#AREA Field of Combat~ #VERSION 53 #AUTHOR Ely~ #RANGES 20 30 2 75 0 0 0 0 0 $ #RESETMSG The field clears as they prepare for another round.~ #FLAGS 0 45 #ECONOMY 0 263706 0 #MOBILES #2800 master events~ &zM&wa&Wster &zo&wf &zE&wv&Wents&w~ The &zM&wa&Wster &zo&wf &zE&wv&Wents&P stands here. ~ The Master of Events is a fairly tall and robust individual, it would appear that the honour of his position isn't appointed, but earned in the field. ~ 67 0 0 0 C 0 0 15 14 14 15 10d40+822 1d12+16 0 0 0 20000 0 112 112 1 19 20 20 20 19 13 19 75 0 0 0 0 0 0 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1207960000 538885 > rand_prog 1~ yell Welcome, all ye, to the Field of Combat! ~ > rand_prog 1~ yell Just wait till you see what we've got in store for you! ~ | #2801 chaplain guard~ &BC&wh&za&Bp&wl&za&Bi&wn &zGuard&w~ &wThe &BC&wh&za&Bp&wl&za&Bi&wn &zGuard &wis here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 67 0 0 0 C 0 0 9 8 9 10 5d24+229 1d5+6 0 0 0 4000 0 112 112 1 16 18 18 17 17 13 16 51 0 0 0 0 0 0 0 0 0 1 1 51 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1074003968 17 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2802 ranger guard~ &GR&wa&zn&Gg&we&zr &zGuard&w~ &wThe &GR&wa&zn&Gg&we&zr &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 16777283 0 0 0 C 0 0 9 8 9 8 5d21+211 1d5+6 0 0 0 4000 0 112 112 1 17 18 18 19 13 13 16 51 0 0 0 0 0 0 0 0 0 1 1 51 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 268435456 8193 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2803 vampire guard~ &rV&wa&zm&rp&wi&zr&re &zGuard&w~ &wThe &rV&wa&zm&rp&wi&zr&re &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 16777283 0 0 0 C 0 0 9 8 8 9 6d25+229 1d5+6 0 0 0 4000 0 112 112 1 17 18 18 17 17 13 16 51 0 0 0 0 0 0 0 0 0 1 1 51 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1107558400 17 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2804 augurer guard~ &pA&wu&zg&pu&wr&ze&pr &zGuard&w~ &wThe &pA&wu&zg&pu&wr&ze&pr &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 16777283 0 0 0 C 0 0 9 8 8 8 6d26+237 1d5+6 0 0 0 1492 0 112 112 1 18 15 16 18 13 13 18 51 0 0 0 0 0 0 0 0 0 1 1 51 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 142606464 528401 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2805 thief guard~ &cT&wh&zi&ce&wf &zGuard&w~ &wThe &cT&wh&zi&ce&wf &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 16777283 0 0 0 C 0 0 9 8 10 8 5d23+223 1d5+6 0 0 0 4000 0 112 112 1 16 18 18 21 13 13 20 58 0 0 0 0 0 0 0 0 0 1 1 58 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1107558912 1 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2806 mage guard~ &RM&wa&zg&Re &zGuard&w~ &wThe &RM&wa&zg&Re &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 67 0 4194304 0 C 0 0 9 10 8 10 5d22+195 1d5+6 0 0 0 4000 0 112 112 1 16 20 20 16 15 13 16 48 0 0 0 0 0 0 0 0 0 1 1 48 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 268566528 10753 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2807 cleric guard~ &BC&wl&ze&Br&wi&zc &zGuard&w~ &wThe &BC&wl&ze&Br&wi&zc &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 16777283 0 4194344 0 C 0 0 9 10 10 9 5d23+230 1d5+6 0 0 0 4000 0 112 112 1 16 18 18 17 17 13 16 51 0 0 0 0 0 0 0 0 0 1 1 51 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1208221696 4385 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2808 warrior guard~ &rW&wa&zr&rr&wi&zo&rr &zGuard&w~ &wThe &rW&wa&zr&rr&wi&zo&rr &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 16777283 0 4194304 0 C 0 0 9 10 10 10 5d22+240 1d5+8 0 0 0 4000 0 112 112 1 20 18 18 19 19 13 17 60 0 0 0 0 0 0 0 0 0 1 1 60 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 640 524289 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2809 monk guard~ &OM&wo&zn&Ok &zGuard&w~ &wThe &OM&wo&zn&Ok &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 16777283 0 4194304 0 C 0 0 9 10 10 10 5d22+217 1d5+6 0 0 0 4000 0 112 112 1 17 18 18 18 16 13 17 65 0 0 0 0 0 0 0 0 0 1 1 65 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 134218368 6161 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2810 paladin guard~ &WP&wa&zl&Wa&wd&zi&Wn &zGuard&w~ &wThe &WP&wa&zl&Wa&wd&zi&Wn &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 67 0 4194304 0 C 0 0 9 8 10 8 5d23+235 1d5+7 0 0 0 4000 0 112 112 1 18 18 18 17 17 13 17 55 0 0 0 0 0 0 0 0 0 1 1 55 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 134217856 289 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2811 druid guard~ &GD&wr&zu&Gi&wd &zGuard&w~ &wThe &GD&wr&zu&Gi&wd &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 16777283 0 4194304 0 C 0 0 9 9 8 9 6d26+235 1d5+6 0 0 0 4000 0 112 112 1 16 20 20 16 16 13 16 50 0 0 0 0 0 0 0 0 0 1 1 50 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1207959552 4113 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2812 swordsman guard~ &rS&ww&zo&rr&wd&zs&rm&wa&zn &zGuard&w~ &wThe &rS&ww&zo&rr&wd&zs&rm&wa&zn &zGuard&w is here. ~ The tournament guard stands quietly here, eyeing the crowd. The continued efforts of the onlookers to sneak past him seem to have put him in a rather foul mood. Leaving him be would be a wise choice. ~ 16777283 0 4194304 0 C 0 0 9 9 9 8 6d25+250 1d5+8 0 0 0 5000 0 112 112 1 21 18 18 18 18 13 16 70 0 0 0 0 0 0 0 0 0 1 1 70 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 256 524545 > death_prog 7~ mpoload 2801 mpe _red A key slips out as the guard falls dead. ~ | #2813 swordsman champion~ &wThe &rS&ww&zo&rr&wd&zs&rm&wa&zn &zChampion&w~ &wThe &rS&ww&zo&rr&wd&zs&rm&wa&zn &zChampion&w stands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 12 14 13 11d47+350 1d10+15 0 0 0 10000 0 112 112 1 20 19 19 19 19 13 19 75 0 0 0 0 0 0 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 384 17 > death_prog 80~ mpjunk hardened ~ | #2814 druid champion~ &wThe &gD&wr&zu&gi&wd &zChampion&w~ &wThe &gD&wr&zu&gi&wd &zChampion &wstands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 12 12 14 13d54+304 1d10+13 0 0 0 10000 0 112 112 1 17 20 20 18 18 13 19 63 0 0 0 0 0 0 0 0 0 1 1 63 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1074003968 8197 > death_prog 80~ mpjunk hardened ~ | #2815 paladin champion~ &wThe &WP&wa&zl&Wa&wd&zi&Wn &zChampion&w~ &wThe &WP&wa&zl&Wa&wd&zi&Wn &zChampion &wstands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 14 13 12 12d51+330 1d10+14 0 0 0 10000 0 112 112 1 20 20 20 18 18 13 18 69 0 0 0 0 0 0 0 0 0 1 1 69 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 960 5 > death_prog 80~ mpjunk hardened ~ | #2816 monk champion~ &wThe &OM&wo&zn&Ok &zChampion&w~ &wThe &OM&wo&zn&Ok &zChampion&w stands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 14 14 13 11d47+309 1d10+13 0 0 0 10000 0 112 112 1 19 20 20 19 13 13 18 75 0 0 0 0 0 0 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1073742528 3077 > death_prog 80~ mpjunk hardened ~ | #2817 warrior champion~ &wThe &rW&wa&zr&rr&wi&zo&rr &zChampion&w~ &wThe &rW&wa&zr&rr&wi&zo&rr &zChampion&w stands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 13 12 13 12d53+340 1d10+14 0 0 0 10000 0 112 112 1 20 20 20 17 19 13 18 70 0 0 0 0 0 0 0 0 0 1 1 70 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 896 524305 > death_prog 80~ mpjunk hardened ~ | #2818 cleric champion~ &wThe &BC&wl&ze&Br&wi&zc &zChampion&w~ &wThe &BC&wl&ze&Br&wi&zc &zChampion&w stands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 14 12 12 12d50+308 1d10+13 0 0 0 10000 0 112 112 1 17 20 20 17 17 13 18 63 0 0 0 0 0 0 0 0 0 1 1 63 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1208221696 261 > death_prog 80~ mpjunk hardened ~ | #2819 mage champion~ &wThe &RM&wa&zg&Re &zChampion&w~ &wThe &RM&wa&zg&Re &zChampion&w stands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 14 14 13 11d48+318 1d10+13 0 0 0 10000 0 112 112 0 17 20 20 17 17 13 18 63 0 0 0 0 0 0 0 0 0 1 1 63 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1342308352 11777 > death_prog 80~ mpjunk hardened ~ | #2820 thief champion~ &wThe &cT&wh&zi&ce&wf &zChampion&w~ &wThe &cT&wh&zi&ce&wf &zChampion&w stands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 13 13 12 13d54+301 1d10+13 0 0 0 20000 0 112 112 1 17 20 20 22 19 13 17 85 0 0 0 0 0 0 0 0 0 1 1 85 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1728 3 > death_prog 80~ mpjunk hardened ~ | #2821 augurer champion~ &wThe &pA&wu&zg&pe&wr&ze&pr &zChampion&w~ &wThe &pA&wu&zg&pe&wr&ze&pr &zChampion&w stands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 14 12 12 13d54+306 1d10+13 0 0 0 10000 0 112 112 1 18 20 20 19 18 13 18 68 0 0 0 0 0 0 0 0 0 1 1 68 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 960 8197 > death_prog 80~ mpjunk hardened ~ | #2822 ranger champion~ &wThe &GR&wa&zn&Gg&we&zr &zChampion&w~ &wThe &GR&wa&zn&Gg&we&zr &zChampion&w stands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 12 12 14 13d55+305 1d10+13 0 0 0 3360 0 112 112 1 18 20 20 17 18 13 19 70 0 0 0 0 0 0 0 0 0 1 1 70 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 134218688 533505 > death_prog 80~ mpjunk hardened ~ | #2823 vampire champion~ &wThe &rV&wa&zm&rp&wi&zr&re &zChampion&w~ &wThe &rV&wa&zm&rp&wi&zr&re &zChampion&w stands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 0 0 C 0 0 13 13 12 12 13d54+390 1d10+13 0 0 0 10000 0 112 112 1 19 20 20 18 18 13 18 69 0 0 0 0 0 0 0 0 0 1 1 69 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1476395840 540417 > death_prog 80~ mpjunk hardened ~ | #2824 chaplain champion~ &wThe &BC&wh&za&Bp&wl&za&Bi&wn &zChampion&w~ &wThe &BC&wh&za&Bp&wl&za&Bi&wn &zChampion&w stands here. ~ Before you stands one of the contestants. They seem to be rather occupied with beating the crap out of each other, so any attempt at polite conversation would be a waste of time. ~ 16859201 0 128 0 C 0 0 13 14 14 14 13d54+303 1d10+13 0 0 0 3360 0 112 112 1 18 20 20 17 18 13 17 63 0 0 0 0 0 0 0 0 0 1 1 63 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 136323648 14341 > death_prog 80~ mpjunk hardened ~ | #2825 drunk peasant~ The Drunken Peasant&w~ A drunk peasant is here shouting and waving his hands wildly. ~ ~ 16777281 0 0 0 C 0 0 4 3 4 4 1d5+38 1d2+2 0 0 0 268 0 112 112 1 13 11 13 11 13 13 15 39 0 0 0 0 0 0 0 0 0 1 1 39 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > rand_prog 5~ burp ~ | #2826 child~ The Child~ Someone's child is wandering around here. ~ Before you stands a rather smallish child, apparantly lost, or just in a daze from all the events. ~ 16777281 0 0 0 C 0 0 2 2 2 3 1d5+15 1d2+1 0 0 0 134 0 112 112 2 12 6 6 11 13 13 15 37 0 0 0 0 0 0 0 0 0 1 1 37 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #2827 man~ The Old Man~ An old man stands here, oggling everything in sight. ~ This old peasant wanders about aimlessly, gaping in wide-eyed wonder the whole time. His gaze isn't barred by anything, he stares at the tents, contestants, and young ladies with equal ferver. ~ 16777281 0 0 0 C 0 0 3 3 4 4 1d5+21 1d2+1 0 0 0 185 0 112 112 1 11 6 6 15 13 13 14 38 0 0 0 0 0 0 0 0 0 1 1 38 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #2828 woman~ The Peasant Woman~ A peasant woman tries to catch a glimpse of the contestants. ~ The peasant woman seems to e lost in a daze here, wandering around aimlessly, trying to take everything in at once. Apparantly she doesn't get out much. ~ 16777281 0 0 0 C 0 0 4 5 3 5 1d5+21 1d2+1 0 0 0 212 0 112 112 2 15 6 6 12 13 13 15 38 0 0 0 0 0 0 0 0 0 1 1 38 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #2829 king~ &wThe &PK&pi&Pn&pg~ &wThe &PK&pi&Pn&pg &wsits here, &wd&Ge&gv&wo&Gu&gr&wi&Gn&gg&w everything within reach. ~ The king is quite a bit on the rotund side. It would seem that his tournament days are far behind him, and that he has decided to enjoy everything his office has to offer. ~ 67 0 4194304 0 C 0 0 15 16 16 14 9d39+819 1d12+16 0 0 0 30000 0 112 112 1 19 20 20 19 13 13 22 80 0 0 0 0 0 0 0 0 0 1 1 80 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 134226176 258 > greet_prog 100~ say Hi there, you must be strong to have made it this far. If you bring say me all of the weapons out in the field I will give you a special say prize for you! say You need just to speek 'give me a prize' when you are ready. ~ > speech_prog p give me a prize~ mpvalue $n 0 if iscarrying($n) == 2816 mpvalue $n +1 endif if iscarrying($n) == 2817 mpvalue $n +1 endif if iscarrying($n) == 2818 mpvalue $n +1 endif if iscarrying($n) == 2819 mpvalue $n +1 endif if iscarrying($n) == 2820 mpvalue $n +1 endif if iscarrying($n) == 2821 mpvalue $n +1 endif if iscarrying($n) == 2822 mpvalue $n +1 endif if iscarrying($n) == 2823 mpvalue $n +1 endif if iscarrying($n) == 2824 mpvalue $n +1 endif if iscarrying($n) == 2825 mpvalue $n +1 endif if iscarrying($n) == 2826 mpvalue $n +1 endif if iscarrying($n) == 2827 mpvalue $n +1 endif if iscarrying($n) == 2828 mpvalue $n +1 endif if checkmpvalue($n) == 13 say You have indeed collected everything, here is your prize! mpoload 2830 mptake 2816 $n mptake 2817 $n mptake 2818 $n mptake 2819 $n mptake 2820 $n mptake 2821 $n mptake 2822 $n mptake 2823 $n mptake 2824 $n mptake 2825 $n mptake 2826 $n mptake 2827 $n mptake 2828 $n mpgive 2830 $n mpjunk all mpvalue $n 0 break endif mpvalue $n 0 ~ | #2830 queen~ &wThe &PQ&pu&Pe&pe&Pn&w~ &wThe &PQ&pu&Pe&pe&Pn&w lounges here, fanning herself. ~ The look of tolerance on the queen's face is evident. It would seem that this is not her idea of a good time. ~ 67 0 0 0 C 0 0 15 14 14 16 11d44+866 1d11+15 0 0 0 22000 0 112 112 2 18 20 20 18 18 13 18 68 0 0 0 0 0 0 0 0 0 1 1 68 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 268436352 258 #2831 archbishop bishop~ &wThe &BA&br&Bc&bh&BB&bi&Bs&bh&Bo&bp&w~ &wThe &BA&br&Bc&bh&BB&bi&Bs&bh&Bo&bp&w sits here, casting a critical eye over the field. ~ The archbishop seems to be not at all pleased with the spectacle, and is most likely here to try and discover some wrong-doer to give a sound lectureing. ~ 67 0 0 0 C 0 0 15 14 15 14 9d37+783 1d11+15 0 0 0 20000 0 112 112 1 18 17 17 17 18 13 17 67 0 0 0 0 0 0 0 0 0 1 1 67 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 134218688 258 #2832 vendor~ A Vendor~ A vendor is here, heckling everyone that looks his way. ~ Meeting the vendor's gaze would peobably be a bad idea, as you notice that every time he sees that someone is paying attention to him, he proceeds into a tirade about his wares. ~ 83886147 0 0 0 C 0 0 6 5 5 7 2d9+65 1d3+3 0 0 0 560 0 112 112 1 13 16 16 12 13 13 14 43 0 0 0 0 0 0 0 0 0 1 1 43 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > rand_prog 1~ yell Ale! Cold, frosty ale for sale! ~ | #2849 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 0 #0 #OBJECTS #2800 royalty key~ The Royalty Key~ The Royalty Key is here.~ ~ 18 0 1 2846 0 0 0 1.000000 0 0 0 0 0 0 E description~ ~ E key~ It is a small, brass key. It has the word Royalty engraved on it. ~ #2801 field key~ The Field Key~ The Field Key lies here.~ ~ 18 0 1 2844 0 0 0 1.000000 0 0 0 0 0 0 E key~ It is a small, brass key. It appears to open up the doors to the field. ~ #2813 ale~ &wA cup of &OA&zl&Oe&w~ &wA cup of &OA&zl&Oe&w is here.~ ~ 17 0 1 2 2 3 0 1.000000 10 0 0 0 0 0 E ale cup~ The cup is nearly full with a brownish liquid. ~ #2814 steak~ &rS&Ot&re&Oa&rk &won a &OStake&w~ &wA &rS&Ot&re&Oa&rk &won a &OStake&w is here.~ ~ 19 0 1 4 0 0 0 1.000000 40 0 0 0 0 0 E steak stake~ You see a wooden stake with a large hunk of meat on it. ~ #2815 turkey leg~ &wA &OT&ru&Or&rk&Oe&ry &OLeg~ &wA &OT&ru&Or&rk&Oe&ry &OLeg &wis here.~ ~ 19 0 1 4 0 0 0 1.000000 40 0 0 0 0 0 E turkey leg~ You see a unusually large turkey leg. ~ #2816 hardened steel broadsword~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &rB&wr&zo&ra&wd&zs&rw&wo&zr&rd&w~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &rB&wr&zo&ra&wd&zs&rw&wo&zr&rd&w is here.~ ~ 5 0&0&64 513 1000 20 22 6 -1 -1 0 9 12 12 12 0 25 10 7.000000 75000 0 0 0 0 4 'NONE' E swordsman broadsword~ You see a gleaming sword here, glowing with the aura of magic. ~ A 81 2 0 A 82 2 0 A 1 1 0 #2817 hardened steel flail~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &GF&zl&wa&Gi&wl~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &GF&zl&wa&Gi&wl is here.~ ~ 5 0&0&2048 513 1000 24 26 7 -1 -1 0 13 10 8 14 0 10 20 10.000000 75000 0 0 0 0 4 'NONE' E druid flail~ You see a gleaming flail here, glowing with the aura of magic. ~ A 12 10 0 A 82 1 0 A 81 1 0 #2818 hardened steel claymore~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &WC&wl&za&Wy&wm&zo&Wr&we&w~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &WC&wl&za&Wy&wm&zo&Wr&we&w is here.~ ~ 5 0&131072&64 513 1000 24 27 7 -1 -1 0 12 14 10 15 0 30 18 12.000000 100000 0 0 0 0 7 'NONE' E paladin claymore sword~ You see a gleaming sword here, glowing with the aura of magic. ~ A 13 10 0 A 82 2 0 A 81 1 0 A 1 1 0 #2819 hardened hand of god~ &wThe &zH&wa&zn&wd &zo&Wf &OG&wo&zd&w~ &wThe &zH&wa&zn&wd &zo&Wf &OG&wo&zd&w is here.~ ~ 5 0&0&8192 513 1000 3 6 5 -1 -1 0 3 3 3 13 0 0 0 0.750000 75000 0 0 0 0 3 'NONE' E monk hand god~ You see a gauntlet glowing with a bright, white aura. ~ A 81 1 0 A 1 1 0 A 82 1 0 #2820 hardened steel executioner axe~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &rE&wx&ze&rc&wu&zt&ri&wo&zn&re&wr&z'&rs &wA&zx&re&w~ &wA &zH&wa&zr&wd&ze&wn&ze&wn&ze&wd &zSt&we&Wel &rE&wx&ze&rc&wu&zt&ri&wo&zn&re&wr&z'&rs &wA&zx&re&w is here.~ ~ 5 0&131072 513 1000 25 29 7 -1 -1 0 13 14 10 17 0 30 24 13.000000 100000 0 0 0 0 7 'NONE' E warrior axe executioner~ You see a gigantic, gleaming war-axe, glowing with the aura of magic. ~ A 82 2 0 A 81 2 0 A 1 1 0 A 13 10 0 #2821 hardened steel battle-mace~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &BB&wa&zt&Bt&wl&ze&B-&wM&za&Bc&we&w~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &BB&wa&zt&Bt&wl&ze&B-&wM&za&Bc&we&w is here.~ ~ 5 0&0&2048 513 1000 20 23 5 -1 -1 0 11 9 8 12 0 5 10 6.000000 75000 0 0 0 0 4 'NONE' E cleric battle mace~ You see a gleaming mace, glowing with the aura of magic. ~ A 81 1 0 A 82 1 0 A 13 10 0 A 12 10 0 A 4 1 0 #2822 hardened steel-tipped quarter staff~ &wA &zSt&we&Wel&w-&zTi&wp&Wped &RQ&wu&za&Rr&wt&ze&Rr &wS&zt&Ra&wf&zf~ &wA &zSt&we&Wel&w-&zTi&wp&Wed &RQ&wu&za&Rr&wt&ze&Rr&w S&zt&Ra&wf&zf&w is here.~ ~ 5 0&131072 513 1000 22 23 6 -1 -1 0 12 10 9 18 0 14 11 9.000000 100000 0 0 0 0 7 'NONE' E mage staff~ You see a 5' quarter staff, with a steel cap at each end. ~ A 82 1 0 A 81 1 0 A 79 10 0 A 3 1 0 #2823 hardened steel dagger~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &cD&wa&zg&cg&we&zr&w~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &cD&wa&zg&cg&we&zr&w is here.~ ~ 5 0&0&256 513 1000 18 20 4 -1 -1 0 8 8 10 12 0 20 2 1.000000 30000 0 0 0 0 2 'NONE' E thief dagger~ You see a gleaming dagger, glowing with the aura of magic. ~ A 82 1 0 A 81 2 0 A 1 1 0 A 2 1 0 #2824 hardened steel trident~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &pT&wr&zi&pd&we&zn&pt&w~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &pT&wr&zi&pd&we&zn&pt&w is here.~ ~ 5 0&0&512 513 1000 26 29 8 -1 -1 0 8 9 15 12 0 25 15 15.000000 100000 0 0 0 0 9 'NONE' E augurer trident~ You see a gleaming trident, glowing with the aura of magic. ~ A 13 10 0 A 12 10 0 A 3 1 0 A 1 1 0 A 82 2 0 A 81 1 0 #2825 hardened steel hunting knife~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &GH&wu&zn&Gt&wi&zn&Gg &wK&zn&Gi&wf&ze&w~ &wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &GH&wu&zn&Gt&wi&zn&Gg &wK&zn&Gi&wf&ze&w is here.~ ~ 5 0&0&256 513 1000 19 22 5 -1 -1 0 8 9 12 13 0 40 4 5.000000 75000 0 0 0 0 1 'NONE' E ranger hunting knife~ You see a gleaming knife, glowing with the aura of magic. ~ A 1 1 0 A 82 1 0 A 81 1 0 A 13 10 0 #2826 hardened vampire barbed whip~ &wA &zB&wa&zr&wb&ze&wd-&zCh&wa&Win &rW&wh&zi&rp&w~ &wA &zB&wa&zr&wb&ze&wd-&zCh&wa&Win &rW&wh&zi&rp&w is here.~ ~ 5 0&0&2048 513 1000 22 24 6 -1 -1 0 12 12 7 11 0 3 1 3.000000 75000 0 0 0 0 4 'NONE' E vampire barbed whip~ You see a whip composed entirelly of chain links, which have sharp spines protruding from each one. ~ A 82 1 0 A 81 1 0 A 3 1 0 A 13 10 0 A 12 10 0 #2827 hardened holy hand~ &wA &BH&wo&zl&By &wH&za&Bn&wd~ &wA &BH&wo&zl&By &wH&za&Bn&wd is here.~ ~ 5 0&0&8192 513 1000 2 7 7 -1 -1 0 3 3 3 13 0 0 0 0.750000 75000 0 0 0 0 3 'NONE' E chaplain holy hand~ You see an unasuming pair of white gloves, which are surrounded by a strong white aura. ~ A 81 1 0 A 82 1 0 A 79 2 0 #2828 master girth~ &wThe &WM&wa&zs&Wt&we&zr &WG&wi&zr&Wt&wh&w~ &wThe &WM&wa&zs&Wt&we&zr &WG&wi&zr&Wt&wh&w is here.~ ~ 9 0 257 1 0 0 0 1000 1.000000 100000 0 0 0 0 2 E master girth~ You see a thick leather girth, with arcane symbols decorating it. ~ A 13 15 0 A 12 15 0 A 82 2 0 A 81 2 0 A 85 85 0 #2829 guard sword~ A Tournament-Issue Guard Sword~ A Tournament-Issue Guard Sword is here.~ ~ 5 0 513 1000 13 15 6 -1 -1 0 6 9 8 10 0 25 10 11.000000 30000 0 0 0 0 4 'NONE' E guard sword~ You see a rather average looking longsword. ~ A 13 2 0 A 12 2 0 A 82 1 0 #2830 Fighters Ring~ &w&RF&w&Bighters &w&RR&w&Bing~ Someone has left behind a powerful &w&RF&w&Bighters &w&RR&w&Bing&w&C behind.~ ~ 8 0&0&16 3 0 0 0 0 1.000000 250000 0 0 0 0 5 A 13 15 0 A 81 2 0 A 80 1 0 A 84 220 0 A 82 2 0 A 28 256 0 #2849 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #0 #ROOMS #2800 &gThe Beginning of the Field~ &GYou are standing at the edge of a large field. Beyond the entrance &Gyou see a collection of large tents, and a great many people wandering &Gbetween them. &GYou notice a &WFlyer&G tacked to a nearby tree. ~ 4&2 0 14 0 0 D0 ~ ~ 0 -1 2801 0 0 D3 ~ ~ 134217728 -1 16000 1082 404 E Flyer~ Welcome to the Field of Combat! Events will be taking place around the clock. We would ask that you please not interact with the contestants. Enjoy! ~ S #2801 &gInside the Entrance~ &GContinuing toward the playing field, you begin to notice that each &Gof the tents have distinctive banners waving from the top of them. >o your north-east and west you see the two closest tents, beyond &Gthem, the playing field and royalty stage on the far side. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2802 0 0 D2 ~ ~ 0 -1 2800 0 0 D6 ~ ~ 0 -1 2803 0 0 D7 ~ ~ 0 -1 2817 0 0 S #2802 &gBetween the Cleric and Mage Tents.~ >o either side of you stand one of the twelve tents which surround the playing field. Directly to your north are the stands, and beyond those the field itself. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2816 0 0 D1 ~ ~ 0 -1 2803 0 0 D2 ~ ~ 0 -1 2801 0 0 D3 ~ ~ 0 -1 2817 0 0 S #2803 &gIn Front of the Mage Tent~ >o your north stands the tent which is dedicated to the mage class. &GApparantly the organizers of the tournament want to be very sure that &Gevery comfort is provided for the competitors, the tent is the size &Gof a small house. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2804 0 0 D3 ~ ~ 0 -1 2802 0 0 D6 ~ ~ 0 -1 2805 0 0 D9 ~ ~ 0 -1 2801 0 0 S #2804 &gInside the &RM&wa&zg&Re &gTent~ &GApon entering this tent, the nose is swiftly assaulted by a wide variety of scents, most of them unpleasent. The source of the odors would appear to be the large cabinet of spell components which occupies the eastern wall of the tent. ~ 0&2 0 1 0 0 D0 ~ ~ 8389671 2801 2832 0 0 D2 ~ ~ 0 -1 2803 0 0 S #2805 &gAlong the Eastern Green~ &GFurther to your northeast lies the eastern green. Sounds of the crowd fill the area, along with the noise from the field. People pass by as they hurry to their destination. ~ 0&2 0 14 0 0 D6 ~ ~ 0 -1 2807 0 0 D9 ~ ~ 0 -1 2803 0 0 S #2806 &gInside the &cT&wh&zi&ce&wf &gTent~ &GDarkness seems to fill this tent, as if it's occupants feel more at home in it's presence than in the light. It would be highly recommended to hold tightly to your belongings, and move on. ~ 4&2 0 1 0 0 D1 ~ ~ 8389664 2801 2807 0 0 D3 ~ ~ 8389671 2801 2832 0 0 S #2807 &gBy the Thief Tent~ >he tent of the thief class stands to your west. This area is fairly uncrowded; apparantly the onlookers have no desire to give the thieves anyone to ply their trade on. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2809 0 0 D3 ~ ~ 0 -1 2806 0 0 D9 ~ ~ 0 -1 2805 0 0 S #2808 &gInside the &pA&wu&zg&pu&wr&ze&pr &gTent~ >he Augurer tent is occupied by a wide variety of items, seeming to signify their having a fair amount of skill in a great many areas, but no real degree of mastery in any one thing. ~ 4&2 0 1 0 0 D1 ~ ~ 0 2801 2809 0 0 D3 ~ ~ 8389671 2801 2833 0 0 S #2809 &gBy the Augurer Tent~ >o your west lies the tent of the augerer. Many people occupy this area, as it is contains one of the vendors that frequent the tournament. He is apparantly making a fairly good business off of the crowd, as the line is rather long. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2811 0 0 D2 ~ ~ 0 -1 2807 0 0 D3 ~ ~ 0 -1 2808 0 0 S #2810 &gInside the &GR&wa&zn&Gg&we&zr &gTent~ >he Ranger tent is mostly dedicated to the practice of archery. Against the far wall leans a few backstops with a great many arrows protruding from them. Next to the exit leans a weapon rack containing swords. ~ 4&2 0 1 0 0 D1 ~ ~ 8389664 2801 2811 0 0 D3 ~ ~ 8389671 2801 2838 0 0 S #2811 &gBy the Ranger Tent~ &GMuch like the druid tent, the ranger's tent emits a tranquil aura which has inspired many of the patrons to rest in this area, exchanging information about the goings-on in the tournament. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2813 0 0 D2 ~ ~ 0 -1 2809 0 0 D3 ~ ~ 0 -1 2810 0 0 S #2812 &gInside the &rV&wa&zm&rp&wi&zr&re &gTent~ &GEntering this tent has turned out to be a bad idea. Although the members seem friendly enough, you get the wierd feeling that they are eyeing you up in much the same way you would a cup of ale. Leaving now would probably be a good idea. ~ 4&2 0 1 0 0 D1 ~ ~ 0 2801 2813 0 0 D3 ~ ~ 8389671 2801 2839 0 0 S #2813 &gBy the Vampire Tent~ >his area of the green is next to the tent of the vampire class. It is, understandably almost entirelly bereft of people, as most everyone has no desire to get the blood sucked out of them. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2815 0 0 D2 ~ ~ 0 -1 2811 0 0 D3 ~ ~ 0 -1 2812 0 0 S #2814 &gInside the &BC&wh&za&Bp&wl&za&Bi&wn &gTent~ >he Chaplain tent is filled with various tomes and potions related to the profession of healing. The largest decoration is that of a holy symbol which hangs over the exit. ~ 4&2 0 1 0 0 D1 ~ ~ 0 2801 2815 0 0 D3 ~ ~ 8389671 2801 2844 0 0 S #2815 &gBy the Chaplain Tent~ >he final tent on the eastern green is dedicated to the chaplain class. People mill about here, attempting to catch a glance of their champion, and doing their best to cause problems for the guard stationed outside the entrance. ~ 0&2 0 14 0 0 D2 ~ ~ 0 -1 2813 0 0 D3 ~ ~ 0 -1 2814 0 0 S #2816 &gIn the Stands~ &GPeople fill the stands almost entirelly. It is apparant that the events are hotly contested both on the field and off, as supporters of different contestants argue over who will win. ~ 0&2 0 1 0 0 D2 ~ ~ 0 -1 2802 0 0 S #2817 &gIn Front of the Cleric Tent~ >he beginning of the western green is filled with spectators trying to catch a glimpse of their favorite contestant. The smell of cooking meat fills the air, hinting at vendors. Directly to the north lies the tent of the cleric class. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2818 0 0 D1 ~ ~ 0 -1 2802 0 0 D7 ~ ~ 0 -1 2819 0 0 D8 ~ ~ 0 -1 2801 0 0 S #2818 &gInside the &BC&wl&ze&Br&wi&zc &gTent~ >he Cleric tent is filled with the different elements of their trade. The sides of the tent are occupied by shelves which contain a variety of potions and holy symbols. A northern exit leads into the Field. ~ 4&2 0 1 0 0 D0 ~ ~ 8389671 2801 2830 0 0 D2 ~ ~ 0 -1 2817 0 0 S #2819 &gAlong the Western Green~ >he Green serves as an area for the onlookers to catch glimpses of their favorites, as well as a means of capitalizing on the hungry crowd with a variety of vendors. Continuing to the northwest is the western green, and the tents that run along it. ~ 0&2 0 14 0 0 D7 ~ ~ 0 -1 2821 0 0 D8 ~ ~ 0 -1 2817 0 0 S #2820 &gInside the &rW&wa&zr&rr&wi&zo&rr &gTent~ >he Warrior Tent is occupied by a number of weapons, including some exotic pieces that must have been obtained at great cost and effort. Against the far wall stands a rack of training dummies, upon which a number of the members are practicing their arms. ~ 4&2 0 1 0 0 D1 ~ ~ 8389671 2801 2830 0 0 D3 ~ ~ 0 -1 2821 0 0 S #2821 &gBy the Warrior Tent~ >o your east lies the warrior tent. People wander about the area, attempting to peer inside. Others are dissuaded by the guard, and exchange banter about the upcoming events. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2823 0 0 D1 ~ ~ 0 -1 2820 0 0 D8 ~ ~ 0 -1 2819 0 0 S #2822 &gInside the &OM&wo&zn&Ok &gTent~ >his tent is filled with the many students that the monks have taken on in their travels. It would appear that they find the best method of teaching their innitiates to be first-hand experience. ~ 4&2 0 1 0 0 D1 ~ ~ 8389671 2801 2835 0 0 D3 ~ ~ 0 -1 2823 0 0 S #2823 &gBy the Monk Tent~ &GMore people fill the green in this area, as the venders seem to have congregated here. The smell of food fills the air, attempting to entice you into making a purchase. To your east lies the monk tent. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2825 0 0 D1 ~ ~ 0 -1 2822 0 0 D2 ~ ~ 0 -1 2821 0 0 S #2824 &gInside the &WP&wa&zl&Wa&wd&zi&Wn &gTent~ >he Paladin Tent has very little decoration of any kind. The far wall is occupied by a weapon rack upon which a number of swords rest, and a large holy symbol is mounted by the exit. ~ 4&2 0 1 0 0 D1 ~ ~ 8389671 2801 2836 0 0 D3 ~ ~ 0 -1 2825 0 0 S #2825 &gBy the Paladin Tent~ >o your east lies the tent of the holy paladins. An almost divine aura radiats from it, as the holy knights prepare to defend their honor on the field of combat. The crowd is much thinner here, as many of the onlookers don't share their righteous views. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2827 0 0 D1 ~ ~ 0 -1 2824 0 0 D2 ~ ~ 0 -1 2823 0 0 S #2826 &gInside the &GD&wr&zu&Gi&wd &gTent~ >he sense of standing deep in the middle of a forest pervades this tent, seeing as how the walls are lined with shelves containing various forest-related items. The druids within smile politely, even if they may be rather curious as to how you got past the guard. ~ 4&2 0 1 0 0 D1 ~ ~ 8389671 2801 2841 0 0 D3 ~ ~ 0 -1 2827 0 0 S #2827 &gBy the Druid Tent~ &GContinuing north you pass the tent of the druids. People lounge about the area, seeming to revel in the peaceful tranquility projected from the tent. Further to your north is the end of the western green, and the last tent. ~ 0&2 0 14 0 0 D0 ~ ~ 0 -1 2829 0 0 D1 ~ ~ 0 -1 2826 0 0 D2 ~ ~ 0 -1 2825 0 0 S #2828 &gInside the &rS&ww&zo&rr&wd&zs&rm&wa&zn &gTent~ >he inside of the swordsman tent is filled with all manner of weapons and armor. This class being dedicated to the study of arms, it would appear that they like to keep a large supply of them on-hand, just in case they have to take over a small country of some sort. ~ 4&2 0 1 0 0 D1 ~ ~ 8389671 2801 2842 0 0 D3 ~ ~ 0 -1 2829 0 0 S #2829 &gBy the Swordsman Tent~ >o your east lies the final tent on the western green, occupied by the swordsman class. The smell of cleaning oil and leather is heavy in the air, as those within the tent ensure that their equipment is properly cleaned and repaired for the competition. ~ 0&2 0 14 0 0 D1 ~ ~ 0 -1 2828 0 0 D2 ~ ~ 0 -1 2827 0 0 S #2830 &gThe Southwestern Corner of the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2835 0 0 D1 ~ ~ 0 -1 2831 0 0 D2 ~ ~ 7 -1 2818 0 0 D3 ~ ~ 7 -1 2820 0 0 S #2831 &gIn the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2834 0 0 D1 ~ ~ 0 -1 2832 0 0 D3 ~ ~ 0 -1 2830 0 0 S #2832 &gThe Southeastern Corner of the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2833 0 0 D1 ~ ~ 7 -1 2806 0 0 D2 ~ ~ 7 -1 2804 0 0 D3 ~ ~ 0 -1 2831 0 0 S #2833 &gIn the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2838 0 0 D1 ~ ~ 7 -1 2808 0 0 D2 ~ ~ 0 -1 2832 0 0 D3 ~ ~ 0 -1 2834 0 0 S #2834 &gIn the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2837 0 0 D1 ~ ~ 0 -1 2833 0 0 D2 ~ ~ 0 -1 2831 0 0 D3 ~ ~ 0 -1 2835 0 0 S #2835 &gIn the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2836 0 0 D1 ~ ~ 0 -1 2834 0 0 D2 ~ ~ 0 -1 2830 0 0 D3 ~ ~ 7 -1 2822 0 0 S #2836 &gIn the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2841 0 0 D1 ~ ~ 0 -1 2837 0 0 D2 ~ ~ 0 -1 2835 0 0 D3 ~ ~ 7 -1 2824 0 0 S #2837 &gThe &zM&wa&Wster &zo&wf &zE&wv&Wents' &gPlatform~ &GHere stands the Master of Events' Platform apon which he calls out the contestants which are to battle, and the results of those battles. From this point you have a fairly safe view of all the events taking place, although from the way the master is eyeing you, it would probably be a good idea to go elsewhere. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2840 0 0 D1 ~ ~ 0 -1 2838 0 0 D2 ~ ~ 0 -1 2834 0 0 D3 ~ ~ 0 -1 2836 0 0 S #2838 &gIn the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2839 0 0 D1 ~ ~ 7 -1 2810 0 0 D2 ~ ~ 0 -1 2833 0 0 D3 ~ ~ 0 -1 2837 0 0 S #2839 &gIn the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2844 0 0 D1 ~ ~ 7 -1 2812 0 0 D2 ~ ~ 0 -1 2838 0 0 D3 ~ ~ 0 -1 2840 0 0 S #2840 &gIn the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2843 0 0 D1 ~ ~ 0 -1 2839 0 0 D2 ~ ~ 0 -1 2837 0 0 D3 ~ ~ 0 -1 2841 0 0 S #2841 &gIn the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 2842 0 0 D1 ~ ~ 0 -1 2840 0 0 D2 ~ ~ 0 -1 2836 0 0 D3 ~ ~ 7 -1 2826 0 0 S #2842 &gThe Northwestern Corner of the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 2843 0 0 D2 ~ ~ 0 -1 2841 0 0 D3 ~ ~ 7 -1 2828 0 0 S #2843 &gIn the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D0 ~ ~ 39 2846 2846 0 0 D1 ~ ~ 0 -1 2844 0 0 D2 ~ ~ 0 -1 2840 0 0 D3 ~ ~ 0 -1 2842 0 0 S #2844 &gThe Northeastern Corner of the Field~ &GYou stand in the field. Sounds of battle fill the air around you. Perhaps it would be wise to find somewhere a bit safer to watch the events. ~ 0&2 0 2 0 0 D1 ~ ~ 7 -1 2814 0 0 D2 ~ ~ 0 -1 2839 0 0 D3 ~ ~ 0 -1 2843 0 0 S #2845 &pIn the Eastern Royalty Booth~ &PThe royalty booths are a large change from the field, decorations adorn the walls, and servants run from one seat to the next, ensuring that everyone viewing the events from here is pleased. ~ 0&2 0 1 0 0 D3 ~ ~ 0 -1 2846 0 0 S #2846 &pIn the Central Royalty Booth~ &PThe royalty booths are a large change from the field, decorations adorn the walls, and servants run from one seat to the next, ensuring that everyone viewing the events from here is pleased. ~ 4&2 0 1 0 0 D1 ~ ~ 0 -1 2845 0 0 D2 ~ ~ 7 -1 2843 0 0 D3 ~ ~ 0 -1 2847 0 0 S #2847 &pIn the Western Royalty Booth~ &PThe royalty booths are a large change from the field, decorations adorn the walls, and servants run from one seat to the next, ensuring that everyone viewing the events from here is pleased. ~ 0&2 0 1 0 0 D1 ~ ~ 0 -1 2846 0 0 S #2848 Floating in a void~ ~ 4 0 1 0 0 S #2849 Floating in a void~ ~ 4 0 1 0 0 S #0 #RESETS M 1 2825 1 2816 -1 -1 -1 0 0 M 1 2830 1 2845 -1 -1 -1 0 0 M 1 2831 1 2847 -1 -1 -1 0 0 M 1 2829 1 2846 -1 -1 -1 0 0 D 0 2846 2 2 M 1 2828 1 2815 -1 -1 -1 0 0 M 1 2826 1 2815 -1 -1 -1 0 0 M 1 2828 1 2815 -1 -1 -1 0 0 M 1 2826 1 2811 -1 -1 -1 0 0 M 1 2828 1 2811 -1 -1 -1 0 0 M 1 2832 1 2809 -1 -1 -1 0 0 G 1 2814 1 0 -1 0 0 G 1 2815 1 0 -1 0 0 G 1 2813 1 0 -1 0 0 M 1 2828 1 2805 -1 -1 -1 0 0 M 1 2827 1 2802 -1 -1 -1 0 0 M 1 2828 1 2802 -1 -1 -1 0 0 M 1 2828 1 2802 -1 -1 -1 0 0 M 1 2826 1 2819 -1 -1 -1 0 0 M 1 2827 1 2819 -1 -1 -1 0 0 M 1 2825 1 2821 -1 -1 -1 0 0 M 1 2832 1 2823 -1 -1 -1 0 0 G 1 2814 1 0 -1 0 0 G 1 2815 1 0 -1 0 0 G 1 2813 1 0 -1 0 0 M 1 2828 1 2823 -1 -1 -1 0 0 M 1 2828 1 2823 -1 -1 -1 0 0 M 1 2828 1 2825 -1 -1 -1 0 0 M 1 2827 1 2827 -1 -1 -1 0 0 M 1 2828 1 2829 -1 -1 -1 0 0 M 1 2826 1 2829 -1 -1 -1 0 0 M 1 2825 1 2829 -1 -1 -1 0 0 M 1 2827 1 2829 -1 -1 -1 0 0 M 1 2828 1 2801 -1 -1 -1 0 0 M 1 2827 1 2801 -1 -1 -1 0 0 M 1 2801 1 2814 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2814 3 2 M 1 2803 1 2812 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2812 3 2 M 1 2802 1 2810 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2810 3 2 M 1 2804 1 2808 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2808 3 2 M 1 2805 1 2806 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2806 3 2 M 1 2806 1 2804 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2804 0 2 M 1 2807 1 2818 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2818 0 2 M 1 2808 1 2820 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2820 1 2 M 1 2809 1 2822 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2822 1 2 M 1 2810 1 2824 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2824 1 2 M 1 2811 1 2826 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2826 1 2 M 1 2812 1 2828 -1 -1 -1 0 0 E 1 2829 1 13 -1 0 0 D 0 2828 1 2 M 1 2823 1 2830 -1 -1 -1 0 0 E 1 2826 1 13 -1 0 0 D 0 2830 2 2 D 0 2830 3 2 M 1 2822 1 2832 -1 -1 -1 0 0 E 1 2825 1 13 -1 0 0 D 0 2832 1 2 D 0 2832 2 2 D 0 2833 1 2 M 1 2817 1 2834 -1 -1 -1 0 0 E 1 2820 1 13 -1 0 0 M 1 2824 1 2835 -1 -1 -1 0 0 G 1 2827 1 0 -1 0 0 M 1 2813 1 2835 -1 -1 -1 0 0 E 1 2816 1 13 -1 0 0 D 0 2835 3 2 D 0 2836 3 2 M 1 2800 1 2837 -1 -1 -1 0 0 G 1 2800 1 0 -1 0 0 E 1 2828 1 12 -1 0 0 E 1 2820 1 13 -1 0 0 M 1 2815 1 2837 -1 -1 -1 0 0 E 1 2818 1 13 -1 0 0 M 1 2820 1 2838 -1 -1 -1 0 0 E 1 2823 1 13 -1 0 0 D 0 2838 1 2 M 1 2818 1 2839 -1 -1 -1 0 0 E 1 2821 1 13 -1 0 0 M 1 2819 1 2839 -1 -1 -1 0 0 E 1 2822 1 13 -1 0 0 D 0 2839 1 2 M 1 2821 1 2841 -1 -1 -1 0 0 E 1 2824 1 13 -1 0 0 D 0 2841 3 2 M 1 2816 1 2842 -1 -1 -1 0 0 G 1 2819 1 0 -1 0 0 D 0 2842 3 2 M 1 2814 1 2843 -1 -1 -1 0 0 E 1 2817 1 13 -1 0 0 D 0 2843 0 2 D 0 2844 1 2 S #SHOPS 2832 0 0 0 0 0 120 90 0 23 ; A Vendor 0 #REPAIRS 0 #SPECIALS M 2805 spec_thief M 2806 spec_cast_mage M 2814 spec_cast_cleric M 2818 spec_cast_cleric M 2819 spec_cast_mage M 2820 spec_thief M 2824 spec_cast_cleric M 2830 spec_cast_mage M 2831 spec_cast_cleric S #$