#AREA Blood Marshes~ #VERSION 53 #AUTHOR Copenhaygen~ #RANGES 0 20 0 75 0 0 0 0 0 $ #RESETMSG The ghosts of the Blood Marshes can be heard throughout the land.~ #FLAGS 0 25 #ECONOMY 0 1569932 0 #MOBILES #200 orc barb~ &w&pAn Orc Barbarians ghost~ &pAn Orc Barbarian's ghost is here. ~ &rA very large, quite villanous beast, obviously the spiritual remains of an orc barbarian, is here before you. ~ 1 0 0 0 C 0 0 4 3 5 3 1d5+43 1d2+2 0 0 0 0 0 112 112 0 14 13 11 13 13 13 12 39 0 0 0 0 0 84 0 0 0 1 1 39 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #201 An Elven Archers ghost~ &w&pAn Elven Archers ghost~ &w&pAn Elven Archer's ghost is here. ~ &rThe spiritual remains of a once fair and kindly elvish archer float solemnly by here. ~ 1 0 0 1000 C 0 0 4 3 4 4 1d5+25 1d2+2 0 0 0 0 0 112 112 0 13 6 6 11 13 13 11 39 0 0 0 0 0 84 0 0 0 1 1 39 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #202 Orc Archer~ &w&pAn Orc ARchers ghost~ &pAn Orc Archer's ghost is here ~ &rThe spiritual remains of a vicious orc archer sneers and curses as it floats by. ~ 1 0 0 -1000 C 0 0 4 3 3 4 1d5+44 1d2+2 0 0 0 0 0 112 112 0 16 13 15 12 13 13 12 39 0 0 0 0 0 84 0 0 0 1 1 39 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #203 Elvish Swordsman~ &w&pAn Elvish Swordsmans ghost~ &pAn Elvish Swordsman's ghost is here ~ &rThe ghost of a fair elf, carrying the resemblance of a swordsman, is here before you, wishing his life had been better fulfilled. ~ 1 0 0 1000 C 0 0 4 5 3 5 2d6+44 1d2+2 0 0 0 0 0 112 112 0 14 12 16 16 13 13 14 40 0 0 0 0 0 84 0 0 0 1 1 40 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #204 minion~ &RA Minion of Braxus~ &RA Minion of Braxus is here ~ &rThis one of the lower servants of hell, one of the minions of Braxus. ~ 33 0 0 -1000 C 0 0 9 10 10 10 8d21+126 1d5+6 0 0 0 0 0 112 112 0 18 14 17 14 13 13 14 51 0 0 0 0 0 84 0 0 0 1 1 51 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #205 demon~ &RA Demon of Braxus~ &RA Demon of Braxus is here ~ &rThis is a slightly higher level servant of hell, and one left to the post of Braxus. ~ 33 0 0 -1000 C 0 0 10 9 9 10 5d23+228 1d7+8 0 0 0 0 0 112 112 0 18 19 18 17 13 13 15 55 0 0 0 0 0 84 0 0 0 1 1 55 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #206 Braxus~ &RBraxus~ &RBraxus is here ~ &rBraxus, one of the Lords of Hell, stands rather tall and quite orcish. His eyes blaze and scars kris-kross all over his visible body. ~ 35 0 0 -1000 C 0 0 17 15 14 16 7d30+720 1d11+15 0 0 0 15000 0 112 112 0 17 19 20 20 13 13 20 90 0 0 0 0 0 84 0 0 0 1 1 90 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 3328 0 0 402653440 538374 > fight_prog 15~ mea $n &RBraxus screams with all of hell's furor and blasts at you mea $n &Rwith hell's might of magic. cast 'fireball' $n mprestore self 65 ~ | #207 lost soul~ &pA lost soul~ &pA lost soul is here ~ &rThis lost soul is quite translucent, and very remorseful, for it was taken from the the mortal too soon and before it could accomplish any meaninful goals. ~ 1 0 0 -1000 C 0 0 5 4 5 6 2d8+56 1d3+2 0 0 0 0 0 112 112 0 15 16 16 14 13 13 15 42 0 0 0 0 0 84 0 0 0 1 1 42 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #208 orc axeman~ &pAn Orc Axeman~ &pAn Orc Axeman's ghost is here. ~ &rThe orc axemen of the mortal realm were known to be the worst about pillaging cities, raping innocent women, and murdering helpless babies....even their own. ~ 1 0 0 -1000 C 0 0 8 8 9 7 7d18+121 1d5+5 0 0 0 0 0 112 112 0 17 15 16 15 13 13 14 49 0 0 0 0 0 84 0 0 0 1 1 49 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > death_prog 5~ mpoload 231 ~ | #209 orc footsoldier~ &pOrc Footsoldier~ &pAn Orc Footsoldier's ghost is here ~ &rThis wretched creature was forced into battle against it's will, and is trapped between life and death, trying to recitfy its soul. ~ 1 0 0 -1000 C 0 0 7 6 7 6 7d18+118 1d4+5 0 0 0 0 0 112 112 0 15 16 17 13 13 13 15 48 0 0 0 0 0 84 0 0 0 1 1 48 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > death_prog 3~ mpoload 231 ~ | #210 hades~ &RHades~ &RHades governs his realm ~ Hades, the god of Hell. Strong, powerful, dreadful, all are very applicable names for this being. He is covered in a scaly skin, with narrow, catlike, red eyes. Muscles ripple all over his body, and small knobs and spikes protrude from his body in numerous different places, and stick out in an innumerable number of directions. Large fangs protrude from his mouth, dripping with saliva and blood. ~ 1 0 0 -1000 C 0 0 7 6 8 6 4d11+97 1d4+5 0 0 0 0 0 112 112 0 19 16 17 14 13 13 13 47 0 0 0 0 0 84 0 0 0 1 1 47 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > fight_prog 12~ cast 'fireball' $n cast 'poison' $n cast 'blindness' $n ~ | #211 Dwarven soul~ &pDwarven soul~ &pDwarven soul moans and groans ~ The dead soul of a Dwarven warrior from the Great War of Halugrath ~ 1 0 0 1000 C 0 0 4 5 5 5 1d6+45 1d2+2 0 0 0 0 0 112 112 0 13 13 13 14 13 13 12 39 0 0 0 0 0 84 0 0 0 1 1 39 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > rand_prog 50~ say 'Ro ho ho, a life to live for beer! ~ > rand_prog 50~ say I need a keg of beer, or whiskey would be nice, say ale's even better, by twice times thrice! ~ | #212 Tultan~ &RTultan~ &RTultan wanders around, serving Hades ~ Tultan is the servant of Hades, and does Hades' every bidding. Tultan lacks eyes, but in his sockets are the faces of tortured souls who have passed on the depth of Hell. Just like his eye sockets, his soul is just as empty, and now carries nothing more than the deprived moans of lost souls. ~ 1 0 0 -1000 C 0 0 6 5 5 6 5d12+95 1d4+4 0 0 0 0 0 112 112 0 17 16 14 13 13 13 16 45 0 0 0 0 0 84 0 0 0 1 1 45 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #213 Elven Mage~ &pAn Elven Mage&G~ &pAn elven mage wanders about forever, looking for fallen elves to resurect.&G ~ &pThis mage of elven race also fought in the Great War that took the lives of the other ghosts here in the bloody marsh. His purpose was to heal and resurrect the injured or fallen warrios of Tree Village. He too lost his life in that war, and now, he forever roams this marsh trying to resurect his fallen companions. ~ 1 0 0 0 C 0 0 6 5 7 7 4d10+83 1d3+3 0 0 0 633 0 112 112 1 16 13 14 15 13 13 15 43 0 0 0 0 0 1 0 0 0 1 1 43 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 0 0 0 256 2 > death_prog 70~ mea $n The elven mage suddenly disappear, and the magic that kept him here, and then took him from here, took all of his equipment with him. remove all mpjunk all ~ > fight_prog 15~ if ispc($n) if rand(50) cackle cast 'cause light' $n else c 'fire bolt' $n endif endif ~ | #214 orc mage~ &w&pAn Orc Mages Ghost~ &pThe ghost of an orc mage passes here.&G ~ ~ 1 0 0 0 C 0 0 7 6 6 8 4d11+93 1d4+4 0 0 0 0 0 112 112 0 13 16 15 16 13 13 14 46 0 0 0 0 0 53 0 0 0 1 1 46 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 4 0 0 0 0 0 0 640 2 > fight_prog 25~ if ispc($n) if rand(50) cast 'cause serious' $n else cast 'fireball' $n endif endif ~ > death_prog 70~ mea $n The ghost of the orc mage leers at you and grins evilly as it takes his equipment with him beyond the grave. remove all mpjunk all ~ | #215 dwarven warrior~ &w&pA Dwarven Warriors Spirit~ &pThe spirit of a dwarven warrior passes here.&G ~ &pWhile this dwarven warrior's ghost was still alive it fought in the Great War. The soul that is here now used to be a brave warrior. ~ 1 0 0 0 C 0 0 5 6 5 5 2d8+58 1d3+2 0 0 0 489 0 112 112 1 14 14 14 14 13 13 13 42 0 0 0 0 0 2 0 0 0 1 1 42 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 3 0 0 0 0 0 0 512 2 #216 dwarven axer~ &pDwarven Axeman&g~ &pA dwarven axeman wanders here eternally.&G ~ &pThis dwarven axeman, or Saq`grawhari in the elven tongue, fought against the orcs and ogres in the Great War of Halugrath.&G ~ 1 0 0 0 C 0 0 5 4 5 4 2d7+50 1d3+2 0 0 0 455 0 112 112 0 14 14 16 16 13 13 12 41 0 0 0 0 0 2 0 0 0 1 1 41 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 1 0 0 0 0 0 0 608 2 > fight_prog 25~ cackle mprestore self 25 ~ > death_prog 30~ if ispc($n) mea $n Thank you for releasing me $n, but I fear all I can leave you is my gold...the armor is mine. bow $n remove all mpjunk all endif ~ | #217 ogre swordsman~ &pOgre Swordsman&G~ &pAn ogre swordsman wanders the bloody marsh forever.&G ~ &pThis ogre swordsman, or Gurgonol in the elven tongue, fought against the elves and dwarves in the Great War and roams this marsh eternally now.&G ~ 1 0 0 0 C 0 0 6 6 6 6 2d8+57 1d3+3 0 0 0 560 0 112 112 0 12 12 15 12 13 13 16 43 0 0 0 0 0 3 0 0 0 1 1 43 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 4 0 0 0 0 0 0 256 2 #299 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 0 #0 #OBJECTS #200 blood puddle~ &RA puddle of blood~ &C &RA puddle of blood lies here perpetually.~ ~ 12 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 E puddle~ &rA red, deep, puddle of blood. ~ #201 archers token~ &pArcher's Token~ &pThe Archer's Token is lying here.~ ~ 8 0 3 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1.000000 350 0 0 0 0 1 E token~ &rThe treasured newbie gift, which has a very powerful gift bestowed upon it. ~ A 13 1 0 A 12 1 0 > get_prog 100~ if ispc($n) if level($n) > 15 mea $n _cya You are too high a level for this item. mpforce $n junk token else mea $n _cya You have gained a treasured item among newbies to this realm. endif endif ~ > wear_prog 100~ if ispc($n) if level($n) > 15 mea $n _cya You are too high a level to wear this item. mpforce $n remove token mpforce $n junk token else mea $n _cya You wear a special item, treasure by newbies. endif endif ~ | #202 Whip of Braxus~ &rWhip of Braxus~ &rThe Whip of Braxus is lying here~ ~ 5 524288 513 1000 20 23 6 -1 -1 0 10 9 8 12 0 1 2 5.000000 55000 0 0 0 0 4 'NONE' E whip of braxus~ &rThis is the whip of the lower Lord of Hell, named Braxus. ~ A 13 5 0 A 12 5 0 A 81 1 0 A 77 5 0 #203 Shield of Braxus~ &rShield of Braxus~ &rThe Shield of Braxus is lying here~ ~ 9 524288 129 1800 1800 45 0 3 0 0 0 0 0 0 0 0 0 5.000000 45000 0 0 0 0 3 E shield of braxus~ &rThe ornate, and powerful shield of the lower Lord of Hell, Braxus. ~ A 13 5 0 A 12 4 0 A 79 2 0 A 80 1 0 #204 Vest of Braxus~ &rVest of Braxus~ &rThe Vest of Braxus lying here~ ~ 9 0 9 11 11 11 1000 11 1 0 0 0 0 0 0 0 0 3.000000 85000 0 0 0 0 3 E vest of braxus~ &rThe vest of the lower Lord of Hell, Braxus. ~ A 13 10 0 A 12 3 0 A 79 3 0 A 80 2 0 A 24 -2 0 A 20 -2 0 A 23 -2 0 A 22 -2 0 #205 Guards of Braxus~ &rGuard of Braxus~ &rThe Guards of Braxus are lying here~ ~ 9 524288 65 12 12 0 1000 12 1 0 0 0 0 0 0 0 0 7.000000 45000 0 0 0 0 2 E guards of braxus~ &rThese are the arm guards of the lower Lord of Hell, Braxus. ~ A 40 1 0 A 13 5 0 A 12 4 0 A 79 2 0 A 24 -2 0 #206 hades trident~ &RH&zades' &RT&zrident~ &RA&z long, &Rt&zhree &Rp&zronged &Rs&zpear is stuck in the &Rg&zround.~ &RT&zhe &Rb&zowels of &RH&zell &Rt&zremor in &Rh&zorror~ 5 524300&131072&512 513 1000 16 19 8 -1 -1 0 4 5 10 6 0 25 0 12.000000 15000 0 0 0 0 9 'NONE' E trident~ This is the trident of Hades, the three pronged spear that the god of hell uses to torture the lost souls in his realm. The points are covered with blood and bits of flesh. ~ A 13 3 0 A 12 3 0 A 82 1 0 #207 Hellspawn~ &RH&zellspawn~ &RH&zellspawn &Rw&zas &Rl&zeft &Rh&zere.~ ~ 9 524295 9 11 10 10 1000 13 4 0 0 0 0 0 0 0 0 23.000000 25000 0 0 0 0 4 E hellspawn~ Hellspawn is the breatplate of Hades. Cryptic runes cover the plate of armor, and in the center, where the heart would be, is the twisted face of a soul screaming in absolute agony. The armor itself is made of a black, shining steal that seems to glow in its own horrific glory. ~ A 13 5 0 A 12 3 0 A 1 1 0 A 24 -3 0 A 20 -3 0 A 23 -3 0 A 21 -3 0 A 22 -3 0 > wear_prog 100~ mea $n You feel your soul rend in agony as you wear the armor of Hades. mer $n The bowels of Hell shake in fear as a mortal dons the armor of Hades. ~ | #208 Blaspheme~ &RB&zlaspheme~ &RB&zlaspheme was dropped here~ ~ 9 524292 131073 0 0 0 0 1.000000 15000 0 0 0 0 2 E blaspheme~ This is the cloak of Hades. It is made of a shining black metal that, uppon close inspection, visibly holds many lost souls within it's material. The material itself, although made of metal, is very flexible, and capable of being worn as clothing. ~ A 13 5 0 A 12 3 0 A 24 -2 0 A 20 -2 0 > wear_prog 100~ mea $n You feel your heart turn to the blackest of stone as you don the cloak of Hades. mer $n Millions of lost souls cry in horror as a mortal gains control of the cloak of Hades. ~ | #209 Tultan Guard~ &w&RT&w&zultan &w&RG&w&zuard~ &w&RT&w&zultan &w&RG&w&zuard were lost here.~ ~ 9 524300 65 11 11 11 1000 13 2 0 0 0 0 0 0 0 0 9.000000 8500 0 0 0 0 2 E tultan guard~ The arm protectors of the great Tultan. ~ A 13 3 0 A 12 2 0 #210 Tultan Legs~ &RT&zultan &RL&zegs~ &RT&zultan &RL&zegs were left here.~ ~ 9 524300 33 11 11 11 1000 13 2 0 0 0 0 0 0 0 0 10.000000 8500 0 0 0 0 2 E legs~ The leg plates of Tultan. ~ A 13 3 0 A 12 2 0 #211 Flame of Satan~ &rFl&Ram&Ye&W of&Y Sa&Rta&rn~ A fiery sword was dropped here~ ~ 5 524292&0&256 513 1000 10 11 5 -1 -1 0 4 5 8 10 0 43 10 1.000000 11000 0 0 0 0 3 'NONE' A 32 1 0 A 13 3 0 A 12 2 0 A 81 1 0 #212 keg~ &zCope's Keg~ &zCope's Keg is here, tapped, chilled, and ready to drink from.~ ~ 17 0 0 1000000 1000000 1 0 1.000000 0 0 0 0 0 0 #213 big flame of satan~ &rFl&Ram&Ye&W of&Y Sa&Rta&rn~ A fiery sword was dropped here~ ~ 5 524300 8193 12 6 2 3 6 -1 0 0 0 0 0 0 0 0 1.000000 500 0 211 0 0 0 'acidic oblivion' A 13 10 0 A 17 -10 0 A 31 1 0 A 10 5 0 A 11 5 0 A 18 3 0 A 19 3 0 #214 vwahiri mace~ &zA &pV&zw&pa&zh&pi&zr&pi &zM&pa&zc&pe&G~ &zA &pV&zw&pa&zh&pi&zr&pi &zM&pa&zc&pe&z i&ps &zl&py&zi&pn&zg &ph&ze&pr&ze.&G~ ~ 5 524288 513 1000 9 10 5 -1 -1 0 6 5 4 10 0 5 10 1.000000 5000 0 0 0 0 3 'NONE' E vwahiri mace~ &pThe Vwahiri Mace was the battle weapon of the mages in the Great War. Almost every mage that stepped foot on the battlefield carried one of these maces. The head of the mace is set with four long spikes, which radiate from the center point of the handle, and one long spike sprouts forth off the top of the head of the mace. ~ A 13 2 0 A 12 3 0 #216 vwahiri chain mail tunic~ &zA &pV&zw&pa&zh&pi&zr&pi &zC&ph&za&pi&zn &pM&za&pi&zl &pT&zu&pn&zi&pc&G~ &zA &pV&zw&pa&zh&pi&zr&pi &zC&ph&za&pi&zn &pM&za&pi&zl &pT&zu&pn&zi&pc&z w&pa&zs &pl&ze&pf&zt &ph&ze&pr&ze.&G~ ~ 9 524288 9 7 7 7 1000 9 2 9 0 0 0 0 0 0 0 6.000000 5500 0 0 0 0 2 E vwahiri chain mail tunic~ &pThis is a Vwahiri Chain Mail Tunic, part of the Vwahiri line of equipment designed, made, and blessed especially for the battle mages of the Great War. ~ A 13 3 0 A 12 5 0 A 24 -5 0 A 23 -3 0 A 21 -3 0 A 20 -3 0 A 22 -4 0 A 3 1 0 A 83 150 0 #217 vwahiri coif~ &zA &pV&zw&pa&zh&pi&zr&pi &zC&ph&za&pi&zn &pC&zo&pi&zf&G~ &zA &pV&zw&pa&zh&pi&zr&pi &zC&ph&za&pi&zn &pC&zo&pi&zf &pw&za&ps &zl&pe&zf&pt &zh&pe&zr&pe.&G~ ~ 9 524288 5 10 10 10 1000 13 2 9 0 0 0 0 0 0 0 4.000000 8000 0 0 0 0 0 E vwahiri chain coif~ &pThis is a Vwahiri Chain Coif, designed, created, and blessed especially for the battle mages of the Great War. ~ A 4 1 0 A 13 2 0 A 12 5 0 #218 sign~ &YA Sign&G~ &YA Sign was set here.&G~ ~ 12 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 #219 yrchulgi kryss~ &OY&gr&Oc&gh&Ou&gl&Og&gi &OK&gr&Oy&gs&Os&G~ &OA&gn &OY&gr&Oc&gh&Ou&gl&Og&gi &OK&gr&Oy&gs&Os &gw&Oa&gs &Ol&ge&Of> &Oh&ge&Or&ge.&G~ ~ 5 524288&0&256 513 1000 9 10 4 -1 -1 18 4 5 7 8 0 27 10 3.000000 12000 0 0 0 0 2 'NONE' E yrchulgi kryss~ &pThe Yrchulgi Kryss was carried by the orc mages, or the Yrchulgi in the elven tongue, during the Great War.&G ~ A 12 7 0 A 13 2 0 A 81 1 0 #220 yrchulgi pendant~ &OY&gr&Oc&gh&Ou&gl&Og&gi &OP&ge&On&gd&Oa&gn&Ot&G~ &OA&gn &OY&gr&Oc&gh&Ou&gl&Og&gi &OP&ge&On&gd&Oa&gn&Ot &gw&Oa&gs &Ol&ge&Of> &Oh&ge&Or&ge.&G~ ~ 9 0&0&16 32769 0 0 0 0 5.000000 9000 0 0 0 0 3 E yrchulgi pendant~ &pThis pendant was worn by the orc mages, or Yrchulgi in the elven tongue, during the Great War.&G ~ A 4 1 0 A 3 1 0 A 12 5 0 #221 saqwari sword~ &bS&ga&bq&gw&ba&gr&bi &gS&bw&go&br&gd&G~ &gA &bS&ga&bq&gw&ba&gr&bi &gS&bw&go&br&gd &bw&ga&bs &gl&be&gf&bt &gh&be&gr&be.&G~ ~ 5 524288&131072&64 513 1000 13 15 9 -1 -1 0 7 8 5 10 0 30 18 20.000000 8000 0 0 0 0 3 'NONE' E saqwari sword~ &pThis sword was carried by the Saqwari, or the dwarven warriors in the common tongue. ~ A 13 2 0 A 5 1 0 #222 saqwari helmet~ &gS&ba&gq&bw&ga&br&gi &bH&ge&bl&gm&be>&G~ &gS&ba&gq&bw&ga&br&gi &bH&ge&bl&gm&be> &bw&ga&bs &gl&be&gf&bt &gh&be&gr&be.&G~ ~ 9 524288 17 12 12 12 1000 14 4 17 0 0 0 0 0 0 0 18.000000 8000 0 0 0 0 2 E saqwari helmet~ &pThis helmet was worn by the dwarven warriors, or Saqwari in the elven tongue, during the Great War.&G ~ A 13 3 0 A 80 1 0 #223 saqgrawhari axe~ &rS&pa&rq&p`&rg&pr&ra&pw&rh&pa&rr&pi &rA&px&re&G~ &pA &rS&pa&rq&p`&rg&pr&ra&pw&rh&pa&rr&pi &rA&px&re &ph&ra&ps &rb&pe&re&pn &rl&pe&rf&pt &rh&pe&rr&pe&r.&G~ ~ 5 524288&0&128 513 1000 9 11 8 -1 -1 0 5 7 4 10 0 20 0 15.000000 8000 0 0 0 0 4 'NONE' E saq`grawhari axe saq~ &pThis axe was carried by the dwarven axemen, or Saq`grawhari in the elven tongue, during the Great War.&G ~ A 13 3 0 A 82 1 0 #224 saqgrawhari gauntlets~ &rS&pa&rq&p`&rg&pr&ra&pw&rh&pa&rr&pi &rG&pa&ru&pn&rt&pl&re&pt&rs&G~ &rS&po&rm&pe &rS&pa&rq&p`&rg&pr&ra&pw&rh&pa&rr&pi &rG&pa&ru&pn&rt&pl&re&pt&rs &pw&re&pr&re &pl&re&pf&rt &ph&re&pr&re.&G~ ~ 9 524288 65 10 10 10 1000 10 3 12 0 0 0 0 0 0 0 18.000000 8000 0 0 0 0 2 E saq`grawhari gauntlets saq~ &pThese guantlets were worn by the dwarven axemen, or Saq`grawhari in the elven tongue, during the Great War.&G ~ A 13 2 0 #225 saqgrawhari crown~ &rS&pa&rq&p`&rg&pr&ra&pw&rh&pa&rr&pi &rC&pr&ro&pw&rn&G~ &pA &rS&pa&rq&p`&rg&pr&ra&pw&rh&pa&rr&pi &rC&pr&ro&pw&rn &pw&ra&ps &pl&re&pf&rt &ph&re&pr&re.&G~ ~ 9 540672 17 9 9 9 1000 9 3 12 0 0 0 0 0 0 0 9.000000 8000 0 0 0 0 1 E saq`grawhari crown saq~ &pThis crown was worn by the dwarven axemen, or Saq`grawhari in the elven tongue, during the Great War. The Saq`grawhari were princes and other like royalty of the dwarves of Bluehaven, and thusly wore their crowns into battle.&G ~ A 13 3 0 #226 saqgrawhari tunic~ &rS&pa&rq&p`&rg&pr&ra&pw&rh&pa&rr&pi &rT&pu&rn&pi&rc&G~ &pA &rS&pa&rq&p`&rg&pr&ra&pw&rh&pa&rr&pi &rT&pu&rn&pi&rc &pw&ra&ps &pl&re&pf&rt &ph&re&pr&re.&G~ ~ 9 540672 9 8 8 8 1000 8 2 12 0 0 0 0 0 0 0 25.000000 11000 0 0 0 0 2 E saq`grawhari tunic saq~ &pThis chain mail tunic was worn by the dwarven axemen, or Saq`grawhari in the elven tongue, during the Great War.&G ~ A 1 1 0 A 13 8 0 A 24 -3 0 A 23 -2 0 A 21 -2 0 A 20 -3 0 A 22 -2 0 #227 gurgonol sword~ &RGurgonol Sword&G~ &RA Gurgonol Sword was left here.&G~ ~ 5 524288&0&64 513 1000 12 15 9 -1 -1 0 5 8 7 9 0 25 10 13.000000 500 0 0 0 0 4 'NONE' E gurgonol sword gurg~ &RThis sword was carried by the ogre swordsman, or Gugonol in the elven tongue, during the Great War.&G ~ A 13 3 0 A 12 1 0 #228 gurgonol mail tunic~ &RGurgonol Mail Tunic&G~ &RA Gurgonol mail tunic is lying here.&G~ ~ 9 524288 9 8 8 8 1000 9 2 19 0 0 0 0 0 0 0 20.000000 12000 0 0 0 0 3 E gurgonol mail tunic gurg~ &RThis mail tunic was worn by the ogre swordsmen, or Gurgonol in the elven tongue, during the Great War. &G ~ A 13 7 0 A 12 3 0 A 80 1 0 A 24 -2 0 A 22 -1 0 A 21 -1 0 A 20 -1 0 A 23 -1 0 #229 gurgonol ring~ &RG&wu&Rr&wg&Ro&wn&Ro&wl &RR&wi&Rn&wg&G~ &wA &RG&wu&Rr&wg&Ro&wn&Ro&wl &RR&wi&Rn&wg &Rw&wa&Rs&w l&Re&wf&Rt &wg&Re&wr&Re&w,&G~ ~ 8 524288&0&16 3 1 0 12 0 0 19 19 0 0 0 0 0 0 0 0.100000 13000 0 0 0 0 3 E gurgonol ring~ &pThis ring was worn by the ogre swordsmen, or Gurgonol in the elven tongue, during the Great War.&G ~ A 5 1 0 A 80 1 0 #230 gurgonol shield~ &RG&wu&Rr&wg&Ro&wn&Ro&wl &RS&wh&Ri&we&Rl&wd&G~ &wA &RG&wu&Rr&wg&Ro&wn&Ro&wl &RS&wh&Ri&we&Rl&wd &Rw&wa&Rs&w l&Re&wf&Rt &wh&Re&wr&Re&w.&G~ ~ 9 524288 129 1100 1100 55 5 0 19 19 0 0 0 0 0 0 0 20.000000 11000 0 0 0 0 4 E gurgonol shield gurg~ &pThis shield was carried by the ogre swordsmen, or Gurgonol in the elven tongue, during the Great War.&G ~ A 13 4 0 A 79 2 0 #231 ogre ceremonial necklace~ ogre ceremonial necklace~ Someone has left behind a nicely crafted ogre ceremonial necklace behind.~ ~ 8 0&0&16 5 0 0 0 0 10.000000 25000 0 0 0 0 3 A 13 10 0 A 1 1 0 A 50 1 0 A 81 1 0 #232 gulwyle gem~ &WA &CG&Wu&Cl&Ww&Cy&Wl&Ce&W G&Ce&Wm&w~ A stunningly beautiful and immaculately cut gem is laying here.~ ~ 8 1073741825&256 5 0 0 0 0 1.000000 5000 0 0 0 0 0 A 56 -1 0 > wear_prog 100~ if ispc($n) cast 'managen' $n endif ~ | #233 wind sword~ &WBlade of the Wind&W~ It appears the a wind sword has been left here.~ ~ 5 0&0&64 513 1000 70 100 3 -1 -1 0 5 35 30 20 0 20 20 2.000000 0 0 0 0 0 0 'NONE' A 77 2 0 #234 steel sleeve~ &zA steel sleeve.&W~ A steel sleeve has been dropped here.~ ~ 9 524288 129 30000 30000 60 1 0 3 3 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 A 77 2 0 A 13 10 0 #235 dragon scale pouch~ &gA dragon scale pouch&W~ A pouch made of scaled hide is laying here.~ ~ 15 0&256 257 16 100000 0 0 0 1.000000 0 0 0 0 0 0 A 11 100 0 #236 steelsap backing~ &OSome steelsap backing&W~ An odd looking piece of hardened leather is lying here.~ ~ 9 0&256 131073 5 25 15 1000 1000 0 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 A 2 1 0 A 13 10 0 #237 copenhaygen siglas~ &OCopenhaygen's Siglas&W~ &OCopenhaygen's siglas is lying here.&W~ ~ 8 0&256 32769 0 0 0 0 1.000000 0 0 0 0 0 0 A 3 2 0 A 12 50 0 A 2 1 0 A 77 1 0 > get_prog 100~ if ispc ($n) mptransfer $n 9150 endif ~ | #238 gulwyle sword~ &BThe Tree Village Sword of Magnificent Lake Gulwyle&W~ The holy blade of Tree Village has been lost here.~ ~ 5 524289&256&64 513 1000 100 120 3 -1 -1 0 10 45 30 30 0 40 40 4.000000 0 0 0 0 0 0 'NONE' #239 steelsap femal armor~ &OSteelsap female armor&W~ Some rather feminine leather armor is laying here.~ ~ 9 0&256 9 4 12 13 11 1000 100 1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 E steelsap female armor~ &OThe steelsap female leather armor looks hardly to be armor at all. The leather is surprisingly soft on the inside, and is covered with sections of extremely hard sap squares on the outside. It is designed with two cups for the womans chest and two straps which go over the shoulder. The bottom of the top could go no further than a couple of inches beneath the bustline, and the straps look hardly wide enough to keep the top from slipping down the torso of the wearer. If this item truly provides any real protection it must be from a magical source. &W ~ #240 steelsap choker~ &OSteelsap choker&W~ A leather choker has been dropped here.~ ~ 9 0&256 5 10 15 13 1000 100 1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 E steelsap choker~ &OThe leather choker is rather plain in basic appearance. The inside of the leather piece is very soft and supple, yet the outside is covered in patches of the sap of the steel tree. The design of the piece of armor is rather basic as well. It is designed to reach from the top of the wearer's shoulders to point of the jaw. In front there is a point which drops down to touch the place where the two collar bones meet, and there are also two points which raise up slightly behind each ear. &W ~ #241 halubrearu token~ &OH&za&Ol&zu&Ob&zr&Oe&za&Or&zu&O I&zn&Os&zi&Og&zn&Oi&za&W~ The insignia of the Halubrearu has been left here.~ ~ 8 8&256 3 0 0 0 0 1.000000 0 0 0 0 0 0 E halubrearu insignia~ &zThis ring is worn by the elite warriors of Tree Village trained to protect the elven civilation and community...to maintain its peace and serenity. The ring itself is weightless and rather plain except for the Steel Cypress Tree symbol which is carved in the top of the ring. &W ~ A 18 10 0 A 19 10 0 A 26 4 0 #242 steelsap braids~ &OSteelsap braids&W~ Some strips of steelsap coated leather have been left here.~ ~ 9 0&256 17 5 8 5 1000 100 1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 E steelsap braids~ &OThese strips of leather are used to braid into the locks of those with longer hair. The strips provide the hair with added rigidity, to help keep them from blowing in the wind and getting caught in brush. They also provide some minor protection from weapons. &W ~ A 18 10 0 A 4 1 0 A 2 1 0 A 77 1 0 #243 steelsap boots~ &OSteelsap thigh length boots&w~ Some steelsap coated leather boots are lying here.~ ~ 9 0&256 33 19 24 21 1000 100 1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 E steelsap thigh boots~ &OThese leather boots are very soft and supple on the inside, but the outside of the boots, except for the soles, are covered with small square patches of dried steelsap. The boots are designed to go up to mid thigh on the wearer and appear to be worn rather tightly. Along the part of the boot designed to cover the outer leg there is a strip of the leather that was cut out and in its place was put an intricate, if rather holey, woven pattern. It certainly appears that these boots were more stylish than practical, but a strong magical presence is about the boots. Perhaps they are more protective than they appear. &W ~ A 2 1 0 A 77 1 0 #245 steelsap gloves~ &OSteelsap gloves&W~ Some steelsap coated gloves are lying here~ ~ 9 0&256 65 14 21 19 1000 100 1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 E steelsap gloves~ &OThese leather gloves are soft and supple on the inside, but the exterior of the glove is coated with small squares of dried steelsap. They are not exceptionally long, reaching just behind the palm and back of the hand. Also, the palm of the gloves appears to have had sand mixed with the steelsap during the coating process which aids in a better grip for the wearer. &W ~ A 53 2 0 #246 steelsap skirt~ &OSteelsap skirt&W~ A steelsap coated leather skirt has been left here.~ ~ 9 0&256 257 4 20 28 19 1000 100 1 0 0 0 0 0 0 0 0 1.000000 0 0 0 0 0 0 E steelsap skirt~ &OThis leather skirt is essentially a belt about four inches from top to bottom, and hanging from the bottom of the belt in sections two inches wide are strips of leather. Each strip has a small black, round piece of metal riveted in place at the tip, and the entire thing is coated in small squares of steelsap. &W ~ #247 steel cypress dagger~ &gD&za&gg&zg&ge&zr&g o&zf&g t&zh&ge&z S>&ze&ge&zl&g-&zC&gy&zp&gr&ze&gs&zs&W~ A magical dagger is lying here.~ ~ 5 0&256&256 513 1000 100 150 20 -1 -1 0 5 20 30 0 0 100 100 3.000000 0 0 0 0 0 0 'NONE' A 2 1 0 A 77 1 0 #299 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #0 #ROOMS #200 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. The grass grows tall year round, taller than most a peaceful whisper as it rushes through the grass and travels men. The shortest blades are at least four feet tall while the tallest are almost double that. The wind constantly makes across the plain. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 213 0 0 D1 ~ ~ 0 -1 201 0 0 D2 ~ ~ 134217728 -1 16000 742 324 E sign~ Welcome to Blood Marsh, the famed newbie grounds of 1.x. To the east of the fenced area exists the Blood Marshes. All sorts of adventure can be found here for those who are willing to take on a low-medium to medium difficulty area. Just beware the lord of the underground, he has been known to eat newbies. --Xerves (Modified from Copen's original area just slightly) ~ S #201 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. The grass grows tall year round, taller than most a peaceful whisper as it rushes through the grass and travels men. The shortest blades are at least four feet tall while the tallest are almost double that. The wind constantly makes across the plain. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 212 0 0 D1 ~ fence~ 167 -1 202 0 0 D3 ~ ~ 0 -1 200 0 0 S #202 &RBlood Marshes~ >&Chese are the Blood Marshes. A &Gs&Cection of marsh lands created &Gu&Cpon the finish of the&GF&Cour Corners War. Most of the &Gb&Clood that was spilled in that battle &Gd&Crained here. >&Che ghosts of that massive &Gb&Cattle still haunt the lands wit&Gh&Cin the fences, which marks &Gt&Che boundaries of the Blood &GM&Carshes. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 211 0 0 D1 ~ ~ 0 -1 203 0 0 D3 ~ fence~ 167 -1 201 0 0 S #203 &RBlood Marshes~ >&Che pools of bloody mud lie &Ga&Cround on the ground in hordes. &GI&Cn each pool remains the faces of fallen &Gw&Carriors, their haunting visages chilling the &Gl&Civing to the bone. &GA&Cll around, those same ghosts can be &Gv&Caguely seen wandering around, taking &Gw&Cispy strides through the thick &Ga&Cir. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 210 0 0 D1 ~ ~ 0 -1 204 0 0 D3 ~ ~ 0 -1 202 0 0 S #204 &RBlood Marshes~ &GH&Ceart stopping screams and cries of &Gm&Cercy echo off every speck of dust, mixed &Gw&Cith the horrific battle cries and &Go&Cld ghastly moans. The figures of fallen orc &Gb&Carbarians and archers still fight in ghostly &Gb&Cattles with &Gt&Che dead elven swordsmen and dwarven &Ga&Cxemen that fought in the Great Battle. &GD&Crops of blood can still be heard, &Gc&Chillingly dripping into the &Gp&Cools. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 209 0 0 D1 ~ ~ 0 -1 205 0 0 D3 ~ ~ 0 -1 203 0 0 S #205 &RBlood Marshes~ >&Che spirits of the deceased warriors of the &GG&Creat War of Halugrath &Gp&Clague this area and their &Gn&Cumbers grow thicker and thicker towards the &Ge&Cast. The ghosts' faces are quite &Gv&Cisible when looked upon closely, or &Ga&Ct least what is left of those &Gf&Caces. &GM&Cany of the faces are greatly scarred, &Gm&Cissing ears, or with an eye dangling from its &Gs&Cocket. Crushed skulls or jaws &Gs&Cway freely from the side that &Gr&Cemains attached. &GG&Cruesome. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 208 0 0 D1 ~ ~ 0 -1 206 0 0 D3 ~ ~ 0 -1 204 0 0 S #206 &RBlood Marshes~ &GH&Cere the ghosts are thickest. >&Cheir haunting faces search constantly for &Gn&Cew blood to quench their thirst. &GA&Cmongst the most dangerous of the ghosts are the dead &GO&Crc barbarians, constantly looking for revenge &Ga&Cgainst the living. >&Che ghosts of the orcs are especially &Gv&Ciolent toward elvish or dwarven &Gr&Caces, so be warned. Make sure &Gy&Cou are prepared and capable in case of a chance &Gm&Ceeting with one of these wretched spirits &Go&Cccurs. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 207 0 0 D3 ~ ~ 0 -1 205 0 0 S #207 &RBlood Marshes~ &GH&Cere the ghosts are thickest. >&Cheir haunting faces search constantly for &Gn&Cew blood to quench their thirst. &GA&Cmongst the most dangerous of the ghosts are the dead &GO&Crc barbarians, constantly looking for revenge &Ga&Cgainst the living. >&Che ghosts of the orcs are especially &Gv&Ciolent toward elvish or dwarven &Gr&Caces, so be warned. Make sure &Gy&Cou are prepared and capable in case of a chance &Gm&Ceeting with one of these wretched spirits &Go&Cccurs. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 220 0 0 D2 ~ ~ 0 -1 206 0 0 D3 ~ ~ 0 -1 208 0 0 S #208 &RBlood Marshes~ >&Che spirits of the deceased warriors of the &GG&Creat War of Halugrath &Gp&Clague this area and their &Gn&Cumbers grow thicker and thicker towards the &Ge&Cast. The ghosts' faces are quite &Gv&Cisible when looked upon closely, or &Ga&Ct least what is left of those &Gf&Caces. &GM&Cany of the faces are greatly scarred, &Gm&Cissing ears, or with an eye dangling from its &Gs&Cocket. Crushed skulls or jaws &Gs&Cway freely from the side that &Gr&Cemains attached. &GG&Cruesome. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 219 0 0 D1 ~ ~ 0 -1 207 0 0 D2 ~ ~ 0 -1 205 0 0 D3 ~ ~ 0 -1 209 0 0 S #209 &RBlood Marshes~ &GH&Ceart stopping screams and cries of &Gm&Cercy echo off every speck of dust, mixed &Gw&Cith the horrific battle cries and &Go&Cld ghastly moans. The figures of fallen orc &Gb&Carbarians and archers still fight in ghostly &Gb&Cattles with &Gt&Che dead elven swordsmen and dwarven &Ga&Cxemen that fought in the Great Battle. &GD&Crops of blood can still be heard, &Gc&Chillingly dripping into the &Gp&Cools. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 218 0 0 D1 ~ ~ 0 -1 208 0 0 D2 ~ ~ 0 -1 204 0 0 D3 ~ ~ 0 -1 210 0 0 S #210 &RBlood Marshes~ >&Che pools of bloody mud lie &Ga&Cround on the ground in hordes. &GI&Cn each pool remains the faces of fallen &Gw&Carriors, their haunting visages chilling the &Gl&Civing to the bone. &GA&Cll around, those same ghosts can be &Gv&Caguely seen wandering around, taking &Gw&Cispy strides through the thick &Ga&Cir. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 217 0 0 D1 ~ ~ 0 -1 209 0 0 D2 ~ ~ 0 -1 203 0 0 D3 ~ ~ 0 -1 211 0 0 S #211 &RBlood Marshes~ >&Chese are the Blood Marshes. A &Gs&Cection of marsh lands created &Gu&Cpon the finish of the&GF&Cour Corners War. Most of the &Gb&Clood that was spilled in that battle &Gd&Crained here. >&Che ghosts of that massive &Gb&Cattle still haunt the lands wit&Gh&Cin the fences, which marks &Gt&Che boundaries of the Blood &GM&Carshes. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 216 0 0 D1 ~ ~ 0 -1 210 0 0 D2 ~ ~ 0 -1 202 0 0 D3 ~ ~ 3 -1 212 0 0 S #212 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. The grass grows tall year round, taller than most a peaceful whisper as it rushes through the grass and travels men. The shortest blades are at least four feet tall while the tallest are almost double that. The wind constantly makes across the plain. ~ 4&2 0 2 0 0 D0 ~ ~ 0 -1 215 0 0 D1 ~ ~ 3 -1 211 0 0 D2 ~ ~ 0 -1 201 0 0 D3 ~ ~ 0 -1 213 0 0 S #213 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. The grass grows tall year round, taller than most a peaceful whisper as it rushes through the grass and travels men. The shortest blades are at least four feet tall while the tallest are almost double that. The wind constantly makes across the plain. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 214 0 0 D1 ~ ~ 0 -1 212 0 0 D2 ~ ~ 0 -1 200 0 0 S #214 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. The grass grows tall year round, taller than most a peaceful whisper as it rushes through the grass and travels men. The shortest blades are at least four feet tall while the tallest are almost double that. The wind constantly makes across the plain. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 227 0 0 D1 ~ ~ 0 -1 215 0 0 D2 ~ ~ 0 -1 213 0 0 S #215 &YHalugra Planari~ East of here is an old, rusted iron gate, across which lies a haunted bloody marshland. Along the fence to the north a gate can be seen, though why anyone would desire passage into this land is unknown. West, north and south all hold the same peaceful and tranquil setting. A scene which even the bloody marshes cannot deface from this vantage. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 226 0 0 D1 ~ fence~ 161 -1 216 0 0 D2 ~ ~ 0 -1 212 0 0 D3 ~ ~ 0 -1 214 0 0 S #216 &RBlood Marshes~ >&Chese are the Blood Marshes. A &Gs&Cection of marsh lands created &Gu&Cpon the finish of the&GF&Cour Corners War. Most of the &Gb&Clood that was spilled in that battle &Gd&Crained here. >&Che ghosts of that massive &Gb&Cattle still haunt the lands wit&Gh&Cin the fences, which marks &Gt&Che boundaries of the Blood &GM&Carshes. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 225 0 0 D1 ~ ~ 0 -1 217 0 0 D2 ~ ~ 0 -1 211 0 0 D3 ~ fence~ 161 -1 215 0 0 S #217 &RBlood Marshes~ >&Che pools of bloody mud lie &Ga&Cround on the ground in hordes. &GI&Cn each pool remains the faces of fallen &Gw&Carriors, their haunting visages chilling the &Gl&Civing to the bone. &GA&Cll around, those same ghosts can be &Gv&Caguely seen wandering around, taking &Gw&Cispy strides through the thick &Ga&Cir. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 224 0 0 D1 ~ ~ 0 -1 218 0 0 D2 ~ ~ 0 -1 210 0 0 D3 ~ ~ 0 -1 216 0 0 S #218 &RBlood Marshes~ &GH&Ceart stopping screams and cries of &Gm&Cercy echo off every speck of dust, mixed &Gw&Cith the horrific battle cries and &Go&Cld ghastly moans. The figures of fallen orc &Gb&Carbarians and archers still fight in ghostly &Gb&Cattles with &Gt&Che dead elven swordsmen and dwarven &Ga&Cxemen that fought in the Great Battle. &GD&Crops of blood can still be heard, &Gc&Chillingly dripping into the &Gp&Cools. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 223 0 0 D1 ~ ~ 0 -1 219 0 0 D2 ~ ~ 0 -1 209 0 0 D3 ~ ~ 0 -1 217 0 0 D10 ~ puddle~ 17303552 -1 279 0 0 S #219 &RBlood Marshes~ >&Che spirits of the deceased warriors of the &GG&Creat War of Halugrath &Gp&Clague this area and their &Gn&Cumbers grow thicker and thicker towards the &Ge&Cast. The ghosts' faces are quite &Gv&Cisible when looked upon closely, or &Ga&Ct least what is left of those &Gf&Caces. &GM&Cany of the faces are greatly scarred, &Gm&Cissing ears, or with an eye dangling from its &Gs&Cocket. Crushed skulls or jaws &Gs&Cway freely from the side that &Gr&Cemains attached. &GG&Cruesome. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 222 0 0 D1 ~ ~ 0 -1 220 0 0 D2 ~ ~ 0 -1 208 0 0 D3 ~ ~ 0 -1 218 0 0 S #220 &RBlood Marshes~ &GH&Cere the ghosts are thickest. >&Cheir haunting faces search constantly for &Gn&Cew blood to quench their thirst. &GA&Cmongst the most dangerous of the ghosts are the dead &GO&Crc barbarians, constantly looking for revenge &Ga&Cgainst the living. >&Che ghosts of the orcs are especially &Gv&Ciolent toward elvish or dwarven &Gr&Caces, so be warned. Make sure &Gy&Cou are prepared and capable in case of a chance &Gm&Ceeting with one of these wretched spirits &Go&Cccurs. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 221 0 0 D2 ~ ~ 0 -1 207 0 0 D3 ~ ~ 0 -1 219 0 0 S #221 &RBlood Marshes~ &GH&Cere the ghosts are thickest. >&Cheir haunting faces search constantly for &Gn&Cew blood to quench their thirst. &GA&Cmongst the most dangerous of the ghosts are the dead &GO&Crc barbarians, constantly looking for revenge &Ga&Cgainst the living. >&Che ghosts of the orcs are especially &Gv&Ciolent toward elvish or dwarven &Gr&Caces, so be warned. Make sure &Gy&Cou are prepared and capable in case of a chance &Gm&Ceeting with one of these wretched spirits &Go&Cccurs. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 234 0 0 D2 ~ ~ 0 -1 220 0 0 D3 ~ ~ 0 -1 222 0 0 S #222 &RBlood Marshes~ >&Che spirits of the deceased warriors of the &GG&Creat War of Halugrath &Gp&Clague this area and their &Gn&Cumbers grow thicker and thicker towards the &Ge&Cast. The ghosts' faces are quite &Gv&Cisible when looked upon closely, or &Ga&Ct least what is left of those &Gf&Caces. &GM&Cany of the faces are greatly scarred, &Gm&Cissing ears, or with an eye dangling from its &Gs&Cocket. Crushed skulls or jaws &Gs&Cway freely from the side that &Gr&Cemains attached. &GG&Cruesome. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 233 0 0 D1 ~ ~ 0 -1 221 0 0 D2 ~ ~ 0 -1 219 0 0 D3 ~ ~ 0 -1 223 0 0 S #223 &RBlood Marshes~ &GH&Ceart stopping screams and cries of &Gm&Cercy echo off every speck of dust, mixed &Gw&Cith the horrific battle cries and &Go&Cld ghastly moans. The figures of fallen orc &Gb&Carbarians and archers still fight in ghostly &Gb&Cattles with &Gt&Che dead elven swordsmen and dwarven &Ga&Cxemen that fought in the Great Battle. &GD&Crops of blood can still be heard, &Gc&Chillingly dripping into the &Gp&Cools. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 232 0 0 D1 ~ ~ 0 -1 222 0 0 D2 ~ ~ 0 -1 218 0 0 D3 ~ ~ 0 -1 224 0 0 S #224 &RBlood Marshes~ >&Che pools of bloody mud lie &Ga&Cround on the ground in hordes. &GI&Cn each pool remains the faces of fallen &Gw&Carriors, their haunting visages chilling the &Gl&Civing to the bone. &GA&Cll around, those same ghosts can be &Gv&Caguely seen wandering around, taking &Gw&Cispy strides through the thick &Ga&Cir. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 231 0 0 D1 ~ ~ 0 -1 223 0 0 D2 ~ ~ 0 -1 217 0 0 D3 ~ ~ 0 -1 225 0 0 S #225 &RBlood Marshes~ >&Chese are the Blood Marshes. A &Gs&Cection of marsh lands created &Gu&Cpon the finish of the&GF&Cour Corners War. Most of the &Gb&Clood that was spilled in that battle &Gd&Crained here. >&Che ghosts of that massive &Gb&Cattle still haunt the lands wit&Gh&Cin the fences, which marks &Gt&Che boundaries of the Blood &GM&Carshes. ~ 4&2 0 11 0 0 D0 ~ ~ 0 -1 230 0 0 D1 ~ ~ 0 -1 224 0 0 D2 ~ ~ 0 -1 216 0 0 D3 ~ fence~ 3 -1 226 0 0 S #226 &YHalugra Planari~ To the east stands a large, rusted metal gate in an iron fence. Across the fence is a bloody pool of marshland. These lands have been fenced off from the rest of the plains and set with some spell to prevent the ghosts that haunt the marshes from wandering all over the realm. Beware, enter with caution. ~ 4&2 0 2 0 0 D0 ~ ~ 0 -1 229 0 0 D1 ~ fence~ 3 -1 225 0 0 D2 ~ ~ 0 -1 215 0 0 D3 ~ ~ 0 -1 227 0 0 S #227 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. A short distance to the east an old fence and its gate are visible. On the other side of the fence it appears to be a muddy marshland that rests in the middle of the plains. It even appears that the marshes are caused by massive amounts of blood which have flowed down and settled there. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 228 0 0 D1 ~ ~ 0 -1 226 0 0 D2 ~ ~ 0 -1 214 0 0 S #228 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. The grass grows tall year round, taller than most a peaceful whisper as it rushes through the grass and travels men. The shortest blades are at least four feet tall while the tallest are almost double that. The wind constantly makes across the plain. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 241 0 0 D1 ~ ~ 0 -1 229 0 0 D2 ~ ~ 0 -1 227 0 0 S #229 &YHalugra Planari~ East of here is an old, rusted iron gate, across which lies a haunted bloody marshland. Along the fence to the north a gate can be seen, though why anyone would desire passage into this land is unknown. West, north and south all hold the same peaceful and tranquil setting. A scene which even the bloody marshes cannot deface from this vantage. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 240 0 0 D1 ~ fence~ 167 -1 230 0 0 D2 ~ ~ 0 -1 226 0 0 D3 ~ ~ 0 -1 228 0 0 S #230 &RBlood Marshes~ >&Chese are the Blood Marshes. A &Gs&Cection of marsh lands created &Gu&Cpon the finish of the&GF&Cour Corners War. Most of the &Gb&Clood that was spilled in that battle &Gd&Crained here. >&Che ghosts of that massive &Gb&Cattle still haunt the lands wit&Gh&Cin the fences, which marks &Gt&Che boundaries of the Blood &GM&Carshes. ~ 4&2 0 11 0 0 D0 ~ ~ 0 -1 239 0 0 D1 ~ ~ 0 -1 231 0 0 D2 ~ ~ 0 -1 225 0 0 D3 ~ fence~ 167 -1 229 0 0 S #231 &RBlood Marshes~ >&Che pools of bloody mud lie &Ga&Cround on the ground in hordes. &GI&Cn each pool remains the faces of fallen &Gw&Carriors, their haunting visages chilling the &Gl&Civing to the bone. &GA&Cll around, those same ghosts can be &Gv&Caguely seen wandering around, taking &Gw&Cispy strides through the thick &Ga&Cir. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 238 0 0 D1 ~ ~ 0 -1 232 0 0 D2 ~ ~ 0 -1 224 0 0 D3 ~ ~ 0 -1 230 0 0 D10 ~ puddle~ 17303552 -1 250 0 0 S #232 &RBlood Marshes~ &GH&Ceart stopping screams and cries of &Gm&Cercy echo off every speck of dust, mixed &Gw&Cith the horrific battle cries and &Go&Cld ghastly moans. The figures of fallen orc &Gb&Carbarians and archers still fight in ghostly &Gb&Cattles with &Gt&Che dead elven swordsmen and dwarven &Ga&Cxemen that fought in the Great Battle. &GD&Crops of blood can still be heard, &Gc&Chillingly dripping into the &Gp&Cools. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 237 0 0 D1 ~ ~ 0 -1 233 0 0 D2 ~ ~ 0 -1 223 0 0 D3 ~ ~ 0 -1 231 0 0 S #233 &RBlood Marshes~ >&Che spirits of the deceased warriors of the &GG&Creat War of Halugrath &Gp&Clague this area and their &Gn&Cumbers grow thicker and thicker towards the &Ge&Cast. The ghosts' faces are quite &Gv&Cisible when looked upon closely, or &Ga&Ct least what is left of those &Gf&Caces. &GM&Cany of the faces are greatly scarred, &Gm&Cissing ears, or with an eye dangling from its &Gs&Cocket. Crushed skulls or jaws &Gs&Cway freely from the side that &Gr&Cemains attached. &GG&Cruesome. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 236 0 0 D1 ~ ~ 0 -1 234 0 0 D2 ~ ~ 0 -1 222 0 0 D3 ~ ~ 0 -1 232 0 0 D10 ~ puddle~ 526336 -1 274 0 0 S #234 &RBlood Marshes~ &GH&Cere the ghosts are thickest. >&Cheir haunting faces search constantly for &Gn&Cew blood to quench their thirst. &GA&Cmongst the most dangerous of the ghosts are the dead &GO&Crc barbarians, constantly looking for revenge &Ga&Cgainst the living. >&Che ghosts of the orcs are especially &Gv&Ciolent toward elvish or dwarven &Gr&Caces, so be warned. Make sure &Gy&Cou are prepared and capable in case of a chance &Gm&Ceeting with one of these wretched spirits &Go&Cccurs. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 235 0 0 D2 ~ ~ 0 -1 221 0 0 D3 ~ ~ 0 -1 233 0 0 S #235 &RBlood Marshes~ &GH&Cere the ghosts are thickest. >&Cheir haunting faces search constantly for &Gn&Cew blood to quench their thirst. &GA&Cmongst the most dangerous of the ghosts are the dead &GO&Crc barbarians, constantly looking for revenge &Ga&Cgainst the living. >&Che ghosts of the orcs are especially &Gv&Ciolent toward elvish or dwarven &Gr&Caces, so be warned. Make sure &Gy&Cou are prepared and capable in case of a chance &Gm&Ceeting with one of these wretched spirits &Go&Cccurs. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 248 0 0 D2 ~ ~ 0 -1 234 0 0 D3 ~ ~ 0 -1 236 0 0 S #236 &RBlood Marshes~ >&Che spirits of the deceased warriors of the &GG&Creat War of Halugrath &Gp&Clague this area and their &Gn&Cumbers grow thicker and thicker towards the &Ge&Cast. The ghosts' faces are quite &Gv&Cisible when looked upon closely, or &Ga&Ct least what is left of those &Gf&Caces. &GM&Cany of the faces are greatly scarred, &Gm&Cissing ears, or with an eye dangling from its &Gs&Cocket. Crushed skulls or jaws &Gs&Cway freely from the side that &Gr&Cemains attached. &GG&Cruesome. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 247 0 0 D1 ~ ~ 0 -1 235 0 0 D2 ~ ~ 0 -1 233 0 0 D3 ~ ~ 0 -1 237 0 0 S #237 &RBlood Marshes~ &GH&Ceart stopping screams and cries of &Gm&Cercy echo off every speck of dust, mixed &Gw&Cith the horrific battle cries and &Go&Cld ghastly moans. The figures of fallen orc &Gb&Carbarians and archers still fight in ghostly &Gb&Cattles with &Gt&Che dead elven swordsmen and dwarven &Ga&Cxemen that fought in the Great Battle. &GD&Crops of blood can still be heard, &Gc&Chillingly dripping into the &Gp&Cools. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 246 0 0 D1 ~ ~ 0 -1 236 0 0 D2 ~ ~ 0 -1 232 0 0 D3 ~ ~ 0 -1 238 0 0 S #238 &RBlood Marshes~ >&Che pools of bloody mud lie &Ga&Cround on the ground in hordes. &GI&Cn each pool remains the faces of fallen &Gw&Carriors, their haunting visages chilling the &Gl&Civing to the bone. &GA&Cll around, those same ghosts can be &Gv&Caguely seen wandering around, taking &Gw&Cispy strides through the thick &Ga&Cir. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 245 0 0 D1 ~ ~ 0 -1 237 0 0 D2 ~ ~ 0 -1 231 0 0 D3 ~ ~ 0 -1 239 0 0 S #239 &RBlood Marshes~ >&Chese are the Blood Marshes. A &Gs&Cection of marsh lands created &Gu&Cpon the finish of the&GF&Cour Corners War. Most of the &Gb&Clood that was spilled in that battle &Gd&Crained here. >&Che ghosts of that massive &Gb&Cattle still haunt the lands wit&Gh&Cin the fences, which marks &Gt&Che boundaries of the Blood &GM&Carshes. ~ 0&2 0 11 0 0 D0 ~ ~ 0 -1 244 0 0 D1 ~ ~ 0 -1 238 0 0 D2 ~ ~ 0 -1 230 0 0 D3 ~ fence~ 167 -1 240 0 0 S #240 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. The grass grows tall year round, taller than most a peaceful whisper as it rushes through the grass and travels men. The shortest blades are at least four feet tall while the tallest are almost double that. The wind constantly makes across the plain. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 243 0 0 D1 ~ fence~ 167 -1 239 0 0 D2 ~ ~ 0 -1 229 0 0 D3 ~ ~ 0 -1 241 0 0 S #241 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. The grass grows tall year round, taller than most a peaceful whisper as it rushes through the grass and travels men. The shortest blades are at least four feet tall while the tallest are almost double that. The wind constantly makes across the plain. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 242 0 0 D1 ~ ~ 0 -1 240 0 0 D2 ~ ~ 0 -1 228 0 0 S #242 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. The grass grows tall year round, taller than most a peaceful whisper as it rushes through the grass and travels men. The shortest blades are at least four feet tall while the tallest are almost double that. The wind constantly makes across the plain. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 243 0 0 D2 ~ ~ 0 -1 241 0 0 S #243 &YHalugra Planari~ These are the Halugrath Plains. A beautiful, wide expanse of land that spans the distance from the northern shores of Lake Gulwyle to the southern arms of the Alenxanth Mountain Range. The grass grows tall year round, taller than most a peaceful whisper as it rushes through the grass and travels men. The shortest blades are at least four feet tall while the tallest are almost double that. The wind constantly makes across the plain. ~ 0&2 0 2 0 0 D1 ~ fence~ 167 -1 244 0 0 D2 ~ ~ 0 -1 240 0 0 D3 ~ ~ 0 -1 242 0 0 S #244 &RBlood Marshes~ >&Chese are the Blood Marshes. A &Gs&Cection of marsh lands created &Gu&Cpon the finish of the&GF&Cour Corners War. Most of the &Gb&Clood that was spilled in that battle &Gd&Crained here. >&Che ghosts of that massive &Gb&Cattle still haunt the lands wit&Gh&Cin the fences, which marks &Gt&Che boundaries of the Blood &GM&Carshes. ~ 0&2 0 11 0 0 D1 ~ ~ 0 -1 245 0 0 D2 ~ ~ 0 -1 239 0 0 D3 ~ fence~ 167 -1 243 0 0 S #245 &RBlood Marshes~ >&Che pools of bloody mud lie &Ga&Cround on the ground in hordes. &GI&Cn each pool remains the faces of fallen &Gw&Carriors, their haunting visages chilling the &Gl&Civing to the bone. &GA&Cll around, those same ghosts can be &Gv&Caguely seen wandering around, taking &Gw&Cispy strides through the thick &Ga&Cir. ~ 0&2 0 11 0 0 D1 ~ ~ 0 -1 246 0 0 D2 ~ ~ 0 -1 238 0 0 D3 ~ ~ 0 -1 244 0 0 S #246 &RBlood Marshes~ &GH&Ceart stopping screams and cries of &Gm&Cercy echo off every speck of dust, mixed &Gw&Cith the horrific battle cries and &Go&Cld ghastly moans. The figures of fallen orc &Gb&Carbarians and archers still fight in ghostly &Gb&Cattles with &Gt&Che dead elven swordsmen and dwarven &Ga&Cxemen that fought in the Great Battle. &GD&Crops of blood can still be heard, &Gc&Chillingly dripping into the &Gp&Cools. ~ 0&2 0 11 0 0 D1 ~ ~ 0 -1 247 0 0 D2 ~ ~ 0 -1 237 0 0 D3 ~ ~ 0 -1 245 0 0 S #247 &RBlood Marshes~ >&Che spirits of the deceased warriors of the &GG&Creat War of Halugrath &Gp&Clague this area and their &Gn&Cumbers grow thicker and thicker towards the &Ge&Cast. The ghosts' faces are quite &Gv&Cisible when looked upon closely, or &Ga&Ct least what is left of those &Gf&Caces. &GM&Cany of the faces are greatly scarred, &Gm&Cissing ears, or with an eye dangling from its &Gs&Cocket. Crushed skulls or jaws &Gs&Cway freely from the side that &Gr&Cemains attached. &GG&Cruesome. ~ 0&2 0 11 0 0 D1 ~ ~ 0 -1 248 0 0 D2 ~ ~ 0 -1 236 0 0 D3 ~ ~ 0 -1 246 0 0 S #248 &RBlood Marshes~ &GH&Cere the ghosts are thickest. >&Cheir haunting faces search constantly for &Gn&Cew blood to quench their thirst. &GA&Cmongst the most dangerous of the ghosts are the dead &GO&Crc barbarians, constantly looking for revenge &Ga&Cgainst the living. >&Che ghosts of the orcs are especially &Gv&Ciolent toward elvish or dwarven &Gr&Caces, so be warned. Make sure &Gy&Cou are prepared and capable in case of a chance &Gm&Ceeting with one of these wretched spirits &Go&Cccurs. ~ 0&2 0 11 0 0 D2 ~ ~ 0 -1 235 0 0 D3 ~ ~ 0 -1 247 0 0 S #249 Floating in a void~ ~ 1073741828 0 1 0 0 S #250 &RInside a Puddle of Blood~ &GH&Cere, beneath, or inside, the puddle of &Gb&Clood, one would surely die without the ability to &Gb&Creathe underwater. This grotesquely blood filled &Gc&Cave goes southward from here, but &Gt&Chat is about all that is perceivable due to &Gc&Copious amounts of blood. The walls appear not to &Gb&Ce made of sod and earth, but rather of old bones and &Gb&Croken, shattered armor. Screams still echo &Gt&Chroughout the area, even through the deep &Gb&Clood. ~ 0&2 0 8 0 0 D4 ~ ~ 16777216 -1 231 0 0 D7 ~ ~ 0 -1 251 0 0 D9 ~ ~ 0 -1 252 0 0 S #251 &RA Blood Filled Cave~ &GH&Cere, beneath, or inside, the puddle of &Gb&Clood, one would surely die without the ability to &Gb&Creathe underwater. This grotesquely blood filled &Gc&Cave goes southward from here, but &Gt&Chat is about all that is perceivable due to &Gc&Copious amounts of blood. The walls appear not to &Gb&Ce made of sod and earth, but rather of old bones and &Gb&Croken, shattered armor. Screams still echo &Gt&Chroughout the area, even through the deep &Gb&Clood. ~ 0&2 0 8 0 0 D7 ~ ~ 0 -1 253 0 0 D8 ~ ~ 0 -1 250 0 0 S #252 &RA Blood Filled Cave~ &GH&Cere, beneath, or inside, the puddle of &Gb&Clood, one would surely die without the ability to &Gb&Creathe underwater. This grotesquely blood filled &Gc&Cave goes southward from here, but &Gt&Chat is about all that is perceivable due to &Gc&Copious amounts of blood. The walls appear not to &Gb&Ce made of sod and earth, but rather of old bones and &Gb&Croken, shattered armor. Screams still echo &Gt&Chroughout the area, even through the deep &Gb&Clood. ~ 0&2 0 8 0 0 D6 ~ ~ 0 -1 250 0 0 D9 ~ ~ 0 -1 254 0 0 S #253 &RA Blood Filled Cave~ &GH&Cere, beneath, or inside, the puddle of &Gb&Clood, one would surely die without the ability to &Gb&Creathe underwater. This grotesquely blood filled &Gc&Cave goes southward from here, but &Gt&Chat is about all that is perceivable due to &Gc&Copious amounts of blood. The walls appear not to &Gb&Ce made of sod and earth, but rather of old bones and &Gb&Croken, shattered armor. Screams still echo &Gt&Chroughout the area, even through the deep &Gb&Clood. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 255 0 0 D8 ~ ~ 0 -1 251 0 0 S #254 &RA Blood Filled Cave~ This room is much like the rest of the cave, filled with blood, and an extremely evil aura emanating throughout. The floors, walls, and ceiling are made of stone, the cracks filled with clotted blood. In the west wall there seems to be an opening, but it is hard to tell since the crack seems to be so small and filled with clotted blood. ~ 0&2 0 8 0 0 D6 ~ ~ 0 -1 252 0 0 D10 ~ crack~ 17303552 -1 257 0 0 S #255 &RA Blood Filled Cave~ This room is much like the rest of the cave, filled with blood, and an extremely evil aura emanating throughout. The floors, walls, and ceiling are made of stone, the cracks filled with clotted blood. In the west wall there seems to be an opening, but it is hard to tell since there is a skeleton set in the wall. ~ 0&2 0 8 0 0 D2 ~ ~ 0 -1 253 0 0 D10 ~ skeleton~ 17303552 -1 256 0 0 S #256 &RA Hidden Section of the Cave~ This is a hidden part of the cave, that few mortals know exist. A few souls roam these parts and those that do are rather timid and shy of those that still live in the plain they wish to return to. That being the plain of the living. Most of these souls would take kindly to being set free. ~ 0&2 0 8 0 0 D1 ~ ~ 16777216 -1 255 0 0 D3 ~ ~ 0 -1 259 0 0 S #257 &RA Hidden Section of the Cave~ This is a hidden part of the cave, that few mortals know exist. A few souls roam these parts and those that do are rather timid and shy of those that still live in the plain they wish to return to. That being the plain of the living. Most of these souls would take kindly to being set free. ~ 0&2 0 8 0 0 D1 ~ ~ 16777216 -1 254 0 0 D3 ~ ~ 0 -1 258 0 0 S #258 &RA Hidden Section of the Cave~ This is a hidden part of the cave, that few mortals know exist. A few souls roam these parts and those that do are rather timid and shy of those that still live in the plain they wish to return to. That being the plain of the living. Most of these souls would take kindly to being set free. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 263 0 0 D1 ~ ~ 0 -1 257 0 0 S #259 &RA Hidden Section of the Cave~ This is a hidden part of the cave, that few mortals know exist. A few souls roam these parts and those that do are rather timid and shy of those that still live in the plain they wish to return to. That being the plain of the living. Most of these souls would take kindly to being set free. ~ 0&2 0 8 0 0 D1 ~ ~ 0 -1 256 0 0 D2 ~ ~ 0 -1 260 0 0 S #260 &RA Hidden Section of the Cave~ This is a hidden part of the cave, that few mortals know exist. A few souls roam these parts and those that do are rather timid and shy of those that still live in the plain they wish to return to. That being the plain of the living. Most of these souls would take kindly to being set free. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 259 0 0 D2 ~ ~ 0 -1 261 0 0 S #261 &RA Hidden Section of the Cave~ This is a hidden part of the cave, that few mortals know exist. A few souls roam these parts and those that do are rather timid and shy of those that still live in the plain they wish to return to. That being the plain of the living. Most of these souls would take kindly to being set free. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 260 0 0 D2 ~ ~ 0 -1 262 0 0 S #262 &RA Hidden Section of the Cave~ This section of the hidden cave varies slightly from what the rest looks like. Set in the west wall is an ancient set of armor, now rusted and useless. It seems that the armor actually covers up a hole in the wall. Perhaps there is more to this hidden cave behind that armor. The only way to find out is to try. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 261 0 0 D2 ~ ~ 0 -1 263 0 0 D10 ~ armor~ 17303552 -1 264 0 0 S #263 &RA Hidden Section of the Cave~ This is a hidden part of the cave, that few mortals know exist. A few souls roam these parts and those that do are rather timid and shy of those that still live in the plain they wish to return to. That being the plain of the living. Most of these souls would take kindly to being set free. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 262 0 0 D2 ~ ~ 0 -1 258 0 0 S #264 &ROrc Lair~ This is the entrance to the hidden lairs of the orc footsoliders and orc axemen. To the northwest is the lair of orc footsoldiers, the common grunts of the orc army. Southwest leads to the lair of the orc axeman, the truer warriors of the orc armies. They were once some of the more vicious and cruel members of the legions. ~ 0&2 0 8 0 0 D1 ~ ~ 16777216 -1 262 0 0 D7 ~ ~ 0 -1 267 0 0 D9 ~ ~ 0 -1 265 0 0 S #265 &RLair of Orc Axemen~ This is the lair of the orc axeman, who were once some of the most lethal fighters on the battlefield. They were cruel, vicious and heartless, killing whatever crossed their path, even there own fellow warriors. Their rage has prevented them passing into the afterlife, and therefore they reside here, struggling to reach the mortal plane once again. ~ 0&2 0 8 0 0 D2 ~ ~ 0 -1 272 0 0 D3 ~ ~ 0 -1 271 0 0 D6 ~ ~ 16777216 -1 264 0 0 S #266 &RLair of Orc Axemen~ This is the lair of the orc axeman, who were once some of the most lethal fighters on the battlefield. They were cruel, vicious and heartless, killing whatever crossed their path, even there own fellow warriors. Their rage has prevented them passing into the afterlife, and therefore they reside here, struggling to reach the mortal plane once again. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 271 0 0 D1 ~ ~ 0 -1 272 0 0 S #267 &RLair of Orc Footsoldiers~ This is the lair of orc footsoldiers. Many of the orc footsoldiers were poor fighters, and some were even more peaceful orcs, meaning those that did not care to get involved in fighting, but were forced to do so anyways. A few of those lost souls now reside here, stuck somewhere between the living and the dead. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 269 0 0 D3 ~ ~ 0 -1 270 0 0 D8 ~ ~ 0 -1 264 0 0 S #268 &RLair of Orc Footsoldiers~ This is the lair of orc footsoldiers. Many of the orc footsoldiers were poor fighters, and some were even more peaceful orcs, meaning those that did not care to get involved in fighting, but were forced to do so anyways. A few of those lost souls now reside here, stuck somewhere between the living and the dead. ~ 0&2 0 8 0 0 D1 ~ ~ 0 -1 269 0 0 D2 ~ ~ 0 -1 270 0 0 S #269 &RLair of Orc Footsoldiers~ This is the lair of orc footsoldiers. Many of the orc footsoldiers were poor fighters, and some were even more peaceful orcs, meaning those that did not care to get involved in fighting, but were forced to do so anyways. A few of those lost souls now reside here, stuck somewhere between the living and the dead. ~ 0&2 0 8 0 0 D2 ~ ~ 0 -1 267 0 0 D3 ~ ~ 0 -1 268 0 0 S #270 &RLair of Orc Footsoldiers~ This is the lair of orc footsoldiers. Many of the orc footsoldiers were poor fighters, and some were even more peaceful orcs, meaning those that did not care to get involved in fighting, but were forced to do so anyways. A few of those lost souls now reside here, stuck somewhere between the living and the dead. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 268 0 0 D1 ~ ~ 0 -1 267 0 0 S #271 &RLair of Orc Axemen~ This is the lair of the orc axeman, who were once some of the most lethal fighters on the battlefield. They were cruel, vicious and heartless, killing whatever crossed their path, even there own fellow warriors. Their rage has prevented them passing into the afterlife, and therefore they reside here, struggling to reach the mortal plane once again. ~ 0&2 0 8 0 0 D1 ~ ~ 0 -1 265 0 0 D2 ~ ~ 0 -1 266 0 0 S #272 &RLair of Orc Axemen~ This is the lair of the orc axeman, who were once some of the most lethal fighters on the battlefield. They were cruel, vicious and heartless, killing whatever crossed their path, even there own fellow warriors. Their rage has prevented them passing into the afterlife, and therefore they reside here, struggling to reach the mortal plane once again. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 265 0 0 D3 ~ ~ 0 -1 266 0 0 S #273 &RA Dark, Blood Filled Cave~ >&Che blood here is thick, and without the &Ga&Cbility to breathe underwater, one will surely drown &Gd&Cown here. The entire area under the &Gp&Cuddle of blood is filled with &Gt&Chick liquid that courses through the veins of the &Gl&Civing. &GI&Ct might be hard to imagine, for many, what could &Gp&Cossibly live down here. But once crossing into this realm, it is easy to see that this is &Gp&Cart of the home of demons and lost &Gs&Cpirits. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 274 0 0 D1 ~ ~ 0 -1 276 0 0 S #274 &RInside a Puddle of Blood~ >&Che blood here is thick, and without the &Ga&Cbility to breathe underwater, one will surely drown &Gd&Cown here. The entire area under the &Gp&Cuddle of blood is filled with &Gt&Chick liquid that courses through the veins of the &Gl&Civing. &GI&Ct might be hard to imagine, for many, what could &Gp&Cossibly live down here. But once crossing into this realm, it is easy to see that this is &Gp&Cart of the home of demons and lost &Gs&Cpirits. ~ 0&2 0 8 0 0 D1 ~ ~ 0 -1 275 0 0 D2 ~ ~ 0 -1 273 0 0 D4 ~ ~ 16777216 -1 233 0 0 S #275 &RA Dark, Blood Filled Cave~ >&Che blood here is thick, and without the &Ga&Cbility to breathe underwater, one will surely drown &Gd&Cown here. The entire area under the &Gp&Cuddle of blood is filled with &Gt&Chick liquid that courses through the veins of the &Gl&Civing. &GI&Ct might be hard to imagine, for many, what could &Gp&Cossibly live down here. But once crossing into this realm, it is easy to see that this is &Gp&Cart of the home of demons and lost &Gs&Cpirits. ~ 0&2 0 8 0 0 D2 ~ ~ 0 -1 276 0 0 D3 ~ ~ 0 -1 274 0 0 S #276 &RA Dark, Blood Filled Cave~ >&Che blood here is thick, and without the &Ga&Cbility to breathe underwater, one will surely drown &Gd&Cown here. The entire area under the &Gp&Cuddle of blood is filled with &Gt&Chick liquid that courses through the veins of the &Gl&Civing. &GI&Ct might be hard to imagine, for many, what could &Gp&Cossibly live down here. But once crossing into this realm, it is easy to see that this is &Gp&Cart of the home of demons and lost &Gs&Cpirits. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 275 0 0 D2 ~ ~ 0 -1 277 0 0 D3 ~ ~ 0 -1 273 0 0 S #277 &RA Dark, Blood Filled Cave~ >&Che blood here is thick, and without the &Ga&Cbility to breathe underwater, one will surely drown &Gd&Cown here. The entire area under the &Gp&Cuddle of blood is filled with &Gt&Chick liquid that courses through the veins of the &Gl&Civing. &GI&Ct might be hard to imagine, for many, what could &Gp&Cossibly live down here. But once crossing into this realm, it is easy to see that this is &Gp&Cart of the home of demons and lost &Gs&Cpirits. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 276 0 0 D8 ~ ~ 0 -1 278 0 0 S #278 &RA Dark, Blood Filled Cave~ >&Che blood here is thick, and without the &Ga&Cbility to breathe underwater, one will surely drown &Gd&Cown here. The entire area under the &Gp&Cuddle of blood is filled with &Gt&Chick liquid that courses through the veins of the &Gl&Civing. &GI&Ct might be hard to imagine, for many, what could &Gp&Cossibly live down here. But once crossing into this realm, it is easy to see that this is &Gp&Cart of the home of demons and lost &Gs&Cpirits. ~ 0&2 0 8 0 0 D7 ~ ~ 0 -1 277 0 0 S #279 &RInside a Puddle of Blood~ &GH&Cere, beneath, or inside, the puddle of &Gb&Clood, one would surely die without the ability to &Gb&Creathe underwater. This grotesquely blood filled &Gc&Cave goes southward from here, but &Gt&Chat is about all that is perceivable due to &Gc&Copious amounts of blood. The walls appear not to &Gb&Ce made of sod and earth, but rather of old bones and &Gb&Croken, shattered armor. Screams still echo &Gt&Chroughout the area, even through the deep &Gb&Clood. ~ 0&2 0 8 0 0 D2 ~ ~ 0 -1 280 0 0 D4 ~ ~ 16777216 -1 218 0 0 S #280 &RA Blood Filled Cave~ &GH&Cere, beneath, or inside, the puddle of &Gb&Clood, one would surely die without the ability to &Gb&Creathe underwater. This grotesquely blood filled &Gc&Cave goes southward from here, but &Gt&Chat is about all that is perceivable due to &Gc&Copious amounts of blood. The walls appear not to &Gb&Ce made of sod and earth, but rather of old bones and &Gb&Croken, shattered armor. Screams still echo &Gt&Chroughout the area, even through the deep &Gb&Clood. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 279 0 0 D2 ~ ~ 0 -1 281 0 0 S #281 &RA Blood Filled Cave~ &GH&Cere, beneath, or inside, the puddle of &Gb&Clood, one would surely die without the ability to &Gb&Creathe underwater. This grotesquely blood filled &Gc&Cave goes southward from here, but &Gt&Chat is about all that is perceivable due to &Gc&Copious amounts of blood. The walls appear not to &Gb&Ce made of sod and earth, but rather of old bones and &Gb&Croken, shattered armor. Screams still echo &Gt&Chroughout the area, even through the deep &Gb&Clood. ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 280 0 0 D5 ~ ~ 0 -1 282 0 0 S #282 &RDeeper Down in the Cave~ >&Chese caves are so deep that &Ge&Cven the blood, which still totally fills the tunnels, holds a &Gm&Custy smell. The walls are no longer made of &Gt&Che rotting remains of fallen &Gw&Carriors, but instead consist of screaming &Gs&Couls, eternally trapped by some invisible barrier, perhaps &Gs&Come spell held in the blood, &Gw&Chich grows warmer and warmer with each &Gl&Cower level. ~ 0&2 0 8 0 0 D1 ~ ~ 0 -1 283 0 0 D4 ~ ~ 0 -1 281 0 0 S #283 &RDeeper Down in the Cave~ >&Chese caves are so deep that &Ge&Cven the blood, which still totally fills the tunnels, holds a &Gm&Custy smell. The walls are no longer made of &Gt&Che rotting remains of fallen &Gw&Carriors, but instead consist of screaming &Gs&Couls, eternally trapped by some invisible barrier, perhaps &Gs&Come spell held in the blood, &Gw&Chich grows warmer and warmer with each &Gl&Cower level. ~ 0&2 0 8 0 0 D1 ~ ~ 0 -1 284 0 0 D3 ~ ~ 0 -1 282 0 0 S #284 &RDeeper Down in the Cave~ >&Chese caves are so deep that &Ge&Cven the blood, which still totally fills the tunnels, holds a &Gm&Custy smell. The walls are no longer made of &Gt&Che rotting remains of fallen &Gw&Carriors, but instead consist of screaming &Gs&Couls, eternally trapped by some invisible barrier, perhaps &Gs&Come spell held in the blood, &Gw&Chich grows warmer and warmer with each &Gl&Cower level. ~ 0&2 0 8 0 0 D3 ~ ~ 0 -1 283 0 0 D5 ~ ~ 0 -1 285 0 0 S #285 &RFar Beneath the Surface of the Earth~ >&Chis tunnel is quite deep beneath ground &Gl&Cevel and the heat grows higher and higher. The temperature is &Gh&Cigh enough that the walls are now made of &Gc&Clotted blood, as well as the floor and &Gc&Ceiling. The moans and screams of the dead, &Gs&Cuffering in agony, can be heard all &Ga&Cround. The sounds of those voices are soul shattering &Ga&Cnd heart wavering. The amount of &Ga&Cgony that can be heard can only &Ge&Cxist in Hell. Could this be that &Gp&Clace? ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 286 0 0 D4 ~ ~ 0 -1 284 0 0 S #286 &RFar Beneath the Surface of the Earth~ >&Chis tunnel is quite deep beneath ground &Gl&Cevel and the heat grows higher and higher. The temperature is &Gh&Cigh enough that the walls are now made of &Gc&Clotted blood, as well as the floor and &Gc&Ceiling. The moans and screams of the dead, &Gs&Cuffering in agony, can be heard all &Ga&Cround. The sounds of those voices are soul shattering &Ga&Cnd heart wavering. The amount of &Ga&Cgony that can be heard can only &Ge&Cxist in Hell. Could this be that &Gp&Clace? ~ 0&2 0 8 0 0 D0 ~ ~ 0 -1 287 0 0 D2 ~ ~ 0 -1 285 0 0 S #287 &RFar Beneath the Surface of the Earth~ >&Chis tunnel is quite deep beneath ground &Gl&Cevel and the heat grows higher and higher. The temperature is &Gh&Cigh enough that the walls are now made of &Gc&Clotted blood, as well as the floor and &Gc&Ceiling. The moans and screams of the dead, &Gs&Cuffering in agony, can be heard all &Ga&Cround. The sounds of those voices are soul shattering &Ga&Cnd heart wavering. The amount of &Ga&Cgony that can be heard can only &Ge&Cxist in Hell. Could this be that &Gp&Clace? ~ 0&2 0 8 0 0 D2 ~ ~ 0 -1 286 0 0 D5 ~ ~ 0 -1 288 0 0 S #288 &RHall of Paranoia~ >&Che screams of lost souls grows louder &Ga&Cnd the sounds of whips lashing and metal clashing &Ge&Ccho through this hall. Loud, harsh sounding &Gc&Curses and orders ring out above the screams and cries &Go&Cf terror. >&Che smell of burning sulphur permeates the &Gb&Clood now, and sizzling sounds of burning &Gf&Clesh now seem very close at &Gh&Cand. ~ 0&2 0 8 0 0 D3 ~ ~ 0 -1 289 0 0 D4 ~ ~ 0 -1 287 0 0 S #289 &RHall of Paranoia~ &G T&zhe screams of lost souls grow louder, &Ga&znd the sounds of whips lashing and metal clashing &Ge&zcho through this hall. Loud, harsh sounding &Gc&zurses and orders ring out above the screams and cries &Go&zf terror. >&zhe smell of burning sulphur permeates the &Gb&zlood now, and sizzling sounds of burning &Gf&zlesh now seem very close at &Gh&zand. ~ 0&2 0 8 0 0 D1 ~ ~ 0 -1 288 0 0 D3 ~ ~ 0 -1 290 0 0 S #290 &RHall of Paranoia~ &G T&zhe screams of lost souls grow louder, &Ga&znd the sounds of whips lashing and metal clashing &Ge&zcho through this hall. Loud, harsh sounding &Gc&zurses and orders ring out above the screams and cries &Go&zf terror. >&zhe smell of burning sulphur permeates the &Gb&zlood now, and sizzling sounds of burning &Gf&zlesh now seem very close at &Gh&zand. ~ 0&2 0 8 0 0 D1 ~ ~ 0 -1 289 0 0 D5 ~ ~ 0 -1 291 0 0 S #291 &RDomain of Braxus~ &r This definitely seems to be the very bowels of Hell. Fires leap and hiss all around, and pools of sulphur stand, bubbling and boiling, all over. East, there appears to be some strange thing, almost like a portal or door, standing there. On that door is marked the word, "Domains". South is a very similar object, but marked with the word, "Demons". West, a large fire curls up and around, forming the name of, "Braxus". ~ 64&2 0 8 0 0 D1 ~ ~ 16779264 -1 292 0 0 D2 ~ ~ 16779264 -1 293 0 0 D4 ~ ~ 0 -1 290 0 0 D10 ~ Braxus~ 17303552 -1 294 0 0 S #292 &RMinions of Braxus~ &r This is the domain of the minions of Braxus, where the weaker demons under his control stay until summoned out by him. There area is not that large, but Braxus does not have the power to control many minions, currently, he only has two demons at the minion level under his control. Be warned, these are demons, and mortals in their realm are always killed on sight. ~ 64&2 0 8 0 0 D1 ~ ~ 0 -1 297 0 0 D3 ~ ~ 16777216 -1 291 0 0 S #293 &RDemons of Braxus~ &r This is the holding area for Braxus's upper level minions, those classified as full fledged demons. Braxus, being a lower level lord of Hell has only the power to control one demon, but this is that demon's holding area, and where he stays until summoned by Braxus. The demon is quite aggressive towards mortals, and even lower level servants of Hell, so be warned. ~ 64&2 0 8 0 0 D0 ~ ~ 16777216 -1 291 0 0 D2 ~ ~ 0 -1 296 0 0 S #294 &RLair of Braxus~ &r This is the Lair of Braxus, the lord of this realm of Hell. He resides a little farther west, but be warned, he is much more powerful than any of his followers and deciples, and would kill a mortal as soon as have them follow him. It is rumored though that Braxus wears some armor that is quite nice for mortals, if one happens to vanquish him. ~ 64&2 0 8 0 0 D1 ~ ~ 16777216 -1 291 0 0 D3 ~ ~ 0 -1 295 0 0 S #295 &RLair of Braxus~ &r This is where Braxus lives and from whence he rules his realm. He is a lower lord of Hell, but still has a few servants of hell at his disposal. Being a demon, he doesn't favor a fair fight, so if one should wish to challenge him, it would be risky, for his servants may just end up helping out in the fight. ~ 64&2 0 8 0 0 D1 ~ ~ 0 -1 294 0 0 S #296 &RDemons of Braxus~ &r This is the holding area for Braxus's upper level minions, those classified as full fledged demons. Braxus, being a lower level lord of Hell has only the power to control one demon, but this is that demon's holding area, and where he stays until summoned by Braxus. The demon is quite aggressive towards mortals, and even lower level servants of Hell, so be warned. ~ 64&2 0 8 0 0 D0 ~ ~ 0 -1 293 0 0 D1 ~ ~ 0 -1 299 0 0 S #297 &RMinions of Braxus~ &r This is the domain of the minions of Braxus, where the weaker demons under his control stay until summoned out by him. There area is not that large, but Braxus does not have the power to control many minions, currently, he only has two demons at the minion level under his control. Be warned, these are demons, and mortals in their realm are always killed on sight. ~ 64&2 0 8 0 0 D2 ~ ~ 0 -1 298 0 0 D3 ~ ~ 0 -1 292 0 0 S #298 &RMinions of Braxus~ &r This is the domain of the minions of Braxus, where the weaker demons under his control stay until summoned out by him. There area is not that large, but Braxus does not have the power to control many minions, currently, he only has two demons at the minion level under his control. Be warned, these are demons, and mortals in their realm are always killed on sight. ~ 64&2 0 8 0 0 D0 ~ ~ 0 -1 297 0 0 S #299 &RDemons of Braxus~ &r This is the holding area for Braxus's upper level minions, those classified as full fledged demons. Braxus, being a lower level lord of Hell has only the power to control one demon, but this is that demon's holding area, and where he stays until summoned by Braxus. The demon is quite aggressive towards mortals, and even lower level servants of Hell, so be warned. ~ 68&2 0 8 0 0 D3 ~ ~ 0 -1 296 0 0 S #0 #RESETS M 1 200 1 231 -1 -1 -1 0 0 O 1 200 1 231 -1 -1 -1 -1 0 0 M 1 200 1 236 -1 -1 -1 0 0 M 1 200 1 234 -1 -1 -1 0 0 M 1 201 1 232 -1 -1 -1 0 0 M 1 201 1 203 -1 -1 -1 0 0 M 1 202 1 246 -1 -1 -1 0 0 M 1 203 1 222 -1 -1 -1 0 0 M 1 203 1 247 -1 -1 -1 0 0 M 1 204 1 297 -1 -1 -1 0 0 M 1 204 1 298 -1 -1 -1 0 0 M 1 205 1 296 -1 -1 -1 0 0 M 1 201 1 208 -1 -1 -1 0 0 E 1 201 1 1 -1 0 0 M 1 207 1 285 -1 -1 -1 0 0 M 1 207 1 290 -1 -1 -1 0 0 M 1 207 1 284 -1 -1 -1 0 0 M 1 207 1 279 -1 -1 -1 0 0 M 1 208 1 265 -1 -1 -1 0 0 M 1 208 1 272 -1 -1 -1 0 0 M 1 208 1 266 -1 -1 -1 0 0 M 1 209 1 267 -1 -1 -1 0 0 M 1 209 1 269 -1 -1 -1 0 0 M 1 209 1 268 -1 -1 -1 0 0 M 1 207 1 262 -1 -1 -1 0 0 M 1 207 1 258 -1 -1 -1 0 0 M 1 207 1 259 -1 -1 -1 0 0 M 1 207 1 250 -1 -1 -1 0 0 M 1 207 1 278 -1 -1 -1 0 0 M 1 207 1 275 -1 -1 -1 0 0 M 1 211 1 221 -1 -1 -1 0 0 O 1 17 1 221 -1 -1 -1 -1 0 0 M 1 211 1 220 -1 -1 -1 0 0 M 1 200 1 218 -1 -1 -1 0 0 M 1 200 1 218 -1 -1 -1 0 0 M 1 211 1 218 -1 -1 -1 0 0 O 1 218 1 200 -1 -1 -1 -1 0 0 D 0 226 1 1 D 0 212 1 1 D 0 225 3 1 M 1 206 1 295 -1 -1 -1 1111301531 21600 E 1 203 1 11 -1 0 0 E 1 204 1 5 -1 0 0 E 1 205 1 9 -1 0 0 E 1 202 1 13 -1 0 0 M 1 210 1 233 -1 -1 -1 0 0 E 1 206 1 13 -1 0 0 E 1 207 1 5 -1 0 0 E 1 208 1 20 -1 0 0 M 1 203 1 233 -1 -1 -1 0 0 O 1 200 1 233 -1 -1 -1 -1 0 0 M 1 212 1 223 -1 -1 -1 0 0 E 1 209 1 9 -1 0 0 E 1 210 1 7 -1 0 0 E 1 211 1 13 -1 0 0 M 1 200 1 223 -1 -1 -1 0 0 M 1 214 1 239 -1 -1 -1 0 0 E 1 219 1 13 -1 0 0 E 1 220 1 3 -1 0 0 D 0 239 3 2 M 1 215 1 209 -1 -1 -1 0 0 E 1 221 1 13 -1 0 0 E 1 222 1 6 -1 0 0 M 1 216 1 207 -1 -1 -1 0 0 E 1 223 1 13 -1 0 0 E 1 224 1 9 -1 0 0 E 1 225 1 6 -1 0 0 E 1 226 1 5 -1 0 0 M 1 201 1 206 -1 -1 -1 0 0 E 1 201 1 1 -1 0 0 M 1 217 1 248 -1 -1 -1 0 0 E 1 227 1 13 -1 0 0 E 1 228 1 5 -1 0 0 E 1 229 1 1 -1 0 0 E 1 230 1 11 -1 0 0 D 0 211 3 1 M 1 213 1 202 -1 -1 -1 0 0 E 1 217 1 3 -1 0 0 E 1 216 1 5 -1 0 0 E 1 214 1 13 -1 0 0 D 0 202 3 2 M 1 203 1 205 -1 -1 -1 0 0 M 1 200 1 205 -1 -1 -1 0 0 M 1 211 1 204 -1 -1 -1 0 0 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$