These general commands behave much as you would expect. Similar to how
they do in the mud. However some restrictions don't exist. eg, there is no
reason why you can't give a mobile an object just because you don't have it.
If the object can be found it will work. This doesn't always apply.
    Some commands take all as an argument, like drop all. This causes all
the objects you currently carry to be dropped in the room your in. The editor
defines an object as being carried by you, if it can't figure out where it
should be. eg location type UNKNOWN
    Inventory will list what you carry. The format to some commands are

GIVE <obj> <mob>
PUT <obj> [DOWN | IN] [obj] (IN need not be specified)
GET <obj>
DROP <obj>  (drop all)