toc/
toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
toc/maps/backup/
toc/player/a/
toc/src/
toc/system/backup/
toc/tableprog/
#AREA   Lost Valley~



#VERSION 51
#AUTHOR Duke Boys~

#RANGES
1 75 1 75 0 0 0 0 0
$

#RESETMSG Wild and strange animal noises can be heard echoing throughout the area.~

#FLAGS
0

#ECONOMY 0 699431 0

#MOBILES
#8000
animal pairiezard~
&OA P&zairie&Oz&zard~
A small fur and scale covered animal with sharp teeth is here grinning evilly.
~
This small furry and scaled animal uses its teeth to tear the meat
off its food and also uses its sharp teeth to attack and defend
itself in battle.
~
1 0 33554432 -350 C
0 0 -100 0 0 0
5d12+937 4d5+5 0
200 0
112 112 0
15 13 13 14 13 13 14 2
0 0 0 0 0
87 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 37 0 0 0 0 7 1
> all_greet_prog 100~
if ispc($n)
if class($n)==augurer
say Ah! The ever respected augurers!
else
if class($n)==warrior
bow $n
say Copenhaygen's favorite class!
else
if class($n)==thief
smile $n
say Ah hello you sneaky person.
else
if class($n)==mage
say Greetings master of magic.
else
if class($n)==cleric
bow $n
say Ah great healer I welcome you.
if class($n)==druid
bow $n
say Hello there oh mystic one.
else
if class($n)==vampire
say Greetings night demon.
else
if class($n)==ranger
say Greetings to you oh swift ranger.
else
if class($n)==paladin
bow $n
say I bow to you oh might paladin.
else
if class($n)==monk
say Hello there calm and wise monk.
else
if class($n)==swordsman
say Greetings mighty sword wielder.
else
if class($n)==chaplain
bow $n
say Greetings oh great chaplain.
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
q
~
> all_greet_prog 100~
~
|
#8005
insect dragecitiod~
&OA D&zragecitiod~
A small scaled Dragecitiod erupts smoke from its nostrils as it flies toward you!
~
The Dragecitiod is a fist sized insect that breathes fire. Its thin
wings make its movements very swift.
~
33 0 34078720 0 C
0 0 0 0 0 0
5d13+1031 4d5+6 0
210 0
112 112 0
14 13 14 13 15 13 13 4
0 0 0 0 0
83 0 0 0 1 1 4
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 98304 0 0 0 0 8197 17
#8008
Wolun Crad~
&OA W&zolun &OC&zrad~
A hairy Wolun Crad is here moving silently through the tall grass.
~
A large furry beast with a nasty smell blends perfectly with the
tall grass and mud.
~
1 0 33554432 0 C
0 0 -117 0 0 0
9d16+1125 4d5+6 0
200 0
112 112 0
14 13 13 13 13 13 13 2
0 0 0 0 0
87 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 32 0 0 0 0 524295 34
#8011
spidella~
&OS&zpidella~
A spidella is here crawling along its web.
~
~
33 0 33554432 0 C
0 0 -124 0 0 0
9d14+896 4d5+5 0
201 0
112 112 0
13 13 13 13 13 13 13 3
0 0 0 0 0
83 0 0 0 1 1 3
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 8 0 0 0 0 524289 34
#8013
whipworm worm whip~
&OA W&zhip&Ow&zorm~
A giant &OW&zhip&Ow&zorm&P lashes out at its enemies!
~
A tall, skinny, quick worm with red eyes and a spiked tip on its
tail.
~
65697 0 33554432 -350 C
0 0 -113 0 0 0
5d13+960 4d5+6 0
220 0
112 112 0
13 13 13 13 13 13 13 3
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 32 0 0 0 0 264257 34
#8020
Layda Poe~
&OL&zayda &OP&zoe~
A &OL&zayda &OP&zoe hunts tiny insects here in the bush.
~
A Layda Poe is a beautiful grass fairy. Her hair is black as night
and her body is the same color as the land. However she is very
aggressive and uses her beauty to lure her victoms to their doom.
~
65569 0 33554474 0 C
0 0 -120 0 0 0
9d18+1265 5d5+6 0
200 0
112 112 2
13 13 13 13 13 13 13 3
0 0 0 0 0
87 0 0 0 1 1 3
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 32 0 0 0 0 33816579 67
#8216
deadly golden chandelier~
&YA Golden Chandelier~
&YA mutated chandelier hangs on the ceiling here.
~
This rather large chandelier seems to be moving slightly yet there
isn't any wind in the room. Is that an eye? 
~
1 0 0 -1000 C
0 0 -30 0 0 0
9d5+345 4d3+3 0
250 0
112 112 1
11 13 13 10 13 13 13 2
0 0 0 0 0
7 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 8 0 0 0 0 2359296 526336
#8217
old wise man~
A wise old man~
A wise old man is here studying the carvings on the wall.
~
This elder cleric has decided to study the interesting art and
many writings of the Immortals on Rafermand. Once a powerful cleric
this old man is has lost most of his knowledge of spell casting
but can still stand his own in a fight.
~
1 0 0 0 C
0 0 -95 0 0 0
8d15+910 4d3+5 0
255 0
112 112 1
13 13 18 13 18 14 13 2
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 1032 0 0 0 0 805306368 65
> rand_prog 5~
ponder
say Ah ha! That makes perfect sense now! Wait...no, nevermind.
~
|
#8218
statue graves chaplain~
&zThe statue of Graves~
&zA mystical statue of Graves the ancient chaplain is displayed here.
~
This is a statue of the greatest Chaplain in the History of Rafermand.
The story of Graves is long and mighty and his legend will carry on
for years to come. His weapons are encased within the statue and the
spirit of Graves protects them. Only the purest of clerics can 
wield these mighty weapons. Yet in order obtain these weapons the
attacker will have to risk his or her life.
~
67 0 128 1000 C
0 0 -289 0 0 0
8d34+2071 7d8+10 0
2050 0
112 112 1
20 17 18 18 17 14 18 7
0 0 0 0 0
0 0 0 0 1 1 7
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 1 0 0 0 0 2129395978 568391
> death_prog 100~
say &YYou have won this battle mighty $n! Next time you might not be so lucky.
if rand(2)
mpoload 8258 45
else
if rand(2)
mpoload 8260 45
else
if rand(2)
mpoload 8261 45
else
if rand(2)
mpoload 8262 45
endif
endif
endif
endif
~
|
#8219
langolier~
&zA Langolier~
&zA langolier is here hovering toward you!
~
&zThe Langolier is a large evil being that is nothing but a huge
mouth with long sharp teeth that can eat anything they choose.
With an unlimited hunger the langolier will hunt down its prey with
the speed of the wind itself. The only sound that they make is the
sound of millions of razor-sharp teeth rotating in its massive mouth.
~
97 0 0 0 C
0 0 0 0 0 0
8d54+3281 9d9+11 0
4050 0
112 112 0
14 13 13 14 13 13 13 3
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1107296257 1
#8324
bengal tiger~
&OA &OB&ze&On&zg&Oa&zl &OT&zi&Og&ze&Or&G~
&OA &OB&ze&On&zg&Oa&zl &OT&zi&Og&ze&Or&G is hunting here.
~
~
1 0 128 0 C
0 0 -300 0 0 0
10d12+10000 10d5+10 0
250000 0
112 112 2
18 18 18 18 18 18 18 8
0 0 0 0 0
29 0 0 0 1 1 8
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
60 60 0 0 0 0 0 625 526439
> fight_prog 50~
if ispc($n)
mea $n The tiger roars, bares it's teeth, and lunges, tearing at your throat!!!
mea $n A Bengal Tiger's tearing bite DIS-GULLETS you!!!
mpdamage $n 500
endif
~
> fight_prog 30~
if ispc($n)
mea $n A Bengal Tiger prays for Guran's help, and is suddenly much healthier.
mprestore self 2000
endif
~
> death_prog 66~
if ispc($n)
if name($n) == Corellon
say Well done $n, you fight well, so I give you this.
mpoload 645 50
give gulwyle $n
endif
endif
~
|
#8325
artemis~
&OA&zrtemis~
&OA g&zoddessly &Of&zigure &Os&ztands &Oi&zdly &Ob&zy
~
This is the Goddess Artemis. She is the Goddess of the hunt, and nature, 
and mother of Guran. She is a lovely figure, with long, dark hair, and 
skin the color of fresh milk. The look of toned muscle can be seen in her 
bare arms and shoulders, though the rest of her body is concealed in her 
gown. 
~
16777283 0 0 1000 C
0 0 -105 0 0 0
1d50+1300 5d5+6 0
2500 0
112 112 2
16 16 16 16 16 16 16 3
0 0 0 0 0
85 0 0 0 1 1 3
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
10 0 0 0 0 0 0 0 524320
> speech_prog p Artemis, quest~
if ispc($n)
if name($n) == Corellon
say Very well $n, you may have your quest. May you now live to survive it.
mpmload 8324
endif
endif
~
|
#8326
deranged chef~
&OD&zeranged &OC&zhef~
&OA &Ol&zunatic &Ow&zearing &Oa c&zhef's &Oo&zutfit &Or&zuns &Oa&zround &Ot&zhe &Ok&zitchen
~
This man wears the clothing of a chef, the white cloak, tall white hat, 
grey pants, everything...but he looks in no real way like a chef. His eyes 
are wild and are never looking in the same direction, nor are they ever 
crossed like a normal cross-eyed person. This person should obviously be 
in a different kind of jacket. 
~
16777283 0 0 -200 C
0 0 -40 0 0 0
1d25+725 3d5+5 0
400 0
112 112 1
15 15 15 15 15 15 15 2
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
5 0 65 0 0 1048576 0 1 524288
> fight_prog 1~
if rand(1)
circle $n
circle $n
endif
~
> fight_prog 25~
if rand (50)
if timeskilled($n) > 50
say &CYou sure do die a lot, maybe I'll take it easy on you.
mprestore $n 50
else
if timeskilled($n) < 50
say &CYou must be a decent fighter, you don't die much.
cast 'spiral blast' $n
cackle
endif
endif
endif
~
|
#8327
grendelite~
&OG&zrendelite~
&OA G&zrendelite wags &Oi&zts &Oh&zead&W
~
The grendelite is the child of Grendel, the notorious beast tha Beowulf 
defeated many ages ago. It is a beastly monster, with huge arms and a 
ghastly face containing large, bulbous eyes. 
~
16777281 0 0 -500 C
0 0 25 15 15 15
1d25+2000 4d3+100 0
500 0
112 112 1
13 13 13 19 13 13 13 100
0 0 0 0 0
89 0 0 0 1 1 100
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 1 0 0 0 0 2 524289
> rand_prog 5~
mpe _cya The Grendelite chuckles and roars a throaty grumble to itself.
~
> death_prog 99~
if ispc($n)
mea $n As the grendelite dies it hurriedly eats the gothic blade.
mpjunk gothic
endif
~
|
#8328
siberian tiger~
&OS&ziberian &OT&ziger~
&OA s&ziberian &Ot&ziger &Op&zurrs &Oq&zuietly
~
The siberian tiger is much like a bengal tiger, except it's markings are 
white, with greyish stripes, with ice blue eyes. The size and build are 
roughly the same though, and it is equally as dangerous in a fight. 
~
16777281 0 0 0 C
0 0 -105 0 0 0
1d50+1450 5d5+6 0
1500 0
112 112 1
13 13 13 13 13 13 13 3
0 0 0 0 0
74 0 0 0 1 1 3
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
8 0 5 0 0 0 0 3 2
> death_prog 99~
if ispc($n)
mea $n The tiger gnashes and grits it's teath in it's death throws, thus ruining them for any future use.
mpjunk fangs
endif
~
|
#8329
wolverine~
&OA W&zolverine~
&OA w&zolverine &Og&zlares &Om&zenacingly
~
The wolverine is one of the most ferocious fighting beasts in the known 
world. Somehow Copenhaygen managed to tame one enough that it will obey 
his will, but for the most part it remains violent except that it has lost 
its aggressive nature. 
~
16777281 0 0 1000 C
0 0 -300 0 0 0
1d100+2700 6d7+7 0
10000 0
112 112 0
13 13 13 13 13 13 13 4
0 0 0 0 0
76 0 0 0 1 1 4
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
20 10 65537 0 0 0 0 2115 524290
> fight_prog 10~
bite $n
blitz $n
claw $n
circle $n
circle $n
circle $n
nervepinch $n
~
> death_prog 99~
if ispc($n)
mea $n The wolverine growls and snarls in a death rage, scraping madly at the ground, thus ruining it's claws for any future purpose.
mpjunk claws
endif
~
|
#8330
manu dere~
&OM&zanu &OD&zere~
&OM&zanu &OD&zere &Os&ztands &Oh&zere, &Og&zreeting &Ot&zhose &Ow&zho &Oc&zome &Oa&znd &Og&zo
~
Manu Dere is a half human-half deer. Much like the half horse-half man 
beasts of mythology, Manu Dere is closely kin to them, except his 
non-human half is, of course, that of a white-tail deer. His torso ripples 
with bulging muscles, his head that of a normal human except for the set 
of record breaking antlers set atop his head. His lower body is covered 
with the tan hide of a deer, and built the same, but on a larger scale, 
being the same size as that of a bull's body. 
~
16777283 0 0 1000 C
0 0 25 25 25 25
100d25+10000 100d7+150 0
20000 0
112 112 1
25 25 25 25 25 25 25 100
0 0 0 0 0
0 0 0 0 1 1 100
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
13 0 131 8192 0 1048576 0 1075314688 538657
> all_greet_prog 100~
say &CHello $n, good luck on your journeys, whether they be into this house, or out into the wild world.
~
> fight_prog 50~
mpe _cya Manu Dere snorts in anger!
 mpe Manu Dere yells,"Prepare to die puny mortal!"
if rand(25)
stun $n
cast 'harm' $n
else
if rand (25)
mprestore self 3050
cackle
else
if rand (25)
cast 'spiral blast' $n
cast 'caustic fount' $n
else
if rand (10)
impressive $n
else
if rand (10)
trynot $n
else
if rand (4)
cast 'vomica pravus' $n
cast 'curse' $n
cast 'faerie fire' $n
else
if rand (1)
disarm $n
sac blade
sac sword
sac dagger
sac axe
sac trident
sac spear
sac curverd
sac althena
endif
endif
endif
endif
endif
endif
endif
~
> death_prog 99~
if ispc($n)
nod $n
salute $n
say You have beaten me $n, for that I salute you, but my belongings are mine to keep.
mpjunk celtic
mpjunk celtic
endif
~
> fight_prog 20~
if rand (20)
powerslice $n
else
if rand (20)
kickback $n
else
if rand (20)
weaponbreak $n
else
if rand (20)
powerslice $n
kickback $n
weaponbreak $n
stun $n
else
if rand (20)
mea $n Manu Dere impales his sword into your gut and twists the blade before jerking it free.
mpdamage $n 400
endif
endif
endif
endif
endif
~
|
#8331
bear cub~
&OC&zope's &Op&zet &OB&zear &OC&zub~
&W&OC&zope's &Op&zet &Ob&zear &Oc&zub &Oi&zs &Oh&zere
~
This bear cub is simple a small, black bear cub. Bear cubs tend to be 
curious, and not nearly as fearful of humans as the adults, nor as 
aggressive. 
~
16777217 0 0 1000 C
0 0 -12 0 0 0
1d10+250 2d4+3 0
300 0
112 112 1
13 13 13 13 13 13 13 2
0 0 0 0 0
24 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 0 0 0 0 0 2 0
#8332
labrador ~
&OC&zopenhaygen's &OL&zabrador &OR&zetreiver &OP&zup~
&OC&zopenhaygen's &Ol&zabrador &Or&zetreiver &Op&zup &Oi&zs &Oh&zere &Ow&zhimpering.
~
This is Copenhaygen's pet puppy. It is a labrador retreiver, renowned for 
their good nature and intelligence. This particular pup has black fur, 
which is the most typical of this specie. 
~
1 0 0 1000 C
0 0 -5 0 0 0
1d10+240 2d4+3 0
250 0
112 112 0
13 13 13 13 13 13 13 2
0 0 0 0 0
30 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 0 0 0 0 0 0 2
#8333
coyote~
&OC&zoyote~
&OA &Oc&zoyote &Oh&zowls &Ow&zildly.
~
The coyote, pretty much just a wild dog, though it is its own specie. It 
is also closely related to the wolf, but the coyote however is mare of a 
scavenger, killing and eating wounded animals predominantly. 
~
1 0 0 0 C
0 0 -40 0 0 0
1d20+380 4d3+4 0
400 0
112 112 0
13 13 13 13 13 13 13 2
0 0 0 0 0
30 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 0 0 0 0 0 0 0
> rand_prog 5~
mpe _cya The coyote cocks back its head and howls wildly.
~
|
#8334
copperhead~
&OC&zopperhead~
&OA &Oc&zopperhead &Os&zlitheres &Ob&zy.
~
The copperhead snake has a very coppery colored hide, covered with a sort 
of triangular pattern. The snake is poisonous, though not exceptionally 
lethal if the wound is tended to quickly. 
~
1 0 0 0 C
0 0 -10 0 0 0
1d15+275 2d4+3 0
315 0
112 112 0
13 13 13 13 13 13 13 2
0 0 0 0 0
62 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 0 0 0 0 0 0 0
> rand_prog 10~
mpe _cya The copperhead hisses as it flicks its tongue.
~
|
#8335
bobcat~
&OB&zobcat~
&OA &Ob&zobcat &Os&zquals &Om&zeancingly.
~
The bobcat is a cat larger than the domestic kind, but smaller than most 
others. It has a naturally short tail, and very pointed ears. It's max 
weight is normally about 50 pounds. 
~
1 0 0 0 C
0 0 -10 0 0 0
1d30+255 2d4+3 0
310 0
112 112 1
13 13 13 13 13 13 13 2
0 0 0 0 0
74 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 0 0 0 0 0 0 0
> rand_prog 15~
mpe _cya The bobcat squals loudly.
~
|
#8336
mountain lion~
&OM&zountain &OL&zion~
&OA &Om&zountain &Ol&zion &Os&ztrolls &Ob&zy.
~
The female lion, a typical feline species with quite a few different names 
and coloquialisms, such as Puma, or Panther. 
~
1 0 0 0 C
0 0 -10 0 0 0
1d30+250 4d2+3 0
300 0
112 112 2
13 13 13 13 13 13 13 0
0 0 0 0 0
74 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 0 0 0 0 0 0 0
> fight_prog 10~
mpe &C The mountain lion roars ferociously!
~
|
#8337
javelina~
&OJ&zavelina~
&OA &Oj&zavelina &Or&zoots &Oh&zere
~
The javelina is a ferrel hog basically, or a hog that has gone wild. The 
javelina is also known as a razor-back. It is a tough critter, and a 
scrappy one. 
~
1 0 0 0 C
0 0 -10 0 0 0
1d20+210 2d4+3 0
274 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
27 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 0 0 0 0 0 0 0
> fight_prog 10~
mea $n The javelina rushes you, tearing at you with his tusks.
if rand(50)
mea $n The javelina barely misses you!
else
if rand(50)
mea $n The javelina's tusks thrash you!
mpdamage $n 15
endif
endif
~
|
#8338
mule deer~
&OM&zule &OD&zeer~
&OA &Om&zule &Od&zeer &Og&zrazes here.
~
A regular, run-of-the-mill mule deer, large ears, tan neck, forking front 
and rear tines on his antlers, dark tan coat, the full deal. 
~
1 0 0 0 C
0 0 -10 0 0 0
1d25+200 2d4+3 0
250 0
112 112 0
13 13 13 13 13 13 13 2
0 0 0 0 0
76 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 0 0 0 0 0 0 0
> fight_prog 10~
mea $n The mule deer rushes you and stabs you with his antlers!
mea $n The mule deer's antlers gash you.
mpdamage $n 10
~
|
#8339
kevin nash~
&OK&zevin &ON&zash~
&OA&zn &Oo&zdd &Ol&zooking &Oc&zreature &Oc&zalled &Oa &OK&zevin &ON&zash
~
The "Kevin Nash" is about 6 feet and 7 inches tall, and weighs about 365 
pounds. He has long brown hair, and is very muscular. He carries the look 
of a wrestler. 
~
1 0 0 303 C
0 0 25 25 25 25
25d25+10000 4d3+100 0
2000 0
112 112 0
25 13 13 18 13 13 13 80
0 0 0 0 0
0 0 0 0 1 1 80
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
4 0 7 0 0 0 0 48 524290
> fight_prog 15~
emote 's Power Bomb &R_ANNIHILATES_ &Cyou!!!!!!!!!!
mpdamage $n 300
~
> fight_prog 15~
emote 's &CBig Boot &Y_STAGGERS_ &Cyou!
mpdamage $n 100
~
> fight_prog 15~
emote 's &CSide Drop &P_DROPS_ &Cyou!!!
mpdamage $n 200
~
> death_prog 99~
if ispc($n)
mea $n _cya As you defeat Kevin Nash, he disappears through a trap door in the ground.
mpjunk top
mpjunk bottom
mpjunk boots
mpjunk boots
mpjunk sleeve
mpjunk corpse
endif
~
> fight_prog 25~
emote 's&C Drop Suplex &G_TRAUMATIZES_ &Cyou!!!
mpdamage $n 250
~
|
#8340
crickhopper~
&OC&zrickhopper~
&OT&zhe &OC&zrickhopper &Oj&zumps &Oa&zround
~
The crickhopper is exactly what the name says, a small insect, meaning six 
legs, that appears to be crossed between a grasshopper and a cricket. It 
is as large as a big grasshopper, but instead of green or yellowish, the 
crickhopper is jet black. 
~
16777221 0 0 0 C
0 0 25 20 20 20
2d25+5000 10d5+100 0
100 0
112 112 0
15 13 13 25 16 13 25 100
0 0 0 0 0
83 0 0 0 1 1 100
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
4 0 4 0 0 0 0 64 524328
> all_greet_prog 100~
say Long live the reign of the insects!
knock $n
thwap $n
slap $n
emote flies around your head, buzzing you ears.
~
> death_prog 99~
if ispc($n)
mea $n _RED The crickhopper's body explodes in a violent torrent of blood and guts.
mea $n _RED The explosion is so violent all of its exoskeleton and weapons are destroyed.
mea $n _RED You are damaged by the explosion.
mpjunk thorax
mpjunk abdomen
mpjunk legs
mpjunk legs
mpjunk sting
mpdamage $n 50
endif
~
|
#8341
Hol Bol~
&OH&zol &OB&zol~
&OT&zhe &OH&zol &OB&zol &Ob&zeats &Oh&zis &Oc&zhest &Oa&zngrily
~
The Hol Bol is a very ape looking creature, but much less human. It has 
sunken eyes, a more pronounced forehead than apes, and longer arms. It 
does, however, have a very good skill of weapon wielding. 
~
5 0 0 200 C
0 0 -65 0 0 0
30d30+2500 10d10+40 0
200 0
112 112 0
22 16 16 16 22 13 25 70
0 0 0 0 0
6 0 0 0 1 1 70
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
5 0 1025 0 0 0 0 16 524288
> death_prog 100~
if ispc($n)
mea $n _red With the Hol Bol's last effort, it sacrifices it's lead glove to the gods
mpjunk glove
endif
~
|
#8342
Jabberwocky~
&PJ&zabberwocky~
&PT&zhe &PJ&zabberwocky &Pw&zhiffles &Pt&zhrough &Pt&zhe &Pt&zulgy &Pc&zliff
~
The Jabberwocky is a villainous creature, akin to the dreaded Hydriss by 
the look of things. The Jebberwocky has long, purple wings, fringed with 
many long spikes of bone. It has a long neck that raises about three feet 
from the shoulders, and an odd, overly large head. It's mouth is filled 
with 12 inch long teeth that shine with a razor's sharpness. It's body is 
rather bulbous, but appears to be riddled with muscles that strain against 
the skin of the creature. 
~
16781313 0 4194872 -1000 C
0 0 -300 0 0 0
20d10+28000 12d15+20 0
1000000 0
112 112 0
25 25 25 25 25 25 25 10
0 0 0 0 0
31 0 0 0 1 1 10
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
40 40 32963 9 0 6 0 114 524323
> fight_prog 50~
if ispc($n)
if rand(50)
cast 'quantum spike' $n
cast 'quantum spike' $n
cast 'quantum spike' $n
cast 'vomica pravus' $n
cast 'vomica pravus' $n
cast 'vomica pravus' $n
cast 'flamestrike' $n
cast 'flamestrike' $n
cast 'flamestrike' $n
else
if rand(50)
war Gyaaaahhhh!!!! DIE!!!!!
emote throws back his head and breaths out an acidic fire!!!
mpdamage $n 1000
endif
endif
endif
~
> fight_prog 50~
mpe _blu A mystical aura surrounds Jabberwocky.
say By the power of the Gods, I feel better!
mprestore self 9000
~
> fight_prog 25~
if ispc($n)
mpoload 25 1
give bag $n
mpforce $n remove all
mpforce $n put all bag
mpforce $n drop bag
mpforce $n sac bag
cackle $n
mea $n Thank you for the donation, but you will still die a horrible death!
mer $n Jabberwocky has just insideously forced $n to give him a most generous donation!
endif
~
> death_prog 100~
if ispc($n);
roar $n;
mea $n In it's death throes the jabberwocky hits you with it's tail, hurting you severely and knocking you into it's ball of light, thus destroying it.;
mpdamage $n 200;
mpjunk ball;
endif
~
|
#8343
jub jub bird~
&OJ&zub &OJ&zub &OB&zird~
&OA &OJ&zub &OJ&zub &OB&zird squawks mercilessly
~
The Jub Jub Bird is a very aggressive specie of bird. It has long, thick 
feathers, which serve as a good form of armor, which is accompanied by 
long sharp claws and a razor tipped beak. 
~
1 0 0 -103 C
0 0 -70 0 0 0
5d15+625 4d4+4 0
250 0
112 112 0
13 13 13 13 13 13 13 3
0 0 0 0 0
78 0 0 0 1 1 3
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 3 2
#8344
mome rath~
&OA M&zome &OR&zath~
&OA M&zome &OR&zath &Oi&zs &Ob&zaring &Oi&zts &Ol&zack &Oo&zf &Ot&zeeth
~
The mome rath is an exceptionally ugly, very old, semi-human built 
creature. Unfortunately, his mental ability is not even near that of a 
turnip, which leaves his mind filled with thoughts of procreation and 
drinking. 
~
16777217 0 0 0 C
0 0 30 0 0 0
100d10+3000 5d6+20 0
300 0
112 112 1
18 13 13 22 13 13 16 100
0 0 0 0 0
0 0 0 0 1 1 100
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
2 0 0 0 0 0 0 0 524288
> death_prog 99~
if ispc($n)
mea $n As the mome rath dies its acidic blood dissolves all of its equipment.
mpjunk vorpal
mpjunk turloquin
mpjunk blar
mpjunk blar
endif
~
> fight_prog 80~
if ispc ($n)
disarm $n
disarm $n
disarm $n
if rand (25)
nervepinch $n
stun $n
kickback $n
else
if rand (25)
mea $n The Mome Rath glares at you and the penetrating gaze seers your retina
gouge $n
mpdamage $n 150
else
if rand (25)
c 'caustic fount' $n
c 'fireblast' $n
mea $n The Mome Rath utters some strange and incoherent words and suddenly you are wracked with extreme pain.
mpdamage $n 200
else
if rand (25)
mea $n The Mome Rath pounces on your chest causing you to fall to the ground.
mpforce $n sit
mpdamage $n 100
endif
endif
endif
endif
endif
~
|
#8345
slithy tothe~
&OS&zlithy &OT&zothe~
&OA &OS&zlithy &OT&zothe &Os&zlurps &Ou&zp &Os&zome &Ob&zones
~
The slithy tothe has a long snout, filled with short, pointed teeth that 
teem together in rows upon rows. It is a small, rodent sized creature, but 
fights tougher than a wolverine. Her skin is thick, and her longevity has 
gained an extremely high ability to with stand many many wounds. 
~
3 0 0 -153 C
0 0 -40 0 0 0
5d100+2500 3d3+3 0
500 0
112 112 2
13 13 13 13 13 13 13 2
0 0 0 0 0
87 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
4 0 0 0 0 0 0 0 2
#8346
chijuajua little~
&OA cute little chijuajua~
&OA cute little chijuajua is sitting here thinking of Taco Bell.
~
You see the cute little spokesman for Taco Bell.
~
65539&8 0 0 23 C
0 0 28 0 0 0
1d5+75 1d1+2 0
100 0
112 112 0
13 13 13 14 13 13 14 1
0 0 0 0 0
30 0 0 0 1 1 1
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
1 0 0 0 0 0 0 0 0
> rand_prog 25~
say I think I need a bigger box.
~
> rand_prog 25~
say Viva Gorditas!
~
> rand_prog 25~
say Drop the Chalupa!
~
> rand_prog 25~
say Here lizard lizard lizard...
~
> rand_prog 25~
say Yo Quiro Taco Bell!
~
> rand_prog 25~
say heh...for you...39 cents.
~
> death_prog 100~
if ispc($n)
mpoload 8396 1
mpe _cya $n You beat me...here...take my chalupa.
give chalupa $n
endif
~
> death_prog 100~
mpecho $n won the Quest.
~
> hitprcnt_prog 99~
if hp < 100% tell nevon "Help I am being attacked!"
endif
~
|
#8347
jackgiant~
&OJ&zackgiant~
&OA &OJ&zackgiant &On&zibbles &Oo&zn &Os&zome &Os&ztones
~
The Jackgiant is apparently some strange mutation of a rabbit and some 
other 'thing'. It's other half is undiscernable though. Presently, it 
loves to eat stones, of any kind, shape, or size. It has a common fur and 
a very distinct rabbit shape, though it is quite larger, standing at some 
5 feet tall at the back, it's ears reaching a height of about 8 feet. 
~
1 0 0 250 C
0 0 50 0 0 0
2d25+550 2d4+3 0
250 0
112 112 0
13 13 13 13 13 13 13 2
0 0 0 0 0
87 0 0 0 1 1 2
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 0 0 0 0 0 0 2
#8348
brown furry~
&OA brown, furry creature~
&OA brown, furry creature emerges from its hole
~
&O This furry brown creature is known is this kingdom as a monmole. It is 
a close cousin to a normal mole, except that this particular specie has an 
overly large set of hind claws and larger eyes. 
~
65 0 0 0 C
0 0 28 0 0 0
1d5+65 1d1+1 0
35 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
77 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#8349
colorful bird~
&YA &Rc&Yo&Rl&Yo&Rr&Yf&Ru&Yl &Rb&Yi&Rr&Yd~
&YA &Rc&Yo&Rl&Yo&Rr&Yf&Ru&Yl &Rb&Yi&Rr&Yd flies by.
~
&G This very colorful bird is known in this realm as a Fire Flit because 
of its bright red and yellow markings. It is native to this realm and is, 
as of yet, only found in this realm. 
~
65 0 524288 0 C
0 0 30 0 0 0
1d5+55 1d1+1 0
25 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
78 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 32768 0 0 0 0 0 0
#8350
rayne~
&bR&za&by&zn&be&W~
&bR&za&by&zn&be&z, &bt&zhe &be&zlite &bw&zoodswoman,&b i&zs &bs&ztanding &bh&zere.
~
&bR&za&by&zn&be is a short, somewhat more stocky looking 
elf. Her skin is covered with a mazelike network of 
swirling and jagged tattoos. She is extremely beautiful, 
and has a wild attraction about her. Her hair is long, 
reaching down to the point where the back of her legs just 
meets her posterior. Her eyes are an icy blue, and her skin 
is a dark nut brown. Her tattoos are black, and frame her 
curves well. Her muscles are rather prominent, but still 
have an elegant and definitely feminine air. Though she is 
only four feet and six inches tall, she carries herself as 
through she were a giant among men, but with all the grace 
of the daintiest house cat. 
~
1 0 0 0 C
0 0 25 25 25 25
100d50+20000 15d15+200 0
100 0
112 112 2
25 25 25 25 25 13 25 100
0 0 0 0 0
1 0 0 0 1 1 100
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 65 0 0 0 0 0 555746112 569123
> fight_prog 75~
if rand (33)
mea $n &bR&za&by&zn&be performs a series of dazzling swirls highlighted by glints of steel.
mea $n &bAfter she finishes the awe inspiring maneuver you realize you have been severely injured.
mpdamage $n 400
else
if rand (33)
powerslice $n right
powerslice $n right
powerslice $n right
powerslice $n right
powerslice $n left
powerslice $n left
powerslice $n left
powerslice $n left
else
if rand (33)
mea $n &bR&za&by&zn&be winks at you coyly and her eyes sparkle as her wounds close.
mprestore self 200
endif
endif
endif
~
|
#8399
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0
0 0
112 112 0
#0


#OBJECTS
#8249
cope chair~
&G&OCopenhaygen's Chair~
&G&OCopenhaygen's Chair is positioned here~
~
12 0 0
0 3000 1154 1000
1.000000 0 0 9159 0 0 0
E
copenhaygen's chair~
This chair is a finely crafted, oak office chair, upholstered in black 
leather and padded with feather down. 
~
#8250
beanbag chair~
&RB&ceanba&Rg C&chai&Rr~
&RA B&ceanba&Rg C&chai&Rr~
~
12 64 0
0 0 1024 350 350 0 0 0 0 0 0 0 0 0
80.000000 0 0 0 0 0 0
E
chair~
One of Nevon's chairs.
~
#8251
chopping block~
&OA C&zhopping &OB&zlock~
&OA B&zloody C&zhopping &OB&zlock is here.~
~
12 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
#8252
spice rack~
&OA S&zpice &OR&zack.~
&OA S&zpice &OR&zack hangs on the wall here.~
~
15 0 0
250 0 0 0
1.000000 0 0 0 0 0 0
E
rack~
This neat little spice rack holds many different spices and other
powereded herbs that a chef would use to make a wonderful meal.
~
#8253
golden compass~
&YA Golden Compass~
&YA Golden Compass rests here.~
~
9 1 33
5 5 5 1000 50 2 0 0 0 0 0 0 0 0
1.000000 1000 0 0 0 0 0
E
compass~
&YThis small golden compass is engraved with silver letters that
read N, S, E, W.
~
#8254
candle~
&OA S&zmall &OS&zcented &OC&zandle.~
&OA S&zmall &OS&zcented &OC&zandle rests calmly on the hearth.~
~
1 64 0
0 0 1000 0
1.000000 20 0 0 0 0 0
E
candle~
This is just a simple scented candle with some slightly melted wax
on the sides.
~
#8255
golden toilet~
&YGolden Toilet~
&YA Golden Toilet.~
~
12 64 0
0 0 1 200 300 0 0 0 0 0 0 0 0 0
1.000000 5000 0 0 0 0 0
#8256
hydran tooth~
&RH&cydran'&Rs T&coot&Rh~
&cA long object that looks like a giant tooth is lying on the ground here.~
~
5 -2147483391&0&256 513
1000 48 53 4 -1 -1 0 10 19 29 20 0 20 5
1.000000 550 0 0 0 0 0
'NONE'
E
tooth~
&cThis object is the bloody tooth from the corpse of the Hydren.
~
#8257
reptile boots~
&GR&geptile &GB&goots~
&GA pair of &GR&geptile &GB&goots&G lay on the floor here.~
~
9 532738 65
10 10 10 1000 10 3 0 0 0 0 0 0 0 0
1.000000 300 0 0 0 0 0
E
boots~
These boots have been made from the tough skin of several different
reptiles from Rafermand.
~
#8258
majestic mace~
&YT&Whe &YM&Wajestic &YM&Wace~
&YT&Whe &YM&Wajestic &YM&Wace floats here above the ground.~
~
5 -2147483384&2097152&2064 513
1000 60 80 6 -1 -1 0 50 10 10 30 0 10 20
15.000000 7500 0 0 0 0 0
'NONE'
E
mace~
&YT&Whis is the most perfect clerical weapon in all of Rafermand.
&YT&Whis mace was forged by Graves many years ago. &YA&Wt the time
of his death, Graves casted a magical spell on his statue that
will protect this weapon from unworthy mortals. &YO&Wnly the
cleric with a pure heart can wield this mace.
~
A
13 20
A
4 1
> get_prog 100~
mea $n _cya The holy force of this mace is so bright
mea $n _cya that it knocks you off your feet.
mpforce $n sit
~
> wear_prog 100~
mer $n _cya A holy aura surrounds $n as they radiates with power and speed.
~
|
#8259
notebook~
&OA small notebook~
&OA small notebook rests here in the dirt.~
~
35 0 1
5 5 0 0
1.000000 250 0 0 0 0 0
E
notebook~
&OThis small worn notebook has some of the bindings torn off and the
brown leather cover is dirty and scratched. The text on the front
cover reads "Private Property!"
~
#8260
tower shield~
&YT&Wower &YS&Whield~
&WA massive &Yt&Wower &Ys&Whield is stuck in the ground here.~
~
9 -2147483648 129
5000 5000 75 4 10 5 0 0 0 0 0 0 0 0
10.000000 7600 0 0 0 0 0
E
shield~
&YT&Whis is shield is so massive that it can only be carried on a
person's back. &YT&Whis shield was given to Graves by the Immortal
Nevon and created it so that only Graves could hold it. &YA&Wfter much
consideration Nevon let the shield be used by other mortals but
it had to keep its incredible weight.
~
#8261
Mythical Leggings~
&YM&Wythical &YL&Weggings~
&YG&Wraves' &YM&Wythical &YL&Weggings rest calmly here on the ground.~
~
9 -2147483392 33
25 30 10 1500 25 4 0 0 0 0 0 0 0 0
5.000000 700 0 0 0 0 0
E
leggings~
&YT&Whese awsome leggings are another piece of equipment off the
statue of Graves. &YT&Whe leggings are powerful and will make a
fine collection to any cleric.
~
A
82 1
#8262
helm of knowledge~
&YT&Whe &YH&Welm &Yo&Wf &YK&Wnowledge~
&YT&Whe &YH&Welm &Yo&Wf &YK&Wnowledge rests here on the ground.~
~
9 256&2097152&16 17
4 4 0 0 25 4 0 0 0 0 0 0 0 0
2.000000 560 0 0 0 0 0
E
helm~
&YT&Whis helm will give the owner great knowledge. &YW&When this
helmet is joined with the other pieces of Graves' equipment then
legend says a great God will bless the owner with....
~
A
3 1
A
82 1
#8263
singing sword~
&WT&Bh&We &WS&Bingin&Wg &WS&Bwor&Wd~
&W&WT&Bh&We S&Bingin&Wg S&Bwor&Wd lies here.~
~
5 323&0&64 513
1000 30 40 5 -1 -1 0 10 19 19 0 0 15 8
5.000000 7500 0 0 0 0 0
'NONE'
E
sword~
&WThe famous singing sword was crafted by Nevon to keep the Elder
Gods company while they helped create the world of Rafermand.
Yet along time ago this sword was stolen from their Immortal house
and now resides in the mortal realm. This sword has beautiful
carvings etched on its blade and hilt. There are rare jewels
encrusted onto the hilt and the blade has been dipped into a fire
of liquid diamonds.
~
E
singing~
&WThe famous singing sword was crafted by Nevon to keep the Elder
Gods company while they helped create the world of Rafermand.
Yet along time ago this sword was stolen from their Immortal house
and now resides in the mortal realm. This sword has beautiful
carvings etched on its blade and hilt. There are rare jewels
encrusted onto the hilt and the blade has been dipped into a fire
of liquid diamonds.
~
A
56 -1
> get_prog 100~
mea $n _cya "Praise to you my King! I will now sing praises with my perfect voice."
~
> wear_prog 100~
mea $n _cya "I shall do my best to defeat your enemies my King."
~
> rand_prog 5~
mpecho "La, la, la laaa!"
~
> rand_prog 5~
mpecho "doobie doobie doo."
~
> rand_prog 5~
mpecho "So darling, darling, stand by me. Oooh darling stand by me."
~
> rand_prog 5~
mpecho "Choices always were a problem for you."
~
> rand_prog 5~
mpecho "Why don't you come with my little girl, on a magic carpet ride."
~
> rand_prog 5~
mpecho "Come on turn. Turn this thing around. Right now! Its everything."
~
> rand_prog 5~
mpecho "But trust me on the sunscreen."
~
> rand_prog 5~
mpecho "Sometimes I feel I've got to, runaway. I've got to get away."
~
> rand_prog 5~
mpecho "And another one bites the dust."
~
> rand_prog 5~
mpecho "I am immortal! I have inside me blood of kings!"
~
> rand_prog 5~
mpedit "Letting the days go by, water flowing underground."
~
> rand_prog 5~
mpecho "Cause I miss you baby and I dont want to miss a thing."
~
> rand_prog 5~
mpecho "It's all about the pentiums baby."
~
> rand_prog 5~
mpecho "Now I'm free. Free falling."
~
> rand_prog 5~
mpecho "You got the kind of loving that can be so smooth."
~
> rand_prog 5~
mpecho "Falling away from me."
~
> rand_prog 5~
mpecho "I dont like the drugs but the drugs like me."
~
> rand_prog 5~
mpecho "Do it doggie style so we can both watch X-Files."
~
> rand_prog 5~
mpecho "We are NOTORIOUS. No- No- NOTORIOUS."
~
> rand_prog 5~
mpecho "Down on the Corner. Out here in the street..."
~
> rand_prog 5~
mpecho "Stop. Drop. Shut'em down open up shop. Oh Yo Thats our Ruff Ryders roll."
~
> rand_prog 5~
mpecho "California Dreamin on a cold winters day."
~
> rand_prog 5~
mpecho "I like traffic lights. I like traffic lights. No matter were they be."
~
> rand_prog 5~
mpecho "Dontcha want somebody love. Dontcha need somebody to love."
~
> rand_prog 5~
mpecho "Jane says. Have ya seen my wig around. She knows. They all want her to go..."
~
|
#8264
hydran sheath~
&RH&cydra&Rn S&cheat&Rh~
&cA very large sheath made of the skin and bones of the Hydran lies here.~
~
68 -2147483327 2305 4
25 0 8256 12 -1 7 0 0 0 0 0 0 0 0
1.000000 4832 0 0 0 0 0
'NONE'
#8265
hampster~
&Oa tiny hampster~
&OA tiny rubber hampster rests here on the ground.~
~
13 320 1
8 8 0 0
1.000000 0 0 0 0 0 0
> rand_prog 5~
mpecho *Squeak*
~
|
#8266
fortuna silver tyche~
&zF&Wortuna's &zS&Wilver &zT&Wyche~
&zF&Wortuna's &zS&Wilver &zT&Wyche hovers calmly above the ground.~
~
1 321&256 1
13 13 -1 0
8.000000 25000 0 0 0 0 0
A
56 89
#8277
thorns~
&gthorns~
&gA tangle mess of thorns is beside the path~
~
39 0 0
0 0 0 0
100.000000 0 0 0 0 0 0
> use_prog 100~
mea $n &CAs you push the thorns out of the way, you are pulled
mea $n &Cdown the opened path, causing the thorns to tear
mea $n &Cat your skin!!!
mea $n &RThe thorn's thorns _shred_ you!!!
mpdamage $n 50
mptransfer $n 8262

mpat 8262 mpforce $n look
~
|
#8339
card~
&gAn ID Card&G~
&gAn ID Card lies here.&G~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#8340
celtic shield~
&YCeltic &zShield~
&YA celtic &zshield is lying here.~
~
9 0&256 513
3000 3000 1000 2 0 2 0 0 0 0 0 0 0 0
7.000000 10000 0 0 0 0 0
E
celtic shield~
This beautiful and excellent shield was provided to the mortal 
realm by Copenhaygen as quest for Adamantain. It has a 
beautiful, golden, celtic knot in the center, and a strong 
magical aura. 
~
A
82 2
A
13 20
A
56 -1
> wear_prog 100~
if name($n) != Adamantain
mpforce $n remove shield
mpe $n This shield is for Adamantain, and no one else may wear it! The Gods demand it so.
mpforce $n drop shield
endif
~
> get_prog 100~
if name($n) != Adamantain
mpe $n This shield is for Adamantain, and no one else may wear it! The Gods demand it so.
mpforce $n drop shield
endif
~
|
#8341
broken shield half~
&YHalf of a &zbroken shield~
&YHalf of a &zbroken shield is lying here.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
E
broken shield half~
This is half of an old shield that saw one too many battles. The 
only part that remains here is a broken and mangled chunk of 
metal. 
~
#8342
celtic knot~
&YA Celtic &zKnot~
&YA Celtic &zKnot is lying here.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
E
celtic knot celt celti kno~
This knot is made of golden strands of wire. If you trace the 
path of the line, it goes around itself, inside itself, through 
itself, many many times, and in the end meets up with where it 
starts. It looks as though it used to be part of a rather nice 
shield. 
~
#8343
nash elbow sleeve~
&ON&zash &OE&zlbow &OS&zleeve~
&ON&zash's &Oe&zlbow &Os&zleeve &Oi&zs &Ol&zying &Oh&zere~
~
9 256 257 4
15 15 6 1000 5 1 0 0 0 0 0 0 0 0
1.000000 150 0 0 0 0 0
E
nash elbow sleeve~
A small, short 'sleeve' which slides up the arm and around the elbow to 
provide support for the joint. 
~
#8344
Bow of Neutrality~
&OB&zow of &ON&zeutrality~
&OThe B&zow of &ON&zeutrality stands here.~
~
56 0 513
1000 6 10 5 5 0 0 1 0 2 10 0 0 0
1.000000 3895 0 0 0 0 0
#8345
opaque bear claw~
&CO&zpaque &Cb&zear &Cc&zlaw~
A strange claw lies on the ground here.~
~
5 257&0&260 513
1000 20 40 2 -1 -1 0 0 17 19 3 0 13 1
2.000000 683 0 0 0 0 0
'NONE'
A
82 5
A
77 1
#8346
strange twig~
&zS&Otrang&ce &zT&Owi&cg~
&OA small twig lies on the ground here.~
~
13 257 1
13 13 0 0 0 35 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#8361
rayne blade~
&bR&za&by&zn&be&z B&bl&za&bd&ze&W~
The sword of the elite woodswoman has been left here.~
~
5 128&384 513
1000 200 230 5 -1 -1 0 6 53 63 100 0 100 100
1.000000 0 0 0 0 0 0
'NONE'
E
rayne blade sword~
&zT&bhe &zR&bayne &zB&blade was designed for superior blade 
control in close quarters. The blade is rather short, 
measure about eighteen inches long. The unique thing about 
the design of this sword is that the handle is the same 
length at the blade. This allows for ease of balancing 
during creation, but more importantly it provides better 
leverage for the weapon wielder during a fight while 
mainting the short blade for close quarters. 
~
> get_prog 100~
This blade was not meant for normal mortals.
mpforce $n drop rayne
mpforce $n sac rayne
~
|
#8362
skinning knife~
&bA C&Bop&ben&Bha&byg&Ben&b Kn&Bif&be&W~
&BA C&bop&Ben&bha&Byg&ben&B st&byl&Be k&bni&Bfe&b wa&Bs l&bef&Bt h&ber&Be.&W~
~
5 12&2097408&276 513
1000 200 220 5 -1 -1 0 19 40 40 40 0 100 100
8.000000 0 0 0 0 0 0
'NONE'
E
copenhaygen knife~
&BA&Bs you look at this &Bk&bnife you might wonder to 
&By&bourself what a &BC&bopenhaygen Knife is. Well, it is a 
knife &Bt&bhat was designed by &BC&bopenhaygen and 
originated a style of &Bb&blade shape, much akin to the 
&BB&bowie Knife. Now, more specifically about &Bt&bhis 
knife, it is not overly large, &Bh&baving a blade a mere 
four to &Bs&bix inches in length. The &Bm&betal structure 
is continuous &Bt&bhroughout the design, making the 
&Bk&bnife fully functional without a &Bh&bandle, which is 
normally &Bf&bashioned from two piece of &Bw&bood which are 
fixed to both &Bs&bides of the handle. The blade itself 
&Ba&blways has a single edge and a flat &Bb&back that 
tapers gradually to the &Bp&boint, but only starting that 
taper an &Bi&bnch or two from the point. The blade always 
has a &Bs&bpine that runs down the center line of the 
blade, for &Bs&btability of the point, and the back of 
&Bt&bhe blade has small notches, for decoration &Bo&bnly. 
~
A
82 100
A
77 70
A
2 5
#8364
bandana~
&gA green bandana&W~
&gA green square of cloth has been left here&W~
~
9 0&256 5 2
1000 1000 1000 1000 1000 1 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
A
82 50
#8365
leather gloves~
&OSturdy rawhide gloves&W~
&OSome rawhide gloves were left here.&W~
~
9 0&256 65
1000 1000 1000 1000 1000 1 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#8366
green shirt~
&gA plain cut green shirt&W~
&gA plain cut green shirt was left here.&W~
~
9 0&256 9 1
1000 1000 1000 1000 1000 1 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#8369
jeans and boots~
&bBlue jeans and &OCowboy boots&W~
&bSome jeans and &Oboots are lying in lump here.&W~
~
9 0&256 33
1000 1000 1000 1000 1000 1 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#8370
cowboy hat~
&YA cowboy hat&W~
&YA straw cowboy has been left here.&W~
~
13 0&256 17 1
1000 1000 1000 1000 1000 1 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
#8371
cope desk~
&OC&zopenhagen's &OD&zesk~
&OC&zopenhagen's &Od&zesk is in the center of the room~
~
12 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
copenhaygen's desk~
The desk is not much more than a desk really, though it is crafted exactly 
like the rest of the house, being made of roots and vines than have come 
up and wound around each other to form in the shape of a desk. 
~
#8372
scewer~
&OA S&zcewer~
&OA s&zcewer &Oi&zs &Ol&zying &Oh&zere~
~
5 0&0&256 513 2
1000 10 15 3 -1 -1 0 2 9 10 4 0 9 4
2.000000 50 0 0 0 0 0
'NONE'
E
scewer~
This is a simple meat scewer.
~
A
82 3
#8373
gothic blade~
&OG&zothic &OB&zlade~
&OA g&zothic &Ol&zooking &Ob&zlade &Oi&zs &Oh&zere~
~
5 256&128&64 513
1000 21 32 7 -1 -1 0 8 17 15 10 0 14 8
7.000000 500 0 0 0 0 0
'NONE'
E
gothic blade goth ~
The gothic blade is a short sword to the race it's designed for, those 
being ogres or trolls. For them, it is an easy to wield, lightweight 
weapon. 
~
A
2 1
#8374
tiger fangs~
&OT&ziger &OF&zangs~
&OA &Os&zet &Oo&zf &Ot&ziger &Of&zangs &Oa&zre &Ol&zying &Oh&zere~
~
5 256&0&260 513
1000 13 43 2 -1 -1 0 0 9 10 3 0 10 3
3.000000 1000 0 0 0 0 0
'NONE'
E
siberian tiger fangs fang~
The fangs of the siberian tiger.
~
#8375
wolverine claws~
&OW&zolverine &OC&zlaws~
&OS&zome &OW&zolverine &OC&zlaws~
~
5 256&0&260 513 2
1000 18 38 2 -1 -1 0 0 12 8 3 0 13 2
3.000000 12000 0 0 0 0 0
'NONE'
E
wolverine claws wolv claw~
These are the claws of a wolverine, the second most dangerous natural 
beast in the known world. 
~
A
82 1
#8376
celtic breastplate~
&YCeltic &zBreastplate~
&OA c&zeltic &Os&ztyle &Ob&zreastplate &Ow&zas &Od&zropped~
~
9 392&2 9
30 30 30 1000 15 4 0 0 0 0 0 0 0 0
10.000000 35000 0 0 0 0 0
E
celtic breastplate breast plate~
This is a breastplate in typical fashion of what existing Celtic 
breastplates are made in. The chest is covered with celtic knots bordering 
a coat of arms, which, on this particular breastplate is the coat of 
Copenhaygen's house. 
~
A
82 10
A
77 2
#8377
celtic sword~
&YCeltic &zSword~
&OA c&zeltic &Os&ztyle &Os&zword &Oi&zs &Ol&zying &Oh&zere~
~
5 264&131200&64 513
1000 51 73 9 -1 -1 0 10 23 18 20 0 5 30
6.000000 30000 0 0 0 0 0
'NONE'
E
celtic sword~
This sword is made in typcial celtic style. It's not too large, but has an 
ample sized hilt. Along the handle and blade and inscribed some Gaelic 
runes, surrounded by Celtic knots. 
~
A
82 10
A
13 100
A
77 3
> get_prog 99~
mea $n Your soul is not ready to bear the burden of this blade.
mpforce $n drop sword
mpforce $n sac celtic
~
> wear_prog 99~
mea $n You do not feel spiritually worthy of the blade and so it rejects you.
mpforce $n remove sword
mpforce $n remove sword
~
|
#8378
briars~
&gA tangled mess of briars~
&gA tangled mess of briars stands in the path~
~
39 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
> use_prog 100~
mea $n &CAs you push the briars out of the way and open the path
mea $n &Cthe stickers pull and tear your skin as you are pulled
mea $n &Cdown through the opening!!!
mea $n &RThe briars' thorn _rends_ you!!!
mpdamage $n 50
mptransfer $n 8263
mpat 8263 mpforce $n look
~
|
#8379
limb~
&glimb~
&gA limb hangs out precariously from a tree~
~
37 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
limb~
A simple, treelimb.
~
> use_prog 100~
mea $n &CAs you shove the limb aside you are suddenly pulled
mea $n &Cdown the path it revealed.
mptransfer $n 8255
mpat 8255 mpforce $n look
~
|
#8380
branch~
&gbranch~
&gA large branch stands out against the treeline~
~
37 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
branch~
A simble branch hangs out here
~
> use_prog 100~
mea $n &CAs you shove the branch aside you are suddenly pulled
mea $n &Cdown the path it opened up.
mptransfer $n 8253
mpat 8253 mpforce $n look
~
|
#8381
shrub~
&gshrub~
&gA shrub seems to be covering up a small opening in trees south of here~
~
37 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
shrub~
A simple, woodland shrub.
~
> use_prog 100~
mea $n &CAs you move the shrub you fall through the opening it revealed.
mptransfer $n 8252
at $n mpforce $n look
~
|
#8382
bush~
&gbush~
&gA bush blocks what appears to be a slight opening to the north~
~
36 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
bush~
A bush, small, and thick, covered with small leaves and made up of small, 
twisted branches and twigs. 
~
> use_prog 100~
mea $n &C As you push the bush to the side you fall through
mea $n &C the opening that it made it visible.
mptransfer $n 8253
at 8253 mpforce $n look
~
|
#8384
nash boots~
&ON&zash &OB&zoots~
&ON&zash's &Ob&zoots &Oa&zre &Ol&zying &Oh&zere~
~
9 256 33
20 20 20 1000 10 1 0 0 0 0 0 0 0 0
3.000000 200 0 0 0 0 0
E
nash boots~
The Nash boots are simply boots, made of shiny black leather.
~
#8385
nash bottom~
&ON&zash &OB&zottom~
&ON&zash's &Op&zants &Oa&zre &Ol&zying &Oh&zere~
~
9 256 257 4
8 8 8 1000 3 1 0 0 0 0 0 0 0 0
2.000000 250 0 0 0 0 0
E
nash bottom pants~
The Nash bottom, or pants are all black, and tight fitting, made of a 
thick, shiny leather. 
~
A
10 10
#8386
nash top~
&ON&zash &OT&zop~
&ON&zash's &Ot&zop is lying here~
~
9 0 9 4
8 8 8 1000 3 1 0 0 0 0 0 0 0 0
1.000000 200 0 0 0 0 0
E
nash top~
The Nash Top is black with vertically pointing black triangle that start 
at the tail of the shirt, and reach up to the area covering the pectoral 
muscles. The shirt is sleeves, and tight fitting. 
~
A
11 100
#8387
omega sting~
&OO&zmega &OS&zting~
&OA&zn &Oo&zdd &Ol&zooking &Os&ztick &Ol&zies &Oi&zn &Ot&zhe &Os&zand~
~
5 0&128&260 513
1000 20 24 1 -1 -1 0 0 15 21 20 0 25 1
1.000000 235 0 0 0 0 0
'NONE'
E
omega sting~
The powerful blade of the insect race, the name meaning "last sting", 
which is roughly translated to them as "Last Laugh". The little dagger 
itself is made of black steel and lined with inset strands of gold. 
~
A
77 1
A
82 2
> wear_prog 100~
mea $n &CYou hear the laughter of the ages of the insects
mea $n &Cas they rejoice in the joy of a race outside their
mea $n &Cown bowing to the will of Omega Sting.
~
|
#8388
crickhopper legs~
&OC&zrickhopper &OL&zegs~
&OT&zhe &Oc&zrickhopper &Oh&zas &Oc&zome &Oo&zut &Oo&zf &Oh&zis &OL&zegs~
~
9 0 33 8
10 10 10 1000 10 1 0 0 0 0 0 0 0 0
3.000000 206 0 0 0 0 0
E
crickhopper legs~
The legs of the crickhopper are made of the insectoid armor plating of all 
insects, and make a nice set of armor. 
~
#8389
crickhopper abdomen~
&OC&zrickhopper &OA&zbdomen~
&OT&zhe &Oc&zrickhopper &Oh&zas &Ol&zost &Oh&zis &Oa&zbdomen~
~
9 0 257 8
30 30 30 1000 30 2 0 0 0 0 0 0 0 0
3.000000 250 0 0 0 0 0
E
crickhopper abdomen~
The abdomen of the crickhopper, made of the insect material, makes a good 
set of armor. 
~
#8390
crickhopper thorax~
&OC&zrickhopper &OT&zhorax~
&OT&zhe &Oc&zrickhopper &Oh&zas &Oc&zome &Oo&zut &Oo&zf &Oh&zis &Ot&zhorax~
~
9 256 9 8
30 30 30 1000 40 1 0 0 0 0 0 0 0 0
2.000000 400 0 0 0 0 0
E
crickhopper thorax~
The thorax of the crickhopper, being hard and thick, makes a perfect plate 
of armor. 
~
#8391
Lead Glove~
&OL&zead &OG&zlove~
&OA &OL&zead &OG&zlove &Oi&zs &Ol&zying &Oh&zere~
~
5 0&128&2048 513
1000 20 33 6 -1 -1 0 20 10 0 20 0 30 10
25.000000 150 0 0 0 0 0
'NONE'
E
lead glove~
Simply, a glove made of lead.
~
> get_prog 100~
mea $n _cya The sheer weight of the lead glove exhausts you.
mea $n &C and makes you tired.
mpforce $n sleep
~
|
#8392
ball of light~
&OB&zall &Oo&zf &OL&zight~
&OA &OB&zall &Oo&zf &OL&zight &Og&zlows &Oe&zerily~
~
5 256&128&2048 513 1
1000 130 200 10 -1 -1 0 50 50 50 100 0 100 100
9.000000 50000 0 0 0 0 0
'NONE'
E
ball of light~
A bright, shining ball of light.
~
A
2 5
A
4 5
A
3 5
A
5 5
A
25 5
A
1 5
A
31 5
A
13 300
A
12 500
A
14 1000
A
11 -10
A
82 10
> get_prog 100~
mea $n This weapon was not meant for mortal hands.
mpforce $n drop ball
mpforce $n sac ball
~
> wear_prog 100~
mea $n This weapon was not meant for mortal hands.
mpfroce $n rem ball
mpfroce $n rem ball
mpforce $n drop ball
mpforce $n drop ball
mpfroce $n sac ball
mpforce $n sac ball
~
|
#8393
blar varkon~
&zBl&par&O Va&prk&zon~
&zBl&par&O Va&prk&zon was lost~
~
9 264 33
35 35 35 1000 35 5 0 0 0 0 0 0 0 0
13.000000 500 0 0 0 0 0
E
blar varkon~
An odd piece of equipment, obviously meant to be worn on the legs though.
~
A
13 20
#8394
fur turloquin~
&G&zA F&pur T&Ourl&poqu&zin~
&G&zA F&pur T&Ourl&poqu&zin &Og&zot &Ol&zost~
~
9 264 9 2
12 12 12 1000 12 1 0 0 0 0 0 0 0 0
5.000000 5000 0 0 0 0 0
E
fur turloquin~
A stiff, very sturdy shirt made of fur.
~
#8395
vorpal blade~
&zVo&prp&Oal &pBl&zade~
&G&WThe &zVo&prp&Oal &pBl&zade &Wwas lost~
~
5 264&131200&512 513
1000 59 64 12 -1 -1 0 29 29 32 23 0 28 30
20.000000 5000 0 0 0 0 0
'NONE'
E
vorpal blade~
The massive blade fabled to have killed the jabberwocky.
~
A
82 4
> wear_prog 100~
mea $n _cya The massive weight and beauty of the
mea $n _cya Vorpal Blade stuns you, staggers you
mea $n _cya and makes you stumble, lose your
mea $n _cya balance, and have a seat.
mpforce $n sit
~
|
#8396
chalupa~
&PChalupa~
&PA tasty Chalupa looks good enough to eat!~
~
19 0 1
10 0 0 0
1.000000 0 0 0 0 0 0
E
chalupa~
A tasty little parself of food.
~
#8397
grass~
&OA G&zreen &Ot&zussok &Oo&zf &Og&zrass~
&OA G&zreen &Ot&zussok &Oo&zf &Og&zrass &Og&zrows &Oh&zere~
~
19 0 1
3 0 0 0
1.000000 10 0 0 0 0 0
E
green grass herb~
A small green tussock of green grass, rumored to have healing powers.
~
#8398
DIRECTIONS~
DIRECTIONS sign~
&OA sign labeled "DIRECTIONS" is set beside the road here~
~
12 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
directions~
There is a large hole in the ground here where workers have been opening a 
passage to a recently found "Lost Valley". There are hundreds of animals 
down there that have been locked away in a geographical time capsule for 
centuries. 

Enter at your own risk.
~
#8399
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#0


#ROOMS
#8000
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand. A small &Owooden sign&G has been placed here.
~
0
0 2
0
0
D1
~
~
0 -1 8004
0 0
D2
~
~
0 -1 8001
0 0
D3
~
~
0 -1 8002
0 0
E
sign~
&OBe warned fare traveler that many people
have gotten lost in this massive grass field.
~
S
#8001
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8000
0 0
D1
~
~
0 -1 8005
0 0
D2
~
~
0 -1 8006
0 0
D3
~
~
0 -1 8003
0 0
D6
~
~
0 -1 8001
0 0
D9
~
~
0 -1 8001
0 0
S
#8002
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D1
~
~
0 -1 8000
0 0
D2
~
~
0 -1 8003
0 0
S
#8003
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8002
0 0
D1
~
~
0 -1 8001
0 0
D2
~
~
0 -1 8007
0 0
D6
~
~
0 -1 8003
0 0
D9
~
~
0 -1 8003
0 0
S
#8004
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D2
~
~
0 -1 8005
0 0
D3
~
~
0 -1 8000
0 0
D6
~
~
0 -1 8004
0 0
D9
~
~
0 -1 8004
0 0
S
#8005
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8004
0 0
D2
~
~
0 -1 8008
0 0
D3
~
~
0 -1 8001
0 0
S
#8006
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8001
0 0
D1
~
~
0 -1 8008
0 0
D2
~
~
0 -1 8010
0 0
D3
~
~
0 -1 8007
0 0
D6
~
~
0 -1 8006
0 0
D9
~
~
0 -1 8006
0 0
S
#8007
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8003
0 0
D1
~
~
0 -1 8006
0 0
D2
~
~
0 -1 8009
0 0
S
#8008
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8005
0 0
D2
~
~
0 -1 8011
0 0
D3
~
~
0 -1 8006
0 0
D7
~
~
0 -1 8008
0 0
D8
~
~
0 -1 8008
0 0
S
#8009
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8007
0 0
D1
~
~
0 -1 8010
0 0
D2
~
~
0 -1 8012
0 0
D7
~
~
0 -1 8009
0 0
D8
~
~
0 -1 8009
0 0
S
#8010
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8006
0 0
D1
~
~
0 -1 8011
0 0
D2
~
~
0 -1 8013
0 0
D3
~
~
0 -1 8009
0 0
S
#8011
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8008
0 0
D2
~
~
0 -1 8014
0 0
D3
~
~
0 -1 8010
0 0
S
#8012
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8009
0 0
D1
~
~
0 -1 8013
0 0
D2
~
~
0 -1 8015
0 0
S
#8013
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8010
0 0
D1
~
~
0 -1 8014
0 0
D2
~
~
0 -1 8016
0 0
D3
~
~
0 -1 8012
0 0
S
#8014
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8011
0 0
D2
~
~
0 -1 8017
0 0
D3
~
~
0 -1 8013
0 0
D6
~
~
0 -1 8014
0 0
D9
~
~
0 -1 8014
0 0
S
#8015
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8012
0 0
D1
~
~
0 -1 8016
0 0
D2
~
~
0 -1 8018
0 0
S
#8016
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8013
0 0
D1
~
~
0 -1 8017
0 0
D2
~
~
0 -1 8019
0 0
D3
~
~
0 -1 8015
0 0
D7
~
~
0 -1 8016
0 0
D8
~
~
0 -1 8016
0 0
S
#8017
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8014
0 0
D2
~
~
0 -1 8020
0 0
D3
~
~
0 -1 8016
0 0
S
#8018
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8015
0 0
D1
~
~
0 -1 8019
0 0
S
#8019
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8016
0 0
D1
~
~
0 -1 8020
0 0
D3
~
~
0 -1 8018
0 0
S
#8020
&gA Grass Field~
&GSmall insects fly throughout these grassy fields. The ground is moist
and soft and the mud sticks to everything it touches. Different species
of amphibious animals roam these fields and hunt for their next meal.
The grass is tall and it moves in command from the mighty winds that flow
throughout Rafermand.
~
0
0 2
0
0
D0
~
~
0 -1 8017
0 0
D2
~
~
0 -1 8299
0 0
D3
~
~
0 -1 8019
0 0
D6
~
~
0 -1 8020
0 0
D9
~
~
0 -1 8020
0 0
S
#8026
Floating in a void~
~
4
0 1
0
0
S
#8027
Floating in a void~
~
4
0 1
0
0
S
#8033
Floating in a void~
~
4
0 1
0
0
S
#8200
&OW&gooded &OT&ghicket~
&G The large house, made of an immense mass of twisted roots, vines, sod, 
and moss is very near to the east from here. The woods are dense with 
large, deciduous leaves creating an almost impenetrable wall all around 
the path. The house itself seems to be roughly three stories tall, the 
third floor being little more than a few small rooms. 
~
0
0 3
0
0
D1
~
~
0 -1 8201
0 0
D3
~
~
0 -1 8276
0 0
S
#8201
&OW&gooded &OT&ghicket~
&G The large house, made of an immense mass of twisted roots, vines, sod, 
and moss is very near to the east from here. The woods are dense with 
large, deciduous leaves creating an almost impenetrable wall all around 
the path. The house itself seems to be roughly three stories tall, the 
third floor being little more than a few small rooms. 
~
0
0 3
0
0
D1
~
~
0 -1 8202
0 0
D3
~
~
0 -1 8200
0 0
S
#8202
&OF&gront &OD&goor &Oo&gf &Ot&ghe &OR&goot &OH&gouse~
&G The front door of the house is here to the east. The door is in 
actuality nothing more than a doorway, but no door exists. Either the 
owner of the house doesn't care if anything or anyone comes and goes at 
will, or the owner is long since gone and the door has decayed and utterly 
disappeared. Above the doorframe some of the smaller roots have formed the 
words,"Nevon and Copenhaygen". 
~
0
0 3
0
0
D1
~
~
16777216 -1 8203
0 0
D3
~
~
0 -1 8201
0 0
S
#8203
&OHouse of the Rafermand Duke Brothers~
&G This is the main room of this house, which belongs to Nevon and 
Copenhaygen, the 'Duke Brothers' of Rafermand. This front room is 
apparently the den, and is quite large and nice. There are some chairs and 
couches available for resting on, and different copies of parchments 
containing news and the like are lying about the room. From the look of 
available entertainment in the room it would seem that the two immortals 
like to simply sit and relax in quiet and peace, with the occasional game 
of chess. 
~
0
0 0
0
0
D0
~
~
0 -1 8204
0 0
D1
~
~
0 -1 8208
0 0
D2
~
~
0 -1 8205
0 0
D3
~
~
16777216 -1 8202
0 0
S
#8204
&ON&gevon's &Oa&gnd &OC&gopenhaygen's &OH&gouse~
&G This is the main room of this house, which belongs to Nevon and 
Copenhaygen, the 'Duke Brothers' of Rafermand. This front room is 
apparently the den, and is quite large and nice. There are some chairs and 
couches available for resting on, and different copies of parchments 
containing news and the like are lying about the room. From the look of 
available entertainment in the room it would seem that the two immortals 
like to simply sit and relax in quiet and peace, with the occasional game 
of chess. 
~
0
0 0
0
0
D1
~
~
0 -1 8207
0 0
D2
~
~
0 -1 8203
0 0
S
#8205
&ON&gevon's &Oa&gnd &OC&gopenhaygen's &OH&gouse~
&G This is the main room of this house, which belongs to Nevon and 
Copenhaygen, the 'Duke Brothers' of Rafermand. This front room is 
apparently the den, and is quite large and nice. There are some chairs and 
couches available for resting on, and different copies of parchments 
containing news and the like are lying about the room. From the look of 
available entertainment in the room it would seem that the two immortals 
like to simply sit and relax in quiet and peace, with the occasional game 
of chess. 
~
0
0 0
0
0
D0
~
~
0 -1 8203
0 0
D1
~
~
0 -1 8209
0 0
S
#8206
&RN&cevon's &RO&cffice~
&RT&chis is Nevon's Office for mortals. &RT&chis office is not as nice
and comfortable as his Immortal office, but this is a good hang
out place for people to gather and just take a break from their
busy lives. &RN&cevon has provided serveral of his personal beanbag
chairs for your relaxation needs&R.
&RT&co see a list of what Nevon has in the making &rlook todo.
&RT&co see the information on how you can make a clan &rlook clanmaking.
&RT&co see a list of the zones I have currently made &rlook zones.
&RT&co see information on how to join The Elders' Clan &rlook join elders.
&RT&co see information on how to change your alignment &rlook change align.
~
3145732
0 0
0
0
D2
~
~
0 -1 8207
0 0
E
look listpage1~
~
E
look todo~
&R _-==Nevon's list of things he is going to do==-_
&R-------------------------------------------------

&Y1. &cNote this list has been moved to my bio page
   http://www.rafermand.com/nevonbio.html
~
E
list~
~
E
clanmaking~
&RHow you can have a clan.
***From Rook's bio***
&Y1. &cAny clan leader MUST be an Avatar.  No exceptions.
&Y2. &cNobody may be inducted into a clan without their
   permission.  Breaking this rule will result in the
   clan being deleted.  So be careful who you give induction
   privelages.
&Y3. &cAbuse of clan privelages such as the clan channel,
   clan recall, etc. will result in those privelages not
   being such.
&Y4. &cJoining a clan for the purpose of PKing one person and
   then quitting the clan will not be permitted.  Such
   'clanhopping' will be dealt with harshly.
   If you want a Clan, have at least four people who want to
   start the clan with you and send the following information
   to rafermand@home.com

          --Clan Name
          --Type of Clan Requested (Order/Clan)
          --PK or Non-PK or Discretionary
          --Clan Motto (no profanity or suggestive mottos)
          --Clan Leader/Second/Third
          --Approximate Location of Clan Hall
          --Description of Four Rooms in Clan Hall
          --Five Objects Name/Short/Long/Wear (clan eq)
          --Clan Class Restriction (if any)
          --Clan Align Restriction (if any)
~
E
zones~
&R-8-8-8-Zones Nevon has Made-8-8-8-
&cAlrighty. Just in case you wanted to know what zones I have made here
is a current list, well as current as the date at the bottom.

&Y1. &cCastle Hydriss
&Y2. &cDula'Van
&Y3. &cGrass Field (In Lost Valley)
&Y4. &cChaos (In Lost Valley)
&Y5. &cFallen Sanctuary
&Y6. &cCopenhaygen and Nevon's House (In Lost Valley)
&Y7. &cRune Quest ( Beta )
&Y8. &cParts of the New Rafermand Academy
&Y9. &cCove of Fire (Current project as of this update)


&CLast Updated August 30th 2000

~
E
look clanmaking~
~
E
join elders~
&zSo you want to join The Elders Clan? HAH!
Here are the basic requirements before you even ask Nevon if you think
you are worthy enough to even be considered. 
&Y1. &WYou must have at least 1000 hours logged.
&Y2. &WYou must be either be a Knight or King
&Y3. &WYou must have killed the Sky Dragon, Drusus, and Thriller by doing
     so when Nevon is on and can watch you do so.
&Y4. &WYou must be a frequent player in the arena battles and decent at
     PKing.
&Y5. &WYou must be helpful to newbies.(Being in newbie council is a plus)

&zThose are the basic requirements. If you have any questions then ask only Nevon.
More information about this clan will be posted in this room and a gnote will be
posted when it is updated.
-&RN&ce&RV&co&RN
~
E
change align~
&wSo you want to change your alignment? Well Nevon can make this
possible but it is costly. It will cost you 15 million in gold and
you must remain that alignment for at least one month. You can only
ask Nevon to do this. Do NOT bother Xerves or any other Immortal to do
this because they won't. Anyway those are the rules as of this writing.
-&RN&ce&RV&co&RN
~
S
#8207
&ON&gevon's &Oa&gnd &OC&gopenhaygen's &OH&gouse~
&G North of here is Nevon's office, or, at least, it is the one availalbe 
to the general mortal public. East is a hallway which leads to the two 
immortals' kitchen and dining room. It also appears that the hallway 
circles around behind the hearth which heats this house in the colder 
winter months. South of here, mirroring the position of Nevon's office, is 
where Copenhaygen's office lies. 
~
0
0 0
0
0
D0
~
~
0 -1 8206
0 0
D1
~
~
0 -1 8212
0 0
D2
~
~
0 -1 8208
0 0
D3
~
~
0 -1 8204
0 0
S
#8208
&ON&gev &Oa&gnd &OC&gope's &OS&gtaircase~
&G This is the den of Nevon and Copenhaygen's house. A staircase leads 
upstairs here, where the bathroom, bedrooms, and other personal areas of 
the two immortals' are located. North of here is Nevon's 'mortal- 
accessible' office, and mirroring it on the south side of the den is 
Copenhaygen's 'mortal- accessible' office. West is the doorway to their 
house. 
~
0
0 0
0
0
D0
~
~
0 -1 8207
0 0
D2
~
~
0 -1 8209
0 0
D3
~
~
0 -1 8203
0 0
D4
~
~
0 -1 8221
0 0
S
#8209
&ON&gevon's &Oa&gnd &OC&gopenhaygen's &OH&gouse~
&G This is the den of Nevon and Copenhaygen's house. East there is a 
hallway which appears to lead to the two immortals' kitchen and dining 
room as well as circle around their hearth. South of here appears to be 
Copenhaygen's office, at least, it is the one available to mortals. Anyone 
and everyone is, of course, welcome there. 
~
0
0 0
0
0
D0
~
~
0 -1 8208
0 0
D1
~
~
0 -1 8213
0 0
D2
~
~
0 -1 8210
0 0
D3
~
~
0 -1 8205
0 0
S
#8210
&OC&gopenhaygen's &OP&gublic &OO&gffice~
&G This is Copenhaygen's office. There is a huge desk in front of the 
south wall, behind which is a massive office chair. That table and chair 
are both made of roots, and appear to be part of the house. One odd thing, 
since the chair is mounted firm in one position, how would Copenhaygen 
slide the chair closer to his desk so that he could reach everything he 
needed? Other than the desk and chair, bookshelves line the walls except 
for one small area of the west wall where there stands a fireplace. 
~
0
0 0
0
0
D0
~
~
0 -1 8209
0 0
D1
~
~
0 -1 8214
0 0
S
#8211
&RN&cevon's &RR&coom &Ro&cf &RP&cortals~
&RT&chis massive room is nothing but a room of doors. &RE&cach door leads
to a different zone in Rafermand. &RB&ce careful for Nevon has been
known to link the doors to places mortals cannot escape from.
~
3407876
0 1
0
0
D0
~
~
7 -1 21000
0 0
D4
~
~
7 -1 2850
0 0
S
#8212
&OH&gallway &OA&ground &ON&gev &Oa&gnd &OC&gope's &OH&gearth~
&G This is a short hallway which leads around behind the hearth of this 
house, beside the kitchen, and then back to the den. The hearth is just to 
the south here, the fire emanating its radiance and heat. The fire itself 
is quite beautiful, the flames performing their quiet ballet. The kitchen 
is not much further to the east, and from what you can tell from here, 
there appears to be a large meal on the stove at this very moment. 
~
0
0 0
0
0
D1
~
~
0 -1 8215
0 0
D3
~
~
0 -1 8207
0 0
> rand_prog 5~
mpe The fire crackles and pops as it burns eternally.
~
|
S
#8213
&OH&gallway &OA&ground &ON&gev &Oa&gnd &OC&gope's &OH&gearth~
&G This is a short hallway which leads around behind the hearth of this 
house, beside the kitchen, and then back to the den. The hearth is just to 
the north here, the fire emanating its radiance and heat. The fire itself 
is quite beautiful, the flames performing their quiet ballet. The kitchen 
is not much further to the east, but what you see of that from here 
appears to be the dining room. 
~
0
0 0
0
0
D1
~
~
0 -1 8217
0 0
D3
~
~
0 -1 8209
0 0
> rand_prog 5~
mpe The fire crackles and pops as it burns eternally.
~
|
S
#8214
&OC&gopenhaygen's &OP&gublic &OO&gffice~
&G This room serves as Copenhaygen's Trophy Room. All about this room are 
hung the mounts of thousands of different creatures, not a single one the 
same as any other. All of these animals were killed by Copenhaygen with a 
longbow, impressive. A stained glass window is set in the east wall, 
allowing a multicolored light to filter into the room. 
~
0
0 0
0
0
D3
~
~
0 -1 8210
0 0
S
#8215
&OH&gallway &OA&ground &ON&gev &Oa&gnd &OC&gope's &OH&gearth~
&G Nevon and Copenhaygen's kitchen is just east of here, and the smell of 
a freshly cooked meal slowly drifts throughout the house, smelling very 
vibrant from this proximity to the source. The hearth, ever alive with 
flames, is southwest of here, and the hallway around it goes west and 
south from here. The hall itself is very plain, except that the entire 
internal and external structure of the house is made of above-ground tree 
roots and vines. 
~
0
0 0
0
0
D1
~
~
0 -1 8218
0 0
D2
~
~
0 -1 8216
0 0
D3
~
~
0 -1 8212
0 0
> rand_prog 5~
mpe The fire crackles and pops as it burns eternally.
~
|
S
#8216
&OH&gallway &OA&ground &ON&gev &Oa&gnd &OC&gope's &OH&gearth~
&G This is the hallway that goes around the hearth of Nev and Cope's 
house, also leading to their kitchen and dining room. The hearth is here 
just to the west. The walls of the hall are made of above-ground tree 
roots, looking very much like a log house with it's layered and stacked 
logs, except in this case it is actually roots. The main light in this 
area comes from the fire, though some is filtering in from the nearby 
rooms. 
~
0
0 0
0
0
D0
~
~
0 -1 8215
0 0
D2
~
~
0 -1 8217
0 0
> rand_prog 5~
mpe The fire crackles and pops as it burns eternally.
~
|
S
#8217
&OH&gallway &OA&ground &ON&gev &Oa&gnd &OC&gope's &OH&gearth~
&G Nev and Cope's dining room is just east of here, where the table is set 
with a large centerpiece that holds about ten candles. There is a bay of 
windows in the east wall of the dining room, and the two places that are 
set are at the north and south sides of the table, which sets neither 
place as the head of the table. This hall goes north and west from here, 
circling the hearth.
~
0
0 0
0
0
D0
~
~
0 -1 8216
0 0
D1
~
~
0 -1 8220
0 0
D3
~
~
0 -1 8213
0 0
> rand_prog 5~
mpe The fire crackles and pops as it burns eternally.
~
|
S
#8218
&ON&gev &Oa&gnd &OC&gope's &OK&gitchen~
&GThis kitchen is a work of art. The wooden cabinets have been hand
crafted from the finest trees in Rafermand and the polished brass
handles were made with the greatest care. The counter is made from
pure ivory, and the have been fashioned out of sturdy red oak.
~
0
0 0
0
0
D2
~
~
0 -1 8219
0 0
D3
~
~
0 -1 8215
0 0
S
#8219
&ON&gev &Oa&gnd &OC&gope's &OK&gitchen~
This kitchen is a work of art. The wooden cabinets have been hand
crafted from the finest trees in Rafermand and the polished brass
handles were made with the greatest care. The table is made from
pure ivory, and the have been fashioned out of sturdy red oak.
~
0
0 0
0
0
D0
~
~
0 -1 8218
0 0
D2
~
~
0 -1 8220
0 0
S
#8220
&ON&gev &Oa&gnd &OC&gope's &OK&gitchen~
&GThis kitchen is a work of art. The wooden cabinets have been hand
crafted from the finest trees in Rafermand and the polished brass
handles were made with the greatest care. The counter is made from
pure ivory, and the have been fashioned out of sturdy red oak.
~
0
0 0
0
0
D0
~
~
0 -1 8219
0 0
D3
~
~
0 -1 8217
0 0
S
#8221
&OU&gpstairs &OB&galcony~
&G This is the upstairs balcony of Nev and Cope's house. South lies the 
sleeping quarters, and related rooms, of Copenhaygen. North lies the same, 
except those rooms belong to Nevon. East of here is the upstairs bathroom. 
West, looking down from the balcony, the interesting, and almost eerie, 
den of Nev and Cope is visible. There is a hazy sort of dusk that fills 
the house, though the house itself is not exactly spooky, quite the 
opposite actually. 
~
0
0 0
0
0
D0
~
~
0 -1 8222
0 0
D1
~
~
0 -1 8226
0 0
D2
~
~
0 -1 8223
0 0
D5
~
~
0 -1 8208
0 0
S
#8222
&OU&gpstairs &OB&galcony~
&G This is the upstairs balcony of Nev and Cope's house. South lies the 
sleeping quarters, and related rooms, of Copenhaygen. North lies the same, 
except those rooms belong to Nevon. East of here is the upstairs bathroom. 
West, looking down from the balcony, the interesting, and almost eerie, 
den of Nev and Cope is visible. There is a hazy sort of dusk that fills 
the house, though the house itself is not exactly spooky, quite the 
opposite actually. 
~
0
0 0
0
0
D0
~
~
0 -1 8239
0 0
D2
~
~
0 -1 8221
0 0
D7
~
~
0 -1 8225
0 0
S
#8223
&OU&gpstairs &OB&galcony~
&G This is the upstairs balcony of Nev and Cope's house. South lies the 
sleeping quarters, and related rooms, of Copenhaygen. North lies the same, 
except those rooms belong to Nevon. East of here is the upstairs bathroom. 
West, looking down from the balcony, the interesting, and almost eerie, 
den of Nev and Cope is visible. There is a hazy sort of dusk that fills 
the house, though the house itself is not exactly spooky, quite the 
opposite actually. 
~
0
0 0
0
0
D0
~
~
0 -1 8221
0 0
D9
~
~
0 -1 8224
0 0
S
#8224
&OU&gpstairs &OB&galcony~
&G This is the end of the southern end of the balcony. Northeast lies the 
rest of the balcony, and west and east are Cope's private rooms. There are 
no doors, so the rooms are plainly visible. West appears to be Cope's 
bedroom, which is very large and rather plainly decorated, except for a 
large, very plush looking bed accompanied by an equally comfortable 
looking chair. East appears to be a simple closet. 
~
0
0 0
0
0
D1
~
~
0 -1 8233
0 0
D3
~
~
0 -1 8234
0 0
D6
~
~
0 -1 8223
0 0
S
#8225
&OU&gpstairs &OB&galcony~
&GThis is the upstairs balcony of Nev and Cope's house. This perfect
balcony was designed to hold an incredible amount of weight. Blessed
with holy magic, this balcony can take on the harshest weather and
will still keep its original beauty. A few birds and smaller animals
have made the edge of this balcony their pirch and even their home.
~
0
0 0
0
0
D8
~
~
0 -1 8222
0 0
S
#8226
&ON&gev &Oa&gnd &OC&gope's &OB&gathroom~
&G This is Nev and Cope's bathroom. The bathroom itself is huge. South is 
a huge bathtub, and north is an equally large shower. There is a stained 
glass window in the east wall, which fills the room with an incandescent 
light with ruge overtones. A hazy air fills the room, giving a sense of 
limited visiblity, though it's simply some illusion of the stained glass. 
~
0
0 0
0
0
D0
~
~
0 -1 8228
0 0
D2
~
~
0 -1 8229
0 0
D3
~
~
0 -1 8221
0 0
S
#8227
&OC&gope's &OB&gedroom~
&G This is where Copenhaygen's bed is. The large, brown, stained glass 
window is in the west wall here, and fills up most of that wall. South and 
north are walls, and southeast is Cope's easy chair. East of the chair, 
there is another room visible which appears to be a room with a small wash 
basin and a mirror. No doubt where Cope can take a quick face and hand 
wash before bed. 
~
0
0 0
0
0
D1
~
~
0 -1 8234
0 0
S
#8228
&ON&gev &Oa&gnd &OC&gope's &OB&gathroom~
&G This is the shower in Nev and Cope's bathroom. The shower itself 
appears to work through a root which is severed and hangs down from the 
ceiling overhead. Since no knob is present, the water must poor on verbal 
command. The shower, like the tub to the south, is made of roots, and is 
water sealed by an oil that is secreted by the roots. 
~
0
0 0
0
0
D2
~
~
0 -1 8226
0 0
S
#8229
&ON&gev &Oa&gnd &OC&gope's &OB&gathroom~
&G This is the large bathtub. The tub itself is made of roots, the same as 
the house, but the inside is smooth as glass, and it is polished and 
finished so that no splinters would inflict any pain. The outside of the 
tub is covered in an odd oil emitted by the roots which makes the tub 
waterproof. 
~
0
0 0
0
0
D0
~
~
0 -1 8226
0 0
S
#8230
&OC&gope's &OP&gets' &OR&goom~
&G This is the large 'play-pen' where Copenhaygen keeps his many pets. The 
set of rooms are rather plain, one small window set in the ceiling so that 
the pets can have light. In the center of the four rooms is positioned a 
food bowl, beside which lies a water bowl. Both of the bowls are large, 
very large. Obviously, he must have quite a few pets. 
~
0
0 0
0
0
D0
~
~
0 -1 8232
0 0
D1
~
~
0 -1 8237
0 0
D5
~
~
16777216 -1 8234
0 0
S
#8231
&OC&gope's &OB&gedroom~
&G This is where Copenhaygen's easy chair is. There is a large, brown, 
stained glass window in the south wall, above the chair, which fills up 
most of the wall. This chair is, no doubt, here so that Cope can relax and 
read in peace without the constant comings and goings in his den since 
Nevon's and his house is open to the public at free will. 
~
0
0 0
0
0
D0
~
~
0 -1 8234
0 0
D1
~
~
0 -1 8235
0 0
S
#8232
&OC&gope's &OP&gets' &OR&goom~
&G This is the large 'play-pen' where Copenhaygen keeps his many pets. The 
set of rooms are rather plain, one small window set in the ceiling so that 
the pets can have light. In the center of the four rooms is positioned a 
food bowl, beside which lies a water bowl. Both of the bowls are large, 
very large. Obviously, he must have quite a few pets.
~
0
0 0
0
0
D1
~
~
0 -1 8236
0 0
D2
~
~
0 -1 8230
0 0
S
#8233
&OC&gope's &OU&gpstairs &OC&gloset~
&G This is a very large walk-in closet. Clothes, armor, weapons, shields, 
boots, and shoes line the walls and floors. Light filters into the closet 
from a stained glass window to the south, giving the room a brown hued 
light. The closet itself is clean, and well kept. Everything apparently 
has a place, and is in its place. 
~
0
0 0
0
0
D2
~
~
0 -1 8238
0 0
D3
~
~
0 -1 8224
0 0
S
#8234
&OC&gope's &OB&gedroom~
&G This is Copenhaygen's bedroom. West of here is a large bed with a thick 
down mattress. Above the bed in the west wall is a brown stained glass 
window that allows light with brown overtones to flow into the room during 
the daylight hours. South is a large chair, also apparently cushioned with 
down. Above the chair is a window exactly like the one above the bed. 
~
0
0 0
0
0
D1
~
~
0 -1 8224
0 0
D2
~
~
0 -1 8231
0 0
D3
~
~
0 -1 8227
0 0
D4
~
~
16777216 -1 8230
0 0
S
#8235
&OC&gope's &OB&gedroom~
&G This is Copenhaygen's private washroom. There is a simple, small, 
washbasin against the north wall with a small mirror hung over it. Along 
the rim of the washbasin are positioned a small glass filled with white 
creme, beside which lies a shaving razor. This is where Cope can take a 
quick face and hand wash in the morning or evening, and shave before the 
new day. 
~
0
0 0
0
0
D3
~
~
0 -1 8231
0 0
S
#8236
&OC&gope's &OP&gets' &OR&goom~
&G This is the large 'play-pen' where Copenhaygen keeps his many pets. The 
set of rooms are rather plain, one small window set in the ceiling so that 
the pets can have light. In the center of the four rooms is positioned a 
food bowl, beside which lies a water bowl. Both of the bowls are large, 
very large. Obviously, he must have quite a few pets.
~
0
0 3
0
0
D2
~
~
0 -1 8237
0 0
D3
~
~
0 -1 8232
0 0
S
#8237
&OC&gope's &OP&gets' &OR&goom~
&G This is the large 'play-pen' where Copenhaygen keeps his many pets. The 
set of rooms are rather plain, one small window set in the ceiling so that 
the pets can have light. In the center of the four rooms is positioned a 
food bowl, beside which lies a water bowl. Both of the bowls are large, 
very large. Obviously, he must have quite a few pets.
~
0
0 3
0
0
D0
~
~
0 -1 8236
0 0
D3
~
~
0 -1 8230
0 0
S
#8238
&OC&gope's &OU&gpstairs &OC&gloset~
&G This is a very large walk-in closet. Clothes, armor, weapons, shields, 
boots, and shoes line the walls and floors. Light filters into the closet 
from a stained glass window to the south, giving the room a brown hued 
light. The closet itself is clean, and well kept. Everything apparently 
has a place, and is in its place. 
~
0
0 0
0
0
D0
~
~
0 -1 8233
0 0
S
#8239
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D1
~
~
0 -1 8240
0 0
D2
~
~
0 -1 8242
0 0
D3
~
~
0 -1 8222
0 0
S
#8240
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D1
~
~
0 -1 8241
0 0
D2
~
~
0 -1 8243
0 0
D3
~
~
0 -1 8239
0 0
S
#8241
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D2
~
~
0 -1 8244
0 0
D3
~
~
0 -1 8240
0 0
S
#8242
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D0
~
~
0 -1 8239
0 0
D1
~
~
0 -1 8243
0 0
D2
~
~
0 -1 8245
0 0
S
#8243
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D0
~
~
0 -1 8240
0 0
D1
~
~
0 -1 8244
0 0
D2
~
~
0 -1 8246
0 0
D3
~
~
0 -1 8242
0 0
S
#8244
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D0
~
~
0 -1 8241
0 0
D2
~
~
0 -1 8247
0 0
D3
~
~
0 -1 8243
0 0
S
#8245
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D0
~
~
0 -1 8242
0 0
D1
~
~
0 -1 8246
0 0
D2
~
~
0 -1 8248
0 0
S
#8246
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D0
~
~
0 -1 8243
0 0
D1
~
~
0 -1 8247
0 0
D2
~
~
0 -1 8249
0 0
D3
~
~
0 -1 8245
0 0
S
#8247
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D0
~
~
0 -1 8244
0 0
D3
~
~
0 -1 8246
0 0
S
#8248
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D0
~
~
0 -1 8245
0 0
D1
~
~
0 -1 8249
0 0
S
#8249
&cChaos~
&cOrder does not exist here. There is no way to tell which way a
person has come from or which way they are going. The fine mist forms
tiny droplets of water on any solid object that dares to enter this
zone. A small path can be seen on the ground, but it is just barely
visible among the dark greys and blues that hover all around.
~
0
0 1
0
0
D0
~
~
0 -1 8246
0 0
D3
~
~
0 -1 8248
0 0
S
#8250
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through. 
~
0
0 3
0
0
D2
~
~
16777216 -1 8341
0 0
D7
~
~
0 -1 8251
0 0
S
#8251
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through. 
~
0
0 3
0
0
D7
~
~
0 -1 8252
0 0
D8
~
~
0 -1 8250
0 0
S
#8252
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through. 
~
0
0 3
0
0
D8
~
~
0 -1 8251
0 0
S
#8253
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through. 
~
4
0 3
0
0
D7
~
~
0 -1 8254
0 0
S
#8254
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through.
~
0
0 3
0
0
D2
~
~
16777216 -1 8254
0 0
S
#8255
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through.
~
0
0 3
0
0
D1
~
~
0 -1 8256
0 0
D8
~
~
16777216 -1 8255
0 0
S
#8256
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through.
~
0
0 3
0
0
D0
~
~
0 -1 8261
0 0
D1
~
~
0 -1 8257
0 0
D3
~
~
0 -1 8255
0 0
S
#8257
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through.
~
0
0 3
0
0
D0
~
~
0 -1 8260
0 0
D1
~
~
0 -1 8258
0 0
D2
~
~
0 -1 8259
0 0
D3
~
~
0 -1 8256
0 0
S
#8258
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through.
~
0
0 3
0
0
D3
~
~
0 -1 8257
0 0
S
#8259
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through.
~
0
0 3
0
0
D0
~
~
0 -1 8257
0 0
S
#8260
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through.
~
0
0 3
0
0
D0
~
~
0 -1 8262
0 0
D2
~
~
0 -1 8257
0 0
D3
~
~
0 -1 8261
0 0
S
#8261
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through.
~
0
0 3
0
0
D1
~
~
0 -1 8260
0 0
D2
~
~
0 -1 8256
0 0
S
#8262
&OW&gooded &OT&ghicket~
&G Here, at the base of the West Cliff Path, starts a thick and green 
section of forest land. Thickets, briars, underbrush, and trees make a 
dense, unkempt foliage that is nearly impassable. However, a small, barely 
detectable sort of path does exist, and it leads through the dense 
undergrowth, providing at least some way of getting through.
~
0
0 3
0
0
D2
~
~
0 -1 8260
0 0
S
#8263
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D0
~
~
0 -1 8265
0 0
D1
~
~
0 -1 8264
0 0
S
#8264
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D0
~
~
0 -1 8265
0 0
D3
~
~
0 -1 8263
0 0
S
#8265
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D1
~
~
0 -1 8266
0 0
D2
~
~
0 -1 8264
0 0
S
#8266
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D0
~
~
0 -1 8267
0 0
D2
~
~
0 -1 8263
0 0
D3
~
~
0 -1 8265
0 0
S
#8267
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D0
~
~
0 -1 8268
0 0
D2
~
~
0 -1 8266
0 0
S
#8268
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D0
~
~
0 -1 8269
0 0
D1
~
~
0 -1 8270
0 0
D2
~
~
0 -1 8267
0 0
S
#8269
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D2
~
~
0 -1 8268
0 0
D3
~
~
0 -1 8277
0 0
S
#8270
&OW&gooded &OT&ghicket~
&G The forrest thins slightly here, allowing for at least a little more 
visibility. Further east and north it appears there stands a house, though 
rather old it still seems to be in excellent condition. Unfortunately, 
that is all that can be said about the house from this distance. It is 
quite pleasant here though, what with the break in the foliage allowing 
for more light and sky to be visible. 
~
0
0 3
0
0
D1
~
~
0 -1 8271
0 0
D3
~
~
0 -1 8268
0 0
S
#8271
&OW&gooded &OT&ghicket~
&G The forrest thins slightly here, allowing for at least a little more 
visibility. Further east and north it appears there stands a house, though 
rather old it still seems to be in excellent condition. Unfortunately, 
that is all that can be said about the house from this distance. It is 
quite pleasant here though, what with the break in the foliage allowing 
for more light and sky to be visible.
~
0
0 3
0
0
D1
~
~
0 -1 8272
0 0
D3
~
~
0 -1 8270
0 0
S
#8272
&OW&gooded &OT&ghicket~
&G The forrest thins slightly here, allowing for at least a little more 
visibility. Further east and north it appears there stands a house, though 
rather old it still seems to be in excellent condition. Unfortunately, 
that is all that can be said about the house from this distance. It is 
quite pleasant here though, what with the break in the foliage allowing 
for more light and sky to be visible.
~
0
0 3
0
0
D3
~
~
0 -1 8271
0 0
D6
~
~
0 -1 8273
0 0
S
#8273
&OW&gooded &OT&ghicket~
&G The dense foliage breaks a little more, and almost becomes a clearing, 
except for all the briars and thorns which still cover the ground and rise 
in shrub-like form to roughly head-height. The house is quite visible now, 
made of logs, but tall and fine. It has stained glass windows, and vines 
grow up all sides, giving the house the appearance of sprouting straight 
up from the earth. Wait, that's exactly what has happened...the house is 
not made of logs, but of tree roots that have made impenetrable walls. All 
of this gives the house a strangely welcoming feeling, though not 
altogether peaceful.
~
0
0 3
0
0
D7
~
~
0 -1 8274
0 0
D9
~
~
0 -1 8272
0 0
S
#8274
&OW&gooded &OT&ghicket~
&G The dense foliage breaks a little more, and almost becomes a clearing, 
except for all the briars and thorns which still cover the ground and rise 
in shrub-like form to roughly head-height. The house is quite visible now, 
made of logs, but tall and fine. It has stained glass windows, and vines 
grow up all sides, giving the house the appearance of sprouting straight 
up from the earth. Wait, that's exactly what has happened...the house is 
not made of logs, but of tree roots that have made impenetrable walls. All 
of this gives the house a strangely welcoming feeling, though not 
altogether peaceful.
~
0
0 3
0
0
D3
~
~
0 -1 8275
0 0
D8
~
~
0 -1 8273
0 0
S
#8275
&OW&gooded &OT&ghicket~
&G The dense foliage breaks a little more, and almost becomes a clearing, 
except for all the briars and thorns which still cover the ground and rise 
in shrub-like form to roughly head-height. The house is quite visible now, 
made of logs, but tall and fine. It has stained glass windows, and vines 
grow up all sides, giving the house the appearance of sprouting straight 
up from the earth. Wait, that's exactly what has happened...the house is 
not made of logs, but of tree roots that have made impenetrable walls. All 
of this gives the house a strangely welcoming feeling, though not 
altogether peaceful.
~
0
0 3
0
0
D0
~
~
0 -1 8276
0 0
D1
~
~
0 -1 8274
0 0
S
#8276
&OW&gooded &OT&ghicket~
&G The dense foliage breaks a little more, and almost becomes a clearing, 
except for all the briars and thorns which still cover the ground and rise 
in shrub-like form to roughly head-height. The house is quite visible now, 
made of logs, but tall and fine. It has stained glass windows, and vines 
grow up all sides, giving the house the appearance of sprouting straight 
up from the earth. Wait, that's exactly what has happened...the house is 
not made of logs, but of tree roots that have made impenetrable walls. All 
of this gives the house a strangely welcoming feeling, though not 
altogether peaceful.
~
0
0 3
0
0
D1
~
~
0 -1 8200
0 0
D2
~
~
0 -1 8275
0 0
S
#8277
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D1
~
~
0 -1 8269
0 0
D3
~
~
0 -1 8278
0 0
S
#8278
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D0
~
~
0 -1 8282
0 0
D1
~
~
0 -1 8277
0 0
S
#8279
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D0
~
~
0 -1 8283
0 0
D3
~
~
0 -1 8280
0 0
S
#8280
&OW&gooded &OT&ghicket~
&G The dense foliage persists on in this direction, appearing to never 
break as the faintly visible trail winds around through the brush and 
brambles. The sky is barely visible through the canopy of leaves, but the 
animals in the wood make quite a cheerful racket, helping to make the 
woods seem a bit brighter and filled with gaiety. 
~
0
0 3
0
0
D0
~
~
0 -1 8284
0 0
D1
~
~
0 -1 8279
0 0
S
#8281
&OW&gooded &OT&ghicket~
&G The dense foliage persists on in this direction, appearing to never 
break as the faintly visible trail winds around through the brush and 
brambles. The sky is barely visible through the canopy of leaves, but the 
animals in the wood make quite a cheerful racket, helping to make the 
woods seem a bit brighter and filled with gaiety.
~
0
0 3
0
0
D6
~
~
0 -1 8284
0 0
D7
~
~
0 -1 8285
0 0
S
#8282
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D2
~
~
0 -1 8278
0 0
D3
~
~
0 -1 8283
0 0
S
#8283
&OW&gooded &OT&ghicket~
&G This smaller section of forrest is made up of a very dense undergrowth 
which covers almost the entire section of wood. The leaves on the trees 
are just as dense as the undergrowth, which makes for a rather dim area 
since little light passes through the trees. This wood does not, however, 
carry an exceptionally uneasy aura, quite the contrary in fact, for this 
place seems rather calm and peaceful. 
~
0
0 3
0
0
D1
~
~
0 -1 8282
0 0
D2
~
~
0 -1 8279
0 0
S
#8284
&OW&gooded &OT&ghicket~
&G The dense foliage persists on in this direction, appearing to never 
break as the faintly visible trail winds around through the brush and 
brambles. The sky is barely visible through the canopy of leaves, but the 
animals in the wood make quite a cheerful racket, helping to make the 
woods seem a bit brighter and filled with gaiety.
~
0
0 3
0
0
D2
~
~
0 -1 8280
0 0
D9
~
~
0 -1 8281
0 0
S
#8285
&OW&gooded &OT&ghicket~
&G The dense foliage persists on in this direction, appearing to never 
break as the faintly visible trail winds around through the brush and 
brambles. The sky is barely visible through the canopy of leaves, but the 
animals in the wood make quite a cheerful racket, helping to make the 
woods seem a bit brighter and filled with gaiety.
~
0
0 3
0
0
D6
~
~
0 -1 8286
0 0
D8
~
~
0 -1 8281
0 0
S
#8286
&OW&gooded &OT&ghicket~
&G The dense foliage persists on in this direction, appearing to never 
break as the faintly visible trail winds around through the brush and 
brambles. The sky is barely visible through the canopy of leaves, but the 
animals in the wood make quite a cheerful racket, helping to make the 
woods seem a bit brighter and filled with gaiety.
~
0
0 3
0
0
D1
~
~
0 -1 8287
0 0
D9
~
~
0 -1 8285
0 0
S
#8287
&OW&gooded &OT&ghicket~
&G The dense foliage persists on in this direction, appearing to never 
break as the faintly visible trail winds around through the brush and 
brambles. The sky is barely visible through the canopy of leaves, but the 
animals in the wood make quite a cheerful racket, helping to make the 
woods seem a bit brighter and filled with gaiety.
~
0
0 3
0
0
D1
~
~
0 -1 8288
0 0
D3
~
~
0 -1 8286
0 0
S
#8288
&OW&gooded &OT&ghicket~
&G The dense foliage persists on in this direction, appearing to never 
break as the faintly visible trail winds around through the brush and 
brambles. The sky is barely visible through the canopy of leaves, but the 
animals in the wood make quite a cheerful racket, helping to make the 
woods seem a bit brighter and filled with gaiety.
~
0
0 3
0
0
D1
~
~
0 -1 8289
0 0
D3
~
~
0 -1 8287
0 0
S
#8289
&OW&gooded &OT&ghicket~
&G The dense foliage persists on in this direction, appearing to never 
break as the faintly visible trail winds around through the brush and 
brambles. The sky is barely visible through the canopy of leaves, but the 
animals in the wood make quite a cheerful racket, helping to make the 
woods seem a bit brighter and filled with gaiety.
~
0
0 3
0
0
D3
~
~
0 -1 8288
0 0
D6
~
~
0 -1 8290
0 0
S
#8290
&OW&gooded &OT&ghicket~
&G The dense foliage persists on in this direction, appearing to never 
break as the faintly visible trail winds around through the brush and 
brambles. The sky is barely visible through the canopy of leaves, but the 
animals in the wood make quite a cheerful racket, helping to make the 
woods seem a bit brighter and filled with gaiety.
~
0
0 3
0
0
D6
~
~
0 -1 8291
0 0
D9
~
~
0 -1 8289
0 0
S
#8291
&OW&gooded &OT&ghicket~
&G The dense foliage persists on in this direction, appearing to never 
break as the faintly visible trail winds around through the brush and 
brambles. The sky is barely visible through the canopy of leaves, but the 
animals in the wood make quite a cheerful racket, helping to make the 
woods seem a bit brighter and filled with gaiety.
~
0
0 3
0
0
D1
~
~
0 -1 8292
0 0
D9
~
~
0 -1 8290
0 0
S
#8292
&OW&gooded &OT&ghicket~
&G The path winds about a bit more, but the trees seem to be growing less 
dense, and the shrubs and bushes of briars and thorns seem to be following 
suit. It seems that the end of the path is drawing near, and maybe the 
path past this thick wood lies a more easily travelled path, and one that 
is not down the face of a cliff at the same time. 
~
0
0 3
0
0
D1
~
~
0 -1 8293
0 0
D3
~
~
0 -1 8291
0 0
S
#8293
&OW&gooded &OT&ghicket~
&G The path winds about a bit more, but the trees seem to be growing less 
dense, and the shrubs and bushes of briars and thorns seem to be following 
suit. It seems that the end of the path is drawing near, and maybe the 
path past this thick wood lies a more easily travelled path, and one that 
is not down the face of a cliff at the same time.
~
0
0 3
0
0
D3
~
~
0 -1 8292
0 0
D6
~
~
0 -1 8294
0 0
S
#8294
&OW&gooded &OT&ghicket~
&G The path winds about a bit more, but the trees seem to be growing less 
dense, and the shrubs and bushes of briars and thorns seem to be following 
suit. It seems that the end of the path is drawing near, and maybe the 
path past this thick wood lies a more easily travelled path, and one that 
is not down the face of a cliff at the same time.
~
0
0 3
0
0
D0
~
~
0 -1 8295
0 0
D9
~
~
0 -1 8293
0 0
S
#8295
&OW&gooded &OT&ghicket~
&G The path winds about a bit more, but the trees seem to be growing less 
dense, and the shrubs and bushes of briars and thorns seem to be following 
suit. It seems that the end of the path is drawing near, and maybe the 
path past this thick wood lies a more easily travelled path, and one that 
is not down the face of a cliff at the same time.
~
0
0 3
0
0
D2
~
~
0 -1 8294
0 0
D3
~
~
0 -1 8296
0 0
S
#8296
&OW&gooded &OT&ghicket~
&G The path winds about a bit more, but the trees seem to be growing less 
dense, and the shrubs and bushes of briars and thorns seem to be following 
suit. It seems that the end of the path is drawing near, and maybe the 
path past this thick wood lies a more easily travelled path, and one that 
is not down the face of a cliff at the same time.
~
0
0 3
0
0
D1
~
~
0 -1 8295
0 0
D3
~
~
0 -1 8297
0 0
S
#8297
&OW&gooded &OT&ghicket~
&G The path winds about a bit more, but the trees seem to be growing less 
dense, and the shrubs and bushes of briars and thorns seem to be following 
suit. It seems that the end of the path is drawing near, and maybe the 
path past this thick wood lies a more easily travelled path, and one that 
is not down the face of a cliff at the same time.
~
0
0 3
0
0
D1
~
~
0 -1 8296
0 0
D7
~
~
0 -1 8298
0 0
S
#8298
&OW&gooded &OT&ghicket~
&G The path winds about a bit more, but the trees seem to be growing less 
dense, and the shrubs and bushes of briars and thorns seem to be following 
suit. It seems that the end of the path is drawing near, and maybe the 
path past this thick wood lies a more easily travelled path, and one that 
is not down the face of a cliff at the same time.
~
0
0 3
0
0
D0
~
~
0 -1 8299
0 0
D8
~
~
0 -1 8297
0 0
S
#8299
&OW&gooded &OT&ghicket~
&G The path winds about a bit more, but the trees seem to be growing less 
dense, and the shrubs and bushes of briars and thorns seem to be following 
suit. It seems that the end of the path is drawing near, and maybe the 
path past this thick wood lies a more easily travelled path, and one that 
is not down the face of a cliff at the same time.
~
0
0 3
0
0
D0
~
~
0 -1 8020
0 0
D2
~
~
0 -1 8298
0 0
S
#8300
&zA Cliffside Path~
&G Light pours into this room from above. At this point, at the top of the 
path into the "Lost Valley", it seems that the path down will be nothing 
more than a cave, however untrue it may be. North, East, and West, small 
amounts of light can be seen coming from those directions, albeit a minute 
amount. The ground here is rocky, and covered with small pebbles, 
threating to twist your ankle and send you stumbling. Now to choose, down 
into the "Lost Valley", or up to the safety of the tamed world. 
~
0
0 4
0
0
D0
~
~
0 -1 8304
0 0
D1
~
~
0 -1 8301
0 0
D3
~
~
0 -1 8302
0 0
D4
~
~
16777216 -1 8389
0 0
S
#8301
&zA Cliffside Path~
&G This is the path down the east cliff. Light begins to fill this room 
now as the cave ends and opens up onto the cliff. Northeast, the path 
continues to slope gently down the cliff, slowly arriving at the Lost 
Valley. On the walls of the cliff, there are some small furry creatures 
scuttling about, as well as some odd looking little lizards. It seems that 
all the creatures in this area are indeed, previously, unknown. 
~
0
0 4
0
0
D3
~
~
0 -1 8300
0 0
D6
~
~
0 -1 8303
0 0
S
#8302
&zA Cliffside Path~
&G This is the path down the west cliff. Here, the elevation is high 
enough above the floor of the Lost Valley that not much vegetation 
grows....if any at all. The path itself is fairly sandy, with small 
pebbles strewn about. So little vegetation is present that moss doesn't 
even grow in the damp shade in the rocks, however, there are many species 
of insects and a few animals scurrying about within view. 
~
0
0 4
0
0
D1
~
~
0 -1 8300
0 0
D7
~
~
0 -1 8305
0 0
S
#8303
&zA Cliffside Path~
&G Further down this path can be seen the convergence of two paths, this 
one, and one coming from further west, though that meeting is still a good 
ways down the cliff. In the sand on the path are many small footprints, 
footprints that don't look quite like any footprint in the rest of the 
realm of Rafermand, but are still similar. For instance, one print looks 
to be that of a rabbit, except it is as large as a human footprint, and 
appears to have an extra toe that juts off the backside of the foot. How 
nice it would be to have that creature's hide!
~
0
0 4
0
0
D0
~
~
0 -1 8306
0 0
D9
~
~
0 -1 8301
0 0
S
#8304
&zA Path Down the Cliff~
&G Light begins to flood the room from the north as the cave entrance to 
the "Lost Valley" opens out onto a wide cliff. This path was cut into the 
cliff and goes straight north from here, sloping steeply. The "Lost 
Valley" itself can be seen in the distance to the north, stretching out 
for vast miles, and many new and strange species can seen either circling 
in the air, or running on the ground. This sight can not help but bring 
out the hunter in everyone. 
~
0
0 4
0
0
D0
~
~
0 -1 8307
0 0
D2
~
~
0 -1 8300
0 0
S
#8305
&zA Cliffside Path~
&G This is the path down the west cliff. Here, the elevation is high 
enough above the floor of the Lost Valley that not much vegetation 
grows....if any at all. The path itself is fairly sandy, with small 
pebbles strewn about. So little vegetation is present that moss doesn't 
even grow in the damp shade in the rocks, however, there are many species 
of insects and a few animals scurrying about within view. 
~
0
0 4
0
0
D0
~
~
0 -1 8308
0 0
D8
~
~
0 -1 8302
0 0
S
#8306
&zPath Down the East Cliff~
&G There is a combining of two paths not far down this path. It looks like 
the North Path, meets East Cliff Path, which is the path here. The 
entrance to "Lost Valley" is also not far south of here. The blue sky 
stretches out to the horizon, cut off directly overhead by the edge of the 
cliff beside the path here. Small green tussocks of grass jut up from the 
sand in sporatic consitancy, and those two words aptly describe "Lost 
Valley". 
~
0
0 4
0
0
D2
~
~
0 -1 8303
0 0
D6
~
~
0 -1 8309
0 0
S
#8307
&zA Path Down the Cliff~
&G Light begins to flood the room from the north as the cave entrance to 
the "Lost Valley" opens out onto a wide cliff. This path was cut into the 
cliff and goes straight north from here, sloping steeply. The "Lost
Valley" itself can be seen in the distance to the north, stretching out 
for vast miles, and many new and strange species can seen either circling 
in the air, or running on the ground. This sight can not help but bring 
out the hunter in everyone. 
~
0
0 4
0
0
D0
~
~
0 -1 8310
0 0
D2
~
~
0 -1 8304
0 0
S
#8308
&zPath Down the West Cliff~
&G This is the path down the west cliff. Here, the elevation is high 
enough above the floor of the Lost Valley that not much vegetation 
grows....if any at all. The path itself is fairly sandy, with small 
pebbles strewn about. So little vegetation is present that moss doesn't 
even grow in the damp shade in the rocks, however, there are many species 
of insects and a few animals scurrying about within view. 
~
0
0 4
0
0
D2
~
~
0 -1 8305
0 0
D7
~
~
0 -1 8311
0 0
S
#8309
&zPath Down the East Cliff~
&G Beside the path here, there is a small, glistening brook, trickling 
softly down into a larger stream further down the cliff, which in turn 
runs into the valley, and then into a pool at the very center of the 
valley. Around the pool stands a small wooded area, and more woods line 
different streams and creeks. The grass is ever so green, and a hazy, 
twilight like mist rests over the scenery. All of this leaves the scenery 
with the appearance of an untouched utopia. 
~
0
0 4
0
0
D7
~
~
0 -1 8312
0 0
D9
~
~
0 -1 8306
0 0
S
#8310
&zPath Down the Cliff~
&G The path splits here, one branch to the northeast, the other to the 
northwest. From here it appears that both branches converge with other 
paths heading down the cliffs. The sounds of wild, new creatures, echo off 
the cliff faces, and fill the air with noise. Even the cliffs here are 
filled with new and interesting life. The furs and hides of these 
creatures just might be worth a pretty penny! 
~
0
0 4
0
0
D2
~
~
0 -1 8307
0 0
D6
~
~
0 -1 8313
0 0
D7
~
~
0 -1 8314
0 0
S
#8311
&zPath Down the West Cliff~
&G There is a small, narrow, very rocky and barely detectable path that 
runs west of here, and into a cave in the distance. Northeast, it appears 
the North Path meets West Cliff Path and then continues on down the bowl. 
A small stream crosses the path there, and meanders on down the more 
gently sloping cliff to meet with a large stream, which then flows down 
into the valley to meet with a creek. 
~
0
0 4
0
0
D3
~
~
0 -1 8342
0 0
D6
~
~
0 -1 8315
0 0
D8
~
~
0 -1 8308
0 0
S
#8312
&zConvergence of Paths on the East Cliff~
&G Here, the North Path meets the East Cliff Path. The two merge and run 
on further down the east cliff, meandering about, slowly making its way 
down the steep face of the rocky earth. The West Cliff Path is also 
visible from here, acting much the same way as this path does, until it 
too reaches the level ground of the valley floor. 
~
0
0 4
0
0
D0
~
~
0 -1 8316
0 0
D3
~
~
0 -1 8313
0 0
D8
~
~
0 -1 8309
0 0
S
#8313
&zNearing East Cliff Convergence~
&G This northeastern branch of the North Path meets the East Cliff Path 
just to the east of here. Both paths look the pretty much the same, a 
slightly sandy bottom covered with pebbles, a steep rise on one side, and 
a steep drop on the other. The sand on the path is filled with small, 
strange footprints of creatures never before seen by the above world. 
~
0
0 4
0
0
D1
~
~
0 -1 8312
0 0
D9
~
~
0 -1 8310
0 0
S
#8314
&zNearing West Cliff Convergence~
&G This northwestern branch of the North Path meets the West Cliff Path 
just to the west of here. Both paths look the pretty much the same, a 
slightly sandy bottom covered with pebbles, a steep rise on one side, and 
a steep drop on the other. The sand on the path is filled with small, 
strange footprints of creatures never before seen by the above world. 
~
0
0 4
0
0
D3
~
~
0 -1 8315
0 0
D8
~
~
0 -1 8310
0 0
S
#8315
&zConvergence of Paths on the West Cliff~
&G The North Path meets West Cliff Path here. To the north the path 
continues, leading its way down the cliff to the valley, or, from the 
other side of the coin, it leads up the cliff and out of the Lost Valley. 
Slightly south and a good distance west there is a dark cave, and a 
faintly detectable path which leads into it. 
~
0
0 4
0
0
D0
~
~
0 -1 8317
0 0
D1
~
~
0 -1 8314
0 0
D9
~
~
0 -1 8311
0 0
S
#8316
&zEast Path, Halfway Down the Cliff~
&G Small mounds of grass stand here and there about the path, miraculously 
making a life in the rocky ground, with little sustinance, but still they 
appear strong, and are vibrant green. On the face of the cliff above the 
path, grey and brown moss grows in the cracks, in the cool moist shade. 
Small bugs can be seen crawling between the moss in different places, 
feeding off of the fungus. The stone face even reflects a little light 
here and there between the moss where the sun hits the cliffside. 
~
0
0 4
0
0
D2
~
~
0 -1 8312
0 0
D6
~
~
0 -1 8318
0 0
S
#8317
&zHalfway Down the West Cliff~
&G The path down the west cliff travels on down the cliff, leading the way 
to and from the valley in this geographical bowl. In the distance to the 
east, the path down the east cliff is visible, acting much like this one, 
wandering about like a drunken mule. The path itself is predominantly 
sandy, and small pebbles line the way. Brown and gray algae even manage to 
grow on the rocks here, a sign that abundant life is not too far off. 
~
0
0 4
0
0
D0
~
~
0 -1 8319
0 0
D2
~
~
0 -1 8315
0 0
S
#8318
&zPath Down the East Cliff~
&G The valley seems much closer now, being roughly halfway down the cliff. 
The path appears to continue on in the same state, a bit sandy for the 
most part, but still many small rocks and pebbles lying about. All in all, 
the path is in good condition, and quite easy to walk upon, and the 
beautiful view of the Lost Valley only makes the journey more enjoyable, 
and seem even shorter. 
~
0
0 4
0
0
D6
~
~
0 -1 8320
0 0
D9
~
~
0 -1 8316
0 0
S
#8319
&zPath Down the West Cliff~
&G The path down the west cliff travels on down the cliff, leading the way 
to and from the valley in this geographical bowl. In the distance to the 
east, the path down the east cliff is visible, acting much like this one, 
wandering about like a drunken mule. The path itself is predominantly 
sandy, and small pebbles line the way. Brown and gray algea even manage to 
grow on the rocks here, a sign that abundant life is not too far off. 
~
0
0 4
0
0
D0
~
~
0 -1 8321
0 0
D2
~
~
0 -1 8317
0 0
S
#8320
&zPath Down the East Cliff~
&G Not far ahead is a gentle turn north, followed by a sharp turn east in 
a meander down the cliff. The noises of all the new and strange creatures 
can be heard rising through the air and echoing off of the sides of this 
geographical bowl. The bowl itself is very visible, and from here all the 
sides can be seen clearly, curving around and making the horizon. 
~
0
0 4
0
0
D6
~
~
0 -1 8322
0 0
D9
~
~
0 -1 8318
0 0
S
#8321
&zPath Down the West Cliff~
&G The path down the west cliff travels on down the cliff, leading the way 
to and from the valley in this geographical bowl. In the distance to the 
east, the path down the east cliff is visible, acting much like this one, 
wandering about like a drunken mule. The path itself is predominantly 
sandy, and small pebbles line the way. Brown and gray algea even manage to 
grow on the rocks here, a sign that abundant life is not too far off. 
~
0
0 4
0
0
D0
~
~
0 -1 8323
0 0
D2
~
~
0 -1 8319
0 0
S
#8322
&zPath Down the East Cliff~
&G The path bends gently north of here, and from there it turns sharply 
east. The path also goes back up the cliff to the southwest. Looking up 
that direction one can see the cliffs towering above, and looming down. 
Along the cliff rim are a few large nests, apparently belonging to some 
kind of large bird, maybe some new specie of eagle. 
~
0
0 4
0
0
D0
~
~
0 -1 8324
0 0
D9
~
~
0 -1 8320
0 0
S
#8323
&zPath Down the West Cliff~
&G The path down the west cliff travels on down the cliff, leading the way 
to and from the valley in this geographical bowl. In the distance to the 
east, the path down the east cliff is visible, acting much like this one, 
wandering about like a drunken mule. The path itself is predominantly 
sandy, and small pebbles line the way. Brown and gray algea even manage to 
grow on the rocks here, a sign that abundant life is not too far off. 
~
0
0 4
0
0
D2
~
~
0 -1 8321
0 0
D7
~
~
0 -1 8325
0 0
S
#8324
&zNear the Bottom of the East Cliff~
&G The cliffs around the path are not nearly as rough now. Grass covers 
many spots of the rock where soil and sediment has settled into different 
flat places. Life begins to teem and rise up this close to the valley 
floor. The air seems cleaner, and the noises of nature are more abundant. 
The valley itself still pushes its aura this far up, leaving the present 
feeling of newness. 
~
0
0 4
0
0
D1
~
~
0 -1 8326
0 0
D2
~
~
0 -1 8322
0 0
S
#8325
&zWest Turn in the Path~
&G West Cliff Path meanders down the cliff, winding its way back and forth 
from side to side, making a pass between the top and bottom of the 
geographical bowl in which the Lost Valley rests. From here, thousands of 
different kinds of life can be seen roaming about the land, in a perfect 
geosphere of protection. 
~
0
0 4
0
0
D3
~
~
0 -1 8327
0 0
D8
~
~
0 -1 8323
0 0
S
#8326
&zNear the Bottom of the East Cliff~
&G The cliffs around the path are not nearly as rough now. Grass covers 
many spots of the rock where soil and sediment has settled into different 
flat places. Life begins to teem and rise up this close to the valley 
floor. The air seems cleaner, and the noises of nature are more abundant. 
The valley itself still pushes its aura this far up, leaving the present 
feeling of newness. 
~
0
0 4
0
0
D1
~
~
0 -1 8328
0 0
D3
~
~
0 -1 8324
0 0
S
#8327
&zWest Stretch of the Path~
&G West Cliff Path meanders down the cliff, winding its way back and forth 
from side to side, making a pass between the top and bottom of the 
geographical bowl in which the Lost Valley rests. From here, thousands of 
different kinds of life can be seen roaming about the land, in a perfect 
geosphere of protection. 
~
0
0 4
0
0
D1
~
~
0 -1 8325
0 0
D3
~
~
0 -1 8329
0 0
S
#8328
&zNear the Bottom of the East Cliff~
&G The cliffs around the path are not nearly as rough now. Grass covers 
many spots of the rock where soil and sediment has settled into different 
flat places. Life begins to teem and rise up this close to the valley 
floor. The air seems cleaner, and the noises of nature are more abundant. 
The valley itself still pushes its aura this far up, leaving the present 
feeling of newness. 
~
0
0 4
0
0
D0
~
~
0 -1 8330
0 0
D3
~
~
0 -1 8326
0 0
S
#8329
&zWest Stretch of the Path~
&G West Cliff Path meanders down the cliff, winding its way back and forth 
from side to side, making a pass between the top and bottom of the 
geographical bowl in which the Lost Valley rests. From here, thousands of 
different kinds of life can be seen roaming about the land, in a perfect 
geosphere of protection. 
~
0
0 4
0
0
D1
~
~
0 -1 8327
0 0
D9
~
~
0 -1 8331
0 0
S
#8330
&zNear the Bottom of the East Cliff~
&G The cliffs around the path are not nearly as rough now. Grass covers 
many spots of the rock where soil and sediment has settled into different 
flat places. Life begins to teem and rise up this close to the valley 
floor. The air seems cleaner, and the noises of nature are more abundant. 
The valley itself still pushes its aura this far up, leaving the present 
feeling of newness. 
~
0
0 4
0
0
D0
~
~
0 -1 8332
0 0
D2
~
~
0 -1 8328
0 0
S
#8331
&zA Wide Curve in the Path~
&G West Cliff Path meanders down the cliff, winding its way back and forth 
from side to side, making a pass between the top and bottom of the 
geographical bowl in which the Lost Valley rests. From here, thousands of 
different kinds of life can be seen roaming about the land, in a perfect 
geosphere of protection. 
~
0
0 4
0
0
D6
~
~
0 -1 8329
0 0
D7
~
~
0 -1 8333
0 0
S
#8332
&zWithin Sight of Level Ground~
&G The cliffs around the path are not nearly as rough now. Grass covers 
many spots of the rock where soil and sediment has settled into different 
flat places. Life begins to teem and rise up this close to the valley 
floor. The air seems cleaner, and the noises of nature are more abundant. 
The valley itself still pushes its aura this far up, leaving the present 
feeling of newness. 
~
0
0 4
0
0
D2
~
~
0 -1 8330
0 0
D7
~
~
0 -1 8334
0 0
S
#8333
&zWide Bend in the Path~
&G West Cliff Path meanders down the cliff, winding its way back and forth 
from side to side, making a pass between the top and bottom of the 
geographical bowl in which the Lost Valley rests. From here, thousands of 
different kinds of life can be seen roaming about the land, in a perfect 
geosphere of protection. 
~
0
0 4
0
0
D0
~
~
0 -1 8335
0 0
D8
~
~
0 -1 8331
0 0
S
#8334
&zEnd of the Path Down the East Cliff~
&G This is the meeting of level ground and East Cliff Path, which is one 
of the ways to enter or leave the Lost Valley, which lies now to the 
north. The footprints, and other signs, of life are now present in 
abundance. What appears to be thousands of different kinds of footprints 
are pressed into the dirt, and leaves and berries are missing from the 
trees in overwhelming numbers. 
~
0
0 4
0
0
D8
~
~
0 -1 8332
0 0
> entry_prog 100~
~
|
S
#8335
&zNearing Level Ground~
&G West Cliff Path meanders down the cliff, winding its way back and forth 
from side to side, making a pass between the top and bottom of the 
geographical bowl in which the Lost Valley rests. From here, thousands of 
different kinds of life can be seen roaming about the land, in a perfect 
geosphere of protection. 
~
0
0 4
0
0
D2
~
~
0 -1 8333
0 0
D7
~
~
0 -1 8337
0 0
S
#8337
&zNearing Level Ground~
&G West Cliff Path meanders down the cliff, winding its way back and forth 
from side to side, making a pass between the top and bottom of the 
geographical bowl in which the Lost Valley rests. From here, thousands of 
different kinds of life can be seen roaming about the land, in a perfect 
geosphere of protection. 
~
0
0 4
0
0
D1
~
~
0 -1 8339
0 0
D8
~
~
0 -1 8335
0 0
S
#8338
&zAn Easterly Stretch of the Path~
&G This is the last stretch of the path coming down the cliff. The end of 
West Cliff Path is now visible to the west. If travel leads upward, the 
top of the path is currently at the edge of vision, many hundreds of feet 
up where it meets its opening on Halugra Planari. This place is a true 
wonder of the world, a perfect lost ecology beneath the surface of the 
earth, and somehow still lit in daylight or darkness, depending on the 
time of day. 
~
0
0 4
0
0
D1
~
~
0 -1 8340
0 0
D3
~
~
0 -1 8339
0 0
S
#8339
&zAn Easterly Stretch of the Path~
&G This is the last stretch of the path coming down the cliff. The end of 
West Cliff Path is now visible to the west. If travel leads upward, the 
top of the path is currently at the edge of vision, many hundreds of feet 
up where it meets its opening on Halugra Planari. This place is a true 
wonder of the world, a perfect lost ecology beneath the surface of the 
earth, and somehow still lit in daylight or darkness, depending on the 
time of day. 
~
0
0 4
0
0
D1
~
~
0 -1 8338
0 0
D3
~
~
0 -1 8337
0 0
S
#8340
&zIn Sight of Level Ground~
&G This is the last stretch of the path coming down the cliff. The end of 
West Cliff Path is now visible to the west. If travel leads upward, the 
top of the path is currently at the edge of vision, many hundreds of feet 
up where it meets its opening on Halugra Planari. This place is a true 
wonder of the world, a perfect lost ecology beneath the surface of the 
earth, and somehow still lit in daylight or darkness, depending on the 
time of day. 
~
0
0 4
0
0
D1
~
~
0 -1 8341
0 0
D3
~
~
0 -1 8338
0 0
S
#8341
&zBottom of the Path Down the West Cliff~
&G This is the last stretch of the path coming down the cliff. The end of 
West Cliff Path is now visible to the west. If travel leads upward, the 
top of the path is currently at the edge of vision, many hundreds of feet 
up where it meets its opening on Halugra Planari. This place is a true 
wonder of the world, a perfect lost ecology beneath the surface of the 
earth, and somehow still lit in daylight or darkness, depending on the 
time of day. 
~
0
0 4
0
0
D0
~
~
16777216 -1 8250
0 0
D3
~
~
0 -1 8340
0 0
S
#8342
&zA Dark Cave~
&G The cave is ever so dark, and the smell of mildew and rotten algea lay 
heavy in the air. The sounds of breathing grow louder further inside the 
cave, and the sound of a hard material crunching as it's shattered now 
rings loud and clear. That sound, ever so threatening, can be no other 
sound than bones being eaten and chewed whole. 
~
256
0 0
0
0
D1
~
~
0 -1 8311
0 0
D3
~
~
0 -1 8343
0 0
S
#8343
&zA Dark Cave~
&G The cave is ever so dark, and the smell of mildew and rotten algea lay 
heavy in the air. The sounds of breathing grow louder further inside the 
cave, and the sound of a hard material crunching as it's shattered now 
rings loud and clear. That sound, ever so threatening, can be no other 
sound than bones being eaten and chewed whole. 
~
256
0 0
0
0
D1
~
~
0 -1 8342
0 0
D3
~
~
0 -1 8344
0 0
S
#8344
&zA Dark Cave~
&G The cave is ever so dark, and the smell of mildew and rotten algea lay 
heavy in the air. The sounds of breathing grow louder further inside the 
cave, and the sound of a hard material crunching as it's shattered now 
rings loud and clear. That sound, ever so threatening, can be no other 
sound than bones being eaten and chewed whole.
~
256
0 0
0
0
D1
~
~
0 -1 8343
0 0
D7
~
~
0 -1 8346
0 0
D9
~
~
0 -1 8345
0 0
S
#8345
&zA Branch of a Dark Cave~
&G The cave is ever so dark, and the smell of mildew and rotten algea lay 
heavy in the air. The sounds of breathing grow louder further inside the 
cave, and the sound of a hard material crunching as it's shattered now 
rings loud and clear. That sound, ever so threatening, can be no other 
sound than bones being eaten and chewed whole.
~
256
0 0
0
0
D3
~
~
0 -1 8347
0 0
D6
~
~
0 -1 8344
0 0
S
#8346
&zA Branch of a Dark Cave~
&G The cave is ever so dark, and the smell of mildew and rotten algea lay 
heavy in the air. The sounds of breathing grow louder further inside the 
cave, and the sound of a hard material crunching as it's shattered now 
rings loud and clear. That sound, ever so threatening, can be no other 
sound than bones being eaten and chewed whole.
~
256
0 0
0
0
D3
~
~
0 -1 8348
0 0
D8
~
~
0 -1 8344
0 0
S
#8347
&zA Branch of a Dark Cave~
&G The cave is ever so dark, and the smell of mildew and rotten algea lay 
heavy in the air. The sounds of breathing grow louder further inside the 
cave, and the sound of a hard material crunching as it's shattered now 
rings loud and clear. That sound, ever so threatening, can be no other 
sound than bones being eaten and chewed whole.
~
256
0 0
0
0
D1
~
~
0 -1 8345
0 0
D7
~
~
0 -1 8349
0 0
S
#8348
&zA Branch of a Dark Cave~
&G The cave is ever so dark, and the smell of mildew and rotten algea lay 
heavy in the air. The sounds of breathing grow louder further inside the 
cave, and the sound of a hard material crunching as it's shattered now 
rings loud and clear. That sound, ever so threatening, can be no other 
sound than bones being eaten and chewed whole.
~
256
0 0
0
0
D1
~
~
0 -1 8346
0 0
D9
~
~
0 -1 8349
0 0
S
#8349
&zConvergence of the Cave Branches~
&G The cave is ever so dark, and the smell of mildew and rotten algea lay 
heavy in the air. The sounds of breathing grow louder further inside the 
cave, and the sound of a hard material crunching as it's shattered now 
rings loud and clear. That sound, ever so threatening, can be no other 
sound than bones being eaten and chewed whole.
~
256
0 0
0
0
D6
~
~
0 -1 8348
0 0
D8
~
~
0 -1 8347
0 0
S
#8350
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D1
~
~
0 -1 8351
0 0
D2
~
~
0 -1 8357
0 0
S
#8351
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D1
~
~
0 -1 8352
0 0
D2
~
~
0 -1 8358
0 0
D3
~
~
0 -1 8350
0 0
S
#8352
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D1
~
~
0 -1 8353
0 0
D2
~
~
0 -1 8359
0 0
D3
~
~
0 -1 8351
0 0
S
#8353
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D1
~
~
0 -1 8354
0 0
D2
~
~
0 -1 8360
0 0
D3
~
~
0 -1 8352
0 0
S
#8354
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D1
~
~
0 -1 8355
0 0
D2
~
~
0 -1 8361
0 0
D3
~
~
0 -1 8353
0 0
S
#8355
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D1
~
~
0 -1 8356
0 0
D2
~
~
0 -1 8362
0 0
D3
~
~
0 -1 8354
0 0
S
#8356
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D2
~
~
0 -1 8363
0 0
D3
~
~
0 -1 8355
0 0
S
#8357
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8350
0 0
D1
~
~
0 -1 8358
0 0
D2
~
~
0 -1 8364
0 0
S
#8358
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8351
0 0
D1
~
~
0 -1 8359
0 0
D2
~
~
0 -1 8365
0 0
D3
~
~
0 -1 8357
0 0
S
#8359
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8352
0 0
D1
~
~
0 -1 8360
0 0
D2
~
~
0 -1 8366
0 0
D3
~
~
0 -1 8358
0 0
S
#8360
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8353
0 0
D1
~
~
0 -1 8361
0 0
D2
~
~
0 -1 8367
0 0
D3
~
~
0 -1 8359
0 0
S
#8361
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8354
0 0
D1
~
~
0 -1 8362
0 0
D2
~
~
0 -1 8368
0 0
D3
~
~
0 -1 8360
0 0
S
#8362
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8355
0 0
D1
~
~
0 -1 8363
0 0
D2
~
~
0 -1 8369
0 0
D3
~
~
0 -1 8361
0 0
S
#8363
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8356
0 0
D2
~
~
0 -1 8370
0 0
D3
~
~
0 -1 8362
0 0
S
#8364
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8357
0 0
D1
~
~
0 -1 8365
0 0
D2
~
~
0 -1 8371
0 0
S
#8365
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8358
0 0
D1
~
~
0 -1 8366
0 0
D2
~
~
0 -1 8372
0 0
D3
~
~
0 -1 8364
0 0
S
#8366
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8359
0 0
D1
~
~
0 -1 8367
0 0
D2
~
~
0 -1 8373
0 0
D3
~
~
0 -1 8365
0 0
S
#8367
&G&BRunning Branch~
&G Here, one of the many creeks which branch from the two rivers of the 
Halugrath Kingdom flows gently by. The water, like Lake Gulwyle, is 
crystal clear and shallow, the bed being made of millions of small, round, 
perfectly smoothe stones. Each stone is perfectly shaped in an ellipse, 
and the creek appears to be a finely paved road with water flowing freely 
down it. 
~
0
0 7
0
0
D0
~
~
0 -1 8360
0 0
D1
~
~
0 -1 8368
0 0
D2
~
~
0 -1 8374
0 0
D3
~
~
0 -1 8366
0 0
S
#8368
&G&BRunning Branch~
&G Here, one of the many creeks which branch from the two rivers of the 
Halugrath Kingdom flows gently by. The water, like Lake Gulwyle, is 
crystal clear and shallow, the bed being made of millions of small, round, 
perfectly smoothe stones. Each stone is perfectly shaped in an ellipse, 
and the creek appears to be a finely paved road with water flowing freely 
down it. 
~
0
0 7
0
0
D0
~
~
0 -1 8361
0 0
D1
~
~
0 -1 8369
0 0
D2
~
~
0 -1 8375
0 0
D3
~
~
0 -1 8367
0 0
S
#8369
&G&BRunning Branch~
&G Here, one of the many creeks which branch from the two rivers of the 
Halugrath Kingdom flows gently by. The water, like Lake Gulwyle, is 
crystal clear and shallow, the bed being made of millions of small, round, 
perfectly smoothe stones. Each stone is perfectly shaped in an ellipse, 
and the creek appears to be a finely paved road with water flowing freely 
down it. 
~
0
0 7
0
0
D0
~
~
0 -1 8362
0 0
D1
~
~
0 -1 8370
0 0
D2
~
~
0 -1 8376
0 0
D3
~
~
0 -1 8368
0 0
S
#8370
&G&BRunning Branch~
&G Here, one of the many creeks which branch from the two rivers of the 
Halugrath Kingdom flows gently by. The water, like Lake Gulwyle, is 
crystal clear and shallow, the bed being made of millions of small, round, 
perfectly smoothe stones. Each stone is perfectly shaped in an ellipse, 
and the creek appears to be a finely paved road with water flowing freely 
down it. 
~
0
0 7
0
0
D0
~
~
0 -1 8363
0 0
D2
~
~
0 -1 8377
0 0
D3
~
~
0 -1 8369
0 0
S
#8371
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8364
0 0
D1
~
~
0 -1 8372
0 0
D2
~
~
0 -1 8378
0 0
S
#8372
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8365
0 0
D1
~
~
0 -1 8373
0 0
D2
~
~
0 -1 8379
0 0
D3
~
~
0 -1 8371
0 0
S
#8373
&G&BRunning Branch~
&G Here, one of the many creeks which branch from the two rivers of the 
Halugrath Kingdom flows gently by. The water, like Lake Gulwyle, is 
crystal clear and shallow, the bed being made of millions of small, round, 
perfectly smoothe stones. Each stone is perfectly shaped in an ellipse, 
and the creek appears to be a finely paved road with water flowing freely 
down it. 
~
0
0 7
0
0
D0
~
~
0 -1 8366
0 0
D1
~
~
0 -1 8374
0 0
D2
~
~
0 -1 8380
0 0
D3
~
~
0 -1 8372
0 0
S
#8374
&G&BRunning Branch~
&G Here, one of the many creeks which branch from the two rivers of the 
Halugrath Kingdom flows gently by. The water, like Lake Gulwyle, is 
crystal clear and shallow, the bed being made of millions of small, round, 
perfectly smoothe stones. Each stone is perfectly shaped in an ellipse, 
and the creek appears to be a finely paved road with water flowing freely 
down it. 
~
0
0 7
0
0
D0
~
~
0 -1 8367
0 0
D1
~
~
0 -1 8375
0 0
D2
~
~
0 -1 8381
0 0
D3
~
~
0 -1 8373
0 0
S
#8375
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8368
0 0
D1
~
~
0 -1 8376
0 0
D2
~
~
0 -1 8382
0 0
D3
~
~
0 -1 8374
0 0
S
#8376
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8369
0 0
D1
~
~
0 -1 8377
0 0
D2
~
~
0 -1 8383
0 0
D3
~
~
0 -1 8375
0 0
S
#8377
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8370
0 0
D2
~
~
0 -1 8384
0 0
D3
~
~
0 -1 8376
0 0
S
#8378
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8371
0 0
D1
~
~
0 -1 8379
0 0
D2
~
~
0 -1 8385
0 0
S
#8379
&G&BRunning Branch~
&G Here, one of the many creeks which branch from the two rivers of the 
Halugrath Kingdom flows gently by. The water, like Lake Gulwyle, is 
crystal clear and shallow, the bed being made of millions of small, round, 
perfectly smoothe stones. Each stone is perfectly shaped in an ellipse, 
and the creek appears to be a finely paved road with water flowing freely 
down it. 
~
0
0 7
0
0
D0
~
~
0 -1 8372
0 0
D1
~
~
0 -1 8380
0 0
D2
~
~
0 -1 8386
0 0
D3
~
~
0 -1 8378
0 0
S
#8380
&G&BRunning Branch~
&G Here, one of the many creeks which branch from the two rivers of the 
Halugrath Kingdom flows gently by. The water, like Lake Gulwyle, is 
crystal clear and shallow, the bed being made of millions of small, round, 
perfectly smoothe stones. Each stone is perfectly shaped in an ellipse, 
and the creek appears to be a finely paved road with water flowing freely 
down it. 
~
0
0 7
0
0
D0
~
~
0 -1 8373
0 0
D1
~
~
0 -1 8381
0 0
D2
~
~
0 -1 8387
0 0
D3
~
~
0 -1 8379
0 0
S
#8381
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8374
0 0
D1
~
~
0 -1 8382
0 0
D2
~
~
0 -1 8388
0 0
D3
~
~
0 -1 8380
0 0
S
#8382
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8375
0 0
D1
~
~
0 -1 8383
0 0
D2
~
~
0 -1 8389
0 0
D3
~
~
0 -1 8381
0 0
S
#8383
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8376
0 0
D1
~
~
0 -1 8384
0 0
D2
~
~
0 -1 8390
0 0
D3
~
~
0 -1 8382
0 0
S
#8384
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8377
0 0
D2
~
~
0 -1 8391
0 0
D3
~
~
0 -1 8383
0 0
S
#8385
&G&OGaran Halugra~
&G Halugrath Road, the main concourse of travel here in the kingdom of 
Halugrath. This road, though winding, is the main path from Bluehaven, to 
Tree Village, to Rafermand, or reversed if travel lies the other 
direction. The road itself is not a paved road, though it is flat and well 
trodden, and someone has at least taken the time to remove all the pebbles 
and stones. 
~
0
0 2
0
0
D0
~
~
0 -1 8378
0 0
D1
~
~
0 -1 8386
0 0
D2
~
~
0 -1 8392
0 0
S
#8386
&G&OBridge Over Running Branch~
&G Halugrath Road, the main concourse of travel here in the kingdom of 
Halugrath. This road, though winding, is the main path from Bluehaven, to 
Tree Village, to Rafermand, or reversed if travel lies the other 
direction. The road itself is not a paved road, though it is flat and well 
trodden, and someone has at least taken the time to remove all the pebbles 
and stones. 
~
0
0 2
0
0
D0
~
~
0 -1 8379
0 0
D1
~
~
0 -1 8387
0 0
D2
~
~
0 -1 8393
0 0
D3
~
~
0 -1 8385
0 0
S
#8387
&G&OGaran Halugra~
&G Halugrath Road, the main concourse of travel here in the kingdom of 
Halugrath. This road, though winding, is the main path from Bluehaven, to 
Tree Village, to Rafermand, or reversed if travel lies the other 
direction. The road itself is not a paved road, though it is flat and well 
trodden, and someone has at least taken the time to remove all the pebbles 
and stones. 
~
0
0 2
0
0
D0
~
~
0 -1 8380
0 0
D1
~
~
0 -1 8388
0 0
D2
~
~
0 -1 8394
0 0
D3
~
~
0 -1 8386
0 0
S
#8388
&G&OGaran Halugra~
&G Halugrath Road, the main concourse of travel here in the kingdom of 
Halugrath. This road, though winding, is the main path from Bluehaven, to 
Tree Village, to Rafermand, or reversed if travel lies the other 
direction. The road itself is not a paved road, though it is flat and well 
trodden, and someone has at least taken the time to remove all the pebbles 
and stones. 
~
0
0 2
0
0
D0
~
~
0 -1 8381
0 0
D1
~
~
0 -1 8389
0 0
D2
~
~
0 -1 8395
0 0
D3
~
~
0 -1 8387
0 0
S
#8389
&G&OGaran Halugra~
&G Halugrath Road, the main concourse of travel here in the kingdom of 
Halugrath. This road, though winding, is the main path from Bluehaven, to 
Tree Village, to Rafermand, or reversed if travel lies the other 
direction. The road itself is not a paved road, though it is flat and well 
trodden, and someone has at least taken the time to remove all the pebbles 
and stones. 
~
0
0 2
0
0
D0
~
~
0 -1 8382
0 0
D1
~
~
0 -1 8390
0 0
D2
~
~
0 -1 8396
0 0
D3
~
~
0 -1 8388
0 0
D5
~
~
16777216 -1 8300
0 0
E
road sign~
&YDown - Lost Valley
East - Tree Village, Blood Marsh, Rafermand
~
S
#8390
&G&OGaran Halugra~
&G Halugrath Road, the main concourse of travel here in the kingdom of 
Halugrath. This road, though winding, is the main path from Bluehaven, to 
Tree Village, to Rafermand, or reversed if travel lies the other 
direction. The road itself is not a paved road, though it is flat and well 
trodden, and someone has at least taken the time to remove all the pebbles 
and stones. 
~
0
0 2
0
0
D0
~
~
0 -1 8383
0 0
D1
~
~
0 -1 8391
0 0
D2
~
~
0 -1 8397
0 0
D3
~
~
0 -1 8389
0 0
S
#8391
&G&OGaran Halugra~
&G Halugrath Road, the main concourse of travel here in the kingdom of 
Halugrath. This road, though winding, is the main path from Bluehaven, to 
Tree Village, to Rafermand, or reversed if travel lies the other 
direction. The road itself is not a paved road, though it is flat and well 
trodden, and someone has at least taken the time to remove all the pebbles 
and stones. 
~
0
0 2
0
0
D0
~
~
0 -1 8384
0 0
D2
~
~
0 -1 8398
0 0
D3
~
~
0 -1 8390
0 0
S
#8392
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8385
0 0
D1
~
~
0 -1 8393
0 0
S
#8393
&G&BRunning Branch~
&G Here, one of the many creeks which branch from the two rivers of the 
Halugrath Kingdom flows gently by. The water, like Lake Gulwyle, is 
crystal clear and shallow, the bed being made of millions of small, round, 
perfectly smoothe stones. Each stone is perfectly shaped in an ellipse, 
and the creek appears to be a finely paved road with water flowing freely 
down it. 
~
0
0 7
0
0
D0
~
~
0 -1 8386
0 0
D1
~
~
0 -1 8394
0 0
D3
~
~
0 -1 8392
0 0
S
#8394
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8387
0 0
D1
~
~
0 -1 8395
0 0
D3
~
~
0 -1 8393
0 0
S
#8395
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8388
0 0
D1
~
~
0 -1 8396
0 0
D3
~
~
0 -1 8394
0 0
S
#8396
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8389
0 0
D1
~
~
0 -1 8397
0 0
D3
~
~
0 -1 8395
0 0
S
#8397
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8390
0 0
D1
~
~
0 -1 8398
0 0
D3
~
~
0 -1 8396
0 0
S
#8398
&G&YHalugra Planari~
&G These are the Halugrath Plains, the beautiful, wide expanses of land 
which span the distance from the northern shores of Lake Gulwyle to the 
southern arms of the Alenxanth Mountain Range. The grasses are tall year 
round, taller than most men. The shortest blades of grass are at least 
four feet tall, and the tallest are almost double that. The wind 
constantly makes a peaceful whisper as it rushes through those grasses and 
travels across the plain. 
~
0
0 2
0
0
D0
~
~
0 -1 8391
0 0
D3
~
~
0 -1 8397
0 0
S
#8399
Floating in a void~
~
4
0 1
0
0
S
#0


#RESETS
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O 1 8397 1 8318 -1 -1 -1 -1 0 0
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O 1 8397 1 8333 -1 -1 -1 -1 0 0
M 1 8000 1 8000 -1 -1 -1 0 0
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M 1 8334 1 8276 -1 -1 -1 0 0
M 1 8334 1 8279 -1 -1 -1 0 0
M 1 8333 1 8282 -1 -1 -1 0 0
M 1 8333 1 8268 -1 -1 -1 0 0
M 1 8333 1 8255 -1 -1 -1 0 0
M 1 8333 1 8298 -1 -1 -1 0 0
M 1 8331 1 8230 -1 -1 -1 0 0
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D 0 3551 2 2
O 1 17 1 221 -1 -1 -1 -1 0 0
O 1 8252 1 8218 -1 -1 -1 -1 0 0
O 1 8255 1 8226 -1 -1 -1 -1 0 0
D 0 8211 0 2
D 0 8211 1 2
D 0 8211 2 2
D 0 8211 4 2
D 0 8211 5 2
D 0 8211 6 2
D 0 8211 7 2
D 0 8211 8 2
M 1 8218 1 8246 -1 -1 -1 0 0
M 1 8218 1 8243 -1 -1 -1 0 0
M 1 8219 1 8240 -1 -1 -1 0 0
M 1 8219 1 8240 -1 -1 -1 0 0
M 1 8348 1 8389 -1 -1 -1 0 0
O 1 8250 3 8206 -1 -1 -1 -1 0 0
O 1 8251 1 8219 -1 -1 -1 -1 0 0
O 1 8371 1 8214 -1 -1 -1 -1 0 0
O 1 8249 1 8214 -1 -1 -1 -1 0 0
O 1 212 1 8214 -1 -1 -1 -1 0 0
M 1 8344 1 8310 -1 -1 -1 0 0
E 1 8395 1 13 -1 0 0
E 1 8394 1 5 -1 0 0
E 1 8393 1 7 -1 0 0
E 1 8393 2 8 -1 0 0
O 1 8397 1 8310 -1 -1 -1 -1 0 0
M 1 8341 1 8326 -1 -1 -1 0 0
E 1 8391 1 13 -1 0 0
M 1 8341 1 8341 -1 -1 -1 0 0
E 1 8391 1 13 -1 0 0
M 1 8340 1 8303 -1 -1 -1 0 0
E 1 8390 1 5 -1 0 0
E 1 8389 1 12 -1 0 0
E 1 8388 1 7 -1 0 0
E 1 8387 1 13 -1 0 0
E 1 8388 2 8 -1 0 0
M 1 8339 1 8328 -1 -1 -1 0 0
E 1 8386 1 5 -1 0 0
E 1 8385 1 12 -1 0 0
E 1 8384 1 8 -1 0 0
E 1 8343 1 10 -1 0 0
E 1 8384 2 7 -1 0 0
M 1 8330 1 8203 -1 -1 -1 0 0
E 1 8377 1 13 -1 0 0
E 1 8376 1 5 -1 0 0
M 1 8329 1 8232 -1 -1 -1 0 0
E 1 8375 1 13 -1 0 0
M 1 8328 1 8236 -1 -1 -1 0 0
E 1 8374 1 13 -1 0 0
M 1 8327 1 8221 -1 -1 -1 0 0
E 1 8373 1 13 -1 0 0
M 1 8342 1 8309 -1 -1 -1 0 0
E 1 8392 1 13 -1 0 0
M 1 8350 1 8397 -1 -1 -1 0 0
E 1 8361 1 13 -1 0 0
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  8000 spec_thief
M  8005 spec_thief
M  8020 spec_breath_any
M  8218 spec_breath_any
M  8340 spec_cast_undead
M  8341 spec_cast_undead
M  8342 spec_breath_any
S


#$