<feint> <melee> <desctype=swing> <damagetype=blunt> <damagestat=str> <damagerandom=.0> <damagefactor=.1> <cost> </cost> <successeffects> <balance>15</balance> </successeffects> <esuccesseffects> <balance>-5</balance> </esuccesseffects> <faileffects> <balance>-5</balance> </faileffects> <efaileffects> <balance>-2</balance> </efaileffects> <tohit=1> <tohitstats> <agi=1> </tohitstats> <tohitscript=tohit_normal> <primaryskillfactor=1> <secondaryskillfactor=.3> <thirdskillfactor=.3> <tohitrand=20> <tododge=1> <toparry=1> <toblock=1> <healthfactor=.3> <line>[name] feint[1s] at [ename] with [nameown] [weapon]</line> <skilltodamage=2> <skilltodamage2=6> <skilltodamage3=12> <enddistancehit=melee> <enddistancemiss=melee> <round=3> <missround=3> <hitround=1> </melee> </feint> <swing> <melee> <desctype=swing> <damagetype=slice> <damagestat=str> <damagerandom=.30> <damagefactor=1> <cost> <balance>15</balance> </cost> <successeffects> </successeffects> <esuccesseffects> <balance>-5</balance> </esuccesseffects> <tohit=3> <tohitstats> <str=1> <agi=1> </tohitstats> <tohitscript>tohit_normal</tohitscript> <primaryskillfactor=1> <secondaryskillfactor=.5> <thirdskillfactor=.1> <tohitrand=20> <tododge=1> <toparry=1> <toblock=1> <healthfactor=.3> <line>[name] swing[1s] at [ename] with [nameown] [weapon]</line> <skilltodamage=2> <skilltodamage2=6> <skilltodamage3=12> <enddistancehit=melee> <enddistancemiss=melee> <round=5> <missround=2> <hitround=0> </melee> </swing>