SYNOPSIS void tell_object(object ob, string str) DESCRIPTION Send a message str to object ob. If it is an interactive object (a user), and it does not define catch_tell(), then the message will go to him (her?), otherwise the lfun catch_tell() of the living will be called with the message as argument. EXAMPLES object who; who=find_player("deepthought"); tell_object(who, "Hi!\n"); Just tell Deepthought a simple "Hi!". Object 1 (living with the name "dummymonster"): void catch_tell(string str) { write("Received: "+str+"\n"); } Object 2: void func() { object who; who=find_living("dummymonster"); tell_object(who, "Follow me, mortal one!\n"); ... } This examples shows how tell_object() together with catch_tell() works. SEE ALSO write(E), shout(E), say(E), catch_tell(E)