AwakeMUD-0.84B/.ssh/
AwakeMUD-0.84B/doc/
AwakeMUD-0.84B/lib/
AwakeMUD-0.84B/lib/etc/pfiles/
AwakeMUD-0.84B/lib/fixer_data/
AwakeMUD-0.84B/lib/misc/
AwakeMUD-0.84B/lib/text/
AwakeMUD-0.84B/lib/text/help/
AwakeMUD-0.84B/lib/text/wizhelp/
AwakeMUD-0.84B/lib/veh/
AwakeMUD-0.84B/lib/world/
AwakeMUD-0.84B/lib/world/mob/
AwakeMUD-0.84B/lib/world/mtx/
AwakeMUD-0.84B/lib/world/qst/
AwakeMUD-0.84B/lib/world/shp/
AwakeMUD-0.84B/lib/world/veh/
06/26/2000 Demise
- Fixed shoot bug.
- Character creation no longer has weight limits, so as much starting
   equipment can be chosen as nuyen to purchase it.

06/29/2000 Demise
- When you kill with a spell, the spell struct was freed and used later.
- Fixed magic for "stun" type spells and use drain codes correctly.
  (Made DRAIN_POWER and DRAIN_LEVEL(spell->drain) aliases).
- Foci work correctly.
- Magic pool is used (split half and half between success and drain).
- Learning a spell of higher force than already known is possible.
- Spell creation should work now.

06/30/2000 Demise
- Patched rent bug:
  Removed rent by setting all rent costs to 0.  This is because some
  places that write rent information don't write a value for the cost
  per day, so cost is undefined and ends up being really large.
- Changed buy/sell to default to cash if the customer has no credstick.
- Reloading weapons no longer stops you from fighting and wasting a round.
- Reload finds a clip in any of your containers.
- Having a smartlink and lasersight now uses smartlink instead of laser.
- Each phase uses 10 initiative, not 11.

07/01/2000 Demise
- Crack command now works.
- Vincent now tells you how much the credstick was worth.
- Recoil compensation gives you a bonus instead of a penalty.

07/02/2000 Demise
- Astral perception gives more detail on foci.
- Fixed repeated messages when using non-existant doors.
- Made projecting from perceiving possible.
- stat obj now shows current condition
- Duplicate Values0-9 removed.
- If a spec proc is a shop, tells you which vnum.
- show lodge/show library commands added.
- various vnum commands should now show a * for objects in connected ares.
- vnum commands work on short description now too, not just name.
- recoil compensation gives a bonus instead of penalty
- olc changed to remove the harmless "Are you really sure you want to
   do this?" messages.  (quit and save/exit and abort for some).
- spell/category/spirit foci can have types chosen when bonded.
- spell locks can lock multi-word spells.
- conjuring uses half spirit bonus for success, half for drain.
- shops slowly regen nuyen.
- fixed memory problem.  showing a capitaled version of a string caused
   the string to be changed.
- area spells don't crash the game.
  
07/09/2000 Demise
- fixed a magic bug I introduced when spells don't have targets.  oops.
- fixed a few matrix bugs.
- hacking pool is now used
- only have to get more successes than ICE, not beat it by security rating.

07/11/2000 Demise
- fixed act function to properly capitalize colored strings.