toc/
toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
toc/maps/backup/
toc/player/a/
toc/src/
toc/system/backup/
toc/tableprog/
#AREA   Field of Combat~



#VERSION 53
#AUTHOR Ely~

#RANGES
20 30 2 75 0 0 0 0 0
$

#RESETMSG The field clears as they prepare for another round.~

#FLAGS
0 45

#ECONOMY 0 263706 0

#MOBILES
#2800
master events~
&zM&wa&Wster &zo&wf &zE&wv&Wents&w~
The &zM&wa&Wster &zo&wf &zE&wv&Wents&P stands here.
~
The Master of Events is a fairly tall and robust individual, it would
appear that the honour of his position isn't appointed, but earned in
the field.
~
67 0 0 0 C
0 0 15 14 14 15
10d40+822 1d12+16 0 0 0
20000 0
112 112 1
19 20 20 20 19 13 19 75
0 0 0 0 0
0 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1207960000 538885
> rand_prog 1~
yell Welcome, all ye, to the Field of Combat!
~
> rand_prog 1~
yell Just wait till you see what we've got in store for you!
~
|
#2801
chaplain guard~
&BC&wh&za&Bp&wl&za&Bi&wn &zGuard&w~
&wThe &BC&wh&za&Bp&wl&za&Bi&wn &zGuard &wis here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
67 0 0 0 C
0 0 9 8 9 10
5d24+229 1d5+6 0 0 0
4000 0
112 112 1
16 18 18 17 17 13 16 51
0 0 0 0 0
0 0 0 0 1 1 51
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1074003968 17
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2802
ranger guard~
&GR&wa&zn&Gg&we&zr &zGuard&w~
&wThe &GR&wa&zn&Gg&we&zr &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
16777283 0 0 0 C
0 0 9 8 9 8
5d21+211 1d5+6 0 0 0
4000 0
112 112 1
17 18 18 19 13 13 16 51
0 0 0 0 0
0 0 0 0 1 1 51
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 268435456 8193
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2803
vampire guard~
&rV&wa&zm&rp&wi&zr&re &zGuard&w~
&wThe &rV&wa&zm&rp&wi&zr&re &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
16777283 0 0 0 C
0 0 9 8 8 9
6d25+229 1d5+6 0 0 0
4000 0
112 112 1
17 18 18 17 17 13 16 51
0 0 0 0 0
0 0 0 0 1 1 51
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1107558400 17
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2804
augurer guard~
&pA&wu&zg&pu&wr&ze&pr &zGuard&w~
&wThe &pA&wu&zg&pu&wr&ze&pr &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
16777283 0 0 0 C
0 0 9 8 8 8
6d26+237 1d5+6 0 0 0
1492 0
112 112 1
18 15 16 18 13 13 18 51
0 0 0 0 0
0 0 0 0 1 1 51
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 142606464 528401
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2805
thief guard~
&cT&wh&zi&ce&wf &zGuard&w~
&wThe &cT&wh&zi&ce&wf &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
16777283 0 0 0 C
0 0 9 8 10 8
5d23+223 1d5+6 0 0 0
4000 0
112 112 1
16 18 18 21 13 13 20 58
0 0 0 0 0
0 0 0 0 1 1 58
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1107558912 1
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2806
mage guard~
&RM&wa&zg&Re &zGuard&w~
&wThe &RM&wa&zg&Re &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
67 0 4194304 0 C
0 0 9 10 8 10
5d22+195 1d5+6 0 0 0
4000 0
112 112 1
16 20 20 16 15 13 16 48
0 0 0 0 0
0 0 0 0 1 1 48
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 268566528 10753
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2807
cleric guard~
&BC&wl&ze&Br&wi&zc &zGuard&w~
&wThe &BC&wl&ze&Br&wi&zc &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
16777283 0 4194344 0 C
0 0 9 10 10 9
5d23+230 1d5+6 0 0 0
4000 0
112 112 1
16 18 18 17 17 13 16 51
0 0 0 0 0
0 0 0 0 1 1 51
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1208221696 4385
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2808
warrior guard~
&rW&wa&zr&rr&wi&zo&rr &zGuard&w~
&wThe &rW&wa&zr&rr&wi&zo&rr &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
16777283 0 4194304 0 C
0 0 9 10 10 10
5d22+240 1d5+8 0 0 0
4000 0
112 112 1
20 18 18 19 19 13 17 60
0 0 0 0 0
0 0 0 0 1 1 60
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 640 524289
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2809
monk guard~
&OM&wo&zn&Ok &zGuard&w~
&wThe &OM&wo&zn&Ok &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
16777283 0 4194304 0 C
0 0 9 10 10 10
5d22+217 1d5+6 0 0 0
4000 0
112 112 1
17 18 18 18 16 13 17 65
0 0 0 0 0
0 0 0 0 1 1 65
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 134218368 6161
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2810
paladin guard~
&WP&wa&zl&Wa&wd&zi&Wn &zGuard&w~
&wThe &WP&wa&zl&Wa&wd&zi&Wn &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
67 0 4194304 0 C
0 0 9 8 10 8
5d23+235 1d5+7 0 0 0
4000 0
112 112 1
18 18 18 17 17 13 17 55
0 0 0 0 0
0 0 0 0 1 1 55
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 134217856 289
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2811
druid guard~
&GD&wr&zu&Gi&wd &zGuard&w~
&wThe &GD&wr&zu&Gi&wd &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
16777283 0 4194304 0 C
0 0 9 9 8 9
6d26+235 1d5+6 0 0 0
4000 0
112 112 1
16 20 20 16 16 13 16 50
0 0 0 0 0
0 0 0 0 1 1 50
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1207959552 4113
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2812
swordsman guard~
&rS&ww&zo&rr&wd&zs&rm&wa&zn &zGuard&w~
&wThe &rS&ww&zo&rr&wd&zs&rm&wa&zn &zGuard&w is here.
~
The tournament guard stands quietly here, eyeing the crowd.  The
continued efforts of the onlookers to sneak past him seem to have
put him in a rather foul mood.  Leaving him be would be a wise choice.
~
16777283 0 4194304 0 C
0 0 9 9 9 8
6d25+250 1d5+8 0 0 0
5000 0
112 112 1
21 18 18 18 18 13 16 70
0 0 0 0 0
0 0 0 0 1 1 70
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 256 524545
> death_prog 7~
mpoload 2801
mpe _red A key slips out as the guard falls dead.
~
|
#2813
swordsman champion~
&wThe &rS&ww&zo&rr&wd&zs&rm&wa&zn &zChampion&w~
&wThe &rS&ww&zo&rr&wd&zs&rm&wa&zn &zChampion&w stands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 12 14 13
11d47+350 1d10+15 0 0 0
10000 0
112 112 1
20 19 19 19 19 13 19 75
0 0 0 0 0
0 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 384 17
> death_prog 80~
mpjunk hardened
~
|
#2814
druid champion~
&wThe &gD&wr&zu&gi&wd &zChampion&w~
&wThe &gD&wr&zu&gi&wd &zChampion &wstands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 12 12 14
13d54+304 1d10+13 0 0 0
10000 0
112 112 1
17 20 20 18 18 13 19 63
0 0 0 0 0
0 0 0 0 1 1 63
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1074003968 8197
> death_prog 80~
mpjunk hardened
~
|
#2815
paladin champion~
&wThe &WP&wa&zl&Wa&wd&zi&Wn &zChampion&w~
&wThe &WP&wa&zl&Wa&wd&zi&Wn &zChampion &wstands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 14 13 12
12d51+330 1d10+14 0 0 0
10000 0
112 112 1
20 20 20 18 18 13 18 69
0 0 0 0 0
0 0 0 0 1 1 69
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 960 5
> death_prog 80~
mpjunk hardened
~
|
#2816
monk champion~
&wThe &OM&wo&zn&Ok &zChampion&w~
&wThe &OM&wo&zn&Ok &zChampion&w stands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 14 14 13
11d47+309 1d10+13 0 0 0
10000 0
112 112 1
19 20 20 19 13 13 18 75
0 0 0 0 0
0 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1073742528 3077
> death_prog 80~
mpjunk hardened
~
|
#2817
warrior champion~
&wThe &rW&wa&zr&rr&wi&zo&rr &zChampion&w~
&wThe &rW&wa&zr&rr&wi&zo&rr &zChampion&w stands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 13 12 13
12d53+340 1d10+14 0 0 0
10000 0
112 112 1
20 20 20 17 19 13 18 70
0 0 0 0 0
0 0 0 0 1 1 70
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 896 524305
> death_prog 80~
mpjunk hardened
~
|
#2818
cleric champion~
&wThe &BC&wl&ze&Br&wi&zc &zChampion&w~
&wThe &BC&wl&ze&Br&wi&zc &zChampion&w stands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 14 12 12
12d50+308 1d10+13 0 0 0
10000 0
112 112 1
17 20 20 17 17 13 18 63
0 0 0 0 0
0 0 0 0 1 1 63
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1208221696 261
> death_prog 80~
mpjunk hardened
~
|
#2819
mage champion~
&wThe &RM&wa&zg&Re &zChampion&w~
&wThe &RM&wa&zg&Re &zChampion&w stands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 14 14 13
11d48+318 1d10+13 0 0 0
10000 0
112 112 0
17 20 20 17 17 13 18 63
0 0 0 0 0
0 0 0 0 1 1 63
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1342308352 11777
> death_prog 80~
mpjunk hardened
~
|
#2820
thief champion~
&wThe &cT&wh&zi&ce&wf &zChampion&w~
&wThe &cT&wh&zi&ce&wf &zChampion&w stands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 13 13 12
13d54+301 1d10+13 0 0 0
20000 0
112 112 1
17 20 20 22 19 13 17 85
0 0 0 0 0
0 0 0 0 1 1 85
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1728 3
> death_prog 80~
mpjunk hardened
~
|
#2821
augurer champion~
&wThe &pA&wu&zg&pe&wr&ze&pr &zChampion&w~
&wThe &pA&wu&zg&pe&wr&ze&pr &zChampion&w stands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 14 12 12
13d54+306 1d10+13 0 0 0
10000 0
112 112 1
18 20 20 19 18 13 18 68
0 0 0 0 0
0 0 0 0 1 1 68
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 960 8197
> death_prog 80~
mpjunk hardened
~
|
#2822
ranger champion~
&wThe &GR&wa&zn&Gg&we&zr &zChampion&w~
&wThe &GR&wa&zn&Gg&we&zr &zChampion&w stands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 12 12 14
13d55+305 1d10+13 0 0 0
3360 0
112 112 1
18 20 20 17 18 13 19 70
0 0 0 0 0
0 0 0 0 1 1 70
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 134218688 533505
> death_prog 80~
mpjunk hardened
~
|
#2823
vampire champion~
&wThe &rV&wa&zm&rp&wi&zr&re &zChampion&w~
&wThe &rV&wa&zm&rp&wi&zr&re &zChampion&w stands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 0 0 C
0 0 13 13 12 12
13d54+390 1d10+13 0 0 0
10000 0
112 112 1
19 20 20 18 18 13 18 69
0 0 0 0 0
0 0 0 0 1 1 69
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1476395840 540417
> death_prog 80~
mpjunk hardened
~
|
#2824
chaplain champion~
&wThe &BC&wh&za&Bp&wl&za&Bi&wn &zChampion&w~
&wThe &BC&wh&za&Bp&wl&za&Bi&wn &zChampion&w stands here.
~
Before you stands one of the contestants.  They seem to be rather
occupied with beating the crap out of each other, so any attempt at
polite conversation would be a waste of time.
~
16859201 0 128 0 C
0 0 13 14 14 14
13d54+303 1d10+13 0 0 0
3360 0
112 112 1
18 20 20 17 18 13 17 63
0 0 0 0 0
0 0 0 0 1 1 63
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 136323648 14341
> death_prog 80~
mpjunk hardened
~
|
#2825
drunk peasant~
The Drunken Peasant&w~
A drunk peasant is here shouting and waving his hands wildly.
~
~
16777281 0 0 0 C
0 0 4 3 4 4
1d5+38 1d2+2 0 0 0
268 0
112 112 1
13 11 13 11 13 13 15 39
0 0 0 0 0
0 0 0 0 1 1 39
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
> rand_prog 5~
burp
~
|
#2826
child~
The Child~
Someone's child is wandering around here.
~
Before you stands a rather smallish child, apparantly lost, or just
in a daze from all the events.
~
16777281 0 0 0 C
0 0 2 2 2 3
1d5+15 1d2+1 0 0 0
134 0
112 112 2
12 6 6 11 13 13 15 37
0 0 0 0 0
0 0 0 0 1 1 37
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#2827
man~
The Old Man~
An old man stands here, oggling everything in sight.
~
This old peasant wanders about aimlessly, gaping in wide-eyed wonder
the whole time.  His gaze isn't barred by anything, he stares at the
tents, contestants, and young ladies with equal ferver.
~
16777281 0 0 0 C
0 0 3 3 4 4
1d5+21 1d2+1 0 0 0
185 0
112 112 1
11 6 6 15 13 13 14 38
0 0 0 0 0
0 0 0 0 1 1 38
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#2828
woman~
The Peasant Woman~
A peasant woman tries to catch a glimpse of the contestants.
~
The peasant woman seems to e lost in a daze here, wandering around
aimlessly, trying to take everything in at once.  Apparantly she doesn't
get out much.
~
16777281 0 0 0 C
0 0 4 5 3 5
1d5+21 1d2+1 0 0 0
212 0
112 112 2
15 6 6 12 13 13 15 38
0 0 0 0 0
0 0 0 0 1 1 38
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#2829
king~
&wThe &PK&pi&Pn&pg~
&wThe &PK&pi&Pn&pg &wsits here, &wd&Ge&gv&wo&Gu&gr&wi&Gn&gg&w everything within reach.
~
The king is quite a bit on the rotund side.  It would seem that his
tournament days are far behind him, and that he has decided to enjoy
everything his office has to offer.
~
67 0 4194304 0 C
0 0 15 16 16 14
9d39+819 1d12+16 0 0 0
30000 0
112 112 1
19 20 20 19 13 13 22 80
0 0 0 0 0
0 0 0 0 1 1 80
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 134226176 258
> greet_prog 100~
say Hi there, you must be strong to have made it this far.  If you bring
say me all of the weapons out in the field I will give you a special
say prize for you!
say You need just to speek 'give me a prize' when you are ready.
~
> speech_prog p give me a prize~
mpvalue $n 0
if iscarrying($n) == 2816
mpvalue $n +1
endif
if iscarrying($n) == 2817
mpvalue $n +1
endif
if iscarrying($n) == 2818
mpvalue $n +1
endif
if iscarrying($n) == 2819
mpvalue $n +1
endif
if iscarrying($n) == 2820
mpvalue $n +1
endif
if iscarrying($n) == 2821
mpvalue $n +1
endif
if iscarrying($n) == 2822
mpvalue $n +1
endif
if iscarrying($n) == 2823
mpvalue $n +1
endif
if iscarrying($n) == 2824
mpvalue $n +1
endif
if iscarrying($n) == 2825
mpvalue $n +1
endif
if iscarrying($n) == 2826
mpvalue $n +1
endif
if iscarrying($n) == 2827
mpvalue $n +1
endif
if iscarrying($n) == 2828
mpvalue $n +1
endif
if checkmpvalue($n) == 13
say You have indeed collected everything, here is your prize!
mpoload 2830
mptake 2816 $n
mptake 2817 $n
mptake 2818 $n
mptake 2819 $n
mptake 2820 $n
mptake 2821 $n
mptake 2822 $n
mptake 2823 $n
mptake 2824 $n
mptake 2825 $n
mptake 2826 $n
mptake 2827 $n
mptake 2828 $n
mpgive 2830 $n
mpjunk all
mpvalue $n 0
break
endif
mpvalue $n 0
~
|
#2830
queen~
&wThe &PQ&pu&Pe&pe&Pn&w~
&wThe &PQ&pu&Pe&pe&Pn&w lounges here, fanning herself.
~
The look of tolerance on the queen's face is evident.  It would seem
that this is not her idea of a good time.
~
67 0 0 0 C
0 0 15 14 14 16
11d44+866 1d11+15 0 0 0
22000 0
112 112 2
18 20 20 18 18 13 18 68
0 0 0 0 0
0 0 0 0 1 1 68
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 268436352 258
#2831
archbishop bishop~
&wThe &BA&br&Bc&bh&BB&bi&Bs&bh&Bo&bp&w~
&wThe &BA&br&Bc&bh&BB&bi&Bs&bh&Bo&bp&w sits here, casting a critical eye over the field.
~
The archbishop seems to be not at all pleased with the spectacle, and
is most likely here to try and discover some wrong-doer to give a
sound lectureing.
~
67 0 0 0 C
0 0 15 14 15 14
9d37+783 1d11+15 0 0 0
20000 0
112 112 1
18 17 17 17 18 13 17 67
0 0 0 0 0
0 0 0 0 1 1 67
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 134218688 258
#2832
vendor~
A Vendor~
A vendor is here, heckling everyone that looks his way.
~
Meeting the vendor's gaze would peobably be a bad idea, as you notice
that every time he sees that someone is paying attention to him, he
proceeds into a tirade about his wares.
~
83886147 0 0 0 C
0 0 6 5 5 7
2d9+65 1d3+3 0 0 0
560 0
112 112 1
13 16 16 12 13 13 14 43
0 0 0 0 0
0 0 0 0 1 1 43
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
> rand_prog 1~
yell Ale!  Cold, frosty ale for sale!
~
|
#2849
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
#0


#OBJECTS
#2800
royalty key~
The Royalty Key~
The Royalty Key is here.~
~
18 0 1
2846 0 0 0
1.000000 0 0 0 0 0 0
E
description~
~
E
key~
It is a small, brass key.  It has the word Royalty engraved on it.
~
#2801
field key~
The Field Key~
The Field Key lies here.~
~
18 0 1
2844 0 0 0
1.000000 0 0 0 0 0 0
E
key~
It is a small, brass key.  It appears to open up the doors to the field.
~
#2813
ale~
&wA cup of &OA&zl&Oe&w~
&wA cup of &OA&zl&Oe&w is here.~
~
17 0 1
2 2 3 0
1.000000 10 0 0 0 0 0
E
ale cup~
The cup is nearly full with a brownish liquid.
~
#2814
steak~
&rS&Ot&re&Oa&rk &won a &OStake&w~
&wA &rS&Ot&re&Oa&rk &won a &OStake&w is here.~
~
19 0 1
4 0 0 0
1.000000 40 0 0 0 0 0
E
steak stake~
You see a wooden stake with a large hunk of meat on it.
~
#2815
turkey leg~
&wA &OT&ru&Or&rk&Oe&ry &OLeg~
&wA &OT&ru&Or&rk&Oe&ry &OLeg &wis here.~
~
19 0 1
4 0 0 0
1.000000 40 0 0 0 0 0
E
turkey leg~
You see a unusually large turkey leg.
~
#2816
hardened steel broadsword~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &rB&wr&zo&ra&wd&zs&rw&wo&zr&rd&w~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &rB&wr&zo&ra&wd&zs&rw&wo&zr&rd&w is here.~
~
5 0&0&64 513
1000 20 22 6 -1 -1 0 9 12 12 12 0 25 10
7.000000 75000 0 0 0 0 4
'NONE'
E
swordsman broadsword~
You see a gleaming sword here, glowing with the aura of magic.
~
A
81 2 0
A
82 2 0
A
1 1 0
#2817
hardened steel flail~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &GF&zl&wa&Gi&wl~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &GF&zl&wa&Gi&wl is here.~
~
5 0&0&2048 513
1000 24 26 7 -1 -1 0 13 10 8 14 0 10 20
10.000000 75000 0 0 0 0 4
'NONE'
E
druid flail~
You see a gleaming flail here, glowing with the aura of magic.
~
A
12 10 0
A
82 1 0
A
81 1 0
#2818
hardened steel claymore~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &WC&wl&za&Wy&wm&zo&Wr&we&w~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &WC&wl&za&Wy&wm&zo&Wr&we&w is here.~
~
5 0&131072&64 513
1000 24 27 7 -1 -1 0 12 14 10 15 0 30 18
12.000000 100000 0 0 0 0 7
'NONE'
E
paladin claymore sword~
You see a gleaming sword here, glowing with the aura of magic.
~
A
13 10 0
A
82 2 0
A
81 1 0
A
1 1 0
#2819
hardened hand of god~
&wThe &zH&wa&zn&wd &zo&Wf &OG&wo&zd&w~
&wThe &zH&wa&zn&wd &zo&Wf &OG&wo&zd&w is here.~
~
5 0&0&8192 513
1000 3 6 5 -1 -1 0 3 3 3 13 0 0 0
0.750000 75000 0 0 0 0 3
'NONE'
E
monk hand god~
You see a gauntlet glowing with a bright, white aura.
~
A
81 1 0
A
1 1 0
A
82 1 0
#2820
hardened steel executioner axe~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &rE&wx&ze&rc&wu&zt&ri&wo&zn&re&wr&z'&rs &wA&zx&re&w~
&wA &zH&wa&zr&wd&ze&wn&ze&wn&ze&wd &zSt&we&Wel &rE&wx&ze&rc&wu&zt&ri&wo&zn&re&wr&z'&rs &wA&zx&re&w is here.~
~
5 0&131072 513
1000 25 29 7 -1 -1 0 13 14 10 17 0 30 24
13.000000 100000 0 0 0 0 7
'NONE'
E
warrior axe executioner~
You see a gigantic, gleaming war-axe, glowing with the aura of magic.
~
A
82 2 0
A
81 2 0
A
1 1 0
A
13 10 0
#2821
hardened steel battle-mace~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &BB&wa&zt&Bt&wl&ze&B-&wM&za&Bc&we&w~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &BB&wa&zt&Bt&wl&ze&B-&wM&za&Bc&we&w is here.~
~
5 0&0&2048 513
1000 20 23 5 -1 -1 0 11 9 8 12 0 5 10
6.000000 75000 0 0 0 0 4
'NONE'
E
cleric battle mace~
You see a gleaming mace, glowing with the aura of magic.
~
A
81 1 0
A
82 1 0
A
13 10 0
A
12 10 0
A
4 1 0
#2822
hardened steel-tipped quarter staff~
&wA &zSt&we&Wel&w-&zTi&wp&Wped &RQ&wu&za&Rr&wt&ze&Rr &wS&zt&Ra&wf&zf~
&wA &zSt&we&Wel&w-&zTi&wp&Wed &RQ&wu&za&Rr&wt&ze&Rr&w S&zt&Ra&wf&zf&w is here.~
~
5 0&131072 513
1000 22 23 6 -1 -1 0 12 10 9 18 0 14 11
9.000000 100000 0 0 0 0 7
'NONE'
E
mage staff~
You see a 5' quarter staff, with a steel cap at each end.
~
A
82 1 0
A
81 1 0
A
79 10 0
A
3 1 0
#2823
hardened steel dagger~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &cD&wa&zg&cg&we&zr&w~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &cD&wa&zg&cg&we&zr&w is here.~
~
5 0&0&256 513
1000 18 20 4 -1 -1 0 8 8 10 12 0 20 2
1.000000 30000 0 0 0 0 2
'NONE'
E
thief dagger~
You see a gleaming dagger, glowing with the aura of magic.
~
A
82 1 0
A
81 2 0
A
1 1 0
A
2 1 0
#2824
hardened steel trident~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &pT&wr&zi&pd&we&zn&pt&w~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &pT&wr&zi&pd&we&zn&pt&w is here.~
~
5 0&0&512 513
1000 26 29 8 -1 -1 0 8 9 15 12 0 25 15
15.000000 100000 0 0 0 0 9
'NONE'
E
augurer trident~
You see a gleaming trident, glowing with the aura of magic.
~
A
13 10 0
A
12 10 0
A
3 1 0
A
1 1 0
A
82 2 0
A
81 1 0
#2825
hardened steel hunting knife~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &GH&wu&zn&Gt&wi&zn&Gg &wK&zn&Gi&wf&ze&w~
&wA &zH&wa&zr&wd&ze&wn&ze&wd &zSt&we&Wel &GH&wu&zn&Gt&wi&zn&Gg &wK&zn&Gi&wf&ze&w is here.~
~
5 0&0&256 513
1000 19 22 5 -1 -1 0 8 9 12 13 0 40 4
5.000000 75000 0 0 0 0 1
'NONE'
E
ranger hunting knife~
You see a gleaming knife, glowing with the aura of magic.
~
A
1 1 0
A
82 1 0
A
81 1 0
A
13 10 0
#2826
hardened vampire barbed whip~
&wA &zB&wa&zr&wb&ze&wd-&zCh&wa&Win &rW&wh&zi&rp&w~
&wA &zB&wa&zr&wb&ze&wd-&zCh&wa&Win &rW&wh&zi&rp&w is here.~
~
5 0&0&2048 513
1000 22 24 6 -1 -1 0 12 12 7 11 0 3 1
3.000000 75000 0 0 0 0 4
'NONE'
E
vampire barbed whip~
You see a whip composed entirelly of chain links, which have sharp
spines protruding from each one.
~
A
82 1 0
A
81 1 0
A
3 1 0
A
13 10 0
A
12 10 0
#2827
hardened holy hand~
&wA &BH&wo&zl&By &wH&za&Bn&wd~
&wA &BH&wo&zl&By &wH&za&Bn&wd is here.~
~
5 0&0&8192 513
1000 2 7 7 -1 -1 0 3 3 3 13 0 0 0
0.750000 75000 0 0 0 0 3
'NONE'
E
chaplain holy hand~
You see an unasuming pair of white gloves, which are surrounded by a
strong white aura.
~
A
81 1 0
A
82 1 0
A
79 2 0
#2828
master girth~
&wThe &WM&wa&zs&Wt&we&zr &WG&wi&zr&Wt&wh&w~
&wThe &WM&wa&zs&Wt&we&zr &WG&wi&zr&Wt&wh&w is here.~
~
9 0 257 1
0 0 0 1000
1.000000 100000 0 0 0 0 2
E
master girth~
You see a thick leather girth, with arcane symbols decorating it.
~
A
13 15 0
A
12 15 0
A
82 2 0
A
81 2 0
A
85 85 0
#2829
guard sword~
A Tournament-Issue Guard Sword~
A Tournament-Issue Guard Sword is here.~
~
5 0 513
1000 13 15 6 -1 -1 0 6 9 8 10 0 25 10
11.000000 30000 0 0 0 0 4
'NONE'
E
guard sword~
You see a rather average looking longsword.
~
A
13 2 0
A
12 2 0
A
82 1 0
#2830
Fighters Ring~
&w&RF&w&Bighters &w&RR&w&Bing~
Someone has left behind a powerful &w&RF&w&Bighters &w&RR&w&Bing&w&C behind.~
~
8 0&0&16 3
0 0 0 0
1.000000 250000 0 0 0 0 5
A
13 15 0
A
81 2 0
A
80 1 0
A
84 220 0
A
82 2 0
A
28 256 0
#2849
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#0


#ROOMS
#2800
&gThe Beginning of the Field~
&GYou are standing at the edge of a large field.  Beyond the entrance
&Gyou see a collection of large tents, and a great many people wandering
&Gbetween them.

&GYou notice a &WFlyer&G tacked to a nearby tree.
~
4&2
0 14
0
0
D0
~
~
0 -1 2801
0 0
D3
~
~
134217728 -1 16000
1082 404
E
Flyer~
Welcome to the Field of Combat!
     Events will be taking place around the clock.
We would ask that you please not interact with the contestants.
                     Enjoy!
~
S
#2801
&gInside the Entrance~
&GContinuing toward the playing field, you begin to notice that each
&Gof the tents have distinctive banners waving from the top of them.
&GTo your north-east and west you see the two closest tents, beyond
&Gthem, the playing field and royalty stage on the far side.
~
0&2
0 14
0
0
D0
~
~
0 -1 2802
0 0
D2
~
~
0 -1 2800
0 0
D6
~
~
0 -1 2803
0 0
D7
~
~
0 -1 2817
0 0
S
#2802
&gBetween the Cleric and Mage Tents.~
&GTo either side of you stand one of the twelve tents which surround the
playing field.  Directly to your north are the stands, and beyond those
the field itself.
~
0&2
0 14
0
0
D0
~
~
0 -1 2816
0 0
D1
~
~
0 -1 2803
0 0
D2
~
~
0 -1 2801
0 0
D3
~
~
0 -1 2817
0 0
S
#2803
&gIn Front of the Mage Tent~
&GTo your north stands the tent which is dedicated to the mage class.
&GApparantly the organizers of the tournament want to be very sure that
&Gevery comfort is provided for the competitors, the tent is the size
&Gof a small house.
~
0&2
0 14
0
0
D0
~
~
0 -1 2804
0 0
D3
~
~
0 -1 2802
0 0
D6
~
~
0 -1 2805
0 0
D9
~
~
0 -1 2801
0 0
S
#2804
&gInside the &RM&wa&zg&Re &gTent~
&GApon entering this tent, the nose is swiftly assaulted by a wide
variety of scents, most of them unpleasent.  The source of the odors
would appear to be the large cabinet of spell components which occupies
the eastern wall of the tent.
~
0&2
0 1
0
0
D0
~
~
8389671 2801 2832
0 0
D2
~
~
0 -1 2803
0 0
S
#2805
&gAlong the Eastern Green~
&GFurther to your northeast lies the eastern green.  Sounds of the
crowd fill the area, along with the noise from the field.  People pass
by as they hurry to their destination.
~
0&2
0 14
0
0
D6
~
~
0 -1 2807
0 0
D9
~
~
0 -1 2803
0 0
S
#2806
&gInside the &cT&wh&zi&ce&wf &gTent~
&GDarkness seems to fill this tent, as if it's occupants feel more
at home in it's presence than in the light.  It would be highly
recommended to hold tightly to your belongings, and move on.
~
4&2
0 1
0
0
D1
~
~
8389664 2801 2807
0 0
D3
~
~
8389671 2801 2832
0 0
S
#2807
&gBy the Thief Tent~
&GThe tent of the thief class stands to your west.  This area is fairly
uncrowded; apparantly the onlookers have no desire to give the thieves
anyone to ply their trade on.
~
0&2
0 14
0
0
D0
~
~
0 -1 2809
0 0
D3
~
~
0 -1 2806
0 0
D9
~
~
0 -1 2805
0 0
S
#2808
&gInside the &pA&wu&zg&pu&wr&ze&pr &gTent~
&GThe Augurer tent is occupied by a wide variety of items, seeming to
signify their having a fair amount of skill in a great many areas, but
no real degree of mastery in any one thing.
~
4&2
0 1
0
0
D1
~
~
0 2801 2809
0 0
D3
~
~
8389671 2801 2833
0 0
S
#2809
&gBy the Augurer Tent~
&GTo your west lies the tent of the augerer.  Many people occupy this
area, as it is contains one of the vendors that frequent the tournament.
He is apparantly making a fairly good business off of the crowd, as the
line is rather long.
~
0&2
0 14
0
0
D0
~
~
0 -1 2811
0 0
D2
~
~
0 -1 2807
0 0
D3
~
~
0 -1 2808
0 0
S
#2810
&gInside the &GR&wa&zn&Gg&we&zr &gTent~
&GThe Ranger tent is mostly dedicated to the practice of archery.
Against the far wall leans a few backstops with a great many arrows
protruding from them.  Next to the exit leans a weapon rack containing
swords.
~
4&2
0 1
0
0
D1
~
~
8389664 2801 2811
0 0
D3
~
~
8389671 2801 2838
0 0
S
#2811
&gBy the Ranger Tent~
&GMuch like the druid tent, the ranger's tent emits a tranquil aura
which has inspired many of the patrons to rest in this area, exchanging
information about the goings-on in the tournament.
~
0&2
0 14
0
0
D0
~
~
0 -1 2813
0 0
D2
~
~
0 -1 2809
0 0
D3
~
~
0 -1 2810
0 0
S
#2812
&gInside the &rV&wa&zm&rp&wi&zr&re &gTent~
&GEntering this tent has turned out to be a bad idea.  Although the
members seem friendly enough, you get the wierd feeling that they are
eyeing you up in much the same way you would a cup of ale.  Leaving now
would probably be a good idea.
~
4&2
0 1
0
0
D1
~
~
0 2801 2813
0 0
D3
~
~
8389671 2801 2839
0 0
S
#2813
&gBy the Vampire Tent~
&GThis area of the green is next to the tent of the vampire class.
It is, understandably almost entirelly bereft of people, as most
everyone has no desire to get the blood sucked out of them.
~
0&2
0 14
0
0
D0
~
~
0 -1 2815
0 0
D2
~
~
0 -1 2811
0 0
D3
~
~
0 -1 2812
0 0
S
#2814
&gInside the &BC&wh&za&Bp&wl&za&Bi&wn &gTent~
&GThe Chaplain tent is filled with various tomes and potions related
to the profession of healing.  The largest decoration is that of a
holy symbol which hangs over the exit.
~
4&2
0 1
0
0
D1
~
~
0 2801 2815
0 0
D3
~
~
8389671 2801 2844
0 0
S
#2815
&gBy the Chaplain Tent~
&GThe final tent on the eastern green is dedicated to the chaplain class.
People mill about here, attempting to catch a glance of their champion,
and doing their best to cause problems for the guard stationed outside
the entrance.
~
0&2
0 14
0
0
D2
~
~
0 -1 2813
0 0
D3
~
~
0 -1 2814
0 0
S
#2816
&gIn the Stands~
&GPeople fill the stands almost entirelly.  It is apparant that the events
are hotly contested both on the field and off, as supporters of different
contestants argue over who will win.
~
0&2
0 1
0
0
D2
~
~
0 -1 2802
0 0
S
#2817
&gIn Front of the Cleric Tent~
&GThe beginning of the western green is filled with spectators trying
to catch a glimpse of their favorite contestant.  The smell of cooking
meat fills the air, hinting at vendors.  Directly to the north lies the
tent of the cleric class.
~
0&2
0 14
0
0
D0
~
~
0 -1 2818
0 0
D1
~
~
0 -1 2802
0 0
D7
~
~
0 -1 2819
0 0
D8
~
~
0 -1 2801
0 0
S
#2818
&gInside the &BC&wl&ze&Br&wi&zc &gTent~
&GThe Cleric tent is filled with the different elements of their trade.
The sides of the tent are occupied by shelves which contain a variety
of potions and holy symbols.  A northern exit leads into the Field.
~
4&2
0 1
0
0
D0
~
~
8389671 2801 2830
0 0
D2
~
~
0 -1 2817
0 0
S
#2819
&gAlong the Western Green~
&GThe Green serves as an area for the onlookers to catch glimpses of their
favorites, as well as a means of capitalizing on the hungry crowd with
a variety of vendors.  Continuing to the northwest is the western green,
and the tents that run along it.
~
0&2
0 14
0
0
D7
~
~
0 -1 2821
0 0
D8
~
~
0 -1 2817
0 0
S
#2820
&gInside the &rW&wa&zr&rr&wi&zo&rr &gTent~
&GThe Warrior Tent is occupied by a number of weapons, including
some exotic pieces that must have been obtained at great cost and
effort.  Against the far wall stands a rack of training dummies, upon
which a number of the members are practicing their arms.
~
4&2
0 1
0
0
D1
~
~
8389671 2801 2830
0 0
D3
~
~
0 -1 2821
0 0
S
#2821
&gBy the Warrior Tent~
&GTo your east lies the warrior tent.  People wander about the area,
attempting to peer inside.  Others are dissuaded by the guard, and
exchange banter about the upcoming events.
~
0&2
0 14
0
0
D0
~
~
0 -1 2823
0 0
D1
~
~
0 -1 2820
0 0
D8
~
~
0 -1 2819
0 0
S
#2822
&gInside the &OM&wo&zn&Ok &gTent~
&GThis tent is filled with the many students that the monks have
taken on in their travels.  It would appear that they find the best
method of teaching their innitiates to be first-hand experience.
~
4&2
0 1
0
0
D1
~
~
8389671 2801 2835
0 0
D3
~
~
0 -1 2823
0 0
S
#2823
&gBy the Monk Tent~
&GMore people fill the green in this area, as the venders seem to have
congregated here.  The smell of food fills the air, attempting to entice
you into making a purchase.  To your east lies the monk tent.
~
0&2
0 14
0
0
D0
~
~
0 -1 2825
0 0
D1
~
~
0 -1 2822
0 0
D2
~
~
0 -1 2821
0 0
S
#2824
&gInside the &WP&wa&zl&Wa&wd&zi&Wn &gTent~
&GThe Paladin Tent has very little decoration of any kind.  The far wall
is occupied by a weapon rack upon which a number of swords rest, and
a large holy symbol is mounted by the exit.
~
4&2
0 1
0
0
D1
~
~
8389671 2801 2836
0 0
D3
~
~
0 -1 2825
0 0
S
#2825
&gBy the Paladin Tent~
&GTo your east lies the tent of the holy paladins.  An almost divine
aura radiats from it, as the holy knights prepare to defend their honor
on the field of combat.  The crowd is much thinner here, as many of the
onlookers don't share their righteous views.
~
0&2
0 14
0
0
D0
~
~
0 -1 2827
0 0
D1
~
~
0 -1 2824
0 0
D2
~
~
0 -1 2823
0 0
S
#2826
&gInside the &GD&wr&zu&Gi&wd &gTent~
&GThe sense of standing deep in the middle of a forest pervades this
tent, seeing as how the walls are lined with shelves containing
various forest-related items.  The druids within smile politely, even
if they may be rather curious as to how you got past the guard.
~
4&2
0 1
0
0
D1
~
~
8389671 2801 2841
0 0
D3
~
~
0 -1 2827
0 0
S
#2827
&gBy the Druid Tent~
&GContinuing north you pass the tent of the druids.  People lounge about
the area, seeming to revel in the peaceful tranquility projected from the
tent.  Further to your north is the end of the western green, and the
last tent.
~
0&2
0 14
0
0
D0
~
~
0 -1 2829
0 0
D1
~
~
0 -1 2826
0 0
D2
~
~
0 -1 2825
0 0
S
#2828
&gInside the &rS&ww&zo&rr&wd&zs&rm&wa&zn &gTent~
&GThe inside of the swordsman tent is filled with all manner of
weapons and armor.  This class being dedicated to the study of arms,
it would appear that they like to keep a large supply of them on-hand,
just in case they have to take over a small country of some sort.
~
4&2
0 1
0
0
D1
~
~
8389671 2801 2842
0 0
D3
~
~
0 -1 2829
0 0
S
#2829
&gBy the Swordsman Tent~
&GTo your east lies the final tent on the western green, occupied by
the swordsman class.  The smell of cleaning oil and leather is heavy
in the air, as those within the tent ensure that their equipment is
properly cleaned and repaired for the competition.
~
0&2
0 14
0
0
D1
~
~
0 -1 2828
0 0
D2
~
~
0 -1 2827
0 0
S
#2830
&gThe Southwestern Corner of the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2835
0 0
D1
~
~
0 -1 2831
0 0
D2
~
~
7 -1 2818
0 0
D3
~
~
7 -1 2820
0 0
S
#2831
&gIn the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2834
0 0
D1
~
~
0 -1 2832
0 0
D3
~
~
0 -1 2830
0 0
S
#2832
&gThe Southeastern Corner of the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2833
0 0
D1
~
~
7 -1 2806
0 0
D2
~
~
7 -1 2804
0 0
D3
~
~
0 -1 2831
0 0
S
#2833
&gIn the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2838
0 0
D1
~
~
7 -1 2808
0 0
D2
~
~
0 -1 2832
0 0
D3
~
~
0 -1 2834
0 0
S
#2834
&gIn the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2837
0 0
D1
~
~
0 -1 2833
0 0
D2
~
~
0 -1 2831
0 0
D3
~
~
0 -1 2835
0 0
S
#2835
&gIn the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2836
0 0
D1
~
~
0 -1 2834
0 0
D2
~
~
0 -1 2830
0 0
D3
~
~
7 -1 2822
0 0
S
#2836
&gIn the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2841
0 0
D1
~
~
0 -1 2837
0 0
D2
~
~
0 -1 2835
0 0
D3
~
~
7 -1 2824
0 0
S
#2837
&gThe &zM&wa&Wster &zo&wf &zE&wv&Wents' &gPlatform~
&GHere stands the Master of Events' Platform apon which he calls out
the contestants which are to battle, and the results of those battles.
From this point you have a fairly safe view of all the events taking
place, although from the way the master is eyeing you, it would
probably be a good idea to go elsewhere.
~
0&2
0 2
0
0
D0
~
~
0 -1 2840
0 0
D1
~
~
0 -1 2838
0 0
D2
~
~
0 -1 2834
0 0
D3
~
~
0 -1 2836
0 0
S
#2838
&gIn the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2839
0 0
D1
~
~
7 -1 2810
0 0
D2
~
~
0 -1 2833
0 0
D3
~
~
0 -1 2837
0 0
S
#2839
&gIn the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2844
0 0
D1
~
~
7 -1 2812
0 0
D2
~
~
0 -1 2838
0 0
D3
~
~
0 -1 2840
0 0
S
#2840
&gIn the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2843
0 0
D1
~
~
0 -1 2839
0 0
D2
~
~
0 -1 2837
0 0
D3
~
~
0 -1 2841
0 0
S
#2841
&gIn the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
0 -1 2842
0 0
D1
~
~
0 -1 2840
0 0
D2
~
~
0 -1 2836
0 0
D3
~
~
7 -1 2826
0 0
S
#2842
&gThe Northwestern Corner of the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D1
~
~
0 -1 2843
0 0
D2
~
~
0 -1 2841
0 0
D3
~
~
7 -1 2828
0 0
S
#2843
&gIn the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D0
~
~
39 2846 2846
0 0
D1
~
~
0 -1 2844
0 0
D2
~
~
0 -1 2840
0 0
D3
~
~
0 -1 2842
0 0
S
#2844
&gThe Northeastern Corner of the Field~
&GYou stand in the field.  Sounds of battle fill the air around you.
Perhaps it would be wise to find somewhere a bit safer to watch the
events.
~
0&2
0 2
0
0
D1
~
~
7 -1 2814
0 0
D2
~
~
0 -1 2839
0 0
D3
~
~
0 -1 2843
0 0
S
#2845
&pIn the Eastern Royalty Booth~
&PThe royalty booths are a large change from the field, decorations
adorn the walls, and servants run from one seat to the next, ensuring
that everyone viewing the events from here is pleased.
~
0&2
0 1
0
0
D3
~
~
0 -1 2846
0 0
S
#2846
&pIn the Central Royalty Booth~
&PThe royalty booths are a large change from the field, decorations
adorn the walls, and servants run from one seat to the next, ensuring
that everyone viewing the events from here is pleased.
~
4&2
0 1
0
0
D1
~
~
0 -1 2845
0 0
D2
~
~
7 -1 2843
0 0
D3
~
~
0 -1 2847
0 0
S
#2847
&pIn the Western Royalty Booth~
&PThe royalty booths are a large change from the field, decorations
adorn the walls, and servants run from one seat to the next, ensuring
that everyone viewing the events from here is pleased.
~
0&2
0 1
0
0
D1
~
~
0 -1 2846
0 0
S
#2848
Floating in a void~
~
4
0 1
0
0
S
#2849
Floating in a void~
~
4
0 1
0
0
S
#0


#RESETS
M 1 2825 1 2816 -1 -1 -1 0 0
M 1 2830 1 2845 -1 -1 -1 0 0
M 1 2831 1 2847 -1 -1 -1 0 0
M 1 2829 1 2846 -1 -1 -1 0 0
D 0 2846 2 2
M 1 2828 1 2815 -1 -1 -1 0 0
M 1 2826 1 2815 -1 -1 -1 0 0
M 1 2828 1 2815 -1 -1 -1 0 0
M 1 2826 1 2811 -1 -1 -1 0 0
M 1 2828 1 2811 -1 -1 -1 0 0
M 1 2832 1 2809 -1 -1 -1 0 0
G 1 2814 1 0 -1 0 0
G 1 2815 1 0 -1 0 0
G 1 2813 1 0 -1 0 0
M 1 2828 1 2805 -1 -1 -1 0 0
M 1 2827 1 2802 -1 -1 -1 0 0
M 1 2828 1 2802 -1 -1 -1 0 0
M 1 2828 1 2802 -1 -1 -1 0 0
M 1 2826 1 2819 -1 -1 -1 0 0
M 1 2827 1 2819 -1 -1 -1 0 0
M 1 2825 1 2821 -1 -1 -1 0 0
M 1 2832 1 2823 -1 -1 -1 0 0
G 1 2814 1 0 -1 0 0
G 1 2815 1 0 -1 0 0
G 1 2813 1 0 -1 0 0
M 1 2828 1 2823 -1 -1 -1 0 0
M 1 2828 1 2823 -1 -1 -1 0 0
M 1 2828 1 2825 -1 -1 -1 0 0
M 1 2827 1 2827 -1 -1 -1 0 0
M 1 2828 1 2829 -1 -1 -1 0 0
M 1 2826 1 2829 -1 -1 -1 0 0
M 1 2825 1 2829 -1 -1 -1 0 0
M 1 2827 1 2829 -1 -1 -1 0 0
M 1 2828 1 2801 -1 -1 -1 0 0
M 1 2827 1 2801 -1 -1 -1 0 0
M 1 2801 1 2814 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2814 3 2
M 1 2803 1 2812 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2812 3 2
M 1 2802 1 2810 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2810 3 2
M 1 2804 1 2808 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2808 3 2
M 1 2805 1 2806 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2806 3 2
M 1 2806 1 2804 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2804 0 2
M 1 2807 1 2818 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2818 0 2
M 1 2808 1 2820 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2820 1 2
M 1 2809 1 2822 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2822 1 2
M 1 2810 1 2824 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2824 1 2
M 1 2811 1 2826 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2826 1 2
M 1 2812 1 2828 -1 -1 -1 0 0
E 1 2829 1 13 -1 0 0
D 0 2828 1 2
M 1 2823 1 2830 -1 -1 -1 0 0
E 1 2826 1 13 -1 0 0
D 0 2830 2 2
D 0 2830 3 2
M 1 2822 1 2832 -1 -1 -1 0 0
E 1 2825 1 13 -1 0 0
D 0 2832 1 2
D 0 2832 2 2
D 0 2833 1 2
M 1 2817 1 2834 -1 -1 -1 0 0
E 1 2820 1 13 -1 0 0
M 1 2824 1 2835 -1 -1 -1 0 0
G 1 2827 1 0 -1 0 0
M 1 2813 1 2835 -1 -1 -1 0 0
E 1 2816 1 13 -1 0 0
D 0 2835 3 2
D 0 2836 3 2
M 1 2800 1 2837 -1 -1 -1 0 0
G 1 2800 1 0 -1 0 0
E 1 2828 1 12 -1 0 0
E 1 2820 1 13 -1 0 0
M 1 2815 1 2837 -1 -1 -1 0 0
E 1 2818 1 13 -1 0 0
M 1 2820 1 2838 -1 -1 -1 0 0
E 1 2823 1 13 -1 0 0
D 0 2838 1 2
M 1 2818 1 2839 -1 -1 -1 0 0
E 1 2821 1 13 -1 0 0
M 1 2819 1 2839 -1 -1 -1 0 0
E 1 2822 1 13 -1 0 0
D 0 2839 1 2
M 1 2821 1 2841 -1 -1 -1 0 0
E 1 2824 1 13 -1 0 0
D 0 2841 3 2
M 1 2816 1 2842 -1 -1 -1 0 0
G 1 2819 1 0 -1 0 0
D 0 2842 3 2
M 1 2814 1 2843 -1 -1 -1 0 0
E 1 2817 1 13 -1 0 0
D 0 2843 0 2
D 0 2844 1 2
S


#SHOPS
 2832    0  0  0  0  0   120  90         0 23    ; A Vendor
0


#REPAIRS
0


#SPECIALS
M  2805 spec_thief
M  2806 spec_cast_mage
M  2814 spec_cast_cleric
M  2818 spec_cast_cleric
M  2819 spec_cast_mage
M  2820 spec_thief
M  2824 spec_cast_cleric
M  2830 spec_cast_mage
M  2831 spec_cast_cleric
S


#$