R2b5/deity/
R2b5/gods/
R2b5/log/
R2b5/player/
#AREADATA
Name Death Knights~
Builders Irix~
VNUMs 24000 24099
Credits [CLOSE] Irix    TBA~
Security 9
End

#MOBILES
#24001
undead knight grayskull~
Grayskull~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
55 55 114d19+1111 55d11+95 19d2+44 drain
-30 -30 -30 -19
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24002
undead knight stonevictor~
Stonevictor~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
55 55 114d19+1111 55d11+95 19d2+44 drain
-30 -30 -30 -19
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24003
undead knight vileblow~
Vileblow~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
55 55 114d19+1111 55d11+95 19d2+44 drain
-30 -30 -30 -19
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24004
undead knight ivorysnake~
Ivorysnake~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
60 60 124d21+1213 60d11+95 21d2+47 drain
-33 -33 -33 -21
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24005
undead knight bonecarver~
Bonecarver~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
60 60 124d21+1213 60d11+95 21d2+47 drain
-33 -33 -33 -21
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24006
undead knight bloodsky~
Bloodsky~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
60 60 124d21+1213 60d11+95 21d2+47 drain
-33 -33 -33 -21
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24007
undead knight banecurse~
Banecurse~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
65 65 134d22+1313 65d11+95 22d2+50 drain
-37 -37 -37 -24
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24008
undead knight flameghost~
Flameghost~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
65 65 134d22+1313 65d11+95 22d2+50 drain
-37 -37 -37 -24
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24009
undead knight pearlscar~
Pearlscar~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
65 65 134d22+1313 65d11+95 22d2+50 drain
-37 -37 -37 -24
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24010
undead knight shadefall~
Shadefall~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
70 70 145d24+1415 70d11+95 24d2+54 drain
-41 -41 -41 -26
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24011
undead knight coldshadow~
Coldshadow~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
70 70 145d24+1415 70d11+95 24d2+54 drain
-41 -41 -41 -26
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24012
undead knight windfang~
Windfang~
A death knight roams the citadel ruins, searching for something.
~
~
human~
AFGO A DFJPQVZ ABH -1000 0
70 70 145d24+1415 70d11+95 24d2+54 drain
-41 -41 -41 -26
ACEFHK ABLR MQ NSY
stand stand none 0
HIKM ABCGHIJK medium unknown
F shd MV
F for ABCDEFGJ
#24013
dragon painchiller~
Painchiller~
A dragon, with translucent white scales, has been chained here.
~
This dragon's thick, translucent scales are white, shading to darker
towards its hindquarters and getting finer and less thick on its underbelly.
It has fanlike wings that stretch between its limbs.  This dragon has a tiny
mouth.  It has tiny slitted nostrils.  This dragon has beady eyes that are
amber.  Tendrils surround its mouth.  
~
human~
ABG A Wd C 0 0
60 60 124d21+1213 60d11+95 21d2+47 frbite
-33 -33 -33 -21
CDKMO ABILQ 0 H
stand stand none 0
AHZc ADEFPQUVWX giant unknown
F shd AHMV
F for BCDEFGIJK
#24014
dragon stormgore~
Stormgore~
A dragon, with metallic scales, is chained to the floor.
~
This dragon has a stocky body.  Its plate-like, metallic scales are
lemon-yellow.  It has elegant, frill-like wings running from its shoulders
to its hips.  A row of bony knobs runs from the base of its skull to its
shoulders.  This dragon has one eye that is the color of fine china.  It has
strange membranes that function as ears.  A series of tendrils extends,
hair-like, from the back of its head.  
~
human~
ABG A Wd E 0 0
60 60 124d21+1213 60d11+95 21d2+47 shbite
-33 -33 -33 -21
CDKMO ABJLQ O PT
stand stand none 0
AHZc ADEFPQUVWX giant unknown
F shd AHMV
F for BCDEFGIJK
#24015
dragon sunhide~
Sunhide~
A serpentine dragon, the color of the sun, is chained here.
~
This dragon has a serpentine body with a very long, slender tail and
neck.  Its scales are the color of the sun, shading to lighter on its
underside and getting finer and less thick on its underbelly.  It has wings
like those of a butterfly.  This dragon has a mouth that takes up most of
its face with fine, sharp teeth.  Two large frilled membranes sprout from
each side of its head, framing its face.  
~
human~
ABG A Wd D 0 0
65 65 134d22+1313 65d11+95 22d2+50 flbite
-37 -37 -37 -24
CDFHKMO ABH 0 IR
stand stand none 0
AHZc ADEFPQUVWX giant unknown
F shd AHMV
F for BCDEFGIJK
#24016
dragon poisontooth~
Poisontooth~
A dragon, with scales the color of smoke, is chained to the wall here.
~
This dragon has an elegant body with a thin tail and neck.  Its thick
scales are the color of smoke.  It has wings running from its shoulders to
its hips.  This dragon has a wide mouth with a pronounced underbite and
multiple rows of teeth.  It has hooded mirror-like eyes that are purple. 
Two short horns extend backwards from its forhead.  
~
human~
ABG A Wd H 0 0
65 65 134d22+1313 65d11+95 22d2+50 acbite
-37 -37 -37 -24
CDFHKMO ABQ 0 LNPT
stand stand none 0
AHZc ADEFPQUVWX giant unknown
F shd AMV
F for BCDEFGIJK
#24017
dragon cruelcharmer~
Cruelcharmer~
A dragon, with scales the color of bleached bones, is chained here. 
~
This dragon's thick scales are the color of bleached bone.  It has a
serpentine, elongated body.  It has no wings.  This dragon's head is
misshapen.  It has three slitted eyes that are the color of cold ashes. 
Spiky, bony knobs surround its mouth.  Flaps of skin allow it to completely
close its nostrils.  
~
human~
ABG A QVc BHNO 0 0
70 70 145d24+1415 70d11+95 24d2+54 claw
-41 -41 -41 -26
CDFHKMO ABHI CD NOX
stand stand none 0
AHZc ADEFPQUVWX giant unknown
F shd AMV
F for BCDEFGIJK
#24018
shadow~
a Shadow~
The brief shadow of something is cast against the wall.
~
The shadow is vaguely humanoid in shape, but it blends into the darkness
so well that its actual form is unknown.  It seems to be roaming the ruins
of the citadel in search of something.  
~
human~
ACGMNO A FPQVZac BCNO 0 0
50 50 104d17+506 50d11+95 17d2+40 drain
-27 -27 -27 -16
DEHJKOU ABIMQR 0 HNS
stand stand none 0
CDHIKM 0 medium unknown
F shd AHMV
F for ABEFGJ
#24019
skeletal skeleton~
a skeleton~
The skeletal remains of a humanoid creature hovers just above the ground.
~
The skeleton is that of a humanoid, but what race is was in life is not
known.  Its bones are bleached white, with the tattered remains of flesh in
spots.  The stench that it gives off is that of decay, which is very strong
when the breeze is just right.  
~
human~
AFGO A TVZa CNO -1000 0
65 65 131d21+1181 65d9+60 19d3+33 drain
-31 -31 -31 -18
ADEFHJKQ ABIPT FG EHN
stand stand none 0
CHIJMc ABCGHIU medium unknown
F shd AHMV
F for ABDEFGK
#0



#OBJECTS
#24001
glowing portal mist~
a glowing portal of mist~
A glowing portal, filled with mists is here.~
unknown~
portal ABFG 0
0 0 D CJKLMO 0
0 0 0 P
#24002
glowing portal mist~
a portal of mist~
A glowing portal, filled with mists is here.~
unknown~
portal ABFG 0
0 0 0 BCJKLMO 0
0 0 0 P
#24003
glowing portal mist~
a portal of mist~
A glowing portal, filled with mists is here.~
unknown~
portal ABFG 0
0 0 0 BCDJKLMO 0
0 0 0 P
#24004
glowing portal mist~
a portal of mist~
A glowing portal, filled with mists is here.~
unknown~
portal ABFG 0
0 0 0 EJKLMO 0
0 0 0 P
#24005
glowing portal mist~
a glowing portal of mist~
A glowing portal, filled with mist is here.~
unknown~
portal ABFG 0
0 0 0 ABCDEGHIKLMO 0
0 0 0 P
#24011
black dragonscale boots~
black dragonscale boots~
A pair of black boots, made from dragonscale, have been dropped here.~
dragonscale~
armor CJLS AG
0 0 0 0 0
0 20 0 P
#24012
black dragonscale leggings~
some black dragonscale leggings~
Some black leggings, made from dragonscale, have been dropped here.~
dragonscale~
armor CJLS AF
0 0 0 0 0
0 50 0 P
#24013
dragon tooth necklace~
a dragon tooth necklace~
A long tooth, from some large creature, has been dropped here.~
bone~
jewelry JLS AC
0 0 0 0 0
0 5 0 P
#24014
oval bone~
an oval bone~
A large oval bone has been dropped here.~
bone~
armor JLS AJ
0 0 0 0 0
0 100 0 P
#24015
no name~
(no short description)~
(no description)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#24016
no name~
(no short description)~
(no description)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#24017
no name~
(no short description)~
(no description)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#24018
no name~
(no short description)~
(no description)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#24000
Death Knights Control Room~
~
0 557068 0
S
#24001
The Northwest Corner of the Citadel Ruins~
The ground is littered with various stone pieces making it uneven and
hard to move around.  A thick column, made of grey stone, has fallen down
leaving a hole in the ceiling above.  The walls of the ancient citadel are
still standing to the north and west, making passage impossible.  The way is
clear to the south and east and climbing the column would allow access to
the chamber above.  
~
0 9 0
D1
~
~
0 0 24002
D2
~
~
0 0 24010
D4
~
~
0 0 24062
S
#24002
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24003
D3
~
~
0 0 24001
S
#24003
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24004
D3
~
~
0 0 24002
S
#24004
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24005
D2
~
~
0 0 24011
D3
~
~
0 0 24003
S
#24005
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24006
D3
~
~
0 0 24004
S
#24006
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24007
D2
~
~
0 0 24012
D3
~
~
0 0 24005
S
#24007
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24008
D3
~
~
0 0 24006
S
#24008
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24009
D3
~
~
0 0 24007
S
#24009
The Northeast Corner of the Citadel Ruins~
The ground is littered with various stone pieces making it uneven and
hard to move around.  A thick column, made of grey stone, has fallen down
leaving a hole in the ceiling above.  The walls of the ancient citadel are
still standing to the north and west, making passage impossible.  The way is
clear to the south and west and climbing the column would allow access to
the chamber above.  
~
0 9 0
D2
~
~
0 0 24013
D3
~
~
0 0 24008
D4
~
~
0 0 24066
S
#24010
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24001
D2
~
~
0 0 24014
S
#24011
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24004
D2
~
~
0 0 24016
S
#24012
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24006
D2
~
~
0 0 24018
S
#24013
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24009
D2
~
~
0 0 24020
S
#24014
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24010
D2
~
~
0 0 24021
S
#24015
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24016
D2
~
~
0 0 24023
S
#24016
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24011
D1
~
~
0 0 24017
D3
~
~
0 0 24015
S
#24017
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24018
D2
~
~
0 0 24024
D3
~
~
0 0 24016
S
#24018
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24012
D1
~
~
0 0 24019
D3
~
~
0 0 24017
S
#24019
Wandering in the Citadel Ruins~
~
0 9 0
D2
~
~
0 0 24025
D3
~
~
0 0 24018
S
#24020
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24013
D2
~
~
0 0 24027
S
#24021
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24014
D1
~
~
0 0 24022
D2
~
~
0 0 24028
S
#24022
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24023
D3
~
~
0 0 24021
S
#24023
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24015
D2
~
~
0 0 24029
D3
~
~
0 0 24022
S
#24024
The Center of the Citadel Ruins~
At some time in the distant past the citadel must have been quite lovely
with the stylized images carved all over the stones that were used in the
construction, but sadly it is now in ruins.  Thick columns of stone are
located south, east and west, and although there are gaps in the floor and
ceiling, they are not large enough to permit passage.  The only way to go is
back to the north.  
~
0 9 0
D0
~
~
0 0 24017
S
#24025
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24019
D1
~
~
0 0 24026
D2
~
~
0 0 24033
S
#24026
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24027
D3
~
~
0 0 24025
S
#24027
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24020
D2
~
~
0 0 24034
D3
~
~
0 0 24026
S
#24028
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24021
D2
~
~
0 0 24035
S
#24029
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24023
D1
~
~
0 0 24030
D2
~
~
0 0 24037
S
#24030
The Center of the Citadel Ruins~
At some time in the distant past the citadel must have been quite lovely
with the stylized images carved all over the stones that were used in the
construction, but sadly it is now in ruins.  Thick columns of stone are
located north, south and east, and although there are gaps in the floor and
ceiling, they are not large enough to permit passage.  The only way to go is
back to the west.  
~
0 9 0
D3
~
~
0 0 24029
S
#24031
The Center of the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24024
D1
~
~
0 0 24032
D2
~
~
0 0 24038
D3
~
~
0 0 24030
S
#24032
The Center of the Citadel Ruins~
At some time in the distant past the citadel must have been quite lovely
with the stylized images carved all over the stones that were used in the
construction, but sadly it is now in ruins.  Thick columns of stone are
located north, south and west, and although there are gaps in the floor and
ceiling, they are not large enough to permit passage.  The only way to go is
back to the east.  
~
0 9 0
D1
~
~
0 0 24033
S
#24033
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24025
D2
~
~
0 0 24039
D3
~
~
0 0 24032
S
#24034
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24027
D2
~
~
0 0 24041
S
#24035
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24028
D1
~
~
0 0 24036
D2
~
~
0 0 24042
S
#24036
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24037
D3
~
~
0 0 24035
S
#24037
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24029
D2
~
~
0 0 24043
D3
~
~
0 0 24036
S
#24038
The Center of the Citadel Ruins~
At some time in the distant past the citadel must have been quite lovely
with the stylized images carved all over the stones that were used in the
construction, but sadly it is now in ruins.  Thick columns of stone are
located north, east and west, and although there are gaps in the floor and
ceiling, they are not large enough to permit passage.  The only way to go is
back to the south.  
~
0 9 0
D2
~
~
0 0 24045
S
#24039
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24033
D1
~
~
0 0 24040
D2
~
~
0 0 24047
S
#24040
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24041
D3
~
~
0 0 24039
S
#24041
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24034
D2
~
~
0 0 24048
D3
~
~
0 0 24040
S
#24042
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24035
D2
~
~
0 0 24049
S
#24043
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24037
D1
~
~
0 0 24044
S
#24044
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24045
D2
~
~
0 0 24050
D3
~
~
0 0 24043
S
#24045
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24038
D1
~
~
0 0 24046
D3
~
~
0 0 24044
S
#24046
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24047
D2
~
~
0 0 24051
D3
~
~
0 0 24045
S
#24047
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24039
D3
~
~
0 0 24046
S
#24048
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24041
D2
~
~
0 0 24052
S
#24049
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24042
D2
~
~
0 0 24053
S
#24050
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24044
D2
~
~
0 0 24056
S
#24051
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24046
D2
~
~
0 0 24058
S
#24052
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24048
D2
~
~
0 0 24061
S
#24053
The Southwest Corner of the Citadel Ruins~
The ground is littered with various stone pieces making it uneven and
hard to move around.  A thick column, made of grey stone, has fallen down
leaving a hole in the ceiling above.  The walls of the ancient citadel are
still standing to the north and west, making passage impossible.  The way is
clear to the north and east and climbing the column would allow access to
the chamber above.  
~
0 9 0
D0
~
~
0 0 24049
D1
~
~
0 0 24054
D4
~
~
0 0 24082
S
#24054
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24055
D3
~
~
0 0 24053
S
#24055
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24056
D3
~
~
0 0 24054
S
#24056
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24050
D1
~
~
0 0 24057
D3
~
~
0 0 24055
S
#24057
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24058
D3
~
~
0 0 24056
S
#24058
Wandering in the Citadel Ruins~
~
0 9 0
D0
~
~
0 0 24051
D1
~
~
0 0 24059
D3
~
~
0 0 24057
S
#24059
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24060
D3
~
~
0 0 24058
S
#24060
Wandering in the Citadel Ruins~
~
0 9 0
D1
~
~
0 0 24061
D3
~
~
0 0 24059
S
#24061
The Southeast Corner of the Citadel Ruins~
The ground is littered with various stone pieces making it uneven and
hard to move around.  A thick column, made of grey stone, has fallen down
leaving a hole in the ceiling above.  The walls of the ancient citadel are
still standing to the north and west, making passage impossible.  The way is
clear to the north and east and climbing the column would allow access to
the chamber above.  
~
0 9 0
D0
~
~
0 0 24052
D3
~
~
0 0 24060
D4
~
~
0 0 24086
S
#24062
Climbing in the Citadel Ruins~
There seems to be less damage to the citadel higher up in the building
complex, but there is still evidence of a major battle here.  Large chunks
of the walls are missing in places, meaning more rubble to wade through. 
Everything is made from the same dull grey stone as the rest of the ancient
citadel, with bits of unrecognized writing and pictures everywhere.  Passage
is allowed to the south and east, or back below through a hole on the floor.
~
0 9 0
D1
~
~
0 0 24063
D2
~
~
0 0 24067
D5
~
~
0 0 24001
S
#24063
Climbing in the Citadel Ruins~
The floor is made of grey stone, into which runes and images have been
carved.  A slight wind fills the air with the smell of sulfur, although the
origins are unknown.  Passage is permissible to the east or west, with a
large column blocking movement to the south.  
~
0 9 0
D1
~
~
0 0 24064
D3
~
~
0 0 24062
S
#24064
Climbing in the Citadel Ruins~
The runes and images, which have been carved into the stone floor, have a
flow to them, although their meaning is unknown.  A thick layer of dust
covers everything in sight, and bits of stone litter the floor, showing the
age and disuse of the citadel.  Passage is allowed to the south, east and
west through the ruins of the ancient structure.  
~
0 9 0
D1
~
~
0 0 24065
D2
~
~
0 0 24069
D3
~
~
0 0 24063
S
#24065
Climbing in the Citadel Ruins~
The floor is made of grey stone, into which runes and images have been
carved.  A slight wind fills the air with the smell of sulfur, although the
origins are unknown.  Passage is permissible to the east or west, with a
large column blocking movement to the south.  
~
0 9 0
D1
~
~
0 0 24066
D3
~
~
0 0 24064
S
#24066
Climbing in the Citadel Ruins~
There seems to be less damage to the citadel higher up in the building
complex, but there is still evidence of a major battle here.  Large chunks
of the walls are missing in places, meaning more rubble to wade through. 
Everything is made from the same dull grey stone as the rest of the ancient
citadel, with bits of unrecognized writing and pictures everywhere.  Passage
is allowed to the south and west, or back below through a hole on the floor.
~
0 9 0
D2
~
~
0 0 24071
D3
~
~
0 0 24065
D5
~
~
0 0 24009
S
#24067
Climbing in the Citadel Ruins~
The floor is made of grey stone, into which runes and images have been
carved.  A slight wind fills the air with the smell of sulfur, although the
origins are unknown.  Passage is permissible to the north and south, with a
large column blocking movement to the east.  
~
0 9 0
D0
~
~
0 0 24062
D2
~
~
0 0 24072
S
#24068
In a Misty Chamber~
The grey stone walls of the chamber have been inscribed with strange
runes which glow with a faint green color.  On the floor, drawn in a dull
red liquid, is a large pentagram, which appears to be the source of the
white haze that fills the chamber.  The smell of death and decay are strong
in the air.  
~
0 8205 0
D0
~
~
0 0 24068
D1
~
~
0 0 24068
D2
~
~
0 0 24068
D3
~
~
0 0 24068
D4
~
~
0 0 24068
D5
~
~
0 0 24068
S
#24069
Climbing in the Citadel Ruins~
Large stone columns, which have been carved with intricate runes and
stylized images are located to the east and west, creating a corridor
leading north and south.  A large hole in the low ceiling leads into the
darkness above.  The floor has a dense coating of dust, showing that nothing
solid has disturbed it in some time.  The air is filled with an acidity from
something unknown.  
~
0 9 0
D0
~
~
0 0 24064
D2
~
~
0 0 24074
D4
~
~
0 0 24087
S
#24070
In a Misty Chamber~
The grey stone walls of the chamber have been inscribed with strange
runes which glow with a faint green color.  On the floor, drawn in a dull
red liquid, is a large pentagram, which appears to be the source of the
white haze that fills the chamber.  The smell of death and decay are strong
in the air.  
~
0 8205 0
D0
~
~
0 0 24070
D1
~
~
0 0 24070
D2
~
~
0 0 24070
D3
~
~
0 0 24070
D4
~
~
0 0 24070
D5
~
~
0 0 24070
S
#24071
Climbing in the Citadel Ruins~
The floor is made of grey stone, into which runes and images have been
carved.  A slight wind fills the air with the smell of sulfur, although the
origins are unknown.  Passage is permissible to the north and south, with a
large column blocking movement to the west.  
~
0 9 0
D0
~
~
0 0 24066
D2
~
~
0 0 24076
S
#24072
Climbing in the Citadel Ruins~
The runes and images, which have been carved into the stone floor, have a
flow to them, although their meaning is unknown.  A thick layer of dust
covers everything in sight, and bits of stone litter the floor, showing the
age and disuse of the citadel.  Passage is allowed to the north, south and
east through the ruins of the ancient structure.  
~
0 9 0
D0
~
~
0 0 24067
D1
~
~
0 0 24073
D2
~
~
0 0 24077
S
#24073
Climbing in the Citadel Ruins~
Large stone columns, which have been carved with intricate runes and
stylized images are located to the north and south, creating a corridor
leading east and west.  A large hole in the low ceiling leads into the
darkness above.  The floor has a dense coating of dust, showing that nothing
solid has disturbed it in some time.  The air is filled with an acidity from
something unknown.  
~
0 9 0
D1
~
~
0 0 24074
D3
~
~
0 0 24072
D4
~
~
0 0 24088
S
#24074
Climbing in the Citadel Ruins~
On every surface unknown runes and images have been carved directly into
the grey stone which was used in constructing the ancient citadel.  Bits of
stone cover the floor along with dirt and what might have at one time been
banners or tapestries.  Exits are in the four cardinal direction in which
stone corridors are located.  
~
0 9 0
D0
~
~
0 0 24069
D1
~
~
0 0 24075
D2
~
~
0 0 24079
D3
~
~
0 0 24073
S
#24075
Climbing in the Citadel Ruins~
Large stone columns, which have been carved with intricate runes and
stylized images are located to the north and south, creating a corridor
leading east and west.  A large hole in the low ceiling leads into the
darkness above.  The floor has a dense coating of dust, showing that nothing
solid has disturbed it in some time.  The air is filled with an acidity from
something unknown.  
~
0 9 0
D1
~
~
0 0 24076
D3
~
~
0 0 24074
D4
~
~
0 0 24090
S
#24076
Climbing in the Citadel Ruins~
The runes and images, which have been carved into the stone floor, have a
flow to them, although their meaning is unknown.  A thick layer of dust
covers everything in sight, and bits of stone litter the floor, showing the
age and disuse of the citadel.  Passage is allowed to the north, south and
west through the ruins of the ancient structure.  
~
0 9 0
D0
~
~
0 0 24071
D2
~
~
0 0 24081
D3
~
~
0 0 24075
S
#24077
Climbing in the Citadel Ruins~
The floor is made of grey stone, into which runes and images have been
carved.  A slight wind fills the air with the smell of sulfur, although the
origins are unknown.  Passage is permissible to the north and south, with a
large column blocking movement to the east.  
~
0 9 0
D0
~
~
0 0 24072
D2
~
~
0 0 24082
S
#24078
In a Misty Chamber~
The grey stone walls of the chamber have been inscribed with strange
runes which glow with a faint green color.  On the floor, drawn in a dull
red liquid, is a large pentagram, which appears to be the source of the
white haze that fills the chamber.  The smell of death and decay are strong
in the air.  
~
0 8205 0
D0
~
~
0 0 24078
D1
~
~
0 0 24078
D2
~
~
0 0 24078
D3
~
~
0 0 24078
D4
~
~
0 0 24078
D5
~
~
0 0 24078
S
#24079
Climbing in the Citadel Ruins~
Large stone columns, which have been carved with intricate runes and
stylized images are located to the east and west, creating a corridor
leading north and south.  A large hole in the low ceiling leads into the
darkness above.  The floor has a dense coating of dust, showing that nothing
solid has disturbed it in some time.  The air is filled with an acidity from
something unknown.  
~
0 9 0
D0
~
~
0 0 24074
D2
~
~
0 0 24084
D4
~
~
0 0 24091
S
#24080
In a Misty Chamber~
The grey stone walls of the chamber have been inscribed with strange
runes which glow with a faint green color.  On the floor, drawn in a dull
red liquid, is a large pentagram, which appears to be the source of the
white haze that fills the chamber.  The smell of death and decay are strong
in the air.  
~
0 8205 0
D0
~
~
0 0 24080
D1
~
~
0 0 24080
D2
~
~
0 0 24080
D3
~
~
0 0 24080
D4
~
~
0 0 24080
D5
~
~
0 0 24080
S
#24081
Climbing in the Citadel Ruins~
The floor is made of grey stone, into which runes and images have been
carved.  A slight wind fills the air with the smell of sulfur, although the
origins are unknown.  Passage is permissible to the north and south, with a
large column blocking movement to the west.  
~
0 9 0
D0
~
~
0 0 24076
D2
~
~
0 0 24086
S
#24082
Climbing in the Citadel Ruins~
There seems to be less damage to the citadel higher up in the building
complex, but there is still evidence of a major battle here.  Large chunks
of the walls are missing in places, meaning more rubble to wade through. 
Everything is made from the same dull grey stone as the rest of the ancient
citadel, with bits of unrecognized writing and pictures everywhere.  Passage
is allowed to the north and east, or back below through a hole on the floor.
~
0 9 0
D0
~
~
0 0 24077
D1
~
~
0 0 24083
D5
~
~
0 0 24053
S
#24083
Climbing in the Citadel Ruins~
The floor is made of grey stone, into which runes and images have been
carved.  A slight wind fills the air with the smell of sulfur, although the
origins are unknown.  Passage is permissible to the east or west, with a
large column blocking movement to the north.  
~
0 9 0
D1
~
~
0 0 24084
D3
~
~
0 0 24082
S
#24084
Climbing in the Citadel Ruins~
The runes and images, which have been carved into the stone floor, have a
flow to them, although their meaning is unknown.  A thick layer of dust
covers everything in sight, and bits of stone litter the floor, showing the
age and disuse of the citadel.  Passage is allowed to the north, east and
west through the ruins of the ancient structure.  
~
0 9 0
D0
~
~
0 0 24079
D1
~
~
0 0 24085
D3
~
~
0 0 24083
S
#24085
Climbing in the Citadel Ruins~
The floor is made of grey stone, into which runes and images have been
carved.  A slight wind fills the air with the smell of sulfur, although the
origins are unknown.  Passage is permissible to the east or west, with a
large column blocking movement to the north.  
~
0 9 0
D1
~
~
0 0 24086
D3
~
~
0 0 24084
S
#24086
Climbing in the Citadel Ruins~
There seems to be less damage to the citadel higher up in the building
complex, but there is still evidence of a major battle here.  Large chunks
of the walls are missing in places, meaning more rubble to wade through. 
Everything is made from the same dull grey stone as the rest of the ancient
citadel, with bits of unrecognized writing and pictures everywhere.  Passage
is allowed to the north and west, or back below through a hole on the floor.
~
0 9 0
D0
~
~
0 0 24081
D3
~
~
0 0 24085
D5
~
~
0 0 24061
S
#24087
Above in the Citadel Ruins~
Although one might assume the view from high above the ruins would be
good, the fog and mist which is present everywhere in the ruins blocks
everything below.  The floor has a large circular hole in it, but what may
be below is obscured by a swirling mist which is white in color.  A chilling
breeze seems to be coming from all direction, and the source is unknown.  
~
0 9 0
D2
~
~
0 0 24089
D5
~
~
0 0 24092
S
#24088
Above in the Citadel Ruins~
Although one might assume the view from high above the ruins would be
good, the fog and mist which is present everywhere in the ruins blocks
everything below.  The floor has a large circular hole in it, but what may
be below is obscured by a swirling mist which is white in color.  A chilling
breeze seems to be coming from all direction, and the source is unknown.  
~
0 9 0
D1
~
~
0 0 24089
D5
~
~
0 0 24093
S
#24089
Above in the Citadel Ruins~
Although one might assume the view from high above the ruins would be
good, the fog and mist which is present everywhere in the ruins blocks
everything below.  The floor has a large circular hole in it, but what may
be below is obscured by a swirling mist which is white in color.  A chilling
breeze seems to be coming from all direction, and the source is unknown.  
~
0 9 0
D0
~
~
0 0 24087
D1
~
~
0 0 24090
D2
~
~
0 0 24091
D3
~
~
0 0 24088
D5
~
~
0 0 24094
S
#24090
Above in the Citadel Ruins~
Although one might assume the view from high above the ruins would be
good, the fog and mist which is present everywhere in the ruins blocks
everything below.  The floor has a large circular hole in it, but what may
be below is obscured by a swirling mist which is white in color.  A chilling
breeze seems to be coming from all direction, and the source is unknown.  
~
0 9 0
D3
~
~
0 0 24089
D5
~
~
0 0 24095
S
#24091
Above in the Citadel Ruins~
Although one might assume the view from high above the ruins would be
good, the fog and mist which is present everywhere in the ruins blocks
everything below.  The floor has a large circular hole in it, but what may
be below is obscured by a swirling mist which is white in color.  A chilling
breeze seems to be coming from all direction, and the source is unknown.  
~
0 9 0
D0
~
~
0 0 24089
D5
~
~
0 0 24096
S
#24092
Inside an Immense Chamber~
This vast chamber has deep grey colored partitions on all sides, with the
exception of straight up.  Intricate runes, which glow with an unearthly red
light completely cover the walls.  Bones are scattered all about the area,
some with bits of meats and flesh still on them.  The dank smell of death
hangs heavy in the hot and humid air.  
~
0 9 0
D4
~
~
0 0 24031
S
#24093
Inside an Immense Chamber~
This vast chamber has deep grey colored partitions on all sides, with the
exception of straight up.  Intricate runes, which glow with an unearthly red
light completely cover the walls.  Bones are scattered all about the area,
some with bits of meats and flesh still on them.  The dank smell of death
hangs heavy in the hot and humid air.  
~
0 9 0
D4
~
~
0 0 24031
S
#24094
Inside in the Citadel Ruins~
This vast chamber has deep grey colored partitions on all sides, with the
exception of straight up.  Intricate runes, which glow with an unearthly red
light completely cover the walls.  Bones are scattered all about the area,
some with bits of meats and flesh still on them.  The dank smell of death
hangs heavy in the hot and humid air.  
~
0 9 0
D4
~
~
0 0 24031
S
#24095
Inside an Immense Chamber~
This vast chamber has deep grey colored partitions on all sides, with the
exception of straight up.  Intricate runes, which glow with an unearthly red
light completely cover the walls.  Bones are scattered all about the area,
some with bits of meats and flesh still on them.  The dank smell of death
hangs heavy in the hot and humid air.  
~
0 9 0
D4
~
~
0 0 24031
S
#24096
Inside an Immense Chamber~
This vast chamber has deep grey colored partitions on all sides, with the
exception of straight up.  Intricate runes, which glow with an unearthly red
light completely cover the walls.  Bones are scattered all about the area,
some with bits of meats and flesh still on them.  The dank smell of death
hangs heavy in the hot and humid air.  
~
0 9 0
D4
~
~
0 0 24031
S
#24097
Death Knights Mob Chute~
~
0 557068 0
S
#24098
Death Knights Mob Chute~
~
0 557068 0
S
#24099
Death Knights Mob Chute~
~
0 557068 0
S
#0



#SPECIALS
M 24001 spec_cast_undead
M 24002 spec_cast_undead
M 24003 spec_cast_undead
M 24004 spec_cast_undead
M 24005 spec_cast_undead
M 24006 spec_cast_undead
M 24007 spec_cast_undead
M 24008 spec_cast_undead
M 24009 spec_cast_undead
M 24010 spec_cast_undead
M 24011 spec_cast_undead
M 24012 spec_cast_undead
M 24013 spec_breath_frost
M 24014 spec_breath_lightning
M 24015 spec_breath_fire
M 24016 spec_breath_gas
M 24017 spec_breath_any
M 24018 spec_thief
S



#RESETS
O 0 24001 0 24031
O 0 24002 0 24068
O 0 24003 0 24070
O 0 24004 0 24078
O 0 24005 0 24080
M 0 24013 1 24092 1
M 0 24014 1 24093 1
M 0 24017 1 24094 1
M 0 24015 1 24095 1
M 0 24016 1 24096 1
S



#SHOPS
0



#MOBPROGS
#0

#$