#DAWNAREADATA Version 11 FromMUD Athens~ *parent_codebase 1.69r Name Athens School~ ShortName athnschl~ Builders hera eris~ Credits Hera & Eris~ VNUMs 7300 7499 AFlags noscry hidden newbie_area_resets~ LRange 0 0 Security 9 Colour ~ colourcode ` MapScale 0 MapLevel 1 Vnum_offset 0 AreaEcho 0 23 10 `wFor assistance type `RNEWBIE (MESSAGE)`w.~ *LastSaved Tue May 24 12:30:37 2005~ End #MOBILES #7300 Name virgil~ ShortD virgil, the guide~ LongD Virgil, the guide~ Desc . Wearing fine, silk robes and ornate jewelry, Virgil appears to be very well off, financially. ~ Race human~ Align 0 0 Level 90 Hitroll 0 HitDice 9d12+440 ManaDice 9d12+575 DamDice 10d11+45 DamType none AC -600 -600 -600 -522 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg LOGINROOM 7300 7300~ MProg COMMAND 7301 yes~ MProg COMMAND 7302 no~ MProg COMMAND 7303 experienced~ MProg COMMAND 7304 new~ MProg GRALL 7300 7300~ MProg SPEECH 7302 no~ MProg SPEECH 7301 yes~ MProg SPEECH 7303 experienced~ MProg SPEECH 7304 new~ END #7301 Name virgil, the guide 2~ ShortD virgil, the guide~ LongD Virgil, the guide~ Desc . Wearing fine, silk robes and ornate jewelry, Virgil appears to be very well off, financially. ~ Race human~ Align 0 0 Level 90 Hitroll 0 HitDice 9d12+440 ManaDice 9d12+575 DamDice 10d11+45 DamType none AC -600 -600 -600 -486 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg GRALL 7305 7301~ MProg SPEECH 7306 hi~ MProg COMMAND 7307 look virgil~ MProg COMMAND 7308 eq~ MProg COMMAND 7309 inv~ MProg LOGINROOM 7305 7301~ MProg SPEECH 7319 ready~ MProg COMMAND 7320 look~ MProg COMMAND 7320 l~ MProg COMMAND 7307 l virgil~ END #7302 Name virgil3~ ShortD virgil, the guide~ LongD Virgil, the guide~ Desc . Wearing fine, silk robes and ornate jewelry, Virgil appears to be be very well off, financially. ~ Race human~ Align 0 0 Level 90 Hitroll 0 HitDice 9d12+440 ManaDice 9d12+575 DamDice 10d11+45 DamType none AC -600 -600 -600 -486 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg GRALL 7310 7305~ END #7303 Name virgil~ ShortD virgil, the guide~ LongD Virgil, the guide~ Desc . Wearing fine, silk robes and ornate jewelry, Virgil appears to be very well off, financially. ~ Race human~ Align 0 0 Level 90 Hitroll 0 HitDice 9d12+440 ManaDice 9d12+575 DamDice 10d11+45 DamType none AC -600 -600 -600 -510 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #7304 Name virgil~ ShortD virgil, the guide~ LongD Virgil, the guide~ Desc . Wearing fine, silk robes and ornate jewelry, Virgil appears to be very well off, financially. ~ Race human~ Align 0 0 Level 90 Hitroll 0 HitDice 9d12+440 ManaDice 9d12+575 DamDice 10d11+45 DamType none AC -600 -600 -600 -540 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg SPEECH 7313 done~ MProg SPEECH 7318 ready~ END #7305 Name virgil~ ShortD virgil, the guide~ LongD Virgil, the guide~ Desc . Wearing fine, silk robes and ornate jewelry, Virgil appears to be very well off, financially. ~ Race human~ Align 0 0 Level 90 Hitroll 0 HitDice 9d12+440 ManaDice 9d12+575 DamDice 10d11+45 DamType none AC -600 -600 -600 -516 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg SPEECH 7315 ready~ MProg SPEECH 7316 done~ END #7309 Name newbie trainer~ ShortD newbie trainer~ LongD A trainer stands here, ready to help newbies gain skills.~ Desc ~ Race human~ Align 0 0 Level 90 Hitroll 0 HitDice 9d12+440 ManaDice 9d12+575 DamDice 10d11+45 DamType none AC -600 -600 -600 -486 Wealth 0 Act npc dont_wander no_tame stay_area train practice gain~ Act2 allskills avoids_all_attacks~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #7310 Name `rant~ ShortD a red ant~ LongD A red ant marches along.~ Desc ~ Race human~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+5 DamDice 1d5+0 DamType none AC 80 80 80 64 Wealth 0 Act npc scavenger docile no_tame stay_area wimpy noautosocial~ Vuln bash~ Form edible sentient biped mammal~ Part head legs guts~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #7311 Name bee~ ShortD a bee~ LongD A yellow and black striped bee buzzes around.~ Desc ~ Race insect~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+5 DamDice 1d5+0 DamType none AC 80 80 80 68 Wealth 0 Act npc no_tame stay_area~ AffBy flying~ Form insect~ Part head legs guts feet eye wings~ StartP standing~ DefPos standing~ Size small~ Sex neutral~ Material insect END #7312 Name caterpillar~ ShortD a caterpillar~ LongD A caterpillar hides among the grasses.~ Desc ~ Race insect~ Align 0 0 Level 1 Hitroll 0 HitDice 1d4+1 ManaDice 1d4+5 DamDice 1d4+0 DamType none AC 90 90 90 77 Wealth 0 Act npc no_tame stay_area~ Form insect~ Part head guts~ StartP standing~ DefPos resting~ Size small~ Sex neutral~ Material insect END #7313 Name dragonfly~ ShortD a dragonfly~ LongD A blue dragonfly patrols its terrain.~ Desc ~ Race insect~ Align 0 0 Level 1 Hitroll 0 HitDice 1d4+1 ManaDice 1d4+5 DamDice 1d4+0 DamType none AC 90 90 90 80 Wealth 0 Act npc no_tame stay_area~ Form insect~ Part head legs feet eye wings~ StartP resting~ DefPos resting~ Size medium~ Sex neutral~ Material insect END #7314 Name bunny~ ShortD a small bunny~ LongD A bunny hides among the tree roots.~ Desc ~ Race rabbit~ Align 0 0 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d5+5 DamDice 1d6+0 DamType none AC 70 70 70 60 Wealth 0 Act npc no_tame stay_area~ Vuln bash~ Form edible animal~ Part head legs heart guts feet eye~ StartP standing~ DefPos standing~ Size small~ Sex neutral~ Material flesh END #7315 Name smallfox~ ShortD a small fox~ LongD A small fox stands here, sniffing the air.~ Desc ~ Race fox~ Align 0 0 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+5 DamDice 1d5+1 DamType none AC 60 60 60 48 Wealth 0 Act npc no_tame stay_area~ Form animal~ Part head legs heart feet ear eye tail claws~ StartP standing~ DefPos standing~ Size small~ Sex neutral~ Material flesh END #7316 Name deer~ ShortD a small deer~ LongD A small deer stands here, peering about.~ Desc ~ Race deer~ Align 0 0 Level 5 Hitroll 0 HitDice 2d5+1 ManaDice 2d5+5 DamDice 1d6+1 DamType none AC 50 50 50 42 Wealth 0 Act npc no_tame stay_area~ Form edible animal~ Part head legs heart guts feet ear eye tail~ StartP standing~ DefPos standing~ Size small~ Sex neutral~ Material unknown END #7317 Name shopkeeper~ ShortD a shopkeeper~ LongD A shopkeeper offers to sell goods here.~ Desc ~ Race human~ Align 0 0 Level 0 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander no_tame stay_area~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg GRALL 7311 7331~ END #7318 Name sculptor~ ShortD a sculptor~ LongD A sculptor of Quest School stands here.~ Desc This scupltor is quite tall and has very long arms which help him to reach around the marble statues he works on. ~ Race human~ Align 0 0 Level 0 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg SPEECH 7322 yes~ MProg GIVE 7324 7420~ MProg GRALL 7321 7355~ MProg COMMAND 7332 say no~ END #7319 Name dropper~ ShortD dropper of the pick~ LongD The mobile that drops the sculptor's pick stands here.~ Desc ~ Race human~ Align 0 0 Level 0 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander no_tame stay_area unseen~ Part hands~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg GRALL 7323 7335~ END #7320 Name cook~ ShortD a cook~ LongD The cook of Quest School stands here.~ Desc The cook is quite tall, with curly brown hair and dark blue eyes. ~ Race human~ Align 0 0 Level 92 Hitroll 0 HitDice 9d13+445 ManaDice 9d13+575 DamDice 10d11+47 DamType none AC -620 -620 -620 -527 Wealth 0 Act npc dont_wander no_tame stay_area~ Form mammal~ Part head arms legs heart brains hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg GIVE 7326 bottle~ END #7321 Name librarian~ ShortD the librarian~ LongD The librarian of the school stands here.~ Desc Tall and lanky, this man has spent long hours in the library which are displayed in his vast knowledge of the intellectual world. He has dark hair and bright blue eyes set well in his heart-shaped face. ~ Race human~ Align 0 0 Level 99 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+630 DamDice 10d13+54 DamType none AC -690 -690 -690 -565 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh MProg GRALL 7327 7342~ MProg COMMAND 7334 look shelf~ MProg COMMAND 7334 look bookshelf~ MProg COMMAND 7334 exa shelf~ MProg COMMAND 7334 exa bookshelf~ MProg COMMAND 7334 examine bookshelf~ MProg COMMAND 7334 examine shelf~ MProg COMMAND 7334 look bookshelves~ MProg COMMAND 7334 look shelves~ END #7322 Name hidden librarian~ ShortD the hidden librarian~ LongD (no default description)~ Desc ~ Race human~ Align 0 0 Level 99 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+630 DamDice 10d13+54 DamType none AC -690 -690 -690 -558 Wealth 0 Act npc dont_wander no_tame stay_area unseen~ Act2 avoids_all_attacks~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg COMMAND 7325 put scroll on shelf~ MProg COMMAND 7335 look floor~ MProg COMMAND 7335 examine floor~ MProg COMMAND 7335 exa floor~ MProg COMMAND 7335 l floor~ END #7323 Name lead satyr~ ShortD the lead satyr~ LongD The lead satyr stands here proudly assigning students to teachers.~ Desc A large, half-man, half-beast creature stands here. He has a strong, powerful upper body with long, pointy ears and horns. His lower half appears to be that of a beast, standing on its hindlegs. A small tail twitches behind him. He is the lead satyr of Quest School. ~ Race unique~ Align 0 0 Level 99 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+630 DamDice 10d13+54 DamType none AC -690 -690 -690 -586 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ Part head arms legs heart brains guts hands feet fingers ear eye tail horns~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg COMMAND 7328 hire satyr~ END #7324 Name satyr~ ShortD a satyr~ LongD A satyr stands here, prepared to train a student.~ Desc A large, half-man, half-beast creature stands here. He has a strong, powerful upper body with long, pointy ears and horns. His lower half appears to be that of a beast, standing on its hindlegs. A small tail twitches behind him. ~ Race unique~ Align 0 0 Level 30 Hitroll 0 HitDice 5d5+140 ManaDice 5d5+140 DamDice 4d6+8 DamType none AC -95 -95 -95 -83 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ Part head arms legs heart brains guts hands feet fingers ear eye tail horns~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh MProg COMMAND 7329 greet satyr~ MProg COMMAND 7330 tell satyr food~ MProg COMMAND 7331 tell satyr scroll~ MProg COMMAND 7337 tell satyr fight~ MProg COMMAND 7337 tell satyr fighting~ MProg COMMAND 7337 tell satyr kill~ MProg COMMAND 7337 tell satyr combat~ MProg SPEECH 7338 ready~ MProg COMMAND 7339 kill giant~ MProg COMMAND 7339 attack giant~ MProg COMMAND 7339 bash giant~ MProg COMMAND 7339 kick giant~ MProg COMMAND 7340 tell satyr health~ MProg COMMAND 7340 tell satyr sleep~ MProg COMMAND 7341 list~ MProg COMMAND 7342 tell satyr quests~ MProg COMMAND 7342 tell satyr quest~ MProg COMMAND 7343 tell satyr contests~ MProg COMMAND 7343 tell satyr contest~ END #7325 Name dropper of the wine~ ShortD dropper of the wine~ LongD Dropper of the wine for the wine quest~ Desc ~ Race human~ Align 0 0 Level 0 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander no_tame stay_area unseen~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg COMMAND 7336 look rack~ MProg COMMAND 7336 l rack~ END #7326 Name giant~ ShortD a giant~ LongD A huge giant lurks here.~ Desc This giant is immense. He has piercing blue eyes, an olive complexion and dark wavy hair which flows down to his shoulders. His face bears a permanent grimace, as though he can barely stand the world. He is quite large and quite powerful. ~ Race human~ Align 0 0 Level 25 Hitroll 0 HitDice 4d5+110 ManaDice 4d5+110 DamDice 2d10+7 DamType none AC -70 -70 -70 -57 Wealth 0 Act npc dont_wander no_tame stay_area~ Act2 avoids_all_attacks~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #7327 Name mouse~ ShortD a small mouse~ LongD A small mouse quivers in the corner.~ Desc This mouse is quite small and gray. It has a long tail extended from the end of its body. It appears to be shivering. ~ Race unique~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+5 DamDice 1d5+0 DamType none AC 80 80 80 66 Wealth 0 Act npc dont_wander no_tame stay_area~ Form animal~ Part head legs heart brains guts feet ear eye tail claws~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #0 #OBJECTS #7300 Name winding creek~ Short a winding creek~ Desc A creek winds through the terrain.~ Level 0 ItemType fountain~ Cost 0 Asize 0 Rsize 50 Values 99999 99999 water 0 0 Weight 0 Material water~ End #7301 Name basket~ Short a simple basket~ Desc A simple basket sits here.~ Level 0 ItemType container~ Cost 0 Asize 0 Rsize 50 Values 20 0 0 25 0 Weight 0 Material wicker~ End #7302 Name gingham blanket~ Short a gingham blanket~ Desc A gingham picnic blanket covers some of the grass.~ Level 0 ItemType furniture~ Cost 0 Asize 0 Rsize 50 Values 0 0 EHK 100 100 Weight 0 Material unknown~ End #7303 Name chicken~ Short a piece of chicken~ Desc A piece of chicken has been carefully spiced.~ Level 0 ItemType food~ Cost 1 Asize 0 Rsize 50 Values 24 8 0 0 0 Weight 0 Material unknown~ Wear take hold~ End #7304 Name sign1~ Short small wooden `$`Msign`^~ Desc A small wooden `#`Msign`^ stands here.~ Level 0 ItemType rp~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material wood~ ExtraDesc sign ~ This small wooden sign has two directional arrows attached to it. One points to the `#`Csoutheast`^ and reads "Dark Forest". The other points to the `#`Csouthwest`^ and reads "Open Countryside". ~ End #7305 Name sign2~ Short a small `#`Msign`^~ Desc A small wooden `#`Msign`^ stands here.~ Level 0 ItemType rp~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material wood~ ExtraDesc sign ~ BEWARE! Dangerous `#`ybees`^! ~ End #7306 Name sign3~ Short a small wooden sign~ Desc A small wooden `#`Msign`^ stands here warningly.~ Level 0 ItemType rp~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ ExtraDesc sign ~ DANGER! Forest contains many dangerous creatures! ~ End #7307 Name map~ Short a small map~ Desc The map to Newbie Town lies here.~ Level 0 ItemType map~ Cost 1 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material parchment~ Wear take hold~ ExtraDesc map ~ . Newbie Town Map `#`BM`^ `#`BMud School`^ `#`RT`^-`#`YC`^-`#`mQ `#`RTraining Room`^ `y|`W-`CE `mQuest School `#`y++`^ `#`YNewbie Town Square`^ `#`GS `#`y|`^ `#`yPath`^ `#`GSSSS`^ `#`gFFFF`^ `#`GNewbie Countryside`^ `#`GSSS`^ `#`gFFF`^ `#`gNewbie Forest`^ `GSS `gFFF `CEquipment Shop ~ End #7308 Name tiny dagger~ Short a tiny dagger~ Desc A tiny dagger made entirely of wood lays here.~ Level 1 ItemType weapon~ Cost 1 Asize 20 Rsize 50 Values dagger 1 6 stab 0 Weight 20 Material wood~ Wear take wield~ ExtraDesc dagger tiny~ This tiny dagger is carved from a single tree branch. It's sharp tip is quite straight and meant for stabbing. ~ End #7309 Name toga~ Short a simple toga~ Desc A simple toga lays here.~ Level 1 ItemType clothing~ Cost 3 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 10 Material leather~ Extra nonmetal nodegrade~ Wear take torso about hold~ End #7310 Name small wooden shield~ Short a small wooden shield~ Desc A small wooden shield is lying here.~ Level 1 ItemType armor~ Cost 5 Asize 20 Rsize 50 Values 1 1 1 1 0 Weight 10 Material wood~ Extra inventory nonmetal nodegrade~ Wear take shield hold~ ExtraDesc A small wooden shield.~ This wooden shield is made from a thin piece of wood and a small leather handle. ~ End #7311 Name lamp~ Short an oil lamp~ Desc An oil lamp is lying here.~ Level 1 ItemType light~ Cost 2 Asize 12 Rsize 50 Values 0 0 160 0 0 Weight 10 Material copper~ Extra inventory~ Wear take hold~ End #7312 Name cloth sleeves~ Short simple cloth sleeves~ Desc A pair of simple cloth sleeves protects a wearer minimally.~ Level 1 ItemType armor~ Cost 1 Asize 0 Rsize 50 Values 1 1 1 1 0 Weight 0 Material cloth~ Wear take arms hold~ End #7313 Name round cap~ Short a round cap~ Desc This disc style cap provides a little protection.~ Level 1 ItemType armor~ Cost 1 Asize 0 Rsize 50 Values 1 1 1 1 0 Weight 0 Material cloth~ Wear take head hold~ End #7314 Name soft leather gloves~ Short a pair of soft leather gloves~ Desc A pair of soft leather gloves protects hands.~ Level 1 ItemType armor~ Cost 2 Asize 0 Rsize 50 Values 1 1 1 1 0 Weight 0 Material cloth~ Wear take hands hold~ End #7315 Name cloth leggings~ Short a pair of cloth leggings~ Desc A pair of cloth leggings lightly protect their wearer.~ Level 1 ItemType armor~ Cost 1 Asize 0 Rsize 50 Values 1 1 1 1 0 Weight 0 Material cloth~ Wear take legs hold~ End #7316 Name flimsy sandals~ Short flimsy sandals~ Desc A pair of flimsy sandals provides a little protection.~ Level 1 ItemType armor~ Cost 4 Asize 0 Rsize 50 Values 1 1 1 1 0 Weight 0 Material cloth~ Wear take feet hold~ End #7317 Name rope belt~ Short rope belt~ Desc A rope belt holds loose clothing tight.~ Level 1 ItemType clothing~ Cost 1 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material cloth~ Wear take waist hold~ End #7318 Name pouch~ Short a water pouch~ Desc A water pouch is a simple leather pocket meant to hold liquids.~ Level 0 ItemType drinkcontainer~ Cost 0 Asize 0 Rsize 50 Values 250 250 water 0 0 Weight 0 Material leather~ Wear take hold~ End #7335 Name completed_library_quest_token~ Short completed libraray quest token~ Desc The owner of this token has completed the library quest.~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #7419 Name fountain~ Short a fountain~ Desc A beautiful marble fountain stands here.~ Level 0 ItemType fountain~ Cost 0 Asize 0 Rsize 50 Values 99999 99999 water 0 0 Weight 0 Material unknown~ ExtraDesc fountain ~ This fountain was carved by a student sculptor in the Sculptor's studio, off the library. Perhaps there is more of his work in that area. ~ End #7420 Name pick~ Short a sculptor's pick~ Desc A sculptor's pick lies here, unused.~ Level 0 ItemType rp~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material metal~ Wear take hold~ ExtraDesc pick ~ This pick is a long piece of metal which is used to tap bits of stone away when forming sculptures. It belongs in the sculptor's studio. ~ End #7421 Name sculptors_token~ Short sculptor's pick token~ Desc A token given when a newbie has completed the sculptor's pick quest.~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ End #7422 Name pick_token~ Short pick quest finished~ Desc This token denotes the player has finished the pick quest.~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take hold~ End #7423 Name bottle wine~ Short a bottle of wine~ Desc A bottle of wine lies on the floor.~ Level 0 ItemType rp~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Extra2 strip_on_quit~ Wear take hold~ End #7424 Name table~ Short a long dining table~ Desc A long dining table dominates this dining hall.~ Level 0 ItemType container~ Cost 0 Asize 0 Rsize 50 Values 100 E 0 2 0 Weight 0 Material unknown~ ExtraDesc table ~ Upon this table, there appears to be many helpings of food. Try `#`Rget plate from table`^ if you're hungry. ~ End #7425 Name plate~ Short a plate of food~ Desc A large plate of food sits here.~ Level 0 ItemType food~ Cost 0 Asize 0 Rsize 50 Values 10 9 0 0 0 Weight 0 Material unknown~ Wear take~ ExtraDesc plate ~ This plate is heaped with food. To eat from it, try `#`Reat plate`^. ~ End #7426 Name scroll~ Short a scroll~ Desc An ancient scroll lies here.~ Level 0 ItemType rp~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Wear take~ ExtraDesc scroll ~ Upon this scroll, very wise words are written. `+ `+ "The earth, if you ask me, is quite vast, and those of us who live between the Pillars of Heracles and the river Phasis inhabit only a small part of it around the sea, like ants or frogs around a pond." `+ `+ - Plato `+ `+ "Strangers, who are you? `+ From where do you come sailing o'er the watery way? `+ Is it on some business, or are you recklessly roving`+ As pirates do, when they sail on the salt sea and venture`+ Their lives as they wander, bringing evil to alien people? `+ `+ - Homer ~ End #7427 Name wine_quest_token~ Short wine_quest_token~ Desc The character with this token has completed the wine quest in quest school.~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Extra2 strip_on_quit~ Wear take~ End #7428 Name bench~ Short a small bench~ Desc ~ Level 0 ItemType furniture~ Cost 0 Asize 0 Rsize 50 Values 4 100 GJ 0 0 Weight 0 Material unknown~ End #7437 Name shelf~ Short a shelf~ Desc A shelf is attached to the wall here.~ Level 0 ItemType container~ Cost 0 Asize 0 Rsize 50 Values 100 E 0 10 0 Weight 0 Material wood~ Extra2 strip_on_quit~ ExtraDesc shelf ~ This wooden shelf is made from the finest cypress in all of Greece, found on the plains of Crete. Perhaps you should look on the shelf. ~ End #7438 Name library key~ Short a small gold key~ Desc A small golden key lies here.~ Level 0 ItemType key~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material gold~ Extra2 strip_on_quit~ Wear take~ End #7439 Name berry bush~ Short a small berry bush~ Desc A blackberry bush grows here.~ Level 0 ItemType container~ Cost 0 Asize 0 Rsize 50 Values 100 E 0 100 0 Weight 100 Material plant~ ExtraDesc bush ~ This large blackberry bush grows in the brambles here. Sweet, succulent blackberries grow in it. Perhaps you should `#`Rlook in bush`^. ~ End #7440 Name blackberry~ Short a blackberry~ Desc A rich, juicy blackberry sits here.~ Level 0 ItemType food~ Cost 0 Asize 0 Rsize 50 Values 5 2 0 0 0 Weight 0 Material unknown~ Wear take~ ExtraDesc blackberry ~ This ripe blackberry is a rich, luscious jewel of fruit. ~ End #7441 Name quest school sign~ Short a wooden sign~ Desc A large sign hangs on the wall above the desk.~ Level 0 ItemType trash~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ ExtraDesc sign ~ +----------------------------+`+ | Training by Satyrs FREE! | | Limited time only! | | Type `#`Rhire satyr`^ for yours | +----------------------------+ ~ End #7442 Name hired_satyr_token~ Short hired_satyr_token~ Desc The player carrying this token has hired a satyr in quest school.~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Extra2 strip_on_quit~ Wear take~ End #7443 Name statue~ Short a statue of `#`WZeus`^~ Desc A beautiful statue of Zeus, crafted by a student sculptor.~ Level 0 ItemType rp~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5000 Material unknown~ Wear take~ ExtraDesc statue ~ This statue is quite large and bears a resemblance to Zeus, hurling a thunderbolt. ~ End #0 #ROOMS #7300 Name Room Name~ Desc . Welcome to Athens! This text is the 'room description'. In this space you would normally see information about the room you are in, such as how the room looks, what buildings are nearby, and possibly objects or clues about special things in this room. ~ RoomFlags indoors light~ Room2Flags quittable~ Sector inside~ End #7301 Name Learning the Ropes~ Desc . Welcome to Athens! This text is the 'room description'. In this space you would normally see information about the room you are in, such as how the room looks, what buildings are nearby, and possibly objects or clues about special things in this room. ~ RoomFlags indoors light~ Room2Flags quittable~ Sector inside~ End #7302 Name Advanced Player Room~ Desc ~ Sector inside~ End #7303 Name `GNewbie Square~ Desc . This central location serves as a newbie recall point and provides access to all of the newbie areas and through a well, down lies `YGreece`c. To the north is `YMud School`c. To the east is `YQuest School`c. A `Ysmall path`c heads away from the square in a southerly direction. A small pile of `Wwhite`c `Wstones`c signifies that travelers can quit here. To the west is the `YTraining Room`c. ~ RoomFlags no_mob light~ Room2Flags quittable~ Sector city~ Exit north 7300 Exit east 7332 Exit south 7306 Exit west 7330 Exit down 7304 End #7304 Name `GNewbie Jump Off Point~ Desc . From here, you see all of the major cities of Greece. Tuck and Roll! To the `YNorth-east`c is `YAthens`c. To the `YNorth-west`c is `YMegara`c. To the `YWest`c is `YKnossos`c To the `YSouth`c is `YDelphi`c. ~ RoomFlags newbies_only noautomap~ Sector city~ Exit south 8008 Exit west 14028 Exit up 7303 Exit northeast 3401 Exit northwest 16605 End #7305 Name Survial Camp~ Desc . A simple camp site has been set up in the center of a field of grass. various flowers and plants grow in the distance, keeping the almost level horizon barely out of view. ~ Room2Flags quittable~ Sector inside~ End #7306 Name `GA Small Path~ Desc . Deep brown dirt compacted over time forms this simple trail. Sprigs of grass intervene occasionally on this naturalistic path. The trail continues `#`Csouth`^. To the east is the `YNewbie Shop`c. ~ RoomFlags no_mob light~ Sector trail~ Exit north 7303 Exit east 7331 Exit south 7307 End #7307 Name `#`GA Small Path`^~ Desc Deep brown dirt, compacted over time, forms this simple trail. Sprigs of grass intervene occasionally on this naturalistic path. The trail continues to the `#`Cnorth`^ and `#`Ceast`^. ~ Sector trail~ Exit north 7306 Exit east 7308 End #7308 Name `#`GA Small Path`^~ Desc Deep brown dirt, compacted over time, forms this simple trail. Sprigs of grass intervene occasionally on this naturalistic path. The trail continues to the `#`Cwest`^ and `#`Csouth`^. ~ RoomFlags light~ Sector trail~ Exit south 7309 Exit west 7307 End #7309 Name `#`GA Small Path`^~ Desc Deep brown dirt, compacted over time, forms this simple trail. Sprigs of grass intervene occasionally on this naturalistic path. The trail continues to the `#`Cnorth`^, `#`Csoutheast`^ and `#`Csouthwest`^. ~ RoomFlags no_mob light~ Sector trail~ Exit north 7308 Exit southeast 7310 EDesc A small forest lies to the `#`Csoutheast`^. ~ Exit southwest 7311 EDesc The open countryside lies to the `#`Csouthwest`^. ~ End #7310 Name Entrance to the Dark Forest~ Desc The entrance to this dark forest is marked with plentiful vegetation. Many trees stand in this area, with taller trees rising up behind them. The forest continues to the east and southeast. ~ RoomFlags dark no_mob~ Sector forest~ Exit east 7312 Exit southeast 7313 Exit northwest 7309 End #7311 Name Open Countryside~ Desc Lush grass grows in this glorious countryside. This area is rich and fertile, growing all kinds of grasses and wildflowers. Here and there, bushes grow offering beautiful flowers and tasty berries. ~ RoomFlags no_mob~ Sector field~ Exit west 7321 Exit northeast 7309 Exit southwest 7322 End #7312 Name Dark Forest~ Desc Tall trees stand all around. Small bushes grow between the trees, stretching up to the little light afforded from the slivers of blue sky above. A small footpath winds around the trees. ~ RoomFlags dark~ Sector forest~ Exit east 7315 Exit south 7313 Exit west 7310 Exit southeast 7316 End #7313 Name Dark Forest~ Desc Tall trees stand all around. Small bushes grow between the trees, stretching up to the little light afforded from the slivers of blue sky above. A small footpath winds around the trees. ~ RoomFlags dark~ Sector forest~ Exit north 7312 Exit east 7316 Exit south 7314 Exit northeast 7315 Exit southeast 7317 Exit northwest 7310 End #7314 Name Dark Forest~ Desc Tall trees stand all around. Small bushes grow between the trees, stretching up to the little light afforded from the slivers of blue sky above. A small footpath winds around the trees. ~ RoomFlags dark~ Sector forest~ Exit north 7313 Exit east 7317 Exit northeast 7316 End #7315 Name Dark Forest~ Desc Tall trees stand all around. Small bushes grow between the trees, stretching up to the little light afforded from the slivers of blue sky above. A small footpath winds around the trees. ~ RoomFlags dark~ Sector forest~ Exit east 7318 Exit south 7316 Exit west 7312 Exit southwest 7313 End #7316 Name Dark Forest~ Desc Tall trees stand all around. Small bushes grow between the trees, stretching up to the little light afforded from the slivers of blue sky above. A small footpath winds around the trees. ~ RoomFlags dark~ Sector forest~ Exit north 7315 Exit east 7319 Exit south 7317 Exit west 7313 Exit northeast 7318 Exit southeast 7320 Exit southwest 7314 Exit northwest 7312 End #7317 Name Dark Forest~ Desc Tall trees stand all around. Small bushes grow between the trees, stretching up to the little light afforded from the slivers of blue sky above. A small footpath winds around the trees. ~ RoomFlags dark~ Sector forest~ Exit north 7316 Exit east 7320 Exit west 7314 Exit northeast 7319 Exit northwest 7313 End #7318 Name Dark Forest~ Desc Tall trees stand all around. Small bushes grow between the trees, stretching up to the little light afforded from the slivers of blue sky above. A small footpath winds around the trees. ~ RoomFlags dark~ Sector forest~ Exit south 7319 Exit west 7315 Exit southwest 7316 End #7319 Name Dark Forest~ Desc Tall trees stand all around. Small bushes grow between the trees, stretching up to the little light afforded from the slivers of blue sky above. A small footpath winds around the trees. ~ RoomFlags dark~ Sector forest~ Exit north 7318 Exit south 7320 Exit west 7316 Exit southwest 7317 End #7320 Name Dark Forest~ Desc Tall trees stand all around. Small bushes grow between the trees, stretching up to the little light afforded from the slivers of blue sky above. A small footpath winds around the trees. ~ RoomFlags dark~ Sector forest~ Exit north 7319 Exit west 7317 Exit northwest 7316 End #7321 Name Open Countryside~ Desc Lush grass grows in this glorious countryside. This area is rich and fertile, growing all kinds of grasses and wildflowers. Here and there, bushes grow offering beautiful flowers and tasty berries. ~ Sector field~ Exit east 7311 Exit south 7322 Exit west 7325 Exit southwest 7324 End #7322 Name Open Countryside~ Desc Lush grass grows in this glorious countryside. This area is rich and fertile, growing all kinds of grasses and wildflowers. Here and there, bushes grow offering beautiful flowers and tasty berries. ~ Sector field~ Exit north 7321 Exit west 7324 Exit northeast 7311 Exit southwest 7323 Exit northwest 7325 End #7323 Name Open Countryside~ Desc Lush grass grows in this glorious countryside. This area is rich and fertile, growing all kinds of grasses and wildflowers. Here and there, bushes grow offering beautiful flowers and tasty berries. ~ Sector field~ Exit north 7324 Exit west 7329 Exit northeast 7322 Exit northwest 7328 End #7324 Name Open Countryside~ Desc Lush grass grows in this glorious countryside. This area is rich and fertile, growing all kinds of grasses and wildflowers. Here and there, bushes grow offering beautiful flowers and tasty berries. ~ Sector field~ Exit north 7325 Exit east 7322 Exit south 7323 Exit west 7328 Exit northeast 7321 Exit southwest 7329 Exit northwest 7327 End #7325 Name Open Countryside~ Desc Lush grass grows in this glorious countryside. This area is rich and fertile, growing all kinds of grasses and wildflowers. Here and there, bushes grow offering beautiful flowers and tasty berries. ~ Sector field~ Exit east 7321 Exit south 7324 Exit west 7327 Exit southeast 7322 Exit southwest 7328 Exit northwest 7326 End #7326 Name Open Countryside~ Desc Lush grass grows in this glorious countryside. This area is rich and fertile, growing all kinds of grasses and wildflowers. Here and there, bushes grow offering beautiful flowers and tasty berries. ~ Sector field~ Exit south 7327 Exit southeast 7325 End #7327 Name Open Countryside~ Desc Lush grass grows in this glorious countryside. This area is rich and fertile, growing all kinds of grasses and wildflowers. Here and there, bushes grow offering beautiful flowers and tasty berries. ~ Sector field~ Exit north 7326 Exit east 7325 Exit south 7328 Exit southeast 7324 End #7328 Name Open Countryside~ Desc Lush grass grows in this glorious countryside. This area is rich and fertile, growing all kinds of grasses and wildflowers. Here and there, bushes grow offering beautiful flowers and tasty berries. ~ Sector field~ Exit north 7327 Exit east 7324 Exit south 7329 Exit northeast 7325 Exit southeast 7323 End #7329 Name Open Countryside~ Desc Lush grass grows in this glorious countryside. This area is rich and fertile, growing all kinds of grasses and wildflowers. Here and there, bushes grow offering beautiful flowers and tasty berries. ~ Sector field~ Exit north 7328 Exit east 7323 Exit northeast 7324 End #7330 Name Newbie Training Facility~ Desc . A simple bare room with padded walls and thick carpet protects the newest Athens players while they train and practice new skills. Type `RPRACTICE`c to see what you can practice. `RPRACTICE (SKILL)`c to practice something. Type `RTRAIN`c to see what you can train. `RTRAIN (ATTRIBUTE)`c to train something. You can also see the `RGAIN LIST`c to see what new skills are currently available for you to gain at your level. ~ RoomFlags newbies_only light~ Sector inside~ Exit east 7303 End #7331 Name `GNewbie Shop`x ~ Desc A single row of shelves line the far wall of this tiny shop. The floor is bare but clean. To see what goods are offered here, type `RList`c. `x ~ RoomFlags indoors light~ Sector inside~ Exit west 7306 End #7332 Name Entrance to Quest School~ Desc This large entrance hall has many chairs for those waiting to be admitted to rest upon. This is the main gathering point for all in Quest school. The northern stairs are to the northeast and lead to the Library. The southern stairs are to the southeast and lead to the Dining Hall. The Satyr Hiring Office is to the east. ~ RoomFlags indoors~ Sector inside~ Exit east 7346 Exit west 7303 Exit northeast 7333 Exit southeast 7334 End #7333 Name Northern Stairs~ Desc A large staircase leads up to the Library. On the wall along the stairs, there is a large fresco depicting an autumn day in a dark forest, with deer and bunnies. The entrance to Quest School is to the southwest. The Library is to the east and up. ~ RoomFlags indoors~ Sector inside~ Exit east 7341 Exit up 7342 Exit southwest 7332 End #7334 Name Southern Stairs~ Desc A large staircase leads up to the Dining Hall. On the wall along the stairs, there is a large fresco depicting a summer day in the countryside with beautiful blue dragonflies and small caterpillars hiding among the grass. The entrance to Quest School is to the northwest. ~ RoomFlags indoors~ Sector inside~ Exit up 7335 Exit northwest 7332 End #7335 Name Dining Hall~ Desc Long windows allow the light to flood into this large dining hall. Benches sit opposite the table to allow the scholars to eat together. Food, prepared by the cook of Quest School, sits atop the table. The kitchen is to the east and the southern stairs are down. ~ RoomFlags indoors~ Sector inside~ ExtraDesc table ~ Upon this table, there appears to be many helpings of food. Try `#`Rget plate from table`^ if you're hungry. ~ Exit east 7336 Exit down 7334 End #7336 Name Kitchen~ Desc This large kitchen is equipped with all of the newest pots and pans used for cooking the meals of Newbie Town. A large table stands in the center of the kitchen, and is used as counterspace. Along one wall, there is a large firepit upon which the food is cooked. The pantry is to the east, and the wine cellar is down. ~ RoomFlags indoors~ Sector inside~ RoomEcho 0 23 25 The cook of Quest School grumbles as he searches for a bottle of wine.~ Exit north 7339 Exit east 7338 EFlags door~ Exit west 7335 Exit down 7337 End #7337 Name Wine Cellar~ Desc This large wine cellar is filled with rack upon rack of delectable wines from all over Greece. Many are from Crete and Athens and are deemed to be of the finest quality. ~ RoomFlags indoors~ Sector inside~ ExtraDesc rack ~ Perhaps you should `#`Rlook`^ more closely at the rack. ~ Exit up 7336 End #7338 Name Pantry~ Desc Rows and rows of shelves hold the foods are waiting to be prepared in this large pantry. There are also spices and herbs hanging from the ceiling as they dry, before being used in food preparation. ~ RoomFlags indoors~ Sector inside~ Exit west 7336 EFlags door~ End #7339 Name Courtyard~ Desc This beautiful courtyard is open to the air and has lush grasses growing in it. It is surrounded by the quest school building. Students often come here with Satyrs and other teachers to learn the basics of discipline and combat, and for physical exercise in the fresh air, as well. A small voting booth is to the west. ~ Sector city~ Heal 150 Exit north 7340 Exit south 7336 Exit west 7344 End #7340 Name Gymnasium~ Desc Large exercise equipment fills this room. It is the Gymnasium for all who enter quest school. Many students train in this room to be at peak physical performance, often accompanied by a trained fighter. The Courtyard is to the south, and the library is to the north. A small voting booth is to the west. ~ RoomFlags indoors light~ Sector inside~ Heal 150 Exit north 7341 Exit south 7339 Exit west 7343 End #7341 Name Library~ Desc This large room is filled with many shelves of bookcases upon which the books that all should read in Quest School are located. There are some tables and chairs in the middle of the room for those who wish to further pursue their studies. The Sculptor's studio is to the north. The Gymnasium is to the south. The stairs are located to the west. ~ RoomFlags indoors~ Sector inside~ ExtraDesc books bookcases bookshelves shelves~ Many books about Greek Gods, Goddesses and other creatures line these bookcases. There are also many works of literature by famous Greek writers here, because Literature is the heart of all teaching in Athens. ~ Exit north 7355 Exit south 7340 Exit west 7333 End #7342 Name Library~ Desc This large room is filled with many shelves of bookcases upon which the books that all should read in Quest School are located. There are some tables and chairs in the middle of the room for those who wish to further pursue their studies. The stairs continue down. ~ RoomFlags indoors~ Sector inside~ ExtraDesc books bookcases bookshelves shelves~ Many books about Greek Gods, Goddesses and other creatures line these bookcases. There are also many works of literature by famous Greek writers here, because Literature is the heart of all teaching in Athens. A small glitter appears on one of the bookshelves. Perhaps you should look on it? ~ ExtraDesc shelf ~ You have found a key! Perhaps there is a door somewhere... ~ Exit north 7345 EFlags door closed~ EKeyvnum 7438 EKeywords door~ Exit down 7333 End #7343 Name Voting Booth~ Desc This small voting booth fits one person only and is used for voting on the major issues within newbie town. There is a small jar here for completed ballots. ~ RoomFlags solitary~ Sector inside~ ExtraDesc jar ~ This jar is nearly full of voting ballots, which will be tabulated soon. ~ Exit east 7340 End #7344 Name Voting Booth~ Desc This small voting booth fits one person only and is used for voting on the major issues within newbie town. There is a small jar here for completed ballots. ~ RoomFlags solitary~ Sector inside~ ExtraDesc jar ~ This jar is nearly full of voting ballots, which will be tabulated soon. ~ Exit east 7339 End #7345 Name Hidden Room in the Library~ Desc This room is filled with shelves and shelves of old books and scrolls. This literature has been gathered quite a bit of dust, being the room of the hidden scrolls. These scrolls have been deemed by the leaders of Quest School to be inappropriate for the young scholars. The floor bears old footprints in the dust. In the corner of the room, the dust seems to've settled on something on the floor. ~ RoomFlags indoors~ Sector inside~ ExtraDesc floor ~ Upon the floor, there appears to be a scroll! ~ Exit south 7342 EFlags door closed~ End #7346 Name Satyr Hiring Office~ Desc This is the office of the lead satyr. They are half-men, half-beasts who train young pupils in the Quest School. This room is quite sparse, save for a desk at the end of it. Be sure to look at the sign! ~ RoomFlags indoors~ Sector inside~ Exit west 7332 End #7355 Name Sculptor's Studio~ Desc This room is filled with many blocks of marble and other stone which are in various stages of sculpting. There is a large monument being created - a bronze statue of Zeus - which will be shipped off to Crete before long. There is a large table here with many of the sculptor's tools, but one seems to be missing. ~ RoomFlags indoors~ Sector inside~ Exit south 7341 End #0 #SPECIALS S #RESETS2 M 0 7300 1 7300 1 M 0 7301 1 7301 1 M 0 7302 1 7302 1 M 0 7303 1 7303 1 M 0 7302 1 7305 1 O 0 7300 -1 7305 O 0 7300 -1 7306 M 0 7305 1 7306 1 M 0 7310 9 7307 1 M 0 7310 9 7308 1 O 0 7304 -1 7309 O 0 7306 -1 7310 O 0 7305 -1 7311 M 0 7315 9 7317 1 M 0 7316 5 7318 1 M 0 7314 5 7319 1 M 0 7312 9 7322 1 M 0 7313 9 7323 1 M 0 7311 9 7328 1 M 0 7309 1 7330 1 M 0 7304 1 7331 1 E 0 7309 -1 hold~ M 0 7317 1 7331 1 G 0 7317 -1 G 0 7316 -1 G 0 7315 -1 G 0 7314 -1 G 0 7313 -1 G 0 7312 -1 G 0 7311 -1 G 0 7310 -1 G 0 7309 -1 G 0 7308 -1 G 0 7303 -1 O 0 7301 -1 7331 M 0 7319 1 7335 1 O 0 7424 -1 7335 P 0 7425 20 7424 10 M 0 7320 1 7336 1 G 0 7318 -1 G 0 7303 -1 M 0 7325 1 7337 1 O 0 7419 -1 7339 O 0 7439 -1 7339 P 0 7440 30 7439 10 M 0 7324 1 7340 1 M 0 7321 1 7342 1 M 0 7322 1 7345 1 O 0 7437 -1 7345 O 0 7441 -1 7346 M 0 7323 1 7346 1 M 0 7318 1 7355 1 S #SHOPS #7317 buy_type armor~ buy_type weapon~ buy_type clothing~ buy_type light~ buy_type food~ profit_buy 125 profit_sell 75 close_hour 23 END #7326 profit_buy 100 profit_sell 100 close_hour 23 END #0 #MOBPROGS #7343 title satyr contests~ author Eris~ code if hastoken $n 7442 mq 1 mob echoat $n A satyr says "Contests, the fun of it all!" mq 3 mob echoat $n A satyr says "Contests are events which run at specific times." mq 5 mob echoat $n A satyr says "You can see the time by typing `#`RTIME`^." mq 7 mob echoat $n A satyr says "And the time of the contests by typing `#`RCONTESTS`^." mq 9 mob echoat $n A satyr says "Type `#`RHELP (CONTEST-NAME)`^ for help on the individual contests." else mob echoat $n You would have needed to hire a satyr for that! endif ~ disabled false last_editor Hera~ last_editdate 1114740334 END #7342 title satyr quests~ author Eris~ code if hastoken $n 7442 mq1 smile $n mq 2 mob echoat $n A satyr says "Ahh... you'd like to learn about quests, eh?" mq 4 mob echoat $n A satyr says "You can learn which quests are active by typing `#`Rquests`^." mq 6 mob echoat $n A satyr says "For more information on the quests, type `#`Rhelp questname`^." mq 8 A satyr says "Not all quests will have help files. Some you can just try!" mq 10 A satyr says "Good luck on your questing!" else mob echoat $n You would have needed to hire a satyr for that! endif ~ disabled false last_editor Eris~ last_editdate 1112388277 END #7341 title satyr list~ author eris~ code if hastoken $n 7442 mq 1 mob echoat $n A satyr says "Here is a list of what I can teach you." mq 3 mob echoat $n For each item on the list, type `#`Rtell satyr (item)`^ for the lesson. mq 4 mob echoat $n The satyr can teach: mq 4 mob echoat $n Contests mq 4 mob echoat $n Food mq 4 mob echoat $n Fighting mq 4 mob echoat $n Quests mq 4 mob echoat $n Scroll mq 4 mob echoat $n Sleep else mq 1 mob echoat $n You would have needed to hire a satyr for that. endif ~ disabled false last_editor Eris~ last_editdate 1112388205 END #7340 title satyr sleep~ author Eris~ code if hastoken $n 7442 mq 1 mob echoat $n A satyr says "Sleep is very important for your health." mq 4 mob echoat $n A satyr says "There are some rooms in which is it better to sleep." mq 7 mob echoat $n A satyr says "In those rooms, you will heal faster." mq 10 mob echoat $n A satyr says "Try sleeping in this room or in the Courtyard." mq 11 smile $n else mq 1 mob echoat $n You would have needed to hire a satyr for that. endif ~ disabled false last_editor Eris~ last_editdate 1109608866 END #7339 title satyr no kill giant~ author Eris~ code if hastoken $n 7442 mq 1 mob echoat $n A satyr yells "STOP!" mq 3 mob echoat $n A satyr excaims "This giant could snap you in half!" mq 5 mob echoat $n A satyr says "You'd better think more before you choose your opponents." mob purge giant else mq 1 mob echoat $n A satyr tells you "That is not a very wise move, my friend." endif ~ disabled false last_editor Eris~ last_editdate 1109608333 END #7338 title satyr teach fight~ author Eris~ code if hastoken $n 7442 mq 1 smile $n mq 4 mob echoat $n A satyr says "Remember, when you see your opponent, `#`RCONSIDER (OPPONENT)`^." mq 7 mob echoat $n A satyr says "Only when you have done so, should you start your fight." mq 10 mob echoat $n A satyr says "To start fighting, type `#`RKILL (OPPONENT)`^." mq 13 mob echoat $n A satyr says "While fighting, type `#`RBASH (OPPONENT)`^." mq 16 mob echoat $n A satyr brings in a giant and a small mouse. if !mobhere 7326 mq 17 mob mload 7326 endif if !mobhere 7327 mq 18 mob mload 7327 endif MQ 19 mob echoat $n A satyr says "`#`RCONSIDER`^ and begin!" else mob echoat $n You would need to have hired a satyr for that. endif ~ disabled false last_editor Eris~ last_editdate 1114623092 END #7337 title satyr fight~ author Eris~ code if hastoken $n 7442 mq 1 mob echoat $n A satyr says "Ahh... fighting. A very valuable skill." mq 4 mob echoat $n A satyr says "You must always make sure you `#`RCONSIDER`^ your opponents." mq 7 mob echoat $n A satyr says "For you wouldn't want to be killed by a giant" mq 11 mob echoat $n A satyr says "Especially if there is a wee mouse next to it." mq 14 mob echoat $n A satyr says "Also remember your other skills when fighting." mq 17 mob echoat $n A satyr says "Once you've practiced them, they can be quite useful." mq 20 mob echoat $n A satyr says "While fighting, try `#`RBASH (VICTIM)`^" mq 23 mob echoat $n A satyr says "Where (victim) is the name of your opponent." mq 26 mob echoat $n A satyr says "You will find this quite helpful when fighting." mq 29 mob echoat $n A satyr says "If you're ready to try out fighting, say `#`RREADY`^." mq 30 smile $n else mob echoat $n You would have to hire a satyr for that. endif ~ disabled false last_editor Eris~ last_editdate 1114622870 END #7336 title drop wine~ author Eris~ code if !objhere 7423 mob oload 7423 mob silently drop bottle mob echoat $n Upon the racks you find a bottle of wine. mob echoat $n Perhaps this could be of use to someone? else mob echoat $n The rack appears to be empty. endif ~ disabled false last_editor Eris~ last_editdate 1109721928 END #7335 title drop scroll~ author Eris~ code if !objhere 7426 mob oload 7426 mob silently drop scroll mob echoat $n Upon the floor, there appears to be a scroll! else mob echoat $n The floor appears a bit dusty. endif ~ disabled false last_editor Eris~ last_editdate 1109522871 END #7334 title drop key~ author Eris~ code if !objhere 7438 mob oload 7438 mob silently drop key mob echoat $n You have found a key! Perhaps there is a door somewhere... else mob echoat $n This shelf appears to have several volumes of work on it. endif ~ disabled false last_editor Eris~ last_editdate 1115418973 END #7333 title move statue~ author Eris~ code mob echoat $n A sculptor says "Thanks again for helping me find my pick!" ~ disabled false last_editor Eris~ last_editdate 1109610405 END #7332 title sculptor decline~ author Eris~ code mob echoat $n A sculptor says "Well! I'll just have to find someone else!" ~ disabled false last_editor Eris~ last_editdate 1109490937 END #7331 title satyr scroll~ author Eris~ code if hastoken $n 7442 mq 2 mob echoat $n A satyr says "Ahh, you've found a scroll!" mq 4 mob echoat $n A satyr says "Perhaps you don't know what to do with it?" mq 6 mob echoat $n A satyr says "Scrolls belong on shelves. Take it back to its home." else mob echoat $n You would need to have hired a satyr for that. endif ~ disabled false last_editor Eris~ last_editdate 1109490430 END #7330 title satyr food~ author Eris~ code if hastoken $n 7442 mq1 mob echoat $n A satyr says "There are some yummy blackberries in the Courtyard." mq2 mob echoat $n A satyr says "Of course, if you wanted a greater meal..." mq3 mob echoat $n A satyr says "Perhaps look in the kitchen or dining area." mq4 smile $n else mob echoat $n You would need to have hired a satyr for that. endif ~ disabled false last_editor Eris~ last_editdate 1109490698 END #7329 title greet satyr~ author Eris~ code if hastoken $n 7442 mq 1 mob echoat $n A satyr says "Welcome to Quest School!" mq 4 mob echoat $n A satyr says "There are many things for you to learn here." mq 7 mob echoat $n A satyr says "If you're ever confused about something, ask me." mq 9 mob echoat $n A satyr says "For a list of what I can teach, type `#`RLIST`^. mq 11 mob echoat $n A satyr says "For example, if you'd like to know where to find food" mq 14 mob echoat $n A satyr says "Type `#`RTELL SATYR FOOD`^." mq 15 mob echoat $n A satyr says "Easy enough, right?" mq 16 smile $n else mob echoat $n You would have needed to hire a satyr for that. endif ~ disabled false last_editor Eris~ last_editdate 1114622670 END #7328 title hire satyr~ author Eris~ code mob echoat $n The lead satyr says "Excellent choice to hire a satyr!" mob oload 7442 mob tgive hired_satyr_token $n mob echoat $n The lead satyr says "Report to the Gymnasium for training." mob echoat $n The lead satyr says "Be sure to `#`RGREET SATYR`^." ~ disabled false last_editor Eris~ last_editdate 1114624061 END #7327 title librarian ~ author Eris~ code if carries $n 7438 mob oload 7438 mq 2 mob echoat $n A librarian scolds you, "What are you doing with that?" mq 4 mob echoat $n A librarian takes a small gold key away from you in a huff. mob remove $n 7438 mq 5 close n door mq 6 lock n door mob junk 7438 else mob echoat $n A librarian says "Welcome to the Library!" endif ~ disabled false last_editor Eris~ last_editdate 1109467580 END #7326 title cook receive wine~ author Eris~ code if !hastoken $n 7427 mq2 mob echoat $n A cook tells you "Oh, just what I was looking for." mq3 mob xpreward $n 100 mq4 mob echoat $n You have received 100 experience points for this quest. mob oload 7427 mq5 mob tgive 7427 $n else mob echoat $n A cook says "Thank you for bringing me an extra bottle!" endif ~ disabled false last_editor Eris~ last_editdate 1109548232 END #7325 title library puton shelf~ author Eris~ code if !hastoken $n 7335 if carries $n 7426 mob oload 7335 mob echoat $n You have received 100 experience points! mob tgive 7335 $n mob xpreward $n 100 mob remove $n 7426 mob junk scroll endif else mob echoat $n You place an ancient scroll on a dusty shelf. endif ~ disabled false last_editor Eris~ last_editdate 1109523264 END #7324 title sculptor pick found~ author Eris~ code mob echoat $n A sculptor tells you "You've found my pick! Thank you so much!" hug $n mob tremove 7421 $n mob junk sculptors_token mob oload 7422 mob tgive 7422 $n mob junk pick ~ disabled false last_editor Eris~ last_editdate 1109699217 END #7323 title drop pick~ author Eris~ code if hastoken $n 7421 if !objhere 7420 mob oload 7420 mob silently drop pick mob echoat $n Something shiny on the floor catches your eye. Perhaps you should `#`RLOOK`^. endif endif ~ disabled false last_editor Eris~ last_editdate 1114623416 END #7322 title sculptors pick accepted~ author Eris~ code if !hastoken $n 7422 mob echoat $n A sculptor tells you "Wonderful! It's somewhere in Quest School." mob oload 7421 mob tgive 7421 $n else mob echoat $n A sculptor tells you "You've already found my pick!" endif ~ disabled false last_editor Eris~ last_editdate 1109525314 END #7321 title scupltor's pick~ author Eris~ code if hastoken $n 7422 mob call 7333 $n else if !hastoken $n 7421 mob echoat $n A sculptor tells you "I seem to've misplaced my pick. When my tutor finds out..." mq 4 wring mq 7 mob echoat $n A sculptor looks around nervously and tells you "He will be MAD!" mq 10 mob echoat $n A sculptor tells you "Do you think you could help me find my pick?" mq 15 hope $n mq 18 mob echoat $n If you would like to accept this quest, type `#`RSAY YES`^. else mob echoat $n A sculptor says "If you've found my pick, please `#`RGIVE`^ it to me." endif endif ~ disabled false last_editor Eris~ last_editdate 1114623315 END #7320 title look around~ author Hera~ code mq1 mob echoat $n `cLearning the Ropes mq1 mob echoat $n `x mq1 mob echoat $n `x mq1 mob echoat $n `Y * mq1 mob echoat $n `x mq1 mob echoat $n `c Welcome to Athens! This text is the 'room description'. In this space mq1 mob echoat $n `cyou would normally see information about the room you are in, such as how mq1 mob echoat $n `cthe room looks, what buildings are nearby, and possibly objects or clues mq1 mob echoat $n `cabout special things in this room. mq1 mob echoat $n `x mq1 mob echoat $n `yExits: `wnone`y`x mq12 mob echoat $n Virgil says to you, "As you can see, we are in a very empty area with only the mq12 mob echoat $n `wcurrent room." mq18 mob echoat $n Virgil says to you, "The room that you are currently in is represented by a *." mq24 mob echoat $n Virgil says to you, "A map like the following, would mean that your room was mq24 mob echoat $n `wsurrounded by other rooms:" mq26 mob echoat $n `WI I I`x mq26 mob echoat $n `s \|/ `x mq26 mob echoat $n `WI`s-`Y*`s-`WI`x mq26 mob echoat $n `s /|\ `x mq26 mob echoat $n `WI I I`x mq34 mob echoat $n Virgil says to you, "You can also `RLOOK`w at something specific."`x mq39 mob echoat $n Virgil says to you, "Try `RLOOK VIRGIL`w to see how I look."`x ~ disabled false last_editor Hera~ last_editdate 1108015784 END #7319 title back to the lessons~ author Hera~ code mq2 mob echoat $n Virgil says to you, "Ok, back to our lessons..." mq8 mob echoat $n Virgil says to you, "To see your surroundings, you type `RLOOK`w." ~ disabled false last_editor Hera~ last_editdate 1108014962 END #7318 title move to creek~ author Hera~ code mq2 mob echoat $n Virgil says to you, "Now let's go get you some water." mq6 mob echoat $n Virgil leads you out of `GNewbie Shop`w.`x mq7 mob transfer $n 7306 mq8 mob vforce 7305 mob call 7314 $n ~ disabled false last_editor Hera~ last_editdate 1108017500 END #7317 title rp and goodbye~ author Hera~ code mq9 mob echoat $n Virgil tells you, "I'm afraid my time with you is almost over." mq14 beam $n mq17 mob echoat $n Virgil tells you, "I have just a little more advice to pass on." mq22 mob echoat $n Virgil tells you, "Athens is a role-play enforced mud." mq28 mob echoat $n Virgil tells you, "That means that while you are in the active game areas you mq28 mob echoat $n `wneed to be in character." mq35 mob echoat $n Virgil tells you, "What does in character mean?" mq40 mob echoat $n Virgil tells you, "A quick definition of IC: those actions and things your mq40 mob echoat $n `wcharacter would do and does." mq48 mob echoat $n Virgil tells you, "IC makes specific distinction between what you in real life mq48 mob echoat $n `wwould do." mq56 mob echoat $n Virgil continues, "as to what your character might do. It's sort of like mq56 mob echoat $n `wacting in a play." mq62 mob echoat $n Virgil tells you, "To talk about real life things, use the `BOOC`w channel by mq62 mob echoat $n `wtyping `ROOC (MESSAGE)`w." mq70 mob echoat $n Virgil tells you, "There is also a chat lounge for you to talk about ooc mq70 mob echoat $n `wthings in. You get there by `RGOOOC`w." mq78 mob echoat $n Virgil the guide tells you, "Keep yourself and your character separate, mq78 mob echoat $n `wand things should go well for you." mq86 mob echoat $n Virgil tells you, "and with that, I'm done teaching you." mq87 hug $n mq90 mob echoat $n The `YQuest school`w to the east will show you how to earn points and money. mq94 mob echoat $n The `YTraining Room`w is where you can practice improve your skills. mq98 mob echoat $n It is recommended that you go to both before entering the game. mq102 mob echoat $n You may move around by typing the direction desired, such as `REAST`w. mq106 mob echoat $n See `RHELP WHATNOW?`w Good luck in your new adventure! ~ disabled false last_editor Hera~ last_editdate 1111679947 END #7316 title move to square~ author Hera~ code mq2 mob echoat $n Virgil leads you north into the `GNewbie Square`w.`x mq3 mob transfer $n 7303 mq4 mob vforce 7303 mob call 7317 $n ~ disabled false last_editor Hera~ last_editdate 1108002769 END #7315 title rest and sleep~ author Hera~ code mq2 mob echoat $n Virgil tells you, "You also need to `RREST`w and `RSLEEP`w now and then." mq7 mob echoat $n Virgil tells you, "Sleeping goes much faster if you have a bed to sleep on." mq12 mob echoat $n Virgil tells you, "Sleeping not only helps with exhaustion but also helps you mq12 mob echoat $n `wregain your health." mq19 mob echoat $n Virgil tells you, "If you're done resting, `RSTAND`w and `RSAY DONE`w."`x ~ disabled false last_editor Hera~ last_editdate 1108017593 END #7314 title drink and fill pouch~ author Hera~ code mq4 mob echoat $n Virgil tells you, "Here there is a creek that you can drink from." mq9 mob echoat $n Virgil tells you, "Type `RDRINK (WATER SOURCE)`x in this case, `RDRINK CREEK`w."`x mq15 mob echoat $n Virgil tells you, "Let me give you a pouch to hold water for future use." mq20 mob oload 7318 mq21 give pouch to $n mq24 mob echoat $n Virgil tells you, "While you are playing the game you will periodically get mq24 mob echoat $n `whungry or thirsty." mq30 mob echoat $n Virgil tells you, "Type `RFILL (CONTAINER)`w in this case `RFILL POUCH`w."`x mq36 mob echoat $n Virgil tells you, "`RDRINK (CONTAINER)`w to use that water later." mq42 mob echoat $n Virgil tells you, "Let me know when you're ready by typing `RSAY READY`w."`x ~ disabled false last_editor Hera~ last_editdate 1108255012 END #7313 title wear all and get~ author Hera~ code mq2 mob echoat $n Virgil says to you, "Normally you would type `RWEAR ALL`w or `RWEAR (ITEM)`w to mq2 mob echoat $n `wwear equipment." mq8 mob echoat $n Virgil says to you, "Since you're new at this, I'll help you out to make sure mq8 mob echoat $n `wthat you're fully clothed. mq12 mob force $n wear all mq16 mob echoat $n Virgil says to you, "Now that you're all dressed, maybe we should talk about mq16 mob echoat $n `wone or two things briefly." mq22 mob echoat $n Virgil says to you, "One of the most important things to keep you healthy is mq22 mob echoat $n eating and drinking regularly. mq26 mob oload 7303 mq26 drop chicken mq30 mob echoat $n Virgil says to you, "When you see something on the ground that you want, type mq30 mob echoat $n `RGET (ITEM)`w."`x mq36 mob echoat $n Virgil says to you, "In this case `RGET CHICKEN`w."`x mq37 mob oload 7303 mq41 put chicken in basket mq47 mob echoat $n Virgil says to you, "Alright. This time I've put the chicken in a basket." mq54 mob echoat $n Virgil says to you, "What you need to do in this situation is type `RGET`x mq54 mob echoat $n `RCHICKEN FROM BASKET`w."`x mq61 mob echoat $n Virgil says to you, "Anytime you want to get something out of a container it mq61 mob echoat $n `wis `RGET (ITEM) FROM (CONTAINER)`w."`x mq67 mob echoat $n Virgil says to you, "Sometimes container's have lids and you need to mq67 mob echoat $n `ROPEN (CONTAINER)`w." mq75 mob echoat $n Virgil says to you, "Sometimes container's have locks and you need a key to mq75 mob echoat $n `RUNLOCK (CONTAINER)`w before you can open it." mq80 mob echoat $n Virgil says to you, "You can `REAT (FOOD) `wwhen you're hungry." mq85 mob echoat $n Virgil says to you, "`RSAY READY`w to move on." ~ disabled false last_editor Hera~ last_editdate 1109448545 END #7312 title Virgil Shopping Trip~ author Hera~ code mq6 mob echoat $n Virgil briefly looks over the sparse selection of item for sale. mq16 mob echoat $n Virgil says to you, "To see what goods are sold in this shop, type `RLIST`w."`x mq26 mob echoat $n Virgil says to you, "To buy something, type `RBUY (ITEM NAME)`w."`x mq32 mob echoat $n Virgil says to you, "Such as `RBUY TOGA`w. You will want to buy one of each mq32 mob echoat $n `wof the items here."`x mq40 mob echoat $n Virgil says to you, "When you are done shopping, `RSAY DONE`w so I know and we mq40 mob echoat $n can move on."`x ~ disabled false last_editor Hera~ last_editdate 1109392631 END #7311 title shopkeeper_greeting~ author Hera~ code mq2 mob echoat $n A shopkeeper says to you, "Welcome to my shop." mq11 mob echoat $n A shopkeeper says, "I'm sure you'll find everything in order." mq21 mob echoat $n A shopkeeper says, "My goods are simple but fairly priced." ~ disabled false last_editor Hera~ last_editdate 1108002177 END #7310 title Recall and Quit in the Square~ author Hera~ code mq6 mob echoat $n Virgil says to you, "This is `GNewbie Square`w."`x mq12 mob echoat $n Virgil says to you, "As long as you are a newbie, this is where you will appear mq12 mob echoat $n `wwhen you `RRECALL`w."`x mq18 mob echoat $n Virgil says to you, "You're a newbie until level 6." mq23 mob echoat $n Virgil says to you, "If you type `RRECALL`w from almost anywhere, you will mq23 mob echoat $n `wappear right here." mq29 mob echoat $n Virgil says to you, "Handy for when you get lost" mq33 mob echoat $n Virgil says to you, "Please note the `WWHITE STONES`w that are present here."`x mq37 mob echoat $n Virgil says to you, "You can't quit just anywhere, you know. It's just rude."`x mq41 mob echoat $n Virgil says to you, "That's why we have the stones to show you where you can."`x mq46 mob echoat $n Virgil grins at you. mq50 mob echoat $n Virgil says to you, "I'm sure you'll get to try that out later. On with our mq50 mob echoat $n `wshopping trip!" mq55 mob echoat $n Virgil leads you south. mq56 mob transfer $n 7306 mq62 mob transfer $n 7331 mq63 mob vforce 7304 mob call 7312 $n ~ disabled false last_editor Hera~ last_editdate 1108016014 END #7309 title After INV~ author Hera~ code mob echot $n `cYou are carrying:`x mob echot $n `c a small newbie guide book`x mob echot $n `c a small map`x mob echot $n `cYou can filter the inventory list by text and item type...`x mob echot $n `cexamples: 'inv skin', 'inv mace', 'inv food'...`x mq7 mob echoat $n Virgil says to you, "I suppose we had better get you some clothing next." mq15 mob echoat $n Virgil says to you, "I'll lead you to the most reasonably priced shop in town." mq21 mob echoat $n Virgil leads you out of Mud School and into the Newbie Square. mq22 mob transfer $n 7303 mq23 mob vforce 7303 mob call 7310 $n ~ disabled false last_editor Hera~ last_editdate 1112527127 END #7308 title After Look Virgil~ author Hera~ code mq8 mob echoat $n Virgil says to you, "To see what you are carrying, you would type `RINV`w."`x ~ disabled false last_editor Hera~ last_editdate 1116561956 END #7307 title After Look~ author Hera~ code mq1 mob echoat $n `cWearing fine, silk robes and ornate jewelry, Virgil appears to be very well mq1 mob echoat $n off, financially.`x mq7 mob echoat $n Virgil says to you, "I will type `RLOOK SELF`w for you. That is how you can mq7 mob echoat $n see how you appear to others."`x mq13 mob force $n look self mq19 mob echoat $n Virgil says to you, "To see what items you are have equipped, type `REQ`w."`x ~ disabled false last_editor Hera~ last_editdate 1108015037 END #7306 title After Say Hi!~ author Hera~ code mq2 mob echoat $n Virgil says to you, "Now I want to teach you about the newbie channel." mq8 mob echoat $n Virgil says to you, "If you have a problem with the lessons and really need help mq8 mob echoat $n `wyou can type `RNEWBIE`w and then a message."`x mq16 mob echoat $n Virgil says to you, "If anyone from the newbie support team is online, they mq16 mob echoat $n will try to talk you through any problems you are having." mq24 mob echoat $n Virgil says to you,"When you're ready to continue, `RSAY READY`w."`x ~ disabled false last_editor Hera~ last_editdate 1109392418 END #7305 title Color and Say Lesson~ author Hera~ code mq2 mob echoat $n Virgil says to you, "In order to speak outloud you type `RSAY`w before what you mq2 mob echoat $n `wwant to say outloud."`x mq7 mob echoat $n Virgil says to you, "Try to `RSAY HI`w and then we'll move to the next lesson."`x ~ disabled false last_editor Hera~ last_editdate 1108016983 END #7304 title Respond New~ author Hera~ code mq2 mob echoat $n Virgil says to you, "Well then, let's get started on the basics of mudding!" mq7 mob transfer $n 7301 mq12 mob vforce 7301 mob call 7305 $n ~ disabled false last_editor Hera~ last_editdate 1108001817 END #7303 title Respond Experienced~ author Hera~ code mq2 mob echoat $n Virgil says to you, "Right! Let's get straight to `GQuest School`w then."`x mq3 mob oload 7318 mq4 mob echoat $n Virgil says to you, "Make sure to read `RHELP WHATNOW?`w." mq5 give pouch to $n mq7 mob transfer $n 7303 ~ disabled false last_editor Hera~ last_editdate 1112473256 END #7302 title New, yes~ author Hera~ code mq1 mob echoat $n Virgil says to you, "Fantastic! I love meeting new players!" mq4 mob echoat $n Virgil says to you, "I'd be happy to show you how to play in Athens." mq8 mob echoat $n Virgil says to you, "Are you `RNEW`w to mudding or are you `REXPERIENCED`w?"`x ~ disabled false last_editor Hera~ last_editdate 1109448469 END #7301 title New, no~ author Hera~ code if carries $n pouch mq1 mob echoat $n Virgil says to you, "It's good to have you back." mq3 mob echoat $n Virgil says to you, "I'll send you straight to Newbie Square." mq6 mob transfer $n 7303 else mq1 mob echoat $n Virgil says to you, "It's good to have you back." mq3 mob echoat $n Virgil says to you, "I'll send you straight to Newbie Square." mq3 mob oload 7318 mq5 give pouch to $n mq6 mob transfer $n 7303 endif ~ disabled false last_editor Hera~ last_editdate 1116357934 END #7300 title New Player~ author Hera~ code mq2 mob echoat $n Virgil says to you, "Welcome to Athens!" mq8 mob echoat $n Virgil says to you, "My name is Virgil." mq9 smile mq15 mob echoat $n Virgil says to you, "Please tell me if you have been to Athens before by typing mq15 mob echoat $n `RYES `wor `RNO`w.`x" ~ disabled false last_editor Hera~ last_editdate 1108014865 END #0 #$