#AREA Ueraki Marshes~ #VERSION 53 #AUTHOR Xerves~ #RANGES 0 0 1 7 0 0 0 0 0 $ #RESETMSG The sounds of the death can be heard in these bloody marshes.~ #FLAGS 0 50 #ECONOMY 0 9923861 0 #MOBILES #14000 Regurk the Torturer~ Regurk the Torturer~ Regurk is here doing his gleeful duty, torturing poor souls. ~ Regurk is a rather large and nasty ogre. He has thick brown skin and stands about 10 feet tall. All of the clothing he appears to be wearing is soaked in blood and it appears he really don't care. ~ 35 0 0 0 C 0 0 10 9 9 9 4d5+198 0d0+0 0 0 0 6000 0 112 112 1 22 14 14 15 19 13 13 37 3 3 3 3 3 3 0 0 0 1 1 37 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 1048576 0 576 1 #14001 Nferuk the Butcher~ Nferuk the Butcher~ Nferuk is here quickly slicing the dead into humanoidchops. ~ A bit different looking comared to most ogres. Nferuk is a little more slender than the typical ogre and it shows by his increased speed he uses to make beautiful meat slices out of the corpses in this room. ~ 35 0 0 0 C 0 0 10 9 9 9 5d8+225 0d0+0 0 0 0 7000 0 112 112 1 20 15 15 19 19 13 13 42 3 3 3 3 3 3 0 0 0 1 1 42 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 1048576 0 576 1 #14002 Blereki~ Blereki~ Blereki is here towering above everything and everyone in his path. ~ Blereki looks like something out of a myth. He stands an impressive 12 feet in the air and appears to have muscles bulging out from everywhere in his body. Still, he has some evil kind of charisma that makes him a natural leader and feared enemy. ~ 35 0 0 0 C 0 0 10 10 10 10 4d12+360 3d5+7 0 0 0 18000 0 112 112 1 25 16 16 15 13 13 13 45 0 0 0 0 0 3 0 0 0 1 1 45 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 1048576 0 576 524290 > death_prog 20~ say You were impressive $n, today I shall yield some extra rewards. mpoload 21117 mpoload 21117 mpoload 21117 mpoload 21117 mpoload 21117 mpoload 21117 mpoload 21117 ~ > fight_prog 15~ mpe _blu Blereki breaths in heavily and then breaths out with great force on $n. mpdamage $n 35 ~ | #14003 Nosien~ Nosien~ Nosien is here meddling in the arcane ~ ~ 35 0 0 0 C 0 0 9 9 9 9 4d7+275 3d4+4 0 0 0 10000 0 112 112 1 23 21 21 16 14 13 16 42 -6 -6 -6 -6 -6 3 0 0 0 1 1 42 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 0 0 832 524290 > fight_prog 20~ if rand(25) c 'acidic blast' $n else if rand(30) c 'fireball' $n else mpe _red Nosien raises his hand and blasts $n with an unknown force. mpdamage $n 25 endif endif ~ > death_prog 15~ mpe _whi A small ring slides out of nowhere mpoload 14000 ~ | #14004 Black Ogre~ Black Ogre~ A Black Ogre is here patrolling the swamp. ~ ~ 33 0 0 0 C 0 0 6 6 6 6 2d3+50 2d2+1 0 0 0 2000 0 112 112 1 19 14 14 14 18 13 15 28 5 5 5 5 5 3 0 0 0 1 1 28 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 1048576 0 0 0 #14005 Grey Ogre~ Grey Ogre~ A Grey Ogre is here patrolling the swamp. ~ ~ 33 0 0 0 C 0 0 7 6 6 6 2d4+68 2d3+1 0 0 0 2200 0 112 112 1 19 15 15 14 18 13 13 29 5 5 5 5 5 3 0 0 0 1 1 29 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 1048576 0 0 0 #14006 Green Ogre~ Green Ogre~ A Green Ogre is here patrolling the swamp. ~ ~ 33 0 0 0 C 0 0 7 7 7 7 2d5+70 2d3+2 0 0 0 2300 0 112 112 1 19 15 15 14 18 13 13 31 5 5 5 5 5 3 0 0 0 1 1 31 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 1048576 0 0 0 #14007 Ueraki Soldier~ Ueraki Soldier~ An Ueraki Soldier is here patrolling the swamp. ~ ~ 35 0 0 0 C 0 0 8 6 6 6 3d5+78 3d3+1 0 0 0 3500 0 112 112 1 20 16 16 14 18 13 13 34 5 5 5 5 5 3 0 0 0 1 1 34 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 1048576 0 0 0 #14008 Ueraki Veteran Soldier~ Ueraki Veteran Soldier~ An Ueraki Veteran Soldier is here patrolling the swamp. ~ ~ 35 0 0 0 C 0 0 8 7 7 7 3d5+107 3d3+2 0 0 0 4000 0 112 112 1 20 16 16 14 18 13 13 36 5 5 5 5 5 3 0 0 0 1 1 36 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 1048576 0 0 0 #14009 Ueraki Elite Guard~ Ueraki Elite Guard~ An Ueraki Elite Guard is here standing guard. ~ ~ 35 0 0 0 C 0 0 9 8 8 8 3d8+158 3d4+1 0 0 0 5000 0 112 112 1 20 17 17 15 18 13 13 38 5 5 5 5 5 3 0 0 0 1 1 38 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 1048576 0 0 0 #14010 Oughek~ Oughek~ Oughek is here leading the plundering of the academy. ~ Oughek is the true leader of the Ueraki Ogres. Gone for a long period of time looking for advance weapons and spoils for the ogres, he now has returned to cause havok on the people of Rafermand. ~ 35 0 0 0 C 0 0 15 15 15 13 8d33+810 1d10+14 0 0 0 45000 0 112 112 0 23 19 19 21 19 13 19 85 0 0 0 0 0 3 0 0 0 1 1 85 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 3152896 0 0 1074003968 2 > fight_prog 15~ cackle say Timezz fur painn humon! mpdamage $n 45 ~ | #14049 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 0 #0 #OBJECTS #14000 Glowing Ring~ &w&WG&w&Yl&w&Wo&w&Yw&w&Wi&w&Yn&w&Wg &w&YR&w&Wi&w&Yn&w&Wg~ &w&C A &w&WG&w&Yl&w&Wo&w&Yw&w&Wi&w&Yn&w&Wg &w&YR&w&Wi&w&Yn&w&Wg &w&Cis here awaiting its next owner.~ ~ 9 64 3 0 0 0 0 0.100000 25000 0 0 0 0 3 A 13 5 0 A 12 15 0 A 24 -1 0 A 21 -1 0 #14001 decaying corpse~ a decaying corpse~ A wretched decaying corpse is here stinking up the whole place.~ ~ 13 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #14002 elf leg~ an elf leg~ A severed elf leg is here rotting away.~ ~ 13 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #14003 gnome leg~ a gnome leg~ A severed gnome leg is here causing a foul stench.~ ~ 13 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #14004 human arm~ a human arm~ A once attached human arm lies motionless on the ground.~ ~ 13 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #14005 fairy head~ a fairy head~ A small fairy head is here waiting to be munched on.~ ~ 13 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #14006 dwarf arm~ a dwarf arm~ A large dwarven arm is here for someone to chew on.~ ~ 13 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #14007 bloody entrails~ some bloody entrails~ Some entrails of some race are here, well some of them.~ ~ 13 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #14008 unknown eye~ an unknown eye~ A lost unknown eye is here looking right back at you!~ ~ 13 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #14009 bloody chewed arm~ a bloody chewed arm~ A bloody chewed on arm is here collecting maggots.~ ~ 13 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #14010 Key to Blereki chambers~ A Key to Blereki's chambers~ A Key to Blereki's chambers is here before you.~ ~ 18 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #14011 Key to Nosien chambers~ A Key to Nosien's chamber~ A Key to Nosien's chambers is here before you.~ ~ 18 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #14012 Twitching staff~ &c&wT&w&Rw&c&wi&w&Rt&c&wc&w&Rh&c&wi&w&Rn&c&wg &w&RS&c&wt&w&Ra&c&wf&w&Rf~ &w&CA &c&wT&w&Rw&c&wi&w&Rt&c&wc&w&Rh&c&wi&w&Rn&c&wg &w&RS&c&wt&w&Ra&c&wf&w&Rf&w&C is here flowing with energy.~ ~ 5 0&131072 513 1000 14 17 6 53 1006 0 8 7 6 15 0 14 11 11.000000 250000 0 0 0 0 7 'electric blast' A 12 25 0 A 3 1 0 #14049 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #0 #ROOMS #14000 On a path into the Marsh~ A small path leads north into the marshes of the Ueraki Ogres. A rather ruthless tribe of ogres known mostly for bloodshed and destruction. As soon as you started walking down this path, you can hear sounds coming from the marshes. If you are not prepared for a battle, you better turn around now and run. ~ 0 0 1 0 0 D0 ~ ~ 0 -1 14001 0 0 D2 ~ ~ 134217728 -1 16000 864 405 S #14001 The path continues~ The path continues to run north into the marshes. It is only a short distance till you are actually in the marsh. There is still time to save yourself, quickly run back to the south and leave this horrid blood-filled grounds. ~ 4&8194 0 14 0 0 D0 ~ ~ 0 -1 14002 0 0 D2 ~ ~ 0 -1 14000 0 0 S #14002 Beginnings of the Marsh~ The path ends and the marsh begins. There are paths to the west and to the east that seem to be cloaked by a lot of weeds, vines, and trees. It is very hard to see around most of the marsh, but to the south it is easy to see that freedom is only a short distance that way. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 14004 0 0 D2 ~ ~ 0 -1 14001 0 0 D3 ~ ~ 0 -1 14003 0 0 S #14003 A path in the Marsh~ From this very spot, the smell of death is very strong. A few bones are protruding from the swamp from past victims, but not enough to be causing that smell. However, it does appear that the smell is coming from the north. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14011 0 0 D1 ~ ~ 0 -1 14002 0 0 S #14004 A path through the marsh~ The marsh continues to cut to advance to the north. To the west, the last signs of peace and safety can be seen in the form of a path leading out of this marsh. However, what fun would that be? ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14005 0 0 D3 ~ ~ 0 -1 14002 0 0 S #14005 A path through the marsh~ The marsh continues to grow in all directions. The putred smell of death is all around you. Along with the smell, it is quite evident that the Ueraki have left an advance notice to all protruders in the sign of a corpse hanging from a tree. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14008 0 0 D1 ~ ~ 0 -1 14006 0 0 D2 ~ ~ 0 -1 14004 0 0 S #14006 A path through the marsh~ The marsh continues to track to the north. All around this small path are the remains of the captured and all those who dared to enter the marsh and try to defeat the Ueraki. The Ueraki seem to enjoy such visits because you can see a fresh corpse laying over in the corner and it appears the flesh has been chewed on. How lovely! ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14007 0 0 D3 ~ ~ 0 -1 14005 0 0 S #14007 A path through the marsh~ Bodies appear to be stacked in rows in this room, forming what appears to be a star. Not much can be said about this formation, but it can be said that continuing on might not be in your best interest. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 14006 0 0 D3 ~ ~ 0 -1 14008 0 0 S #14008 The path cuts west~ The path turns silently to the west. To the east and the south, the path continues around the marsh. As you look around, it appears that the path to the west is a little more clear cut than most of the paths, so you might be careful about going into this section (a lot of the marks look like something didn't go that direction willfully) ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 14007 0 0 D2 ~ ~ 0 -1 14005 0 0 D3 ~ ~ 0 -1 14009 0 0 S #14009 The blood filled path~ Body parts seem to litter this blood soaked path. All around the marsh arms and legs litter the path like a punch of dwarves after a huge feast of chickens. Along with the limbs, a few sections of fresh looking entrails invite you to continue on. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 14008 0 0 D3 ~ ~ 0 -1 14010 0 0 S #14010 The path cuts north~ The path winds north in what looks more like a small forest area than a swamp. All around this small area you can see large birds circling around then descending into the forest. A few moments later the birds appear from the forest with what appears to be a head of an elf. What a beautiful sight! ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14012 0 0 D1 ~ ~ 0 -1 14009 0 0 S #14011 Torture Room~ All around you, signs of death just stick out to the eye. Cages with blood slowly dripping the ground, bones stacked up in piles all around the area, and an odd looking alter of bones with a small set of bones forming a circle around it. It might be a good idea to leave this place before you are next. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 14003 0 0 S #14012 Before the forest~ The path starts to shrink in size as the marsh leads into a small forested area to the north. It is hard to see what is up north because trees appear to be everywhere, but there are a few paths that appear to be travelled. All around you can hear the sounds of birds and then the horrid sounds of men screaming in agony. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14013 0 0 D2 ~ ~ 0 -1 14010 0 0 S #14013 In the Forest~ The small amount of light you can see from inside the marsh stops at this point. The marsh quickly cuts into a small forest and it is hard to see anything outside of the forest. A small path cuts to the north and the east though. ~ 0&2 0 3 0 0 D0 ~ ~ 0 -1 14018 0 0 D1 ~ ~ 0 -1 14014 0 0 D2 ~ ~ 0 -1 14012 0 0 S #14014 In the forest~ The forest continues in all directions. The sounds of living beings shouting for mercy can be heard in just about all directions, so if you are looking to save someone, you better move fast. If you are not ready to fight, well you better leave just as quick. ~ 0&2 0 3 0 0 D0 ~ ~ 0 -1 14017 0 0 D1 ~ ~ 0 -1 14015 0 0 D3 ~ ~ 0 -1 14013 0 0 S #14015 Deeper in the forest~ The path continues to the west, north, and to the east. The path to the east seems to stop, but it is hard to see if it really stops there. The sounds of the screaming can be heard from the east, and from this pile of corpses right before the path, it can probably be derived that something wicked is waiting for you if you choose to go east. ~ 0&2 0 3 0 0 D0 ~ ~ 0 -1 14016 0 0 D1 ~ ~ 0 -1 14019 0 0 D3 ~ ~ 0 -1 14014 0 0 S #14016 Deep in the forest~ Trees appear to be everywhere, the only saving grace is the worn trail that appears to be walked quite often - not to mention the blood that encompanies it. This specific area is a little different because it appears a few notes have been left for fellow ogres to read. It states "Continue north to bring those who challenge our rule, south to enjoy the remains of those who failed." ~ 0&2 0 3 0 0 D2 ~ ~ 0 -1 14015 0 0 D3 ~ ~ 0 -1 14017 0 0 S #14017 A path to the north~ A path stretches to the north. A rather clear cut path that appears to be leading out of the forest into another part of this camp. In addition, the trail of blood continues to run deep, if not deeper. Only those brave, or foolish, will continue on to see what lies ahead. ~ 0&2 0 3 0 0 D0 ~ ~ 0 -1 14020 0 0 D1 ~ ~ 0 -1 14016 0 0 D2 ~ ~ 0 -1 14014 0 0 D3 ~ ~ 0 -1 14018 0 0 S #14018 Fun in the Forest~ All around this area, body parts are strewn around tree limbs and small signs are posted around. Each part has a small sign that identifies what part it is and from what race it belongs to. You also notice a few small parchments of paper that looks like a test. I guess a hungry ogre needs to know what to eat and what can be poisonous (or one who likes to poison their friends.) ~ 0&2 0 3 0 0 D1 ~ ~ 0 -1 14017 0 0 D2 ~ ~ 0 -1 14013 0 0 S #14019 The Butcher Shop~ Oh what a lovely sight to behold. A small fire is being ran in the center of this room and large amounts of flesh are littered all over the fire. The stink of the dead just fills this room, and a few ogres seem to be enjoying themselves to a few pieces of elf. Not to mention the butcher who is carving out slices for anyone that wants some. Perhaps if you are nice, you can have some elf leg too! ~ 0 0 3 0 0 D3 ~ ~ 0 -1 14015 0 0 S #14020 The path Continues north~ The forest seems to be coming to a stop just shortly to the north. You can smell what appears to be a cookout going on to the north. In addition to the smell, the smoke can be seen protruding from the trees. Unlike most cookouts that have a pleasant smell, this cookout smells nothing short of death. ~ 0&2 0 3 0 0 D0 ~ ~ 0 -1 14021 0 0 D2 ~ ~ 0 -1 14017 0 0 S #14021 The path continues~ A small path cuts to the west, but it appears it stops somewhere just a short distance. Another path cuts through a few trees to the east and the sounds of weapons meeting armor can be heard just a short distance to the east. In addition, some odd sounds are coming from the west. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 14023 0 0 D2 ~ ~ 0 -1 14020 0 0 D3 ~ ~ 0 -1 14022 0 0 S #14022 The practice room~ Large amounts of bodies are hung all around this area. Most now just a sliced piece of flesh, but a few of the corpses seem to be fresh and one still seems to be twitching as it hands from a branch. It appears that the Ueraki come in this room and practice a few swings of their weapons on the dead. If you are going to waste precious metal on them, you might as well put them to use for target practice. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 14021 0 0 S #14023 Back to the marsh~ This is the point where the marsh leads back into the forest. To the north, a well cut path leads north into what appears to be the central base for the Ueraki Ogres. To the west, a forest cuts and winds back toward the entrance, and to the east, the sounds of Ogres practicing can be heard. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14024 0 0 D3 ~ ~ 0 -1 14021 0 0 S #14024 Before the Practice Grounds~ To the east, a small path cuts into what is the Practice Grounds for the Ueraki. Many young and experienced Ogres pile into this small area to practice their skills and engage in nasty acts against the captured enemy. It might not be a good idea to go in there unless you want to practice your skills against a handful of Ueraki. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14029 0 0 D1 ~ ~ 0 -1 14025 0 0 D2 ~ ~ 0 -1 14023 0 0 S #14025 The Ueraki Practice Grounds~ All around you Ueraki are honing their battle skills by fighting and sparing with eachother. Some of the Ueraki are not even bothered by your presence, but some look like they do not want you here. It might be a good time to leave. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 14028 0 0 D2 ~ ~ 0 -1 14026 0 0 D3 ~ ~ 0 -1 14024 0 0 S #14026 The Ueraki Practice Grounds~ All around you Ueraki are honing their battle skills by fighting and sparing with eachother. Some of the Ueraki are not even bothered by your presence, but some look like they do not want you here. It might be a good time to leave. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14025 0 0 D1 ~ ~ 0 -1 14027 0 0 S #14027 The Ueraki Practice Grounds~ All around you Ueraki are honing their battle skills by fighting and sparing with eachother. Some of the Ueraki are not even bothered by your presence, but some look like they do not want you here. It might be a good time to leave. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14028 0 0 D3 ~ ~ 0 -1 14026 0 0 S #14028 The Ueraki Practice Grounds~ All around you Ueraki are honing their battle skills by fighting and sparing with eachother. Some of the Ueraki are not even bothered by your presence, but some look like they do not want you here. It might be a good time to leave. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 14027 0 0 D3 ~ ~ 0 -1 14025 0 0 S #14029 A path into the base~ A few large canopies run to the north with the markings of the Ueraki. Most who enter these parts leave tortured or if they are lucky, dead. If you are looking for trouble, continue on to the north, if not, it might be a good idea to get the hell out of here. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 14030 0 0 D2 ~ ~ 0 -1 14024 0 0 S #14030 Between two tents~ A path leads east and west into two distinctive tents. The one to the east according to a sign posted leads to the leader of the Ueraki, Blereki. To the west, the second in command, Nosien awaits any visitors. As for what kind of visitors, any kind are welcome it is just what kind of welcome they are shown that matters. ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 14032 0 0 D2 ~ ~ 0 -1 14029 0 0 D3 ~ ~ 0 -1 14031 0 0 S #14031 Nosien's tent~ Nosien's tent begins in this very room. A large wall has been built to the west, most likely to add extra protection if someone would ever want to try to attack the Ueraki. It might also be there to provide extra pain to the captured as they are carried back and forth. ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 14038 0 0 D1 ~ ~ 0 -1 14030 0 0 S #14032 Blereki's Tent~ A few walls made out of brick section out Blereki's Tent. The walls seem to be used mostly for a defensive measure if they for some reason need to defend Blereki or keep something hidden back there. Continue east to meet up with their horrid leader. ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 14033 0 0 D3 ~ ~ 0 -1 14030 0 0 S #14033 A path to the north~ A path continues to the north. All around this tent are small pictures of different battles won by the Ueraki. Many of depict a large group of ogres descending on their enemy and then crushing them with large weapons then eating their flesh. ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 14034 0 0 D3 ~ ~ 0 -1 14032 0 0 S #14034 A path to the east~ The path through the tent continues to the east. This section holds tales of heroic deeds performed by great Ueraki of lore. Included are a few tales of the current leader, Blereki. One tale boldly shows Blereki crushing 20 men at once with one fell swing of his Maul. Rather this is a true story or not, it sure sounds impressive. ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 14035 0 0 D2 ~ ~ 0 -1 14033 0 0 S #14035 A path cuts to the south~ The path to Blereki continues to the south. This room holds what appears to be heads of conquered foes. It appears that every race is accounted for in this beautiful gallery of death. One of the heads has a label and it states that the head belongs to Rolen. Perhaps a bit too much, perhaps not. ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 14036 0 0 D3 ~ ~ 0 -1 14034 0 0 S #14036 Before Blereki's chambers~ Blereki's chambers are just to the east, but a small door and a few guards block you and their beloved leader. The guards do not look too happy to see you either. As you look around you see a few fresh bodies strewn around, how nice. ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 14035 0 0 D1 ~ ~ 1 14010 14037 0 0 S #14037 Blereki's chambers~ You are in the chambers of the great Blereki. All around the chambers you see what appears to what some would call a museum. It appears any artifacts that are captured from the conquered are left in his possession and are shown as a matter of pride and power to anyone who has the pleasure of gracing his chamber. ~ 0&2 0 0 0 0 D3 ~ ~ 1 -1 14036 0 0 S #14038 Nosien's Tent~ This room appears to be used to make sacrifices to some god. Large alters of blood have been planted everywhere, and it appears a few of them are on fire and burning away at this momemnt. It might be a good idea not to stick around long enough for your blood to join one of those alters. ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 14031 0 0 D3 ~ ~ 0 -1 14039 0 0 S #14039 Nosien's Tent~ The path to Nosien's chambers continues to the south. This room appears to be empty, the only thing of any interest is this room are the staves mounted on the wall. A few of them are labeled with different names, probably names of conquered mages or chiefs. ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 14038 0 0 D2 ~ ~ 0 -1 14040 0 0 S #14040 Before Nosien's Chambers~ The only thing seperating the public from Nosien is a small door and a handful of guards who are guarding it. If you want to give this ogre a nice visit, you are going to need to kick the door down in a way or two. ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 14039 0 0 D3 ~ ~ 1 14011 14041 0 0 S #14041 Nosien's Chamber~ A rather odd looking room compared to most of this place. Nosien appears to be a believer of the arcane because of all the magical artifacts and treasures in this area. Nosien himself is here deep in trance in the center of the room, but I am sure that has changed since you have just now entered. ~ 0&2 0 0 0 0 D0 ~ fakestaff~ 11 -1 14042 0 0 D1 ~ ~ 0 -1 14040 0 0 E artifacts~ You carefully look at one of the artifacts with a careful eye and you notice it is just a huge staff hanging from the wall. It appears to be securely attached to the wall, perhaps you should try to "open" the fakestaff. ~ S #14042 A treasure vault~ Nosien being a little paranoid really had no treasure in his area. He left the one treasure, a staff, here in this room though. Rather it has been looted or not is another story. ~ 0 0 1 0 0 D2 ~ ~ 35 -1 14041 0 0 S #14049 Floating in a void~ ~ 4 0 1 0 0 S #0 #RESETS M 1 14004 1 14002 -1 -1 -1 0 0 M 1 14004 1 14003 -1 -1 -1 0 0 O 1 14006 1 14003 -1 -1 -1 -1 0 0 M 1 14004 1 14004 -1 -1 -1 0 0 M 1 14005 1 14004 -1 -1 -1 0 0 O 1 14009 1 14004 -1 -1 -1 -1 0 0 O 1 14003 2 14004 -1 -1 -1 -1 0 0 M 1 14004 1 14005 -1 -1 -1 0 0 O 1 14002 1 14005 -1 -1 -1 -1 0 0 O 1 14009 1 14005 -1 -1 -1 -1 0 0 O 1 14005 1 14005 -1 -1 -1 -1 0 0 M 1 14005 1 14006 -1 -1 -1 0 0 O 1 14004 2 14006 -1 -1 -1 -1 0 0 O 1 14004 2 14006 -1 -1 -1 -1 0 0 O 1 14003 2 14007 -1 -1 -1 -1 0 0 M 1 14004 1 14008 -1 -1 -1 0 0 O 1 14002 1 14008 -1 -1 -1 -1 0 0 O 1 14008 1 14008 -1 -1 -1 -1 0 0 O 1 14007 1 14009 -1 -1 -1 -1 0 0 M 1 14004 1 14010 -1 -1 -1 0 0 M 1 14005 1 14010 -1 -1 -1 0 0 O 1 14002 1 14010 -1 -1 -1 -1 0 0 O 1 14008 1 14010 -1 -1 -1 -1 0 0 M 1 14000 1 14011 -1 -1 -1 1123737214 10800 E 1 21005 1 13 21109 0 0 O 1 14008 1 14011 -1 -1 -1 -1 0 0 O 1 14007 1 14011 -1 -1 -1 -1 0 0 O 1 14004 1 14011 -1 -1 -1 -1 0 0 O 1 14003 1 14011 -1 -1 -1 -1 0 0 O 1 14002 1 14011 -1 -1 -1 -1 0 0 O 1 14001 1 14011 -1 -1 -1 -1 0 0 M 1 14006 1 14012 -1 -1 -1 0 0 O 1 14004 2 14012 -1 -1 -1 -1 0 0 O 1 14007 1 14012 -1 -1 -1 -1 0 0 M 1 14005 1 14013 -1 -1 -1 0 0 O 1 14007 2 14013 -1 -1 -1 -1 0 0 O 1 14008 2 14014 -1 -1 -1 -1 0 0 M 1 14005 1 14015 -1 -1 -1 0 0 M 1 14006 1 14015 -1 -1 -1 0 0 M 1 14006 1 14015 -1 -1 -1 0 0 O 1 14003 2 14015 -1 -1 -1 -1 0 0 O 1 14009 2 14016 -1 -1 -1 -1 0 0 O 1 14001 1 14016 -1 -1 -1 -1 0 0 M 1 14004 1 14017 -1 -1 -1 0 0 O 1 14003 1 14017 -1 -1 -1 -1 0 0 O 1 14009 1 14018 -1 -1 -1 -1 0 0 O 1 14006 2 14018 -1 -1 -1 -1 0 0 O 1 14004 2 14018 -1 -1 -1 -1 0 0 M 1 14001 1 14019 -1 -1 -1 1123737240 10800 E 1 21020 1 14 21109 0 0 E 1 21020 2 13 21109 0 0 O 1 14004 2 14019 -1 -1 -1 -1 0 0 O 1 14005 2 14019 -1 -1 -1 -1 0 0 O 1 14008 2 14019 -1 -1 -1 -1 0 0 O 1 14009 4 14019 -1 -1 -1 -1 0 0 O 1 14006 3 14019 -1 -1 -1 -1 0 0 O 1 14007 2 14019 -1 -1 -1 -1 0 0 O 1 14001 2 14019 -1 -1 -1 -1 0 0 O 1 14002 3 14019 -1 -1 -1 -1 0 0 M 1 14004 1 14020 -1 -1 -1 0 0 O 1 14003 1 14020 -1 -1 -1 -1 0 0 M 1 14005 1 14021 -1 -1 -1 0 0 M 1 14006 1 14021 -1 -1 -1 0 0 O 1 14005 1 14021 -1 -1 -1 -1 0 0 M 1 14007 1 14022 -1 -1 -1 0 0 M 1 14007 1 14022 -1 -1 -1 0 0 M 1 14007 1 14022 -1 -1 -1 0 0 M 1 14007 1 14022 -1 -1 -1 0 0 O 1 14001 3 14022 -1 -1 -1 -1 0 0 O 1 14007 2 14022 -1 -1 -1 -1 0 0 M 1 14005 1 14023 -1 -1 -1 0 0 M 1 14006 1 14023 -1 -1 -1 0 0 O 1 14004 1 14023 -1 -1 -1 -1 0 0 M 1 14007 1 14025 -1 -1 -1 0 0 M 1 14007 1 14025 -1 -1 -1 0 0 O 1 14007 2 14025 -1 -1 -1 -1 0 0 M 1 14007 1 14026 -1 -1 -1 0 0 M 1 14007 1 14026 -1 -1 -1 0 0 O 1 14001 1 14026 -1 -1 -1 -1 0 0 M 1 14007 1 14029 -1 -1 -1 0 0 O 1 14002 1 14029 -1 -1 -1 -1 0 0 M 1 14007 1 14030 -1 -1 -1 0 0 O 1 14001 4 14030 -1 -1 -1 -1 0 0 M 1 14007 1 14031 -1 -1 -1 0 0 M 1 14007 1 14032 -1 -1 -1 0 0 M 1 14007 1 14033 -1 -1 -1 0 0 M 1 14008 1 14034 -1 -1 -1 0 0 M 1 14007 1 14034 -1 -1 -1 0 0 M 1 14002 1 14037 -1 -1 -1 1123737361 43200 E 1 21034 1 14 21115 0 0 E 1 21049 1 5 21115 0 0 E 1 21054 1 9 21115 0 0 E 1 21058 1 7 21115 0 0 E 1 21062 1 3 21115 0 0 E 1 21066 1 6 21115 0 0 E 1 21034 2 13 21115 0 0 E 1 21054 2 10 21115 0 0 E 1 21058 2 8 21115 0 0 D 0 14037 3 2 M 1 14008 1 14039 -1 -1 -1 0 0 M 1 14007 1 14039 -1 -1 -1 0 0 M 1 14008 1 14040 -1 -1 -1 0 0 M 1 14008 1 14040 -1 -1 -1 0 0 M 1 14009 1 14040 -1 -1 -1 0 0 G 1 14011 1 0 -1 0 0 M 1 14009 1 14040 -1 -1 -1 0 0 D 0 14040 3 2 M 1 14003 1 14041 -1 -1 -1 1123737389 86400 E 1 21065 1 6 21109 0 0 E 1 21062 1 3 21109 0 0 E 1 21057 1 7 21109 0 0 E 1 21053 1 9 21109 0 0 E 1 21049 1 5 21109 0 0 E 1 21042 1 13 21109 0 0 E 1 21057 2 8 21109 0 0 E 1 21053 2 10 21109 0 0 D 0 14041 0 1 M 1 14007 1 14027 -1 -1 -1 0 0 M 1 14007 1 14027 -1 -1 -1 0 0 M 1 14006 1 14027 -1 -1 -1 0 0 M 1 14008 1 14027 -1 -1 -1 1123737283 10800 E 1 21022 1 13 21109 0 0 E 1 21022 2 14 21109 0 0 O 1 14009 1 14027 -1 -1 -1 -1 0 0 O 1 14012 1 14042 -1 -1 -1 -1 1123528552 86400 D 0 14042 2 1 O 1 16105 1 14000 -1 -1 -1 -1 0 0 M 1 14008 1 14038 -1 -1 -1 0 0 M 1 14007 1 14038 -1 -1 -1 0 0 O 1 16106 1 14038 -1 -1 -1 -1 0 0 M 1 14007 1 14028 -1 -1 -1 0 0 M 1 14007 1 14028 -1 -1 -1 0 0 M 1 14008 1 14028 -1 -1 -1 0 0 E 1 21033 1 13 21109 0 0 E 1 21033 2 14 21109 0 0 M 1 14005 1 14028 -1 -1 -1 0 0 O 1 14008 1 14028 -1 -1 -1 -1 0 0 O 1 16105 1 14028 -1 -1 -1 -1 0 0 M 1 14008 1 14036 -1 -1 -1 0 0 M 1 14008 1 14036 -1 -1 -1 0 0 M 1 14009 1 14036 -1 -1 -1 0 0 G 1 14010 1 0 -1 0 0 M 1 14009 1 14036 -1 -1 -1 0 0 M 1 14006 1 14036 -1 -1 -1 0 0 D 0 14036 1 2 M 1 14008 1 14035 -1 -1 -1 0 0 M 1 14007 1 14035 -1 -1 -1 0 0 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$