SYNOPSIS void create() DESCRIPTION In native mode, this function will be called only once on creation of the object (this is when the object will be loaded or cloned). Inside this function all major initialization can be done. The current user and the previous object are defined but the object has no environment. EXAMPLE object cloner; void create() { cloner=this_player(); } Initialize the global variable to hold the one who created/cloned the object. SEE ALSO reset(A), init(A), __INIT(A), initialisation(LPC), native(C)