dystopia/doc/
dystopia/notes/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen  *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/*Stats*/

#define DEMON_CURRENT                 8 /* POWER_CURRENT 0*/
#define DEMON_TOTAL                   9 /* POWER_TOTAL   1*/
#define DEMON_POWER                  10 /* TOTAL ARMOUR BOUNS */
#define DEMON_PPOWER                 11 /* ARMOUR BONUS FROM PLAYERS */


/*Powers*/

#define DPOWER_FLAGS                  0 /* C_POWERS  1 */
#define DPOWER_CURRENT                1 /* C_CURRENT 2 */
#define DPOWER_HEAD                   2 /* C_HEAD    3 */
#define DPOWER_TAIL                   3 /* C_TAIL    4 */
#define DPOWER_OBJ_VNUM               4 /* DISC[10]  5 */
#define VPOWER_CURRENT               18

/* boggle, both.... */
#define DEM_UNFOLDED                  1
#define DEM_FANGS                     1
#define DEM_CLAWS                     2
#define DEM_DAMN                      3
#define DEM_HORNS                     4
#define DEM_HOOVES                    8
#define DEM_EYES                     16
#define DEM_WINGS                    32
#define DEM_MIGHT                    64
#define DEM_TOUGH                   128
#define DEM_SPEED                   256
#define DEM_TRAVEL                  512
#define DEM_SCRY                   1024
#define DEM_SHADOWSIGHT            2048


/* Object Powers */
#define DEM_MOVE                   4096   /* 1 Can roll as an object */
#define DEM_LEAP                   8192   /* 2 Can leap out of someone's hands */
#define DEM_MAGIC                 16384   /* 4 Can cast spells as an object */
#define DEM_LIFESPAN              32768   /* 8 Can change lifespan */
#define DEM_HEAD                 131072
#define DEM_TAIL                 262144
#define DEM_SHIELD               524288
#define DEM_TRUESIGHT           1048576
#define DEM_GRAFT               2097152
#define DEM_IMMOLATE            4194304
#define DEM_INFERNO             8388608
#define DEM_CAUST              16777216
#define DEM_ENTOMB             33554432
#define DEM_FREEZEWEAPON       67108864
#define DEM_UNNERVE           121601760 
#define DEM_LEECH             243203520
#define DEM_BLINK             486407040   

/*new demon powers*/
#define DEM_CONE                1
#define DEM_STRENGTH            2
#define DEM_FORM                3
#define DEM_STAKE               4
#define DEM_SPEEDY              5
#define DEM_TRUE                6