These general commands behave much as you would expect. Similar to how they do in the mud. However some restrictions don't exist. eg, there is no reason why you can't give a mobile an object just because you don't have it. If the object can be found it will work. This doesn't always apply. Some commands take all as an argument, like drop all. This causes all the objects you currently carry to be dropped in the room your in. The editor defines an object as being carried by you, if it can't figure out where it should be. eg location type UNKNOWN Inventory will list what you carry. The format to some commands are GIVE <obj> <mob> PUT <obj> [DOWN | IN] [obj] (IN need not be specified) GET <obj> DROP <obj> (drop all)