#AREADATA Name Ancalador~ Builders None~ VNUMs 5400 5499 Credits {15 35} Mercuti Ancalador~ Security 9 End #MOBILES #5400 zombie putrid~ the putrid zombie~ A putrid zombie is here. ~ It is a prime example of the undead: sickly green skin, sunken eyes with a yellowish tinge, and sharp, dirt-encrusted claws. ~ human~ AB A 0 AHMV 0 0 23 0 9d11+168 10d11+194 3d7+14 none 0 1 -1 1 0 0 0 0 stand stand none 0 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5401 asp snake~ the deadly asp~ A poisonous asp slithers here. ~ This small snake looks quite dangerous, better take a wide detour around it. ~ human~ AF A 0 AHMV 0 0 22 0 9d11+168 6d21+208 3d7+14 none -2 0 0 3 0 0 0 0 stand stand none 0 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5402 morticia guildhead~ Morticia~ Morticia, Guildhead of the Living Dead, is here. ~ Her long, raven black hair drapes those stunning curves of hers. How did such a sweet thing become the leader of this cult? As a bard once wrote, 'You could tell she was practiced at the art of deception by her bloodstained hands.' ~ human~ ABC A D AHMV -1000 0 33 2 7d33+411 12d14+307 5d6+21 none -4 -6 -6 -3 0 0 0 0 stand stand female 2476 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5403 lazarus assassin physician~ Lazarus~ Lazarus, Assassin and Guild Physician, is here. ~ This master herbalist was found too valuable to the Guild as a maker of both soothing balms and poisons. Even death could not release him... the necromancers just reanimated him. ~ human~ AB A 0 AHMV -900 0 29 2 7d24+289 12d14+307 4d6+17 none -5 -5 -4 -1 0 0 0 0 stand stand male 1338 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5404 beetle undead~ the undead riding beetle~ An undead riding beetle is parked here. ~ A fine example of Necromancy, this giant beast can travel for miles with no need for food nor water. A most economical mount -- and sporty too! ~ human~ AB A 0 AHMV -300 0 21 0 9d11+168 9d11+168 3d7+13 none 3 0 -1 4 0 0 0 0 stand stand male 0 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5405 wraith knight~ the wraith knight~ A wraith knight stands a silent watch here. ~ This was probably some poor adventurer, like you, before the Necromancers got their hold on him. Now he just awaits, blade drawn, like some ethereal beefeater. ~ human~ ABF A 0 AHMV -800 0 25 1 3d39+181 6d24+238 4d5+14 none -3 -2 -3 2 0 0 0 0 stand stand male 155 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5406 keeper~ the Crypt Keeper~ The Crypt Keeper, grinning at you maliciously, is here. ~ The dessicated little fellow cackles with mad glee as he approaches you. He twitches from excitement so much that his scraggly hair jostles as he flashes his dull yellow teeth. ~ human~ ABF A D AHMV -1000 0 35 2 7d27+327 8d30+434 2d21+23 none -6 -6 -5 -3 0 0 0 0 stand stand male 2525 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5407 hermit~ the hermit~ A Hermit, starved for company, is here. ~ Although raving mad, the hermit has come out of his isolation since he has not spoken with anyone for ages. The shaggy hermit draws you over and begins to tell a strange tale, 'Some 600 years ago, when I was but a lad, a great dragon ruled the land. His name was Ancalador. Many heroes came to do battle with him, but all failed and died, horribly, I imagine. But one wizard challenged the Drake to a magic duel. He too died, like the others, but with his last breath, the wizard turned the mighty Ancalador to stone! Many believed the dragon's evil reign ended, but after the dancing and drinking were over, and life returned to its quiet pace, the people began to notice that the Dragon's presence could still be felt. Ancalador did, in fact, continue to rule from his petrified prison through the manipulation of the minds of men. Indeed, he has done so to this day. Many believe he is plotting the day he can return in the flesh, so to speak...' With that the Hermit begins to cackle madly, tears running down his leathery face. You can get no more out of him. ~ human~ AB A 0 AHMV 500 0 20 0 7d11+125 6d15+146 3d7+13 none 2 2 -3 4 0 0 0 0 stand stand none 23 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5408 slime blob~ the green slime~ A blob of green slime drops upon you! ~ It looks like animated mucous, dissolving and eating all it touches. ~ human~ ABF A 0 AHMV 0 0 16 0 7d10+116 8d10+135 2d6+9 none 2 4 0 9 0 0 0 0 stand stand none 0 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5409 dweller flame~ the flame dweller~ A flame dweller is basking in fire here. ~ Its shape changes like the flame it lives in. One moment it may resemble a serpent, the next, a man. It seems to be thoroughly enjoying itself. ~ human~ AB A 0 AHMV -50 0 24 2 9d11+168 6d21+208 3d8+16 none -3 -2 -3 4 0 0 0 0 sit sit none 1800 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5410 spider green~ the green crystal spider~ A green crystal spider is roaming here. ~ The fantastic beast seems to be made of a crystalline substyle which is giving off a green light. It clicks its crystal mandibles in irritation with you. ~ human~ AH A 0 AHMV -400 0 18 0 7d10+116 8d10+135 3d5+11 none 0 1 1 5 0 0 0 0 stand stand none 0 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5411 spider yellow~ the yellow crystal spider~ A yellow crystal spider is clicking its mandibles here. ~ Slightly smaller than its green cousin, this creature also appears to be made of living crystalline substyle which glows yellow. ~ human~ AF A 0 AHMV -350 0 17 0 6d11+107 7d11+125 3d5+11 none 2 1 0 7 0 0 0 0 stand stand none 351 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5412 warden petrified~ the Petrified Warden~ The Petrified Warden guards the way. ~ It wears the sneer of cold command upon its stony visage. ~ human~ AB A 0 AHMV -700 0 22 0 6d21+208 10d11+194 3d7+13 none -3 -1 -1 3 0 0 0 0 stand stand none 109 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5413 hulk umber~ the umber hulk~ A lumbering umber hulk is here. ~ This great beast has huge mandibles and a mammals' mouth, angry animal eyes set between unreadable insect eyes. The effect is confusing. ~ human~ AF A 0 AHMV -750 0 28 0 7d23+271 6d21+208 3d11+19 none -5 -3 -2 -1 0 0 0 0 stand stand none 0 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5414 jello ochre~ the ochre jello~ A hideous ochre jello approaches. ~ As it oozes slowly at you, you can make out items undigested within it. From past unfortunates, you presume. ~ human~ AF A 0 AHMV -700 0 26 0 11d13+254 6d24+238 4d7+18 none -4 -4 -5 0 0 0 0 0 stand stand none 156 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #5415 necromancer~ the Necromancer~ A Necromancer of the Bloodstone, creating zombies, is here. ~ Evil reeks from his dark robes. His hands are adorned with the long, wicked nails which are stained with the ichor of embalmers and malignant salves. ~ human~ ABFH A 0 AHMV -900 0 27 2 7d23+271 6d24+238 4d6+17 none -4 -3 -5 2 0 0 0 0 stand stand male 666 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #0 #OBJECTS #5400 falchion sword~ a falchion~ A strange looking sword lies discarded here.~ none~ weapon 0 AN sword 4 7 slash 0 25 5 900 P E falchion sword~ It is a short sword of the hacking variety, it seems a bit worn. ~ #5401 chalice~ a chalice~ A blood-stained chalice has been set down here.~ none~ drink 0 AO 6 2 'blood' 1 0 1 1 300 P E chalice~ What a perfect gift for mother! ~ #5402 coffer copper ornate~ the copper coffer~ An ornate copper coffer is set against the far wall.~ none~ container 0 0 200 ACD 0 200 90 1 0 0 P E coffer copper ornate~ This small coffer looks like it could contain all of your belongings, which isn't really saying a lot. ~ #5403 tonic root comfrey~ a tonic of comfrey root~ A tonic of comfrey root has been discarded here.~ none~ potion G AO 25 'giant strength' 'giant strength' 'poison' '' 1 1 60 P E tonic root comfrey~ What doesn't kill you makes you stronger, right? ~ #5404 elixir tongue adder~ an elixir of Adder's Tongue~ An elixir of Adder's Tongue lies here.~ none~ potion G AO 25 'detect hidden' 'detect poison' '' '' 1 1 60 P E elixir tongue adder~ This elixer may be good for you, but it sure looks disgusting. Adder's tongue indeed. ~ #5405 key skeleton~ a skeleton key~ An old skeleton key lies on the floor.~ none~ key 0 AO 0 0 0 0 0 1 2 50 P E key skeleton~ It is made of bone. What did you expect, in this place of death? ~ #5406 blowgun bamboo~ a blowgun~ A long, bamboo blowgun rests on the ground.~ none~ weapon 0 AN flail 3 12 pound 0 29 5 160 P A 18 1 E blowgun bamboo~ How odd, who would have ever expected you to find a bamboo blowgun in these parts... ~ #5407 water pool~ the pool~ You seem to be standing in a dirty pool of water.~ none~ fountain 0 0 15 15 'water' 1 0 1 500 500 P #5408 Bloodstone stone red~ the Bloodstone~ A large, dull red stone awaits, invitingly, to be picked up.~ none~ staff BGJ AO 23 7 7 'energy drain' 0 35 8 30000 P A 20 15 A 4 -2 E bloodstone stone red~ It glows malignantly with its own ruddy light. You peer within the stone only to see the vague impression of some misshaped soul trapped within. ~ #5409 Heartseeker stiletto blade~ the Heartseeker~ A nasty looking stiletto with a shiny black blade lies amid the dust.~ none~ weapon BGJ AN dagger 3 14 pierce 0 33 3 10000 P A 13 -10 A 18 3 E Heartseeker stiletto blade~ This blade has a distinct aura of evil surrounding its fine blade. ~ #5410 shield scarab~ a scarab shield~ A shield with a large, dead scarab mounted in the center lies here.~ none~ armor G AJ D AC ABC AB 0 33 17 9000 P A 5 1 E shield scarab beetle~ This shield is unremarkable except for the oversized scarab beetle mounted in the center. The beetle appears to be an enormous strain of the ordinary scarab. ~ #5411 mace fred skull~ the Mace of Undead Fred~ A skull-headed mace has been left here.~ none~ weapon BGJ AN mace 4 11 blast 0 35 14 12000 P A 20 -15 A 19 3 E mace fred skull~ The stout leather-wrapped shaft is topped with the animated skull of Fred himself. Though the jawbone is missing, you can hear him scream obscenities even in the midst of a fray. A vague light stirs within his eyesockets as he says, 'What are ye looking at, maggot breath!' ~ #5412 buckler arsenal~ an arsenal buckler~ A spiked buckler with a circle of knives set in it, has been left here.~ none~ container 0 AJ 3 0 -1 3 100 1 7 2400 P A 19 1 A 17 -5 E buckler arsenal~ The buckler has a circle of throwing knives set around its center spike. ~ #5413 knife throwing~ a throwing knife~ A well balanced throwing knife lies on the ground.~ none~ weapon 0 AN dagger 1 6 slash 0 1 1 10 P E knife throwing~ This knife has been carefully crafted to provide maximum balance, so that it can be used for accurate throwing. ~ #5414 pile debris~ the pile~ A pile of debris has been stacked on a small plateau, away from the acid.~ none~ container 0 0 1000 0 -1 1000 100 1 0 0 P E pile debris~ It contains all manner of rusty items and beaten equipment garnered by the fastidious denizens of this place. ~ #5415 guisarme polearm~ a guisarme~ A long, sharp polearm has been left here.~ none~ weapon 0 AN polearm 3 9 slash 0 22 16 1500 P A 19 2 A 18 -2 E guisarme polearm~ What more can be said? It is a rather long weapon of destruction. ~ #5416 glove minstrels minstrel~ a minstrel's glove~ A single, white minstrel's glove has been discarded here.~ none~ armor AG AH AB C ABC A 0 18 8 4500 P A 18 2 E glove minstrels minstrel harp pattern~ The glove has a small needlework pattern in the back formed in the shape of a small harp. ~ #5417 mail shabby~ some shabby mail~ A worn and shabby suit of ring mail has been cast away here.~ none~ armor G AD BC BC ABC AB 0 26 20 70000 P E mail shabby~ It seems about ready to fall apart! ~ #5418 key granite~ a granite key~ A key fashioned of stone has been left here.~ none~ key 0 AO 0 0 0 0 0 1 2 1500 P E key granite~ This key appears to have be crafted from solid granite. You wonder what kind of tools could have been used to do such a thing. ~ #5419 flesh embalmed~ the embalmed flesh~ A large pile of presumably human flesh has been embalmed and stored here.~ none~ trash 0 A 0 0 0 0 0 1 100 600 P E flesh embalmed~ Ugh. You have never seen such sickly looking flesh before in your life. And the smell of it! ~ #5420 flail beater grave~ a grave beater~ A rusty grave beater flail has been dropped here.~ none~ weapon 0 AN flail 4 8 pound 0 27 12 1500 P A 19 1 E flail beater grave~ This flail seems only to have been used to keep the dead in their place. ~ #5421 dagger rusty~ a rusty dagger~ An old and rusty dagger has been left here.~ none~ weapon 0 AN dagger 4 8 slash 0 26 1 2 P E dagger rusty~ This dagger appears to be rather old and by the looks of it, has been left here to rust for quite some time. ~ #5422 vial potion puce~ a puce potion~ A small vial has been forgotten here.~ none~ potion G AO 35 'detect invis' 'poison' '' '' 1 2 35 P E vial potion puce~ The vial contains a disgusting looking liquid, which appears to be almost puce in colour. ~ #5423 shield large shiny~ a large, shiny shield~ A glistening metal object is here, it appears to be a shield.~ none~ armor G AJ C ABC AD B 0 26 1 1000 P A 9 10 A 1 -2 E shield large shiny~ This shield is very shiny, and appears to have been recently polished by something or someone, yet it also appears to be several decades old from the style is has been crafted in. ~ #5424 torch green~ a green torch~ An odd torch glowing green has been left here.~ none~ light A AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 1 1 1 P E torch green~ This torch is quite odd, since you have never seen a torch glow with an everlasting flame before, and a green flame no less... ~ #5425 helm silver metal~ a silver helm~ A helm made of a silverish metal has been left here.~ none~ armor 0 AEO B 0 A ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 1 10 1000 P E engravings lines pattern~ The lines appear to be a part of a pattern, but you cannot make out exactly what the pattern is. ~ E helm silver metal~ This helm looks to be purely ornamental, and does not look like it would afford the wearer any protection whatsoever. It is finely engraven with small wavy lines however. ~ #5426 jacket rotted leather~ a rotted leather jacket~ An old, rotted leather jacket is decomposing on the ground here.~ none~ armor 0 AD ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef B A ACDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 1 3 0 P E jacket rotted leather~ This jacket looks like it may have once been in decent condition, but is no longer in any condition to speak of. ~ #5427 rod metal strange~ a strange metal rod~ A rather strange rod of a metallic material has been left here.~ none~ trash 0 AO 0 0 0 0 0 1 15 7 P E rod metal strange~ This strange metallic rod looks like it was once a wooden branch, so carefully crafted are the "knots", bends, and bumps along the shaft. You have no clue whatsoever of anything you could use it for, but you should hang onto it since there could always be some use beyond your imagination. ~ #0 #ROOMS #5400 A Wild Valley~ You move slowly through the green vines and thick undergrowth that cover the valley floor. It would appear that not many have come here in ages. To the west, the land rises to leave the valley. To the east the vegetation clears to give way to a strange uprising of stone. ~ 0 4 4 E uprising stone~ The uprising looks like some huge beast set to pounce. ~ D1 The uprising looks like some huge beast set to pounce. ~ ~ 0 -1 5401 D3 ~ ~ 0 -1 5457 S #5401 Before The Dragon~ You stand before the Dragon Ancalador. You can still make out its petrified form despite the earth that has filled in the crevices between its limbs and the huge oaks, dwarfed by the dragon itself, which have grown there. A vague evil emanates from the once-alive stone that terrorized nations long ago. ~ 0 0 4 D1 The huge maw lies frozen in midsnarl. You could find enough purchase to scale the tongue and enter inside, should you want to. ~ ~ 0 -1 5402 D3 ~ ~ 0 -1 5400 S #5402 In The Dragon's Mouth~ Rows of stone teeth as large as trolls line the walls here. A tongue of pitted stone leads east, behind stone molars as large as iron shields. ~ 0 8 1 D1 ~ ~ 0 -1 5403 D3 ~ ~ 0 -1 5401 S #5403 By Some Stone Tonsils~ You are in the back of the dragon's mouth. The throat continues down and something oozes from petrified sinuses above. ~ 0 9 1 D3 ~ ~ 0 -1 5402 D5 ~ ~ 0 -1 5404 S #5404 A Throat Of Stone~ The floor is uneven -- the middle of the passage being lower than the sides, which rise up to the walls. The whole passage is slightly graded, moving east and downward. ~ 0 9 1 D4 ~ ~ 0 -1 5403 D5 ~ ~ 0 -1 5405 S #5405 Further Down The Dragon's Throat~ The tunnel begins to lose its steepness and merely runs eastward now. The shapes of what might be petrified muscles line the walls. ~ 0 9 1 D1 ~ ~ 0 -1 5406 D4 ~ ~ 0 -1 5404 S #5406 A Junction~ You are in a four way junction. The dragon's throat continues east and west, but by squeezing under some stone flaps you can make out tunnels leading north and south. ~ 0 9 1 E flaps flap~ Who can say which part of draconian anatomy this might be? ~ D0 You peer under the petrified flap and see a faint light amid darkness. ~ ~ 0 -1 5407 D1 ~ ~ 0 -1 5455 D2 You peer under the petrified flap and see a faint light amid darkness. ~ ~ 0 -1 5410 D3 ~ ~ 0 -1 5405 S #5407 A Stone Tunnel~ This circular passage of stone gradually curves up to a place of great light and heat. ~ 0 9 1 D2 ~ ~ 0 -1 5406 D4 All you can see upwards in a great glare followed by gusts of hot wind. ~ ~ 0 -1 5408 S #5408 A Dragon Lung~ Ancient fires burns here, awaiting the rebirth of their master. ~ 0 8 1 D5 ~ ~ 0 -1 5407 S #5409 The Heart Of The Dragon~ Runes which glow with a blue light are carved into the stone walls of Ancalador's heart chamber here. Their magical purity counters his evil and makes for a holy balance that is Neutrality. It seems some music lover has set up residence here, judging by all the instruments and sheet music floating here. ~ 0 520 1 D0 You see the chamber wall dilate open for you, leading to the tunnel beyond. ~ ~ 0 -1 5455 S #5410 A Stone Tunnel~ This stone passage is lit by a great light and fierce heat from its far end, which lies above. ~ 0 9 1 D0 ~ ~ 0 -1 5406 D4 You must cover your eyes rather than peer into the sun-like brightness. ~ ~ 0 -1 5411 S #5411 A Dragon Lung~ The nuclear fires that empowered the dragon with its frightful breath are here, and though they have been smoldered for so very long, they scorch you and make you rue the choice wearing of metal armor. ~ 0 8 1 D5 ~ ~ 0 -1 5410 S #5412 Ancalador's Stomach~ The dragon's throat ends, revealing a huge cavern lit from below by eerie and diffuse lights of yellow and green. Even more amazingly, a wooden bridge spans the the stalactite-roofed cavern! A steep grade leads down to the cavern floor safely enough and the bridge leads east. ~ 0 12 1 D1 ~ ~ 0 -1 5413 D3 ~ ~ 0 -1 5455 D5 Though steep, the climb down seems arduous, but not overly hazardous. ~ ~ 0 -1 5420 S #5413 A Wooden Bridge~ You cannot imagine who would want to build a bridge in this fantastic cavern. Large stalagmites sit and rise up while the eerie lights seem to move in the mists below. The bridge continues to the east. ~ 0 8 1 D1 ~ ~ 0 -1 5414 D3 You see the entrance ledge to the stomach chamber. ~ ~ 0 -1 5412 D5 The stalagmites look up menacingly at you. ~ ~ 0 -1 5416 S #5414 A Wooden Bridge~ You are in the middle of the wooden bridge. Large stalagmites rise around you and the eerie lights continue to dance in the mists below. The bridge continues to the east and west. ~ 0 8 1 D1 ~ ~ 0 -1 5415 D3 ~ ~ 0 -1 5413 D5 The stalagmites look up menacingly at you. ~ ~ 0 -1 5416 S #5415 A Wooden Bridge~ The wood here is old and acid eaten, similar to the rest of the bridge. The deadly stalagmites jut up from below and more of the green and yellow light can be seen to move in the mists below. The bridge ends at a small plateau to the east. ~ 0 8 1 D1 You see the bridge meet the end of the cavern. ~ ~ 0 -1 5426 D3 ~ ~ 0 -1 5414 D5 The stalagmites look up menacingly at you. ~ ~ 0 -1 5416 S #5416 A Stalagmite Forest~ You take the plunge off of the wooden bridge and find yourself stuck between several stalagmites. It hurts to move much, and you cannot see any way short of magic to escape this predicament. ~ 0 12 1 S #5417 The Acid Forest~ Sharp stalagmites reach up wards, created by the mineral ichors dripping off stalactites far above. Pools of acid fill every crevice on the craggy cavern floor. The cavern continues to the south and east. ~ 0 8 4 D1 ~ ~ 0 -1 5418 D2 ~ ~ 0 -1 5420 S #5418 The Acid Forest~ The stalagmites here are large and rainbow-hued, like giants in jester's garb. Puddles of weak stomach acid are pooled on the floor. The cavern stretches in all directions but north. ~ 0 8 4 D1 ~ ~ 0 -1 5419 D2 ~ ~ 0 -1 5421 D3 ~ ~ 0 -1 5417 S #5419 The Acid Forest~ Sharp stalagmites reach upwards, created by the mineral ichors dripping off stalactites far above. Pools of acid fill every crevice on the craggy cavern floor. ~ 0 8 4 D2 ~ ~ 0 -1 5422 D3 ~ ~ 0 -1 5418 S #5420 The Acid Forest~ You stand before an amazing sight. Wrapped within the mists here on the cavern floor is a forest of oddly shaped stalagmites surrounded everywhere by puddles of what must be the remnants of the dragons stomach acid. ~ 0 8 4 D0 ~ ~ 0 -1 5417 D1 ~ ~ 0 -1 5421 D2 ~ ~ 0 -1 5423 D4 You see the ledge at the entrance to the stomach cavern. ~ ~ 0 -1 5412 S #5421 The Acid Forest~ You are in the center of the dragons stomach cavern. A wooden bridge passes far overhead. Sharp stalagmites poise here to meet those who would drop from it. ~ 0 8 4 D0 ~ ~ 0 -1 5418 D1 ~ ~ 0 -1 5422 D2 ~ ~ 0 -1 5424 D3 ~ ~ 0 -1 5420 S #5422 The Acid Forest~ The stalagmites here are large and rainbow-hued, like giants in jester's garb. Puddles of weak stomach acid are pooled on the floor. A steep climb up leads to a large plateau at the end of the cavern. ~ 0 8 4 D0 ~ ~ 0 -1 5419 D2 ~ ~ 0 -1 5425 D3 ~ ~ 0 -1 5421 S #5423 The Acid Forest~ Mists swirl around strange crystal egg shells here. The cavern continues to the north and to the east. ~ 0 8 4 D0 ~ ~ 0 -1 5420 D1 ~ ~ 0 -1 5424 S #5424 The Acid Forest~ Sharp stalagmites reach upwards, created by the mineral ichors dripping off stalactites far above. Pools of acid fill every crevice on the craggy cavern floor. ~ 0 8 4 D0 ~ ~ 0 -1 5421 D1 ~ ~ 0 -1 5425 D3 ~ ~ 0 -1 5423 S #5425 The Acid Forest~ The stalagmites here are large and rainbow-hued, like giants in jester's garb. Puddles of weak stomach acid are pooled on the floor. The cavern stretches to the north and west. ~ 0 8 4 D0 ~ ~ 0 -1 5422 D3 ~ ~ 0 -1 5424 S #5426 The End Of The Stomach~ The wooden bridge ends here, on a large plateau above the cavern floor. The plateau overlooks the entire forest of acid and stone below. A tunnel set in the cavern wall to the east has been shored up with a wall of plaster and bones. Two very large skull-knobbed doors have been set in it. ~ 0 9 1 D1 You see a huge set of doors fashioned from bones. ~ door doors skull~ 0 5418 5456 D3 You see the wooden bridge. ~ ~ 0 -1 5415 D5 You see a steep climb down to the cavern floor. ~ ~ 0 -1 5422 S #5427 The Dragon's Pancreas~ You are in an oddly shaped chamber, what might have been some foul organ of Ancalador. A yellowish light fills the room from nowhere, as if only by the dragon's will alone. The feeling of malignant evil is great here, which is only compounded by the large sign overhead which reads, 'Memento Mori', or in the common tongue, 'Remember to Die.' The chamber has exits worked into it, to the east and down. ~ 0 8 1 D0 You see a fissure in the organ wall. ~ fissure~ 0 -1 5456 D1 ~ ~ 0 -1 5445 D5 ~ ~ 0 -1 5449 S #5428 The Small Intestine~ You enter a featureless tunnel of what must be the beginning of the dragon's small intestine. Small piles of human bones and armor bits have been left here. The tunnel continues north and to the west a rougher tunnel can be seen. ~ 0 9 1 D0 ~ ~ 0 -1 5429 D3 ~ ~ 0 -1 5456 S #5429 The Small Intestine~ The tunnel twists to the south and to the east. ~ 0 9 1 D1 ~ ~ 0 -1 5430 D2 ~ ~ 0 -1 5428 S #5430 The Small Intestine~ The smooth tunnel curves to the west and to the south. ~ 0 9 1 D2 ~ ~ 0 -1 5431 D3 ~ ~ 0 -1 5429 S #5431 The Small Intestine~ The blank walls of the tunnel run north and south. ~ 0 9 1 D0 ~ ~ 0 -1 5430 D2 ~ ~ 0 -1 5432 S #5432 The Small Intestine~ The tunnel comes from the north and dips sharply downward here. ~ 0 9 1 D0 ~ ~ 0 -1 5431 D5 ~ ~ 0 -1 5433 S #5433 The Small Intestine~ The featureless tunnel leads up and north. Echo bounce off the blank walls, whether from near or far, you cannot tell. ~ 0 9 1 D0 ~ ~ 0 -1 5434 D4 ~ ~ 0 -1 5432 S #5434 The Small Intestine~ Bits of broken equipment from long dead adventurers have been collected here. The tunnel runs north and south. ~ 0 9 1 D0 ~ ~ 0 -1 5435 D2 ~ ~ 0 -1 5433 S #5435 The Small Intestine~ The tunnel bends from the south to the east. You imagine the remains of many a brave warrior who dared the dragon passed here, torn and unmourned. ~ 0 9 1 D1 ~ ~ 0 -1 5436 D2 ~ ~ 0 -1 5434 S #5436 The Small Intestine~ The blank walls of the tunnel lead west and south. ~ 0 9 1 D2 ~ ~ 0 -1 5437 D3 ~ ~ 0 -1 5435 S #5437 The Small Intestine~ The smooth tunnel contracts to the south of here into a new tunnel. ~ 0 9 1 D0 ~ ~ 0 -1 5436 D2 The new tunnel seems composed of different textures. ~ ~ 0 -1 5438 S #5438 The Large Intestine~ Unlike the the small intestine, the walls here have a nook and cranny quality about them. They are quite rough and dust fills many of the spaces. ~ 0 9 1 D0 ~ ~ 0 -1 5437 D1 ~ ~ 0 -1 5439 S #5439 The Large Intestine~ The smell of dust is thick in this section of the tunnel that runs to the west and to the north. ~ 0 9 1 D0 ~ ~ 0 -1 5440 D3 ~ ~ 0 -1 5438 S #5440 The Large Intestine~ The rough walls of the tunnel scrape your armor and cuts your exposed skin as you travel north or south. ~ 0 9 1 D0 ~ ~ 0 -1 5441 D2 ~ ~ 0 -1 5439 S #5441 The Large Intestine~ The tunnel drops to the east but you find many handholds among the nooks and crannies. ~ 0 9 1 D1 ~ ~ 0 -1 5442 D2 ~ ~ 0 -1 5440 S #5442 The Large Intestine~ The roughly hewn tunnel constricts to the south. ~ 0 9 1 D2 ~ ~ 0 -1 5443 D3 ~ ~ 0 -1 5441 S #5443 A Stony Sphincter~ You are in a narrow tunnel, barely able to walk upright without knocking your head. A breeze from the south swirls the dust here and you begin to believe that safety is not far off. ~ 0 9 1 D0 ~ ~ 0 -1 5442 D1 ~ ~ 0 -1 5444 S #5444 At The Dragon's Tail~ You have never been so happy to see the light of day! You are by the dragon's stone tail, which is covered with green, growing vines and small, violet flowers. The birds sing and you can make out a faint path to the south, leading back around the dragon-hill. A skull-topped signpost flanks an unused road to the north. There is a large plot device blocking the way along the road to the north. ~ 0 4 3 E plot device~ This large and strange creation is merely a device often used by writers to steer people away from something that he or she does not want them to see at the present moment. Speaking of which, you *did* see the path leading away to the south did you not? ~ E sign signpost~ The signpost reads in ancient runic script: The Penultimate Tower of Wizardry was rumored to exist, once, just down this road... who knows if this is true? For though many have went on to see, none have returned to claim it true... --Mercutio the Bard of the Realm ~ D2 You see a path leading around the dragon, back to its toothy maw. ~ ~ 0 -1 5401 D3 There is a strange hole in the rock wall, circular in shape. ~ ~ 0 -1 5443 S #5445 An Undead Garden~ Shaking shrubberies and quivering palms surround a few skeletal trees that make up this gruesome garden. The shriveled plantlife, set in niches within the deformed chamber walls, seem to have all died and come back from the afterlife somehow. Openings in the petrified organ wall lead west and down. ~ 0 8 1 D3 ~ ~ 0 -1 5427 D5 ~ ~ 0 -1 5450 S #5446 The Private Chambers~ This small room seems to have been carved by hand from the pancreas of Ancalador. It has some amenities, like a soft bed and a small alchemist's workbench, but if the dragon is ever freed from his stone prison, he will surely be quite unhappy about this situation. The only exit is west. ~ 0 8 1 D3 Outside is the amphitheatre chamber. ~ door coffin~ 0 -1 5447 S #5447 The Macabre Amphitheather~ You are in on a wide, circular ledge overlooking a large slab of stone in the chamber below. Crude seats are fashioned here from the surrounding porous rock and the walls are decorated with various bonesaws and a quote in blood, 'That fell arrest without bail.' A coffin lid door is set in the east wall, while steps cut into the rock lead down and west. ~ 0 8 1 D1 You see a doorway made from a coffin's lid. ~ door coffin~ 0 -1 5446 D3 ~ ~ 0 -1 5448 D5 ~ ~ 0 -1 5451 S #5448 The Temple Of Death~ You are in a small shrine in honor of the 'Pale Priest of the Mute People'. Here, Hell's Grim Tyrant is sought as a source of inspiration and wisdom by the Guildmembers. The chamber walls open to exits heading down and east. ~ 0 8 1 D1 ~ ~ 0 -1 5447 D5 ~ ~ 0 -1 5452 S #5449 Cold Storage~ The stink of this storage chamber makes you balk at once. Through your nausea you make out cadavers kept cool in niches in the stone walls. Barrels of dust and decanters of blood fill the room. On the wall, in some dark ink, is scrawled, 'That dreamless sleep.' The chamber exits south and up. ~ 0 8 1 D2 ~ ~ 0 -1 5452 D4 ~ ~ 0 -1 5427 S #5450 The Kennel Of The Demised~ This chamber of hard stone is empty save for a sturdy iron ring set in the floor. A large, heavy chain with collar at one end is attached to the ring. Small print on the collar reads, 'Quietus.' ~ 0 8 1 D2 ~ ~ 0 -1 5451 D4 ~ ~ 0 -1 5445 S #5451 The Operating Room~ This circular chamber is dominated by a large stone slab in the center which bears the stains of countless horrible experiments. The cruel work that goes on here is generally viewed from the amphitheatre above by the guild apprentices and patrons. ~ 0 8 1 D0 ~ ~ 0 -1 5450 D4 ~ ~ 0 -1 5447 S #5452 The Guildhall~ This is the largest chamber cut from Ancalador's pancreas. A long feasting table made of coffins lashed together fills the length of the room. On the wall, in the dried ichor that passes for blood in demons, is written, 'A debt we must all pay.' A set of double coffin-lid doors is to the west, and other exits are to the north and up. ~ 0 8 1 D0 ~ ~ 0 -1 5449 D3 ~ door doors coffin~ 0 -1 5453 D4 ~ ~ 0 -1 5448 S #5453 The Altar Of Annihilation~ You stand before the horrific Altar of Annihilation where the magic and power of extinguishment and dissolution are full explored. You feel the countless ceremonies of extinction performed here, like a gloom that pervades the altar, which looks like a huge rib cage centered with a demon's skull. Before the altar is a black iron grating covering a dark pit where the ebb of life is glorified in sacrifice. ~ 0 8 1 D1 ~ door doors coffin~ 0 -1 5452 D5 You can't see much, but you don't like the little you do see. ~ grating grate~ 0 5405 5454 S #5454 The Darken Pit~ The very evil of this place seeks to extinguish your light as if the gloom had a nefarious soul of its own. You know true fear as something moves in the darkness... toward you. ~ 0 9 1 D4 You see a black iron grating above you. ~ grating grate~ 0 5405 5453 S #5455 A Stone Tunnel~ The dragon's throat continues east and west on a path which neither rises nor falls. On the south wall, to the dragon's left, a warmth can be felt, followed by a feeling of pure evil. ~ 0 9 1 D1 You see the tunnel open up to a great cavern beyond. ~ ~ 0 -1 5412 D3 ~ ~ 0 -1 5406 S #5456 A Stone Corridor~ You are in a circular tunnel of stone. The walls are irregular and pockmarked. The tunnel continues east and west. ~ 0 13 1 E walls~ A small fissure appears to be set in the south wall. ~ D1 You see the beginning of a new, smoother tunnel. ~ ~ 0 -1 5428 D2 It seems you might be able to pry the fissure open. ~ fissure~ 0 -1 5427 D3 You see the bone doorway leading towards the stomach cavern. ~ door doors bone~ 0 5418 5426 S #5457 Muddy Riverbank~ You are on the south bank of a rushing river. An old, mossy and huge stone slab hangs over the riverbank, allowing you to cross towards a great forest. A verdant valley stretches before you to the east, while the terrain to the west and south quickly become mountainous, and impassible. ~ 0 0 5 D0 You see the forest of Haon-Dor across a roiling river with bits of junk floating by occasionally from Midgaard, to the northeast. ~ ~ 0 -1 6121 D1 ~ ~ 0 -1 5400 S #0 #SPECIALS M 5400 spec_cast_undead M 5401 spec_poison M 5402 spec_cast_mage M 5403 spec_cast_undead M 5404 spec_cast_undead M 5405 spec_cast_undead M 5406 spec_cast_undead M 5409 spec_breath_fire M 5410 spec_poison M 5412 spec_cast_undead M 5415 spec_cast_mage S #RESETS M 0 5407 1 5400 1 M 0 5408 2 5403 2 M 0 5408 2 5403 2 M 0 5409 2 5408 1 M 0 5409 2 5411 1 M 0 5410 5 5417 1 M 0 5411 5 5418 1 M 0 5410 5 5419 1 E 0 5416 0 9 M 0 5411 5 5420 1 M 0 5410 5 5421 1 M 0 5411 5 5422 1 O 0 5414 0 5423 P 0 5421 0 5414 1 P 0 5424 0 5414 1 P 0 5425 0 5414 1 P 0 5426 0 5414 1 M 0 5410 5 5423 1 E 0 5412 0 11 P 0 5413 0 5412 1 P 0 5413 0 5412 1 P 0 5413 0 5412 1 P 0 5413 0 5412 1 P 0 5413 0 5412 1 P 0 5413 0 5412 1 P 0 5413 0 5412 1 M 0 5411 5 5423 1 M 0 5410 5 5425 1 M 0 5411 5 5425 1 M 0 5412 1 5426 1 E 0 5415 0 16 E 0 5418 0 17 M 0 5400 4 5427 1 M 0 5413 6 5429 1 M 0 5414 6 5430 1 G 0 5421 0 M 0 5413 6 5433 1 M 0 5414 6 5434 1 G 0 5423 0 M 0 5413 6 5436 1 M 0 5414 6 5437 1 G 0 5422 0 M 0 5413 6 5438 1 M 0 5414 6 5438 1 G 0 5427 0 M 0 5413 6 5439 1 M 0 5413 6 5440 1 M 0 5414 6 5441 2 G 0 5422 0 M 0 5414 6 5441 2 G 0 5417 0 M 0 5404 2 5445 1 O 0 5402 0 5446 P 0 5403 0 5402 1 P 0 5404 0 5402 1 M 0 5403 1 5446 1 E 0 5406 0 16 M 0 5405 6 5448 2 E 0 5400 0 16 M 0 5405 6 5448 2 E 0 5400 0 16 M 0 5415 3 5448 1 G 0 5401 0 E 0 5420 0 16 M 0 5405 6 5449 1 E 0 5400 0 16 O 0 5407 0 5451 M 0 5400 4 5451 2 M 0 5400 4 5451 2 M 0 5415 3 5451 1 E 0 5420 0 16 E 0 5405 0 17 M 0 5400 4 5452 1 M 0 5415 3 5452 1 G 0 5419 0 E 0 5420 0 16 M 0 5402 1 5453 1 E 0 5409 0 16 E 0 5410 0 11 M 0 5405 6 5453 3 E 0 5400 0 16 M 0 5405 6 5453 3 E 0 5400 0 16 M 0 5405 6 5453 3 E 0 5400 0 16 M 0 5401 3 5454 3 M 0 5401 3 5454 3 M 0 5401 3 5454 3 M 0 5406 1 5454 1 E 0 5411 0 16 E 0 5408 0 17 S #SHOPS 0 #MOBPROGS #0 #$