Moving is part of the editor, you can walk around through the rooms etc looking to see how things join together. It's important to note however, that doors will not stop you moving, open or otherwise. This was meant to look like the game, but isn't one, so doors being open closed, is trivial Exits command can be used to list all the exits in the current location. If you however type exit n room5, it will create that exit for you. Exits marked by * are to locations the editor can't actually find. To make an exit through a door, you would type exit w ^door. The ^ tells the editor that it is a door type exit, and is also used to mark such exits. Specials are not handled, for there is no way for the editor to know where they would go. Destroying an exit can be done the same way you create one. When you create an exit, any previous exit is delete first, thus exit n would delte the exit north, but no new one would get created. Goto allows you to move into any room. You may goto <room>, goto <mobile> or goto <object>. If the object is not in a room, but in a bag, goto will fail Trans or summon will allow you to move other things around. Summoning mobiles will place them in the room with you, while summoning an object places it into your hands. eg ltype = UNKNOWN. They will try to match as best they can, but should an object and mobile have same names, you may specify you want for example the object by saying trans obj <name>