toc/
toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
toc/maps/backup/
toc/player/a/
toc/src/
toc/system/backup/
toc/tableprog/
#AREA   Mountain of Despair~



#VERSION 53
#AUTHOR Azathoth~

#RANGES
0 0 0 0 0 0 0 0 0
$

#RESETMSG &ySome pebbles roll down the mountainside.&w~

#FLAGS
0 30

#ECONOMY 0 32636540 0

#MOBILES
#28300
caustus master vampire~
The master vampire, Caustus~
A large shadowy figure is here, sucking life from an innocent victim.
~
~
33&131072 0 3145728 0 C
0 0 12 11 12 11
4d10+400 2d10+3 0 0 0
8000 0
112 112 0
23 24 25 21 22 13 20 50
-6 -6 -6 -6 -6
0 0 0 0 1 1 50
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 1048578 7168 129 64 67113474 524291
> death_prog 100~
say My death is near, but my soul shall live forever! HAHAHAHA!
mpecho _red with a burst of light, the shadowy form of Caustus disappears into nothingness.
~
|
#28301
giant~
the mountain giant~
A HUGE giant sits here twiddling his thumbs and sulking.
~
This large giant looks quite sad. He has a necklace of acorns that the 
color on them looks quite faded. He sits here twiddling his thumbs and 
staring at the necklace as if it will suddenly be colorful again. 
~
69206019 0 4194304 0 C
0 0 0 0 0 0
0d0+10000 0d0+0 0 0 0
0 0
112 112 1
25 13 13 13 25 13 13 15
0 0 0 0 0
3 0 0 0 1 1 15
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
> greet_prog 100~
say Hey der $N! I big sad! Me purty necklace not so purty no more! You help?
~
> speech_prog p yes~
say Dese here acurns not so shiny and purty not more! Find me new and bring to me! I be so happy I might toss dis rock around in happy time!
~
> speech_prog prog p yes~
say Just come back and give dem to me and tell me when you done.
~
> speech_prog p done~
say Tanks! is dat dem all?
mpecho _cya The giant looks through his belongings....
if ovnuminv(28302) > 0
 if ovnuminv(28303) > 0
  if ovnuminv(28304) > 0
   if ovnuminv(28305) > 0
    say WOOOOT! You gotted dem all! Yous muh bestest pal now!
    mpecho _cya The giant stands up, gives the boulder a heave over the horizon, and skips away humming a happy tune.
    mpecho _red It seems with the boulder gone, there's a passage into the mountain to the south.
    open asdf
    mppurge boulder
    mpgoto 28199
   else
    say I need just da red one now!
   endif
  else
   say Dat's not all of dem! I need dem all!
  endif
 else
  say Dat's not all of dem! I need dem all!
 endif
else
 say Dat's not all of dem! I need dem all!
endif
~
> speech_prog p die~
say goodbye cruel world
mppurge giant
~
> speech_prog no~
say Den you can go to hell den for all I care! Argh!
~
|
#28302
squirrel~
the giant squirrel~
A squirrel if unimaginable size is here, nibbling on something.
~
~
3 0 0 0 C
0 0 9 8 9 7
1d75+136 1d10+3 0 0 0
0 0
112 112 0
18 10 8 13 13 13 13 45
0 0 0 0 0
77 0 0 0 1 1 45
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 515 2
#28303
mountain lizard~
a large mountain lizard~
Some lizard is here that looks like a giant iguana.
~
~
33 0 0 0 C
0 0 7 7 8 8
2d40+100 3d3+2 0 0 0
0 0
112 112 0
13 13 13 13 13 13 13 30
-10 -7 -7 -7 -7
79 0 0 0 1 1 30
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 65536 129 256 2 0 262151 2
#28304
grumft ogre~
Grumft, the lazy ogre~
Some ogre stands here, staring off into space.
~
~
268435523&131072 0 4194304 0 C
0 0 12 10 10 10
50d2+200 3d2+6 0 0 0
10000 0
112 112 1
24 13 13 25 25 13 13 100
0 0 0 0 0
3 0 0 0 1 1 100
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 544 3
> greet_prog 100~
if ovnumroom(28307) > 0
 say Hi hi hi! Gimme foods! I like slabs beef! Yum yum! Beatin' magic mens tough work!
endif
~
> act_prog p gives you~
if ovnuminv(21218) > 0
  eat slab
  drop all
  say Yummy yum! Grumft full and come wit yous now! Smash'em magic mens good we do!
  follow $n
 else
  say You not try trick Grumft! I smart! I like slabs of beef!
  drop all
 endif
~
> greet_prog 100~
if inroom($i) == 28337
 mpecho _cya sniffs incessantly around the southern wall.
 say I smell magic mans through this here crack!
endif
~
> death_prog 100~
say Argh! I have failed ya mommy!
mpecho _red With his last breath, Grumft burps up a foul stench of beef.
~
> greet_prog 100~
if mobinroom(28300) > 0
 growl
 say There you are you bad magic man! Now you die!
 kill caustus
endif
~
> speech_prog p soul~
if mobinroom(28300) > 0
 say Yay! We kill dat bad magic mans! Now I can go home to muh village!
 say Here, take dis shield! It helps heaps lot! I not needed it no more!
 remo shield
 drop shield
 mpecho _cya Waving goodbye to you, Grumft leaves the mountain in search of his village.
 mpgoto 28199
 fol self
 mppurge
endif
~
|
#28305
vampire bat~
a vampire bat~
A fairly large vampire bat flutters around the room.
~
~
65569 0 524288 0 C
0 0 7 5 6 6
3d10+100 3d2+3 0 0 0
0 0
112 112 0
13 13 13 23 13 13 13 50
-5 -5 -5 -5 -5
23 0 0 0 1 1 50
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 266241 2
#28306
vampire thrawl~
a vampire thrawl~
A strange pale looking creature stands here snarling.
~
~
33&32768 0 0 0 C
0 0 7 5 7 6
2d60+75 4d2+1 0 0 0
500 0
112 112 0
20 18 21 23 21 13 19 45
-15 -8 -8 -8 -15
67 0 0 0 1 1 45
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 1048578 7168 1 64 4096 3
> death_prog 100~
mpecho _red In a cloud of smoke, the thrawl changes shape into a bat!
mpmload 28305
~
|
#28349
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
#0


#OBJECTS
#28300
hollow tree~
a hollowed out &gpine tree&w~
&wA large hollowed out &gpine tree&w sheds all it's needles here.~
~
13 0&4 1
0 0 0 0
10000.000000 0 0 0 0 0 0
E
pine tree~
This is a large hollow tree. There is a gaping hold in the center that 
looks like you could enter it somehow. You hear some chattering from 
within so it might be best to stay outside. 
~
#28301
boulder rock~
A enormous &zboulder~
&wAn enourmous &zboulder&w is lying next to the mountaintop.~
~
13 0 1
120 0 0 0
10000.000000 0 0 0 0 0 0
E
boulder~
This large boulder sits on the mountaintop. You can feel a small breeze 
coming from underneath it. 
~
#28302
yellow acorn~
&wa &Yyellow&w acorn~
Someone dropped a funny looking &Yacorn.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#28303
green acorn~
&wa &Ggreen&w acorn~
Someone dropped a funny looking &Gacorn.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#28304
blue acorn~
&wa &Bblue&w acorn~
Someone dropped a funny looking &Bacorn.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#28305
red acorn~
&wa &Rred&w acorn~
Someone dropped a funny looking &Racorn.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#28306
magic shield mirrors~
Shield of &wMirrors&w~
A strange looking shield is here &wreflecting light.~
~
9 67 129
900 900 45 4
25.000000 100000 0 0 0 0 4
A
23 -3 0
A
22 -2 0
A
101 80 0
> wear_prog 100~
say &RGreetings $n, I hope I can protect you the best I can.&w
~
|
#28307
slabs beef pile~
A pile of beef slabs~
A large stinking pile of beef slabs sits here rotting away.~
~
13 0 0
0 0 0 0
50.000000 0 0 0 0 0 0
#28308
carpathian ring~
&PRing of the &rCarpathian&w~
A strange rings lies forgotten, an aura of death surrounding it.~
~
8 -2147483578&1 3
0 0 0 0
0.100000 50000 0 0 0 0 0
A
3 2 0
A
5 -3 0
A
2 1 0
A
29 32 0
A
29 1 0
A
27 2 0
A
13 15 0
A
31 -2 0
A
12 7 0
#28309
Magic Mans Slayer~
&wGrumft's Magic Mans Slayer~
Some god dropped a newly created grumft sword here.~
~
5 268439552&128 513
1000 15 18 11 -1 -1 0 9 10 8 11 0 30 12
1.000000 0 0 0 0 0 0
'NONE'
#28349
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#0


#ROOMS
#28300
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
134217728 -1 16000
965 349
D2
~
~
0 -1 28301
0 0
S
#28301
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
0 -1 28300
0 0
D2
~
~
0 -1 28302
0 0
S
#28302
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
0 -1 28301
0 0
D1
~
~
0 -1 28305
0 0
D2
~
~
0 -1 28303
0 0
D3
~
~
0 -1 28304
0 0
S
#28303
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
0 -1 28302
0 0
D1
~
~
0 -1 28318
0 0
D2
~
~
0 -1 28322
0 0
D3
~
~
0 -1 28314
0 0
S
#28304
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D1
~
~
0 -1 28302
0 0
D3
~
~
0 -1 28306
0 0
S
#28305
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D1
~
~
0 -1 28310
0 0
D3
~
~
0 -1 28302
0 0
S
#28306
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
0 -1 28309
0 0
D1
~
~
0 -1 28304
0 0
D3
~
~
0 -1 28307
0 0
S
#28307
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
0 -1 28308
0 0
D1
~
~
0 -1 28306
0 0
S
#28308
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D1
~
~
0 -1 28309
0 0
D2
~
~
0 -1 28307
0 0
D10
~
pine tree~
133128 -1 28327
0 0
E
pine tree~
The hole in the tree looks big enough for even an ogre to enter it.
~
S
#28309
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D2
~
~
0 -1 28306
0 0
D3
~
~
0 -1 28308
0 0
S
#28310
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
0 -1 28313
0 0
D1
~
~
0 -1 28311
0 0
D3
~
~
0 -1 28305
0 0
S
#28311
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
0 -1 28312
0 0
D3
~
~
0 -1 28310
0 0
S
#28312
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D2
~
~
0 -1 28311
0 0
D3
~
~
0 -1 28313
0 0
D10
~
pine tree~
133128 -1 28324
0 0
E
pine tree~
The hole in the tree looks big enough for even an ogre to enter it.
~
S
#28313
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D1
~
~
0 -1 28312
0 0
D2
~
~
0 -1 28310
0 0
S
#28314
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D1
~
~
0 -1 28303
0 0
D2
~
~
0 -1 28317
0 0
D3
~
~
0 -1 28315
0 0
S
#28315
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D1
~
~
0 -1 28314
0 0
D2
~
~
0 -1 28316
0 0
S
#28316
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
8 -1 28315
0 0
D1
~
~
0 -1 28317
0 0
D10
~
pine tree~
133128 -1 28326
0 0
E
pine tree~
The hole in the tree looks big enough for even an ogre to enter it.
~
S
#28317
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
0 -1 28314
0 0
D3
~
~
0 -1 28316
0 0
S
#28318
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D1
~
~
0 -1 28319
0 0
D2
~
~
0 -1 28321
0 0
D3
~
~
0 -1 28303
0 0
S
#28319
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D2
~
~
0 -1 28320
0 0
D3
~
~
0 -1 28318
0 0
S
#28320
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
0 -1 28319
0 0
D3
~
~
0 -1 28321
0 0
D10
~
pine tree~
133128 -1 28325
0 0
E
somewhere~
The hole in the tree is big enough for even an ogre to enter it.
~
E
pine tree~
The hole in the tree is big enough for even an ogre to enter it.
~
S
#28321
The Steep Mountainside~
The mountainside is covered with debris. From stones, to cacti, to some 
creatures' skeletons, it all can be found here. Would be best to turn back 
before your skeleton joins the collection. 
~
0&2
0 4
0
0
D0
~
~
0 -1 28318
0 0
D1
~
~
0 -1 28320
0 0
S
#28322
Approaching the Summit~
Approaching the top of the mountain, you can feel your ears pop as the air 
starts to get thin. You look back down the mountain and wonder how you 
ever made it this far. Small stones roll past you. You wonder what could 
possibly be at the top. 
~
1&2
0 4
0
0
D0
~
~
0 -1 28303
0 0
D2
~
~
0 -1 28323
0 0
S
#28323
Mountain Summit~
This is the top of the mountain. From here you have a panoramic view of 
the trail coming up to the mountain. You'd feel comfortable looking at the 
view, if you didn't feel some sort of evil presence coming from somewhere. 
~
4&2
0 4
0
0
D0
~
~
0 -1 28322
0 0
D2
~
asdf~
8389675 -1 28328
0 0
S
#28324
Inside the hollowed out &gpine tree&w~
Inside the tree, you can see all sorts of half eaten bodies. Whatever 
lives here must not like to finish it's meals. It's possible to exit this 
place if you were to climb up out of the tree. 
~
5
0 13
0
0
D4
~
~
0 -1 28312
0 0
S
#28325
Inside the hollowed out &gpine tree&w~
Inside the tree, you can see all sorts of half eaten bodies. Whatever 
lives here must not like to finish it's meals. It's possible to exit this 
place if you were to climb up out of the tree. 
~
5
0 13
0
0
D4
~
~
0 -1 28320
0 0
S
#28326
Inside the hollowed out &gpine tree&w~
Inside the tree, you can see all sorts of half eaten bodies. Whatever 
lives here must not like to finish it's meals. It's possible to exit this 
place if you were to climb up out of the tree. 
~
5
0 13
0
0
D4
~
~
0 -1 28316
0 0
S
#28327
Inside the hollowed out &gpine tree&w~
Inside the tree, you can see all sorts of half eaten bodies. Whatever 
lives here must not like to finish it's meals. It's possible to exit this 
place if you were to climb up out of the tree. 
~
5
0 13
0
0
D4
~
~
0 -1 28308
0 0
S
#28328
Inside the Mountain~
The interior of the mountain just seems to be a small crevice compared to 
the size of the mountain. It is extremely dark in here as no light from 
the outside can get through the winding tunnels. 
~
1&2
0 13
0
0
D0
~
asdf~
11 -1 28323
0 0
D8
~
~
0 -1 28329
0 0
D9
~
~
0 -1 28330
0 0
S
#28329
Inside the Mountain~
The interior of the mountain just seems to be a small crevice compared to 
the size of the mountain. It is extremely dark in here as no light from 
the outside can get through the winding tunnels. 
~
1&2
0 13
0
0
D1
~
~
0 -1 28331
0 0
D7
~
~
0 -1 28328
0 0
S
#28330
Inside the Mountain~
The interior of the mountain just seems to be a small crevice compared to 
the size of the mountain. It is extremely dark in here as no light from 
the outside can get through the winding tunnels. 
~
1&2
0 13
0
0
D3
~
~
0 -1 28336
0 0
D6
~
~
0 -1 28328
0 0
S
#28331
Inside the Mountain~
The interior of the mountain just seems to be a small crevice compared to 
the size of the mountain. It is extremely dark in here as no light from 
the outside can get through the winding tunnels. 
~
1&2
0 13
0
0
D3
~
~
0 -1 28329
0 0
D8
~
~
0 -1 28332
0 0
S
#28332
Inside the Mountain~
The interior of the mountain just seems to be a small crevice compared to 
the size of the mountain. It is extremely dark in here as no light from 
the outside can get through the winding tunnels. 
~
1&2
0 13
0
0
D1
~
~
0 -1 28333
0 0
D7
~
~
0 -1 28331
0 0
S
#28333
Inside the Mountain~
The interior of the mountain just seems to be a small crevice compared to 
the size of the mountain. It is extremely dark in here as no light from 
the outside can get through the winding tunnels. 
~
1&2
0 13
0
0
D2
~
~
0 -1 28335
0 0
D3
~
~
0 -1 28332
0 0
D6
~
~
0 -1 28334
0 0
S
#28334
Inside the Mountain~
The interior of the mountain just seems to be a small crevice compared to 
the size of the mountain. It is extremely dark in here as no light from 
the outside can get through the winding tunnels. 
~
1&2
0 13
0
0
D9
~
~
0 -1 28333
0 0
S
#28335
Lowered Alcove~
This small area is quite compact. There are great quantities of slabs of 
beef strewn around. They all seem to be half eaten and now rotten. You 
hold your nose to avoid smelling the putrid stench as you walk in. 
~
4&2
0 13
0
0
D0
~
~
0 -1 28333
0 0
S
#28336
Inside the Mountain~
The interior of the mountain just seems to be a small crevice compared to 
the size of the mountain. It is extremely dark in here as no light from 
the outside can get through the winding tunnels. 
~
1&2
0 13
0
0
D1
~
~
0 -1 28330
0 0
D9
~
~
0 -1 28337
0 0
S
#28337
Inside the Mountain~
The interior of the mountain just seems to be a small crevice compared to 
the size of the mountain. It is extremely dark in here as no light from 
the outside can get through the winding tunnels. You can feel a slight 
draft coming through a crack in the cavern wall. 
~
1&2
0 13
0
0
D2
~
crack~
11 -1 28339
0 0
D6
~
~
0 -1 28336
0 0
D7
~
~
0 -1 28338
0 0
S
#28338
Inside the Mountain~
The interior of the mountain just seems to be a small crevice compared to 
the size of the mountain. It is extremely dark in here as no light from 
the outside can get through the winding tunnels. 
~
1&2
0 13
0
0
D8
~
~
0 -1 28337
0 0
S
#28339
A narrow tunnel~
You carefully crawl through the tunnel. The floor in here is unusually 
smooth, as if many bodies have been dragged through here over the years. 
~
5&2
0 13
0
0
D0
~
crack~
11 -1 28337
0 0
D2
~
~
0 -1 28340
0 0
S
#28340
A narrow tunnel~
You carefully crawl through the tunnel. The floor in here is unusually 
smooth, as if many bodies have been dragged through here over the years. 
You can start to see some light coming from the south. 
~
5&2
0 13
0
0
D0
~
~
0 -1 28339
0 0
D2
~
~
0 -1 28341
0 0
S
#28341
A well lit cavern~
This cavern stinks of death. Adorned on the high walls are paintings drawn 
in blood. The floor is covered with skeletons of the last adventurers to 
come here. 
~
0&2
0 1
0
0
D0
~
~
0 -1 28340
0 0
D1
~
~
0 -1 28345
0 0
D2
~
~
0 -1 28342
0 0
D3
~
~
0 -1 28346
0 0
S
#28342
A well lit cavern~
This cavern stinks of death. Adorned on the high walls are paintings drawn 
in blood. The floor is covered with skeletons of the last adventurers to 
come here. 
~
0&2
0 1
0
0
D0
~
~
0 -1 28341
0 0
D1
~
~
0 -1 28344
0 0
D3
~
~
0 -1 28343
0 0
S
#28343
A well lit cavern~
This cavern stinks of death. Adorned on the high walls are paintings drawn 
in blood. The floor is covered with skeletons of the last adventurers to 
come here. 
~
0&2
0 1
0
0
D0
~
~
0 -1 28346
0 0
D1
~
~
0 -1 28342
0 0
S
#28344
A well lit cavern~
This cavern stinks of death. Adorned on the high walls are paintings drawn 
in blood. The floor is covered with skeletons of the last adventurers to 
come here. 
~
0&2
0 1
0
0
D0
~
~
0 -1 28345
0 0
D3
~
~
0 -1 28342
0 0
S
#28345
A well lit cavern~
This cavern stinks of death. Adorned on the high walls are paintings drawn 
in blood. The floor is covered with skeletons of the last adventurers to 
come here. 
~
0&2
0 1
0
0
D0
~
~
0 -1 28348
0 0
D2
~
~
0 -1 28344
0 0
D3
~
~
0 -1 28341
0 0
S
#28346
A well lit cavern~
This cavern stinks of death. Adorned on the high walls are paintings drawn 
in blood. The floor is covered with skeletons of the last adventurers to 
come here. 
~
0&2
0 1
0
0
D0
~
~
0 -1 28347
0 0
D1
~
~
0 -1 28341
0 0
D2
~
~
0 -1 28343
0 0
S
#28347
A well lit cavern~
This cavern stinks of death. Adorned on the high walls are paintings drawn 
in blood. The floor is covered with skeletons of the last adventurers to 
come here. 
~
0&2
0 1
0
0
D2
~
~
0 -1 28346
0 0
S
#28348
A well lit cavern~
This cavern stinks of death. Adorned on the high walls are paintings drawn 
in blood. The floor is covered with skeletons of the last adventurers to 
come here. 
~
0&2
0 1
0
0
D2
~
~
0 -1 28345
0 0
S
#28349
Floating in a void~
~
4
0 1
0
0
S
#0


#RESETS
O 1 28300 1 28316 -1 -1 -1 -1 0 0
O 1 28300 1 28320 -1 -1 -1 -1 0 0
O 1 28300 1 28308 -1 -1 -1 -1 0 0
O 1 28300 1 28312 -1 -1 -1 -1 0 0
D 0 28328 0 1
M 1 28301 1 28323 -1 -1 -1 0 0
O 1 28301 1 28323 -1 -1 -1 -1 0 0
D 0 28323 2 1
M 0 28303 1 28315 -1 -1 -1 0 0
M 0 28303 1 28315 -1 -1 -1 0 0
M 0 28303 1 28315 -1 -1 -1 0 0
M 0 28303 1 28319 -1 -1 -1 0 0
M 0 28303 1 28319 -1 -1 -1 0 0
M 0 28303 1 28319 -1 -1 -1 0 0
M 0 28303 1 28312 -1 -1 -1 0 0
M 0 28303 1 28312 -1 -1 -1 0 0
M 0 28303 1 28312 -1 -1 -1 0 0
M 0 28303 1 28312 -1 -1 -1 0 0
M 0 28303 1 28318 -1 -1 -1 0 0
M 0 28303 1 28318 -1 -1 -1 0 0
M 0 28303 1 28318 -1 -1 -1 0 0
M 0 28303 1 28312 -1 -1 -1 0 0
M 0 28303 1 28312 -1 -1 -1 0 0
M 0 28303 1 28312 -1 -1 -1 0 0
M 1 28302 1 28324 -1 -1 -1 0 0
G 1 28302 1 0 -1 0 0
M 1 28302 1 28325 -1 -1 -1 0 0
G 1 28303 1 0 -1 0 0
M 1 28302 1 28326 -1 -1 -1 0 0
G 1 28304 1 0 -1 0 0
M 1 28302 1 28327 -1 -1 -1 0 0
G 1 28305 1 0 -1 0 0
M 0 28305 1 28328 -1 -1 -1 0 0
M 0 28305 1 28329 -1 -1 -1 0 0
M 0 28305 1 28330 -1 -1 -1 0 0
M 0 28305 1 28331 -1 -1 -1 0 0
M 0 28305 1 28332 -1 -1 -1 0 0
M 0 28305 1 28333 -1 -1 -1 0 0
M 0 28305 1 28334 -1 -1 -1 0 0
M 0 28305 1 28338 -1 -1 -1 0 0
M 0 28305 1 28336 -1 -1 -1 0 0
M 1 28305 1 28337 -1 -1 -1 0 0
D 0 28337 2 1
D 0 28339 0 1
M 0 28306 1 28341 -1 -1 -1 0 0
M 0 28306 1 28343 -1 -1 -1 0 0
M 0 28306 1 28344 -1 -1 -1 0 0
M 0 28306 1 28345 -1 -1 -1 0 0
M 0 28306 1 28346 -1 -1 -1 0 0
M 0 28306 1 28347 -1 -1 -1 0 0
M 0 28306 1 28348 -1 -1 -1 0 0
M 1 28304 1 28335 -1 -1 -1 1118450460 14400
E 1 21066 1 6 21107 0 0
E 1 21062 1 3 21107 0 0
E 1 28306 1 11 -1 0 0
E 1 28309 1 13 -1 0 0
E 1 21050 1 5 21109 0 0
O 1 28307 1 28335 -1 -1 -1 -1 0 0
M 1 28300 1 28342 -1 -1 -1 1118617996 43200
E 1 21050 1 5 21109 0 0
E 1 21066 1 6 21109 0 0
E 1 21062 1 3 21109 0 0
E 1 28308 1 1 -1 0 0
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  28300 spec_cast_undead
M  28305 spec_fido
S


#$