/
area/ril/
help/olc/
src/
src/current_project/
src/docs/
src/documents/
#HELPFILEDATA
colourcode `
security 7
END

#HELPENTRIES
keyword CODE_AUTOMAP_OPTION~
helpflags hide_keywords~
category undefined~
text `YAthens - the mud`w has a line of sight mapper, that shows you the surrounding 
terrain, Below on the right is an example of what this map looks like... The 
`Y*`=? `wrepresents where your character is standing, there is a path running from 
the west to the east, a river running to the east and south of you (the `b`-`=?`w), 
and the rest of  the map is surrounded by hills.`+
`+
  `=? `S `=? `S `=? `S `g+`S `=? `S `=? `S `=?          `=? `S `=? `S `=? `S `=?C`S `=? `S `=? `S `=?      `+
  `S `S `S `S `S `S `S|`S `S `S `S `S `S          `S `S `S `S `S `S `S|`S `S `S `S `S `S      `+
  `=? `S `=? `S `g+`S-`g+`S-`b-`S `=? `S `=?          `=? `S `=? `S `WI`S-`=?C`S-`S#`S `=? `S `=?               `YMAP KEY`=?`+
  `S `S `S `S `S `S `S|`S `S `S `S `S `S          `S `S `S `S `S `S `S|`S `S `S `S `S `S       `WI`=?= inside   `=?```=?= swimable water `+
  `=? `S `G-`S `g+`S-`g+`S-`b-`S `g+`S `=?          `=? `S `WI`S `WI`S-`=?C`S-`WI`S `WI`S `=?       `sC`=?= city     `=?"`=?= `=?underwater `+
  `S `S `S|`S `S|`S `S|`S `S `S `S|`S `S          `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S       `G-`=?= field    `b-`=?= noswim `+
  `=? `S-`G-`S-`G-`S-`Y*`S-`G-`S-`G-`S-`G-         `=?C`S-`=?C`S-`=?C`S-`Y*`S-`=?C`S-`=?C`S-`=?C      `g+`=?= forest   `=?.`=?= air `+
  `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S          `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S       `g^`=?= hills    `=?=`=?= swamp `+
  `=? `S `G-`S `g+`S-`g+`S-`b-`S `g+`S `=?          `=? `S `WI`S `WI`S-`=?C`S-`WI`S `WI`S `=?       `s%`=?= mountain `yd`=?= desert `+
  `S `S `S `S `S `S `S|`S `S `S `S `S `S          `S `S `S `S `S `S `S|`S `S `S `S `S `S       `=?@`=?= cave     `Y*`=?= you`+
  `=? `S `=? `S `b-`S-`b-`S-`b-`S `=? `S `=?          `=? `S `=? `S `WI`S-`=?C`S `=? `S `=? `S `=?       `S#`=?= where the map changes scale`+
  `S `S `S `S `S `S `S|`S `S `S `S `S `S          `S `S `S `S `S `S `S|`S `S `S `S `S `=?        `S  (going into another zone`=?`+
  `=? `S `=? `S `=? `S `G-`S `=? `S `=? `S `=?          `=? `S `=? `S `=? `S `=?C`S `=? `S `=? `S `=?        `S      e.g city->world map)`=?`+
    `cCountry Example      City Example`w
 
`wYou can chose to have the `YAthens`w map automatically updated as you move
between rooms. Would you like the map to automatically be displayed as you 
navigate around the world of ancient Greek Mythology? (you can turn it on or
off at any time by typing automap once in the game)`x
~
last_editor Eris~
last_editdate 1112136700
END

keyword CODE_OEDIT_ADDRESTRICT~
level 92
category undefined~
text Syntax:  addrestrict <classgrouping> <affectprofile> [prority]`+
`+
affectprofile can be listed using showaffectprofile`+
`+
note: prority is optional, defaults to -1 (first -1 if all matching
restrictions for a class are -1, then the first one is applied.
otherwise the highest matching prority is used... if there is 2 or 
more matching prorities between 0 and 100, ALL of them will be applied.
~
END

keyword CODE_DO_QUESTER_NOARGUMENT~
level 92
category undefined~
text `wBy enabling the quester status, you are agreeing to be part of any quest,
or autoquest, and are accepting its outcome, including `Rdeaths `wand`R loss of`w 
`Requipment`w.  Read `yhelp quester`w before you take any decision.
 
There are safe quests that anyone can participate in.  You do not have to be
a questor for those.  There are larger, more dangerous and more rewarding
quests that only those of quester status.
 
The quester status is considered permenent.  Under extreme circumstances it
may be removed by an admin in exchange for a stiff penalty.
 
To enable quester status, type `yquester.
~
last_editor Hera~
last_editdate 1103590814
END

keyword CODE_DO_QUESTER_ENABLED~
level 92
category undefined~
text . Welcome to the exciting world of questing!  Your quester status has been 
activated.  This can not be turned off.  Large, exciting, dangerous and 
very rewarding quests are now in your future.  Quests and mobiles that
would normally ignore non-questers will now react to you.  The world just
got bigger for you! 
~
last_editor Hera~
last_editdate 1103590869
END

keyword AUTOVOTE CODE_DO_AUTOVOTE_INVALID_ARGUMENT~
level 1
helpflags noble~
category undefined~
text .. 
`CSyntax`B: `cautovote <value>`=?
 
After 15 seconds have past in the mooting process, the autovote system 
becomes enabled.
 
If the moot concerned is for an amount less than the value you have your 
autovote set to, the code will not wait for you to vote before attempting 
to resolve the moot.  The only time a moot will pass in a time less than 15
seconds is if there is only one noble online - in other words they called a
moot and there isnt any other nobles around to vote on it.
 
Your current autovote value can be seen using the worth command.
 
`CNote: `XAutovote only has affect on moots that are positive in value and 
of type reward.
~
END

keyword CODE_PKNOTE_REQUIRED_FROM_VICTIM~
category undefined~
text `WYou have just been involved in a fight that has ended in either your death 
or subduel. Player killing is allowed in `YAthens`W on a restricted basis. 
Only those who are clanned are permitted to kill or be killed.
~
last_editor Hera~
last_editdate 1103589234
END

keyword CODE_PKNOTE_REQUIRED_FROM_ATTACKER~
category undefined~
text `WYou have just been involved in a fight that has ended in either your death 
or subduel. Player killing is allowed in `YAthens`W on a restricted basis. 
Only those who are clanned are permitted to kill or be killed.
~
last_editor Hera~
last_editdate 1103589004
END

keyword CODE_DAMAGE_VALUES~
level 92
category undefined~
text Dam == 0  "miss"
dam <= 2  "scratch"
dam <= 4  "graze"
dam <= 6  "hit"
dam <= 8  "injure"
dam <= 10 "wound"
dam <= 12 "maul"
dam <= 14 "decimate"
dam <= 16 "devastate"
dam <= 20 "maim"
dam <= 25 "MUTILATE"
dam <= 30 "DISEMBOWEL"
dam <= 40 "DISMEMBER"
dam <= 50 "MASSACRE"
dam <= 60 "MANGLE"
dam <= 70 "*** DEMOLISH ***"
dam <= 80 "*** DEVASTATE ***"
dam <= 100 "=== OBLITERATE ==="
dam <= 125 ">>> ANNIHILATE <<<"
dam <= 150 "<<< ERADICATE >>>"
     > 150 "do UNSPEAKABLE things to"
 
~
END

EOF~
#$