#AREA Immortal Housing~ #VERSION 53 #AUTHOR Rafermand~ #RANGES 55 65 55 65 0 0 0 0 0 $ #RESETMSG Whirlwinds of magic pass through and restore the Immortal's Realm.~ #FLAGS 12 20 #ECONOMY 0 7071539 0 #MOBILES #9000 test~ test~ Test ~ Test~ 1073741833 0 0 0 C 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #9001 reminder~ The Daily Reminder~ An odd looking mob with a little memo is here. ~ ~ 16781377&1024 0 4718624 0 C 0 0 0 0 0 0 20d200+28000 30d30+60 0 0 0 1000 0 112 112 0 25 25 25 25 25 25 25 12 0 0 0 0 0 85 0 0 0 1 1 12 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 256 0 0 1495275504 538725 > time_prog 1~ if rand(40) remind you to visit the Rafermand Web Page at www.rafermand.com else if rand(40) remind you that 2.0 is coming up Early to Mid Summer else if rand(40) remind you to report ANY bugs by using the bug command. else remind you to read the laws, to do so just type laws. if rand(40) remind you that I am a tool. else if rand(40) remind you to read the pkrules. The penalty for breaking the PK rules is harsh so please be careful. endif endif endif endif endif ~ > fight_prog 30~ mpecho The reminder erases it's memo pad and looks refreshed!! mprestore $i 7000 ~ > fight_prog 33~ mer $r The reminder draws all over $r! mea $r The reminder draws all over you! mpdamage $r 4000 ~ > fight_prog 43~ mea $r The reminder attempts to erase you! mer $r The reminder attempts to erase $r! mpdamage $r 2300 ~ > fight_prog 10~ mer $r The reminder flips the pages of it's memo pad at $r and they suddenly disappear! mea $r The reminder flips the pages of it's memo pad at you... mpscatter $r ~ > fight_prog 100~ if ispc($n) if level($n) < 10 mptrans $n 21000 endif endif ~ > death_prog 100~ if rand (40) mpecho A sheet of paper falls out of the Reminder's memo pad. mpoload 9180 50 else if rand(35) mpecho A sheet of paper falls out of the Reminder's memo pad. mpoload 9179 50 endif endif ~ > fight_prog 40~ ~ > fight_prog 40~ mpecho Oh look The Daily Reminder drew a picture of the Thriller! cast 'quantum spike' $n cast 'fireball' $n cast 'shocking grasp' $n cast 'sacred blast' $n cast 'mystic flash' $n ~ | #9002 bolen bad luck baron~ Bolen the Bad-Luck Baron~ Bolen the Bad-Luck Baron is here. ~ ~ 67108867 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 0 #9028 Ely's Attendant~ &cE&Cl&wy&z's &cA&Ct&wt&zend&wa&Cn&ct~ &cE&Cl&wy&z's &cA&Ct&wt&zend&wa&Cn&ct stands here, awaiting instruction. ~ Ely's attendant stands here, diligently awaiting his next order. He is dressed in formal attire, which has been cleaned meticulously. He pays no attention to anyone in the room aside from Ely, perhaps he is under some sort of enchantment... ~ 3 0 273154176 0 C 0 0 0 0 0 0 25d1+22485 10d10+25 0 0 0 4164 0 112 112 0 13 13 13 13 13 13 13 10 0 0 0 0 0 0 0 0 0 1 1 10 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 85 65 0 0 1056768 0 0 944 524359 #9029 clone~ Rook's Clone~ &P(&wUnclanned&P) &W(Staff) &PRook's clone is here, vegetating. ~ ~ 1 0 0 0 C 0 0 0 0 0 0 1d1+1320 0d0+0 0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #9030 dain great wolf~ Dain the Great Wolf~ Dain the Great Wolf stands here. ~ The enormous black wolf standing before you is Dain. His shoulder stands five feet above the ground, and he looks to be seven feet in length from nose to tail. His eyes hold a burning green fire, filled with intelligence and wisdom. He is Varl's companion in Rafermand, and often runs errands for him. It would be best to stay out of his way. ~ 17039363 0 373825704 1000 C 0 0 0 0 0 0 1d1+25000 50d50+15 0 0 0 0 0 112 112 1 25 20 20 25 25 20 20 3 0 0 0 0 0 69 0 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 85 0 65540 527 2100480 0 0 1073741831 8199 > fight_prog 35~ if rand(25) mea $n _whi Dain slashes his claws across your face mer $n _whi Dain slashes his claws across $n's face! mpdamage $n 100 else if rand(25) mea $n _cya Dain runs at full speed and rams into your chest! mer $n _cya Dain runs at full speed and rams into $n's chest! mpdamage $n 125 else if rand(15) mea $n _red Dain whips around behind your back and bites down hard on your spine! mer $n _red Dain whips around behind $n and bite down hard on $s spine! else if rand(10) mpe _ora Dain howls loudly, calling on the elements for aid! if rand(5) mea $n _whi Dain's howl summons a bolt of lightning that smites you! mer $n _whi Dain's howl summons a bolt of lightning that smites $n! mpdamage $n 150 else if rand(50) mea $n _red Dain's howl summons a ball of fire that burns you! mer $n _red Dain's howl summons a ball of fire that burns you! mpdamage $n 75 else mea $n _blu Dain's howl summons a rain of icicles from the sky! mer $n _blu Dain's howl summons a rain of icicles from the sky! mpdamage $n 90 else mpe Dain barks something in an unfamiliar language. mea $n _blu Dain's wolven spell tears into your body! mer $n _blu Dain's wolven spell tears into $n's body! mpdamage $n 100 endif endif endif endif endif endif ~ > all_greet_prog 100~ if name($n)==Varl tackle Varl say Hi, Varl! else if isimmort($n) bow $n say Greetings, $n. else say Hello, $n. endif endif ~ > act_prog p pats you on your back.~ if name($n)==Varl em wags his tail. else em sniffs $n. endif ~ > speech_prog p go home Dain~ if name($n)==Varl nod Varl say Ok, see you later. mpgoto 9030 else say I don't take orders from you. endif ~ > fight_prog 40~ if rand(30) mpe _whi Dain's fur stands on end as he invokes powerful magic to heal himself. mprestore self 300 else if rand(10) mpe _blu Dain utters the words, "laeh flow." mprestore self 550 else mea $n _red Dain howls loudly and unleashes the forces of nature on you! mer $n _red Dain howls loudly and unleashes the forces of nature on$n! mpdamage $n 1234 endif endif ~ > speech_prog p hi Dain~ if name($n)==Varl say Hi Varl! lick varl else say Hello $n. endif ~ | #9040 Steve~ Your death~ Steve Fischer stands here, ready to cut out your throat. ~ ~ 1073741825 0 0 -1000 C 0 0 0 0 0 0 42d1+0 20d20+100 0 0 0 0 0 108 108 0 25 25 25 25 25 25 25 20 0 0 0 0 0 0 0 0 0 1 1 20 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Greetings, I hope your ready to die. ~ > speech_prog 50~ say I'm going to rip out your heart and eat it. ~ > speech_prog 50~ say I will destroy you. ~ | #9050 blinking pink blowfish~ A big pink blowfish~ A big, pink, blinking blowfish is hovering here ~ ~ 786433 0 0 0 C 0 0 0 0 0 0 1d1+15000 3d10+70 0 0 0 0 0 108 108 0 13 13 13 13 13 13 13 3 0 0 0 0 0 84 0 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 48 4 > all_greet_prog 100~ say FUNNNGAHHHH!!!!! smile chupon ~ | #9069 rakhim pet humble beast~ Rakhim the shapeshifter~ The humble beast of Lord Ghaleon constantly changes shape here. ~ ~ 1 0 339746944 0 C 0 0 0 0 0 0 20d20+29500 1d4+90 0 0 0 0 0 108 108 0 25 25 25 25 25 25 25 0 -30 -30 -30 -30 -30 57 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 70 0 206591 73728 2098984 0 0 9208791 8259 #9101 slave~ Zeekor's Slave~ Zeekor's Slave is here ~ ~ 1073741825 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 0 #9110 Zeekor's Maid~ a young virgin~ Zeekor's maid is getting busy in the office. ~ The young virgin looks to be in the middle of her teen years. She is almost naked, all but a scarf, bra, and pantines protecting the world from her ever so soft looking skin. The girl looks quite calm, quite uncommon for such a girl in such a place. ~ 1073741889 0 0 0 C 0 0 0 0 0 0 6d9+666 1d1+1 0 0 0 0 0 112 112 2 10 10 10 10 10 25 18 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 385351679 0 0 0 0 0 0 #9111 Jake~ a newly created Jake~ Some god abandoned a newly created Jake here. ~ ~ 1140850707 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 84078 0 112 112 0 #9120 Diablo Angel Death Shark~ Diablo~ &RDiablo&P, Shark's pet paces here guarding Shark. ~ ~ 1073741825 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 0 > speech_prog 'destroy'~ Shark says 'Destroy %n' say Yes Daddy. mpslay %n mptransfer %n say Now, Don't mess with my daddy! growl ~ > speech_prog 'Destroy %n~ ~ > speech_prog 'Destroy %n'~ Shark says 'destroy %n' slay %n mptransfer %n say dont mess with my daddy! ~ | #9130 Hydren~ &RH&cydre&Rn~ &RH&cydren is here plotting to kill The Daily Reminder&R. ~ The Hydren is the first offspring of the great Hydriss. He looks exactly like his mother, yet has a white stripe down his back. The great God Nevon took the Hydren and taught it many different skills. The Hydren is not aggressive and will avoid a fight if possible. ~ 67108867 0 0 -1000 C 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 80 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if name($n)==nevon bow $n else if name($n)==copenhaygen lick $n else if rand(25) frown $n else if rand(25) zombie $n else if rand(25) grin $n endif endif endif endif endif ~ | #9150 manu dere~ &OManu Dere~ &OManu Dere is here ~ Much like the fabled tales of the half-horse/half-man specie of the Romans and Greeks, Manu Dere is of the same caliber, only quite real, and instead of half horse, he is half deer. Manu Dere is his given name, and the beloved pet of Copenhaygen, the God of Snuff. If you venture into his office, and kill his pet, be warned, you may suffer his wrath. ~ 3 0 0 0 C 0 0 0 0 0 0 10d5+1750 8d10+20 0 0 0 5000 0 112 112 0 18 18 18 18 18 18 18 5 0 0 0 0 0 76 0 0 0 1 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 50 0 0 0 0 0 0 0 0 > speech_prog p hello Manu~ if name($n)==copenhaygen bow $n say Hello my beloved master. else if name($n)==nevon bow $n say Nevon! Close friend of my loving master, how are you!? else mea $n _cya Manu Dere glares at you disapprovingly, wondering who you are mea $n _cya and why you are here. mer $n _cya Manu Dere shrugs $N off, and ignores $E. endif endif ~ > speech_prog p go home~ if name($n)==copenhaygen or name($n)==nevon pout say Very well, if indeed I must. mpe &YDeerman disappears to return to his home mpgoto 9150 endif ~ > speech_prog p find nevon~ if name($n)==copenhaygen say Of course master! mpe &YManu Dere disappears in search of Nevon. mpat nevon mpe &YManu Dere appears before Nevon, as was wished by his master. mpgoto nevon else if name($n)==nevon chuckle say But my friend Nevon, you are right here! endif endif ~ > speech_prog p find copenhaygen~ if name ($n) == nevon say Of course trusted Nevon. mpe &YManu Dere disappears in search of Copenhaygen. mpat Copenhaygen mpe &YManu Dere appears before Copenhaygen, as he was ordered. mpgoto copenhaygen else if name($n)==copenhaygen poke $n laugh $n say Master, you're such a joker! say You know me! I'm just as lazy as you, why would I waste say the effort if you are already here! endif endif ~ > speech_prog p come~ if name($n)==copenhaygen mpgoto copenhaygen mpat copenhaygen mpe &Y Manu Dere appears, as was requested by Copenhaygen. say Hello master! smile copenhaygen else if name($n)==nevon mpgoto nevon mpat nevon mpe &Y Manu Dere appears, as was requested by Nevon. say Hello trusted Nevon! smile nevon endif endif ~ | #9151 Biendine Orc~ Biendine Orc~ A nasty looking Biendine Orc is here looking for battle. ~ ~ 3&8 0 0 0 C 0 0 0 0 0 0 4d2+64 1d2+1 0 0 0 161 0 112 112 0 13 13 13 13 13 13 13 2 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 1 0 0 32 1 > death_prog 5~ mpoload 9183 2 ~ | #9152 Biendine Orc~ Biendine Orc~ A nasty looking Biendine Orc is here looking for trouble. ~ ~ 3&8 0 0 -200 C 0 0 0 0 0 0 4d3+83 1d3+2 0 0 0 186 0 112 112 0 13 13 13 13 13 13 13 2 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 1 0 0 32 2 > death_prog 6~ mpoload 9183 2 ~ | #9153 Biendine Orc~ Biendine Orc~ A nasty looking Biendine Orc is here looking for loot. ~ ~ 3&8 0 0 0 C 0 0 0 0 0 0 5d3+101 1d5+2 0 0 0 212 0 112 112 0 13 13 13 13 13 13 13 2 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 1 0 0 560 2 > death_prog 7~ mpoload 9183 2 ~ | #9154 Biendine Commander~ Biendine Commander~ A biendine Commander is here barking out orders. ~ ~ 3&8 0 0 -400 C 0 0 0 0 0 0 8d8+365 2d5+6 0 0 0 339 0 112 112 0 13 13 13 13 13 13 13 3 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 5 0 0 0 1 0 0 768 2 > death_prog 50~ mpoload 9184 2 ~ | #9155 Biendine Leader~ A Biendine Leader~ A Biendine Leader is here telling the commanders what to do. ~ ~ 3&8 0 0 -800 C 0 0 0 0 0 0 12d13+917 3d6+9 0 0 0 764 0 112 112 0 13 13 13 13 13 13 13 4 0 0 0 0 0 0 0 0 0 1 1 4 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 10 0 0 0 1 0 0 96 2 > death_prog 75~ mpoload 9185 2 ~ | #9156 Riemtue~ Riemtue~ Riemtue the Biendine Overlord is here looking out. ~ ~ 3&8 0 369098880 -1000 C 0 0 0 0 0 0 20d20+29000 10d3+100 0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 9 0 0 0 0 0 53 0 0 0 1 1 9 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 1 0 0 1342444147 0 > rand_prog 30~ mpe _whi Riemtue slowly restores himself. mprestore self 800 ~ > all_greet_prog 100~ if ispc($n) say I hope ready to die silly thing c 'quantum' $n c 'gas breath' $n c 'weaken' $n c 'dispel magic' $n ~ > fight_prog 30~ mpe _whi Riemtue slowly pulls out this hidden weapon and rips it through you. mpdamage $n 850 ~ > fight_prog 35~ mpe _whi Riemtue laughs at you and shoves his huge clawed hand into you. mpdamange $n 1000 ~ > fight_prog 20~ mpe _whi Riemtue starts laughing and decides to waste you. mpdamage $n 1500 ~ > death_prog 100~ say Very good $n, have this prize as an award. mpoload 9186 2 give token $n ~ | #9160 Confused Monk~ Confused Monk~ A Confused Monk is here chanting along with the other followers. ~ ~ 35&512 0 0 -500 C 0 0 0 0 0 0 4d3+83 1d3+2 0 0 0 186 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 1056768 0 0 96 2 > death_prog 5~ mpoload 9183 2 ~ > rand_prog 30~ if mobinworld(9166) < 1 mpmload 9162 mpe _cya A Confused Monk's power is sucked away. tell finishmob It is done endif ~ | #9161 Confused Monk~ Confused Monk~ A Confused Monk is here chanting along with the other followers. ~ ~ 35&512 0 0 -500 C 0 0 0 0 0 0 5d3+101 1d5+2 0 0 0 212 0 112 112 0 13 13 13 13 13 13 13 1 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 1056768 0 0 512 1 > death_prog 6~ mpoload 9183 2 ~ > rand_prog 30~ if mobinworld(9166) < 1 mpmload 9163 mpe _cya A Confused Monk's power is sucked away. tell finishmob It is done endif ~ | #9162 Confused Monk~ Confused Monk~ A Confused Monk is here chanting along with the other followers. ~ ~ 35&512 0 0 -500 C 0 0 0 0 0 0 4d3+83 1d3+2 0 0 0 186 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 0 0 0 16 2 #9163 Confused Monk~ Confused Monk~ A Confused Monk is here chanting along with the other followers. ~ ~ 35&512 0 0 -500 C 0 0 0 0 0 0 5d3+101 1d5+2 0 0 0 212 0 112 112 0 13 13 13 13 13 13 13 1 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 0 0 0 608 1 > death_prog 6~ mpoload 9183 2 ~ | #9164 Mad Monk~ Confused Monk~ A Mad Monk is here making sure the others are doing as they should. ~ ~ 35&512 0 0 -500 C 0 0 0 0 0 0 6d4+152 1d6+3 0 0 0 237 0 112 112 0 13 13 13 13 13 13 13 1 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 1056768 0 0 0 2 > death_prog 5~ mpoload 9184 2 ~ > rand_prog 30~ if mobinworld(9166) < 1 mpmload 9165 mpe _cya A Mad Monk's power is sucked away. tell finishmob It is done endif ~ | #9165 Mad Monk~ Mad Monk~ A Mad Monk is here making sure the others are doing as they should. ~ ~ 35&512 0 0 -500 C 0 0 0 0 0 0 6d4+152 1d6+3 0 0 0 237 0 112 112 0 13 13 13 13 13 13 13 1 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 0 0 0 576 1 > death_prog 5~ mpoload 9184 2 ~ | #9166 Milemna~ Milemna~ Master Monk Milemna is here commanding his followers. ~ ~ 33&512 0 0 -1000 C 0 0 0 0 0 0 20d20+30000 15d4+120 0 0 0 2124 0 112 112 0 13 13 13 13 13 13 13 17 0 0 0 0 0 0 0 0 0 1 1 17 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 20 0 0 1056768 0 0 0 1375994112 528637 > fight_prog 100~ if rand(30) mpe _cya Milemna waves his hands around and dispels all magic on $n. c 'dispel magic' $n else if rand(50) mpe _cya Milemna brings his fist and a small aqua light blasts $n right in the chest. mpdamage $n 2000 else if rand(30) mpe _cya Milemna pulls out the fangs of a dragon and releases gas on everyone. c 'gas breath' $n else if rand(60) mpe _cya Milemna waves his hands around and heals his wounds. mprestore self 6000 else mpe _cya Milemna smiles and releases a furry of different attacks on $n. disarm $n c 'dispel magic' $n c 'quantum' $n c 'poison' $n c 'weaken' $n c 'curse' $n c 'caustic' $n mprestore self 1500 endif endif endif endif ~ > fight_prog 30~ say Easier to hit something that cannot take physical attacks. c 'unravel' $n c 'unravel' $n evil ~ > fight_prog 25~ mpe _cya Milemna's small wounds heal up right before your eyes. mprestore self 450 ~ > death_prog 100~ mpe _cya Milemna falls over dead, as soon as he falls over, it seems the strange mpe _cya air of the area seems to return to normal. mpoload 9185 2 ~ | #9167 finishmob~ a newly created finishmob~ Some god abandoned a newly created finishmob here. ~ ~ 3 0 0 0 C 0 0 0 0 0 0 18d25+2571 6d5+16 0 0 0 2124 0 112 112 0 13 13 13 13 13 13 13 5 0 0 0 0 0 0 0 0 0 1 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 20 0 0 0 0 0 0 752 2 > speech_prog p It is done~ mpgoto $n mpat $n mppurge $n ~ | #9168 token~ &P* &Ya token of Skan~ &P* &YA token of &OSkan &Ylies here. ~ ~ 65729&1024 0 532482 0 C 0 0 0 0 0 0 1d1+25000 15d60+400 0 0 0 0 0 112 112 0 25 25 25 25 25 25 25 12 0 0 0 0 0 85 0 0 0 1 1 12 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 1056832 0 0 0 1107427328 524547 > fight_prog 50~ mprestore self 2000 ~ > death_prog 100~ mpoload 9197 1 ~ > fight_prog 20~ mpecho _dgr The token gets wizzapped!! mprestore self 25000 ~ > fight_prog 5~ mpecho _red Ouch? mpdamage $r 3100 ~ > fight_prog 40~ mpecho _ora The token flings itself around the room! mea $r You get hit by the token! mer $r $r gets hit by the token! mpdamage $r 1500 ~ > fight_prog 30~ c 'quantum' $r c 'mystic flash' $r c 'quantum' $r c 'mystic flash' $r mprestore self 2000 mpdamage $r 2000 mea $r You get *BONKED* by the token. mer $r $r gets *BONKED* by the token. ~ | #9199 Test2~ Test2~ Test2 ~ Test2~ 1073741825 0 0 0 C 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #9000 test~ test~ Test~ ~ 0 1073741824 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9001 Mortal's Message board~ Mortal's Message board~ The Mortal's Message board lies here.~ ~ 12 0&4 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9002 Bug board~ Bug board~ The Rafermand bug board lies here~ ~ 12 0&4 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9003 Builder's Message board~ Builder's Message board~ The Builder's Message board lies here~ ~ 12 0&4 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9004 Immortal issue board~ Immortal Issue board~ The Immortal issue board lies here~ ~ 12 0&4 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9005 Staff's board~ Staff's board~ The Staff's board lies here.~ ~ 12 0&4 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9006 water fountain~ a fountain~ A fountain is here producing cool refreshing Pepsi~ ~ 17 0 0 10000 10000 15 0 1.000000 0 0 0 0 0 0 #9007 mail bag~ A mail bag~ A bag full of mail, is waiting to be delivered~ ~ 12 0&4 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9009 gold barstool~ A gold barstool~ A &Ygold &Gbarstool is here for customers to sit on.~ ~ 12 -2146959360 0 0 0 1 0 25.000000 50000 0 0 0 0 0 #9010 chair~ a chair~ A leather chair is here for you to sit on.~ ~ 12 1073741824 0 0 0 1 0 25.000000 30000 0 0 0 0 0 E chair~ It is a leather chair. Just a bland normal leather chair. ~ #9011 an obsidian key~ an obsidian key~ A valuable key made of obsidian lies here.~ ~ 8 1073741824 1 0 0 0 0 1.000000 0 0 0 0 0 0 #9012 sofa~ a sofa~ A very &Bcozy &Rsofa&G~ ~ 12 0&4 0 0 0 65 0 200.000000 250000 0 0 0 0 0 E sofa~ A lovely looking sofa made out of the best material. A very common resting area for Xerves during discussions. ~ #9013 Potion of Xerves~ The blood of &G&WX&c&we&G&Wr&c&wv&G&We&c&ws~ A small red vial lies on the ground.~ ~ 10 0 1 75 -1 147 147 1.000000 100000 0 0 0 0 0 'restore mana' 'restore mana' 'restore mana' E potion of xerves~ A small little vial which contains the rich blood of Xerves. Just by the look of the small vial, it can easily be seen that the stuff is very potent. ~ #9014 academy dagger pixie~ a finely honed dagger~ You see a finely honed dagger here.~ ~ 5 64 8193 12 1 6 2 1 -1 0 0 0 0 0 0 0 0 2.000000 0 0 0 0 0 0 'acid blast' A 18 2 0 A 19 1 0 #9015 academy sword pixie~ a finely honed sword~ You see a finely honed sword here.~ ~ 5 64 8193 12 0 0 3 1 -1 0 0 0 0 0 0 0 0 2.000000 0 0 0 0 0 0 'acid blast' E sword~ Made of decent quality, this sword should serve you well in your battles to come. ~ A 18 2 0 A 19 1 0 #9016 academy mace pixie~ a finely wrought mace~ You see a finely wrought mace here.~ ~ 5 64 8193 12 1 6 6 1 -1 0 0 0 0 0 0 0 0 2.000000 0 0 0 0 0 0 'acid blast' E mace~ Made of decent quality this weapon shall servre you well in the battles to come. ~ A 18 2 0 A 19 1 0 #9019 courage ring~ &zRing of Courage&G~ Someone has left a plain steel ring here.~ ~ 9 524288&256 3 1 1 1 1 1 0 0 0 0 0 0 0 0 0 1.000000 90000 0 0 0 0 0 #9020 gulwyle necklace~ &P^bNecklace of Gulwyle's Beauty&G^x~ Someone must have accidently dropped a very wonderous necklace!~ ~ 8 0&256 5 0 0 0 0 2.000000 500000 0 0 0 0 0 A 3 1 0 A 5 1 0 A 19 2 0 A 18 2 0 #9021 hate Hate janus01~ &RH&ra&Rt&re&g~ A pair of gloves are here...writhing with &RH&ra&Rt&rr&Re&rd&g...~ ~ 9 -2145903641 128 20000 20000 0 0 10000.000000 0 0 0 0 0 0 A 1 7 0 A 18 1000 0 A 19 1000 0 A 24 -100 0 A 20 -100 0 A 23 -100 0 #9022 token of xerves~ &G&WToken of &c&wXerves~ &G&WA token of &c&wXerves&G&W is here on the ground.~ ~ 8 0 1 0 0 0 0 1.000000 10 0 0 0 0 0 #9023 token of Stakk~ a token of Stakk~ A token with the text "Stakk" through the center of it lies here.~ ~ 8 0 1 0 0 0 0 1.000000 10 0 0 0 0 0 #9024 token nevon~ &zA Token of &RN&ce&RV&co&RN~ &zA Token of &RN&ce&RV&co&RN &zfloats above the ground here.~ ~ 8 65 1 0 0 0 0 1.000000 5 0 9028 0 0 5 A 13 85 0 A 12 75 0 A 102 65 0 A 101 65 0 A 81 3 0 A 80 3 0 A 79 5 0 A 84 450 0 A 83 450 0 A 70 22 0 A 106 -1 0 #9025 token rook~ &wToken of &WR&wo&zo&wk~ &wA Token of &WR&wo&zo&wk is here on the ground.~ ~ 8 0 1 0 0 0 0 1.000000 10 0 0 0 0 0 #9026 token of ghaleon~ &G&WA token of &RG&rh&Ra&rl&Re&ro&Rn~ &G&WA token of &RG&rh&Ra&rl&Re&ro&Rn &G&Wis on the ground~ ~ 8 0 1 0 0 0 0 1.000000 10 0 0 0 0 0 #9027 quest reseter~ A small magical quest reseter~ A small magical treasure lies here on the floor~ ~ 8 1073741824 1 0 0 0 0 1.000000 100000 0 0 0 0 0 #9028 a token of Nevon~ &zA Token of &RN&ce&RV&co&RN~ &zA Token of &RN&ce&RV&co&RN &zfloats above the ground here.~ ~ 8 65 1 0 0 0 0 1.000000 5 0 0 0 0 0 #9029 quest candle -ozycandle-~ (Quest) An unlit white candle~ (Quest) An unlit white candle rests on the ground here~ ~ 13 -2147483648 1 0 0 0 0 1.000000 0 0 0 0 0 0 #9030 transporter~ a newly created transporter~ Some god dropped a newly created transporter here.~ ~ 13 1073741824 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9031 stupid idiot dumb~ a newly created stupid idiot dumb~ Some god dropped a newly created stupid idiot dumb here.~ ~ 17 1073741824 1 0 0 0 0 1.000000 0 0 0 0 0 0 #9032 invisible chair~ &xThe Invisible Chair&w~ &xThe Invisible Chair sits here.&w~ ~ 12 0 1 2 0 3594 200 200 0 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9033 symbol wolf~ &zSym&wbo&Wl of t&whe W&zolf~ Some god dropped a newly created symbol wolf here.~ ~ 9 320&256 65537 15 15 0 0 1.000000 100000 0 0 0 0 0 A 13 50 0 A 12 50 0 A 19 10 0 A 18 10 0 A 17 -50 0 A 28 2 0 A 56 221 0 > wear_prog 100~ c 'true sight' $n if rand(40) c protection $n else if rand(30) c sanctity $n else c 'stone skin' $n endif endif ~ | #9034 Ball of Hasasia~ &RB&ra&Ol&Rl &ro&Of &RH&ra&Os&Ra&rs&Oi&Ra~ &GA &RB&ra&Ol&Rl &ro&Of &RH&ra&Os&Ra&rs&Oi&Ra&G lies here glowing radiantly.~ ~ 1 0 1 0 0 -1 0 3.000000 200000 0 0 0 0 0 A 13 5 0 A 12 5 0 A 4 1 0 #9067 round shield~ Round Shield~ Someone has left a Round Shield here!~ ~ 9 524288&8192 129 8 8 8 100 9 0 0 0 0 0 0 0 0 0 12.000000 300000 0 0 0 0 0 #9068 fountain tainted blood~ a tainted fountain of blood~ A dark fountain gushes with a tainted reddish liquid here.~ ~ 27 1073741824 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9069 tendrils of the shapeshifter~ &rtendrils &zof the &Cshap&Beshi&bfter&G~ Some god dropped a newly created tendrils of the shapeshifter here.~ ~ 9 262997 257 35 35 0 0 5.000000 0 0 0 0 0 0 A 17 -35 0 A 27 73728 0 A 31 2 0 A 24 -15 0 A 26 1056768 0 A 13 100 0 A 12 75 0 A 18 8 0 A 19 8 0 > wear_prog 100~ mea $n Your figure slowly becomes translucent as the $O mea $n slowly wrap around your arms. mer $n $n's figure slowly becomes translucent as the $O mer $n slowly wrap around $s arms. ~ | #9070 scroll of bless weapon~ a scroll of bless weapon~ A scroll of bless weapon~ ~ 2 0 1 0 -1 -1 -1 0 1007 0 0 0 0 0 0 0 0 2.000000 1000000 0 34 0 0 0 'bless weapon' 'NONE' 'NONE' #9071 Hydriss Essence~ &w&YH&w&Wydriss &w&YE&w&Wssence~ &w&CSome has left behind the powerful &w&YH&w&Wydriss &w&YE&w&Wssence &w&Cbehind for you to take.~ ~ 8 67 3 0 0 0 0 0.010000 1000000 0 0 0 0 0 A 13 150 0 A 12 150 0 A 1 1 0 A 4 1 0 A 3 1 0 A 5 1 0 A 31 1 0 A 77 10 0 A 2 1 0 A 101 75 0 A 102 75 0 A 82 3 0 A 81 2 0 A 80 2 0 A 79 5 0 A 85 75 0 A 84 300 0 A 83 300 0 #9099 artifact~ a newly created artifact~ Some god dropped a newly created artifact here.~ ~ 9 0 0 20 20 0 0 1.000000 0 0 0 0 0 0 A 13 100 0 A 12 100 0 A 18 7 0 A 19 7 0 A 17 -45 0 #9100 flame fire sword blade~ A &RF&Yi&Rr&Ye &GSword~ A &RF&Yl&Ra&Ym&Ri&Yn&Rg &Gsword lies here on the ground~ ~ 5 64 8193 12 5 4 18 4 -1 0 0 0 0 0 0 0 0 5.000000 1500000 0 0 0 0 0 'acidic blast' A 13 50 0 A 12 50 0 A 18 5 0 A 19 10 0 #9101 ice sword frozen blade~ An &CI&Bc&Ce &GSword~ An &CI&Bc&Cy &Gblade floats in mid-air~ ~ 5 64 8193 12 5 4 19 4 -1 0 0 0 0 0 0 0 0 15.000000 0 0 0 0 0 0 'acidic blast' A 13 50 0 A 12 50 0 A 18 10 0 A 19 5 0 #9102 lightning sword rapier thunder~ A &BL&Ci&Bg&Ch&Bt&Cn&Bi&Cn&Bg&G Sword~ A &BC&Cr&Ba&Cc&Bk&Cl&Bi&Cn&Bg&G Sword lies here~ ~ 5 64 8193 12 5 4 21 4 -1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 'acidic blast' A 13 25 0 A 12 25 0 A 18 10 0 A 19 10 0 #9103 drain sword evil black necromantic~ &zD&wa&zr&wk &GSword~ Some god dropped a newly created drain sword evil black necromantic here.~ ~ 5 0 8193 12 5 4 0 -1 -1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 'NONE' A 13 25 0 A 12 25 0 A 18 5 0 A 19 5 0 A 17 -25 0 A 30 -1 0 #9105 blade staff legend~ The Legendary Blade Staff~ A long pole with a metal blade attached to it has been discarded here.~ ~ 5 525313 8193 12 18 2 13 -1 -1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 'NONE' A 13 100 0 A 12 100 0 A 18 10 0 A 19 10 0 A 17 -50 0 A 1 1 0 A 2 1 0 A 31 1 0 A 27 64 0 #9110 Vault~ Zeekor's Vault~ Zeekor's Vault is on the far wall.~ ~ 15 1073741824 0 666 0 0 1 10000.000000 0 0 0 0 0 0 #9111 Leather Sofa~ Zeekor's Leather Sofa~ Zeekor's leather sofa is here for him to sit on.~ ~ 12 -1073217536 0 0 0 1 0 25.000000 50000 0 0 0 0 0 #9112 bong magic magical pipe bowl~ A Magical Bong~ A Magical Bong~ ~ 30 0 16385 90 0 0 0 1.000000 4500 0 26100 0 0 0 > use_prog 100~ if deity($n) != Zeekor mptransfer $n 8 mpecho You suck vigorously on a Magic Bong. mpecho You are forsaken by the gods for this lack of loyalty to Zeekor. mpforce $n drop $o mpforce $n sac $o else mptransfer $n Zeekor mpecho You suck vigorously on a Magic Bong. mpecho You have freed Zeekor from his icy prison. He shall help your journey! mpforce $n drop $o mpforce $n sac $o endif ~ | #9113 Mayor's License~ a Mayor's License~ A special document with the stamp of the Mayor on it lies here before you.~ ~ 8 0 1 0 0 0 0 1.000000 100 0 0 0 0 0 E mayor's license~ A small document with the seal of the mayor. Can be used for different things. ~ #9114 M Class License~ a M Class License~ A special document with the letter M on it lies before you.~ ~ 8 0 1 0 0 0 0 1.000000 100 0 0 0 0 0 E m class license~ A normal looking document that has been stamped by the governing officials of the city. It is used to obtain a Merchant caste. ~ #9115 G Class License~ a G Class License~ A special document with the letter G on it lies before you.~ ~ 8 0 1 0 0 0 0 1.000000 100 0 0 0 0 0 E g class license~ A normal looking document that has been stamped by the governing officials of the kingdom. It is used to obtain a Trader caste. ~ #9116 H Class License~ a H Class License~ A special document with the letter H on it lies before you.~ ~ 8 0 1 0 0 0 0 1.000000 100 0 0 0 0 0 E h class license~ A normal looking document that has been stamped by the governing officials of the kingdom. It is used to obtain a Businessman caste. ~ #9117 W Class License~ a W Class License~ A special document with the letter W on it lies before you.~ ~ 8 0 1 0 0 0 0 1.000000 100 0 0 0 0 0 E w class license~ A normal looking document that has been stamped by the governing officials of the kingdom. It is used to obtain a Knight caste. ~ #9118 S Class License~ a S Class License~ A S Class License lies before you.~ ~ 47 0&512 1 0 0 0 0 1.000000 15 0 0 0 0 0 E S Class License~ A special license used to buy the right to place a stable on the map. ~ #9119 S Addition License~ a S Addition License~ A S Addition License lies here before you.~ ~ 8 0&512 1 0 0 0 0 1.000000 15 0 0 0 0 0 E S Addition License~ A special license used to add another stable to your land. ~ #9120 ring old ancient~ The Ring of the Ancients~ The Ring of the Ancients lies here in the dirt.~ ~ 9 0 3 15 15 0 0 1.000000 0 0 0 0 0 0 A 13 35 0 A 12 35 0 A 18 4 0 A 19 4 0 A 17 -20 0 A 3 1 0 #9121 silver necklace~ A thin silver necklace~ A thin silver necklace floats here just above the ground~ ~ 9 0 5 10 10 0 0 1.000000 0 0 0 0 0 0 A 13 20 0 A 12 80 0 A 4 1 0 A 26 2097152 0 A 18 3 0 A 19 3 0 A 17 -25 0 #9122 plate breastplate rafermand~ Breastplate of Rafermand~ The Breastplate of Rafermand's Hero is here!~ ~ 9 0 9 40 40 0 0 25.000000 0 0 0 0 0 0 A 13 75 0 A 12 75 0 A 18 7 0 A 19 5 0 A 17 -75 0 A 56 1 0 #9123 plate breastplate new thalos~ Breastplate of New Thalos~ The Breastplate of New Thalos's Hero is here!~ ~ 9 0 9 40 40 0 0 25.000000 0 0 0 0 0 0 A 13 100 0 A 12 50 0 A 18 4 0 A 19 6 0 A 56 67 0 #9124 plate breastplate kanai~ Breastplate of Kanai~ The Breastplate of Kanai's Hero is here!~ ~ 9 0 9 40 40 0 0 25.000000 0 0 0 0 0 0 A 13 25 0 A 12 125 0 A 18 4 0 A 19 4 0 #9125 warrior cape power~ A Warrior's Cape of Power~ The Warrior's Cape of Power is here!~ ~ 9 0 1025 12 12 0 0 3.000000 0 0 0 0 0 0 A 13 100 0 A 12 -50 0 A 1 2 0 A 18 1 0 A 19 8 0 A 56 39 0 #9126 thief cloak speed~ Thief's Cloak of Speed~ The Thief's Cloak of Speed is here!~ ~ 9 0 1025 12 12 0 0 1.000000 0 0 0 0 0 0 A 13 75 0 A 2 2 0 A 18 7 0 A 19 6 0 A 56 205 0 #9127 mage robe magic~ Mage's Robe of Magic~ The Mage's Robe of Magic is here!~ ~ 9 0 1025 12 12 0 0 3.000000 0 0 0 0 0 0 A 13 25 0 A 12 125 0 A 3 1 0 A 4 1 0 A 18 5 0 A 19 5 0 A 56 227 0 #9128 cot stakk~ Stakk's personal cot~ A cot lies here with the name Stakk engraved on the edge~ ~ 12 0 0 2 2000 1154 1000 1000 0 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 E cot stakk~ This cot is a part of Stakk's place, he's placed it in the public benevolently for the benefit of all. It isn't very large, but it appears to serve its purpose well. ~ #9129 sehanine armor garet~ Sehanine's Armor~ Sehanine's Armor lies here in the dust...~ ~ 9 0 9 14 14 14 1000 15 4 0 0 0 0 0 0 0 0 5.000000 1000000 0 0 0 0 0 #9130 beanbag chair~ &RB&ceanba&Rg C&chai&Rr~ &RN&cevon'&Rs &RB&ceanba&Rg C&chai&Rr~ ~ 12 64 0 0 4000 1024 1000 1000 0 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9131 all purpose quest item~ Allpurpose quest item~ Blah~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #9132 ramen bowl~ A bowl of &BRamen&G~ A bowl of steamy ramen noodles!~ ~ 26 0 1 50 -1 -1 -1 1.000000 500 0 0 0 0 0 'NONE' 'NONE' 'NONE' #9133 pink fingernails~ &PPink Fingernails~ A set of pink fingernails lie on the ground here.~ ~ 5 65 8195 12 4 7 17 4 -1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 'acidic blast' A 13 35 0 A 12 15 0 A 18 5 0 A 19 6 0 A 2 1 0 A 17 -12 0 A 25 1 0 #9134 tower shield kuji quest~ Tower Shield of Kuji~ The Tower Shield of the legendary warrior Kuji has been left here.~ ~ 9 65&256 513 33 33 0 0 75.000000 0 0 0 0 0 0 A 13 80 0 A 12 80 0 A 1 1 0 A 2 1 0 A 17 -75 0 A 18 6 0 A 19 6 0 #9135 hilt chaos breaker~ Hilt of the &WC&Ghaos &WB&Greaker~ The hilt of the Chaos Breaker lies here, discarded~ ~ 9 0&256 16385 17 17 0 0 1.000000 0 0 0 0 0 0 E hilt~ The hilt is pure gleaming silver with ancient runes inscribed. You can't decipher them, but they appear powerful nonetheless. ~ A 13 60 0 A 12 45 0 A 17 -20 0 A 26 8192 0 A 18 6 0 A 19 6 0 #9136 quest item~ a newly created quest item~ Some god dropped a newly created quest item here.~ ~ 13 1073741824 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9137 quest item~ a newly created quest item~ Some god dropped a newly created quest item here.~ ~ 13 1073741824 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9138 quest item~ a newly created quest item~ Some god dropped a newly created quest item here.~ ~ 13 1073741824 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9139 quest item~ a newly created quest item~ Some god dropped a newly created quest item here.~ ~ 13 1073741824 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9140 sleeves~ a newly created sleeves~ Some god dropped a newly created sleeves here.~ ~ 13 1073741824 0 0 0 0 0 1.000000 0 0 0 0 0 0 > wear_prog ~ mea $n _whi Test c 'invis' $n ~ | #9141 marijuana pot~ marijuana plant~ A strange looking plant grows here ready to be picked.~ ~ 8 1073741824 16385 0 0 0 0 1.000000 0 0 0 0 0 0 A 4 -3 0 A 14 -100 0 A 3 -3 0 A 5 -3 0 A 1 -3 0 #9142 tobacco~ tobacco plant~ A tobacco plant grows here ready to be picked.~ ~ 8 1073741824 16385 0 0 0 0 1.000000 0 0 0 0 0 0 A 14 -100 0 A 4 -2 0 A 4 -1 0 A 5 -3 0 A 31 -2 0 #9143 rafer gem~ a rafer gem~ Someone left a rafer gem behind.~ ~ 75 0 1 1015 1 1 0 0 0 0 0 0 0 0 0 -1 0 0.500000 1000000 0 0 0 0 0 #9145 nevon cloak souls~ &zC&Bloak &zof S&Bouls~ &zNevon's C&Bloak &zof S&Bouls&z floats above the ground here.~ ~ 15 64&16777472 131073 1000 0 0 0 1.000000 0 0 0 0 0 0 #9150 Nightmares~ &bNightmares~ &RNevon's &bNightmares~ ~ 5 -2146958999&256 513 12 40 40 4 4 -1 0 0 0 0 0 0 0 0 1.000000 0 0 2850 0 0 0 'acidic blast' E sword~ &zThe &bNightmares &z is Nevon's enchanted sword. It contains all the bad dreams and evil beings that haunt ever mortal in the land of Rafermand. This sword is massive. Its blade is 5 feet long and 1 inch thick. The blade is polished onyx with liquid diamond covering the sharpen sides. Ancient cryptic writings are etched into this perfect blade as well as a strange symbol that is truely unique to this weapon. ~ A 13 1000 0 A 12 1000 0 A 2 10 0 A 14 1000 0 > wear_prog 100~ if name($n)==Nevon mpecho &zAs Nevon wields the &bNightmares &za dark aura encompasses him. else if isimmort ($n) say I am sorry but I am Nevon's personal property. disarm $n else if ispc($n) say Yeah right mortal. mpforce $n drop nightmares endif endif endif ~ | #9151 nevon elven armor~ &YElven &zArmor~ &RNevon's &YElven &zArmor&g lies here.~ ~ 9 524393&256 9 20 20 0 0 1.000000 0 0 2851 0 0 0 E armor~ This armor has been handcrafted by The Ancient Elves to fit perfectly to the body of the Immortal Nevon. Only Nevon can harness the true power of this suit of armor. ~ #9152 plates~ &YElven &zPlates~ &RNevon's &YElven &zPlates&g lie here.~ ~ 9 524385 65 12 0 0 0 1.000000 0 0 2852 0 0 0 E plates~ ~ E plate~ Ancient Elven plates were fashioned long ago for Nevon to use to help him protect and defend Rafermand. ~ #9153 fallen star light~ &WA Fallen Star~ &WA fallen star is stuck in the ground.~ ~ 1 524649 1 0 0 -1 0 1.000000 0 0 2853 0 0 0 A 13 5000 0 A 12 5000 0 A 28 3162111 0 #9154 helm~ &YElven &zHelm~ &RNevon's &YElven &zHelm&g lies here.~ ~ 9 524653 17 12 0 0 0 1.000000 0 0 2854 0 0 0 A 3 10 0 A 4 10 0 A 25 10 0 A 5 10 0 A 2 10 0 A 31 10 0 A 13 1000 0 A 12 1000 0 #9155 face~ &WIvory Face~ The face of an Ancient has been carved into a piece of ivory.~ ~ 9 361&256 5 12 0 0 0 1.000000 0 0 2855 0 0 0 A 24 -10 0 A 23 -10 0 A 13 125 0 A 12 125 0 #9156 night sky shield~ &bThe Night Sky~ &RNevon&g has tamed the &bnight sky&g and contained it in this shield.~ ~ 9 524405 129 20 0 0 0 16.000000 0 0 2856 0 0 0 A 13 50 0 A 12 50 0 #9157 boots~ &YElven &zBoot~ &RNevon's &YElven &zBoots&g lie here.~ ~ 9 524385 33 12 0 0 0 1.000000 0 0 2857 0 0 0 A 13 2000 0 A 12 2000 0 A 14 4000 0 #9158 dagger~ &RNevon's &OMystical &BDagger~ &RNevon's &OMystical &BDagger~ ~ 5 524645 2097185 12 1 6 1 3 -1 0 0 0 0 0 0 0 0 2.000000 0 0 2858 0 0 0 'acidic ball' A 13 500 0 A 12 500 0 A 14 500 0 #9159 Copenhaygen's Chair~ &G&OCopenhaygen's Chair~ &G&OCopenhaygen's Chair is positioned here~ ~ 12 0 1 0 3000 1154 1000 1000 0 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9160 manu sword~ &YC&ze&Yl&zt&Yi&zc &YC&zl&Ya&zy&Ym&zo&Yr&ze&G~ A very large, very fine, sword is lying here.~ ~ 5 0&256 8193 32 10000 5000 6000 7 -1 -1 0 20 20 20 10000 0 0 0 10.000000 3000 0 0 0 0 0 'NONE' E cletic claymore~ The Celtic Claymore, more widely known as the Scottish Claymore, is a massive sword, usually wielded with two hands. The massive blade is nearly 4 feet long, and the handle makes the overrall length of the sword near 6 feet. With that being said, it is quite obvious that this sword is massive. ~ A 1 10 0 A 2 10 0 A 4 10 0 A 5 10 0 A 31 10 0 A 3 10 0 #9161 Nevon's Guest Couch~ &ONevon's &gGuest &OCouch~ &ONevon's &gGuest &OCouch is sitting againt the east wall.~ ~ 12 0 1 0 0 4095 10000 10000 0 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #9162 Diamond Crossbow~ a newly created &WD&wiamond &WC&wrossbow~ Some god dropped a newly created &WD&wiamond &WC&wrossbow here.~ ~ 5 1073741824 1 0 0 0 0 -1 -1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 'NONE' #9163 dwarf sleeves~ &x^ODwarven Plate Sleeves&G^x~ Someone left their dwarven plate sleeves here.~ ~ 9 524288&256 65 40 40 40 10000 10000 0 0 0 0 0 0 0 0 0 20.000000 10000 0 0 0 0 0 #9164 dwarf gorget~ &x^ODwarven Gorget&G^x~ A dwarven plate gorget has been left here.~ ~ 9 524288&256 5 40 40 40 10000 10000 0 0 0 0 0 0 0 0 0 15.000000 10000 0 0 0 0 0 #9165 nose helm~ &x^ODwarven Nose Helm&G^x~ A dwarven nose helm is lying here.~ ~ 9 524288&256 17 40 40 40 10000 10000 0 0 0 0 0 0 0 0 0 20.000000 100000 0 0 0 0 0 #9166 rolling thunder~ &x^ORolling Thunder&G^x~ The mace of the gods is lying here.~ ~ 5 524288&256 513 10000 20 40 5 -1 -1 0 100 20 20 10000 0 0 0 10.000000 10000 0 0 0 0 0 'NONE' A 1 5 0 A 13 100 0 A 2 5 0 #9167 round shield~ &x^ORound Shield^x&G~ A round, metal shield is lying here.~ ~ 9 0&256 129 40 40 40 10000 10000 0 0 0 0 0 0 0 0 0 1.000000 10000000 0 0 0 0 0 #9168 dwarf plate~ &x^ODwarven Plate&G^x~ Some god dropped a newly created dwarf plate here.~ ~ 9 524288&256 9 40 40 40 10000 10000 0 0 0 0 0 0 0 0 0 1.000000 1000000 0 0 0 0 0 #9169 dwarf legs~ &x^ODwarven Plate&G^x~ Some dwarven platemail legs have been left here.~ ~ 9 524288&256 33 40 40 40 10000 10000 0 0 0 0 0 0 0 0 0 50.000000 100000 0 0 0 0 0 A 18 500 0 A 19 500 0 A 14 200 0 A 12 200 0 A 13 200 0 A 1 10 0 A 4 10 0 A 3 10 0 A 2 10 0 A 31 10 0 A 5 10 0 #9170 rename token~ a rename token~ A special gold token for a free rename lies here~ ~ 8 -2147483648 1 0 0 0 0 2.000000 15 0 0 0 0 0 #9171 CR token~ a free CR token~ A golden token for a free CR is here.~ ~ 8 -2147483648 1 0 0 0 0 2.000000 15 0 0 0 0 0 #9172 Experience tome~ a mysterious tome of experience.~ A strange looking tome is on the ground.~ ~ 8 -2147483648 1 0 0 0 0 1.000000 250 0 0 0 0 0 #9173 draco helm lifedrinker~ &zH&Belm &zo&Bf &zL&Bifedrinker&G~ The &zH&Belm &zo&Bf &zL&Bifedrinker&G is here.~ ~ 9 524353&256 17 23 23 23 1000 20 2 0 0 0 0 0 0 0 0 1.000000 1000000 0 9129 0 0 7 A 13 75 0 A 12 70 0 A 82 3 0 A 81 4 0 A 80 3 0 #9174 singing sword~ &WT&Bh&We &WS&Bingin&Wg &WS&Bwor&Wd~ &W&WT&Bh&We S&Bingin&Wg S&Bwor&Wd lies here.~ ~ 5 524611&256 513 0 0 0 6 3 -1 0 0 0 0 0 0 0 0 5.000000 7500 0 8263 0 0 0 'acidic ball' E sword~ &WThe famous singing sword was crafted by Nevon to keep the Elder Gods company while they helped create the world of Rafermand. Yet along time ago this sword was stolen from their Immortal house and now resides in the mortal realm. This sword has beautiful carvings etched on its blade and hilt. There are rare jewels encrusted onto the hilt and the blade has been dipped into a fire of liquid diamonds. ~ E singing~ &WThe famous singing sword was crafted by Nevon to keep the Elder Gods company while they helped create the world of Rafermand. Yet along time ago this sword was stolen from their Immortal house and now resides in the mortal realm. This sword has beautiful carvings etched on its blade and hilt. There are rare jewels encrusted onto the hilt and the blade has been dipped into a fire of liquid diamonds. ~ A 13 100 0 A 12 85 0 A 14 80 0 A 2 1 0 A 4 1 0 A 25 1 0 A 56 44 0 A 56 19 0 A 18 15 0 A 19 20 0 > rand_prog 5~ mpecho "La, la, la laaa!" ~ > rand_prog 5~ mpecho "doobie doobie doo." ~ > rand_prog 5~ mpecho "So darling, darling, stand by me. Oooh darling stand by me." ~ > rand_prog 5~ mpecho "Choices always were a problem for you." ~ > rand_prog 5~ mpecho "Why don't you come with my little girl, on a magic carpet ride." ~ > rand_prog 5~ mpecho "Come on turn. Turn this thing around. Right now! Its everything." ~ > rand_prog 5~ mpecho "But trust me on the sunscreen." ~ > rand_prog 5~ mpecho "Sometimes I feel I've got to, runaway. I've got to get away." ~ > rand_prog 5~ mpecho "And another one bites the dust." ~ > rand_prog 5~ mpecho "I am immortal! I have inside me blood of kings!" ~ > rand_prog 5~ mpecho "Letting the days go by, water flowing underground." ~ > rand_prog 5~ mpecho "Cause I miss you baby and I dont want to miss a thing." ~ > rand_prog 5~ mpecho "It's all about the pentiums baby." ~ > rand_prog 5~ mpecho "Now I'm free. Free falling." ~ > rand_prog 5~ mpecho "You got the kind of loving that can be so smooth." ~ > rand_prog 5~ mpecho "Falling away from me." ~ > rand_prog 5~ mpecho "I dont like the drugs but the drugs like me." ~ > rand_prog 5~ mpecho "Do it doggie style so we can both watch X-Files." ~ > rand_prog 5~ mpecho "We are NOTORIOUS. No- No- NOTORIOUS." ~ > rand_prog 5~ mpecho "So I grab my shovel." ~ > rand_prog 5~ mpecho "Down on the Corner. Out here in the street..." ~ > rand_prog 5~ mpecho "Stop. Drop. Shut'em down open up shop. Oh Yo Thats our Ruff Ryders roll." ~ > rand_prog 5~ mpecho "California Dreamin on a cold winters day." ~ > rand_prog 5~ mpecho "I like traffic lights. I like traffic lights. No matter were they be." ~ > rand_prog 5~ mpecho "Dontcha want somebody love. Dontcha need somebody to love." ~ > rand_prog 5~ mpecho "Jane says. Have ya seen my wig around. She knows. They all want her to go..." ~ > get_prog 100~ mea $n _cya "Praise to you my King! I will now sing praises with my perfect voice." ~ > wear_prog 100~ mea $n _cya "I shall do my best to defeat your enemies my King." ~ | #9175 silence sheath~ &WT&Bh&We S&Bingin&Wg S&Bwor&Wd S&Bheat&Wh&G~ &WT&Bh&We S&Bingin&Wg S&Bwor&Wd S&Bheat&Wh is here.~ ~ 68 524611&256 655361 4 20 1 9174 12 -1 0 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 'NONE' A 13 10000 0 A 12 10000 0 A 14 10000 0 #9176 exotic wedding ring~ &WE&Yx&cotic &WW&Ye&cdding &WR&Yi&cng~ Some god dropped a newly created exotic wedding ring here.~ ~ 9 524609&256 3 10 10 0 0 1.000000 100 0 0 0 0 0 A 25 4 0 A 31 2 0 A 13 50 0 A 12 50 0 #9177 chibi blessing natasha elders rename~ &WBles&Csin&cg of T&Che Eld&Wers&w~ &WA true blessing is here~ ~ 8 1&256 3 0 0 0 0 1.000000 1000000 0 0 0 0 0 A 13 35 0 A 12 40 0 A 83 400 0 A 101 85 0 A 102 85 0 #9178 Nevon's Lightsaber~ &RN&cevon's &RL&cightsaber~ &RThis is N&cevon's &RL&cightsaber. You shall fear it!~ ~ 5 -2146959089&256 65 12 1000 1000 1 4 -1 0 0 0 0 0 0 0 0 1.000000 9000000 0 0 0 0 0 'acidic blast' E lightsaber~ &cThis majestic weapon is Nevon's Lightsaber. Crafted from elements not known to mortals, this powerful blade is made of pure light and will cut through anything. The handle is massive with strange wording along the sides. The blade is a dark blue when activated and the hum this weapon gives off will send Nevon's enemies fleeing into the night. ~ A 4 5 0 A 2 5 0 A 14 5000 0 A 56 36 0 A 13 1000 0 A 12 1000 0 #9179 thesis~ &zTh&Wes&zis~ &zAn item is here.~ ~ 9 -2147483616&768&16 3 0 0 0 0 0 2 0 0 0 0 0 0 0 0 1.000000 5000000 0 0 0 0 0 A 12 250 0 A 13 200 0 A 1 3 0 A 3 3 0 A 2 3 0 A 4 3 0 A 31 3 0 A 77 10 0 A 5 3 0 A 70 19 0 #9180 antithesis~ &WAnti&zthe&Wsis~ &zAn item is here~ ~ 8 -2147483644&768&16 3 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0.300000 2000000 0 0 0 0 7 A 13 250 0 A 12 100 0 A 101 50 0 A 102 50 0 #9181 113 breast plate breastplate janus1 orcish~ The &gOrcish&C breastplate of &RJ&ra&Rn&ru&Rs&C~ A breastplate with a strange &Rs&ry&Rm&rb&Ro&rl&C is here...~ ~ 9 33554464&514 1 45 45 0 0 1.000000 0 0 3201 0 0 0 A 13 200 0 A 14 100 0 A 19 9 0 A 18 9 0 A 56 39 0 #9182 Knight Token~ Knight Token~ A token for questing for Knight lies here.~ ~ 8 0 1 0 0 0 0 5.000000 20 0 0 0 0 0 #9183 token a~ token a~ A token a lies here.~ ~ 8 0 1 0 0 0 0 1.000000 20 0 0 0 0 0 #9184 token b~ token b~ A token b lies here~ ~ 8 0 1 0 0 0 0 1.000000 20 0 0 0 0 0 #9185 token c~ token c~ A token c lies here~ ~ 8 0 1 0 0 0 0 1.000000 20 0 0 0 0 0 #9186 token d~ token d~ A token d lies here~ ~ 8 0 1 0 0 0 0 1.000000 20 0 0 0 0 0 #9187 token e~ token e~ A token e lies here~ ~ 8 0 1 0 0 0 0 1.000000 20 0 0 0 0 0 #9188 dwarf girth~ &x^ODwarven Plate Girth&G^x~ Someone has left their dwarven plate girth here.~ ~ 9 524288&256 257 40 40 40 10000 10000 0 0 0 0 0 0 0 0 0 20.000000 10000 0 0 0 0 0 #9189 fiery tear~ &COne of &BP&ra&Ri&bd&Bo&rs&R' F&riery &CT&cears~ &CA small, crystalized teardrop is floating here, &RBurning with an inner flame...~ ~ 1 0&256 1 0 0 -1 0 1.000000 75000 0 0 0 0 0 E fiery tear teardrop~ &CThis tiny tear emits a dim, yet at the same time strong radiance, illuminating many things that a normal flame could not. The tear has crystalized by some magical force, and contained within it is a tiny, vibrant &RF&rl&Ra&rm&Re&C... This tiny, almost insignificant bauble apparantly was created to show the duality of &BP&ra&Ri&bd&Bo&rs&C, the &bSo&Br&brow&C, and the &RJealous R&ra&Rg&Re... &CCarved ever so lovingly upon one of the flawless facets, is a simple rune, and the feeling of awe you receive by just looking at it reveals to you that this gem was created by &BP&ra&Ri&bd&Bo&rs&C himself, and is quite a precious gift... ~ A 26 4194304 0 A 18 7 0 A 19 7 0 A 13 100 0 A 12 100 0 A 14 100 0 A 24 -5 0 A 23 -5 0 #9190 Tchzerrichs great lance~ &CT&Rchzerrich&C's G&Wreat &CL&Wance~ &CAn incredibly long lance lance wrought of an unknown, unearthly metal is lying here...~ ~ 5 524608&6 8193 25 15 5 12 6 -1 50 0 0 0 0 0 0 0 9.000000 50000 0 0 0 0 0 'alertness' E tchzerrichs great lance~ &CThis massive weapon is incredibly light, considering the fact that it is half-again as tall as even the tallest of humanoid races. It is of averege width at its base, and tapers very sharply as down its length, to a barbed, almost translucent point...yet the metal it is wrought of maintains its incredible durability throughout. The handle is wrapped very carefully in some kind of leather or hide...and it has the appearance of scales of some sort... Upon the end of the handle is mounted a massive ruby, from which most of the unearthly glow encasing the weapon emenates from. ~ A 48 2 0 A 1 3 0 A 13 150 0 A 12 150 0 A 14 150 0 A 18 19 0 A 19 19 0 A 26 8192 0 A 26 268435456 0 A 27 8 0 #9191 wonder potion~ &c&wwonder potion~ &wA magical looking potion is here before your feet.~ ~ 10 0 1 50 -1 154 16 1.000000 1500 0 0 0 0 0 'sanctify' 'sanctuary' 'bless' E wonder potion~ A very powerful potion that can be used to prepare for battle. ~ #9192 a skull~ &pA s&ckul&pl~ &pA s&ckul&pl made by NeVoN hovers here. Odd.~ ~ 9 1073742147&256 1 10 10 0 0 1.000000 100000 0 0 0 0 0 E skull~ &pThis skull has been created from the purest minerals that are only found at the center of Rafermand. The eyes are made from large diamonds that have been filled with a lava that seems to never stop churning. Each of these skulls are made to have only one owner and will never betray its master. These items are the rarest of the rare, for only Nevon can fashion an object this perfect for mortal hands. ~ > wear_prog 100~ if name($n)==InsertNameHere mpe &pI am here to protect you my master. I was built for this kind of action! else if ispc($n) mpe I am sorry you cannot wear me. I am for InsertNameHere only, I must remind you of this now. mpdamage $n 1000 mpforce $n drop 9192 mpforce $n sleep endif endif ~ | #9193 one big fucking chest~ a newly created one big fucking chest~ Some god dropped a newly created one big fucking chest here.~ ~ 13 1073741824 1 0 0 0 0 1.000000 0 0 0 0 0 0 #9194 lock of hair~ &OP&zubic &Oh&zair~ &OLook! Its a lock of Nevon's Pubic hair!! EWWWWW!~ ~ 9 -2146959039&258 65537 1 1 0 0 1.000000 0 0 9188 0 0 0 E hair~ &WThis is a lock of the Immortal Nevon's silvery hair. This is a very special item, in that only a few people will ever be endowed with this wondeful gift. This lock of hair will never get dirty or damaged in any way. Mortals with this item have pleased the Immortal Nevon and it is said that people with this item occasionally receive unique blessings. ~ A 19 1 0 A 18 1 0 A 14 800 0 #9195 immortal favor~ &WI&wmMotA&Wl f&wAvO&Wr~ &WA rare, and holy gift is oddly on the floor here.~ ~ 9 1073741824 1 0 0 0 0 1.000000 0 0 0 0 0 0 E favor~ &WThis tiny token gives the owner a type of Immortal Favor. This favor depends on the immortal giving it and each may have a different affect. Now this item is special, in that it will only work with the mortal that it was given to originally. This piece of eq cannot be looted from a player and if caught away from the owner, the other mortal will suffer a terrible punishment. This favor is not meant to be given away or traded for anything. However the catch for each favor is that in order to use this item, the Immortal must be online and agrees to the favor. There are rules given to Immortals for this favor so if they say they cannot grant that request then please do NOT pester them. ~ > wear_prog 100~ if name($n)==Casius mpe Call on Nevon if you need to use my power. You may use me for THREE only. else if ispc($n) mpe I am sorry you cannot use me. I am for Casius only, I must remind you of this now. mpdamage $n 1000 mpforce $n drop 9192 mpforce $n sleep endif endif ~ | #9196 magic spork~ Spork of Death~ Some god dropped a newly created magic spork here.~ ~ 13 1073741824 1 0 0 0 0 1.000000 0 0 0 0 0 0 #9197 token~ &Ya token of &OSkan~ &P* &YA token of &OSkan &Ylies here.~ ~ 8 0 1 0 0 0 0 1.000000 1 0 0 0 0 0 E token~ Present this token to Skan to receive something nice :) ~ #9198 ???~ ???~ ???~ ~ 5 0&384 8193 12 40 120 1 4 -1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 'acidic blast' > wear_prog 100~ if ispc($n) if level($n) < 51 mpforce $n remove ??? mpforce $n drop ??? mpforce $n sac ??? endif endif ~ | #9199 test2~ test2~ Test2~ ~ 0 1073741824 0 0 0 0 0 1.000000 0 0 0 0 0 0 #0 #ROOMS #9000 Circular room~ You walk into the first room of the immortal housing. From here you can reach the houses (or castles) of the immortals if they wish to allow you in. The room itself is grand in nature, with the marble walls and the golden floors. Right in front of your nose is a sign, and it gives some fair advice on the area and who lives where. ~ 0 0 0 0 0 D0 ~ ~ 0 -1 9001 0 0 D2 ~ ~ 39 -1 9115 0 0 D8 ~ ~ 0 -1 9008 0 0 E sign~ Welcome to the homes of the immortals of Rafermand. We have chosen to let you walk into our homes if we choose to leave our doors open. So, please do not make a mess in our domain, or feel the wrath of a god fall down apon your pitiful self. Here is a small directional map to help you find the right area to go to. &GNorth &W- Note boards, Xerves's Hideaway &GSoutheast &W- Immortal lounge &GSouth &Y- Zeekor's Hidaway ~ S #9001 Xerves's Cove~ Just another small room in the cove, it is sometimes used for testing something that involved two rooms (like something moving). If you need to leave go bug Xerves. ~ 1076895744 0 1 0 0 D3 Immortal board ~ ~ 0 -1 9003 0 0 E plaque~ &GEast - &cMortal posting board (level 2+) &GWest - &cGeneral immortal posting board (level 51+) &GNorthEast - &cBuilding immortal posting board (level 55+) &GNorthWest - &cImmortal Discussion board (level 51+) &GSouthWest - &cStaff note board (level 64+) ~ S #9002 Mortal's board~ As you enter the room, you notice the clean smell of the room and how quiet it is. Also, a huge sign looms over you, and it says in big black letters "Board for mortals. Please only post messages intended for an immortal. Do not spam the noteboard, or post stupid notes on the board. If you have something serious to tell an immortal, this is the right spot to be posting it to. Remember, noteboards are not personal, and all notes can be read." ~ 1073741824 0 1 0 0 D3 ~ ~ 0 -1 9001 0 0 S #9003 Xerves's Cove~ A small room of pretty much nothing. If you are in this room you are probably be talked to by Xerves, or you got loaded here to be fixed or something to that degree. If you need to get out, you need to post a note to Xerves or just wait till we are done talking :-) ~ 1076895748&16384 0 1 0 4510 S #9004 Builder's board~ This is the room to get building information. If you have a note pertaining to building, or building questions, please post here. This room is for immortals (I might add). If it is anything else, post in the right room. ~ 1073741824 0 1 0 0 D9 ~ ~ 0 -1 9001 0 0 S #9005 Immortal discussion board~ This board is for discussions of current topics and any complaints or bitching. If you have any ideas, or would like to complain how you are being treated, feel free to post them here. This board is for immortals only. ~ 1073741824 0 1 0 0 D8 ~ ~ 0 -1 9001 0 0 S #9006 Staff's board~ Board is for staff only. Issues that deal with the server, programming, or any errors found in code or areas. If it pertains to anything else, use the other boards. ~ 1073741824 0 1 0 0 D6 ~ ~ 0 -1 9001 0 0 S #9007 Mailing Facility~ This is the main mailing facility for sending mail (not notes) to others. Another one will be setup in the mailing facility in the Rafermand mail area. ~ 1073741824 0 1 0 0 D7 ~ ~ 0 -1 9001 0 0 S #9008 Immortal lounge~ What a wonderful place this place be indeed. You are now standing in the relaxing area of the immortals (and the meeting area), the Immortal lounge. Now, have fun, take a seat, and ask the bartender for a drink, because he frowns on customers who do not drink his prestigious drinks. ~ 1076928512 0 0 0 0 D0 ~ ~ 134217728 -1 9070 250 250 D1 ~ ~ 0 -1 9009 0 0 D7 ~ ~ 0 -1 9000 0 0 S #9009 Staff Room~ You enter into another lovely room made in special for the immortals. This room is marked for the use of Staff only for meeting, or to simply hide away from the other immortals. ~ 1611661312 0 0 0 0 D3 ~ ~ 0 -1 9008 0 0 S #9010 Stairway to Heaven~ You walk into the golden room, and the light suddenly vanishes and forms a pure range of thought. Your emotions, your experience, your intelligence all form the light to guide you on. The first thing that comes into your vision is the golden stairway making a giant leap upward to a mysterious house in the sky. The house is nothing you have ever seen before in your life and it has never been figured out if it is even a house, or just a thought perceived to be a house. You can feal the power radiate through your body and urge you to go up. ~ 1073741824 0 0 0 0 D2 Mail room ~ ~ 0 -1 9001 0 0 D4 Golden Arch ~ ~ 0 -1 9011 0 0 S #9011 Golden Arch~ You walk a long journey up the stairs and arrive at a grand Arch that spans miles apon miles upward and from left and right. Every aspect of the arch looks different, and when you blink, it completely changes again. The arch seems to speek to you and you can hear the many voices of past love ones, friends, and family speak to your through the Arch. In any other curcumstance, people would run away from this, but in this instance, you are not compelled to run, but to sit and indulge yourself with the voices. To the north you can see a vision of what you think is a room, but you don't really know what it is. ~ 1073741824 0 1 0 0 D0 Mysterous Room ~ ~ 0 -1 9012 0 0 D5 Stairway to Heaven ~ ~ 0 -1 9010 0 0 S #9012 A Room or an instance of one atleast~ You stumble into what you perceive as a room. With a flash of an eye it becomes something new altogether. It forms into a garden with many green plants, then in a blink of an eye, it is back into a room again. There is something wrong with this room you think, and you ponder why in the hell it would do such a thing. Apon the wall hang two posters of various bands. You must be inside Xerves's actually living coridors now. The room branches out to the east and the North, and you can see the huge arch to the south. ~ 1073741824 0 1 0 0 D0 Waiting Room ~ ~ 0 -1 9013 0 0 D1 Guest Bedroom ~ ~ 0 -1 9014 0 0 D2 ~ ~ 0 -1 9011 0 0 E poster~ Looking closely at the poster, you can see it is a poster of the famous band called Rammstein. It has a few captions around it "Rammstein is a band, Rammstein comes from Germany. Rammstein likes to write about rape and incest, which they think is best. There are also bone crunching sounds, and people wanting to be angels. They are a great band, and I will always want to be." Very odd, very odd, You form a conclusion that Xerves is a Rammstein fan. ~ E 2.poster~ The second poster has a picture of Ozzy screaming into a mic. If you know anything about Xerves, you know he is a rabid Ozzy fan, and just simply finds the music uplifting. Then, after the picture another caption was added...."Ozzy Osbourne, quite simply the BEST DAMN singer on the earth. OZZY IS GOD!!!!". ~ E post~ ~ S #9013 Waiting Room~ You walk into the waiting room. The waiting room looks like none you have ever seen before. Instead of having a hard floor lined with carpet perhaps, the floor is made of a geletin like supstance. It is really light and serves well on your walk strained feet. A few chairs lay in respected places waiting for visitors to sit on them if they wish. If you want to see Xerves, send him a tell and please wait in the room, if he is willing to accept you, the north door will open up and he will yell for you. Also, on the wall your can see a portrait of Xerves hanging from the wall. The odd thing about the portrait is the fact that it actually shows nothing, but just has Xerves scribed underneeth where the picture would of been. A very strange thing, might want to exam it a little more. ~ 1073741828 0 1 0 0 D0 ~ door~ 1071 9011 9015 0 0 D2 a room, well maybe ~ ~ 0 -1 9012 0 0 E portrait~ Looking more closely at the portrait, you notice something start to fade in where the picture sound of been. For some strange reason, it will go away when you go in farther for a better look. Bored and tired of trying to make sense of it, you turn your back to the portrait. At that moment, you feel a small kick in your ass. You turn around abruptly, but nothing is seen, nothing. ~ S #9014 Guest Bedroom~ You walk into the guest bedroom. At first glance, you notice the room is very odd. Instead of having regular walls, the walls are padded down with a protective supstance to keep people from hurting themselves if they hit the wall. These types of walls are quite uncommon, but they are fun to jump into. Along the ground lies a chest to hold items if you wish to keep items saved in the chest for future use. Also, you notice a plaque on the wall that has a title "Rules of Use." Might want to check out the plaque if you plan on staying here for a short time. ~ 1073741828 0 1 0 0 D3 a room, well maybe ~ ~ 0 -1 9012 0 0 E plaque~ &R Rules of room use &W 1. Notify Xerves first before using this room. Any items found in here that are not suppose to be here, belong to Xerves or any passer that ventures into the room. 2. If you plan on using this room, a key will be issued to you so you can lock the door to prevent others from getting in. Also, a small fee will be charged for the use of the room. The fee will be reasonable and based on what Xerves thinks is fair. 3. This room and whole area is safe, any violation and killing in here will be punished by Xerves. Please don't bleed on my floors, unless I am doing the cutting. ~ S #9015 Xerves's domain, South Entrance~ You are now in Xerves's domain, be scared my friend. You stand at the south entrance of his domain. To the south of you, the only exit to reality exists in a door leading out. Also, you feel the power to recall being pulled from your inner powers, once you are in, you cannot get out, unless the door is opened. To the north of you lies the rest of the house, and you are welcome to visit if you wish. ~ 1076895748 0 1 0 0 D0 ~ ~ 0 -1 9016 0 0 D2 ~ door~ 1071 9011 9013 0 0 S #9016 Grand Hallway~ You are walking down the hallway. The floors are made out of the shiniest of marble, and as you gaze apon the floors, you can see your reflection on the floor. To the east and west, you can see doors made of the finest of woods, and magically protected from invaders. If you continue north you will eventually reach the end of the corridor, and you can see one grand door at the end of the corridor. To the south, you can see the door which leads out of the domain of Xerves. ~ 1075847172 0 1 0 0 D0 ~ ~ 0 -1 9019 0 0 D1 Extra Bedroom ~ ~ 0 -1 9017 0 0 D2 Xerves's Domain, South Entrance ~ ~ 0 -1 9015 0 0 D3 Extra Bedroom ~ ~ 0 -1 9018 0 0 S #9017 Spare Room~ The room is quite bland. The room is also not being used, so that is why it looks so bland. ~ 1076895748 0 1 0 0 D3 Grand Hallway ~ ~ 0 -1 9016 0 0 S #9018 Spare Room~ The room is quite bland. The room is also not being used, so that is why it looks so bland. ~ 1076895748 0 1 0 0 D1 Grand Hallway ~ ~ 0 -1 9016 0 0 S #9019 Grand Corridor~ You continue to walk down the hallway. This section of the hallway happens to have a huge chandelier that lights the hallway. The only thing different with this chandelier is that it emits a blueish light that radiates throughout the whole hallway. The lighting gives the hallway an errie fealing, but an experience that few ever have had contact with. You see more doors to the east and west. To the north you can see the final door of the hallway coming closer to view, and to the south, you can see the door leading out of the corridor. ~ 1073741828 0 1 0 0 D0 ~ ~ 0 -1 9022 0 0 D1 Extra Bedroom ~ ~ 0 -1 9020 0 0 D2 Grand Hallway ~ ~ 0 -1 9016 0 0 D3 Extra Bedroom ~ ~ 0 -1 9021 0 0 S #9020 Spare Room~ The room is quite bland. The room is also not being used, so that is why it looks so bland. ~ 1076895748 0 1 0 0 D3 Grand Corridor ~ ~ 0 -1 9019 0 0 S #9021 Spare room~ The room is quite bland. The room is also not being used, so that is why it looks so bland. ~ 1076895748 0 1 0 0 D1 Grand Corridor ~ ~ 0 -1 9019 0 0 S #9022 Thin Hallway~ The large hallway comes to an end at the point on which you stand. Directly to the north you can see the end of the hallway and you also see one huge majestic door. Making a good guess, you beleive the door might lead to Xerves's Master Bedroom. ~ 1076895748 0 1 0 0 D0 ~ ~ 0 -1 9023 0 0 D2 ~ ~ 0 -1 9019 0 0 S #9023 Before Xerves's Bedroom~ Directly to the north is the HUGEST door you have ever seen on this earth. The door is made out of the highest quality Obsidian Liner, and filled with a mysterious metal that blocks all entry without the key. All the light that hits the corridor seems to bounce off the door. The light from the door reveils a statue that you did not previously did not see. As you approach the statue, you cut out its supply of light and it mysteriously vanishes from sight. ~ 1076895748 0 1 0 0 D0 ~ door~ 1063 9011 9024 0 0 D2 ~ ~ 0 -1 9022 0 0 S #9024 Xerves's Bedroom~ You are now stand in the Bedroom of a god. What does it look like you ponder as you enter? Well, the room is actually quite bare besides a bed, CD player, chest, and TONs of CDs. Everything else seems to be made up of some kind of matter unknown to anyone. Then, suddenly, you know what kind of matter it is. You can feel thousands of voices talking to you on your command and then they are quiet. The whole room is nothing short of a collective conscienceness of all of Rafermand, every thought, every deed, every memory, can all be accessed from this lone room. However, the room remains quite silent for some reason? ~ 1073741828 0 1 0 0 D2 ~ door~ 1063 9011 9023 0 0 S #9025 Crystal Chapel~ &WThis perfectly designed chapel is made entirely of the finest crystal in all of Rafermand. Custom built for special ceremonies such as, honorary events, weddings, and certain Immortal affairs. This massive room is at least 10 stories high with ancient paintings adorning the entire ceiling. Hundreds of candles keep this room alive with light that reflects off every surface of this chapel. This Holy place is the purest room in the entire land and is considered by all to be the most ravishing chapel to ever be constructed. ~ 1073741828 0 1 0 0 E description~ &WThis perfectly designed chapel is made entirely of the finest crystal in all of Rafermand. Custom built for special ceremonies such as, honorary events, weddings, and certain Immortal affairs. This massive room is at least 10 stories high with ancient paintings adorning the entire ceiling. Hundreds of candles keep this room alive with light that reflects off every surface of this chapel. This Holy place is the purest room in the entire realm and is considered by all to be the most beautiful Chapel even formed. ~ E desc~ &WThis perfectly designed chapel is made entirely of the finest crystal in all of Rafermand. Custom built for special ceremonies such as, honorary events, weddings, and certain Immortal affairs. This massive room is at least 10 stories high with ancient paintings adorning the entire ceiling. Hundreds of candles keep this room alive with light that reflects off every surface of this chapel. This Holy place is the purest room in the entire land and is considered by all to be the most ravishing chapel to ever be constructed. ~ S #9026 Floating in a void~ ~ 1073741828 0 1 0 0 S #9027 Floating in a void~ ~ 1073741828 0 1 0 0 S #9028 Floating in a void~ ~ 1073741828 0 1 0 0 S #9029 &WF&wa&zl&wl&zi&wn&zg &WO&wf&zf &WT&wh&ze &WB&wo&za&wr&zd~ &zYou &Ware &zfall&Wing,&z fal&Wling&z fo&Wreve&zr. &WThe &zopal&Wesce&znt boa&Wrd o&zf s&Wtrat&zegy &Wthat&z you &Wso r&zecen&Wtly &zhad &Wfoot&z upo&Wn h&zas l&Weft &zyour&W mor&ztal &Wstandi&zng f&Wore&zver.&W Yo&zu ar&We &zdoom&Wed t&zo ca&Wreen&z at &Wterm&zina&Wl ve&zloci&Wty f&zor t&Whe r&zest of&W you&zr d&Ways,&z as &Wther&ze is &Wno e&zscap&We fr&zom h&Were.&z Yo&Wu d&zespa&Wir t&zo th&Wink &zof t&Whe cru&zelty&W of&z the&W God&z tha&Wt &zwoul&Wd do&zom y&Wou t&zo su&Wch a&z fa&Wte a&zs th&Wis: &znone&W oth&zer tha&Wn Ro&zok,&W the&z Cla&Wn Go&zd, &Wcoul&zd ha&Wve s&zente&Wnced&z you&W to&z suc&Wh a &zwear&Wy fa&zte a&Ws this&z. &W &z &W &zChee&Wrio! ~ 1109401612 0 0 0 0 E todo list shtuff~ &W> &CFix everything in bug list. &G(&wthat I can at least&G) &W> &CFix everything in typo list. &G(&wthat I can at least&G) &W> &CCheck over Ely.are mprogs ~ S #9030 Varl's Floating Forest Isle~ Welcome to Varl's Forest Isle! The island floats several miles above the rest of Rafermand which allows Varl to come here as a sanctuary away from the troubles of the realm. Still, he enjoys visitors, so if you have the time, come and look around. There is some food and drink somewhere on the island if your hungry or thirsty. There might be some other neat surprises around. If you can fly, come on up! ~ 1073741824 0 1 0 0 D4 ~ ~ 64 -1 9032 0 0 S #9031 Varl's Floating Forest Isle~ ~ 1073741824 0 3 0 0 D1 ~ ~ 0 -1 9032 0 0 S #9032 Varl's Floating Forest Isle~ ~ 1073741824 0 3 0 0 D0 ~ ~ 0 -1 9035 0 0 D1 ~ ~ 0 -1 9033 0 0 D3 ~ ~ 0 -1 9031 0 0 D5 ~ ~ 0 -1 9030 0 0 S #9033 Varl's Floating Forest Isle~ ~ 1073741824 0 3 0 0 D3 ~ ~ 0 -1 9032 0 0 S #9034 Varl's Floating Forest Isle~ ~ 1073741828 0 3 0 0 S #9035 Varl's Floating Forest Isle~ ~ 1073741824 0 3 0 0 D2 ~ ~ 0 -1 9032 0 0 S #9036 Varl's Floating Forest Isle~ ~ 1073741828 0 3 0 0 S #9037 Varl's Floating Forest Isle~ ~ 1073741828 0 3 0 0 S #9039 Varl's Floating Forest Isle~ ~ 1073741828 0 3 0 0 S #9040 Varl's Floating Forest Isle~ ~ 1073741828 0 3 0 0 S #9050 Chupon's Domain~ This is Chupon's Domain. Be wary of the blowfish. ~ 1073741828 0 1 0 0 S #9069 Forsaken Cavern of the Kindred~ ~ 1076895756 0 1 0 0 S #9070 blah~ Testing ~ 1073741836&8 0 1 0 0 D2 ~ ~ 0 -1 9008 0 0 S #9080 Floating in a void~ ~ 1073741828 0 1 0 0 S #9100 Stakk's Office~ Stakk has made his office here. He will redecorate this room soon, until then, it will remain this way. ~ 1073742340 0 1 0 0 D2 ~ ~ 0 -1 9101 0 0 S #9101 Lunar Fields~ You warp through time and space, to end up in the sacred Lunar Fields where Stakk spends much of his time. This is a land of fantasy, where anything can happen. Stakk has invited beings from many eras of time to take residence in these fields, as they are a land of euphoria and utopia. The weather is perfect here, warm enough not to be cold, yet cool enough to never get hot. A mild light floods the area, although there is no evidence of a source. How this is, you cannot understand. All you can understand, this is a product of Stakk, and it is his masterpiece. ~ 1073741824 0 1 0 0 D0 ~ ~ 0 -1 9100 0 0 S #9102 The varanda of the penthouse~ This is the varanda to Minal's explicit, sunny, but cool, penthouse. This is where you get to stand around because Minal hasn't put in a pool yet and is too lazy to make some furniture. ~ 4 0 1 0 0 D1 to the office ~ ~ 0 -1 9103 0 0 S #9103 Minal's Office~ Not much to see here. Just a room up in the penthouse with a desk and a chair behind it with papers in a neat order in an IN pile with a few papers in the OUT pile. Guess that means Minal has a lot of work to do. Things in Minal's IN pile: Work on some Quests. Create more quest eq. Work on stupid jokes. Plan the demise of Nevon *how'd THIS one get in here?* Finish working on newest area known as Thieves Fort/Hideout. ~ 4 0 1 0 0 D3 ~ ~ 0 -1 9102 0 0 S #9104 Floating in a void~ ~ 1073741828 0 1 0 0 S #9108 Floating in a void~ ~ 1073741828 0 1 0 0 S #9109 Floating in a void~ ~ 1073741828 0 1 0 0 S #9110 Zeekor's Main Hallway~ You are standing in an unfurnished room. It hasn't been occupied for decades... ~ 1076895744 0 1 0 0 D0 ~ ~ 8389633 -1 9112 0 0 D1 ~ ~ 8389633 -1 9113 0 0 D2 ~ ~ 8389633 -1 9111 0 0 D3 ~ ~ 8389633 -1 9114 0 0 D4 ~ ~ 8389633 -1 9115 0 0 D5 ~ ~ 8389633 -1 9116 0 0 S #9111 Zeekor's Bathroom~ ~ 1076895744 0 1 0 0 D0 ~ ~ 0 -1 9110 0 0 S #9112 Zeekor's Bedroom~ ~ 1076895748 0 1 0 0 D2 ~ ~ 0 -1 9110 0 0 S #9113 Zeekor's Bar~ ~ 1076895748 0 1 0 0 D3 ~ ~ 0 -1 9110 0 0 S #9114 Zeekor's Office~ ~ 1076895748 0 1 0 0 D1 ~ ~ 0 -1 9110 0 0 S #9115 Zeekor's Front Hallway~ ~ 1076895748 0 1 0 0 D0 ~ ~ 39 -1 9000 0 0 D5 ~ ~ 0 -1 9110 0 0 S #9116 Zeekor's Storage Room~ ~ 1076895748 0 1 0 0 D4 ~ ~ 0 -1 9110 0 0 S #9117 Haven of the Mistress~ The soft scent of perfume fills the air of this exceptionally large room. A beautiful burgundy desk fills one side of the room. Behind it, rests a large leather chair with a high back. A large couch occupies the other wall. On the opposite wall, a large canopy bed, with sheer curtains of lace hanging down, beckons you. A fireplace burns low, adding additional romance to this candlelit room. The scent of rose incense drifts about you. ~ 3156620 0 0 0 0 S #9118 Floating in a void~ ~ 1073741828 0 1 0 0 S #9119 Floating in a void~ ~ 1073741828 0 1 0 0 S #9120 &RS&Wh&Ba&Gr&Wk&Bs &RO&Wf&Bf&Gi&Rc&We &GO&Wf &BP&Rl&Ge&Wa&Bs&Ws&Ru&Gr&We~ &W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R*&W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R*&W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R*&W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R*&W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R*&W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R* &RW&BE&WL&RC&WO&BM&RE &BT&WO &WS&Bh&Wa&Rr&Bk&Rs &BO&Wf&Rf&Bi&Wc&Be &W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R*&W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R*&W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R*&W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R*&W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R*&W*&Y*&P*&C*&R*&B*&G*&W*&Y*&P*&C*&R* ~ 1073742340 0 1 0 0 S #9121 &BT&Gh&Ye &BW&Ga&Yi&Bt&Yt&Gi&Bn&Yg &RR&Wo&Ro&Wm~ &WThis is the waiting room, as you can see. There is one Chair placed in the middle of the room, for Shark's guest's to fight over. ~ 1073741828 0 1 0 0 S #9122 &cE&Cl&wy&z's &cCorner of &rH&Re&wl&zl&c~ &cEly's office is filled with a swirling mist which causes the lighting &cto fade in and out. Or maybe the mist itself is the source of the light &cBreathing the mist has been known to fill mortals with a renewed &cvitality, but only for a short period of time. Prolonged exposure &chas resulted in a few... side-effects. ~ 1107304968 0 0 0 0 D2 ~ ~ 0 -1 9130 0 0 S #9130 &RR&cated 2&R1~ &RT&ciny specs of light flutter around you. These strange things could be anything&R. &RT&chey could be tiny fairies and pixies, or the magnificant stars that shine hig&Rh &Ra&cbove Rafermand. But no these tiny specs of light are the very life essence o&Rf &Re&cvery living creature in Rafermand. From the tiny yard gnomes to the massive Sk&Ry &RD&cragon and Hydriss. Too bad mortals cannot grasp these sources of light, for if the&Ry &Rc&could then those mortals would become far more powerful than any other mortal in Rafermand&R. &RA&clmost God-like&R. ~ 1109404164&64 0 1 0 0 D0 ~ ~ 0 -1 9122 0 0 D1 ~ ~ 0 -1 9150 0 0 E plaque~ &R**********WARNING!!!********** You have just entered Nevon's office! If you see the exit leading down you can go down there, BUT be warned! Once you go down you are responsible for your own actions and whatever the result(s) from those actions are your own fault. So don't blame Nevon if you die or loose some piece of equipment or something like that. Too bad charlie brown! &YY&Rou &YH&Rave &YB&Reen &YW&Rarned!!!! ~ E todo~ &RN&cevon's todo list. &Y---------- &c ~ > act_prog p bamfin 100~ if name ($n) != Nevon or name ($n) != Copenhaygen mea $n &RWhat are you thinking?! You cannot be here! mpforce hydren thwap $n mptransfer $n 21000 mer $n $N was transferred from Nevon's office. endif ~ | S #9142 &zDrunsul's Prison~ You have some how found your way into the alternate dimension that Drunsul calls his home. How you made it here some people would be quite interested to know, particullarly Drunsul. ~ 1073741828 0 1 0 0 S #9150 &OC&go&Op&ge&On&gh&Oa&gy&Og&ge&On&g'&Os&g O&Of&gf&Oi&gc&Oe&g a&On&gd&O T&gr&Oo&gp&Oh&gy&O R&go&Oo&gm~ &g This &OC&gopenhaygen's &OO&gffice, and the room where he has mounted &Oh&gundreds of different stuffed animals that he has &Ok&gilled. &OT&ghere are many &Ow&ghite-&Ot&gail deer mounts, all with &Oi&gmpressive &Or&gacks, and many exotic animal heads, including the &Oh&gead of one of the notorious &OH&gydriss. ~ 0 0 1 0 0 D0 ~ door~ 1049 2574 9151 0 0 -1 0 0 D3 ~ ~ 0 -1 9130 0 0 -1 0 0 S #9151 &OE&gn&Ot&gr&Oa&gn&Oc&ge&O t&go&O C&go&Op&ge&On&gh&Oa&gy&Og&ge&On&g'&Os&g O&Of&gf&Oi&gc&Oe~ &O T&ghis is the entrance &Or&goom to, the immortal, &OC&gopenhaygen's office. If you would &Ol&gike to talk with &OC&gopenhaygen in an easy to &Oc&gommunicate, private area, simply say 'knock knock'. &OI&gf &OC&gopenhaygen is online he will let &Oy&gou into his office where you can &Ot&gake a seat and talk with him &Oc&gasually. ~ 4 0 1 0 0 D2 ~ door~ 1049 2574 9150 0 0 > speech_prog p knock~ mpat Copenhaygen mpe Someone is knocking on your office door. ~ | S #9174 Floating in a void~ ~ 1073741828 0 1 0 0 S #9180 Floating in a void~ ~ 1073741828 0 1 0 0 S #9190 Gellor's Office~ This dimly lit space seems to be Gellor's idea of an office. The walls are lined with an assortment of classic fullsized video arcade machines. Each of the games running their attraction shows of flashing lights and pulsating sounds. Centered in the room is Gellor's desk, a millipede coctail table. ~ 1073741836 0 1 0 0 S #9198 &CA creation of Paidos...on a day he was bored. Fear it.~ &GVoid. Yes, this space is empty. It's description: Null. Quit reading this. There is nothing here. You are hallucinating. Put down the delusion-creating narcotics and quit pretending that these words actually exist. Now. ~ 1073741828 0 1 0 0 S #9199 Last Vnum~ This is the last vnum of housing, don't go past this! ~ 4 0 0 0 0 S #0 #RESETS M 0 9000 1 9000 -1 -1 -1 0 0 O 0 9005 1 9006 -1 -1 -1 -1 0 0 O 0 9004 1 9005 -1 -1 -1 -1 0 0 O 0 9003 1 9004 -1 -1 -1 -1 0 0 O 0 9001 1 9002 -1 -1 -1 -1 0 0 M 1 9069 1 9069 -1 -1 -1 0 0 O 1 9068 1 9069 -1 -1 -1 -1 0 0 O 1 9010 1 9013 -1 -1 -1 -1 0 0 O 0 9009 5 9008 -1 -1 -1 -1 0 0 O 0 9006 1 9008 -1 -1 -1 -1 0 0 O 0 9009 5 9008 -1 -1 -1 -1 0 0 O 0 9009 5 9008 -1 -1 -1 -1 0 0 O 0 9009 5 9008 -1 -1 -1 -1 0 0 O 0 9009 5 9008 -1 -1 -1 -1 0 0 O 0 9012 1 9024 -1 -1 -1 -1 0 0 O 1 9007 1 9007 -1 -1 -1 -1 0 0 O 1 9110 1 9116 -1 -1 -1 -1 0 0 M 1 9110 1 9110 -1 -1 -1 0 0 D 0 9110 0 0 D 0 9110 1 0 D 0 9110 2 0 D 0 9110 3 0 D 0 9110 4 0 D 0 9110 5 0 M 1 9110 1 9114 -1 -1 -1 0 0 O 1 9111 1 9114 -1 -1 -1 -1 0 0 M 1 9030 1 9030 -1 -1 -1 0 0 O 1 9159 1 9150 -1 -1 -1 -1 0 0 M 1 9130 1 9130 -1 -1 -1 0 0 O 1 9130 1 9130 -1 -1 -1 -1 0 0 O 1 10 1 9009 -1 -1 -1 -1 0 0 O 1 17 1 9009 -1 -1 -1 -1 0 0 S #SHOPS 0 #REPAIRS 0 #SPECIALS M 9030 spec_breath_frost M 9110 spec_questmaster S #$