#HELPFILEDATA colourcode ` security 7 END #HELPENTRIES keyword CODE_AUTOMAP_OPTION~ helpflags hide_keywords~ category undefined~ text `YAthens - the mud`w has a line of sight mapper, that shows you the surrounding terrain, Below on the right is an example of what this map looks like... The `Y*`=? `wrepresents where your character is standing, there is a path running from the west to the east, a river running to the east and south of you (the `b`-`=?`w), and the rest of the map is surrounded by hills.`+ `+ `=? `S `=? `S `=? `S `g+`S `=? `S `=? `S `=? `=? `S `=? `S `=? `S `=?C`S `=? `S `=? `S `=? `+ `S `S `S `S `S `S `S|`S `S `S `S `S `S `S `S `S `S `S `S `S|`S `S `S `S `S `S `+ `=? `S `=? `S `g+`S-`g+`S-`b-`S `=? `S `=? `=? `S `=? `S `WI`S-`=?C`S-`S#`S `=? `S `=? `YMAP KEY`=?`+ `S `S `S `S `S `S `S|`S `S `S `S `S `S `S `S `S `S `S `S `S|`S `S `S `S `S `S `WI`=?= inside `=?```=?= swimable water `+ `=? `S `G-`S `g+`S-`g+`S-`b-`S `g+`S `=? `=? `S `WI`S `WI`S-`=?C`S-`WI`S `WI`S `=? `sC`=?= city `=?"`=?= `=?underwater `+ `S `S `S|`S `S|`S `S|`S `S `S `S|`S `S `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S `G-`=?= field `b-`=?= noswim `+ `=? `S-`G-`S-`G-`S-`Y*`S-`G-`S-`G-`S-`G- `=?C`S-`=?C`S-`=?C`S-`Y*`S-`=?C`S-`=?C`S-`=?C `g+`=?= forest `=?.`=?= air `+ `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S `g^`=?= hills `=?=`=?= swamp `+ `=? `S `G-`S `g+`S-`g+`S-`b-`S `g+`S `=? `=? `S `WI`S `WI`S-`=?C`S-`WI`S `WI`S `=? `s%`=?= mountain `yd`=?= desert `+ `S `S `S `S `S `S `S|`S `S `S `S `S `S `S `S `S `S `S `S `S|`S `S `S `S `S `S `=?@`=?= cave `Y*`=?= you`+ `=? `S `=? `S `b-`S-`b-`S-`b-`S `=? `S `=? `=? `S `=? `S `WI`S-`=?C`S `=? `S `=? `S `=? `S#`=?= where the map changes scale`+ `S `S `S `S `S `S `S|`S `S `S `S `S `S `S `S `S `S `S `S `S|`S `S `S `S `S `=? `S (going into another zone`=?`+ `=? `S `=? `S `=? `S `G-`S `=? `S `=? `S `=? `=? `S `=? `S `=? `S `=?C`S `=? `S `=? `S `=? `S e.g city->world map)`=?`+ `cCountry Example City Example`w `wYou can chose to have the `YAthens`w map automatically updated as you move between rooms. Would you like the map to automatically be displayed as you navigate around the world of ancient Greek Mythology? (you can turn it on or off at any time by typing automap once in the game)`x ~ last_editor Eris~ last_editdate 1112136700 END keyword CODE_OEDIT_ADDRESTRICT~ level 92 category undefined~ text Syntax: addrestrict <classgrouping> <affectprofile> [prority]`+ `+ affectprofile can be listed using showaffectprofile`+ `+ note: prority is optional, defaults to -1 (first -1 if all matching restrictions for a class are -1, then the first one is applied. otherwise the highest matching prority is used... if there is 2 or more matching prorities between 0 and 100, ALL of them will be applied. ~ END keyword CODE_DO_QUESTER_NOARGUMENT~ level 92 category undefined~ text `wBy enabling the quester status, you are agreeing to be part of any quest, or autoquest, and are accepting its outcome, including `Rdeaths `wand`R loss of`w `Requipment`w. Read `yhelp quester`w before you take any decision. There are safe quests that anyone can participate in. You do not have to be a questor for those. There are larger, more dangerous and more rewarding quests that only those of quester status. The quester status is considered permenent. Under extreme circumstances it may be removed by an admin in exchange for a stiff penalty. To enable quester status, type `yquester. ~ last_editor Hera~ last_editdate 1103590814 END keyword CODE_DO_QUESTER_ENABLED~ level 92 category undefined~ text . Welcome to the exciting world of questing! Your quester status has been activated. This can not be turned off. Large, exciting, dangerous and very rewarding quests are now in your future. Quests and mobiles that would normally ignore non-questers will now react to you. The world just got bigger for you! ~ last_editor Hera~ last_editdate 1103590869 END keyword AUTOVOTE CODE_DO_AUTOVOTE_INVALID_ARGUMENT~ level 1 helpflags noble~ category undefined~ text .. `CSyntax`B: `cautovote <value>`=? After 15 seconds have past in the mooting process, the autovote system becomes enabled. If the moot concerned is for an amount less than the value you have your autovote set to, the code will not wait for you to vote before attempting to resolve the moot. The only time a moot will pass in a time less than 15 seconds is if there is only one noble online - in other words they called a moot and there isnt any other nobles around to vote on it. Your current autovote value can be seen using the worth command. `CNote: `XAutovote only has affect on moots that are positive in value and of type reward. ~ END keyword CODE_PKNOTE_REQUIRED_FROM_VICTIM~ category undefined~ text `WYou have just been involved in a fight that has ended in either your death or subduel. Player killing is allowed in `YAthens`W on a restricted basis. Only those who are clanned are permitted to kill or be killed. ~ last_editor Hera~ last_editdate 1103589234 END keyword CODE_PKNOTE_REQUIRED_FROM_ATTACKER~ category undefined~ text `WYou have just been involved in a fight that has ended in either your death or subduel. Player killing is allowed in `YAthens`W on a restricted basis. Only those who are clanned are permitted to kill or be killed. ~ last_editor Hera~ last_editdate 1103589004 END keyword CODE_DAMAGE_VALUES~ level 92 category undefined~ text Dam == 0 "miss" dam <= 2 "scratch" dam <= 4 "graze" dam <= 6 "hit" dam <= 8 "injure" dam <= 10 "wound" dam <= 12 "maul" dam <= 14 "decimate" dam <= 16 "devastate" dam <= 20 "maim" dam <= 25 "MUTILATE" dam <= 30 "DISEMBOWEL" dam <= 40 "DISMEMBER" dam <= 50 "MASSACRE" dam <= 60 "MANGLE" dam <= 70 "*** DEMOLISH ***" dam <= 80 "*** DEVASTATE ***" dam <= 100 "=== OBLITERATE ===" dam <= 125 ">>> ANNIHILATE <<<" dam <= 150 "<<< ERADICATE >>>" > 150 "do UNSPEAKABLE things to" ~ END EOF~ #$