R2b5/deity/
R2b5/gods/
R2b5/log/
R2b5/player/
/***************************************************************************
*   Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
*   Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
*                                                                          *
*   Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
*   Chastain, Michael Quan, and Mitchell Tse.                              *
*                                                                          *
*   In order to use any part of this Merc Diku Mud, you must comply with   *
*   both the original Diku license in 'license.doc' as well the Merc       *
*   license in 'license.txt'.  In particular, you may not remove either of *
*   these copyright notices.                                               *
*                                                                          *
*   Much time and thought has gone into this software and you are          *
*   benefitting.  We hope that you share your changes too.  What goes      *
*   around, comes around.                                                  *
***************************************************************************/
/***************************************************************************
*       ROM 2.4 is copyright 1993-1995 Russ Taylor                         *
*       ROM has been brought to you by the ROM consortium                  *
*           Russ Taylor (rtaylor@pacinfo.com)                              *
*           Gabrielle Taylor (gtaylor@pacinfo.com)                         *
*           Brian Moore (rom@rom.efn.org)                                  *
*       By using this code, you have agreed to follow the terms of the     *
*       ROM license, in the file 'rom.license'                             *
***************************************************************************/
/***************************************************************************
*       ROT 2.0 is copyright 1996-1999 by Russ Walsh                       *
*       By using this code, you have agreed to follow the terms of the     *
*       ROT license, in the file 'rot.license'                             *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
	#include <sys/types.h>
	#if defined(WIN32)
		#include <time.h>
	#else
		#include <sys/time.h>
	#endif
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"

void do_repent(CHAR_DATA *ch, char *argument)
{
    CHAR_DATA *mob;
    char arg[MIL];
    int cost,sn;
    SPELL_FUN *spell;
    char *words;	

    /* check for priest */
    for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
    {
        if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_PRIEST) )
            break;
    }
 
    if ( mob == NULL )
    {
        send_to_char( "You can't do that here.\n\r", ch );
        return;
    }

    one_argument(argument,arg);

    if (arg[0] == '\0')
    {
        /* display price list */
	act("$N says '{aI offer the following services:{x'",ch,NULL,mob,TO_CHAR);
	send_to_char("  align: Thoth's forgiveness     20 gold\n\r",ch);
	send_to_char("  bless: Thoth's blessing        20 gold\n\r",ch);
	send_to_char("  sanctuary: Thoth's protection  35 gold\n\r",ch);
	send_to_char("  voodoo: Remove voodoo curses    1 platinum\n\r",ch);
	send_to_char(" Type repent <type> to be forgiven.\n\r",ch);
	return;
    }

    if (!str_prefix(arg,"bless"))
    {
        spell = spell_bless;
	sn    = skill_lookup("bless");
	words = "judicandus amin";
	 cost  = 2000;
    }

    else if (!str_prefix(arg,"sanctuary"))
    {
	spell = spell_sanctuary;
	sn    = skill_lookup("sanctuary");
	words = "judicandus unam";
	cost  = 3500;
    }

    else if (!str_prefix(arg,"align"))
    {
	spell = NULL;
	sn    = -1;
	words = "judicandus thoth";
	cost  = 2000;
    }

    else if (!str_prefix(arg,"voodoo"))
    {
	spell = NULL;
	sn    = -1;
	words = "judicandus mojo";
	cost  = 10000;
    }

    else 
    {
	act("$N says '{aType 'repent' for a list of spells.{x'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    if (cost > ((ch->platinum * 10000) + (ch->gold * 100) + ch->silver))
    {
        act("$N says '{aYou do not have enough money for my services.{x'",
            ch,NULL,mob,TO_CHAR);
        return;
    }


    if (spell != NULL && ch->alignment < 0)
    {
	act("$N says '{aThoth does not protect the evil at heart!{x'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    WAIT_STATE(ch,PULSE_VIOLENCE);

    if (!str_prefix(arg,"voodoo"))
    {
	if (remove_voodoo(ch))
	{
	    deduct_cost(ch,cost,VALUE_SILVER);
	    act("$n utters the words '{a$T{x'.",mob,NULL,words,TO_ROOM);
	    act("$n tells you '{aThe voodoo curses on you will soon be destroyed.{x'",mob,NULL,ch,TO_VICT);
	    return;
	}
	deduct_cost(ch,cost/5,VALUE_SILVER);
	act("$n utters the words '{a$T{x'.",mob,NULL,words,TO_ROOM);
	act("$n tells you '{aI couldn't find any voodoo dolls with your name.{x'",mob,NULL,ch,TO_VICT);
	return;
    }


    deduct_cost(ch,cost,VALUE_SILVER);
    act("$n utters the words '{a$T{x'.",mob,NULL,words,TO_ROOM);
  
    if (spell == NULL)  /* Increase alignment toward good */
    {
	ch->alignment += 200;
	ch->alignment = UMIN(ch->alignment, 1000);
	if ( ch->pet != NULL )
	    ch->pet->alignment = ch->alignment;
	send_to_char("You feel Belan's anger toward your actions!\n\r",ch);
	return;
     }

     if (sn == -1)
	return;
    
     spell(sn,mob->level,mob,ch,TARGET_CHAR);
}