dystopia/doc/
dystopia/notes/
/* mob vnums */
#define MOB_VNUM_MOUNT                6
#define MOB_VNUM_FROG                 7
#define MOB_VNUM_RAVEN                8
#define MOB_VNUM_CAT                  9
#define MOB_VNUM_DOG                 10
#define MOB_VNUM_EYE                 12
#define MOB_VNUM_VAMPIRE           3404 
#define MOB_VNUM_GUARDIAN         33001
#define MOB_VNUM_SERVANT          33002
#define MOB_VNUM_SERPENT          33003
#define MOB_VNUM_ILLUSION         33004
#define MOB_VNUM_DMOUNT           93420
#define MOB_VNUM_SMOUNT           93300
#define MOB_VNUM_WARLORD          30120
#define MOB_VNUM_FIRE            200001
#define MOB_VNUM_STONE           200002
#define MOB_VNUM_IRON            200003
#define MOB_VNUM_CLAY            200004
#define MOB_VNUM_HUNTER          200005

/* room vnums */
#define ROOM_VNUM_LIMBO               2
#define ROOM_VNUM_EXECUTIONER      3001
#define ROOM_VNUM_TEMPLE           3005
#define ROOM_VNUM_ALTAR            3054
#define ROOM_VNUM_SCHOOL           3700
#define ROOM_VNUM_HELL            93420
#define ROOM_VNUM_VICTORY         78011
#define ROOM_VNUM_FORTRESS1       78003
#define ROOM_VNUM_FORTRESS2       78004
#define ROOM_VNUM_DISCONNECTION       3
#define ROOM_VNUM_IN_OBJECT       33000
#define ROOM_VNUM_REL_HALL1       99091
#define ROOM_VNUM_REL_HALL2       99092
#define ROOM_VNUM_REL_HALL3       99093

/* object vnums */
#define OBJ_VNUM_DEMONLONGSWORD   33120
#define OBJ_VNUM_LKLAIVE          33114
#define OBJ_VNUM_STAKE            30011
#define OBJ_VNUM_CORPSE_NPC          10   
#define OBJ_VNUM_CORPSE_PC           11   
#define OBJ_VNUM_SEVERED_HEAD        12
#define OBJ_VNUM_TORN_HEART          13
#define OBJ_VNUM_SLICED_ARM          14   
#define OBJ_VNUM_SLICED_LEG          15   
#define OBJ_VNUM_HOLYSYMBOL       33199
#define OBJ_VNUM_MUSHROOM            20   
#define OBJ_VNUM_LIGHT_BALL          21   
#define OBJ_VNUM_SPRING              22   
#define OBJ_VNUM_SOULBLADE        30000   
#define OBJ_VNUM_GATE             30042   
#define OBJ_VNUM_GATE2            30072   
#define OBJ_VNUM_PORTAL           30001   
#define OBJ_VNUM_SPILLED_ENTRAILS 30004   
#define OBJ_VNUM_QUIVERING_BRAIN  30005   
#define OBJ_VNUM_SQUIDGY_EYEBALL  30006   
#define OBJ_VNUM_SPILT_BLOOD      30007   
#define OBJ_VNUM_VOODOO_DOLL      30010   
#define OBJ_VNUM_RIPPED_FACE      30012   
#define OBJ_VNUM_TORN_WINDPIPE    30013
#define OBJ_VNUM_CRACKED_HEAD     30014
#define OBJ_VNUM_SLICED_EAR       30025
#define OBJ_VNUM_SLICED_NOSE      30026
#define OBJ_VNUM_KNOCKED_TOOTH    30027   
#define OBJ_VNUM_TORN_TONGUE      30028   
#define OBJ_VNUM_SEVERED_HAND     30029   
#define OBJ_VNUM_SEVERED_FOOT     30030   
#define OBJ_VNUM_SEVERED_THUMB    30031   
#define OBJ_VNUM_SEVERED_INDEX    30032   
#define OBJ_VNUM_SEVERED_MIDDLE   30033   
#define OBJ_VNUM_SEVERED_RING     30034   
#define OBJ_VNUM_SEVERED_LITTLE   30035   
#define OBJ_VNUM_SEVERED_TOE      30036   
#define OBJ_VNUM_PROTOPLASM       30037   
#define OBJ_VNUM_DUMMY                1