Release as version 7.6
3/05/04
	mud should run quiet now.
3/04/04
	Monsters now choose a random attack to use, allowing them to feint or swing. This makes them considerably better than just swinging all day but should still be no match for a real player.
3/03/04
	added swap command
	lots of work on combat
	added a second attack, feint, fixed related bugs
	added online creation tools.
2/01/04
	added relative position descriptions
1/30/04
	begining of containers. looking at an object will show what objects are 
		in it.
1/29/04 
	death code cleaned up
	depart command added
1/21/04
	player files are now in data dumper format
1/19/04
	work on combat
1/11/04
	success/fail for skinning now done better
	stores now work.
	looking at objects in your hand now works properly.
1/08/04
	You will now only recieve experience for a defensive move if there was
		some chance of success
	Fixed bugs related to attacking without a weapon
1/07/04 
	added wear effects to items
	added hold effects to items
	added armor
1/06/04
	added cp bonus every 50 rank points
	added stat training
	fixed a display issue with experience.
	added skinning
	increased exp by 10 times
1/04/2004
	minor change to vitalty display
Released as 0.0.75
3/3/2003
	fixed a bug that prevented weapon skills from being used in combat.
	added a go notice when roundtime is done.
	monsters should now wander
	attack type now comes from weapon. so each weapon can define
	it's own swing, bash, etc attacks
	input is now lowercased to avoid case issues on command parsing
	some more help information is now included
3/2/2003
	more work on combat. EXP is now given
	attack message works better now.
	removed some outdated files.
	set up the new webpage.
	now picks target's body part to hit.
	now does damage!
	added more comments. 
	fixed a bug that was corrupting body data.
2/8/2001
	indented exp lists to clarify groups
	lots and lots of little bugfixes
	work on combat. 
	worked on the format of room files, more kmml standard.
	lots of bugfixes and stuff.
2/7/2001
	redid item loading
	redid player loading, added a load_decend sub.
1/15/2001
	bug fixes
	made monsters strike back in combat, this isn't perfect yet or even
very good but it works most of the time
1/14/2001
	some small amount of work on monsters.
	fixed eng so it displays to everyone in the room that your attacking
someone
	misc cleanups
1/12/2001
	various bug fixes. 
	some more work on combat.
	no longer tries to save eng data. was causing errors.
1/10/2001
	put in some checks on names so you can't be named ?&$%@%^!@ or
../../ 
1/7/2001
	Lots of work on health system.
	fixed up somethings for the map editor compatibility. 
	modified the room files to be more compliant with KML
	started work on the map editor
1/6/2001
	Started work a map editor using perl/tk.
1/3/2001
	added deathline and death desc options.
released version 0.0.7
12/31/2000
	added some comments to the combat code. but as it's not done yet I
still suggest not going near it with a 10 foot pole.
	more work on combat.
	now chooses which body part to do damage to do. weighted but still
random.
	added weapon command, to allow you to switch which hand you swing with.
	Now ending combat if your enemy dies. This is currently the only way
to break off combat.
12/30/2000
	Added describe system
	damage is now done.
	now checking if person dies after getting hit.
12/28/2000
	more general code clean up.
	add more comments. you might actually be able to tell what I'm doing
from time to time now.(but don't count on it) :)
12/26/2000
	more work on combat. some more modularization
	Added some comments. see I said I would.
12/25/2000	
	Added who command.
	Added word wrap. (what an idea huh?)
	Added set width so players can customize the width in characters of
their display
Released version 0.0.6
12/24/2000
	Finally got item saving to work(more or less).
12/22/2000
	Addded some simple security measures.
	Added the beginings of combat. PvP only for now, and no actual
damage yet.
	Fixed some basic functionality of the monsterscripts. got rid of the
eval
12/21/2000
	Put in some friendly messages when people enter and exit the game.
	Added the engage command to move to attack a monster.
Released version 0.0.55
12/20/2000
	Moved monsters into the monsters dir instead of players.
	Made playerload be able to load from diffrent dirs.
12/19/2000
	Fixed up monster loading a bit, finally cleaned up the monster.xml
file
	Misc things with monsters.
	added Birthscript for monsters and birthline
12/18/2000
	Now checks for and loads multiple map files. 
	Added way to add a module without restarting server. goal is to
almost never need to restart.
	added lots of reloading commands without needing to restart the server.
12/17/2000
	Fixed bug letting you wear something if you already were wearing
something else there.
12/14/2000
	Saving now prints to a file and it can load players from file.
wahoo! It messes up on items if the server is taken down still.
12/13/2000
	Fixed the event system so it won't miss events if it takes more than
1 second to update. IF people just had infinitly fast computers... 
12/12/2000
	got some more work done towards saving. can now make the XML file
for players. but if the server goes down items will be lost as they are
currently not being saved.(Intresting things will result)
Released version 0.0.5
12/12/2000
	Wow, has it been that long since I worked on this? anyway, a few
littls things and added the infamous event system. With a little luck it'll
be good and not blow up in my face. :)
12/2/2000
	LOTS and LOTS of bugfixes.
	Monsters now decay after a given amount of time. Players get
ressurrected. (Aren't they lucky)
	did I mention bugfixes?
	work on the map and items.
12/1/2000
	Lots of little fixes here and there(as was promised).
	Removed pointless code setting user stats during creation.
everything is loaded from the base userfile now.
	small amount of work on death. for now your regenerated shortly
after you die. need to get monsters to decay.
11/30/2000
	Added basic commandset, basic is ALWAYS available regardless of
comandset the player is in. this way help and quit are always available.
possible others (like an admin page or such).
	Added new feature to commandsets. You can now control the huh?
message when commands aren't understood.
	now sets commandset to dead when you die.
	fixed some bugs with health.
	Added death(sortof). still could use some work though.
11/28/2000
	Made look work with items worn and held in hands(tail mouth
whatever).

11/27/2000
	Added wear/remove commands. it was a major pain and probably created
a bunch of bugs. I know of a few already. 
	I'm going to call this 0.0.4 with items more or less functioning.
11/26/2000
	Added get and drop commands, not that those are important or
anything :)
	added inventory command.
	while loading player if any item their wearing or holding has a # in
front of it, it is created as a new item. This is mostly for new
player/monster templates.
	minor misc bugfixes.
11/24/2000
	Finally made it load a "new" player file for new players. this will
make it MUCH easier to control starting stats. (just edit the file) will
also be able to easily set up diffrent bodies for the diffrent races and
monsters.
11/23/2000 more slow work, but progress
	Released version 0.0.35 with health system working. (though you have
to log in as kael to see it)
	more bug fixes.
	fixed stupidity bugs with checking password.
	added health system. still needs work.
	Changed monster creation. now loads a playerfile for each monster
spawned.
11/22/2000 less work, more laziness
	Small bugfixes and upgrades.
	Added to the map a bit, fixed resulting bugs.
	Did up a small html file on how to make rooms.
11/21/2000 more slow and steady work.
	Released version 0.0.3 with limited item support. and we're on schedule! Wahoo :)
	Improved help command, added "help commands" which lists all commands in the players current commandset.
	Changed help to check the helptopics commandset for valid commands. this should work for topics that aren't commands.
	Bundled it up as a tarball.
	Added help command, it has no support for topics which aren't commands yet, but it's a start.
	the allowsit tag is needed to be able to sit on things. so you can't sit on swords and such.
	Can now sit on things. Like the bench in the main room. 

11/20/2000 lots of little things, and most importantly the begining of
items!
	Misc bug fixes, got rid of some warnings.
	Can now look at items in room
	Items marked with the noshow tag do not show on a look
	Basic item loading created
	Turned item, room, monster, and command loading into subs
	init.pm created to further spread out the code. moved item, room, monster and command loading to init.pm
	Positions now defined, sitting, lying, and standing
	Can only move room to room if standing
	Room descriptions for players allowing display other than their names.
11/18/2000 Started this file, and released version 0.0.22 (wahoo!) Changes
include :
	Redid the way commands are handled completely.
	Added health to player files, though it doesn't actually do anything yet.
	Fixed the last of the bugs with people hanging up(I think)
	Misc bug fixes.