<feint>
<melee>
<desctype=swing>
<damagetype=blunt>
<damagestat=str>
<damagerandom=.0>
<damagefactor=.1>
<cost>
</cost>
<successeffects>
<balance>15</balance>
</successeffects>
<esuccesseffects>
<balance>-5</balance>
</esuccesseffects>
<faileffects>
<balance>-5</balance>
</faileffects>
<efaileffects>
<balance>-2</balance>
</efaileffects>
<tohit=1>
<tohitstats>
<agi=1>
</tohitstats>
<tohitscript=tohit_normal>
<primaryskillfactor=1>
<secondaryskillfactor=.3>
<thirdskillfactor=.3>
<tohitrand=20>
<tododge=1>
<toparry=1>
<toblock=1>
<healthfactor=.3>
<line>[name] feint[1s] at [ename] with [nameown] [weapon]</line>
<skilltodamage=2>
<skilltodamage2=6>
<skilltodamage3=12>
<enddistancehit=melee>
<enddistancemiss=melee>
<round=3>
<missround=3>
<hitround=1>
</melee>
</feint>
<swing>
<melee>
<desctype=swing>
<damagetype=slice>
<damagestat=str>
<damagerandom=.30>
<damagefactor=1>
<cost>
<balance>15</balance>
</cost>
<successeffects>
</successeffects>
<esuccesseffects>
<balance>-5</balance>
</esuccesseffects>
<tohit=3>
<tohitstats>
<str=1>
<agi=1>
</tohitstats>
<tohitscript>tohit_normal</tohitscript>
<primaryskillfactor=1>
<secondaryskillfactor=.5>
<thirdskillfactor=.1>
<tohitrand=20>
<tododge=1>
<toparry=1>
<toblock=1>
<healthfactor=.3>
<line>[name] swing[1s] at [ename] with [nameown] [weapon]</line>
<skilltodamage=2>
<skilltodamage2=6>
<skilltodamage3=12>
<enddistancehit=melee>
<enddistancemiss=melee>	
<round=5>
<missround=2>
<hitround=0>
</melee>
</swing>