#AREA Mountain of Despair~ #VERSION 53 #AUTHOR Azathoth~ #RANGES 0 0 0 0 0 0 0 0 0 $ #RESETMSG &ySome pebbles roll down the mountainside.&w~ #FLAGS 0 30 #ECONOMY 0 32636540 0 #MOBILES #28300 caustus master vampire~ The master vampire, Caustus~ A large shadowy figure is here, sucking life from an innocent victim. ~ ~ 33&131072 0 3145728 0 C 0 0 12 11 12 11 4d10+400 2d10+3 0 0 0 8000 0 112 112 0 23 24 25 21 22 13 20 50 -6 -6 -6 -6 -6 0 0 0 0 1 1 50 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 1048578 7168 129 64 67113474 524291 > death_prog 100~ say My death is near, but my soul shall live forever! HAHAHAHA! mpecho _red with a burst of light, the shadowy form of Caustus disappears into nothingness. ~ | #28301 giant~ the mountain giant~ A HUGE giant sits here twiddling his thumbs and sulking. ~ This large giant looks quite sad. He has a necklace of acorns that the color on them looks quite faded. He sits here twiddling his thumbs and staring at the necklace as if it will suddenly be colorful again. ~ 69206019 0 4194304 0 C 0 0 0 0 0 0 0d0+10000 0d0+0 0 0 0 0 0 112 112 1 25 13 13 13 25 13 13 15 0 0 0 0 0 3 0 0 0 1 1 15 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Hey der $N! I big sad! Me purty necklace not so purty no more! You help? ~ > speech_prog p yes~ say Dese here acurns not so shiny and purty not more! Find me new and bring to me! I be so happy I might toss dis rock around in happy time! ~ > speech_prog prog p yes~ say Just come back and give dem to me and tell me when you done. ~ > speech_prog p done~ say Tanks! is dat dem all? mpecho _cya The giant looks through his belongings.... if ovnuminv(28302) > 0 if ovnuminv(28303) > 0 if ovnuminv(28304) > 0 if ovnuminv(28305) > 0 say WOOOOT! You gotted dem all! Yous muh bestest pal now! mpecho _cya The giant stands up, gives the boulder a heave over the horizon, and skips away humming a happy tune. mpecho _red It seems with the boulder gone, there's a passage into the mountain to the south. open asdf mppurge boulder mpgoto 28199 else say I need just da red one now! endif else say Dat's not all of dem! I need dem all! endif else say Dat's not all of dem! I need dem all! endif else say Dat's not all of dem! I need dem all! endif ~ > speech_prog p die~ say goodbye cruel world mppurge giant ~ > speech_prog no~ say Den you can go to hell den for all I care! Argh! ~ | #28302 squirrel~ the giant squirrel~ A squirrel if unimaginable size is here, nibbling on something. ~ ~ 3 0 0 0 C 0 0 9 8 9 7 1d75+136 1d10+3 0 0 0 0 0 112 112 0 18 10 8 13 13 13 13 45 0 0 0 0 0 77 0 0 0 1 1 45 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 515 2 #28303 mountain lizard~ a large mountain lizard~ Some lizard is here that looks like a giant iguana. ~ ~ 33 0 0 0 C 0 0 7 7 8 8 2d40+100 3d3+2 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 30 -10 -7 -7 -7 -7 79 0 0 0 1 1 30 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 65536 129 256 2 0 262151 2 #28304 grumft ogre~ Grumft, the lazy ogre~ Some ogre stands here, staring off into space. ~ ~ 268435523&131072 0 4194304 0 C 0 0 12 10 10 10 50d2+200 3d2+6 0 0 0 10000 0 112 112 1 24 13 13 25 25 13 13 100 0 0 0 0 0 3 0 0 0 1 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 544 3 > greet_prog 100~ if ovnumroom(28307) > 0 say Hi hi hi! Gimme foods! I like slabs beef! Yum yum! Beatin' magic mens tough work! endif ~ > act_prog p gives you~ if ovnuminv(21218) > 0 eat slab drop all say Yummy yum! Grumft full and come wit yous now! Smash'em magic mens good we do! follow $n else say You not try trick Grumft! I smart! I like slabs of beef! drop all endif ~ > greet_prog 100~ if inroom($i) == 28337 mpecho _cya sniffs incessantly around the southern wall. say I smell magic mans through this here crack! endif ~ > death_prog 100~ say Argh! I have failed ya mommy! mpecho _red With his last breath, Grumft burps up a foul stench of beef. ~ > greet_prog 100~ if mobinroom(28300) > 0 growl say There you are you bad magic man! Now you die! kill caustus endif ~ > speech_prog p soul~ if mobinroom(28300) > 0 say Yay! We kill dat bad magic mans! Now I can go home to muh village! say Here, take dis shield! It helps heaps lot! I not needed it no more! remo shield drop shield mpecho _cya Waving goodbye to you, Grumft leaves the mountain in search of his village. mpgoto 28199 fol self mppurge endif ~ | #28305 vampire bat~ a vampire bat~ A fairly large vampire bat flutters around the room. ~ ~ 65569 0 524288 0 C 0 0 7 5 6 6 3d10+100 3d2+3 0 0 0 0 0 112 112 0 13 13 13 23 13 13 13 50 -5 -5 -5 -5 -5 23 0 0 0 1 1 50 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 266241 2 #28306 vampire thrawl~ a vampire thrawl~ A strange pale looking creature stands here snarling. ~ ~ 33&32768 0 0 0 C 0 0 7 5 7 6 2d60+75 4d2+1 0 0 0 500 0 112 112 0 20 18 21 23 21 13 19 45 -15 -8 -8 -8 -15 67 0 0 0 1 1 45 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 1048578 7168 1 64 4096 3 > death_prog 100~ mpecho _red In a cloud of smoke, the thrawl changes shape into a bat! mpmload 28305 ~ | #28349 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 0 #0 #OBJECTS #28300 hollow tree~ a hollowed out &gpine tree&w~ &wA large hollowed out &gpine tree&w sheds all it's needles here.~ ~ 13 0&4 1 0 0 0 0 10000.000000 0 0 0 0 0 0 E pine tree~ This is a large hollow tree. There is a gaping hold in the center that looks like you could enter it somehow. You hear some chattering from within so it might be best to stay outside. ~ #28301 boulder rock~ A enormous &zboulder~ &wAn enourmous &zboulder&w is lying next to the mountaintop.~ ~ 13 0 1 120 0 0 0 10000.000000 0 0 0 0 0 0 E boulder~ This large boulder sits on the mountaintop. You can feel a small breeze coming from underneath it. ~ #28302 yellow acorn~ &wa &Yyellow&w acorn~ Someone dropped a funny looking &Yacorn.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #28303 green acorn~ &wa &Ggreen&w acorn~ Someone dropped a funny looking &Gacorn.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #28304 blue acorn~ &wa &Bblue&w acorn~ Someone dropped a funny looking &Bacorn.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #28305 red acorn~ &wa &Rred&w acorn~ Someone dropped a funny looking &Racorn.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #28306 magic shield mirrors~ Shield of &wMirrors&w~ A strange looking shield is here &wreflecting light.~ ~ 9 67 129 900 900 45 4 25.000000 100000 0 0 0 0 4 A 23 -3 0 A 22 -2 0 A 101 80 0 > wear_prog 100~ say &RGreetings $n, I hope I can protect you the best I can.&w ~ | #28307 slabs beef pile~ A pile of beef slabs~ A large stinking pile of beef slabs sits here rotting away.~ ~ 13 0 0 0 0 0 0 50.000000 0 0 0 0 0 0 #28308 carpathian ring~ &PRing of the &rCarpathian&w~ A strange rings lies forgotten, an aura of death surrounding it.~ ~ 8 -2147483578&1 3 0 0 0 0 0.100000 50000 0 0 0 0 0 A 3 2 0 A 5 -3 0 A 2 1 0 A 29 32 0 A 29 1 0 A 27 2 0 A 13 15 0 A 31 -2 0 A 12 7 0 #28309 Magic Mans Slayer~ &wGrumft's Magic Mans Slayer~ Some god dropped a newly created grumft sword here.~ ~ 5 268439552&128 513 1000 15 18 11 -1 -1 0 9 10 8 11 0 30 12 1.000000 0 0 0 0 0 0 'NONE' #28349 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #0 #ROOMS #28300 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 134217728 -1 16000 965 349 D2 ~ ~ 0 -1 28301 0 0 S #28301 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 0 -1 28300 0 0 D2 ~ ~ 0 -1 28302 0 0 S #28302 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 0 -1 28301 0 0 D1 ~ ~ 0 -1 28305 0 0 D2 ~ ~ 0 -1 28303 0 0 D3 ~ ~ 0 -1 28304 0 0 S #28303 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 0 -1 28302 0 0 D1 ~ ~ 0 -1 28318 0 0 D2 ~ ~ 0 -1 28322 0 0 D3 ~ ~ 0 -1 28314 0 0 S #28304 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D1 ~ ~ 0 -1 28302 0 0 D3 ~ ~ 0 -1 28306 0 0 S #28305 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D1 ~ ~ 0 -1 28310 0 0 D3 ~ ~ 0 -1 28302 0 0 S #28306 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 0 -1 28309 0 0 D1 ~ ~ 0 -1 28304 0 0 D3 ~ ~ 0 -1 28307 0 0 S #28307 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 0 -1 28308 0 0 D1 ~ ~ 0 -1 28306 0 0 S #28308 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D1 ~ ~ 0 -1 28309 0 0 D2 ~ ~ 0 -1 28307 0 0 D10 ~ pine tree~ 133128 -1 28327 0 0 E pine tree~ The hole in the tree looks big enough for even an ogre to enter it. ~ S #28309 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D2 ~ ~ 0 -1 28306 0 0 D3 ~ ~ 0 -1 28308 0 0 S #28310 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 0 -1 28313 0 0 D1 ~ ~ 0 -1 28311 0 0 D3 ~ ~ 0 -1 28305 0 0 S #28311 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 0 -1 28312 0 0 D3 ~ ~ 0 -1 28310 0 0 S #28312 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D2 ~ ~ 0 -1 28311 0 0 D3 ~ ~ 0 -1 28313 0 0 D10 ~ pine tree~ 133128 -1 28324 0 0 E pine tree~ The hole in the tree looks big enough for even an ogre to enter it. ~ S #28313 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D1 ~ ~ 0 -1 28312 0 0 D2 ~ ~ 0 -1 28310 0 0 S #28314 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D1 ~ ~ 0 -1 28303 0 0 D2 ~ ~ 0 -1 28317 0 0 D3 ~ ~ 0 -1 28315 0 0 S #28315 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D1 ~ ~ 0 -1 28314 0 0 D2 ~ ~ 0 -1 28316 0 0 S #28316 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 8 -1 28315 0 0 D1 ~ ~ 0 -1 28317 0 0 D10 ~ pine tree~ 133128 -1 28326 0 0 E pine tree~ The hole in the tree looks big enough for even an ogre to enter it. ~ S #28317 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 0 -1 28314 0 0 D3 ~ ~ 0 -1 28316 0 0 S #28318 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D1 ~ ~ 0 -1 28319 0 0 D2 ~ ~ 0 -1 28321 0 0 D3 ~ ~ 0 -1 28303 0 0 S #28319 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D2 ~ ~ 0 -1 28320 0 0 D3 ~ ~ 0 -1 28318 0 0 S #28320 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 0 -1 28319 0 0 D3 ~ ~ 0 -1 28321 0 0 D10 ~ pine tree~ 133128 -1 28325 0 0 E somewhere~ The hole in the tree is big enough for even an ogre to enter it. ~ E pine tree~ The hole in the tree is big enough for even an ogre to enter it. ~ S #28321 The Steep Mountainside~ The mountainside is covered with debris. From stones, to cacti, to some creatures' skeletons, it all can be found here. Would be best to turn back before your skeleton joins the collection. ~ 0&2 0 4 0 0 D0 ~ ~ 0 -1 28318 0 0 D1 ~ ~ 0 -1 28320 0 0 S #28322 Approaching the Summit~ Approaching the top of the mountain, you can feel your ears pop as the air starts to get thin. You look back down the mountain and wonder how you ever made it this far. Small stones roll past you. You wonder what could possibly be at the top. ~ 1&2 0 4 0 0 D0 ~ ~ 0 -1 28303 0 0 D2 ~ ~ 0 -1 28323 0 0 S #28323 Mountain Summit~ This is the top of the mountain. From here you have a panoramic view of the trail coming up to the mountain. You'd feel comfortable looking at the view, if you didn't feel some sort of evil presence coming from somewhere. ~ 4&2 0 4 0 0 D0 ~ ~ 0 -1 28322 0 0 D2 ~ asdf~ 8389675 -1 28328 0 0 S #28324 Inside the hollowed out &gpine tree&w~ Inside the tree, you can see all sorts of half eaten bodies. Whatever lives here must not like to finish it's meals. It's possible to exit this place if you were to climb up out of the tree. ~ 5 0 13 0 0 D4 ~ ~ 0 -1 28312 0 0 S #28325 Inside the hollowed out &gpine tree&w~ Inside the tree, you can see all sorts of half eaten bodies. Whatever lives here must not like to finish it's meals. It's possible to exit this place if you were to climb up out of the tree. ~ 5 0 13 0 0 D4 ~ ~ 0 -1 28320 0 0 S #28326 Inside the hollowed out &gpine tree&w~ Inside the tree, you can see all sorts of half eaten bodies. Whatever lives here must not like to finish it's meals. It's possible to exit this place if you were to climb up out of the tree. ~ 5 0 13 0 0 D4 ~ ~ 0 -1 28316 0 0 S #28327 Inside the hollowed out &gpine tree&w~ Inside the tree, you can see all sorts of half eaten bodies. Whatever lives here must not like to finish it's meals. It's possible to exit this place if you were to climb up out of the tree. ~ 5 0 13 0 0 D4 ~ ~ 0 -1 28308 0 0 S #28328 Inside the Mountain~ The interior of the mountain just seems to be a small crevice compared to the size of the mountain. It is extremely dark in here as no light from the outside can get through the winding tunnels. ~ 1&2 0 13 0 0 D0 ~ asdf~ 11 -1 28323 0 0 D8 ~ ~ 0 -1 28329 0 0 D9 ~ ~ 0 -1 28330 0 0 S #28329 Inside the Mountain~ The interior of the mountain just seems to be a small crevice compared to the size of the mountain. It is extremely dark in here as no light from the outside can get through the winding tunnels. ~ 1&2 0 13 0 0 D1 ~ ~ 0 -1 28331 0 0 D7 ~ ~ 0 -1 28328 0 0 S #28330 Inside the Mountain~ The interior of the mountain just seems to be a small crevice compared to the size of the mountain. It is extremely dark in here as no light from the outside can get through the winding tunnels. ~ 1&2 0 13 0 0 D3 ~ ~ 0 -1 28336 0 0 D6 ~ ~ 0 -1 28328 0 0 S #28331 Inside the Mountain~ The interior of the mountain just seems to be a small crevice compared to the size of the mountain. It is extremely dark in here as no light from the outside can get through the winding tunnels. ~ 1&2 0 13 0 0 D3 ~ ~ 0 -1 28329 0 0 D8 ~ ~ 0 -1 28332 0 0 S #28332 Inside the Mountain~ The interior of the mountain just seems to be a small crevice compared to the size of the mountain. It is extremely dark in here as no light from the outside can get through the winding tunnels. ~ 1&2 0 13 0 0 D1 ~ ~ 0 -1 28333 0 0 D7 ~ ~ 0 -1 28331 0 0 S #28333 Inside the Mountain~ The interior of the mountain just seems to be a small crevice compared to the size of the mountain. It is extremely dark in here as no light from the outside can get through the winding tunnels. ~ 1&2 0 13 0 0 D2 ~ ~ 0 -1 28335 0 0 D3 ~ ~ 0 -1 28332 0 0 D6 ~ ~ 0 -1 28334 0 0 S #28334 Inside the Mountain~ The interior of the mountain just seems to be a small crevice compared to the size of the mountain. It is extremely dark in here as no light from the outside can get through the winding tunnels. ~ 1&2 0 13 0 0 D9 ~ ~ 0 -1 28333 0 0 S #28335 Lowered Alcove~ This small area is quite compact. There are great quantities of slabs of beef strewn around. They all seem to be half eaten and now rotten. You hold your nose to avoid smelling the putrid stench as you walk in. ~ 4&2 0 13 0 0 D0 ~ ~ 0 -1 28333 0 0 S #28336 Inside the Mountain~ The interior of the mountain just seems to be a small crevice compared to the size of the mountain. It is extremely dark in here as no light from the outside can get through the winding tunnels. ~ 1&2 0 13 0 0 D1 ~ ~ 0 -1 28330 0 0 D9 ~ ~ 0 -1 28337 0 0 S #28337 Inside the Mountain~ The interior of the mountain just seems to be a small crevice compared to the size of the mountain. It is extremely dark in here as no light from the outside can get through the winding tunnels. You can feel a slight draft coming through a crack in the cavern wall. ~ 1&2 0 13 0 0 D2 ~ crack~ 11 -1 28339 0 0 D6 ~ ~ 0 -1 28336 0 0 D7 ~ ~ 0 -1 28338 0 0 S #28338 Inside the Mountain~ The interior of the mountain just seems to be a small crevice compared to the size of the mountain. It is extremely dark in here as no light from the outside can get through the winding tunnels. ~ 1&2 0 13 0 0 D8 ~ ~ 0 -1 28337 0 0 S #28339 A narrow tunnel~ You carefully crawl through the tunnel. The floor in here is unusually smooth, as if many bodies have been dragged through here over the years. ~ 5&2 0 13 0 0 D0 ~ crack~ 11 -1 28337 0 0 D2 ~ ~ 0 -1 28340 0 0 S #28340 A narrow tunnel~ You carefully crawl through the tunnel. The floor in here is unusually smooth, as if many bodies have been dragged through here over the years. You can start to see some light coming from the south. ~ 5&2 0 13 0 0 D0 ~ ~ 0 -1 28339 0 0 D2 ~ ~ 0 -1 28341 0 0 S #28341 A well lit cavern~ This cavern stinks of death. Adorned on the high walls are paintings drawn in blood. The floor is covered with skeletons of the last adventurers to come here. ~ 0&2 0 1 0 0 D0 ~ ~ 0 -1 28340 0 0 D1 ~ ~ 0 -1 28345 0 0 D2 ~ ~ 0 -1 28342 0 0 D3 ~ ~ 0 -1 28346 0 0 S #28342 A well lit cavern~ This cavern stinks of death. Adorned on the high walls are paintings drawn in blood. The floor is covered with skeletons of the last adventurers to come here. ~ 0&2 0 1 0 0 D0 ~ ~ 0 -1 28341 0 0 D1 ~ ~ 0 -1 28344 0 0 D3 ~ ~ 0 -1 28343 0 0 S #28343 A well lit cavern~ This cavern stinks of death. Adorned on the high walls are paintings drawn in blood. The floor is covered with skeletons of the last adventurers to come here. ~ 0&2 0 1 0 0 D0 ~ ~ 0 -1 28346 0 0 D1 ~ ~ 0 -1 28342 0 0 S #28344 A well lit cavern~ This cavern stinks of death. Adorned on the high walls are paintings drawn in blood. The floor is covered with skeletons of the last adventurers to come here. ~ 0&2 0 1 0 0 D0 ~ ~ 0 -1 28345 0 0 D3 ~ ~ 0 -1 28342 0 0 S #28345 A well lit cavern~ This cavern stinks of death. Adorned on the high walls are paintings drawn in blood. The floor is covered with skeletons of the last adventurers to come here. ~ 0&2 0 1 0 0 D0 ~ ~ 0 -1 28348 0 0 D2 ~ ~ 0 -1 28344 0 0 D3 ~ ~ 0 -1 28341 0 0 S #28346 A well lit cavern~ This cavern stinks of death. Adorned on the high walls are paintings drawn in blood. The floor is covered with skeletons of the last adventurers to come here. ~ 0&2 0 1 0 0 D0 ~ ~ 0 -1 28347 0 0 D1 ~ ~ 0 -1 28341 0 0 D2 ~ ~ 0 -1 28343 0 0 S #28347 A well lit cavern~ This cavern stinks of death. Adorned on the high walls are paintings drawn in blood. The floor is covered with skeletons of the last adventurers to come here. ~ 0&2 0 1 0 0 D2 ~ ~ 0 -1 28346 0 0 S #28348 A well lit cavern~ This cavern stinks of death. Adorned on the high walls are paintings drawn in blood. The floor is covered with skeletons of the last adventurers to come here. ~ 0&2 0 1 0 0 D2 ~ ~ 0 -1 28345 0 0 S #28349 Floating in a void~ ~ 4 0 1 0 0 S #0 #RESETS O 1 28300 1 28316 -1 -1 -1 -1 0 0 O 1 28300 1 28320 -1 -1 -1 -1 0 0 O 1 28300 1 28308 -1 -1 -1 -1 0 0 O 1 28300 1 28312 -1 -1 -1 -1 0 0 D 0 28328 0 1 M 1 28301 1 28323 -1 -1 -1 0 0 O 1 28301 1 28323 -1 -1 -1 -1 0 0 D 0 28323 2 1 M 0 28303 1 28315 -1 -1 -1 0 0 M 0 28303 1 28315 -1 -1 -1 0 0 M 0 28303 1 28315 -1 -1 -1 0 0 M 0 28303 1 28319 -1 -1 -1 0 0 M 0 28303 1 28319 -1 -1 -1 0 0 M 0 28303 1 28319 -1 -1 -1 0 0 M 0 28303 1 28312 -1 -1 -1 0 0 M 0 28303 1 28312 -1 -1 -1 0 0 M 0 28303 1 28312 -1 -1 -1 0 0 M 0 28303 1 28312 -1 -1 -1 0 0 M 0 28303 1 28318 -1 -1 -1 0 0 M 0 28303 1 28318 -1 -1 -1 0 0 M 0 28303 1 28318 -1 -1 -1 0 0 M 0 28303 1 28312 -1 -1 -1 0 0 M 0 28303 1 28312 -1 -1 -1 0 0 M 0 28303 1 28312 -1 -1 -1 0 0 M 1 28302 1 28324 -1 -1 -1 0 0 G 1 28302 1 0 -1 0 0 M 1 28302 1 28325 -1 -1 -1 0 0 G 1 28303 1 0 -1 0 0 M 1 28302 1 28326 -1 -1 -1 0 0 G 1 28304 1 0 -1 0 0 M 1 28302 1 28327 -1 -1 -1 0 0 G 1 28305 1 0 -1 0 0 M 0 28305 1 28328 -1 -1 -1 0 0 M 0 28305 1 28329 -1 -1 -1 0 0 M 0 28305 1 28330 -1 -1 -1 0 0 M 0 28305 1 28331 -1 -1 -1 0 0 M 0 28305 1 28332 -1 -1 -1 0 0 M 0 28305 1 28333 -1 -1 -1 0 0 M 0 28305 1 28334 -1 -1 -1 0 0 M 0 28305 1 28338 -1 -1 -1 0 0 M 0 28305 1 28336 -1 -1 -1 0 0 M 1 28305 1 28337 -1 -1 -1 0 0 D 0 28337 2 1 D 0 28339 0 1 M 0 28306 1 28341 -1 -1 -1 0 0 M 0 28306 1 28343 -1 -1 -1 0 0 M 0 28306 1 28344 -1 -1 -1 0 0 M 0 28306 1 28345 -1 -1 -1 0 0 M 0 28306 1 28346 -1 -1 -1 0 0 M 0 28306 1 28347 -1 -1 -1 0 0 M 0 28306 1 28348 -1 -1 -1 0 0 M 1 28304 1 28335 -1 -1 -1 1118450460 14400 E 1 21066 1 6 21107 0 0 E 1 21062 1 3 21107 0 0 E 1 28306 1 11 -1 0 0 E 1 28309 1 13 -1 0 0 E 1 21050 1 5 21109 0 0 O 1 28307 1 28335 -1 -1 -1 -1 0 0 M 1 28300 1 28342 -1 -1 -1 1118617996 43200 E 1 21050 1 5 21109 0 0 E 1 21066 1 6 21109 0 0 E 1 21062 1 3 21109 0 0 E 1 28308 1 1 -1 0 0 S #SHOPS 0 #REPAIRS 0 #SPECIALS M 28300 spec_cast_undead M 28305 spec_fido S #$