#AREADATA Name Death Knights~ Builders Irix~ VNUMs 24000 24099 Credits [CLOSE] Irix TBA~ Security 9 End #MOBILES #24001 undead knight grayskull~ Grayskull~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 55 55 114d19+1111 55d11+95 19d2+44 drain -30 -30 -30 -19 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24002 undead knight stonevictor~ Stonevictor~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 55 55 114d19+1111 55d11+95 19d2+44 drain -30 -30 -30 -19 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24003 undead knight vileblow~ Vileblow~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 55 55 114d19+1111 55d11+95 19d2+44 drain -30 -30 -30 -19 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24004 undead knight ivorysnake~ Ivorysnake~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 60 60 124d21+1213 60d11+95 21d2+47 drain -33 -33 -33 -21 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24005 undead knight bonecarver~ Bonecarver~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 60 60 124d21+1213 60d11+95 21d2+47 drain -33 -33 -33 -21 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24006 undead knight bloodsky~ Bloodsky~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 60 60 124d21+1213 60d11+95 21d2+47 drain -33 -33 -33 -21 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24007 undead knight banecurse~ Banecurse~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 65 65 134d22+1313 65d11+95 22d2+50 drain -37 -37 -37 -24 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24008 undead knight flameghost~ Flameghost~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 65 65 134d22+1313 65d11+95 22d2+50 drain -37 -37 -37 -24 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24009 undead knight pearlscar~ Pearlscar~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 65 65 134d22+1313 65d11+95 22d2+50 drain -37 -37 -37 -24 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24010 undead knight shadefall~ Shadefall~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 70 70 145d24+1415 70d11+95 24d2+54 drain -41 -41 -41 -26 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24011 undead knight coldshadow~ Coldshadow~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 70 70 145d24+1415 70d11+95 24d2+54 drain -41 -41 -41 -26 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24012 undead knight windfang~ Windfang~ A death knight roams the citadel ruins, searching for something. ~ ~ human~ AFGO A DFJPQVZ ABH -1000 0 70 70 145d24+1415 70d11+95 24d2+54 drain -41 -41 -41 -26 ACEFHK ABLR MQ NSY stand stand none 0 HIKM ABCGHIJK medium unknown F shd MV F for ABCDEFGJ #24013 dragon painchiller~ Painchiller~ A dragon, with translucent white scales, has been chained here. ~ This dragon's thick, translucent scales are white, shading to darker towards its hindquarters and getting finer and less thick on its underbelly. It has fanlike wings that stretch between its limbs. This dragon has a tiny mouth. It has tiny slitted nostrils. This dragon has beady eyes that are amber. Tendrils surround its mouth. ~ human~ ABG A Wd C 0 0 60 60 124d21+1213 60d11+95 21d2+47 frbite -33 -33 -33 -21 CDKMO ABILQ 0 H stand stand none 0 AHZc ADEFPQUVWX giant unknown F shd AHMV F for BCDEFGIJK #24014 dragon stormgore~ Stormgore~ A dragon, with metallic scales, is chained to the floor. ~ This dragon has a stocky body. Its plate-like, metallic scales are lemon-yellow. It has elegant, frill-like wings running from its shoulders to its hips. A row of bony knobs runs from the base of its skull to its shoulders. This dragon has one eye that is the color of fine china. It has strange membranes that function as ears. A series of tendrils extends, hair-like, from the back of its head. ~ human~ ABG A Wd E 0 0 60 60 124d21+1213 60d11+95 21d2+47 shbite -33 -33 -33 -21 CDKMO ABJLQ O PT stand stand none 0 AHZc ADEFPQUVWX giant unknown F shd AHMV F for BCDEFGIJK #24015 dragon sunhide~ Sunhide~ A serpentine dragon, the color of the sun, is chained here. ~ This dragon has a serpentine body with a very long, slender tail and neck. Its scales are the color of the sun, shading to lighter on its underside and getting finer and less thick on its underbelly. It has wings like those of a butterfly. This dragon has a mouth that takes up most of its face with fine, sharp teeth. Two large frilled membranes sprout from each side of its head, framing its face. ~ human~ ABG A Wd D 0 0 65 65 134d22+1313 65d11+95 22d2+50 flbite -37 -37 -37 -24 CDFHKMO ABH 0 IR stand stand none 0 AHZc ADEFPQUVWX giant unknown F shd AHMV F for BCDEFGIJK #24016 dragon poisontooth~ Poisontooth~ A dragon, with scales the color of smoke, is chained to the wall here. ~ This dragon has an elegant body with a thin tail and neck. Its thick scales are the color of smoke. It has wings running from its shoulders to its hips. This dragon has a wide mouth with a pronounced underbite and multiple rows of teeth. It has hooded mirror-like eyes that are purple. Two short horns extend backwards from its forhead. ~ human~ ABG A Wd H 0 0 65 65 134d22+1313 65d11+95 22d2+50 acbite -37 -37 -37 -24 CDFHKMO ABQ 0 LNPT stand stand none 0 AHZc ADEFPQUVWX giant unknown F shd AMV F for BCDEFGIJK #24017 dragon cruelcharmer~ Cruelcharmer~ A dragon, with scales the color of bleached bones, is chained here. ~ This dragon's thick scales are the color of bleached bone. It has a serpentine, elongated body. It has no wings. This dragon's head is misshapen. It has three slitted eyes that are the color of cold ashes. Spiky, bony knobs surround its mouth. Flaps of skin allow it to completely close its nostrils. ~ human~ ABG A QVc BHNO 0 0 70 70 145d24+1415 70d11+95 24d2+54 claw -41 -41 -41 -26 CDFHKMO ABHI CD NOX stand stand none 0 AHZc ADEFPQUVWX giant unknown F shd AMV F for BCDEFGIJK #24018 shadow~ a Shadow~ The brief shadow of something is cast against the wall. ~ The shadow is vaguely humanoid in shape, but it blends into the darkness so well that its actual form is unknown. It seems to be roaming the ruins of the citadel in search of something. ~ human~ ACGMNO A FPQVZac BCNO 0 0 50 50 104d17+506 50d11+95 17d2+40 drain -27 -27 -27 -16 DEHJKOU ABIMQR 0 HNS stand stand none 0 CDHIKM 0 medium unknown F shd AHMV F for ABEFGJ #24019 skeletal skeleton~ a skeleton~ The skeletal remains of a humanoid creature hovers just above the ground. ~ The skeleton is that of a humanoid, but what race is was in life is not known. Its bones are bleached white, with the tattered remains of flesh in spots. The stench that it gives off is that of decay, which is very strong when the breeze is just right. ~ human~ AFGO A TVZa CNO -1000 0 65 65 131d21+1181 65d9+60 19d3+33 drain -31 -31 -31 -18 ADEFHJKQ ABIPT FG EHN stand stand none 0 CHIJMc ABCGHIU medium unknown F shd AHMV F for ABDEFGK #0 #OBJECTS #24001 glowing portal mist~ a glowing portal of mist~ A glowing portal, filled with mists is here.~ unknown~ portal ABFG 0 0 0 D CJKLMO 0 0 0 0 P #24002 glowing portal mist~ a portal of mist~ A glowing portal, filled with mists is here.~ unknown~ portal ABFG 0 0 0 0 BCJKLMO 0 0 0 0 P #24003 glowing portal mist~ a portal of mist~ A glowing portal, filled with mists is here.~ unknown~ portal ABFG 0 0 0 0 BCDJKLMO 0 0 0 0 P #24004 glowing portal mist~ a portal of mist~ A glowing portal, filled with mists is here.~ unknown~ portal ABFG 0 0 0 0 EJKLMO 0 0 0 0 P #24005 glowing portal mist~ a glowing portal of mist~ A glowing portal, filled with mist is here.~ unknown~ portal ABFG 0 0 0 0 ABCDEGHIKLMO 0 0 0 0 P #24011 black dragonscale boots~ black dragonscale boots~ A pair of black boots, made from dragonscale, have been dropped here.~ dragonscale~ armor CJLS AG 0 0 0 0 0 0 20 0 P #24012 black dragonscale leggings~ some black dragonscale leggings~ Some black leggings, made from dragonscale, have been dropped here.~ dragonscale~ armor CJLS AF 0 0 0 0 0 0 50 0 P #24013 dragon tooth necklace~ a dragon tooth necklace~ A long tooth, from some large creature, has been dropped here.~ bone~ jewelry JLS AC 0 0 0 0 0 0 5 0 P #24014 oval bone~ an oval bone~ A large oval bone has been dropped here.~ bone~ armor JLS AJ 0 0 0 0 0 0 100 0 P #24015 no name~ (no short description)~ (no description)~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #24016 no name~ (no short description)~ (no description)~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #24017 no name~ (no short description)~ (no description)~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #24018 no name~ (no short description)~ (no description)~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #0 #ROOMS #24000 Death Knights Control Room~ ~ 0 557068 0 S #24001 The Northwest Corner of the Citadel Ruins~ The ground is littered with various stone pieces making it uneven and hard to move around. A thick column, made of grey stone, has fallen down leaving a hole in the ceiling above. The walls of the ancient citadel are still standing to the north and west, making passage impossible. The way is clear to the south and east and climbing the column would allow access to the chamber above. ~ 0 9 0 D1 ~ ~ 0 0 24002 D2 ~ ~ 0 0 24010 D4 ~ ~ 0 0 24062 S #24002 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24003 D3 ~ ~ 0 0 24001 S #24003 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24004 D3 ~ ~ 0 0 24002 S #24004 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24005 D2 ~ ~ 0 0 24011 D3 ~ ~ 0 0 24003 S #24005 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24006 D3 ~ ~ 0 0 24004 S #24006 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24007 D2 ~ ~ 0 0 24012 D3 ~ ~ 0 0 24005 S #24007 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24008 D3 ~ ~ 0 0 24006 S #24008 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24009 D3 ~ ~ 0 0 24007 S #24009 The Northeast Corner of the Citadel Ruins~ The ground is littered with various stone pieces making it uneven and hard to move around. A thick column, made of grey stone, has fallen down leaving a hole in the ceiling above. The walls of the ancient citadel are still standing to the north and west, making passage impossible. The way is clear to the south and west and climbing the column would allow access to the chamber above. ~ 0 9 0 D2 ~ ~ 0 0 24013 D3 ~ ~ 0 0 24008 D4 ~ ~ 0 0 24066 S #24010 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24001 D2 ~ ~ 0 0 24014 S #24011 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24004 D2 ~ ~ 0 0 24016 S #24012 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24006 D2 ~ ~ 0 0 24018 S #24013 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24009 D2 ~ ~ 0 0 24020 S #24014 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24010 D2 ~ ~ 0 0 24021 S #24015 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24016 D2 ~ ~ 0 0 24023 S #24016 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24011 D1 ~ ~ 0 0 24017 D3 ~ ~ 0 0 24015 S #24017 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24018 D2 ~ ~ 0 0 24024 D3 ~ ~ 0 0 24016 S #24018 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24012 D1 ~ ~ 0 0 24019 D3 ~ ~ 0 0 24017 S #24019 Wandering in the Citadel Ruins~ ~ 0 9 0 D2 ~ ~ 0 0 24025 D3 ~ ~ 0 0 24018 S #24020 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24013 D2 ~ ~ 0 0 24027 S #24021 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24014 D1 ~ ~ 0 0 24022 D2 ~ ~ 0 0 24028 S #24022 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24023 D3 ~ ~ 0 0 24021 S #24023 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24015 D2 ~ ~ 0 0 24029 D3 ~ ~ 0 0 24022 S #24024 The Center of the Citadel Ruins~ At some time in the distant past the citadel must have been quite lovely with the stylized images carved all over the stones that were used in the construction, but sadly it is now in ruins. Thick columns of stone are located south, east and west, and although there are gaps in the floor and ceiling, they are not large enough to permit passage. The only way to go is back to the north. ~ 0 9 0 D0 ~ ~ 0 0 24017 S #24025 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24019 D1 ~ ~ 0 0 24026 D2 ~ ~ 0 0 24033 S #24026 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24027 D3 ~ ~ 0 0 24025 S #24027 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24020 D2 ~ ~ 0 0 24034 D3 ~ ~ 0 0 24026 S #24028 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24021 D2 ~ ~ 0 0 24035 S #24029 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24023 D1 ~ ~ 0 0 24030 D2 ~ ~ 0 0 24037 S #24030 The Center of the Citadel Ruins~ At some time in the distant past the citadel must have been quite lovely with the stylized images carved all over the stones that were used in the construction, but sadly it is now in ruins. Thick columns of stone are located north, south and east, and although there are gaps in the floor and ceiling, they are not large enough to permit passage. The only way to go is back to the west. ~ 0 9 0 D3 ~ ~ 0 0 24029 S #24031 The Center of the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24024 D1 ~ ~ 0 0 24032 D2 ~ ~ 0 0 24038 D3 ~ ~ 0 0 24030 S #24032 The Center of the Citadel Ruins~ At some time in the distant past the citadel must have been quite lovely with the stylized images carved all over the stones that were used in the construction, but sadly it is now in ruins. Thick columns of stone are located north, south and west, and although there are gaps in the floor and ceiling, they are not large enough to permit passage. The only way to go is back to the east. ~ 0 9 0 D1 ~ ~ 0 0 24033 S #24033 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24025 D2 ~ ~ 0 0 24039 D3 ~ ~ 0 0 24032 S #24034 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24027 D2 ~ ~ 0 0 24041 S #24035 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24028 D1 ~ ~ 0 0 24036 D2 ~ ~ 0 0 24042 S #24036 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24037 D3 ~ ~ 0 0 24035 S #24037 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24029 D2 ~ ~ 0 0 24043 D3 ~ ~ 0 0 24036 S #24038 The Center of the Citadel Ruins~ At some time in the distant past the citadel must have been quite lovely with the stylized images carved all over the stones that were used in the construction, but sadly it is now in ruins. Thick columns of stone are located north, east and west, and although there are gaps in the floor and ceiling, they are not large enough to permit passage. The only way to go is back to the south. ~ 0 9 0 D2 ~ ~ 0 0 24045 S #24039 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24033 D1 ~ ~ 0 0 24040 D2 ~ ~ 0 0 24047 S #24040 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24041 D3 ~ ~ 0 0 24039 S #24041 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24034 D2 ~ ~ 0 0 24048 D3 ~ ~ 0 0 24040 S #24042 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24035 D2 ~ ~ 0 0 24049 S #24043 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24037 D1 ~ ~ 0 0 24044 S #24044 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24045 D2 ~ ~ 0 0 24050 D3 ~ ~ 0 0 24043 S #24045 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24038 D1 ~ ~ 0 0 24046 D3 ~ ~ 0 0 24044 S #24046 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24047 D2 ~ ~ 0 0 24051 D3 ~ ~ 0 0 24045 S #24047 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24039 D3 ~ ~ 0 0 24046 S #24048 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24041 D2 ~ ~ 0 0 24052 S #24049 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24042 D2 ~ ~ 0 0 24053 S #24050 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24044 D2 ~ ~ 0 0 24056 S #24051 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24046 D2 ~ ~ 0 0 24058 S #24052 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24048 D2 ~ ~ 0 0 24061 S #24053 The Southwest Corner of the Citadel Ruins~ The ground is littered with various stone pieces making it uneven and hard to move around. A thick column, made of grey stone, has fallen down leaving a hole in the ceiling above. The walls of the ancient citadel are still standing to the north and west, making passage impossible. The way is clear to the north and east and climbing the column would allow access to the chamber above. ~ 0 9 0 D0 ~ ~ 0 0 24049 D1 ~ ~ 0 0 24054 D4 ~ ~ 0 0 24082 S #24054 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24055 D3 ~ ~ 0 0 24053 S #24055 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24056 D3 ~ ~ 0 0 24054 S #24056 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24050 D1 ~ ~ 0 0 24057 D3 ~ ~ 0 0 24055 S #24057 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24058 D3 ~ ~ 0 0 24056 S #24058 Wandering in the Citadel Ruins~ ~ 0 9 0 D0 ~ ~ 0 0 24051 D1 ~ ~ 0 0 24059 D3 ~ ~ 0 0 24057 S #24059 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24060 D3 ~ ~ 0 0 24058 S #24060 Wandering in the Citadel Ruins~ ~ 0 9 0 D1 ~ ~ 0 0 24061 D3 ~ ~ 0 0 24059 S #24061 The Southeast Corner of the Citadel Ruins~ The ground is littered with various stone pieces making it uneven and hard to move around. A thick column, made of grey stone, has fallen down leaving a hole in the ceiling above. The walls of the ancient citadel are still standing to the north and west, making passage impossible. The way is clear to the north and east and climbing the column would allow access to the chamber above. ~ 0 9 0 D0 ~ ~ 0 0 24052 D3 ~ ~ 0 0 24060 D4 ~ ~ 0 0 24086 S #24062 Climbing in the Citadel Ruins~ There seems to be less damage to the citadel higher up in the building complex, but there is still evidence of a major battle here. Large chunks of the walls are missing in places, meaning more rubble to wade through. Everything is made from the same dull grey stone as the rest of the ancient citadel, with bits of unrecognized writing and pictures everywhere. Passage is allowed to the south and east, or back below through a hole on the floor. ~ 0 9 0 D1 ~ ~ 0 0 24063 D2 ~ ~ 0 0 24067 D5 ~ ~ 0 0 24001 S #24063 Climbing in the Citadel Ruins~ The floor is made of grey stone, into which runes and images have been carved. A slight wind fills the air with the smell of sulfur, although the origins are unknown. Passage is permissible to the east or west, with a large column blocking movement to the south. ~ 0 9 0 D1 ~ ~ 0 0 24064 D3 ~ ~ 0 0 24062 S #24064 Climbing in the Citadel Ruins~ The runes and images, which have been carved into the stone floor, have a flow to them, although their meaning is unknown. A thick layer of dust covers everything in sight, and bits of stone litter the floor, showing the age and disuse of the citadel. Passage is allowed to the south, east and west through the ruins of the ancient structure. ~ 0 9 0 D1 ~ ~ 0 0 24065 D2 ~ ~ 0 0 24069 D3 ~ ~ 0 0 24063 S #24065 Climbing in the Citadel Ruins~ The floor is made of grey stone, into which runes and images have been carved. A slight wind fills the air with the smell of sulfur, although the origins are unknown. Passage is permissible to the east or west, with a large column blocking movement to the south. ~ 0 9 0 D1 ~ ~ 0 0 24066 D3 ~ ~ 0 0 24064 S #24066 Climbing in the Citadel Ruins~ There seems to be less damage to the citadel higher up in the building complex, but there is still evidence of a major battle here. Large chunks of the walls are missing in places, meaning more rubble to wade through. Everything is made from the same dull grey stone as the rest of the ancient citadel, with bits of unrecognized writing and pictures everywhere. Passage is allowed to the south and west, or back below through a hole on the floor. ~ 0 9 0 D2 ~ ~ 0 0 24071 D3 ~ ~ 0 0 24065 D5 ~ ~ 0 0 24009 S #24067 Climbing in the Citadel Ruins~ The floor is made of grey stone, into which runes and images have been carved. A slight wind fills the air with the smell of sulfur, although the origins are unknown. Passage is permissible to the north and south, with a large column blocking movement to the east. ~ 0 9 0 D0 ~ ~ 0 0 24062 D2 ~ ~ 0 0 24072 S #24068 In a Misty Chamber~ The grey stone walls of the chamber have been inscribed with strange runes which glow with a faint green color. On the floor, drawn in a dull red liquid, is a large pentagram, which appears to be the source of the white haze that fills the chamber. The smell of death and decay are strong in the air. ~ 0 8205 0 D0 ~ ~ 0 0 24068 D1 ~ ~ 0 0 24068 D2 ~ ~ 0 0 24068 D3 ~ ~ 0 0 24068 D4 ~ ~ 0 0 24068 D5 ~ ~ 0 0 24068 S #24069 Climbing in the Citadel Ruins~ Large stone columns, which have been carved with intricate runes and stylized images are located to the east and west, creating a corridor leading north and south. A large hole in the low ceiling leads into the darkness above. The floor has a dense coating of dust, showing that nothing solid has disturbed it in some time. The air is filled with an acidity from something unknown. ~ 0 9 0 D0 ~ ~ 0 0 24064 D2 ~ ~ 0 0 24074 D4 ~ ~ 0 0 24087 S #24070 In a Misty Chamber~ The grey stone walls of the chamber have been inscribed with strange runes which glow with a faint green color. On the floor, drawn in a dull red liquid, is a large pentagram, which appears to be the source of the white haze that fills the chamber. The smell of death and decay are strong in the air. ~ 0 8205 0 D0 ~ ~ 0 0 24070 D1 ~ ~ 0 0 24070 D2 ~ ~ 0 0 24070 D3 ~ ~ 0 0 24070 D4 ~ ~ 0 0 24070 D5 ~ ~ 0 0 24070 S #24071 Climbing in the Citadel Ruins~ The floor is made of grey stone, into which runes and images have been carved. A slight wind fills the air with the smell of sulfur, although the origins are unknown. Passage is permissible to the north and south, with a large column blocking movement to the west. ~ 0 9 0 D0 ~ ~ 0 0 24066 D2 ~ ~ 0 0 24076 S #24072 Climbing in the Citadel Ruins~ The runes and images, which have been carved into the stone floor, have a flow to them, although their meaning is unknown. A thick layer of dust covers everything in sight, and bits of stone litter the floor, showing the age and disuse of the citadel. Passage is allowed to the north, south and east through the ruins of the ancient structure. ~ 0 9 0 D0 ~ ~ 0 0 24067 D1 ~ ~ 0 0 24073 D2 ~ ~ 0 0 24077 S #24073 Climbing in the Citadel Ruins~ Large stone columns, which have been carved with intricate runes and stylized images are located to the north and south, creating a corridor leading east and west. A large hole in the low ceiling leads into the darkness above. The floor has a dense coating of dust, showing that nothing solid has disturbed it in some time. The air is filled with an acidity from something unknown. ~ 0 9 0 D1 ~ ~ 0 0 24074 D3 ~ ~ 0 0 24072 D4 ~ ~ 0 0 24088 S #24074 Climbing in the Citadel Ruins~ On every surface unknown runes and images have been carved directly into the grey stone which was used in constructing the ancient citadel. Bits of stone cover the floor along with dirt and what might have at one time been banners or tapestries. Exits are in the four cardinal direction in which stone corridors are located. ~ 0 9 0 D0 ~ ~ 0 0 24069 D1 ~ ~ 0 0 24075 D2 ~ ~ 0 0 24079 D3 ~ ~ 0 0 24073 S #24075 Climbing in the Citadel Ruins~ Large stone columns, which have been carved with intricate runes and stylized images are located to the north and south, creating a corridor leading east and west. A large hole in the low ceiling leads into the darkness above. The floor has a dense coating of dust, showing that nothing solid has disturbed it in some time. The air is filled with an acidity from something unknown. ~ 0 9 0 D1 ~ ~ 0 0 24076 D3 ~ ~ 0 0 24074 D4 ~ ~ 0 0 24090 S #24076 Climbing in the Citadel Ruins~ The runes and images, which have been carved into the stone floor, have a flow to them, although their meaning is unknown. A thick layer of dust covers everything in sight, and bits of stone litter the floor, showing the age and disuse of the citadel. Passage is allowed to the north, south and west through the ruins of the ancient structure. ~ 0 9 0 D0 ~ ~ 0 0 24071 D2 ~ ~ 0 0 24081 D3 ~ ~ 0 0 24075 S #24077 Climbing in the Citadel Ruins~ The floor is made of grey stone, into which runes and images have been carved. A slight wind fills the air with the smell of sulfur, although the origins are unknown. Passage is permissible to the north and south, with a large column blocking movement to the east. ~ 0 9 0 D0 ~ ~ 0 0 24072 D2 ~ ~ 0 0 24082 S #24078 In a Misty Chamber~ The grey stone walls of the chamber have been inscribed with strange runes which glow with a faint green color. On the floor, drawn in a dull red liquid, is a large pentagram, which appears to be the source of the white haze that fills the chamber. The smell of death and decay are strong in the air. ~ 0 8205 0 D0 ~ ~ 0 0 24078 D1 ~ ~ 0 0 24078 D2 ~ ~ 0 0 24078 D3 ~ ~ 0 0 24078 D4 ~ ~ 0 0 24078 D5 ~ ~ 0 0 24078 S #24079 Climbing in the Citadel Ruins~ Large stone columns, which have been carved with intricate runes and stylized images are located to the east and west, creating a corridor leading north and south. A large hole in the low ceiling leads into the darkness above. The floor has a dense coating of dust, showing that nothing solid has disturbed it in some time. The air is filled with an acidity from something unknown. ~ 0 9 0 D0 ~ ~ 0 0 24074 D2 ~ ~ 0 0 24084 D4 ~ ~ 0 0 24091 S #24080 In a Misty Chamber~ The grey stone walls of the chamber have been inscribed with strange runes which glow with a faint green color. On the floor, drawn in a dull red liquid, is a large pentagram, which appears to be the source of the white haze that fills the chamber. The smell of death and decay are strong in the air. ~ 0 8205 0 D0 ~ ~ 0 0 24080 D1 ~ ~ 0 0 24080 D2 ~ ~ 0 0 24080 D3 ~ ~ 0 0 24080 D4 ~ ~ 0 0 24080 D5 ~ ~ 0 0 24080 S #24081 Climbing in the Citadel Ruins~ The floor is made of grey stone, into which runes and images have been carved. A slight wind fills the air with the smell of sulfur, although the origins are unknown. Passage is permissible to the north and south, with a large column blocking movement to the west. ~ 0 9 0 D0 ~ ~ 0 0 24076 D2 ~ ~ 0 0 24086 S #24082 Climbing in the Citadel Ruins~ There seems to be less damage to the citadel higher up in the building complex, but there is still evidence of a major battle here. Large chunks of the walls are missing in places, meaning more rubble to wade through. Everything is made from the same dull grey stone as the rest of the ancient citadel, with bits of unrecognized writing and pictures everywhere. Passage is allowed to the north and east, or back below through a hole on the floor. ~ 0 9 0 D0 ~ ~ 0 0 24077 D1 ~ ~ 0 0 24083 D5 ~ ~ 0 0 24053 S #24083 Climbing in the Citadel Ruins~ The floor is made of grey stone, into which runes and images have been carved. A slight wind fills the air with the smell of sulfur, although the origins are unknown. Passage is permissible to the east or west, with a large column blocking movement to the north. ~ 0 9 0 D1 ~ ~ 0 0 24084 D3 ~ ~ 0 0 24082 S #24084 Climbing in the Citadel Ruins~ The runes and images, which have been carved into the stone floor, have a flow to them, although their meaning is unknown. A thick layer of dust covers everything in sight, and bits of stone litter the floor, showing the age and disuse of the citadel. Passage is allowed to the north, east and west through the ruins of the ancient structure. ~ 0 9 0 D0 ~ ~ 0 0 24079 D1 ~ ~ 0 0 24085 D3 ~ ~ 0 0 24083 S #24085 Climbing in the Citadel Ruins~ The floor is made of grey stone, into which runes and images have been carved. A slight wind fills the air with the smell of sulfur, although the origins are unknown. Passage is permissible to the east or west, with a large column blocking movement to the north. ~ 0 9 0 D1 ~ ~ 0 0 24086 D3 ~ ~ 0 0 24084 S #24086 Climbing in the Citadel Ruins~ There seems to be less damage to the citadel higher up in the building complex, but there is still evidence of a major battle here. Large chunks of the walls are missing in places, meaning more rubble to wade through. Everything is made from the same dull grey stone as the rest of the ancient citadel, with bits of unrecognized writing and pictures everywhere. Passage is allowed to the north and west, or back below through a hole on the floor. ~ 0 9 0 D0 ~ ~ 0 0 24081 D3 ~ ~ 0 0 24085 D5 ~ ~ 0 0 24061 S #24087 Above in the Citadel Ruins~ Although one might assume the view from high above the ruins would be good, the fog and mist which is present everywhere in the ruins blocks everything below. The floor has a large circular hole in it, but what may be below is obscured by a swirling mist which is white in color. A chilling breeze seems to be coming from all direction, and the source is unknown. ~ 0 9 0 D2 ~ ~ 0 0 24089 D5 ~ ~ 0 0 24092 S #24088 Above in the Citadel Ruins~ Although one might assume the view from high above the ruins would be good, the fog and mist which is present everywhere in the ruins blocks everything below. The floor has a large circular hole in it, but what may be below is obscured by a swirling mist which is white in color. A chilling breeze seems to be coming from all direction, and the source is unknown. ~ 0 9 0 D1 ~ ~ 0 0 24089 D5 ~ ~ 0 0 24093 S #24089 Above in the Citadel Ruins~ Although one might assume the view from high above the ruins would be good, the fog and mist which is present everywhere in the ruins blocks everything below. The floor has a large circular hole in it, but what may be below is obscured by a swirling mist which is white in color. A chilling breeze seems to be coming from all direction, and the source is unknown. ~ 0 9 0 D0 ~ ~ 0 0 24087 D1 ~ ~ 0 0 24090 D2 ~ ~ 0 0 24091 D3 ~ ~ 0 0 24088 D5 ~ ~ 0 0 24094 S #24090 Above in the Citadel Ruins~ Although one might assume the view from high above the ruins would be good, the fog and mist which is present everywhere in the ruins blocks everything below. The floor has a large circular hole in it, but what may be below is obscured by a swirling mist which is white in color. A chilling breeze seems to be coming from all direction, and the source is unknown. ~ 0 9 0 D3 ~ ~ 0 0 24089 D5 ~ ~ 0 0 24095 S #24091 Above in the Citadel Ruins~ Although one might assume the view from high above the ruins would be good, the fog and mist which is present everywhere in the ruins blocks everything below. The floor has a large circular hole in it, but what may be below is obscured by a swirling mist which is white in color. A chilling breeze seems to be coming from all direction, and the source is unknown. ~ 0 9 0 D0 ~ ~ 0 0 24089 D5 ~ ~ 0 0 24096 S #24092 Inside an Immense Chamber~ This vast chamber has deep grey colored partitions on all sides, with the exception of straight up. Intricate runes, which glow with an unearthly red light completely cover the walls. Bones are scattered all about the area, some with bits of meats and flesh still on them. The dank smell of death hangs heavy in the hot and humid air. ~ 0 9 0 D4 ~ ~ 0 0 24031 S #24093 Inside an Immense Chamber~ This vast chamber has deep grey colored partitions on all sides, with the exception of straight up. Intricate runes, which glow with an unearthly red light completely cover the walls. Bones are scattered all about the area, some with bits of meats and flesh still on them. The dank smell of death hangs heavy in the hot and humid air. ~ 0 9 0 D4 ~ ~ 0 0 24031 S #24094 Inside in the Citadel Ruins~ This vast chamber has deep grey colored partitions on all sides, with the exception of straight up. Intricate runes, which glow with an unearthly red light completely cover the walls. Bones are scattered all about the area, some with bits of meats and flesh still on them. The dank smell of death hangs heavy in the hot and humid air. ~ 0 9 0 D4 ~ ~ 0 0 24031 S #24095 Inside an Immense Chamber~ This vast chamber has deep grey colored partitions on all sides, with the exception of straight up. Intricate runes, which glow with an unearthly red light completely cover the walls. Bones are scattered all about the area, some with bits of meats and flesh still on them. The dank smell of death hangs heavy in the hot and humid air. ~ 0 9 0 D4 ~ ~ 0 0 24031 S #24096 Inside an Immense Chamber~ This vast chamber has deep grey colored partitions on all sides, with the exception of straight up. Intricate runes, which glow with an unearthly red light completely cover the walls. Bones are scattered all about the area, some with bits of meats and flesh still on them. The dank smell of death hangs heavy in the hot and humid air. ~ 0 9 0 D4 ~ ~ 0 0 24031 S #24097 Death Knights Mob Chute~ ~ 0 557068 0 S #24098 Death Knights Mob Chute~ ~ 0 557068 0 S #24099 Death Knights Mob Chute~ ~ 0 557068 0 S #0 #SPECIALS M 24001 spec_cast_undead M 24002 spec_cast_undead M 24003 spec_cast_undead M 24004 spec_cast_undead M 24005 spec_cast_undead M 24006 spec_cast_undead M 24007 spec_cast_undead M 24008 spec_cast_undead M 24009 spec_cast_undead M 24010 spec_cast_undead M 24011 spec_cast_undead M 24012 spec_cast_undead M 24013 spec_breath_frost M 24014 spec_breath_lightning M 24015 spec_breath_fire M 24016 spec_breath_gas M 24017 spec_breath_any M 24018 spec_thief S #RESETS O 0 24001 0 24031 O 0 24002 0 24068 O 0 24003 0 24070 O 0 24004 0 24078 O 0 24005 0 24080 M 0 24013 1 24092 1 M 0 24014 1 24093 1 M 0 24017 1 24094 1 M 0 24015 1 24095 1 M 0 24016 1 24096 1 S #SHOPS 0 #MOBPROGS #0 #$