#AREA Rantharg Dungeon~ #VERSION 53 #AUTHOR Xerves~ #RANGES 0 0 0 0 0 0 0 0 0 $ #RESETMSG The creatures of Rantharg dungeon start come come out of the woodwork.~ #FLAGS 0 30 #ECONOMY 0 23107213 0 #MOBILES #43000 nasty rat~ a nasty rat~ A nasty rat with big pointy teeth is here looking for blood. ~ ~ 65569 0 0 0 C 0 0 6 7 7 7 3d5+130 1d3+5 0 0 0 0 0 112 112 1 14 17 16 16 16 13 18 45 0 0 0 0 0 54 0 0 0 1 1 45 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 3 0 #43001 red goblin~ a red goblin~ A red goblin is here looking for living creatures to feast on. ~ ~ 65569 0 0 0 C 0 0 7 8 8 8 10d3+170 1d4+5 0 0 0 1200 0 112 112 1 17 16 16 17 17 13 17 45 0 0 0 0 0 17 0 0 0 1 1 45 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #43002 black goblin~ a black goblin~ A black goblin is here looking for his next victim. ~ ~ 65569 0 0 0 C 0 0 8 8 8 8 12d3+185 2d2+5 0 0 0 1600 0 112 112 1 18 16 16 17 17 13 17 48 0 0 0 0 0 0 0 0 0 1 1 48 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 2 > death_prog 15~ if rand(50) mpoload 35 else mpoload 34 endif ~ | #43003 rantharg spider~ a rantharg spider~ A rantharg spider is here looking for fresh bLOoD! ~ ~ 65569 0 0 0 C 0 0 6 7 7 7 3d6+130 2d2+4 0 0 0 0 0 112 112 0 15 16 16 17 15 13 15 43 0 0 0 0 0 63 0 0 0 1 1 43 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 262144 0 > death_prog 20~ if rand(50) mpoload 35 else mpoload 34 endif ~ | #43004 rantharg maurauder~ a rantharg maurauder~ A Rantharg Maurauder is here serving his kin proud! ~ ~ 65569 0 0 0 C 0 0 11 10 10 10 10d6+350 2d3+10 0 0 0 2500 0 112 112 1 16 18 17 17 17 13 14 53 0 0 0 0 0 17 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 192 524290 > death_prog 15~ if rand(10) mpoload 39 break endif if rand(20) mpoload 38 break endif mpload 35 ~ | #43005 rantharg ogre~ a rantharg ogre~ A tall rantharg ogre is here looking for skulls to SMASH! ~ ~ 65569 0 0 0 C 0 0 10 9 9 9 11d3+250 3d3+8 0 0 0 1650 0 112 112 0 19 14 14 14 18 13 14 49 0 0 0 0 0 3 0 0 0 1 1 49 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > death_prog 15~ if rand(10) mpoload 39 break endif if rand(20) mpoload 38 break endif mpload 35 ~ | #43006 rantharg spirit~ a rantharg spirit~ A rantharg spirit is here haunting the living. ~ ~ 65569&32768 0 0 0 C 0 0 10 9 9 9 15d3+270 1d10+7 0 0 0 0 0 112 112 1 14 21 21 18 17 13 18 54 0 0 0 0 0 84 0 0 0 1 1 54 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 1048576 0 1074003968 0 > death_prog 15~ if rand(10) mpoload 41 break endif if rand(20) mpoload 40 break endif mpload 34 ~ | #43007 rantharg wight~ a rantharg wight~ A rantharg wight is here causing pain and misery to anything in the way! ~ ~ 65569&1024 0 0 0 C 0 0 12 11 11 11 15d4+380 2d4+9 0 0 0 2800 0 112 112 2 17 22 22 17 16 13 21 59 0 0 0 0 0 68 0 0 0 1 1 59 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1076101120 18 > death_prog 15~ if rand(25) mpoload 43002 break endif if rand(10) mpoload 41 break endif if rand(20) mpoload 40 break endif mpload 34 ~ | #43008 rantharg golem~ a rantharg golem~ A rantharg golem is here looking to crush YOU! ~ ~ 65569 0 0 0 C 0 0 15 10 10 10 12d5+340 2d3+9 0 0 0 0 0 112 112 1 18 19 19 14 17 13 15 50 0 0 0 0 0 40 0 0 0 1 1 50 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 0 0 0 0 524288 > death_prog 5~ mpe _whi A small chunk of the golem falls off during death mpoload 43001 ~ | #43009 rantharg baby dragon~ a rantharg baby dragon~ A Rantharg baby dragon is here looking for his next meal. ~ ~ 65569 0 0 0 C 0 0 10 9 9 9 10d3+400 2d4+8 0 0 0 3000 0 112 112 1 19 16 16 14 18 13 19 49 0 0 0 0 0 31 0 0 0 1 1 49 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 131072 4354 > death_prog 20~ mpe _whi A big chunk of the dragon falls off upon death, it kind of looks mpe _whi like a belt. mpoload 43000 ~ | #43010 a rantharg energy~ a rantharg energy~ A rantharg energy is here absorbing all energy in this godforsaken hellhole! ~ ~ 65569 0 0 0 C 0 0 10 9 9 9 10d3+240 3d2+10 0 0 0 0 0 112 112 0 15 19 19 17 17 13 15 48 0 0 0 0 0 85 0 0 0 1 1 48 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 1048576 0 0 1074003968 0 #43011 Door Guardian~ Door Guardian~ The Door Guardian stands stern as to allow no one to continue. ~ Not much can be seen of the guardian because he is fully clad in some wierd kind of armor. All that can be seen is he is one big, bad mother fu**er and you should think twice about picking a fight with him. ~ 3 0 0 0 C 0 0 18 17 17 17 5d20+1800 5d5+22 0 0 0 6500 0 112 112 1 19 17 17 18 18 13 19 85 0 0 0 0 0 0 0 0 0 1 1 85 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 2104576 0 0 224 1 > death_prog 100~ mpe _whi A small key slips out as the guardian dies. mpoload 43003 if rand(20) mpoload 21113 endif ~ | #43012 Rinker~ Rinker~ Rinker is here permitting none to continue on to the trainers. ~ Rinker can be summed up as such: big and nasty looking. Being down here in this hole has made him most likely the ugliest looking ogre to walk the earth, but he has gained great strength. ~ 3 0 640 0 C 0 0 20 19 19 19 8d8+2200 5d4+25 0 0 0 45000 0 112 112 1 23 21 21 20 20 13 20 85 0 0 0 0 0 3 0 0 0 1 1 85 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 2104576 0 0 960 524306 > death_prog 100~ mpoload 43004 mpe _whi A key drops along with his corpse if rand(25) mpoload 21133 endif ~ > greet_prog 100~ say Yous go no further now, if yous wishhh to passss you mus fight! ~ > fight_prog 25~ if rand(35) mpe _whi Rinker laughs and chuckles then rams right into you! mpdamage $n 110 else mpe _whi Rinker rubs soemthing over his skin restoring back some health! mprestore self 75 endif ~ | #43013 Ryina~ Ryina~ Ryina is here to stop all who would wish to visit the trainers. ~ Where most elves are known for their grace and beauty, Ryina looks like a mix between a giant rat and an elf. The days down here have aged her to an ungodly age, but something in the air keeps her alive and hitting, hitting very hard. ~ 3 0 301990528 0 C 0 0 19 18 18 18 8d9+2000 4d3+25 0 0 0 32000 0 112 112 2 17 23 23 21 17 13 23 75 0 0 0 0 0 1 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 2104576 0 0 1208221696 34 > greet_prog 100~ say If you wish to see the trainer, you will have to survive me first! ~ > fight_prog 20~ if rand(60) mpe _whi Ryina waves her hands in the air and conjuers a fireball. c 'fireball' else mpe _whi Ryina chants a few words and recovers some health. mprestore self 80 endif ~ > death_prog 100~ mpoload 43005 mpe _whi A small key appears on Ryina's death ~ | #43014 Zthen~ Zthen~ Zthen is here to pick a bone from the living. ~ Z'then has to be the largest skeleton in Rafermand, he stands about 10 feet tall, yet he doesn't appear to look like an ogre. Just looking at him is awe inspiring, too bad you have to take him down to get by. ~ 3 0 640 0 C 0 0 19 18 18 18 10d15+2050 9d5+9 0 0 0 34000 0 112 112 0 19 20 20 20 18 13 14 80 0 0 0 0 0 21 0 0 0 1 1 80 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 2104576 1 0 1074004928 526354 > death_prog 100~ mpe _whi A small key falls from the bones of Z'then mpoload 43007 ~ > greet_prog 100~ say You shall not pass, if you think you must I will send you to your grave! ~ > fight_prog 25~ if rand(25) mpe _red Z'then rips a part of him off and throws it at you. mpdamage $n 85 break endif if rand(15) mpe _red Z'then casts a curse on you the makes your skin BURN! mpdamage $n 140 break endif mpe _whi Z'then picks up a bone off the floar and uses it to heal itself. mprestore self 70 ~ | #43015 Ziber~ Ziber~ Ziber is here looking for another soul to send to its maker. ~ A very sturdy looking dwarf. Where as most things appear to have aged horribly here, the dwarf looks a little weathered, but nothing more. It must be from years of living underground before this horrible assignment. ~ 3 0 640 0 C 0 0 19 18 18 18 8d6+2100 10d3+15 0 0 0 42500 0 112 112 1 20 21 21 20 20 13 19 82 0 0 0 0 0 2 0 0 0 1 1 82 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 1048576 2104585 0 0 1074004928 17 > death_prog 100~ mpe _whi A key appears from Ziber's beard as he drops dead. mpoload 43008 ~ > greet_prog 100~ say Your chance of moving on is as good as me cutting my beard! ~ > fight_prog 25~ if rand(35) mpe _red Ziber crashes his axe down into the ground in front of you causing mpe _red a wave of force to crush your bones! mpdamage $n 120 else mpe _whi Ziber pulls out a giant pint of some brew and drinks it! mprestore self 65 endif ~ | #43016 a rantharg skeleton~ a rantharg skeleton~ A rantharg skeleton is here looking to snatch a bone or two. ~ ~ 65569&32768 0 0 0 C 0 0 10 10 10 10 15d3+230 3d8+1 0 0 0 1850 0 112 112 0 18 17 17 15 18 13 17 55 0 0 0 0 0 21 0 0 0 1 1 55 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1074004032 8 > death_prog 20~ if rand(20) mpoload 38 break endif if rand(10) mpoload 39 break endif if rand(20) mpoload 40 break endif if rand(10) mpoload 41 break mpoload 21232 endif ~ | #43017 a rantharg hellknight~ a rantharg hellknight~ The unholy protector, the rantharg hellknight, is here to f**k you up. ~ ~ 65569&32768 0 0 0 C 0 0 14 13 13 13 10d7+680 3d4+13 0 0 0 3800 0 112 112 1 19 18 18 17 18 13 15 68 0 0 0 0 0 21 0 0 0 1 1 68 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 1073742528 18 > death_prog 25~ if rand(20) mpoload 21233 else mpoload 21232 endif ~ | #43018 Ryin~ Ryin~ Ryin is here teaching the best how to be better. ~ ~ 67108883&4 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 2 #43019 Crumi~ Crumi~ Crumi is here teaching the finer arts of combat and stealth. ~ ~ 67108883&4 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 2 #43020 Steve~ Steve~ Steve is here parting with very valuable information. ~ ~ 67108883&4 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 1 #43021 Nfur~ Nfur~ Nfur is here teaching all willing to learn the advance arts. ~ ~ 67108883&4 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 1 #43022 Mangled Rantharg-Beast~ Mangled Rantharg-Beast~ A Mangled Rantharg-Beast is here guarding the door with its life ~ It is hard to tell exactly what it is, besides that fact that it is some kind of creature and it does not look too happy to see you here. ~ 3 0 0 0 C 0 0 18 17 17 17 5d20+1880 5d5+24 0 0 0 0 0 112 112 0 22 17 17 18 18 13 19 80 0 0 0 0 0 89 0 0 0 1 1 80 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 2104576 0 0 224 1 > death_prog 100~ mpoload 43010 mpe _whi A small key appears on the corpse of the beast. if rand(20) mpoload 21113 endif ~ | #43023 a rantharg light sprite~ a rantharg light sprite~ A glowing rantharg light sprite is here to blind you to death. ~ ~ 65569 0 0 0 C 0 0 13 12 12 12 5d10+575 3d4+11 0 0 0 3500 0 112 112 0 17 23 23 19 17 13 22 65 0 0 0 0 0 85 0 0 0 1 1 65 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 1048576 0 0 1208221696 2 #43024 Uthi~ Uthi~ Uthi is here to drop anyone that wishes to continue ~ The many years in this place have disconfigured Uthi into something almost beast like. The only thing that still makes him human is his eyes, that is the look not the soul behind. Looking too much into them will cause any creature to turn evil just like him. ~ 3&131072 0 128 0 C 0 0 20 19 19 19 15d15+2050 6d5+20 0 0 0 43000 0 112 112 1 19 22 22 21 20 13 20 83 0 0 0 0 0 0 0 0 0 1 1 83 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 960 524306 > greet_prog 100~ say You are to continue no further, if you wish to contest, you can DIE! ~ > fight_prog 25~ if rand(35) mpe _whi Uthi jumps back, begins to glow, then rushes you with PURE ENERGY! mpdamage $n 115 else mpe _whi Uthi quickly quaffs some mysterious liquid and heals himself mprestore self 80 endif ~ > death_prog 100~ mpoload 43011 mpe _whi A key appears on the corpse of Uthi ~ | #43025 Siena~ Siena~ Siena is here guarding the entrance to the trainers. ~ Looking at this poor hidious beast makes you feel almost sorry for it. Hobbits aren't exactly the most charismatic of all creatures, but poor Siena looks like she has lived about 5 lives and then beaten with an ugly stick. ~ 3 0 301990528 0 C 0 0 19 18 18 18 15d20+1850 4d3+25 0 0 0 34000 0 112 112 2 17 23 23 21 17 13 23 75 0 0 0 0 0 4 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 2104576 0 0 1208221696 34 > death_prog 100~ mpoload 43012 mpe _whi A key mysteriously appears on the corpse of Siena ~ > greet_prog 100~ say I cannot allow you to continue, if you wish to move on, you must do say it over my dead body. ~ > fight_prog 20~ if rand(65) mpe _whi Siena starts to rise into the error chanting the words for earth clamp. c 'earth clamp' $n else mpe _whi Siena waves her hands around and her wounds begin to heal. mprestore self 90 endif ~ | #43026 Riveur~ Riveur~ Riveur is here looking for blood to suck. ~ Just looking at this freek can give anyone the creeps. He appears to look like an average man in his 30s, but with blood stains all over his almost naked body adds a sight you will never get out of your head. It might be a good idea to kill him quickly or forever be plaqued with his grotesque image all your life. ~ 3&32768 0 640 0 C 0 0 19 18 18 18 10d15+2000 9d5+11 0 0 0 34000 0 112 112 1 19 20 20 20 18 13 14 80 0 0 0 0 0 0 0 0 0 1 1 80 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 2104576 1 0 1074004928 526354 > death_prog 100~ mpe _whi A small key falls from a small pouch on Riveur mpoload 43013 ~ > greet_prog 100~ say You are not allowed to pass, if you wish, I could use more BLooD!!! ~ > fight_prog 25~ if rand(45) mpe _red Riveur creeps up on you and sucks your blood! mpdamage $n 95 mprestore self 45 break endif if rand(25) mpe _red Riveur ducks behind you and digs his claws into you! mpdamage $n 125 mprestore self 35 break endif mpe _whi Riveur makes a small slit in his skin and refreshes himself! mprestore self 75 ~ | #43027 Aquen~ Aquen~ Aquen is here offering death to anyone that wishes to pass. ~ Although Aquen does not stand very tall, the pure energy that radiates from her is enough to scare any living creature to go back to their homes and beg for forgiveness. Also of an odd note, where most creatures are strickened by some kind of disfigurement here, Aquen has regained a very pure beautiful and an agelessness rarely seen. Perhaps it is all an illusion though. ~ 3 0 369623680 0 C 0 0 19 18 18 18 15d20+2250 4d3+22 0 0 0 34000 0 112 112 2 15 23 23 21 17 13 23 85 0 0 0 0 0 5 0 0 0 1 1 85 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 8192 2104576 0 0 1208221696 34 > death_prog 100~ mpoload 43014 mpe _whi A key slides into the corpse of Aquen if rand(20) mpoload 43015 say You have done well to kill me, for this power I shall grant you my power. endif ~ > greet_prog 100~ say To continue you must survive me, good luck with that fool! ~ > fight_prog 30~ if rand(65) mpe _whi Aquen spins and chants the words for deanimation. c 'deanimation' $n break endif if rand(45) mpe _whi Aquen starts to glow brightly, releasing a magical power unmatched on $n c 'quantum spike' $n else mpe _whi Aquen flutters her wings and a fresh wave of light restores her mprestore self 120 endif ~ | #43028 Reyina~ Reyina~ Reyina is here to teach the magical arts to the best. ~ ~ 67108883&4 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 2 #43029 Jamie~ Jamie~ Jamie is here teaching the elite magical arts to the elite. ~ ~ 67108883&4 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 2 #43030 Johnny~ Johnny~ Johnny is here to teach the arts of Energy and Divine to the best. ~ ~ 67108883&4 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 1 #43031 Sandie~ Sandie~ Sandie is here selling the most powerful tomes in all of Rafermand. ~ ~ 67108867&8192 0 0 0 C 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 1 16 13 13 13 13 13 13 15 0 0 0 0 0 0 0 0 0 1 1 15 3 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 #43199 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 0 #43299 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 0 0 112 112 0 #0 #OBJECTS #43000 dragonscale belt~ a tender dragonscale belt~ Someone has left behind a tender dragonscale belt~ ~ 9 0 257 1 0 0 0 1000 4.000000 13000 0 0 0 0 2 E tender dragonscale belt~ A very nice looking belt made out of the hide of a young dragon. ~ A 12 8 0 A 13 5 0 #43001 golem ring~ a golem ring~ Someone has left a golem ring here.~ ~ 8 0 3 0 0 0 0 0.100000 8500 0 0 0 0 4 E golem ring~ A special ring that imbues you with the spirit of the golem. ~ A 80 1 0 A 13 2 0 #43002 glowing blade~ &w&CA &w&YGlowing&w&C Blade~ &w&CA &w&YGlowing&w&C Blade lies here waiting for its next target.~ ~ 5 65&2097152&64 513 1000 18 21 6 -1 -1 0 8 11 11 12 0 30 15 1.000000 25000 0 0 0 0 3 'NONE' E glowing blade~ A very nice blade, the undead seem to fear it! ~ A 13 4 0 A 12 4 0 #43003 front door key~ front door key~ The key to the underground's front door is laying here.~ ~ 18 0 1 0 0 0 0 1.000000 5 0 0 0 0 0 #43004 rinker key~ a rinker key~ Rinker's key lies here.~ ~ 18 0 1 0 0 0 0 1.000000 2 0 0 0 0 0 #43005 ryina key~ a ryina key~ Ryina's key lies here for you to pick up.~ ~ 18 0 1 0 0 0 0 1.000000 3 0 0 0 0 0 #43006 Dusty Backpack~ a Dusty Backpack~ A Dusty Backpack has been left here, how lucky of you!~ ~ 15 0&0&16 131073 250 0 55 0 1.000000 120000 0 0 0 0 0 E Dusty Backpack~ A very large backpack and by the looks of it, a very strong backpack. It appears to be made out of some unknown material. It is probably best to not worry about the material, seeing how it came from a rather nasty skeleton creature. ~ #43007 zthen key~ a zthen key~ Z'then's key lies here for you to pick up.~ ~ 18 0 1 0 0 0 0 1.000000 3 0 43005 0 0 0 #43008 ziber key~ Ziber's key lies here for anyone to take.~ Some god dropped a newly created ziber key here.~ ~ 18 0 1 0 0 0 0 1.000000 4 0 0 0 0 0 #43009 Blessed Axe of Undead Slaying~ &w&YBlessed Axe of Undead Slaying~ &w&CSome has left bhind the great &w&YBlessed Axe of Undead Slaying&w~ ~ 5 65&2228224 513 1000 32 36 10 -1 -1 0 13 15 10 17 0 25 28 13.000000 450000 0 0 0 0 8 'NONE' E blessed axe of undead slaying~ A very powerful axe that is good at doing damage to those who have the magical power of the undead. With this weapon you should be able to cleave them down in no time at all. ~ #43010 front door key~ front door key~ The key to the underground's front door is laying here.~ ~ 18 0 1 0 0 0 0 1.000000 5 0 43003 0 0 0 #43011 Uthi key~ a Uthi key~ Uthi's key lies here~ ~ 18 0 1 0 0 0 0 1.000000 2 0 43004 0 0 0 #43012 Siena key~ a siena key~ Siena's key lies here.~ ~ 18 0 1 0 0 0 0 1.000000 2 0 43004 0 0 0 #43013 Riveur key~ a riveur key~ Riveur's key lies here.~ ~ 18 0 1 0 0 0 0 1.000000 2 0 43012 0 0 0 #43014 Aquen key~ an aquen key~ Aquen's key lies here.~ ~ 18 0 1 0 0 0 0 1.000000 2 0 43013 0 0 0 #43015 Aquen Staff~ &w&RA&w&Cq&w&Wu&w&Re&w&Cn &w&WS&w&Rt&w&Ca&w&Wf&w&Rf~ &w&CSomeone has left behind the powerful &w&RA&w&Cq&w&Wu&w&Re&w&Cn &w&WS&w&Rt&w&Ca&w&Wf&w&Rf &w&Chere.~ ~ 5 524353 513 1000 18 19 4 37 1005 0 10 11 10 17 0 10 8 3.000000 2500000 0 0 0 0 0 'deanimation' E aquen staff~ A very powerful staff that glows in the darkness. It appears that Aquen poured part of his soul into this staff making its magical power one of the greatest things in all of Rafermand. ~ #43199 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #43299 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 1 0 0 0 0 1.000000 0 0 0 0 0 0 #0 #ROOMS #43000 Entrance to the Dungeon of Rantharg~ The path running out into the desert looks like bliss compared to the one leading into the dungeon. Many nasty things creep along the winding paths inside, then again many treasures lay buried deep in the dungeon too. One would have to be extremely brave to continue on when most would start running to the outside world now! ~ 4&2 0 14 0 0 D1 ~ ~ 134217728 -1 16000 879 464 D3 ~ ~ 0 -1 43001 0 0 S #43001 Beginning of the dungeon~ To the east, day light can been seen, it can only mean one thing, an exit! To the west the dungeon appears to simply cut deeper and deeper in toward the earth, only to wind and twist into some hidious location. ~ 4&2 0 14 0 0 D1 ~ ~ 0 -1 43000 0 0 D3 ~ ~ 0 -1 43002 0 0 S #43002 Rantharg Dungeon~ Not much can be learned from the surroundings besides that it is dark and the walls are very unforgiving. The darkness and monotony can only make it next to impossible to keep a true path, and a trail can be lost in an instant. It could be very difficult indeed to find a way back out, not to mention all the nasties lurking around everywhere. ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43003 0 0 D1 ~ ~ 0 -1 43001 0 0 D2 ~ ~ 0 -1 43008 0 0 S #43003 Rantharg Dungeon~ Just as this place looks like it cannot get any more bland, a room as bland as this one just suddenly appears, how sad! Well, a person could continue to stare at the walls and wait for death, but at least that is an easy way out! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43004 0 0 D2 ~ ~ 0 -1 43002 0 0 S #43004 Rantharg Dungeon~ THERE IS A LIGHT, well, it seemed to be a light, but the darkness has been known to play tricks on a person's eyes!! The utter blackness creeps ever stronger into this horrible little section of hell, which can only mean one thing, there is always another minion of evil behind. ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43003 0 0 D3 ~ ~ 0 -1 43005 0 0 S #43005 Rantharg Dungeon~ Trop, trip, drop, trad...the ominous sounds are all that can be heard here as the evil minions of the hole march around hunting for fresh blood! Many adventurers weapons have failed them at times such as these from notched blades, splintered handles, and fickle blessings of magic. ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43006 0 0 D1 ~ ~ 0 -1 43004 0 0 D3 ~ ~ 0 -1 43007 0 0 S #43006 Rantharg Dungeon~ This room appears to have been forgotten by the forsaken one who built this hell hole. For that reason, this room appears to be slightly out of whack from the rest of the dungeon. Maybe that is a good thing, maybe it is not... ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43005 0 0 S #43007 Rantharg Dungeon~ The walls appear to be a little red here, mostly from the blood that once poured from the poor, dead individual who is rotting on the cave floor. That alone should be enough to urge the adventurer onward, but added to the atmosphere of the place the urge is overwhelming. Of course, as is evident, some people take the easy way out. ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43005 0 0 S #43008 Rantharg Dungeon~ All the paths are starting to look the same here, perhaps you have already been here, or perhaps you know where you are going. Or perhaps those sounds you are starting to hear are getting closer and closer to you, now would be a good time to be looking around for friends....What you don't have more than that? ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43002 0 0 D2 ~ ~ 0 -1 43009 0 0 S #43009 Rantharg Dungeon~ More dirty walls, more dirty trails, more blood. Perhaps if you brought with you a flute you could of increased your joy while in this bloody dungeon from hell, then again it would be fun for them to all run right for you and kill you too. Yes, I think that would appeaze the gods! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43008 0 0 D1 ~ ~ 0 -1 43010 0 0 D2 ~ ~ 0 -1 43021 0 0 S #43010 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43011 0 0 D2 ~ ~ 0 -1 43013 0 0 D3 ~ ~ 0 -1 43009 0 0 S #43011 Rantharg Dungeon~ It sounds like the sounds of children playing can be heard not too far away from here. Come to think about it, why would children be playing here. Perhaps it is a trap or perhaps it is some CANDY! Yes candy, you know you want some right now, instead all you have is a bloody weapon. How sad... ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43012 0 0 D1 ~ ~ 0 -1 43017 0 0 D2 ~ ~ 0 -1 43014 0 0 D3 ~ ~ 0 -1 43010 0 0 S #43012 Rantharg Dungeon~ Just as you couldn't take another horrible sight, another one appears here. A very dead elf is here with about 25 small spears stuck into the poor things body. The scary part is the spears aren't very sharp, poor thing! ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43011 0 0 S #43013 Rantharg Dungeon~ All the paths are starting to look the same here, perhaps you have already been here, or perhaps you know where you are going. Or perhaps those sounds you are starting to hear are getting closer and closer to you, now would be a good time to be looking around for friends....What you don't have more than that? ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43010 0 0 D2 ~ ~ 0 -1 43019 0 0 S #43014 Rantharg Dungeon~ The walls appear to be a little red here, mostly from the blood that once poured from the poor, dead individual who is rotting right here. You better move faster if you don't want to become like the poor lad - that is if you don't want to take the easy way out like he did! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43011 0 0 D1 ~ ~ 0 -1 43010 0 0 D2 ~ ~ 0 -1 43015 0 0 S #43015 Rantharg Dungeon~ Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the evil minions of this hole march around looking for YOU! I hope that weapon of yours is very pointy or blunt and your magical blessing is in high yield today my friend! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43014 0 0 D1 ~ ~ 0 -1 43018 0 0 S #43016 Rantharg Dungeon~ Just as this place looks like it cannot get any blander, a room as bland as this just suddenly appears, how sad! Well, if you continue looking at the walls, you will eventually die, so well that is an easy way out! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43017 0 0 D2 ~ ~ 0 -1 43018 0 0 D3 ~ ~ 0 -1 43014 0 0 S #43017 Rantharg Dungeon~ Not much can be learned by your surroundings besides that it is dark and the walls look very unforgiving. If you aren't keep tracking of where you are going and where you have been, you might have a small problem getting out of this place, not to mention all the nasties waiting around to chew on you! ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43016 0 0 D3 ~ ~ 0 -1 43011 0 0 S #43018 Rantharg Dungeon~ YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again my friend!!! The darkness seems to creep even stronger in this horrible little section of hell, how sad for you, better be watching you back! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43010 0 0 D3 ~ ~ 0 -1 43015 0 0 S #43019 Rantharg Dungeon~ More dirty walls, more dirty trails, more blood. Perhaps if you brought with you a flute you could of increased your joy while in this bloody dungeon from hell, then again it would be fun for them to all run right for you and kill you too. Yes, I think that would appeaze the gods! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43013 0 0 D2 ~ ~ 0 -1 43020 0 0 S #43020 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43019 0 0 S #43021 Rantharg Dungeon~ It sounds like the sounds of children playing can be heard not too far away from here. Come to think about it, why would children be playing here. Perhaps it is a trap or perhaps it is some CANDY! Yes candy, you know you want some right now, instead all you have is a bloody weapon. How sad... ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43009 0 0 D2 ~ ~ 0 -1 43022 0 0 S #43022 Rantharg Dungeon~ Just as you couldn't take another horrible sight, another one appears here. A very dead elf is here with about 25 small spears stuck into the poor things body. The scary part is the spears aren't very sharp, poor thing! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43021 0 0 D2 ~ ~ 0 -1 43023 0 0 S #43023 Rantharg Dungeon~ Not much can be learned by your surroundings besides that it is dark and the walls look very unforgiving. If you aren't keep tracking of where you are going and where you have been, you might have a small problem getting out of this place, not to mention all the nasties waiting around to chew on you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43022 0 0 D2 ~ ~ 0 -1 43025 0 0 D3 ~ ~ 0 -1 43024 0 0 S #43024 Rantharg Dungeon~ YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again my friend!!! The darkness seems to creep even stronger in this horrible little section of hell, how sad for you, better be watching you back! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43026 0 0 D1 ~ ~ 0 -1 43023 0 0 S #43025 Rantharg Dungeon~ Just as this place looks like it cannot get any blander, a room as bland as this just suddenly appears, how sad! Well, if you continue looking at the walls, you will eventually die, so well that is an easy way out! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43023 0 0 S #43026 Rantharg Dungeon~ Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the evil minions of this hole march around looking for YOU! I hope that weapon of yours is very pointy or blunt and your magical blessing is in high yield today my friend! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43027 0 0 D2 ~ ~ 0 -1 43024 0 0 S #43027 Rantharg Dungeon~ The walls appear to be a little red here, mostly from the blood that once poured from the poor, dead individual who is rotting right here. You better move faster if you don't want to become like the poor lad - that is if you don't want to take the easy way out like he did! ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43026 0 0 D3 ~ ~ 0 -1 43028 0 0 S #43028 Rantharg Dungeon~ All the paths are starting to look the same here, perhaps you have already been here, or perhaps you know where you are going. Or perhaps those sounds you are starting to hear are getting closer and closer to you, now would be a good time to be looking around for friends....What you don't have more than that? ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43032 0 0 D1 ~ ~ 0 -1 43027 0 0 D2 ~ ~ 0 -1 43029 0 0 D3 ~ ~ 0 -1 43033 0 0 S #43029 Rantharg Dungeon~ All the paths are starting to look the same here, perhaps you have already been here, or perhaps you know where you are going. Or perhaps those sounds you are starting to hear are getting closer and closer to you, now would be a good time to be looking around for friends....What you don't have more than that? ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43028 0 0 D2 ~ ~ 0 -1 43030 0 0 S #43030 Rantharg Dungeon~ More dirty walls, more dirty trails, more blood. Perhaps if you brought with you a flute you could of increased your joy while in this bloody dungeon from hell, then again it would be fun for them to all run right for you and kill you too. Yes, I think that would appeaze the gods! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43029 0 0 D2 ~ ~ 0 -1 43031 0 0 S #43031 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43030 0 0 D2 ~ ~ 0 -1 43053 0 0 S #43032 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43034 0 0 D2 ~ ~ 0 -1 43028 0 0 S #43033 Safe Room~ The gods have smiled on you friend, this room appears to be free of the dread and gloom of the read of the dungeon. If you are looking to take a quick breather, inhale that nice pastry you brought with you, or anything that might get you killed anywhere else, this would probably be a good place to do it. Or at least lets hope so.... ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43028 0 0 S #43034 Rantharg Dungeon~ It sounds like the sounds of children playing can be heard not too far away from here. Come to think about it, why would children be playing here. Perhaps it is a trap or perhaps it is some CANDY! Yes candy, you know you want some right now, instead all you have is a bloody weapon. How sad... ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43035 0 0 D2 ~ ~ 0 -1 43032 0 0 S #43035 Rantharg Dungeon~ Just as you couldn't take another horrible sight, another one appears here. A very dead elf is here with about 25 small spears stuck into the poor things body. The scary part is the spears aren't very sharp, poor thing! ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43034 0 0 D3 ~ ~ 0 -1 43036 0 0 S #43036 Rantharg Dungeon~ Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the evil minions of this hole march around looking for YOU! I hope that weapon of yours is very pointy or blunt and your magical blessing is in high yield today my friend! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43037 0 0 D1 ~ ~ 0 -1 43035 0 0 D3 ~ ~ 0 -1 43042 0 0 S #43037 Rantharg Dungeon~ Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the evil minions of this hole march around looking for YOU! I hope that weapon of yours is very pointy or blunt and your magical blessing is in high yield today my friend! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43038 0 0 D2 ~ ~ 0 -1 43036 0 0 S #43038 Rantharg Dungeon~ The walls appear to be a little red here, mostly from the blood that once poured from the poor, dead individual who is rotting right here. You better move faster if you don't want to become like the poor lad - that is if you don't want to take the easy way out like he did! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43040 0 0 D1 ~ ~ 0 -1 43039 0 0 D2 ~ ~ 0 -1 43037 0 0 D3 ~ ~ 0 -1 43041 0 0 S #43039 Rantharg Dungeon~ More dirty walls, more dirty trails, more blood. Perhaps if you brought with you a flute you could of increased your joy while in this bloody dungeon from hell, then again it would be fun for them to all run right for you and kill you too. Yes, I think that would appeaze the gods! ~ 0&2 0 0 0 0 D3 ~ ~ 0 -1 43038 0 0 S #43040 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43051 0 0 D2 ~ ~ 0 -1 43038 0 0 S #43041 Rantharg Dungeon~ All the paths are starting to look the same here, perhaps you have already been here, or perhaps you know where you are going. Or perhaps those sounds you are starting to hear are getting closer and closer to you, now would be a good time to be looking around for friends....What you don't have more than that? ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43038 0 0 S #43042 Rantharg Dungeon~ The walls appear to be a little red here, mostly from the blood that once poured from the poor, dead individual who is rotting right here. You better move faster if you don't want to become like the poor lad - that is if you don't want to take the easy way out like he did! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43036 0 0 D2 ~ ~ 0 -1 43043 0 0 D3 ~ ~ 0 -1 43045 0 0 S #43043 Rantharg Dungeon~ All the paths are starting to look the same here, perhaps you have already been here, or perhaps you know where you are going. Or perhaps those sounds you are starting to hear are getting closer and closer to you, now would be a good time to be looking around for friends....What you don't have more than that? ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43042 0 0 D2 ~ ~ 0 -1 43044 0 0 S #43044 Rantharg Dungeon~ More dirty walls, more dirty trails, more blood. Perhaps if you brought with you a flute you could of increased your joy while in this bloody dungeon from hell, then again it would be fun for them to all run right for you and kill you too. Yes, I think that would appeaze the gods! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43043 0 0 S #43045 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43046 0 0 D1 ~ ~ 0 -1 43042 0 0 S #43046 Rantharg Dungeon~ It sounds like the sounds of children playing can be heard not too far away from here. Come to think about it, why would children be playing here. Perhaps it is a trap or perhaps it is some CANDY! Yes candy, you know you want some right now, instead all you have is a bloody weapon. How sad... ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43047 0 0 D2 ~ ~ 0 -1 43045 0 0 S #43047 Rantharg Dungeon~ Just as you couldn't take another horrible sight, another one appears here. A very dead elf is here with about 25 small spears stuck into the poor things body. The scary part is the spears aren't very sharp, poor thing! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43048 0 0 D2 ~ ~ 0 -1 43046 0 0 S #43048 Rantharg Dungeon~ Not much can be learned by your surroundings besides that it is dark and the walls look very unforgiving. If you aren't keep tracking of where you are going and where you have been, you might have a small problem getting out of this place, not to mention all the nasties waiting around to chew on you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43049 0 0 D2 ~ ~ 0 -1 43047 0 0 S #43049 Rantharg Dungeon~ Just as this place looks like it cannot get any blander, a room as bland as this just suddenly appears, how sad! Well, if you continue looking at the walls, you will eventually die, so well that is an easy way out! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43050 0 0 D2 ~ ~ 0 -1 43048 0 0 S #43050 Rantharg Dungeon~ YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again my friend!!! The darkness seems to creep even stronger in this horrible little section of hell, how sad for you, better be watching you back! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43051 0 0 D3 ~ ~ 0 -1 43049 0 0 S #43051 Rantharg Dungeon~ It sounds like the sounds of children playing can be heard not too far away from here. Come to think about it, why would children be playing here. Perhaps it is a trap or perhaps it is some CANDY! Yes candy, you know you want some right now, instead all you have is a bloody weapon. How sad... ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43052 0 0 D2 ~ ~ 0 -1 43040 0 0 D3 ~ ~ 0 -1 43050 0 0 S #43052 Rantharg Dungeon~ Just as you couldn't take another horrible sight, another one appears here. A very dead elf is here with about 25 small spears stuck into the poor things body. The scary part is the spears aren't very sharp, poor thing! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43064 0 0 D2 ~ ~ 0 -1 43061 0 0 D3 ~ ~ 0 -1 43051 0 0 S #43053 Rantharg Dungeon~ It sounds like the sounds of children playing can be heard not too far away from here. Come to think about it, why would children be playing here. Perhaps it is a trap or perhaps it is some CANDY! Yes candy, you know you want some right now, instead all you have is a bloody weapon. How sad... ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43031 0 0 D2 ~ ~ 0 -1 43054 0 0 D3 ~ ~ 0 -1 43055 0 0 S #43054 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43053 0 0 D1 ~ ~ 0 -1 43084 0 0 S #43055 Rantharg Dungeon~ Just as you couldn't take another horrible sight, another one appears here. A very dead elf is here with about 25 small spears stuck into the poor things body. The scary part is the spears aren't very sharp, poor thing! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43053 0 0 D3 ~ ~ 0 -1 43056 0 0 S #43056 Rantharg Dungeon~ Not much can be learned by your surroundings besides that it is dark and the walls look very unforgiving. If you aren't keep tracking of where you are going and where you have been, you might have a small problem getting out of this place, not to mention all the nasties waiting around to chew on you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43059 0 0 D1 ~ ~ 0 -1 43055 0 0 D2 ~ ~ 0 -1 43060 0 0 D3 ~ ~ 0 -1 43057 0 0 S #43057 Rantharg Dungeon~ YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again my friend!!! The darkness seems to creep even stronger in this horrible little section of hell, how sad for you, better be watching you back! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43058 0 0 D1 ~ ~ 0 -1 43056 0 0 D3 ~ ~ 0 -1 43074 0 0 S #43058 Rantharg Dungeon~ Not much can be learned by your surroundings besides that it is dark and the walls look very unforgiving. If you aren't keep tracking of where you are going and where you have been, you might have a small problem getting out of this place, not to mention all the nasties waiting around to chew on you! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43059 0 0 D2 ~ ~ 0 -1 43057 0 0 S #43059 Rantharg Dungeon~ Just as this place looks like it cannot get any blander, a room as bland as this just suddenly appears, how sad! Well, if you continue looking at the walls, you will eventually die, so well that is an easy way out! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43081 0 0 D2 ~ ~ 0 -1 43056 0 0 D3 ~ ~ 0 -1 43058 0 0 S #43060 Rantharg Dungeon~ Just as this place looks like it cannot get any blander, a room as bland as this just suddenly appears, how sad! Well, if you continue looking at the walls, you will eventually die, so well that is an easy way out! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43056 0 0 S #43061 Rantharg Dungeon~ Not much can be learned by your surroundings besides that it is dark and the walls look very unforgiving. If you aren't keep tracking of where you are going and where you have been, you might have a small problem getting out of this place, not to mention all the nasties waiting around to chew on you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43052 0 0 D1 ~ ~ 0 -1 43062 0 0 S #43062 Rantharg Dungeon~ All the paths are starting to look the same here, perhaps you have already been here, or perhaps you know where you are going. Or perhaps those sounds you are starting to hear are getting closer and closer to you, now would be a good time to be looking around for friends....What you don't have more than that? ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43063 0 0 D3 ~ ~ 0 -1 43061 0 0 S #43063 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43062 0 0 S #43064 Rantharg Dungeon~ Just as this place looks like it cannot get any blander, a room as bland as this just suddenly appears, how sad! Well, if you continue looking at the walls, you will eventually die, so well that is an easy way out! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43065 0 0 D2 ~ ~ 0 -1 43052 0 0 S #43065 Rantharg Dungeon~ YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again my friend!!! The darkness seems to creep even stronger in this horrible little section of hell, how sad for you, better be watching you back! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43068 0 0 D1 ~ ~ 0 -1 43066 0 0 D3 ~ ~ 0 -1 43064 0 0 S #43066 Rantharg Dungeon~ What a god forsaken place this appears to be, it might be a good idea not to go this way, then again it might be a good idea to continue on and find out what awaits you. ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43067 0 0 D3 ~ ~ 0 -1 43065 0 0 S #43067 Rantharg Dungeon~ Only thing awaiting you this way is a deadend my friend, ha ha you should just slam your head on the wall and make sure to aim for the pointy bits that are lodged in it. Oh well. ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43066 0 0 S #43068 Rantharg Dungeon~ All the paths are starting to look the same here, perhaps you have already been here, or perhaps you know where you are going. Or perhaps those sounds you are starting to hear are getting closer and closer to you, now would be a good time to be looking around for friends....What you don't have more than that? ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43069 0 0 D2 ~ ~ 0 -1 43065 0 0 S #43069 Rantharg Dungeon~ More dirty walls, more dirty trails, more blood. Perhaps if you brought with you a flute you could of increased your joy while in this bloody dungeon from hell, then again it would be fun for them to all run right for you and kill you too. Yes, I think that would appeaze the gods! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43070 0 0 D2 ~ ~ 0 -1 43068 0 0 S #43070 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43071 0 0 D3 ~ ~ 0 -1 43069 0 0 S #43071 Rantharg Dungeon~ It sounds like the sounds of children playing can be heard not too far away from here. Come to think about it, why would children be playing here. Perhaps it is a trap or perhaps it is some CANDY! Yes candy, you know you want some right now, instead all you have is a bloody weapon. How sad... ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43072 0 0 D3 ~ ~ 0 -1 43070 0 0 S #43072 Rantharg Dungeon~ Just as you couldn't take another horrible sight, another one appears here. A very dead elf is here with about 25 small spears stuck into the poor things body. The scary part is the spears aren't very sharp, poor thing! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43073 0 0 D3 ~ ~ 0 -1 43071 0 0 S #43073 Some Light~ You can see light coming just a little bit up from here. You better be prepared to climb or fly up there though. To the west, nothing but a bunch of darkness and frantic screamings, you know you want to got that way :-) ~ 4&2 0 0 0 0 D3 ~ ~ 0 -1 43072 0 0 D4 ~ ~ 128 -1 43177 0 0 S #43074 Rantharg Dungeon~ Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the evil minions of this hole march around looking for YOU! I hope that weapon of yours is very pointy or blunt and your magical blessing is in high yield today my friend! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43075 0 0 D1 ~ ~ 0 -1 43057 0 0 S #43075 Rantharg Dungeon~ The walls appear to be a little red here, mostly from the blood that once poured from the poor, dead individual who is rotting right here. You better move faster if you don't want to become like the poor lad - that is if you don't want to take the easy way out like he did! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43076 0 0 D2 ~ ~ 0 -1 43074 0 0 S #43076 Rantharg Dungeon~ All the paths are starting to look the same here, perhaps you have already been here, or perhaps you know where you are going. Or perhaps those sounds you are starting to hear are getting closer and closer to you, now would be a good time to be looking around for friends....What you don't have more than that? ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43078 0 0 D2 ~ ~ 0 -1 43075 0 0 D3 ~ ~ 0 -1 43077 0 0 S #43077 Rantharg Dungeon~ More dirty walls, more dirty trails, more blood. Perhaps if you brought with you a flute you could of increased your joy while in this bloody dungeon from hell, then again it would be fun for them to all run right for you and kill you too. Yes, I think that would appeaze the gods! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43076 0 0 S #43078 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43079 0 0 D3 ~ ~ 0 -1 43076 0 0 S #43079 Rantharg Dungeon~ It sounds like the sounds of children playing can be heard not too far away from here. Come to think about it, why would children be playing here. Perhaps it is a trap or perhaps it is some CANDY! Yes candy, you know you want some right now, instead all you have is a bloody weapon. How sad... ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43080 0 0 D2 ~ ~ 0 -1 43078 0 0 S #43080 Rantharg Dungeon~ Just as you couldn't take another horrible sight, another one appears here. A very dead elf is here with about 25 small spears stuck into the poor things body. The scary part is the spears aren't very sharp, poor thing! ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43079 0 0 S #43081 Rantharg Dungeon~ YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again my friend!!! The darkness seems to creep even stronger in this horrible little section of hell, how sad for you, better be watching you back! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43082 0 0 D2 ~ ~ 0 -1 43059 0 0 S #43082 Rantharg Dungeon~ Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the evil minions of this hole march around looking for YOU! I hope that weapon of yours is very pointy or blunt and your magical blessing is in high yield today my friend! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43083 0 0 D2 ~ ~ 0 -1 43081 0 0 S #43083 Rantharg Dungeon~ The walls appear to be a little red here, mostly from the blood that once poured from the poor, dead individual who is rotting right here. You better move faster if you don't want to become like the poor lad - that is if you don't want to take the easy way out like he did! ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43082 0 0 S #43084 Rantharg Dungeon~ It sounds like the sounds of children playing can be heard not too far away from here. Come to think about it, why would children be playing here. Perhaps it is a trap or perhaps it is some CANDY! Yes candy, you know you want some right now, instead all you have is a bloody weapon. How sad... ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43086 0 0 D1 ~ ~ 0 -1 43085 0 0 D3 ~ ~ 0 -1 43054 0 0 S #43085 Rantharg Dungeon~ Not much can be learned by your surroundings besides that it is dark and the walls look very unforgiving. If you aren't keep tracking of where you are going and where you have been, you might have a small problem getting out of this place, not to mention all the nasties waiting around to chew on you! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43088 0 0 D2 ~ ~ 0 -1 43087 0 0 D3 ~ ~ 0 -1 43084 0 0 S #43086 Rantharg Dungeon~ Just as you couldn't take another horrible sight, another one appears here. A very dead elf is here with about 25 small spears stuck into the poor things body. The scary part is the spears aren't very sharp, poor thing! ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43084 0 0 S #43087 Rantharg Dungeon~ Just as this place looks like it cannot get any blander, a room as bland as this just suddenly appears, how sad! Well, if you continue looking at the walls, you will eventually die, so well that is an easy way out! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43085 0 0 S #43088 Rantharg Dungeon~ YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again my friend!!! The darkness seems to creep even stronger in this horrible little section of hell, how sad for you, better be watching you back! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43089 0 0 D1 ~ ~ 0 -1 43090 0 0 D3 ~ ~ 0 -1 43085 0 0 S #43089 Rantharg Dungeon~ Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the evil minions of this hole march around looking for YOU! I hope that weapon of yours is very pointy or blunt and your magical blessing is in high yield today my friend! ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43088 0 0 S #43090 Rantharg Dungeon~ The walls appear to be a little red here, mostly from the blood that once poured from the poor, dead individual who is rotting right here. You better move faster if you don't want to become like the poor lad - that is if you don't want to take the easy way out like he did! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43091 0 0 D2 ~ ~ 0 -1 43092 0 0 D3 ~ ~ 0 -1 43088 0 0 S #43091 Rantharg Dungeon~ All the paths are starting to look the same here, perhaps you have already been here, or perhaps you know where you are going. Or perhaps those sounds you are starting to hear are getting closer and closer to you, now would be a good time to be looking around for friends....What you don't have more than that? ~ 0&2 0 0 0 0 D2 ~ ~ 0 -1 43090 0 0 S #43092 Rantharg Dungeon~ More dirty walls, more dirty trails, more blood. Perhaps if you brought with you a flute you could of increased your joy while in this bloody dungeon from hell, then again it would be fun for them to all run right for you and kill you too. Yes, I think that would appeaze the gods! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43090 0 0 D2 ~ ~ 0 -1 43093 0 0 S #43093 Rantharg Dungeon~ A few skulls line the ground in this very room, it appears one of them still has a few small bits of flesh left, well that is until that giant creature on top of it gets down chewing on it. It might be a good idea to move on before that giant creature comes looking for you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43092 0 0 D1 ~ ~ 0 -1 43096 0 0 D3 ~ ~ 0 -1 43094 0 0 S #43094 Rantharg Dungeon~ It sounds like the sounds of children playing can be heard not too far away from here. Come to think about it, why would children be playing here. Perhaps it is a trap or perhaps it is some CANDY! Yes candy, you know you want some right now, instead all you have is a bloody weapon. How sad... ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43093 0 0 D2 ~ ~ 0 -1 43095 0 0 S #43095 Rantharg Dungeon~ Just as you couldn't take another horrible sight, another one appears here. A very dead elf is here with about 25 small spears stuck into the poor things body. The scary part is the spears aren't very sharp, poor thing! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43094 0 0 S #43096 Rantharg Dungeon~ Not much can be learned by your surroundings besides that it is dark and the walls look very unforgiving. If you aren't keep tracking of where you are going and where you have been, you might have a small problem getting out of this place, not to mention all the nasties waiting around to chew on you! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43099 0 0 D2 ~ ~ 0 -1 43097 0 0 D3 ~ ~ 0 -1 43093 0 0 S #43097 Rantharg Dungeon~ Trop, Trip, Drop, Trad, these are the sounds you can hear all around you as the evil minions of this hole march around looking for YOU! I hope that weapon of yours is very pointy or blunt and your magical blessing is in high yield today my friend! ~ 0&2 0 0 0 0 D0 ~ ~ 0 -1 43096 0 0 D1 ~ ~ 0 -1 43098 0 0 S #43098 A giant hole~ A giant hole drops down from here, further into the ground than where you are now. It is hard to see how far the drop is due to there is no light down belong and it seems like the dreaded place is eating up any light that might give you some answers. ~ 4 0 0 0 0 D3 ~ ~ 0 -1 43097 0 0 D5 ~ ~ 0 -1 43101 0 0 S #43099 Rantharg Dungeon~ Just as this place looks like it cannot get any blander, a room as bland as this just suddenly appears, how sad! Well, if you continue looking at the walls, you will eventually die, so well that is an easy way out! ~ 0&2 0 0 0 0 D1 ~ ~ 0 -1 43100 0 0 D2 ~ ~ 0 -1 43096 0 0 S #43100 Rantharg Dungeon~ YOU SEE LIGHT, well you thought you seen light, your eyes are fooling you again my friend!!! The darkness seems to creep even stronger in this horrible little section of hell, how sad for you, better be watching you back! ~ 0&2 0 0 0 0 D3 ~ ~ 0 -1 43099 0 0 S #43101 Giant hole~ Not much to look at here, if you continue up you will reach the top, if you go down you will reach the bottom eventually. ~ 16777216 0 0 0 0 D4 ~ ~ 64 -1 43098 0 0 D5 ~ ~ 0 -1 43102 0 0 S #43102 Giant hole~ The hole continues in both directions. Must be good having a choice in which way to go :-) ~ 16777216 0 0 0 0 D4 ~ ~ 64 -1 43101 0 0 D5 ~ ~ 0 -1 43103 0 0 S #43103 Giant hole~ The hole continues on both directions. ~ 16777216 0 0 0 0 D4 ~ ~ 64 -1 43102 0 0 D5 ~ ~ 0 -1 43104 0 0 S #43104 Giant hole~ Can almost see the bottom now, how amazing! ~ 16777216 0 0 0 0 D4 ~ ~ 64 -1 43103 0 0 D5 ~ ~ 0 -1 43105 0 0 S #43105 Giant hole~ It is still some while away, the bottom that is! ~ 16777216 0 0 0 0 D4 ~ ~ 64 -1 43104 0 0 D5 ~ ~ 0 -1 43106 0 0 S #43106 Giant hole~ Almost there, almost here.... ~ 16777216 0 0 0 0 D4 ~ ~ 64 -1 43105 0 0 D5 ~ ~ 0 -1 43107 0 0 S #43107 Bottom of the Giant hole~ A giant hole leading to the maze above is only reachable if you can fly up there. If you cannot, well there is always the path into the darkness running to the east. The maze was a great joy to behold, being even deeper into it should make it even more enjoyable, yes, yes indeed! ~ 4 0 0 0 0 D1 ~ ~ 0 -1 43108 0 0 D4 ~ ~ 0 -1 43106 0 0 S #43108 Deep Underground~ Falling even deeper than the dungeon section, you are now far into the ground. The smell down here is 3 times worse than the dungeon, that can only mean some big nasty critters are down here and are not going to welcome you with a cup of tee. Might be a good idea to rest up if you are not at full strength. ~ 4&2 0 13 0 0 D1 ~ ~ 0 -1 43109 0 0 D3 ~ ~ 0 -1 43107 0 0 S #43109 Underground Path Continues~ The path continues to cut and turn down here. Where it might of been silent back near the hole, you can tell it is very busy down here, much like it was above in the dungeon. From the look of the skeleton laying here it looks like you are going to be in for another fight. ~ 0&2 0 13 0 0 D2 ~ ~ 0 -1 43110 0 0 D3 ~ ~ 0 -1 43108 0 0 S #43110 Underground Path Continues~ The path continues to cut and turn down here. Where it might of been silent back near the hole, you can tell it is very busy down here, much like it was above in the dungeon. From the look of the skeleton laying here it looks like you are going to be in for another fight. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43109 0 0 D2 ~ ~ 0 -1 43111 0 0 S #43111 Before a Door~ A door is just a short distance to the east. Even more noticable is the large creature that appears to be guarding the door. It might be a good idea to turn around and run now if you are not ready for a good fight. If whomever is running this joint is putting a bouncer at the front door, there has to be more foul evil behind it. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43110 0 0 D1 ~ ~ 0 -1 43112 0 0 S #43112 Front Door~ According to the nice engravings on the door, this door opens access to the great 4 trainers of Rafermand. Also according to the door only the powerful my gain access to these trainers. Well, it appears if you are powerful enough you may continue on, but you will first need to prove it to the door guard and get the key. ~ 4&2 0 13 0 0 D1 ~ ~ 8389671 43003 43113 0 0 D3 ~ ~ 0 -1 43111 0 0 S #43113 The Underground paths continue...~ The actual "entrance" into the underground is just to the west. To the north and the south two paths that most likely lead to the power of the 4 trainers in this area. That is if you don't get killed and eaten by the nasty creatures here wishing to do you a lot of harm. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43114 0 0 D2 ~ ~ 0 -1 43129 0 0 D3 ~ ~ 8389671 43002 43112 0 0 S #43114 Deep Underground~ Another beautiful room with blood splatters all over the ground and the dugout walls. If you stand around for too long and start to think about it, you might end up like the others, dead and stuck here. We wouldn't want that would we? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43115 0 0 D2 ~ ~ 0 -1 43113 0 0 S #43115 Deep Underground~ The screams seem to be increasing in volume here, almost as if they are coming from the dreaded dugout walls themself. If the walls are screaming to get out of here, what does that say about your willingness to be here? Then again these walls don't possess your undeniable power right? ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43116 0 0 D2 ~ ~ 0 -1 43114 0 0 S #43116 Deep Underground~ Something was nice enough to leave a stack of bodies here for you to admire. Looking more closely at the bodies you notice that the butcher has a rather odd artistic style because the bodies are lined up forming the word DEATH. How nice of the citizens to leave you a friendly reminder. ~ 0&2 0 13 0 0 D2 ~ ~ 0 -1 43117 0 0 D3 ~ ~ 0 -1 43115 0 0 S #43117 Deep Underground~ A strange breeze wisps around in this room. This would be nice if it wasn't pushing all the horrible smells around and creating the horrible smell to end all horrible smells. You probably won't be able to eat food properly after this experience, but when it comes to eating magic mushrooms there is not much to enjoy (why can't it be magic chocolate?) ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43116 0 0 D1 ~ ~ 0 -1 43118 0 0 S #43118 Deep Underground~ Blood appears to be pouring down into a small pond at this very spot. Looking down at the pond it appears to be man (err creature) made. Something had enough time to cut a nice hole in the ground here and trick some poor creatures around here to bleed for their blood pond. The creatures must be getting bored. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43119 0 0 D3 ~ ~ 0 -1 43117 0 0 S #43119 Deep Underground~ A bunch of skulls tied together by rope are hanging from the top of dugout walls here. According to every other hidious sighting in this place, not only are the creatures here very barbaric, but they also have some strange artistic ability too. Perhaps you can talk with them.....yeah sure.... ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43120 0 0 D2 ~ ~ 0 -1 43118 0 0 S #43120 Deep Underground~ Something is horribly wrong with this room, it doesn't smell of death. It might be a good idea not to stay in this room for a very long time. Then again, you could choose to rest here, die, and start to create a foul smell for this room. That sounds like a grand plan right? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43121 0 0 D1 ~ ~ 0 -1 43122 0 0 D2 ~ ~ 0 -1 43123 0 0 D3 ~ ~ 0 -1 43119 0 0 S #43121 Deep Underground~ Another beautiful room with blood splatters all over the ground and the dugout walls. If you stand around for too long and start to think about it, you might end up like the others, dead and stuck here. We wouldn't want that would we? ~ 0&2 0 13 0 0 D2 ~ ~ 0 -1 43120 0 0 S #43122 Deep Underground~ It appears some creature has left an ear sandwitch behind here. A bunch of ears from various races and odd creatures has been shoves in some bread looking material and was chewed on for a bit. You know you want to go get you some of that! ~ 0&2 0 13 0 0 D3 ~ ~ 0 -1 43120 0 0 S #43123 Deep Underground~ The screams seem to be increasing in volume here, almost as if they are coming from the dreaded dugout walls themself. If the walls are screaming to get out of here, what does that say about your willingness to be here? Then again these walls don't possess your undeniable power right? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43120 0 0 D2 ~ ~ 0 -1 43124 0 0 S #43124 Deep Underground~ Something was nice enough to leave a stack of bodies here for you to admire. Looking more closely at the bodies you notice that the butcher has a rather odd artistic style because the bodies are lined up forming the word DEATH. How nice of the citizens to leave you a friendly reminder. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43123 0 0 D1 ~ ~ 0 -1 43125 0 0 S #43125 Deep Underground~ A strange breeze wisps around in this room. This would be nice if it wasn't pushing all the horrible smells around and creating the horrible smell to end all horrible smells. You probably won't be able to eat food properly after this experience, but when it comes to eating magic mushrooms there is not much to enjoy (why can't it be magic chocolate?) ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43126 0 0 D3 ~ ~ 0 -1 43124 0 0 S #43126 Deep Underground~ Blood appears to be pouring down into a small pond at this very spot. Looking down at the pond it appears to be man (err creature) made. Something had enough time to cut a nice hole in the ground here and trick some poor creatures around here to bleed for their blood pond. The creatures must be getting bored. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43127 0 0 D3 ~ ~ 0 -1 43125 0 0 S #43127 Deep Underground~ A bunch of skulls tied together by rope are hanging from the top of dugout walls here. According to every other hidious sighting in this place, not only are the creatures here very barbaric, but they also have some strange artistic ability too. Perhaps you can talk with them.....yeah sure.... ~ 4&2 0 13 0 0 D0 ~ ~ 8389671 43004 43128 0 0 D2 ~ ~ 0 -1 43126 0 0 S #43128 Deep Underground~ Something is horribly wrong with this room, it doesn't smell of death. It might be a good idea not to stay in this room for a very long time. Then again, you could choose to rest here, die, and start to create a foul smell for this room. That sounds like a grand plan right? ~ 4&2 0 13 0 0 D2 ~ ~ 8389671 43004 43127 0 0 S #43129 Deep Underground~ Another beautiful room with blood splatters all over the ground and the dugout walls. If you stand around for too long and start to think about it, you might end up like the others, dead and stuck here. We wouldn't want that would we? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43113 0 0 D2 ~ ~ 0 -1 43130 0 0 S #43130 Deep Underground~ The screams seem to be increasing in volume here, almost as if they are coming from the dreaded dugout walls themself. If the walls are screaming to get out of here, what does that say about your willingness to be here? Then again these walls don't possess your undeniable power right? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43129 0 0 D2 ~ ~ 0 -1 43131 0 0 S #43131 Deep Underground~ Something was nice enough to leave a stack of bodies here for you to admire. Looking more closely at the bodies you notice that the butcher has a rather odd artistic style because the bodies are lined up forming the word DEATH. How nice of the citizens to leave you a friendly reminder. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43130 0 0 D1 ~ ~ 0 -1 43132 0 0 D2 ~ ~ 0 -1 43164 0 0 D3 ~ ~ 0 -1 43149 0 0 S #43132 Deep Underground~ A bunch of skulls tied together by rope are hanging from the top of dugout walls here. According to every other hidious sighting in this place, not only are the creatures here very barbaric, but they also have some strange artistic ability too. Perhaps you can talk with them.....yeah sure.... ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43133 0 0 D3 ~ ~ 0 -1 43131 0 0 S #43133 Deep Underground~ Something is horribly wrong with this room, it doesn't smell of death. It might be a good idea not to stay in this room for a very long time. Then again, you could choose to rest here, die, and start to create a foul smell for this room. That sounds like a grand plan right? ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43134 0 0 D3 ~ ~ 0 -1 43132 0 0 S #43134 Deep Underground~ It appears some creature has left an ear sandwitch behind here. A bunch of ears from various races and odd creatures has been shoves in some bread looking material and was chewed on for a bit. You know you want to go get you some of that! ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43135 0 0 D1 ~ ~ 0 -1 43136 0 0 D2 ~ ~ 0 -1 43138 0 0 D3 ~ ~ 0 -1 43133 0 0 S #43135 Deep Underground~ Another beautiful room with blood splatters all over the ground and the dugout walls. If you stand around for too long and start to think about it, you might end up like the others, dead and stuck here. We wouldn't want that would we? ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43137 0 0 D2 ~ ~ 0 -1 43134 0 0 S #43136 Deep Underground~ Something was nice enough to leave a stack of bodies here for you to admire. Looking more closely at the bodies you notice that the butcher has a rather odd artistic style because the bodies are lined up forming the word DEATH. How nice of the citizens to leave you a friendly reminder. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43137 0 0 D3 ~ ~ 0 -1 43134 0 0 S #43137 Deep Underground~ The screams seem to be increasing in volume here, almost as if they are coming from the dreaded dugout walls themself. If the walls are screaming to get out of here, what does that say about your willingness to be here? Then again these walls don't possess your undeniable power right? ~ 0&2 0 13 0 0 D2 ~ ~ 0 -1 43136 0 0 D3 ~ ~ 0 -1 43135 0 0 S #43138 Deep Underground~ A strange breeze wisps around in this room. This would be nice if it wasn't pushing all the horrible smells around and creating the horrible smell to end all horrible smells. You probably won't be able to eat food properly after this experience, but when it comes to eating magic mushrooms there is not much to enjoy (why can't it be magic chocolate?) ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43134 0 0 D1 ~ ~ 0 -1 43139 0 0 D2 ~ ~ 0 -1 43141 0 0 D3 ~ ~ 0 -1 43140 0 0 S #43139 Deep Underground~ A bunch of skulls tied together by rope are hanging from the top of dugout walls here. According to every other hidious sighting in this place, not only are the creatures here very barbaric, but they also have some strange artistic ability too. Perhaps you can talk with them.....yeah sure.... ~ 0&2 0 13 0 0 D3 ~ ~ 0 -1 43138 0 0 S #43140 Deep Underground~ Blood appears to be pouring down into a small pond at this very spot. Looking down at the pond it appears to be man (err creature) made. Something had enough time to cut a nice hole in the ground here and trick some poor creatures around here to bleed for their blood pond. The creatures must be getting bored. ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43138 0 0 S #43141 Deep Underground~ Something is horribly wrong with this room, it doesn't smell of death. It might be a good idea not to stay in this room for a very long time. Then again, you could choose to rest here, die, and start to create a foul smell for this room. That sounds like a grand plan right? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43138 0 0 D2 ~ ~ 0 -1 43142 0 0 S #43142 Deep Underground~ It appears some creature has left an ear sandwitch behind here. A bunch of ears from various races and odd creatures has been shoves in some bread looking material and was chewed on for a bit. You know you want to go get you some of that! ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43141 0 0 D1 ~ ~ 0 -1 43143 0 0 S #43143 Deep Underground~ Another beautiful room with blood splatters all over the ground and the dugout walls. If you stand around for too long and start to think about it, you might end up like the others, dead and stuck here. We wouldn't want that would we? ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43144 0 0 D3 ~ ~ 0 -1 43142 0 0 S #43144 Deep Underground~ The screams seem to be increasing in volume here, almost as if they are coming from the dreaded dugout walls themself. If the walls are screaming to get out of here, what does that say about your willingness to be here? Then again these walls don't possess your undeniable power right? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43145 0 0 D3 ~ ~ 0 -1 43143 0 0 S #43145 Deep Underground~ Something was nice enough to leave a stack of bodies here for you to admire. Looking more closely at the bodies you notice that the butcher has a rather odd artistic style because the bodies are lined up forming the word DEATH. How nice of the citizens to leave you a friendly reminder. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43146 0 0 D1 ~ ~ 0 -1 43147 0 0 D2 ~ ~ 0 -1 43144 0 0 S #43146 Deep Underground~ A strange breeze wisps around in this room. This would be nice if it wasn't pushing all the horrible smells around and creating the horrible smell to end all horrible smells. You probably won't be able to eat food properly after this experience, but when it comes to eating magic mushrooms there is not much to enjoy (why can't it be magic chocolate?) ~ 0&2 0 13 0 0 D2 ~ ~ 0 -1 43145 0 0 S #43147 Deep Underground~ Blood appears to be pouring down into a small pond at this very spot. Looking down at the pond it appears to be man (err creature) made. Something had enough time to cut a nice hole in the ground here and trick some poor creatures around here to bleed for their blood pond. The creatures must be getting bored. ~ 4&2 0 13 0 0 D1 ~ ~ 8389671 43005 43148 0 0 D3 ~ ~ 0 -1 43145 0 0 S #43148 Deep Underground~ A bunch of skulls tied together by rope are hanging from the top of dugout walls here. According to every other hidious sighting in this place, not only are the creatures here very barbaric, but they also have some strange artistic ability too. Perhaps you can talk with them.....yeah sure.... ~ 4&2 0 13 0 0 D3 ~ ~ 8389671 43005 43147 0 0 S #43149 Deep Underground~ A strange breeze wisps around in this room. This would be nice if it wasn't pushing all the horrible smells around and creating the horrible smell to end all horrible smells. You probably won't be able to eat food properly after this experience, but when it comes to eating magic mushrooms there is not much to enjoy (why can't it be magic chocolate?) ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43131 0 0 D3 ~ ~ 0 -1 43150 0 0 S #43150 Deep Underground~ Blood appears to be pouring down into a small pond at this very spot. Looking down at the pond it appears to be man (err creature) made. Something had enough time to cut a nice hole in the ground here and trick some poor creatures around here to bleed for their blood pond. The creatures must be getting bored. ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43149 0 0 D3 ~ ~ 0 -1 43151 0 0 S #43151 Deep Underground~ Another beautiful room with blood splatters all over the ground and the dugout walls. If you stand around for too long and start to think about it, you might end up like the others, dead and stuck here. We wouldn't want that would we? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43152 0 0 D1 ~ ~ 0 -1 43150 0 0 S #43152 Deep Underground~ The screams seem to be increasing in volume here, almost as if they are coming from the dreaded dugout walls themself. If the walls are screaming to get out of here, what does that say about your willingness to be here? Then again these walls don't possess your undeniable power right? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43153 0 0 D2 ~ ~ 0 -1 43151 0 0 S #43153 Deep Underground~ Something was nice enough to leave a stack of bodies here for you to admire. Looking more closely at the bodies you notice that the butcher has a rather odd artistic style because the bodies are lined up forming the word DEATH. How nice of the citizens to leave you a friendly reminder. ~ 0&2 0 13 0 0 D2 ~ ~ 0 -1 43152 0 0 D3 ~ ~ 0 -1 43154 0 0 S #43154 Deep Underground~ A strange breeze wisps around in this room. This would be nice if it wasn't pushing all the horrible smells around and creating the horrible smell to end all horrible smells. You probably won't be able to eat food properly after this experience, but when it comes to eating magic mushrooms there is not much to enjoy (why can't it be magic chocolate?) ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43153 0 0 D2 ~ ~ 0 -1 43155 0 0 S #43155 Deep Underground~ Blood appears to be pouring down into a small pond at this very spot. Looking down at the pond it appears to be man (err creature) made. Something had enough time to cut a nice hole in the ground here and trick some poor creatures around here to bleed for their blood pond. The creatures must be getting bored. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43154 0 0 D2 ~ ~ 0 -1 43156 0 0 S #43156 Deep Underground~ A bunch of skulls tied together by rope are hanging from the top of dugout walls here. According to every other hidious sighting in this place, not only are the creatures here very barbaric, but they also have some strange artistic ability too. Perhaps you can talk with them.....yeah sure.... ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43155 0 0 D2 ~ ~ 0 -1 43157 0 0 S #43157 Deep Underground~ Something is horribly wrong with this room, it doesn't smell of death. It might be a good idea not to stay in this room for a very long time. Then again, you could choose to rest here, die, and start to create a foul smell for this room. That sounds like a grand plan right? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43156 0 0 D1 ~ ~ 0 -1 43158 0 0 D2 ~ ~ 0 -1 43160 0 0 S #43158 Deep Underground~ Another beautiful room with blood splatters all over the ground and the dugout walls. If you stand around for too long and start to think about it, you might end up like the others, dead and stuck here. We wouldn't want that would we? ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43159 0 0 D3 ~ ~ 0 -1 43157 0 0 S #43159 Deep Underground~ The screams seem to be increasing in volume here, almost as if they are coming from the dreaded dugout walls themself. If the walls are screaming to get out of here, what does that say about your willingness to be here? Then again these walls don't possess your undeniable power right? ~ 0&2 0 13 0 0 D3 ~ ~ 0 -1 43158 0 0 S #43160 Deep Underground~ It appears some creature has left an ear sandwitch behind here. A bunch of ears from various races and odd creatures has been shoves in some bread looking material and was chewed on for a bit. You know you want to go get you some of that! ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43157 0 0 D2 ~ ~ 0 -1 43161 0 0 S #43161 Deep Underground~ Something was nice enough to leave a stack of bodies here for you to admire. Looking more closely at the bodies you notice that the butcher has a rather odd artistic style because the bodies are lined up forming the word DEATH. How nice of the citizens to leave you a friendly reminder. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43160 0 0 D1 ~ ~ 0 -1 43162 0 0 S #43162 Deep Underground~ A strange breeze wisps around in this room. This would be nice if it wasn't pushing all the horrible smells around and creating the horrible smell to end all horrible smells. You probably won't be able to eat food properly after this experience, but when it comes to eating magic mushrooms there is not much to enjoy (why can't it be magic chocolate?) ~ 4&2 0 13 0 0 D1 ~ ~ 8389671 43008 43163 0 0 D3 ~ ~ 0 -1 43161 0 0 S #43163 Deep Underground~ Blood appears to be pouring down into a small pond at this very spot. Looking down at the pond it appears to be man (err creature) made. Something had enough time to cut a nice hole in the ground here and trick some poor creatures around here to bleed for their blood pond. The creatures must be getting bored. ~ 4&2 0 13 0 0 D3 ~ ~ 8389671 43008 43162 0 0 S #43164 Deep Underground~ Another beautiful room with blood splatters all over the ground and the dugout walls. If you stand around for too long and start to think about it, you might end up like the others, dead and stuck here. We wouldn't want that would we? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43131 0 0 D2 ~ ~ 0 -1 43165 0 0 S #43165 Deep Underground~ The screams seem to be increasing in volume here, almost as if they are coming from the dreaded dugout walls themself. If the walls are screaming to get out of here, what does that say about your willingness to be here? Then again these walls don't possess your undeniable power right? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43164 0 0 D1 ~ ~ 0 -1 43168 0 0 D2 ~ ~ 0 -1 43166 0 0 D3 ~ ~ 0 -1 43171 0 0 S #43166 Deep Underground~ Blood appears to be pouring down into a small pond at this very spot. Looking down at the pond it appears to be man (err creature) made. Something had enough time to cut a nice hole in the ground here and trick some poor creatures around here to bleed for their blood pond. The creatures must be getting bored. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43165 0 0 D1 ~ ~ 0 -1 43169 0 0 D2 ~ ~ 0 -1 43167 0 0 D3 ~ ~ 0 -1 43170 0 0 S #43167 Deep Underground~ It appears some creature has left an ear sandwitch behind here. A bunch of ears from various races and odd creatures has been shoves in some bread looking material and was chewed on for a bit. You know you want to go get you some of that! ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43166 0 0 D2 ~ ~ 0 -1 43172 0 0 S #43168 Deep Underground~ Something is horribly wrong with this room, it doesn't smell of death. It might be a good idea not to stay in this room for a very long time. Then again, you could choose to rest here, die, and start to create a foul smell for this room. That sounds like a grand plan right? ~ 0&2 0 13 0 0 D2 ~ ~ 0 -1 43169 0 0 D3 ~ ~ 0 -1 43165 0 0 S #43169 Deep Underground~ A bunch of skulls tied together by rope are hanging from the top of dugout walls here. According to every other hidious sighting in this place, not only are the creatures here very barbaric, but they also have some strange artistic ability too. Perhaps you can talk with them.....yeah sure.... ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43168 0 0 D3 ~ ~ 0 -1 43166 0 0 S #43170 Deep Underground~ A strange breeze wisps around in this room. This would be nice if it wasn't pushing all the horrible smells around and creating the horrible smell to end all horrible smells. You probably won't be able to eat food properly after this experience, but when it comes to eating magic mushrooms there is not much to enjoy (why can't it be magic chocolate?) ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43171 0 0 D1 ~ ~ 0 -1 43166 0 0 S #43171 Deep Underground~ Something was nice enough to leave a stack of bodies here for you to admire. Looking more closely at the bodies you notice that the butcher has a rather odd artistic style because the bodies are lined up forming the word DEATH. How nice of the citizens to leave you a friendly reminder. ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43165 0 0 D2 ~ ~ 0 -1 43170 0 0 S #43172 Deep Underground~ Another beautiful room with blood splatters all over the ground and the dugout walls. If you stand around for too long and start to think about it, you might end up like the others, dead and stuck here. We wouldn't want that would we? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43167 0 0 D1 ~ ~ 0 -1 43173 0 0 S #43173 Deep Underground~ The screams seem to be increasing in volume here, almost as if they are coming from the dreaded dugout walls themself. If the walls are screaming to get out of here, what does that say about your willingness to be here? Then again these walls don't possess your undeniable power right? ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43174 0 0 D1 ~ ~ 0 -1 43175 0 0 D3 ~ ~ 0 -1 43172 0 0 S #43174 Deep Underground~ Something was nice enough to leave a stack of bodies here for you to admire. Looking more closely at the bodies you notice that the butcher has a rather odd artistic style because the bodies are lined up forming the word DEATH. How nice of the citizens to leave you a friendly reminder. ~ 0&2 0 13 0 0 D2 ~ ~ 0 -1 43173 0 0 S #43175 Deep Underground~ A strange breeze wisps around in this room. This would be nice if it wasn't pushing all the horrible smells around and creating the horrible smell to end all horrible smells. You probably won't be able to eat food properly after this experience, but when it comes to eating magic mushrooms there is not much to enjoy (why can't it be magic chocolate?) ~ 0&2 0 13 0 0 D1 ~ ~ 0 -1 43267 0 0 D2 ~ ~ 0 -1 43176 0 0 D3 ~ ~ 0 -1 43173 0 0 S #43176 Deep Underground~ Blood appears to be pouring down into a small pond at this very spot. Looking down at the pond it appears to be man (err creature) made. Something had enough time to cut a nice hole in the ground here and trick some poor creatures around here to bleed for their blood pond. The creatures must be getting bored. ~ 0&2 0 13 0 0 D0 ~ ~ 0 -1 43175 0 0 S #43177 Climbing toward the light~ The light continues to shine as you lood upwards, downwards the dread that you passed through is still strong in your mind, can it be any worse up here? ~ 0 0 1 0 0 D4 ~ ~ 128 -1 43178 0 0 D5 ~ ~ 128 -1 43073 0 0 S #43178 Climbing toward the light~ You can almost see the top of the climb from here, you must be climbing up toward the structure that you could see from the outside of this dungeon. ~ 0 0 1 0 0 D4 ~ ~ 128 -1 43179 0 0 D5 ~ ~ 128 -1 43177 0 0 S #43179 Climbing toward the light~ Just a short distance and you will be at the top. Below you, the light appears to be literally eaten by the darkness down below. ~ 0 0 1 0 0 D4 ~ ~ 128 -1 43180 0 0 D5 ~ ~ 128 -1 43178 0 0 S #43180 The light shines brightly~ The light shines brightly from the sky, but looking closely you can see that it is not a natural light, not even a good light. The light is an artificial light generated by something that can only be most evil. Only DEATH and PAIN is up here, hope you are ready for it. ~ 4&2 0 0 0 0 D2 ~ ~ 0 -1 43181 0 0 D5 ~ ~ 128 -1 43179 0 0 S #43181 False Impressions~ The evil light continues to shine all over offering a very erie feeling along with an oddly soothing one. The area in this upper floor appears to be all artificial and consists of a grass like zone. This would be great out in the openness of the wilderness, instead it just adds to the mystery of this horrible place. ~ 4&2 0 2 0 0 D0 ~ ~ 0 -1 43180 0 0 D2 ~ ~ 0 -1 43182 0 0 S #43182 A path begins~ A small path starts here that can only lead deep into this foul zone. The smell that you thought you could forget it starting to creep back into the area destroying any hope of getting through this without any bumps and bruises. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43181 0 0 D1 ~ ~ 0 -1 43183 0 0 S #43183 The path continues~ The path continues to cut deep into this foul area. The air continues to gain more of the stench you learned to love down below. It is oddly quiet though and that silence can only be the kind that arrives before the storm. Hope your armor is nice and solid. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43184 0 0 D3 ~ ~ 0 -1 43182 0 0 S #43184 The path continues~ Ah a familiar site, a rotting corpse is here as a reminder of what is to come. It looks like the poor bastard had part of his head chewed off and it appears to be placed nice and cleanly on the other side of the room. It looks like your company is looking for some fun! ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43185 0 0 D3 ~ ~ 0 -1 43183 0 0 S #43185 The path winds...~ The path begins to wind here leading to something most foul toward the southeast. It can only be something big, nasty, and quite foul. It is a good idea to be ready for anything and everything because you will soon be meeting face to face with it. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43186 0 0 D2 ~ ~ 0 -1 43184 0 0 S #43186 The path winds to the south~ The path cuts to the south. From here you can hear the sounds of foul creates discussing their intentions toward something, hopefully they have not found out that you are here. From the sounds of it there are quite a few of them and they are not here to share war stories. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43187 0 0 D3 ~ ~ 0 -1 43185 0 0 S #43187 Coming before a giant door~ From here you can see a giant door that is blocking entry into the rest of this artificial slaughterfest. The horrible sounds of below are starting to increase the the foul smell is attacking like that 4th enemy that you can never see. The sounds of footsteps can be hard coming from around the door along with a lot of grunting. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43186 0 0 D2 ~ ~ 0 -1 43188 0 0 S #43188 Before the giant door~ Just to the east the giant door that blocks entry into what can only be another maze stands firm as anything you seen down below. A giant creature with big pointy teeth is also standing just as firm and stern as the door. It looks like the only way through is to fight the creature, what else is new right? ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43187 0 0 D1 ~ ~ 0 -1 43189 0 0 S #43189 Before the Giant Door~ The door that allows access to the rest of the maze is directly in front of you. Also directly in front of you is the horrible creature that has been placed here to prevent any further access into this horrible place. In order to get in you are going to have to drop the big, nasty creature and get the key from its rotting corpse. ~ 4&2 0 2 0 0 D1 ~ ~ 8389665 43010 43269 0 0 D3 ~ ~ 0 -1 43188 0 0 S #43190 On the artificial path~ The light shines down here and in an act of evil is shining a spot light on the 6 dead bodies here. Perhaps this evil place is trying to tell you a little something, GET THE HELL OUT!!! Well, you have made it this far and leaving is not really an option now, is it? ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43269 0 0 D6 ~ ~ 0 -1 43191 0 0 S #43191 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43192 0 0 D9 ~ ~ 0 -1 43190 0 0 S #43192 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43193 0 0 D1 ~ ~ 0 -1 43195 0 0 D2 ~ ~ 0 -1 43194 0 0 D3 ~ ~ 0 -1 43191 0 0 S #43193 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43196 0 0 D2 ~ ~ 0 -1 43192 0 0 S #43194 On the artificial path~ An odd quietness fills this area. For a second it feels refreshing but it can only mean something most foul and evil is waiting in the next room. Now might be a good time to get ready for it, but standing around for too long can only mean certain death that or an interesting story... ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43192 0 0 D1 ~ ~ 0 -1 43197 0 0 S #43195 On the artificial path~ Drops of blood drip from above, hell they even shine from the pristine light as they drop to the ground. Apparently the last poor individual here was watching the dripping a little too much and didn't notice the creature that was there to add his body to the large collection of its. It might be a good idea to learn from that poor soul's mistakes and leave this place quickly. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43196 0 0 D1 ~ ~ 0 -1 43198 0 0 D2 ~ ~ 0 -1 43197 0 0 D3 ~ ~ 0 -1 43192 0 0 S #43196 On the artificial path~ A very strange thing can be heard from here, the devilish creatures singing in their foul language. It is hard to understand what is going on, but by the sounds of the screaming and what appears to be laughter and cheering, it appears the creatures are having a fun time with some poor creature. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43195 0 0 D3 ~ ~ 0 -1 43193 0 0 S #43197 On the artificial path~ Giant spikes made out of bones of various races have been carefully planted in the ground. On top of them are future spikes to be made into an even larger monument to the evil of this place. The creatures here are very artistic in their ways of dispatching their foes. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43195 0 0 D3 ~ ~ 0 -1 43194 0 0 S #43198 On the artificial path~ The light shines down here and in an act of evil is shining a spot light on the 6 dead bodies here. Perhaps this evil place is trying to tell you a little something, GET THE HELL OUT!!! Well, you have made it this far and leaving is not really an option now, is it? ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43199 0 0 D3 ~ ~ 0 -1 43195 0 0 S #43199 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43200 0 0 D1 ~ ~ 0 -1 43201 0 0 D3 ~ ~ 0 -1 43198 0 0 S #43200 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43199 0 0 S #43201 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43202 0 0 D1 ~ ~ 0 -1 43203 0 0 D2 ~ ~ 0 -1 43204 0 0 D3 ~ ~ 0 -1 43199 0 0 S #43202 On the artificial path~ A very strange thing can be heard from here, the devilish creatures singing in their foul language. It is hard to understand what is going on, but by the sounds of the screaming and what appears to be laughter and cheering, it appears the creatures are having a fun time with some poor creature. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43201 0 0 S #43203 On the artificial path~ Drops of blood drip from above, hell they even shine from the pristine light as they drop to the ground. Apparently the last poor individual here was watching the dripping a little too much and didn't notice the creature that was there to add his body to the large collection of its. It might be a good idea to learn from that poor soul's mistakes and leave this place quickly. ~ 0&2 0 2 0 0 D3 ~ ~ 0 -1 43201 0 0 S #43204 On the artificial path~ Giant spikes made out of bones of various races have been carefully planted in the ground. On top of them are future spikes to be made into an even larger monument to the evil of this place. The creatures here are very artistic in their ways of dispatching their foes. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43201 0 0 D2 ~ ~ 0 -1 43205 0 0 S #43205 On the artificial path~ An odd quietness fills this area. For a second it feels refreshing but it can only mean something most foul and evil is waiting in the next room. Now might be a good time to get ready for it, but standing around for too long can only mean certain death that or an interesting story... ~ 4&2 0 2 0 0 D0 ~ ~ 0 -1 43204 0 0 D1 ~ ~ 8389671 43014 43206 0 0 S #43206 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 4&2 0 2 0 0 D3 ~ ~ 8389671 43014 43205 0 0 S #43207 On the artificial path~ The light shines down here and in an act of evil is shining a spot light on the 6 dead bodies here. Perhaps this evil place is trying to tell you a little something, GET THE HELL OUT!!! Well, you have made it this far and leaving is not really an option now, is it? ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43208 0 0 D3 ~ ~ 0 -1 43269 0 0 S #43208 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43207 0 0 D1 ~ ~ 0 -1 43209 0 0 S #43209 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43210 0 0 D1 ~ ~ 0 -1 43215 0 0 D2 ~ ~ 0 -1 43211 0 0 D3 ~ ~ 0 -1 43208 0 0 S #43210 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43209 0 0 S #43211 On the artificial path~ A very strange thing can be heard from here, the devilish creatures singing in their foul language. It is hard to understand what is going on, but by the sounds of the screaming and what appears to be laughter and cheering, it appears the creatures are having a fun time with some poor creature. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43209 0 0 D2 ~ ~ 0 -1 43212 0 0 S #43212 On the artificial path~ Drops of blood drip from above, hell they even shine from the pristine light as they drop to the ground. Apparently the last poor individual here was watching the dripping a little too much and didn't notice the creature that was there to add his body to the large collection of its. It might be a good idea to learn from that poor soul's mistakes and leave this place quickly. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43211 0 0 D1 ~ ~ 0 -1 43213 0 0 D2 ~ ~ 0 -1 43214 0 0 S #43213 On the artificial path~ Giant spikes made out of bones of various races have been carefully planted in the ground. On top of them are future spikes to be made into an even larger monument to the evil of this place. The creatures here are very artistic in their ways of dispatching their foes. ~ 0&2 0 2 0 0 D3 ~ ~ 0 -1 43212 0 0 S #43214 On the artificial path~ An odd quietness fills this area. For a second it feels refreshing but it can only mean something most foul and evil is waiting in the next room. Now might be a good time to get ready for it, but standing around for too long can only mean certain death that or an interesting story... ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43212 0 0 S #43215 On the artificial path~ The light shines down here and in an act of evil is shining a spot light on the 6 dead bodies here. Perhaps this evil place is trying to tell you a little something, GET THE HELL OUT!!! Well, you have made it this far and leaving is not really an option now, is it? ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43216 0 0 D3 ~ ~ 0 -1 43209 0 0 S #43216 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43217 0 0 D3 ~ ~ 0 -1 43215 0 0 S #43217 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43218 0 0 D3 ~ ~ 0 -1 43216 0 0 S #43218 On the artificial path~ A very strange thing can be heard from here, the devilish creatures singing in their foul language. It is hard to understand what is going on, but by the sounds of the screaming and what appears to be laughter and cheering, it appears the creatures are having a fun time with some poor creature. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43217 0 0 D1 ~ ~ 0 -1 43219 0 0 D2 ~ ~ 0 -1 43220 0 0 S #43219 On the artificial path~ Drops of blood drip from above, hell they even shine from the pristine light as they drop to the ground. Apparently the last poor individual here was watching the dripping a little too much and didn't notice the creature that was there to add his body to the large collection of its. It might be a good idea to learn from that poor soul's mistakes and leave this place quickly. ~ 0&2 0 2 0 0 D3 ~ ~ 0 -1 43218 0 0 S #43220 On the artificial path~ Giant spikes made out of bones of various races have been carefully planted in the ground. On top of them are future spikes to be made into an even larger monument to the evil of this place. The creatures here are very artistic in their ways of dispatching their foes. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43218 0 0 D2 ~ ~ 0 -1 43221 0 0 S #43221 On the artificial path~ An odd quietness fills this area. For a second it feels refreshing but it can only mean something most foul and evil is waiting in the next room. Now might be a good time to get ready for it, but standing around for too long can only mean certain death that or an interesting story... ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43220 0 0 D1 ~ ~ 0 -1 43222 0 0 S #43222 On the artificial path~ The light shines down here and in an act of evil is shining a spot light on the 6 dead bodies here. Perhaps this evil place is trying to tell you a little something, GET THE HELL OUT!!! Well, you have made it this far and leaving is not really an option now, is it? ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43223 0 0 D3 ~ ~ 0 -1 43221 0 0 S #43223 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43224 0 0 D3 ~ ~ 0 -1 43222 0 0 S #43224 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43225 0 0 D2 ~ ~ 0 -1 43223 0 0 S #43225 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43227 0 0 D1 ~ ~ 0 -1 43226 0 0 D2 ~ ~ 0 -1 43224 0 0 S #43226 On the artificial path~ A very strange thing can be heard from here, the devilish creatures singing in their foul language. It is hard to understand what is going on, but by the sounds of the screaming and what appears to be laughter and cheering, it appears the creatures are having a fun time with some poor creature. ~ 0&2 0 2 0 0 D3 ~ ~ 0 -1 43225 0 0 S #43227 On the artificial path~ Drops of blood drip from above, hell they even shine from the pristine light as they drop to the ground. Apparently the last poor individual here was watching the dripping a little too much and didn't notice the creature that was there to add his body to the large collection of its. It might be a good idea to learn from that poor soul's mistakes and leave this place quickly. ~ 4&2 0 2 0 0 D0 ~ ~ 8389671 43013 43228 0 0 D2 ~ ~ 0 -1 43225 0 0 S #43228 On the artificial path~ Giant spikes made out of bones of various races have been carefully planted in the ground. On top of them are future spikes to be made into an even larger monument to the evil of this place. The creatures here are very artistic in their ways of dispatching their foes. ~ 4&2 0 2 0 0 D2 ~ ~ 8389671 43013 43227 0 0 S #43229 On the artificial path~ The light shines down here and in an act of evil is shining a spot light on the 6 dead bodies here. Perhaps this evil place is trying to tell you a little something, GET THE HELL OUT!!! Well, you have made it this far and leaving is not really an option now, is it? ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43269 0 0 D2 ~ ~ 0 -1 43230 0 0 S #43230 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43229 0 0 D2 ~ ~ 0 -1 43231 0 0 S #43231 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43230 0 0 D2 ~ ~ 0 -1 43248 0 0 D3 ~ ~ 0 -1 43232 0 0 S #43232 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43231 0 0 D3 ~ ~ 0 -1 43234 0 0 S #43233 On the artificial path~ ~ 4 0 1 0 0 S #43234 On the artificial path~ A very strange thing can be heard from here, the devilish creatures singing in their foul language. It is hard to understand what is going on, but by the sounds of the screaming and what appears to be laughter and cheering, it appears the creatures are having a fun time with some poor creature. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43235 0 0 D1 ~ ~ 0 -1 43232 0 0 D3 ~ ~ 0 -1 43239 0 0 S #43235 On the artificial path~ Drops of blood drip from above, hell they even shine from the pristine light as they drop to the ground. Apparently the last poor individual here was watching the dripping a little too much and didn't notice the creature that was there to add his body to the large collection of its. It might be a good idea to learn from that poor soul's mistakes and leave this place quickly. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43236 0 0 D2 ~ ~ 0 -1 43234 0 0 S #43236 On the artificial path~ Giant spikes made out of bones of various races have been carefully planted in the ground. On top of them are future spikes to be made into an even larger monument to the evil of this place. The creatures here are very artistic in their ways of dispatching their foes. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43237 0 0 D2 ~ ~ 0 -1 43235 0 0 S #43237 On the artificial path~ An odd quietness fills this area. For a second it feels refreshing but it can only mean something most foul and evil is waiting in the next room. Now might be a good time to get ready for it, but standing around for too long can only mean certain death that or an interesting story... ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43238 0 0 D3 ~ ~ 0 -1 43236 0 0 S #43238 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43237 0 0 S #43239 On the artificial path~ The light shines down here and in an act of evil is shining a spot light on the 6 dead bodies here. Perhaps this evil place is trying to tell you a little something, GET THE HELL OUT!!! Well, you have made it this far and leaving is not really an option now, is it? ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43240 0 0 D1 ~ ~ 0 -1 43234 0 0 D2 ~ ~ 0 -1 43241 0 0 D3 ~ ~ 0 -1 43242 0 0 S #43240 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43239 0 0 S #43241 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43239 0 0 S #43242 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43243 0 0 D1 ~ ~ 0 -1 43239 0 0 D2 ~ ~ 0 -1 43247 0 0 S #43243 On the artificial path~ Drops of blood drip from above, hell they even shine from the pristine light as they drop to the ground. Apparently the last poor individual here was watching the dripping a little too much and didn't notice the creature that was there to add his body to the large collection of its. It might be a good idea to learn from that poor soul's mistakes and leave this place quickly. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43244 0 0 D2 ~ ~ 0 -1 43242 0 0 S #43244 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43243 0 0 D3 ~ ~ 0 -1 43245 0 0 S #43245 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 4&2 0 2 0 0 D1 ~ ~ 0 -1 43244 0 0 D2 ~ ~ 8389671 43011 43246 0 0 S #43246 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. ~ 4&2 0 2 0 0 D0 ~ ~ 8389671 43011 43245 0 0 S #43247 On the artificial path~ A very strange thing can be heard from here, the devilish creatures singing in their foul language. It is hard to understand what is going on, but by the sounds of the screaming and what appears to be laughter and cheering, it appears the creatures are having a fun time with some poor creature. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43242 0 0 S #43248 On the artificial path~ The light shines down here and in an act of evil is shining a spot light on the 6 dead bodies here. Perhaps this evil place is trying to tell you a little something, GET THE HELL OUT!!! Well, you have made it this far and leaving is not really an option now, is it? ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43231 0 0 D2 ~ ~ 0 -1 43249 0 0 S #43249 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43248 0 0 D2 ~ ~ 0 -1 43250 0 0 S #43250 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43249 0 0 D1 ~ ~ 0 -1 43251 0 0 S #43251 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43252 0 0 D2 ~ ~ 0 -1 43256 0 0 D3 ~ ~ 0 -1 43250 0 0 S #43252 On the artificial path~ A very strange thing can be heard from here, the devilish creatures singing in their foul language. It is hard to understand what is going on, but by the sounds of the screaming and what appears to be laughter and cheering, it appears the creatures are having a fun time with some poor creature. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43253 0 0 D2 ~ ~ 0 -1 43251 0 0 S #43253 On the artificial path~ Drops of blood drip from above, hell they even shine from the pristine light as they drop to the ground. Apparently the last poor individual here was watching the dripping a little too much and didn't notice the creature that was there to add his body to the large collection of its. It might be a good idea to learn from that poor soul's mistakes and leave this place quickly. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43254 0 0 D3 ~ ~ 0 -1 43252 0 0 S #43254 On the artificial path~ Giant spikes made out of bones of various races have been carefully planted in the ground. On top of them are future spikes to be made into an even larger monument to the evil of this place. The creatures here are very artistic in their ways of dispatching their foes. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43255 0 0 D3 ~ ~ 0 -1 43253 0 0 S #43255 On the artificial path~ An odd quietness fills this area. For a second it feels refreshing but it can only mean something most foul and evil is waiting in the next room. Now might be a good time to get ready for it, but standing around for too long can only mean certain death that or an interesting story... ~ 0&2 0 2 0 0 D3 ~ ~ 0 -1 43254 0 0 S #43256 On the artificial path~ The light shines down here and in an act of evil is shining a spot light on the 6 dead bodies here. Perhaps this evil place is trying to tell you a little something, GET THE HELL OUT!!! Well, you have made it this far and leaving is not really an option now, is it? ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43251 0 0 D2 ~ ~ 0 -1 43257 0 0 S #43257 On the artificial path~ The light seems to dim in the room leaving a very undesired affect of spooking anything that enters the room. A few shadows can be seen here but just as soon as they are seen they disappear back out of site. It might be a good idea not to stay here for a very long time. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43256 0 0 D1 ~ ~ 0 -1 43258 0 0 D2 ~ ~ 0 -1 43260 0 0 D3 ~ ~ 0 -1 43261 0 0 S #43258 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. ~ 0&2 0 2 0 0 D2 ~ ~ 0 -1 43259 0 0 D3 ~ ~ 0 -1 43257 0 0 S #43259 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43258 0 0 S #43260 On the artificial path~ A very strange thing can be heard from here, the devilish creatures singing in their foul language. It is hard to understand what is going on, but by the sounds of the screaming and what appears to be laughter and cheering, it appears the creatures are having a fun time with some poor creature. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43257 0 0 S #43261 On the artificial path~ Drops of blood drip from above, hell they even shine from the pristine light as they drop to the ground. Apparently the last poor individual here was watching the dripping a little too much and didn't notice the creature that was there to add his body to the large collection of its. It might be a good idea to learn from that poor soul's mistakes and leave this place quickly. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43257 0 0 D3 ~ ~ 0 -1 43263 0 0 S #43262 On the artificial path~ ~ 4 0 1 0 0 S #43263 On the artificial path~ Giant spikes made out of bones of various races have been carefully planted in the ground. On top of them are future spikes to be made into an even larger monument to the evil of this place. The creatures here are very artistic in their ways of dispatching their foes. ~ 0&2 0 2 0 0 D1 ~ ~ 0 -1 43261 0 0 D3 ~ ~ 0 -1 43264 0 0 S #43264 On the artificial path~ An odd quietness fills this area. For a second it feels refreshing but it can only mean something most foul and evil is waiting in the next room. Now might be a good time to get ready for it, but standing around for too long can only mean certain death that or an interesting story... ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43265 0 0 D1 ~ ~ 0 -1 43263 0 0 S #43265 On the artificial path~ A very beautiful message has been painted in blood on the wall. The message reads, "Anyone that continues will find a dagger in their back". It is funny because similiar messages have appeared all over down below and so far you are breathing...well atleast for now that is. ~ 4&2 0 2 0 0 D0 ~ ~ 8389671 43012 43266 0 0 D2 ~ ~ 0 -1 43264 0 0 S #43266 On the artificial path~ Screams can be heard coming from all directions even from above. The sounds sound like they are coming from some creature with a grasp of the common language, instead of the devilish one that this foul minions speak in. The words are however barely recognizable due to what appears a section of each of the poor soul's tongue being cut off. ~ 4&2 0 2 0 0 D2 ~ ~ 8389671 43012 43265 0 0 S #43267 Deep Underground~ A bunch of skulls tied together by rope are hanging from the top of dugout walls here. According to every other hidious sighting in this place, not only are the creatures here very barbaric, but they also have some strange artistic ability too. Perhaps you can talk with them.....yeah sure.... ~ 4&2 0 13 0 0 D1 ~ ~ 8389671 43007 43268 0 0 D3 ~ ~ 0 -1 43175 0 0 S #43268 Deep Underground~ Something is horribly wrong with this room, it doesn't smell of death. It might be a good idea not to stay in this room for a very long time. Then again, you could choose to rest here, die, and start to create a foul smell for this room. That sounds like a grand plan right? ~ 4&2 0 13 0 0 D3 ~ ~ 8389671 43007 43267 0 0 S #43269 The maze shows its face~ The maze can be seen now that the door is now behind you. All sorts of nasty sounds can be heard that was being muffled out by the door. Also, the smell appears to be even more putrid than it was before even more so than it was down below. ~ 0&2 0 2 0 0 D0 ~ ~ 0 -1 43190 0 0 D1 ~ ~ 0 -1 43207 0 0 D2 ~ ~ 0 -1 43229 0 0 D3 ~ ~ 8389665 43010 43189 0 0 S #43299 Floating in a void~ ~ 4 0 1 0 0 S #0 #RESETS M 1 43000 1 43002 -1 -1 -1 0 0 M 1 43001 1 43003 -1 -1 -1 0 0 M 1 43002 1 43004 -1 -1 -1 0 0 M 1 43001 1 43005 -1 -1 -1 0 0 M 1 43002 1 43005 -1 -1 -1 0 0 M 1 43004 1 43006 -1 -1 -1 0 0 M 1 43002 1 43006 -1 -1 -1 0 0 M 1 43003 1 43007 -1 -1 -1 0 0 M 1 43002 1 43009 -1 -1 -1 0 0 M 1 43003 1 43010 -1 -1 -1 0 0 M 1 43006 1 43011 -1 -1 -1 0 0 M 1 43002 1 43012 -1 -1 -1 0 0 M 1 43003 1 43013 -1 -1 -1 0 0 M 1 43003 1 43013 -1 -1 -1 0 0 M 1 43003 1 43014 -1 -1 -1 0 0 M 1 43000 1 43014 -1 -1 -1 0 0 M 1 43000 1 43018 -1 -1 -1 0 0 M 1 43001 1 43018 -1 -1 -1 0 0 M 1 43002 1 43018 -1 -1 -1 0 0 M 1 43003 1 43018 -1 -1 -1 0 0 M 1 43002 1 43019 -1 -1 -1 0 0 M 1 43003 1 43022 -1 -1 -1 0 0 M 1 43005 1 43022 -1 -1 -1 0 0 M 1 43006 1 43024 -1 -1 -1 0 0 M 1 43000 1 43024 -1 -1 -1 0 0 M 1 43000 1 43025 -1 -1 -1 0 0 M 1 43000 1 43025 -1 -1 -1 0 0 M 1 43000 1 43025 -1 -1 -1 0 0 M 1 43000 1 43025 -1 -1 -1 0 0 M 1 43006 1 43027 -1 -1 -1 0 0 M 1 43001 1 43027 -1 -1 -1 0 0 M 1 43005 1 43030 -1 -1 -1 0 0 M 1 43006 1 43031 -1 -1 -1 0 0 M 1 43005 1 43034 -1 -1 -1 0 0 M 1 43004 1 43034 -1 -1 -1 0 0 M 1 43008 1 43035 -1 -1 -1 0 0 M 1 43003 1 43035 -1 -1 -1 0 0 M 1 43001 1 43036 -1 -1 -1 0 0 M 1 43002 1 43036 -1 -1 -1 0 0 M 1 43006 1 43042 -1 -1 -1 0 0 M 1 43009 1 43043 -1 -1 -1 0 0 M 1 43003 1 43044 -1 -1 -1 0 0 M 1 43004 1 43044 -1 -1 -1 0 0 M 1 43004 1 43045 -1 -1 -1 0 0 M 1 43006 1 43045 -1 -1 -1 0 0 M 1 43002 1 43048 -1 -1 -1 0 0 M 1 43001 1 43048 -1 -1 -1 0 0 M 1 43005 1 43049 -1 -1 -1 0 0 M 1 43005 1 43049 -1 -1 -1 0 0 M 1 43007 1 43051 -1 -1 -1 0 0 M 1 43000 1 43053 -1 -1 -1 0 0 M 1 43000 1 43053 -1 -1 -1 0 0 M 1 43000 1 43053 -1 -1 -1 0 0 M 1 43003 1 43055 -1 -1 -1 0 0 M 1 43003 1 43055 -1 -1 -1 0 0 M 1 43004 1 43059 -1 -1 -1 0 0 M 1 43009 1 43061 -1 -1 -1 0 0 M 1 43002 1 43065 -1 -1 -1 0 0 M 1 43005 1 43065 -1 -1 -1 0 0 M 1 43005 1 43066 -1 -1 -1 0 0 M 1 43009 1 43067 -1 -1 -1 0 0 M 1 43008 1 43069 -1 -1 -1 0 0 M 1 43000 1 43070 -1 -1 -1 0 0 M 1 43000 1 43070 -1 -1 -1 0 0 M 1 43009 1 43072 -1 -1 -1 0 0 M 1 43008 1 43074 -1 -1 -1 0 0 M 1 43009 1 43076 -1 -1 -1 0 0 M 1 43003 1 43077 -1 -1 -1 0 0 M 1 43003 1 43077 -1 -1 -1 0 0 M 1 43003 1 43077 -1 -1 -1 0 0 M 1 43007 1 43079 -1 -1 -1 0 0 M 1 43002 1 43081 -1 -1 -1 0 0 M 1 43006 1 43082 -1 -1 -1 0 0 M 1 43008 1 43083 -1 -1 -1 0 0 M 1 43005 1 43084 -1 -1 -1 0 0 M 1 43005 1 43084 -1 -1 -1 0 0 M 1 43001 1 43088 -1 -1 -1 0 0 M 1 43002 1 43088 -1 -1 -1 0 0 M 1 43005 1 43088 -1 -1 -1 0 0 M 1 43006 1 43092 -1 -1 -1 0 0 M 1 43008 1 43092 -1 -1 -1 0 0 M 1 43008 1 43093 -1 -1 -1 0 0 M 1 43004 1 43093 -1 -1 -1 0 0 M 1 43008 1 43097 -1 -1 -1 0 0 M 1 43007 1 43097 -1 -1 -1 0 0 M 1 43000 1 43099 -1 -1 -1 0 0 M 1 43000 1 43099 -1 -1 -1 0 0 M 1 43001 1 43099 -1 -1 -1 0 0 M 1 43007 1 43028 -1 -1 -1 0 0 M 1 43000 1 43028 -1 -1 -1 0 0 M 1 43010 1 43028 -1 -1 -1 0 0 M 1 43008 1 43047 -1 -1 -1 0 0 M 1 43009 1 43047 -1 -1 -1 0 0 M 1 43010 1 43047 -1 -1 -1 0 0 M 1 43001 1 43052 -1 -1 -1 0 0 M 1 43003 1 43052 -1 -1 -1 0 0 M 1 43010 1 43052 -1 -1 -1 0 0 M 1 43010 1 43068 -1 -1 -1 0 0 M 1 43010 1 43054 -1 -1 -1 0 0 M 1 43005 1 43057 -1 -1 -1 0 0 M 1 43010 1 43057 -1 -1 -1 0 0 M 1 43004 1 43075 -1 -1 -1 0 0 M 1 43010 1 43075 -1 -1 -1 0 0 M 1 43010 1 43085 -1 -1 -1 0 0 M 1 43010 1 43090 -1 -1 -1 0 0 M 1 43016 1 43109 -1 -1 -1 0 0 M 1 43016 1 43111 -1 -1 -1 0 0 M 1 43011 1 43112 -1 -1 -1 1123819238 3600 D 0 43112 1 2 M 1 43016 1 43113 -1 -1 -1 0 0 D 0 43113 3 2 M 1 43001 1 43114 -1 -1 -1 0 0 M 1 43002 1 43114 -1 -1 -1 0 0 M 1 43016 1 43116 -1 -1 -1 0 0 M 1 43016 1 43116 -1 -1 -1 0 0 M 1 43016 1 43117 -1 -1 -1 0 0 M 1 43008 1 43117 -1 -1 -1 0 0 M 1 43005 1 43119 -1 -1 -1 0 0 M 1 43016 1 43119 -1 -1 -1 0 0 M 1 43016 1 43120 -1 -1 -1 0 0 M 1 43016 1 43120 -1 -1 -1 0 0 M 1 43017 1 43120 -1 -1 -1 0 0 M 1 43016 1 43124 -1 -1 -1 0 0 M 1 43006 1 43124 -1 -1 -1 0 0 M 1 43016 1 43126 -1 -1 -1 0 0 M 1 43009 1 43126 -1 -1 -1 0 0 M 1 43012 1 43127 -1 -1 -1 1118412078 7200 E 1 21050 1 5 21123 0 0 D 0 43127 0 2 M 1 43016 1 43130 -1 -1 -1 0 0 M 1 43016 1 43130 -1 -1 -1 0 0 M 1 43017 1 43131 -1 -1 -1 0 0 M 1 43010 1 43131 -1 -1 -1 0 0 M 1 43016 1 43133 -1 -1 -1 0 0 M 1 43007 1 43134 -1 -1 -1 0 0 M 1 43016 1 43135 -1 -1 -1 0 0 M 1 43016 1 43136 -1 -1 -1 0 0 M 1 43016 1 43136 -1 -1 -1 0 0 M 1 43017 1 43136 -1 -1 -1 0 0 M 1 43016 1 43139 -1 -1 -1 0 0 M 1 43016 1 43139 -1 -1 -1 0 0 M 1 43004 1 43140 -1 -1 -1 0 0 M 1 43005 1 43142 -1 -1 -1 0 0 M 1 43016 1 43143 -1 -1 -1 0 0 M 1 43016 1 43143 -1 -1 -1 0 0 M 1 43017 1 43144 -1 -1 -1 0 0 M 1 43016 1 43145 -1 -1 -1 0 0 M 1 43017 1 43146 -1 -1 -1 0 0 M 1 43013 1 43147 -1 -1 -1 1123819982 7200 E 1 21062 1 3 21125 0 0 D 0 43147 1 2 M 1 43005 1 43150 -1 -1 -1 0 0 M 1 43004 1 43150 -1 -1 -1 0 0 M 1 43016 1 43152 -1 -1 -1 0 0 M 1 43016 1 43152 -1 -1 -1 0 0 M 1 43017 1 43153 -1 -1 -1 0 0 M 1 43016 1 43154 -1 -1 -1 0 0 M 1 43002 1 43154 -1 -1 -1 0 0 M 1 43016 1 43156 -1 -1 -1 0 0 M 1 43016 1 43156 -1 -1 -1 0 0 M 1 43016 1 43156 -1 -1 -1 0 0 M 1 43008 1 43158 -1 -1 -1 0 0 M 1 43016 1 43160 -1 -1 -1 0 0 M 1 43017 1 43161 -1 -1 -1 0 0 M 1 43015 1 43162 -1 -1 -1 1123553332 7200 E 1 43009 1 13 -1 0 0 D 0 43162 1 2 M 1 43016 1 43165 -1 -1 -1 0 0 M 1 43016 1 43169 -1 -1 -1 0 0 M 1 43017 1 43169 -1 -1 -1 0 0 M 1 43016 1 43170 -1 -1 -1 0 0 M 1 43016 1 43170 -1 -1 -1 0 0 M 1 43001 1 43172 -1 -1 -1 0 0 M 1 43016 1 43173 -1 -1 -1 0 0 M 1 43008 1 43173 -1 -1 -1 0 0 M 1 43017 1 43174 -1 -1 -1 0 0 M 1 43016 1 43175 -1 -1 -1 0 0 M 1 43016 1 43175 -1 -1 -1 0 0 M 1 43017 1 43176 -1 -1 -1 0 0 M 1 43014 1 43267 -1 -1 -1 1123819288 7200 E 1 43006 1 20 -1 0 0 D 0 43267 1 2 M 1 43019 1 43148 -1 -1 -1 0 0 D 0 43148 3 2 M 1 43018 1 43268 -1 -1 -1 0 0 D 0 43268 3 2 M 1 43020 1 43128 -1 -1 -1 0 0 D 0 43128 2 2 M 1 43021 1 43163 -1 -1 -1 0 0 D 0 43163 3 2 M 1 43002 1 43184 -1 -1 -1 0 0 M 1 43005 1 43185 -1 -1 -1 0 0 M 1 43002 1 43185 -1 -1 -1 0 0 M 1 43004 1 43187 -1 -1 -1 0 0 M 1 43016 1 43188 -1 -1 -1 0 0 M 1 43005 1 43190 -1 -1 -1 0 0 M 1 43017 1 43190 -1 -1 -1 0 0 M 1 43001 1 43192 -1 -1 -1 0 0 M 1 43002 1 43192 -1 -1 -1 0 0 M 1 43007 1 43192 -1 -1 -1 0 0 M 1 43008 1 43197 -1 -1 -1 0 0 M 1 43009 1 43197 -1 -1 -1 0 0 M 1 43016 1 43198 -1 -1 -1 0 0 M 1 43016 1 43198 -1 -1 -1 0 0 M 1 43017 1 43199 -1 -1 -1 0 0 M 1 43023 1 43199 -1 -1 -1 0 0 M 1 43009 1 43201 -1 -1 -1 0 0 M 1 43017 1 43201 -1 -1 -1 0 0 M 1 43017 1 43203 -1 -1 -1 0 0 M 1 43016 1 43207 -1 -1 -1 0 0 M 1 43016 1 43207 -1 -1 -1 0 0 M 1 43005 1 43208 -1 -1 -1 0 0 M 1 43005 1 43208 -1 -1 -1 0 0 M 1 43007 1 43209 -1 -1 -1 0 0 M 1 43016 1 43211 -1 -1 -1 0 0 M 1 43016 1 43211 -1 -1 -1 0 0 M 1 43023 1 43212 -1 -1 -1 0 0 M 1 43009 1 43213 -1 -1 -1 0 0 M 1 43009 1 43213 -1 -1 -1 0 0 M 1 43005 1 43216 -1 -1 -1 0 0 M 1 43005 1 43216 -1 -1 -1 0 0 M 1 43016 1 43218 -1 -1 -1 0 0 M 1 43016 1 43218 -1 -1 -1 0 0 M 1 43016 1 43219 -1 -1 -1 0 0 M 1 43016 1 43219 -1 -1 -1 0 0 M 1 43017 1 43221 -1 -1 -1 0 0 M 1 43017 1 43221 -1 -1 -1 0 0 M 1 43016 1 43223 -1 -1 -1 0 0 M 1 43016 1 43223 -1 -1 -1 0 0 M 1 43016 1 43223 -1 -1 -1 0 0 M 1 43016 1 43223 -1 -1 -1 0 0 M 1 43023 1 43224 -1 -1 -1 0 0 M 1 43023 1 43225 -1 -1 -1 0 0 M 1 43016 1 43226 -1 -1 -1 0 0 M 1 43016 1 43226 -1 -1 -1 0 0 M 1 43017 1 43230 -1 -1 -1 0 0 M 1 43016 1 43230 -1 -1 -1 0 0 M 1 43010 1 43232 -1 -1 -1 0 0 M 1 43016 1 43234 -1 -1 -1 0 0 M 1 43016 1 43234 -1 -1 -1 0 0 M 1 43016 1 43236 -1 -1 -1 0 0 M 1 43016 1 43236 -1 -1 -1 0 0 M 1 43023 1 43237 -1 -1 -1 0 0 M 1 43016 1 43239 -1 -1 -1 0 0 M 1 43004 1 43239 -1 -1 -1 0 0 M 1 43009 1 43242 -1 -1 -1 0 0 M 1 43017 1 43243 -1 -1 -1 0 0 M 1 43002 1 43247 -1 -1 -1 0 0 M 1 43002 1 43247 -1 -1 -1 0 0 M 1 43002 1 43247 -1 -1 -1 0 0 M 1 43016 1 43249 -1 -1 -1 0 0 M 1 43016 1 43249 -1 -1 -1 0 0 M 1 43023 1 43251 -1 -1 -1 0 0 M 1 43016 1 43251 -1 -1 -1 0 0 M 1 43008 1 43253 -1 -1 -1 0 0 M 1 43016 1 43255 -1 -1 -1 0 0 M 1 43016 1 43255 -1 -1 -1 0 0 M 1 43016 1 43255 -1 -1 -1 0 0 M 1 43016 1 43255 -1 -1 -1 0 0 M 1 43023 1 43256 -1 -1 -1 0 0 M 1 43016 1 43257 -1 -1 -1 0 0 M 1 43016 1 43257 -1 -1 -1 0 0 M 1 43016 1 43259 -1 -1 -1 0 0 M 1 43016 1 43259 -1 -1 -1 0 0 M 1 43023 1 43261 -1 -1 -1 0 0 M 1 43017 1 43264 -1 -1 -1 0 0 M 1 43016 1 43264 -1 -1 -1 0 0 D 0 43269 3 2 M 1 43016 1 43204 -1 -1 -1 0 0 M 1 43016 1 43204 -1 -1 -1 0 0 M 1 43016 1 43204 -1 -1 -1 0 0 M 1 43027 1 43205 -1 -1 -1 1118411537 7200 D 0 43205 1 2 M 1 43022 1 43189 -1 -1 -1 1123854162 3600 D 0 43189 1 2 M 1 43024 1 43245 -1 -1 -1 1123854442 7200 E 1 21058 1 7 21127 0 0 D 0 43245 2 2 M 1 43025 1 43265 -1 -1 -1 1123804766 7200 E 1 21054 1 9 21129 0 0 D 0 43265 0 2 M 1 43026 1 43227 -1 -1 -1 1123854588 7200 E 1 21034 1 14 21131 0 0 E 1 21034 2 13 21131 0 0 D 0 43227 0 2 M 1 43028 1 43228 -1 -1 -1 0 0 D 0 43228 2 2 M 1 43029 1 43206 -1 -1 -1 0 0 D 0 43206 3 2 M 1 43030 1 43266 -1 -1 -1 0 0 D 0 43266 2 2 M 1 43031 1 43246 -1 -1 -1 0 0 D 0 43246 0 2 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$