/* mob vnums */ #define MOB_VNUM_MOUNT 6 #define MOB_VNUM_FROG 7 #define MOB_VNUM_RAVEN 8 #define MOB_VNUM_CAT 9 #define MOB_VNUM_DOG 10 #define MOB_VNUM_EYE 12 #define MOB_VNUM_VAMPIRE 3404 #define MOB_VNUM_GUARDIAN 33001 #define MOB_VNUM_SERVANT 33002 #define MOB_VNUM_SERPENT 33003 #define MOB_VNUM_ILLUSION 33004 #define MOB_VNUM_DMOUNT 93420 #define MOB_VNUM_SMOUNT 93300 #define MOB_VNUM_WARLORD 30120 #define MOB_VNUM_FIRE 200001 #define MOB_VNUM_STONE 200002 #define MOB_VNUM_IRON 200003 #define MOB_VNUM_CLAY 200004 #define MOB_VNUM_HUNTER 200005 /* room vnums */ #define ROOM_VNUM_LIMBO 2 #define ROOM_VNUM_EXECUTIONER 3001 #define ROOM_VNUM_TEMPLE 3005 #define ROOM_VNUM_ALTAR 3054 #define ROOM_VNUM_SCHOOL 3700 #define ROOM_VNUM_HELL 93420 #define ROOM_VNUM_VICTORY 78011 #define ROOM_VNUM_FORTRESS1 78003 #define ROOM_VNUM_FORTRESS2 78004 #define ROOM_VNUM_DISCONNECTION 3 #define ROOM_VNUM_IN_OBJECT 33000 #define ROOM_VNUM_REL_HALL1 99091 #define ROOM_VNUM_REL_HALL2 99092 #define ROOM_VNUM_REL_HALL3 99093 /* object vnums */ #define OBJ_VNUM_DEMONLONGSWORD 33120 #define OBJ_VNUM_LKLAIVE 33114 #define OBJ_VNUM_STAKE 30011 #define OBJ_VNUM_CORPSE_NPC 10 #define OBJ_VNUM_CORPSE_PC 11 #define OBJ_VNUM_SEVERED_HEAD 12 #define OBJ_VNUM_TORN_HEART 13 #define OBJ_VNUM_SLICED_ARM 14 #define OBJ_VNUM_SLICED_LEG 15 #define OBJ_VNUM_HOLYSYMBOL 33199 #define OBJ_VNUM_MUSHROOM 20 #define OBJ_VNUM_LIGHT_BALL 21 #define OBJ_VNUM_SPRING 22 #define OBJ_VNUM_SOULBLADE 30000 #define OBJ_VNUM_GATE 30042 #define OBJ_VNUM_GATE2 30072 #define OBJ_VNUM_PORTAL 30001 #define OBJ_VNUM_SPILLED_ENTRAILS 30004 #define OBJ_VNUM_QUIVERING_BRAIN 30005 #define OBJ_VNUM_SQUIDGY_EYEBALL 30006 #define OBJ_VNUM_SPILT_BLOOD 30007 #define OBJ_VNUM_VOODOO_DOLL 30010 #define OBJ_VNUM_RIPPED_FACE 30012 #define OBJ_VNUM_TORN_WINDPIPE 30013 #define OBJ_VNUM_CRACKED_HEAD 30014 #define OBJ_VNUM_SLICED_EAR 30025 #define OBJ_VNUM_SLICED_NOSE 30026 #define OBJ_VNUM_KNOCKED_TOOTH 30027 #define OBJ_VNUM_TORN_TONGUE 30028 #define OBJ_VNUM_SEVERED_HAND 30029 #define OBJ_VNUM_SEVERED_FOOT 30030 #define OBJ_VNUM_SEVERED_THUMB 30031 #define OBJ_VNUM_SEVERED_INDEX 30032 #define OBJ_VNUM_SEVERED_MIDDLE 30033 #define OBJ_VNUM_SEVERED_RING 30034 #define OBJ_VNUM_SEVERED_LITTLE 30035 #define OBJ_VNUM_SEVERED_TOE 30036 #define OBJ_VNUM_PROTOPLASM 30037 #define OBJ_VNUM_DUMMY 1