$VAR1= {	
	'hiding' => 'no',
	'age'=>1,
	str=>10,
	agi=>10,
	disc=>10,
	wis=>10,
	reflex=>10,
	con=>10,
	cp=>400,
	vitality=>1500,
	vitalitymax=>1500,
	gold => 100,
	balance => 100,
	defense => {
		shield => 1,
		evasion => 1,
		parry => 1,
		},
	exp => {
		Armor => {
			leather => {
				ranks => 5,
				pool => 0,
				expcur=> 150,
				expneeded => 5000,
				},
			shield => {
				ranks => 4,
				pool => 0,
				expcur => 0,
				expneeded => 1600,
				},
			},
		
		},
	health => {
		"head" => {
			wear => {
				forehead=>0,
				face => 0,
				leftear => 0,
				rightear => 0,
				head => 0,
			},
			hpbase => 100,
			hp=>1000,
			maxhp => 1000,
			inthp => 1000,
			maxinthp=> 1000,
			scar => 0,
			intscar => 0,
			bleeding => 0,
			intbleeding => 0,
			requires=>"neck",
			hitchance => 5,
			vital => 1,
		},
		"neck" => {
			wear => {
				longnecklace => 0,
				shortnecklace => 0,
				neck => 0,
			},
			hpbase => 100,
			hp=>1000,
			maxhp => 1000,
			inthp => 1000,
			maxinthp=> 1000,
			scar => 0,
			intscar => 0,
			bleeding => 0,
			intbleeding => 0,
			requires=>"torso",
			hitchance => 5,
		},
		"torso" => {
			wear => {
				chest =>'#10',
				abdomen => 0,
				back => 0,
				waist=> 0,
			},
			hpbase => 100,
			hp=>1000,
			maxhp => 1000,
			inthp => 1000,
			maxinthp=> 1000,
			scar => 0,
			intscar => 0,
			bleeding => 0,
			intbleeding => 0,
			vital => 1,
			hitchance => 5,
		},
		'right arm' => {
			wear => {
				elbow => 0,
				wrist => 0,
				'right arm' => 0,
			},
			hpbase => 100,
			hp=>1000,
			maxhp => 1000,
			inthp => 1000,
			maxinthp=> 1000,
			scar => 0,
			intscar => 0,
			bleeding => 0,
			intbleeding => 0,
			requires=>"torso",
			hitchance => 5,
		},
		'left arm' => {
			wear => {
				elbow => 0,
				wrist => 0,
				'left arm' => 0,
			},
			hpbase => 100,
			hp => 1000,
			maxhp => 1000,
			inthp => 1000,
			maxinthp => 1000,
			scar => 0,
			intscar => 0,
			bleeding => 0,
			intbleeding => 0,
			requires => "torso",
			hitchance => 5,	
		},
		'left hand' => {
			wear => {
				indexfinger => 0,
				middlefinger => 0,
				ringfinger => 0,
				pinkyfinger => 0,
				thumb => 0,
			},
			hold => 0,
			hpbase => 50,
			hp => 500,
			maxhp => 500,
			inthp => 500,
			maxinthp => 500,
			scar => 0,
			intscar => 0,
			bleeding => 0,
			intbleeding => 0,
			requires => "left arm",
			hitchance => 5,	
		},
		'right hand' => {
			hold =>0,
			wear => {
				indexfinger => 0,
				middlefinger => 0,
				ringfinger => 0,
				pinkyfinger => 0,
				thumb => 0,
			},
			hpbase => 50,
			hp => 500,
			maxhp => 500,
			inthp => 500,
			maxinthp => 500,
			scar => 0,
			intscar => 0,
			bleeding => 0,
			intbleeding => 0,
			requires => "right arm",
			hitchance => 5,	
		},
		'right leg' => {
			wear => {
				upperleg => 0,
				knee => 0,
				lowerleg => 0,
			},
			hpbase => 50,
			hp => 500,
			maxhp => 500,
			inthp => 500,
			maxinthp => 500,
			scar => 0,
			intscar => 0,
			bleeding => 0,
			intbleeding => 0,
			requires => "torso",
			hitchance => 5,	
		},
		'left leg' => {
			wear => {
				upperleg => 0,
				knee => 0,
				lowerleg => 0,
			},
			hpbase => 50,
			hp => 500,
			maxhp => 500,
			inthp => 500,
			maxinthp => 500,
			scar => 0,
			intscar => 0,
			bleeding => 0,
			intbleeding => 0,
			requires => "torso",
			hitchance => 5,	
		},
		
	},
};