toc/
toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
toc/maps/backup/
toc/player/a/
toc/src/
toc/system/backup/
toc/tableprog/
#AREA   Rantharg Dungeon~



#VERSION 53
#AUTHOR Xerves~

#RANGES
0 0 0 0 0 0 0 0 0
$

#RESETMSG The creatures of Rantharg dungeon start come come out of the woodwork.~

#FLAGS
0 30

#ECONOMY 0 23107213 0

#MOBILES
#43000
nasty rat~
a nasty rat~
A nasty rat with big pointy teeth is here looking for blood.
~
~
65569 0 0 0 C
0 0 6 7 7 7
3d5+130 1d3+5 0 0 0
0 0
112 112 1
14 17 16 16 16 13 18 45
0 0 0 0 0
54 0 0 0 1 1 45
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 3 0
#43001
red goblin~
a red goblin~
A red goblin is here looking for living creatures to feast on.
~
~
65569 0 0 0 C
0 0 7 8 8 8
10d3+170 1d4+5 0 0 0
1200 0
112 112 1
17 16 16 17 17 13 17 45
0 0 0 0 0
17 0 0 0 1 1 45
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#43002
black goblin~
a black goblin~
A black goblin is here looking for his next victim.
~
~
65569 0 0 0 C
0 0 8 8 8 8
12d3+185 2d2+5 0 0 0
1600 0
112 112 1
18 16 16 17 17 13 17 48
0 0 0 0 0
0 0 0 0 1 1 48
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 2
> death_prog 15~
if rand(50)
   mpoload 35
else
   mpoload 34
endif
~
|
#43003
rantharg spider~
a rantharg spider~
A rantharg spider is here looking for fresh bLOoD!
~
~
65569 0 0 0 C
0 0 6 7 7 7
3d6+130 2d2+4 0 0 0
0 0
112 112 0
15 16 16 17 15 13 15 43
0 0 0 0 0
63 0 0 0 1 1 43
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 262144 0
> death_prog 20~
if rand(50)
   mpoload 35
else
   mpoload 34
endif
~
|
#43004
rantharg maurauder~
a rantharg maurauder~
A Rantharg Maurauder is here serving his kin proud!
~
~
65569 0 0 0 C
0 0 11 10 10 10
10d6+350 2d3+10 0 0 0
2500 0
112 112 1
16 18 17 17 17 13 14 53
0 0 0 0 0
17 0 0 0 1 1 53
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 192 524290
> death_prog 15~
if rand(10)
   mpoload 39
   break
endif
if rand(20)
   mpoload 38
   break
endif
mpload 35
~
|
#43005
rantharg ogre~
a rantharg ogre~
A tall rantharg ogre is here looking for skulls to SMASH!
~
~
65569 0 0 0 C
0 0 10 9 9 9
11d3+250 3d3+8 0 0 0
1650 0
112 112 0
19 14 14 14 18 13 14 49
0 0 0 0 0
3 0 0 0 1 1 49
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
> death_prog 15~
if rand(10)
   mpoload 39
   break
endif
if rand(20)
   mpoload 38
   break
endif
mpload 35
~
|
#43006
rantharg spirit~
a rantharg spirit~
A rantharg spirit is here haunting the living.
~
~
65569&32768 0 0 0 C
0 0 10 9 9 9
15d3+270 1d10+7 0 0 0
0 0
112 112 1
14 21 21 18 17 13 18 54
0 0 0 0 0
84 0 0 0 1 1 54
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 1048576 0 1074003968 0
> death_prog 15~
if rand(10)
   mpoload 41
   break
endif
if rand(20)
   mpoload 40
   break
endif
mpload 34
~
|
#43007
rantharg wight~
a rantharg wight~
A rantharg wight is here causing pain and misery to anything in the way!
~
~
65569&1024 0 0 0 C
0 0 12 11 11 11
15d4+380 2d4+9 0 0 0
2800 0
112 112 2
17 22 22 17 16 13 21 59
0 0 0 0 0
68 0 0 0 1 1 59
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1076101120 18
> death_prog 15~
if rand(25)
   mpoload 43002
   break
endif
if rand(10)
   mpoload 41
   break
endif
if rand(20)
   mpoload 40
   break
endif
mpload 34
~
|
#43008
rantharg golem~
a rantharg golem~
A rantharg golem is here looking to crush YOU!
~
~
65569 0 0 0 C
0 0 15 10 10 10
12d5+340 2d3+9 0 0 0
0 0
112 112 1
18 19 19 14 17 13 15 50
0 0 0 0 0
40 0 0 0 1 1 50
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 8192 0 0 0 0 524288
> death_prog 5~
mpe _whi A small chunk of the golem falls off during death
mpoload 43001
~
|
#43009
rantharg baby dragon~
a rantharg baby dragon~
A Rantharg baby dragon is here looking for his next meal.
~
~
65569 0 0 0 C
0 0 10 9 9 9
10d3+400 2d4+8 0 0 0
3000 0
112 112 1
19 16 16 14 18 13 19 49
0 0 0 0 0
31 0 0 0 1 1 49
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 131072 4354
> death_prog 20~
mpe _whi A big chunk of the dragon falls off upon death, it kind of looks
mpe _whi like a belt.
mpoload 43000
~
|
#43010
a rantharg energy~
a rantharg energy~
A rantharg energy is here absorbing all energy in this godforsaken hellhole!
~
~
65569 0 0 0 C
0 0 10 9 9 9
10d3+240 3d2+10 0 0 0
0 0
112 112 0
15 19 19 17 17 13 15 48
0 0 0 0 0
85 0 0 0 1 1 48
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 1048576 0 0 1074003968 0
#43011
Door Guardian~
Door Guardian~
The Door Guardian stands stern as to allow no one to continue.
~
Not much can be seen of the guardian because he is fully clad in some
wierd kind of armor.  All that can be seen is he is one big, bad mother
fu**er and you should think twice about picking a fight with him.
~
3 0 0 0 C
0 0 18 17 17 17
5d20+1800 5d5+22 0 0 0
6500 0
112 112 1
19 17 17 18 18 13 19 85
0 0 0 0 0
0 0 0 0 1 1 85
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 2104576 0 0 224 1
> death_prog 100~
mpe _whi A small key slips out as the guardian dies.
mpoload 43003
if rand(20)
mpoload 21113
endif
~
|
#43012
Rinker~
Rinker~
Rinker is here permitting none to continue on to the trainers.
~
Rinker can be summed up as such: big and nasty looking.  Being down here
in this hole has made him most likely the ugliest looking ogre to walk
the earth, but he has gained great strength.
~
3 0 640 0 C
0 0 20 19 19 19
8d8+2200 5d4+25 0 0 0
45000 0
112 112 1
23 21 21 20 20 13 20 85
0 0 0 0 0
3 0 0 0 1 1 85
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 8192 2104576 0 0 960 524306
> death_prog 100~
mpoload 43004
mpe _whi A key drops along with his corpse
if rand(25)
mpoload 21133
endif
~
> greet_prog 100~
say Yous go no further now, if yous wishhh to passss you mus fight!
~
> fight_prog 25~
if rand(35)
mpe _whi Rinker laughs and chuckles then rams right into you!
mpdamage $n 110
else
mpe _whi Rinker rubs soemthing over his skin restoring back some health!
mprestore self 75
endif
~
|
#43013
Ryina~
Ryina~
Ryina is here to stop all who would wish to visit the trainers.
~
Where most elves are known for their grace and beauty, Ryina looks like
a mix between a giant rat and an elf.  The days down here have aged her
to an ungodly age, but something in the air keeps her alive and hitting,
hitting very hard.
~
3 0 301990528 0 C
0 0 19 18 18 18
8d9+2000 4d3+25 0 0 0
32000 0
112 112 2
17 23 23 21 17 13 23 75
0 0 0 0 0
1 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 8192 2104576 0 0 1208221696 34
> greet_prog 100~
say If you wish to see the trainer, you will have to survive me first!
~
> fight_prog 20~
if rand(60)
mpe _whi Ryina waves her hands in the air and conjuers a fireball.
c 'fireball'
else
mpe _whi Ryina chants a few words and recovers some health.
mprestore self 80
endif
~
> death_prog 100~
mpoload 43005
mpe _whi A small key appears on Ryina's death
~
|
#43014
Zthen~
Zthen~
Zthen is here to pick a bone from the living.
~
Z'then has to be the largest skeleton in Rafermand, he stands about 10
feet tall, yet he doesn't appear to look like an ogre.  Just looking at
him is awe inspiring, too bad you have to take him down to get by.
~
3 0 640 0 C
0 0 19 18 18 18
10d15+2050 9d5+9 0 0 0
34000 0
112 112 0
19 20 20 20 18 13 14 80
0 0 0 0 0
21 0 0 0 1 1 80
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 2104576 1 0 1074004928 526354
> death_prog 100~
mpe _whi A small key falls from the bones of Z'then
mpoload 43007
~
> greet_prog 100~
say You shall not pass, if you think you must I will send you to your grave!
~
> fight_prog 25~
if rand(25)
mpe _red Z'then rips a part of him off and throws it at you.
mpdamage $n 85
break
endif
if rand(15)
mpe _red Z'then casts a curse on you the makes your skin BURN!
mpdamage $n 140
break
endif
mpe _whi Z'then picks up a bone off the floar and uses it to heal itself.
mprestore self 70
~
|
#43015
Ziber~
Ziber~
Ziber is here looking for another soul to send to its maker.
~
A very sturdy looking dwarf.  Where as most things appear to have aged
horribly here, the dwarf looks a little weathered, but nothing more.  It
must be from years of living underground before this horrible assignment.
~
3 0 640 0 C
0 0 19 18 18 18
8d6+2100 10d3+15 0 0 0
42500 0
112 112 1
20 21 21 20 20 13 19 82
0 0 0 0 0
2 0 0 0 1 1 82
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 1048576 2104585 0 0 1074004928 17
> death_prog 100~
mpe _whi A key appears from Ziber's beard as he drops dead.
mpoload 43008
~
> greet_prog 100~
say Your chance of moving on is as good as me cutting my beard!
~
> fight_prog 25~
if rand(35)
mpe _red Ziber crashes his axe down into the ground in front of you causing
mpe _red a wave of force to crush your bones!
mpdamage $n 120
else
mpe _whi Ziber pulls out a giant pint of some brew and drinks it!
mprestore self 65
endif
~
|
#43016
a rantharg skeleton~
a rantharg skeleton~
A rantharg skeleton is here looking to snatch a bone or two.
~
~
65569&32768 0 0 0 C
0 0 10 10 10 10
15d3+230 3d8+1 0 0 0
1850 0
112 112 0
18 17 17 15 18 13 17 55
0 0 0 0 0
21 0 0 0 1 1 55
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1074004032 8
> death_prog 20~
if rand(20)
mpoload 38
break
endif
if rand(10)
mpoload 39
break
endif
if rand(20)
mpoload 40
break
endif
if rand(10)
mpoload 41
break
mpoload 21232
endif
~
|
#43017
a rantharg hellknight~
a rantharg hellknight~
The unholy protector, the rantharg hellknight, is here to f**k you up.
~
~
65569&32768 0 0 0 C
0 0 14 13 13 13
10d7+680 3d4+13 0 0 0
3800 0
112 112 1
19 18 18 17 18 13 15 68
0 0 0 0 0
21 0 0 0 1 1 68
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1073742528 18
> death_prog 25~
if rand(20)
mpoload 21233
else
mpoload 21232
endif
~
|
#43018
Ryin~
Ryin~
Ryin is here teaching the best how to be better.
~
~
67108883&4 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 2
#43019
Crumi~
Crumi~
Crumi is here teaching the finer arts of combat and stealth.
~
~
67108883&4 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 2
#43020
Steve~
Steve~
Steve is here parting with very valuable information.
~
~
67108883&4 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 1
#43021
Nfur~
Nfur~
Nfur is here teaching all willing to learn the advance arts.
~
~
67108883&4 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 1
#43022
Mangled Rantharg-Beast~
Mangled Rantharg-Beast~
A Mangled Rantharg-Beast is here guarding the door with its life
~
It is hard to tell exactly what it is, besides that fact that it is some kind
of creature and it does not look too happy to see you here.
~
3 0 0 0 C
0 0 18 17 17 17
5d20+1880 5d5+24 0 0 0
0 0
112 112 0
22 17 17 18 18 13 19 80
0 0 0 0 0
89 0 0 0 1 1 80
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 2104576 0 0 224 1
> death_prog 100~
mpoload 43010
mpe _whi A small key appears on the corpse of the beast.
if rand(20)
mpoload 21113
endif
~
|
#43023
a rantharg light sprite~
a rantharg light sprite~
A glowing rantharg light sprite is here to blind you to death.
~
~
65569 0 0 0 C
0 0 13 12 12 12
5d10+575 3d4+11 0 0 0
3500 0
112 112 0
17 23 23 19 17 13 22 65
0 0 0 0 0
85 0 0 0 1 1 65
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 1048576 0 0 1208221696 2
#43024
Uthi~
Uthi~
Uthi is here to drop anyone that wishes to continue
~
The many years in this place have disconfigured Uthi into something almost
beast like.  The only thing that still makes him human is his eyes, that
is the look not the soul behind.  Looking too much into them will cause
any creature to turn evil just like him.
~
3&131072 0 128 0 C
0 0 20 19 19 19
15d15+2050 6d5+20 0 0 0
43000 0
112 112 1
19 22 22 21 20 13 20 83
0 0 0 0 0
0 0 0 0 1 1 83
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 960 524306
> greet_prog 100~
say You are to continue no further, if you wish to contest, you can DIE!
~
> fight_prog 25~
if rand(35)
mpe _whi Uthi jumps back, begins to glow, then rushes you with PURE ENERGY!
mpdamage $n 115
else
mpe _whi Uthi quickly quaffs some mysterious liquid and heals himself
mprestore self 80
endif
~
> death_prog 100~
mpoload 43011
mpe _whi A key appears on the corpse of Uthi
~
|
#43025
Siena~
Siena~
Siena is here guarding the entrance to the trainers.
~
Looking at this poor hidious beast makes you feel almost sorry for it.
Hobbits aren't exactly the most charismatic of all creatures, but poor
Siena looks like she has lived about 5 lives and then beaten with an
ugly stick.
~
3 0 301990528 0 C
0 0 19 18 18 18
15d20+1850 4d3+25 0 0 0
34000 0
112 112 2
17 23 23 21 17 13 23 75
0 0 0 0 0
4 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 8192 2104576 0 0 1208221696 34
> death_prog 100~
mpoload 43012
mpe _whi A key mysteriously appears on the corpse of Siena
~
> greet_prog 100~
say I cannot allow you to continue, if you wish to move on, you must do
say it over my dead body.
~
> fight_prog 20~
if rand(65)
mpe _whi Siena starts to rise into the error chanting the words for earth clamp.
c 'earth clamp' $n
else
mpe _whi Siena waves her hands around and her wounds begin to heal.
mprestore self 90
endif
~
|
#43026
Riveur~
Riveur~
Riveur is here looking for blood to suck.
~
Just looking at this freek can give anyone the creeps.  He appears to
look like an average man in his 30s, but with blood stains all over
his almost naked body adds a sight you will never get out of your
head.  It might be a good idea to kill him quickly or forever be
plaqued with his grotesque image all your life.
~
3&32768 0 640 0 C
0 0 19 18 18 18
10d15+2000 9d5+11 0 0 0
34000 0
112 112 1
19 20 20 20 18 13 14 80
0 0 0 0 0
0 0 0 0 1 1 80
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 2104576 1 0 1074004928 526354
> death_prog 100~
mpe _whi A small key falls from a small pouch on Riveur
mpoload 43013
~
> greet_prog 100~
say You are not allowed to pass, if you wish, I could use more BLooD!!!
~
> fight_prog 25~
if rand(45)
mpe _red Riveur creeps up on you and sucks your blood!
mpdamage $n 95
mprestore self 45
break
endif
if rand(25)
mpe _red Riveur ducks behind you and digs his claws into you!
mpdamage $n 125
mprestore self 35
break
endif
mpe _whi Riveur makes a small slit in his skin and refreshes himself!
mprestore self 75
~
|
#43027
Aquen~
Aquen~
Aquen is here offering death to anyone that wishes to pass.
~
Although Aquen does not stand very tall, the pure energy that radiates from
her is enough to scare any living creature to go back to their homes and beg
for forgiveness.  Also of an odd note, where most creatures are strickened by
some kind of disfigurement here, Aquen has regained a very pure beautiful and
an agelessness rarely seen.  Perhaps it is all an illusion though.
~
3 0 369623680 0 C
0 0 19 18 18 18
15d20+2250 4d3+22 0 0 0
34000 0
112 112 2
15 23 23 21 17 13 23 85
0 0 0 0 0
5 0 0 0 1 1 85
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 8192 2104576 0 0 1208221696 34
> death_prog 100~
mpoload 43014
mpe _whi A key slides into the corpse of Aquen
if rand(20)
mpoload 43015
say You have done well to kill me, for this power I shall grant you my power.
endif
~
> greet_prog 100~
say To continue you must survive me, good luck with that fool!
~
> fight_prog 30~
if rand(65)
mpe _whi Aquen spins and chants the words for deanimation.
c 'deanimation' $n
break
endif
if rand(45)
mpe _whi Aquen starts to glow brightly, releasing a magical power unmatched on $n
c 'quantum spike' $n
else
mpe _whi Aquen flutters her wings and a fresh wave of light restores her
mprestore self 120
endif
~
|
#43028
Reyina~
Reyina~
Reyina is here to teach the magical arts to the best.
~
~
67108883&4 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 2
#43029
Jamie~
Jamie~
Jamie is here teaching the elite magical arts to the elite.
~
~
67108883&4 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 2
#43030
Johnny~
Johnny~
Johnny is here to teach the arts of Energy and Divine to the best.
~
~
67108883&4 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 1
#43031
Sandie~
Sandie~
Sandie is here selling the most powerful tomes in all of Rafermand.
~
~
67108867&8192 0 0 0 C
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 1
16 13 13 13 13 13 13 15
0 0 0 0 0
0 0 0 0 1 1 15
3 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#43199
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
#43299
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 0 S
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
#0


#OBJECTS
#43000
dragonscale belt~
a tender dragonscale belt~
Someone has left behind a tender dragonscale belt~
~
9 0 257 1
0 0 0 1000
4.000000 13000 0 0 0 0 2
E
tender dragonscale belt~
A very nice looking belt made out of the hide of a young dragon.
~
A
12 8 0
A
13 5 0
#43001
golem ring~
a golem ring~
Someone has left a golem ring here.~
~
8 0 3
0 0 0 0
0.100000 8500 0 0 0 0 4
E
golem ring~
A special ring that imbues you with the spirit of the golem.
~
A
80 1 0
A
13 2 0
#43002
glowing blade~
&w&CA &w&YGlowing&w&C Blade~
&w&CA &w&YGlowing&w&C Blade lies here waiting for its next target.~
~
5 65&2097152&64 513
1000 18 21 6 -1 -1 0 8 11 11 12 0 30 15
1.000000 25000 0 0 0 0 3
'NONE'
E
glowing blade~
A very nice blade, the undead seem to fear it!
~
A
13 4 0
A
12 4 0
#43003
front door key~
front door key~
The key to the underground's front door is laying here.~
~
18 0 1
0 0 0 0
1.000000 5 0 0 0 0 0
#43004
rinker key~
a rinker key~
Rinker's key lies here.~
~
18 0 1
0 0 0 0
1.000000 2 0 0 0 0 0
#43005
ryina key~
a ryina key~
Ryina's key lies here for you to pick up.~
~
18 0 1
0 0 0 0
1.000000 3 0 0 0 0 0
#43006
Dusty Backpack~
a Dusty Backpack~
A Dusty Backpack has been left here, how lucky of you!~
~
15 0&0&16 131073
250 0 55 0
1.000000 120000 0 0 0 0 0
E
Dusty Backpack~
A very large backpack and by the looks of it, a very strong backpack.
It appears to be made out of some unknown material.  It is probably
best to not worry about the material, seeing how it came from a rather
nasty skeleton creature.
~
#43007
zthen key~
a zthen key~
Z'then's key lies here for you to pick up.~
~
18 0 1
0 0 0 0
1.000000 3 0 43005 0 0 0
#43008
ziber key~
Ziber's key lies here for anyone to take.~
Some god dropped a newly created ziber key here.~
~
18 0 1
0 0 0 0
1.000000 4 0 0 0 0 0
#43009
Blessed Axe of Undead Slaying~
&w&YBlessed Axe of Undead Slaying~
&w&CSome has left bhind the great &w&YBlessed Axe of Undead Slaying&w~
~
5 65&2228224 513
1000 32 36 10 -1 -1 0 13 15 10 17 0 25 28
13.000000 450000 0 0 0 0 8
'NONE'
E
blessed axe of undead slaying~
A very powerful axe that is good at doing damage to those who have the
magical power of the undead.  With this weapon you should be able to
cleave them down in no time at all.
~
#43010
front door key~
front door key~
The key to the underground's front door is laying here.~
~
18 0 1
0 0 0 0
1.000000 5 0 43003 0 0 0
#43011
Uthi key~
a Uthi key~
Uthi's key lies here~
~
18 0 1
0 0 0 0
1.000000 2 0 43004 0 0 0
#43012
Siena key~
a siena key~
Siena's key lies here.~
~
18 0 1
0 0 0 0
1.000000 2 0 43004 0 0 0
#43013
Riveur key~
a riveur key~
Riveur's key lies here.~
~
18 0 1
0 0 0 0
1.000000 2 0 43012 0 0 0
#43014
Aquen key~
an aquen key~
Aquen's key lies here.~
~
18 0 1
0 0 0 0
1.000000 2 0 43013 0 0 0
#43015
Aquen Staff~
&w&RA&w&Cq&w&Wu&w&Re&w&Cn &w&WS&w&Rt&w&Ca&w&Wf&w&Rf~
&w&CSomeone has left behind the powerful &w&RA&w&Cq&w&Wu&w&Re&w&Cn &w&WS&w&Rt&w&Ca&w&Wf&w&Rf &w&Chere.~
~
5 524353 513
1000 18 19 4 37 1005 0 10 11 10 17 0 10 8
3.000000 2500000 0 0 0 0 0
'deanimation'
E
aquen staff~
A very powerful staff that glows in the darkness.  It appears that Aquen
poured part of his soul into this staff making its magical power one of
the greatest things in all of Rafermand.
~
#43199
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#43299
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 1
0 0 0 0
1.000000 0 0 0 0 0 0
#0


#ROOMS
#43000
Entrance to the Dungeon of Rantharg~
The path running out into the desert looks like bliss compared to the
one leading into the dungeon.  Many nasty things creep along the winding
paths inside, then again many treasures lay buried deep in the dungeon
too.  One would have to be extremely brave to continue on when most would
start running to the outside world now!
~
4&2
0 14
0
0
D1
~
~
134217728 -1 16000
879 464
D3
~
~
0 -1 43001
0 0
S
#43001
Beginning of the dungeon~
To the east, day light can been seen, it can only mean one thing, an
exit!  To the west the dungeon appears to simply cut deeper and deeper
in toward the earth, only to wind and twist into some hidious location.
~
4&2
0 14
0
0
D1
~
~
0 -1 43000
0 0
D3
~
~
0 -1 43002
0 0
S
#43002
Rantharg Dungeon~
Not much can be learned from the surroundings besides that it 
is dark and the walls are very unforgiving. The darkness and 
monotony can only make it next to impossible to keep a true 
path, and a trail can be lost in an instant. It could be very 
difficult indeed to find a way back out, not to mention all the 
nasties lurking around everywhere. 
~
0&2
0 0
0
0
D0
~
~
0 -1 43003
0 0
D1
~
~
0 -1 43001
0 0
D2
~
~
0 -1 43008
0 0
S
#43003
Rantharg Dungeon~
Just as this place looks like it cannot get any more bland, a 
room as bland as this one just suddenly appears, how sad! Well, 
a person could continue to stare at the walls and wait for 
death, but at least that is an easy way out! 
~
0&2
0 0
0
0
D0
~
~
0 -1 43004
0 0
D2
~
~
0 -1 43002
0 0
S
#43004
Rantharg Dungeon~
THERE IS A LIGHT, well, it seemed to be a light, but the 
darkness has been known to play tricks on a person's eyes!! The 
utter blackness creeps ever stronger into this horrible little 
section of hell, which can only mean one thing, there is always 
another minion of evil behind. 
~
0&2
0 0
0
0
D2
~
~
0 -1 43003
0 0
D3
~
~
0 -1 43005
0 0
S
#43005
Rantharg Dungeon~
Trop, trip, drop, trad...the ominous sounds are all that can 
be heard here as the evil minions of the hole march around 
hunting for fresh blood! Many adventurers weapons have failed 
them at times such as these from notched blades, splintered 
handles, and fickle blessings of magic. 
~
0&2
0 0
0
0
D0
~
~
0 -1 43006
0 0
D1
~
~
0 -1 43004
0 0
D3
~
~
0 -1 43007
0 0
S
#43006
Rantharg Dungeon~
This room appears to have been forgotten by the forsaken one 
who built this hell hole. For that reason, this room appears to 
be slightly out of whack from the rest of the dungeon. Maybe 
that is a good thing, maybe it is not... 
~
0&2
0 0
0
0
D2
~
~
0 -1 43005
0 0
S
#43007
Rantharg Dungeon~
The walls appear to be a little red here, mostly from the 
blood that once poured from the poor, dead individual who is 
rotting on the cave floor. That alone should be enough to urge 
the adventurer onward, but added to the atmosphere of the place 
the urge is overwhelming. Of course, as is evident, some people 
take the easy way out. 
~
0&2
0 0
0
0
D1
~
~
0 -1 43005
0 0
S
#43008
Rantharg Dungeon~
All the paths are starting to look the same here, perhaps you 
have already been here, or perhaps you know where you are going. 
Or perhaps those sounds you are starting to hear are getting 
closer and closer to you, now would be a good time to be looking 
around for friends....What you don't have more than that? 
~
0&2
0 0
0
0
D0
~
~
0 -1 43002
0 0
D2
~
~
0 -1 43009
0 0
S
#43009
Rantharg Dungeon~
More dirty walls, more dirty trails, more blood.  Perhaps if you brought with you
a flute you could of increased your joy while in this bloody dungeon from hell, then
again it would be fun for them to all run right for you and kill you too.  Yes, I think
that would appeaze the gods!
~
0&2
0 0
0
0
D0
~
~
0 -1 43008
0 0
D1
~
~
0 -1 43010
0 0
D2
~
~
0 -1 43021
0 0
S
#43010
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D1
~
~
0 -1 43011
0 0
D2
~
~
0 -1 43013
0 0
D3
~
~
0 -1 43009
0 0
S
#43011
Rantharg Dungeon~
It sounds like the sounds of children playing can be heard not too far away from here.
Come to think about it, why would children be playing here.  Perhaps it is a trap or
perhaps it is some CANDY!  Yes candy, you know you want some right now, instead all
you have is a bloody weapon.  How sad...
~
0&2
0 0
0
0
D0
~
~
0 -1 43012
0 0
D1
~
~
0 -1 43017
0 0
D2
~
~
0 -1 43014
0 0
D3
~
~
0 -1 43010
0 0
S
#43012
Rantharg Dungeon~
Just as you couldn't take another horrible sight, another one appears here.  A very
dead elf is here with about 25 small spears stuck into the poor things body.  The
scary part is the spears aren't very sharp, poor thing!
~
0&2
0 0
0
0
D2
~
~
0 -1 43011
0 0
S
#43013
Rantharg Dungeon~
All the paths are starting to look the same here, perhaps you have already been
here, or perhaps you know where you are going.  Or perhaps those sounds you are
starting to hear are getting closer and closer to you, now would be a good time
to be looking around for friends....What you don't have more than that?
~
0&2
0 0
0
0
D0
~
~
0 -1 43010
0 0
D2
~
~
0 -1 43019
0 0
S
#43014
Rantharg Dungeon~
The walls appear to be a little red here, mostly from the blood that once poured
from the poor, dead individual who is rotting right here.  You better move faster
if you don't want to become like the poor lad - that is if you don't want to take
the easy way out like he did!
~
0&2
0 0
0
0
D0
~
~
0 -1 43011
0 0
D1
~
~
0 -1 43010
0 0
D2
~
~
0 -1 43015
0 0
S
#43015
Rantharg Dungeon~
Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the
evil minions of this hole march around looking for YOU!  I hope that weapon of
yours is very pointy or blunt and your magical blessing is in high yield today
my friend!
~
0&2
0 0
0
0
D0
~
~
0 -1 43014
0 0
D1
~
~
0 -1 43018
0 0
S
#43016
Rantharg Dungeon~
Just as this place looks like it cannot get any blander, a room as bland as this
just suddenly appears, how sad!  Well, if you continue looking at the walls, you
will eventually die, so well that is an easy way out!
~
0&2
0 0
0
0
D0
~
~
0 -1 43017
0 0
D2
~
~
0 -1 43018
0 0
D3
~
~
0 -1 43014
0 0
S
#43017
Rantharg Dungeon~
Not much can be learned by your surroundings besides that it is dark and the
walls look very unforgiving.  If you aren't keep tracking of where you are going
and where you have been, you might have a small problem getting out of this
place, not to mention all the nasties waiting around to chew on you!
~
0&2
0 0
0
0
D2
~
~
0 -1 43016
0 0
D3
~
~
0 -1 43011
0 0
S
#43018
Rantharg Dungeon~
YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again
my friend!!!  The darkness seems to creep even stronger in this horrible little
section of hell, how sad for you, better be watching you back!
~
0&2
0 0
0
0
D0
~
~
0 -1 43010
0 0
D3
~
~
0 -1 43015
0 0
S
#43019
Rantharg Dungeon~
More dirty walls, more dirty trails, more blood.  Perhaps if you brought with you
a flute you could of increased your joy while in this bloody dungeon from hell, then
again it would be fun for them to all run right for you and kill you too.  Yes, I think
that would appeaze the gods!
~
0&2
0 0
0
0
D0
~
~
0 -1 43013
0 0
D2
~
~
0 -1 43020
0 0
S
#43020
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43019
0 0
S
#43021
Rantharg Dungeon~
It sounds like the sounds of children playing can be heard not too far away from here.
Come to think about it, why would children be playing here.  Perhaps it is a trap or
perhaps it is some CANDY!  Yes candy, you know you want some right now, instead all
you have is a bloody weapon.  How sad...
~
0&2
0 0
0
0
D0
~
~
0 -1 43009
0 0
D2
~
~
0 -1 43022
0 0
S
#43022
Rantharg Dungeon~
Just as you couldn't take another horrible sight, another one appears here.  A very
dead elf is here with about 25 small spears stuck into the poor things body.  The
scary part is the spears aren't very sharp, poor thing!
~
0&2
0 0
0
0
D0
~
~
0 -1 43021
0 0
D2
~
~
0 -1 43023
0 0
S
#43023
Rantharg Dungeon~
Not much can be learned by your surroundings besides that it is dark and the
walls look very unforgiving.  If you aren't keep tracking of where you are going
and where you have been, you might have a small problem getting out of this
place, not to mention all the nasties waiting around to chew on you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43022
0 0
D2
~
~
0 -1 43025
0 0
D3
~
~
0 -1 43024
0 0
S
#43024
Rantharg Dungeon~
YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again
my friend!!!  The darkness seems to creep even stronger in this horrible little
section of hell, how sad for you, better be watching you back!
~
0&2
0 0
0
0
D0
~
~
0 -1 43026
0 0
D1
~
~
0 -1 43023
0 0
S
#43025
Rantharg Dungeon~
Just as this place looks like it cannot get any blander, a room as bland as this
just suddenly appears, how sad!  Well, if you continue looking at the walls, you
will eventually die, so well that is an easy way out!
~
0&2
0 0
0
0
D0
~
~
0 -1 43023
0 0
S
#43026
Rantharg Dungeon~
Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the
evil minions of this hole march around looking for YOU!  I hope that weapon of
yours is very pointy or blunt and your magical blessing is in high yield today
my friend!
~
0&2
0 0
0
0
D0
~
~
0 -1 43027
0 0
D2
~
~
0 -1 43024
0 0
S
#43027
Rantharg Dungeon~
The walls appear to be a little red here, mostly from the blood that once poured
from the poor, dead individual who is rotting right here.  You better move faster
if you don't want to become like the poor lad - that is if you don't want to take
the easy way out like he did!
~
0&2
0 0
0
0
D2
~
~
0 -1 43026
0 0
D3
~
~
0 -1 43028
0 0
S
#43028
Rantharg Dungeon~
All the paths are starting to look the same here, perhaps you have already been
here, or perhaps you know where you are going.  Or perhaps those sounds you are
starting to hear are getting closer and closer to you, now would be a good time
to be looking around for friends....What you don't have more than that?
~
0&2
0 0
0
0
D0
~
~
0 -1 43032
0 0
D1
~
~
0 -1 43027
0 0
D2
~
~
0 -1 43029
0 0
D3
~
~
0 -1 43033
0 0
S
#43029
Rantharg Dungeon~
All the paths are starting to look the same here, perhaps you have already been
here, or perhaps you know where you are going.  Or perhaps those sounds you are
starting to hear are getting closer and closer to you, now would be a good time
to be looking around for friends....What you don't have more than that?
~
0&2
0 0
0
0
D0
~
~
0 -1 43028
0 0
D2
~
~
0 -1 43030
0 0
S
#43030
Rantharg Dungeon~
More dirty walls, more dirty trails, more blood.  Perhaps if you brought with you
a flute you could of increased your joy while in this bloody dungeon from hell, then
again it would be fun for them to all run right for you and kill you too.  Yes, I think
that would appeaze the gods!
~
0&2
0 0
0
0
D0
~
~
0 -1 43029
0 0
D2
~
~
0 -1 43031
0 0
S
#43031
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43030
0 0
D2
~
~
0 -1 43053
0 0
S
#43032
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43034
0 0
D2
~
~
0 -1 43028
0 0
S
#43033
Safe Room~
The gods have smiled on you friend, this room appears to be free of the dread and gloom
of the read of the dungeon.  If you are looking to take a quick breather, inhale that
nice pastry you brought with you, or anything that might get you killed anywhere else,
this would probably be a good place to do it.  Or at least lets hope so....
~
0&2
0 0
0
0
D1
~
~
0 -1 43028
0 0
S
#43034
Rantharg Dungeon~
It sounds like the sounds of children playing can be heard not too far away from here.
Come to think about it, why would children be playing here.  Perhaps it is a trap or
perhaps it is some CANDY!  Yes candy, you know you want some right now, instead all
you have is a bloody weapon.  How sad...
~
0&2
0 0
0
0
D0
~
~
0 -1 43035
0 0
D2
~
~
0 -1 43032
0 0
S
#43035
Rantharg Dungeon~
Just as you couldn't take another horrible sight, another one appears here.  A very
dead elf is here with about 25 small spears stuck into the poor things body.  The
scary part is the spears aren't very sharp, poor thing!
~
0&2
0 0
0
0
D2
~
~
0 -1 43034
0 0
D3
~
~
0 -1 43036
0 0
S
#43036
Rantharg Dungeon~
Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the
evil minions of this hole march around looking for YOU!  I hope that weapon of
yours is very pointy or blunt and your magical blessing is in high yield today
my friend!
~
0&2
0 0
0
0
D0
~
~
0 -1 43037
0 0
D1
~
~
0 -1 43035
0 0
D3
~
~
0 -1 43042
0 0
S
#43037
Rantharg Dungeon~
Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the
evil minions of this hole march around looking for YOU!  I hope that weapon of
yours is very pointy or blunt and your magical blessing is in high yield today
my friend!
~
0&2
0 0
0
0
D0
~
~
0 -1 43038
0 0
D2
~
~
0 -1 43036
0 0
S
#43038
Rantharg Dungeon~
The walls appear to be a little red here, mostly from the blood that once poured
from the poor, dead individual who is rotting right here.  You better move faster
if you don't want to become like the poor lad - that is if you don't want to take
the easy way out like he did!
~
0&2
0 0
0
0
D0
~
~
0 -1 43040
0 0
D1
~
~
0 -1 43039
0 0
D2
~
~
0 -1 43037
0 0
D3
~
~
0 -1 43041
0 0
S
#43039
Rantharg Dungeon~
More dirty walls, more dirty trails, more blood.  Perhaps if you brought with you
a flute you could of increased your joy while in this bloody dungeon from hell, then
again it would be fun for them to all run right for you and kill you too.  Yes, I think
that would appeaze the gods!
~
0&2
0 0
0
0
D3
~
~
0 -1 43038
0 0
S
#43040
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43051
0 0
D2
~
~
0 -1 43038
0 0
S
#43041
Rantharg Dungeon~
All the paths are starting to look the same here, perhaps you have already been
here, or perhaps you know where you are going.  Or perhaps those sounds you are
starting to hear are getting closer and closer to you, now would be a good time
to be looking around for friends....What you don't have more than that?
~
0&2
0 0
0
0
D1
~
~
0 -1 43038
0 0
S
#43042
Rantharg Dungeon~
The walls appear to be a little red here, mostly from the blood that once poured
from the poor, dead individual who is rotting right here.  You better move faster
if you don't want to become like the poor lad - that is if you don't want to take
the easy way out like he did!
~
0&2
0 0
0
0
D1
~
~
0 -1 43036
0 0
D2
~
~
0 -1 43043
0 0
D3
~
~
0 -1 43045
0 0
S
#43043
Rantharg Dungeon~
All the paths are starting to look the same here, perhaps you have already been
here, or perhaps you know where you are going.  Or perhaps those sounds you are
starting to hear are getting closer and closer to you, now would be a good time
to be looking around for friends....What you don't have more than that?
~
0&2
0 0
0
0
D0
~
~
0 -1 43042
0 0
D2
~
~
0 -1 43044
0 0
S
#43044
Rantharg Dungeon~
More dirty walls, more dirty trails, more blood.  Perhaps if you brought with you
a flute you could of increased your joy while in this bloody dungeon from hell, then
again it would be fun for them to all run right for you and kill you too.  Yes, I think
that would appeaze the gods!
~
0&2
0 0
0
0
D0
~
~
0 -1 43043
0 0
S
#43045
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43046
0 0
D1
~
~
0 -1 43042
0 0
S
#43046
Rantharg Dungeon~
It sounds like the sounds of children playing can be heard not too far away from here.
Come to think about it, why would children be playing here.  Perhaps it is a trap or
perhaps it is some CANDY!  Yes candy, you know you want some right now, instead all
you have is a bloody weapon.  How sad...
~
0&2
0 0
0
0
D0
~
~
0 -1 43047
0 0
D2
~
~
0 -1 43045
0 0
S
#43047
Rantharg Dungeon~
Just as you couldn't take another horrible sight, another one appears here.  A very
dead elf is here with about 25 small spears stuck into the poor things body.  The
scary part is the spears aren't very sharp, poor thing!
~
0&2
0 0
0
0
D0
~
~
0 -1 43048
0 0
D2
~
~
0 -1 43046
0 0
S
#43048
Rantharg Dungeon~
Not much can be learned by your surroundings besides that it is dark and the
walls look very unforgiving.  If you aren't keep tracking of where you are going
and where you have been, you might have a small problem getting out of this
place, not to mention all the nasties waiting around to chew on you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43049
0 0
D2
~
~
0 -1 43047
0 0
S
#43049
Rantharg Dungeon~
Just as this place looks like it cannot get any blander, a room as bland as this
just suddenly appears, how sad!  Well, if you continue looking at the walls, you
will eventually die, so well that is an easy way out!
~
0&2
0 0
0
0
D1
~
~
0 -1 43050
0 0
D2
~
~
0 -1 43048
0 0
S
#43050
Rantharg Dungeon~
YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again
my friend!!!  The darkness seems to creep even stronger in this horrible little
section of hell, how sad for you, better be watching you back!
~
0&2
0 0
0
0
D1
~
~
0 -1 43051
0 0
D3
~
~
0 -1 43049
0 0
S
#43051
Rantharg Dungeon~
It sounds like the sounds of children playing can be heard not too far away from here.
Come to think about it, why would children be playing here.  Perhaps it is a trap or
perhaps it is some CANDY!  Yes candy, you know you want some right now, instead all
you have is a bloody weapon.  How sad...
~
0&2
0 0
0
0
D1
~
~
0 -1 43052
0 0
D2
~
~
0 -1 43040
0 0
D3
~
~
0 -1 43050
0 0
S
#43052
Rantharg Dungeon~
Just as you couldn't take another horrible sight, another one appears here.  A very
dead elf is here with about 25 small spears stuck into the poor things body.  The
scary part is the spears aren't very sharp, poor thing!
~
0&2
0 0
0
0
D0
~
~
0 -1 43064
0 0
D2
~
~
0 -1 43061
0 0
D3
~
~
0 -1 43051
0 0
S
#43053
Rantharg Dungeon~
It sounds like the sounds of children playing can be heard not too far away from here.
Come to think about it, why would children be playing here.  Perhaps it is a trap or
perhaps it is some CANDY!  Yes candy, you know you want some right now, instead all
you have is a bloody weapon.  How sad...
~
0&2
0 0
0
0
D0
~
~
0 -1 43031
0 0
D2
~
~
0 -1 43054
0 0
D3
~
~
0 -1 43055
0 0
S
#43054
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43053
0 0
D1
~
~
0 -1 43084
0 0
S
#43055
Rantharg Dungeon~
Just as you couldn't take another horrible sight, another one appears here.  A very
dead elf is here with about 25 small spears stuck into the poor things body.  The
scary part is the spears aren't very sharp, poor thing!
~
0&2
0 0
0
0
D1
~
~
0 -1 43053
0 0
D3
~
~
0 -1 43056
0 0
S
#43056
Rantharg Dungeon~
Not much can be learned by your surroundings besides that it is dark and the
walls look very unforgiving.  If you aren't keep tracking of where you are going
and where you have been, you might have a small problem getting out of this
place, not to mention all the nasties waiting around to chew on you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43059
0 0
D1
~
~
0 -1 43055
0 0
D2
~
~
0 -1 43060
0 0
D3
~
~
0 -1 43057
0 0
S
#43057
Rantharg Dungeon~
YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again
my friend!!!  The darkness seems to creep even stronger in this horrible little
section of hell, how sad for you, better be watching you back!
~
0&2
0 0
0
0
D0
~
~
0 -1 43058
0 0
D1
~
~
0 -1 43056
0 0
D3
~
~
0 -1 43074
0 0
S
#43058
Rantharg Dungeon~
Not much can be learned by your surroundings besides that it is dark and the
walls look very unforgiving.  If you aren't keep tracking of where you are going
and where you have been, you might have a small problem getting out of this
place, not to mention all the nasties waiting around to chew on you!
~
0&2
0 0
0
0
D1
~
~
0 -1 43059
0 0
D2
~
~
0 -1 43057
0 0
S
#43059
Rantharg Dungeon~
Just as this place looks like it cannot get any blander, a room as bland as this
just suddenly appears, how sad!  Well, if you continue looking at the walls, you
will eventually die, so well that is an easy way out!
~
0&2
0 0
0
0
D0
~
~
0 -1 43081
0 0
D2
~
~
0 -1 43056
0 0
D3
~
~
0 -1 43058
0 0
S
#43060
Rantharg Dungeon~
Just as this place looks like it cannot get any blander, a room as bland as this
just suddenly appears, how sad!  Well, if you continue looking at the walls, you
will eventually die, so well that is an easy way out!
~
0&2
0 0
0
0
D0
~
~
0 -1 43056
0 0
S
#43061
Rantharg Dungeon~
Not much can be learned by your surroundings besides that it is dark and the
walls look very unforgiving.  If you aren't keep tracking of where you are going
and where you have been, you might have a small problem getting out of this
place, not to mention all the nasties waiting around to chew on you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43052
0 0
D1
~
~
0 -1 43062
0 0
S
#43062
Rantharg Dungeon~
All the paths are starting to look the same here, perhaps you have already been
here, or perhaps you know where you are going.  Or perhaps those sounds you are
starting to hear are getting closer and closer to you, now would be a good time
to be looking around for friends....What you don't have more than that?
~
0&2
0 0
0
0
D0
~
~
0 -1 43063
0 0
D3
~
~
0 -1 43061
0 0
S
#43063
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D2
~
~
0 -1 43062
0 0
S
#43064
Rantharg Dungeon~
Just as this place looks like it cannot get any blander, a room as bland as this
just suddenly appears, how sad!  Well, if you continue looking at the walls, you
will eventually die, so well that is an easy way out!
~
0&2
0 0
0
0
D1
~
~
0 -1 43065
0 0
D2
~
~
0 -1 43052
0 0
S
#43065
Rantharg Dungeon~
YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again
my friend!!!  The darkness seems to creep even stronger in this horrible little
section of hell, how sad for you, better be watching you back!
~
0&2
0 0
0
0
D0
~
~
0 -1 43068
0 0
D1
~
~
0 -1 43066
0 0
D3
~
~
0 -1 43064
0 0
S
#43066
Rantharg Dungeon~
What a god forsaken place this appears to be, it might be a good idea
not to go this way, then again it might be a good idea to continue on
and find out what awaits you.
~
0&2
0 0
0
0
D0
~
~
0 -1 43067
0 0
D3
~
~
0 -1 43065
0 0
S
#43067
Rantharg Dungeon~
Only thing awaiting you this way is a deadend my friend, ha ha you
should just slam your head on the wall and make sure to aim for the
pointy bits that are lodged in it.  Oh well.
~
0&2
0 0
0
0
D2
~
~
0 -1 43066
0 0
S
#43068
Rantharg Dungeon~
All the paths are starting to look the same here, perhaps you have already been
here, or perhaps you know where you are going.  Or perhaps those sounds you are
starting to hear are getting closer and closer to you, now would be a good time
to be looking around for friends....What you don't have more than that?
~
0&2
0 0
0
0
D0
~
~
0 -1 43069
0 0
D2
~
~
0 -1 43065
0 0
S
#43069
Rantharg Dungeon~
More dirty walls, more dirty trails, more blood.  Perhaps if you brought with you
a flute you could of increased your joy while in this bloody dungeon from hell, then
again it would be fun for them to all run right for you and kill you too.  Yes, I think
that would appeaze the gods!
~
0&2
0 0
0
0
D1
~
~
0 -1 43070
0 0
D2
~
~
0 -1 43068
0 0
S
#43070
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D1
~
~
0 -1 43071
0 0
D3
~
~
0 -1 43069
0 0
S
#43071
Rantharg Dungeon~
It sounds like the sounds of children playing can be heard not too far away from here.
Come to think about it, why would children be playing here.  Perhaps it is a trap or
perhaps it is some CANDY!  Yes candy, you know you want some right now, instead all
you have is a bloody weapon.  How sad...
~
0&2
0 0
0
0
D1
~
~
0 -1 43072
0 0
D3
~
~
0 -1 43070
0 0
S
#43072
Rantharg Dungeon~
Just as you couldn't take another horrible sight, another one appears here.  A very
dead elf is here with about 25 small spears stuck into the poor things body.  The
scary part is the spears aren't very sharp, poor thing!
~
0&2
0 0
0
0
D1
~
~
0 -1 43073
0 0
D3
~
~
0 -1 43071
0 0
S
#43073
Some Light~
You can see light coming just a little bit up from here.  You better
be prepared to climb or fly up there though.  To the west, nothing
but a bunch of darkness and frantic screamings, you know you want to
got that way :-)
~
4&2
0 0
0
0
D3
~
~
0 -1 43072
0 0
D4
~
~
128 -1 43177
0 0
S
#43074
Rantharg Dungeon~
Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the
evil minions of this hole march around looking for YOU!  I hope that weapon of
yours is very pointy or blunt and your magical blessing is in high yield today
my friend!
~
0&2
0 0
0
0
D0
~
~
0 -1 43075
0 0
D1
~
~
0 -1 43057
0 0
S
#43075
Rantharg Dungeon~
The walls appear to be a little red here, mostly from the blood that once poured
from the poor, dead individual who is rotting right here.  You better move faster
if you don't want to become like the poor lad - that is if you don't want to take
the easy way out like he did!
~
0&2
0 0
0
0
D0
~
~
0 -1 43076
0 0
D2
~
~
0 -1 43074
0 0
S
#43076
Rantharg Dungeon~
All the paths are starting to look the same here, perhaps you have already been
here, or perhaps you know where you are going.  Or perhaps those sounds you are
starting to hear are getting closer and closer to you, now would be a good time
to be looking around for friends....What you don't have more than that?
~
0&2
0 0
0
0
D1
~
~
0 -1 43078
0 0
D2
~
~
0 -1 43075
0 0
D3
~
~
0 -1 43077
0 0
S
#43077
Rantharg Dungeon~
More dirty walls, more dirty trails, more blood.  Perhaps if you brought with you
a flute you could of increased your joy while in this bloody dungeon from hell, then
again it would be fun for them to all run right for you and kill you too.  Yes, I think
that would appeaze the gods!
~
0&2
0 0
0
0
D1
~
~
0 -1 43076
0 0
S
#43078
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43079
0 0
D3
~
~
0 -1 43076
0 0
S
#43079
Rantharg Dungeon~
It sounds like the sounds of children playing can be heard not too far away from here.
Come to think about it, why would children be playing here.  Perhaps it is a trap or
perhaps it is some CANDY!  Yes candy, you know you want some right now, instead all
you have is a bloody weapon.  How sad...
~
0&2
0 0
0
0
D0
~
~
0 -1 43080
0 0
D2
~
~
0 -1 43078
0 0
S
#43080
Rantharg Dungeon~
Just as you couldn't take another horrible sight, another one appears here.  A very
dead elf is here with about 25 small spears stuck into the poor things body.  The
scary part is the spears aren't very sharp, poor thing!
~
0&2
0 0
0
0
D2
~
~
0 -1 43079
0 0
S
#43081
Rantharg Dungeon~
YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again
my friend!!!  The darkness seems to creep even stronger in this horrible little
section of hell, how sad for you, better be watching you back!
~
0&2
0 0
0
0
D0
~
~
0 -1 43082
0 0
D2
~
~
0 -1 43059
0 0
S
#43082
Rantharg Dungeon~
Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the
evil minions of this hole march around looking for YOU!  I hope that weapon of
yours is very pointy or blunt and your magical blessing is in high yield today
my friend!
~
0&2
0 0
0
0
D0
~
~
0 -1 43083
0 0
D2
~
~
0 -1 43081
0 0
S
#43083
Rantharg Dungeon~
The walls appear to be a little red here, mostly from the blood that once poured
from the poor, dead individual who is rotting right here.  You better move faster
if you don't want to become like the poor lad - that is if you don't want to take
the easy way out like he did!
~
0&2
0 0
0
0
D2
~
~
0 -1 43082
0 0
S
#43084
Rantharg Dungeon~
It sounds like the sounds of children playing can be heard not too far away from here.
Come to think about it, why would children be playing here.  Perhaps it is a trap or
perhaps it is some CANDY!  Yes candy, you know you want some right now, instead all
you have is a bloody weapon.  How sad...
~
0&2
0 0
0
0
D0
~
~
0 -1 43086
0 0
D1
~
~
0 -1 43085
0 0
D3
~
~
0 -1 43054
0 0
S
#43085
Rantharg Dungeon~
Not much can be learned by your surroundings besides that it is dark and the
walls look very unforgiving.  If you aren't keep tracking of where you are going
and where you have been, you might have a small problem getting out of this
place, not to mention all the nasties waiting around to chew on you!
~
0&2
0 0
0
0
D1
~
~
0 -1 43088
0 0
D2
~
~
0 -1 43087
0 0
D3
~
~
0 -1 43084
0 0
S
#43086
Rantharg Dungeon~
Just as you couldn't take another horrible sight, another one appears here.  A very
dead elf is here with about 25 small spears stuck into the poor things body.  The
scary part is the spears aren't very sharp, poor thing!
~
0&2
0 0
0
0
D2
~
~
0 -1 43084
0 0
S
#43087
Rantharg Dungeon~
Just as this place looks like it cannot get any blander, a room as bland as this
just suddenly appears, how sad!  Well, if you continue looking at the walls, you
will eventually die, so well that is an easy way out!
~
0&2
0 0
0
0
D0
~
~
0 -1 43085
0 0
S
#43088
Rantharg Dungeon~
YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again
my friend!!!  The darkness seems to creep even stronger in this horrible little
section of hell, how sad for you, better be watching you back!
~
0&2
0 0
0
0
D0
~
~
0 -1 43089
0 0
D1
~
~
0 -1 43090
0 0
D3
~
~
0 -1 43085
0 0
S
#43089
Rantharg Dungeon~
Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the
evil minions of this hole march around looking for YOU!  I hope that weapon of
yours is very pointy or blunt and your magical blessing is in high yield today
my friend!
~
0&2
0 0
0
0
D2
~
~
0 -1 43088
0 0
S
#43090
Rantharg Dungeon~
The walls appear to be a little red here, mostly from the blood that once poured
from the poor, dead individual who is rotting right here.  You better move faster
if you don't want to become like the poor lad - that is if you don't want to take
the easy way out like he did!
~
0&2
0 0
0
0
D0
~
~
0 -1 43091
0 0
D2
~
~
0 -1 43092
0 0
D3
~
~
0 -1 43088
0 0
S
#43091
Rantharg Dungeon~
All the paths are starting to look the same here, perhaps you have already been
here, or perhaps you know where you are going.  Or perhaps those sounds you are
starting to hear are getting closer and closer to you, now would be a good time
to be looking around for friends....What you don't have more than that?
~
0&2
0 0
0
0
D2
~
~
0 -1 43090
0 0
S
#43092
Rantharg Dungeon~
More dirty walls, more dirty trails, more blood.  Perhaps if you brought with you
a flute you could of increased your joy while in this bloody dungeon from hell, then
again it would be fun for them to all run right for you and kill you too.  Yes, I think
that would appeaze the gods!
~
0&2
0 0
0
0
D0
~
~
0 -1 43090
0 0
D2
~
~
0 -1 43093
0 0
S
#43093
Rantharg Dungeon~
A few skulls line the ground in this very room, it appears one of them still has a few
small bits of flesh left, well that is until that giant creature on top of it gets
down chewing on it.  It might be a good idea to move on before that giant creature
comes looking for you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43092
0 0
D1
~
~
0 -1 43096
0 0
D3
~
~
0 -1 43094
0 0
S
#43094
Rantharg Dungeon~
It sounds like the sounds of children playing can be heard not too far away from here.
Come to think about it, why would children be playing here.  Perhaps it is a trap or
perhaps it is some CANDY!  Yes candy, you know you want some right now, instead all
you have is a bloody weapon.  How sad...
~
0&2
0 0
0
0
D1
~
~
0 -1 43093
0 0
D2
~
~
0 -1 43095
0 0
S
#43095
Rantharg Dungeon~
Just as you couldn't take another horrible sight, another one appears here.  A very
dead elf is here with about 25 small spears stuck into the poor things body.  The
scary part is the spears aren't very sharp, poor thing!
~
0&2
0 0
0
0
D0
~
~
0 -1 43094
0 0
S
#43096
Rantharg Dungeon~
Not much can be learned by your surroundings besides that it is dark and the
walls look very unforgiving.  If you aren't keep tracking of where you are going
and where you have been, you might have a small problem getting out of this
place, not to mention all the nasties waiting around to chew on you!
~
0&2
0 0
0
0
D0
~
~
0 -1 43099
0 0
D2
~
~
0 -1 43097
0 0
D3
~
~
0 -1 43093
0 0
S
#43097
Rantharg Dungeon~
Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the
evil minions of this hole march around looking for YOU!  I hope that weapon of
yours is very pointy or blunt and your magical blessing is in high yield today
my friend!
~
0&2
0 0
0
0
D0
~
~
0 -1 43096
0 0
D1
~
~
0 -1 43098
0 0
S
#43098
A giant hole~
A giant hole drops down from here, further into the ground than where
you are now.  It is hard to see how far the drop is due to there is no
light down belong and it seems like the dreaded place is eating up any
light that might give you some answers.
~
4
0 0
0
0
D3
~
~
0 -1 43097
0 0
D5
~
~
0 -1 43101
0 0
S
#43099
Rantharg Dungeon~
Just as this place looks like it cannot get any blander, a room as bland as this
just suddenly appears, how sad!  Well, if you continue looking at the walls, you
will eventually die, so well that is an easy way out!
~
0&2
0 0
0
0
D1
~
~
0 -1 43100
0 0
D2
~
~
0 -1 43096
0 0
S
#43100
Rantharg Dungeon~
YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again
my friend!!!  The darkness seems to creep even stronger in this horrible little
section of hell, how sad for you, better be watching you back!
~
0&2
0 0
0
0
D3
~
~
0 -1 43099
0 0
S
#43101
Giant hole~
Not much to look at here, if you continue up you will reach the top, if
you go down you will reach the bottom eventually.
~
16777216
0 0
0
0
D4
~
~
64 -1 43098
0 0
D5
~
~
0 -1 43102
0 0
S
#43102
Giant hole~
The hole continues in both directions.  Must be good having a choice
in which way to go :-)
~
16777216
0 0
0
0
D4
~
~
64 -1 43101
0 0
D5
~
~
0 -1 43103
0 0
S
#43103
Giant hole~
The hole continues on both directions.
~
16777216
0 0
0
0
D4
~
~
64 -1 43102
0 0
D5
~
~
0 -1 43104
0 0
S
#43104
Giant hole~
Can almost see the bottom now, how amazing!
~
16777216
0 0
0
0
D4
~
~
64 -1 43103
0 0
D5
~
~
0 -1 43105
0 0
S
#43105
Giant hole~
It is still some while away, the bottom that is!
~
16777216
0 0
0
0
D4
~
~
64 -1 43104
0 0
D5
~
~
0 -1 43106
0 0
S
#43106
Giant hole~
Almost there, almost here....
~
16777216
0 0
0
0
D4
~
~
64 -1 43105
0 0
D5
~
~
0 -1 43107
0 0
S
#43107
Bottom of the Giant hole~
A giant hole leading to the maze above is only reachable if you can
fly up there.  If you cannot, well there is always the path into the
darkness running to the east.  The maze was a great joy to behold, being
even deeper into it should make it even more enjoyable, yes, yes indeed!
~
4
0 0
0
0
D1
~
~
0 -1 43108
0 0
D4
~
~
0 -1 43106
0 0
S
#43108
Deep Underground~
Falling even deeper than the dungeon section, you are now far into the
ground.  The smell down here is 3 times worse than the dungeon, that
can only mean some big nasty critters are down here and are not going
to welcome you with a cup of tee.  Might be a good idea to rest up
if you are not at full strength.
~
4&2
0 13
0
0
D1
~
~
0 -1 43109
0 0
D3
~
~
0 -1 43107
0 0
S
#43109
Underground Path Continues~
The path continues to cut and turn down here.  Where it might of been
silent back near the hole, you can tell it is very busy down here, much
like it was above in the dungeon.  From the look of the skeleton laying
here it looks like you are going to be in for another fight.
~
0&2
0 13
0
0
D2
~
~
0 -1 43110
0 0
D3
~
~
0 -1 43108
0 0
S
#43110
Underground Path Continues~
The path continues to cut and turn down here.  Where it might of been
silent back near the hole, you can tell it is very busy down here, much
like it was above in the dungeon.  From the look of the skeleton laying
here it looks like you are going to be in for another fight.
~
0&2
0 13
0
0
D0
~
~
0 -1 43109
0 0
D2
~
~
0 -1 43111
0 0
S
#43111
Before a Door~
A door is just a short distance to the east.  Even more noticable is
the large creature that appears to be guarding the door.  It might be
a good idea to turn around and run now if you are not ready for a good
fight.  If whomever is running this joint is putting a bouncer at the
front door, there has to be more foul evil behind it.
~
0&2
0 13
0
0
D0
~
~
0 -1 43110
0 0
D1
~
~
0 -1 43112
0 0
S
#43112
Front Door~
According to the nice engravings on the door, this door opens access
to the great 4 trainers of Rafermand.  Also according to the door only
the powerful my gain access to these trainers.  Well, it appears if
you are powerful enough you may continue on, but you will first need
to prove it to the door guard and get the key.
~
4&2
0 13
0
0
D1
~
~
8389671 43003 43113
0 0
D3
~
~
0 -1 43111
0 0
S
#43113
The Underground paths continue...~
The actual "entrance" into the underground is just to the west.  To
the north and the south two paths that most likely lead to the power
of the 4 trainers in this area.  That is if you don't get killed and
eaten by the nasty creatures here wishing to do you a lot of harm.
~
0&2
0 13
0
0
D0
~
~
0 -1 43114
0 0
D2
~
~
0 -1 43129
0 0
D3
~
~
8389671 43002 43112
0 0
S
#43114
Deep Underground~
Another beautiful room with blood splatters all over the ground and the dugout
walls.  If you stand around for too long and start to think about it, you might
end up like the others, dead and stuck here.  We wouldn't want that would we?
~
0&2
0 13
0
0
D0
~
~
0 -1 43115
0 0
D2
~
~
0 -1 43113
0 0
S
#43115
Deep Underground~
The screams seem to be increasing in volume here, almost as if they are coming
from the dreaded dugout walls themself.  If the walls are screaming to get out
of here, what does that say about your willingness to be here?  Then again these
walls don't possess your undeniable power right?
~
0&2
0 13
0
0
D1
~
~
0 -1 43116
0 0
D2
~
~
0 -1 43114
0 0
S
#43116
Deep Underground~
Something was nice enough to leave a stack of bodies here for you to admire.
Looking more closely at the bodies you notice that the butcher has a rather
odd artistic style because the bodies are lined up forming the word DEATH.  How
nice of the citizens to leave you a friendly reminder.
~
0&2
0 13
0
0
D2
~
~
0 -1 43117
0 0
D3
~
~
0 -1 43115
0 0
S
#43117
Deep Underground~
A strange breeze wisps around in this room.  This would be nice if it wasn't
pushing all the horrible smells around and creating the horrible smell to
end all horrible smells.  You probably won't be able to eat food properly after
this experience, but when it comes to eating magic mushrooms there is not much
to enjoy (why can't it be magic chocolate?)
~
0&2
0 13
0
0
D0
~
~
0 -1 43116
0 0
D1
~
~
0 -1 43118
0 0
S
#43118
Deep Underground~
Blood appears to be pouring down into a small pond at this very spot.  Looking
down at the pond it appears to be man (err creature) made.  Something had enough
time to cut a nice hole in the ground here and trick some poor creatures around
here to bleed for their blood pond.  The creatures must be getting bored.
~
0&2
0 13
0
0
D0
~
~
0 -1 43119
0 0
D3
~
~
0 -1 43117
0 0
S
#43119
Deep Underground~
A bunch of skulls tied together by rope are hanging from the top of dugout walls
here.  According to every other hidious sighting in this place, not only are the
creatures here very barbaric, but they also have some strange artistic ability
too.  Perhaps you can talk with them.....yeah sure....
~
0&2
0 13
0
0
D1
~
~
0 -1 43120
0 0
D2
~
~
0 -1 43118
0 0
S
#43120
Deep Underground~
Something is horribly wrong with this room, it doesn't smell of death.  It might
be a good idea not to stay in this room for a very long time.  Then again, you could
choose to rest here, die, and start to create a foul smell for this room.  That
sounds like a grand plan right?
~
0&2
0 13
0
0
D0
~
~
0 -1 43121
0 0
D1
~
~
0 -1 43122
0 0
D2
~
~
0 -1 43123
0 0
D3
~
~
0 -1 43119
0 0
S
#43121
Deep Underground~
Another beautiful room with blood splatters all over the ground and the dugout
walls.  If you stand around for too long and start to think about it, you might
end up like the others, dead and stuck here.  We wouldn't want that would we?
~
0&2
0 13
0
0
D2
~
~
0 -1 43120
0 0
S
#43122
Deep Underground~
It appears some creature has left an ear sandwitch behind here.  A bunch of ears
from various races and odd creatures has been shoves in some bread looking 
material and was chewed on for a bit.  You know you want to go get you some of
that!
~
0&2
0 13
0
0
D3
~
~
0 -1 43120
0 0
S
#43123
Deep Underground~
The screams seem to be increasing in volume here, almost as if they are coming
from the dreaded dugout walls themself.  If the walls are screaming to get out
of here, what does that say about your willingness to be here?  Then again these
walls don't possess your undeniable power right?
~
0&2
0 13
0
0
D0
~
~
0 -1 43120
0 0
D2
~
~
0 -1 43124
0 0
S
#43124
Deep Underground~
Something was nice enough to leave a stack of bodies here for you to admire.
Looking more closely at the bodies you notice that the butcher has a rather
odd artistic style because the bodies are lined up forming the word DEATH.  How
nice of the citizens to leave you a friendly reminder.
~
0&2
0 13
0
0
D0
~
~
0 -1 43123
0 0
D1
~
~
0 -1 43125
0 0
S
#43125
Deep Underground~
A strange breeze wisps around in this room.  This would be nice if it wasn't
pushing all the horrible smells around and creating the horrible smell to
end all horrible smells.  You probably won't be able to eat food properly after
this experience, but when it comes to eating magic mushrooms there is not much
to enjoy (why can't it be magic chocolate?)
~
0&2
0 13
0
0
D1
~
~
0 -1 43126
0 0
D3
~
~
0 -1 43124
0 0
S
#43126
Deep Underground~
Blood appears to be pouring down into a small pond at this very spot.  Looking
down at the pond it appears to be man (err creature) made.  Something had enough
time to cut a nice hole in the ground here and trick some poor creatures around
here to bleed for their blood pond.  The creatures must be getting bored.
~
0&2
0 13
0
0
D0
~
~
0 -1 43127
0 0
D3
~
~
0 -1 43125
0 0
S
#43127
Deep Underground~
A bunch of skulls tied together by rope are hanging from the top of dugout walls
here.  According to every other hidious sighting in this place, not only are the
creatures here very barbaric, but they also have some strange artistic ability
too.  Perhaps you can talk with them.....yeah sure....
~
4&2
0 13
0
0
D0
~
~
8389671 43004 43128
0 0
D2
~
~
0 -1 43126
0 0
S
#43128
Deep Underground~
Something is horribly wrong with this room, it doesn't smell of death.  It might
be a good idea not to stay in this room for a very long time.  Then again, you could
choose to rest here, die, and start to create a foul smell for this room.  That
sounds like a grand plan right?
~
4&2
0 13
0
0
D2
~
~
8389671 43004 43127
0 0
S
#43129
Deep Underground~
Another beautiful room with blood splatters all over the ground and the dugout
walls.  If you stand around for too long and start to think about it, you might
end up like the others, dead and stuck here.  We wouldn't want that would we?
~
0&2
0 13
0
0
D0
~
~
0 -1 43113
0 0
D2
~
~
0 -1 43130
0 0
S
#43130
Deep Underground~
The screams seem to be increasing in volume here, almost as if they are coming
from the dreaded dugout walls themself.  If the walls are screaming to get out
of here, what does that say about your willingness to be here?  Then again these
walls don't possess your undeniable power right?
~
0&2
0 13
0
0
D0
~
~
0 -1 43129
0 0
D2
~
~
0 -1 43131
0 0
S
#43131
Deep Underground~
Something was nice enough to leave a stack of bodies here for you to admire.
Looking more closely at the bodies you notice that the butcher has a rather
odd artistic style because the bodies are lined up forming the word DEATH.  How
nice of the citizens to leave you a friendly reminder.
~
0&2
0 13
0
0
D0
~
~
0 -1 43130
0 0
D1
~
~
0 -1 43132
0 0
D2
~
~
0 -1 43164
0 0
D3
~
~
0 -1 43149
0 0
S
#43132
Deep Underground~
A bunch of skulls tied together by rope are hanging from the top of dugout walls
here.  According to every other hidious sighting in this place, not only are the
creatures here very barbaric, but they also have some strange artistic ability
too.  Perhaps you can talk with them.....yeah sure....
~
0&2
0 13
0
0
D1
~
~
0 -1 43133
0 0
D3
~
~
0 -1 43131
0 0
S
#43133
Deep Underground~
Something is horribly wrong with this room, it doesn't smell of death.  It might
be a good idea not to stay in this room for a very long time.  Then again, you could
choose to rest here, die, and start to create a foul smell for this room.  That
sounds like a grand plan right?
~
0&2
0 13
0
0
D1
~
~
0 -1 43134
0 0
D3
~
~
0 -1 43132
0 0
S
#43134
Deep Underground~
It appears some creature has left an ear sandwitch behind here.  A bunch of ears
from various races and odd creatures has been shoves in some bread looking 
material and was chewed on for a bit.  You know you want to go get you some of
that!
~
0&2
0 13
0
0
D0
~
~
0 -1 43135
0 0
D1
~
~
0 -1 43136
0 0
D2
~
~
0 -1 43138
0 0
D3
~
~
0 -1 43133
0 0
S
#43135
Deep Underground~
Another beautiful room with blood splatters all over the ground and the dugout
walls.  If you stand around for too long and start to think about it, you might
end up like the others, dead and stuck here.  We wouldn't want that would we?
~
0&2
0 13
0
0
D1
~
~
0 -1 43137
0 0
D2
~
~
0 -1 43134
0 0
S
#43136
Deep Underground~
Something was nice enough to leave a stack of bodies here for you to admire.
Looking more closely at the bodies you notice that the butcher has a rather
odd artistic style because the bodies are lined up forming the word DEATH.  How
nice of the citizens to leave you a friendly reminder.
~
0&2
0 13
0
0
D0
~
~
0 -1 43137
0 0
D3
~
~
0 -1 43134
0 0
S
#43137
Deep Underground~
The screams seem to be increasing in volume here, almost as if they are coming
from the dreaded dugout walls themself.  If the walls are screaming to get out
of here, what does that say about your willingness to be here?  Then again these
walls don't possess your undeniable power right?
~
0&2
0 13
0
0
D2
~
~
0 -1 43136
0 0
D3
~
~
0 -1 43135
0 0
S
#43138
Deep Underground~
A strange breeze wisps around in this room.  This would be nice if it wasn't
pushing all the horrible smells around and creating the horrible smell to
end all horrible smells.  You probably won't be able to eat food properly after
this experience, but when it comes to eating magic mushrooms there is not much
to enjoy (why can't it be magic chocolate?)
~
0&2
0 13
0
0
D0
~
~
0 -1 43134
0 0
D1
~
~
0 -1 43139
0 0
D2
~
~
0 -1 43141
0 0
D3
~
~
0 -1 43140
0 0
S
#43139
Deep Underground~
A bunch of skulls tied together by rope are hanging from the top of dugout walls
here.  According to every other hidious sighting in this place, not only are the
creatures here very barbaric, but they also have some strange artistic ability
too.  Perhaps you can talk with them.....yeah sure....
~
0&2
0 13
0
0
D3
~
~
0 -1 43138
0 0
S
#43140
Deep Underground~
Blood appears to be pouring down into a small pond at this very spot.  Looking
down at the pond it appears to be man (err creature) made.  Something had enough
time to cut a nice hole in the ground here and trick some poor creatures around
here to bleed for their blood pond.  The creatures must be getting bored.
~
0&2
0 13
0
0
D1
~
~
0 -1 43138
0 0
S
#43141
Deep Underground~
Something is horribly wrong with this room, it doesn't smell of death.  It might
be a good idea not to stay in this room for a very long time.  Then again, you could
choose to rest here, die, and start to create a foul smell for this room.  That
sounds like a grand plan right?
~
0&2
0 13
0
0
D0
~
~
0 -1 43138
0 0
D2
~
~
0 -1 43142
0 0
S
#43142
Deep Underground~
It appears some creature has left an ear sandwitch behind here.  A bunch of ears
from various races and odd creatures has been shoves in some bread looking 
material and was chewed on for a bit.  You know you want to go get you some of
that!
~
0&2
0 13
0
0
D0
~
~
0 -1 43141
0 0
D1
~
~
0 -1 43143
0 0
S
#43143
Deep Underground~
Another beautiful room with blood splatters all over the ground and the dugout
walls.  If you stand around for too long and start to think about it, you might
end up like the others, dead and stuck here.  We wouldn't want that would we?
~
0&2
0 13
0
0
D1
~
~
0 -1 43144
0 0
D3
~
~
0 -1 43142
0 0
S
#43144
Deep Underground~
The screams seem to be increasing in volume here, almost as if they are coming
from the dreaded dugout walls themself.  If the walls are screaming to get out
of here, what does that say about your willingness to be here?  Then again these
walls don't possess your undeniable power right?
~
0&2
0 13
0
0
D0
~
~
0 -1 43145
0 0
D3
~
~
0 -1 43143
0 0
S
#43145
Deep Underground~
Something was nice enough to leave a stack of bodies here for you to admire.
Looking more closely at the bodies you notice that the butcher has a rather
odd artistic style because the bodies are lined up forming the word DEATH.  How
nice of the citizens to leave you a friendly reminder.
~
0&2
0 13
0
0
D0
~
~
0 -1 43146
0 0
D1
~
~
0 -1 43147
0 0
D2
~
~
0 -1 43144
0 0
S
#43146
Deep Underground~
A strange breeze wisps around in this room.  This would be nice if it wasn't
pushing all the horrible smells around and creating the horrible smell to
end all horrible smells.  You probably won't be able to eat food properly after
this experience, but when it comes to eating magic mushrooms there is not much
to enjoy (why can't it be magic chocolate?)
~
0&2
0 13
0
0
D2
~
~
0 -1 43145
0 0
S
#43147
Deep Underground~
Blood appears to be pouring down into a small pond at this very spot.  Looking
down at the pond it appears to be man (err creature) made.  Something had enough
time to cut a nice hole in the ground here and trick some poor creatures around
here to bleed for their blood pond.  The creatures must be getting bored.
~
4&2
0 13
0
0
D1
~
~
8389671 43005 43148
0 0
D3
~
~
0 -1 43145
0 0
S
#43148
Deep Underground~
A bunch of skulls tied together by rope are hanging from the top of dugout walls
here.  According to every other hidious sighting in this place, not only are the
creatures here very barbaric, but they also have some strange artistic ability
too.  Perhaps you can talk with them.....yeah sure....
~
4&2
0 13
0
0
D3
~
~
8389671 43005 43147
0 0
S
#43149
Deep Underground~
A strange breeze wisps around in this room.  This would be nice if it wasn't
pushing all the horrible smells around and creating the horrible smell to
end all horrible smells.  You probably won't be able to eat food properly after
this experience, but when it comes to eating magic mushrooms there is not much
to enjoy (why can't it be magic chocolate?)
~
0&2
0 13
0
0
D1
~
~
0 -1 43131
0 0
D3
~
~
0 -1 43150
0 0
S
#43150
Deep Underground~
Blood appears to be pouring down into a small pond at this very spot.  Looking
down at the pond it appears to be man (err creature) made.  Something had enough
time to cut a nice hole in the ground here and trick some poor creatures around
here to bleed for their blood pond.  The creatures must be getting bored.
~
0&2
0 13
0
0
D1
~
~
0 -1 43149
0 0
D3
~
~
0 -1 43151
0 0
S
#43151
Deep Underground~
Another beautiful room with blood splatters all over the ground and the dugout
walls.  If you stand around for too long and start to think about it, you might
end up like the others, dead and stuck here.  We wouldn't want that would we?
~
0&2
0 13
0
0
D0
~
~
0 -1 43152
0 0
D1
~
~
0 -1 43150
0 0
S
#43152
Deep Underground~
The screams seem to be increasing in volume here, almost as if they are coming
from the dreaded dugout walls themself.  If the walls are screaming to get out
of here, what does that say about your willingness to be here?  Then again these
walls don't possess your undeniable power right?
~
0&2
0 13
0
0
D0
~
~
0 -1 43153
0 0
D2
~
~
0 -1 43151
0 0
S
#43153
Deep Underground~
Something was nice enough to leave a stack of bodies here for you to admire.
Looking more closely at the bodies you notice that the butcher has a rather
odd artistic style because the bodies are lined up forming the word DEATH.  How
nice of the citizens to leave you a friendly reminder.
~
0&2
0 13
0
0
D2
~
~
0 -1 43152
0 0
D3
~
~
0 -1 43154
0 0
S
#43154
Deep Underground~
A strange breeze wisps around in this room.  This would be nice if it wasn't
pushing all the horrible smells around and creating the horrible smell to
end all horrible smells.  You probably won't be able to eat food properly after
this experience, but when it comes to eating magic mushrooms there is not much
to enjoy (why can't it be magic chocolate?)
~
0&2
0 13
0
0
D1
~
~
0 -1 43153
0 0
D2
~
~
0 -1 43155
0 0
S
#43155
Deep Underground~
Blood appears to be pouring down into a small pond at this very spot.  Looking
down at the pond it appears to be man (err creature) made.  Something had enough
time to cut a nice hole in the ground here and trick some poor creatures around
here to bleed for their blood pond.  The creatures must be getting bored.
~
0&2
0 13
0
0
D0
~
~
0 -1 43154
0 0
D2
~
~
0 -1 43156
0 0
S
#43156
Deep Underground~
A bunch of skulls tied together by rope are hanging from the top of dugout walls
here.  According to every other hidious sighting in this place, not only are the
creatures here very barbaric, but they also have some strange artistic ability
too.  Perhaps you can talk with them.....yeah sure....
~
0&2
0 13
0
0
D0
~
~
0 -1 43155
0 0
D2
~
~
0 -1 43157
0 0
S
#43157
Deep Underground~
Something is horribly wrong with this room, it doesn't smell of death.  It might
be a good idea not to stay in this room for a very long time.  Then again, you could
choose to rest here, die, and start to create a foul smell for this room.  That
sounds like a grand plan right?
~
0&2
0 13
0
0
D0
~
~
0 -1 43156
0 0
D1
~
~
0 -1 43158
0 0
D2
~
~
0 -1 43160
0 0
S
#43158
Deep Underground~
Another beautiful room with blood splatters all over the ground and the dugout
walls.  If you stand around for too long and start to think about it, you might
end up like the others, dead and stuck here.  We wouldn't want that would we?
~
0&2
0 13
0
0
D1
~
~
0 -1 43159
0 0
D3
~
~
0 -1 43157
0 0
S
#43159
Deep Underground~
The screams seem to be increasing in volume here, almost as if they are coming
from the dreaded dugout walls themself.  If the walls are screaming to get out
of here, what does that say about your willingness to be here?  Then again these
walls don't possess your undeniable power right?
~
0&2
0 13
0
0
D3
~
~
0 -1 43158
0 0
S
#43160
Deep Underground~
It appears some creature has left an ear sandwitch behind here.  A bunch of ears
from various races and odd creatures has been shoves in some bread looking 
material and was chewed on for a bit.  You know you want to go get you some of
that!
~
0&2
0 13
0
0
D0
~
~
0 -1 43157
0 0
D2
~
~
0 -1 43161
0 0
S
#43161
Deep Underground~
Something was nice enough to leave a stack of bodies here for you to admire.
Looking more closely at the bodies you notice that the butcher has a rather
odd artistic style because the bodies are lined up forming the word DEATH.  How
nice of the citizens to leave you a friendly reminder.
~
0&2
0 13
0
0
D0
~
~
0 -1 43160
0 0
D1
~
~
0 -1 43162
0 0
S
#43162
Deep Underground~
A strange breeze wisps around in this room.  This would be nice if it wasn't
pushing all the horrible smells around and creating the horrible smell to
end all horrible smells.  You probably won't be able to eat food properly after
this experience, but when it comes to eating magic mushrooms there is not much
to enjoy (why can't it be magic chocolate?)
~
4&2
0 13
0
0
D1
~
~
8389671 43008 43163
0 0
D3
~
~
0 -1 43161
0 0
S
#43163
Deep Underground~
Blood appears to be pouring down into a small pond at this very spot.  Looking
down at the pond it appears to be man (err creature) made.  Something had enough
time to cut a nice hole in the ground here and trick some poor creatures around
here to bleed for their blood pond.  The creatures must be getting bored.
~
4&2
0 13
0
0
D3
~
~
8389671 43008 43162
0 0
S
#43164
Deep Underground~
Another beautiful room with blood splatters all over the ground and the dugout
walls.  If you stand around for too long and start to think about it, you might
end up like the others, dead and stuck here.  We wouldn't want that would we?
~
0&2
0 13
0
0
D0
~
~
0 -1 43131
0 0
D2
~
~
0 -1 43165
0 0
S
#43165
Deep Underground~
The screams seem to be increasing in volume here, almost as if they are coming
from the dreaded dugout walls themself.  If the walls are screaming to get out
of here, what does that say about your willingness to be here?  Then again these
walls don't possess your undeniable power right?
~
0&2
0 13
0
0
D0
~
~
0 -1 43164
0 0
D1
~
~
0 -1 43168
0 0
D2
~
~
0 -1 43166
0 0
D3
~
~
0 -1 43171
0 0
S
#43166
Deep Underground~
Blood appears to be pouring down into a small pond at this very spot.  Looking
down at the pond it appears to be man (err creature) made.  Something had enough
time to cut a nice hole in the ground here and trick some poor creatures around
here to bleed for their blood pond.  The creatures must be getting bored.
~
0&2
0 13
0
0
D0
~
~
0 -1 43165
0 0
D1
~
~
0 -1 43169
0 0
D2
~
~
0 -1 43167
0 0
D3
~
~
0 -1 43170
0 0
S
#43167
Deep Underground~
It appears some creature has left an ear sandwitch behind here.  A bunch of ears
from various races and odd creatures has been shoves in some bread looking 
material and was chewed on for a bit.  You know you want to go get you some of
that!
~
0&2
0 13
0
0
D0
~
~
0 -1 43166
0 0
D2
~
~
0 -1 43172
0 0
S
#43168
Deep Underground~
Something is horribly wrong with this room, it doesn't smell of death.  It might
be a good idea not to stay in this room for a very long time.  Then again, you could
choose to rest here, die, and start to create a foul smell for this room.  That
sounds like a grand plan right?
~
0&2
0 13
0
0
D2
~
~
0 -1 43169
0 0
D3
~
~
0 -1 43165
0 0
S
#43169
Deep Underground~
A bunch of skulls tied together by rope are hanging from the top of dugout walls
here.  According to every other hidious sighting in this place, not only are the
creatures here very barbaric, but they also have some strange artistic ability
too.  Perhaps you can talk with them.....yeah sure....
~
0&2
0 13
0
0
D0
~
~
0 -1 43168
0 0
D3
~
~
0 -1 43166
0 0
S
#43170
Deep Underground~
A strange breeze wisps around in this room.  This would be nice if it wasn't
pushing all the horrible smells around and creating the horrible smell to
end all horrible smells.  You probably won't be able to eat food properly after
this experience, but when it comes to eating magic mushrooms there is not much
to enjoy (why can't it be magic chocolate?)
~
0&2
0 13
0
0
D0
~
~
0 -1 43171
0 0
D1
~
~
0 -1 43166
0 0
S
#43171
Deep Underground~
Something was nice enough to leave a stack of bodies here for you to admire.
Looking more closely at the bodies you notice that the butcher has a rather
odd artistic style because the bodies are lined up forming the word DEATH.  How
nice of the citizens to leave you a friendly reminder.
~
0&2
0 13
0
0
D1
~
~
0 -1 43165
0 0
D2
~
~
0 -1 43170
0 0
S
#43172
Deep Underground~
Another beautiful room with blood splatters all over the ground and the dugout
walls.  If you stand around for too long and start to think about it, you might
end up like the others, dead and stuck here.  We wouldn't want that would we?
~
0&2
0 13
0
0
D0
~
~
0 -1 43167
0 0
D1
~
~
0 -1 43173
0 0
S
#43173
Deep Underground~
The screams seem to be increasing in volume here, almost as if they are coming
from the dreaded dugout walls themself.  If the walls are screaming to get out
of here, what does that say about your willingness to be here?  Then again these
walls don't possess your undeniable power right?
~
0&2
0 13
0
0
D0
~
~
0 -1 43174
0 0
D1
~
~
0 -1 43175
0 0
D3
~
~
0 -1 43172
0 0
S
#43174
Deep Underground~
Something was nice enough to leave a stack of bodies here for you to admire.
Looking more closely at the bodies you notice that the butcher has a rather
odd artistic style because the bodies are lined up forming the word DEATH.  How
nice of the citizens to leave you a friendly reminder.
~
0&2
0 13
0
0
D2
~
~
0 -1 43173
0 0
S
#43175
Deep Underground~
A strange breeze wisps around in this room.  This would be nice if it wasn't
pushing all the horrible smells around and creating the horrible smell to
end all horrible smells.  You probably won't be able to eat food properly after
this experience, but when it comes to eating magic mushrooms there is not much
to enjoy (why can't it be magic chocolate?)
~
0&2
0 13
0
0
D1
~
~
0 -1 43267
0 0
D2
~
~
0 -1 43176
0 0
D3
~
~
0 -1 43173
0 0
S
#43176
Deep Underground~
Blood appears to be pouring down into a small pond at this very spot.  Looking
down at the pond it appears to be man (err creature) made.  Something had enough
time to cut a nice hole in the ground here and trick some poor creatures around
here to bleed for their blood pond.  The creatures must be getting bored.
~
0&2
0 13
0
0
D0
~
~
0 -1 43175
0 0
S
#43177
Climbing toward the light~
The light continues to shine as you lood upwards, downwards the dread
that you passed through is still strong in your mind, can it be any
worse up here?
~
0
0 1
0
0
D4
~
~
128 -1 43178
0 0
D5
~
~
128 -1 43073
0 0
S
#43178
Climbing toward the light~
You can almost see the top of the climb from here, you must be climbing
up toward the structure that you could see from the outside of this
dungeon.
~
0
0 1
0
0
D4
~
~
128 -1 43179
0 0
D5
~
~
128 -1 43177
0 0
S
#43179
Climbing toward the light~
Just a short distance and you will be at the top.  Below you, the light
appears to be literally eaten by the darkness down below.
~
0
0 1
0
0
D4
~
~
128 -1 43180
0 0
D5
~
~
128 -1 43178
0 0
S
#43180
The light shines brightly~
The light shines brightly from the sky, but looking closely you can see
that it is not a natural light, not even a good light.  The light is an
artificial light generated by something that can only be most evil.  Only
DEATH and PAIN is up here, hope you are ready for it.
~
4&2
0 0
0
0
D2
~
~
0 -1 43181
0 0
D5
~
~
128 -1 43179
0 0
S
#43181
False Impressions~
The evil light continues to shine all over offering a very erie feeling
along with an oddly soothing one.  The area in this upper floor appears
to be all artificial and consists of a grass like zone.  This would be
great out in the openness of the wilderness, instead it just adds to the
mystery of this horrible place.
~
4&2
0 2
0
0
D0
~
~
0 -1 43180
0 0
D2
~
~
0 -1 43182
0 0
S
#43182
A path begins~
A small path starts here that can only lead deep into this foul zone.
The smell that you thought you could forget it starting to creep back
into the area destroying any hope of getting through this without any
bumps and bruises.
~
0&2
0 2
0
0
D0
~
~
0 -1 43181
0 0
D1
~
~
0 -1 43183
0 0
S
#43183
The path continues~
The path continues to cut deep into this foul area.  The air continues
to gain more of the stench you learned to love down below.  It is oddly
quiet though and that silence can only be the kind that arrives before
the storm.  Hope your armor is nice and solid.
~
0&2
0 2
0
0
D1
~
~
0 -1 43184
0 0
D3
~
~
0 -1 43182
0 0
S
#43184
The path continues~
Ah a familiar site, a rotting corpse is here as a reminder of what is
to come.  It looks like the poor bastard had part of his head chewed off
and it appears to be placed nice and cleanly on the other side of the
room.  It looks like your company is looking for some fun!
~
0&2
0 2
0
0
D0
~
~
0 -1 43185
0 0
D3
~
~
0 -1 43183
0 0
S
#43185
The path winds...~
The path begins to wind here leading to something most foul toward the
southeast.  It can only be something big, nasty, and quite foul.  It
is a good idea to be ready for anything and everything because you will
soon be meeting face to face with it.
~
0&2
0 2
0
0
D1
~
~
0 -1 43186
0 0
D2
~
~
0 -1 43184
0 0
S
#43186
The path winds to the south~
The path cuts to the south.  From here you can hear the sounds of foul
creates discussing their intentions toward something, hopefully they
have not found out that you are here.  From the sounds of it there are
quite a few of them and they are not here to share war stories.
~
0&2
0 2
0
0
D2
~
~
0 -1 43187
0 0
D3
~
~
0 -1 43185
0 0
S
#43187
Coming before a giant door~
From here you can see a giant door that is blocking entry into the rest
of this artificial slaughterfest.  The horrible sounds of below are starting
to increase the the foul smell is attacking like that 4th enemy that you can
never see.  The sounds of footsteps can be hard coming from around the door
along with a lot of grunting.
~
0&2
0 2
0
0
D0
~
~
0 -1 43186
0 0
D2
~
~
0 -1 43188
0 0
S
#43188
Before the giant door~
Just to the east the giant door that blocks entry into what can only be
another maze stands firm as anything you seen down below.  A giant creature
with big pointy teeth is also standing just as firm and stern as the door.
It looks like the only way through is to fight the creature, what else is
new right?
~
0&2
0 2
0
0
D0
~
~
0 -1 43187
0 0
D1
~
~
0 -1 43189
0 0
S
#43189
Before the Giant Door~
The door that allows access to the rest of the maze is directly in front
of you.  Also directly in front of you is the horrible creature that has
been placed here to prevent any further access into this horrible place.
In order to get in you are going to have to drop the big, nasty creature
and get the key from its rotting corpse.
~
4&2
0 2
0
0
D1
~
~
8389665 43010 43269
0 0
D3
~
~
0 -1 43188
0 0
S
#43190
On the artificial path~
The light shines down here and in an act of evil is shining a spot light on
the 6 dead bodies here.  Perhaps this evil place is trying to tell you a
little something, GET THE HELL OUT!!!  Well, you have made it this far and
leaving is not really an option now, is it?
~
0&2
0 2
0
0
D2
~
~
0 -1 43269
0 0
D6
~
~
0 -1 43191
0 0
S
#43191
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
0&2
0 2
0
0
D1
~
~
0 -1 43192
0 0
D9
~
~
0 -1 43190
0 0
S
#43192
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
~
0&2
0 2
0
0
D0
~
~
0 -1 43193
0 0
D1
~
~
0 -1 43195
0 0
D2
~
~
0 -1 43194
0 0
D3
~
~
0 -1 43191
0 0
S
#43193
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
0&2
0 2
0
0
D1
~
~
0 -1 43196
0 0
D2
~
~
0 -1 43192
0 0
S
#43194
On the artificial path~
An odd quietness fills this area.  For a second it feels refreshing but it can
only mean something most foul and evil is waiting in the next room.  Now might
be a good time to get ready for it, but standing around for too long can only
mean certain death that or an interesting story...
~
0&2
0 2
0
0
D0
~
~
0 -1 43192
0 0
D1
~
~
0 -1 43197
0 0
S
#43195
On the artificial path~
Drops of blood drip from above, hell they even shine from the pristine light as
they drop to the ground.  Apparently the last poor individual here was watching
the dripping a little too much and didn't notice the creature that was there to
add his body to the large collection of its.  It might be a good idea to learn
from that poor soul's mistakes and leave this place quickly.
~
0&2
0 2
0
0
D0
~
~
0 -1 43196
0 0
D1
~
~
0 -1 43198
0 0
D2
~
~
0 -1 43197
0 0
D3
~
~
0 -1 43192
0 0
S
#43196
On the artificial path~
A very strange thing can be heard from here, the devilish creatures singing in
their foul language.  It is hard to understand what is going on, but by the
sounds of the screaming and what appears to be laughter and cheering, it appears
the creatures are having a fun time with some poor creature.
~
0&2
0 2
0
0
D2
~
~
0 -1 43195
0 0
D3
~
~
0 -1 43193
0 0
S
#43197
On the artificial path~
Giant spikes made out of bones of various races have been carefully planted in
the ground.  On top of them are future spikes to be made into an even larger
monument to the evil of this place.  The creatures here are very artistic in
their ways of dispatching their foes.
~
0&2
0 2
0
0
D0
~
~
0 -1 43195
0 0
D3
~
~
0 -1 43194
0 0
S
#43198
On the artificial path~
The light shines down here and in an act of evil is shining a spot light on
the 6 dead bodies here.  Perhaps this evil place is trying to tell you a
little something, GET THE HELL OUT!!!  Well, you have made it this far and
leaving is not really an option now, is it?
~
0&2
0 2
0
0
D1
~
~
0 -1 43199
0 0
D3
~
~
0 -1 43195
0 0
S
#43199
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
0&2
0 2
0
0
D0
~
~
0 -1 43200
0 0
D1
~
~
0 -1 43201
0 0
D3
~
~
0 -1 43198
0 0
S
#43200
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
~
0&2
0 2
0
0
D2
~
~
0 -1 43199
0 0
S
#43201
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
0&2
0 2
0
0
D0
~
~
0 -1 43202
0 0
D1
~
~
0 -1 43203
0 0
D2
~
~
0 -1 43204
0 0
D3
~
~
0 -1 43199
0 0
S
#43202
On the artificial path~
A very strange thing can be heard from here, the devilish creatures singing in
their foul language.  It is hard to understand what is going on, but by the
sounds of the screaming and what appears to be laughter and cheering, it appears
the creatures are having a fun time with some poor creature.
~
0&2
0 2
0
0
D2
~
~
0 -1 43201
0 0
S
#43203
On the artificial path~
Drops of blood drip from above, hell they even shine from the pristine light as
they drop to the ground.  Apparently the last poor individual here was watching
the dripping a little too much and didn't notice the creature that was there to
add his body to the large collection of its.  It might be a good idea to learn
from that poor soul's mistakes and leave this place quickly.
~
0&2
0 2
0
0
D3
~
~
0 -1 43201
0 0
S
#43204
On the artificial path~
Giant spikes made out of bones of various races have been carefully planted in
the ground.  On top of them are future spikes to be made into an even larger
monument to the evil of this place.  The creatures here are very artistic in
their ways of dispatching their foes.
~
0&2
0 2
0
0
D0
~
~
0 -1 43201
0 0
D2
~
~
0 -1 43205
0 0
S
#43205
On the artificial path~
An odd quietness fills this area.  For a second it feels refreshing but it can
only mean something most foul and evil is waiting in the next room.  Now might
be a good time to get ready for it, but standing around for too long can only
mean certain death that or an interesting story...
~
4&2
0 2
0
0
D0
~
~
0 -1 43204
0 0
D1
~
~
8389671 43014 43206
0 0
S
#43206
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
4&2
0 2
0
0
D3
~
~
8389671 43014 43205
0 0
S
#43207
On the artificial path~
The light shines down here and in an act of evil is shining a spot light on
the 6 dead bodies here.  Perhaps this evil place is trying to tell you a
little something, GET THE HELL OUT!!!  Well, you have made it this far and
leaving is not really an option now, is it?
~
0&2
0 2
0
0
D2
~
~
0 -1 43208
0 0
D3
~
~
0 -1 43269
0 0
S
#43208
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
0&2
0 2
0
0
D0
~
~
0 -1 43207
0 0
D1
~
~
0 -1 43209
0 0
S
#43209
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
~
0&2
0 2
0
0
D0
~
~
0 -1 43210
0 0
D1
~
~
0 -1 43215
0 0
D2
~
~
0 -1 43211
0 0
D3
~
~
0 -1 43208
0 0
S
#43210
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
0&2
0 2
0
0
D2
~
~
0 -1 43209
0 0
S
#43211
On the artificial path~
A very strange thing can be heard from here, the devilish creatures singing in
their foul language.  It is hard to understand what is going on, but by the
sounds of the screaming and what appears to be laughter and cheering, it appears
the creatures are having a fun time with some poor creature.
~
0&2
0 2
0
0
D0
~
~
0 -1 43209
0 0
D2
~
~
0 -1 43212
0 0
S
#43212
On the artificial path~
Drops of blood drip from above, hell they even shine from the pristine light as
they drop to the ground.  Apparently the last poor individual here was watching
the dripping a little too much and didn't notice the creature that was there to
add his body to the large collection of its.  It might be a good idea to learn
from that poor soul's mistakes and leave this place quickly.
~
0&2
0 2
0
0
D0
~
~
0 -1 43211
0 0
D1
~
~
0 -1 43213
0 0
D2
~
~
0 -1 43214
0 0
S
#43213
On the artificial path~
Giant spikes made out of bones of various races have been carefully planted in
the ground.  On top of them are future spikes to be made into an even larger
monument to the evil of this place.  The creatures here are very artistic in
their ways of dispatching their foes.
~
0&2
0 2
0
0
D3
~
~
0 -1 43212
0 0
S
#43214
On the artificial path~
An odd quietness fills this area.  For a second it feels refreshing but it can
only mean something most foul and evil is waiting in the next room.  Now might
be a good time to get ready for it, but standing around for too long can only
mean certain death that or an interesting story...
~
0&2
0 2
0
0
D0
~
~
0 -1 43212
0 0
S
#43215
On the artificial path~
The light shines down here and in an act of evil is shining a spot light on
the 6 dead bodies here.  Perhaps this evil place is trying to tell you a
little something, GET THE HELL OUT!!!  Well, you have made it this far and
leaving is not really an option now, is it?
~
0&2
0 2
0
0
D1
~
~
0 -1 43216
0 0
D3
~
~
0 -1 43209
0 0
S
#43216
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
0&2
0 2
0
0
D1
~
~
0 -1 43217
0 0
D3
~
~
0 -1 43215
0 0
S
#43217
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
0&2
0 2
0
0
D2
~
~
0 -1 43218
0 0
D3
~
~
0 -1 43216
0 0
S
#43218
On the artificial path~
A very strange thing can be heard from here, the devilish creatures singing in
their foul language.  It is hard to understand what is going on, but by the
sounds of the screaming and what appears to be laughter and cheering, it appears
the creatures are having a fun time with some poor creature.
~
0&2
0 2
0
0
D0
~
~
0 -1 43217
0 0
D1
~
~
0 -1 43219
0 0
D2
~
~
0 -1 43220
0 0
S
#43219
On the artificial path~
Drops of blood drip from above, hell they even shine from the pristine light as
they drop to the ground.  Apparently the last poor individual here was watching
the dripping a little too much and didn't notice the creature that was there to
add his body to the large collection of its.  It might be a good idea to learn
from that poor soul's mistakes and leave this place quickly.
~
0&2
0 2
0
0
D3
~
~
0 -1 43218
0 0
S
#43220
On the artificial path~
Giant spikes made out of bones of various races have been carefully planted in
the ground.  On top of them are future spikes to be made into an even larger
monument to the evil of this place.  The creatures here are very artistic in
their ways of dispatching their foes.
~
0&2
0 2
0
0
D0
~
~
0 -1 43218
0 0
D2
~
~
0 -1 43221
0 0
S
#43221
On the artificial path~
An odd quietness fills this area.  For a second it feels refreshing but it can
only mean something most foul and evil is waiting in the next room.  Now might
be a good time to get ready for it, but standing around for too long can only
mean certain death that or an interesting story...
~
0&2
0 2
0
0
D0
~
~
0 -1 43220
0 0
D1
~
~
0 -1 43222
0 0
S
#43222
On the artificial path~
The light shines down here and in an act of evil is shining a spot light on
the 6 dead bodies here.  Perhaps this evil place is trying to tell you a
little something, GET THE HELL OUT!!!  Well, you have made it this far and
leaving is not really an option now, is it?
~
0&2
0 2
0
0
D1
~
~
0 -1 43223
0 0
D3
~
~
0 -1 43221
0 0
S
#43223
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
0&2
0 2
0
0
D0
~
~
0 -1 43224
0 0
D3
~
~
0 -1 43222
0 0
S
#43224
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
~
0&2
0 2
0
0
D0
~
~
0 -1 43225
0 0
D2
~
~
0 -1 43223
0 0
S
#43225
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
0&2
0 2
0
0
D0
~
~
0 -1 43227
0 0
D1
~
~
0 -1 43226
0 0
D2
~
~
0 -1 43224
0 0
S
#43226
On the artificial path~
A very strange thing can be heard from here, the devilish creatures singing in
their foul language.  It is hard to understand what is going on, but by the
sounds of the screaming and what appears to be laughter and cheering, it appears
the creatures are having a fun time with some poor creature.
~
0&2
0 2
0
0
D3
~
~
0 -1 43225
0 0
S
#43227
On the artificial path~
Drops of blood drip from above, hell they even shine from the pristine light as
they drop to the ground.  Apparently the last poor individual here was watching
the dripping a little too much and didn't notice the creature that was there to
add his body to the large collection of its.  It might be a good idea to learn
from that poor soul's mistakes and leave this place quickly.
~
4&2
0 2
0
0
D0
~
~
8389671 43013 43228
0 0
D2
~
~
0 -1 43225
0 0
S
#43228
On the artificial path~
Giant spikes made out of bones of various races have been carefully planted in
the ground.  On top of them are future spikes to be made into an even larger
monument to the evil of this place.  The creatures here are very artistic in
their ways of dispatching their foes.
~
4&2
0 2
0
0
D2
~
~
8389671 43013 43227
0 0
S
#43229
On the artificial path~
The light shines down here and in an act of evil is shining a spot light on
the 6 dead bodies here.  Perhaps this evil place is trying to tell you a
little something, GET THE HELL OUT!!!  Well, you have made it this far and
leaving is not really an option now, is it?
~
0&2
0 2
0
0
D0
~
~
0 -1 43269
0 0
D2
~
~
0 -1 43230
0 0
S
#43230
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
0&2
0 2
0
0
D0
~
~
0 -1 43229
0 0
D2
~
~
0 -1 43231
0 0
S
#43231
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
~
0&2
0 2
0
0
D0
~
~
0 -1 43230
0 0
D2
~
~
0 -1 43248
0 0
D3
~
~
0 -1 43232
0 0
S
#43232
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
0&2
0 2
0
0
D1
~
~
0 -1 43231
0 0
D3
~
~
0 -1 43234
0 0
S
#43233
On the artificial path~
~
4
0 1
0
0
S
#43234
On the artificial path~
A very strange thing can be heard from here, the devilish creatures singing in
their foul language.  It is hard to understand what is going on, but by the
sounds of the screaming and what appears to be laughter and cheering, it appears
the creatures are having a fun time with some poor creature.
~
0&2
0 2
0
0
D0
~
~
0 -1 43235
0 0
D1
~
~
0 -1 43232
0 0
D3
~
~
0 -1 43239
0 0
S
#43235
On the artificial path~
Drops of blood drip from above, hell they even shine from the pristine light as
they drop to the ground.  Apparently the last poor individual here was watching
the dripping a little too much and didn't notice the creature that was there to
add his body to the large collection of its.  It might be a good idea to learn
from that poor soul's mistakes and leave this place quickly.
~
0&2
0 2
0
0
D0
~
~
0 -1 43236
0 0
D2
~
~
0 -1 43234
0 0
S
#43236
On the artificial path~
Giant spikes made out of bones of various races have been carefully planted in
the ground.  On top of them are future spikes to be made into an even larger
monument to the evil of this place.  The creatures here are very artistic in
their ways of dispatching their foes.
~
0&2
0 2
0
0
D1
~
~
0 -1 43237
0 0
D2
~
~
0 -1 43235
0 0
S
#43237
On the artificial path~
An odd quietness fills this area.  For a second it feels refreshing but it can
only mean something most foul and evil is waiting in the next room.  Now might
be a good time to get ready for it, but standing around for too long can only
mean certain death that or an interesting story...
~
0&2
0 2
0
0
D2
~
~
0 -1 43238
0 0
D3
~
~
0 -1 43236
0 0
S
#43238
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
0&2
0 2
0
0
D0
~
~
0 -1 43237
0 0
S
#43239
On the artificial path~
The light shines down here and in an act of evil is shining a spot light on
the 6 dead bodies here.  Perhaps this evil place is trying to tell you a
little something, GET THE HELL OUT!!!  Well, you have made it this far and
leaving is not really an option now, is it?
~
0&2
0 2
0
0
D0
~
~
0 -1 43240
0 0
D1
~
~
0 -1 43234
0 0
D2
~
~
0 -1 43241
0 0
D3
~
~
0 -1 43242
0 0
S
#43240
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
0&2
0 2
0
0
D2
~
~
0 -1 43239
0 0
S
#43241
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
~
0&2
0 2
0
0
D0
~
~
0 -1 43239
0 0
S
#43242
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
0&2
0 2
0
0
D0
~
~
0 -1 43243
0 0
D1
~
~
0 -1 43239
0 0
D2
~
~
0 -1 43247
0 0
S
#43243
On the artificial path~
Drops of blood drip from above, hell they even shine from the pristine light as
they drop to the ground.  Apparently the last poor individual here was watching
the dripping a little too much and didn't notice the creature that was there to
add his body to the large collection of its.  It might be a good idea to learn
from that poor soul's mistakes and leave this place quickly.
~
0&2
0 2
0
0
D0
~
~
0 -1 43244
0 0
D2
~
~
0 -1 43242
0 0
S
#43244
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
0&2
0 2
0
0
D2
~
~
0 -1 43243
0 0
D3
~
~
0 -1 43245
0 0
S
#43245
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
4&2
0 2
0
0
D1
~
~
0 -1 43244
0 0
D2
~
~
8389671 43011 43246
0 0
S
#43246
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
~
4&2
0 2
0
0
D0
~
~
8389671 43011 43245
0 0
S
#43247
On the artificial path~
A very strange thing can be heard from here, the devilish creatures singing in
their foul language.  It is hard to understand what is going on, but by the
sounds of the screaming and what appears to be laughter and cheering, it appears
the creatures are having a fun time with some poor creature.
~
0&2
0 2
0
0
D0
~
~
0 -1 43242
0 0
S
#43248
On the artificial path~
The light shines down here and in an act of evil is shining a spot light on
the 6 dead bodies here.  Perhaps this evil place is trying to tell you a
little something, GET THE HELL OUT!!!  Well, you have made it this far and
leaving is not really an option now, is it?
~
0&2
0 2
0
0
D0
~
~
0 -1 43231
0 0
D2
~
~
0 -1 43249
0 0
S
#43249
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
0&2
0 2
0
0
D0
~
~
0 -1 43248
0 0
D2
~
~
0 -1 43250
0 0
S
#43250
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
~
0&2
0 2
0
0
D0
~
~
0 -1 43249
0 0
D1
~
~
0 -1 43251
0 0
S
#43251
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
0&2
0 2
0
0
D0
~
~
0 -1 43252
0 0
D2
~
~
0 -1 43256
0 0
D3
~
~
0 -1 43250
0 0
S
#43252
On the artificial path~
A very strange thing can be heard from here, the devilish creatures singing in
their foul language.  It is hard to understand what is going on, but by the
sounds of the screaming and what appears to be laughter and cheering, it appears
the creatures are having a fun time with some poor creature.
~
0&2
0 2
0
0
D1
~
~
0 -1 43253
0 0
D2
~
~
0 -1 43251
0 0
S
#43253
On the artificial path~
Drops of blood drip from above, hell they even shine from the pristine light as
they drop to the ground.  Apparently the last poor individual here was watching
the dripping a little too much and didn't notice the creature that was there to
add his body to the large collection of its.  It might be a good idea to learn
from that poor soul's mistakes and leave this place quickly.
~
0&2
0 2
0
0
D1
~
~
0 -1 43254
0 0
D3
~
~
0 -1 43252
0 0
S
#43254
On the artificial path~
Giant spikes made out of bones of various races have been carefully planted in
the ground.  On top of them are future spikes to be made into an even larger
monument to the evil of this place.  The creatures here are very artistic in
their ways of dispatching their foes.
~
0&2
0 2
0
0
D1
~
~
0 -1 43255
0 0
D3
~
~
0 -1 43253
0 0
S
#43255
On the artificial path~
An odd quietness fills this area.  For a second it feels refreshing but it can
only mean something most foul and evil is waiting in the next room.  Now might
be a good time to get ready for it, but standing around for too long can only
mean certain death that or an interesting story...
~
0&2
0 2
0
0
D3
~
~
0 -1 43254
0 0
S
#43256
On the artificial path~
The light shines down here and in an act of evil is shining a spot light on
the 6 dead bodies here.  Perhaps this evil place is trying to tell you a
little something, GET THE HELL OUT!!!  Well, you have made it this far and
leaving is not really an option now, is it?
~
0&2
0 2
0
0
D0
~
~
0 -1 43251
0 0
D2
~
~
0 -1 43257
0 0
S
#43257
On the artificial path~
The light seems to dim in the room leaving a very undesired affect of
spooking anything that enters the room.  A few shadows can be seen here
but just as soon as they are seen they disappear back out of site.  It
might be a good idea not to stay here for a very long time.
~
0&2
0 2
0
0
D0
~
~
0 -1 43256
0 0
D1
~
~
0 -1 43258
0 0
D2
~
~
0 -1 43260
0 0
D3
~
~
0 -1 43261
0 0
S
#43258
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
~
0&2
0 2
0
0
D2
~
~
0 -1 43259
0 0
D3
~
~
0 -1 43257
0 0
S
#43259
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
0&2
0 2
0
0
D0
~
~
0 -1 43258
0 0
S
#43260
On the artificial path~
A very strange thing can be heard from here, the devilish creatures singing in
their foul language.  It is hard to understand what is going on, but by the
sounds of the screaming and what appears to be laughter and cheering, it appears
the creatures are having a fun time with some poor creature.
~
0&2
0 2
0
0
D0
~
~
0 -1 43257
0 0
S
#43261
On the artificial path~
Drops of blood drip from above, hell they even shine from the pristine light as
they drop to the ground.  Apparently the last poor individual here was watching
the dripping a little too much and didn't notice the creature that was there to
add his body to the large collection of its.  It might be a good idea to learn
from that poor soul's mistakes and leave this place quickly.
~
0&2
0 2
0
0
D1
~
~
0 -1 43257
0 0
D3
~
~
0 -1 43263
0 0
S
#43262
On the artificial path~
~
4
0 1
0
0
S
#43263
On the artificial path~
Giant spikes made out of bones of various races have been carefully planted in
the ground.  On top of them are future spikes to be made into an even larger
monument to the evil of this place.  The creatures here are very artistic in
their ways of dispatching their foes.
~
0&2
0 2
0
0
D1
~
~
0 -1 43261
0 0
D3
~
~
0 -1 43264
0 0
S
#43264
On the artificial path~
An odd quietness fills this area.  For a second it feels refreshing but it can
only mean something most foul and evil is waiting in the next room.  Now might
be a good time to get ready for it, but standing around for too long can only
mean certain death that or an interesting story...
~
0&2
0 2
0
0
D0
~
~
0 -1 43265
0 0
D1
~
~
0 -1 43263
0 0
S
#43265
On the artificial path~
A very beautiful message has been painted in blood on the wall.  The message
reads, "Anyone that continues will find a dagger in their back".  It is funny
because similiar messages have appeared all over down below and so far you
are breathing...well atleast for now that is.
~
4&2
0 2
0
0
D0
~
~
8389671 43012 43266
0 0
D2
~
~
0 -1 43264
0 0
S
#43266
On the artificial path~
Screams can be heard coming from all directions even from above.  The
sounds sound like they are coming from some creature with a grasp of
the common language, instead of the devilish one that this foul minions
speak in.  The words are however barely recognizable due to what appears
a section of each of the poor soul's tongue being cut off.
~
4&2
0 2
0
0
D2
~
~
8389671 43012 43265
0 0
S
#43267
Deep Underground~
A bunch of skulls tied together by rope are hanging from the top of dugout walls
here.  According to every other hidious sighting in this place, not only are the
creatures here very barbaric, but they also have some strange artistic ability
too.  Perhaps you can talk with them.....yeah sure....
~
4&2
0 13
0
0
D1
~
~
8389671 43007 43268
0 0
D3
~
~
0 -1 43175
0 0
S
#43268
Deep Underground~
Something is horribly wrong with this room, it doesn't smell of death.  It might
be a good idea not to stay in this room for a very long time.  Then again, you could
choose to rest here, die, and start to create a foul smell for this room.  That
sounds like a grand plan right?
~
4&2
0 13
0
0
D3
~
~
8389671 43007 43267
0 0
S
#43269
The maze shows its face~
The maze can be seen now that the door is now behind you.  All sorts of
nasty sounds can be heard that was being muffled out by the door.  Also,
the smell appears to be even more putrid than it was before even more so
than it was down below.
~
0&2
0 2
0
0
D0
~
~
0 -1 43190
0 0
D1
~
~
0 -1 43207
0 0
D2
~
~
0 -1 43229
0 0
D3
~
~
8389665 43010 43189
0 0
S
#43299
Floating in a void~
~
4
0 1
0
0
S
#0


#RESETS
M 1 43000 1 43002 -1 -1 -1 0 0
M 1 43001 1 43003 -1 -1 -1 0 0
M 1 43002 1 43004 -1 -1 -1 0 0
M 1 43001 1 43005 -1 -1 -1 0 0
M 1 43002 1 43005 -1 -1 -1 0 0
M 1 43004 1 43006 -1 -1 -1 0 0
M 1 43002 1 43006 -1 -1 -1 0 0
M 1 43003 1 43007 -1 -1 -1 0 0
M 1 43002 1 43009 -1 -1 -1 0 0
M 1 43003 1 43010 -1 -1 -1 0 0
M 1 43006 1 43011 -1 -1 -1 0 0
M 1 43002 1 43012 -1 -1 -1 0 0
M 1 43003 1 43013 -1 -1 -1 0 0
M 1 43003 1 43013 -1 -1 -1 0 0
M 1 43003 1 43014 -1 -1 -1 0 0
M 1 43000 1 43014 -1 -1 -1 0 0
M 1 43000 1 43018 -1 -1 -1 0 0
M 1 43001 1 43018 -1 -1 -1 0 0
M 1 43002 1 43018 -1 -1 -1 0 0
M 1 43003 1 43018 -1 -1 -1 0 0
M 1 43002 1 43019 -1 -1 -1 0 0
M 1 43003 1 43022 -1 -1 -1 0 0
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M 1 43011 1 43112 -1 -1 -1 1123819238 3600
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M 1 43016 1 43204 -1 -1 -1 0 0
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M 1 43022 1 43189 -1 -1 -1 1123854162 3600
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M 1 43024 1 43245 -1 -1 -1 1123854442 7200
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M 1 43025 1 43265 -1 -1 -1 1123804766 7200
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M 1 43026 1 43227 -1 -1 -1 1123854588 7200
E 1 21034 1 14 21131 0 0
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S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$