dystopia/doc/
dystopia/notes/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen  *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"

/* local functions */

void clearshit  args((CHAR_DATA *ch));
void upgrade2   args((CHAR_DATA *ch));

bool is_upgrade(CHAR_DATA *ch)
{
  if (IS_NPC(ch)) return FALSE;

  if (IS_CLASS(ch, CLASS_DROID))          return TRUE;
  if (IS_CLASS(ch, CLASS_SAMURAI))     return TRUE;
  if (IS_CLASS(ch, CLASS_TANARRI))        return TRUE;
  if (IS_CLASS(ch, CLASS_UNDEAD_KNIGHT))  return TRUE;
  if (IS_CLASS(ch, CLASS_ANGEL))          return TRUE;
  if (IS_CLASS(ch, CLASS_LICH))     return TRUE;
  if (IS_CLASS(ch, CLASS_SHAPESHIFTER))   return TRUE;
  if (IS_CLASS(ch, CLASS_FAE))            return TRUE;
  if (IS_CLASS(ch, CLASS_DRONE))          return TRUE;

  return FALSE;
}

void upgrade2(CHAR_DATA *ch)
{
  char buf[MAX_STRING_LENGTH];
  int mana_needed = 80000;
  int hit_needed  = 80000;
  int move_needed = 80000;
  int qp_needed = 0;
  int qp_needed_earned = 0;
  int pkscore_needed = 2000;
  int penalty = 1500;
  int i;

  if (IS_NPC(ch)) return;
  if (ch->pcdata->upgrade_level >= 4)
  {
    send_to_char("You have reached the maximum level.\n\r",ch);
    return;
  }

  qp_needed = (ch->pcdata->upgrade_level +1) * 40000;
  qp_needed_earned += get_spend_qps(ch) + qp_needed;
  hit_needed = hit_needed + ch->pcdata->upgrade_level * 10000;
  mana_needed = mana_needed + ch->pcdata->upgrade_level * 10000;
  move_needed = move_needed + ch->pcdata->upgrade_level * 10000;
  pkscore_needed = pkscore_needed + ch->pcdata->upgrade_level * 500;
  if (get_ratio(ch) < pkscore_needed)
  {
    pkscore_needed = (pkscore_needed - UMAX(get_ratio(ch),0)) / 100;
    mana_needed += penalty * pkscore_needed;
    move_needed += penalty * pkscore_needed;
    hit_needed  += penalty * pkscore_needed;
    mana_needed = UMIN(mana_needed, 120000);
    hit_needed = UMIN(hit_needed, 120000);
    move_needed = UMIN(move_needed, 120000);
  }
  if (ch->max_hit < hit_needed)
  {
    sprintf(buf,"You need %d more hitpoints.\n\r", hit_needed - ch->max_hit);
    send_to_char(buf,ch);
    return;
  }
  if (ch->max_mana < mana_needed)
  {
    sprintf(buf,"You need %d more manapoints.\n\r", mana_needed - ch->max_mana);
    send_to_char(buf,ch);
    return;
  }
  if (ch->max_move < move_needed)
  {
    sprintf(buf,"You need %d more movepoints.\n\r", move_needed - ch->max_move);
    send_to_char(buf,ch);
    return;
  }
  if (ch->pcdata->quest < qp_needed)
  {
    sprintf(buf,"You need %d more qps.\n\r", qp_needed - ch->pcdata->quest);
    send_to_char(buf,ch);
    return;
  }
  if (ch->pcdata->questtotal < qp_needed_earned)
  {
    send_to_char("You need to have actually earned all the qps yourself.\n\r", ch);
    sprintf(buf, "Qps earned        : %6d.\n\rQps needed earned : %6d.\n\r",
      ch->pcdata->questtotal, qp_needed_earned);
    send_to_char(buf, ch);
    return;
  }
  for (i = 19; i <= 23; i++)
  {
    if (ch->stance[i] == -1)
    {
      send_to_char("You need all your superstances to upgrade.\n\r", ch);
      return;
    }
  }
  ch->pcdata->upgrade_level++;
  ch->pcdata->quest -= qp_needed;
  ch->max_hit  = 5000;
  ch->hit      = 5000;
  ch->max_move = 5000;
  ch->move     = 5000;
  ch->max_mana = 5000;
  ch->mana     = 5000;
  ch->exp      = 0;
  if (IS_CLASS(ch, CLASS_UNDEAD_KNIGHT)) sprintf(buf,"The torments and horrors of undead life has made %s even more powerful",ch->name);
  else if (IS_CLASS(ch, CLASS_LICH)) sprintf(buf,"Through studies of ancient and forbidden texts %s has grown more powerful",ch->name);
  else if (IS_CLASS(ch, CLASS_SAMURAI)) sprintf(buf,"Through hard work and countless battles, %s's skills with weapons have grown beyond that of any mortal",ch->name);
  else if (IS_CLASS(ch, CLASS_DROID)) sprintf(buf,"Becoming truly one with Lloth, %s choses to let the queen take more control",ch->name);
  else if (IS_CLASS(ch, CLASS_SHAPESHIFTER)) sprintf(buf,"The Malaugrym grins in triumph as %s uncovers the ancient powers of Malaug",ch->name);
  else if (IS_CLASS(ch, CLASS_ANGEL)) sprintf(buf,"The sky shakes with thunder as %s is proclaimed the messanger of God",ch->name);
  else if (IS_CLASS(ch, CLASS_TANARRI)) sprintf(buf,"Through hardwon battles in the famous Blood Wars, %s has gained skills beyond this world",ch->name);
  else if (IS_CLASS(ch, CLASS_FAE)) sprintf(buf, "A swirl of colors distorts and twists around %s, as the ancient fae howls with glee", ch->name);
  else if (IS_CLASS(ch, CLASS_DRONE)) sprintf(buf, "Darkness settles over Dystopia, as the nightmare called %s grows in power", ch->name);
  else sprintf(buf,"%s have upgraded", ch->name);
  do_info(ch,buf);
  return;
}


void do_upgrade(CHAR_DATA *ch, char *argument)
{
  char buf[MAX_STRING_LENGTH];
  int mana_needed = 35000;
  int hit_needed = 50000;
  int move_needed = 35000;
  int qp_needed = 40000;
  int qp_needed_earned = 0;
  int pkscore_needed = 1000;
  int penalty = 3000;
  int i;

  if (IS_NPC(ch)) return;
  qp_needed_earned += qp_needed + get_spend_qps(ch);
  if ((ch->in_room == NULL || ch->in_room->vnum != 3054))
  {
    send_to_char("You can only upgrade at the Temple Altar of Midgaard.\n\r",ch);
    return;
  }
  do_clearstats(ch,"");
  if (is_upgrade(ch)) {upgrade2(ch); return;}
  if (get_ratio(ch) < pkscore_needed)
  {
    pkscore_needed = (pkscore_needed - UMAX(get_ratio(ch),0)) / 100;
    mana_needed += penalty * pkscore_needed;
    move_needed += penalty * pkscore_needed;
    hit_needed  += penalty * pkscore_needed;
  }
  if (ch->max_hit < hit_needed)
  {
    sprintf(buf,"You need %d more hitpoints.\n\r", hit_needed - ch->max_hit);
    send_to_char(buf,ch);
    return;
  }
  if (ch->max_mana < mana_needed)
  {
    sprintf(buf,"You need %d more manapoints.\n\r", mana_needed - ch->max_mana);
    send_to_char(buf,ch);
    return;
  }
  if (ch->max_move < move_needed)
  {
    sprintf(buf,"You need %d more movepoints.\n\r", move_needed - ch->max_move);
    send_to_char(buf,ch);
    return;
  }
  if (ch->pcdata->quest < qp_needed)
  {
    sprintf(buf,"You need %d more qps.\n\r", qp_needed - ch->pcdata->quest);
    send_to_char(buf,ch);
    return;
  }
  if (ch->pcdata->questtotal < qp_needed_earned)
  {
    send_to_char("You need to have earned the qps yourself.\n\r", ch);
    return;
  }
  if (ch->generation != 1)
  {
    send_to_char("You need to be generation 1.\n\r",ch);
    return;
  }
  for (i = 19; i <= 23; i++)
  {
    if (ch->stance[i] == -1)
    {
      send_to_char("You need all your superstances to upgrade.\n\r", ch);
      return;
    }
  }
  if (ch->class == CLASS_DEMON) {ch->class = CLASS_TANARRI; sprintf(buf,"%s is reborn as a Tanar'ri", ch->name);}
  else if (ch->class == CLASS_DROW) {ch->class = CLASS_DROID; sprintf(buf,"%s makes the ultimate sacrifice to Lloth", ch->name);}
  else if (ch->class == CLASS_NINJA) {ch->class = CLASS_SAMURAI; sprintf(buf,"%s have become a true master of weapons", ch->name);}
  else if (ch->class == CLASS_VAMPIRE) {ch->class = CLASS_UNDEAD_KNIGHT; sprintf(buf,"%s has chosen the darker path", ch->name);}
  else if (ch->class == CLASS_MONK) {ch->class = CLASS_ANGEL; sprintf(buf,"%s becomes one with God", ch->name);}
  else if (ch->class == CLASS_WEREWOLF) {ch->class = CLASS_SHAPESHIFTER; sprintf(buf,"%s reverts to the true form of the Malaugrym",ch->name);}
  else if (ch->class == CLASS_MAGE) {ch->class = CLASS_LICH; sprintf(buf,"%s have sacrificed life for power", ch->name);}
  else if (ch->class == CLASS_HOBBIT) {ch->class = CLASS_FAE;sprintf(buf,"%s has returned to a pure spritual form", ch->name);}
  else if (ch->class == CLASS_GIANT) {ch->class = CLASS_DRONE; sprintf(buf, "%s deforms into a pure nightmarish form", ch->name);}
  else return;
  clearshit(ch);
  ch->pcdata->quest -= qp_needed;
  do_info(ch,buf);
  set_learnable_disciplines(ch);
  return;
}

void clearshit(CHAR_DATA *ch)
{
  int sn;

  ch->pcdata->religion                = 0;
  ch->pcdata->jflags                  = 0;
  ch->extra                           = 0;
  ch->exp			      = 0;
  ch->practice                        = 0;
  ch->special                         = 0;
  ch->newbits                         = 0;
  ch->max_hit			      = 5000;
  ch->max_mana                        = 5000;
  ch->max_move                        = 5000;
  ch->hit                             = 5000;
  ch->mana                            = 5000;
  ch->move                            = 5000;
  ch->generation		      = 5;
  ch->pcdata->familiar                = NULL;
  ch->pcdata->chobj                   = NULL;
  ch->pcdata->memorised               = NULL;
  ch->pcdata->disc_research           = -1;
  ch->pcdata->relrank		      = 0;
  ch->pcdata->faith		      = 0;
  ch->pcdata->current_faith           = 0;
  ch->pcdata->rel_powers              = 0;
  ch->morph                           = str_dup( "" );
  ch->pload                           = str_dup( "" );
  ch->poweraction                     = str_dup( "" );
  ch->powertype                       = str_dup( "" );
  ch->hunting                         = str_dup( "" );
  ch->pcdata->followers               = 0; 
  ch->spectype                        = 0;
  ch->specpower                       = 0;
  ch->mounted                         = 0;
  ch->paradox[0]                      = 0;    /* Total paradox */
  ch->paradox[1]                      = 0;    /* Current Paradox */
  ch->paradox[2]                      = 0;    /* Paradox Ticker */
  ch->damcap[0]                       = 1000;
  ch->damcap[1]                       = 0;
  ch->itemaffect                      = 0;
  ch->polyaff                         = 0;
  ch->immune                          = 0; 
  ch->form                            = 1048575;
  ch->beast                           = 15;
  for( sn=0 ; sn < 7 ; sn ++ )
         ch->loc_hp[sn]               = 0;   
  for( sn=0 ; sn < 13 ; sn++ )
         ch->wpn[sn]                  = 0;
  for( sn=0 ; sn < 5 ; sn++ )
         ch->spl[sn]                  = 4;
  for( sn=0 ; sn < 8 ; sn++ )
         ch->cmbt[sn]                 = 0;
  for( sn=0 ; sn < 11 ; sn++ )
         ch->cmbt[sn]                 = 0;
  ch->pcdata->followers               = 0;   
  ch->pcdata->perm_str                = 13;
  ch->pcdata->perm_int                = 13;
  ch->pcdata->perm_wis                = 13;
  ch->pcdata->perm_dex                = 13;
  ch->pcdata->perm_con                = 13;
  ch->pcdata->wolf                    = 0;
  ch->pcdata->rank                    = 0;
  ch->pcdata->language[0]             = 0;
  ch->pcdata->language[1]             = 0; 
  ch->pcdata->stage[0]                = 0;
  ch->pcdata->stage[1]                = 0; 
  ch->pcdata->stage[2]                = 0;
  ch->pcdata->score[0]                = 0; 
  ch->pcdata->score[1]                = 0; 
  ch->pcdata->score[2]                = 0; 
  ch->pcdata->score[3]                = 0; 
  ch->pcdata->score[4]                = 0;
  ch->pcdata->score[5]                = 0;
  for( sn=0 ; sn < 11 ; sn++ )
         ch->pcdata->disc_a[sn]       = 0;
  for( sn=0 ; sn < 10 ; sn++ )
         ch->pcdata->genes[sn]        = 0;
  for ( sn=0 ; sn < 20 ; sn++)
        ch->pcdata->powers[sn]        = 0;   
  for ( sn=0 ; sn < 12 ; sn++)
        ch->pcdata->stats[sn]         = 0; 
  for  ( sn=0; sn < 19; sn++)
        ch->stance[sn]		      = 0;
  for  ( sn=19; sn < 24; sn++)
        ch->stance[sn]                = -1;
  for  ( sn=0; sn < 44; sn++)
        ch->power[sn]                 = -2;
  ch->pcdata->obj_vnum                = 0;   
  ch->pcdata->condition[COND_THIRST]  = 48;
  ch->pcdata->condition[COND_FULL]    = 48;
  ch->pcdata->stat_ability[STAT_STR]  = 0; 
  ch->pcdata->stat_ability[STAT_END]  = 0;
  ch->pcdata->stat_ability[STAT_REF]  = 0;
  ch->pcdata->stat_ability[STAT_FLE]  = 0;
  ch->pcdata->stat_amount[STAT_STR]   = 0;
  ch->pcdata->stat_amount[STAT_END]   = 0;
  ch->pcdata->stat_amount[STAT_REF]   = 0;
  ch->pcdata->stat_amount[STAT_FLE]   = 0;
  ch->pcdata->stat_duration[STAT_STR] = 0;
  ch->pcdata->stat_duration[STAT_END] = 0;
  ch->pcdata->stat_duration[STAT_REF] = 0;
  ch->pcdata->stat_duration[STAT_FLE] = 0;
  ch->pcdata->exhaustion              = 0;   
  if (IS_SET(ch->act, PLR_HOLYLIGHT)) REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
  return;
}