/
area/ril/
help/olc/
src/
src/current_project/
src/docs/
src/documents/
#HELPFILEDATA
colourcode `
security 7
END

#HELPENTRIES
keyword COLOURS COLOUR-CODES COLORS ANSI ANSI-COLOR~
title Color Preferences~
category undefined~
text `=lSyntax:`=? colour <options>`+
`+
The colour system is extremely flexible, and allows the reassignment of over 
120 different colour allocations within the game (using the '`=Ccolour show`=?' 
and '`=Ccolour set`=?' commands).  In addition it supports mud wide colour 
templates which you can easily switch to then customize (`=Ccolour use`=?).`+
`#`+
The colour prefix 'escape character' to specify a colour is the left handed 
brace '``', following that you should use one of the following letters,`+
`=?      `R``R`r``r     red     `C``C`c``c     cyan`+
`=?      `G``G`g``g     green   `Y``Y`y``y     yellow`+
`=?      `B``B`b``b     blue    `W``W`=?``=?    white`+
`=?      `M``M`m``m     magenta `X``X`=?``=?    clear(reset colour)`+
`=?      `=?``?       `?`#random  `=?```-       tilde character`=?`+
`=?      `=?``#       save    `^``^       restore`=?`+
`+
Use a capital letter for a highlighted version of a colour.`+
`+
Example: ``#``CYay!``^ will give you `#`CYay!`^`+
`+
If you want more than one colour, you start the colour change  with ``# and 
change the other colours within the text. You end  it with ``^.`+
`=? Example: I love ``?colours. ``#``=?Yes, ``YI ``=?do ``Mlove ``^them.``=?`+
`=?          I love `?colours. `#`=?Yes, `YI `=?do `Mlove `^them.`+
`+
`=?Notice that in the above example, the word 'colours' is a random colour, 
and the word 'them' is the same colour... this is because the random colour 
(made with `Y``?`=?) was saved with the `Y``#`=? code then restored with the `Y``^`=? code.`+
`+
If you are used to using another colour prefix character, you can change 
your prefix using the '`=Ccolour prefix`=?' command.`+
`+
For a complete list of the colour commands available to you, type `=Ccolour`=? 
by itself. 
~
last_editor Hera~
last_editdate 1113354288
END

keyword CLIENT MUSHCLIENT MUCLIENT~
category undefined~
see_also SITES~
text There are numerous programs that have been designed specifically for mudding.`+
`+
`G>>>`MWINDOWS`G<<<`=?
A number of players on windows based machines use MuClient which
can be downloaded from the muclient website.
`Bhttp://www.muclient.com/`=?
 
`G>>>`MMAC`G<<<`=?
If your machine is a non-wintel ( IBM's make PPC as well ) 
machine that happens to have a 68k or PPC chip in it, you 
can try any of the following: 
 `YMacMush `W- `Bhttp://imv.aau.dk/%7Ejenswj/
 `YMUDDweller `W- `Bhttp://idirect.tucows.com/mac/files/mud-dweller-12.hqx
 `YMud Wrestler `W- `Bhttp://www.pobox.com/`-hsoi/binaries/
 `YRapscallion `W- `Bhttp://www.rapscallion.co.uk/
 `YSavitar `W- `Bhttp://www.heynow.com/Savitar/`=?
 
Out of these, Rapscallion is considered by far the best.
 
On Mac OS-X, consider trying cantrip, a google search for 'cantrip mudclient'
should take you to the site.
 
`G>>>`MLINUX`G<<<`=?
If you're running a *nix/nux, there are now a number of clients available.
MC seems to be a reasonable client with a number of features.
 
If anyone happens to know of any mud clients for BeOS or the Amiga 
please write a note to SUPPORT and we can add it to the list.
 
There are a number of other mud clients available, mudconnector is an 
excellent resource for mud clients among other things.
~
END

keyword IMM-GENERAL IMMORTAL-GENERAL~
category undefined~
text The `Wgods`w of `YAthens`c, also known as Sysops or Immortals, are here to run the 
game and interact with players. Their primary responsibilites are to ensure 
smooth running and expansion of the game world as well as enforcing role-play 
and the rules.
 
For a complete list of Immortals type `YHELP WIZLIST`X.
~
last_editor Hera~
last_editdate 1103013785
END

keyword DRINKING~
category undefined~
see_also THIRSTY HUNGRY~
text `=?
When you are thirsty you have to drink.  Find water or other liquid 
and drink it and you will become less thirsty.  Drinking some
liquids may make you drunk in which case your speech and other 
abilities may be impaired a little.

~
END

keyword MOBS MOBILES~
category undefined~
see_also IC OOC~
text `=?
Mobiles or Mobs is an ooc reference to all the creatures that inhabit
Our Mud, Everything from the guild trainer to a rabbit is
oocly termed a mob.
 
~
END

keyword MAPS~
category undefined~
see_also AUTO-MAPPER~
text Maps can be brought from some shops in the main cities, or found about the 
place.  Perhaps you might want to become a map writer and sell maps to 
others for a good profit. `+
`+
There is also an auto-mapper command that will display a map of your general 
proximity, which is highly dependant on sight.`+
`+
~
END

keyword DONATE~
title Donate - Giving up things of no use to yourself~
category undefined~
text Syntax: Donate (item)
 
This command sends the item to the city-dump where another player in
desperate need of free equipment might find it.
 
Please note that the city-dump is a safe room, that one must RECALL to leave.
~
last_editor Hera~
last_editdate 1111882992
END

keyword RESTRINGS~
level 91
category undefined~
text As a hero you are entitled to have a limited version of the restring command.
This is a very great privilage, and should not be taken lightly.
 
Along with privilage comes responsibility, as a hero your responsibiliies in 
reguards to restringing are.  
 
 
1.  You will only do restrings for yourself, in NO circumstances can you 
restring for someone else.  The one exception to this is if you restring an 
item which is of type trash or clothing, something that has NO value
abilities. 
It must be basically useless.  And this is then used for some type of
roleplay ie, restringing a trash item like a vulpine pelt into a Leather vest. 
In this  case you may give a restring away, but you MUST send a note to
immortal saying you have done it.
 
2.  You will not restring any item into anything that is ooc in any way, and 
you will make sure that anything you restring is of a high quality. Objects
should not have names in their shorts. ie. The Immense sword of
Annihilation, or the Shield of Takhisis. Each object should ideally only
describe its physical appearance in both its short and long. Name keywords
too should be appropriate for that object.
Those objects in the game that do have names, etc, in their descriptions,
are a)either immortal-created items, or b)items approved by the immortals. 
 
3.  NO restringing of artifacts, or other important items. ie. Restringing an
enemies sword, or a roleplay item.
 
4.  Finally if restring is abused in any way we have forseen or have not
forseen it will be immediately removed without the possibility for you to
get it back.
 
5.  If you want to use colours, make sure you understand how the colour code 
works (`#`Chelp `=_colour`^).
 
6. Restrings must be within our setting. So, no 'Saberlights'.
 
7. Do not use names/descriptions from other fantasy worlds, such as 'Sword of 
Takhisis'.
~
END

keyword WEIGHT ENCUMBERANCE ITEMS~
category undefined~
text `=?
As a basic estimate 100 gold coins are four times as heavy as silver coins
(25 to the pound, as opposed to 100 to the pound for silver).  Weight is 
the measure of the total weight you can carry.

Encumberance is different from weight, for example you may easily be able 
to carry a pack full of lead if it say weighs 80 kilos.  The total weight
is all contained in the pack it isn't bulky and doesn't encumber you.  On 
the other hand you may struggle more trying to carry 20 lightweight but 30
foot long poles.  Even though the poles weigh less than the lead, they are 
harder to carry as they get in the way when moving etc.  Encumberance is a
measure of how restricting an item is.
~
END

keyword HP HIT-POINTS HITPOINTS~
category undefined~
text `=?
Your hitpoints are the total number of 'units of life' you have.
You lose hitpoints when you are fighting, diseased, poisoned etc.
When your hitpoints reach 0 you become stunned when they go below
a certain negative number i.e. -10 you die.  Your hitpoints will
replenish themselves over a period of time. 
~
END

keyword HITROLL HIT-ROLL~
category undefined~
see_also DAMROLL ARMOR-CLASS~
text `=?
Hitroll is your ability to be able to land a successful blow against 
an opponent.

~
END

keyword DAMROLL DAMAGE~
category undefined~
see_also HIT-ROLL ARMOR-CLASS~
text `=?
Damroll determines how much damage you will do when you hit someone.

~
END

keyword -AC ARMOR-CLASS ACBASH ACSLASH ACPIERCE~
category undefined~
see_also DAMROLL HITROLL~
text `=?
Armor class refers to your ability to absorb damage, it relates to 
how well protected you are, it wont effect peoples chances of hitting
you but will effect how much damage you take when they hit you.
~
END

keyword AGGY AGGRESIVE~
category undefined~
see_also DEATH~
text `=?
A monster that is agressive will attack you on sight.  Once you 
have attained 8 levels higher than the monster it will not attack 
you anymore.

~
last_editor Eris~
last_editdate 1112130897
END

keyword OOL OUT-OF-LEVEL~
category undefined~
see_also DEATH~
text `=?
OOL stands for Out of level.  You get OOL hours when you kill someone below
level 11.  This timer will stop you from killing another person below this 
level until the timer runs out.

~
END

keyword BANK-COMMANDS DEPOSIT WITHDRAW~
category undefined~
text `=lSyntax:`=?
    Bank deposit  <amount> GOLD
    Bank withdraw <amount> GOLD
    Bank balance
 
The bank is a place where you can deposit money for safe keeping.
When you find the bank you may do one of three things.
 
Each transaction except obtaining a balance costs a flat fee of 
5 gold.  This is taken before your deposit is allowed so you 
cannot deposit 5 gold if that is all the gold you have.
~
END

keyword **DYING~
category undefined~
see_also ADMIN EXPERIENCE ROLEPLAY PKILL PKRATIO WHY~
text Death at the Dawn of Time is different under different circumstances.  We 
are a role-playing mud so we hope to achieve some aspects of reality into 
the system, while at the same time, keeping the system playable and 
enjoyable.`+
`+
To this end deaths from `rmobs`=? are not permanent.  Deaths from players will be 
permanent.  To be killed permanently though a character must be killed until 
their soul is purged of karns before their spirit is forced to depart 
forever.  Each mortal is gifted by the gods of all, 3 rebirths or (Karn's). `+
`+
As spend more time in the realm, your chances of regaining karns increases 
as well.  The maximum number of karns one may collect, is dependant on the 
`mpkratio`=? (see `Chelp pkratio`=?).  Those that live by the sword are less inclined 
to regain karns.  When you die, insuring you have at least one karn left, 
you will be transported to the location where all are placed when given 
another chance, and be naked and ready to begin anew.  Left behind in the 
room where you were killed, is all your clothing together with all of your 
equipment.`+
`+
Notes`+
- Each time you are pkilled a Karn is automatically used as long as you have 
one remaining.`+
- Any spells that were affecting you are cancelled upon death.`+
- Following and groups are not affected by the use of a Karn.`+
- You do not lose Karns due to MOB death, only death from other characters.`+
- You lose experience points for dying.`+
`=?  - If leve <= 20, the amount you lose is two-thirds of the experience you 
`=?    have earned since the gaining of your last level.
`=?  - If level > 20, you lose a constant 500 XP per death, and can lose a 
`=?    level.
`+
Corpses decay after time, lastisn *roughly* 30 hours of game time (15 
minutes of real time). When a player's corpse decays, the equipment is left 
on the ground where the player's corpse was.`+
`+
~
END

keyword WHY~
title Why do you not permanently from the first player death?~
category undefined~
see_also RP KARN POLICY DEATH PKILL~
text Above all, we have created a fantasy role-playing mud.  This is not REAL 
LIFE.  You can interact with gods and goddess and explore Ancient Greece - 
we act out our fantasies to that end.  This FANTASY realm is governed by 
gods which do not banish your spirit forever.  Come and enjoy the total and 
utter fantasy enivornment of our MUD, take a step outside real life and into 
the unknown, where people interact with gods, raise to life again, and the 
only limit is your imagination.  
~
last_editor Eris~
last_editdate 1108133472
END

keyword EXPERIENCE LEVELS LV XP~
category undefined~
see_also DEATH PKILL WHO-LEVELS CREATION-POINTS~
text `=?
This MUD has 100 Levels 91 of which are available to mortals.
 
Your character advances in power by gaining experience.  You need a set 
amount of experience points for each level based on your creation points.
Your creations points are determined by your race, class and skills chosen 
at creation. (see help race-overview) for information on race cp's.
 
`GYou gain experience by:`=?
 
    Being part of a group that kills a monster.
    Your skills increasing through use.
    Role-playing.
 
`GYou lose experience by:`=?
 
    Fleeing from combat.
    Recalling out of combat.
    Being the target of certain spells.
    Dying.
 
The experience you get from a kill depends on several things: how many 
players are in your group; your level versus the level of the monster; your 
alignment versus the monster's alignment; how many of this monster have been 
killed lately; and some random variation.
 
~
END

keyword PETS LOSEPET~
category undefined~
text You can buy pets in the pet shop.  You may own only one pet at a time, after 
the old one dies you may purchase a replacement.  When you own a pet, you 
receive less experience points when you kill a mob, because your pet helps 
you fight - much like fighting in a group.`+
`+
If you own a pet you can give it to someone else by typing:`#`+
`Y   order <pet> master <newowner>`+
`^If you just want to ditch your pet, type:`+
`Y   losepet`^ 
~
END

keyword TICKS~
category undefined~
see_also TIME~
text `=?
Many of the game actions are based upon interval timers, including combat,
most automomous monster actions, hp regeneration, weather and area
resetting.

Of these timers, the hp regeneration timer is popularly called the
'tick'.  Ticks on this mud average 45 seconds of real time, but the actual 
amount varies randomly from 30 seconds to 60 seconds.

Area resetting happens roughly every 3 minutes if no one is in the area; less 
often (15 minutes) if some one is.  Also note that objects lying on the 
ground will not be regenerated if anyone is in the area when it resets.

IC time it not linked to the tick.

~
last_editor Eris~
last_editdate 1112128741
END

keyword IMMAPPLY IMM-APPLY~
level 92
category undefined~
see_also IMMEMAIL IMMORTAL-GENERAL~
text `=?
Currently we are not looking for new immortals. We appreciate your interest 
in join our staff, and if you are seriously wanting to help, you might 
consider the following options:
 
`#`C
-`c becoming a builder: `=?help area-build`C
-`c becoming a newbie helper: `=?note support`C
-`c rping deeper with your character. For further discussions:`=? note rpsupport`^
 
If you have questions or suggestions, email the admins.
 
Thank you,
 
The admin staff.
 
~
END

keyword IMMORTALS WIZARDS WIZ~
category undefined~
text The `Wgods`w of `YAthens`c, also known as Sysops or Immortals, are here to run the 
game and interact with players. Their primary responsibilites are to ensure 
smooth running and expansion of the game world as well as enforcing role-play 
and the rules.
 
For a complete list of Immortals type `YHELP WIZLIST`X.
~
last_editor Hera~
last_editdate 1103013757
END

keyword SOCIALS~
category undefined~
see_also EMOTE PMOTE SMOTE SOCIAL~
text `=?  The SOCIALS command lists all of the available role-playing commands.  
These commands are used to help your character express their feelings, show 
their emotions, and just plain have fun!  Role-Playing is required in 
Athens, so give these commands a try.  Note that although these commands 
allow you to do some interesting things with other people, they do no actual 
damage (hp) in any way; however, if you upset someone, they might take 
offence, and then.............  
~
last_editor Eris~
last_editdate 1107673788
END

keyword LD LINKDEAD LINKDEAD-POLICY~
category undefined~
text A player is offically LINKDEAD when they have the words LINKDEAD next to 
their short description.  Player killing or stealing from such a player is 
ILLEGAL.  To break this rule will result in heavy -moot penalties.  If you 
were linkdead and have been killed or stolen from send a note to LAW.  They 
will check the muds logs to see if we can prove your claims, take note it is 
not always possible that the mud will recognise you are linkdead and 
sometimes we will not be able to prove you were in fact linkdead in such 
cases it is hard luck the pkill and/or theft is allowed.  `1`1 There is ONE exception to this rule, players with a PKILL TIMER are not 
protected by the LINKDEAD rule.  How do you know if a player has a timer you 
say?  In most cases you wont know so the best idea is DONT attack or steal 
from the player, if you are wrong then you will suffer the penalties.  Using 
this as an excuse ie "I thought he had a timer" will result in even more 
harsh penalties than for the standard offense.  `1`1 Any player attempting to use the LINKDEAD rule as a means of escape from 
pkill or IC confrontations will be DELETED!  No questions no appeal this is 
the ultimate in bad form!  How do we prove this?  Not easily, but if we are 
able to prove it to our satisfaction then you WILL be deleted.  
~
END

keyword HEROREFERENCE HEROSREFERENCE~
level 91
category undefined~
text Some commands you can use when you reach hero are: `1string - restring your objects `1oextended - add extended descriptions to objects `1note search - type note search <keyword> `1`1You must read the rules about restringing
 objects before you start to do 
so...  (help restring) otherwise you could lose the ablity.  
~
END

keyword MOOT~
level 99
category undefined~
see_also _MOOT~
text When you have a moot called against you, you will be notified, and it will 
have upto 60 seconds to pass.  Moots can be positive or negative, reflecting 
how much rpxp you will receive if the moot passes. Only the nobles will call 
moots against you, and only you and the online nobles will see that a moot 
has been called. Moots are called for several reasons, and are purely 
judgement call of the nobles.`+
`+
Some of the reasons moots are called:`+
`=? (reasons for +moots)`+
`C- Recognition of above average roleplay`+
- Completion of certain difficult quests `+
- Letgain histories that are well written`+
- Contribution to the roleplay environment of any sorts`+
`=? (reasons for -moots)`+
`c- Consistantly stepping over the IC/OOC boundaries`+
- Cheating or inproper actions in IC/OOC`+
- Purposely disturbing the roleplay environment`+
`+
~
END

keyword SETAGE~
level 100
category undefined~
see_also CALENDAR AGE~
text `=lSyntax:`=? setage # confirm`+
`+
This command is not reversable so think carefully before setting your age.  
This statitic can be shown in 'score' and relates to your character's 
birthdate and calendar in Athens.
`+
Example typing 'setage 20 confirm' will set your character's age to 20.  `+
`+
~
last_editor Eris~
last_editdate 1112126851
END

keyword FOUNDERS~
level 1
category undefined~
text In the beginning Dawn exsisted only in the imagination.
 
In time those thoughts become reality, those who were the first are.
 
 
Kalahn
Rathern
Reave
Bahn
 
These four built the founding ethos on which DAWN has been run since its inception.
The realm itself sprung from that time has evolved ever since and it 
is now as you see it and know it.  
 
Dawn is a whole world now, with people, intriuge, shame and courage, but Dawn 
is still a game, and meant to be enjoyed as such.  If it is one thing each of 
those who started Dawn would most like to impart it is that your time here 
should never be more real than your time you spend in the world outside of Dawn.
~
END

keyword DAM-TYPES~
level 1
helpflags builder~
category undefined~
text Available Damtypes are : none bash pierce slash fire cold lightning acid poison
                         negative holy energy mental disease drowning light other
                         harm charm sound illusion
~
END

keyword CONNECT-TELNET~
helpflags hide_keywords~
category undefined~
see_also CLIENT~
text `BConnecting using Telnet`=?`+
`+
Telnet is a client found on any standard windows operating system. Press 
"start" down the bottom left hand corner of the screen, press "run" located 
just above "shutdown". Type the following in the box:`+
`+
Open: `Ytelnet`=?`+
`+
Click OK. It will bring up a large white terminal screen. Press "connect" or 
Alt+C and you will see "Remote system". This will bring up a small box and 
prompt you to fill in some details. Fill the details in as follows:`+
`+
Host name: `#`Yathens.boue.ca`^
Port:      `#`Y9000`^
Term Type: `YANSI`=?`+
`+
After that press "Connect" or Alt+C.`+
`+
If you have any difficulties please contact the support council. Please note 
that Telnet is a black and white client and will not give any MSP or ANSI 
Color support and is among the more difficult clients to navigate Athens.
~
last_editor Eris~
last_editdate 1112116523
END

keyword CONNECT-MIRC MIRC CONNECT-IRC~
level 92
helpflags hide_keywords~
category undefined~
see_also CONNECT~
text `BConnecting using mIRC`=?`+
 `+
Find this client at www.mircx.com. Start up mIRC and it will come up with a 
form titled "mIRC options". Fill in your name, email, nickname and alternate 
name - just in case someone is using your first chosen nickname. You will 
see a drop down list containing various names. Scroll through these names 
until you see the name:`+
`+
Undernet: US, MD, Baltimore`+
`+
Select it and then press the "Connect to IRC Server" button or Alt+C.`+
`+
You will be logged in and have a prompting box down the bottom where you can 
type. In this type:`+
`+
`Y/msg da- !dawn`=?`+
`+
You will be sent a chat DCC message, click on "Chat". It is best to maximise 
the screen to see the color and text clearly.`+
`+
Please note if you are having trouble messaging -da to contact admin or 
support council. You can connect to other mIRC servers too! Da- will be on 
every UNDERNET or FNET server.`+
`+
~
END

keyword SUBLEVELS SUBPRACS SUBTRAINS SUBPRACTICES SUB-LEVELS~
category undefined~
text The Sublevel system if enabled on comes into affect at level 50.`+
`+
The sublevel system was introduced so we could make xp above level 50 easier 
for killing things, depending on what level but xp can be 10times higher, 
some times even more if you level 80 or more.  Reaching hero is now harder 
for sure, but on the bright side there is a chance for new players coming to 
have a chance of not getting killed of because the cost of dying is so much 
higher a higher level player is going to be less likely to risk killing you 
off and at the same time it takes a lot more work to get a huge level 
advantage in combat.  `+
`+
Each level 50 and above requires you to first complete 1 or more sublevels.  
The sublevels required for that level are shown in your score which becomes 
visible once reaching 50.  If you had say 2 sublevels for a level (as is the 
case for a level 54 player), you would first have to gain the equivalent 
amount of xp to gain a level 3 times before reaching level 54.  The first 
level worth of XP will raise your sublevel from 0/2 to 1/2.  The second to 
2/2, and then the next level worth will gain your actual level.  `+
`+
A system of subtrains and subpracs has also been added, how this works is 
each sublevel you gain a subprac or subtrain, when your subpracs reaches 2 
you get an additional practice to use and your subprac is set to 0, 
subtrains work the same but requiring 5 subtrains per train.  `+
`+
Once you start gaining sublevels you will lose 500xp + (250* the number of 
sublevels for your level)`+
Some number examples:`+
-- LEVEL --- Sublevel per level --- calculation ------------- xp lost ---`+
    51        1                   500+ (250*1) = 500+ 250  =  750xp lost`+
    58        3                   500+ (250*3) = 500+ 750  = 1250xp lost`+
    73        6                   500+ (250*6) = 500+1500  = 2000xp lost`+
`+
You don't lose subpracs and subtrains for dying as the loss is considered 
enough without more losses.  If you flee and lose a sublevel you will also`+
lose the subtrains and subpracs you just got.  If you lose a level, then you 
have most of the sublevels required to relevel.`+
`+
The number of sublevels are required per level depends on the level, here is 
a basic guide of the requirements at this stage, these may be changed:`+
`+
Sublevels for level in range`+
1 50-54`+
2 55-57`+
3 58-60`+
4 61-65`+
5 66-70`+
6 71-75`+
7 76-80`+
8 81-85`+
9 86-89`+
10 90-91`+
`+ 
note: You can use the gameset command to see if sublevels are enabled.`+
~
END

keyword EXTENDED-NOTES NOTE-EXTENDED~
category undefined~
see_also NOTE-READ NOTE-WRITE~
text `=?
 
Advanced note features.
 
``1   Forces a newline.  
``1``1 Forces a blank line and then starts on a newline.
 
How does this all look when working? 
 
EXAMPLE, The following commands...
`c***************************************************************************`=?
 
note to all
note subject extend-note
note + This is a little note to show people how the advanced note features 
work. 
note + These features are very helpful.  ``1Trust me, try them out. ``1``1- 
 
`c***************************************************************************`=?
 
Will produce THIS note if you have autoreformat on.
 
`c***************************************************************************`=?
 
[ 46] Somename: extend-note
Tue Aug 19 23:35:30 1997
To: all
This is a little note to show people how the advanced note features work. 
These features are very helpful.  
Trust me, try them out. 
 
 
`c***************************************************************************`=?
 
 
~
END

keyword NOTES IDEAS NEWS CHANGES MESSAGES READ UNREAD POSTINGS NOTE~
category undefined~
see_also NOTE-READ NOTE-WRITE UNREAD NOTE-MARKLASTREAD NOTE-COMMANDS~
text The notes system is not accessible by newbies.

There are a number note categories available to players that you can read 
and/or post to.  These include notes, ideas, changes, and news.  Players can 
only post to notes and ideas.  Posting to changes and news are reserved for 
immortals. 
 
When you log in, you will be informed if you have messages.  To check this at 
any time after log in, type `Runread`c to see what messages you have waiting.  To 
read the next message of any particular note type, just type the name of the 
note type that the message is listed as
i.e. to read the next note, type: `Rnote`c. 
 
Quick syntax:
note to (name), note subject (subject), note + (note content), note post
~
last_editor Hera~
last_editdate 1115161682
END

keyword NOTE-READ NOTE-PEEK NOTE-SEARCH NOTE-LIST NOTE-CATCHUP NOTE-TAIL~
helpflags hide_keywords~
category undefined~
text There are many options available when reading notes:
"note" is interchangeable with "idea", "change", and "news"
 
`Rnote`c                  :Shows next unread note
`Rnote list`c             :Shows all notes (unread marked with an N)
`Rnote tail number`c     :Shows the last number of notes
`Rnote read #`c           :Allows you to read any note in your list (# is 
                       its number)
`Rnote catchup`c          :Marks all notes as read
`Rnote search topic`c    :Searches your whole list for notes that have 
                       the a topic you want within them 
                       (ex: 'note search Sparta' will show you all 
                       the notes with the word Sparta in them)`x
~
last_editor Hera~
last_editdate 1111583023
END

keyword NOTE-WRITE NOTE-SHOW NOTE-EDIT~
helpflags hide_keywords~
category undefined~
see_also NOTES NOTE-READ~
text You must always enter a "to" line and a "subject" line.
"note" is interchangeable with "idea"
 
`Rnote`c to     :sets the to line (playername or clanname)
            = note to all will go to everyone
            = note to immortal will go to the immortals
            = note to admin will go to the admin immortals
            = note to clanname will go to a clan (SEE HELP CLANLIST)
*If you have multiple recipients of the note, enter one name after another, 
separated by a space.  DO NOT separate the names with commas.
 
`Rnote subject`c   :this will set the subject for a new note
 
`Rnote +`c         :add a line to a new note (i.e. note + hi guys!) 
`Rnote -`c         :removes the bottom line from a note in progress 
 
`Rnote show`c      :shows the note you're working on
`Rnote post`c      :sends your note

You build your note one line at a time.  Don't try writing the whole note in 
one line, else some of it will be chopped off.  You'll be warned when you 
reach the maximum character length of the line and should remove that line 
to write a shorter one.`x
~
last_editor Hera~
last_editdate 1115161919
END

keyword NOTE-MARKLASTREAD MARKLASTREAD~
helpflags wordwrapped~
category notes~
see_also NOTES~
text `=lSyntax: `=?note marklastread <#>`+
`+
This command sets the note number last read as the one you specified.  It's 
a particularly useful command if you accidently type '`=Cnote read <#>`=?' 
instead of '`=Cnote peek <#>`=?'.`+
 
~
END

keyword HOUSING HOUSES HOMES HOME~
title `#`GHousing`^~
category undefined~
text Player houses are available for purchase!
See this help file as more information becomes available!
 
The current prices are: 
1 room house 15,000 gold
2 room house 25,000 gold
3 room house 35,000 gold
4 room house 45,000 gold
5 room C P S house 60,000 gold
6 room C P T S house 70,000 gold
7 room C P T F S house 80,000 gold
 
C - Courtyard
P - Potted Plant
T - Fruit Bearing Tree
F - Flower Box
S - House Slave
 
 
~
last_editor Hera~
last_editdate 1111087937
END

keyword MILITARY ARMY ARMIES CLANS PK PKILL CLAN ENLIST ENLISTED~
title City-state Armies~
category undefined~
see_also RANKS FLAG MPS~
text The military forces of the city-states are referred to in Greece as Armies.  
Armies are the only institutions that allow players to kill each other.  
Those who are enlisted can pk and be pk'd in return.
 
Army leaders (see `Rhelp army-ranks`c) are given monies to use and distribute
as they see fit for their forces.  Most armies do opt to pay their soldiers
on a regular basis.  The ultimate goals of the armies are to gain military
points, protect their city, gain pride and honour for their city and to have
fun (see `Rhelp flags`c for information on an army quest).
 
For role-play purposes you will not be allowed to join an army of a city
other than your own.  Changing citizenship is a big deal that must be done
through the gods, so do not take such an action lightly.
 
`cThe following Armies are Active`c:`x
`MCretan Contingent`x     `YMegara Military`x     `GAthens Army`x
 
~
last_editor Hera~
last_editdate 1116384608
END

keyword JOBS JOB EMPLOYMENT~
title `#`GJobs`^~
category undefined~
text Jobs are coming to Athens!  Stay tuned as more information becomes 
available.  
~
last_editor Eris~
last_editdate 1112028767
END

keyword ATHENS ATHENIAN ATHENIANS~
title Athens~
helpflags mud_specific~
category race:general~
text Athens is the intellectual center of Greece. It is one of the first city-
states, and is world renowned as one of the most famous cities in the world. 
It is the namesake of Athena, the goddess of wisdom and the city's patron. 
Athens also has the distinction of being one of the first societies to 
establish democracy. This form of government is used at a meeting place, the
Assembly. Here the citizens of Athens meet and discuss the affairs of state.
There are no decisions made by government without first asking the Assembly.
~
last_editor Hera~
last_editdate 1108062606
END

keyword PIG GREASED HUNT MISSING~
title Hunt for the Greased Pig~
category undefined~
text `cThe Attendant at Artemis Brauronia declares a hunt for a greased pig now and 
then.  When this event starts, a pig will be lubed up and set loose on the 
city.  The person who successfully captures the slippery beast wins. 
 
`YHUNT FOR THE GREASED PIG SYNTAX:
`C===============================
`Ycapture `c-when near the pig, type this to attempt to capture it
`cSimply walk up to the Attendant at Artemis Brauronia for your prize.
~
last_editor Hera~
last_editdate 1108358078
END

keyword LAUREL-LEAVES LAUREL MISSING LEAVES~
title Missing Laurel Leaves Quest~
category undefined~
text .
`cThe Representative in the Tholos has lost his circlet of laurel leaves!  
He's offering a reward for the person who finds it and returns it to him. 
 
`YMISSING LAUREL LEAVES QUEST SYNTAX:
`C==================================
`Yget laurel `c- when you find the circlet, type this to pick it up.
Walk up to the representative who lives in the Tholos to get your reward.
~
last_editor Hera~
last_editdate 1108360907
END

keyword DEATH DIE DEAD CORPSE BODY~
title Death~
helpflags mud_specific~
category undefined~
text Upon death, one is taken to the underworld and judged to determine where 
they will spend eternity.  Haides is very disinclined to let his subjects 
leave the underworld.  Very few, perhaps those already in Tartarus, The 
Asphodel Fields, or Elysium would know how to return to the earth. There 
must be a way to return, as others have done so in the past. 
 
Anyone who has returned to the living will find their body where it fell.
~
last_editor Hera~
last_editdate 1112466771
END

keyword PAGE PAGEBOY~
title Page Boy Errand~
category undefined~
text The page boy has been given a huge quest that is just too much for him to 
do. He will ask you to complete the task for him and return with an answer. 
 
`YPage Boy Errand Syntax:`x
`C===============================`x
`Yhelp-page `c-starts this quest
`Ygive-answer `c-gives the answer to the page, ending the quest.
~
last_editor Hera~
last_editdate 1111110415
END

keyword ARMY-RANKS RANKS RANK~
title Army Ranks~
category undefined~
text Hoplite - a heavily armed footsoldier, organized in files of 8 soldiers
Enomotarch - leader of an enomotia (platoon) of 4 files of soldiers
Pentekontere - leader of a pentekostys (company) of 4 enomotia
Lochagos - leader of a lochos (battalion) of 4 pentekontere
Polemarch - leader of a mora (division) of 4 lochoagos 
 
syntax: rank player - to see the rank of a given player.
~
last_editor Hera~
last_editdate 1112658033
END

keyword FLAG ARMY-FLAG FLAGS~
title City Flag Quest~
category undefined~
see_also ARMY MPS~
text The City Flag Quests are reserved for those who are enlisted in an army.
The city flags are a symbol of pride and have a value in the hearts of all
citizens.  To capture the city flag of another city is a bold and daring
thing indeed.  If you are successful in flying another city's flag on your
city's pole, you will earn yourself a military point reward.  However, your
own flag must already be flying in your city for you to earn such a reward.
Returning your own flag to your city does not earn you any points, but it
restores honour to your city and allows you to earn mps with other flags.
 
`YCity Flag Quest Syntax`x
`C======================`c
 
`Ytake flag `c- at an enemy city's pole, steals their flag
`Yraise flag `c- at you city's pole, raises an enemy flag in shame
`Yrecover flag `c- at an enemy's city pole, steals your flag back
`Yreturn flag `c- at your city's pole, raises your own flag`x
~
last_editor Hera~
last_editdate 1111235816
END

keyword MEGARA MEGARIAN MEGARIANS~
title Megara~
category race:general~
text Megarians are proud to be Greek and come from such a respected city-state as
Megara. As a coastal city-state, its history is similar to Corinth's, its 
neighbor. Megarians believe their schools are as fine as those of Athens, 
where they can be trained in the arts and the sciences. The Megarian polis 
is famous for its glorious textiles, which are the envy of other Greek city-
states. Literature, culture, art, and businesses thrive in this city-state. 
The citizens of Megara believe they are offered even more freedom than those 
in Athens.
~
last_editor Hera~
last_editdate 1111246097
END

keyword SPARTA SPARTAN SPARTANS~
title Sparta~
category undefined~
text Life in Sparta life is fairly communal. They live in barracks like buildings 
and share communal meals. They participate in exercise, games, dances, sing-
a-longs, and other social activities together. The religion of Sparta is the 
same as the rest of Greece but the community in this city-state is more 
isolated and the does not beleive in building defensive walls. They don't 
believe in luxury either. They are self sufficient and very community minded. 
~
last_editor Hera~
last_editdate 1111246702
END

keyword NOTE-COMMANDS NOTES-COMMANDS~
title Note Commands~
category undefined~
text note read 
note (read the next unread note) 
note next (read the next unread note) 
note peek (reads without marking as read) 
note forward (forwards a note to the listed receipents) 
note copyto (copies a note to another spool) 
note head (the opposite of tail) 
note search (like list, only listing all notes which match specified text) 
note wordsearch (like search, only matching on whole words) 
note list (lists the notes) 
note tail (only shows the specified number of recent notes in the list) 
note readall (allows you to read notes which you aren't the receipent of) 
note remove (removes your note) 
note delete (deletes someone elses note) 
note marklastread (changes which note the system thinks you last read) 
note catchup (marks all notes as read) 
note from (change who the note appears from) 
note + (append text to the existing message)
note - (remove the last chunk of appended text) 
note edit (edit the note so far in the string editor) 
note subject (sets the note subject) 
note to (sets the note receipents) 
note clear (cancels writing a note) 
note showraw (displays the note so far, not formatting colour codes) 
note show (display the note so far) 
note reformat (wordwrap the note) 
note reedit (edit an existing note-either posted by you or someone else) 
note resave (resave the note spool after using note reedit) 
note post / send (send the note) 
unread (see what notes you still have to read)
~
last_editor Hera~
last_editdate 1111583510
END

keyword MILITARY-POINTS MPS~
title Military Points~
category undefined~
see_also ARMY FLAG~
text Military Points (MPS) are a representation of your fighting prowess.  They 
stand for how well you are capable of serving an army.  There are several 
ways that mps are gained and lost.  The most important and common two are 
discussed here.
 
A single mps can be gained from the Army Flag Quest.  This quest is a large, 
inter-city-state game of capture the flag.  If you successfully capture the 
flag of another city and fly it on your city's pole, you will be given one 
military point.
 
Military points are also given through the defeat of an opponent who is also 
enlisted.  If you kill an enlisted player, you will gain approximately one 
quarter of his mps.  In turn, he will lose approximately one quarter of all 
of his mps upon that death.  Those who have more military worth are 
considered larger targets and represent a tougher enemy to beat, hence their 
higher mps value.
 
Civilians and enlisted players alike can win and lose military points 
through defeat and victory in the arena.
 
If you take a military token off the body of an enemy guard (or off an enemy
who has killed a guard) and return it to your army headquarters, there will
be an officer who will `REXCHANGE`c it for a military point.
~
last_editor Hera~
last_editdate 1112903849
END

keyword FISHING FISH POLE~
title Fishing~
category undefined~
text Fishing can be done only at places designated for it, such as docks, piers, 
ect. You will need to be holding a fishing pole and the place you are 
fishing at will need to have a fish present in the water.
 
Syntax:
`Rfish `c- attempts to catch the fish located in that room.`x  
~
last_editor Hera~
last_editdate 1112054449
END

keyword MINE MINING ORE PICK~
title Mining~
category undefined~
text Mining can be done only at places designated for it, such as mines, caves, 
caverns, ect. You will need to be holding a pick and the place you are 
mining at will need to have an ore present in the room.
 
Syntax:
`Rmine `c- attempts to mine the ore located in that room.`x  
~
last_editor Hera~
last_editdate 1112054609
END

keyword LIGHT DARK LAMP OIL CANDLE~
title Light in the Darkness~
category undefined~
text To see in the dark, one must hold an item that produces light.
 
Syntax:
    HOLD (ITEM) - holding a candle, lamp, or light makes a room visible.
~
last_editor Hera~
last_editdate 1112290166
END

keyword DOCTOR DOCTORS CLINIC CLINICS HEALERS~
title Men of Medicine~
category undefined~
text `c Doctors have studied the human condition and have learned many cures for 
the ill affects that happen to people.  They are honor bound to cure those 
who stay in their presence long enough for them to dispense their medicines. 
 
~
last_editor Hera~
last_editdate 1112372986
END

keyword SHOP SHOPPING BUY SELL LIST PRICE SHOPS~
title Shopping~
category undefined~
text Shopping for items can be both a fun and necessary endevour.  The
following information should make the task easier.
 
Syntax:
     LIST - Shows what goods are offered in a shop
     BUY ITEM - Purchases an item that is offered for sale
 
Vital shops are open all day and all night.  Shops that are not survival
related are usually open from 6 am till 8 pm at night.
~
last_editor Hera~
last_editdate 1112392054
END

keyword ARMOR ARMOUR WEAPON WEAPONS~
title Armor and Weapons~
category undefined~
text If a weapon is higher than the players level, they dont' get any of the 
added affects (ie, if there is +hp, +mana, +ST, whatever), this goes for all 
equipment.  With weapons, the further the player is from the level of the 
item, the less good it will do them.  For example, a level 10 can use a 
level 90 weapon, but they will only get a very small percentage of the 
damage from it.  This makes it ideal to use weapons close to your level.  
~
last_editor Hera~
last_editdate 1112401585
END

keyword RPS~
title Role-play Points~
category undefined~
text Role-play points (RPS) are a representation of your activity as a 
role-player.  They are gained as you role-play in IC areas of Athens.  They 
can also be awarded as part of RP quests or by Gods who witness you doing a 
good job role-playing.  
~
last_editor Hera~
last_editdate 1112738298
END

keyword CLOUT~
title Clout~
category undefined~
text Clout is a numerical representation of your political power.  Clout can be 
gained through a few quests and role-play situations.  
~
last_editor Hera~
last_editdate 1112738380
END

keyword FAME FAMOUS~
title Fame~
category undefined~
text Fame is a numerical representation of how well you are known in the land.  
Those with a high number for fame are considered famous.  Those with an 
exceedingly negative number are infamous.  Fame can be gained and lost 
through quests and role-play situations.  
~
last_editor Hera~
last_editdate 1112738462
END

keyword DIVINITY~
title Divinity~
category undefined~
parent_help WORSHIP~
text Divinity is a numerical representation of how pious the gods consider you to 
be.  Divinity can be gained and lost through quests and role-play 
situations.  
~
last_editor Hera~
last_editdate 1112738604
END

keyword AOTT~
title Master List of AOTTers~
level 99
category undefined~
text Zeus - Charles
Hera - Jeanna
Eris - Eliaya
Nemesis - Brienna
Aphrodite - Katerine
Artemis - Willow
Dionysus - Ethan
Athena - Rink
Hephaestus - Aagorn
 
 
 
Maximus - Armond/Tajo
~
last_editor Hera~
last_editdate 1113062987
END

keyword EXCHANGE~
category undefined~
text The EXCHAGNE command allows you to exchange an amount of silver
for a similar amount of gold coinage. This command must
be used in the presence of a money changer which can be
found throughout the realms. However you must take care
when using this command as it will accept any value
over 100 silver and will exchange it for gold, however it
will discard and remaining silver after the conversion is done
i.e. if you exchange 999 silver, you will get 9 gold in
return and lose the remaining 99 silver!
~
last_editor Zeus~
last_editdate 1113197246
END

keyword TIME DATE DAY MONTH~
title Time~
category undefined~
text `c Time in Athens passes at a rate of 4 times that of real life time.  This 
means that for every real life day, there are four days in Athens.  To see 
the current in game time, type `YTIME`c.  `x 
 
`cThe months in Athens are as follows, starting midwinter (January):
Gamelion, Anthesterion, Elaphebolion, 
Mounichion, Thargelion, Skirophorion,
Hekatombaion, Metageitnion, Boedromion, 
Pyanopsion, Maimakterion, Poseideon
 
The days of the week in Athens are as follows:
Heliou, Selenes, Areos, Hermu, 
Dios, Aphrodites, Khronu`x
 
~
last_editor Hera~
last_editdate 1114763190
END

keyword CITY-STATE CITY-STATES REGION REGIONS~
title The Greek City-States~
category undefined~
see_also CITY~
text `cEach city-state is a large region of Greece that contains several cities and
open countryside.  The following list shows the city-states of Greece that
are active in this mud and the cities therein.`x
 
`CAttica`x
`c  Athens`x
`c  Piraeus`x
`CCrete`x
`c  Knossos`x
`CBoeotia`x
`c  Megara`x
 
`cIt is important to know these larger regions in times of war, when studying
herbs and when traveling great distances.`x
~
last_editor Hera~
last_editdate 1114585225
END

keyword APPLICATION APPLICATIONS~
title Staff Applications~
category undefined~
text Staff positions here at Athens-The Mud are only awarded to players who have 
obtained a minimum level of 25 through normal game play, and usually not 
until after the player has successfully reached level 40. We feel that it is 
very important for you, the prospective applicant to get a feel both for the 
areas of the game, and how the game is run in order for you to form a part 
of our Staff. Regardless of qualifications, any person applying for a Staff 
position without first meeting these requirements will be dismissed out of 
hand. Thank you for your time and consideration.
 
All staff members begin at the same introductory level of PROBATIONARY, and 
every staff member builds areas for the mud and helps newbies.  Promotions 
to higher positions with even more duties and responsibilities are done from 
within the staff.  Those who sign onto the mud often and contribute to the 
mud's growth and have shown an interest in taking on more responsibilities 
will be considered for such a promotion.
 
`CNOTE: `cWe are not hiring at this time.  If that changes, a notice will be made.`x
~
last_editor Hera~
last_editdate 1116880244
END

keyword CRETE KNOSSOS MINOAN MINOANS~
category undefined~
text Minoans are proud to be Greek and come from the illustrous isle of Crete.  
As an island, its history is rich with luxury, opulence and adventure.  
Cypress, olives and many other rich and luxurious items are known as the 
chief exports of Crete.  Imports and exports are quite important, as it is 
an island.  King Minos prides himself in a great government, one which 
relies on the people for rule.  He has spent many years in the throne, but 
still prefers to let the people decide which issues are important to them.  
Minoans pride themselves on having the best soldiers, the best wines, the 
best women and the best educations, although they may be a bit colored 
opinions because they are seperated so from the rest of Greece.  
~
last_editor Eris~
last_editdate 1115164590
END

keyword MINOAN MINOS CRETAN CRETE~
title Minoans~
category undefined~
text The island of Crete is ruled by King Minos.  All of his subjects bear the 
name Minoan as well as Cretan.  The large island is south east of mainland 
Greece, an isolated world of its own.  Home of the famous Minotaur and many 
cities, it is of major importance to all adventurers.  Crete's capital city 
of Knossos is an architectural marvel.  
~
last_editor Hera~
last_editdate 1115157963
END

keyword DOUBLE DOUBLE-XP~
title Double Experience~
category undefined~
text During a double experience contest, all experience gained is doubled.  You 
get a bonus each time you gain XP.  
~
last_editor Hera~
last_editdate 1115159716
END

keyword AUTO-BOON~
title Auto-boon~
category undefined~
text During an auto-boon, all players in the game will recieve a stats boon from 
the gods.  
~
last_editor Hera~
last_editdate 1115159816
END

keyword AUTOANSWER AUTOASSIST AUTODAMAGE AUTOEXAMINE AUTOEXIT AUTOGOLD AUTOKEEPALIVE AUTOLANDONREST AUTOLOOT AUTOMAP AUTOPEEK AUTOPKASSIST AUTORECALL AUTOREFORMAT AUTOSAYCOLOURC AUTOSAYMOTE AUTOSPLIT AUTOSUBDUE AUTOTRACK AUTOWRAPTELLS BATTLELAG COMBINE~
title Auto Options~
category undefined~
text The following options are available for your AUTO setup:
autoanswer - automatically reply to the last person you spoke to.
autoassist automatically - assist those who are in your group.
autodamage - see a numerical value for damage inflicted.
autoexamine - automatically examine things you look at.
autoexit - always see the exit list when you look in a room.
autogold - automatically take any gold off mobiles you have killed.
autokeepalive - keep your connection active/avoid disonnecting.
autolandonrest - only applies to flying creatures.
autoloot - automatically loot corpses of mobiles you have killed.
automap - see the map of the area around you.
autopeek - always attempt to peek when you look at someone.
autopkassist - assist your group in player killing.
autorecall - recall if linkdead when you are attacked.
autoreformat - wrap and format your notes before posting.
autosaycolorc - speaking in colors has been disabled gamewide.
autosaymote - treat says as saymotes
autosplit - split gold from kills with your group.
autosubdue - subdue your player opponents instead of killing them.
autotrack - look for tracks automatically.
autowraptells - wrap long tells.
battlelag - add text to your prompt/indicate fighting.
combine - long/short INV, show contained items or not.
~
last_editor Hera~
last_editdate 1115902202
END

keyword BOUNTY BOUNTY-HUNTER BOUNTIES~
title Bounty Hunting~
category undefined~
text `BSyntax: BOUNTY (person) (amount)
`BSyntax: BOUNTY SHOW`c
 
If one wishes to place a bounty on another person's head, they can do so. 
This will allow anyone who wishes to 'hunt for bounties' to find those who 
are wanted dead and do the dasterdly deed in exchange for a reward.
 
By placing a bounty on someone's head, the gold is immediately stripped from 
your possession.  The first person to kill the target will recieve the bounty 
immediately.`x
~
last_editor Hera~
last_editdate 1115799429
END

keyword NEW_ENTRY_HERA ADDICT~
title Addict Bonus~
category undefined~
text When you type the who command, you might always notice that there is usually 
one or two recognizable names that seem to never disappear from the very 
top.  This reknown position, for good reasons, has been dubbed over the 
years of mudding history as the 'addict' spot.  If you plan on being the 
addict, sometimes it is nearly impossible of claiming the spot without 
spending at least 6 hours on at a time.  
~
last_editor Hera~
last_editdate 1115824261
END

keyword NSP NSUPPORT~
title Newbie Support~
category undefined~
text Newbie Support are players like yourself who have volunteered to answer 
questions and generally help out new players.  Please treat them with 
respect and general politeness as this is not a rewarded position.  They're 
helping because they love the game and like interacting with new players.  
~
last_editor Hera~
last_editdate 1116364205
END

keyword ARENA CHALLENGE DECLINE ACCEPT BET~
title Arena Matches~
category undefined~
text Syntax: challenge (name)  -Challenge someone
Syntax: accept (name)  -Accept challenge
Syntax: decline (name)  -Decline challenge
Syntax: bet (amount) (player name)  -Place Wager
 
If you wish to test your mettle against another player, feel free to challenge
them to a match in the arena.  There is no real death in the arena and no
loss for the one who loses the match.  Potions, pills, and poultices are not
usable in the arena. Other players are able to place bets on the outcome. 
Betting amount limited to 100 gold. 
~
last_editor Hera~
last_editdate 1116453073
END

keyword LORE~
title Lore~
category undefined~
text Syntax: `RLORE (ITEM)`c
 
If you are studied in the history and culture of the Greeks, (lore skill)
you will be able to determine more about the objects that you come into
contact with.  With skill, you will be able to determine the stats and
additional modifications of equipment and items that you possess.
~
last_editor Hera~
last_editdate 1116477830
END

EOF~
#$