/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ABERED (AberMUD Dirt3 editor) * * * * The prototypes for all the source files. * * * * Defining ANSI_C will get you ansi_c prototype declarations, otherwise * * it will use the default OLD C style prototypes. * * * * Copyright (C) 1993 James Willie. All rights reseved. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef ANSI_C /* ================================= obj.c ================================= */ char *oloc_name(o); /* POBJ o. Returns name of loc.. */ POBJ fobject(s); /* char *s Ret: Object named s */ POBJ fobname(s); /* char *s. find obj. by name */ POBJ fobpname(s); /* char *s. find obj. by pname */ POBJ fobaname(s); /* char *s. find obj. by altname */ POBJ fobnumber(s); /* char *s. find obj. by number */ void clone_obj(s, t); void drop(s); /* char *s. Drop obj s or all */ void fix_obj(o); /* POBJ o. fix obj. locs etc */ void fix_objs(); /* call fix_obj on all objects */ void inventory(); /* List objects with ltype UNKNOWN */ void link_door(s,t); /* char *s, *t. Links s and t */ void list_obj(); void ocreate(); void oedit(); void oflags(); void wflags(); void ostat(s); void ozap(s); /* char *s. Destroy object s */ /* =============================== obj_io.c ================================ */ POBJ read_dirt_obj(f); /* FILE *f */ POBJ read_dirt_objects(f); /* FILE *f */ void init_obj(n,o); /* char *n, POBJ o */ void write_dirt_obj(f,o); /* FILE *f, POBJ o */ void write_oflags(f,o); /* FILE *f, POBJ o */ void write_wflags(f,o); /* FILE *f, POBJ o */ /* =============================== loc_io.c ================================ */ PLOC get_dirt_loc(f); PLOC load_dirt_locs(f); int dir2num(s); void write_dirt_loc(l,f); /* ================================= loc.c ================================= */ Bool redit_com(); PLOC flbname(s); void clone_loc(s, t); /* char *s, *t. clones a loc */ void create_exit(l,x,s); void create_loc(); void delete_exit(l,x); void destroy_loc(); void dodirn(x); void do_destroy_loc(l); void exitcom(); void fix_exit(l); void fix_exits(); void gotocom(); void lflags(); void list_loc(); void lookin(l); void rstatscom(); /* ================================= mob.c ================================= */ void clone_mob(s,t); void fix_mobs(); void list_mob(); void mcreate(s); /* Create a new mob called char *s */ void mset(); void mstat(s); void mob_flags(n); void mzap(s,tg); /* destroys a mobile named char *s */ PMOB fmobile(s); /* =============================== mob_io.c ================================ */ PMOB read_dirt_mob(f); /* Read 1 mob from FILE *f */ PMOB read_dirt_mobile(f); /* Read seq.. of mobs into list */ void init_mob(m,n); /* Initialise new mob m, name n */ void write_dirt_mob(m,f); /* Write list of mobs, m, to f */ /* =============================== abered.c ================================ */ void check(); /* Look for errors in zone */ void comments(); void define(flg, tab); /* make flg in table tab */ void examine(s); /* examine mob/obj char *s */ void free_args(); void game_com(s); /* char *s. Do command line s */ void get_command(); void globals(); void helpcom(); void main(argc, argv); void parse_com(quiet); /* Bool quiet. quiet = game_com */ void not_imp(); void set_args(a,b,c); void undefine(flg, tab); /* Remove a flag. */ /* ================================== io.c ================================= */ Bool read_truth(f); /* Reads a word, TRUE or FALSE */ void new_flags(f,table); /* FILE *f, char **table */ void save_dirt(); void load_dirt(); void load_config(); void save_glob(); void read_comment(s, f); /* ================================= utils.c =============================== */ int lookup(table,entry); /* char **table, char *entry. Ret index or -1 */ int get_int(F,status); /* FILE *F. Reads next int from F */ int get_word(s,f); /* char *s, FILE *f. reads 1 word into s */ char *btos(t); /* Bool t. Boolean to string :) */ char *get_text(f,t); /* FILE *f, char t. Read text till we read a t */ char *get_arg(); /* Return the next com-line arg. after arg[0-2] */ void create_flag(flag,table);/* Add flag to char **table IF possible */ void fix_string(t); /* char *t. Removes trailing \r\n */ void gint_error(s,n,o); void list_flags(table); /* char **table, list contents of table */ void write_string(s,f); /* char *s, FILE *f. printf buffers IO to much */ #ifdef EQBUG /* Berkeley include library functions */ int strcasecmp(s1, s2); int strncasecmp(s1, s2, n); #endif #else /* ================================= obj.c ================================= */ char *oloc_name(POBJ o); /* POBJ o. Returns name of loc.. */ POBJ fobject(char *s); /* char *s Ret: Object named s */ POBJ fobname(char *s); /* char *s. find obj. by name */ POBJ fobpname(char *s); /* char *s. find obj. by pname */ POBJ fobaname(char *s); /* char *s. find obj. by altname */ POBJ fobnumber(char *s); /* char *s. find obj. by number */ void clone_obj(char *s, char *t); void drop(char *s); /* char *s. Drop obj s or all */ void fix_obj(POBJ o); /* POBJ o. fix obj. locs etc */ void fix_objs(); /* call fix_obj on all objects */ void get(char *s); void give(char *s, char *t); /* give s to t */ void inventory(); /* List objects with ltype UNKNOWN */ void link_door(char *s,char *t); /* char *s, *t. Links s and t */ void list_obj(); void ocreate(); void oedit(); void oflags(); void wflags(); void ostat(char *s); void ozap(char *s); /* char *s. Destroy object s */ void put(char *s, char *t, char *z); /* =============================== obj_io.c ================================ */ POBJ read_dirt_obj(FILE *f); POBJ read_dirt_objects(FILE *f); void init_obj(char *n, POBJ o); void write_dirt_obj(FILE *f, POBJ o); void write_oflags(FILE *f, POBJ o); void write_wflags(FILE *f, POBJ o); /* =============================== loc_io.c ================================ */ PLOC get_dirt_loc(FILE *f); PLOC load_dirt_locs(FILE *f); int dir2num(char s); void write_dirt_loc(PLOC l,FILE *f); /* ================================= loc.c ================================= */ Bool redit_com(); PLOC flbname(char *s); void clone_loc(char *s, char *t); void create_exit(PLOC l,int x,char *s); void create_loc(); void delete_exit(PLOC l,int x); void destroy_loc(); void dodirn(int x); void do_destroy_loc(PLOC l); void exitcom(); void fix_exit(PLOC l); void fix_exits(); void gotocom(); void lflags(); void list_loc(); void lookin(PLOC l); void rstatscom(); /* ================================= mob.c ================================= */ void clone_mob(char *s, char *t); void fix_mobs(); void list_mob(); void mcreate(char *s); /* Create a new mob called char *s */ void mset(); void mstat(char *s); void mob_flags(int n); void mzap(char *s,int tg); /* destroys a mobile named char *s */ PMOB fmobile(char *s); /* =============================== mob_io.c ================================ */ PMOB read_dirt_mob(FILE *f); /* Read 1 mob from FILE *f */ PMOB read_dirt_mobiles(FILE *f); /* Read seq.. of mobs into list */ void init_mob(PMOB m, char *n); /* Initialise new mob m, name n */ void write_dirt_mob(PMOB m,FILE *f); /* Write list of mobs, m, to f */ /* =============================== abered.c ================================ */ void check(); /* Look for errors in zone */ void comments(); void define(char *flg, char *tab); /* make flg in table tab */ void examine(char *s); /* examine mob/obj char *s */ void free_args(); void game_com(char *s); /* char *s. Do command line s */ void get_command(); void globals(); void helpcom(); void parse_com(Bool quiet); /* Bool quiet. quiet = game_com */ void not_imp(); void set_args(char *a, char *b, char *c); void undefine(char *flg, char *tab); /* Remove a flag. */ void summon(char *s); void my_pause(void); void usage(int x); /* ================================== io.c ================================= */ Bool read_truth(FILE *f); /* Reads a word, TRUE or FALSE */ void new_flags(FILE *f, char **table); /* FILE *f, char **table */ void save_dirt(); void load_dirt(); void load_config(); void save_glob(); void write_config_flags(FILE *, char **); void read_comment(char *s, FILE *f); /* ================================= utils.c =============================== */ int lookup(char **table,char *entry); int get_int(FILE *F,int *status);/* FILE *F. Reads next int from F */ int get_word(char *s,FILE *f); /* char *s, FILE *f. reads 1 word into s */ char *btos(Bool t); /* Bool t. Boolean to string :) */ char *get_text(FILE *f,char t); char *get_arg(); /* Return the next com-line arg. after arg[0-2] */ void create_flag(char *flag,char **table); void fix_string(char *t); void gint_error(int s, char *n, char *o); void list_flags(char **table); void write_string(char *s,FILE *f); #ifdef EQBUG /* Berkeley include library functions */ int strcasecmp(char *s1, char *s2); int strncasecmp(char *s1, char *s2, int n); #endif #ifdef IBM_MLJ_EDIT /* Include mlj_edit function for desc editing. */ #include "mlj_edit.h" #endif #endif /* ifndef ANSI_C */ #ifdef _NO_WFLAGS void no_wflags(); #endif