#AREA Castle Hydriss~ #VERSION 53 #AUTHOR Nevon~ #RANGES 20 50 1 65 0 0 0 0 0 $ #RESETMSG A low rumble then a shockwave of magic rejuventes the castle~ #FLAGS 12 20 #ECONOMY 0 159627 0 #MOBILES #2851 water element~ A water phantasm~ An evil water element stands before you. ~ A magical being made of water stands here. You can see your reflection in its body, and you notice how warm and pale you look. This gelatin form wiggles back and forth and emits a slight hum. ~ 16777219 0 0 -1000 C 0 0 9 10 8 10 9d22+128 1d5+6 0 0 0 0 0 112 112 0 14 15 16 16 13 10 14 51 0 0 0 0 0 35 0 0 0 1 1 51 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 16 0 1096 0 0 0 0 4304 5 #2852 Aquies Spier~ Aquies Spier~ Aquies looks surprised to see a human visitor. ~ Aquies is a tattered old man or is that because he has been living in the water for many many years. Better question, why is this man living in the water? ~ 67112979&4 0 4194304 0 S 0 0 0 0 0 0 10000d0+0 0d0+0 0 0 0 100 0 112 112 1 > speech_prog p What skills do you teach Aquies~ tell $n I teach tell $n ---------------------------------- tell $n 111. Expert Water tell $n 112. Novice Freeze tell $n 113. Expert Mind tell $n ---------------------------------- ~ > speech_prog p learn 3 111~ mpteach $n 3 Water ~ > speech_prog p learn 2 112~ mpteach $n 2 Freeze ~ > speech_prog p learn 3 113~ mpteach $n 3 Mind ~ > speech_prog p learn 1 111~ mpteach $n 1 Water ~ > speech_prog p learn 1 112~ mpteach $n 1 freeze ~ > speech_prog p learn 1 113~ mpteach $n 1 Mind ~ | #2855 queen delama~ &WQ&Yueen &WD&Yelama~ The ghost of Queen Delama is here. ~ Queen Delama help rule this area with her husband King Teslon before the Great Curse killed this castle. The King gave her millions of dollars in different types of magical items. From her head to her toe she loved to her jewels whenever she roamed her castle. ~ 99 0 67109016 -1000 C 0 0 21 20 22 21 12d51+2280 1d18+26 0 0 0 70000 0 112 112 2 25 21 21 25 13 13 21 85 0 0 0 0 0 0 0 0 0 1 1 85 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 1544 0 0 0 0 1476657216 524291 > fight_prog 15~ mpe _whi The queen begins to chant..... c 'quantum' $n c 'sanctify' guard mprestore guard 200 mprestore self 200 ~ > death_prog 100~ if rand(60) mpjunk ring endif if rand(60) mpjunk eyes endif if rand(60) mpjunk bracelet endif if rand(60) mpjunk wristband endif ~ | #2857 hidden water golem~ A hidden water golem~ A huge water golem is here trying to hide against the wall. ~ ~ 35 0 0 -1000 C 0 0 15 14 16 16 9d37+778 1d12+16 0 0 0 0 0 112 112 0 18 22 19 18 13 13 22 69 0 0 0 0 0 40 0 0 0 1 1 69 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 16 8193 #2858 night demon~ A Night Demon~ A Night Demon has wandered into the castle to reap its rewards. ~ ~ 65633 0 56 -1000 C 0 0 13 13 13 12 11d49+330 1d9+11 0 0 0 0 0 112 112 0 18 18 17 20 13 13 20 61 0 0 0 0 0 89 0 0 0 1 1 61 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 20 0 8 0 0 0 0 64 2 #2859 Nightmare~ Nightmare~ A concrete form of a nightmare stalks through the halls. ~ &zThis Nightmare is the tortured souls of visitors that could not escape this castle alive. How sad... ~ 65633&32768 0 4292608 -1000 C 0 0 15 16 15 15 11d45+894 1d12+16 0 0 0 0 0 112 112 0 18 21 20 21 13 13 18 69 0 0 0 0 0 89 0 0 0 1 1 69 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 6 0 0 0 0 1048577 0 1073741826 2 #2860 black spider~ a black spider~ An evil black spider is here weaving her web. ~ ~ 33 0 0 0 C 0 0 9 10 8 8 6d25+225 1d6+7 0 0 0 0 0 112 112 0 16 16 15 14 13 13 15 53 0 0 0 0 0 63 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 262145 2 #2861 the thriller~ &rTh&Rri&wll&rer~ &rThe Th&Rri&wll&rer!!!! ~ &RDarkness falls across the land. The midnight hour is close at hand. Creatures crawl in search of blood.'To terrorize yall's neighborhood. And whosoever shall be found, without the soul for getting down. Must stand and face the hounds of hell, and rot inside a corpse's shell.The foulest stinches in the air. The funk of fourthty thousand years. And grizzly gools from every tomb are closing in to seal your doom. And though you fight to stay alive, your body starts to shiver. For no mortal can resist - &rTHE EVIL OF THE &RTHRILLER! -Vincent Price, the true Thriller ~ 65539 0 71336576 -1000 C 0 0 24 22 22 22 12d50+6500 1d19+33 0 0 0 9236 0 112 112 1 24 25 22 25 13 13 24 101 -7 -4 -7 -8 -5 0 0 0 0 1 1 101 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 40 40 9 1056768 2104576 0 0 1342603520 524294 > death_prog 100~ mpe &rThe Th&Rri&wll&rer splashes blood everywhere and the water turns a nasty blood red! mpoload 4268 if rand(10) mpoload 2866 46 endif ~ > fight_prog 25~ if rand(55) mpe _whi The Thriller laughs and pulls out a big potion and drinks it! mprestore self 400 else if rand(35) mpe _red The Thriller jumps in the error and throws darts at everything! mpdamage $r 150 mpdamage $r 150 c 'tidal wave' $n else if rand(85) mpe _red The Thriller cuts himself and throws his acidic blood! mpdamage $n 350 else cackle say Time to die! mpslay $r endif endif endif ~ > act_prog p flees~ if rand(35) mpat $n say I am terror extreme, prepare to DIE! mptransfer $n 2893 mpkill $n mpdamage $n 150 endif ~ > greet_prog 100~ say I am the terror in your sleep, if you seek our goddess you must finish me first! mpkill $n mpdamage $n 75 ~ | #2873 severed hand~ A severed hand~ A rotted hand creeps along the walls. ~ A rotten hand that once belonged to a living person which now floats along the dungeon and is forever trying to search for the rest of its body. ~ 37 0 -2143190912 -1000 C 0 0 17 16 18 18 13d52+968 1d13+18 0 0 0 5510 0 112 112 0 22 21 21 22 13 13 18 73 0 0 0 0 0 0 0 0 0 1 1 73 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 26 0 0 0 0 0 0 1107558720 524306 #2874 water demon~ A water demon~ The outline of a water demon floats here and attacks! ~ An evil water demon haunts the cells of this castle. The Great Curse has created this being with an aggressive nature, and with that aggressive nature, it will try to add another dead warrior to the castle's already massive collection. ~ 131111&32768 0 -2147483136 -1000 C 0 0 17 18 17 18 12d49+943 1d13+17 0 0 0 0 0 112 112 0 22 20 19 20 16 13 19 72 0 0 0 0 0 89 0 0 0 1 1 72 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 30 0 0 0 0 0 0 258 3 #2877 fish skeleton~ Skeleton fish~ The skeleton of a fish swims around the room. ~ The dead remains of a huge fish swim throughout the cells. The bones are sharp and some have been stained in blood from it's past enemies. ~ 35 0 -2147450724 -1000 C 0 0 16 17 17 17 12d49+948 1d13+17 0 0 0 0 0 112 112 0 20 22 18 18 13 13 21 71 0 0 0 0 0 21 0 0 0 1 1 71 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 15 0 0 0 0 0 0 530691 1 #2878 germs mist~ Germs~ A fine mist of particles tingle your nose. ~ From all the dead bodies and other dead lifeforms bacteria and germs have literally become alive and are eating anything that comes across their path, dead or alive. The tiny animals nip and claw at your skin and try to infect your open wounds. ~ 65569 0 -2146336740 0 C 0 0 9 8 10 9 5d23+223 1d6+7 0 0 0 0 0 112 112 0 14 14 18 17 13 13 18 53 0 0 0 0 0 89 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 30 0 0 0 0 0 0 2 3 #2879 glowing algae~ Algae~ Some algae creeps along the wall. ~ A mutated lifeform creeps itself along the walls and attracts small fish that feed off its back. It looks like one big pile of algae but this algae is alive. . . ~ 35 0 -2143190372 -1000 C 0 0 17 16 17 16 14d57+1044 1d14+20 0 0 0 0 0 112 112 0 20 21 23 23 13 13 20 74 0 0 0 0 0 89 0 0 0 1 1 74 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 24 0 0 0 0 0 0 1107558416 18 #2880 rusted guard~ A rusted guard~ A rusted guard stands motionless here. ~ The guard's armor's rust has made movement almost impossible. Now his job is to warn the small band of people that dare venture into the inner depths of this cursed castle. ~ 131075 0 4202552 -1000 C 0 0 11 11 11 11 8d34+281 1d7+9 0 0 0 2439 0 112 112 1 16 16 17 15 13 13 16 57 0 0 0 0 0 0 0 0 0 1 1 57 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 40 0 15 0 0 0 0 0 8195 > greet_prog 100~ say The dungeon below is full of submerged demons. You have been warned $n. ~ | #2881 gardener~ &rT&zh&we &rG&zho&wstly &rG&zar&wdener~ &rT&zh&we &rG&zho&wstly &rG&zar&wdener is here tending to the already dead garden. ~ The King's personal gardener once grew prize foods for the castle to eat and enjoy. Now with the coming of The Great Curse, this ghostly gardener will forever tend to this dead garden, which grows strange and exotic plants that can effect a person's mind. The gardener wields a rotten hoe and is wearing a torn and battered uniform that has a dead and pungent smell. ~ 16777283 0 272629888 -1000 C 0 0 25 25 25 25 12d48+15000 1d18+85 0 0 0 20000 0 112 112 1 22 23 22 25 18 18 21 100 0 0 0 0 0 0 0 0 0 1 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 45 0 0 0 2112768 0 0 1107562560 524294 > greet_prog 100~ if ispc($n) say Hey $N watch your step! You are messing up my garden so bugger off! endif ~ > fight_prog 5~ say I have had enough playing for one day, time to DIE for disturbing me! c 'tidal wave' $n c 'tidal wave' $n c 'tidal wave' $n c 'tidal wave' $n c 'tidal wave' $n c 'tidal wave' $n mpslay $r ~ > act_prog p gets tobacco~ say Time to DIE HIPPIE BASTARD! mpkill $n ~ > act_prog p gets marijuana~ say NO DRUGS FOR YOU HIPPIE BASTARD! mpkill $n mpdamage $n 200 ~ | #2882 Swamp Frog~ Swamp Frog~ The Swamp Frog is sitting here, croaking loudly. ~ A giant mutated frog stands here. He looks pale and his coloration has faded, and it appears it has some sort of disease. The Great Curse has effected every form of life in this once great castle. ~ 1 0 0 -223 C 0 0 9 9 9 10 6d27+244 1d6+7 0 0 0 0 0 112 112 0 14 18 15 15 13 13 17 53 0 0 0 0 0 80 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 10 0 0 0 0 0 0 33 2 #2883 Royal Guard~ &w&YT&w&Reslons &w&YR&w&Royal &w&YG&w&Ruard~ The ghost of one of the King's Royal Guard is here. ~ When this ancient guard was alive he served and protected his King. Now, even with his death, he still guards and protects his King and will not stop until Teslon gives him a different order. ~ 99 0 33554456 -1000 C 0 0 20 20 19 20 10d40+1835 1d17+23 0 0 0 10000 0 112 112 1 22 23 23 24 13 13 22 91 0 0 0 0 0 0 0 0 0 1 1 91 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 34 0 3 0 0 0 0 320 524293 > fight_prog 10~ yell For the Royalty!! ~ | #2884 king teslon~ &WK&Ying &WT&Yeslon~ The ghost of King Teslon is here. ~ King Teslon ruled this area before the Great Curse killed this castle. This once mighty King tried to take on the Curse but with his noble effort the Curse turned the King into an evil incarnation of his former self. Now he will kill any invaders that try to take his mighty and beautiful treasures. ~ 99 0 268435608 -1000 C 0 0 22 21 21 22 11d44+3200 1d19+27 0 0 0 100000 0 112 112 1 21 24 25 21 13 13 23 95 0 0 0 0 0 0 0 0 0 1 1 95 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 521 0 2104576 0 0 1074004224 524295 > act_prog p flees~ if rand(20) mpat $n say Come back here and feel MY PAIN!!! mptransfer $n mpkill $n ~ > fight_prog 20~ if rand(20) say The WATERS will crush you all! c 'tidal wave' $n else if rand(35) say Time for PAIN!!!! mpdamage $n 220 else say I AM IMMORTAL!!! cackle mprestore self 300 endif endif ~ > death_prog 100~ if rand(60) mpjunk ring endif if rand(60) mpjunk crown endif if rand(60) mpjunk gloves endif if rand(60) mpjunk robe endif if rand(60) mpjunk sceptre endif ~ | #2885 reflective puddle~ A reflective puddle~ A mirrored image of yourself can be seen in this strange puddle. ~ A small puddle that appears to be warped by the curse. Every time you look into the puddle, you can see a very convincing image of yourself. ~ 1 0 60 -1000 C 0 0 9 8 9 8 6d25+225 1d6+7 0 0 0 0 0 112 112 0 18 16 14 15 13 13 16 53 0 0 0 0 0 52 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 25 0 0 1025 0 0 0 192 524290 #2886 liquefied knight~ A liquefied knight~ A watery form of a mystical knight is here. ~ The liquid form of a mystical knight stands at guard here. His armor is a silvery stream of magical water. Evil eyes that glow yellow peer out of its helmet at you. Your reflection can be seen from his breastplate, as well as other objects in this room. ~ 67 0 0 -1000 C 0 0 9 8 10 8 5d24+238 1d6+7 0 0 0 1710 0 112 112 0 18 15 14 18 13 13 17 53 0 0 0 0 0 0 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 30 0 0 0 0 0 0 64 1 #2887 painting~ A smeared painting~ A smeared painting hangs menacingly on the wall. ~ The images on this painting have been partly washed away but you can barely make out the image of King Teslon on a mighty war horse. The painting somehow looks alive. . . ~ 131139 0 0 -1000 C 0 0 9 8 8 10 6d26+240 1d6+7 0 0 0 0 0 112 112 0 17 16 16 15 13 13 17 53 0 0 0 0 0 36 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 10 0 0 0 0 0 0 536875264 2 #2888 dead servant~ A dead servant~ A dead servant wanders aimlessly around the castle ~ A poor innocent boy that was just a servant to his proud King, but he is now just a wandering zombie with an eyeball hanging out of its skull. Its brain's are exposed and they appear to be rotten. Gross! ~ 33 0 0 0 C 0 0 9 10 9 10 5d23+229 1d6+7 0 0 0 0 0 112 112 0 14 16 15 16 13 13 15 53 0 0 0 0 0 36 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 20 0 1049 0 0 0 0 64 1 #2891 water sprites~ A water sprite~ A strange but beautiful water sprite floats here. ~ A mysterious looking create is right before you. The sprite appears to be made purely out of water and moves through the area with elegance and grace. However, just because of that fact that the area is full of other horrid creates, it might not be a good idea to assume that the sprite is nice and kind. ~ 65569 0 -2143255936 -1000 C 0 0 16 17 17 17 10d42+859 1d12+16 0 0 0 0 0 112 112 0 18 21 20 19 13 13 18 69 0 0 0 0 0 84 0 0 0 1 1 69 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 40 0 0 0 0 0 0 135272704 6 #2892 strange mist~ strange mist~ A cloud of strange mist floats in front of you. ~ Some strange purple and blue mist floats here in front of you. A closer examination reveals that the mist is actually a group of corpses of fairies that are under the spell of The Great Curse. ~ 163 0 0 -1000 C 0 0 16 16 16 17 9d38+782 1d12+17 0 0 0 0 0 112 112 0 21 20 19 19 13 13 18 70 0 0 0 0 0 83 0 0 0 1 1 70 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 20 0 0 0 0 0 0 524296 2 #2893 cursed suit of armor~ floating armor~ Some rusted armor floats off the ground. ~ The haunted suit of armor stands ready to fight. Different shades of red and brown rust cover this once fantastic suit of armor. A hole in the helm shows that the owner of this armor died with a massive blow to the head. How awful. ~ 65569 0 3670044 -1000 C 0 0 9 9 9 9 8d21+132 1d5+6 0 0 0 0 0 112 112 0 15 15 18 15 13 13 18 51 0 0 0 0 0 84 0 0 0 1 1 51 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 20 0 0 0 0 0 0 240 2 #2895 cursed slug~ A slug~ A slime covered slug creeps along the halls. ~ A slimy, nasty slug oozes along the hallways of this castle. It also finds equipment left by the fallen warriors and devours them with its ferocious hunger. ~ 65701 0 0 -1000 C 0 0 9 10 10 9 5d22+217 1d6+7 0 0 0 0 0 112 112 0 14 15 18 16 13 13 15 53 0 0 0 0 0 87 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 20 0 0 0 0 0 0 264192 2 #2896 tentacles~ A long tentacle~ Long wavering tentacles try to trip you up. ~ A horrid creature depicted in many great horror stories. The tentacle appears to have separated from its former body, and it seems to be quite animated as it lunges around. ~ 35 0 4194332 -1000 C 0 0 9 9 9 9 6d27+248 1d6+7 0 0 0 0 0 112 112 0 17 17 17 14 13 13 15 53 0 0 0 0 0 89 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 35 0 0 0 0 0 0 6465 2 #2899 Hydriss~ The Hydriss~ A spindly, snake-like creature moves from side to side ready to strike. ~ The Hydriss is an ancient being that was formed by The Great Curse to watch over the castle and deter all who venture into this castle and try to steal its treasures. She is a tall slime covered monster with a massive set of fangs and huge claws. She turns the water blood red as she attacks an unsupecting meal. ~ 4199&1179648 0 -1795161412 -1000 C 0 0 33 31 31 31 80d30+20000 6d5+130 0 0 0 250000 0 112 112 2 22 25 25 21 23 13 23 100 -15 -15 -15 -15 -15 80 0 0 0 1 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 20 35 100 100 100 100 100 100 100 100 64 65 207929 0 2100480 0 0 295175 327 > greet_prog 100~ if name($n)==Nevon bow $n say &YI am honored to have you visit me Nevon. say What is thy bidding my Master? else if isimmort($n) burp $n say Greetings. else if ispc($n) say &RNow poor mortal you will know the POWER of the HYDRISS!!! mpe_cya The spindly creature puffs up and slaps you in the face! mpkill $n mpdamage $n 350 endif endif endif ~ > fight_prog 25~ if rand(15) say You will never defeat me! mprestore self 10000 else if rand(35) say It ends here for you today! c 'quantum spike' $n c 'molecular degeneration' $n c 'sacred blast' $n c 'unravel defense' $n c 'faerie fire' $n else if rand(15) say No more life for you! mpslay $n else burp mprestore self 2000 endif endif endif ~ > act_prog prog p flees~ if rand(35) mptransfer $n self violate $ say How dare you try to leave before the battle is over! say Now you shall be in even more pain!!! MUHAHAHAHA!!! kill $n mpdamage $n 500 endif ~ | #0 #OBJECTS #2851 marijuana pot~ marijuana plant~ A strange looking plant grows here ready to be picked.~ ~ 8 0 16384 0 0 0 0 1.000000 0 0 9141 0 0 0 A 4 -3 0 A 14 -100 0 A 3 -3 0 A 5 -3 0 A 1 -3 0 #2852 tobacco plant~ tobacco plant~ A tobacco plant grows here ready to be picked.~ ~ 8 0 16384 0 0 0 0 1.000000 0 0 9142 0 0 0 A 14 -100 0 A 4 -2 0 A 4 -1 0 A 5 -3 0 A 31 -2 0 #2853 pocket chain purple~ A tiny &ppurple pocket&C on a chain~ A small &ppurple&C pocket has been left here.~ ~ 15 321 1025 1000 0 0 24 1.000000 1000000 0 5297 0 0 0 A 1 4 0 A 26 16 0 A 26 4 0 #2854 crystal dragon eyes~ &WCrystal Eyes~ The eyes of a &WCrystal Dragon&G rest here.~ ~ 9 -2146959357&0&16 17 18 18 18 1000 18 2 0 0 0 0 0 0 0 0 2.000000 210000 0 5298 0 0 2 A 26 4194304 0 A 13 4 0 A 12 10 0 A 4 1 0 #2855 delamas bracelet~ &YDelama's Bracelet~ &YDelama's Bracelet&C is here resting on the ground.~ ~ 9 -2147483581&0&16 65 1 19 19 19 1000 19 2 0 0 0 0 0 0 0 0 3.000000 200000 0 0 0 0 2 A 13 10 0 A 12 12 0 A 24 -3 0 A 20 -3 0 A 21 -3 0 A 23 -3 0 A 22 -3 0 A 82 1 0 #2856 water ring~ &BWatery Ring~ &BWatery Ring&C is here waiting for a new owner.~ ~ 8 -2146959291&0&16 3 0 0 0 0 0.100000 200000 0 0 0 0 5 A 70 31 0 A 12 15 0 A 13 5 0 A 24 -3 0 #2857 Avatar's Blessing~ &RA&cvatar's &RB&clessing~ &RN&cevon's &RB&clessing &Rt&co &Rt&che &RA&cvatars~ ~ 9 524673&256 524545 23 23 0 0 1.000000 0 0 0 0 0 0 E blessing~ This is Nevon's blessing to the Avatars of Rafermand. Only Avatars can wear this item. The blessing is beautiful necklace that appears to have been formed from a mixture of the Hydriss' scales and a lock of Nevon's silvery hair. ~ A 13 10 0 A 12 10 0 > wear_prog 100~ mea $n _cya Congradulations on your accomplishment. Nevon rewards you. ~ | #2859 rope hammock~ &Wa comfy rope hammock~ &WA comfy rope hammock hangs from a corner of the gazebo.~ ~ 12 65 0 0 0 1154 700 700 0 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 E hammock~ &WThis comfy white hammock was made by Nevon. He made this hammock so that a mighty fighter could rest his or her tired bones from the terrors that roam this cursed castle. The rope is made from an unbreakable material that is only used by the Immortals of Rafermand to tether their equipment to their body. ~ #2860 jewel encrusted gloves~ &WJ&Yewel &WE&Yncrusted &WG&Yloves~ Some &WJ&Yewel &WE&Yncrusted &WG&Yloves&C rest here on the ground.~ ~ 9 524355&0&16 65 19 19 19 1000 22 2 0 0 0 0 0 0 0 0 2.000000 350000 0 0 0 0 2 E gloves~ &YThese are royal gloves have perfectly carved jewels set into the pure gold that is layered over the elven steel that these gloves are made from. ~ A 18 4 0 A 2 1 0 A 77 5 0 A 79 5 0 A 13 15 0 A 12 10 0 A 81 1 0 #2862 sign~ &OA wooden sign~ &OA wooden sign is here with a few words written on it.~ ~ 12 67 0 0 0 0 0 1.000000 0 0 0 0 0 0 E sign~ &OOkay until I make the Hydriss a bit easier to hurt and even kill. Thats right to kill I will make her soloable with enough attempts. Until then the Lair of Hydriss is closed and her equipment is also closed meaning that I should not see any of the Hydriss' equipment on anyone except a few people and you know who you are. The rest of the zone is open and I might even put some other kinds of mobs and such in here. Who knows. Anyway I am sorry for the delay to all of you who like to get a smacked around by the Hydriss. --Nevon &OBelow is the Hydriss. I warn you NOT to disturb her. She is VERY hard and will do nasty things to your body. You will loose a lot of equipment and if a male possible loss of testicles may occur. The Hydriss has even been known to eat the bodies of the dead that have been left in her lair so if you loose your equipment by fighting this mob that is YOUR fault and NOT the IMMORTALS. You WILL NOT get a reimbursment from fighting this mob. I don't care if you didn't mean to walk into her lair, you die and loose all your stuff too bad. You have been warned! -NeVoN ~ #2864 bloody wristband~ &zB&rloody &zW&rrist&zb&rand~ A &zB&rloody &zW&rrist&zb&rand lies in the dirt here.~ ~ 9 -2146955133&2 65 19 19 19 1000 19 2 0 0 0 0 0 0 0 0 1.000000 200000 0 0 0 0 2 A 13 -10 0 A 12 -10 0 A 1 3 0 A 81 3 0 A 24 1 0 A 23 1 0 #2866 the image of a God~ &zI&Wma&wge o&zf a &WGo&wd~ &zAn I&Wma&wge o&zf a &WGo&wd looks up at the world from here.~ ~ 8 -2146959263&0&16 32769 0 0 0 0 1.000000 1000000 0 0 0 0 5 A 85 75 0 A 13 65 0 A 12 100 0 A 56 15 0 A 24 -7 0 A 21 -7 0 A 23 -7 0 A 20 -7 0 A 22 -7 0 #2873 the hitchhikers guide to the galaxy~ >he Hitchhiker's Guide to the Galaxy~ >he Hitchhiker's Guide to the Galaxy glows magically above the ground here.~ ~ 35 0 1 0 0 0 0 1.000000 250 0 0 0 0 0 E guide~ >his is the ultimate book for anyone trying to survive in the world. By even holding this book, you will feel stronger, faster, and smarter. There will never be a more powerful book than this book, for this book has the answer to the ultimate question. Douglas Adams will always live on... ~ #2889 hoe~ A garden hoe~ The ghostly gardener's hoe rests here.~ ~ 59 524289 131073 0 0 0 1 5 -1 0 0 0 0 0 0 0 0 6.000000 150000 0 0 0 0 2 E hoe~ A simple gardening instrument. However, if used right, the hoe can be used to cause some really nasty wounds. ~ A 13 35 0 A 12 35 0 A 31 -5 0 A 2 -2 0 #2890 rusted ring~ &ra r&zus&rte&zd ri&rng~ &rSome small rusted ring is on the ground here.~ ~ 9 -2147483215&256 3 0 0 0 0 0.100000 40000 0 0 0 0 0 E ring~ A ring that glows between the small cracks in the rust. ~ A 13 80 0 A 12 70 0 A 2 2 0 A 4 1 0 A 66 200 0 A 1 2 0 A 18 14 0 A 19 14 0 #2891 emperial ring~ Emperial &Yring~ King Teslon's emperial ring.~ ~ 8 67&0&16 3 0 0 0 0 0.100000 350000 0 0 0 0 5 E ring~ King Teslon's Emperial ring that is made of pure gold. ~ A 12 20 0 A 13 10 0 A 1 1 0 A 84 250 0 #2892 Royal robe~ Teslon's &Yrobe~ King Teslon's royal robe rests here.~ ~ 8 67&0&16 131073 0 0 0 0 3.000000 350000 0 0 0 0 2 E robe~ King Teslon's royal robe that is a patchwork of colors. ~ A 13 20 0 A 12 5 0 A 79 5 0 A 26 33554432 0 #2893 teslons crown~ Teslon's &Ycrown~ King Teslon's jewel encrusted crown is here.~ ~ 9 67&0&16 17 19 19 19 1000 22 2 0 0 0 0 0 0 0 0 2.000000 350000 0 0 0 0 2 E crown~ King Teslon's jewel encrusted royal crown. ~ A 13 10 0 A 12 15 0 A 24 -3 0 A 23 -3 0 A 20 -3 0 A 22 -3 0 A 21 -3 0 A 3 1 0 #2894 sceptre king kings~ King's &Ysceptre~ The King's royal &Ysceptre &grests here.~ ~ 5 67&0&16 513 1000 28 31 4 49 1006 0 14 12 11 15 0 3 2 4.000000 350000 0 0 0 0 3 'divinity' E sceptre~ King Teslon's royal sceptre with the story of Rafermand engraved on it. ~ A 12 35 0 A 13 5 0 A 83 350 0 #2895 fountain~ A small golden fountain untouched by the Curse~ A beautiful golden fountain fills the room with a fine mist.~ ~ 25 65 0 5000000 5000000 0 0 1000.000000 0 0 0 0 0 0 E fountain~ A simple fountain that appears to be untouched by the Curse. ~ #2897 mask onyx~ &cAn o&Cny&cx m&ca&Csk~ A smooth polished onyx mask is here.~ ~ 9 -2146959295&0&16 1048577 27 27 27 1000 19 0 0 0 0 0 0 0 0 0 1.000000 20000 0 0 0 0 0 E mask~ A strange mask that has small ancient writings on one side. ~ A 56 81 0 A 13 85 0 A 12 75 0 A 81 5 0 A 80 4 0 A 26 128 0 A 102 80 0 A 101 80 0 #2898 skin sash~ A strip of &pdead &pskin~ A long strip of dead skin torn from the Hydriss lies here.~ ~ 9 -2146959087 2049 2 0 0 0 0 2.000000 4823 0 0 0 0 0 E skin~ A piece of skin ripped from the Hydriss ~ A 20 -2 0 A 17 -45 0 A 27 256 0 A 13 300 0 A 19 9 0 A 18 8 0 A 66 90 0 #2899 dagger claw~ &rT&zh&re &rC&zla&rw &zo&rf &rH&zydris&rs~ &rT&zh&re &rC&zla&rw &zo&rf &rH&zydris&rs&z hovers with a dark aura above the gound here.~ ~ 5 -2128917507&282 8193 12 5 20 1 4 -1 0 0 0 0 0 0 0 0 2.000000 25000 0 0 0 0 0 'acidic blast' E hydriss claw~ &rThis is the powerful &rC&zla&rw &zo&rf &rH&zydris&rs. It is about as long as a human child and is as deadly as the Hydriss herself. This claw was ripped from the Hydriss apon her death by some brave soul. Holding this item in ones hands feels like holding a swan's feather. It is odd how such a deadly weapon could weigh so little. This must be how the Hydriss could attack so fast and be so deadly. The "blade" of this claw is the external part, mainly bone, that the Hydriss uses to strike at her prey. While the "hilt" is covered in dried blood and flesh from where it was ripped from the corpse of the Hydriss. This claw seems to never dull and will never need repair. ~ A 13 175 0 A 19 17 0 A 18 16 0 A 1 2 0 A 5 2 0 A 2 2 0 A 31 2 0 A 17 -35 0 A 27 2 0 A 22 -7 0 A 21 -7 0 A 20 -7 0 A 23 -7 0 A 24 -7 0 A 12 150 0 A 40 3 0 A 48 3 0 A 53 3 0 A 66 175 0 #0 #ROOMS #2850 Behind the waterfall~ Flowing water douses your armor as you enter this room. The water on the ground comes up to your knees as small fish swim past. The walls are mysteriously made of an endless flow of water. In every direction you can barely make out the sounds of other beings trudging through the fast-moving current. This is clearly no place for a successful bat tle. On the wall is a &Ygolden plaque&C that attracts your attention. ~ 3145732&2 0 14 0 0 D0 ~ boulder~ 134217730 -1 16000 1271 755 D2 Castle Entrance~ ~ 0 0 2851 0 0 E plaque~ &cCastle Hydriss is made for most players that are level 22+. Yet I would not recommend you going after the harder mobs until level 40. And always beware of the Hydriss! --&RN&cevon of Raferman&Rd&c. ~ > entry_prog 100~ close north ~ | S #2851 Castle Entrance~ After passing through the castle gate, you notice that there are a few rusted pieces of another soldier's armor lying on the ground. Over on the right side of the wall, a skeleton floats by with a rather large gash in its skull. From here on many rooms are like a mirror of the last. Beyond this point you might get lost. A carving in the wall reads: The Great Curse. ~ 3145728&2 0 14 0 0 D1 Eastern Tower~ ~ 0 0 2853 0 0 D2 Dining Hall~ ~ 35 0 2855 0 0 D3 Northern Tower~ ~ 0 0 2852 0 0 S #2852 Northern Tower~ Entering the room this massive tower's ceiling is not visible from ground level. There are tiny fishes swimming upstream throughout the tower's walls. A chair by the wall appears to be made out of coral and would be to uncomfortable to sit on. ~ 3145728&2 0 14 0 0 D1 Castle Entrance.~ ~ 0 0 2851 0 0 D2 ~ ~ 3 -1 2854 0 0 D4 Top of the Northern Tower~ ~ 0 0 2863 0 0 S #2853 Eastern Tower~ After entering this room, this massive tower's ceiling becomes invisible from ground level. There are tiny fish swimming upstream throughout the tower's walls. There is a suit of armor suspended in this watery grave that has rusted holes all through its armor. ~ 3145728&2 0 14 0 0 D2 Eastern Hallway~ ~ 3 0 2856 0 0 D3 Castle Entrance~ ~ 0 0 2851 0 0 D4 Top of the Eastern Tower~ ~ 0 0 2865 0 0 S #2854 Western Hallway~ This long room is lined with smeared paintings on the wall, and soaked flags of a once mighty kingdom. The ceiling is a patchwork of different colors that could have been mosaic paintings. A rusted plaque on the wall reads: The hallways of this castle mirror each other so stay alert. ~ 3145728&2 0 14 0 0 D0 ~ ~ 3 -1 2852 0 0 D1 Dining Hall~ ~ 3 0 2855 0 0 D2 Western Hallway~ ~ 0 0 2857 0 0 > rand_prog 3~ mpe &cSomeone burps loudly. ~ | S #2855 Dining Hall~ This once glorious room is now just another watery grave, as is the rest of the castle. The dining table is rotted and water damage is clearly visible. A few forks and spoons still rest from the last great supper before the Great Curse. ~ 3145728&2 0 14 0 0 D0 Castle Entrance~ ~ 35 0 2851 0 0 D1 Eastern Hallway~ ~ 3 0 2856 0 0 D2 The Grand Ballroom~ 2858~ 0 0 2858 0 0 D3 Western Hallway~ ~ 3 0 2854 0 0 S #2856 Eastern Hallway~ This long room is lined with smeared paintings on the wall, and soaked flags of a once mighty kingdom. The ceiling is a patchwork of different colors that could have been mosaic paintings. A rusted plaque on the wall reads: The hallways of this castle mirror each other so stay alert. ~ 3145728&2 0 14 0 0 D0 ~ ~ 3 -1 2853 0 0 D2 Eastern Hallway~ ~ 0 0 2859 0 0 D3 Dining Hall~ ~ 3 0 2855 0 0 S #2857 Western Hallway~ This long room is lined with smeared paintings on the wall, and soaked flags of a once mighty kingdom. The ceiling is a patchwork of different colors that could have been mosaic paintings. ~ 3145728&2 0 14 0 0 D0 Western Hallway~ ~ 0 0 2854 0 0 D2 Western Tower~ ~ 0 0 2860 0 0 S #2858 The Grand Ballroom~ Upon entering this room you are almost drowned as a funnel of water passes over you. Strange mist dances all over this room and your are not sure, but it sounds like there is the faint sound of a piano erupting from all directions. The water glistens from the small amount of sunlight that peaks through a stained glass window in the ceiling. ~ 3145728&2 0 14 0 0 D0 Dining Hall~ ~ 0 0 2855 0 0 D2 Kitchen~ ~ 0 0 2861 0 0 S #2859 Eastern Hallway~ This long room is lined with smeared paintings on the wall, and soaked flags of a once mighty kingdom. The ceiling is a patchwork of different colors that could have been mosaic paintings. ~ 3145728&2 0 14 0 0 D0 Eastern Hallway~ ~ 0 0 2856 0 0 D2 Southern Tower~ ~ 0 0 2862 0 0 S #2860 Western Tower~ A long, circular staircase made out of flowing water leads to the upper depths of the castle. A slight breeze forms and stirs the flow of water around your feet. ~ 3145728&2 0 14 0 0 D0 Western Hallway~ ~ 0 0 2857 0 0 D1 Kitchen~ ~ 3 0 2861 0 0 D4 Top of the Western Tower~ ~ 0 0 2870 0 0 S #2861 Kitchen~ This once sterile kitchen is now a rusted, shell of its former self. Pots and pans are now covered in rust and dead fish and other aquatic life forms float lifelessly around the floor. The stench in this room is almost to much to bare; your lungs might start aching if you stay here too long. ~ 3145728&2 0 14 0 0 D0 The Grand Ballroom~ ~ 0 0 2858 0 0 D1 Southern Tower~ ~ 3 0 2862 0 0 D3 Western Tower~ ~ 3 0 2860 0 0 S #2862 Southern Tower~ At one time there were two sets of elegant stair cases in this once glorious tower. Yet, with the constant flow of damaging water, time has rusted one of these stair cases away, leaving the other as the only means of upwards travel. ~ 3145728&2 0 14 0 0 D0 Eastern Hallway~ ~ 0 0 2859 0 0 D3 Kitchen~ ~ 3 0 2861 0 0 D4 Top of the Southern Tower~ ~ 0 0 2874 0 0 D5 Inner Depths of the Tower~ ~ 0 0 2875 0 0 S #2863 Top of the Northern Tower~ At the top of this tower there are some rotted corpses stuck in the corner. The blood has mixed with the water and pieces of battle gear have been shattered from a mighty battle. ~ 3145728&2 0 14 0 0 D1 The Gatehouse~ ~ 0 0 2864 0 0 D2 Western Battlement~ ~ 0 0 2866 0 0 D5 Northern Tower~ ~ 0 0 2852 0 0 S #2864 The Gatehouse~ A top this once sturdy gatehouse, you can survey some of the surrounding areas of this castle. You can even see where the land morphs to the watery curse that this castle has been put under. The draw bridge lever has been rotted away to make it impossible to ever raise the bridge again. ~ 3145728&2 0 1 0 0 D1 Top of the Eastern Tower~ ~ 0 0 2865 0 0 D2 The Great Library~ ~ 1 0 2867 0 0 D3 Top of the Northern Tower~ ~ 0 0 2863 0 0 S #2865 Top of the Eastern Tower~ Torn tapestries line the watery walls of this tower. A cool breeze rustles your hair and chills your bones. The bodies of dead fish and other remains float down the stairs and some stick to your armor. ~ 3145728&2 0 14 0 0 D2 Eastern Battlement~ ~ 0 0 2894 0 0 D3 The Gatehouse~ ~ 0 0 2864 0 0 D5 Eastern Tower~ ~ 0 0 2853 0 0 S #2866 Western Battlement~ Both sides of the wall tower over you. A few moldy bodies of archers line this part of the battlement. Some green slime is seeping out from the cracks in the walls and ceiling. ~ 3145728&2 0 14 0 0 D0 Top of the Northern Tower~ ~ 0 0 2863 0 0 D2 Western Battlement~ ~ 0 0 2869 0 0 S #2867 The Great Library~ The Great Curse has drowned this room of vast knowledge. A massive bookcase tower over you and disappear into the misty ceiling. Great novels, encyclopedias, and millions of stories of times long past have now been destroyed; washed away from the gallons of water that constantly flow throughout the castle. The soft, plush rugs are now soaked and torn from the animals that feed off them. ~ 3145728&2 0 1 0 0 D0 The Gatehouse~ ~ 1 0 2864 0 0 D1 The Study~ ~ 1 0 2868 0 0 D2 A path through the garden~ ~ 1 0 2872 0 0 S #2868 The Study~ The king of this castle constructed this elegant room for him to relax and ponder on his duties for the next day. Now the precision, crafted, ,wooden furniture, hand made rugs and curtains, and even the fireplace is now a huge fish aquarium. Mold and lichen have grown over all the furniture, and the desk in the corner seems locked but it could be forced open if needed. ~ 3145728&2 0 14 0 0 D3 The Great Library~ ~ 1 0 2867 0 0 S #2869 Western Battlement~ Both sides of the wall tower over you. A few moldy bodies of archers line this part of the battlement. Some green slime is seeping out from the cracks in the walls and ceiling. A few aquatic animals scurry along the floor and walls of this battlement. ~ 3145728&2 0 14 0 0 D0 Western Battlement~ ~ 0 0 2866 0 0 D2 Top of the Western Tower~ ~ 0 0 2870 0 0 S #2870 Top of the Western Tower~ More rusted armor and weapons float on the floor, as fish and other aquatic animals swim through them. The rusted brass on the flag poles, and rotten hallway chairs remind you of how miserable this place is. ~ 3145728&2 0 14 0 0 D0 Western Battlement~ ~ 0 0 2869 0 0 D5 ~ ~ 0 -1 2860 0 0 S #2871 Eastern Battlement~ The eastern battlement's cobblestones are cracked from the lichen and vines that grow on and between each rock. The constantly flowing water makes the edge of the battlement slippery. ~ 3145728&2 0 14 0 0 D0 Eastern Battlement~ ~ 0 0 2894 0 0 D2 Top of the Southern Tower~ ~ 0 0 2874 0 0 S #2872 A path through the garden~ This room is more of a swamp than a garden. Great trees tower above you, and ferns line the floors. The cobblestone walkway leads you along many twists and turns, which twists past several different types of water plants. A few dead roses and other cared for flowers are lifeless on the path to the garden. ~ 3145728&2 0 14 0 0 D0 The Great Library~ ~ 1 0 2867 0 0 D1 The Garden~ ~ 0 0 2897 0 0 S #2873 Royal Chambers~ The King's royal chambers have decayed and rotted with the continuation of the Great Curse. The royal bedroom furniture has multi-colored coral that grows over the once elegant bedroom suite. Moss hangs from the chandelier and the huge royal bed has many frogs and water animals crawling all over it. Once a family portrait, a smeared painting on the wall changes the color of the water around it to a rainbow of colors. ~ 3145728&2 0 14 0 0 D0 The Garden~ ~ 7 0 2897 0 0 D1 The Royal Bathroom~ ~ 0 0 2896 0 0 > rand_prog 3~ mpe &cSomeone burps loudly. ~ | S #2874 Top of the Southern Tower~ A few lifeless skeletons are scattered around this room. In the back corner, a vile stench emerges from a crack in the floor. Vines and moss stretch over the bricks that construct this tower. ~ 3145728&2 0 14 0 0 D0 Eastern Battlement~ ~ 0 0 2871 0 0 D5 Southern Tower~ ~ 0 0 2862 0 0 S #2875 Inner Depths of the Tower~ The steps become even more treacherous as you descend the wet staircase. Several stones from the walls have been replaced by human-like skulls and other remains. The flowing of the water increases in speed by every step you take. A cool breeze churns the water at the base of the staircase and a low howl emerges from the north tunnel. ~ 3145732&2 0 8 0 0 D0 The Castle Dungeon~ ~ 0 0 2876 0 0 D4 Southern Tower~ ~ 0 0 2862 0 0 S #2876 The Castle Dungeon~ The tunnel seems endless and the barely lit torches give off just enough light that they hardly make a reflection on the watery floor. The stench of dead animals and toxic water irritates your nostrils. To the right is a small cell with the door rusted off and rotting on the floor. ~ 3145728&2 0 8 0 0 D0 A Castle Dungeon~ ~ 0 0 2878 0 0 D1 A Dungeon Cell~ ~ 0 0 2877 0 0 D2 Inner Depths of the Tower~ ~ 0 0 2875 0 0 S #2877 A Dungeon Cell~ The cless is cramped and damp. Rotted animal flesh floats atop the watery surface and clings to the edges of the wall. Markings on the walls indicate that a lonely prisoner attempted to pass the time of his sentence. This place seems different from the others though, as if special magical powers inhabit this room. ~ 3145732&2 0 8 0 0 D3 A Castle Dungeon~ ~ 0 0 2876 0 0 S #2878 The Castle Dungeon~ The tunnel seems endless and the barely lit torches give off just enough light that they hardly make a reflection on the watery floor. The stench of dead animals and toxic water irritates your nostrils. To the right is a small cell with the door rusted off and rotting on the floor. ~ 3145728&2 0 8 0 0 D0 A Castle Dungeon~ ~ 0 0 2879 0 0 D1 A Dungeon Cell~ ~ 0 0 2880 0 0 D2 A Castle Dungeon~ ~ 0 0 2876 0 0 S #2879 The Castle Dungeon~ The tunnel seems endless and the barely lit torches give off just enough light that they hardly make a reflection on the watery floor. The stench of dead animals and toxic water irritates your nostrils. To the right is a small cell with the door rusted off and rotting on the floor. ~ 3145728&2 0 8 0 0 D0 A Castle Dungeon~ ~ 0 0 2882 0 0 D1 A Dungeon Cell~ ~ 0 0 2881 0 0 D2 A Castle Dungeon~ ~ 0 0 2878 0 0 S #2880 A Dungeon Cell~ The cell is cramped and damp. Rotted animal flesh floats atop the watery surface and clings to the edges of the wall. Markings on the walls indicate that a lonely prisoner attempted to pass the time of his sentence. A chained skeleton is here and a eel swims between the bones. ~ 3145728&2 0 8 0 0 D3 A Castle Dungeon~ ~ 0 0 2878 0 0 S #2881 A Dungeon Cell~ The cell is cramped and damp. Rotted animal flesh floats atop the watery surface and clings to the edges of the wall. Markings on the walls indicate that a lonely prisoner attempted to pass the time of his sentence. A chained skeleton is here and a eel swims between the bones. ~ 3145728&2 0 8 0 0 D3 ~ ~ 0 0 2879 0 0 S #2882 The Castle Dungeon~ The tunnel seems endless and the barely lit torches give off just enough light that they hardly make a reflection on the watery floor. The stench of dead animals and toxic water irritates your nostrils. To the right is a small cell with the door rusted off and rotting on the floor. ~ 3145728&2 0 8 0 0 D0 A Castle Dungeon~ ~ 0 0 2884 0 0 D1 A Dungeon Cell~ ~ 0 0 2883 0 0 D2 ~ ~ 0 0 2879 0 0 S #2883 A Dungeon Cell~ The cell is cramped and damp. Rotted animal flesh floats atop the watery surface and clings to the edges of the wall. Markings on the walls indicate that a lonely prisoner attempted to pass the time of his sentence. A chained skeleton is here and a eel swims between the bones. ~ 3145728&2 0 8 0 0 D3 ~ ~ 0 -1 2882 0 0 > rand_prog 3~ mpe &cSomeone burps loudly. ~ | S #2884 A Castle Dungeon~ The tunnel seems endless and the barely lit torches give off just enough light that they hardly make a reflection on the watery floor. The stench of dead animals and toxic water irritates your nostrils. To the right is a small cell with the door rusted off and rotting on the floor. ~ 3145728&2 0 8 0 0 D1 A Dungeon Cell~ ~ 0 0 2885 0 0 D2 A Castle Dungeon~ ~ 0 0 2882 0 0 S #2885 A Dungeon Cell~ The cell is cramped and damp. Rotted animal flesh floats atop the watery surface and clings to the edges of the wall. Markings on the walls indicate that a lonely prisoner attempted to pass the time of his sentence. The current and amount of water seem to flow faster from behind a large rock on the far wall. Maybe this rock can be opened. ~ 3145728&2 0 8 0 0 D1 Submerged Dungeon~ ~ 0 0 2886 0 0 D3 ~ ~ 0 0 2884 0 0 S #2886 Submerged Dungeon~ This part of the Dungeon has been completely submerged by the Great Curse. The water has been soiled with the dead remains of the original residents of this castle and the new occupants float past your face. ~ 3146244&2 0 8 0 0 D1 An Underwater Cell~ ~ 0 0 2887 0 0 D2 Submerged Dungeon~ ~ 0 0 2888 0 0 D3 A Dungeon Cell~ ~ 0 0 2885 0 0 S #2887 An Underwater Cell~ The water is cloudy and small particles of dead flesh, algae, and moss. Rusted shackles bobble around as the small current moves them about randomly. Decaying armor and other weapons rest on the ground with rust and dents from the torture of the Great Curse. ~ 3145728&2 0 8 0 0 D3 Submerged Dungeon~ ~ 0 0 2886 0 0 S #2888 Submerged Dungeon~ This part of the Dungeon has been completely submerged by the Great Curse. The water has been soiled with the dead remains of the original residents of this castle and the new occupants float past your face. ~ 3145728&2 0 8 0 0 D0 Submerged Dungeon~ ~ 0 0 2886 0 0 D1 An Underwater Cell~ ~ 0 0 2889 0 0 D2 ~ ~ 0 0 2890 0 0 S #2889 An Underwater Cell~ The water is cloudy and small particles of dead flesh, algae, and moss. Rusted shackles bobble around as the small current moves them about randomly. Decaying armor and other weapons rest on the ground with rust and dents from the torture of the Great Curse. ~ 3145728&2 0 8 0 0 D3 Submerged Dungeon~ ~ 0 0 2888 0 0 S #2890 Submerged Dungeon~ This part of the Dungeon has been completely submerged by the Great Curse. The water has been soiled with the dead remains of the original residents of this castle and the new occupants float past your face. ~ 3145728&2 0 8 0 0 D0 Submerged Dungeon~ ~ 0 0 2888 0 0 D1 An Underwater Cell~ ~ 0 0 2891 0 0 D2 Submerged Dungeon~ ~ 0 0 2892 0 0 S #2891 An Underwater Cell~ The water is cloudy and small particles of dead flesh, algae, and moss. Rusted shackles bobble around as the small current moves them about randomly. Decaying armor and other weapons rest on the ground with rust and dents from the torture of the Great Curse. ~ 3145732&2 0 8 0 0 D3 Submerged Dungeon~ ~ 0 0 2890 0 0 S #2892 Submerged Dungeon~ This part of the Dungeon has been completely submerged by the Great Curse. The water has been soiled with the dead remains of the original residents of this castle and the new occupants float past your face. ~ 3145728&2 0 8 0 0 D0 Submerged Dungeon~ ~ 0 0 2890 0 0 D1 ~ ~ 0 -1 2893 0 0 S #2893 An Underwater Cell~ The water is cloudy and small particles of dead flesh, algae, and moss. Rusted shackles bobble around as the small current moves them about randomly. Decaying armor and other weapons rest on the ground with rust and dents from the torture of the Great Curse. A strange aura emerges from a sinkhole in the ground, and a low moan can barely be heard erupting from the inner depths of the cavern. ~ 3145732&2 0 8 0 0 D3 Submerged Dungeon~ ~ 0 0 2892 0 0 D5 A Murky Cave Entrance~ sinkhole~ 1031 0 2898 0 0 S #2894 Eastern Battlement~ The eastern battlement's cobblestones are cracked from the lichen and vines that grow on and between each rock. Broken blades from a battle have also been assimilated by the random growth of aquatic plants. ~ 3145728&2 0 14 0 0 D0 Top of the Eastern Tower~ ~ 0 0 2865 0 0 D2 Eastern Battlement~ ~ 0 0 2871 0 0 S #2895 The Gazebo~ Lustrous oak with a red hue forms this elegant gazebo. For some strange reason, this gazebo has not been effected by the Great Curse. Beautiful handcrafted carvings of the story of Rafermand are told on the sturdy support beams and solid benches. In the center is a small golden fountain that releases some sparkling mist which hovers all around you. Small pixies flutter in and out of the mist darting through the small holes in the hammock. They laugh in their high pitched voice at new visitors and rest on the shoulders of the Immortals that visit here. ~ 3178500&2 0 14 0 0 D3 The Garden~ ~ 0 0 2897 0 0 > rand_prog 3~ mpe &cSomeone burps loudly. ~ | S #2896 The Royal Bedroom~ Once upon a time this room was a beautiful love palace devoted to the King's beautiful wife, Queen Delama, but now it is simply a destroyed haven of misery and corruption. The once beautiful room is now littered with small zombie creatures that once perhaps were children, maybe children of the Queen, but now they are simply dead and rotting. The most horrifying sound of this room is the past sounds of pleasure and happiness between the king and queen, that simply turns into sounds of pain and death. ~ 3145728&2 0 14 0 0 D3 Royal Chambers~ ~ 0 0 2873 0 0 S #2897 The Garden~ Thousands of exotic plants inhabit this massive room. Insects and other swamp animals nip at your feet and sting the exposed flesh. A few dead plants wash away in the ever-present current. The air is humid and sweat beads off your skin. A few rays of sunshine sparkle through the leaves and the aquatic life encircles the base of each type of plant life here. ~ 3145728&2 0 14 0 0 D1 The Gazebo~ ~ 0 0 2895 0 0 D2 Royal Chambers~ ~ 7 0 2873 0 0 D3 A path through the garden~ ~ 0 0 2872 0 0 S #2898 A Murky Cave Entrance~ The massive entrance is literally dead. The walls are made of coral, but there is not any other life growing on them. The barren walls have been partially eroded away by time and current, and there is a slow moan erupting from a rather large hole in the ground. ~ 3145732&2 0 8 0 0 D4 ~ ~ 0 -1 2893 0 0 E sign~ &OBelow is the Hydriss. I warn you NOT to disturb her. She is VERY tough and will do nasty things to your body. You will loose a lot of equipment and if a male possible loss of testicles may occur. The Hydriss has even been known to eat the bodies of the dead that have been left in her lair so if you loose your equipment by fighting this mob that is YOUR fault and NOT the IMMORTALS. You WILL NOT get a reimbursment from fighting this mob. I don't care if you didn't mean to walk into her lair, you die and loose all your stuff too bad. And do not go asking other Immortals to give your equipment back because they won't. Although if for some chance you and your party kill The Hydriss then you will be very strong and praised by everyone in Rafermand. &RYou have been warned! &W-NeVoN ~ S #2899 Lair of Hydriss~ Whirlwinds form all around you! They twist and churn the water particles and dead plant life that make the water murky. Equipment of many failed battles are scattered all over the room and become just another part of the coral. ~ 1089536 0 8 0 0 D4 A Murky Cave Entrance~ sinkhole~ 1027 0 2898 0 0 S #0 #RESETS M 1 2878 1 2881 -1 -1 -1 0 0 M 1 2879 1 2884 -1 -1 -1 0 0 M 1 9130 1 9130 -1 -1 -1 0 0 O 1 9130 1 9130 -1 -1 -1 -1 0 0 M 1 2891 1 2879 -1 -1 -1 0 0 M 1 2877 1 2878 -1 -1 -1 0 0 M 1 2877 1 2878 -1 -1 -1 0 0 O 1 2862 1 2898 -1 -1 -1 -1 0 0 M 1 2857 1 2852 -1 -1 -1 0 0 M 1 2860 1 2852 -1 -1 -1 0 0 D 0 2852 2 1 M 1 2893 1 2851 -1 -1 -1 0 0 D 0 2851 2 1 M 1 2895 1 2853 -1 -1 -1 0 0 D 0 2853 2 1 M 1 2880 1 2862 -1 -1 -1 0 0 E 1 21066 1 6 21115 0 0 E 1 21062 1 3 21115 0 0 D 0 2862 3 1 M 1 2859 1 2860 -1 -1 -1 0 0 D 0 2860 1 1 M 1 2858 1 2854 -1 -1 -1 0 0 D 0 2854 0 1 D 0 2854 1 1 M 1 2888 1 2857 -1 -1 -1 0 0 M 1 2896 1 2855 -1 -1 -1 0 0 D 0 2855 0 1 D 0 2855 1 1 D 0 2855 3 1 M 1 2858 1 2858 -1 -1 -1 0 0 M 1 2851 1 2861 -1 -1 -1 0 0 D 0 2861 1 1 D 0 2861 3 1 M 1 2878 1 2856 -1 -1 -1 0 0 D 0 2856 0 1 D 0 2856 3 1 M 1 2860 1 2859 -1 -1 -1 0 0 M 1 2858 1 2874 -1 -1 -1 0 0 M 1 2882 1 2865 -1 -1 -1 0 0 M 1 2895 1 2863 -1 -1 -1 0 0 M 1 2859 1 2863 -1 -1 -1 0 0 M 1 2885 1 2866 -1 -1 -1 0 0 M 1 2888 1 2869 -1 -1 -1 0 0 M 1 2896 1 2870 -1 -1 -1 0 0 M 1 2883 1 2872 -1 -1 -1 0 0 D 0 2872 0 0 M 1 2882 1 2867 -1 -1 -1 0 0 M 1 2882 1 2867 -1 -1 -1 0 0 D 0 2867 0 1 D 0 2867 1 0 D 0 2867 2 0 M 1 2887 1 2864 -1 -1 -1 0 0 M 1 2858 1 2864 -1 -1 -1 0 0 D 0 2864 2 1 M 1 2859 1 2868 -1 -1 -1 0 0 D 0 2868 3 0 M 1 2886 1 2871 -1 -1 -1 0 0 M 1 2886 1 2871 -1 -1 -1 0 0 M 1 2860 1 2894 -1 -1 -1 0 0 M 1 2858 1 2894 -1 -1 -1 0 0 M 1 2874 1 2892 -1 -1 -1 0 0 M 1 2858 1 2892 -1 -1 -1 0 0 M 1 2873 1 2883 -1 -1 -1 0 0 M 1 2874 1 2882 -1 -1 -1 0 0 M 1 2874 1 2885 -1 -1 -1 0 0 M 1 2879 1 2877 -1 -1 -1 0 0 M 1 2874 1 2887 -1 -1 -1 0 0 M 1 2891 1 2891 -1 -1 -1 0 0 M 1 2891 1 2891 -1 -1 -1 0 0 M 1 2891 1 2890 -1 -1 -1 0 0 M 1 2873 1 2890 -1 -1 -1 0 0 M 1 2899 1 2899 -1 -1 -1 0 300000000 G 1 2890 1 0 -1 0 0 G 1 2899 1 0 -1 0 0 G 1 2898 1 0 -1 0 0 G 1 2853 1 0 -1 0 0 G 1 2897 1 0 -1 0 0 D 0 2899 4 1 M 1 2884 1 2896 -1 -1 -1 1113111629 86400 E 1 2891 1 1 -1 0 0 E 1 2892 1 20 -1 0 0 G 1 2894 1 0 -1 0 0 E 1 2860 1 9 -1 0 0 E 1 2893 1 6 -1 0 0 M 1 2883 1 2873 -1 -1 -1 0 0 M 1 2855 1 2873 -1 -1 -1 1113111595 86400 E 1 2855 1 9 -1 0 0 E 1 2854 1 6 -1 0 0 E 1 2856 1 1 -1 0 0 E 1 2864 1 10 -1 0 0 D 0 2873 0 2 O 1 2895 1 2895 -1 -1 -1 -1 0 0 O 1 2859 1 2895 -1 -1 -1 -1 0 0 O 1 2873 1 2895 -1 -1 -1 -1 0 0 M 1 2881 1 2897 -1 -1 -1 0 0 G 1 2889 1 0 -1 0 0 M 1 2859 1 2897 -1 -1 -1 0 0 O 1 2852 1 2897 -1 -1 -1 -1 0 0 O 1 2851 1 2897 -1 -1 -1 -1 0 0 D 0 2897 2 2 M 1 2861 1 2893 -1 -1 -1 1113350673 86400 D 0 2893 5 2 S #SHOPS 0 #REPAIRS 0 #SPECIALS M 2878 spec_poison M 2887 spec_thief M 2888 spec_thief M 2891 spec_breath_any M 2892 spec_breath_acid M 2896 spec_thief S #$