toc/
toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
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toc/tableprog/
#AREA   Lost Dungeon of Rolen~



#VERSION 53
#AUTHOR Xerves~

#RANGES
0 7 0 7 0 0 0 0 0
$

#FLAGS
0 30

#ECONOMY 0 440240 0

#MOBILES
#200000
a fledgling sprite~
a fledgling sprite~
A fledgling sprite is here and likes the SMELL OF DEATH!
~
~
131105 0 4194816 0 C
0 0 3 4 4 3
1d9+20 1d2+1 0 0 0
0 0
112 112 0
14 10 15 13 13 13 14 38
0 0 0 0 0
85 0 0 0 1 1 38
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#200001
a young hobgoblin~
a young hobgoblin~
A young hobgoblin has a taste for DEATH today
~
~
131105 0 512 0 C
0 0 4 5 5 3
1d7+19 1d2+1 0 0 0
0 0
112 112 0
14 10 15 11 13 13 12 38
0 0 0 0 0
43 0 0 0 1 1 38
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#200002
a large snake~
a large snake~
A large snake is here looking for a fight.
~
~
131105 0 512 0 C
0 0 2 3 1 2
1d5+12 1d2+1 0 0 0
0 0
112 112 0
11 10 11 15 13 13 12 37
0 0 0 0 0
62 0 0 0 1 1 37
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#200020
Rivera~
Rivera~
Rivera is here looking for lunch
~
~
131105&33554432 0 4194816 0 C
0 0 4 7 5 5
1d25+54 1d2+2 0 0 0
1962 0
112 112 0
16 13 14 14 13 13 13 40
0 0 0 0 0
1 0 0 0 1 1 40
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 2
#0


#OBJECTS
#200000
Copper Dwarven Tower Shield~
&w&CA Copper Dwarven Tower Shield&w~
Someone has left their Copper Dwarven Tower Shield here~
~
9 0&8192&32 129
350 350 55 5
28.799999 12000 0 0 0 0 3
A
4 1 0
#200001
Bronze Elven Ring Greave~
A Bronze Elven Ring Greave~
Someone has left their Bronze Elven Ring Greave here!~
~
9 0&8192 33
7 7 7 1000 7 3 0 0 0 0 0 0 0 0
13.089999 8000 0 0 0 0 2
#200002
Bronze Elven Ring Greave~
A Bronze Elven Ring Greave~
Someone has left their Bronze Elven Ring Greave here!~
~
9 0&8192 33
7 7 7 1000 7 3 0 0 0 0 0 0 0 0
13.089999 8000 0 0 0 0 2
#200003
Bronze Elven Ring Gauntlet~
A Bronze Elven Ring Gauntlet~
Someone has left their Bronze Elven Ring Gauntlet here!~
~
9 0&8192 65
7 7 7 1000 7 3 0 0 0 0 0 0 0 0
11.220000 7000 0 0 0 0 2
#200004
Bronze Elven Ring Gauntlet~
A Bronze Elven Ring Gauntlet~
Someone has left their Bronze Elven Ring Gauntlet here!~
~
9 0&8192 65
7 7 7 1000 7 3 0 0 0 0 0 0 0 0
11.220000 7000 0 0 0 0 2
#200005
Bronze Elven Chain Hauberk~
Some Bronze Elven Chain Hauberk~
Someone has left their Bronze Elven Chain Hauberk here!~
~
9 0&8192 9
6 5 5 1000 5 2 0 0 0 0 0 0 0 0
14.960000 15000 0 0 0 0 3
#200006
Bronze Elven Coif~
Some Bronze Elven Coif~
Someone has left their Bronze Elven Coif here!~
~
9 0&8192 5
8 8 8 1000 8 3 0 0 0 0 0 0 0 0
7.480000 2400 0 0 0 0 2
#200007
steel repair hammer~
steel repair hammer~
Steel repair hammer is here growing old.~
~
70 0 1
10 10 35 35
5.000000 2200 0 0 0 0 0
#200008
coins gold~
248 gold coins~
A pile of gold coins.~
~
20 0 1
248 0 0 0
1.000000 248 0 3 0 0 0
#200049
sign~
a sign~
A sign with big bold letters, perhaps you should read it!~
~
8 0 0
0 0 0 0
100.000000 1 0 0 0 0 0
E
sign~
This is static generated example of the quest system.  Rafermand uses
both hand-made areas along with static areas created by the quest
system.  These areas are considered to be very dangerious since all
creatures are aggressive.  On the other side, there is a Captain in this
area with some nice loot if you choose to challenge her.  You have been
warned of the danger, proceed if you wish or use the "leave" command
to climb back up.

--Management
~
#0


#ROOMS
#200000
Lost Dungeon of Rolen~
You have found yourself even deeper under Rolen camp.  The air
is cold and stale leaving a very undesired foul smell.  If the
smell doesn't warn you, the dead bodies in this room should.  You
have entered a very unsafe area, proceed with caution.
If you so choose to flee, type the "leave" command to leave.
~
1073741828&2
0 14
0
0
D0
~
~
0 -1 200016
0 0
D1
~
~
0 -1 200017
0 0
D3
~
~
0 -1 200001
0 0
D7
~
~
0 -1 200002
0 0
D10
~
~
264200 -1 21414
0 0
S
#200001
A path into darkness.~
The path quickly starts to turn very dark here for
really no good reason.  Light almost seems to be eaten
at this point.  Whatever is down this path does
not want to be seen by anyone.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200002
0 0
D1
~
~
0 -1 200000
0 0
D3
~
~
0 -1 200032
0 0
D6
~
~
0 -1 200016
0 0
D7
~
~
0 -1 200012
0 0
D9
~
~
0 -1 200033
0 0
S
#200002
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200003
0 0
D1
~
~
0 -1 200016
0 0
D2
~
~
0 -1 200001
0 0
D3
~
~
0 -1 200012
0 0
D8
~
~
0 -1 200000
0 0
D9
~
~
0 -1 200032
0 0
S
#200003
The sounds of battle can be hard nearby.~
The grunting of the enemy echoes loudly here.  Just a short
distance the enemy is preparing to delivery you the bloody death that
the vacation guide mentioned before arriving here.
Might be a good time to get ready for battle.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200004
0 0
D2
~
~
0 -1 200002
0 0
D8
~
~
0 -1 200016
0 0
D9
~
~
0 -1 200012
0 0
S
#200004
The sounds of battle can be hard nearby.~
The grunting of the enemy echoes loudly here.  Just a short
distance the enemy is preparing to delivery you the bloody death that
the vacation guide mentioned before arriving here.
Might be a good time to get ready for battle.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200005
0 0
D2
~
~
0 -1 200003
0 0
S
#200005
A small path that winds into oblivion.~
This room just oozes with bad intentions.  Evil seems to
pulsating from every direction and death is the only thing
certain in all of those directions.  Now would
be a good time to prey to whatever you beleive in.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200006
0 0
D2
~
~
0 -1 200004
0 0
D7
~
~
0 -1 200025
0 0
S
#200006
A path full of blood.~
Blood seems to pour out of the ground here.  All around
blood just drips from every corner and wall.  It almost
even looks like it is a slive in the way it is
moving.  Might be a good idea to start moving again.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200007
0 0
D2
~
~
0 -1 200005
0 0
D3
~
~
0 -1 200025
0 0
S
#200007
A small path that winds into oblivion.~
This room just oozes with bad intentions.  Evil seems to
pulsating from every direction and death is the only thing
certain in all of those directions.  Now would
be a good time to prey to whatever you beleive in.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200008
0 0
D2
~
~
0 -1 200006
0 0
D7
~
~
0 -1 200023
0 0
D9
~
~
0 -1 200025
0 0
S
#200008
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200009
0 0
D2
~
~
0 -1 200007
0 0
D3
~
~
0 -1 200023
0 0
S
#200009
The sounds of battle can be hard nearby.~
The grunting of the enemy echoes loudly here.  Just a short
distance the enemy is preparing to delivery you the bloody death that
the vacation guide mentioned before arriving here.
Might be a good time to get ready for battle.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200010
0 0
D2
~
~
0 -1 200008
0 0
D9
~
~
0 -1 200023
0 0
S
#200010
A path into darkness.~
The path quickly starts to turn very dark here for
really no good reason.  Light almost seems to be eaten
at this point.  Whatever is down this path does
not want to be seen by anyone.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200011
0 0
D2
~
~
0 -1 200009
0 0
S
#200011
The sounds of battle can be hard nearby.~
The grunting of the enemy echoes loudly here.  Just a short
distance the enemy is preparing to delivery you the bloody death that
the vacation guide mentioned before arriving here.
Might be a good time to get ready for battle.
~
1076895745&2
0 44
0
0
D2
~
~
0 -1 200010
0 0
S
#200012
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D1
~
~
0 -1 200002
0 0
D2
~
~
0 -1 200032
0 0
D6
~
~
0 -1 200003
0 0
D7
~
~
0 -1 200013
0 0
D8
~
~
0 -1 200001
0 0
S
#200013
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200027
0 0
D7
~
~
0 -1 200014
0 0
D8
~
~
0 -1 200012
0 0
S
#200014
The sounds of battle can be hard nearby.~
The grunting of the enemy echoes loudly here.  Just a short
distance the enemy is preparing to delivery you the bloody death that
the vacation guide mentioned before arriving here.
Might be a good time to get ready for battle.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200028
0 0
D1
~
~
0 -1 200027
0 0
D6
~
~
0 -1 200026
0 0
D7
~
~
0 -1 200015
0 0
D8
~
~
0 -1 200013
0 0
S
#200015
A path into darkness.~
The path quickly starts to turn very dark here for
really no good reason.  Light almost seems to be eaten
at this point.  Whatever is down this path does
not want to be seen by anyone.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200029
0 0
D1
~
~
0 -1 200028
0 0
D8
~
~
0 -1 200014
0 0
S
#200016
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D2
~
~
0 -1 200000
0 0
D3
~
~
0 -1 200002
0 0
D7
~
~
0 -1 200003
0 0
D8
~
~
0 -1 200017
0 0
D9
~
~
0 -1 200001
0 0
S
#200017
The sounds of battle can be hard nearby.~
The grunting of the enemy echoes loudly here.  Just a short
distance the enemy is preparing to delivery you the bloody death that
the vacation guide mentioned before arriving here.
Might be a good time to get ready for battle.
~
1076895745&2
0 44
0
0
D3
~
~
0 -1 200000
0 0
D7
~
~
0 -1 200016
0 0
D8
~
~
0 -1 200018
0 0
S
#200018
A path full of blood.~
Blood seems to pour out of the ground here.  All around
blood just drips from every corner and wall.  It almost
even looks like it is a slive in the way it is
moving.  Might be a good idea to start moving again.
~
1076895745&2
0 44
0
0
D2
~
~
0 -1 200035
0 0
D7
~
~
0 -1 200017
0 0
D8
~
~
0 -1 200019
0 0
S
#200019
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D3
~
~
0 -1 200035
0 0
D7
~
~
0 -1 200018
0 0
D8
~
~
0 -1 200020
0 0
D9
~
~
0 -1 200036
0 0
S
#200020
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D7
~
~
0 -1 200019
0 0
D8
~
~
0 -1 200021
0 0
S
#200021
A little bit of water sprinkles down the path.~
A small bit of water runs down the path here.  A small amount
of grass can be seen growing in this area, but not enough to really
have any affect.  It is nice to stand around
and look at the water and dream, but it is better to live.
~
1076895745&2
0 44
0
0
D7
~
~
0 -1 200020
0 0
D8
~
~
0 -1 200022
0 0
S
#200022
A small path that winds into oblivion.~
This room just oozes with bad intentions.  Evil seems to
pulsating from every direction and death is the only thing
certain in all of those directions.  Now would
be a good time to prey to whatever you beleive in.
~
1076895745&2
0 44
0
0
D7
~
~
0 -1 200021
0 0
S
#200023
A small path that winds into oblivion.~
This room just oozes with bad intentions.  Evil seems to
pulsating from every direction and death is the only thing
certain in all of those directions.  Now would
be a good time to prey to whatever you beleive in.
~
1076895745&2
0 44
0
0
D1
~
~
0 -1 200008
0 0
D6
~
~
0 -1 200009
0 0
D8
~
~
0 -1 200007
0 0
D9
~
~
0 -1 200024
0 0
S
#200024
A little bit of water sprinkles down the path.~
A small bit of water runs down the path here.  A small amount
of grass can be seen growing in this area, but not enough to really
have any affect.  It is nice to stand around
and look at the water and dream, but it is better to live.
~
1076895745&2
0 44
0
0
D6
~
~
0 -1 200023
0 0
D8
~
~
0 -1 200025
0 0
S
#200025
A path full of blood.~
Blood seems to pour out of the ground here.  All around
blood just drips from every corner and wall.  It almost
even looks like it is a slive in the way it is
moving.  Might be a good idea to start moving again.
~
1076895745&2
0 44
0
0
D1
~
~
0 -1 200006
0 0
D6
~
~
0 -1 200007
0 0
D7
~
~
0 -1 200024
0 0
D8
~
~
0 -1 200005
0 0
D9
~
~
0 -1 200026
0 0
S
#200026
A path full of blood.~
Blood seems to pour out of the ground here.  All around
blood just drips from every corner and wall.  It almost
even looks like it is a slive in the way it is
moving.  Might be a good idea to start moving again.
~
1076895745&2
0 44
0
0
D2
~
~
0 -1 200027
0 0
D3
~
~
0 -1 200028
0 0
D6
~
~
0 -1 200025
0 0
D9
~
~
0 -1 200014
0 0
S
#200027
A path into darkness.~
The path quickly starts to turn very dark here for
really no good reason.  Light almost seems to be eaten
at this point.  Whatever is down this path does
not want to be seen by anyone.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200026
0 0
D2
~
~
0 -1 200013
0 0
D3
~
~
0 -1 200014
0 0
D7
~
~
0 -1 200028
0 0
S
#200028
A little bit of water sprinkles down the path.~
A small bit of water runs down the path here.  A small amount
of grass can be seen growing in this area, but not enough to really
have any affect.  It is nice to stand around
and look at the water and dream, but it is better to live.
~
1076895745&2
0 44
0
0
D1
~
~
0 -1 200026
0 0
D2
~
~
0 -1 200014
0 0
D3
~
~
0 -1 200015
0 0
D7
~
~
0 -1 200029
0 0
D8
~
~
0 -1 200027
0 0
S
#200029
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D2
~
~
0 -1 200015
0 0
D7
~
~
0 -1 200030
0 0
D8
~
~
0 -1 200028
0 0
S
#200030
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D7
~
~
0 -1 200031
0 0
D8
~
~
0 -1 200029
0 0
S
#200031
The sounds of battle can be hard nearby.~
The grunting of the enemy echoes loudly here.  Just a short
distance the enemy is preparing to delivery you the bloody death that
the vacation guide mentioned before arriving here.
Might be a good time to get ready for battle.
~
1076895745&2
0 44
0
0
D8
~
~
0 -1 200030
0 0
S
#200032
The sounds of battle can be hard nearby.~
The grunting of the enemy echoes loudly here.  Just a short
distance the enemy is preparing to delivery you the bloody death that
the vacation guide mentioned before arriving here.
Might be a good time to get ready for battle.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200012
0 0
D1
~
~
0 -1 200001
0 0
D2
~
~
0 -1 200033
0 0
D6
~
~
0 -1 200002
0 0
S
#200033
A path full of blood.~
Blood seems to pour out of the ground here.  All around
blood just drips from every corner and wall.  It almost
even looks like it is a slive in the way it is
moving.  Might be a good idea to start moving again.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200032
0 0
D2
~
~
0 -1 200034
0 0
D6
~
~
0 -1 200001
0 0
S
#200034
A little bit of water sprinkles down the path.~
A small bit of water runs down the path here.  A small amount
of grass can be seen growing in this area, but not enough to really
have any affect.  It is nice to stand around
and look at the water and dream, but it is better to live.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200033
0 0
S
#200035
A path into darkness.~
The path quickly starts to turn very dark here for
really no good reason.  Light almost seems to be eaten
at this point.  Whatever is down this path does
not want to be seen by anyone.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200018
0 0
D1
~
~
0 -1 200019
0 0
D2
~
~
0 -1 200036
0 0
S
#200036
A small path that winds into oblivion.~
This room just oozes with bad intentions.  Evil seems to
pulsating from every direction and death is the only thing
certain in all of those directions.  Now would
be a good time to prey to whatever you beleive in.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200035
0 0
D2
~
~
0 -1 200037
0 0
D6
~
~
0 -1 200019
0 0
D9
~
~
0 -1 200049
0 0
S
#200037
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200036
0 0
D2
~
~
0 -1 200038
0 0
D3
~
~
0 -1 200049
0 0
D9
~
~
0 -1 200047
0 0
S
#200038
A little bit of water sprinkles down the path.~
A small bit of water runs down the path here.  A small amount
of grass can be seen growing in this area, but not enough to really
have any affect.  It is nice to stand around
and look at the water and dream, but it is better to live.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200037
0 0
D2
~
~
0 -1 200039
0 0
D3
~
~
0 -1 200047
0 0
D7
~
~
0 -1 200049
0 0
S
#200039
The sounds of battle can be hard nearby.~
The grunting of the enemy echoes loudly here.  Just a short
distance the enemy is preparing to delivery you the bloody death that
the vacation guide mentioned before arriving here.
Might be a good time to get ready for battle.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200038
0 0
D7
~
~
0 -1 200047
0 0
D9
~
~
0 -1 200040
0 0
S
#200040
A path into darkness.~
The path quickly starts to turn very dark here for
really no good reason.  Light almost seems to be eaten
at this point.  Whatever is down this path does
not want to be seen by anyone.
~
1076895745&2
0 44
0
0
D6
~
~
0 -1 200039
0 0
D9
~
~
0 -1 200041
0 0
S
#200041
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D6
~
~
0 -1 200040
0 0
D9
~
~
0 -1 200042
0 0
S
#200042
A small path that winds into oblivion.~
This room just oozes with bad intentions.  Evil seems to
pulsating from every direction and death is the only thing
certain in all of those directions.  Now would
be a good time to prey to whatever you beleive in.
~
1076895745&2
0 44
0
0
D6
~
~
0 -1 200041
0 0
D9
~
~
0 -1 200043
0 0
S
#200043
A little bit of water sprinkles down the path.~
A small bit of water runs down the path here.  A small amount
of grass can be seen growing in this area, but not enough to really
have any affect.  It is nice to stand around
and look at the water and dream, but it is better to live.
~
1076895745&2
0 44
0
0
D3
~
~
0 -1 200045
0 0
D6
~
~
0 -1 200042
0 0
D7
~
~
0 -1 200046
0 0
D9
~
~
0 -1 200044
0 0
S
#200044
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200045
0 0
D6
~
~
0 -1 200043
0 0
S
#200045
A small path that winds into oblivion.~
This room just oozes with bad intentions.  Evil seems to
pulsating from every direction and death is the only thing
certain in all of those directions.  Now would
be a good time to prey to whatever you beleive in.
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200046
0 0
D1
~
~
0 -1 200043
0 0
D2
~
~
0 -1 200044
0 0
S
#200046
A path full of blood.~
Blood seems to pour out of the ground here.  All around
blood just drips from every corner and wall.  It almost
even looks like it is a slive in the way it is
moving.  Might be a good idea to start moving again.
~
1076895745&2
0 44
0
0
D2
~
~
0 -1 200045
0 0
D8
~
~
0 -1 200043
0 0
S
#200047
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D0
~
~
0 -1 200049
0 0
D1
~
~
0 -1 200038
0 0
D3
~
~
0 -1 200048
0 0
D6
~
~
0 -1 200037
0 0
D8
~
~
0 -1 200039
0 0
S
#200048
A strange light from above.~
A small bit of light shines in from above.  The light offers
a small amount of relaxation in a normally horid situation, but
whenever there is calm there is always a
nasty storm to follow, better be prepared
~
1076895745&2
0 44
0
0
D1
~
~
0 -1 200047
0 0
D6
~
~
0 -1 200049
0 0
S
#200049
The sounds of battle can be hard nearby.~
The grunting of the enemy echoes loudly here.  Just a short
distance the enemy is preparing to delivery you the bloody death that
the vacation guide mentioned before arriving here.
Might be a good time to get ready for battle.
~
1076895745&2
0 44
0
0
D1
~
~
0 -1 200037
0 0
D2
~
~
0 -1 200047
0 0
D6
~
~
0 -1 200036
0 0
D8
~
~
0 -1 200038
0 0
D9
~
~
0 -1 200048
0 0
S
#0


#RESETS
M 1 200000 1 200002 -1 -1 -1 0 0
M 1 200000 1 200003 -1 -1 -1 0 0
M 1 200002 1 200005 -1 -1 -1 0 0
M 1 200001 1 200006 -1 -1 -1 0 0
M 1 200002 1 200007 -1 -1 -1 0 0
M 1 200001 1 200009 -1 -1 -1 0 0
M 1 200002 1 200010 -1 -1 -1 0 0
M 1 200001 1 200011 -1 -1 -1 0 0
M 1 200001 1 200013 -1 -1 -1 0 0
M 1 200001 1 200014 -1 -1 -1 0 0
M 1 200000 1 200015 -1 -1 -1 0 0
M 1 200001 1 200017 -1 -1 -1 0 0
M 1 200000 1 200018 -1 -1 -1 0 0
M 1 200000 1 200020 -1 -1 -1 0 0
G 1 200000 1 0 -1 0 0
M 1 200000 1 200021 -1 -1 -1 0 0
M 1 200000 1 200022 -1 -1 -1 0 0
M 1 200002 1 200025 -1 -1 -1 0 0
M 1 200000 1 200026 -1 -1 -1 0 0
M 1 200001 1 200028 -1 -1 -1 0 0
M 1 200000 1 200029 -1 -1 -1 0 0
M 1 200000 1 200030 -1 -1 -1 0 0
M 1 200001 1 200033 -1 -1 -1 0 0
M 1 200000 1 200035 -1 -1 -1 0 0
M 1 200001 1 200036 -1 -1 -1 0 0
M 1 200001 1 200037 -1 -1 -1 0 0
M 1 200002 1 200040 -1 -1 -1 0 0
M 1 200000 1 200041 -1 -1 -1 0 0
O 1 200008 1 200042 -1 -1 -1 -1 0 0
M 1 200002 1 200043 -1 -1 -1 0 0
M 1 200000 1 200044 -1 -1 -1 0 0
M 1 200002 1 200047 -1 -1 -1 0 0
M 1 200000 1 200048 -1 -1 -1 0 0
M 1 200000 1 200049 -1 -1 -1 0 0
M 1 200000 1 200045 -1 -1 -1 0 0
M 1 200020 1 200045 -1 -1 -1 0 0
E 1 200001 1 7 -1 0 0
E 1 200003 1 9 -1 0 0
E 1 200005 1 5 -1 0 0
G 1 200007 1 0 -1 0 0
O 1 200049 1 200000 -1 -1 -1 -1 0 0
M 1 200001 1 200032 -1 -1 -1 0 0
G 1 200002 1 0 -1 0 0
M 1 200000 1 200039 -1 -1 -1 0 0
G 1 200004 1 0 -1 0 0
M 1 200000 1 200024 -1 -1 -1 0 0
G 1 200006 1 0 -1 0 0
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$