#10100 Name: Dunkelzahn's Workshop Desc:$ You are in Dunkelzahn's Item Testing room, where you will find trinkets and items of Dunkelzahn's invention. It appears to be an enchantment shop, microtronics shop, armory, and electronics shop rolled into one. ~ Flags: 110000000010000001000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 20 [EXIT up] ToVnum: 10199 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 13 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10101 Name: Entrance to Melvak's Manor Desc:$ You walk up a set of steps, past a door. You see a huge cybered Troll guarding the entrance. The halls are decorated with graffiti murals of various freedom fighters including a very impressive one of Dunkelzahn with one of Lemmy next to it and another of Malcolm X just below those two. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] ToVnum: 10102 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9948 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10102 Name: Melvak's Manor Desc:$ A fabulous Victorian-Era manor, refit to modern creature comforts. This place has a very large wide-screen trideo set, a pirated cable feed, and a full bar with everything imaginable to drink, alcoholic, and non. There is a very large kitchen here with a refrigerator full of food, and drink. Very large troll-sized couches line the living room, and there is a large piasma rug between the largest couch and the trideo set. A nine-speaker stereo system is here, with a console above the trideo set, and speakers spaced throughout the living room for maximum acoustic effect. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT south] ToVnum: 10101 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10103 Name: Back Room in the Big Rhino Desc:$ This back room is reserved for higher-class guests and special individuals. It is furnished with a fairly sturdy table, a few chairs, and a Matrix connection in one corner. A staircase behind the doorway to the south leads downwards into the underground portion of the restaurant. ~ Flags: 1000 SecType: Inside MatrixExit: 65056 IO: 300 Bandwidth: 20 Access: -1 Trace: -2 RTG: 1100 JackID: 12060200 Address: Big Rhino, Spring Street, Seattle [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] ToVnum: 3577 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 9996 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10104 Name: Dark Tunnel Desc:$ This narrow stretch of tunnel is barely large enough to accomodate you. Your shoulders scrape along the walls as you continue along. ~ Flags: 100001001 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] ToVnum: 9330 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 9330 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 10104 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 10105 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10105 Name: Dark Tunnel Desc:$ The tunnel continues here, widening just a bit. Further ahead you can see a sliver of artificial light. Must be something of interest... ~ Flags: 1001 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT east] ToVnum: 10104 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 10106 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10106 Name: An Opening in the Wall Desc:$ The tunnel ends here at a wall of thick concrete and plasteel. There is a small hole bored in the wall; through it you can just make out what appears to be a parking garage. ~ Flags: 1100 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] ToVnum: 10105 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: grate~~~~ ToVnum: 31099 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 8660 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10107 Name: A back booth Desc:$ This booth is a private and dark, and away from the hubbub of the rest of the club, though you can still get a view of the main stage from here, if you are into the show. The music is loud enough to drown out most conventional listening methods, and the bartender knows to keep his lips zipped about anybody who passes through the bar. ~ Flags: 10000000000000000011011100 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT west] ToVnum: 9994 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10108 Name: A Dank Culvert Desc:$ All sorts of litter is strewn about. A dry platform in this large culvert seems to have the makings of a makeshift squat. You see a bunch of bullet and cannon shells strewn about, as well as a large number of spent BTL chips and empty beer bottles. ~ Flags: 1001 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT southwest] Keywords: grate~~~~ ToVnum: 9932 Flags: 1 Material: metal Barrier: 32 KeyVnum: 2259 LockRating: 32 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10109 Name: Entrance to Clooney Ave. Apartments Desc:$ This little roadway branches off of Clooney Avenue, and leads to a fairly small studio apartment building. It looks relatively new, having been built recently by the Orkish crews in a beautification program. Just down the road you see the single, brown colored apartment building. The street itself seems a little bit cleaner and more well-kept than the rest of the Ork Underground. Signs sit on both sides of the street, reading in hunter green letters: ^gClooney Ave. Apartments^n. ~ Flags: 10000001000 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] ToVnum: 10110 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 10156 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10110 Name: In front of the building Desc:$ You stand at the door to the lobby of Clooney Ave. Apartments. Only a few pieces of stray paper, and an occasional empty bottle of Grimms Whiskey litter the area, but otherwise it seems somewhat clean. The building itself looks well-maintained with the brown paint and dark yellow trim showing few signs of wear and tear, and appearing relatively new. A large wooden door, obviously made to accommodate trolls or even larger metahumans, sits atop 2 concrete stairs. Windows on each side of the door give a faint glimpse of the greenish decor of the lobby. ~ Flags: 10000001000 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: Door wood ToVnum: 10111 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 10109 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10111 Name: The lobby Desc:$ You step into the lobby. This room itself looks more like a type of waiting room, a couple rather cheap chairs, and a mid-quality couch sit in the room with tables spaced in between them. Ashtrays sit on the tables, filled with cigarette butts. Dark green carpet, and lightly green tinted walls make up the color scheme. Another large, usually open door sits to the west of the room with 'Manager' printed on the window of it... Probably the place to go if you wanted to rent an apartment. To the north, you see a laundry room with washers and dryers, but also a large vending machine. To the east a semi-long hallway extends, lined with doors leading into the various apartments. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] ToVnum: 10113 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 10114 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: Door wood ToVnum: 10110 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 10112 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10112 Name: Manager's Office Desc:$ This is the office of the manager. His oak desk sits in the center of the room, covered in paperwork and various office supplies, with a computer on the left hand side. A small name-plate sits on the right corner of the desk, with the name "Rob Bryner" on it. 2 cheap chairs, resembling those of the lobby, sit on the visitors side of the desk. As is expected, a very comfortable looking office chair is on the other side for the manager to use. File cabinets sit on either side against the back wall, and just slightly obstruct the large window in the center. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT east] ToVnum: 10111 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10113 Name: Laundry room Desc:$ Three washers sit on the left side of the room, against the northern wall. Another three dryers sit opposite of them, against the southern wall. While they don't exactly look top-notch, they do serve their purpose. A dull, slightly dark yellow color matches them well to the buildings greenish color scheme. The smell of laundry detergent fills the air, and small pieces of lint drift across the linoleum floor. On the right side of the room a large vending machine covers the wall, dispensing both snacks and beverages. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT south] ToVnum: 10111 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10114 Name: Apartments hallway Desc:$ The hallway stretches eastward, maintaining it's green theme. Small lightbulbs run down the length of it. They don't seem to be terribly bright, and one or two is burnt out, but the hallway stays fairly lit, none the less. Wooden doors painted over in dark green sit on either side of the hallway. Bronze colored markings on the doors indicate which apartment is which: ^y1A^n to the north, ^y2A^n to the south. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10122 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10120 LockRating: 18 [EXIT east] ToVnum: 10115 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door wood ToVnum: 10123 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10121 LockRating: 18 [EXIT west] ToVnum: 10111 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10115 Name: Apartments hallway Desc:$ The hallway stretches eastward, maintaining it's green theme. Small lightbulbs run down the length of it. They don't seem to be terribly bright, and one or two is burnt out, but the hallway stays fairly lit, none the less. Wooden doors painted over in dark green sit on either side of the hallway. Bronze colored markings on the doors indicate which apartment is which: ^y3A^n to the north, ^y4A^n to the south. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10124 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10122 LockRating: 18 [EXIT east] ToVnum: 10116 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door ToVnum: 10125 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10123 LockRating: 18 [EXIT west] ToVnum: 10114 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10116 Name: Apartments hallway Desc:$ The hallway continues eastward to the last two apartments on this floor, ^y5A^n to the north, and ^y6A^n to the south. Past that a stairwell leading up to the second level sits, lit mostly by the street light shining through a window, and only partly from the actual interior lights. The carpet ends, and the floor turns into nothing more than bare concrete with a zig-zag style stairwell bolted to it. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10126 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10124 LockRating: 18 [EXIT east] ToVnum: 10117 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door wood ToVnum: 10127 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10125 LockRating: 18 [EXIT west] ToVnum: 10115 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10117 Name: Stairwell to the top floor Desc:$ You stand at the bottom half of the stairwell to the top floor. It's nothing extravagent at all, concrete steps being guided upwards by black, steel rails. The stairwell itself seems much longer than you'd expect for only going up a single level, due to the higher ceilings in accommodation of trolls. The walls themselves are also simply concrete, with the occasional crack and chip sighted in them. Generally deteriorating an otherwise 'ok' looking apartment building, this still seems slightly above what you'd expect out of the Ork Underground. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT west] ToVnum: 10116 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 10118 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10118 Name: Top of the stairwell Desc:$ At the top of the stairwell, you see the green theme and carpeting resume. A hallways continues down to the west, very similar to the one on the bottom floor. While the amount of flickering or dead lights is slightly less up here, the walls also have more scratches and peels in the paint. Apartment doors once again continue to line against the walls. You also notice that the temperature of this hallway seems noticeably warmer than the downstairs, though it's not overwhelming. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT west] ToVnum: 10119 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 10117 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10119 Name: Apartments hallway Desc:$ The hallway stretches westward, maintaining its green theme. Small lightbulbs run down the length of it. They don't seem to be terribly bright, but only 1 is not working properly. The hallway stays fairly lit, none the less. Wooden doors painted over in dark green sit on either side of the hallway. Bronze colored markings on the doors indicate which apartment is which: ^y1B^n to the north, ^y2B^n to the south. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10128 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10126 LockRating: 18 [EXIT east] ToVnum: 10118 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door wood ToVnum: 10129 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10127 LockRating: 18 [EXIT west] ToVnum: 10120 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10120 Name: Apartments hallway Desc:$ The hallway stretches westward, maintaining it's green theme. Small lightbulbs run down the length of it. They don't seem to be terribly bright, but only 1 is not working properly. The hallway stays fairly lit, none the less. Wooden doors painted over in dark green sit on either side of the hallway. Bronze colored markings on the doors indicate which apartment is which: ^y3B^n to the north, ^y4B^n to the south. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10130 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10128 LockRating: 18 [EXIT east] ToVnum: 10119 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door wood ToVnum: 10131 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10129 LockRating: 18 [EXIT west] ToVnum: 10121 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10121 Name: Apartments hallway Desc:$ The hallway comes to an end here. The back wall lights the remainder of the hallway, with a single, semi-decorative light mounted on it. The last two apartments also reside here, the bronze colored markings on the door shining vaguely brighter than the rest from the wall-mounted light. To the north lies ^y5B^n, and to the south is ^y6B^n. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10132 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10130 LockRating: 18 [EXIT east] ToVnum: 10120 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door wood ToVnum: 10133 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10131 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10122 Name: A studio apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT south] Keywords: door wood ToVnum: 10114 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10120 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10123 Name: A studio apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10114 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10121 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10124 Name: A studio apartment Desc:$ This apartment is somewhat cheaply built in comparison to the rest of the building, but it's more than adequate for anybody less than troll in size. The single small room appears to have recently been touched up. The cheap green carpet, the standard for this building, has been replaced with nicer, properly installed grey shag (padding and all). Like most of the other units in this building, the walls are too thin to block out the neighbors' trid, but at least they've recieved a fresh coat of paint. The kitchen has seen a little care, too. The small stove and sink are identical to other units in the building, but some of the standard cabinets have been removed to make room for a regular-sized fridge. The real stand out feature of this unit is the bathroom. Instead of a stand up shower, this apartment features a tub just large enough for a troll to enjoy a bubble bath. The rest of the bathroom is to form for the building, with a toilet, small sink, and mirror/medicine cabinet combo squeezed into the remaining space. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT south] Keywords: door wood ToVnum: 10115 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10122 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10125 Name: A studio apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10115 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10123 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10126 Name: A studio apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT south] Keywords: wood door ToVnum: 10116 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10124 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10127 Name: A studio apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10116 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10125 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10128 Name: A Studio Apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT south] Keywords: door wood ToVnum: 10119 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10126 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10129 Name: A studio apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10119 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10127 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10130 Name: A studio apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT south] Keywords: door wood ToVnum: 10120 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10128 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10131 Name: A studio apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10120 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10129 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10132 Name: A studio apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT south] Keywords: door wood ToVnum: 10121 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10130 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10133 Name: A studio apartment Desc:$ The apartment itself seems somewhat cheaply built in comparison to the rest of the building, but it's still adequate. A single smaller room, just barely passing as suitable for a troll sized occupant, with a small kitchen and a bathroom attached to it. The floor has no padding, simply being a cheap green carpet layer thrown over whatever hard surface lies underneath, and the walls don't seem thick enough to really block out the neighbors trid should they have it up barely past a normal volume. The bathroom has a stand-up shower, toilet, and a sink with a small mirror/medicine cabinet. The kitchen contains a relatively small stove, sink, several small cupboards, and a mini-fridge. None the less this place has a couple up sides such as pirated trideo feed, and fairly decent space for an Ork sized occupant or smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Keywords: door wood ToVnum: 10121 Flags: 1 Material: wood Barrier: 8 KeyVnum: 10131 LockRating: 18 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10150 Name: A simple octagonical shaped node Desc:$ This node is pretty plain looking, an octohedron with a few screens and control consoles. It follows UMS standard, which is considered mostly obsolete. ~ Flags: 0 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 4 [EXIT down] ToVnum: 10151 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10151 Name: A simple rectangular shaped gateway Desc:$ This is a gateway node, a UMS standard SAN, of a green variety, shaped rectangular. ~ Flags: 0 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 4 [EXIT up] ToVnum: 10150 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 3154 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10152 Name: Cockroach Alley Desc:$ Cockroach Alley digs into the bedrock here, the road moving farther eastward, with diggings in the north and south sides of the street for sheltering the orks and trolls in this part of the Underground. Graffiti covers the gaps in between the dug-in shelters in this expansion. ~ Flags: 1000 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT east] ToVnum: 10153 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9905 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10153 Name: Cockroach Alley Desc:$ Cockroach Alley is considered a more middle class section of the Ork Underground in this area, where some very well dug 'apartments' have been created by chiseling into the bedrock under the city of Seattle. It looks like a lot of work was put into making these places livable, as they often have electricity, running water, and even pirated trid cable in some cases. ~ Flags: 1000 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT east] ToVnum: 10154 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 10152 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10154 Name: Cockroach Alley at Clooney Avenue Desc:$ Cockroach alley curves northward, and continues upward into Clooney. To the east is a smaller tunnel, which goes out into a dark place under the surface. The graffiti seems to stop near the opening, and there appears to be a guard a ways in, as you can see a very large silhouette, probably a troll in the darkness. ~ Flags: 1000 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] ToVnum: 10155 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 10157 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 10153 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10155 Name: Clooney Avenue Desc:$ Clooney Avenue was a part of the old Seattle, long before a long forgotten earthquake submerged the section of city that eventually became parts of the Ork Underground. There appears to be some sort of reconstruction project in the works out here, as orkish crews take shifts to rebuild some of the old Victorian era houses that once gave Clooney Avenue a quaint charm. Graffiti covers the fences that block off the construction projects, and a few signs crediting Yamatetsu for the funding of the projects can be seen on the walls. ~ Flags: 1000 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] ToVnum: 10156 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 10154 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10156 Name: Clooney Avenue Desc:$ Clooney Avenue's reconstruction project extends southward down about a block, as houses are being rebuilt by orkish crews, in a beautification program. Here Clooney begins to narrow, as ruins on both sides start to close in, becoming even more narrower northward, past Old Sewer. ~ Flags: 1000 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] ToVnum: 9943 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 10109 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 10155 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10157 Name: Tunnel Desc:$ Just to the southwest of you is the opening to the tunnel, at an intersection in the Ork Underground. The air has a thick musty smell to it, like stale cheese. There is a trickle of water running through here from a nearby grate, and a regular drip from the ceiling, which is about three meters high. ~ Flags: 1000 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT east] ToVnum: 10158 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 10154 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10158 Name: Tunnel Desc:$ A musty tunnel, not very high, only about three meters tall, and not very wide, only about four meters wide. It is just enough height and girth for a troll to comfortably travel alone through. The air has a musty smell, like cheese that has been left outside two weeks too long. The ceiling drips from condensation off of the thick concrete, and water trickles in through small grates, barely large enough for a small rat or kitten to crawl through. ~ Flags: 1000 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT northeast] ToVnum: 10159 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 10157 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10159 Name: A dark tunnel Desc:$ A musty tunnel, with barely enough room for a troll to comfortably walk through. The tunnels height is just enough that said troll would not have to duck, but he wouldn't be able to play on a pogo stick either. The air smells of rotten cheese and sour milk. There are occasional metahuman and human bones seen along the path. ~ Flags: 1000 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT east] ToVnum: 10160 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 10158 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10160 Name: A dark tunnel Desc:$ The tunnel becomes very cramped moving farther east, though a troll could pass through if he ducked and walked sideways. The air is musty, with a chemical smell in the air, and there is much humidity, with water condensing off the ceiling which curves downwards going east. ~ Flags: 1100 SecType: City MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT east] ToVnum: 14371 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 10159 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10198 Name: Dunkelzahn's Temporary Arena Desc:$ Here is a place where killing is allowed (I think.) You are surrounded by a great deal of dragons and dracoforms circling and watching, rooting for whatever side looks like it is most likely to win. The exit down leads back to Tacoma. ~ Flags: 1000000000000000100 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 0 [EXIT down] ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #10199 Name: Aboard the alien craft Desc:$ You are surrounded by a brilliant white light. Alien faces look at you and probe you in and out. Tanks with human clones and parts surround you. All around you is a happy easy feeling, and you hear a voice repeating in your head "we are only doing this to save your planet." ~ Flags: 10000000000000000010111000 SecType: Inside MatrixExit: 0 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location [POINTS] SpecIdx: 0 Rating: 20 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK END