#0
The Void~
  You step out into ......










  You don't think that you are not floating in nothing.










~
0 8 1
D1
(null)~
door~
0 0 -1
D4
void~
door~
0 0 3001
S
#1
The Void~
  You don't think that you are not floating in nothing.










~
0 8 1
D1
(null)~
(null)~
0 0 1
D3
(null)~
(null)~
0 0 3001
S
#2
Limbo~
   You are floating in a formless void, detached from all sensation of physical










matter, surrounded by swirling glowing light, which fades into the relative










darkness around you without any trace of edges or shadow.










   There is a "No Tipping" notice pinned to the darkness.










~
0 8 1
S
#3
A totally empty room~
  The walls are completely bare...no nothing at all in the room.










....wierd










~
0 8 0
D3
(null)~
(null)~
0 0 219
D4
You do not see that here.










~
~
0 0 3048
S
#5
Swiftest's Fabulous Palace~
You stand in awe before the great palace of the great, great, great god,










Swiftest. Your breath is taken away by the sheer grandeur, the astounding










elegance embodied in such a fine semblence of Heaven.










~
1 2060 1
D1
(null)~
door~
3 0 -1
D4
~
door~
33 0 -1
S
#6
Swiftest's Private Chambers~
From here, the sounds of the outside world die down to a murmur. You










feel at peace in this room. The furniture can only be described as










dreamy, as you see a white cloud--shaped like a very comfy sofa--float










lazily by. The soft light streams from above from a singular point and










spreads smoothly in distinct colorful rays dancing and mixing together.










~
1 2572 1
D0
~
~
0 0 3001
D5
~
~
0 0 5
S
#200
Entrance to Mud School~
  This is the entrance to the MERCIndustries Mud School.  There is a BIG SIGN










on one of the walls.  PLEASE read the sign.  (type the words 'read sign' to










read it).  There are exits south to the arena, down to the temple, and north










to Mud School.  If you don't know where to go, go north (type 'north').










~
1 12 0
D0
You see the doorway into the Mud School Building.










~
~
0 0 257
D2
You see the one way door into the Arena of Mud School.










~
door~
3 -1 234
D5
You see the Temple of Midgaard.










~
~
0 0 3001
E
sign~
Hi.  Welcome to Mud School.  If you are SURE you don't want to continue with










your training, just go back down.  If you want to continue, go north (type










'north').  All the instructions in this school will be in the form of signs,










so don't forget to read any of them!










Now, for those who DO know how to play mud, go through mud school anyway, so










you can get our fabulous eq along the way.  Don't worry, this area is quite










short.










Finally, for those who just want to go to the Arena, it is south of you.










~
S
#201
A Room in Mud School~
   YOu are in a square room.  The walls are all blank, with no windows.

Light fluoresces off the ceiling in soft white tones.  Ofcourse there is

a sign on the wall.  The only exit is to the west.  A small plaque is on the

wall also.

~
1 12 0
D3
You see one way door into another room.










~
door~
3 -1 202
E
plaque~
This zone (Mud School) is created by Hatchet for any MERC Mud.










copyright 1992










~
E
sign~
To start you off, here is some equipment.  On the floor should be a sword,










a dagger, a mace, and a vest and a shield.  To pick them off the floor, type










'get all'.  This allows you to pick up everything off the floor that you are










able to.  Now, to wear something, type wear <something>.  For example, you can










type 'wear vest' to wear the vest.  For convenience, you can type 'wear all'










to wear all that you can.  Conversely, for the case of picking things on the










floor, you can type 'get <something>' and you would pick that object up.










To wield a weapon, type 'wield <weapon>', i.e., <weapon> is the weapon you want










to wield.  If you are a thief, type 'wield dagger'.  If cleric, type 'wield










mace'.  If warrior or mage, type 'wield sword'.  Now, for the quiz.  You are










currently carrying more items than you need.  To see your list of inventory,










type 'inventory'.  Now, you don't need the other weapons.  Question, how do you










DROP the unnecessary items????  After you have finished this lesson, open the










door west by typing 'open door west' and go west.










~
S
#202
The Center Room~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  Exits lead in ALL directions.










~
1 12 0
D0
You see the room north that will lead you to the next section.










~
~
0 0 203
D1
You see a room.










~
~
0 0 206
D2
You see a room.










~
~
0 0 205
D3
You see a room.










~
~
0 0 204
D4
You see a room.










~
~
0 0 208
D5
You see a room.










~
~
0 0 207
E
sign~
Welcome to the next station.  Here, you will learn to go in all possible










locations.  As you've seen, some rooms don't lead back to where they arrived










from.  For example, if you were to go back east, you would not arrive to the










room where you got your nice weapons and armor.  Now, the directions you can










possible go to in any room are:  North, South, West, East, Up, and Down.  Of










course, some rooms don't have all those exits available.  To find out which










exits are obvious, type the word 'exits'.  This would tell you all the obvious










exits.  Now, there are times that some doors are closed or locked or secret.










Then, you would have to notice clues, or try going in that direction.  If










there is any type of door in that direction, it will tell you so.  So, try










going into all of the directions, but when you are done, go north from here,










open the door, and continue on.










~
S
#203
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  Exits lead north and south.










~
1 12 0
D0
You see the next station ahead.










~
door~
3 -1 209
D2
You see the central room.










~
~
0 0 202
E
sign~
Since you are here, let us have another lesson.  You can see the statistics on










yourself by typing 'score'.  Do that right now.  At 10th level and above, you










get to see more about yourself, like your attributes and to hit bonuses.  You










can now also learn more about this mud and its gods.  Type 'wizlist' to see the










list of gods on this mud!!!










~
S
#204
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  The only exit is east.










~
1 12 0
D1
You see the central room.










~
~
0 0 202
E
sign~
Just go east to the central room.










~
S
#205
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  The only exit is north.










~
1 12 0
D0
You see the central room.










~
~
0 0 202
E
sign~
Just go north to the central room.










~
S
#206
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  The only exit is west.










~
1 12 0
D3
You see the central room.










~
~
0 0 202
E
sign~
Just go west to the central room.










~
S
#207
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  The only exit is up.










~
1 12 0
D4
You see the central room.










~
~
0 0 202
E
sign~
Just go up to the central room.










~
S
#208
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  The only exit is down.










~
1 12 0
D5
You see the central room.










~
~
0 0 202
E
sign~
Just go down to the central room.










~
S
#209
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  Exits reach west and down.










~
1 12 0
D3
You see the next station of Mud School.










~
door~
3 -1 211
D5
You see a cage.










~
~
0 0 210
E
sign~
Welcome to the next portion of Mud School.  Here, you will learn about combat.










Now, the first lesson about combat is to know who to fight.  To do this, you










can type 'consider <monster>', <monster> being the monster you want to con-










sider fighting.  Now, the messages you get when you consider them should be










obvious in meaning, so I won't explain them to you.  There is a monster in the










room down.  He is VERY powerful, and fighting him would be very hard.  Your










goal is to learn how to flee from him, not to fight him!  So when you go in,










type 'hit blob', since blob is his name.  But since you won't be able to defeat










him, type 'flee' to flee from him.  If you successfully flee from him, you stop










combat!  Okay, when you are ready, go down.










After you flee, you will be back in this room.  When you are ready to go on to










the next station, open door west, and go west.










Oh, get the lantern and hold it, by typing 'hold lantern'.










~
S
#210
The CAGE~
  You are in a smelly cage.  Strangely, the walls are still clean!










You see a sign here.  The only exit is up.










~
1 8 0
D4
You see a safe room up.










~
~
0 0 209
E
sign~
Remember, DON'T fight the blob to the finish!!!!!










Just type 'hit blob', then when you are fighting, type 'flee', until you flee










and are out of here.










~
S
#211
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  The only exit is down.










~
1 12 0
D5
You see the combat hall.










~
~
0 0 212
E
sign~
Welcome to the next station.  Here, you will actually fight real monsters,










without fleeing!!!  Here, you would want to kill every mob, since they might










hold some equipment you would want to have.










To start, go down.










~
S
#212
The Cage room~
You are in the cage room.  All around are 4 cages.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










BIG sign on the wall.  Remember, since there is more than one door, type 'open










door <direction>', where direction is the one you want opened.










Exits lead into the cardinal directions plus down.










~
1 12 0
D0
You see the aggressive monster inside!










~
door~
3 -1 213
D1
You see the unmodified monster inside!










~
door~
3 -1 216
D2
You see the wimpy monster inside!










~
door~
3 -1 215
D3
You see the aggressive wimpy monster inside!










~
door~
3 -1 214
D5
You see the next station below.










~
door~
3 -1 217
E
sign~
Welcome to the next station of Mud School.  Here, you will attack monsters of










all types.  In the north one, there is an aggressive monster.  That means that










he will attack you even if you don't initiate combat!  To the east is a regular










monster.  He won't attack unless you attack, and he won't flee for his life.










To the south is a wimpy monster.  He will try to flee if you hurt him too much.










To the west is an aggressive wimpy monster.  He will only initiate combat if










you are either sleeping or hurt badly.  Also, if he is hurt badly, he will










flee.  Now, since we are talking about sleeping, this is how you sleep.  You










type 'sleep'.  When you are sleep, you regenerate move, hit, and mana points










fastest.  However, you are not aware of your surroundings.  You can REST,










and that is better, since you are more aware, but you regenerate less than










sleeping.  Either way is faster than standing.  To wake up, just WAKE.  To










STAND, well, it should be obvious by now.  Now, after you kill the monsters,










look in their corpses.  Do this by either 'look in corpse' or 'examine corpse'.










Then, if you see something, type 'get <something> corpse' or, if you want to










get it all, 'get all corpse'.  You want to do that, since they usually hold










some good equipment.  Now, when you are done with all 4 monsters, go down to










the next station.  Remember, between combat, rest or sleep to recover lost










hit points and mana!










~
S
#213
A Cage~
  You are in a cage.  Blood and gore is everywhere.  The keepers must be lax










in the upkeep here!  There is a sign on the wall.  The only exit is south.










~
1 8 0
D2
You see the Cage Room.










~
door~
3 -1 212
E
sign~
There is an aggressive monster in this room!  Kill him and get out of here










fast!  Don't forget to kill the other monsters too!  And don't forget to loot










the corpse!










~
S
#214
A Cage~
  You are in a cage.  Blood and gore is everywhere.  The keepers must be lax










in the upkeep here!  There is a sign on the wall.  The only exit is east.










~
1 8 0
D1
You see the Cage Room.










~
door~
3 -1 212
E
sign~
There is a wimpy aggressive monster in this room!  Kill him and get out of here










fast!  Don't forget to kill the other monsters too!  And don't forget to loot










the corpse!










~
S
#215
A Cage~
  You are in a cage.  Blood and gore is everywhere.  The keepers must be lax










in the upkeep here!  There is a sign on the wall.  The only exit is north.










~
1 8 0
D0
You see the Cage Room.










~
door~
3 -1 212
E
sign~
There is a wimpy monster in this room!  Just kill him and loot him.  Don't










forget to kill the other monsters too!










~
S
#216
A Cage~
  You are in a cage.  Blood and gore is everywhere.  The keepers must be lax










in the upkeep here!  There is a sign on the wall.  The only exit is west.










~
1 8 0
D3
You see the Cage Room.










~
door~
3 -1 212
E
sign~
There is a monster in this room!  Kill him and be done with it.  Don't forget










to kill the other monsters too!  Don't forget to loot the corpse.










~
S
#217
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  Find your own exit here.










~
1 12 0
D1
You see the next station of Mud School.










~
door~
3 -1 219
D2
You see the Shop.










~
~
0 0 218
D4
You see the Cage room.










~
door~
3 -1 212
E
sign~
Welcome.  By now, you must be hungry and thirsty.  And, since you have accumu-










lated some money in your last battles.  (Hopefully, if not, it's not too late










to go back up there and killing the poor monsters.)  To the south is a store.










To see what there is to buy, type 'list' in that room.  To buy something, type










'buy <something>'  You can also possibly sell something.  To find, out, type










'value <something>', making sure that that <something> is in your inventory,










and not worn or wielded or in a bag.  Then, type 'sell <something>' to sell it.










Note that not all stores sell or buy at the same prices.  You would like to










buy in that store:  1 bag, 1 skin, and about 5 breads.  To save time with










typing, for bread, you can type 'buy bread', then at the next prompt, '!'.  The










'!' means to redo whatever you just typed in your last command.  So, okay, go










south and buy those things.  After that, you would like to EAT bread and DRINK










skins.  After that, put them in your bags by 'put <item> bag'.  You can also










TAKE items out in the same way.  To see what's in a bag, type 'examine bag', or










you can LOOK in the bag.










After that, FIND your next exit.  (try looking or bumping into directions)










~
S
#218
The Store in Mud School~
  You are in a cramped room.  Stacked neatly on shelves everywhere are items










and packages.  Light fluoresces off the ceiling in soft white tones.  Of










course, there is a sign on the wall.  The only exit is north.










~
1 8 0
D0
You see the only exit out of here.










~
~
0 0 217
E
sign~
The sign reads:










   Buy   - Buy something from the storekeeper.










   List  - The storekeeper will tell you what's for sale.










   Value - The storekeeper will tell you how much he will give to you for










           that item.










   Sell  - Sell that item to the storekeeper.










~
S
#219
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.










Light fluoresces off the ceiling in soft white tones.  Of course, there is a










sign on the wall.  The exits are north and west, with a door to the east.










~
1 12 0
D0
You see a darkened room inside.










~
~
0 0 220
D1
You see the next station of Mud School.










~
door~
39 214 221
D3
You see the room you just came from.










~
door~
3 -1 217
E
sign~
Welcome to this station.  North of you is a dark room.  Hopefully, you have










picked up the lantern earlier, and you are still holding it!!!  If not, you










have to go back to the store and buy one, since you need to defeat the monster










north of here.  The monster holds the key.  After you do so, come back here,










and continue east to the next Station.  While you are here, you might want to










know about yourself, by typing SCORE, and by EXAMINEing yourself.  You can










see who else is on this mud by typing WHO.  Also, if you want to talk to them,










SHOUT so everyone can hear, or TELL <person>, which is a one to one communica-










tion.  Please don't shout too much, or people will be upset.  Now, once you










get the key, UNLOCK the door east, and OPEN the door east to continue your










training.










~
S
#220
The Darkened Room~
  This room was purposefully darkened so that you would need to hold on to a










light source to go through.  The walls are, of course, blank, and white.










The only exit is south.










~
1 9 0
D2
You see the room that you have come from.










~
~
0 0 219
S
#221
The End of Mud School!!!~
  This is a very bright room, with a marble pedestal in the center.  Behind










the pedestal stands a person cloaked in Silver.  Tapestries flow from every










wall, and you feel very happy to be here right now.  There is a big sign here.










The only exit is on the other side of the gate north of you.










~
1 8 0
D0
You see the Arena ahead.










~
gate~
3 -1 222
D3
(null)~
(null)~
33 0 219
E
sign~
Welcome!  You have passed to the last stage of Mud School, the graduation!










Take the diploma and the MERCENARY War Banner on the pedestal, and may it










help you in your quest for peace in this world!  Since you might still want to










practice your swordsmanship and such before going to the real world, you can go










NORTH to the ARENA, to battle our small monsters.  However, do NOT attack other










players.  Doing so will result in YOUR death, since we will seek you out and










kill you.  Since you are here, let's give you one last lesson.  Commands like










HELP, NEWS, CREDITS, and WIZLIST will probably give you more information about










this game, while INFO, IDEA, BUG, and TYPO help you give US information about










this game.  To know more about these, type 'help <command>', where <command> is










the command you want to know about.  Have fun!  And don't daudle here, since










I'm sure the next student will arrive soon, and I don't want you getting in










that student's way.  Now, run along and go to the arena north of here.










~
S
#222
South Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 229
D1
~
~
0 0 225
D3
~
~
0 0 223
D4
You see the EXIT.










~
~
0 0 247
S
#223
South Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 228
D1
~
~
0 0 222
D3
~
~
0 0 224
D4
You see the EXIT.










~
~
0 0 247
S
#224
South West Corner of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 227
D1
~
~
0 0 223
D4
You see the EXIT.










~
~
0 0 247
S
#225
South Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 230
D1
~
~
0 0 226
D3
~
~
0 0 222
D4
You see the EXIT.










~
~
0 0 247
S
#226
South East Corner of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 231
D3
~
~
0 0 225
D4
You see the EXIT.










~
~
0 0 247
S
#227
West Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 232
D1
~
~
0 0 228
D2
~
~
0 0 224
D4
You see the EXIT.










~
~
0 0 247
S
#228
Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 233
D1
~
~
0 0 229
D2
~
~
0 0 223
D3
~
~
0 0 227
D4
You see the EXIT.










~
~
0 0 247
S
#229
Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 234
D1
~
~
0 0 230
D2
~
~
0 0 222
D3
~
~
0 0 228
D4
You see the EXIT.










~
~
0 0 247
S
#230
Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 235
D1
~
~
0 0 231
D2
~
~
0 0 225
D3
~
~
0 0 229
D4
You see the EXIT.










~
~
0 0 247
S
#231
East Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 236
D2
~
~
0 0 226
D3
~
~
0 0 230
D4
You see the EXIT.










~
~
0 0 247
S
#232
West Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 237
D1
~
~
0 0 233
D2
~
~
0 0 227
D4
You see the EXIT.










~
~
0 0 247
S
#233
Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 238
D1
~
~
0 0 234
D2
~
~
0 0 228
D3
~
~
0 0 232
D4
You see the EXIT.










~
~
0 0 247
S
#234
Center of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.  There is a BIG SIGN here.










~
1 8 0
D0
~
~
0 0 239
D1
~
~
0 0 235
D2
~
~
0 0 229
D3
~
~
0 0 233
D4
You see the EXIT.










~
~
0 0 247
D5
You see a dark murky dungeon below.










~
grate~
3 -1 248
E
sign~
Those with high bravery or low senses of cautiousness might wish to go below










to the Dungeon.  However, know that there are aggressive monsters down there,










and there is no quick escape back out of here when you are in the dungeon.










~
S
#235
Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 240
D1
~
~
0 0 236
D2
~
~
0 0 230
D3
~
~
0 0 234
D4
You see the EXIT.










~
~
0 0 247
S
#236
East Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 241
D2
~
~
0 0 231
D3
~
~
0 0 235
D4
You see the EXIT.










~
~
0 0 247
S
#237
West Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 242
D1
~
~
0 0 238
D2
~
~
0 0 232
D4
You see the EXIT.










~
~
0 0 247
S
#238
Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 243
D1
~
~
0 0 239
D2
~
~
0 0 233
D3
~
~
0 0 237
D4
You see the EXIT.










~
~
0 0 247
S
#239
Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 244
D1
~
~
0 0 240
D2
~
~
0 0 234
D3
~
~
0 0 238
D4
You see the EXIT.










~
~
0 0 247
S
#240
Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 245
D1
~
~
0 0 241
D2
~
~
0 0 235
D3
~
~
0 0 239
D4
You see the EXIT.










~
~
0 0 247
S
#241
East Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D0
~
~
0 0 246
D2
~
~
0 0 236
D3
~
~
0 0 240
D4
You see the EXIT.










~
~
0 0 247
S
#242
North West Corner of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D1
~
~
0 0 243
D2
~
~
0 0 237
D4
You see the EXIT.










~
~
0 0 247
S
#243
North Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D1
~
~
0 0 244
D2
~
~
0 0 238
D3
~
~
0 0 242
D4
You see the EXIT.










~
~
0 0 247
S
#244
North Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D1
~
~
0 0 245
D2
~
~
0 0 239
D3
~
~
0 0 243
D4
You see the EXIT.










~
~
0 0 247
S
#245
North Wall of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D1
~
~
0 0 246
D2
~
~
0 0 240
D3
~
~
0 0 244
D4
You see the EXIT.










~
~
0 0 247
S
#246
North East Corner of Arena~
  You are in the Arena.  Remember, if you wish to get out of this Arena, just










go up.  Ceilings can barely seen in this huge Arena.  You feel as if you are










being watched by some divine being.










~
1 8 0
D2
~
~
0 0 241
D3
~
~
0 0 245
D4
You see the EXIT.










~
~
0 0 247
S
#247
Perching on a small beam.~
  You realize that you have bumped your head on a beam while going up from the










Temple of Midgaard!  You must have dreamed of all this Mud School stuff!  Just










go back down to the Temple.










~
1 12 0
D5
You see the Temple of Midgaard.










~
~
0 0 3001
S
#248
The Center of the Dungeon~
  You are in the center of a large room.  A faint light from above shows that










the floors are all covered with slime.  A feeling of dread comes over you as










you notice that this is NOT a great place to go.  Exits go in all directions.










Of special note is the one that brings you back up!!!










~
1 8 0
D0
You see the north wall.










~
~
0 0 250
D1
You see the east wall.










~
~
0 0 253
D2
You see the south wall.










~
~
0 0 255
D3
You see the west wall.










~
~
0 0 252
D4
You see safety!










~
grate~
3 -1 234
S
#249
The North West Corner of the Dungeon~
  You are against a wall in the dungeon.  It is quite dark here.  The lack of










any windows in the area explains the smell around you.










~
1 9 0
D1
You see the north wall.










~
~
0 0 250
D2
You see the south wall.










~
~
0 0 252
S
#250
The North Wall of the Dungeon~
  You are against a wall in the dungeon.  It is quite dark here.  The lack of










any windows in the area explains the smell around you.










~
1 9 0
D1
You see the north east corner.










~
~
0 0 251
D2
You see the center of the dungeon..










~
~
0 0 248
D3
You see the north west corner.










~
~
0 0 249
S
#251
The North East Corner of the Dungeon~
  You are against a wall in the dungeon.  It is quite dark here.  The lack of










any windows in the area explains the smell around you.










~
1 9 0
D2
You see the east wall.










~
~
0 0 253
D3
You see the north wall.










~
~
0 0 250
S
#252
The West Wall of the Dungeon~
  You are against a wall in the dungeon.  It is quite dark here.  The lack of










any windows in the area explains the smell around you.










~
1 9 0
D0
You see the north west corner.










~
~
0 0 249
D1
You see the center of the dungeon..










~
~
0 0 248
D2
You see the south west corner.










~
~
0 0 254
S
#253
The East Wall of the Dungeon~
  You are against a wall in the dungeon.  It is quite dark here.  The lack of










any windows in the area explains the smell around you.










~
1 9 0
D0
You see the north east corner.










~
~
0 0 251
D2
You see the south east corner.










~
~
0 0 256
D3
You see the center of the dungeon.










~
~
0 0 248
S
#254
The South West Corner of the Dungeon~
  You are against a wall in the dungeon.  It is quite dark here.  The lack of










any windows in the area explains the smell around you.










~
1 9 0
D0
You see the north wall.










~
~
0 0 252
D1
You see the south wall.










~
~
0 0 255
S
#255
The South Wall of the Dungeon~
  You are against a wall in the dungeon.  It is quite dark here.  The lack of










any windows in the area explains the smell around you.










~
1 9 0
D0
You see the center of the dungeon.










~
~
0 0 248
D1
You see the south east corner.










~
~
0 0 256
D3
You see the south west corner.










~
~
0 0 254
S
#256
The South East Corner of the Dungeon~
  You are against a wall in the dungeon.  It is quite dark here.  The lack of










any windows in the area explains the smell around you.










~
1 9 0
D0
You see the east wall.










~
~
0 0 253
D3
You see the south wall.










~
~
0 0 255
S
#257
A Room in Mud School~
   You are in a room in Mud School.  Pastels cover these walls, due to










Hatchet's mood for the day.  To the west is Furey's Training Room, and to the










east is Hatchet's Guild Room.  North of you is the next Station of Mud










School.  There is another sign on the wall.










~
1 0 1
D0
You see the next station of Mud School.










~
door~
3 -1 201
D1
You see Hatchet's Guild Room.  Go there to practice your skills.










~
~
0 0 259
D2
You see the entrance to Mud School.










~
~
0 0 200
D3
You see Furey's Training Room.  Go there to train your attributes.










~
~
0 0 258
E
sign~
   Welcome to the pre-station of Mud School.  To the west is Furey's Training










Room.  There you will find an adept of Furey, who will help you train your










attributes.  To find out your attributes, type 'score'.  More info about










training will be on the sign in that room.  To the east is Hatchet's Guild










room.  There you will find a priest of Hatchet, who will help you practice










your skills and spells.  To find out your skill and spell abilities, type










'practice'.  More info about practicing will be on the sign in that room.










After you have trained and practiced, go back here and go north by opening










the door north of you (open door north).










If you came just to practice or train, you can go back south afterwards.










~
S
#258
Furey's Training Room~
   You are in Furey's training room.  Around you are all sorts of physical










and mental training tools.  The whole room is filled with magic, holiness,










and sweat.  There is a sign on the wall.










~
1 0 1
D1
You see the room you came from, and the room you should go to.










~
~
0 0 257
E
sign~
   Welcome to Furey's training room. Here you can gain levels and train your

attributes. To see how much you need for levels type train. To gain a level

in a certain class type train <class>. To train an attribute type train

<attribute>, it takes 5 practices to raise an attribute one point. None of

your attributes can NATURALLY be above 20. Items and spells can give you

attributes up to 25. Make sure you save some practices for skills and spells.

Those can be practiced in the corresponding guilds which are linked to the

room 2 room east of here.

~
S
#259
Hatchet's DEFUNCT Guild Room~
YOU MUST GO IN A DIRECTION TO PRACTICE YOUR SKILLS.

NORTH, SOUTH, EAST, or DOWN.  Use the exits command to see

which way your guild is.

~
1 0 1
D0
(null)~
(null)~
0 0 3002
D1
(null)~
(null)~
0 0 3023
D2
(null)~
(null)~
0 0 3019
D3
You see the room you came from and the room you should go to.










~
~
0 0 257
D5
(null)~
(null)~
0 0 3029
E
sign~
   Welcome to Hatchet's Guild Room.  Here you will learn your skills and










spells.  In order to practice them, you need available practices.  To find










out what spells and skills you can practice and the available practices, type










'practice'.  Then, to practice the specific skill, type practice <skill>,










where skill is the skill or spell you wish to practice.  Practicing increases










the amount you know of that spell or skill, up to a certain maximum.  When










you have practiced all you wish to practice, go west twice to train your










attributes, or west and north to continue mudschool.  Remember, you need










practices to train for attribute increase also, so save some practices for










that (don't use them all for skills and spells).










~
S
#299
MUD SCHOOL backup room~
  Don't go in here.










~
1 0 1
S
#300
Path in the plains~
   You are walking on a path situated in the rough plains.










You feel the strong winds blow through your hair as you study










the beautifull landscaping here. The path continues east, north










and west leads to plains and you see the path around Midgaard










to the south.










~
2 0 2
D0
You see the grassy plains.










~
~
0 -1 315
D1
You notice nothing special, except that the path in the plains continues.










~
~
0 -1 301
D2
Towards the south you notice the citywall of Midgaard.










~
~
0 -1 3904
D3
You see the grassy plains.










~
~
0 -1 316
S
#301
Path in the plains~
   You are walking on a path situated in the rough plains.










You feel the strong winds blow through your hair as you study










the beautifull landscaping here. The path continues east and west.










~
2 0 2
D1
You notice nothing special, except that the path in the plains continues.










~
~
0 -1 302
D3
You notice nothing special, except that the path in the plains continues.










~
~
0 -1 300
S
#302
Path in the plains~
   You are walking on a path situated in the rough plains.










You feel the strong winds blow through your hair as you study










the beautifull landscaping here. The path continues north and west.










~
2 0 2
D0
You notice nothing special, except that the path in the plains continues.










~
~
0 -1 303
D3
You notice nothing special, except that the path in the plains continues.










~
~
0 -1 301
S
#303
Path in the plains~
   You are walking on a path situated in the rough plains.










You feel the strong winds blow through your hair as you study










the beautifull landscaping here. The path leads north and south.










To the east and the west you have the grassy plains.










~
2 0 2
D0
You notice nothing special, except that the path in the plains continues.










~
~
0 -1 304
D1
To the east you notice the grassy plains.










~
~
0 -1 317
D2
You notice nothing special, except that the path in the plains continues.










~
~
0 -1 302
D3
To the west you can see more of the beautifull grassy plains.










~
~
0 -1 315
S
#304
Path in the plains~
   You are walking on a path situated in the rough plains.










You feel the strong winds blow through your hair as you study










the beautifull landscaping here. The Path leads north and south.










~
2 0 2
D0
The path continues north as small foothills begins to appear.










~
~
0 -1 305
D2
The path leads south towards the town.










~
~
0 -1 303
S
#305
Path in the plains~
   You are walking on a path situated in the rough plains.










You feel the strong winds blow through your hair as you watch the










beautifull landscaping here. To the east and west you see the grassy plains.










The path extends into small foothills to the north and also continues south.










~
2 0 2
D0
The path continues into the small foothills.










~
~
0 -1 306
D1
You see the grassy plains here.










~
~
0 -1 321
D2
The path continues towards Midgaard.










~
~
0 -1 304
D3
You see the grassy plains here.










~
~
0 -1 320
S
#306
Path in foothills~
  You are on the path leading through the small foothills.










The wind blow through your hair as you study the beautifull










landscaping here. From the north you sense a certain freshness.










The path continues east and south. You smell freshness from north.










~
2 0 2
D0
You see grassy plains and perhaps some crystal clear water.










~
~
0 -1 326
D1
The path continues towards east here.










~
~
0 -1 307
D2
The path in the plains wind through the small foothills.










~
~
0 -1 305
S
#307
Path in foothills~
   You are walking on a path situated in the small foothills.










The winds are more than average here but it feels nice. You can follow










the path east or west.










~
2 0 2
D1
The path continues in the foothills










~
~
0 -1 308
D3
To the west the path takes a bend southwards.










~
~
0 -1 306
S
#308
Path in the foothills~
   You are walking on a narrow path in the foothills.










You feel the strong winds blow through your hair as you study










the beautifull landscaping here. The path goes north and west.










~
2 0 2
D0
The narrow path through the foothils turns left here.










~
~
0 -1 309
D3
To the west you can see the path continues.










~
~
0 -1 307
S
#309
Path in the foothills~
   You are walking on a path situated in foothills.










To the west you sense a certain freshness and the path continues










south and east.










~
2 0 2
D1
You see the path continues in the foothills.










~
~
0 -1 310
D2
You see the path continues in the foothills.










~
~
0 -1 308
D3
You see grassy plains and perhaps some crystal clear water.










~
~
0 -1 326
S
#310
Path in the foothills~
  You are walking on a long path in the east-west direction.










The surroundings are green, vegitated foothills.










You are able to force your way through some dense plants to the north.










~
2 0 2
D0
You can't really see much through the vegitation on the foothills.










~
~
0 -1 327
D1
To the east you notice that the path continues towards a T-intersection.










~
~
0 -1 311
D3
You just see the path through the foothills.










~
~
0 -1 309
S
#311
Path in the foothills~
   You are walking on the long, narrow path through the foothills.










To your east you see a T-intersection and to the west the path










continues far.










~
2 0 2
D1
You can go to the T-intersection this way.










~
~
0 -1 312
D3
You can see the long path through the plains.










~
~
0 -1 310
S
#312
The path intersection~
   You are standing on an intersection between 3 path's.










To the west you can follow a long, narrow path through the foothills.










To the north a wide path leads to the Village of Ofcol and an










ancient path leads towards the south.










~
2 0 2
D0
The wide road to Ofcol runs here.










~
~
0 -1 313
D2
Here is a partially hidden, ancient looking path.










~
~
0 -1 332
D3
You can see the long narrow path running through the foothills.










~
~
0 -1 311
S
#313
Road to Ofcol~
   You are walking on a wide road with trail marks on it.










To the north you can the the village of Ofcol and to the south










there is the T-intersection. You can enter the foothills towards










west, as the foothills to your east are way to steep for you to climb.










~
2 0 2
D0
The road continues towards Ofcol.










~
~
0 -1 314
D2
You can see the T-intersection in the souther direction.










~
~
0 -1 312
D3
You think you can climb these foothills.










~
~
0 -1 327
S
#314
Outside Ofcol~
   You are standing outside the village of Ofcol.










The village looks very small, but still a nice and safe place to stay.










You may enter the city to the north or journey towards the










T-intersection in the southern direction.










~
2 0 2
D0
You notice a sign saying : Stranger we welcome you to the










                           peaceful city of Ofcol.










~
~
0 -1 5550
D2
Here you see the road go towards the intersection.










~
~
0 -1 313
S
#315
Gallow hill~
   You walk in the grassy plains. On this little hill you can see










two gallows, with rotting human tissue hanging from the robe.










There is a sign here.










~
2 0 4
D0
The plains extend far to the north.










~
~
0 -1 320
D1
To the east you can see a small path in the plains.










~
~
0 -1 303
D2
To the south you can see a small path in the plains.










~
~
0 -1 300
D3
The plains extend far to the west.










~
~
0 -1 318
E
sign~
The sign says:










  Loyal citizens of Midgaard.  These are the earthly remains of the










  two heretics 'Dim' and 'Gamma' of this world. Having forged them-










  selves to immortality, they called upon themselves the anger of the










  implementators.  Let this be a lesson too all .....










                                    -- the Powers that Be.










~
S
#316
Grassy plains~
   You walk in the grassy plains among the herbs which grow here. The wind is










strong and rough. Far to the north you can see the foothills and further on










mountainpeaks are visible.










~
2 0 4
D0
The plains extend far to the north.










~
~
0 -1 318
D1
When you look to the east you notice at small path.










~
~
0 -1 300
D2
To the south you can see the city of Midgaard.










~
~
0 -1 -1
D3
The plains is gradually replaced with light forrest in this direction.










~
~
0 -1 -1
S
#317
Grassy plains~
   You walk in the grassy plains among the herbs which grow here. The wind is










strong and rough. Far to the north you can see the foothills and further on










mountainpeaks are visible. City of Midgaard is to the south but so are some










VERY steep slopes.










~
2 0 4
D0
The plains extend far to the north.










~
~
0 -1 321
D1
The plains extend far to the east.










~
~
0 -1 338
D2
Some VERY steep slopes prevent you from going this way, it might kill you.










~
~
0 -1 345
D3
A small path is running through the plains.










~
~
0 -1 303
S
#318
Grassy plains~
   You walk in the beautifull grassy plains. The wind is strong and rough.










Far to the north you can see the foothills and further on mountainpeaks










are visible.










~
2 0 4
D0
The plains extend far to the north.










~
~
0 -1 319
D1
The plains extend far to the east.










~
portal~
1 0 315
D2
The plains extend far to the south.










~
~
0 -1 316
D3
The plains is gradually replaced with light forrest in this direction.










~
~
0 -1 -1
S
#319
Grassy plains~
   You walk in the grassy plains among the herbs which grow here. The wind is










strong and rough. To the north you can see the foothills and just behind










mountainpeaks are visible.










~
2 0 4
D0
To the north, the plains extend into small foothills, behind a small hill










you notice something....










~
~
0 -1 330
D1
The plains extend far to the east.










~
~
0 -1 320
D2
The plains extend far to the south.










~
~
0 -1 318
D3
The plains is gradually replaced with light forrest in this direction.










~
~
0 -1 -1
S
#320
Grassy plains~
  You walk in some grassy plains. The wind is strong and rough. To the










north you can see the foothills and further on mountainpeaks are visible.










~
2 0 4
D0
The plains extend into small foothills to the north.










~
~
0 -1 322
D1
East of here you see a winding path in the plains.










~
~
0 -1 305
D2
The plains extend far to the south.










~
~
0 -1 315
D3
The plains extend far to the west.










~
~
0 -1 319
S
#321
Grassy plains~
You walk in the grassy plains. The wind is fairly strong.










~
2 0 4
D1
The plains extend far to the east.










~
~
0 -1 338
D2
The plains extend far to the south.










~
~
0 -1 317
D3
A small path is running through the plains.










~
~
0 -1 305
S
#322
Grassy foothills~
   You walk in the grassy Foothills north of the plains. The wind is rough.










To the north you can see foothills and just behind them mountainpeaks










are visible.










~
2 0 4
D0
The small foothills extend info foothills far to the north.










~
~
0 -1 324
D1
East of here the foothills are lower, you notice a small pool.










~
~
0 -1 326
D2
The small foothills extend into plains far to the south.










~
~
0 -1 320
D3
The small foothills extend far to the west.










~
~
0 -1 330
S
#323
The steep foothills~
   You walk in the steep foothills. It is rather hard to move here.










To the north you can see the mountains. Several pinetrees is growing here,










making the place look dark and evil.










~
2 0 4
D0
The mountains block your way.










~
~
0 -1 -1
D1
The foothills extend far to the east.










~
~
0 -1 324
D2
The foothills extend far down to the south, In the horizon you can










see the City of Midgaard.










~
~
0 -1 330
D3
To the west mountains block your way.










~
~
0 -1 -1
E
pine tree trees pines~
You notice nothing special about the pines, it just so ... quiet here.










~
E
mountains~
The mountains seems dark and allmost alive, as they contrast against










the sky.










~
S
#324
The steep foothills~
   You are walking in the steep foothills. It is rather hard to move here.










To the north you can see the mountains towering over you. Several pinetrees










grow here










~
2 0 4
D0
The mountains block you way to the north there is NO way you can










make it that way.










~
~
0 -1 -1
D1
The foothills extend far to the east.










~
~
0 -1 325
D2
The foothills extend downwards to the south. In the horizon you can










see the City Of Midgaard.










~
~
0 -1 322
D3
The foothills extend far to the west.










~
~
0 -1 323
E
mountains~
The mountains seems dark and allmost alive, as they contrast against










the sky.










~
E
pine tree trees pines~
The all too quiet trees suggest that something roams theese woods.....










~
S
#325
The steep foothills~
   You are walking in the steep foothills. It is rather hard to move here.










Further to the north you can see the mountains towering over you.










Several pinetrees grow here.










~
2 0 4
D0
The mountains block you way to the north there is NO way you can










make it that way.










~
~
0 -1 -1
D1
The foothills extend into smaller hills far to the east.










~
~
0 -1 327
D2
A steep slope runs down to a small pool here.










~
~
0 -1 326
D3
The foothills extend far to the west.










~
~
0 -1 324
S
#326
The pool in the foothills~
   You are standing by a pool in the small foothills, It is of crystal










clear wather and icily cold for some reason. A steep slope rises up










into the foothills to the north. Behind them ... the mountains.










~
2 0 4
D0
It looks like quite a climb...










~
~
0 -1 325
D1
To the east you notice a small path in the foothills.










~
~
0 -1 309
D2
To the south a path winds its way south into the plains.










~
~
0 -1 306
D3
The foothills extend far to the west.










~
~
0 -1 322
E
pool~
   The pool is crytal clear, but as you look into it you notice that










you can't see the bottom of it ... it must be pretty deep.










~
S
#327
The foothills~
   You are walking in some foothills. It is rather hard to move here.










Further to the north you can see the mountains towering over you.










Several pinetrees grow here.










~
2 0 4
D0
The mountains block you way to the north there is NO way you can










make it that way.










~
~
0 -1 -1
D1
To the east you notice a small path in the foothills.










~
~
0 -1 313
D2
To the south a steep slope runs down to a small path in the foothills.










~
~
0 -1 310
D3
The foothills extend far to the west.










~
~
0 -1 325
S
#330
In front of hut in foothills~


~
2 0 4
D0
The steep foothills seems hard to climb










~
~
0 -1 323
D1
The foothills extend far to the east.










~
~
0 -1 322
D2
To the south the foothills extend into plains far to the south.










~
~
0 -1 319
D3
You see a small crumbled Hut here, must be a hermit living here.










~
~
3 -1 331
S
#331
Hermits hut~
   You are inside the hermits hut.  It is rather old, but serves it purpose










It keeps its habitant from the rough winds and dangerous beasts of the










plains and foothills. There is a small fireplace here.










~
2 8 0
D1
Through the door you can see the foothills.










~
~
2 -1 330
E
fireplace~
This is your typical fireplace, the hermit probably use it to cook on.










~
S
#332
The ancient path~
   You are moving on an ancient path. The path is slightly covered with










leaves and twitches.










To the north you can see the T-crossing and the path continues south.










~
2 0 3
D0
As you look to the north you see a T-intersection.










~
~
0 -1 312
D2
The ancient path continues through the plains.










~
~
0 -1 333
S
#333
The ancient path~
  You are standing on the ancient path which runs in the north-










south direction. The path is hardly visible here but still










it has clear markings of it's where abouts.










You can follow the path north or south.










~
2 0 3
D0
You see the ancient path.










~
~
0 -1 332
D2
You trace the path carefully and se no immediate dangers.










~
~
0 -1 334
S
#334
The ancient path~
  You are standing on the ancient path which runs in the north-










south direction.










You can follow the path north or south where it takes a turn eastwards.










~
2 0 3
D0
You see the ancient path.










~
~
0 -1 333
D2
You trace the path carefully and se no immidiate dangers.










~
~
0 -1 335
S
#335
The ancient path~
   The Path runs north and east from here.










You notice some well hidden markers, placed along the side of the










path.










~
2 0 3
D0
You see the ancient path winding it's way north from here. Looks safe.










~
~
0 -1 334
D1
Further ahead you see a bridge over a small creak.










~
~
0 -1 336
E
markers~
The markers seems like normal stones, but the way they are










arranged makes you think there is something special about them.










~
S
#336
The wooden bridge~
   You have stepped upon a wooden bridge. It looks old but also










faily safe to cross.










It is made of a tree-sort you haven't seen around as ar as you know.










~
2 0 2
D1
The path continues, further ahead you notice some rock formations.










~
~
0 -1 337
D3
The ancient path leads west and turns north further ahead.










~
~
0 -1 335
E
rock formation formations~
The rock formations are made of 7 huge, monolith like stones, placed










in a symbolic circle.










You notice it's possible to enter the ring.










~
S
#337
The ancient path~
   You find yourself located between the bridge and the rock formations.










As you approach the formations you begin to realize the true size of










them, about 15 ft tall and almost perfect rectangular shape.










You feel impressed with the awesome sight.










~
2 0 3
D1
To the east you enter the ring of stones. You wonder if it's safe.










~
~
0 -1 339
D3
To the west the ancient path leads across the wooden bridge.










~
~
0 -1 336
E
rock formation formations~
The rock formations are made of 7 huge, monolith like stones, placed










in a symbolic circle.










You notice it's possible to enter the ring.










~
S
#338
Grassy plains~
You walk in the grassy plains among the herbs which grow here. The wind is










strong and rough. Far to the north you can see the foothills and further on










mountainpeaks are visible. VERY steep, and dangerous slopes is just










south and east of here. To the east you notice some sort of stoneformation










and further away you can just see some mountains which must be famous Moria.










~
2 0 4
D0
The plains extend far to the north.










~
~
0 -1 321
D1
Some VERY steep slopes prevent you from going this way, it might kill you.










~
~
0 -1 345
D2
Some VERY steep slopes prevent you from going this way, it might kill you.










~
~
0 -1 345
D3
The plains extend far to the east.










~
~
0 -1 317
S
#339
The Stones of G'harne~
   You are in the center of 7, 15 ft tall monolith like black stones.










In the center of the ring formed by the monolith you can't help










noticing a big sacrifice altar. The ground is covered with dirt, but the










altar shows no sign of such. West of here is the ancient path.










~
2 0 2
D3
You see the ancient path and the wooden bridge here.










~
~
0 -1 337
D5
You see a tunnel down there.










~
~
0 -1 340
E
stones g'harne monolith~
The giant stones are made of a material you haven't seen before.










It resembles black marble, but somehow feels different.










The stones of G'harne towers above you in a height of 15 ft.










~
E
altar sacrifice~
You move closer to examine the sacrifice altar of G'harne.










The altar is about 3 ft high, 10 ft long and 4 ft wide.










It has engraved pictures of death rituals and horrifying worms.










~
E
death rituals worms engraving picture~
The pictures are depicting evil rituals.










You see druid's pouring blood over herbs on an alter like this one.










There are people calling giant worms into existance with dark










spells and other doom like symbols.










~
S
#340
Dark smelly tunnels~
   You are standing in a gloomy tunnel leading south and west,










right under the altar of G'harne.










The walls are covered with a smelly slime and small rotting










pieces of a meat like substance, fills the air with an unbearable










stench.










You might be able to force your way up into fresh air from here.










~
2 265 0
D2
~
~
0 -1 341
D3
~
~
0 -1 342
D4
You welcome the sight of fresh air.










~
~
0 -1 339
E
meat rotting slime substance~
You try to examine the substance closer, but must refrain from this










as all you really want to do is puke.










You puke.










~
S
#341
Dead end of tunnel~
   The tunnel comes to an abrupt end here. It simply looks like it










hasn't been excavated further.










North of here the tunnel makes a turn east.










~
2 265 0
D0
~
~
0 -1 340
S
#342
Dark smelly tunnels~
   You are standing in a gloomy tunnel leading east and west,










The walls are covered with a smelly slime and small rotting










pieces of a meat like substance, fills the air with an unbearable










stench.










~
2 265 0
D1
The tunnel continues in this direction.










~
~
0 -1 340
D3
The tunnel continues in this direction.










~
~
0 -1 343
E
meat rotting slime substance~
You try to examine the substance closer, but must refrain from this










as all you really want to do is puke.










You puke.










~
S
#343
Dark smelly tunnels~
   You are standing in a small smelly tunnel under the plains.










The smell is growing stronger to the west, so is the density of the










slime and other undeterminable substances....










~
2 256 0
D1
The unberable stench is less intensive in this direction.










~
~
0 -1 342
D3
The tunnel seems to extend into some kind of cave........










~
~
0 -1 344
E
slime substance~
BWADR! ...










~
S
#344
The Hall of G'harne~
   You stand in the hall of G'harne. The walls are dressed with strange










carving, symbolising human sacrifice and people worshipping giant worms.










Disgusting slime and gore are also very dominant in your view of this










room.










~
2 265 0
D1
It looks like a good idear just to run in this direction....










~
~
0 -1 343
E
slime gore~
You puke.










~
S
#345
Steep slope~
You try too climb down the slope.










>










You slip!










You fall and tumble.....










You hit your head HARD.










You massacre your head to small pieces.










You die.....










You've fallen, and you can't get up!!!










~
2 4 2
S
#400
The Front of the Inn~
     You are standing on a well-worn path which opens into a clearing.










An old, wooden building is here with smoke billowing from its










chimney. A painted sign is visible on the porch to the west. You










could go north or south around the building or leave this place and










return to the forest.










~
3 0 3
D0
You can go north around the inn.










~
~
0 0 401
D1
Back through the trees to the Miden'Nir.










~
~
0 0 3505
D2
You can go south around the inn.










~
~
0 0 402
D3
The front door of the warm, friendly inn beckons.










~
~
0 0 404
E
sign~
The sign reads:










   The Woodsman










      Bed, Breakfast, Good Conversation










~
S
#401
North of the Inn~
     You are standing north of the inn. Things don't look much different










from this angle, though there is a window to the south if youd like to










peek inside. The air here is filled with smells of smoke and cooking.










East, the front porch is waiting for you... or you can see if there is










a back door.










~
3 0 3
D1
This way takes you to the front of the Inn.










~
~
0 0 400
D3
This way will lead you behind the inn.










~
~
0 0 410
S
#402
South of the Inn~
     You are standing south of the inn. The noise from within is quite










loud, but consists mainly of boisterous conversation. You could easily










go north and enter through the front door, or west and to the rear of










the establishment. From a tiny trail leading south, you hear a muffled










cry.










~
3 0 3
D0
This way leads to the front of the inn.










~
~
0 0 400
D2
You hear a muffled cry, but cannot see the source!










~
~
0 0 405
D3
This way leads to the back of the inn.










~
~
0 0 403
S
#403
Behind the Inn~
     You now stand behind the inn. The smell here is not so pleasant as










the keeper and his help throw a good deal of garbage here. A couple of










piles of rubbish arre to the west, but you will smell the worse for










meddling there. As a clean alternative, you can go north or east around










the inn.










~
3 0 3
D0
You can go around the inn this way.










~
~
0 0 410
D1
You can go around the inn this way.










~
~
0 0 402
D3
Only rats and fool adventurers play in garbage.










~
~
0 0 408
S
#404
The Woodsman~
    You are in the common room of the Woodsman. A thin haze of smoke sits










in the air here. People are all about eating, drinking, but mostly just










talking in as loud a voice as possible. Everything seems quite friendly.










The bar is just north of here. To the east, you catch a glimpse of a










man waving for you to come to him. If you'd rather have your own table,










one is just being vacated to the south.










~
3 0 1
D0
The bar is here, manned by the jolly innkeeper.










~
~
0 0 406
D1
You can leave now and return to fresher air.










~
~
0 0 400
D2
An empty table is a rare commodity.










~
~
0 0 409
D3
A man, clad in a rustic cloak is waving to you.










~
~
0 0 407
S
#405
The Ambush Point~
     This is a overgrown foot-trail south of the inn. It leads west, but you










would be hard pressed to follow it far. A young boy sits here on the dirt,










nursing his many bruises and cuts. He looks glad to see you.










~
3 0 3
D0
The inn lies to the north, its occupants oblivious to this scene.










~
~
0 0 402
D3
Far in the distance, two horsemen escape on this trail.










~
~
0 0 411
S
#406
The Bar~
     Many people sit here, enjoying the food, drink and hospitaity of the










innkeeper. If you do not like the reguars here, you can leave south and










retrun to the common room. As you look at the various drinks and dishes










other people have, the innkeeper comes up to you, smiles and gives a










hardy, "What may I do for you stranger?"










~
3 0 1
D2
You may retreat south back to the common room.










~
~
0 0 404
E
innkeeper keeper bartender~
This man smiles at you and seems quite happy. You reaize that you can










talk to him by typing 'look at <word>' where word is a one word topic










you'd like to discuss.










~
E
name~
He seems delighted that you want to talk to him. "My name is Andros."










~
E
job work~
"Why I am the Innkeeper, of course."  Andros chuckles.










~
E
slavers trouble~
Andros frowns, "Well to be quite honest, we've been having a bit of










trouble with some slavers lately. They've been taking the children.










The poor bard's niece was their latest prize."










~
E
boy child children ambush~
"Oh no, they tried to take Billy!!  Damn them, haven't they got enough










of our children? They are nothing but a bunch of slavers. I'd thought










they'd left for good."










~
E
bard man~
Andros points to the southwest corner of the bar. "Thats the poor man,










he's been looking for his niece for weeks now. I know they have her, but










no one we know can track those good for nothing bandits. So, we offered










a reward, but alas, no one has claimed."










~
E
reward payment~
"Oh yes, no less than 10000 coins. I put up half myself. Anything to










help a friend. To collect, you have to get the niece, see me and enter










the command n."










~
S
#407
The Bard's Table~
     A melancholy man sits here in a dirty cloak and boots. He is nursing










a liquor so strong you can smell it from where you are standing. He










motions you to sit with him and share his sad tale.










~
3 0 1
D1
You are able to leave this man in his misery by going east.










~
~
0 0 404
E
bard man melancholy~
He looks sad, as of he has just borne a great loss. Also, by the










condition of his clothes, you can tell he has been travelling a long










time through rough terrain.










~
E
name~
He sighs, "My name is Rescuer, but I am afraid it is a deceiving name."










~
E
job profession work~
"I used to be a traveling bard, but now I can only search for my poor










missing niece."










~
E
niece missing~
"She was taken, nearly ten days ago, by the slavers."










~
E
slavers taken~
"Yes, they took her on a trail just south of here. I tracked them to










an abandoned house, but her abductors were nowhere to be found."










~
E
house hideout~
"There is a run down house to the west of here. I thought it was the










slaver hideout, but it seems I was wrong. Hope is lost, the slavers










can be many miles distant by now. I wish someone could help me find










her."










~
E
reward find help payment~
"I am offering a good reward for anyone that can bring her to me. See










the innkeeper for details."










~
S
#408
Garbage dump~
You stand knee deep in garbage.  YECH!!! It smells terrible and who knows










what vermin live in these piles of filth...










~
3 0 3
D1
You can return to cleaner lands this way.










~
~
0 0 403
S
#409
A Quieter section of the Inn~
There seems to be no one in this end of the Woodsman, probably a safe place










to rest and lick your wounds...










~
3 0 3
D0
Back to the main Inn.










~
~
0 0 404
S
#410
Behind the Inn~
You are behind the inn still.  You can go to the north of the inn by going










east, or you can go south around the inn the other way.










~
3 0 3
D1
You can go around the inn this way.










~
~
0 0 401
D2
You can go around the inn this way.










~
~
0 0 403
S
#411
A dead end trail~
Wherever those horsemen went they aren't here.  Maybe they had supernatural










help...










~
3 0 3
D1
Back to ambush point.










~
~
0 0 405
S
#1001
In the air...~
  You are flying!










Currently you are about 40 meters above the ground north of the city.










It seems like you can see forever!










~
3 0 9
D0
Gusting winds blow from this direction.










~
~
0 0 1001
D1
More of the same.










~
~
0 0 1006
D2
More of the same.










~
~
0 0 1002
D3
Gusting winds blow from this direction.










~
~
0 0 1001
D4
More of the same.










~
~
0 0 1021
S
#1002
In the air...~
  You are flying!










Currently you are about 20 meters above the inside wall of West Midgaard.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1001
D1
More of the same.










~
~
0 0 1007
D2
More of the same.










~
~
0 0 1003
D3
Gusting winds are coming from that direction.










~
~
0 0 1002
D4
More of the same.










~
~
0 0 1022
S
#1003
In the air...~
  You are flying!










Currently you are about 20 meters above the west gate of Midgaard.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1002
D1
More of the same.










~
~
0 0 1008
D2
More of the same.










~
~
0 0 1004
D3
Gusting winds are coming from that direction.










~
~
0 0 1003
D4
More of the same.










~
~
0 0 1023
S
#1004
In the air...~
  You are flying!










Currently you are about 40 meters above Wall Road.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1003
D1
More of the same.










~
~
0 0 1009
D2
More of the same.










~
~
0 0 1005
D3
Gusting winds are soming from this direction.










~
~
0 0 1004
D4
More of the same.










~
~
0 0 1024
S
#1005
In the air...~
  You are flying!










Currently you are about 40 meters above Wall Road.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1004
D1
More of the same.










~
~
0 0 1010
D2
Gusting winds are coming from that direction.










~
~
0 0 1005
D3
Gusting winds are coming from that direction.










~
~
0 0 1005
D4
More of the same.










~
~
0 0 1025
S
#1006
In the air...~
  You are flying!










Currently you are about 40 meters above the ground north of Midgaard.










It seems like you can see forever!










~
3 0 9
D0
Gusting winds blow from the north.










~
~
0 0 1006
D1
More of the same.










~
~
0 0 1011
D2
More of the same.










~
~
0 0 1007
D3
More of the same.










~
~
0 0 1001
D4
More of the same.










~
~
0 0 1026
S
#1007
In the air...~
  You are flying!










Currently you are about 20 meters above the magic shop.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1006
D1
More of the same.










~
~
0 0 1012
D2
More of the same.










~
~
0 0 1008
D3
More of the same.










~
~
0 0 1002
D4
More of the same.










~
~
0 0 1027
S
#1008
In the air...~
  You are flying!










Currently you are about 40 meters above Main Street.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1007
D1
More of the same.










~
~
0 0 1013
D2
More of the same.










~
~
0 0 1009
D3
More of the same.










~
~
0 0 1003
D4
More of the same.










~
~
0 0 1028
S
#1009
In the air...~
  You are flying!










Currently you are about 20 meters above the Mage Guild Hall










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1008
D1
More of the same.










~
~
0 0 1014
D2
More of the same.










~
~
0 0 1010
D3
More of the same.










~
~
0 0 1004
D4
More of the same.










~
~
0 0 1029
S
#1010
In the air...~
  You are flying!










Currently you are about 40 meters above Poor Alley.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1009
D1
More of the same.










~
~
0 0 1015
D2
Gusting winds come from the south.










~
~
0 0 1010
D3
More of the same.










~
~
0 0 1005
D4
More of the same.










~
~
0 0 1030
S
#1011
In the air...~
  You are flying!










Currently you are about 40 meters above the ground north of Midgaard.










It seems like you can see forever!










~
3 0 9
D0
Gusting winds come from the north.










~
~
0 0 1011
D1
More of the same.










~
~
0 0 1016
D2
More of the same.










~
~
0 0 1012
D3
More of the same.










~
~
0 0 1006
D4
More of the same.










~
~
0 0 1031
S
#1012
In the air...~
  You are flying!










Currently you are about 20 meters above the bakery.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1011
D1
More of the same.










~
~
0 0 1017
D2
More of the same.










~
~
0 0 1013
D3
More of the same.










~
~
0 0 1007
D4
More of the same.










~
~
0 0 1032
S
#1013
In the air...~
  You are flying!










Currently you are about 40 meters above Main Street.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1012
D1
More of the same.










~
~
0 0 1018
D2
More of the same.










~
~
0 0 1014
D3
More of the same.










~
~
0 0 1008
D4
More of the same.










~
~
0 0 1033
S
#1014
In the air...~
  You are flying!










Currently you are about 20 meters above Armoury.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1013
D1
More of the same.










~
~
0 0 1019
D2
More of the same.










~
~
0 0 1015
D3
More of the same.










~
~
0 0 1009
D4
More of the same.










~
~
0 0 1034
S
#1015
In the air...~
  You are flying!










Currently you are about 40 meters above Poor Alley.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1014
D1
More of the same.










~
~
0 0 1020
D2
Gusting winds come from the south.










~
~
0 0 1015
D3
More of the same.










~
~
0 0 1010
D4
More of the same.










~
~
0 0 1035
S
#1016
In the air...~
  You are flying!










Currently you are about 10 meters above the temple spire of Midgaard










It seems like you can see forever!










~
3 0 9
D0
Gusting winds come from the north.










~
~
0 0 1016
D1
Gusting winds come from the east.










~
~
0 0 1016
D2
More of the same.










~
~
0 0 1017
D3
More of the same.










~
~
0 0 1011
D4
More of the same.










~
~
0 0 1036
S
#1017
In the air...~
  You are flying!










Currently you are about 40 meters above the Temple Square.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1016
D1
Gusting winds come from the east.










~
~
0 0 1017
D2
More of the same.










~
~
0 0 1018
D3
More of the same.










~
~
0 0 1012
D4
More of the same.










~
~
0 0 1037
D5
More of the same










~
~
0 0 3057
S
#1018
In the air...~
  You are flying!










Currently you are about 40 meters above Market Square.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1017
D1
Gusting winds come from the east.










~
~
0 0 1018
D2
More of the same.










~
~
0 0 1019
D3
More of the same.










~
~
0 0 1013
D4
More of the same.










~
~
0 0 1038
S
#1019
In the air...~
  You are flying!










Currently you are about 40 meters above Market and Commons.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1018
D1
Gusting winds come from the east.










~
~
0 0 1019
D2
More of the same.










~
~
0 0 1020
D3
More of the same.










~
~
0 0 1014
D4
More of the same.










~
~
0 0 1039
S
#1020
In the air...~
  You are flying!










Currently you are about 40 meters above ground, overlooking the Common Square.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1019
D1
Gusting winds come from the east.










~
~
0 0 1020
D2
Gusting winds come from the south.










~
~
0 0 1020
D3
More of the same.










~
~
0 0 1015
D4
More of the same.










~
~
0 0 1040
S
#1021
In the air...~
  You are flying!










Currently you are about 60 meters above the ground just north of Midgaard.










It seems like you can see forever!










~
3 0 9
D0
Gusting winds come from the north.










~
~
0 0 1021
D1
More of the same.










~
~
0 0 1026
D2
More of the same.










~
~
0 0 1022
D3
Gusting winds come from the west.










~
~
0 0 1021
D4
Gusting winds come from above.










~
~
0 0 1021
D5
More of the same.










~
~
0 0 1001
S
#1022
In the air...~
  You are flying!










Currently you are about 40 meters above the west gate of midgaard.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1021
D1
More of the same.










~
~
0 0 1027
D2
More of the same.










~
~
0 0 1023
D3
Gusting winds come from the west.










~
~
0 0 1022
D4
Gusting winds come from above.










~
~
0 0 1022
D5
More of the same.










~
~
0 0 1002
S
#1023
In the air...~
  You are flying!










Currently you are about 60 meters above west gate of Midgaard.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1022
D1
More of the same.










~
~
0 0 1028
D2
More of the same.










~
~
0 0 1024
D3
Gusting winds come from the west.










~
~
0 0 1023
D4
Gusting winds come from above.










~
~
0 0 1023
D5
More of the same.










~
~
0 0 1003
S
#1024
In the air...~
  You are flying!










Currently you are about 60 meters above wall road.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1023
D1
More of the same.










~
~
0 0 1029
D2
More of the same.










~
~
0 0 1025
D3
Gusting winds come from the west.










~
~
0 0 1024
D4
Gusting winds come from above.










~
~
0 0 1024
D5
More of the same.










~
~
0 0 1004
S
#1025
In the air...~
  You are flying!










Currently you are about 60 meters above wall road.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1024
D1
More of the same.










~
~
0 0 1030
D2
Gusting winds come from the south.










~
~
0 0 1025
D3
Gusting winds come from the west.










~
~
0 0 1025
D4
Gusting winds come from above.










~
~
0 0 1025
D5
More of the same.










~
~
0 0 1005
S
#1026
In the air...~
  You are flying!










Currently you are about 60 meters above the ground north of Midgaard.










It seems like you can see forever!










~
3 0 9
D0
Gusting winds come from the north.










~
~
0 0 1026
D1
More of the same.










~
~
0 0 1031
D2
More of the same.










~
~
0 0 1027
D3
More of the same.










~
~
0 0 1021
D4
Gusting winds come from above.










~
~
0 0 1026
D5
More of the same.










~
~
0 0 1006
S
#1027
In the air...~
  You are flying!










Currently you are about 40 meters above the magic shop.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1026
D1
More of the same.










~
~
0 0 1032
D2
More of the same.










~
~
0 0 1028
D3
More of the same.










~
~
0 0 1022
D4
Gusting winds come from above.










~
~
0 0 1027
D5
More of the same.










~
~
0 0 1007
S
#1028
In the air...~
  You are flying!










Currently you are about 60 meters above main street.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1027
D1
More of the same.










~
~
0 0 1033
D2
More of the same.










~
~
0 0 1029
D3
More of the same.










~
~
0 0 1023
D4
Gusting winds come from above.










~
~
0 0 1028
S
#1029
In the air...~
  You are flying!










Currently you are about 40 meters above the mage guild.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1028
D1
More of the same.










~
~
0 0 1034
D2
More of the same.










~
~
0 0 1030
D3
More of the same.










~
~
0 0 1024
D4
Gusting winds come from above.










~
~
0 0 1029
D5
More of the same.










~
~
0 0 1009
S
#1030
In the air...~
  You are flying!










Currently you are about 60 meters above poor alley.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1029
D1
More of the same.










~
~
0 0 1035
D2
Gusting winds come from the south.










~
~
0 0 1030
D3
More of the same.










~
~
0 0 1025
D4
Gusting winds come from above.










~
~
0 0 1030
D5
More of the same.










~
~
0 0 1010
S
#1031
In the air...~
  You are flying!










Currently you are about 60 meters above the ground north of midnaard.










It seems like you can see forever!










~
3 0 9
D0
Gusting winds come from the north.










~
~
0 0 1031
D1
More of the same.










~
~
0 0 1036
D2
More of the same.










~
~
0 0 1032
D3
More of the same.










~
~
0 0 1026
D4
Gusting winds come from above.










~
~
0 0 1031
D5
More of the same.










~
~
0 0 1011
S
#1032
In the air...~
  You are flying!










Currently you are about 40 meters above bakery and cleric guild.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1031
D1
More of the same.










~
~
0 0 1037
D2
More of the same.










~
~
0 0 1033
D3
More of the same.










~
~
0 0 1027
D4
Gusting winds come from above.










~
~
0 0 1032
D5
More of the same.










~
~
0 0 1012
S
#1033
In the air...~
  You are flying!










Currently you are about 60 meters above main street.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1032
D1
More of the same.










~
~
0 0 1038
D2
More of the same.










~
~
0 0 1034
D3
More of the same.










~
~
0 0 1028
D4
Gusting winds come from above.










~
~
0 0 1033
D5
More of the same.










~
~
0 0 1013
S
#1034
In the air...~
  You are flying!










Currently you are about 40 meters above the armoury.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1033
D1
More of the same.










~
~
0 0 1039
D2
More of the same.










~
~
0 0 1035
D3
More of the same.










~
~
0 0 1029
D4
Gusting winds come from above.










~
~
0 0 1034
D5
More of the same.










~
~
0 0 1014
S
#1035
In the air...~
  You are flying!










Currently you are about 60 meters above poor alley.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1034
D1
More of the same.










~
~
0 0 1040
D2
Gusting winds come from the south.










~
~
0 0 1035
D3
More of the same.










~
~
0 0 1030
D4
Gusting winds come from above.










~
~
0 0 1035
D5
More of the same.










~
~
0 0 1015
S
#1036
In the air...~
  You are flying!










Currently you are about 30 meters above the temple spire.










It seems like you can see forever!










~
3 0 9
D0
Gusting winds come from the north.










~
~
0 0 1036
D1
Gusting winds come from the east.










~
~
0 0 1036
D2
More of the same.










~
~
0 0 1037
D3
More of the same.










~
~
0 0 1031
D4
Gusting winds come from above.










~
~
0 0 1036
D5
More of the same.










~
~
0 0 1016
S
#1037
In the air...~
  You are flying!










Currently you are about 60 meters above the temple square.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1036
D1
Gusting winds come from the east.










~
~
0 0 1037
D2
More of the same.










~
~
0 0 1038
D3
More of the same.










~
~
0 0 1032
D4
Gusting winds come from above.










~
~
0 0 1037
D5
More of the same.










~
~
0 0 1017
S
#1038
In the air...~
  You are flying!










Currently you are about 60 meters above market square.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1037
D1
Gusting winds come from the east.










~
~
0 0 1038
D2
More of the same.










~
~
0 0 1039
D3
More of the same.










~
~
0 0 1033
D4
Gusting winds come from above.










~
~
0 0 1038
D5
More of the same.










~
~
0 0 1018
S
#1039
In the air...~
  You are flying!










Currently you are about 60 meters above market square and commons square.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1038
D1
Gusting winds come from the east.










~
~
0 0 1039
D2
More of the same.










~
~
0 0 1040
D3
More of the same.










~
~
0 0 1034
D4
Gusting winds come from above.










~
~
0 0 1039
D5
More of the same.










~
~
0 0 1019
S
#1040
In the air...~
  You are flying!










Currently you are about 60 meters above commoners square and the dump.










It seems like you can see forever!










~
3 0 9
D0
More of the same.










~
~
0 0 1039
D1
Gusting winds come from the east.










~
~
0 0 1040
D2
Gusting winds come from the south.










~
~
0 0 1040
D3
More of the same.










~
~
0 0 1035
D4
Gusting winds come from above.










~
~
0 0 1040
D5
More of the same.










~
~
0 0 1020
S
#1200
The Chat Room~
   You are lounging in a quiet cosy parlour, warmed by a gentle magical fire










which twinkles happily in a warm fireplace.  There are no doors out.  Clearly










the owner of this room needs none.










~
4 520 0
D2
(null)~
door~
0 0 -1
D5
(null)~
1200~
0 0 3001
S
#1201
null~
~
4 520 0
D0
(null)~
(null)~
0 0 1206
S
#1203
The office of Stealblade.~


       As you suddenly appear in the Throne room of the most high GOD, you

quickly feel a chill spread throughout your body.  As you gaze out into

space, you can see that this room goes on and on in all directions.

As you look throughout the endless void of space, you can see the animated

skeletons of those who once fouled and betrayed this high GOD.  Suddenly, a

shade appears and begins to take form causing the blood in your body to

begin to coagulate as Stealblade, the Earl of Destiny, Ruler of the Realms,

takes arms against you.

~
4 524 6
D0
D0










As you look north you see a wall of darkness.










~
~
0 0 1200
D3
(null)~
(null)~
0 0 -1
D5
(null)~
~
0 0 3001
S
#1204
The office of Riverwind.~
     This office is all fucked up! and i like it that way!!!

so don't fucking mess with it!! that means you !!!!!!!!!!

~
4 1548 0
D1
As you look north you see a wall of darkness.










~
~
0 -1 -1
D3
(null)~
door~
39 8002 -1
D4
(null)~
(null)~
0 0 -1
D5
(null)~
(null)~
0 0 -1
E
folder~










~
E
chair~
   It looks like a nice oaken chair, nothing to fancy, a small folder packed









with papers sits on the chair.~
E
lamp~
   It is a typical ceiling lamp, it emits a bright white light, good for









reading.~
E
disks~
   You see several of the best hip-hop cd's around, they include :









Ice Cubes 'Predator', and  Cypress Hill, also House Of Pains newest lp.~
E
player~
   It is a six-disk changer, there are a lot of buttons on it, it looks like









it must be worth a lot of money.~
E
desk~
   It is an ordinary desk, it lokks like it is made out of oak, a cd player,









and a few disks are resting on the desk top.~
S
#1205
Talen's office~
A desk against the north wall is cluttered with many layers of cryptic

languages.  Of them you can see titles such as Prolog, LISP, C, Pascal,

Assembly, Fortran and......DIKU

The DIKU files seem to be the most widely torn and scratched upon.  With

little notes to Talen on which characters have been good and bad.  There's

your name....now to figure out what side it belongs on.

~
4 1672 0
D0
(null)~
(null)~
0 0 1700
D1
The archway is very elaborous.










~
~
0 -1 -1
D2
(null)~
(null)~
0 0 -1
D3
(null)~
(null)~
0 0 -1
D4
(null)~
temple~
0 0 -1
D5
(null)~
(null)~
0 0 -1
S
#1206
Office of Thanatos, the Incarnation of Death~


       When you enter this office, you are rocked into a state of total awe.

Never before in your many journey's or even your wildest dreams have you ever

seen an office of this caliber.  Floating just out of reach in the center of

the room is a desk and chair.  The floor, even though you know it has to be

there, just can't be found.  The furniture of this office is very unique in its

nature.  And, as for the ceiling, you can only hope and pray that he never

losses his control over it, because if he does, your days among the living

will be few indeed.

~
4 1548 0
D0
(null)~
(null)~
0 0 -1
D1
(null)~
(null)~
0 0 -1
D2
(null)~
(null)~
0 0 3001
D3
(null)~
gate~
0 0 -1
D4
(null)~
1200~
0 0 1207
D5
(null)~
temple~
0 0 1208
E
sign~


Hi there folks.  Right now I have removed my room description due to the fact

that it was a bit LONG.  But fear not, I'm working on a newer 1 that's quite

a bit shorter.  While I'm doing this, I've put in a few things here ( that U

can't see yet but can look at ) to keep U busy whenever U stop by for a visit.

Whenever U wish to see them, you can look at: ceiling, wall, floor, desk, and

chair

So please take a look at them and tell me what U think about them.

Feel free to make any kind of suggestions to help improve them ;)

Thanx for your time,

       Thanatos

~
E
chair~


       You've never seen the likes of this kind of chair before.  There's

nothing even remotely normal about it.  This chair is that of a gigantic

skull, which strongly resembles the head of a Tarrasque.  The insides of the

jaw area are lined with blood-red cushions.  Each eye has a huge bloodstone

jewel in them, both of which are glowing in a very brillant bright red color.

When you look in to the back area of the shull, you can see what appears to be

a living room and kitchen.  Also, there appears to be a stairway heading up to

the top part of the skull, probably the sleeping quaters of Thanatos.  The

skulls main attractions, such as the teeth and horns, are still in mint

condition.  They could still probably claim another victim if put to it.

~
E
desk~


       You are looking at an beautiful white marble desk, about the size of a

large pool table, with veins of pure gold running through it.  The desk has

quite an elaborant computer system on it.  It has many shelves for storing

papers and whatever else may need it.  And of course it has all the necessary

desktop supplies at hand as well.  This is definitally a very well organized

desk.

~
E
floor~


       This just can't be possible.  You are standing on an floor made entirely

out of souls, nothing else.  And yet you aren't falling through it as you

believe you should be.  Obviously Thanatos has powers over souls that you have

never dreamed of.  You wouldn't be surprised to find out that this is probably

one of the strongest floors ever to exsist.

~
E
wall~


       These walls are very strange indeed.  But yet, you find them very

compelling to look at.  You can see that they are made out of an metallic like

material of which you have never encountered before.  But what really catches

your eye is that they are continuosly changing colors.  The patterns of color

are very hypnotic and you find yourself staring at them for an unknown amount

of time before you are finally able to tear your eyes away.

~
E
ceiling~


       Gazing up at what appears to be the ceiling, you see a fascinating and

breath-taking view of the Universe.  The scenes are always changing, allowing

you to see some of its many wonders.  Some of these wonders are - Nebula's,

Black Holes, Stars, Planets, Comets, and many other wonderful things that

come into view before your eyes.

~
S
#1207
The Wiz-Hall of Vego~


       As you enter this room, all of your worries seem to melt away.  You are

now located in Vego's main comfort zone, the legendary Wiz-Hall.  Scattered

through out the Hall are various forms of entertainment.  In the north-east

section, there's a swimming pool about the size of a large island.  Over by the

south-west section, there's a huge amusement park.  Now, over in the north-west

section, there's a very large Health and Fitness Club.  By the south-east

section, there's a plaza of esotic food restaurants.  And finally, stationed

right in the center of all of this, is the ever present and always needed

Wiz-Bar.  You can't help but feel that you are at home here.

~
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door~
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E
park~


       You have never seen so many fun filled attractions all located in one

amusement park.  Try as you might, you just can't count that high.  So you

settle your attention on its main feature, which happens to be the biggest

rollercoaster in exsistence.  It runs through out the entire park, leaving out

nothing to be seen by its ridders.  And as you watch, it hurls towards a

Waterfall located in the center of the park, and vanishes right into it, but

only to suddenly re-appear from a hole that opened directly above your head and

watch it race back into the park, reconnecting once again to its track.

~
E
club~


       You see men and women all working out and doing various excercises.

Some are pumping iron and running laps around the track while others are

doing aerobics and playing tennis.  There are even some who aren't doing any

of these things but are only relaxing in the hot-tubs that are scattered

through out the area.  This looks like a great place to get a good work out.

~
E
pool~


       Now this is what you would call a watery paradise.  Many creatures,

male and female, human or not, play and swim within these waters.  When you

test the water temperature you discover that it's perfect.  The creatures in

the pool beckon for you to come and join them.  While you are trying to

decide what to do, your gaze wanders around the pool area and falls upon a

Sea Dragon lounging about in the water.  Off in the distance you can see a

group of water Nymphs frolicing about.  All in all, this doesn't seem like a bad

place to go for a swim.

~
E
restaurant~


       Whatever crazy appetites your stomach may have, there's no doubt in

your mind that you'll soon satisfy them here.  The smells of this place are

driving you nuts.  You've never smelled food so good before.  You can tell

from looking around at all of the different kinds of restaurants that this is

definitally the place to come and eat.  They are just waiting for you to come

and stop by to sample their goods.

~
E
bar~


       In order for you to get a better look at the bar, you move over to the

edge of a pit-like area.  The bar rests upon a gigantic, rotating platform.

As you watch rather closely, you see people entering the pit by means of

stairways leading down.  They then go to the base of the platforms support,

enter any available elevators, and take a ride up to the top.  Once there,

they get off and continue on with their business.  The bar is in an

Octagon-like shape and made of solid oak.  There are bar stools surrounding

the bar on all sides as well as tables located all over the platform

itself.  Within the bar you can see various assortments of glasses and

drinks.  In the center of the bar itself you see a 3-sided view screen T.V.

It is currently tuned into MTV.  The staff that runs the bar is a combination

of Playboy Playmates and Chip and Dale Dancers.  The bar is operating very

smoothly under thier watchful eye.  Upon occassion, you see either a Playmate

or a Dancer get up onto a table and do a Table/Strip dance for the customer.

Such performances are very costly but well worth it.  The staff always stands

ready to serve you, and they will do ANYTHING that you may ask of them.

~
S
#1208
Benedict's War Room~
   This room occupies the God's Tower and has a good view of the realm

below. Looking around at the contents of room you believe you are in the

private quarters of Benedict, the reknown warrior.

   Benedict has imported all his furnishings from pre-19th century Japan.

Upon entering this room, visitors are expected to remove their shoes.

Japanese mats are on the floor while a paper curtain slides back to reveal

the bedroom. Along the wall hang many Japanese weapons of all varieties.

   In his bookcase are books untranslated from the Japanese. Haiku, novels

books of warfare and stategy. On his desk tactical maps are strewn about.

They depict battelfield strategies, many of which you've never seen before.

~
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D1
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D3
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portal~
3 0 318
D4
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D5
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hatch~
1 0 3008
S
#1209
Office of Kitster & Allen, Inc.~


       Welcome to Kitster's and Allen's, Inc., sex shop Emporium and Condom

supply office.  Standing right next to the desk in the center of the room is

a life-size statue of Allen, testing out condoms by putting them on his feet,

the only way he knows how to.  Tending the desk is a very voluptuous brunette.

She tenderly lays you down on the desk, waiting to take your order.  In the

background you can hear the voices of Kitster and Thanatos both saying "NEXT"

at the same time.

~
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E
desk~


       This is a very large and odd desk to behold.  That is because it is made

out of a material that is totally transparent to your eyes.  You can clearly

see all the objects within it.  There are the necessary desk supplies and a

few extra goodies in it as well.  When you inquire about the goodies, the

secretary smiles at you and promtly demonmstrates them, on you.  After many

hours of the most intense sexual pleasure that you have ever known, you

finally exit the office with a big grin on your face, another satisfied

customer.  After a while, you come to find out that she belongs to an elite

core of secretaries, trained by the legendary Thanatos himself.  Feel free

to give him a call whenever you may need such a secretary.

~
E
brunette~


       If you are a male, your eyes are nearly bulging out of their sockets.

On the other hand, even if you are a female you are still struck by the

awesome beauty of this lovely creature before you.  With eyes of clear blue,

exotic dark hair, size 35 breast, white tanned skin, legs that would make the

dead return from the grave just to see them, and lips that could probably

suck a golf ball through a garden hose with little to no problem, this has to

be one of the legendary elite Vego secretaries.  They are trained by none other

than the legendary Thanatos himself.  They are truly the best at what they

do.  So if you ever need any more, don't hesitate to give Thanatos a call.

~
S
#1210
Hall of Vego~


       Here is the grandest of all halls ever to be built.  This is the

legendary wedding hall of Vego.  It was once thought to be only a rumor, but

by standing here in its majestic beauty, one can see that it is very real.

The floors are made out of the purest golden material, the walls are of a

white, marble like material, with traces of silver veins running through it.

There are paintings here of past weddings, with new ones always managing to

show up whenever a couple is married here.  There are many rows for people to

sit in as well as a magnificiant altar.  One cabn not help but feel total

peace and tranquility while within these walls.

~
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S
#1211
The Honeymoon Suite of Vego~
   You are in a plushly decorated room with hushed mellow colourations.

There is a large brass waterbed by a huge window with white lacey curtains

pulled in front of it. There is a plush soft grey carpet and a small cozy

love chair opposite the bed.

~
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S
#1213
Secret Headquarters of Mortis, shhhhhh, don't tell ANYONE it's here ;)~


       This room is currently under re-construction since the last attempt of

Mortis, Thanatos, and the Vego Decorating Department ended up in a titanic

slaughter.  (Mortis and Thanatos wanted Mauve, the Department wanted Lavender)

Obviously, by the site of the body chalk outlines, the Department lost.  One

can only image the CARNAGE *cackle* that was wrought by these two psychopaths.

If you would like to suggest your own ideas for making this a better room, leave

them on the board in Thanatos' office.  This room is subject to change without

notice.

~
4 520 0
D3
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S
#1214
Chambers of Carnage~


       Never before have you seen the likes of this place.  There is blood

dripping gore all over the walls, floors, ceilings, and whatever else is

able to hold it.  The stench of death is very strong here.  Various

instruments of death are displayed throughout the room, hopefully you will

not be the next victim to be tried out in them.  Suddenly, the door to this

chamber closed by a huge figure covered all in black and wielding a

gigantic Scythe.  You quickly note all the chunks of flesh clinging too the

horrible weapon.  The figure looks at you and smiles insanely while saying

"Welcome to my home, which is now your home.  I hope that you enjoy your

stay here because you definitaly will not be leaving."  Perhaps now would be

a good time to pray to whatever God you worship for mercy.

~
4 8 0
D5
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S
#1215
Gazer & Force's House of Porn~


~
4 8 0
S
#1216
Thanatos' & Mariah's Love Nest of Erotic Desires~


~
4 520 0
S
#1217
--~
-----~
4 0 0
S
#1240
--~
-----~
4 0 0
S
#1300
Entrance to the Shadow Grove~
  Before you, the grove of shadows lies. Giant grey trees are all that










can be seen through the thick shadows. A great sense of both power and










menace permeates the surrounding area. You have a strange urge to turn










back and go the way you've come.










  A small path leads north into the shadows and back south to the road.










~
4 4 3
D0
The shadows cloud your vision.










~
~
0 -1 1301
D2
~
~
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S
#1301
The Shadow Grove~
  You are inside the shadow grove. Giant trees seem to glare at you










from all sides. The shadowy mist obscures most of your vision. Strange










sounds of moaning and growling come from all directions.










  All exits lead into shadows, you are very confused.










~
4 1 3
D0
The shadows obscure your vision.










~
~
0 -1 1302
D1
The shadows obscure you vision.










~
~
0 -1 1303
D2
The shadows obscure your vision.










~
~
0 -1 -1
D3
The shadows obscure your vision.










~
~
0 -1 1304
S
#1302
The Shadow Grove~
  You are inside the shadow grove. Giant trees seem to glare at you










from all sides. The shadowy mist obscures most of your vision. Strange










sounds moaning and growling come from all directions.










  All exits lead into shadows, you are very confused.










~
4 1 3
D0
The shadows obscure your vision.










~
~
0 -1 1301
D1
The shadows obscure your vision.










~
~
0 -1 1304
D2
The shadows obscure your vision.










~
~
0 -1 1305
D3
The shadows obscure your vision.










~
~
0 -1 1303
S
#1303
The Shadow Grove~
  You are inside the shadow grove. Giant trees seem the glare at you










from all sides. The shadowy mist obscures most of your vision. Strange










sounds of moaning and growling come from all directions.










  All exits lead into shadows, you are very confused.










~
4 1 3
D0
The shadows obscure your vision.










~
~
0 -1 -1
D1
The shadows obscure your vision.










~
~
0 -1 1304
D2
The shadows obscure your vision.










~
~
0 -1 1301
D3
The shadows obscure your vision.










~
~
0 -1 1302
S
#1304
The Shadow Grove~
  You are inside the shadow grove. Giant trees seem to glare at you










from all sides. The shadowy mist obscures most of your vision. Strange










sounds of moaning and growling come from all directions.










  All exits lead into shadows, you are very confused.










~
4 1 3
D0
The shadows obscure your vision.










~
~
0 -1 -1
D1
The shadows obscure your vision.










~
~
0 -1 1302
D2
The shadows obscure your vision.










~
~
0 -1 1301
D3
The shadows obscure your vision.










~
~
0 -1 1303
S
#1305
The Shadow Grove~
  You are inside the shadow grove. Giant trees seem to glare at you










from all sides. The shadowy mist obscures most of your vision. Strange










sounds of moaning and growling come from all directions.










  All exits lead into shadows, you are very confused.










~
4 1 3
D0
The shadows obscure your vision.










~
~
0 -1 1302
D1
The shadows obscure your vision.










~
~
0 -1 1304
D2
The shadows obscure your vision.










~
~
0 -1 1306
D3
The shadows obscure your vision.










~
~
0 -1 1303
S
#1306
The Shadow Grove~
  You are inside the shadow grove. Giant trees seem to glare at you










from all sides. The shadowy mist obscures most of your vision. Strange










sounds of moaning and growling come from all directions.










  All exits lead into shadows, you are very confused.










~
4 1 3
D0
The shadows obscure your vision.










~
~
0 -1 1305
D1
The shadows obscure your vision.










~
~
0 -1 -1
D2
The shadows obscure your vision.










~
~
0 -1 1307
D3
The shadows obscure your vision.










~
~
0 -1 1301
S
#1307
The Shadow Grove~
  You are inside the shadow grove. Giant trees seem to glare at you










from all sides. The shadowy mist obscures most of your vision. Strange










sounds of moaning and growling come from all directions.










  All exits lead into shadows, you are very confused.










~
4 1 3
D0
The shadows obscure your vision.










~
~
0 -1 1306
D1
The shadows obscure your vision.










~
~
0 -1 1308
D2
The shadows obscure your vision.










~
~
0 -1 1309
D3
The shadows obscure your vision.










~
~
0 -1 1310
S
#1308
The Shadow Grove~
  You are inside the shadow grove. Giant trees seem to glare at you










from all sides. The shadowy mist obscures most of your vision. Strange










sounds of moaning and growling come from all directions.










  All exits lead into shadows, you are very confused.










~
4 1 3
D0
The shadows obscure your vision.










~
~
0 -1 1305
D1
The shadows obscure your vision.










~
~
0 -1 1303
D2
The shadows obscure your vision.










~
~
0 -1 1309
D3
The shadows obscure your vision.










~
~
0 -1 -1
S
#1309
The Shadow Grove~
  You are inside the shadow grove. Giant trees seem to glare at you










from all sides. The shadowy mist obscures most of your vision. Strange










sounds of moaning and growling come from all directions.










  All directions lead into shadows, you are very confused.










~
4 1 3
D0
The shadows obscure your vision.










~
~
0 -1 1308
D1
The shadows obscure your vision.










~
~
0 -1 -1
D2
The shadows obscure your vision.










~
~
0 -1 1306
D3
The shadows obscure your vision.










~
~
0 -1 1301
S
#1310
The Shadow Grove~
  You are inside the shadow grove. Giant trees seem to glare at you










from all sides. The shadowy mist obscures most of your vision. Strange










sounds of moaning and growling come from all directions.










  All exits save one lead into shadows, you are a little confused.










~
4 1 3
D0
The shadows obscure your vision.










~
~
0 -1 1307
D1
The shadows obscure your vision.










~
~
0 -1 -1
D2
The shadows part to reveal a small clearing.










~
~
0 -1 1311
D3
The shadows obscure your vision.










~
~
0 -1 1302
S
#1311
A small clearing.~
  You are in a small clearing in the shadow grove. There is chared grass










underfoot, and the signs of fire here and there. It is almost as if the










plant life shuns this spot. The shadowy mist hovers all around, obscuring










your view into the grove.










  A small path leads north to some shadowy structure. All other exits are










shrouded in shadowy mist.










~
4 1 3
D0
You can barely make out some sort of building to the north.










~
~
0 -1 1312
D1
The shadows obscure your vision.










~
~
0 -1 1307
D2
The shadows obscure your vision.










~
~
0 -1 1303
D3
The shadows obscure your vision.










~
~
0 -1 -1
S
#1312
Entrance to the High Tower~
  You have reached the entrance to the high tower of sorcerery. The










tower looms above you at an incredible height. It seems to disappear










into the storm clouds above.










  A diamond gate is to the north, guarded by a huge golem. The trail










back south has disappeared behind you.










~
4 8 0
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The diamond gate looks incredibly strong.










~
gate diamond~
0 -1 1313
S
#1313
Inside the High Tower of Sorcerery~
  You are inside the high tower of sorcery. The sight is truly amazing.










From here, it is obvious that somehow, the tower is much larger on the










inside than it is on the outside. Young mages walk about, completely










oblivious to your presence.










  Exits lead north to the common room, west to the dinning room, east to










a plain hallway and back south through the gate.










~
4 8 0
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The common room looks quite busy and noisy.










~
~
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~
~
0 -1 1315
D2
~
diamond gate~
0 -1 1312
D3
~
~
0 -1 1316
S
#1314
Common Room~
  You are in the common room. There are many apprentice warlocks here










talking and resting, playing games, comparing notes. Obviously they










are taking a break from their rigorous studies. There are benches,










tables and a small water fountain here, otherwise the room is quite










unremarkable.










  Exits lead off in all directions.










~
4 8 0
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~
~
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D1
The mages bar can be seen to the east.










~
~
0 -1 1318
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~
~
0 -1 1313
D3
~
~
0 -1 1319
S
#1315
The Hallway~
  You are in a long hallway, it seems rather unremarkable.










  The hallway continues east and back west.










~
4 8 0
D1
~
~
0 -1 1330
D3
~
~
0 -1 1313
S
#1316
Dinning Room~
  You are in the dinning area of the student mages. From the number of










tables and chairs here, you can see that this room could easilly seat










several hundred people. It is oddly deserted here, obviously not meal time.










  Exits lead west to the kitchen, and back east.










~
4 8 0
D1
~
~
0 -1 1313
D3
~
door wooden~
3 -1 1320
S
#1317
Dark Hallway~
  You are in a dark hallway. It is apparent that this area is seldom










used by the regular occupants of the tower. Dust covers the floors










here.










  The faint outline of a trapdoor can be seen in the dust.










~
4 9 0
D2
~
~
0 -1 1314
D5
~
trapdoor~
3 -1 1321
S
#1318
Mages Tavern~
  You are in mages tavern. The air is smokey and filled with the smells










of foriegn food and drink. The other patrons pay you little heed, as










they obviously have more interesting things to contemplate. Strick the










bartender is here waiting to take your order.










  The only exit leads back west.










~
4 8 0
D3
~
~
0 -1 1314
S
#1319
The Magic Shop~
  You are in the High Tower's store of magic. Tatorious stands behind










the counter, selling all sorts of herbs, parchment and other reagents










used in magical studies.










  The only exit leads back east to the common room.










~
4 8 0
D1
~
~
0 -1 1314
S
#1320
the kitchen~
  You are in a small kitchen. All the usual kitchen type utensils and










equipment is here, including some not so usual ones. Among the later,










a huge black oven against one wall, it must be at least 12 feet high.










Opposite the oven is an equally enormous meat locker, large enough to










comfortably store several hapless adventurers no doubt. In the middle of










the room, hanging in mid-air is a spice rack.










~
4 8 0
D1
~
door wooden~
3 -1 1316
S
#1321
Below the trapdoor~
  You are below the trapdoor. It is very dark and dusty here, very little










light filters through from above. A faint sound of dripping water can be










heard in the distance below.










  A rope ladder leads down.










~
4 9 0
D4
~
trapdoor~
3 -1 1317
D5
~
~
0 -1 1322
S
#1322
A damp intersection~
  You are in a damp intersection of what seems to be the basement of the










tower. The sound of running water can be heard comming from the south,










other than that, an almost tangable stillness fills the air.










  Passages lead off in all directions, and a ladder leads up.










~
4 9 0
D0
~
~
0 -1 1323
D1
A faint light can be seen in the distance up the east passage.










~
~
0 -1 1324
D2
~
~
0 -1 1325
D3
~
~
0 -1 1326
D4
~
~
0 -1 1321
S
#1323
A dark passage~
  You are at the end of a dark passage which ends in a stout wooden door.










Other then through the door, the only apparent exit is back the way you










came.










~
4 9 0
D0
~
oak door~
7 1323 1327
D2
~
~
0 -1 1322
S
#1324
A dark passage~
  You are at the end of a dark passage. A half opened door is to the east,










shedding soft light around the edges. Faint snoring sounds can be heard










behind the door.










  Exits lead east through the door, or back west.










~
4 9 0
D1
~
door~
1 -1 1328
D3
~
~
0 -1 1322
S
#1325
The stagnant pool~
  You are at the edge of a stagnant pool of water. The smell here is quite










nauseating. This is apparently where the denizens of the tower dispose of










their garbage. Faint gurgling can be heard from benieth the surface of the










pool.










  Exits lead back north, or perhaps for the very adventurous, down into the










pool.










~
4 9 0
D0
~
~
0 -1 1322
D5
No light penetrates the gloom of the stagnant pool.










~
~
0 -1 1329
S
#1326
A dark passage~
  You are in a dark passage, which comes to an abrubt stop at what appears










to be a cave-in to the west. It is certainly unpassable, and perhaps quite










dangerous just being this close.










  The only exit leads back east.










~
4 9 0
D1
~
~
0 -1 1322
S
#1327
A dark cell~
  You are in a dark cell. Straw and dirt cover the floors here, it is










very dark. Someone, or something seems to be chained to the far wall.










  The only exit is back south.










~
4 9 0
D2
~
oak door~
7 -1 1323
S
#1328
The Jailor's office~
  You are in the Jailor's office. It is rather messy here. Judging by the










sleeping form of the Jailor on duty, you can surmise that very few, if any










prisoners survive long enough to spend much time in these dank dungeons.










  The only exit leads back west.










~
4 8 0
D3
~
door~
1 -1 1324
S
#1329
Below the stagnant pool~
  As you dive beneith the putrid waters, you feel a strong tug and a










whirlpool drags you under.










  You are sucked into blackness and you feel your lungs begining to










burst from lack of oxygen!










Just as you feel your life fading, you notice a change in direction, and










start to float to the surface.










~
4 9 0
D4
~
~
0 -1 3001
S
#1330
The hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










~
4 8 0
D0
~
door wooden~
3 -1 1332
D1
~
~
0 -1 1331
D2
~
door wooden~
3 -1 1333
D3
~
~
0 -1 1315
S
#1331
A bend in the hallway~
  You are at a bend in the hallway. The walls emit a faint magical glow










which provides enough light to see by.










~
4 8 0
D0
~
door wooden~
3 -1 1334
D1
~
door wooden~
3 -1 1336
D2
~
door wooden~
3 -1 1335
D3
~
~
0 -1 1330
S
#1332
A store room~
  You are in a small store room. Assorted junk is piled on shelves or










leaning against walls.










  The only apparent exit it back south.










~
4 9 0
D2
~
door wooden~
3 -1 1330
S
#1333
A broom closet~
  You are in a dark broom closet. Many straw brooms and other cleaning










intruments have been left here, apparently unused (perhaps the maid quit?).










  The only exit leads back north to the hallway.










~
4 9 0
D0
~
door wooden~
3 -1 1330
S
#1334
A hallway~
  You are in a long hallway leading north and south. The walls emit a










faint magical glow which provides enough light to see by.










~
4 8 0
D0
~
~
0 -1 1338
D1
~
door wooden~
3 -1 1337
D2
~
door wooden~
3 -1 1331
E
walls wall~
The walls shed a warm light










~
S
#1335
Guardians chamber~
  You are in the chamber of the tower guardians. It is rather sparesely










furnished, but then again the odd occupants dont look to need furiture.










Here and there a disembodied pair of hands or eyes flits about.










~
4 8 0
D0
~
door wooden~
3 -1 1331
S
#1336
A guest bedroom~
  You are in a small guest bedroom. A small cot is in one corner, and a










dusty mirror on one wall, other than that the room looks quite bare, and










unused.










  The only apparent exit leads back west to the hallway.










~
4 8 0
D3
~
door wooden~
3 -1 1331
E
mirror~
Why, someone seems to be looking back at you from the other side!










~
S
#1337
A guest bedroom~
  You are in a comfortable looking bedroom. A small globe of magical energy










floats overhead, providing light. A small cot is in one corner looking










ever so comfortable, so comfortable in fact ...someone is sleeping in it.










  The only apparent exit leads back west to the hallway.










~
4 8 0
D3
~
door wooden~
3 -1 1334
S
#1338
A hallway~
  You are in a long hallway leading from the south. The walls emit a faint










magical glow which provides enough light to see by.










  Stairs lead up to the next level and the hallway leads back south.










~
4 8 0
D1
~
door wooden~
3 -1 1339
D2
~
~
0 -1 1334
D4
~
~
0 -1 1340
S
#1339
The burnt room~
  You are in what looks to have once been a guest bed room. The walls are










blackened and burnt by what you could only immagine to be magical fire.










There is no sign of the previous occupant, undoubtedly he left in a hurry.










  The only exit leads back west to the hallway.










~
4 9 0
D3
~
door charred~
3 -1 1338
S
#1340
A hallway~
  You are in a long hallway leading west from here. The walls emit a faint










magical glow which provides enough light to see by. Some faint moonlight










can be seen in the culdesac to the east.










  The hallway continues west and stairs lead down to the level below.










~
4 8 0
D0
~
door oak~
3 -1 1342
D1
Faint moonlight can be seen to the east










~
~
0 -1 1341
D3
~
~
0 -1 1343
D5
~
~
0 -1 1338
S
#1341
A culdesac~
  You are in a small culdesac. A window to the east is letting in moonlight










and a pleasant breeze. Through it, the surrounding country side can be seen.










  The only apparent exit leads back west to the hallway.










~
4 8 0
D3
~
~
0 -1 1340
E
window east~
  Stretching out as far as the eye can see is a canopy of dark tree tops










which can only be the Haon-Dor-Dark Forest. A faint light in the distance










to the northeast marks what is probably the city of midgaard.










~
S
#1342
The Apprentice's Barracks~
  You are in the barracks of the apprentice magic users. Here and there, a










young apprentice sits engrosed in magical study, or practicing a feable










cantrip. Cots line the walls, and the room continues west.










~
4 8 0
D2
~
door oak~
3 -1 1340
D3
~
~
0 -1 1344
S
#1343
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










  There is a door to the north, and the hallway continues west or back east.










~
4 8 0
D0
~
door oak~
3 -1 1344
D1
~
~
0 -1 1340
D3
~
~
0 -1 1345
S
#1344
The Apprentice's barracks~
  You are in the barracks of the apprentice magic users. Here and there, a










young apprentice sits engrosed in magical study, or practicing a feable










cantrip. Cots line the walls, and the room continues east.










~
4 8 0
D1
~
~
0 -1 1342
D2
~
door oak~
3 -1 1343
S
#1345
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by. Flashes of light can










be seen under the doorway to the north.










~
4 8 0
D0
A flash of blue light momentarily lights up the doors outline










~
door oak~
3 -1 1346
D1
~
~
0 -1 1343
D3
~
~
0 -1 1347
S
#1346
The apprentice's workshop~
  You are in a small workshop. Writting implements and parchment are strewn










about on a few worktables. In the far corner several young mages have a










small kitten cornered and seem to be testing spells upon it.










  The only apparent exit leads back south to the hallway.










~
4 8 0
D2
~
door oak~
3 -1 1345
S
#1347
A bend in the hallway~
  You are at a bend in the hallway. The walls emit a faint magical glow










which provides enough light to see by.










  The hallway continues south and back east.










~
4 8 0
D1
~
~
0 -1 1345
D2
~
~
0 -1 1348
S
#1348
The hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










  There is a closed metal door to the west.










~
4 8 0
D0
~
~
0 -1 1347
D2
~
~
0 -1 1350
D3
~
door metal~
3 -1 1349
S
#1349
A classroom~
  You are in a large classroom filled with bored looking students of the










art. The instructor stops in his lecture on the fine uses of magic missile










at your entry and lunges to attack you.










  The only apparent exit is back east to the hallway.










~
4 8 0
D1
~
door metal~
3 -1 1348
S
#1350
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










~
4 8 0
D0
~
~
0 -1 1348
D2
~
~
0 -1 1351
D3
~
door metal~
3 -1 1352
S
#1351
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










~
4 8 0
D0
~
~
0 -1 1350
D2
~
~
0 -1 1353
D3
~
door metal~
3 -1 1354
S
#1352
An empty classroom~
  You are in an empty classroom. Some strange sigils are written on a










blackboard which is floating in the air here. Other than a few desks,










it is bare of furnishings.










  The only apparent exit leads back east to the hallway.










~
4 8 0
D1
~
door metal~
3 -1 1350
S
#1353
A bend in the hallway~
  You are at a bend in the hallway. The walls emit a faint magical glow










which provides enough light to see by.










  The hallway continues east and north.










~
4 8 0
D0
~
~
0 -1 1351
D1
~
~
0 -1 1355
S
#1354
An empty classroom~
  You are in an apparently empty classroom. A strange feeling of being










watched comes over you, and you hear the faint russle of robes.










  The only apparent exit is back east to the hallway.










~
4 8 0
D1
~
door metal~
3 -1 1351
S
#1355
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










  A sturdy iron door can be seen to the south.










~
4 8 0
D1
~
~
0 -1 1356
D2
~
door sturdy iron~
3 -1 1357
D3
~
~
0 -1 1353
S
#1356
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










  There is a large oaken door to the south.










~
4 8 0
D1
~
~
0 -1 1358
D2
~
door large oaken~
3 -1 1359
D3
~
~
0 -1 1355
S
#1357
The ampitheatre~
  You are in a small ampitheatre. Rows of comfortable looking chairs circle










a large podium. The echos of your footsteps seem very loud here.










  The only apparent exit leads north to the hallway.










~
4 8 0
D0
~
door sturdy iron~
3 -1 1355
S
#1358
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow providing enough light to see by.










  A small door can be seen to the south.










~
4 8 0
D1
~
~
0 -1 1360
D2
~
door small~
3 -1 1361
D3
~
~
0 -1 1356
S
#1359
The training room~
  You are in a large training room. It is filled with battle scared manikins










, and many other devices used in the practice of fighting.










~
4 8 0
D0
~
door~
3 -1 1356
S
#1360
A bend in the hallway~
  You are at a bend in the hallway. The walls emit a faint magical glow










which provides enough light to see by.










  The hallway continues north and west.










~
4 8 0
D0
~
~
0 -1 1362
D3
~
~
0 -1 1358
S
#1361
A dueling room~
  You are in a large room used for duals arcane. The walls, ceiling and










floor all bare the scars of many firey spells, but still look quite strong










and hold fast.










  The only exit leads north to the hallway.










~
4 8 0
D0
~
door small~
3 -1 1358
S
#1362
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










  A doorway can be seen to the east.










~
4 8 0
D0
~
~
0 -1 1363
D1
~
door~
3 -1 1364
D2
~
~
0 -1 1360
S
#1363
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which privides enough light to see by.










  A wooden door can been seen to the east.










~
4 8 0
D0
~
~
0 -1 1366
D1
~
door wooden~
3 -1 1365
D2
~
~
0 -1 1362
S
#1364
The spellmaster's lounge~
  You are in a large comfortable looking lounge. Off duty spell teachers










are here relaxing in their idle time. A large coffee machine is against










the far wall.










  The only apparent exit leads back west to the hallway.










~
4 8 0
D3
~
door wooden~
3 -1 1362
S
#1365
A bedroom~
  You are in a large, plush bedroom. The owner is obviously someone of high










standing in the magical community here. An ice mirror is on one wall, and










a scrying globe sit on a stand in the middle of the room. An enormous bed










can be seen floating about a meter above the floor.










  The only exit leads back west to the hallway.










~
4 8 0
D3
~
door wooden~
3 -1 1363
S
#1366
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow providing enough light to see by.










  A glass door can be seen to the east.










~
4 8 0
D0
~
~
0 -1 1368
D1
~
door glass~
3 -1 1367
D2
~
~
0 -1 1363
S
#1367
The study~
  You are in a small, well kept study. Ancient tomes are on shelves on the










walls, A huge table sits in the middle of the room, with maps weighted










down upon it. The only light source here comes from an interestingly non-










magical oil lamp.










  The only apparent exit leads back west to the hallway.










~
4 8 0
D3
~
door glass~
3 -1 1366
S
#1368
Below the stairs~
  You are at the end of a long hallway. The walls emit a faint magical glow










which provides enough light to see by. A lesser guardian is here keeping










silent watch on the entrance to the levels above.










  Stairs lead up and the hallway continutes back south.










~
4 8 0
D2
~
~
0 -1 1366
D4
~
~
0 -1 1369
S
#1369
Atop the stairway~
  You are atop a stairway. The halls here look quite a bit less used than










those below. Obviously access to these magic filled corridors is limmited










to those of the upper eschelon of mages. The walls here emit a faint blue










magical aura which provides some light.










  The hallway leads west from here and the stairs go down.










~
4 8 0
D3
~
~
0 -1 1370
D5
~
~
0 -1 1368
S
#1370
A hallway~
  You are in a long hallway stretching east and west. The walls here emit










a faint magical energy providing enough light to see by.










  There is a thick looking wooden door to the north.










~
4 8 0
D0
~
door wooden~
3 -1 1371
D1
~
~
0 -1 1369
D3
~
~
0 -1 1372
S
#1371
A small office~
  You are in a small office. It looks like a caligropher's study, there










are quills, inkpots and parchments all about on desks and worktables.










A section to the west seems to be curtained off, but the flicker of a










candle can be seen through the curtain.










~
4 8 0
D2
~
door wooden~
3 -1 1370
D3
~
curtain~
3 -1 1373
S
#1372
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










~
4 8 0
D1
~
~
0 -1 1370
D3
~
~
0 -1 1374
S
#1373
The master scribe's workshop~
  You are in the workshop of the tower's master scribe. Many half finished










scrolls lay on the writing table in the center of the room. A giant candle










flickering with soft blue flames provides the only light here.










  The only apparent exit is the way you came in.










~
4 8 0
D1
~
curtain~
3 -1 1371
S
#1374
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










  A half closed door can be seen to the north.










~
4 8 0
D0
A dark room can be seen through the half opened door










~
door wooden~
3 -1 1375
D1
~
~
0 -1 1372
D3
~
~
0 -1 1376
S
#1375
A store room~
  You are in a small dark store room. A few common items are stacked upon










the shelves here, but very little looks interesting.










~
4 9 0
D2
~
door wooden~
3 -1 1374
S
#1376
A bend in the hallway~
  You are at a bend in the long hallway. The walls emit a faint magical










glow which provides enough light to see by.










  The hallway continues south and east from here.










~
4 8 0
D1
~
~
0 -1 1374
D2
~
~
0 -1 1377
S
#1377
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










  An iron bound door can be seen to the west.










~
4 8 0
D0
~
~
0 -1 1376
D2
~
~
0 -1 1378
D3
~
door iron~
3 -1 1379
S
#1378
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










  The sharp sound of metal on metal can be heard to the west.










~
4 8 0
D0
~
~
0 -1 1377
D2
~
~
0 -1 1380
D3
~
door iron~
3 -1 1381
S
#1379
A store room~
  You are in a large store room. Bins of ores, minerals and other rare










materials are here along with many neatly stacked piles of precious metals.










A large cabinet with sigils of warding is bolted to one wall.










  The ring of metal on metal can be heard to the south.










~
4 8 0
D1
~
door iron~
3 -1 1377
D2
~
~
0 -1 1381
S
#1380
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










~
4 8 0
D0
~
~
0 -1 1378
D2
~
~
0 -1 1383
S
#1381
A very hot room~
  You are in a very hot room. Against one wall is a large forge, magical










fires crackle within and heavy blue smoke pours into a vent in the cieling.










A rune encrusted mithril anvil is in the center of the room, looking well










used and other tools of metalurgy hang on a rack which floats about three










meters in the air of its own force.










~
4 8 0
D0
~
~
1 -1 1379
D1
~
door iron~
3 -1 1378
D2
~
door ~
3 -1 1382
D4
~
vent~
3 -1 1412
S
#1382
The master Enchanter's chamber~
  You have entered the master enchanter's chamber. Upon all the walls here










are racks of finely crafted weapons. A huge chest with a glowing lock is










set to one side. Several unfinished looking blades rest atop a small work










table.










~
4 8 0
D0
~
door~
3 -1 1381
S
#1383
A bend in the hallway~
  You are at a bend in a long hallway. The walls emit a faint magical glow










which provides enough light to see by.










  The hallway continues north and east.










~
4 8 0
D0
~
~
0 -1 1380
D1
~
~
0 -1 1384
S
#1384
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










  A steel door can be seen to the south.










~
4 8 0
D1
~
~
0 -1 1385
D2
~
door steel~
3 -1 1386
D3
~
~
0 -1 1383
S
#1385
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










~
4 8 0
D1
~
~
0 -1 1387
D3
~
~
0 -1 1384
S
#1386
A laboratory~
  You are in a small laboratory. Many strange instruments, vials, bottles










and some scrawled notes are piled about a workbench. This room is very










untidy, looking almost abandoned, or used by a madman.










  The only apparent exits are east and north.










~
4 8 0
D0
~
door steel~
3 -1 1384
D1
~
~
0 -1 1388
S
#1387
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










  You can see a steel door to the south.










~
4 8 0
D1
~
~
0 -1 1389
D2
~
door steel~
3 -1 1390
D3
~
~
0 -1 1385
S
#1388
The Mad Alchemist's woorkroom~
  You are in the workroom of The Mad Alchemist. Bubbling braizers, long










glass tubes and scores of oddly shaped vials and bottles are everywhere.










It is incredibly messy here, crushed glass and other trash litter the floor.










  The only apparent exit is the one you entered by.










~
4 8 0
D3
~
~
0 -1 1386
S
#1389
A bend in the hallway~
  You are at a bend in a long hallway. The walls emit a faint magical glow










which provides enough light to see by.










  The hallway continues north and west.










~
4 8 0
D0
~
~
0 -1 1391
D3
~
~
0 -1 1387
S
#1390
The pentagram chamber~
  You are in a large room with a five pointed star etched into the floor.










A crackling energy field can be seen to the south, it looks quite dangerous.










~
4 8 0
D0
~
door steel~
3 -1 1387
D2
The energy field crackles and glows, nothing seems to be beyond










~
~
0 -1 1392
S
#1391
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










  A bronze door can be seen to the east.










~
4 8 0
D0
~
~
0 -1 1393
D1
~
door bronze~
3 -1 1394
D2
~
~
0 -1 1389
S
#1392
Inside the energy field~
  You feel a stomach twisting sensation as you enter the energy field,










suddenly you dont think you are where you were.










  You are very confused.










~
4 8 0
D0
You cant see anything through the energy field










~
~
0 -1 4115
D1
You cant see anything through the energy field










~
~
0 -1 7429
D2
You cant see anything through the energy field










~
~
0 -1 5120
D3
You cant see anything through the energy field










~
~
0 -1 3001
D4
You cant see anything through the energy field










~
~
0 -1 5250
D5
You cant see anything through the energy field










~
~
0 -1 6137
S
#1393
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










  A bronze door can be seen to the east.










~
4 8 0
D0
~
~
0 -1 1396
D1
~
door bronze~
1 -1 1395
D2
~
~
0 -1 1391
S
#1394
An empty room~
  You are in an empty room. It is both quiet and comfortable here, it looks










like a safe place to rest.










~
4 12 0
D3
~
door bronze~
3 -1 1391
S
#1395
The charm master's chamber~
  You are in the chambers of the tower's master of charm. Some straw and










dirt litters the floor here, it looks to have been recently used by wild










animals.










  Strange sounds can be heard through the bars to the north.










~
4 8 0
D0
~
cage bars~
3 -1 1397
D3
~
door bronze~
3 -1 1393
S
#1396
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










~
4 8 0
D0
~
~
0 -1 1398
D2
~
~
0 -1 1393
S
#1397
The animal pens~
  You are in the animal pens. Many caged animals are here looking unhappy.










Obviously they are destined to be enslaved, or used in some cruel magical










experimentation.










~
4 8 0
D2
~
cage bars~
3 -1 1395
S
#1398
The end of the hallway~
  You are at the end of a long north-south hallway. The walls emit a faint










magical glow which provies enough light to see by.










  Stairs here lead up to the next level, and the hallway continues south.










~
4 8 0
D2
~
~
0 -1 1396
D4
~
~
0 -1 1399
S
#1399
Atop the stairway~
  You are atop the stairway to the upper levels of the high tower. The walls










emit a faint magical glow which provides enough light to see by.










  A hallway leads west from here, and the stairs lead down.










~
4 8 0
D3
~
~
0 -1 1400
D5
~
~
0 -1 1398
S
#1400
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










  A silver door can be seen to the north.










~
5 8 0
D0
~
door silver~
3 -1 1401
D1
~
~
0 -1 1399
D3
~
~
0 -1 1404
S
#1401
A store room~
  You are in a large store room. Raw materials are neatly bundled and piled










here and here. Many freshly cut staves rods and wands of different sizes










are here.










  You can see a silver door to the west.










~
5 8 0
D2
~
door silver~
3 -1 1400
D3
~
door silver~
3 -1 1402
S
#1402
The master spellbinder's chamber~
  You are in the chambers of the master spell binder. Unlike other work










shops of similar nature, this one is without furnishings or tools. The










spell binder obviously needs none for the working of his art.










  A silver door can be seen to the west.










~
5 8 0
D1
~
door silver~
3 -1 1401
D3
~
door silver~
3 -1 1403
S
#1403
The spellbinder's cache~
  You have discovered the cache of the master spell binder. There are three










very large silver chased cabinets here, other than that, the room is bare.










  A silver door can be seen to the south.










~
5 8 0
D1
~
door silver~
3 -1 1402
D2
~
door silver~
3 -1 1405
S
#1404
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










~
5 8 0
D1
~
~
0 -1 1400
D3
~
~
0 -1 1405
S
#1405
A hallway~
You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










  A silver door can be seen to the north.










~
5 8 0
D0
~
door silver~
3 -1 1403
D1
~
~
0 -1 1404
D3
~
~
0 -1 1406
S
#1406
A bend in the hallway~
  You are at a bend in the long hallway. The walls emit a faint magical










glow which provides enough light to see by.










  The hallway continues east and south.










~
5 8 0
D1
~
~
0 -1 1405
D2
~
~
0 -1 1407
S
#1407
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










~
5 8 0
D0
~
~
0 -1 1406
D2
~
~
0 -1 1408
S
#1408
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










  A rusty old door can be seen to the west.










~
5 8 0
D0
~
~
0 -1 1407
D2
~
~
0 -1 1413
D3
~
door rusty~
3 -1 1409
S
#1409
The golem master's workshop~
  You are in the golem master's workshop. A few unfinished looking humanoid










forms of different make are here, some moving some not. The animated forms










lunge to attack you.










~
5 8 0
D0
~
~
0 -1 1410
D1
~
door rusty~
3 -1 1408
D2
~
~
0 -1 1411
D5
~
trapdoor~
3 -1 1412
S
#1410
A store room~
  You are in a small store room. Large chunks of clay, stone, wood and many










other raw materials are here.










~
5 8 0
D2
~
~
0 -1 1409
S
#1411
The golem chamber~
  You are in the golem chamber. Golems made of every immaginable material










are here, ranging in size from a handspan to nearly the cieling. They all










seem to be sleeping.










~
5 8 0
D0
~
~
0 -1 1409
S
#1412
It is very dark here...~
It is very dark here...










~
5 9 0
D4
~
trapdoor~
3 -1 1409
D5
~
vent~
3 -1 1481
S
#1413
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










~
5 8 0
D0
~
~
0 -1 1408
D2
~
~
0 -1 1414
S
#1414
A bend in the hallway~
  You are at a bend in the long hallway. The walls emit a faint magical










glow which provides enough light to see by.










  The hallway continues north and east from here.










~
5 8 0
D0
~
~
0 -1 1413
D1
~
~
0 -1 1415
S
#1415
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










~
5 8 0
D1
~
~
0 -1 1416
D3
~
~
0 -1 1414
S
#1416
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provies enough light to see by.










  An emerald door can be seen to the south.










~
5 8 0
D1
~
~
0 -1 1419
D2
~
door emerald~
3 -1 1417
D3
~
~
0 -1 1415
S
#1417
The master of illusion's chamber~
  You are in the chamber of the master of illusions. The walls here are










every changing in color and texture, as if they were reforming before your










very eyes. Many splenderous treasures lie all around in heaps and piles, or










at least they seem to be treasures...










~
5 8 0
D0
~
door emerald~
3 -1 1416
D3
~
~
0 -1 1418
S
#1418
A bedroom~
  You are in the bedroom of the master of illusions. Strange looking items










and artifacts float here and there in the air. The ripples of strong magic










can be felt everywhere.










  The room seems much larger than it looks...










~
5 8 0
D0
~
~
0 -1 -1
D1
~
~
0 -1 1417
D2
~
~
0 -1 -1
D3
~
~
0 -1 -1
S
#1419
A hallway~
  You are in a long hallway leading east and west. The walls emit a faint










magical glow which provides enough light to see by.










  A glass door can be seen to the south.










~
5 8 0
D1
~
~
0 -1 1421
D2
~
door glass~
3 -1 1420
D3
~
~
0 -1 1416
S
#1420
The meditation chamber~
  You are in a meditation chamber. It is very silent here, in fact you










can not even hear your own footsteps.










  You feel very peaceful.










~
5 524 0
D0
~
door glass~
3 -1 1419
S
#1421
A bend in the hallway~
  You are at a bend in the long hallway. The walls emit a faint magical










glow which provides enough light to see by.










  The hallway continues north and west from here.










~
5 8 0
D0
~
~
0 -1 1422
D3
~
~
0 -1 1419
S
#1422
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










  A blackened door can be seen to the east.










~
5 8 0
D0
~
~
0 -1 1426
D1
~
door black~
3 -1 1423
D2
~
~
0 -1 1421
S
#1423
A dark room~
  You are in a large dark room. The air here seems quite stale, and a sense










of extreme dread comes over you. The stench of rotten flesh seems to be










wafting in from the open doorway to the north.










~
5 9 0
D0
~
~
0 -1 1424
D3
~
door black~
3 -1 1422
S
#1424
A dark room~
  You are in a large dark room. The stench here makes you gag and wretch.










There are body parts and half rotted corpses strewn about with complete










abandon. Several operating tables with still forms that resemble nothing










you've ever seen alive are here.










  Tortured screams can be heard from the north.










~
5 9 0
D0
Upon gazing northwards, you are filled with deep dread










~
~
0 -1 1425
D2
~
~
0 -1 1423
S
#1425
The Necromancer's Lair~
  You are in the lair of the evil Necromancer. Undead minions of all types,










human and otherwise stand here waiting to do their master's bidding. Some










glowing arcane sigils have been etched into walls and floor, no doubt to










protect the evil master from his own ungodly creations.










~
5 9 0
D2
~
~
0 -1 1424
S
#1426
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










~
5 8 0
D0
~
~
0 -1 1427
D2
~
~
0 -1 1422
S
#1427
A hallway~
  You are in a long hallway leading north and south. The walls emit a faint










magical glow which provides enough light to see by.










~
5 8 0
D0
~
~
0 -1 1428
D2
~
~
0 -1 1426
S
#1428
The end of the hallway~
  You are at the end of a long hallway. The walls here glow with a faint










magical energy which provides plenty of light.










  Stairs lead up to the next level here and the hallway continues south.










~
5 8 0
D2
~
~
0 -1 1427
D4
~
~
0 -1 1429
S
#1429
A corridor~
  You are at the east end of a long corridor. Obsidian walls engraved with










ancient runes of power stretch out before you. Magical energies seem to










crackle with power all around and whisper in tongues long forgotten, almost










as if the corridor it self were alive.










~
5 8 0
D3
~
~
0 -1 1430
D5
~
~
0 -1 1428
S
#1430
A corridor~
  You are in a long corridor. Obsidian walls engraved with ancient runes










of power stretch out before you. Magical energies seem to crackle with










power all around and whisper in tongues long forgotten, almost as if the










corridor itself were alive.










~
5 8 0
D1
~
~
0 -1 1429
D3
~
~
0 -1 1431
S
#1431
A bend in the corridor~
  You are at a bend in the long corridor. Obsidian walls engraved with










ancient runes of power stretch out before you. Magical energies seem to










crackle with power all around and whisper in tongues long forgotten, almost










as if the corridor itself were alive.










~
5 8 0
D1
~
~
0 -1 1430
D2
~
~
0 -1 1432
S
#1432
A corridor~
  You are in a long corridor leading north and south. Obsidian walls










engraved with ancient runes of power stretch out before you. Magical










energies seem to crackle with power all around and whisper in tongues










long forgotten, almost as if the corridor itself were alive.










~
5 8 0
D0
~
~
0 -1 1431
D2
~
~
0 -1 1433
S
#1433
An intersection~
  You are at an intersection in the corridor. The obsidian walled halls










lead off in every direction from here, pulsing with the power of their










ancient runes.










~
5 8 0
D0
~
~
0 -1 1432
D1
~
~
0 -1 1434
D2
~
~
0 -1 1446
D3
~
~
0 -1 1436
S
#1434
A corridor~
  You are at the end of a long corridor. Obsidian walls engraved with










ancient runes of power stretch out before you. A darkened door is to the










east. Tendrils of mist cling to the floor here, they seem to be seeping










from under the door.










~
5 8 0
D1
~
door black~
3 -1 1435
D3
~
~
0 -1 1433
S
#1435
The scrying chamber~
  You are in the scying chamber of the high tower of sorcerery. It is here










that arcane rituals are performed to enable those of the art to look in










upon denizons throughout the world and spy out their darkest secrets.










  A huge black cauldrin is in the center of the room, bubbling and gurgling,










it pours forth a constant stream of smokey fog into the air about you. Here










and there on stands of different sizes are crystal balls and oddly shaped










mirrors.










~
5 9 0
D3
~
door black~
3 -1 1434
S
#1436
A corridor~
  You have reached an end in the long corridor. Obsidian walls engraved










with ancient runes of power stretch out before you. The sound of snoring










can barely be heard through the door to the west.










~
5 8 0
D1
~
~
0 -1 1433
D3
~
door wooden~
1 -1 1437
S
#1437
The entrance to the library~
  You are in the entrance to the great library of magic. A giant desk is










here, covered with books parchments and scrolls. Long shelves loaded with










row upon row of books stretch out in every direction as far as the eye can










see.










~
5 8 0
D0
~
~
0 -1 1439
D1
~
~
0 -1 1436
D2
All you can see are books










~
~
0 -1 1440
D3
All you can see are books










~
~
0 -1 1438
S
#1438
In the library~
  You are in the great library of magic. A strong musty smell permeates the










entire area. Upon shelves which float just out of reach are hundreds of










books, tomes and scrolls of every possible shape size and color. The elusive










books seem to wink in and out of existance before your untrained eyes.










  It is very quiet here.










~
5 8 0
D0
~
~
0 -1 1441
D1
~
~
0 -1 1437
D2
~
~
0 -1 1442
D3
~
~
0 -1 1443
S
#1439
In the library~
  You are in the great library of magic. A strong musty smell permeates the










entire area. Upon shelves which float just out of reach are hundreds of










books, tomes and scrolls of every possible shape size and color. The elusive










books seem to wink in and out of existance before your untrained eyes.










  It is very quiet here.










~
5 8 0
D0
~
~
0 -1 1440
D1
~
~
0 -1 1442
D2
~
~
0 -1 1437
D3
~
~
0 -1 1441
S
#1440
In the library~
  You are in the great library of magic. A strong musty smell permeates the










entire area. Upon shelves which float just out of reach are hundreds of










books, tomes and scrolls of every possible shape size and color. The elusive










books seem to wink in and out of existance before your untrained eyes.










  It is very quiet here.










~
5 8 0
D0
~
~
0 -1 1437
D1
~
~
0 -1 1441
D2
~
~
0 -1 1439
D3
~
~
0 -1 1442
S
#1441
In the library~
  You are in the great library of magic. A strong musty smell permeates the










entire area. Upon shelves which float just out of reach are hundreds of










books, tomes and scrolls of every possible shape size and color. The elusive










books seem to wink in and out of existance before your untrained eyes.










  It is very quiet here.










~
5 8 0
D0
~
~
0 -1 1442
D1
~
~
0 -1 1439
D2
~
~
0 -1 1438
D3
~
~
0 -1 1440
S
#1442
In the library~
  You are in the great library of magic. A strong musty smell permeates the










entire area. Upon shelves which float just out of reach are hundreds of










books, tomes and scrolls of every possible shape size and color. The elusive










books seem to wink in and out of existance before your untrained eyes.










  It is very quiet here.










~
5 8 0
D0
~
~
0 -1 1438
D1
~
~
0 -1 1440
D2
~
~
0 -1 1441
D3
~
~
0 -1 1439
S
#1443
In the library~
  You are in the great library of magic. A strong musty smell permeates the










entire area. Upon shelves which float just out of reach are hundreds of










books, tomes and scrolls of every possible shape size and color. The elusive










books seem to wink in and out of existance before your untrained eyes.










  It is very quiet here.










~
5 8 0
D1
~
~
0 -1 1438
D3
~
~
0 -1 1444
S
#1444
Between the shelves~
  You are in the great library of magic. The shelves seem uncomfortably










close here, you can barely manuver between them. The musty smell is still










strong, and the elusive books still hover just out of reach.










  A faint flicker of light can barely be made out to the north.










~
5 8 0
D0
~
~
0 -1 1445
D1
~
~
0 -1 1443
S
#1445
The reading room~
  You are in a small room completely devoid of furnishings. The only thing










here is an enormous tome, lying face open on the floor. The great book looks










both heavy and ancient. Its jewel encrusted bindings are well worn as the










bark of a tree. Spidery writings seem to crawls across the pages, totally










uncomprehensible to your mortal eye. Something seems to be wedged between










the pages.










~
5 8 0
D2
~
~
0 -1 1444
S
#1446
A corridor~
  You are in a long corridor leading north and south. Obsidian walls










engraved with ancient runes of power stretch out before you. Magical










energies seem to crackle with power all around and whisper in tongues










long forgotten, almost as if the corridor itself were alive.










~
5 8 0
D0
~
~
0 -1 1433
D2
~
~
0 -1 1447
S
#1447
The end of the corridor~
  You are at the end of a long corridor. The obsidian walls come to an










abrupt halt at the edge of a golden archway here. The hum of power is so










strong it nearly numbs your body.










  The archway lies before you, glowing and pulsing with energy.










~
5 8 0
D0
~
~
0 -1 1446
D2
~
~
0 -1 1448
S
#1448
The arched entrance~
  You feel a slight tingle as you pass through the archway, as if the living










magical energies here had infused your body, found it wanting and left. The










intense glow from the arch above you is almost blinding. Through the light










you can barely makeout a stairway leading up.










~
5 8 0
D0
~
~
0 -1 1447
D4
~
~
0 -1 1449
S
#1449
The landing~
  You are on a small landing in the middle of a long stairway leading up.










Your senses seem dulled here, no sound or smell can be detected at all, and










the only thing you can see in any direction is endless stairway.










~
5 8 0
D4
~
~
0 -1 1450
D5
~
~
0 -1 1448
S
#1450
An intersection~
  You are at an intersection of several hallways. You feel as if strange










mystical forces are pushing and pulling at each other from all around you.










The sensation of being trapped, in the middle is almost tangible in the air










here.










  A grey tiled hallway leads south, black tiled east, white tiled west, and










a multi-colored hallway swirling with patterns that remain just barely










unrecognizeable is to the north.










~
5 8 0
D0
~
~
0 -1 1473
D1
~
~
0 -1 1458
D2
~
~
0 -1 1451
D3
~
~
0 -1 1465
D5
~
~
0 -1 1449
S
#1451
A grey tiled hallway~
  You are in a grey tiled hallway leading north and south. Dim balls of










energy float here and there sheding a warm light, and showing the way.










A feeling of peace and balance comes over you.










~
5 8 0
D0
~
~
0 -1 1450
D2
~
~
0 -1 1452
S
#1452
A grey tiled hallway~
  You are in a grey tiled hallway leading north and south. Dim balls of










energy float here and there shedding a warm light, and showing the way.










A feeling of peace and balance comes over you.










  Large grey metal double doors can be seen to the south.










~
5 8 0
D0
~
~
0 -1 1451
D2
~
door grey~
3 -1 1453
S
#1453
The antechamber~
  You are in the antechamber of the master magician of the grey light. A










feeling of strong magic floats in the air about you, almost as if you could










taste the power held within these walls.










  Once your eyes adjust to the semi-light, you can make out a larger room










to the south.










~
5 8 0
D0
~
door grey~
3 -1 1452
D2
~
~
0 -1 1454
S
#1454
The main chamber~
  A feeling of tranquility comes over you as you enter the main chamber of










neutrality. Some artifacts are hung on the walls here, or set on stands.










The room in general looks both comfortable and official. Probably where the










master of neutrality holds audience.










~
5 8 0
D0
~
~
0 -1 1453
D1
~
~
0 -1 1456
D2
~
~
0 -1 1457
D3
~
~
0 -1 1455
S
#1455
The study~
  You are in a large study. Shelves filled with many books or arcane










knowledge are on every wall. A large oaken desk is in the center, with










many parchments and scrolls on it. The most notable thing in the room is










a small set of scales, which floats about eye level. In perfect balance,










the scales are no doubt a sign of the master's neutrality.










~
5 8 0
D1
~
~
0 -1 1454
S
#1456
A closet~
  You are in a small closet. It is filled with many cloaks, and some other










apparel.










~
5 9 0
D3
~
~
0 -1 1454
S
#1457
A bedroom~
  You are in the bedroom of the master magician of neutrality. Curtained










windows can be seen on the south wall. A large comfortable looking bed










takes up most of the room.










~
5 8 0
D0
~
~
0 -1 1454
S
#1458
A dark hallway~
  You are in a long dark hallway leading east and west. Not much can be










seen in the unnatural darkness here, but you get a deep sense of dread










the further you go.










~
5 9 0
D1
~
~
0 -1 1459
D3
~
~
0 -1 1450
S
#1459
A dark hallway~
  You are in a long dark hallway leading east and west. Not much can be










seen in the unnatural darkness here, but you get a deep sense of dread










the further you go.










~
5 9 0
D1
~
~
0 -1 1460
D3
~
~
0 -1 1458
S
#1460
The end of the hallway~
  You are at the end of a long dark hallway. The darkness here is almost










tangable in its thickness. A deep sense of fear and loathing comes over










you.










  A pair of obsidian doors can be seen to the east.










~
5 9 0
D1
~
door obsidian~
3 -1 1461
D3
~
~
0 -1 1459
S
#1461
The chamber of darkness~
  You are in a vast chamber. The walls fade into darkness, leaving you










with a very vague idea of the actual size of the room. Swirling here and










there in the dark, are patches of pure black which seem to suck in your










light and leave it that much darker here.










~
5 9 0
D0
~
~
0 -1 1462
D1
~
~
0 -1 1464
D2
~
~
0 -1 1463
D3
~
door obsidian~
3 -1 1460
S
#1462
It is very dark here...~
It is very dark here...










~
5 9 0
D2
~
~
0 -1 1461
S
#1463
Torture chamber~
  You are in an ill lit chamber. Intruments of torture hang from a rack










on the wall, they seem to quiver with anticipation of a victim as if they










had a mind of their own. An operating table is here, though it is bare.










  An extreme feeling of evil permeates the entire area.










~
5 9 0
D0
~
~
0 -1 1461
S
#1464
The inner chamber~
  You are in a small dark chamber. Upon the walls are glowing sigils of










dark power, scrawled and traced in an evil language no longer known to most










of this plane of existance. There is an obsidian altar here which seem to










glow, but does not shed any light, in fact it seems to be taking light in.










~
5 9 0
D3
~
~
0 -1 1461
S
#1465
A bright hallway~
  You are in a long well lit hallway leading east and west. The walls here










are a milky white color, and glow with a warm luminescence, as does the










floor. A feeling of goodness permeates the area, and you feel unworthy to










tread upon these sacred floors.










~
5 8 0
D1
~
~
0 -1 1450
D3
~
~
0 -1 1466
S
#1466
A bright hallway~
  You are in a long well lit hallway leading east and west. The walls here










are a milky white color, and glow with a warm luminescence, as does the










floor. A feeling of goodness permeates the area, and you feel unworthy to










tread upon these sacred floors.










  A huge set of double doors in finely worked ivory can be seen to the west.










~
5 8 0
D1
~
~
0 -1 1465
D3
~
door ivory~
3 -1 1467
S
#1467
An antechamber~
  You are in a small antechamber. It is well lit here, though the source










of light cannot be seen. It is almost as if the room itself exudes a warm










glow of goodness. A larger chamber can be seen to the west, but you do not










feel worthy to pass into it.










~
5 8 0
D1
~
door ivory~
3 -1 1466
D3
~
~
0 -1 1469
S
#1469
The chamber of the white light~
  You are in a vast chamber, its walls floor and ceiling are of an unknown










metalic material, the brightest white, almost blindingly stark. A flickering










flame is in the center of the room, seeming to feed off of darkness and










cleansing the room of any evil. You feel a slight tug at your being as the










flame flickers towards you.










~
5 0 0
D0
~
~
0 -1 1470
D1
~
~
0 -1 1467
D2
~
~
0 -1 1471
D3
~
~
0 -1 1472
S
#1470
The meditation chamber~
  You are in a small meditation chamber. White silk cushions are everywhere,










looking very comfortable. You get an easy peaceful feeling of relaxation










here, almost making you want to lie down and fall asleep.










~
5 8 0
D2
~
~
0 -1 1469
S
#1471
A study~
  You are in a spacious study. It is extremely tidy here, to an almost










antisceptic nature. One would wonder how anyone could study without a










mess all around them, the master of this chamber obviously can.










~
5 8 0
D0
~
~
0 -1 1469
S
#1472
A closet~
  You are in a small closet. Cloaks and vests hang from hooks in the wall,










and a few old boots are all that can be seen here. Rather featureless.










~
5 9 0
D1
~
~
0 -1 1469
S
#1473
A wide hallway~
  You are in a large hallway, wide enough to accomodate several people










standing abreast. The floor here is a swirl of multicolored paterns, in










constant motion.










  A huge grey metal door blocks the way north, it looks quite sturdy.










~
5 8 0
D0
~
door~
3 1473 1474
D2
~
~
0 -1 1450
S
#1474
A wide hallway~
  You are in a large hallway, wide enough to accomodate several people










standing abreast. The floor here is a swirl of multicolored paterns, in










constant motion.










  A huge black obsidian door blocks the way north, it looks quite sturdy.










~
5 8 0
D0
~
door obsidian black~
3 1474 1475
D2
~
door~
3 1473 1473
S
#1475
A wide hallway~
  You are in a large hallway, wide enough to accomodate several people










standing abreast. The floor here is a swirl of multicolored paterns, in










constant motion.










  A huge white ivory door blocks the way north, it looks quite sturdy.










~
5 8 0
D0
~
door ivory white~
3 1475 1476
D2
~
door obsidian black~
3 1474 1474
S
#1476
The entranceway~
  You are at the entrance to the audience chamber of the grand master of










magic. Beautiful tapestries displaying the ancient masters of lore are on










the walls, and the floor is covered with a plush multicolored carpet, which










seems to rustle and move at the touch of your boots.










~
5 8 0
D0
~
~
0 -1 1477
D2
~
door white ivory~
3 1475 1475
S
#1477
The audience chamber~
  You are in a large chamber. Small bolts of energy leap from wall to wall,










crackling with power. The floor is a swirl of indeterminable colors and










paterns ever changing. Bright bursts of color seem to explode into the air










and fade again at random times. All this splender plays about and draws










attention to a large throne in the center of the room, it seems to be cut










from a single enormous emerald.










~
5 8 0
D0
~
~
0 -1 1480
D1
~
~
0 -1 1478
D2
~
~
0 -1 1476
D3
~
~
0 -1 1479
E
throne~
The giant emerald is flawless, and must be incredibly valuable.










~
S
#1478
A dressing room~
  You are in a plush dressing room. Fine garments of many styles and some










outlandish colors hang from a rack suspended in mid air at eye level. The










only other interesting feature in the room is a large silver mirror on a










finely crafted gold stand.










~
5 8 0
D3
~
~
0 -1 1477
S
#1479
The library~
  You are in a small cozy looking library. A few well made books sit atop










shelves which span every wall. A large oaken writing table is in the center










of the room with odd papers and parchments on it. The illumination here,










to your supprise is a quite un-magical oil lamp.










~
5 8 0
D1
~
~
0 -1 1477
S
#1480
The altar~
  You are in a small chapel designed around a beautifully crafted golden










altar. Many icons to lesser dieties line the room, but it is obvious by one










glance at the symbols on the altar, that this room was designed for the










worship of Mystra, the goddess of magic.










~
5 8 0
D1
~
door secret~
3 -1 1481
D2
~
~
0 -1 1477
D3
~
door secret~
3 -1 1482
S
#1481
The treasury~
  You are in a small chamber, the stale air here is testiment to the fact










that it has gone undisturbed for many years.










~
5 8 0
D3
~
door secret~
3 -1 1480
S
#1482
A passage~
  You are in a small dark passage, which would be unremarkable if not for










the fact that it ends in a blindling blue light to the west. On hooks set










into the wall here there hangs several travel worthy cloaks, and a small










leather backpack.  It looks as if someone has prepared this room to be used










in the event speedy evacuation.










~
5 9 0
D3
~
~
0 -1 1483
S
#1483
In the light~
  You seem to be floating in a magical energy field, though you cannot see










the source of the energy, you can feel its power pushing at you from all










sides, completely negating the effects of gravity.










  An imperfection in the uniform blue can be seen overhead, it might be an










exit.










~
5 8 0
D4
~
~
0 -1 3001
S
#1499
Skylar's Hideout~
  You are in a small, very messy room. An unmade bed is against one wall, and










books and papers cover every available flat surface. Empty beer cans lie here










and there, discarded with total abandon. A few overfull ashtrays can be seen










on a desk.










~
5 524 0
D5
You can see mortals pitifully begging for help below










~
grate~
3 -1 3001
S
#1700
Terion's Office~
     Your feet click loudly on the black onyx floor as you step into this

cavernous chamber.  A plush oriental rug with an odd design rests under an

oaken desk which dominates the chamber.  A comfortable-looking chair sits

behind the desk, and behind it, a giant window in the northern wall offers

a spectacular view of the realm below.

     To the right of the desk stands a silvery coat rack.  On it hangs a cloak

that seems to radiate blackness.  Reddish-silver threads run through it like

veins.  The collar fastener, a fine silver chain, is connected to the lapels

by two hideously deformed and shrunken wolf claws.  It exudes vileness and

cold that make you shiver.

     Leaning on the left-hand side of the desk is an extremely large warhammer

radiating a blinding golden aura of power!  Strange jewels and runes encrust

the formidable handle.  A golden sun is inset in the head of the hammer; s

seems to be the source of the powerful aura.

     The western wall is adorned with colorful tapestries(mostly red) of Talen,

Terion, Stealblade, and Riverwind in their many battles for gold and glory.

The eastern wall is covered with various arms and armors, many beaten and

battle-scarred-Terion was quite a warrior in her day!

~
6 0 0
D2
A modest-looking foyer lies beyond a heavy iron-gilt door.~
door~
1 0 1701
S
#1701
The small foyer~
Your feet sink into the thick carpet of this modest foyer.  Two braziers

provide enough light to see the heavy iron-gilt maple door to the north,

but not into the room beyond it.

~
6 0 0
D0
A very heavy-looking iron-gilt maple door.

~
door~
1 0 1700
S
#1702
--~
-----~
6 0 0
S
#1703
--~
-----~
6 0 0
S
#1704
--~
-----~
6 0 0
S
#1705
--~
-----~
6 0 0
S
#1706
--~
-----~
6 0 0
S
#1707
--~
-----~
6 0 0
S
#1708
--~
-----~
6 0 0
S
#1709
--~
-----~
6 0 0
S
#1710
--~
-----~
6 0 0
S
#1711
--~
-----~
6 0 0
S
#1712
--~
-----~
6 0 0
S
#1713
--~
-----~
6 0 0
S
#1714
--~
-----~
6 0 0
S
#1715
--~
-----~
6 0 0
S
#1716
--~
-----~
6 0 0
S
#1717
--~
-----~
6 0 0
S
#1718
--~
-----~
6 0 0
S
#1719
--~
-----~
6 0 0
S
#1720
--~
-----~
6 0 0
S
#1721
--~
-----~
6 0 0
S
#1722
--~
-----~
6 0 0
S
#1723
--~
-----~
6 0 0
S
#1724
--~
-----~
6 0 0
S
#1725
--~
-----~
6 0 0
S
#1726
--~
-----~
6 0 0
S
#1727
--~
-----~
6 0 0
S
#1728
--~
-----~
6 0 0
S
#1729
--~
-----~
6 0 0
S
#1730
--~
-----~
6 0 0
S
#1731
--~
-----~
6 0 0
S
#1732
--~
-----~
6 0 0
S
#1733
--~
-----~
6 0 0
S
#1734
--~
-----~
6 0 0
S
#1735
--~
-----~
6 0 0
S
#1736
--~
-----~
6 0 0
S
#1737
--~
-----~
6 0 0
S
#1738
--~
-----~
6 0 0
S
#1739
--~
-----~
6 0 0
S
#1740
--~
-----~
6 0 0
S
#1741
--~
-----~
6 0 0
S
#1742
--~
-----~
6 0 0
S
#1743
--~
-----~
6 0 0
S
#1744
--~
-----~
6 0 0
S
#1745
--~
-----~
6 0 0
S
#1746
--~
-----~
6 0 0
S
#1747
--~
-----~
6 0 0
S
#1748
--~
-----~
6 0 0
S
#1749
--~
-----~
6 0 0
S
#1750
--~
-----~
6 0 0
S
#2001
North entrance to the catacombs~
You are almost suprised to see a tunnel leading off to the south










into utter darkness.  The floorboards above you dont seems to










have










been moved in a long time, yet you sense there is life down here.










A beam of light from the opening above you falls upon a message










that has been scrawled on the wall here, perhaps a very long time










ago.










The message reads:










     Adventure for the strong yet calculating










     Death for the weak and shallow










     Treasure for the smart and lucky










     Death for the stupid and acursed










An ancient Glyph above the entrance keeps monsters from










wandering up










from the catacombs.










~
6 4 1
D2
~
~
0 -1 2002
D4
~
floorboards boards~
3 -1 6524
S
#2002
North/south tunnel~
This part of the catacombs looked roughly hewn and man-made. There is










a large cross painted on the floor of the tunnel.To the south it seems










maybe a bit lighter for some odd reason.  To the north a ray of light










comes in from a hole in the ceiling.










~
6 264 0
D0
~
~
0 -1 2001
D2
~
~
0 -1 2007
E
cross paint floor~
The cross is a Templar's cross. It seems to have had a fresh coat of










paint recently.~
S
#2003
Weapon training area~
This is a place to keep up on there weapon skills.  Much of the










equipment looks old and worn but upon furthur inspection seems quite










sturdy in fact.










~
6 264 0
D1
~
~
0 -1 2004
D2
~
~
0 -1 2008
S
#2004
Prayer training area~
The templar's curious mix of religion and fighting is evident here.










A central painting depicts a cross composed of swords.  The elders










teach the ancient art of prayer to the young pages.










~
6 264 0
D1
~
~
0 -1 2005
D3
~
~
0 -1 2003
S
#2005
Junction of hallways~
Training facilities are evident to the west. To the south lies a hallway










which has doors every couple of feet, looks like living quarters of some










sort.  To the east the tunnel leads back into the natural catacombs.










~
6 264 0
D1
~
~
0 -1 2006
D2
~
~
0 -1 2010
D3
~
~
0 -1 2004
S
#2006
Hallway~
The hallway takes on a more indoor look to the west.  To the east it










looks awfully dark.










~
6 268 0
D1
~
~
0 -1 2007
D3
~
~
0 -1 2005
S
#2007
Intersection~
The tunnel continues to the north and the south, becoming less hewn and










more natural to the south.  A passageway lined with paneling leads west.










~
6 264 0
D0
~
~
0 -1 2002
D2
~
~
0 -1 2012
D3
~
~
0 -1 2006
S
#2008
Pages' sleeping quarters~
Several bunk beds are lined up across the room.  It looks rather spartan










and there is little evidence of toys or games.  Most of the desks are










filled with books and papers of little interest.










~
6 264 0
D0
~
~
0 -1 2003
D1
~
~
0 -1 2009
S
#2009
Templar Knights sleeping quarters~
This is a huge room which is filled wall to wall with beds. Apparently










all the low level knights all sleep in this one room.  A door on the










south wall is labelled "Elders only!".










~
6 264 0
D2
~
~
0 -1 2013
D3
~
~
0 -1 2008
S
#2010
N/S hallway~
The hallway leads north an south.  A door leads to a templar's room to










the east.  The decoration looks rather sparse here.










~
6 264 0
D0
~
~
0 -1 2005
D1
~
~
0 -1 2011
D2
~
~
0 0 2014
S
#2011
A Middle-aged templar's room~
This is a room furnished in a room becoming a low level templar scribe.










No real amenities but better than a communal sleeping quarters. As far










as you can tell he would be a rank equivalent to a Sargeant.










~
6 264 0
D3
~
~
0 -1 2010
S
#2012
Humid, damp tunnel~
As the tunnel leads south it gets more humid and damp.  Moss covers the










walls and ferns even grow in the cracks here and there.  To the north it










seems much more sterile.










~
6 265 2
D0
~
~
0 -1 2007
D2
~
~
0 -1 2019
S
#2013
Administration room~
The elders gather here to discuss training strategies and count their










loot.  You notice papers which look like important secret documents










lying around. An escape passage leads west.










~
6 264 0
D0
~
~
0 -1 2009
D2
~
~
0 -1 2016
D3
~
~
0 -1 2069
E
papers documents secrets~
It seems that the loot comes from raids on the towns in the surrounding










areas above ground.  From the documents it seems that the pages and










trainees are kidnapped from the villages too!










~
S
#2014
N/S hallway~
The hallway continues to become more important-looking as you wander










south.  A room to the east looks rather more pleasent that some of the










others.










~
6 264 0
D0
~
~
0 -1 2010
D1
~
~
0 -1 2015
D2
~
~
0 -1 2017
S
#2015
Mid-level leader's room~
A rather nice looking room considering the drab conditions down here.










Through all the signs of decoration you can still see evidence of water










leaks.










~
6 264 0
D3
~
~
0 -1 2014
S
#2016
Mess hall~
The a huge table with an immaculate white table cloth stretches way off










to the south.  The room is kept immaculately clean by the nights










themselves.  They truly belive thaat cleanliness is next to godliness.










~
6 264 0
D0
~
~
0 -1 2013
D2
~
~
0 -1 2023
S
#2017
N/S hallway~
The hallway continues norht and south.  A peculiar kind of glow seems










to come from somewhere furthur along the hallway to the south. The room










to the east looks like the lap of luxury.










~
6 264 0
D0
~
~
0 -1 2014
D1
~
~
0 -1 2018
D2
~
~
0 -1 2024
S
#2018
High officer's room~
First thing you notice in this room is the pleasant aroma of cedar.  All










the paneling in the room is made of fine cedar.  A painting of an










elegant knight hangs on the wall.










~
6 264 0
D3
~
~
0 -1 2017
E
painting elegant knight~
Something oddly familiar about the knight.  He carries a glowing sword










with a silvery blade.










~
S
#2019
Mossy intersection~
There is a turn off to the passage here.  The main passage leads north










and south. To the south it seems to get impossibly darker.  To the east










you hear... birds?  A small rivulet of water seeps in from the passage










east.  The air is very humid and damp here.










~
6 265 2
D0
~
~
0 -1 2012
D1
~
~
0 -1 2020
D2
~
~
0 -1 2026
S
#2020
The holy grove~
A small grove of birches grow seem to grow from solid rock.  You hear










birds singing but try as you might you cant see any.  A strange glow










emanates from a place somewhere to the southeast in the grove.










~
6 520 3
D1
~
~
0 -1 2021
D3
~
~
0 -1 2019
S
#2021
The holy grove~
The trees seem real enough even though they take root in solid rock.










You hear other small animals scampering through the light undergrowth










yet you see nothing. The grove continues south, east and west. An out of










place passage way for some reason heads north.










~
6 520 3
D0
~
~
0 -1 2068
D1
~
~
0 -1 2022
D2
~
~
0 -1 2027
D3
~
~
0 -1 2020
S
#2022
The holy grove~
The grove continues west and south.  The glow is roughly to the south










somewhere.










~
6 520 3
D2
~
~
0 -1 2028
D3
~
~
0 -1 2021
S
#2023
Mess hall~
"mess" isnt exactly the best word to describe this room.  On the










contrary, it is immacultly clean.  A very long table stretches way off










to the north. A hallway is to the east.










~
6 264 0
D0
~
~
0 -1 2016
D1
~
~
0 -1 2024
S
#2024
End of a hallway~
You hear voices coming from a room to the west.  the hallway goes north.










To the east lies a room which seems to glow with power and piety.










~
6 264 0
D0
~
~
0 -1 2017
D1
~
~
0 -1 2025
D3
~
~
0 -1 2023
S
#2025
Grand Templar's room~
All the items in this room look ancient yet strangly very powerfull and










rich.  There is an aura of great holiness about the room.










~
6 264 0
D3
~
~
0 -1 2024
S
#2026
Very dark passage~
This room is so dark that even powerful magic lights seems to barely










illuminate the ground in front of you.  If its possible it seems even










darker to the south.  The passage also leads back north.










~
6 265 2
D0
~
~
0 -1 2019
D2
~
~
0 -1 2030
S
#2027
The holy grove~
The grove continues north and east.  To the east a strange humming can










barely be heard.










~
6 520 3
D0
~
~
0 -1 2021
D1
~
~
0 -1 2028
S
#2028
The holy grove~
All of a sudden all the mysterious sounds of the grove stop. Or perhaps










its just the strange humming and glowing from a clearing to the south










drowning out everything else. There is a sort of magical forcefield door










to the south.










~
6 520 3
D0
~
~
0 -1 2022
D2
a glowing forcefield with a small circular hole in it.










~
glow glowing field forcefield door~
39 2001 2032
D3
~
~
0 -1 2027
S
#2029
Very dark caveway~
This room is so very dark that no one is quite sure whats in it, so










there's nothing really to describe except maybe the powerful sense of










evil coming from the east and the almost overcoming urge to run to the










west.










~
6 265 2
D1
~
~
0 -1 2030
D3
~
~
0 -1 2033
S
#2030
Deep within the catacombs~
It stinks like a lair in here.  A rotten smell of humanoid flesh










lingers.  You stuble over what you think are corpses in the utter










darkness. You sense a evil growl from somewhere in the room. maybe










everywhere in the room. . ..










~
6 9 5
D0
~
~
0 -1 2026
D1
~
~
0 -1 2031
D3
~
~
0 -1 2029
S
#2031
Very dark cavern~
The cavern is hard to describe due to the extreme magical darkness.










Probing with a light source seems to reveal nothing but more darkness.










~
6 9 5
D2
~
~
0 -1 2034
D3
~
~
0 -1 2030
S
#2032
The holy place~
A glowing stone lies in the center of the clearing.  You recognize it as










the stone of the Excalibur.  The strange humming glowing makes it










difficult to see if the Excalibur is there or not. Might want to take a










closer look if possible.










~
6 520 3
D0
a glowing forcefield with a small circular hole in it.










~
glow glowing field forcefield door~
39 2001 2028
S
#2033
Misty passageway~
Warm mist swirl about you making you feel threatened as well as










protected at the same time.  The swirling mist makes it tough to tell










directions quite clearly, but youd seem to be able to go north or south.










The mist gets denser to the south.










~
6 265 2
D0
~
~
0 -1 2029
D2
~
~
0 -1 2042
S
#2034
Intersection of caverns~
Caverns head north, south and east from this peculiar spot. Medium










sized caverns from the east and the north join to form a huge cavern










heading south.  The walls of the cavern are made of a bizzarre mixture










of many shiny crystals.










~
6 9 5
D0
~
~
0 -1 2031
D1
~
~
0 -1 2035
D2
~
~
0 -1 2044
S
#2035
Enterance to the burial grounds~
You have entered what appears to be a burial ground of sorts. The










templars buried their dead here.  Chills go down your spine as you feel










something watching you.  You hear the random groan of a ghost, the howl










of a wraith, and the dry clanking of bones.










~
6 9 5
D1
~
~
0 -1 2036
D3
~
~
0 -1 2034
S
#2036
The burial grounds~
Random tombs to unknown warriors were lain in rows as far as the eye










can see.  To your horror many of the graves are empty and desecrated.










A gap in the rows of tombs leads south and there are more graves to the










east and west.










~
6 9 5
D1
~
~
0 -1 2037
D2
~
~
0 -1 2045
D3
~
~
0 -1 2035
S
#2037
The burial grounds~
It seems as if many of the warriors could not stop fighting even in










death.  They fight amongst eachother and flail at any living being










that would wander near.










~
6 9 5
D1
~
~
0 -1 2038
D3
~
~
0 -1 2036
S
#2038
The burial grounds~
Legions of skeletal warriors wander by and battle the enemy even in










death.  Old battlelines have been forgotten and new ones made. Its a










gruesome scene.










~
6 9 5
D1
~
~
0 -1 2039
D3
~
~
0 -1 2037
S
#2039
New graves~
The tombs in this section seem somewhat more recent.  Rotting zombie










warriors groan and wail with blank stares.  You hear sounds of digging










off a bit to the south.










~
6 9 5
D2
~
~
0 -1 2047
D3
~
~
0 -1 2038
S
#2040
Misty cavern~
A chilling icy mist swirl about you.  The dampness and warmth has become










bitter cold.  The walls of the cavern are several feet thick with ice










here.  An icy wind blows from the south.










~
6 265 2
D1
~
~
0 -1 2041
D2
~
~
0 -1 2048
S
#2041
Misty cavern~
The temperature is a pleasant and mild here.  This is due to a warm wind










blowing in from the east and a chilly breeze blowing in from the west.










The updrafts create bizzarre icy-steamy mists which dance along the










walls.










~
6 265 2
D1
~
~
0 -1 2042
D3
~
~
0 -1 2040
S
#2042
Mist cavern~
A warm wind blows in from the east.  The air is still stifling hot in










here dispite the breeze.  The mist seems thick enough to be alive. . .










~
6 265 2
D0
~
~
0 -1 2033
D1
~
~
0 -1 2043
D3
~
~
0 -1 2041
S
#2043
Waterfall of mist~
River of hot mist pour down in a cascade from a hole in the cavern.  It










falls like water down from the heights like a waterfall and creates










beautiful swirls.  It causes a hot wind to flow west.










~
6 265 2
D3
~
~
0 -1 2042
E
hole height waterfall cascade~
The hole is much too high up for you to reach.










~
S
#2044
Huge multicolored tunnel~
The tunnel leads north and south.  To the south there is an odd










twinkling phenonmenum.










~
6 265 2
D0
~
~
0 -1 2034
D2
~
~
0 -1 2050
S
#2045
Desolate ruins~
Several mosoleums used to grace the way here but these have been










defiled. And most have been torn down and burned by looters. Some still










seem to be intact to the south.  To the northwest is a seeming field of










tombs of soldiers, now a battleground for the undead.










~
6 9 5
D2
~
~
0 -1 2051
S
#2046
Curators place~
The undertaker, the historian and the curator used to be here. Now they










too have joined the legions of the undead.  From the looks of the place










they seem to have starved to death.  Rickety stairs head down into a










sort of basement.










~
6 9 4
D1
~
~
0 -1 2047
D5
~
~
0 -1 2052
E
stairs basement~
Suprisingly the stairs look sturdy enough.










~
S
#2047
Fresh graves~
Graves of recent casualties lie here.  Even the most recent don't seem to










have been left undisturbed.  You hear sounds of digging in progress










furthur to the south.










~
6 9 4
D0
~
~
0 -1 2039
D2
~
~
0 -1 2053
D3
~
~
0 -1 2046
S
#2048
Twisty cavern~
The way twist this way and that and its all you can do to keep your head










from spinning.  The air is very cold here and layers of ice on the wall.










The sounds of metal on ice echo through the cavern. A side passage leads










east and the main passage goes north and south.










~
6 265 2
D0
~
~
0 -1 2040
D1
~
~
0 -1 2049
D2
~
~
0 -1 2056
S
#2049
Striped tunnel~
The walls of the tunnels have many briliant colors in them from the










various veins of crystals running in them.  An odd twinkling comes from










the east.










~
6 265 2
D1
~
~
0 -1 2050
D3
~
~
0 -1 2048
S
#2050
Prism cave~
The roof of this cave peaks over a hundred feet high making it one of










the biggest in the catacombs.  Crystals of every color cast prismatic










sprays of light everywhere.  The light from your lamp causes almost a










blinding flare of brilliance as more light is added to the multi-colored










twinkling phenomenum that exists here.  This is also the lair of the










fabled and feared Prism Dragon.










~
6 8 5
D0
~
~
0 -1 2044
D1
~
~
0 -1 2058
D2
~
~
0 -1 2057
D3
~
~
0 -1 2049
S
#2051
Ruined monument~
A monument to a famous king once stood here. Not much is left to even










signify that is was here at all.  A building of some sort can be entered










through a basement to the east.  The southern gate of the grounds is to










the south.










~
6 9 4
D0
~
~
0 -1 2045
D1
~
~
0 -1 2052
D2
~
~
0 -1 2054
S
#2052
Basement~
Its dark and it smells like. ...BATS down here!  All you see is a swirl










of the darkness and lots of scraching bats madly flailing around. A set










of stairs go up into the building and a broken window leads west.










~
6 9 4
D3
~
~
0 -1 2051
D4
~
~
0 -1 2046
S
#2053
Fresh graves~
The graves here seem very recent.  You notice many signs of digging and










defilement.  There are piles of fresh bodies here awaiting burial.  A










strange sense of evil magic from the south makes the hairs on the back










of your neck to stand on end!










~
6 9 4
D0
~
~
0 -1 2047
D2
~
~
0 -1 2055
S
#2054
Southern gate~
A rusty gate here no longer keeps anyone out or in.  You see a lonely










E/W passage to the south.  A little used trail winds east through a










crack in the wall.










~
6 9 2
D0
~
~
0 -1 2051
D1
~
~
0 -1 2067
D2
~
~
0 -1 2059
S
#2055
Scene of gastly horror~
An army of undead creatures of all types are lined up patiently. Their










leader is an evil demonoid necromancer.  His plans to use his army of










undead to take over the world seem about ready to get underway.










~
6 9 5
D0
~
~
0 -1 2053
D2
~
~
0 -1 2062
S
#2056
Twisty passage~
The passage bends north and east here.  To the east your not certain










what lies ahead due to all the twists and turns youve made.  To the










north is seems cold.










~
6 265 2
D0
~
~
0 -1 2048
D1
~
~
0 -1 2057
S
#2057
Cross of caverns~
A little-used cavern enters from the south. A passage twists away to










the west.  An odd twinkling comes from the cave to the north.










~
6 265 2
D0
~
~
0 -1 2050
D2
~
~
0 -1 2066
D3
~
~
0 -1 2056
S
#2058
Lonely tunnel~
Something indescribable makes you feel lonesome and sad here. Its just










a feeling you get from this tunnel.  The tunnel heads north and east.










~
6 265 2
D0
~
~
0 -1 2050
D1
~
~
0 -1 2059
S
#2059
Lonely tunnel~
Something indescribable makes you feel lonesome and sad here. You see a










gate to a burial gorund to the north.  This lonesome tunnel sighs along










west and east.










~
6 265 2
D0
~
~
0 -1 2054
D1
~
~
0 -1 2060
D3
~
~
0 -1 2058
S
#2060
Bend in the lonely tunnel~
Something indescribable makes you feel lonesome and sad here. The










tunnel bends west and south.










~
6 265 2
D2
~
~
0 -1 2061
D3
~
~
0 -1 2059
S
#2061
Lonely tunnel~
Something indescribable makes you feel lonesome and sad here. The very










walls of the tunnel seems to groan.  to the north the tunnel bends and










east is an intersection.










~
6 265 2
D0
~
~
0 -1 2060
D1
~
~
0 -1 2062
S
#2062
Intersection~
To the north you enter the burial grounds.  a trail of blood leads that










direction.  Also you feel an ominous sense of evil magic from there.










The tunnel to the west creaks and sighs as if alive.  To the south you










smell a hint of fresh air.










~
6 265 2
D0
~
~
0 -1 2055
D2
~
~
0 -1 2063
D3
~
~
0 -1 2061
S
#2063
Tunnel~
The tunnel heads north and south.  North you see an intersection and










far to the south you sense light and smell a fresh breeze.










~
6 265 2
D0
~
~
0 -1 2062
D2
~
~
0 -1 2064
S
#2064
Tunnel~
The tunnel slopes noticibly down to the north and you sense the surface










could be reached to the south.










~
6 265 2
D0
~
~
0 -1 2063
D2
~
~
0 -1 2065
S
#2065
Southern entrance to the catacombs~
Through a trapdoor above you streams light.  Through a doorway to










the south streams darkness.  A message has been scrawled upon the wall










here.  The message reads:










     Adventure for the strong yet calculating










     Death for the weak and shallow










     Treasure for the smart and lucky










     Death for the stupid and acursed










An ancient Glyph above the entrance keeps monsters from wandering up










from the catacombs.










~
6 4 2
D0
~
~
0 -1 2064
D4
~
floorboards boards~
3 -1 6527
S
#2066
Unknown passage~
Oh dear you seem to have lost your way.  You look back from wence you










came but theres no exit there anymore.  There are exits in other










directions but you have a feeling that you are hopelessly lost.










~
6 269 2
D1
~
~
0 -1 2067
D2
~
~
0 -1 2068
S
#2067
Unknown passage~
Oh dear you seem to have lost your way.  You look back from wence you










came but theres no exit there anymore.  There are exits in other










directions but you have a feeling that you are hopelessly lost.










~
6 269 2
D2
~
~
0 -1 2069
D3
~
~
0 -1 2066
S
#2068
Unknown passage~
Oh dear you seem to have lost your way.  You look back from wence you










came but theres no exit there anymore.  There are exits in other










directions but you have a feeling that you are hopelessly lost.










~
6 269 2
D0
~
~
0 -1 2066
D1
~
~
0 -1 2069
S
#2069
Unknown passage~
Oh dear you seem to have lost your way.  You look back from wence you










came but theres no exit there anymore.  There are exits in other










directions but you have a feeling that you are hopelessly lost.










~
6 269 2
D0
~
~
0 -1 2067
D3
~
~
0 -1 2068
S
#2101
A Dark Alleyway~
The walls of the alleyway have been spraypainted over many times










over the years.  One section of grafitti actually looks legible,










it says:    This section has ben designed for levels 5 through 10










            If you are above level 15 please don't expect much fun.










            If you are below level 5 enter at your own risk.










Another section of grafitti says "Trolls Rule!"










There is a boulevard to the east and Wall Road East is to the west.










~
7 5 1
D1
~
~
0 -1 2102
D3
~
~
0 -1 2172
S
#2102
Beginning of White Dragon Boulevard~
This section of town has been overrun by the Troll gang.  Even the










police stay out of here for fear of being brutalized.  This was once










a nice lower-middleclass neighborhood, but know the gangs run the










streets.  All the shops and homes have been boarded up and abandoned.










An alleyway is to the west and the street continues east.  An over-










grown lot is to the south.










~
7 0 1
D1
~
~
0 -1 2103
D2
~
~
0 -1 2109
D3
~
~
0 -1 2101
S
#2103
Along White Dragon Boulevard~
Everywhere you look you see signs of recent violence.  Patches of blood










lie everywhere and broken sticks and abandoned knifes are strewn here










and there.  An over-grown lot is to the south.  White Dragon Boulevard leads










east and west.










~
7 0 1
D1
~
~
0 -1 2104
D2
~
~
0 -1 2110
D3
~
~
0 -1 2102
S
#2104
White Dragon Boulevard at Armory~
Only gang memebers dare wander the streets here.










What used to be the armory lies to the south.  White Dragon Boulevard










leads east and west.










~
7 0 1
D1
~
~
0 -1 2105
D2
~
~
0 -1 2111
D3
~
~
0 -1 2103
S
#2105
White Dragon Blvd.~
Black Dragon Avenue used to run south from here but the way has been










blocked by the toppling of a building into the street.  White Dragon










boulevard continues east and west.










~
7 0 1
D1
~
~
0 -1 2106
D3
~
~
0 -1 2104
S
#2106
Corner of Ice and White Dragon~
Ice Dragon Way leads south from here.  It used to run the whole length










of the neighborhood and way lined with beautiful crystal sculptures.










White Dragon boulevard leads east and west from here.










~
7 0 1
D1
~
~
0 -1 2107
D2
~
~
0 -1 2113
D3
~
~
0 -1 2105
S
#2107
White Dragon Boulevard~
A once majestic inn with a white marble fascade lies to the south.










Unfortunately, it has fallen into disrepair and decay.  You can continue










east or west.










~
7 0 1
D1
~
~
0 -1 2108
D3
~
~
0 -1 2106
S
#2108
Corner of Bronze and White Dragon~
This is the north-east corner of the neighborhood. White Dragon










boulevard heads west and Bronze Dragon street heads south.










~
7 0 1
D2
~
~
0 -1 2115
D3
~
~
0 -1 2107
S
#2109
An over-grown lot~
A huge building was going to be built here, but they gave the










project up when violence took over the town.  Now it is just a










weed-strewn plot of land.  The lot continues east and there is a road north.










~
7 0 2
D0
~
~
0 -1 2102
D1
~
~
0 -1 2110
S
#2110
East end of an over-grown plot of land~
This was planned to be a park, but the developer was scared out










of town by the gang.  Now it is just a dusty square of land. The










park was started to the south.  The lot continues west and there










is a street to the north.










~
7 0 2
D0
~
~
0 -1 2103
D2
~
~
0 -1 2116
D3
~
~
0 -1 2109
S
#2111
Armory~
Well actually, this is what USED to be the armory.  The equipment has










all been stolen or broken beyond repair. The back wall of the










building has been bashed down, allowing you to go south.  White










Dragon Boulevard is north.










~
7 8 1
D0
~
~
0 -1 2104
D2
~
~
0 -1 2117
S
#2112
A Bend in the Way~
Ice Dragon Way bends east and south from here.  You notice a lot of










blood dried into the dirt here.










~
7 0 1
D1
~
~
0 -1 2113
D2
~
~
0 -1 2118
S
#2113
Ice Dragon Bend~
Ice Dragon Way bends to the north and west here.  There are footprints










here.  They seem to indicate a large struggle took place here










recently.  What used to be the town Magic shop is to the east.










~
7 0 1
D0
~
~
0 -1 2106
D1
~
~
0 -1 2114
D3
~
~
0 -1 2112
S
#2114
The remains of the magic shop~
The wizard was tough but he couldn't take on 50 of them at once.  So he










died and they took all his stuff and used it on their fellowmen.










The front door leads west back out to the street.  There is a back










door leading to another street to the east.










~
7 8 1
D1
~
~
0 -1 2115
D3
~
~
0 -1 2113
S
#2115
Bronze Dragon Street at wizard's back door~
Bronze Dragon street goes north and south.  The back door to what










remains of the magic shop is west.










~
7 0 1
D0
~
~
0 -1 2108
D2
~
~
0 -1 2120
D3
~
~
0 -1 2114
S
#2116
Dracolich Plaza~
They began construction of a pleasant plaza here.  You wouldn't have










known it though if i hadn't told you.  It has been renamed in honor










of the Dragon gang's idol, the Dracolich.  It has become sort of a










training ground.  There is a short cut to the east and an overgrown










lot of land to the north.










~
7 0 2
D0
~
~
0 -1 2110
D1
~
~
0 -1 2117
S
#2117
Shortcut~
This is a shortcut between Dracolich Plaza and the center of town.










Dracolich Plaza is to the west and the shortcut continues south.










~
7 0 1
D0
~
~
0 -1 2111
D2
~
~
0 -1 2121
D3
~
~
0 -1 2116
S
#2118
Ice Dragon Way~
Several smashed crystal statues line the Way here.  You begin to wonder










who smashed them, and with what.  The Way bends out of sight to the north










and continues south.  To the east is a courtyard.










~
7 0 1
D0
~
~
0 -1 2112
D1
~
~
0 -1 2119
D2
~
~
0 -1 2122
S
#2119
Courtyard North~
Once it was the courtyard of a beautiful building complex.  But alas,










someone forgot to water the plants and they all died.  Then again,










you wonder how many people have died here too.  The courtyard extends










to the south and there is a road to the west.










~
7 8 1
D2
~
~
0 -1 2123
D3
~
~
0 -1 2118
S
#2120
Bronze Dragon Street~
There used to be a gate out to the east here which led to distant lands.










The gate has rusted permanently shut.  The street goes north and south.










~
7 0 1
D0
~
~
0 -1 2115
D2
~
~
0 -1 2125
S
#2121
Shortcut~
The shortcut extends north.  There is a street to the east.










~
7 0 1
D0
~
~
0 -1 2117
D1
~
~
0 -1 2122
S
#2122
Ice Dragon Way~
The Way continues north and intersects with Yellow Dragon Avenue










to the south.  For some reason, you somehow realize that there is a










shortcut to the west that leads to Dracolich Plaza.










~
7 0 1
D0
~
~
0 -1 2118
D2
~
~
0 -1 2127
D3
~
~
0 -1 2121
S
#2123
Courtyard South~
Once full of lush green plants, it is now barren of growth.  A set of










stairs used to extend up to a suite of rooms but the set is missing










stairs 3-15.  The courtyard extends north and there is a street to










the south.










~
7 8 1
D0
~
~
0 -1 2119
D2
~
~
0 -1 2128
S
#2124
Old Abandoned Warehouse~
Once the center of a lucratice storage business, it has fallen to










disrepair like everything else.  It is now the hideout of the










Dragon gang.  The gang leader runs his reign of terror from here.










There is a wooden door barely on the hinges to the east.










~
7 9 1
D1
~
wooden door east~
3 -1 2125
S
#2125
Bronze Dragon Street at Warehouse~
The street runs north and south.  There is an old wooden door leading










to a warehouse to the west.  The warehouse LOOKS abandoned. . .










~
7 0 1
D0
~
~
0 -1 2120
D2
~
~
0 -1 2130
D3
~
wooden door west~
3 -1 2124
S
#2126
Yellow Dragon Road~
Yellow Dragon Road is the southern boundary of Troll Territory.  The










road extends east.  You enter "no-man's land" to the south.










~
7 0 1
D1
~
~
0 -1 2127
D2
~
~
0 -1 2131
S
#2127
Yellow Dragon Road~
The road runs east and west.  Ice Dragon Way leads north from here.










~
7 0 1
D0
~
~
0 -1 2122
D1
~
~
0 -1 2128
D3
~
~
0 -1 2126
S
#2128
Yellow Dragon Road~
The roads continues east and west.  There is a courtyard to the north.










You enter "no man's land" to the south.










~
7 0 1
D0
~
~
0 -1 2123
D1
~
~
0 -1 2129
D2
~
~
0 -1 2133
D3
~
~
0 -1 2127
S
#2129
Yellow Dragon Road~
There is a barred window to the north.  There appears to be a light










coming from the cracks around it.  The road extends east and west










from here.  Or you can enter "no man's land" south from here.










~
7 0 1
D1
~
~
0 -1 2130
D2
~
~
0 -1 2134
D3
~
~
0 -1 2128
S
#2130
Yellow Dragon Road~
Bronze Dragon Street intersects here and runs north.  Yellow Dragon ends










here but continues to the west.










~
7 0 1
D0
~
~
0 -1 2125
D3
~
~
0 -1 2129
S
#2131
NO MAN'S LAND~
This is the section of town between the two gang's territories.  This










is usually where the violence starts.  No Man's land continues south










and east; or there is a street to the north.










~
7 0 5
D0
~
~
0 -1 2126
D1
~
~
0 -1 2132
D2
~
~
0 -1 2136
S
#2132
NO MAN'S LAND~
This is the section of town between the two gang's territories.  This










is usually where the violence starts.  No Man's land continues south










east and west.










~
7 0 5
D1
~
~
0 -1 2133
D2
~
~
0 -1 2137
D3
~
~
0 -1 2131
S
#2133
NO MAN'S LAND~
This is the section of town between the two gang's territories.  This










is usually where the violence starts.  No Man's land continues south,










east and west; or there is a street to the north.










~
7 0 5
D0
~
~
0 -1 2128
D1
~
~
0 -1 2134
D2
~
~
0 -1 2138
D3
~
~
0 -1 2132
S
#2134
NO MAN'S LAND~
This is the section of town between the two gang's territories.  This










is usually where the violence starts.  No Man's land continues south,










east, and west; or there is a street to the north.










~
7 0 5
D0
~
~
0 -1 2129
D1
~
~
0 -1 2135
D2
~
~
0 -1 2139
D3
~
~
0 -1 2133
S
#2135
NO MAN'S LAND~
This is the section of town between the two gang's territories.  This










is usually where the violence starts.  No Man's land continues south










and west.










~
7 0 5
D2
~
~
0 -1 2140
D3
~
~
0 -1 2134
S
#2136
NO MAN'S LAND~
This is the section of town between the two gang's territories.  This










is usually where the violence starts.  No Man's land continues north










and east; or there is a street to the south.










~
7 0 5
D0
~
~
0 -1 2131
D1
~
~
0 -1 2137
D2
~
~
0 -1 2141
S
#2137
NO MAN'S LAND~
This is the section of town between the two gang's territories.  This










is usually where the violence starts.  No Man's land continues north,










east and west.










~
7 0 5
D0
~
~
0 -1 2132
D1
~
~
0 -1 2138
D3
~
~
0 -1 2136
S
#2138
NO MAN'S LAND~
This is the section of town between the two gang's territories.  This










is usually where the violence starts.  No Man's land continues north,










east, and west; or there is a street to the south.










~
7 0 5
D0
~
~
0 -1 2133
D1
~
~
0 -1 2139
D2
~
~
0 -1 2143
D3
~
~
0 -1 2137
S
#2139
NO MAN'S LAND~
This is the section of town between the two gang's territories.  This










is usually where the violence starts.  No Man's land continues north,










east, and west.










~
7 0 5
D0
~
~
0 -1 2134
D1
~
~
0 -1 2140
D3
~
~
0 -1 2138
S
#2140
NO MAN'S LAND~
This is the section of town between the two gang's territories.  This










is usually where the violence starts.  No Man's land continues south










and west; or there is a street to the south.










~
7 0 5
D0
~
~
0 -1 2135
D2
~
~
0 -1 2145
D3
~
~
0 -1 2139
S
#2141
Bend in Hector Street~
Hector street bends to the east and the south here.  "No Man's Land"










entrance is to the north.










~
7 0 1
D0
~
~
0 -1 2136
D1
~
~
0 -1 2142
D2
~
~
0 -1 2146
S
#2142
Hector Street at Bakery~
Hector street runs east and west.  The Bakery used to be to the south










but the enterence is sealed off.  Probably just a bunch of stale pies in










there anyways.










~
7 0 1
D1
~
~
0 -1 2143
D3
~
~
0 -1 2141
S
#2143
Another corner of Hector and Achilles streets~
Achilles street heads to the south and Hector runs east and west.










There is an entrance to "No Man's Land" to the north.  On the










southwest corner of this intersection, it looks like a building










was recently burned down.










~
7 0 1
D0
~
~
0 -1 2138
D1
~
~
0 -1 2144
D2
~
~
0 -1 2147
D3
~
~
0 -1 2142
S
#2144
Hector Street at Jeweler~
Once a bright spot in the town, it now looks like one of the










hardest hit by the violence.  The building could collapse at any










moment.  The street continues east and west.










~
7 0 1
D1
~
~
0 -1 2145
D3
~
~
0 -1 2143
S
#2145
Corner of Ajax and Hector~
There is a grand fountain to the east but the water doesn't










look good to drink.  Ajax street heads south and Hector










goes back west.  "No Man's Land" is to the north.










~
7 0 1
D0
~
~
0 -1 2140
D2
~
~
0 -1 2149
D3
~
~
0 -1 2144
S
#2146
Hector Street~
The street is full of garbage here.  An odd building lies to the west,










but you don't seem to be able to find a way into it.  The street










runs north and south here.










~
7 0 1
D0
~
~
0 -1 2141
D2
~
~
0 -1 2150
S
#2147
Achilles Avenue~
The town bards sang of the victory parades that used to pass along this










route.  It was once a major way through the center of town.  The street










goes south to a bend and north to an intersection.










~
7 0 1
D0
~
~
0 -1 2143
D2
~
~
0 -1 2152
S
#2148
A small ruined chapel~
This was a small temple built to honor the minor gods and goddesses.










It is now desecrated by grafitti and vandalism.  Perhaps its worst










defilement is that it is the hangout of the Ogre gang.  There is a street to










the east thorugh a rusty metal door.










~
7 9 1
D1
~
rusted door metal~
3 -1 2149
S
#2149
Ajax Avenue at chapel~
The temple to honor the minor gods is through a rusty metal door










to the west.  The street continues north and south.  You hear the










muffled sounds of screams coming from the chapel.










~
7 0 1
D0
~
~
0 -1 2145
D2
~
~
0 -1 2154
D3
~
rusted door metal~
3 -1 2148
S
#2150
First intersection of Hector and Achilles~
There is a large statue here depicting a battle between two










great warriors.  You think it's odd that it has not been defiled,










but then you sense a aura protecting it.  Achilles runs east










and south, while Hector heads out to the north.










~
7 0 1
D0
~
~
0 -1 2146
D1
~
~
0 -1 2151
D2
~
~
0 -1 2156
S
#2151
Hector street~
A large open space, possibly a cemetery, lies to the south.










There is a large wrought-iron fence with spikes on top










which prevents you from entering the area.  The street










continues east and west.










~
7 0 1
D1
~
~
0 -1 2152
D3
~
~
0 -1 2150
S
#2152
A bend in the road~
Achilles Avenue bends to the north and west here.  There










is also a narrow alley to the south.










~
7 0 1
D0
~
~
0 -1 2147
D2
~
~
0 -1 2157
D3
~
~
0 -1 2151
S
#2153
What is left of the weaponshop~
It doesn't even look like those punks gave the weaponsmith a










proper burial.  But what a going away present he seems to have










received!  Blood is splattered and dried all over the walls here.










It looks like a great deal of carnage happened here.  The way










out to the east leads out onto a street.










~
7 8 0
D1
~
~
0 -1 2154
S
#2154
Ajax street at Weaponshop (or whats left of it)~
The street goes north and south.  The stables used to be to the










east, but I bet all the horses are dead or gone.










~
7 0 1
D0
~
~
0 -1 2149
D2
~
~
0 -1 2159
D3
~
~
0 -1 2153
S
#2155
Khan Park~
Not really a "park" as you and i would think of it but










it seems queerly peaceful here in comparison to the rest of










the area.  There seems to be some kind of memorial to the










great Mongol warrior Khan being crudely constructed here.










There is a street to the east and another to the south.










~
7 0 2
D1
~
~
0 -1 2156
D2
~
~
0 -1 2162
S
#2156
Achilles avenue at entrance to park~
A ... park?! liest to the west.  The street runs south to an










intersection and curves to the north.










~
7 0 1
D0
~
~
0 -1 2150
D2
~
~
0 -1 2163
D3
~
~
0 -1 2155
S
#2157
A bend in Ajax~
The roads bends south and east here.  You barely notice










a small alley leading north.  Some kind of tunnel entrance










is to the west but it has been crushed under its own weight.










~
7 0 1
D0
~
~
0 -1 2152
D1
~
~
0 -1 2158
D2
~
~
0 -1 2164
S
#2158
Ajax street~
A once prideful guildhouse was on the northeast corner of










this intersection.  Most of the walls and ceiling have long since










been demolished.  An inn/pub is to the south.  The street bends










to the east or west.










~
7 0 1
D1
~
~
0 -1 2159
D2
~
~
0 -1 2165
D3
~
~
0 -1 2157
S
#2159
Curve in the road~
The street goes north or west from here.  A narrow street once










headed southeast from here.










~
7 0 1
D0
~
~
0 -1 2154
D3
~
~
0 -1 2158
S
#2160
A wide alleyway~
The sides of the alleyway have been vandalized many times.










One patch of grafitti actually looks readable:










            This section has been designed for levels 5 through 10










            If you are above level 10 please don't expect much.










            If you are below level 5 enter at your own risk.










In another spot it says "now entering Ogre territory..."










A street lies to the west and a major road to the east.










~
7 5 1
D1
~
~
0 -1 2121
D3
~
~
0 -1 2161
S
#2161
Alexander Road~
You see many gang members walking around looking for










fights to pick and things to break.  It seems as if all of the










other citizens have been run out of town.  All the former










homes are boarded up and uninhabitable.  The road continues










east and west.










~
7 0 1
D1
~
~
0 -1 2162
D3
~
~
0 -1 2160
S
#2162
Alexander Street at park entrance~
A park-looking area lies to the north and a passage between










two buildings leads to another street to the south.










~
7 0 1
D0
~
~
0 -1 2155
D2
~
~
0 -1 2166
D3
~
~
0 -1 2161
S
#2163
Achilles Avenue~
The Avenue Runs north and south.  You sense you are deep within










Ogre gang territory, and a chill goes up your spine.










~
7 0 1
D0
~
~
0 -1 2156
D2
~
~
0 -1 2167
S
#2164
Ajax Street~
You can see a sinister black wrought-iron fence to the west.










You wonder if it's keeping you out, or the ghouls in?










~
7 0 1
D0
~
~
0 -1 2157
D2
~
~
0 -1 2169
S
#2165
The inn/pub~
The inn actually looks fairly functional despite its lack










of repair.  The boys come here to hoot it up and drink them selves










into oblivion sometimes.  It looks as if the beer is still on tap!!!










A hallway leads south and you spy a street through the doorway










to the north.










~
7 8 0
D0
~
~
0 -1 2158
D2
~
~
0 -1 2170
S
#2166
Solomon Street~
This street forms the southern boundary of Ogre territory.  The










street extends far to the east.  There is also a pathway between










buildings which leads to another street to the north.










~
7 0 1
D0
~
~
0 -1 2162
D1
~
~
0 -1 2167
S
#2167
Intersection of Achilles and Solomon~
Solomon street is to the east and west.  The other part of the










T is Achilles Avenue, starting here and winding to the north.










~
7 0 1
D0
~
~
0 -1 2163
D1
~
~
0 -1 2168
D3
~
~
0 -1 2166
S
#2168
Solomon Street~
A wrought-iron fence blocks off what used to be an entrance to the










cemetery here to the north.  The evil just seems too strong to










to consider entering.  You feel you should stick with the "lesser"










evils along the road to the east and west.










~
7 0 1
D1
~
~
0 -1 2169
D3
~
~
0 -1 2167
S
#2169
Intersection of Ajax and Solomon~
The two roads meet at a corner here.  Ajax runs north and










Solomon heads west.  An inn/pub is through a back doorway










to the east.










~
7 0 1
D0
~
~
0 -1 2164
D1
~
~
0 -1 2170
D3
~
~
0 -1 2168
S
#2170
Hallway~
The hallway heads back north to the main part of the inn/pub.










The stairs leading up to the guest roooms here do not seem










advisable to climb.  A doorway empties out into Solomon










street to the west.










~
7 9 0
D0
~
~
0 -1 2165
D3
~
~
0 -1 2169
S
#2171
Wall Road~
The road extends south along the inside of the wall surrounding










the city.  You spy a city gate to the north.










~
7 0 1
D0
~
~
0 -1 3041
D2
~
~
0 -1 2172
S
#2172
Wall Road~
Wall road extends north along the inside of the city wall.  A dark










alley lies to the east.










~
7 0 1
D0
~
~
0 -1 2171
D1
~
~
0 -1 2101
S
#2801
Wastedump~
        This room is filled with bone shards and fragments.  Something










(or things) very big lives here.  A small plaque is on the wall.










~
8 9 0
D0
You reach civilization again.










~
~
0 0 6124
D2
You find the stench is stronger inside.










~
~
0 0 2803
E
plaque~
This zone (trollden) is created by MERC for any MERC Mud.










copyright 1992










~
S
#2802
Troll's Larder~
        This room has blood and grime all over the walls.  You see maggots










and other insects crawling up them.










        The resident is definitely uncivilized.  Half-eaten and rotting body










parts scatter the floor, each having its own colony of flies, worms, and










maggots.










~
8 9 0
D1
You welcome the fresh breeze coming from the east, but wrinkle your nose when










the stench bears down on you once more.










~
~
0 0 2803
E
Half-eaten body rotting corpse~
YUCK!  You find worms crawling in and out this poor unfortunate former human.










~
S
#2803
Troll's Living Room~
        This small cave opens to the north, south, east, and west.  You are










overcome by the stench and consider turning around.










~
8 9 0
D0
There is a trail of bone shards and fragments leading north.










~
~
0 0 2801
D1
Good God!  You spy corpses all over the floor in there.  It looks like a










virtual graveyard in there.










~
~
0 0 2804
D2
Whoa!  You reel back from the stench.  You believe you have found the source










of this bad smell.










~
~
0 0 2805
D3
You puke as you watch worms crawl between this room and the room west of here










as they bore new holes into a corpse laying on the far wall of the west room.










~
~
0 0 2802
S
#2804
The Playpen~
        The walls are covered with blood (and body parts!?!?).  Plastered










on the far wall you see what looks like a human arm.  A half-eaten body










lies here with its chest ripped out.  The predator seems disinterested in










it.










~
8 9 0
D3
You welcome the fresh breeze coming from the west, but wrinkle your nose when










the stench bears down on you once more.










~
~
0 0 2803
E
arm rotting~
This reminds you of what a baby would do to its formula during dinnertime,










plastering it on the wall.










~
S
#2805
Troll's Bedroom~
        Obviously something REALLY big lives here.  The stench is quite










unbearable.  There are piles and piles of rotten and half-eaten body parts










of animals, orcs, (and humans?) strewn across the floor.  There is a larger,










more prominent pile of rotten parts over in a corner.  It seems to have been










flattened by something.










~
8 13 5
D0
You welcome the fresh breeze coming from the north, but wrinkle your nose when










the stench bears down on you once more.










~
~
0 0 2803
S
#3001
The Temple Of Midgaard~
   You are in the southern end of the temple hall in the Temple of Midgaard.










The temple has been constructed from giant marble blocks, eternal in










appearance, and most of the walls are covered by ancient wall paintings










picturing Gods, Giants and peasants.










   Large steps lead down through the grand temple gate, descending the huge










mound upon which the temple is built and ends on the temple square below.










   Equally large steps lead UP through a small door into the ENTRANCE to MUD










SCHOOL.  (type 'up' to go to MUD SCHOOL.)  A small plaque is on this wall.










~
9 12 0
D0
At the northern end of the temple hall is a statue and a huge altar.










~
~
0 -1 3054
D1
(null)~
(null)~
0 0 -1
D2
You look down the huge stone steps at the temple square below.










~
~
0 -1 3005
D4
You see the entrance to Mud School!!!










Construction is over!!! Mud School is now open!!!










~
door~
33 0 200
D5
You see the temple square.










~
~
0 -1 3005
E
plaque~
This entire world has been integrated, modified, debugged, and enhanced by










Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.










1992 December 17










~
S
#3002
Cleric's Inner Sanctum~
   This is the inner sanctum.  A picture of the mighty Thor, is hanging on










the wall, just above the altar which is set against the western wall.  A well










in the middle of the floor leads down into darkness.  Vile smells waft from










the depths.










~
9 12 0
D1
You see your favorite place, the bar of divination.










~
~
0 -1 3003
D2
(null)~
(null)~
0 0 259
D5
You can't see what is down there, it is too dark.  Looks like it would be










impossible to climb back up.










~
~
0 -1 7026
S
#3003
Cleric's Bar~
   The bar is one of the finest in the land, lucky it is members only.  Fine










furniture is set all around the room.  A small sign is hanging on the wall.










~
9 12 0
D2
You see the entrance.










~
~
0 -1 3004
D3
You see the inner sanctum.










~
~
0 -1 3002
E
sign~
The sign reads:










Free instructions provided by the waiter:










   Buy  - Buy something (drinkable) from the waiter.










   List - The waiter will show you all the different drinks and










          specialities, and tell the price of each.










~
S
#3004
Entrance to Cleric's Guild~
   The entrance hall is a small modest room, reflecting the true nature of










the Clerics.  The exit leads east to the temple square.  A small entrance to










the bar is in the northern wall.










~
9 8 0
D0
You see the bar, richly decorated with really stylish furniture.










~
~
0 -1 3003
D1
You see the Temple Square.










~
~
0 -1 3005
S
#3005
The Temple Square~
   You are standing on the temple square.  Huge marble steps lead up to the










temple gate.  The entrance to the Clerics Guild is to the west, and the old










Grunting Boar Inn, is to the east.  Just south of here you see the market










square, the center of Midgaard.










~
9 0 1
D0
You see the temple.










~
~
0 -1 3001
D1
You see the good old Grunting Boar Inn.










~
~
0 -1 3006
D2
You see the Market Square.










~
~
0 -1 3014
D3
You see the entrance to the Clerics Guild.










~
~
0 -1 3004
D4
You see the air.










~
~
0 -1 3001
S
#3006
Entrance to the Grunting Boar Inn~
   You are standing in the entrance hall of the Grunting Boar Inn.  The hall










has been wisely decorated with simple but functional furniture.  A small










staircase leads up to the defunct reception room and the bar is to the east.










~
9 8 0
D1
Surprise! You see the bar.










~
~
0 -1 3007
D3
You see the temple square.










~
~
0 -1 3005
D4
You see the defunct reception room.










~
~
0 -1 3008
S
#3007
The Grunting Boar~
   You are standing in the bar.  The bar is set against the northern wall, old










archaic writing, carvings and symbols cover its top.  A fireplace is built into










the western wall, and through the southeastern windows you can see the temple










square.  This place makes you feel like home.










A small sign with big letters is fastened to the bar.










~
9 8 0
D3
You see the exit to the entrance hall.










~
~
0 -1 3006
E
sign~
The sign reads:










Free instructions provided by the Grunting Boar Inn.










   Buy  - Buy something (drinkable) from the bartender.










   List - The bartender will show you all the different drinks and










          specialities, and tell the price of each.










~
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,










poems about beer, and small beer-mugs.










~
S
#3008
The Party Room~
   You are in a rowdy room where everyone comes to party nowadays. There

are messes all over the room. Pizza boxes and soda cans and bottles are

strewn about the floor. People are still asleep on cots from last nights

party, maybe you can kick them awake.

~
9 8 0
D4
(null)~
hatch~
33 0 1208
D5
You see the entrance hall.










~
~
0 -1 3006
S
#3009
The Bakery~
   You are standing inside the small bakery.  A sweet scent of Danish and










fine bread fills the room.  The bread and Danish are arranged in fine order










on the shelves, and seem to be of the finest quality.










A small sign is on the counter.










~
9 136 0
D2
You see the main street.










~
~
0 -1 3013
E
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from










Denmark (which surely is not the capital of Sweden!).  Former ruler of










Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,










Iceland, Estonia etc. etc.










   The sight of those large, wholesome chokoladeboller makes your mouth water










and your soul sing.










~
E
sign~
Free instructions provided by the store:










   Buy  - Will buy you some bread or pastry.










   List - The baker will kindly tell you the price and sort of the bread in










          his bakery.










~
S
#3010
The General Store~
   You are inside the general store.  All sorts of items are stacked on shelves










behind the counter, safely out of your reach.










A small note hangs on the wall.










~
9 136 0
D2
You see the main street.










~
~
0 -1 3015
E
note~
The note reads:










  List  - Show which various items are in the store.










  Buy   - Buy an item.










  Value - The shopkeeper will (free of charge) tell how much he will










          pay for your item.










  Sell  - Sell an item.










~
S
#3011
The Weapon Shop~
   You are inside the weapon shop.  There is a small note on the counter.










~
9 8 0
D2
You see the main street.










~
~
0 -1 3016
E
note~
The note reads:










  List  - Show which various items are in the store.










  Buy   - Buy an item.










  Value - The shopkeeper will (free of charge) tell how much he will










          pay for your item.










  Sell  - Sell an item.










~
S
#3012
Main Street~
   You are at the end of the main street of Midgaard.  South of here is the










entrance to the Guild of Magic Users.  The street continues east towards the










market square.  The magic shop is to the north and to the west is the city










gate.










~
9 0 1
D0
You see the magic shop.










~
~
0 -1 3033
D1
You see the main street.










~
~
0 -1 3013
D2
You see the entrance to the Guild of Magic Users.










~
~
0 -1 3017
D3
You see the city gate.










~
~
0 -1 3040
S
#3013
Main Street~
   You are on the main street passing through the City of Midgaard.  South of










here is the entrance to the Armoury, and the bakery is to the north.  East of










here is the market square.










~
9 0 1
D0
You see the bakery.










~
~
0 -1 3009
D1
You see the market square.










~
~
0 -1 3014
D2
You see the armoury.










~
~
0 -1 3020
D3
You see the main street.










~
~
0 -1 3012
S
#3014
Market Square~
   You are standing on the market square, the famous Square of Midgaard.










A large, peculiar looking statue is standing in the middle of the square.










Roads lead in every direction, north to the temple square, south to the










common square, east and westbound is the main street.










~
9 0 1
D0
You see the temple square.










~
~
0 -1 3005
D1
You see the main street.










~
~
0 -1 3015
D2
You see the common square.










~
~
0 -1 3025
D3
You see the main street.










~
~
0 -1 3013
E
statue~
What you see is the Midgaard Worm, stretching around the Palace of Midgaard.










~
S
#3015
The Main Street~
   You are on Main Street crossing through town.  To the north is the general










store, and the main street continues east.  To the west you see and hear the










market place and to the south is the Jeweller's Shop.










~
9 0 1
D0
You see the general store.










~
~
0 -1 3010
D1
You see Main Street.










~
~
0 -1 3016
D2
You see the Jeweller's Shop.










~
~
0 -1 3034
D3
You see the market square.










~
~
0 -1 3014
S
#3016
The Main Street~
   The main street, to the north is the weapon shop and to the south is the










Guild of Swordsmen.  To the east you leave town and to the west the street










leads to the market square.










~
9 0 1
D0
You see the weapon shop.










~
~
0 -1 3011
D1
You see the city gate.










~
~
0 -1 3041
D2
You see the swordsmen's guild.










~
~
0 -1 3021
D3
You see the main street leading to the market square.










~
~
0 -1 3015
S
#3017
Entrance to Mage's Guild~
   The entrance hall is a small, poor lighted room.










~
9 8 0
D0
You see the main street.










~
~
0 -1 3012
D2
You see your favourite place, the Mage's Bar.










~
~
0 -1 3018
S
#3018
Mage's Bar~
   The bar is one of the wierdest in the land.  Mystical images float around










the air.  Illusions of fine furniture appear all around the room.










~
9 12 0
D0
You see the lobby.










~
~
0 -1 3017
D1
You see the laboratory.










~
~
0 -1 3019
S
#3019
Mage's Laboratory~
   This is the Magical Experiments Laboratory.  Dark smoke-stained stones










arch over numerous huge oaken tables, most of these cluttered with strange-










looking pipes and flasks.  The floor is covered with half-erased pentagrams










and even weirder symbols, and a blackboard in a dark corner has only been










partially cleaned, some painful-looking letters faintly visible.  A well in










the middle of the floor leads down into darkness.  Vile smells waft from the










depths.










~
9 12 0
D0
(null)~
(null)~
0 0 259
D3
You see the bar.










~
~
0 -1 3018
D5
You can't see what is down there, it is too dark.  Looks like it would be










impossible to climb back up.










~
~
0 -1 7017
S
#3020
The Armoury~
   The armoury with all kinds of armours on the walls and in the window.  You










see helmets, shields and chain mails.  To the north is the main street.










On the wall is a small note.










~
9 136 0
D0
You see the main street.










~
~
0 -1 3013
E
note~
  You can use these commands for trading:










  value <item>     To get the price of an item in your possession.










  sell <item>      To sell something.










  buy <item>       To buy something (provided that the shop has it in store).










  list             Gives you a listing of the shop's inventory.










        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!










                             NO HAGGLING










~
S
#3021
Entrance Hall to the Guild of Swordsmen~
   The entrace hall to the Guild of Swordsmen.  A place where one has to be










careful not to say something wrong (or right).  To the east is the bar and to










the north is the main street.










~
9 8 0
D0
You see the main street.










~
~
0 -1 3016
D1
You see the swordsmen's bar, many noises comes from there.










~
~
0 -1 3022
S
#3022
The Bar of Swordsmen~
   The bar of swordsmen, once upon a time beautifully furnished.  But now the










furniture is all around you in small pieces.  To the south is the yard, and










to the west is the entrance hall.










~
9 12 0
D2
You see the practise yard.










~
~
0 -1 3023
D3
You see the entrance hall to the thieves guild.










~
~
0 -1 3021
S
#3023
The Tournament and Practise Yard~
   The practise yard of the fighters.  To the north is the bar.  A well leads










down into darkness.










~
9 12 0
D0
You see the bar.










~
~
0 -1 3022
D3
(null)~
(null)~
0 0 259
D5
You can't see what is down there, it is too dark.  Looks like it would be










impossible to climb back up.










~
~
0 -1 7048
S
#3024
Eastern End of Poor Alley~
   You are at the poor alley.  South of here is the Grubby Inn and to the










east you see common square.  The alley continues further west.










~
9 0 1
D1
You see the common square.










~
~
0 -1 3025
D2
You see the Inn.










~
~
0 -1 3048
D3
You see the poor alley.










~
~
0 -1 3044
S
#3025
The Common Square~
   The common square, people pass you, talking to each other.  To the west is










the poor alley and to the east is the dark alley.  To the north, this square










is connected to the market square.  From the south you notice a nasty smell.










~
9 0 1
D0
You see the market square.










~
~
0 -1 3014
D1
You see the dark alley.










~
~
0 -1 3026
D2
You see the city dump.










~
~
0 -1 3030
D3
You see the poor alley.










~
~
0 -1 3024
S
#3026
The Dark Alley~
   The dark alley, to the west is the common square and to the south is the










Guild of Thieves.  The alley continues east.










~
9 0 1
D1
The alley continues east.










~
~
0 -1 3045
D2
You see the entrance to the thieves guild.










~
~
0 -1 3027
D3
You see the common square.










~
~
0 -1 3025
E
guild~
It is the thieves guild, don't enter if you care about your health or money.










~
S
#3027
Entrance Hall to the Guild of Thieves~
   The entrace hall to the thieves' and assassins' guild.  A place where you










can lose both your life and your money, if you are not careful.  To the north










is the dark alley and to the east is the thieves' bar.










~
9 8 0
D0
You see the alley.










~
~
0 -1 3026
D1
You see the thieves bar, where everything disappears.










~
~
0 -1 3028
S
#3028
The Thieves Bar~
   The bar of the thieves.  Once upon a time this place was beautifully










furnished, but now it seems almost empty.  To the south is the yard, and to










the west is the entrance hall.










   (Maybe the furniture has been stolen?!)










~
9 12 0
D2
You see the secret yard.










~
~
0 -1 3029
D3
You see the entrance hall to the thieves guild.










~
~
0 -1 3027
E
furniture~
As you look at the furniture, the chair you sit on disappears.










~
S
#3029
The Secret Yard~
   The secret practise yard of thieves and assassins.  To the north is the










bar.  A well leads down into darkness.










~
9 12 0
D0
You see the bar.










~
~
0 -1 3028
D4
(null)~
(null)~
0 0 259
D5
You can't see what is down there, it is too dark.  Looks like it would be










impossible to climb back up.










~
~
0 -1 7043
S
#3030
The Dump~
   The dump, where the people from the city drop their garbage.  Through the










garbage you can see a large junction of pipes, looks like the entrance to the










sewer system.  South of here you see the river and to the north is the common










square.










~
9 4 2
D0
You see the common square.










~
~
0 -1 3025
D2
You see the river slowly flowing west, but notice that it would be nearly










impossible to reach the river due to all the garbage and a steep river










bank.










~
~
0 -1 3504
D5
You see the sewers.










~
~
0 -1 7030
S
#3031
The Pet Shop~
   The Pet Shop is a small crowded store, full of cages and animals of










various sorts and sizes.  There is a sign on the wall.










~
9 8 0
D2
You see the Alley.










~
~
0 -1 3045
E
sign~
The sign reads:










  Use 'List' to see the available pets.










  Use 'Buy <pet>' to buy yourself a pet.










  Instructions for having pets:










  You can use 'order <pet> <instructions>' to order your pets around.










  If you abuse your pet, it will no longer regard you as its master.










  If you have several pets you may use 'order followers <instructions>'










  You can name the pet you buy as : "buy <pet> <name>"










 Regards,










   The Shopkeeper










~
S
#3032
Pet Shop Store~
   This is the small dark room in which the Pet Shop Boy keeps his pets.










It is vital that this room's virtual number is exactly one larger than the










Pet Shop number.










~
9 8 0
S
#3033
The Magic Shop~
   You are in a small room that smells of rare chemicals and spices.










Dividing the room in two is a large desk, and on the wall behind it are










numerous shelves crammed with jars, bottles, books and scrolls of all










sorts and sizes.










~
9 136 0
D2
You see the main street.










~
~
0 -1 3012
E
jars bottles~
Some of them are transparent enabling you to see that some contain coloured










powders while others contain body parts of various animals.










~
E
books~
Most of them appear to be very old and dusty.










~
E
scrolls~
Each scroll is stored in a leather tube that protects it from moist.










~
S
#3034
The Jeweller's Shop~
   You are in a small, beautifully furnished room.  The warm light emanating










from the small oil lamps on the walls is reflected in the hard, polished










surface of the big mahogany desk that stands in the centre of the room.










A small sign with golden letters stands on the desk.










~
9 136 0
D0
You see Main Street.










~
~
0 -1 3015
E
oil lamps~
They are made from polished gold and looks as if they are securely fastened










to the smooth stone walls.










~
E
desk~
Your face is reflected in its surface.










~
E
sign~
The golden letters say :-










    Use 'list' to see what is in store,










        'buy <item>' to buy an item,










        'sell <item>' to sell an item and










        'value <item>' to make the jeweller evaluate an item.










~
S
#3035
The Leather Shop~
   An acrid smell fills this large room.  Along the walls are numerous










shelves containing all sorts of animal hide and in the crackling fireplace










hangs a big iron pot with boiling water.  In the middle of the room is a










large oak table.










A wooden sign is hanging above the fireplace.










~
9 8 0
D2
You see the alley.










~
~
0 -1 3044
E
fireplace~
It is a rather large fireplace made from heavy granite rocks.










~
E
table~
It is made from solid oak but appears to be very used.  Its surface is










covered in marks and scratches.  A large burning candle stands directly on










the table surface, tallow flowing down its sides.










~
E
pot~
Several large pieces of leather hide are boiling in the iron pot.










~
E
sign~
The wooden sign says :-










    Use 'list' to see what is in store,










        'buy <item>' to buy an item,










        'sell <item>' to sell an item and










        'value <item>' to make the leather worker evaluate an item.










~
S
#3040
Inside the West Gate of Midgaard~
   You are by two small towers that have been built into the city wall and










connected with a footbridge across the heavy wooden gate.  Main Street leads










east and Wall Road leads south from here.










~
9 0 1
D0
(null)~
(null)~
0 0 -1
D1
You see Main Street.










~
~
0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice










that it is called Wall Road.










~
~
0 -1 3042
D3
The city gate is to the west.










~
gate~
1 3133 3052
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it










from one tower to the other.










~
E
gate~
It is a set of very big double doors made from hard wood.  They have been










reinforced with large iron bands to make them even more sturdy.  One of the










doors is equipped with a very big lock.










~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to










each other with some kind of mortar, just like the city wall.










~
E
wall~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar.  It is far too high to climb.










~
S
#3041
Inside the East Gate of Midgaard~
   You are by two small towers that have been built into the city wall and










connected with a footbridge across the heavy wooden gate.  Main Street leads










west from here.  South of here is the wall road, but it looks dirty and










not too safe.










~
9 0 1
D1
You see the city gate.










~
gate~
1 3133 3053
D2
You see the slums of Midgaard.










~
~
0 0 2171
D3
You see Main Street.~
~
0 -1 3016
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it










from one tower to the other.










~
E
gate~
It is a set of very big double doors made from hard wood.  They have been










reinforced with large iron bands to make them even more sturdy.  One of the










doors is equipped with a very big lock.










~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to










each other with some kind of mortar, just like the city wall.










~
E
wall~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar.  It is far too high to climb.










~
S
#3042
Wall Road~
   You are walking next to the western city wall.  The road continues further










south and the city gate is just north of here.










~
9 0 1
D0
You see the city gate.










~
~
0 -1 3040
D2
The road continues further south.










~
~
0 -1 3043
E
wall~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar.  It is far too high to climb.










~
S
#3043
Wall Road~
   You are walking next to the western city wall.  Wall Road continues further










north and south.  A small, poor alley leads east.










Some letters have been written on the wall here.










~
9 0 1
D0
The road continues further north.










~
~
0 -1 3042
D1
The alley leads east.










~
~
0 -1 3044
D2
The road continues further south.










~
~
0 -1 3047
E
letters~
It says 'Who watches the watchmen?'










~
E
wall~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar.  It is far too high to climb.










~
S
#3044
Poor Alley~
   You are in narrow and dirty alley leading east and west.  The leather shop










is to the north.










~
9 0 1
D0
The leather shop is to the north.










~
~
0 -1 3035
D1
The alley leads east.










~
~
0 -1 3024
D3
The alley leads west.










~
~
0 -1 3043
S
#3045
Alley at Levee~
   You are standing in the alley which continues east and west.  South of










here you see the levee.










~
9 0 1
D0
(null)~
(null)~
0 0 -1
D1
The alley leads east.










~
~
0 -1 3046
D2
You see the levee.










~
~
0 -1 3049
D3
The alley leads west.










~
~
0 -1 3026
S
#3046
Eastern end of Alley~
   You are standing at the eastern end of the alley, the city wall is just










east, blocking any further movement.  An old three-storey warehouse is










directly south of here.










~
9 0 1
D0
You see another food store!










~
~
0 0 3056
D2
You see the warehouse.










~
~
0 -1 3050
D3
You see the alley.










~
~
0 -1 3045
S
#3047
Wall Road~
   You are standing on the road next to the western city wall which










continues north.  South of here is a bridge across the river.










~
9 0 1
D0
You see the road.










~
~
0 -1 3043
D2
You see the bridge.










~
~
0 -1 3051
E
wall~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar.  It is far too high to climb.










~
S
#3048
Grubby Inn~
   You are inside the old Grubby Inn.  This place has not been cleaned for










several decades, vile smells make you dizzy.










~
9 8 0
D0
You see the alley.










~
~
0 -1 3024
S
#3049
Levee~
  You are at the levee.  South of here you see the river gently flowing west.










The river bank is very low making it possible to enter the river.










~
9 0 1
D0
You see the Alley.










~
~
0 -1 3045
D2
You see the river flowing west.










~
~
0 -1 3203
S
#3050
Abandoned Warehouse~
   You are inside the only room in the old warehouse.  Only a sparse amount










of light shines in through the boarded up windows above you.  The place is










very dusty and appears to have been unused for many years.










~
9 8 0
D0
You see the alley.










~
~
0 -1 3046
S
#3051
On the Bridge~
   You are standing on the stone bridge crosses the river.  The bridge is










built out from the western city wall and the river flows west through an










opening in the wall ten feet below the bridge.










~
9 0 1
D0
You see the road.










~
~
0 -1 3047
D2
You see the Concourse.










~
~
0 -1 3100
E
bridge~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar, just like the wall.










~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.










~
E
wall~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar.  It is far too high to climb.










~
S
#3052
Outside the West Gate of Midgaard~
   You are by two small towers that have been built into the city wall and










connected with a footbridge across the heavy wooden gate.  To the west you










can see the edge of a big forest. A small dusty trail leads north along the










wall.










~
9 0 1
D0
The trail continues around the City of Midgaard.










~
~
0 -1 3900
D1
The city gate is to the east.










~
gate~
33 3133 3040
D3
The forest edge is to the west.










~
~
0 -1 6000
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it










from one tower to the other.










~
E
gate~
It is a set of very big double doors made from hard wood.  They have been










reinforced with large iron bands to make them even more sturdy.  One of the










doors is equipped with a very big lock.










~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to










each other with some kind of mortar, just like the city wall.










~
E
wall~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar.  It is far too high to climb.










~
S
#3053
Outside the East Gate of Midgaard~
   You are by two small towers that have been built into the city wall and










connected with a footbridge across the heavy wooden gate.  To the east the










plains stretch out in the distance. To the north a small dusty trail follow










the city wall.










~
9 0 1
D0
The trail continues around the City of Midgaard.










~
~
0 -1 3908
D1
You see the plains.~
~
0 -1 3503
D3
You see the city gate.










~
gate~
1 3133 3041
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it










from one tower to the other.










~
E
gate~
It is a set of very big double doors made from hard wood.  They have been










reinforced with large iron bands to make them even more sturdy.  One of the










doors is equipped with a very big lock.










~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to










each other with some kind of mortar, just like the city wall.










~
E
wall~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar.  It is far too high to climb.










~
S
#3054
By the Temple Altar~
   You are by the temple altar in the northern end of the Temple of Midgaard.










A huge altar made from white polished marble is standing in front of you and










behind it is a ten foot tall sitting statue of Odin, the King of the Gods.










~
9 8 0
D1
(null)~
(null)~
0 0 1210
D2
You see the southern end of the temple.










~
~
0 -1 3001
E
altar~
Even though the altar is more than ten feet long it appears to be made from a










single block of white virgin marble.










~
E
statue odin king god~
The statue represents the one-eyed Odin sitting on a his throne.  He has










long, grey hair and beard and a strict look on his face.  On top of the










throne, just above his shoulders, his two ravens Hugin and Munin are sitting










and at his feet are his wolves Gere and Freke.










~
S
#3055
Odin's Store~
   This is the small dark room in which Odin keeps the player items that he










takes care of.  It is vital that this room's virtual number is exactly one










larger than the room by the temple altar.










~
9 8 0
S
#3056
Uncle Juan's eatery~
   This place makes your nose run just from the smell of the spicy food they










sell.  Spicy as it may be it still looks very tasty.  A box of taco shells










is set on the counter.










~
9 8 0
D2
You see the eastern end of alley.










~
~
0 -1 3046
S
#3057
In the air...~
  WOW you can fly! You floating in the air above Temple Square of Midgaard.










~
9 4 9
D4
More of the same ...air...sky...etc...










~
~
0 0 1017
D5
Back down on the earth where you should be!










~
~
0 0 3005
E
east~
SMACK! you cant go that way










~
S
#3058
The Honeymoon Suite~
   You are in a large room decorated in white lace. In the center of the room

is a large king-sized bed made of brass. The bed's mattress is a waterbed

and is covered by a white down comforter. There are two very large white

fluffy down pillows at the head of the bed. The room is cheerfully lit by

sunlight streaming in through the venetian blinds which can of course be

closed by the residing couple.

~
9 0 0
S
#3100
Northwest end of Concourse~
   You are at the concourse, the city wall is just west.  A small promenade










goes east, and the bridge is just north of here.  The concourse continues










south along the city wall.










~
10 0 1
D0
You see the Bridge.










~
~
0 -1 3051
D1
You see the promenade.










~
~
0 -1 3101
D2
The promenade continues far south.










~
~
0 -1 3127
S
#3101
Promenade~
   The river gently flows west just north of here.  The promenade continues










further east and to the west you see the city wall.  Park Road leads south










from here.










~
10 0 1
D1
The promenade.










~
~
0 -1 3102
D2
Park Road leads south.










~
~
0 -1 3131
D3
You see the Concourse.










~
~
0 -1 3100
S
#3102
Promenade~
   The river gently flows west just north of here.  The promenade continues










both east and west.  South of here you see the entrance to the park, and a










small building seems to be just west of the entrance.










~
10 0 1
D1
You see the promenade.










~
~
0 -1 3103
D2
You see the park entrance.










~
~
0 -1 3105
D3
You see the promenade.










~
~
0 -1 3101
S
#3103
Promenade~
   The river gently flows west just north of here.  The promenade continues










both east and west.  A small path leads south.  Looking across the river you










see the levee.










~
10 0 1
D1
You see the Concourse.










~
~
0 -1 3104
D2
The small path leads south.










~
~
0 -1 3132
D3
You see the promenade.










~
~
0 -1 3102
S
#3104
Northeast end of Concourse~
   You are at the Concourse.  The city wall is just east and a small










promenade goes west.  Looking across the river you see a building that










resembles a warehouse.  The Concourse continues south along the city wall.










~
10 0 1
D2
The Concourse continues south.










~
~
0 -1 3130
D3
You see the promenade.










~
~
0 -1 3103
E
wall~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar.  It is far too high to climb.










~
S
#3105
Park Entrance~
   You are standing just inside the small park of Midgaard.  To the north is










the promenade and a small path leads south into the park.  To your east is










the famous Park Cafe.










~
10 4 1
D0
You see the promenade.










~
~
0 -1 3102
D1
You see Park Cafe.










~
~
0 -1 3106
D2
You see the park.










~
~
0 -1 3108
S
#3106
Park Cafe~
   You are inside Park Cafe, a very well lighted, cosy place. The cafe










is built from large logs. Through the windows in the northern wall you










see the river, and through the southern window you see many vigorous










colourful plants.










~
10 8 0
D3
You see the park entrance.










~
~
0 -1 3105
S
#3107
Small path through the park~
   You are walking along a small path through the park.  The path continues










south and east.










~
10 0 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
Small path in the park~
   You are standing on a small path inside the park.  The park entrance is










just north of here, and Park Cafe is just east of the entrance.  The path










leads further east and west.










~
10 0 1
D0
You see the northern park entrance.










~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
Small path in the park~
   You are on a small path running through the park.  It continues west and










south and just north of here you see the southern wall of Park Cafe.










~
10 0 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
Cityguard Head Quarters~
   You are inside a tidy office.  A big desk made from dark wood is standing










in the centre of the room and a door with a big warning sign is to the west.










~
10 8 0
D1
You see Park Road.










~
door~
1 -1 3111
D3
You see a big warning sign hanging on the door.










~
door~
7 3120 3142
E
sign~
The sign says:-










                     Captain's Office










                     ----------------










           WARNING: Authorized Personnel Only!










           -----------------------------------










~
S
#3111
Park Road~
   The road continues north and south.  A building is just west of here, you










notice a sign on the door.  The park entrance is to the east.










~
10 0 1
D0
~
~
0 -1 3131
D1
You see the park entrance.










~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the cityguard head quarters.










~
door~
1 -1 3110
E
building door sign~
The sign on the door says:-










                 Cityguard Head Quarters










~
S
#3112
Western Park Entrance~
   You are standing at the western end of the park.  A small path leads east










into the park and going west through the entrance you will reach Park Road.










~
10 4 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
A path in the park~
   You are in the park.  The paths lead north and west.  Westwards is the










park entrance and to the east you see a small pond.










~
10 0 1
D0
~
~
0 -1 3107
D1
You see the pond.










~
~
0 -1 3114
D3
You see the western park entrance.










~
~
0 -1 3112
S
#3114
The Pond~
   You are swimming around in the pond, feeling rather stupid.  You can get










back on the path from the eastern and western end of the pond.










~
10 0 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
A path in the park~
   You are in the park.  The paths lead north and east.  Eastwards is the










park entrance and to the west you see a small pond.










~
10 0 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3116
Eastern Park Entrance~
   You are standing at the eastern end of the park.  A small path leads west










into the park.  Going east through the entrance you will reach Emerald










Avenue.










~
10 4 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
Emerald Avenue~
   You are at Emerald Avenue which continues north and south.  To the west is










the park entrance and to the east is the not very big Town Hall of Midgaard.










~
10 0 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
Park Road~
   You are on Park Road which leads north and south.










A cottage is just east of here and a house is to the west.










~
10 0 1
D0
~
~
0 -1 3111
D1
You see a small cottage with an oaken door.  A name plate has been set on it.~
door oaken~
7 3300 -1
D2
~
~
0 -1 3135
D3
On the wooden door is the name 'Mapmaker'.~
door wooden~
7 3321 3307
E
plate name~
The name 'Papi Llon' has been carved into the name plate.










~
S
#3119
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  The road leads north and










west.










~
10 0 1
D0
~
~
0 -1 3117
D3
~
~
0 -1 3133
S
#3120
Road Crossing~
   You are in the middle of the road cross.  Roads lead in all directions.










A huge black iron chain as thick as a tree trunk is fastened into the ground










at the centre of the road cross.  Its other end leads directly upwards towards










the sky.










A road sign is here.










~
10 0 1
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
D4
The chain disappears in the clouds.~
~
0 -1 7914
E
sign~
The sign points in all directions:










   North - Emerald Avenue.










   East  - Park Road.










   South - Emerald Avenue.










   West  - Park Road.










Someone has added the following with red paint:










   Up    - Redferne's Flying Citadel.










~
E
chain~
The the chain reaches the clouds high above you.  It must take some really










powerful magic to hold such a chain in place.










~
S
#3121
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  The road leads south and










east.










~
10 0 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3122
Park Road~
   You are on Park Road which leads south and north.  Elm Street is east of










here.










~
10 0 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3123
Elm Street~
   You are on Elm street.  Park Road is to the west and Elm Street continues










in eastward direction.










~
10 0 1
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3124
End of Elm Street~
   You are at the end of Elm Street.  A white bungalow lies to the east.










An old elm tree grows here.










~
10 0 1
D1
~
door~
39 3302 3301
D3
~
~
0 -1 3123
E
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.










~
E
bungalow~
A beautiful bungalow, made of white marble.  It's not very large, but it










looks like a nice place to live in.  As your eyes linger on the house, you










see a faint glow coming from the door.










~
E
door~
The door looks sturdy enough to keep everyone but a tree out.  When you look










closer you see the name of the owner of the house in blueglowing letters.  It










says "Manxam".  Underneath it, someone has scribbled "and Fzoul".










~
S
#3125
Emerald Avenue~
   You are on Emerald Avenue which continues north.  The Concourse is south










of here.










~
10 0 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
Park Road~
   You are on Park Road which continues north.  The Concourse is south of










here.










An old two-storey house is to the east.










~
10 0 1
D0
~
~
0 -1 3122
D1
A heavy oaken door is to the east.~
door~
39 3301 -1
D2
~
~
0 -1 3129
E
house~
The house is obviously very old and needs painting.  The heavy oaken door is










equipped with a brass door knocker shaped as a goblin's head.  No name plate










is to be seen anywhere.










~
E
door knocker~
As you look at it, the goblin door knocker comes alive!










The head splutters 'Tiz iz da houze uff Kwiff... Kuiffe... Qwiff... Erhm...'










The head splutters 'Quiff... Quiffil...  Ne'er mind!  Quiffy livez ere!'










It opens its mouth wide and gobbles 'Unlokk me!'










~
S
#3127
On the Concourse~
   You are at the southwest corner of the city wall.  The Concourse leads










both north and east.










~
10 0 1
D0
~
~
0 -1 3100
D1
~
~
0 -1 3128
S
#3128
On the Concourse~
   The Concourse continues both east and west.  Emerald Avenue is north of










here.










~
10 0 1
D0
~
~
0 -1 3125
D1
~
~
0 -1 3129
D3
~
~
0 -1 3127
S
#3129
On the Concourse~
   The Concourse continues both east and west.  Park Road is north of here










and an iron grate leads south to the graveyard.










A bronze sign has been set on the wall next to the grate.










~
10 1 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D2
Through the solid iron bars you see the graveyard.










~
grate~
7 3121 3600
D3
~
~
0 -1 3128
E
grate~
Looks heavy.










~
E
sign~
The sign says :-










                          Graveyard of Midgaard










    Many brave adventurers have found their final resting place here.










          Please show respect and do not desecrate their tombs.










~
S
#3130
On the Concourse~
   You are at the southeast corner of the city wall.  The Concourse leads










both north and west.










~
10 0 1
D0
~
~
0 -1 3104
D3
~
~
0 -1 3129
S
#3131
Park Road~
   You are at Park Road which continues north and south.










~
10 0 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
Emerald Avenue~
   You are standing on the north end of Emerald Avenue.  To the north is the










promenade and to the east is the small street Penny Lane.










~
10 0 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  To the east the road goes on










and to the south is the Road Crossing.










~
10 0 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
S
#3134
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  To the west the road goes on










and to the north is the Road Crossing.










~
10 0 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3135
Park Road~
   You are at a bend on Park Road.  To the north the road goes on and to the










east is the Road Crossing.  To the south, the ancient cliffs rise from deep










under the ground, forming a wall.










~
10 0 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
D2
~
portal wall~
7 3307 3303
E
wall~
You are surprised to find the outlines of a portal in the wall, although it










is hardly perceivable.










~
S
#3136
Park Road~
   You are at a bend on Park Road.  To the south the road goes on and to the










west is the Road Crossing.










~
10 0 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
S
#3137
The Waiting Room~
   You are standing in the waiting room at the town hall.  Wooden chairs stand










along the walls and a long desk with a typewriter is placed in the middle of










the room.










~
10 8 0
D1
It looks like some kind of office.










~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.










~
~
0 -1 3117
E
chair chairs~
Not the very least comfortable.










~
E
desk~
An extremely heavy desk.  It is so large that it doesn't even need drawers.










Everything can be stored on its top.










~
E
typewriter~
It is an ancient Quifatronic T-1000 mk I.  These machines are known for their










incredible durability, and for their even more incredible weight.  They make










a Cray II look like a laptop.










~
S
#3138
The Mayors Office~
   You are in the not very big office of the Mayor of Midgaard.  A large and










polished but completely empty desk is standing in front of an armchair that










looks so comfortable that it most of all resembles a bed with the head end










raised slightly.










~
10 8 0
D3
The waiting room is to the west.










~
~
0 -1 3137
E
desk~
This desk is obviously very old.  Nevertheless it looks as if has never been










used.










~
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably










as in a bed.  All auditoriums should be equipped with these things.  A shame










that there wouldn't be room for the students too, though.










~
S
#3139
Penny Lane~
   You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane










continues in eastward direction.










~
10 0 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
Penny Lane~
   You are on Penny Lane.  The narrow road continues north and west.










~
10 0 1
D0
~
~
0 -1 3141
D3
~
~
0 -1 3139
S
#3141
End of Penny Lane~
   You are at the end of Penny Lane.  The only exit appears to be south.










~
10 0 1
D2
~
~
0 -1 3140
S
#3142
Captain's Office~
   You are in the Office of the Captain of the Guard.  The Midgaard Coat of










Arms is hanging on the north wall and a heavy steel door is to the south.










~
10 8 0
D1
You see the Cityguard Head Quarters.










~
door~
7 3120 3110
D2
You see the heavy steel door.










~
door~
7 3137 3143
E
arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.










~
S
#3143
The Jail~
   You are in a dark and humid jail.  The dark stone walls are hard and cold










to the touch.  A heavy steel door is to the north.










~
10 8 0
D0
You see the heavy steel door.










~
door~
7 3137 3142
E
wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences










like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN".










~
S
#3200
Under the Bridge~
   The arch under the bridge is covered by seaweed for one foot above the










surface of the river.  The water gently flows through an opening in the lower










part of the city wall.










~
11 0 7
D1
~
~
0 -1 3201
D3
You see the river flowing west into the Forest of Haon-Dor.~
~
0 -1 -1
E
wall~
It is built from large grey rocks that have been fastened to each other with










some kind of mortar.  Looks pretty solid.










~
S
#3201
On the River~
   North of here you see the miserable buildings of the poor alley.  The










river flows west towards the bridge.  The riverbanks are too steep to climb.










~
11 0 7
D1
~
~
0 -1 3202
D3
~
~
0 -1 3200
S
#3202
On the River~
   North of here you see the dump.  The river flows from east to west.  The










riverbanks are too steep to climb.










~
11 0 7
D1
~
~
0 -1 3203
D3
~
~
0 -1 3201
S
#3203
On the River~
   The levee is directly north of here.  The river flows in an east west










direction.










~
11 0 7
D0
~
~
0 -1 3049
D1
~
~
0 -1 3204
D3
~
~
0 -1 3202
S
#3204
On the River~
   You see the warehouse on the northern riverbank.  East of here you see the










city wall.  The river flows west towards the levee.










~
11 0 7
D1
~
~
0 -1 3205
D3
~
~
0 -1 3203
S
#3205
On the River~
   The river enters from a hole in the eastern city wall.  The hole had been










blocked by several vertically positioned iron bars set into the wall.










~
11 0 7
D1
The iron bars are broken, making possible to pass through the hole in the wall.










Beyond the bars you see a dark tunnel.










~
~
0 -1 5001
D3
~
~
0 -1 3204
S
#3300
Papi's Cosy Cottage~
   You are inside Papi's living room, a light room at around three by four










meters in size.  The nicely carved oaken front door is set in the middle of










the western wall, just between two windows.  A small fire crackels in the










fireplace which is set against the northern wall.










~
12 8 0
D3
~
door~
39 3300 3118
S
#3301
Manxam's livingroom~
This is a cozy place indeed, furnished with a couch, a table, a bookshelf, a










desk and chair and a fireplace.  The walls are painted white with a tinge of










blue, the curtains around the large window in the west wall are mostly black










with colourful birds and flowers on it.










~
12 8 0
D1
~
~
0 -1 3302
D3
~
door~
39 3302 3124
E
couch~
Aaah....this feels good, you think as you try the couch.  As you slide your










hand over the smooth, black leather, you feel a shiver going down your spine.










~
E
table~
A large table by the couch, made of ebenholz.  It looks fairly expensive.










~
E
shelf~
Wow!  There are MANY books here...  Most of the books seem like books about










other worlds, like Krynn, Abeir-Toril (Forgotten realms) and many more.  Some










books seems to be calulus books, with strange symbols and uncomprehensible










words...boooooring!!










~
E
desk~
A desk, littered with papers, pens and all sorts of things.  It looks as the










owner has taken a box with things and turned it upside down.  Over the desk










you see a sign.  It reads:










       ***************************************************************










       ** They say that if your desk is in order, so is your mind.  **










       ** I wonder how the minds of people with empty desks look... **










       ***************************************************************










~
E
chair~
A sturdy chair, made of oak.  Is looks like it had been used for centuries.










~
E
fireplace~
Aaaah...the heat from the flickering fire really feels good.  The fireplace










is made of stone (of course it is, it would be stupid to make it of wood!!),










with a metallic net before the fire to prevent embers from flying into the










room.










~
E
window~
As you gaze out of the window, you see Elm Street in all its splendors.










A big elm tree is standing there.










~
S
#3302
Manxam's bedroom~
This is a small and cosy bedroom.  The only furniture here is a large bed.










~
12 8 0
D3
~
~
0 -1 3301
E
bed~
A large double-bed, with satin sheets.










~
S
#3303
Entrance to Gimli's tunnels~
This is a rather small chamber, dug right out off the cliffground.  It is










dimly lit by some phosphorescent parts of the rock in walls and ceiling.










A statue stands on a pedestal and there is an opening here, leading into the










deeper parts of the tunnels.










~
12 8 0
D0
~
door~
7 3307 3135
D5
~
~
0 -1 3304
E
statue~
The statue is picturing a gryphon.










There is an inscription on the pedestal, below the statue.










~
E
inscription~
The inscription reads 'JAS 39'.










~
S
#3304
Gimli's chamber~
This is an exact replica of the thronehall of Moria, before the dark ages of










destruction.  It is dominated by a throne on a platform in the center of the










room.  The walls still contain uncut gems and to the east you can see that










the stone contains Mithril.










~
12 8 0
D4
~
~
0 -1 3303
E
throne~
The throne is made of solid Mithril and looks incredibly valuable.










~
S
#3305
The Shrine of Eru~
   This is the holy shrine of all the good people in the land who worship










Eru, the creator of the universe.  This is a large round hall with a pit for










sacrifices in the north part of it.  The walls are covered with magnificent










paintings depicting the High Priest Doz, founder of this shrine, during some










of his adventures.  An iron door is set in the east wall of the hall.  On the










door is a golden plate with some writing on it.










~
12 8 0
D1
~
door~
39 3310 3306
D2
~
~
0 -1 3139
E
painting paintings~
One of the paintings shows Doz fighting the dreadful Green Dragon, his sworn










enemy.










~
E
plate~
The writing on the plate says:










                Doz the High Priest










                No entrance allowed.










~
E
door~
The door has a lock which looks very complicated and hard to pick.










~
S
#3306
Doz' private quarters~
   This is Doz' personal room where he goes when he needs a pause in all the










fighting.  There is a comfortable looking couch in one corner of the room and










a desk and an armchair in the other.  There are some souvenirs from Doz'










adventures scattered on the floor.  A bookcase filled with old books and










scrolls stands against the wall.










~
12 8 0
D3
~
door~
7 3310 3305
E
desk~
The desk is clean for the moment.










~
E
bookcase case~
You don't dare take out any of the old books from it.










~
S
#3307
Mapmaker's Entrance Hall~
   You are in a huge hall.  A beautiful chandelier is hanging from the roof










and many closets are standing against the walls.  Bearskin covers the floor










and looks like a nice place to rest.










~
12 8 0
D1
~
door~
7 3321 3118
D3
~
~
0 -1 3308
S
#3308
Mapmaker's Living Room~
   You have arrived to Mapmaker's living room.  There's a fireplace on the










western wall and standing by it is a huge book-shelf.  In the middle of the










room is a purple sofa (what a terrible color) and near it against the wall










is Mapmaker's working table.










~
12 8 0
D1
~
~
0 -1 3307
S
#3405
Inside the Chapel~
~
13 0 1
D0
The chapel door is made of dark wood.










~
door~
3 -1 3604
D5
~
altar~
7 3430 3421
E
glass windows~
The windows must be meant to be dark.  At least they are completely clean.










~
E
benches rows~
The benches are not of the comfortable kind.










~
S
#3408
Stairwell leading down into darkness~
  You sense even more danger coming from below but are urged onward...










~
13 9 0
D3
~
door~
7 3411 3449
D5
~
~
0 0 3450
S
#3409
The acolyte bedroom~
  This is why you were not welcomed at the entrance by the tomb's faithful










servants...Blood and gore is almost knee deep in here...










Oh NO! the door shut behind you!  It's a trap!










Wait! Do you see an exit north?










A bloodied corpse of an acolyte is lying here...










A bloodied corpse of an acolyte is lying here...










A bloodied corpse of an acolyte is lying here...










~
13 9 0
D0
You see a curtain to the north










~
curtain~
3 -1 3437
E
corpse corpses~
  Just heavily mauled and torn apart...throats were savagely ripped










out and guts spilled on the floor...you slip and land, planting yourself










firmly in the slick wetness and splatter yourself with the disgusting offel.










~
S
#3410
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns.










A half-decomposed body lies in the corner...










~
13 9 0
D1
~
~
0 0 3415
D2
~
~
0 0 3411
E
body~
 Oh gods! This is sick!...maggots and the smell of slowly rotting flesh...










But there is something scribbled or the floor beside him...you wonder










what kind of writing a dying man would write?...you may soon find out...










~
E
scribbling scribble writing~
  It is a simple message (in blood):  " H E L P "










hmm....wonder what it might mean...










~
S
#3411
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...the rooms seems foggy and the air a bit muggy...










A bed of straw is here and some dried out husks of bodies lying about...










~
13 9 0
D0
~
~
0 0 3410
D2
~
~
0 0 3412
E
bed straw~
 nothing too exciting here...










~
E
husks bodies~
 They seem totally drained of their lifeforce...like someone sucked them










dry.










~
S
#3412
Grand hall of the kings~
  You are at the west end of the Grand Hall which extends all the way eastward










but of course the hallway is dark so you can just make out the area around you.










Here there is a doorway to the south some strange writing written above it.










Also on the floor are some strange brownish stains. But glancing at it proves










fruitless as to its real nature.










~
13 9 0
D1
~
~
0 0 3417
D2
A door to the south










~
door~
3 -1 3413
E
stains brownish~
ARG! Your sixth sense tells you that it may be old dried up blood. Your skin










crawls and the hairs on the back of your neck rises...










~
E
door writing~
Above the door is some strange writing!










hmm...it seems to be worn with age but it seems to refer to some old realm










that you never heard of and a ruler by the name of Shohan.










~
S
#3413
The shrine of Shohan~
  BLOOD EVERYWHERE! The walls are coated with blood, bits of bloody flesh










lie at your feet and torn clothing is scattered about. It wouldn't disturb you










in the least if not for the fact that it is all FRESH!...What ever used to










pass as an altar here, lies overturned and smashed.










Doors lead to the south and to the north.










~
13 9 0
D0
~
north~
3 -1 3412
D2
~
south~
1 -1 3414
E
Clothing~
  Well It Used To Be White...It Seems To Be Clothing Of An Altarboy Or The










Remnants Of The Robes Of A Priest.










~
E
Flesh Blood~
  Ick! Disgusting And It Smells Aweful. Your Feet Stick To The Floor.










~
E
Altar~
  Well It Was A Beautifully Crafted Stone Altar To The Once King Of This










Region, Shohan...Now It Is More Or Less Destroyed Savagely.










~
S
#3414
The Ancient Tomb Of Shohan~
  Once Beautiful, This Place Has Been Turned Into A Slaughterhouse By The










Hands Of Evil Beings...Even More Blood And Dead, Wet, And Cold, Rotting Flesh.










This Place Looks Like The Feeding Grounds Of Beasts And Monsters. The Is An










Overturned Sarcophagus Of The Once Powerful King Shohan Lying Here...All Of










It'S Contents Strewn About And Half Eaten. And Now You Seem To Know Where










The Lost Acolytes Have Been Taken...










A Door leads to the north and a doorway has been hewn to the east...










~
13 9 0
D0
~
door north~
1 0 3413
D1
~
~
0 0 3419
E
door~
  There is a door to the north and an opening that was smash with tremendous










strength to the east.










~
E
Coffin Sarcophagus~
  An Eloquent Piece Of Art...Now Destroyed...There Seems To Be Writing On It...










~
E
Corpse Body King Shohan~
  Quite Dead, Desecrated And Destoyed...










~
E
Writing~
  It Is Barely Readable...But It Says:










           "All Hail The New King; We Serve The Master,










                   Roch'tar...The Undying One!...










         Those Who Decline His Worship Shall Be Slaughtered!"










~
S
#3415
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D1
~
~
0 0 3420
D2
~
~
0 0 3416
D3
~
~
0 0 3410
S
#3416
Entrance to the lower chambers~
  You can tell that this area wasnt a part of the original construction the










walls have been hewn by a mighty force and the walls look as though they










were clawed to shape this crudely built passage.










The passage slopes upward here and also continues to the north.










~
13 9 0
D0
~
~
0 0 3415
D4
~
tunnel~
1 -1 3418
E
walls~
  Something BIG must have done this job! There are some blood traces in the










clawmarks tho...so maybe whatever did this is living...










~
S
#3417
The grand hall of the kings~
  Nearing the western wing of the grand hall of the kings. To the south a door










exists but has been totally blocked and hammered to make it unusable to anyone.










Your only exits exist to the east and west in this gloomy hallway.










~
13 9 0
D1
~
~
0 0 3422
D3
~
~
0 0 3412
E
door~
  Ripped and torn...the lock has been smashed...










~
S
#3418
The shrine of Cristis the Kind~
  Different than the rest this place is fairly well kept...whoever destroyed










the other areas must have been disinterested in this area and so an altar










still stands here and the walls show some interesting scenes from the life










of Cristis the Kind...a ruler of the outlying regions around Midgaard many










years ago...










  The door to the north has been permanently jammed; the southern door seems to










have been ripped out of its hinges so there is nothing but an opening to the










south. The room slopes downward towards the north to a stone door.










The Ghost of Cristis the Kind stands here barely visible to the eye.










You sense he is trying to say something.










~
13 9 0
D2
~
~
0 0 3419
D5
~
stone tunnel~
3 -1 3416
E
door~
  The door to the north is permanently jammed and bolted down with large bands










of metal...the only ways out seem to be down and south.










~
E
altar~
  This king must have been well loved. Great care was taken into the creation










of this altar. It stands only about 2 feet high with the remnants of candle-










wax on its top surface. It says in ancient tongue on its dusty top:










              "Praise the almighty Cristis the bringer of










                 good and justice to the world. He who










                fought the evilest finally is at peace










               may the Gods remember him forever..."










~
E
walls scenes~
  Beautiful and ancient...scenes of battles with horrid creatures of ugly










distortion...Cristis the Kind and his armies are shown here defeating the










evil armies of the past... You recognize a small painting of an ancient city










as being the older replica of Midgaard...it was much bigger then during the










greater times of the old Empire.










~
E
ghost cristis~
  Pathetic and ghastly he looks very sad...his rest has been disturbed by










the evil creatures that have invaded his domain and grave...He stands here










shimmeringly desolid and quite unable to effect the outside world or be










effect by the outside world...he is quite old, but very kind looking...










He holds up a tiny piece of parchment for all to read and look at with a










glimmer of tears in his eyes...










~
E
parchment~
  It says an aweful lot for its apperent size:










     "Hello stranger and last hope for Midgaard and this tomb!










   or just anyone who passes through my tomb.  This is a last plea










   for aid by a man long since dead from this Earth.  I have served










   all my life for the cause of good and hope for your help now










   that my time has passed.










     The forces of evil have taken control of this tomb and the great










   Kings of old need your aid to free us and deliver us to peace










   once again. I think that I alone have been able to make myself










   appear and manage to have the last acolyte here write this note,










   for I am unable to speak, or affect this dying world.










     These forces of evil plan to eventually take over Midgaard










   and the outlying reaches for their own! They MUST be stopped. No one










   knows how long this will take it could be days it could be months!










     Their leader goes by the name of Roch'tar, the reincarnated Vampire










   of a time somewhere after my death.  He is yet not able to enter










   this world presently but is somewhere still trapped here in these










   tombs.  You MUST stop him by sytematically destroying his minions










   and followers who he has created from the dead and called from the










   bowels of the earth!!!










     Thank you all who may endeaver to succeed and and may the Gods










   bless you on your Quest!"










 Two hints: in order to leave this place you must get the special










    rod from a hidden vault in a room down and to the east somewhere...










    this room will be a painted room as well...look vault and it will










    tell you what to do...the second hint is that I may appear elsewhere










    in the lower sections of the tombs for more help!










~
S
#3419
The ancient tomb of Cristis~
  Everything here has simply been destroyed...










Exits lead north and west.










~
13 9 0
D0
~
~
0 0 3418
D3
~
~
0 0 3414
S
#3420
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D1
~
~
0 0 3425
D3
~
~
0 0 3415
S
#3421
Entrance chamber to the great halls of the kings~
  Whomever built this place must have been very rich indeed!  Though










you did enter through a rather small door this place has enough room










to hold a several score of people.  The floor has a beautifully woven










carpet, and the walls are covered in finely crafted tapesties. You can










tell that these things must have been worth much but they have not lasted










well throughtout the ages. Massive doors lead off to the south and a small










door leads up above you only accessable via. a large stone staircase.










~
13 9 0
D2
Finely polished oak doors stand in your way to the south.










~
oak~
3 -1 3422
D4
You see a large set of stone stairs leading upwards to a small stone door at










the top.










~
stone trapdoor door~
39 3410 3405
E
stone door trapdoor~
Its rather small and looks quite heavy but maybe with some kind of 'leverage'










you could move it...it does have a queerly shaped hole that looks big enough










for an equally queerly shaped pole to fit inside...if only you had it! Then










you could 'unlock' the trapdoor.










~
E
carpet~
  Red carpeting completely covers the floor. it seems untouched throughtout










the ages and has a large build up of dust. There are tracks leading up and










to the west so you know that someone has been down here before.










~
E
tapesties~
  The tapesties were woven into beautiful and exciting scenes of battles










long ago. One on the left your shows the historic battle between Jubal the










Benevolent and Hroth Kragen's forces that eventually Jubal's army won (of










course) and was responsible for the forming the city within which you now










reside.  Here was the most inportant stategic point in Jubal's supply-line










due to the how remote it is and of course it was (at that time) the last










major population and mercanile district before the sea...where of course










Hroth's forces were eventually driven and demolished.










~
E
staircase stairs~
  Though quite cracked they do look very stable.










~
E
oak~
  They're HUGE! They are at least 2 feet tall and about 10 feet wide.










If not for one thing they would be perfectly preserved.  There appears










to be some letters crudely scratched into the wood.










~
E
letters graffiti~
  the letters say:










            "Beware here all of man, because passed here lies only










             death for those who dont flee now..."










                              Insho'rkthon brsskra-lehsn Roch'tar










Beneath, there are two criss-crossing scratchmarks in an X formation that










look like someone (or something) raked their claws across the wood.










Neat signature.










~
S
#3422
The grand hall of the kings~
  Here lies a long hallway which stretchs both east and west. On the southern si










de of the hall there are many many doors each with the name of a king who










has passed away and is entombed here. The hallway is beautiful yet still kind










of chilling. Even tho the area has been relatively well keep by the acolytes










who live here, there still remains a stench of the undead.










~
13 9 0
D0
~
oak~
3 -1 3421
D1
~
~
0 0 3427
D2
The door has written above it : "May all the lands thank Crotus the Victor










                                  Without his guidance this kingdom would










                                  not have stood"










~
door~
3 -1 3423
D3
~
~
0 0 3417
S
#3423
The shrine of the great king Crotus~
  Mostly rubble this place used to be the shrine of the famous king Crotus










who saved the northern regions from being overrun by the Goblin hordes of










100 years ago. If not for him Midgaard of course would have eventually been










squashed by these monsters as well...luckily this was not the case. Tho it










is now appearent that a new threat has appeared to the city and this region.










Though Crotus was a goodly king, it was rumored that he turned to the dark ways










in his dying years...supposed he died an evil man...










~
13 9 0
D0
~
door~
3 -1 3422
D2
~
~
0 0 3424
S
#3424
The tomb of Crotus the Victor~
  Here the room is left fairly untouched...tho not alot was done with the










room or maybe the artwork just wore off. A sarcophagus lies in the middle of










the room and seems undisturbed...tho it also seems used alot. A hole has been










knocked into the east wall...










~
13 9 0
D0
~
~
0 0 3423
D1
~
~
0 0 3429
S
#3425
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D2
~
~
0 0 3426
D3
~
~
0 0 3420
S
#3426
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...You hear a brief shuffling noise somewhere off to the










east.










A half-decomposed body is lying in the corner here...










~
13 9 0
D0
~
~
0 0 3425
D1
~
~
0 0 3430
E
corpse~
  Yuk very disgusting...just lying there...it stinks.










~
S
#3427
The grand hall of the kings~
  Nearing the western wing of the grand hall of the kings. To the south is a










door and to the east and west the hall continues. The writing is still legable










above the doorframe.










~
13 9 0
D1
~
~
0 0 3432
D2
~
door~
3 -1 3428
D3
~
~
0 0 3422
E
door writing~
  It says : "May he who falls in combat speak aloud oh great Mitnar's name










             for then that warrior shall be saved..."










~
S
#3428
The shrine of Mitnar the Conquerer~
  Noone ever really understood why he was laid to rest and honored here...










according to the writing on the wall Mitnar was quite a gruesome beast of










a man...he loved battle...and nothing else.  But many warrior has passed










thru Midgaard over the years and warriors did love Mitnar he was the










perfect warrior and all fighting men looked up to this man...










  On the wall is depicted battle after battle after battle. Not much










was really accomplished by this man that you can tell...










  A small opening has been shaped carefully to the east.










~
13 9 0
D0
~
door~
3 -1 3427
D1
~
~
0 0 3433
D2
~
~
0 0 3429
E
opening~
  This one was done with more care during creation...odd.










~
S
#3429
The tomb of Mitnar the Conquerer~
  Hmm...neat place. you can tell that it once held quite an inventory of










Gold, treasure and weapons because the wall paintings show dramatic scenes










of men and women warriors alike bowing down to their dead God-figure,










Mitnar. Scenes show get heaps of treasure and weapons sacrificed to the










Great Mitnar. Even today there exist cult worshipers of this long dead










great warrior and king. Where his coffin was...there is now only a










rectangular blemish on the floor of the dusty room...hmm...there is something










odd about the floor tho...the western wall has a hole punched through it as










well.










~
13 9 0
D0
~
~
0 0 3428
D3
~
~
0 0 3424
D5
There seems to be a handle on the top though you cant figure out why you didnt










see it before.










~
trapdoor~
3 -1 3436
E
floor~
  HEY! There's a trapdoor here!!!










~
S
#3430
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D1
~
~
0 0 3435
D2
~
~
0 0 3431
D3
~
~
0 0 3420
S
#3431
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D0
~
~
0 0 3430
D1
~
~
0 0 3436
S
#3432
The grand hall of the kings~
  Nearing the western wing of the grand hall of the kings. To the south a door










exists but has been totally blocked and hammered also to make it unusable to










anyone. Your only exits exist to the east and west in this gloomy hallway.










~
13 9 0
D1
~
~
0 0 3437
D3
~
~
0 0 3427
S
#3433
The shrine of Frath the Penniless~
  More blood and gore are settled into this room...the stench is unbearable.










The walls are almost covered in blood and little chunks of dried meat. Almost










as if it were painted on...ICK! in fact there is a purposeful look to it.










  The original paintings on the wall still are visible...but you still have










an urge to vomit!










  A distant moan is heard...tho you cant really place it.










  The normal exit to the south has been totally blocks by rubble systematically










piled there, and the door to the north is barred shut...thus the only way










to go is either east or west.










~
13 9 0
D1
~
~
0 0 3438
D3
~
~
0 0 3428
E
rubble~
  This isnt an accident...someone ..or thing placed this pile here for who










knows what reason...










~
E
painting walls~
  Interesting...judging from the artwork Frath the Penniless was a very










generous ruler in his time...an excellent economist it seems...the joke at










the time was that he gave out so much money that he was penniless himself!










He thus recieved that title by default.










~
S
#3434
The tomb of Frath the penniless~
  UGH! the scene is sickening...the sarcophagus is opened up and the mummified










body lies out in the open but ripped to pieces and partially gnawed pieces










of flesh and bone. Rubble lies to the north and the room has been physically










raised somehow because the only exit is downward from where you came...










~
13 9 0
D5
~
~
0 0 3439
S
#3435
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










A half-decomposed body is lying in the corner here...










~
13 9 0
D1
~
~
0 0 3441
D2
~
~
0 0 3436
D3
~
~
0 0 3430
E
corpse~
  Yuk, very disgusting...just lying there...it stinks.










~
S
#3436
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D0
~
~
0 0 3435
D1
~
~
0 0 3441
D3
~
~
0 0 3431
S
#3437
The grand hall of the kings~
  You are at the very western end of the grand hall of the kings.  Again










someone seems to have purposely jammed the door leading south...there is a










door leading north and the hallway continues west.










Tho the southern door is blocked and damaged you can still making out some










writing at its head.










~
13 9 0
D0
~
door~
3 -1 3409
D3
~
~
0 0 3432
E
writing~
  It reads : "Behind these doors lie the remains of










              the great benefactor of all Midgaard










              and its outlying regions,










              Jubal the Benevolent"










  Extra special care has been taken in keeping this lettering fresh.










~
S
#3438
The shrine of Jubal~
   It is a shame this was once beautiful. Now the huge tapestries have been










torn down and the carpeting all pulled up...the paintings on the ceiling are










unreadable and the altar is crumbled...you here a crunching sound nearby...










~
13 9 0
D2
~
~
0 0 3439
D3
~
~
0 0 3433
S
#3439
The ancient tomb of Jubal the Benevolent~
  The desecration of the dead here is hideous...the smell coming off of the










opened sarcophagus and nauseating...the floor is slightly crumpled and walls










are raked...but the worst part is the mummy...Jubal the Benevolent is missing










his head!










  The only exits are north and up to the west...










~
13 9 0
D0
~
~
0 0 3438
D4
~
~
0 0 3434
S
#3440
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D1
~
~
0 0 3445
D2
~
~
0 0 3441
S
#3441
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...slithering noises now?










~
13 9 0
D0
~
~
0 0 3440
D1
~
~
0 0 3446
D3
~
~
0 0 3436
S
#3442
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...You hear a far-off scream...










~
13 9 0
D1
~
~
0 0 3447
D2
~
~
0 0 3443
S
#3443
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










A half-decomposed body is lying in the corner here...










~
13 9 0
D0
~
~
0 0 3442
D2
~
~
0 0 3444
E
corpse~
  Yuk, very disgusting...just lying there...oozing...










~
S
#3444
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D0
~
~
0 0 3443
D1
~
~
0 0 3449
S
#3445
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D1
~
~
0 0 3440
D2
~
~
0 0 3446
D3
~
~
0 0 3440
S
#3446
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D0
~
~
0 0 3445
D2
~
~
0 0 3447
D3
~
~
0 0 3441
S
#3447
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










~
13 9 0
D0
~
~
0 0 3446
D2
~
~
0 0 3448
D3
~
~
0 0 3442
S
#3448
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...But then again this place is quite different!










  The room has been totally hollowed out and smoothed...and a pit has










been drilled in the center of the floor (though nothing is in it).










  Also extensive gruesome paintings of beasts and monsters terrorizing the










country side; vampires sucking the blood of beasts and humans alike...










the scenes are horribly graphic.










The Ghost of Cristis is floating here...










~
13 9 0
D0
~
~
0 0 3447
E
ghost cristis~
  He looks alittle fainter and is holding up another parchment for you










to read...










~
E
parchment~
  Written on it he says :










      "Congratuations adventurer you made it this far! Now, in order










    to get out of here look at the vault hidden in the painting and










    get the key pry rod that will take you out...if you have passed










    through all of these monsters and abonimations with ease you are










    ready to continue. But if not the rod will help you get out.The










    Vault will clue you on what to open.










      There exists nearby a horrid beast called Snapper Joe...he is










    a reincarnated fiend called up directly from hell...he is tough










    but if you manage to kill him he has a key to the lower depths










    of these horrid tombs and catacombs. I cant promise you what lies










    ahead but it will promise to be challenging and hopefully will










    prove that we are nearing the end of the reign of the Horrid










    Roch'tar.










      If you need to rest and come back, take the rod. But remember to










    dump it so that others will have a chance at continuing here also.










      Thank you again brave fellows!"










~
E
vault~
  Yeah there is a tiny painting of a vault in this mural...and it seems










to be a reflected picture of the vault...the word in tiny print is rat'hcor










so that could mean ....










~
S
#3449
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost










in these caverns...










A small door leads off to the east.










~
13 9 0
D1
~
door~
7 3411 3408
D3
~
~
0 0 3444
S
#3450
Entrance to the Forbidden Catacombs~
  You have entered the forbidden catacombs. This cave system must have been










built long ago. The air is dank and smells of something dead...or maybe undead.










Enter here at your own risk...something evil abodes here....










~
13 9 0
D0
Too dark to tell.










~
~
0 -1 3451
D1
Too dark to tell.










~
~
0 -1 3452
D2
Too dark to tell.










~
~
0 -1 3453
D3
Too dark to tell.










~
~
0 -1 3454
D4
~
~
0 -1 3408
S
#3451
The catacombs~
  Stone walls, musty air...the earth seems to moan softly.










~
13 9 0
D1
Too dark to tell.










~
~
0 -1 3455
D2
Too dark to tell.










~
~
0 -1 3450
S
#3452
The catacombs~
  Stone walls, musty air...the earth seems to groan beneath your feet...










~
13 9 0
D0
Too dark to tell.










~
~
0 0 3461
D3
Too dark to tell.










~
~
0 -1 3450
S
#3453
The catacombs~
  Stone walls, musty air...the earth seems to groan beneath your feet...










~
13 9 0
D0
Too dark to tell.










~
~
0 -1 3450
S
#3454
The catacombs~
  Stone walls, musty air...the earth seems to moan softly.










~
13 9 0
D1
Too dark to tell.










~
~
0 -1 3450
S
#3455
The catacombs~
  Stone walls, musty air...a faint cry is heard in the distance.










~
13 9 0
D2
Too dark to tell.










~
~
0 -1 3456
D3
Too dark to tell.










~
~
0 0 3451
S
#3456
The catacombs~
  Stone walls, musty air...the walls are slick with moisture...










~
13 9 0
D0
Too dark to tell.










~
~
0 -1 3455
D1
Too dark to tell.










~
~
0 -1 3457
S
#3457
The catacombs~
  Stone walls, musty air...the earth seems to groan softly...










~
13 9 0
D2
Too dark to tell.










~
~
0 -1 3458
D3
Too dark to tell.










~
~
0 0 3456
S
#3458
The catacombs~
  Stone walls, musty air...a faint cry is heard in the distance...










The floor rises slightly to the west.










~
13 9 0
D0
~
~
0 0 3457
D2
You see unfathomable blackness to the south...










~
~
0 -1 3472
D3
Too dark to tell.










~
~
0 -1 3459
S
#3459
The catacombs~
  Stone walls, musty air...the walls are slick with moisture, and










a horrible stench fills the air.










~
13 9 0
D1
Too dark to tell.










~
~
0 -1 3458
D3
Too dark to tell.










~
~
0 -1 3460
S
#3460
Den of the Vampire~
  Your mind whirls in the hideous madness of this place... The stench










is horrendous and dead bodies, suck of all their life, lay all over.










One coffin lies in the center of the room...but the occupant will










obviously be you...










~
13 9 0
D1
Too dark to tell.










~
~
0 -1 3473
D5
A jet black coffin...who knows what lurks beneath.










~
coffin~
39 3419 3475
E
coffin~
  Jet black, it looks very old, as is it's owner.










~
S
#3461
The catacombs~
  Stone walls, dank air...the walls seems to breath...










~
13 9 0
D1
Too dark to tell.










~
~
0 0 3462
D2
Too dark to tell.










~
~
0 0 3452
S
#3462
The catacombs~
  Stone walls, dank air...the smell of the dead is quite noticable...










~
13 9 0
D2
Too dark to tell.










~
~
0 0 3463
D3
Too dark too tell.










~
~
0 0 3461
S
#3463
The catacombs~
  Stone walls, dank air...a faint cry is heard in the distance...










~
13 9 0
D0
Too dark to tell.










~
~
0 0 3462
D1
Too dark to tell.










~
~
0 0 3464
S
#3464
The catacombs~
  Stone walls, dank air...the slick walls seem to close in around you...










The eastern walls seems a bit odd for some reason.










~
13 9 0
D1
there seems to be a faint outline of something here...maybe a secret door~
secret~
3 -1 3470
D2
Too dark to tell.










~
~
0 0 3465
D3
Too dark to tell.










~
~
0 0 3463
E
secret~
YEAH! there it is ...a SECRET door...in the eastern wall!










~
S
#3465
The gilded hallway~
  Wow! Although this hallway is quit filthy and dusty, but it is noticably










different than the rest of the catacombs...but you dont feel too safe...










The walls faintly show ancient detailed etchings in gold and silver of










ancient Gods and even more Ancient rituals...not all of which seems










pleasant. The hallway continues north into the catacombs and further










south as long as you can see.










~
13 9 0
D0
The glow of your light reflects off the walls and you see the catacombs.










~
~
0 0 3464
D2
The glow of your light reflects off the walls...the gilded hallway.










~
~
0 0 3466
E
etchings~
Beautiful yet disturbing...they urge you too move onward.










~
S
#3466
The gilded hallway~
  Ancient etchings and writing all done in intricate gold and silver










designs fill these walls...they are almost too interesting to go on.










but you draw your attention away due to how unsafe this horribly










beautiful place really is. Your light source flickers off the walls










showing you exits north and south.










~
13 9 0
D0
Your light reveals more of the hallway.










~
~
0 0 3465
D2
Your light reveals more of the hallway.










~
~
0 0 3467
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.










~
S
#3467
The gilded hallway~
  Ancient etchings and writing all done in intricate gold and silver










designs fill these walls...they are almost too interesting to go on.










but you draw your attention away due to how unsafe this horribly










beautiful place really is. Your light source flickers off the walls










showing you exits north and south.










~
13 9 0
D0
You light reveals more of the hallway.










~
~
0 0 3466
D2
Your light reveals more of the hallway.










~
~
0 0 3468
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.










~
S
#3468
The gilded hallway~
  Ancient etchings and writing all done in intricate gold and silver










designs fill these walls...they are almost too interesting to go on.










but you draw your attention away due to how unsafe this horribly










beautiful place really is. Your light source flickers off the walls










showing you exits north and south.










~
13 9 0
D0
You light reveals more of the hallway.










~
~
0 0 3467
D2
Your light reveals more of the hallway.










~
~
0 0 3469
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.










~
S
#3469
The gilded hallway~
  Ancient etchings and writing all done in intricate gold and silver










designs fill these walls...they are almost too interesting to go on.










but you draw your attention away due to how unsafe this horribly










beautiful place really is. Your light source flickers off the walls










showing you exits north and west.










~
13 9 0
D0
You light reveals more of the hallway.










~
~
0 0 3468
D3
Your light reveals THAT THIS LINK AINT DONE YET!-------------------










~
~
0 0 3469
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.










~
E
west secret door~
weird no door here anymore










~
S
#3470
The secret passageway~
  A secret passage! You wonder where it may lead!










~
13 9 0
D2
Too dark to tell.










~
~
0 0 3471
E
east secret door~
The door closed on you so softly that you didnt even notice!










~
S
#3471
The secret passageway~
  A secret passage! Seems to be the southern end.










Another door lead to the west.










~
13 9 0
D0
Too dark to tell.










~
~
0 0 3470
D3
Hmm...a small wooden door is this way.










~
door~
3 -1 3469
E
door~
Hmm...maybe you should try to open it?










~
S
#3472
The short way to hell...~
   you fall........










            hmm....its getting really really HOT!










you fall...










                        you fall....










     slowly you are cooking as you fall further....you skin is burning and










your hair 'evaporates'...










                                           you fall...










                 and fall....










                                     AND STOP!










Welcome to HELL!










But even in Hell we give you another chance.










~
13 5 0
D0
HEE HEE










~
~
0 0 3458
D1
HEE HEE










~
~
0 0 3450
D2
HEE HEE










~
~
0 0 3474
S
#3473
The catacombs~
  Stone walls, musty air...the walls are slick with moisture, and










a horrible stench fills the air.










~
13 9 0
D1
~
~
0 0 3474
D3
~
~
0 0 3460
S
#3474
The catacombs~
  Stone walls, musty air...a faint cry is heard in the distance...










The floor rises slightly to the west.










~
13 9 0
D0
You would be really stupid to go this way...










~
~
0 0 3472
D2
~
~
0 0 3457
D3
~
~
0 0 3473
S
#3475
Inside the coffin~
  Holy cow! this place is HUGE! In fact you are inside a huge cavern.










You cant see around yourself because the light only lights this general










area. The cavern continue in all directions...a ladder leads upward to a










lid of some sort.










~
13 9 0
D0
Needs yet to be linked anywhere important










~
~
0 0 3475
D1
same as north










~
~
0 0 3475
D2
same as North










~
~
0 0 3475
D3
same as north










~
~
0 0 3475
D4
~
lid coffin~
7 3419 3460
S
#3500
The Plains~
   You are standing on the plains. This is a vast desolate place where the










wind can howl undisturbed since nothing but you barrs its way. However you










are not the first to wander here. Before you somebody has left a small path.










The path looks rather bewildered and is not the kind of path to lead to










anywhere significant or important but it seems to have made up its mind to










enter the hills far away north.










~
14 0 1
D0
~
~
0 0 4000
D2
~
~
0 0 3501
S
#3501
The Lane~
   You are strolling along a pleasant, shady lane. The road is lined on both










sides by tall, stately trees which lend the scene with a sense of quiet










serenity. You can follow the road north or south.










~
14 0 1
D0
~
~
0 0 3500
D2
~
~
0 0 3502
S
#3502
The Turning Point~
  This is where the Midgaard Road turns north and away from the city.  To the










west, the road continues towards what looks like a fairly large city.  The










mute sounds of city commotion reach your ears from a distance; stray dogs










barking, children crying, and street salesmen shouting.  To the east, you can










see the stately oaks and poplars of the holy grove.










~
14 0 1
D0
~
~
0 0 3501
D1
You can see a narrow path leading in between the trees, into the grove.










~
~
0 0 8904
D2
You see a wide path between short trees.










~
~
0 0 5261
D3
~
~
0 0 3503
D5
You see a small hole that leads down.










~
~
0 0 6500
S
#3503
City Entrance~
   You stand on the outskirts of a large city - Midgaard; the capital of this










land. The road leads east into the peace and quiet - and dangers - of the










forest; and to the west it becomes the main street of the town; surrounded by










a confusion of shops, bars, and market places.










~
14 4 1
D1
~
~
0 0 3502
D3
~
~
0 0 3053
S
#3504
The South Bridge~
     You are standing on a small, rickety bridge leading from the Midgaard










City Dump, to the forest of Miden'Nir (Goblinic for Green Blood). You can










smell the Dump to the north, but go south and there is fresh air and










greenery.










~
14 0 3
D0
You can see the clutter of the City Dump.










~
~
0 0 3030
D2
If you go south, you will enter the Miden'Nir.










~
~
0 0 3505
S
#3505
The Trail to Miden'Nir~
     You are in a light forest. A path leads south, but the passage to the










east is easy enough. To the west, smoke can be seen rising above the










treetops. The sprawl of Midgaard lies north of here.










~
14 0 3
D0
To the north, you see the bridge to Midgaard.










~
~
0 0 3504
D1
More light forest.










~
~
0 0 3506
D2
This path cuts through the darkness of the Miden'Nir.










~
~
0 0 3507
D3
The Woodsman's Inn.










~
~
0 0 400
S
#3506
The Miden'Nir~
     You are in a dark forest. To the east, mountains block passage. From










here, only the lighter forest to the west or south offer a way to travel.










~
14 0 3
D2
The forest is darker to the south.










~
~
0 0 3509
D3
The forest gets lighter as you go west.










~
~
0 0 3505
S
#3507
The Miden'Nir~
     The forest is deep here and the wind blows through the trees and










through your hair. To the north, the forest gets lighter. However, the










southern and western paths place you even deeper in the wood.










~
14 0 3
D0
The forest is lighter in this direction.










~
~
0 0 3505
D2
More and darker woods.










~
~
0 0 3510
D3
There is a small path leading west.










~
~
0 0 3508
S
#3508
On a Small Path~
     A path is here, leading east and south. Mountains slash the scenery










to the west of here.










~
14 0 3
D1
Wind-swept forest.










~
~
0 0 3507
D2
To the south, the trail continues.










~
~
0 0 3511
S
#3509
The Miden'Nir~
     More trees... You can go north, south or travel toward the mountains










that lie east of here.










~
14 0 3
D0
The trees lighten up a bit this way.










~
~
0 0 3506
D1
Huge grey mountains lie in this direction.










~
~
0 0 3512
D2
The forest continues.










~
~
0 0 3514
S
#3510
The Crossroads~
     Here footworn paths lead north, south and east. The trees seem to










be closing in on you at this point.










~
14 0 3
D0
Trees as far as the eye can see.










~
~
0 0 3507
D1
There is an especially dark part of the forest this way.










~
~
0 0 3514
D2
There is an especially dark section of forest this way.










~
~
0 0 3516
S
#3511
The Trail~
     You are on a north-south trail. To the west, impassible mountains glare










at you.










~
14 0 3
D0
The trail bends to the north.










~
~
0 0 3508
D2
To the south, the path re-enters the forest.










~
~
0 0 3515
S
#3512
At the Foot of the Mountains~
     You can go west or south and re-enter the forest. Mountains prevent










passage in any other direction.










~
14 0 3
D2
A light section of forest.










~
~
0 0 3513
D3
The forest continues here.










~
~
0 0 3509
S
#3513
The Miden'Nir~
    The forest is light here and gets lighter to the north. To the west










everything gets dark. The wind kicks up as you ponder your options.










~
14 0 3
D0
There is a small clearing to the north.










~
~
0 0 3512
D3
It gets darker and thicker this way.










~
~
0 0 3514
S
#3514
Deep Forest~
     It is quite dark here, forest surrounds you. Footsteps can be heard,










but their direction can not be determined.










~
14 0 3
D0
More forest.










~
~
0 0 3509
D1
Lighter forest and mountains in the distance.










~
~
0 0 3513
D2
More trees.










~
~
0 0 3517
D3
The forest continues.










~
~
0 0 3510
S
#3515
Light Forest~
     The forest is light here and you can easily pick your way through the










trail.  To the east, the forest becomes deep again. South, the trail continues.










~
14 0 3
D0
A trail leading north-south.










~
~
0 0 3511
D1
The trees get thicker as you go east.










~
~
0 0 3516
D2
More trees and some small hills.










~
~
0 0 3518
S
#3516
The Sink~
     The ground is quite muddy here and puddles are all around. Your boots










make a disgusting SQUISH as you walk here. You can go in any of the










four cardinal directions from here. Hopefully, it will be dryer.










~
14 0 3
D0
The Miden'Nir continues.










~
~
0 0 3510
D1
More trees.










~
~
0 0 3517
D2
The trees get VERY thick to the south. You can barely see...










~
~
0 0 3519
D3
Some light trees and daylight.










~
~
0 0 3515
S
#3517
Near the Mountains~
    The most prominent feature here is the mountains that lie to the east.










You can only go north and west from here as the rocks stop all other










movement.










~
14 0 3
D0
Many trees to the north.










~
~
0 0 3514
D3
There is a bit of a slope downward to the west.










~
~
0 0 3516
S
#3518
The Fading Trail~
     The trail becomes nearly unpassible here. You can go north










as the forest is relatively light. To the south, you can see a path.










~
14 0 3
D0
You can see a trail this way.










~
~
0 0 3515
D1
The trees are nearly trunk-to-trunk this way.










~
~
0 0 -1
D2
Dark forests.










~
~
0 0 3522
S
#3519
The Dark Path~
     You are hemmed in by trees on either side of you. There is no way










to go west. The wind, which howled earlier, seems to have










died in this natural tunnel.










~
14 1 3
D0
Ahhh... daylight.










~
~
0 0 3516
D1
Darkness...










~
~
0 0 3520
D2
Darkness...










~
~
0 0 3521
D3
The trees are nearly trunk-to-trunk this way.










~
~
0 0 -1
S
#3520
On the Verge of Darkness~
     The forest is getting pretty thick here. To the south, everything










seems to close in. The eastern path is a bit less claustrophobic.










Perhaps you ought to go that way...










~
14 0 3
D2
Darkness...










~
~
0 0 3523
D3
Darkness...










~
~
0 0 3519
S
#3521
Carnage~
     Here, you see a gruesome sight. Blood is everywhere... on the trees and










soaked into the ground. Two carcasses lie in front of you, seeming to look










up at you. The forest is impassible to the south, but the other directions










look ok.










~
14 1 3
D0
Darkness...










~
~
0 0 3519
D1
Your light does not extend that far.










~
~
0 0 3523
D3
More dark forest.










~
~
0 0 3522
E
carcass body corpse carcasses bodies corpses~
   The corpses looked as if they have been pierced by a large, jagged










spear. The damage these people sustained is simply amazing. Worse, the










lips on the bodies are a light shade of blue, hinting at poison in










their systems.










~
S
#3522
Stench~
   There is a sickening stench here. It smells of blood and death.










To the north, you catch glimpses of daylight. To the east, you










simply cannot see. The trees are close and stifling.










~
14 1 3
D0
Daylight and a trail to follow.










~
~
0 0 3518
D1
Darkness.. the smell seems to come from here.










~
~
0 0 3521
S
#3523
The Darkness~
   The air is still and stuffy - a stench comes from the west and an ugly










feeling causes the hair to rise on the back of your neck - you want to










get out of here - FAST!!!










~
14 1 3
D0
More darkness










~
~
0 0 3520
D3
The Carnage










~
~
0 0 3521
S
#3600
A Gravel Road on the Graveyard~
  You are on a well-kept gravel road that leads north-south through the










graveyard.  On both sides of the road grow dark evergreen trees.  An iron










grate is to the north and narrow gravel paths lead east and west.










~
15 0 2
D0
Through the solid iron bars you see the Concourse.










~
grate~
7 3121 3129
D1
The gravel path leads eastwards between the dark evergreen trees.










~
~
0 -1 3650
D2
The gravel road continues southwards.










~
~
0 -1 3601
D3
The gravel path leads westwards between the dark evergreen trees.










~
~
0 -1 3606
S
#3601
A Gravel Road on the Graveyard~
  You are on a well-kept gravel road that leads north-south through the










graveyard.  On both sides of the road grow dark evergreen trees.










~
15 0 2
D0
The gravel road continues northwards.










~
~
0 -1 3600
D2
The gravel road continues southwards.










~
~
0 -1 3602
S
#3602
A Gravel Road on the Graveyard~
  You are on a well-kept gravel road that leads north-south through the










graveyard.  On both sides of the road grow dark evergreen trees.










~
15 0 2
D0
The gravel road continues northwards.










~
~
0 -1 3601
D2
The gravel road continues southwards.










~
~
0 -1 3603
S
#3603
A Gravel Road on the Graveyard~
  You are on a well-kept gravel road that leads north-south through the










graveyard.  On both sides of the road grow dark evergreen trees.










~
15 0 2
D0
The gravel road continues northwards.










~
~
0 -1 3602
D2
The gravel road continues southwards to an open space before a small










building.










~
~
0 -1 3604
S
#3604
In front of the Chapel~
  You are on an open space before a small chapel.  A gravel road leads north










through the graveyard and the chapel entrance is to the south.










~
15 0 2
D0
The gravel road continues northwards.










~
~
0 -1 3603
D1
The gravel path leads eastwards between the dark evergreen trees.










~
~
0 -1 3638
D2
The chapel door is made of dark wood.










~
door~
3 -1 3405
D3
The gravel path leads westwards between the dark evergreen trees.










~
~
0 -1 3618
S
#3605
Inside the Chapel~
   You are in a small, dark chapel.  The dark brown glass in the tiny windows










do not let much light through.  A few rows of worn wooden benches stand here.










~
15 8 1
D0
The chapel door is made of dark wood.










~
door~
1 -1 3604
E
glass windows~
The windows must be meant to be dark.  At least they are completely clean.










~
E
benches rows~
The benches are not of the comfortable kind.










~
S
#3606
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  An old tomb is here.










~
15 0 2
D1
The gravel path continues eastwards towards a gravel road.










~
~
0 -1 3600
D2
The gravel path continues southwards.










~
~
0 -1 3608
D5
~
tomb stone~
3 -1 3607
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3607
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3606
S
#3608
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads north and west.  An old tomb is here.










~
15 0 2
D0
The gravel path continues northwards.










~
~
0 -1 3606
D3
The gravel path continues westwards.










~
~
0 -1 3610
D5
~
tomb stone~
3 -1 3609
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3609
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3608
S
#3610
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads east and south.  An old tomb is here.










~
15 0 2
D1
The gravel path continues eastwards.










~
~
0 -1 3608
D2
The gravel path continues southwards.










~
~
0 -1 3612
D5
~
tomb stone~
3 -1 3611
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3611
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3610
S
#3612
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads north and east.  A small shed is to the west.










~
15 0 2
D0
The gravel path continues northwards.










~
~
0 -1 3610
D1
The gravel path continues eastwards.










~
~
0 -1 3614
D3
It is a small black-painted shed with a wooden door.










~
door~
3 -1 3613
S
#3613
In a shed on the Graveyard~
  You are in a small shed that looks as if it is used to store all sorts of










gardening equipment.  The only exit appears to be through a door to the east.










~
15 8 1
D1
~
door~
3 -1 3612
S
#3614
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads south and west.  An old tomb is here.










~
15 0 2
D2
The gravel path continues southwards.










~
~
0 -1 3616
D3
The gravel path continues westwards.










~
~
0 -1 3612
D5
~
tomb stone~
3 -1 3615
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3615
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3614
S
#3616
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads north and south.  An old tomb is here.










~
15 0 2
D0
The gravel path continues northwards.










~
~
0 -1 3614
D2
The gravel path continues southwards.










~
~
0 -1 3618
D5
~
tomb stone~
3 -1 3617
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3617
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3616
S
#3618
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads north and east.  An old tomb is here.










~
15 0 2
D0
The gravel path continues northwards.










~
~
0 -1 3616
D1
The gravel path continues eastwards towards a building of some sort.










~
~
0 -1 3604
D5
~
tomb stone~
3 -1 3619
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3619
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3618
S
#3638
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads north and west.  An old tomb is here.










~
15 0 2
D0
The gravel path continues northwards.










~
~
0 -1 3640
D3
The gravel path continues westwards towards a building of some sort.










~
~
0 -1 3604
D5
~
tomb stone~
3 -1 3639
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3639
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3638
S
#3640
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads north and south.  An old tomb is here.










~
15 0 2
D0
The gravel path continues northwards.










~
~
0 -1 3642
D2
The gravel path continues southwards.










~
~
0 -1 3638
D5
~
tomb stone~
3 -1 3641
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3641
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3640
S
#3642
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads east and south.  An old tomb is here.










~
15 0 2
D1
The gravel path continues eastwards.










~
~
0 -1 3644
D2
The gravel path continues southwards.










~
~
0 -1 3640
D5
~
tomb stone~
3 -1 3643
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3643
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3642
S
#3644
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads north and west.  An old tomb is here.










~
15 0 2
D0
The gravel path continues northwards.










~
~
0 -1 3646
D3
The gravel path continues westwards.










~
~
0 -1 3642
D5
~
tomb stone~
3 -1 3645
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3645
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3644
S
#3646
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads south and west.  An old tomb is here.










~
15 0 2
D2
The gravel path continues southwards.










~
~
0 -1 3644
D3
The gravel path continues westwards.










~
~
0 -1 3648
D5
~
tomb stone~
3 -1 3647
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3647
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3646
S
#3648
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads north and east.  An old tomb is here.










~
15 0 2
D0
The gravel path continues northwards.










~
~
0 -1 3650
D1
The gravel path continues eastwards.










~
~
0 -1 3646
D5
~
tomb stone~
3 -1 3649
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3649
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3648
S
#3650
A Gravel Path on the Graveyard~
  You are on a gravel path winding its way between dark evergreen trees on










the graveyard.  The path leads south and west.  An old tomb is here.










~
15 0 2
D2
The gravel path continues southwards.










~
~
0 -1 3648
D3
The gravel path continues westwards towards a gravel road.










~
~
0 -1 3600
D5
~
tomb stone~
3 -1 3651
E
tomb stone~
It is a large rectangular slab of dark grey stone that has been placed face










up in the ground.  The name has been erased by the ravages of time.










~
S
#3651
In a dusty Tomb~
  You are in a dark burial chamber beneath a large tomb stone.










The only exit appears to be up.










~
15 9 1
D4
~
tomb stone~
3 -1 3650
S
#3900
West trail around Midgaard~
   You are on a dusty trail following the outside wall of Midgaard.










To the east the wall towers over you and to the west you see the










forest of Haon-Dor. The trail leads north and south along the wall.










~
16 0 2
D0
The dusty trail winds north closely to the wall.










~
~
0 -1 3901
D2
The dusty trail leads to outside the west gate of Midgaard.










~
~
0 -1 3052
S
#3901
West trail around Midgaard~
   You are on a dusty trail following the outside wall of Midgaard.










To the east the wall towers over you and to the west you see the










forest of Haon-Dor. The trail leads north and south along the wall.










~
16 0 2
D0
To the north you notice the path makes a turn, following the City wall.










~
~
0 -1 3902
D2
The dusty trail continues towards the south.










~
~
0 -1 3900
S
#3902
Northwest corner of dusty trail.~
   You are standing outside the northwestern corner of the city wall.










The trail leads east following the north wall and south towards the gate.










~
16 0 2
D1
The dusty trail winds close up to the north wall of Midgaard.










~
~
0 -1 3903
D2
The dusty trail leads south towards the gate.










~
~
0 -1 3901
S
#3903
Dusty trail along north wall.~
   You are walking on the trail following the outside of Midgaard's










northern wall.










~
16 0 2
D1
The dusty trail is winding along the north wall of Midgaard.










~
~
0 -1 3904
D3
The dusty trail turns left around the corner of the wall, behind it Haon-Dor.










~
~
0 -1 3902
S
#3904
The long dusty trail following the north wall.~
You are walking along the north wall. This is the rear of the Temple.










It is not as pompous and impressive from this side. To the north the plains










extend towards the horizon.










You notice some markings on the wall here.










~
16 0 2
D0
A small path extends into the plains.










~
~
0 -1 300
D1
The dusty trail is winding along the north wall of Midgaard.










~
~
0 -1 3905
D3
The dusty trail is winding along the north wall of Midgaard.










~
~
0 -1 3903
E
wall markings writing~
The markings are made with the hand of a child.










They read : Tear down the Wall   -Pink Floyd










~
S
#3905
Dusty trail along north wall.~
   You are walking on the trail following the outside of Midgaard's










northern wall.










~
16 0 2
D1
The dusty trail turns right around the corner of the wall.










You notice some mountains in the distance.










~
~
0 -1 3906
D3
The dusty trail is winding along the north wall of Midgaard.










~
~
0 -1 3904
S
#3906
Northeast corner of dusty trail.~
   You are standing outside the northeastern corner of the city wall.










The trail leads west following the north wall and south towards the gate.










~
16 0 2
D2
The dusty trail leads south towards the gate.










~
~
0 -1 3907
D3
The dusty trail winds close up to the north wall of Midgaard.










~
~
0 -1 3905
S
#3907
East trail around Midgaard~
   You are on a dusty trail following the outside wall of Midgaard.










To the west the wall towers over you and far to the east you see










some mountains. The trail leads north and south along the wall.










~
16 0 2
D0
To the north you notice the path makes a turn, following the City wall.










~
~
0 -1 3906
D2
The dusty trail continues towards the south.










~
~
0 -1 3908
S
#3908
East trail around Midgaard~
   You are on a dusty trail following the outside wall of Midgaard.










To the west the wall towers over you and far to the east you see










some mountains. The trail leads north and south along the wall.










~
16 0 2
D0
The dusty trail winds north closely to the wall.










~
~
0 -1 3907
D2
The dusty trail leads to outside the east gate of Midgaard.










~
~
0 -1 3053
S
#4000
The hills~
   You are on a small bewildered path winding its way between the hills in










lack of better things to do. To the south you have a splendid view over the










flat, vast, desolate plains. To the north the hills grow steadily darker and










foreboding. This is the cause of no sunset, it is rather the power of evil










penetrating these quiet hills. Glancing around you notice only a single bird.










~
16 4 4
D0
~
~
0 0 4001
D1
You see some less desolate hills east.










~
~
0 0 4785
D2
~
~
0 0 3500
E
bird~
It has a bedraggled look as if it has been dumped in a coal cellar or maybe










been lost in deep underground mines for a considerable length of time ?










It is fluttering at great speed away from the north, panic evident in its










eyes.










~
S
#4001
The hills~
   You are surrounded by dark and sinister hills. Although they seemed fairly










small from a distance you now get the feeling that they're closing in on you,










towering over you, overwhelming you...










The small path seems to have second thoughts about these hills because it










starts winding unnecessarily, turning several times around itself.










To the south the hills have a lighter hue of dark. To the north however, the










hills have become nightblack holes in the distant mountains.










~
16 4 4
D0
~
~
0 0 4002
D2
~
~
0 0 4000
S
#4002
End of the path~
   At this point the path has had enough. With a terrified shudder it cowers










to the ground, only staying here because you're standing on it. with a slight










feeling of unease you look around noticing only a few bushes and a large sign










carved into the mountain.










You feel you can hear the cry of help from a thousand silent voices all coming










from an even darker hole in the mountain to the north marking the entrance to










a cave (or a grave :-).










~
16 4 4
D0
~
~
0 0 4010
D2
~
~
0 0 4001
E
bushes~
Small crippled bushes desperately trying to grow south.










~
E
sign~
The sign says:










***********************************************************************










*                                                                     *










* ******************************************************************* *










* *                                                                 * *










* *                    The Mines of Moria                           * *










* *                                                                 * *










* *                  Enter at your own risk.                        * *










* *                 Bring your own tombstone.                       * *










* *                                                                 * *










* *     Welcome to the mines of Moria.. At present there are only   * *










* *     4 levels. The plan is to build 20... If you ever get there  * *










* *                                                                 * *










* *     Are you below level 3 Don't enter..                         * *










* *     Are you below level 8 Don't enter alone..		    * *










* *                                                                 * *










* ******************************************************************* *










*                                                                     *










***********************************************************************










~
S
#4010
The cave~
   You are in a large cave. The ceiling is lost somewhere above the reach of










your light. The floor, however, is highly illuminated, your light flickering










over several tombstones. Only one is whole, the rest have been shattered by










some savage blow. The remaining tombstone looks disturbingly new...










A small breeze of fresh air enters from the south (probably lost too). Take a










good breath, it may be your last mouthful of air in a long, long time that










others haven't breathed before you.










To the north a small tunnel continues into the mountain.










~
16 9 2
D0
~
~
0 0 4011
D2
~
~
0 0 4002
E
tombstone~
The stone is inscribed with the unfortunate player's famous last words :










  "What are you worrying about, it is just a small harmless snake"










~
S
#4011
The tunnel~
   You squeeze your way through a small, narrow tunnel. The sharp-edged rocks










protruding from the walls threathen to scratch and cut you.










To the south you sense a freshness in the air which is rather unusual in these










damp, stuffy tunnels. To the north the tunnel continues.










~
16 9 3
D0
~
~
0 0 4014
D2
~
~
0 0 4010
S
#4012
The tunnel~
   You are in a part of the tunnel that looks uncannily like the rest except










that it goes in a east-north direction. To the north the tunnel widens into










a cave.










~
16 9 3
D0
~
~
0 0 4016
D1
~
~
0 0 4013
S
#4013
The tunnel~
   This tunnel, leading east-west, seems to be seldomly used. A thick layer










of dust covers the floor making the air stuffy and dry.










~
16 9 3
D1
~
~
0 0 4014
D3
~
~
0 0 4012
S
#4014
The tunnel~
   You are walking in a narrow tunnel. The walls are only roughly shaped,










sharp rocks protruding everywhere, even from the floor making you stumble in










the flickering light. To the south the tunnel narrows even more making it










almost impossible to pass. To the north it slowly widens into a cave. There










is a branch of the tunnel going west.










~
16 9 3
D0
~
~
0 0 4018
D2
~
~
0 0 4011
D3
~
~
0 0 4013
S
#4015
The tunnel~
   You are in a small tunnel, the tunnel continues west.










~
16 9 3
D0
~
~
0 0 4019
D3
~
~
0 0 4014
S
#4016
The large cave~
   You are in a large cave, the cave continues east and west, to the south










you notice a small tunnel.










~
16 9 2
D1
~
~
0 0 4017
D2
~
~
0 0 4012
D3
~
~
0 0 4023
S
#4017
The large cave~
   You are in the east end of the large cave.










~
16 9 2
D3
~
~
0 0 4016
S
#4018
The cave~
   You are in the south end of a cave, to the south you see a tunnel. You










notice a large pile of bones in the corner.










~
16 9 2
D0
~
~
0 0 4025
D2
~
~
0 0 4014
E
pile bones~
Well you better watch out - some of the bones are human !










~
S
#4019
The tunnel~
   You are in a north-south leading tunnel.










~
16 9 3
D0
~
~
0 0 4026
D2
~
~
0 0 4015
S
#4020
The hole~
   You are by a hole in the floor, you can leave down, or north.










~
16 13 3
D0
~
~
0 0 4027
D5
~
~
0 0 4064
S
#4021
The hole~
   You are by a hole in the floor, exits are down or east.










~
16 13 3
D1
~
~
0 0 4022
D5
~
~
0 0 4115
S
#4022
The damp tunnel~
   You are in a damp tunnel, your clothes feel wet. The tunnel continues










to the north, to the west you see a hole in the floor and to the east










there is a large cave.










~
16 9 3
D0
~
~
0 0 4024
D1
~
~
0 0 4023
D3
~
~
0 0 4021
S
#4023
The large cave~
   You are in the western part of the large cave, to the west you see










a damp tunnel.










~
16 9 2
D1
~
~
0 0 4016
D3
~
~
0 0 4022
S
#4024
The damp tunnel~
   You are in a damp tunnel, that leads west.










~
16 9 3
D2
~
~
0 0 4022
D3
~
~
0 0 4059
S
#4025
The cave~
   You are in the north end of a cave. To the east you see some tunnels










which leads in many directions.










~
16 9 2
D1
~
~
0 0 4026
D2
~
~
0 0 4018
S
#4026
The many tunnels~
   You are in a tunnel, that leads of in all directions.










~
16 9 3
D0
~
~
0 0 4028
D1
~
~
0 0 4027
D2
~
~
0 0 4019
D3
~
~
0 0 4025
S
#4027
The tunnel~
   You are in a north-south leading tunnel, you also notice a tunnel to










the west. From the north you sense the fresh air!










~
16 9 3
D0
~
~
0 0 4029
D2
~
~
0 0 4020
D3
~
~
0 0 4026
S
#4028
The smelly tunnel~
   You are in a north-south leading tunnel, you see a small light










to the north. You notice a strange smell from the north..










~
16 9 3
D0
~
~
0 0 4030
D2
~
~
0 0 4026
S
#4029
The cave~
   You are in a cave that is filled with fresh air, you sense the










wind blowing from the north. To the south you see a small tunnel










continue into the mountain.










~
16 9 2
D0
~
~
0 0 4031
D2
~
~
0 0 4027
S
#4030
The light cave~
   You are in a light cave, through a hole large above you, you see










the sky. A small tunnel to the south is the only way out.










You notice the source of the strange smell, all around you there is










corpses from several monsters.










~
16 0 2
D2
~
~
0 0 4028
E
corpse corpses~
IT STINKS!










~
S
#4031
The valley~
   You are in a small valley, surrounded by hills and a mountain to










the south. In the mountain there is a cave.










~
16 0 2
D0
~
~
0 0 4032
D2
~
~
0 0 4029
E
cave~
Well it doesn't look nice, but it's the only way out..










~
S
#4032
The foothills~
   You are on a winding path that leads through the foothills on the










other side of the mountain.  The path continues north.










~
16 0 2
D0
~
~
0 0 4033
D2
~
~
0 0 4031
S
#4033
The intersection in the foothills~
   The small path you are following splits here.  The path continues










north and south or you can follow a trail east into the mountains.










~
16 0 2
D0
~
~
0 0 4034
D1
~
~
0 0 4037
D2
~
~
0 0 4032
S
#4034
The grassy area of the foothills~
  The grass here is unusually high.  You notice several areas where










somone or something large has crush spots of the down.  Several very










large rocks litter this area.  You can go north, west or south.










~
16 0 2
D0
~
~
0 0 4035
D2
~
~
0 0 4033
D3
~
~
0 0 4042
S
#4035
The foothills end~
  At this point you are leaving the foothills.  You see a plains area










to the north of here.  You can spot a small city in the distance from










here.










~
16 0 2
D0
~
~
0 0 4036
D2
~
~
0 0 4034
S
#4036
The plains~
   the plains.  Exits are south










~
16 0 2
D2
~
~
0 0 4035
S
#4037
The foothills path~
  exits are east and west.










~
16 0 2
D1
~
~
0 0 4038
D3
~
~
0 0 4033
S
#4038
Base of the mountain~
  Exits are east and west.










~
16 0 2
D1
~
~
0 0 4039
D3
~
~
0 0 4037
S
#4039
A trail up the mountain~
   Exits are east and west.










~
16 0 2
D1
~
~
0 0 4040
D3
~
~
0 0 4038
S
#4040
The mountain top.~
   Exits are north, east, west, and up into the air..










~
16 0 2
D0
~
~
0 0 4041
D1
It doesn't look safe this way.










~
~
0 0 7114
D3
~
~
0 0 4039
D4
~
~
0 0 3057
S
#4041
The lions den~
   Exits are south.










~
16 0 2
D2
~
~
0 0 4040
S
#4042
The level foothills~
   Exits are east and west.










~
16 0 2
D1
~
~
0 0 4034
D3
~
~
0 0 4043
S
#4043
The cave entrance~
   Exits are east and west.










~
16 0 2
D1
~
~
0 0 4042
D3
~
~
0 0 4044
S
#4044
The hill giant cave~
   Exits are east.










~
16 0 2
D1
~
~
0 0 4043
S
#4050
The tunnel~
   You are in a tunnel, which turns here. The tunnel continues to the










east and the south.










~
16 9 3
D1
~
~
0 0 4051
D2
~
~
0 0 4053
S
#4051
The tunnel~
   You are in an east-west leading tunnel. The tunnel is very narrow










here.










~
16 9 3
D1
~
~
0 0 4052
D3
~
~
0 0 4050
S
#4052
The tunnel~
   You are in an east-west leading tunnel.










~
16 9 3
D1
~
~
0 0 4100
D3
~
~
0 0 4051
S
#4053
The tunnel~
   You are at a turn, the tunnel continues north and east.










~
16 9 3
D0
~
~
0 0 4050
D1
~
~
0 0 4054
S
#4054
The light cave~
   You are in a cave, to south from you there is a large fire that lights










the entire cave, to the east and west tunnels leads off.










~
16 8 2
D1
~
~
0 0 4055
D2
~
~
0 0 4056
D3
~
~
0 0 4053
S
#4055
The maze~
   You are in a maze of small damp tunnels. Only exit is west to a










light cave.










~
16 9 3
D3
~
~
0 0 4054
S
#4056
The light cave~
   You are in a light cave, a large fire in front of you lights the room.










The cave continues to the north and south.










~
16 8 2
D0
~
~
0 0 4054
D2
~
~
0 0 4061
E
fire~
Well, errh - It looks somehow quite warm..!










~
S
#4057
The maze~
   You are in a maze of small damp tunnels. Exits leads both north










and south.










~
16 9 3
D0
~
~
0 0 4055
D2
~
~
0 0 4062
S
#4058
The maze~
   You are in a maze of small damp tunnels. Exits leads west and south.










~
16 9 3
D2
~
~
0 0 4063
D3
~
~
0 0 4057
S
#4059
The tunnel~
   You are in a tunnel, only exit is to the east. You sense that the










tunnel leads slightly down.










~
16 13 3
D1
~
~
0 0 4060
S
#4060
The tunnel~
   You are in a small tunnel, to the west the tunnel continues and










to the east you see some light.










~
16 9 3
D1
~
~
0 0 4061
D3
~
~
0 0 4059
S
#4061
The light cave~
   You are in the south end of a light cave, tunnels leads of to the










south and west.










~
16 8 2
D0
~
~
0 0 4056
D2
~
~
0 0 4065
D3
~
~
0 0 4060
S
#4062
The maze~
   You are in a maze of small damp tunnels. Exits leads east and west.










~
16 9 3
D1
~
~
0 0 4063
D3
~
~
0 0 4061
S
#4063
The maze~
   You are in a maze of small damp tunnels. Exits leads north and east.










~
16 9 3
D0
~
~
0 0 4054
D1
~
~
0 0 4064
S
#4064
The tunnel~
   You are in a tunnel, only exit is west - Only exit, well there is










also a hole in the ceiling.










~
16 9 3
D3
~
~
0 0 4063
D4
~
~
0 0 4020
S
#4065
The maze~
   You are in a maze of small damp tunnels. The tunnel continues east.










To the north there is a light cave.










~
16 9 3
D0
~
~
0 0 4061
D1
~
~
0 0 4066
S
#4066
The maze~
   You are in a maze of small damp tunnels. Exits leads east and










north. To the south is a large cave.










~
16 9 3
D0
~
~
0 0 4062
D1
~
~
0 0 4067
D2
~
~
0 0 4069
S
#4067
The maze~
   You are in a maze of small damp tunnels. Exits leads west and










north.










~
16 9 3
D0
~
~
0 0 4063
D3
~
~
0 0 4066
S
#4068
The large cave~
   You are in the northwest end of a large cave.










~
16 9 2
D1
~
~
0 0 4069
D2
~
~
0 0 4070
S
#4069
The large cave~
   You are in the northeast end of a large cave. To the north the










is a small damp tunnel.










~
16 9 2
D0
~
~
0 0 4066
D2
~
~
0 0 4071
D3
~
~
0 0 4068
S
#4070
The large cave~
   You are in the southwest end of a large cave.










~
16 9 2
D0
~
~
0 0 4068
D1
~
~
0 0 4071
S
#4071
The large cave~
   You are in the southeast end of a large cave. To the east you










notice a small tunnel.










~
16 9 2
D0
~
~
0 0 4069
D1
~
~
0 0 4072
D3
~
~
0 0 4070
S
#4072
The tunnel~
   You are in a narrow tunnel, which leads both to the east and the










south. There is also an exit towards the west, where you see a large










cave.










~
16 9 3
D1
~
~
0 0 4073
D2
~
~
0 0 4074
D3
~
~
0 0 4071
S
#4073
End of tunnel~
   The tunnel stops here. There is no other exits than the one you










came from.










~
16 9 3
D3
~
~
0 0 4072
S
#4074
The hole~
   You are at a small hole in the floor, you can either leave north










or try your luck and leave down into the unknown!










~
16 9 3
D0
~
~
0 0 4072
D5
~
~
0 0 4171
S
#4100
The tunnel~
   Suddenly you feel that the tunnel leads slightly down.. The only










exit is to the west, and it leads down..










~
17 13 3
D3
~
~
0 0 4101
S
#4101
The long tunnel~
   You are in a long east-west leading tunnel. The tunnel is quite










wide at this point.










~
17 9 3
D1
~
~
0 0 4100
D3
~
~
0 0 4102
S
#4102
The long tunnel~
   You are in a long east-west leading tunnel. The tunnel becomes










narrow to the west.










~
17 9 3
D1
~
~
0 0 4101
D3
~
~
0 0 4103
S
#4103
The long tunnel~
   You are in a long east-west leading tunnel. The tunnel is quite










narrow at this point. You notice a small hole leading south.










~
17 9 3
D1
~
~
0 0 4102
D2
~
~
0 0 4106
D3
~
~
0 0 4104
S
#4104
The long tunnel~
   You are in a long east-west leading tunnel. The tunnel starts sloping










down towards the west.










~
17 9 3
D1
~
~
0 0 4103
D3
~
~
0 0 4152
S
#4105
The golden cave~
   You are in a giant cave, all the walls are shining with a soft golden










light. The cave continues to the south and west.










~
17 8 1
D2
~
~
0 0 4108
D3
~
~
0 0 4106
E
light gold golden~
It looks good, but as you look closely you notice that it has no value.










~
S
#4106
The golden cave~
   You are in a giant cave, all the walls are shining with a soft golden










light. The cave continues to the south and east, to the north is a narrow










tunnel.










~
17 8 1
D0
~
~
0 0 4103
D1
~
~
0 0 4105
D2
~
~
0 0 4109
E
light gold golden~
It looks good, but as you look closely you notice that it has no value.










~
S
#4107
The passage~
   You are in a small passage, it leads south, to the west is a golden










cave.










~
17 9 3
D2
~
~
0 0 4113
D3
~
~
0 0 4108
S
#4108
The golden cave~
   You are in a giant cave, all the walls are shining with a soft golden










light. The cave continues to the north and west, east from you there is










a small passage.










~
17 8 1
D0
~
~
0 0 4105
D1
~
~
0 0 4107
D3
~
~
0 0 4109
E
light gold golden~
It looks good, but as you look closely you notice that it has no value.










~
S
#4109
The golden cave~
   You are in a giant cave, all the walls are shining with a soft golden










light. The cave continues to the south, east and north.










~
17 8 1
D0
~
~
0 0 4106
D1
~
~
0 0 4108
D2
~
~
0 0 4114
E
light gold golden~
It looks good, but as you look closely you notice that it has no value.










~
S
#4110
The hole~
   You are standing by a large hole in the floor, when you looks down










into the darkness you feel frightened.










~
17 13 3
D3
~
~
0 0 4111
D5
~
~
0 0 -1
S
#4111
The tunnel~
   You are in a small tunnel, it leads from east to the west.










~
17 9 3
D1
~
~
0 0 4110
D3
~
~
0 0 4112
S
#4112
The tunnel~
   You are in a larger tunnel, it leads from west to east.










~
17 9 3
D1
~
~
0 0 4111
D3
~
~
0 0 4113
S
#4113
The passage~
   You are in a passage that leads towards the south. To the east










you see a tunnel.










~
17 9 3
D0
~
~
0 0 4107
D1
~
~
0 0 4112
D2
~
~
0 0 4116
S
#4114
The golden cave~
   You are in a giant cave, all the walls are shining with a soft golden










light. The cave continues to the north, to the west you see a dark










passsage.










~
17 8 1
D0
~
~
0 0 4109
D3
~
~
0 0 4115
E
light gold golden~
It looks good, but as you look closely you notice that it has no value.










~
S
#4115
The dark passage.~
   You are in a dark passage, that leads east. In the ceiling you notice










a small hole, just big enough to pass through.










~
17 9 3
D1
~
~
0 0 4114
D4
~
~
0 0 4021
S
#4116
The passage~
   You are in a passage that leads north-south. You notice a small










light to the south.










~
17 9 3
D0
~
~
0 0 4113
D2
~
~
0 0 4120
E
light~
Well you can't see where it comes from..










~
S
#4117
The secret tunnel~
   You are in a secret tunnel that leads north, to the south you see










a small chamber.










~
17 9 3
D0
~
~
0 0 4114
D2
~
~
0 0 4122
S
#4118
The cave~
   You are in a light cave, from torches several feets abouve your










head fire lights the room. The cave continues to the west and south.










To the north a small hole leads to a tunnel.










~
17 8 1
D0
~
~
0 0 4111
D2
~
~
0 0 4123
D3
~
~
0 0 4119
S
#4119
The cave~
   You are in a light cave, from torches several feets abouve your










head fire lights the room. The cave continues to the east and south.










~
17 8 1
D1
~
~
0 0 4118
D2
~
~
0 0 4124
D3
~
~
0 0 4121
S
#4120
The passage~
   You are in a north-south leading passage. To the south you see










light.










~
17 9 3
D0
~
~
0 0 4116
D2
~
~
0 0 4125
E
light~
It nearly is enough to light the passage.










~
S
#4121
The secret tunnel~
   You are in a secret tunnel that leads west, you feel evilness










approaching you as you continue west.










~
17 9 3
D3
~
~
0 0 4122
S
#4122
The secret chamber~
   You are in a secret chamber, the room is filled with an evil










feeling.










~
17 9 3
D0
~
~
0 0 4117
S
#4123
The cave~
   You are in a light cave, from torches several feets abouve your










head fire lights the room. The cave continues to the north and west.










~
17 8 1
D0
~
~
0 0 4118
D3
~
~
0 0 4124
S
#4124
The cave~
   You are in a light cave, from torches several feets abouve your










head fire lights the room. The cave continues to the east and north.










To the west a passage leads north.










~
17 8 1
D0
~
~
0 0 4119
D1
~
~
0 0 4123
D3
~
~
0 0 4125
S
#4125
The passage~
   You are in a passage, to the east you see a cave. Light from the










cave lights up the passage. To the north the passage leads into










the darkness..










~
17 9 3
D0
~
~
0 0 4120
D1
~
~
0 0 4124
S
#4150
The dark hole~
   You are standing at a hole, a small passage leads south. You see










some inscriptions on the wall, most of 'em the usual stuff, like :










'Super Snude was here' and 'Why does the mayor likes secretarys with










small hands?' - But one inscription gets you attention, it says :










The Balrog is ALIVE...










~
17 13 3
D2
~
~
0 0 4151
E
inscription~
It looks as if it was written with bones... The writers own bones.










~
S
#4151
The small passage~
   You are in a small passage, to the north you see a hole, and to










the south you see a large tunnel. The air is damp in this area.










~
17 9 3
D0
~
~
0 0 4150
D1
~
~
0 0 4156
D2
~
~
0 0 4156
D3
~
~
0 0 4155
S
#4152
The tunnel~
   You suddenly feel that the tunnel leads down.. The only exit is










to the east, but it don't leads back..










~
17 13 3
D1
~
~
0 0 4153
S
#4153
The large tunnel~
   You are in a large tunnel leading from the south to the east. The










air is damp in the area.










~
17 9 3
D1
~
~
0 0 4154
D2
~
~
0 0 4157
S
#4154
The large tunnel~
   You are in a large east-west leading tunnel, the air is damp and










the floor is wet.










~
17 9 3
D1
~
~
0 0 4155
D3
~
~
0 0 4153
S
#4155
The large tunnel~
   You are in a large tunnel, the tunnel leads west, and to the east










you notice a T-crossing. The air is damp in this area.










~
17 9 3
D1
~
~
0 0 4156
D3
~
~
0 0 4154
S
#4156
The T-crossing~
   You are standing at a T-crossing, the main tunnel continues










to the south and west, to the north a small passage leads off into










the darkness. The air is damp and your clothes wet.










~
17 9 3
D0
~
~
0 0 4151
D2
~
~
0 0 4160
D3
~
~
0 0 4155
S
#4157
The wet tunnel~
   You are in a wet, north-south leading tunnel, the floor is










partly covered by water.










~
17 9 3
D0
~
~
0 0 4153
D2
~
~
0 0 4161
S
#4158
The small maze~
   You are in a small maze, exits leads off to the east,  south










and west. The floor is partly covered by water.










~
17 9 3
D1
~
~
0 0 4159
D2
~
~
0 0 4162
D3
~
~
0 0 4157
S
#4159
The small maze~
   You are in a small maze, exits leads off only to the south










and west. The air is damp in this maze.










~
17 9 3
D2
~
~
0 0 4163
D3
~
~
0 0 4158
S
#4160
In the tunnel at the inscription~
   You are in a north-south leading tunnel, the air is damp. On










the wall there is an inscription.










~
17 9 3
D0
~
~
0 0 4156
D2
~
~
0 0 4164
E
inscription~
It says:










    Year 631 after the destruction of the dwarven realm.










  We found the sword of the dwarven king, but it was guarded










by a large green dragon. All but two died immediately as the










dragon breathed poison gas; we are also going to die soon.










       Trather and Oralane










~
S
#4161
The wet tunnel~
   You are in a north-south leading tunnel.  The floor is fully










covered by water.










~
17 9 3
D0
~
~
0 0 4157
D2
~
~
0 0 4165
S
#4162
The small maze~
   You are in a small maze. The floor is mainly covered by










water, exits leads north, east and south.










~
17 9 3
D0
~
~
0 0 4158
D1
~
~
0 0 4163
D2
~
~
0 0 4166
S
#4163
The small maze~
   You are in a small maze, where the air is damp. Exits










leads to the north and east.










~
17 9 3
D0
~
~
0 0 4159
D1
~
~
0 0 4164
S
#4164
The entrace to the small maze~
   You are in a north-south leading tunnel, and the air is damp.










To the west you see a small maze.










~
17 9 3
D0
~
~
0 0 4160
D2
~
~
0 0 4168
D3
~
~
0 0 4163
S
#4165
In the water~
   You are standing in water, the tunnel continues both to the










north and south.










~
17 9 6
D0
~
~
0 0 4161
D2
~
~
0 0 4169
S
#4166
The wet maze~
   You are in a part of the maze where the floor is fully covered










by water. The maze continues to the north, east and south.










~
17 9 3
D0
~
~
0 0 4162
D1
~
~
0 0 4167
D2
~
~
0 0 4170
S
#4167
The wet maze~
   You are in a small maze, the floor is covered by water, the










maze continues east, west and south.










~
17 9 3
D1
~
~
0 0 4168
D2
~
~
0 0 4171
D3
~
~
0 0 4166
S
#4168
The end of the tunnel~
   The tunnel suddenly stops here, only exit is back to the










north. The air is damp here.










~
17 9 3
D0
~
~
0 0 4171
S
#4169
In the water~
   You are standing in the water, exits leads both north and










east.










~
17 9 6
D0
~
~
0 0 4165
D1
~
~
0 0 4170
S
#4170
In the water~
   You are standing in the water, it continues west. To the










east you see a small cliff.










~
17 9 6
D1
~
~
0 0 4172
D3
~
~
0 0 4169
S
#4171
End of maze~
   You are at the end of the small maze which continues north.










Above you a hole leads up.










~
17 13 3
D0
~
~
0 0 4167
D4
~
~
0 0 4074
S
#4172
At the cliff~
   You are on a little cliff in the water, to the north you










see the end of the main tunnel.










~
17 9 3
D0
~
~
0 0 4168
S
#4700
The Spiral Stair~
  A spiral stone stair leads up higher in the mountain, spiraling into the










spine of the Dra-Korrin.  A small glint of light can be seen far up the










stair shaft.










~
18 0 1
D3
~
~
0 -1 4701
D4
~
stone stones rock rocks~
3 -1 4772
S
#4701
Mines~
  A small glint of the burning torches is all that lights the way here.  Spots










along the jagged wall show that these mines are rich as gold and silver gliters










all around you.










~
18 0 1
D1
~
~
0 -1 4700
D3
~
~
0 -1 4702
S
#4702
Mines~
  This small dark tunnel continues to the north where to light no longer allows










normal sight.  To the east the small mine leads a a better lit area and you can










smell a brisk fresh air.










~
18 0 1
D0
~
~
0 -1 4703
D1
~
~
0 -1 4701
S
#4703
Mines~
  This small tunnel is only five to six feet high and possibly the same










dimensions wide.  It travels on a slight downslope to the west and to the south










some light can be seen.










~
18 9 1
D2
~
~
0 -1 4702
D3
~
~
0 -1 4704
S
#4704
Mines~
  The small mine continues east and west here, small rocks and precious jewels










scattered about.  Ther is a small tunnel that leads to the south here.










~
18 9 1
D1
~
~
0 -1 4703
D2
~
~
0 -1 4705
D3
~
~
0 -1 4706
S
#4705
Unfinished Mine~
  This is a small area that has been left unfinished at the moment.  It would










have continued south from the main shaft that is to the north of here.










~
18 9 1
D0
~
~
0 -1 4704
S
#4706
Mines~
  This small shaft of the mines continues its tunneling east and west.  Small










glints of metal can be seen within the walls.










~
18 9 1
D1
~
~
0 -1 4704
D3
~
~
0 -1 4707
S
#4707
Turn in the Mine~
  The small shaft travels east and south here, the masterful mining skills that










made this turn possible are evidentl by the smooth cuts in the walls.  Almost










as if a hot knife made its way through some warm butter.










~
18 9 1
D1
~
~
0 -1 4706
D2
~
~
0 -1 4708
S
#4708
Mines~
  This is a three-way intersection in these mazes of mines with directions going










north, west, and south which travels further down into the heart of the










mountain itself.










~
18 9 1
D0
~
~
0 -1 4707
D2
~
~
0 -1 4709
D3
~
~
0 -1 4736
S
#4709
Dwarven mine~
  The walls of this mine are chipped and cut to perfection.  Workmanship of this










type could only have been done by the masterful Dwarven race.  Tunnels continue










to the south and east, and the tunnel travels upward to the north.










~
18 9 1
D0
~
~
0 -1 4708
D1
~
~
0 -1 4724
D2
~
~
0 -1 4710
S
#4710
Dwarven mine~
  Tunnels spread off in all directions except to the west where the wall is made










of a dark and bleak stone.  A small glow eminates from the walls of the mines,










but not enough to see by.










~
18 9 1
D0
~
~
0 -1 4709
D1
~
~
0 -1 4712
D2
~
~
0 -1 4711
S
#4711
Dwarven mine~
  The small shaft ends abruptly at a jewel encrusted wall.  To the north the










small shaft continues some past some small rocks.










~
18 9 1
D0
~
~
0 -1 4710
S
#4712
Dwarven mine~
  This section of small shaft is a turnig point and continues to the west and to










the south.  Small glints of gold and silver can be seen in the walls.










~
18 9 1
D2
~
~
0 -1 4713
D3
~
~
0 -1 4710
S
#4713
Dwarven mine~
  The small shaft continues north and south deep inside this large mountain.  A










light glow can be seen in the walls, but not enough to see by.










~
18 9 1
D0
~
~
0 -1 4712
D2
~
~
0 -1 4714
S
#4714
Dwarven mines~
  This section of the small shafts is a intersection of three seperate tunnels.










They lead north, east, and west.  A faint glow is within the walls of this










small intersection.










~
18 9 1
D0
~
~
0 -1 4713
D1
~
~
0 -1 4719
D3
~
~
0 -1 4715
S
#4715
Dwarven mines~
  The small shaft of glittering gold and silver travels east and south here.










The faint glow from within the walls give you a sense of safety.










~
18 9 1
D1
~
~
0 -1 4714
D2
~
~
0 -1 4716
S
#4716
Dwarven mines~
  The small Dwarven carved shaft continues to the north and to the east here.










Small clumps of prescious metals can be seen within the rocky walls.










~
18 9 1
D0
~
~
0 -1 4715
D1
~
~
0 -1 4717
S
#4717
Dwarven mines~
  The small shaft of the mine continues to the west and to the south here.  A










small amount of light can be seen to the south.










~
18 9 1
D2
~
~
0 -1 4718
D3
~
~
0 -1 4716
S
#4718
End of the mine~
  The south section of the small tunnel is covered in a blue light, and also










radiating a aura of heat.  The eastern and western walls also glow but not as










fierce as the southern section.










~
18 12 1
D0
~
~
0 -1 4717
S
#4719
Dwarven mines~
  Small shafts lead off in all directions except northerly, where the wall seems










to have a tinted blue color to it.  The southern tunnel seems to end a small










ways down.










~
18 9 1
D1
~
~
0 -1 4721
D2
~
~
0 -1 4720
D3
~
~
0 -1 4714
S
#4720
Unfinished shaft~
  The walls here are jagged and unfinished in there cuts, leaving sharp and










jagged edges at every turn.  The only exit appears to be to the north.










~
18 9 1
D0
~
~
0 -1 4719
S
#4721
Dwarven mines~
  This small shaft travels to the west and to the south, sporting small clumps










of precious metals as they go.










~
18 9 1
D2
~
~
0 -1 4722
D3
~
~
0 -1 4719
S
#4722
Dwarven mines~
  A slight downslope is present as this tunnel continues to the south and to the










north.  To the south is where the small slope is present, traveling slightly










further down into the depths of the moutain.










~
18 9 1
D0
~
~
0 -1 4721
D2
~
~
0 -1 4723
S
#4723
Unfinished mine~
  The southern wall of this mine has been left uncarved and unfinishes as you










can see that the amount of metals in the walls have decreased slightly here.










The tunnel leads to the north out of this dead end.










~
18 9 1
D0
~
~
0 -1 4722
S
#4724
Dwarven mine~
  This small shaft travels to the east and west while along the way several










spots of prescious metal and rock jutt forth from the red rock.










~
18 9 1
D1
~
~
0 -1 4725
D3
~
~
0 -1 4709
S
#4725
Dwarven mine~
  The small tunnel continues to the west and to the south from this turning










point.  Small spots of gold and silver can be seen in the walls.










~
18 9 1
D2
~
~
0 -1 4726
D3
~
~
0 -1 4724
S
#4726
Dwarven mines~
  This is a north and south shaft that has been carved to perfection.  The walls










are almost square here, giving it a hall like appearance.










~
18 9 1
D0
~
~
0 -1 4725
D2
~
~
0 -1 4727
S
#4727
Dwarven mines~
  The small shaft here continues to the north and to the east. As it slopes










slightly downward to the east, the walls have a more unfinished look to them.










~
18 9 1
D0
~
~
0 -1 4726
D1
~
~
0 -1 4728
S
#4728
Dwarven mines~
  This small east-west shaft, which travels slightly downward to the east, has










a distinct smell to it.  The smell is revolting, coming close to that of rotting










flesh.










~
18 9 1
D1
~
~
0 -1 4729
D3
~
~
0 -1 4727
S
#4729
Dwarven mines~
  This intersection combines three tunnels, the western tunnel leading up.  To










the south is darkness, but there is a disgusting stench eminating from a very










large cavern.










~
18 9 1
D0
~
~
0 -1 4732
D2
~
~
0 -1 4730
D3
~
~
0 -1 4728
S
#4730
Dwarven mines~
  This is a small north and south passage that is bleak and void of any gold or










silver in the walls.  It continues into darkness to the south.










~
18 9 1
D0
~
~
0 -1 4729
D2
~
~
0 -1 4731
S
#4731
Dwarven mines~
  This small shaft ends abruptly at the southern wall.  There is a faint blue










glow to the southern wall but no metals of jewels are present.










~
18 9 1
D0
~
~
0 -1 4730
S
#4732
Duergar Outcamp~
  This is a large cavern that stinks of decay and death.  To the north there is










a rather large hut, while to the west there is a small fire and several big










boulders.










~
18 8 1
D0
~
~
0 -1 4733
D2
~
~
0 -1 4729
D3
~
~
0 -1 4735
S
#4733
Duergar Barracks~
  Several small cots line the walls here  inside this large thached hut.  Small










scraps of food and several small disfigured bodies lie about, no doubt the










remains of some unfortuneate dwarf.










~
18 8 1
D2
~
~
0 -1 4732
S
#4734
Small cave~
  Many small and disfigured bodies have been piled up here stinking up the whole










cavern.  Blood stains line the walls and entrails are strewn about the floor.










~
18 8 1
D2
~
~
0 -1 4735
S
#4735
By a small fire~
  Several large rocks surround a petty little fire that has formed a cloud in










the ceiling of this large cavern.  A window of the hut looks out over this small










meeting area.  To the north a small dark cave can be seen.










~
18 8 1
D0
~
~
0 -1 4734
D1
~
~
0 -1 4732
S
#4736
Carved Tunnel~
  This small tunnel has been carved to perfection, the walls are smooth and the










floor has been worn soft through years of passage.  The red coloring of the










rock gives this small tunnel a soft glow.










~
18 9 1
D0
~
~
0 -1 4737
D1
~
~
0 -1 4708
S
#4737
Carved Tunnel~
  The walls of the small tunnel have been carved to perfection as well as the










floor that has been worn smooth.  It travels south and west leading off into










darkness.










~
18 9 1
D2
~
~
0 -1 4736
D3
~
~
0 -1 4738
S
#4738
Carved Tunnel~
  The walls here are red and smooth as they have been carved into perfection.










The floor has been worm smooth with use and clear of any rubble.










~
18 9 1
D1
~
~
0 -1 4737
D2
~
~
0 -1 4739
S
#4739
Stone Gates~
  Two monstrous pillars of stone support a great stone gate that leads south










into a gigantic cavern with a small city inside.  The redden rock of the of










mountain gives this small gate and cavern within a slight reddish glow.










~
18 8 1
D0
~
~
0 -1 4738
D2
~
~
0 -1 4740
S
#4740
Walkway~
  A small stone walkway leads its way through the emmense cavern and all of its










scattered boulders and misplaced stalagmites.  To the south you can see a large










area of many multicolored rock, rising up in the center of which is a small










building.










~
18 8 1
D0
~
~
0 -1 4739
D2
~
~
0 -1 4741
D3
~
~
0 -1 4750
S
#4741
Rock Garden~
  A small path works its way through all types of multicolored boulders of all










sizes and shapes.  Despite it's hardness and great size it has a certain










beauty to it.










~
18 8 1
D0
~
~
0 -1 4740
D1
~
~
0 -1 4742
D3
~
~
0 -1 4748
S
#4742
Rock Garden~
  A small path works its way south and west from this section of a enormously










large, yet beautiful conglamoration of rocks and boulders.










~
18 8 1
D2
~
~
0 -1 4743
D3
~
~
0 -1 4741
S
#4743
Rock Garden~
  A small path works its way north and south through this large display of many










different colored boulders and rocks.  A large building can be seen rising above










the boulders directly to the west.










~
18 8 1
D0
~
~
0 -1 4742
D2
~
~
0 -1 4744
S
#4744
Rock Garden~
  A small path works its way to the north and to the west as the many different










colored boulders and rocks perform a array of beauty before you.










~
18 8 1
D0
~
~
0 -1 4743
D3
~
~
0 -1 4745
S
#4745
Rock Garden~
  A small path works its way west and east through this array of multicolored










boulders and rocks.  To the north a smooth path leads to a large and immaculate










stone building.










~
18 8 1
D0
~
~
0 -1 4749
D1
~
~
0 -1 4744
D3
~
~
0 -1 4746
S
#4746
Rock Garden~
  A small path works its way east and north through this small section of the










large array of boulders and rocks of all different colors.










~
18 8 1
D0
~
~
0 -1 4747
D1
~
~
0 -1 4745
S
#4747
Rock Garden~
  A small path works its way north and south through this small section of the










large garden of multicolored boulders.  Directly to the east a large building










can be seen rising above the piles of boulders.










~
18 8 1
D0
~
~
0 -1 4748
D2
~
~
0 -1 4746
S
#4748
Rock Garden~
  A small path works its way east and south through this section of the great










multicolored array of boulders and rock formations.










~
18 8 1
D1
~
~
0 -1 4741
D2
~
~
0 -1 4747
S
#4749
Temple of Juargan~
  This large building is circular in shape and open on all sides, as the ceiling










is supported by pillars made of the deep red stone from the heart of the










Dra-Korrin.










  In the center there is rests a large throne, formed of red rock.










~
18 8 1
D2
~
~
0 -1 4745
E
throne~
The throne is made of deep red rock from the core of the Dra-Korrin.~
S
#4750
Walkway~
  A small stone walkway travels east and west through the many stalagmites and










stray boulders that scatter the floor of the great cavern.










~
18 8 1
D1
~
~
0 -1 4740
D3
~
~
0 -1 4751
S
#4751
Walkway~
  A small stone walkway travels east and south through the debris of many










boulders and stalagmites.  Another small walkway leads west to a small building










pushing a black smoke from its roof.










~
18 8 1
D1
~
~
0 -1 4750
D2
~
~
0 -1 4753
D3
~
~
0 -1 4752
S
#4752
Blacksmith's Home~
  A large black forge lies in the center of this small house pushing waves of










heat into your face, barley allowing you to stand within the entranceway.  A










large trough of water and several anvils are resting here as well.










~
18 8 1
D1
~
~
0 -1 4751
S
#4753
Walkway~
  A small walkway travels north and south through the many scattered boulders










and stagmites.  A seperate, less used path leads to the west.










~
18 8 1
D0
~
~
0 -1 4751
D2
~
~
0 -1 4759
D3
~
~
0 -1 4754
S
#4754
Path in the Rock~
  A small path leads west further into the less carved rock while to the east










the larger walkway can be seen.










~
18 8 1
D1
~
~
0 -1 4753
D3
~
~
0 -1 4755
S
#4755
Path in the Rock~
  This small uncarved path travels south and east as the edge of the cavern










blocks any travel further west.  The wall of the cavern has a deep red color to










it and with the many stalagtites parts resemble dripping blood.










~
18 8 1
D1
~
~
0 -1 4754
D2
~
~
0 -1 4756
S
#4756
Path in the Rock~
  This small, uncarved path leads north and south along the cavern wall, over










many boulders at points.  To the east you can see a path leading up to a small










hole in a large boulder.










~
18 8 1
D0
~
~
0 -1 4755
D1
~
~
0 -1 4771
D2
~
~
0 -1 4757
S
#4757
Path in the Rock~
  A small path travels over boulders and creveces to the north and east.  The










edge of the cavern lies to the west while mounds of boulders are heaped to the










south.










~
18 8 1
D0
~
~
0 -1 4756
D1
~
~
0 -1 4758
S
#4758
Path in the Rock~
  A small and unused path travels over boulders and by many large hole as it










makes its way to the west.  To the east the small path ends in the larger walk-










way of the city.  To the south a path leads to a small hut perched on top of a










large boulder.










~
18 8 1
D1
~
~
0 -1 4760
D2
~
~
0 -1 4761
D3
~
~
0 -1 4757
S
#4759
Walkway~
  A stone walkway travels north and south through this section of this rocky










city.  To the west you can see a uncarved and hug mound of rock and boulder.










~
18 8 1
D0
~
~
0 -1 4753
D2
~
~
0 -1 4760
S
#4760
Walkway~
  A stone walkway travels north and south through this section of the city.  A










small and unused path can be seen traveling west into the uncut and jagged rock.










~
18 8 1
D0
~
~
0 -1 4759
D2
~
~
0 -1 4762
D3
~
~
0 -1 4758
S
#4761
Pasty's Dwelling~
  This is a small stone dwellng with a large oven on the south wall.  There are










many tables and chairs placed about the place and by the oven there is a table










piled with grains and a small bowl of dough.










~
18 8 1
D0
~
~
0 -1 4758
S
#4762
Walkway~
  A stone walkway travels north and east through this section of the stone city.










A small path leads south to a small rock dwelling.










~
18 8 1
D0
~
~
0 -1 4760
D1
~
~
0 -1 4763
D2
~
~
0 -1 4764
S
#4763
Walkway~
  A stone walkway leads west from here.  To the east the small walkway ends in a










large building, and to the south a small path leads to a small stone dwelling.










~
18 8 1
D1
~
~
0 -1 4766
D2
~
~
0 -1 4765
D3
~
~
0 -1 4762
S
#4764
Leatherbies Home~
  This is a small stone dwelling with many sizes of leather strewn about the










place.  A small table with a few chairs sits in the center of the house.










~
18 8 1
D0
~
~
0 -1 4762
S
#4765
The Stone Jewel~
  Many different colors and sizes of jewels hang from the walls of this well










kept dwelling.  A small counter sits on the far wall with other small tables










lining the walls.










~
18 8 1
D0
~
~
0 -1 4763
S
#4766
Guard Barrack~
  Many small cots line the walls of this large building as it serves for the










homes of many brave Dwarven men who pledge there lives to the supression of










there Duergar enemies.  A small archway leads south to a lower level.










~
18 8 1
D2
~
~
0 -1 4767
D3
~
~
0 -1 4763
S
#4767
Alcove~
  A small alcove serves as a turning point for this small, dark tunnel that goes










north and west from here.










~
18 13 1
D0
~
~
0 -1 4766
D3
~
~
0 -1 4768
S
#4768
Entrance to Tomb~
  A large archway leads north to a dark vault.  An old stench eminates from it,










as dust seems to continually flow from the old arch.  There is a small tunnel










that travels east into a darkness.










~
18 13 1
D0
~
~
0 -1 4769
D1
~
~
0 -1 4767
S
#4769
Ancients Tomb~
  Two large stone sarcophagus's lie stagnant in the center of this small tomb.










The walls are lined with holes that contain many coffers containing, no doubt,










the remains of some ancient dwarf.










  A great stone door leads to the west, it has many enscriptions upon it.










~
18 13 1
D2
~
~
0 -1 4768
D3
~
tomb vault door~
7 4700 4770
S
#4770
Ancients Vault~
  This is more of a small alcove than anything else.  The ceiling is covered










with many descriptive carvings, as are the walls and floor.  Where it not for










the years of decay and no upkeep, this would be a glamorous chamber.










~
18 9 1
D1
~
tomb vault door~
39 4700 4769
S
#4771
Siven's Stone~
  A small and dark little room entombed within a large boulder, a very strange










place to want to live.  There is a small table in the center, but the room is










void of any other objects.










~
18 8 1
D3
~
~
0 -1 4756
S
#4772
The small cave~
  You barely squeeze through into this cave, and you don't see much to it










either.  All you see are piles of stones.  At least none of the stones has










fallen over your exit north.










~
18 8 4
D0
You see a sparkling light north.










~
~
0 -1 4773
D5
You see rocks and stones.










~
stone stones rock rocks~
3 -1 4700
S
#4773
Beneath the waterfall~
  As you wring your clothes, you see sunlight reflect beautifully off the










waterfall, forming at rainbow.  With the sparkling illumination, you think you










see a cave to the south.










~
18 12 4
D2
You think you hear a small noise coming from there too.










~
~
0 -1 4772
D3
You see fish falling down the waterfall.










~
~
0 -1 4774
S
#4774
By the beautiful waterfall~
  You see a VERY beautiful waterfall here.  It looks almost as if diamonds are










falling down the mountain.  (You reach out and grab and no, it IS only water.)










It looks so nice here, you feel like taking a nap.










The trail leads north and south.










~
18 0 4
D0
You see the trail leading north.










~
~
0 0 5279
D1
You see fish falling down the waterfall.










~
~
0 0 4773
D2
You see the trail leading back to the valley.










~
~
0 0 4775
S
#4775
A valley~
  You see a fresh green valley.  Flowers blossom everywhere around you, and you










have a big urge to giggle.  To the north, you can see the source of this










greeness, a waterfall.  To the west, you see the trail along the valley.










~
18 0 2
D0
You hear the rush of a waterfall.










~
~
0 0 4774
D3
You see the valley.










~
~
0 0 4776
S
#4776
A valley~
  You see a fresh green valley.  Flowers blossom everywhere around you, and you










have a big urge to giggle.  The valley continues to the east, and the trail










from this valley leads west.










~
18 0 2
D1
You see the valley.










~
~
0 0 4775
D4
You see the trail up to the uncomfortable hills.










~
~
0 0 4777
S
#4777
At the end of the hills~
  What a view!  From here, you can see a waterfall toward the east, and lush










green forests south-east.  To the north, you see the Mountains of Moria.  To










the west, you see the dirty trail again.  A trail leads down to the valley










below.










~
18 4 2
D3
You see the trail continue west.










~
~
0 0 4778
D5
You see the valley.










~
~
0 0 4776
S
#4778
A trail along the hills~
  The dirt road you are treading on is as gentle as you can believe.  Rocks










catch on you as you try to keep your balance.  The trail continues east and










back west to relative safety.










~
18 0 4
D1
You see the trail.










~
~
0 0 4777
D3
You see the trail.










~
~
0 0 4779
S
#4779
A trail along the hills~
  The trail flattens out a bit, giving you time to breathe.  You don't see much










water and don't think the sun is going to help your thirst.  The closest shade










appears to be the dwarf forest, which is VERY far away.










~
18 0 4
D1
You see the trail.










~
~
0 0 4778
D5
You see the scary cliff down, but at least you know you can climb it.










~
~
0 0 4780
S
#4780
Up the hill~
  You continue to climb this hill as sweat breaks out upon your forehead.  It










looks like you are close to the plateau.  Down is the relative comfort of










ground again, but you are SO close to the top!










~
18 0 5
D4
You see rocks.










~
~
0 0 4779
D5
You see rocks.










~
~
0 0 4781
S
#4781
Up the hill~
  You continue to climb this hill as sweat breaks out upon your forehead.  It










looks like you are close to the plateau.  Down is the relative comfort of










ground again, but you are SO close to the top!










~
18 0 5
D4
You see rocks.










~
~
0 0 4780
D5
You see rocks.










~
~
0 0 4782
S
#4782
Up the hill~
  You continue to climb this hill as sweat breaks out upon your forehead.  It










looks like you are close to the plateau.  Down is the relative comfort of










ground again, but you are SO close to the top!










~
18 0 5
D4
You see rocks.










~
~
0 0 4781
D5
You see rocks.










~
~
0 0 4783
S
#4783
Up the hill~
  You continue to climb this hill as sweat breaks out upon your forehead.  It










looks like you are close to the plateau.  Down is the relative comfort of










ground again, but you are SO close to the top!










~
18 0 5
D4
You see rocks.










~
~
0 0 4782
D5
You see the floor again!










~
~
0 0 4784
S
#4784
The hills~
  You sigh as the trail continues straight up into the mountain.  West leads










back to the more stable ground, but you wonder what's on the other side of this










little hill.....










~
18 0 4
D3
You see the trail back.










~
~
0 0 4785
D4
You see rocks.










~
~
0 0 4783
S
#4785
The hills~
  You see all around you....hills.  You're lucky you get to get so much










exercise today!  You wonder if you should save your breath and go back west or










continue on toward the hills.  At least the hills look much better than the










ugly mountains north and west of you.  A small plaque is on the a rock.










~
18 0 4
D1
You see the trail along the hills.










~
~
0 0 4784
D3
You see the dirty hills still.










~
~
0 0 4000
E
plaque~
This entension (hills and dwarf forest) is made my Hatchet for any MERC Mud.










copyright 1992










~
S
#5001
A long tunnel~
    You encounter some rapids as you enter this tunnel cut out of










the mountains by the river.










~
19 9 7
D1
~
~
0 0 5002
D3
~
~
0 0 3205
S
#5002
An long tunnel~
     The tunnel branches off north.










~
19 9 7
D0
~
~
0 0 5008
D1
~
~
0 0 5003
D3
~
~
0 0 5001
S
#5003
A long tunnel~
    The tunnel branches off south.










~
19 9 7
D1
~
~
0 0 5004
D2
~
~
0 0 5017
D3
~
~
0 0 5002
S
#5004
A long tunnel~
    The tunnel branches off to the south.










~
19 9 7
D1
~
~
0 0 5005
D2
~
~
0 0 5018
D3
~
~
0 0 5003
S
#5005
An underground lake~
    You are floating on a jet-black underground lake fed by dripping










water and lime from above. The tunnel continues to the east and the river










leads back west. To the north is a roughly-hewn hallway.  There is also










a tunnel south.










~
19 9 7
D0
~
~
0 0 5016
D1
~
~
0 0 5006
D2
~
~
0 0 5023
D3
~
~
0 0 5004
S
#5006
A long narrow tunnel~
     The tunnel rises sharply to the east.










~
19 9 5
D1
~
~
0 0 5007
D3
~
~
0 0 5005
S
#5007
A wide tunnel~
    The tunnel continues east and west. To the east the tunnel dives










down into a bright light.










~
19 9 5
D1
~
~
0 0 5026
D3
~
~
0 0 5006
S
#5008
Cave-in~
   You stand at the edge of a large pile of rubble created from the last










rockslide.










~
19 9 5
D2
~
~
0 0 5002
D5
You can easily slide down the rocks without getting hurt.~
~
0 0 5009
S
#5009
At the foot of the rubble~
    You are at the bottom of a large pile of rubble. A tunnel branches










off to the north and east.










~
19 9 5
D0
~
~
0 0 5010
D1
~
~
0 0 5012
D4
~
~
0 0 5008
S
#5010
Cave entrance~
     You stand in the middle of a large and beautiful cave. A path leads










deeper into the darkness.










~
19 9 5
D2
~
~
0 0 5009
D5
You look down into the cave. Bones are strwen about everywhere.~
~
0 0 5011
S
#5011
Giant cave~
    This cavern overwhelms you. The walls and ceiling seem miles away.










Bones of previous adventurers lie strewn on the cavern floor.










~
19 9 5
D4
~
~
0 0 5010
S
#5012
Narrow bend~
    The tunnel turns to the south and west.










~
19 9 5
D2
~
~
0 0 5013
D3
~
~
0 0 5009
S
#5013
Large cave~
    You are standing in a large cave. Many furs are spread out on the floor.










~
19 9 5
D0
~
~
0 0 5012
D1
~
~
0 0 5014
S
#5014
Damp hallway~
    The walls here are extremely damp, as well as the floor.










~
19 9 5
D1
You hear drops of water.~
~
0 0 5015
D3
~
~
0 0 5013
S
#5015
Underground pool~
    You are wading in a knee deep pool of lime-water.










~
19 9 6
D2
~
~
0 0 5016
D3
~
~
0 0 5014
S
#5016
Damp hallway~
   The walls of the tunnel are extremely damp here. You hear the faint










sound of running water to the south.










~
19 9 5
D0
You hear drops of water.~
~
0 0 5015
D2
~
~
0 0 5005
S
#5017
Narrow crawlway~
    This crawlway is just big enough for a human to crawl through or a










halfling to walk through.










~
19 9 5
D0
~
~
0 0 5003
D1
~
~
0 0 5018
D2
You smell the fragrent odor of fungus.~
~
0 0 5019
S
#5018
Large cavern~
    You have entered a very large cavern. The rock formations would amaze










almost any dwarf.










~
19 9 5
D0
~
~
0 0 5004
D3
~
~
0 0 5017
S
#5019
Fungus patch~
    As you walk through the fungus patch, you are shot at by many millions of










spores. You can hardly breathe.










~
19 9 5
D0
~
~
0 0 5017
D1
The fragrant smell of fungus spores continues to the east~
~
0 0 5020
S
#5020
Fungus path~
    As you walk along the path, millions of spores are shot at you. You can










hardly breathe.










~
19 9 5
D2
A giant mushroom temple stands to the south.~
~
0 0 5021
D3
The fragrant smell of spores continues to the west.~
~
0 0 5019
S
#5021
Fungus temple~
   You find yourself standing inside of a giant mushroom. The inside










is decorated in the fasion of a temple.










~
19 9 5
D0
~
~
0 0 5020
D1
~
~
0 0 5022
S
#5022
Sloping passage~
    You follow a path sloping down from the fungus temple.










~
19 9 5
D3
~
~
0 0 5021
D5
~
~
0 0 5023
S
#5023
Sloping passage~
   You are on a path that gently slops up from the underground pool.










~
19 9 5
D0
You hear sounds of trickling water.~
~
0 0 5005
D4
~
~
0 0 5022
S
#5024
The Great Eastern Desert~
     A vast desert stretches for miles, the sand constantly shifting around










you. A pyramid lies to the east and a snow-capped mountain range to the










west.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5030
D1
Sand as far as the eye can see.~
~
0 0 5034
D2
Sand as far as the eye can see.~
~
0 0 5025
S
#5025
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the east and a snow-capped mountain range to the










west.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5024
D1
Sand as far as the eye can see.~
~
0 0 5031
D2
Sand as far as the eye can see.~
~
0 0 5026
S
#5026
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the east and a snow-capped mountain range to the










west. The hole which you tumbled out of is too high for you to reach.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5025
D1
Sand as far as the eye can see.~
~
0 0 5036
D2
Sand as far as the eye can see.~
~
0 0 5027
S
#5027
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the east and a snow-capped mountain range to the










west.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5026
D1
Sand as far as the eye can see.~
~
0 0 5033
D2
Sand as far as the eye can see.~
~
0 0 5028
S
#5028
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north-east and a snow-capped mountain range to










the west.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5027
D1
Sand as far as the eye can see.~
~
0 0 5033
D2
Sand as far as the eye can see.~
~
0 0 5029
S
#5029
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north-east and a snow-capped mountain range to










the west.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5028
D1
Sand as far as the eye can see.~
~
0 0 5037
D2
Sand as far as the eye can see.~
~
0 0 5044
S
#5030
A small oasis~
    You stand beside a small pool of crystal-blue water bathed in the










shade of a few scarse palm trees. To the north you see a small










encampment stopped for the day.










~
19 0 2
D0
You see three tents and some camels hitched to a stake. Shadows moving










across the tents suggest activity.~
~
0 0 5056
D1
Sand as far as the eye can see.~
~
0 0 5036
D2
Sand as far as the eye can see.~
~
0 0 5032
D3
Sand as far as the eye can see.~
~
0 0 5025
S
#5031
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the east.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5031
D1
Sand as far as the eye can see.~
~
0 0 5031
D2
Sand as far as the eye can see.~
~
0 0 5032
D3
Sand as far as the eye can see.~
~
0 0 5024
S
#5032
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the east.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5035
D1
Sand as far as the eye can see.~
~
0 0 5036
D2
Sand as far as the eye can see.~
~
0 0 5033
D3
Sand as far as the eye can see.~
~
0 0 5032
S
#5033
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north-east.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5037
D1
Sand as far as the eye can see.~
~
0 0 5037
D2
Sand as far as the eye can see.~
~
0 0 5043
D3
Sand as far as the eye can see.~
~
0 0 5028
S
#5034
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the south-east.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5038
D1
Sand as far as the eye can see.~
~
0 0 5071
D2
Sand as far as the eye can see.~
~
0 0 5034
D3
Sand as far as the eye can see.~
~
0 0 5035
S
#5035
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the east, although it doesn't seem to be resting










on the ground.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5039
D1
The pyramid seems to be floating about 100 meters in the air. Even from here,










you can sense a great evil residing within.~
~
0 0 5040
D2
Sand as far as the eye can see.~
~
0 0 5032
D3
Sand as far as the eye can see.~
~
0 0 5034
S
#5036
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north-east.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5035
D1
Sand as far as the eye can see.~
~
0 0 5041
D2
Sand as far as the eye can see.~
~
0 0 5032
D3
Sand as far as the eye can see.~
~
0 0 5030
S
#5037
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north-east.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5048
D1
Sand as far as the eye can see.~
~
0 0 5033
D2
Sand as far as the eye can see.~
~
0 0 5042
D3
Sand as far as the eye can see.~
~
0 0 5033
S
#5038
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the south.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5046
D1
Sand as far as the eye can see.~
~
0 0 5045
D2
Sand as far as the eye can see.~
~
0 0 5040
D3
Sand as far as the eye can see.~
~
0 0 5034
S
#5039
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the south.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5046
D1
Sand as far as the eye can see.~
~
0 0 5039
D2
Sand as far as the eye can see.~
~
0 0 5048
D3
Sand as far as the eye can see.~
~
0 0 5039
S
#5040
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. You are standing below a gigantic pyramid floating about 100 meters










above the ground. To your left hangs a rope which leads straight up to










the massive structure. From here you can sense the great evil which resides










within.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5036
D1
Sand as far as the eye can see.~
~
0 0 5049
D2
Sand as far as the eye can see.~
~
0 0 5041
D3
Sand as far as the eye can see.~
~
0 0 5043
D4
The magic rope leads up to a hole in the base of the pyramid.~
~
0 0 5040
S
#5041
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north.










~
19 0 2
D0
The pyramid seems to be floating about 100 meters above the desert. Even from










here you can sense the great evil within.~
~
0 0 5040
D1
Sand as far as the eye can see.~
~
0 0 5048
D2
Sand as far as the eye can see.~
~
0 0 5041
D3
Sand as far as the eye can see.~
~
0 0 5037
S
#5042
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5049
D1
Sand as far as the eye can see.~
~
0 0 5055
D2
Sand as far as the eye can see.~
~
0 0 5043
D3
Sand as far as the eye can see.~
~
0 0 5041
S
#5043
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5042
D1
Sand as far as the eye can see.~
~
0 0 5055
D2
Sand as far as the eye can see.~
~
0 0 5044
D3
Sand as far as the eye can see.~
~
0 0 5033
S
#5044
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5050
D1
Sand as far as the eye can see.~
~
0 0 5055
D2
Sand as far as the eye can see.~
~
0 0 5029
D3
The Grand Gates of Thalos.~
~
0 0 5200
S
#5045
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the south.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5045
D1
Sand as far as the eye can see.~
~
0 0 5052
D2
Sand as far as the eye can see.~
~
0 0 5045
D3
Sand as far as the eye can see.~
~
0 0 5038
S
#5046
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the south-west.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5038
D1
Sand as far as the eye can see.~
~
0 0 5047
D2
Sand as far as the eye can see.~
~
0 0 5047
D3
Sand as far as the eye can see.~
~
0 0 5039
S
#5047
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the west.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5046
D1
Sand as far as the eye can see.~
~
0 0 5051
D2
Sand as far as the eye can see.~
~
0 0 5053
D3
The pyramid seems to be floating about 100 meters above the desert. Even from










here you can sense an evil presence within.~
~
0 0 5040
S
#5048
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the west.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5039
D1
Sand as far as the eye can see.~
~
0 0 5048
D2
Sand as far as the eye can see.~
~
0 0 5053
D3
Sand as far as the eye can see.~
~
0 0 5041
S
#5049
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north-west.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5053
D1
Sand as far as the eye can see.~
~
0 0 5054
D2
Sand as far as the eye can see.~
~
0 0 5050
D3
Sand as far as the eye can see.~
~
0 0 5042
S
#5050
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5050
D1
Sand as far as the eye can see.~
~
0 0 5054
D2
Sand as far as the eye can see.~
~
0 0 5044
D3
Sand as far as the eye can see.~
~
0 0 5042
S
#5051
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the south-west and a deep canyon to the east.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5051
D2
Sand as far as the eye can see.~
~
0 0 5052
D3
Sand as far as the eye can see.~
~
0 0 5047
S
#5052
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the south-west and a deep canyon to the east. Just










below you can make out a tiny ledge.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5051
D2
Sand as far as the eye can see.~
~
0 0 5053
D3
Sand as far as the eye can see.~
~
0 0 5045
D5
~
~
0 0 5063
S
#5053
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the west and a deep canyon to the east.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5052
D1
A rickety rope bridge stretches across the canyon...it doesn't look too safe.~
~
0 0 5062
D2
Sand as far as the eye can see.~
~
0 0 5054
D3
Sand as far as the eye can see.~
~
0 0 5049
S
#5054
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the west and a deep canyon to the east.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5053
D2
Sand as far as the eye can see.~
~
0 0 5055
D3
Sand as far as the eye can see.~
~
0 0 5050
S
#5055
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around










you. A pyramid lies to the north-west and a deep canyon to the east.










~
19 0 2
D0
Sand as far as the eye can see.~
~
0 0 5054
D2
Sand as far as the eye can see.~
~
0 0 5055
D3
Sand as far as the eye can see.~
~
0 0 5043
S
#5056
A nomad camp~
    This small group of desert nomads has stopped for the day to rest










and refresh themselves beside this beautiful oasis. Three tents and some










camels make up the party. From within two of the tents you hear muffled










voices, obviously surprised at your visit.










~
19 128 2
D0
Some camels are tied up to a mass of stakes plugged into the ground.~
~
0 0 5058
D1
You see inside one of the tents a huddled mass of people, probably slaves.~
~
0 0 5057
D2
Sand as far as the eye can see.~
~
0 0 5030
D3
Sand as far as the eye can see.~
~
0 0 5025
S
#5057
Inside a small tent~
    This is a small and simple tent with few possessions in sight. Lying










here and there are young-looking men and women, possibly slaves to the










leader of this band.










~
19 128 2
D3
You see the center of the nomad camp.~
~
0 0 5056
S
#5058
Beside the camels~
    Here stand about ten camels, all hitched to some stakes plugged into










the ground. To the east you see a small tent while to the north you see a










larger, fancier tent.










~
19 128 2
D0
This tent seems to be the temporary abode of the nomad leader. You make a










mental note to visit it before you leave.~
~
0 0 5060
D1
In this tent there are very large men, all carrying weapons.~
~
0 0 5059
D2
You see the center of the nomad camp.~
~
0 0 5056
D3
Sand as far as the eye can see.~
~
0 0 5024
S
#5059
The warrior's tent.~
     This tent has a few furnishings, but mainly it holds the band's










protectors. They all stare at you coldly as you enter.










~
19 128 2
D3
Outside you see some peaceful camels.~
~
0 0 5058
S
#5060
The main tent~
     This tent is as lavishly decorated on the inside as it is on the










outside. A fancy carpet lies on the sand and numerous baskets line the










walls.










~
19 128 2
D1
~
~
0 0 5061
D2
You see some peaceful camels.~
~
0 0 5058
S
#5061
The main tent~
     This is where the leader of this band of nomads resides. He is










definitely rich as you inspect the tapestries, baskets, and a few










paintings as well.










~
19 128 2
D3
You see the entrance to this tent.~
~
0 0 5060
S
#5062
The rickety rope bridge.~
     You carefully begin to walk across the bridge, but suddenly the rope










breaks and you fall...










                     ...and fall










                           and fall










                              and fall










                                    ...to your death on the rocks below.










But luckily, you are saved by the gods..










~
19 0 5
D3
~
~
0 0 5053
S
#5063
The wind-swept ledge~
    Being very careful not to lose your balance, you look around and










find that this canyon is about a half a kilometer deep. To the west is










a dark cave leading under the desert sands and above you a rope bridge










spans the gap.










~
19 0 5
D3
~
~
0 0 5064
D4
The desert sands blow down in your face.~
~
0 0 5052
S
#5064
The cavemouth~
   The air in here is MUCH cooler than outside. From the west you hear










strange sounds, but can see nothing. The cave slopes down into the










darkness.










~
19 9 5
D1
Outside is lighter and very windy.~
~
0 0 5063
D3
~
~
0 0 5065
S
#5065
The mysterious lair.~
    You have stumbled upon the home of something. From the treasure










haphazardly strewn about and the rotting carcases, you would guess that










this is a dragon's lair. As to what type, you can't really say. The cave










narrows out into a tunnel to the west.










~
19 137 5
D1
~
~
0 0 5064
D3
~
~
0 0 5066
S
#5066
A wide tunnel~
    This tunnel seems to go on forever into the darkness. You carefully










feel your way along the walls.










~
19 9 5
D1
~
~
0 0 5065
D3
~
~
0 0 5067
S
#5067
A narrower tunnel~
    The tunnel becomes very narrow and you fight to squeeze your way through.










The floor seems to level off a little.










~
19 9 5
D1
~
~
0 0 5066
D2
~
~
0 0 5068
S
#5068
A narrow crack~
     This part of the tunnel is the hardest to move through as the walls










move in to meet you.










~
19 9 5
D0
~
~
0 0 5067
D3
~
~
0 0 5069
S
#5069
A small cavern.~
     It is dark and damp and bats hang from the ceiling. A narrow crack is










in the east wall. The floor now slopes upwards.










~
19 9 5
D0
~
~
0 0 5070
D1
~
~
0 0 5068
S
#5070
A small shaft~
     From within this shaft you can see a narrow hole in the roof just










large enough for one person. Back east is the cavern.










~
19 9 5
D2
~
~
0 0 5068
D4
~
~
0 0 5009
S
#5071
The Great Eastern Desert~
     A vast desert stretches for miles, the sands constantly shifting around










you. You are standing below a gigantic pyramid floating about 100 meters










above the ground. To your left hangs a rope which leads straight up to










the massive structure. From here you can sense the great evil which resides










within.










~
19 0 5
D0
Sand as far as the eye can see.~
~
0 0 5036
D1
Sand as far as the eye can see.~
~
0 0 5049
D2
Sand as far as the eye can see.~
~
0 0 5048
D3
Sand as far as the eye can see.~
~
0 0 5032
D4
The rope leads up to a hole in the pyramid. A shadowy figure hovers over










the rope looking down at you.~
~
0 0 5072
S
#5072
Hanging on the rope~
    About half way up the rope you feel it begin to shake and shudder.










You desperately try to shimmy back down the rope, but it unravels and...










                               SNAP!!!!!










As you plummit to the ground, you look up to see a shadowy figure in the










pyramid grinning an evil grin and brandishing a shiny dagger.










You've fallen, and you can't get back up!!!










~
19 4 5
S
#5100
City Entrance~
     You are at the entrance to a small underground city. A great adamantite










gate lies open to the west allowing entrance into the city.










~
20 9 0
D3
A huge gate opens to the west allowing entrance into the city.~
gate~
0 0 5101
D4
A small hole in the ceiling leads up into darkness.~
door~
3 -1 5270
E
gate~
A large adamantite gate with giant spider shaped emblems stands here.










~
E
hole~
A small hole that looks to have sealed at one time.










~
S
#5101
City street~
     You walk along a highgly ornate street going north-south. A large gate










lies to the east while a building lies to the west.










~
20 9 0
D0
~
~
0 0 5123
D1
~
~
0 0 5100
D2
~
~
0 0 5102
D3
~
~
0 0 5122
S
#5102
City street~
     You walk along a highly ornate citystreet going north and west.










~
20 9 0
D0
~
~
0 0 5101
D3
~
~
0 0 5103
S
#5103
City street~
     You walk along a highly ornate citystreet going east-west. A large house










stands to the south.










~
20 9 0
D1
~
~
0 0 5102
D2
~
~
0 0 5104
D3
~
~
0 0 5106
S
#5104
3rd House~
     You stand inside the 3rd house of the city; it is fairly well decorated










by drow standards having a few statues, murals and such. A door leads to the










south.










~
20 9 0
D0
~
~
0 0 5103
D2
~
~
1 -1 5105
S
#5105
Throne Room~
     The throne room of the 3rd house is about as decorated as the inner










courtyard except with a blood covered altar in the center of the room.










~
20 9 0
D0
~
~
1 -1 5104
S
#5106
City street~
     You walk along a highly ornate citystreet going east-west. To the north










is a large building.










~
20 9 0
D0
~
~
0 0 5118
D1
~
~
0 0 5103
D3
~
~
0 0 5107
S
#5107
City street~
     You walk along a highly ornate citystreet leading north and east. To the










south is an extremely large house.










~
20 9 0
D0
~
~
0 0 5110
D1
~
~
0 0 5106
D2
~
~
0 0 5108
S
#5108
2nd House~
     You stand inside the 2nd house of the city. The room is highly decorated










with statues of spiders and murals everywhere.










~
20 9 0
D0
~
~
0 0 5107
D3
~
~
1 -1 5109
S
#5109
Throne Room~
     The throne room of the 2nd house is just a little more decorative than










the inner courtyard having an altar in the center of the room.










~
20 9 0
D1
~
~
1 -1 5108
S
#5110
Main Gate~
     You are at the entrance to the 1st house of the city. A large gate, almost










as big and elegant as the one at the entrance to the city, stands here.










~
20 9 0
D0
~
~
0 0 5114
D2
~
~
0 0 5107
D3
A large gate lies to the west.~
gate~
1 -1 5111
S
#5111
1st House~
     You stand in the inner courtyard of the 1st and largest house in the city.










The room is extremely large and decorative. Mural and paintings hang on the










walls depicting some battles and a spider queen.










~
20 9 0
D1
~
~
1 -1 5110
D3
~
~
0 0 5112
S
#5112
Throne Room~
     The throne room of the 1st house is in one word...awesome. It is so










horrifying it is almost beautiful.










~
20 9 0
D0
~
~
1 -1 5113
D1
~
~
0 -1 5111
S
#5113
Main Chamber~
     This is the council chamber for the Matron Mother herself. A huge table










and chairs surrounding it sits in the center of the room.










~
20 9 0
D2
~
~
1 -1 5112
S
#5114
City street~
     You walk along a highly arnate citystreet leading north-south and east.










~
20 9 0
D0
~
~
0 0 5115
D1
~
~
0 0 5117
D2
~
~
0 0 5110
S
#5115
City street~
     You walk along a highle ornate citystreet leading south. A building is










to the west.










~
20 9 0
D2
~
~
0 0 5114
D3
~
~
1 -1 5116
S
#5116
Cleric Academy~
     This is the most lavish of the academies being that it is for the clerics.










~
20 9 0
D1
~
~
1 -1 5115
S
#5117
City street~
     You walk along a highly ornate citystreet going east-west. To the north










is a giant temple.










~
20 9 0
D0
The entrance to the temple of Lloth.~
~
1 -1 5119
D1
~
~
0 0 5121
D3
~
~
0 0 5114
S
#5118
Warrior's Academy~
     This looks more like a barracks than a school.










~
20 9 0
D2
~
~
0 0 5106
S
#5119
Entrance to the Temple of Lloth~
     The temple is the largest building in the city. Even it's doors are beyond










imagination. Inside of the temple entrance, the walls are made of gold and










adamantite.










~
20 9 0
D2
~
~
1 -1 5117
D5
~
~
0 0 5126
S
#5120
Mage's Academy~
     The mages academy is fairly well decorated see that the drow prefer magic










over physical power greatly.










~
20 9 0
D2
~
~
1 -1 5121
S
#5121
City street~
     You walk along a highly ornate citystreet going eastward. To the north is










a building.










~
20 9 0
D0
~
~
1 -1 5120
D1
~
~
0 0 5123
D2
~
~
0 0 5122
D3
~
~
0 0 5117
S
#5122
Slave Chamber~
     The room is in shambles. Traw is strewn all about the room as beds for the










unfortunate creatures who have fallen prey to drow empirialism.










~
20 9 0
D0
~
~
0 0 5121
D1
~
~
0 0 5101
S
#5123
City street~
     You walk along a highly ornate citystreet leading west and south. To the










north is a relatively small house.










~
20 9 0
D0
~
~
1 -1 5124
D2
~
~
0 0 5101
D3
~
~
0 0 5121
S
#5124
4th house~
    You stand inside the 4th house of the city. Its inner courtyard is rather










dull by drow standards and rather small as well.










~
20 9 0
D1
~
~
0 0 5125
D2
~
~
1 -1 5123
S
#5125
Throne Room~
     The throne room is basically similiar to the inner courtyard in regards










to decor. there is a small throne behind the altar but that is about it.










~
20 9 0
D3
~
~
0 0 5124
S
#5126
Entrance Way~
     You stand in the entrance way to the temple which opens up to the north










into a large hallway going east and west. Small statues os spiders line the










entrance way's walls.










~
20 9 0
D0
~
~
0 0 5127
D4
~
~
0 0 5119
S
#5127
Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved










with pictures of elves and spiders. The hallway continues east and west. As you










look down the hallway you can make out one or two figures moving away from you.










To the north is a obsidian stairway.










~
20 9 0
D0
~
~
0 0 5135
D1
~
~
0 0 5128
D2
~
~
0 0 5126
D3
~
~
0 0 5131
S
#5128
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved










with pictures of elves and spiders. The hallway continues east and west. As you










look down the hallway you can make out one or two figures moving away from you.










~
20 9 0
D1
~
~
0 0 5129
D3
~
~
0 0 5127
S
#5129
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved










with pictures of elves and spiders. The hallway continues east and west. As you










look down the hallway you can make out one or two figures moving away from you.










To the north is a door.










~
20 9 0
D0
~
~
1 -1 5150
D1
~
~
0 0 5130
D3
~
~
0 0 5128
S
#5130
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved










with pictures of elves and spiders. The hallway continues east and west. As you










look down the hallway you can make out one or two figures moving away from you.










~
20 9 0
D1
~
~
0 0 5134
D3
~
~
0 0 5129
S
#5131
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved










with pictures of elves and spiders. The hallway continues east and west. As you










look down the hallway you can make out one or two figures moving away from you.










~
20 9 0
D1
~
~
0 0 5127
D3
~
~
0 0 5132
S
#5132
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved










with pictures of elves and spiders. The hallway continues east and west. As you










look down the hallway you can make out one or two figures moving away from you.










To the south is a door.










~
20 9 0
D1
~
~
0 0 5131
D2
~
~
1 -1 5133
D3
~
~
0 0 5134
S
#5133
Warrior's Barracks~
     The room is a complete mess. None of the beds are made, clothes and other










items have been left all about the room. Well drow warriors never were known










for neatness.










~
20 9 0
D0
~
~
1 -1 5131
S
#5134
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved










with pictures of elves and spiders. The hallway continues east and west. As you










look down the hallway you can make out one or two figures moving away from you.










~
20 9 0
D1
~
~
0 0 5132
D3
~
~
0 0 5130
S
#5135
Grand Stairway~
     You are standing at the bottpom of a giant obsidian and adamantite










stairway. The edges are trimmed with gold.










~
20 9 0
D2
~
~
0 0 5127
D4
~
~
0 0 5136
S
#5136
Grand Hallway~
     You are standing in the middle of a grand hallway. The walls are










of the purest adamantite with gold trim. Mosiacs line the walls.










~
20 9 0
D0
~
~
0 0 5138
D1
~
~
1 -1 5137
D5
~
~
0 0 5135
S
#5137
Mage's Barrracks~
     The mage's living quarters is rather clean with the exception of a few










used component containers. It is rather well decorated as well. Cots line the










floor for the mages to sleep on. the only door is to the west.










~
20 9 0
D3
~
~
1 -1 5136
S
#5138
Grand Hallway~
     You are walking down a grand hallway, heavily decorated with adamantite










and gold. To the north the hall goes down a flight of stairs while a door is










too the west.










~
20 9 0
D2
~
~
0 0 5136
D3
~
~
1 -1 5139
D5
~
~
0 0 5140
S
#5139
Cleric's Barracks~
     The bed chamber is brightly decorated with spider shaped statues, murals










and the like. Large beds line the floor making this a comfortable room to live










in.










~
20 9 0
D1
~
~
1 -1 5138
S
#5140
Grand Stairway~
     You are climbing a set of obsidian stairs surrounded by adamantite walls.










To the north are a set of large golden doors.










~
20 9 0
D0
~
~
1 -1 5141
D4
~
~
0 0 5138
S
#5141
Main Chamber~
     This is the south side of a large auditorium used for services by the










drow priestesses. In the center is a large sacrificial pit and beyond that is










an altar.










~
20 9 0
D1
~
~
0 0 5142
D2
~
~
1 -1 5140
D3
~
~
0 0 5144
S
#5142
Easternside of Chamber~
     You are on the easternside of the chamber overlooking the pit. To the east










is a door while to the north is an altar.










~
20 9 0
D0
~
~
0 0 5145
D1
~
~
1 -1 5146
D2
~
~
0 0 5141
S
#5143
Sacrificial Pit~
A you climb down into the pit thoughsands of spiders cover you tearing your










body to shreds.










Lloth thanks you for your sacrifice.










You've fallen, and you can't get up!!!










~
20 12 0
S
#5144
Westernside of Chamber~
     You are on the westernside of the main chamber overlooking a sacrificial










pit. To the north is an altar.










~
20 9 0
D0
~
~
0 0 5145
D2
~
~
0 0 5141
S
#5145
The Altar~
     You are standing infront of a highly and freshly bloodstained altar.










Engraved on the top of the altar is a giant spider witha human head. Looking










down from the altar you see a large sacrificial pit.










~
20 9 0
D0
~
~
0 0 5148
D1
~
~
0 0 5142
D3
~
~
0 0 5144
D5
~
~
0 0 5143
S
#5146
Slave Cells~
     This is the main rooom to the cell chambers for the slaves to be










sacrificed. You notice there are no guards around.










~
20 9 0
D0
~
~
1 -1 5147
D3
~
~
0 0 5142
S
#5147
Slave Pen~
     Rotten meat and breads lie about the floor while shackles hang from the










walls. The room wreaks of death. You almost become nausious and ecide to leave










the room since you were obviously too late to save the slave.










~
20 9 0
D2
~
~
1 -1 5146
S
#5148
Dias~
     You stand upon a dias behind the altar. Above you is a enormous illusion










of a female drow turning into a giant spider and back again. There is a door










to the west.










~
20 9 0
D2
~
~
0 0 5145
D3
~
~
1 -1 5149
S
#5149
The Treasury~
     This is obviously only a temporary storage place for the collected










treasure being rather bare.










~
20 9 0
D1
~
~
1 -1 5148
S
#5150
Weaponsmaster's Chamber~
     This one person bedchamber is very elegant. The owner must be held in high










to get this kind of treatment.










~
20 9 0
D2
~
~
1 -1 5129
S
#5200
The Grand Gate of Thalos~
     You stand in the archway of a gigantic stone archway. The two










steel gates have been forced open and have rusted in place. A hollow










gust of wind blows by you into the deserted, and seemingly destroyed,










city.










~
21 4 1
D1
The gates leading out of this ruined city.










~
~
0 0 5044
D3
You see devastation everywhere. Houses lie in ruin and skeletons litter










the streets. You see strange beasts stalking the shadows.










~
~
0 0 5201
S
#5201
Main Street~
     This was once a magificant street, but now is in total ruin. The










streets are barren and windswept and the silence is unending.  A dark alley










leads north and south.  Howls and screams echo through the deserted city.










~
21 0 1
D0
It's a dark alley.










~
~
0 0 5239
D1
The entrance to the city lies this way.










~
~
0 0 5200
D2
It's a dark alley.










~
~
0 0 5255
D3
Main Street lies this way.










~
~
0 0 5202
S
#5202
Main Street~
     This was once a magnificant street, but now is in total ruin. The










streets are barren and windswept and the silence is unending. On one










side is a collapsed house while on the other is the entrance to a large










ruined mansion. Eerie sounds echo within the mansion. Near the center of










town you see a large domed building, relatively intact.










~
21 0 1
D0
The reminants of a store lie this way.










~
~
0 0 5236
D1
~
~
0 0 5201
D2
It looks like what used to be the main building in the city.










~
~
0 0 5232
D3
A withered garden path lies this way.










~
~
0 0 5203
S
#5203
A garden path~
     A circular path surrounds a magnificant domed temple in the center










of the city. Flowers have withered away and the once lush trees are bare.










Vines and ivy snake up the sides of the temple and entangle themselves










around your feet. A sudden volley of howls pierces the air.










~
21 0 1
D0
The garden path continues around the building.










~
~
0 0 5204
D1
This is the main street leading to the city's entrance










~
~
0 0 5202
D2
The garden path continues around the building.










~
~
0 0 5206
D3
Inside the temple, small patches of light shoot through each doorway as










WELL as a few holes in the ceiling.










~
~
0 0 5250
S
#5204
A garden path~
     A circular path surrounds a magnificant domed temple in the center










of the city. Flowers have withered away and the once lush trees are bare.










Vines and ivy snake up the sides of the temple and entangle themselves










around your feet.










~
21 0 1
D0
A side street leads off to the northern half of the city.










~
~
0 0 5211
D1
The garden path continues around the building.










~
~
0 0 5203
D2
Inside the temple, small patches of light shoot through each doorway as










well as a few holes in the ceiling.










~
~
0 0 5250
D3
The garden path continues around the building.










~
~
0 0 5205
S
#5205
A garden path~
     A circular path surrounds a magificant domed temple in the center










of the city. Flowers have withered away and the once lush trees are bare.










Vines and ivy creep up the sides of the temple and entangle themselves










around your feet.










~
21 0 1
D0
The garden path continues around the building.










~
~
0 0 5204
D1
Inside the temple, small patches of light shoot through each doorway as










well as a few cracks in the ceiling.










~
~
0 0 5250
D2
The garden path continues around the building.










~
~
0 0 5206
D3
What looks like a market place lies this way.










~
~
0 0 5207
S
#5206
A garden path~
     A circular path surrounds a magnificant domed temple in the center










of the city. Flowers have withered away and the once lush trees are bare.










Vines and ivy creep up the sides of the temple and entangle themselves










around your feet.










~
21 0 1
D0
Inside the temple, small patches of light shoot through each doorway as










well as a few cracks in the ceiling.










~
~
0 0 5250
D1
The garden path continues around the building.










~
~
0 0 5203
D2
A small side street leads to the southern half of the city.










~
~
0 0 5212
D3
The garden path continues around the building.










~
~
0 0 5205
S
#5207
The market place~
     You stand in the middle of a large square lined on each side with










baskets, carts, and stands of all shapes and sizes. Abandoned, these










little shops still contain some of their goods once sold to a demanding










public.










~
21 0 1
D0
A small table has been toppled over, spilling fine jewelery and gems










onto the ground.










~
~
0 0 5225
D1
A small garden path encircles a large domed temple in the center of the










city.










~
~
0 0 5205
D2
Rotted remains of fruits and vegitables lie strewn about.










~
~
0 0 5220
D3
The market place continues.










~
~
0 0 5208
S
#5208
The market place~
     You stand at the end of the market square. Stands and carts line










each side, filled with reminants of fine foods and exquisite goods.










A small hole in the western wall of the city leads back out into the desert.










~
21 0 1
D0
Tattered carpets and ruined bales of silk sit idly by a run down stand.










~
~
0 0 5222
D1
The center of the market lies this way.










~
~
0 0 5207
D2
From the massive stench, this must have been a meat and poultry stand.










It lies totally bare.










~
~
0 0 5217
S
#5209
A side street~
    This small side street leads east and west into back alleys while










to the south you see the temple. The incessant howling tears at your










mind.










~
21 0 1
D1
~
~
0 0 5243
D2
~
~
0 0 5210
D3
~
~
0 0 5228
S
#5210
A side street~
     You are in the common section of the city. Ruined buildings made of










clay and stone is all the view has to offer. Most of these homes are










nothing but piles of rubble, but some look almost safe enough to venture










into. The street continues north and south and buildings line the street.










~
21 0 1
D0
~
~
0 0 5209
D1
A small doorway leads into a partially collapsed house.










~
~
1 -1 5244
D2
~
~
0 0 5211
D3
A small clay dwelling sits here.










~
~
0 0 5226
S
#5211
A side street~
     This small side street leads away from the garden path to the south.










Around you stand large piles or rubble where the houses of commoners










used to be. A lone howl makes you worry greatly about your safety here.










~
21 0 1
D0
~
~
0 0 5210
D1
An unusually tall dwelling stands looming over you.










~
~
0 0 5237
D2
A garden path circles around the temple.










~
~
0 0 5204
D3
Here lies a small stone house with a thatched roof.










~
~
0 0 5227
S
#5212
A side street~
    This small side street leads south away from the temple into the










business section of town. The destruction that leveled this city was not










biased; these important looking buildings have been almost totally










destroyed. There is a hole in the wall of a very large structure to the










east.










~
21 0 1
D0
A small garden path encircles the temple.










~
~
0 0 5206
D1
This possibly could be the city hall.










~
~
0 0 5232
D2
~
~
0 0 5213
D3
Inside the building you see long pieces of metal, an oven, and some










anvils.










~
~
0 0 5221
S
#5213
A side street~
     This small side street is lined with the remains of once great










buildings. To the north is a dark, forbodeing structure while to the










south lies the entrance to a small tavern. The street continues north










and south.










~
21 0 1
D0
~
~
0 0 5212
D1
From the looks of it, this was once a two story abode. The entire second










floor has collapsed leaving a very little part of the bar still free










from debris.










~
~
0 0 5230
D2
~
~
0 0 5214
D3
This seems to be the only guild house in the entire city. It's dark nature










makes you wonder about its origins.










~
~
0 0 5219
S
#5214
A side street~
    You are at the end of a long street leading to the center of the city.










A long dark alley runs east and west.










~
21 0 1
D0
~
~
0 0 5213
D1
~
~
0 0 5251
D2
~
~
0 0 5229
D3
~
~
0 0 5218
S
#5215
Under a ruined watchtower~
     You stand at the base of a tall watchtower built to protect the city










from invaders. From the looks of things, it did not do a good job.










~
21 0 1
D0
~
~
0 0 5216
D1
~
~
0 0 5218
D4
~
~
0 0 5247
S
#5216
A back alley~
    This alley leads to the rear of what used to be a meat stand. You wince










at the stench. South is one of the city watchtowers.










~
21 0 1
D0
You see the back-side of the market place meat stand.










~
~
0 0 5217
D2
A tall watchtower stands a silent vigel over the city.










~
~
0 0 5215
S
#5217
The meat stand~
    A large stand has been set up here with metal hooks and wooden racks










in the background. Hanging on the hooks are very small scraps of meat










and other game. This stand is relatively empty, and a sudden burst of










howling and screaming makes you realize why this is so.










~
21 0 1
D0
The market place lies this way.










~
~
0 0 5208
D1
This is a cart full of rotted vegitables and fruits.










~
~
0 0 5220
D2
~
~
0 0 5216
S
#5218
A back alley~
     A narrow alley leads east to a wider street and west to one of










the city watchtowers.










~
21 0 1
D1
A small side street greets you.










~
~
0 0 5214
D3
A tall watchtower stands a silent vigel over the city.










~
~
0 0 5215
S
#5219
The guild house~
     You are standing in what once was this city's ONLY guild house.










Tables and chairs have been smashed and broken weapons lie strewn about










the floor as if some massive battle had taken place here. Draped along










the back wall is a tattered, jet-black banner with the symbol of the










Darkside set upon it.










~
21 8 1
D1
A small side street runs past the building.










~
~
0 0 5213
S
#5220
The produce stand~
    A large cart sits here carrying rotted fruit and vegitables. Flys










swarm all about what seems to be the last remaining bits of food left










in the city.










~
21 0 1
D0
The market place is deserted.










~
~
0 0 5207
D3
A strong stench eminates from the meat stand next to you.










~
~
0 0 5217
S
#5221
The smithy~
    In here you find tools and anvils used to make various weapons










and items. The walls have been stripped clean and only a few incomplete










pieces of armor and weaponry are left.










~
21 8 1
D1
A small side street runs past the building.










~
~
0 0 5212
S
#5222
The tapestry stand~
     Tattered and torn tapestries and rugs lie heaped in piles. Fancy










robes and various articles of clothing are now just rags. You stare at










the strange piles for a long time until a piercing howl makes you










think these might be beds.










~
21 0 1
D0
~
~
0 0 5223
D1
A fine jewelry stand lies in ruin next to you.










~
~
0 0 5225
D2
The market place is deserted.










~
~
0 0 5208
S
#5223
A back alley~
    A narrow alley leads north to one of the city watchtowers while










to the south there lies a market stand full of torn clothes and rugs.










~
21 0 1
D0
A tall watchtower stands a silent vigel over the city.










~
~
0 0 5224
D2
~
~
0 0 5222
S
#5224
Under the watchtower~
    You stand under one of the city watchtowers built to protect










the city from invaders. Obviously, it failed.










~
21 0 1
D1
~
~
0 0 5228
D2
~
~
0 0 5223
D4
Above you looms a tall watchtower.










~
~
0 0 5246
S
#5225
The jewelery stand~
    A table has been tipped over, spilling fine jewelery and gems










across the market place. Most of these trinkets are battered and










tarnished and few would have any value anymore.










~
21 0 1
D2
The market place is deserted.










~
~
0 0 5207
D3
Next to you is a stand full of ruined clothes and rugs.










~
~
0 0 5222
S
#5226
A ruined clay dwelling~
    This was once a very plain house with nothing more than a few chairs










and a bed. A cold fireplace suggests that the city has been adandoned










for quite a while. Almost nothing remains of this humble abode.










~
21 8 1
D1
Outside is a small side street.










~
~
0 0 5210
S
#5227
A collapsed stone dwelling~
     This small house has completely collapsed upon itself leaving piles










of debris here and there. A few rafters still stand with thatched straw










hanging downand a hot wind gusts through the hollow dwelling.










~
21 0 1
D1
A small side street runs past the house.










~
~
0 0 5211
S
#5228
A back alley~
    A narrow alley leads east to one of the city watchtowers and west to










a small side street.










~
21 0 1
D1
~
~
0 0 5209
D3
~
~
0 0 5224
S
#5229
An abandoned shop~
     From the outside this place looks like an ordinary pile of rubble,










but inside these cramped quarters you discover what used to be a shop










filled with armor, weapons, and various other goods. A small sign flutters










in the wind.










~
21 8 1
D0
A small side street runs past the shop.










~
~
0 0 5214
S
#5230
The Tavern of the Sun~
     A glorious place in it's prime, this tavern now lies in ruin; tables










and chairs are broken scattered, bottles and glasses shattered, and










a small performance stage crushed. Musical instruments and personal










belongings lie under the rubble, but the people they once belonged to are










not with them. Looking up you see that the entire second floor and roof










has fallen in, leaving a gaping hole above.










~
21 0 1
D3
A small side street runs past the tavern.










~
~
0 0 5213
S
#5231
South wing of the city hall~
     You stand in a large room attached to this end of the hallway which










leads back north to the reception area.  Pedestals and columns have fallen










and most of the valuable items have been taken, leaving worthless debris.










A few chairs have survived, as well as a large curved desk. To the east










is a vine-covered archway leading out into a private courtyard.










~
21 8 1
D0
The long hallway leads back to the main reception area of the city hall.










~
~
0 0 5232
D1
~
~
0 0 5234
S
#5232
The city hall~
     This is the main reception area of Thalos' city hall. The walls have










been charred and scored massively and debris is spread from wall to wall.










A large gaping hole in the west wall allows you to see out to one of










the city's side streets. Obviously noone will be seeing you through today.










Hallways lead south and east.










~
21 8 1
D0
Main street runs past the city hall.










~
~
0 0 5202
D1
A hallway leads to the east wing of the city hall.










~
~
0 0 5233
D2
A hallway leads to the south wing of the city hall.










~
~
0 0 5231
D3
~
~
0 0 5212
S
#5233
East wing of the city hall~
    Here lies the reminants of a fancy office, possibly the mayor's. A few










withered plants and broken pieces of furniture make this place anything










but fancy, though. The only thing remaining intact here is a large










glass cabinet. A long hallway leads west back to the reception area and










an ivy-covered archway leads south into a private courtyard.










~
21 8 1
D2
~
~
0 0 5234
D3
~
~
0 0 5232
S
#5234
The private gardens and courtyard of Thalos~
     What a shame that this mass destruction also touched this once










beautiful place. The temple's garden path has nothing on this garden.










Flowers and trees have been smashed into the ground and lawn benches










thrown through walls. A large marble fountain in the center of the










courtyard still stands, though, defying any attempts to destroy its










beauty. Above stands the reminants of one of the watchtowers. Archways










north and west lead back into the city hall.










~
21 0 1
D0
~
~
0 0 5233
D3
~
~
0 0 5231
S
#5235
A small guard house~
    This was once the barracks for Thalos' cityguards. Now just an empty










shell, this small shack still stands guarding the entrance both to the










city and to the city hall.










~
21 0 1
D1
The alley runs by this building.










~
~
0 0 5255
S
#5236
A collapsed home~
    All that's left of this house is a few scattered piles of rubble










and a very large blast crater. Obviously someone or something important










was once housed here. A shreeking howl chills your blood.










~
21 0 1
D2
Main street runs past this ruined home.










~
~
0 0 5202
S
#5237
A tall dwelling~
     This seems to be the tallest structure remaining in the city. At










one time this could have been an inn of some sort, but now it's just










a mess. The back wall as been completely knocked down revealing an










entrance into another building through yet another collapsed wall.










Between the two buildings are a few blast craters and boulders. An old










set of wooden steps leads up to a creaking second floor.










~
21 8 1
D1
~
~
0 0 5238
D3
A small side street winds past the dwelling.










~
~
0 0 5211
D4
The stairs and even the entire second floor itself looks very unsafe










for travel. Gusts of wind make them creak and shudder.










~
~
0 0 5245
S
#5238
A small shack~
    This cramped dwelling could not have housed more than one person. Now










with the back wall missing, it could hold many more. Looking around you










find broken shelves and workbenches with various vials and pouches spilling










contents all across the floor. This was possibly the magic shop of the










city. The doorway to the east is blocked, making the only exit back west.










~
21 8 1
D3
~
~
0 0 5237
S
#5239
A back alley~
    A narrow back alley goes south to main street and north towards










a watchtower. A mass of howls catches you of guard.










~
21 0 1
D0
~
~
0 0 5240
D2
Main street runs past here.










~
~
0 0 5201
S
#5240
A back alley~
    A narrow back alley leads north to one of the city watchtowers










and south towards main street. To the west is a doorway to a small










house blocked by debris.










~
21 0 1
D0
A tall watchtower stands a silent vigil over the city.










~
~
0 0 5241
D2
~
~
0 0 5239
S
#5241
Under a watchtower~
    You stand under a tall watchtower. Narrow back alleys lead west and










south and a very weak looking ladder leads up into the tower.










~
21 0 1
D2
~
~
0 0 5240
D3
~
~
0 0 5243
D4
Winds howl high above your head in the tower above.










~
~
0 0 5248
S
#5242
A bath house~
    This was once the bath house for the commoners of the city. Hot










steamy water still wells up from a hole in the floor. Obviously there










is a hot spring located under the city (making the decision to put










a city here seem much more reasonable). Closer inspection of the water










yields a dead body floating around in it, skin melted away from months










of floating in there. The west wall has collapsed revealing another










collapsed house.










~
21 8 1
D0
~
~
0 0 5243
D3
The wall has collapsed on the adjoining house, creating a new opening










in it.










~
~
0 0 5244
S
#5243
A back alley~
    A narrow back alley leads west to a small side street and east to one










of the city watchtowers. Great amounts of steam issue forth from the










building to the south.










~
21 0 1
D1
A watchtower stands a silent vigil over the city.










~
~
0 0 5241
D2
~
~
0 0 5242
D3
A side street runs by here.










~
~
0 0 5209
S
#5244
An upright house~
    This home is practically the only one around that is still standing.










Except for the massive hole in the east wall, evrything else looks










intact, including the windows. Great amounts of steam issue forth from










the hole in the east wall.










~
21 8 1
D1
~
~
0 0 5242
D3
A small side street runs past the house.










~
~
0 0 5210
S
#5245
On the second floor~
     The minute you step off onto this floor you realize it was a mistake.










The old rotted floorboards suddenly give way and you fall down, impaling










yourself on jagged boards below.










You've fallen, and you can't get up!!!










~
21 4 1
S
#5246
The north-west watchtower~
     You stand atop one of the city watchtowers. The view is magnificant










from here and you can see all the way to the western mountains. No wonder










this place stood for so long.










~
21 0 1
D5
The city lies below.










~
~
0 0 5224
S
#5247
The south-west watchtower~
     You stand atop one of the city watchtowers. The view is magnificant










from here and you can see all the way to the western mountains. To the










south the desert stretches to the horizon. No wonder this place stood










for so long.










~
21 0 1
D5
The city lies below.










~
~
0 0 5215
S
#5248
The north-east watchtower~
    You stand atop one of the city watchtowers. The view is magnificant










from here and you can see a great floating pyramid to the north-east.










Desert sand stretches to the horizon. No wonder this place stood for so










long.










~
21 0 1
D5
The city lies below, though the ladder looks kind of weak.










~
~
0 0 5249
S
#5249
Under a watchtower~
    As you desend the ladder, the rotted rungs break sending you quickly










to your demise far below on the city street. Splat.










You've fallen, and you can't get up!!!










~
21 4 1
S
#5250
The Temple of Thalos~
    You stand within one of the most holy places in the realm. This










stunning domed temple once housed the city's worshipers en masse.










Unfortunately, it succumed to the destruction brought on this city.










Long benches lie toppled and the altar desicrated. Large chunks of stone










have fallen from the walls and roof, sending sunlight streaming in on










you. A few books lie about, conveying to you a holy message in a










strange tounge.










     Wind gusts through the four archways and howls and screams can be










heard from all parts of the city.










~
21 136 1
D0
A side street leads to the northern half of the city.










~
~
0 0 5204
D1
Main street leads out to the main gate of the city.










~
~
0 0 5203
D2
A side street leads to the southern part of the city.










~
~
0 0 5206
D3
The market place lies this way.










~
~
0 0 5205
S
#5251
A back alley~
     A narrow alley leads east to a wider street and west to one of










the city watchtowers.










~
21 0 1
D1
A tall watchtower stands a silent vigel over the city.










~
~
0 0 5252
D3
A small side street greets you.










~
~
0 0 5214
S
#5252
Under a ruined watchtower~
     You stand at the base of a tall watchtower built to protect the city










from invaders. From the looks of things, it did not do a good job.










~
21 0 1
D0
~
~
0 0 5253
D3
~
~
0 0 5251
D4
~
~
0 0 5254
S
#5253
A back alley~
    A narrow alley leads south to one of the city watchtowers.










~
21 0 1
D0
The alley continues to the north.










~
~
0 0 5255
D2
A tall watchtower stands a silent vigel over the city.










~
~
0 0 5252
S
#5254
The south-east watchtower~
     You stand atop one of the city watchtowers. The view is magnificant










from here and you can see all the way to the western mountains. To the










south the desert stretches to the horizon. No wonder this place stood










for so long.  There is a small plaque on the stones.










~
21 0 1
D5
The city lies below.










~
~
0 0 5252
E
sign plaque~
This extension to Thalos, along with the dwarf forest, is made by Hatchet for










any MERC Mud.










copyright 1992










~
S
#5255
A back alley~
    A narrow alley leads north to the main street, and south toward a tall










watchtower.  A ruined building is to the west.










~
21 0 1
D0
You see main street.










~
~
0 0 5201
D2
~
~
0 0 5253
D3
It looks in bad shape inside, but definitely structurally intact.










~
~
0 0 5235
S
#5256
A trail at the end of the dwarf forest~
     To the west there is a very thick thicket which closes off passage further










west.  It looks as though the only possible way to travel is back to the east.










~
21 0 2
D1
You see the trail.










~
~
0 0 5257
S
#5257
A trail at the end of the dwarf forest~
     A side trail here leads from the dwarf forest.  It is definitely drier










and hotter here.  The trail continues to the west, and to the east, you see










the T-intersection.










~
21 0 2
D1
You see the intersection.










~
~
0 0 5258
D3
You see the trail continue on.










~
~
0 0 5256
S
#5258
The dwarf forest~
     You see more stunted trees here.  A side trail leads west from here.










To the east, you THINK you see a trail, but you can never be sure.










~
21 0 3
D0
You see the trail lead back north.










~
~
0 0 5259
D1
You can't see into the gloom of this forest.










~
~
0 0 5262
D3
You see the trail branch off.










~
~
0 0 5257
S
#5259
The dwarf forest~
     You see more stunted trees here.  It looks almost as if this place was










cursed by a god to be short and dry.  The trail leads north and south.










~
21 0 3
D0
You see the trail continue north.










~
~
0 0 5260
D2
You see the trail continue south.










~
~
0 0 5258
S
#5260
The dwarf forest~
     You see more stunted trees here.  It looks almost as if this place was










cursed by a god to be short and dry.  The trail leads north and south.










~
21 0 3
D0
You see the trail continue north.










~
~
0 0 5261
D2
You see the trail continue south.










~
~
0 0 5259
S
#5261
The dwarf forest~
     You see many stunted trees here.  You don't see any leaves on these barren










trees.  No grass grows on the ground.










~
21 0 3
D0
You see the trail continue north.










~
~
0 0 3502
D2
You see the trail continue south.










~
~
0 0 5260
S
#5262
The dwarf forest~
     You see more stunted trees here.  It looks almost as if this place was










cursed by a god to be short and dry.  The trail leads east and west.  It looks










dark toward the east.










~
21 0 3
D1
You see a darker part of the forest.










~
~
0 0 5263
D3
You see the lighter forest and the T-intersection west.










~
~
0 0 5258
S
#5263
The darker dwarf forest~
     You see a more dense foliage in these stunted trees.  The gloom caused










by them is enchanced by a draft coming from all around.  The trail turns south










from the west.










~
21 1 3
D2
You see nothing in the gloom south of you.










~
~
0 0 5264
D3
You see the dwarf forest.










~
~
0 0 5262
S
#5264
The darker dwarf forest~
     You see a more dense foliage in these stunted trees.  The gloom caused










by them is enchanced by a draft coming from all around.  The trail turns east










from the north.










~
21 1 3
D0
You see nothing in the gloom north of you.










~
~
0 0 5263
D1
You see nothing in the gloom east of you.










~
~
0 0 5265
S
#5265
The darker dwarf forest~
     You see a more dense foliage in these stunted trees.  The gloom caused










by them is enchanced by a draft coming from all around.  The trail leads










east and west.










~
21 1 3
D1
You see nothing in the gloom east of you.










~
~
0 0 5266
D3
You see nothing in the gloom west of you.










~
~
0 0 5264
S
#5266
The darker dwarf forest~
     You see a more dense foliage in these stunted trees.  The gloom caused










by them is enchanced by a draft coming from all around.  The trail leads










down into a valley and west.










~
21 1 3
D3
You see nothing in the gloom west of you.










~
~
0 0 5265
D5
You see the trail lead down into gloom.










~
~
0 0 5267
S
#5267
A valley in the dark dwarf forest~
     You are in a valley in the dark dwarf forest.  Short black grass grows










around you.  The trail leads north and up, and to the west, you see a small










fox hole.










~
21 1 3
D0
You see nothing in the gloom north of you.










~
~
0 0 5271
D3
You see a dark fox hole.  You wonder if it is indeed a fox living in there.










~
fox hole~
3 -1 5268
D4
You see nothing in the gloom above you.










~
~
0 0 5266
S
#5268
A small ugly cave~
  You see a small cave.  Skeletons of many types of creatures litter the area.










Obviously, no fox lives here!  The oppression makes you want to leave and










vomit.










~
21 1 3
D1
You see the exit from here!










~
fox hole~
3 -1 5267
D2
You see more of the cave.










~
~
0 0 5269
E
skeleton skeletons~
Something is strange about these skeletons.  Upon further investigation, these










skeletons appear illusionary.










~
S
#5269
A small ugly cave~
  You are in a small ugly cave.  More skeletons lie around.  It is obvious










that the owner doesn't want you here.  The exit north is still visible.










Some writings are on this wall.










~
21 1 3
D0
You see more of the cave.










~
~
0 0 5268
D5
You see a path leading down into the dark gloom.










~
~
0 0 5270
E
writings writing words~
This cave along with the valley and dwarf forest is made by Hatchet for any










MERC Mud.










copyright 1992










~
E
skeleton skeletons~
Something is strange about these skeletons.  Upon further investigation, these










skeletons appear illusionary.










~
S
#5270
Down the path into a dead end~
  You are down the path.  There is no obvious exit in this place, exit the










one back up north.  All around you, you see skeletons.










~
21 1 3
D4
You see your only way back up.










~
~
0 0 5269
D5
You see nothing on the floor except skeletons.










~
secret~
3 -1 5100
E
skeleton skeletons~
Something is strange about these skeletons.  Upon further investigation, these










skeletons appear illusionary.  In fact, througn the skeletons, you see a










secret door!!










~
S
#5271
The Valley in the dark dwarf forest~
     You are in a valley in the forest.  To the north is a trail out of this










dark valley.  South is more of this valley.










~
21 1 3
D0
You see a trail away from this gloomy valley.










~
~
0 0 5272
D2
You see more of this gloomy valley.










~
~
0 0 5267
S
#5272
A dim trail in the dwarf forest~
     You are in a dim trail in the dwarf forest.  Not much light passes through










here.  To the south is a gloomy valley, while to the north the light grows










brighter.










~
21 1 3
D0
You can actually see the trail north of you!










~
~
0 0 5273
D2
You can barely see the gloomy valley south of you.










~
~
0 0 5271
S
#5273
A dim trail in the dwarf forest~
     You are in a dim trail in the dwarf forest.  Not much light passes through










here.  The trail runs north and south, and the light seems to come from the










north.










~
21 0 3
D0
You see the dim trail lead north.










~
~
0 0 5274
D2
You see the dim trail lead south.










~
~
0 0 5272
S
#5274
A dim trail in the dwarf forest~
     You are in a dim trail in the dwarf forest.  Not much light passes through










here.  The trail runs north and south, and the light seems to come from the










north.










~
21 0 3
D0
You see the dim trail lead north.










~
~
0 0 5275
D2
You see the dim trail lead south.










~
~
0 0 5273
S
#5275
A bend in the dim trail in the dwarf forest~
     You are in a dim trail in the dwarf forest.  Not much light passes through










here.  The trail runs south and west.  The trail west looks much friendlier










than the one leading south.










~
21 0 3
D2
You see the dim trail lead south.










~
~
0 0 5274
D3
You see the trail lead west.










~
~
0 0 5276
S
#5276
A trail in the dwarf forest~
     You are in a trail in the dwarf forest.  The trees are stunted and it










looks dry around here.  The trail leads east and west.  It looks dimmer to










the east.










~
21 0 3
D1
The trail continues east to the dimmer parts of the forest.










~
~
0 0 5275
D3
The trail continues west.










~
~
0 0 5277
S
#5277
A trail in the dwarf forest~
     You are in a trail in the dwarf forest.  The trees are stunted and it










looks dry around here.  The trail leads east and west.










~
21 0 3
D1
The trail continues east.










~
~
0 0 5276
D3
The trail continues west.










~
~
0 0 5278
S
#5278
A trail in the dwarf forest~
     You are in a trail in the dwarf forest.  The trees are stunted and it










looks dry around here.  The trail leads east and west.










~
21 0 3
D1
The trail continues east.










~
~
0 0 5277
D3
The trail continues west.










~
~
0 0 5279
S
#5279
The bend in the trail in the dwarf forest~
     You are in a bend in the trail in the forest.  The trees are stunted, but










not so dry around here.  The trail leads east, and to the south, you see a










waterfall.










~
21 0 3
D1
The trail continues east.










~
~
0 0 5278
D2
You see the waterfall.










~
~
0 0 4774
S
#5550
Village street~
   You stand at the small village street in Ofcol.










From here you see small houses and only few people.










North of here the village street continues up to the small










square where some people are gathered as always.










~
22 0 1
D0
You look up the village street noticing nothing special at all.










~
~
0 -1 5551
D2
The wide road leads south here towards the T-crossing.










~
~
0 -1 314
S
#5551
Village street~
   You are standing on the village street of Ofcol.










East from here is a small alley and north you enter the village










square. Towards the south you can leave Ofcol.










~
23 0 1
D0
The village square is as usual not overcrowded.










~
~
0 -1 5552
D1
The small alley looks relative peacefull.










~
~
0 -1 5553
D2
You see the village street eventually becoming the wide road.










~
~
0 -1 5550
S
#5552
Village square~
   The village square is a place where inhabitants of Ofcol gather










to talk, trade and sell items and just have a good time.










You see a small shop to the west and the local inn to the north.










If you leave south you go to village street.










~
23 0 1
D0
You see a local inn called 'The Ofcol Local Inn'. Looks nice.










~
~
0 -1 5556
D2
You see the village street of Ofcol.










~
~
0 -1 5551
D3
A small shop with the sign 'Luxan's Mixed goods' hanging in front of it.










~
~
0 -1 5555
S
#5553
The small alley~
   You are in a small, quiet alley.  From here you see the village street










to the west and a small room lies to the south.










~
23 0 1
D2
It looks like the future site of a training room.










~
~
0 -1 5554
D3
You notice nothing but the village street.










~
~
0 -1 5551
S
#5554
The future training room~
   This is the future site of a training room.  The only exit is north










leading to the small alley.










~
23 8 1
D0
You are able to see the small alley, really not very interesting.










~
~
0 -1 5553
S
#5555
Luxan's mixed shop~
   You are standing in a small shop, filled with all kinds of goods.










Here you might be able to find just the thing you're looking for.










The only exit is east to village square.










~
23 8 1
D1
The village square is as usual not overcrowded.










~
~
0 -1 5552
S
#5556
The Local Inn~
   You are in the local inn, where the peaceful citizens of Ofcol










gather to have a drink or 5 if they have dry throats.










You can't help thinking that Ofcol is a dry city, when you see the










many people here.










The only exit is south to the village square.










~
23 8 1
D2
The village square is as usual not overcrowded.










~
~
0 -1 5552
S
#5577
Ravan's hideout~
   This place is a small, cosy place where no one disturbs you all










the time. The room has little decoration except for some pictures










on the wall.










You notice that there are no exits from this room.










~
23 0 0
E
pictures picture decoration~
These pictures show's the friend's and foe's of Ravan.










They are easy to seperate, as most of the foe's have the letters










R.I.P. inscriped underneath them.










~
E
foe foes enemies~
There is only one picture yet... Dim.










It pictures him hanging from a gallow, north of the town.










It has the letters R.I.P. inscriped underneath.










~
E
friend friends~
The list include such prominent names as : God, Lottie, Kurgan,










Ezzard, Mike, Sprocket and Stormbringer.










~
S
#6000
The edge of the forest~
You are standing at the eastern edge of a big forest.  To the east is the West










Gate of Midgaard and to the west is a narrow trail, leading in through the










forest.










~
23 4 2
D1
You see the West Gate of the City of Midgaard.










~
~
0 -1 3052
D3
You see the narrow forest trail winding westwards in between the trees.










~
~
0 -1 6001
E
trail~
The forest trail winds westwards through the trees.










~
E
tree trees~
The trees are quite tall considering most of them appear to be quite young.










On one of the trees, crude letters forming the word "Haon-Dor" have been










carved into the bark.










~
S
#6001
A trail through the light forest~
You are on a trail leading through the forest.  To the east is the forest edge










and to the west, the trail leads further into the forest.










~
23 0 3
D1
The trail continues eastwards out of the forest.










~
~
0 -1 6000
D3
You see the narrow forest trail winding westwards in between the trees.










~
~
0 -1 6002
E
trail~
The forest trail winds east-west through the trees.










~
E
tree trees~
The trees here are quite young and fresh.  They seem to accommodate many kinds










of birds, insects and other small animals.










~
E
birds insects animals~
Very cute little creatures, they seem to enjoy life.










~
S
#6002
A trail through the light forest~
You are on a narrow trail leading east and west through the forest.  To the










west, the forest gradually becomes more dense.  A small forest path leads










south.










~
23 0 3
D1
The trail continues eastwards through the young trees.










~
~
0 -1 6001
D2
The small path leads south through the young trees.










~
~
0 -1 6011
D3
You see the narrow forest trail winding westwards into the dense forest.










~
~
0 -1 6003
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
trail~
The forest trail winds east-west through the trees.










~
E
tree trees~
The young, slender trees look beautiful, their fresh, green leaves moving










lightly in the wind.










~
S
#6003
A trail through the dense forest~
You are on a trail leading east and west through the dense forest.  To the










east, the forest gradually seems to become lighter.










~
23 0 3
D1
The trail continues eastwards to the younger part of the forest.










~
~
0 -1 6002
D3
You see the narrow trail winding westwards through the dense forest.










~
~
0 -1 6004
E
trail~
The forest trail seems almost fragile compared to the massive trunks.










~
E
tree trees~
The dense crowns of the mature trees leave only a fraction of the sky to be










seen through the leaves.










~
S
#6004
A trail through the dense forest~
You are on a trail leading east and west through the dense forest.  To the










west, the trees are so huge and their crowns so dense that forest remains in










total darkness.  A small path leads south through the trees.










~
23 0 3
D1
The trail continues eastwards through the dense forest.










~
~
0 -1 6003
D2
The small path leads south through the trees.










~
~
0 -1 6005
D3
The narrow trail almost seems to disappear between the enourmous trunks.










~
~
0 -1 6100
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
trail~
The forest trail seems almost fragile compared to the massive trunks.










~
E
tree trees~
The crowns of the old trees almost cut out all light.










~
S
#6005
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the










old trees leave the forest in an unreal twilight illumination.  The path










continues north and south.










~
23 0 3
D0
The small path leads north through the trees.










~
~
0 -1 6004
D2
The small path leads south through the trees.










~
~
0 -1 6006
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The trees are mostly old beeches and oaks.










~
S
#6006
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the










old trees leave the forest in an unreal twilight illumination.  The path










continues north and east.










~
23 0 3
D0
The small path leads north through the trees.










~
~
0 -1 6005
D1
The small path leads east through the trees.










~
~
0 -1 6007
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The trees are mostly old beeches and oaks.










~
S
#6007
An intersection in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the










old trees leave the forest in an unreal twilight illumination.  The forest










gradually lightens to the east.  Paths lead east, west and south.










~
23 0 3
D1
You can barely make out a clearing to the east.










~
~
0 -1 6008
D2
The small path leads south through the trees.










~
~
0 -1 6012
D3
The small path leads west through the trees.










~
~
0 -1 6006
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The trees are mostly old beeches and oaks.










~
S
#6008
The forest clearing~
You are in a clearing in the forest.  Lots of fresh stumps of varying sizes










protrude from the ground and heavy logs are stacked neatly in a big pile










supported by stakes set into the ground.  Paths lead north, east and west.










~
23 0 3
D0
The small path leads north through the trees.










~
~
0 -1 6011
D1
The small path leads east through the trees.










~
~
0 -1 6009
D3
The small path leads west through the trees.










~
~
0 -1 6007
E
log logs~
Even though the logs have been chopped to shorter pieces, they are quite heavy










as they are fresh and still filled with sap.










~
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
stake stakes~
The stakes keep the logs from rolling down.










~
E
stump stumps~
There are more stumps than logs and some of the stumps are partly covered in










moss.










~
E
tree trees~
The trees are mostly old beeches and oaks.










~
S
#6009
Outside a small cabin in the forest~
You are outside a small cabin built entirely from heavy logs.  There is a










wooden door to the north and small paths lead west and south through the trees.










~
23 0 3
D0
The wooden door is quite sturdy but does not appear to be equipped with a lock.










~
door wooden~
3 -1 6010
D2
The small path leads south through the dense forest.










~
~
0 -1 6014
D3
The small path leads west through the light forest.










~
~
0 -1 6008
E
cabin logs~
It looks simple but comfortable and the slender trees make the whole place seem










pretty idyllic.  It's a cabin built from logs.  Wooden logs, not system logs.










~
E
path paths~
The path is probably used by the cabin's inhabitants.










~
E
tree trees~
The trees are fairly young, not much more than a hundred years or so.










~
S
#6010
Inside the cabin~
You are inside a small one-room cabin made entirely from heavy logs.  It is










very sparsely furnished, containing only most basic housekeeping equipment,










such as a bed, a chair and a table.










~
23 8 0
D2
The wooden door leads south.










~
door wooden~
5 6006 6009
E
bed~
It is definitely not the most comfortable bed you have seen in your life.










~
E
chair~
It is made from oak and looks strong and sturdy.










~
E
table~
A heavy table that doesn't even appear to rock.










~
S
#6011
A small path through the light forest~
You are on a small path leading through the forest.  The trees are tall and










slender.  Paths lead north and south.










~
23 0 3
D0
The path leads north through the young trees.










~
~
0 -1 6002
D2
The path leads south through the young trees.










~
~
0 -1 6008
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The trees are fairly young, not much more than a hundred years or so.










~
S
#6012
An intersection in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the










old trees leave the forest floor in an unreal twilight illumination.  Paths










lead north, east and south.










~
23 0 3
D0
The small path leads north through the trees.










~
~
0 -1 6007
D1
The small path leads east through the trees.










~
~
0 -1 6013
D2
The small path leads south through the trees.










~
~
0 -1 6021
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The trees are mostly old beeches and oaks.










~
S
#6013
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the










old trees leave the forest in an unreal twilight illumination.  The path










continues east and west.










~
23 0 3
D1
The small path leads east through the trees.










~
~
0 -1 6014
D3
The small path leads west through the trees.










~
~
0 -1 6012
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The trees are mostly old beeches and oaks.










~
S
#6014
An intersection in the dense forest~
You are on a small path leading through the dense forest.  The forest gradually










lightens to the north.  Paths lead north, east and west.










~
23 0 3
D0
The path leads north to a lighter part of the forest.










~
~
0 -1 6009
D1
The small path leads east through the trees.










~
~
0 -1 6015
D3
The small path leads west through the trees.










~
~
0 -1 6013
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The crowns of the old trees leave the forest in an unreal twilight










illumination.










~
S
#6015
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the










old trees leave the forest in an unreal twilight illumination.  The path










continues south and west.










~
23 0 3
D2
The small path leads south through the trees.










~
~
0 -1 6016
D3
The small path leads west through the trees.










~
~
0 -1 6014
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The trees are mostly old beeches and oaks.










~
S
#6016
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the










old trees leave the forest in an unreal twilight illumination.  The path










continues north and south.










~
23 0 3
D0
The small path leads north through the trees.










~
~
0 -1 6015
D2
The small path leads south through the trees.










~
~
0 -1 6017
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The trees are mostly old beeches and oaks.










~
S
#6017
A small path in the dense forest~
You are on a small path leading through the dense forest.  The forest seems to










become lighter to the west.  The path continues north and west.










~
23 0 3
D0
The small path leads north through the trees.










~
~
0 -1 6016
D3
The small path leads west through the trees to a lighter part of the forest.










~
~
0 -1 6018
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The crowns of the old trees leave the forest in an unreal twilight










illumination.










~
S
#6018
An intersection in the light forest~
You are on a small path leading through the forest.  A path leads north to a










small field and other paths lead east and west into the dense forest.










~
23 0 3
D0
The path leads north to a small, grassy field.










~
~
0 -1 6023
D1
The path leads east to a dense part of the forest.










~
~
0 -1 6017
D3
The path leads west to a dense part of the forest.










~
~
0 -1 6019
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The tall trees are young and slender, not much more than a hundred years or so.










~
S
#6019
A small path in the dense forest~
You are on a small path leading through the dense forest.  The forest seems to










become lighter to the east.  The path continues north and east.










~
23 0 3
D0
The small path leads north through the trees.










~
~
0 -1 6020
D1
The small path leads east through the trees to a lighter part of the forest.










~
~
0 -1 6018
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The crowns of the old trees leave the forest in an unreal twilight










illumination.










~
S
#6020
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the










old trees leave the forest in an unreal twilight illumination.  The path










continues south and west.










~
23 0 3
D2
The small path leads south through the trees.










~
~
0 -1 6019
D3
The small path leads west through the trees.










~
~
0 -1 6021
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The trees are mostly old beeches and oaks.










~
S
#6021
A small path in the dense forest~
You are on a small path leading through the dense forest.  To the west there is










a cave entrance.  The path continues north and east.










~
23 0 3
D0
The small path leads north through the trees.










~
~
0 -1 6012
D1
The small path leads east through the trees.










~
~
0 -1 6020
D3
The cave is very dark.










~
~
0 -1 6022
E
path paths~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees~
The crowns of the old trees leave the forest in an unreal twilight










illumination.










~
E
cave entrance~
The irregular opening is eight feet wide and six feet tall.  An acrid smell










emanates from within.










~
S
#6022
Inside the cave~
You are in a natural cave.  Various sorts of debris cover the stone floor,










emitting a rather unpleasant smell that makes the air thick and hard to










breathe.  The only obvious exit is east.










~
23 9 0
D1
The cave opening is to the east.










~
~
0 -1 6021
E
debris~
It consists mostly of gnawed bones mixed with small pieces of torn fur.










~
E
cave walls floor stone~
Quite uninteresting.










~
E
air smell~
Kind of transparent, but quite noticeable nevertheless.










~
S
#6023
On a small, grassy field~
You are in a small, grassy field somewhere in the forest.  The tall grass










nearly reaches your waist, and the surrounding oaks and beeches form an almost










wall-like thicket on all sides of the field.  A small path leads south through










the trees.










~
23 0 2
D2
The small path leads south in between the trees.










~
~
0 -1 6018
E
grass~
The tall grass makes a nice hiding place for animals.










~
E
path~
The narrow path is probably used by the animals living in the forest.










~
E
tree trees thicket~
The trees form a close thicket.










~
S
#6100
A narrow trail through the deep, dark forest~
You are on a narrow trail winding its way between the enormous, grey trunks.










The crowns of the trees must be very dense, as they leave the forest floor in










utter darkness.  The trail leads east and west.










~
24 9 3
D1
The narrow trail leads east to a somewhat lighter part of the forest.










~
~
0 -1 6004
D3
The narrow, dusty trail leads west through the forest.










~
~
0 -1 6101
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6101
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way east-west between huge, ancient trees










whose grey trunks remind you of ancient pillars in a enormous, deserted hall.










To the south, a frail path leads away from the trail.










~
24 9 3
D1
The narrow, dusty trail leads east through the forest.










~
~
0 -1 6100
D2
The path leads south - away from the trail.










~
~
0 -1 6104
D3
The narrow, dusty trail leads west through the forest.










~
~
0 -1 6102
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom










around it.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6102
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way east-west between huge, ancient trees










that stand close on all sides.  Not a sound is to be heard - everything is










ominously quiet.










~
24 9 3
D1
The narrow, dusty trail leads east through the forest.










~
~
0 -1 6101
D3
The narrow, dusty trail leads west through the forest.










~
~
0 -1 6103
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom










around it.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6103
A narrow trail through the deep, dark forest~
You are where the dusty trail bends, as to avoid conflict with a colossal










trunk to the west.  Not a sound is to be heard - everything is ominously quiet.










The trail leads east and south.










~
24 9 3
D0
You see a dark trail north.










~
~
0 0 6150
D1
The narrow, dusty trail leads east through the forest.










~
~
0 -1 6102
D2
The narrow, dusty trail leads south through the forest.










~
~
0 -1 6108
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
trees trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6104
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  You feel as if










the ancient trees observe you in watchful silence.  The path continues north










and south.










~
24 9 3
D0
The narrow path winds its way through the trees to the north.










~
~
0 -1 6101
D2
The narrow path winds its way through the trees to the south.










~
~
0 -1 6105
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6105
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient grey










trees loom all around you.  The path continues north and west.










~
24 9 3
D0
The narrow path winds its way through the trees to the north.










~
~
0 -1 6104
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6106
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6106
A junction in the deep, dark forest~
You are by a junction where three paths meet.  Ancient grey trees tower above










you on all sides.  Paths lead east, south and west.










~
24 9 3
D1
The narrow path winds its way through the trees to the east.










~
~
0 -1 6105
D2
The narrow path winds its way through the trees to the south.










~
~
0 -1 6117
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6107
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path paths~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6107
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient grey










trees loom all around you.  The path continues north and east.










~
24 9 3
D0
The narrow path winds its way through the trees to the north.










~
~
0 -1 6108
D1
The narrow path winds its way through the trees to the east.










~
~
0 -1 6106
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6108
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way between huge, ancient trees










standing close on all sides.  The trail leads north and west and to the south,










a frail path leads away from the trail.










~
24 9 3
D0
The narrow, dusty trail leads north through the forest.










~
~
0 -1 6103
D2
The path leads south - away from the trail.










~
~
0 -1 6107
D3
The narrow, dusty trail leads west through the forest.










~
~
0 -1 6109
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom










around it.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6109
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way east-west between huge, ancient trees










that stand close on all sides.  Not a sound is to be heard - everything is










ominously quiet.










~
24 9 3
D1
The narrow, dusty trail leads east through the forest.










~
~
0 -1 6108
D3
The narrow, dusty trail leads west through the forest.










~
~
0 -1 6110
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6110
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way between huge, ancient trees that stand










close on all sides.  The trail leads east and south.  To the north, a narrow










path leads away from the trail.










~
24 9 3
D0
The narrow path leads west between the giant trees.










~
~
0 -1 6144
D1
The narrow, dusty trail leads east through the forest.










~
~
0 -1 6109
D2
The narrow, dusty trail leads south through the forest.










~
~
0 -1 6111
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom










around it.










~
E
tree trees trunk trunks~
Some of the trunks to the west are covered in a thin, almost transparent










substance.  It looks like small threads woven carefully together.










~
S
#6111
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way north-south between huge, ancient










trees that loom ominously above you.










~
24 9 3
D0
The narrow, dusty trail leads north through the forest.










~
~
0 -1 6110
D2
The narrow, dusty trail leads south through the forest.










~
~
0 -1 6112
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6112
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way between huge, ancient trees










standing close on all sides.  The trail leads north and west and to the east,










a frail path leads away from the trail.










~
24 9 3
D0
The narrow, dusty trail leads north through the forest.










~
~
0 -1 6111
D1
The path leads east - away from the trail.










~
~
0 -1 6113
D3
The narrow, dusty trail leads west through the forest.










~
~
0 -1 6127
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom










around it.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6113
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient grey










trees loom in all directions.  The path continues south and west.










~
24 9 3
D2
The narrow path winds its way through the trees to the south.










~
~
0 -1 6114
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6112
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6114
A junction in the deep, dark forest~
You are by a junction where three paths meet.  Ancient grey trees tower above










you on all sides.  Paths lead north, east and west.










~
24 9 3
D0
The narrow path winds its way through the trees to the north.










~
~
0 -1 6113
D1
The narrow path winds its way through the trees to the east.










~
~
0 -1 6115
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6122
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path paths~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6115
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  You feel as










if the ancient trees observe you in watchful silence.  The path continues north










and west.










~
24 9 3
D0
The narrow path winds its way through the trees to the north.










~
~
0 -1 6116
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6114
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6116
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Giant, grey










trees loom ominously on all sides.  The path continues east and south.










~
24 9 3
D1
The narrow path winds its way through the trees to the east.










~
~
0 -1 6117
D2
The narrow path winds its way through the trees to the south.










~
~
0 -1 6115
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6117
A junction in the deep, dark forest~
You are by a junction where three paths meet.  Ancient, grey trees seem to










observe you silently you from all sides.  Paths lead north, east and west.










~
24 9 3
D0
The narrow path winds its way through the trees to the north.










~
~
0 -1 6106
D1
The narrow path winds its way through the trees to the east.










~
~
0 -1 6118
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6116
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path paths~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6118
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient,










grey trees loom everywhere.  The path continues south and west.










~
24 9 3
D2
The narrow path winds its way through the trees to the south.










~
~
0 -1 6119
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6117
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6119
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Huge, ancient










trees are on all sides.  The path continues north and south.










~
24 9 3
D0
The narrow path winds its way through the trees to the north.










~
~
0 -1 6118
D2
The narrow path winds its way through the trees to the south.










~
~
0 -1 6120
E
tree trees trunk trunks~
You feel as if they are watching you.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6120
On the river bank in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  To the south a










fast river is flowing westwards through the forest.  Ancient grey trees loom on










both banks.  The path continues north and west.










~
24 9 3
D0
The narrow path winds its way through the trees to the north.










~
~
0 -1 6119
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6121
E
river~
The river flows fast and strong.  It is black or looks so in the gloom.










~
E
bank banks tree trees trunk trunks~
The ancient crowns of trees on both banks reach together forming a dense roof










above the dark river.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6121
A dead end path on the river bank in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  The ancient










trees stand so close that the path disappears between the dusty roots.  To the










south a dark river flows from east to west.  The only exit appears to be east.










~
24 9 3
D1
The narrow path winds its way through the trees to the east.










~
~
0 -1 6120
E
river~
The river flows fast and strong.  It is black or looks so in the gloom.










~
E
bank banks tree trees trunk trunks~
The ancient crowns of trees on both banks reach together forming a dense roof










above the dark river.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6122
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Giant, grey










trees loom ominously all around.  The path continues east and south.










~
24 9 3
D1
The narrow path winds its way through the trees to the east.










~
~
0 -1 6114
D2
The narrow path winds its way through the trees to the south.










~
~
0 -1 6123
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6123
A junction on the river bank in the deep, dark forest~
You are by a junction where three paths meet.  Ancient, grey trees seem to










observe you silently you from all around.  To the south a dark river flows from










east to west through the forest.  Paths lead north, east and west.










~
24 9 3
D0
The narrow path winds its way through the trees to the north.










~
~
0 -1 6122
D1
The narrow path winds its way through the trees to the east.










~
~
0 -1 6124
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6125
E
river~
The river flows fast and strong.  It is black or looks so in the gloom.










~
E
bank banks tree trees trunk trunks~
The ancient crowns of trees on both banks reach together forming a dense roof










above the dark river.










~
E
path paths~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6124
A dead end path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  The ancient










trees stand so close that the path disappears between the dusty roots.  To the










south a dark river flows from east to west.  The only exit appears to be west.










~
24 9 3
D2
It stinks in there.










~
~
0 -1 2801
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6123
E
river~
The river flows fast and strong.  It is black or looks so in the gloom.










~
E
bank banks tree trees trunk trunks~
The ancient crowns of trees on both banks reach together forming a dense roof










above the dark river.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6125
A small path on the river bank in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient grey










trees loom everywhere.  To the south a dark river flows westwards through the










forest.  The path continues north and east.










~
24 9 3
D0
The narrow path winds its way through the trees to the north.










~
~
0 -1 6126
D1
The narrow path winds its way through the trees to the east.










~
~
0 -1 6123
E
river~
The river flows fast and strong.  It is black or looks so in the gloom.










~
E
bank banks tree trees trunk trunks~
The ancient crowns of trees on both banks reach together forming a dense roof










above the dark river.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6126
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way between huge, ancient trees standing










close on all sides.  The trail leads north and west, and to the south a frail










path leads away from the trail.










~
24 9 3
D0
The narrow, dusty trail leads north through the forest.










~
~
0 -1 6127
D2
The path leads south - away from the trail.










~
~
0 -1 6125
D3
The narrow, dusty trail leads west through the forest.










~
~
0 -1 6128
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom










around it.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6127
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way between huge, ancient trees










standing close on all sides.  The trail leads east and south.










~
24 9 3
D1
The narrow, dusty trail leads east through the forest.










~
~
0 -1 6112
D2
The narrow, dusty trail leads south through the forest.










~
~
0 -1 6126
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6128
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way east-west between huge, ancient trees










that stand close on all sides.  Not a sound is to be heard - everything is










ominously quiet.










~
24 9 3
D1
The narrow, dusty trail leads east through the forest.










~
~
0 -1 6126
D3
The narrow, dusty trail leads west through the forest.










~
~
0 -1 6129
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6129
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way east-west between huge, ancient trees










that stand close on all sides.  Not a sound is to be heard - everything is










ominously quiet.










~
24 9 3
D1
The narrow, dusty trail leads east through the forest.










~
~
0 -1 6128
D3
The narrow, dusty trail leads west through the forest.










~
~
0 -1 6135
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible










to catch even a glimpse of anything above the lowest branches.










~
S
#6130
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way westwards just below huge sticky










wires suspended like ropes between the trees.  To the west the path seems to










be completely covered in a giant web made from huge threads covered with glue.










This place gives you the creeps.










~
24 9 3
D1
The narrow, dusty trail leads east through the forest, away from the web.










~
~
0 -1 6144
D3
The structure to the west looks most of all like an immense spider web.










It does not look as if you can go further without getting caught in it.










~
~
0 -1 6131
D4
~
~
0 -1 6132
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
E
substance wire wires rope ropes tree trees trunk trunks~
The sticky substance is hanging like ropes between the ancient trees, crossing










the path just out of reach.  It might be possible to climb one of the sticky










trunks.










~
S
#6131
The spider web~
You are walking along the narrow path, ducking under the sticky ropes as you










advance...










>










A huge, poisonous spider drops from above!










A huge, poisonous spider drops from above!










A huge, poisonous spider drops from above!










>










The huge, poisonous spider stings you!  You resist the poison!










The huge, poisonous spider stings you!  You are poisoned!










The huge, poisonous spider stings you!  You are poisoned!










>










You've fallen, and you can't get up!!!!!










~
24 12 3
S
#6132
Up in the tree~
You are hanging on the outside of a huge tree trunk covered in a sticky










substance.  Directly to the west is an immense spider web suspended between










numerous of the giant trees including the one you are hanging on.










~
24 13 6
D3
To the west is the immense spider web.  It seems to move softly.










~
~
0 -1 6133
D5
Downwards is the narrow forest path.










~
~
0 -1 6130
E
web~
The spider web stretches out to the west.  It looks as if it is possible to










walk on it.










~
S
#6133
On the spider web~
You are balancing carefully on the giant sticky threads that holds the giant










web in place.  To the east is a giant tree trunk and to the west is an entrance










to a cave-like structure made from many layers of spider web.










~
24 9 6
D0
The web continues to the north.










~
~
0 -1 6200
D1
To the east is the giant tree trunk.










~
~
0 -1 6132
D3
To the west is the entrance to the cave-like structure.










~
~
0 -1 6134
E
web~
The immense spider web moves softly.










~
E
cave structure~
It covers a ground area corresponding to an irregular circle with a diameter of










about 20 feet and is nearly 10 feet tall.  It looks very old.










~
S
#6134
The Den of the Queen Spider~
You are inside a cave-like structure that seems to be made entirely from










countless layers of spider web.  Temperature and humidity is very high making










it hard to breathe the foul air that lingers here.  The walls are covered with










open cocoons.










~
24 9 6
D1
Compared to this place the east exit looks inviting.










~
~
0 -1 6133
E
web wall walls~
The sticky walls are covered with open cocoons.










~
E
cocoon cocoons~
The cocoons are burst open as if something inside really wanted to get out.










They are at the size of a human head.










~
S
#6135
A a dusty trail in the deep, dark forest~
You are on a dusty trail leading through the deep, dark forest.  Ancient grey










trees loom all around you.  The trail continues north and east.










~
24 9 3
D0
The dusty trail leads north through the trees.










~
~
0 -1 6136
D1
The dusty trail leads east through the trees.










~
~
0 -1 6129
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
S
#6136
A dusty trail in the deep, dark forest~
You are on a dusty trail leading through the deep, dark forest.  Ancient,










grey trees loom everywhere.  The trail continues south and west.  A broad










irregular path leads eastwards away from the trail.










~
24 9 3
D1
The trees standing on the sides of the path have scratch marks on them.










~
~
0 -1 6142
D2
The dusty trail leads south through the trees.










~
~
0 -1 6135
D3
The dusty trail leads west through the trees.










~
~
0 -1 6137
E
tree trees trunk trunks~
To the east the ancient grey giants have many marks as if something with huge










claws has been tearing at them in rage.










~
E
path~
The trees standing on the sides of the path have scratch marks on them.










~
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in










some places, giant grey roots have broken up through its surface.










~
S
#6137
At the end of the trail through the deep, dark forest~
You are on a dusty trail leading through the deep, dark forest.  Ancient grey










trees loom all around you.  You see a dark grove north of you.










The only other exit is east.










~
24 9 3
D0
You see a dark grove north.










~
~
0 0 1300
D1
The dusty trail leads east through the trees.










~
~
0 -1 6136
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
S
#6142
Outside a cave in the deep, dark forest~
You are at the end of a broad, irregular path.  To the north is a very large










ominous-looking cave opening.  The trees here have many marks as if something










with huge claws has been tearing at them in rage.










~
24 9 3
D0
The disgusting smell of a large reptile emanates from the cave opening.










~
~
0 -1 6143
D3
The path winds its way westwards.










~
~
0 -1 6136
E
tree trees~
The ancient grey giants have many marks as if something with huge claws has










been tearing at them in rage.










~
E
cave opening~
The disgusting smell of a large reptile emanates from the cave opening.










~
S
#6143
The cave of the Green Dragon~
You are in a big natural cave.  The floor is littered with bones of all sorts










and the stench is so massive that you could cut it with a knife.  The only exit










is to the south.










~
24 9 3
D2
The exit leads out into the forest.










~
~
0 -1 6142
E
bone bones floor~
Most of the bones on the floor appear to be of human origin.










~
S
#6144
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient,










grey trees loom everywhere.  The tree trunks here seem to be covered in some










sticky substance.  The path continues south and west.










~
24 9 3
D2
The narrow path winds its way through the trees to the south.










~
~
0 -1 6110
D3
The narrow path winds its way through the trees to the west.










~
~
0 -1 6130
E
substance rope ropes thread threads~
The substance reminds you of giant threads covered with glue.  If it had not










been for the size you could have sworn it was part of a spider web.










~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.










~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it










in a single blow.










~
S
#6150
The narrow trail.~
This trail looks much spookier than any other thats you have seen.  The usual










animal claw marks and bites on the trees are getting far and few between. The










trail continues north.










~
24 9 3
D0
the narrow trail continues north.










~
~
0 -1 6151
D2
the trail intersects the main forest path.










~
~
0 -1 6103
S
#6151
The narrow trail.~
This area of the trail is also very peculiar.  You can see no signs of animal










life what so ever.  The structure of the surrounding trees forces the path to










make a sharp turn to the east.










~
24 9 3
D1
the trail bends east.










~
~
0 -1 6152
D2
the start of the trail.










~
~
0 -1 6150
S
#6152
The circle of trees.~
The trees here seem to form a circle around a HUGE tree that is in the center










of them.  You notice a wooden door carved into the huge tree to the east.  The










trail that you followed to get here seems to end at the base of the tree.










~
24 9 3
D1
The tree door is carved beautifully.










~
door~
3 -1 6153
D3
the bend on the trail.










~
~
1 -1 6151
S
#6153
Inside the great tree.~
You have stepped inside of this hollowed tree.  From here steps lead down into










darkness or you can exit the tree by going west.










~
24 9 3
D3
the door is carved beautifully.










~
door~
3 -1 6152
D5
The steps look appear like they will hold your weight.










~
~
0 -1 6154
S
#6154
The underground hallway.~
This hallway is apparently one of the roots of the tree hollowed out.  The hall










leads south to a room where you hear strange noises or you can go up the steps.










~
24 9 3
D2
the hallway looks quite grand.










~
~
1 -1 6155
D4
the steps appear like they will hold your weight.










~
~
1 -1 6153
S
#6155
The cultist temple.~
This temple is built to some god that you don't worship.  It is a nice place










to visit but you feel very uncomfortable about spending much time here.










The wooden altar seems almost to glow as you enter the room.  The only exit is










the way you came in.










~
24 9 3
D0
the hallway looks quite grand.










~
~
1 -1 6154
S
#6200
On the spider web~
You are balancing carefully on the giant sticky threads that holds the giant










web in place.  To the south leads a strand to a cave-like structure made from










many layers of a spider web.  Another silky strand continues to the north.










~
25 9 6
D0
~
~
0 -1 6203
D2
~
~
0 -1 6133
E
web~
The immense spider web moves softly.










~
S
#6201
On the spider web~
You are balancing carefully on the giant sticky threads that holds the giant










web in place.  To the north leads a strand to a cave-like structure made from










many layers of a spider web.










~
25 9 6
D0
~
~
0 -1 6134
E
web~
The immense spider web moves softly.










~
S
#6202
On the spider web~
You are balancing carefully on the giant sticky threads that holds the giant










web in place.  To the east leads a strand to a cave-like structure made from










many layers of a spider web.










~
25 9 6
D1
~
~
0 -1 6134
E
web~
The immense spider web moves softly.










~
S
#6203
On the spider web~
You are balancing carefully on the giant sticky threads that holds the giant










web in place. A single silky strand lead to the south, while another leads










off into the northern direction.










~
25 9 6
D0
~
~
0 -1 6301
D2
~
~
0 -1 6200
E
web~
The immense spider web moves softly.










~
S
#6301
Webbed Entrance~
     Sticky, sticky, sticky!  The ground is cluttered with leaves, decayed










remains of webbed crickets, beetle, rats, dogs (?), and even humans.










You begin to wonder about what lies ahead.  The air is damp here,










and even the little light that shines through the canopy seems










absorbed into the webbing.










~
25 4 1
D0
~
~
0 -1 6302
D2
~
~
0 -1 6203
S
#6302
Webby Passage~
     You find that footing here is very good, almost too good.  The










limbs are coated with cobwebs and seem unusually strong for tree










branches.  Paths lead in four directions.  The eastward path goes










down a bit.










~
25 0 2
D0
~
~
0 -1 6304
D1
~
~
0 -1 6305
D2
~
~
0 -1 6301
D3
~
~
0 -1 6303
S
#6303
Wasp Hive~
     Drones scuttle about in this room.  The cells on the walls










are honeycomb in shape and many of the maggots and wasps you see










have fang-marks on there bodies.  You sense some order in their markings.










~
25 0 2
D1
~
~
0 -1 6302
S
#6304
Webby Passage~
     Another webby passage, all sticky and wet.  Tiny ballooning










spiders fill the air.  It seems that these young ones are newborns.










~
25 0 2
D1
~
~
0 -1 6305
D2
~
~
0 -1 6302
S
#6305
Beneath the Busy Path~
     You hear the sounds of crawling arachnids above.  The rhythms of










the footsteps suggest a primitive order in there movement.  The light










seems brighter upwards.










~
25 0 2
D3
~
~
0 -1 6304
D4
~
~
0 -1 6306
S
#6306
On the Busy Path~
     Spiders, spiders, everywhere!  It is almost ant-like in efficiency










with one big difference.  The spiders here are carrying ant-corpses,










as well as rats, wolves, and humans.










~
25 0 2
D2
~
~
0 -1 6307
D5
~
~
0 -1 6305
S
#6307
On the Busy Path~
     Spiders, spiders, everywhere!  It is almost ant-like in efficiency










with one big difference.  The spiders here are carrying ant-corpses,










as well as cats, wolves, and humans.










~
25 0 2
D0
~
~
0 -1 6306
D1
~
~
0 -1 6308
S
#6308
On the Busy Path~
     Spiders, spiders, everywhere!  It is almost ant-like in efficiency










with one big difference.  The spiders here are carrying ant-corpses,










as well as cats, dogs, and humans.










~
25 0 2
D0
~
~
0 -1 6307
D1
~
~
0 -1 6306
D2
~
~
0 -1 6305
D3
~
~
0 -1 6309
S
#6309
A Split in the Path~
     As always, there is a split in the road.  One road is strewn










with cricket feelers.  The other is well-kept and suitable for smooth










travelling.  The webbing that was prevalent in earlier rooms is almost










non-existant now.










~
25 0 2
D0
~
~
0 -1 6310
D1
~
~
0 -1 6308
D2
~
~
0 -1 6320
S
#6310
Fuzzy Tree Limb~
     You are on a "fuzzy" tree limb.  Interesting, since the branches










seem to have "hairs" sprouting from its bark.  As you look










closer you see millions of aphids covering each limb.










~
25 0 2
D2
~
~
0 -1 6309
D3
~
~
0 -1 6311
S
#6311
Tree Trunk~
     You feel that you can rest here safely.  There is evidence of










webbing here, but it is of a finer quality.










~
25 0 2
D1
~
~
0 -1 6310
D2
~
~
0 -1 6312
S
#6312
Tree Lair Entrance~
     It seems the inhabitant of this place does not web her










victims, as evidenced by the remains before you.  The area










is cluttered with desiccated corpses, apparently bitten










but unwebbed, and drained of their life juices.










~
25 0 2
D0
~
~
0 -1 6311
D3
~
~
0 -1 6313
S
#6313
Wolf Spider Lair~
     Very dark, as all lairs of spiders are.  Not much of furnishings










save an exit.  The wolf spider keeps no corpses here, but rather










throws them out at her leisure.










~
25 0 2
D1
~
~
0 -1 6312
S
#6320
The Webless Path~
     Strange.  No webbing here.  In fact, no sounds whatsoever.










The path continues northward, where you find that you may have to










tightrope your way across a ravine.










~
25 0 2
D0
~
~
0 -1 6309
D3
~
~
0 -1 6321
S
#6321
Above the Ravine~
     Stranger still.  Your feet get a real firm grip on the spiderline.










You are above a deep ravine.  This line connects you between two trees.










Below you can see a prismatic web with lots of animal bones caught in it:










some bear and small deer bones in fact.  No human skeletons are visible










(yet).










~
25 0 2
D1
~
~
0 -1 6320
D2
~
~
0 -1 6323
D5
~
~
0 -1 6322
S
#6322
The Rainbow Web~
     This is the rainbow web--each strand, each link, a hue of violently










sharp colors and contrasts.  The resident here seems to have a command










of light as well.










~
25 0 2
D4
~
~
0 -1 6321
S
#6323
The Web Forest~
     The trees here take on a different appearance--they are not trees










anymore, but disjointed make-shift silken made shafts, sticky to the touch,










and webby in texture.  This is another world it would appear.










~
25 0 2
D0
~
~
0 -1 6321
D5
~
~
0 -1 6324
S
#6324
The Slave Pit~
     You have entered the slave pit.  A voice blares in the distance,










"Get back to work, maggots!"  Rails upon rails of mined gold and silver










clutter the trail beneath you.










~
25 0 2
D0
~
~
0 -1 6325
D4
~
~
0 -1 6323
S
#6325
The Tether Path~
     Another tether path just like the rest of them.  Surprisingly well










-lit by the golden orbs that hang from the sides, you can see the paths










become finer and finer in quality.










~
25 0 2
D1
~
~
0 -1 6326
D3
~
~
0 -1 6324
S
#6326
A Road Crossing~
     Another shifty little strand of webs, almost ethereal in nature.










~
25 0 2
D3
~
~
0 -1 6325
D4
~
~
0 -1 6327
S
#6327
A Leader Strand~
     This strand is weightier, more sturdy.  It shimmers as you step on










it.  You are definitely not in the Midgaardian realms anymore.  Just










where you are you can't tell.  It feels like you're moving through










ether.  You can still get back down to more surer lands.










~
25 0 2
D0
~
~
0 -1 6328
D5
~
~
0 -1 6326
S
#6328
The Entrance of the Ethereal Web~
     You are at the entrance to ethereal web.  Flickering in and out,










in and out, each strand reveals a different hue from black to green










to blue.










~
25 0 2
D2
~
~
0 -1 6331
S
#6330
The Young Wormkin's Crib~
     A playpen of sorts, with maggots of wasps and other baby vermin










lying about.  You feel that humans have been played with here too,










and eaten later.  You sense that the maker of this place has










an appetite for dragon meat, and uses this room as a breeding










area.










~
25 0 2
D4
~
~
0 -1 6331
S
#6331
The Base of the Web~
     Large strands connect at this point.  The node shimmers and










flickers within the ether.  You see many flying creatures--










insects, pegasi, and dragon wormkins--navigate the dangerous










passages of the web.  Exits go in many directions.










~
25 0 2
D0
~
~
0 -1 6330
D1
~
~
0 -1 6332
D2
~
~
0 -1 5266
D3
~
~
0 -1 6334
S
#6332
Through the Trees~
     This part of the web intersects through the branches of some










trees.  Various leaves and other debris that the many drones










have not picked up yet lie here.










~
25 0 2
D1
~
~
0 -1 6331
D2
~
~
0 -1 6335
D3
~
~
0 -1 6333
S
#6333
Above the Clouds~
     You can see all of Midgaard in this ethereal web.  Many










of the larger dragons that do wish to fly seem to fly










away from the sticky strands of the web.










~
25 0 2
D1
~
~
0 -1 6331
D2
~
~
0 -1 6334
D3
~
~
0 -1 6335
S
#6334
On A Cloud~
     Rather thick in consistency.  You realize this is not










a typical cloud, but it might be the nest of an aerial creature.










~
25 0 2
D5
~
~
0 -1 6331
S
#6335
A Link in the Ethereal Web~
     This is another link in the ethereal web.  Various creatures










seem to get caught (or hypnotized) by its sticky strands.










~
25 0 2
D1
~
~
0 -1 6336
D3
~
~
0 -1 6331
S
#6336
The Tenuous Strand~
     Very windy here since it goes up into the sky somewhat.










Still, it's safe enough to move around.










~
25 0 2
D2
~
~
0 -1 6340
D3
~
~
0 -1 6341
D5
~
~
0 -1 6331
S
#6340
The Elder Wormkin's Room~
     A more mature wormkin it seems resides here.  Various tomes of










arcane lore clutter the area, along with shards of armor and weaponry.










~
25 0 2
D5
~
~
0 -1 6331
S
#6341
Another Tree Limb~
     Once again the web crosses another tree limb.  To the side you










see the possible entrace to another creatures lair.










~
25 0 2
D1
~
~
0 -1 6342
D2
~
~
0 -1 6334
D3
~
~
0 -1 6345
S
#6342
The Bird Spider's Lair~
     This is a big game hunter among most spiders.  Crush jewels










and other weapons suggest the inhabitant must have powerful jaws.










Beware!










~
25 0 2
D5
~
~
0 -1 6331
S
#6345
A Link in the Ethereal Web~
     This is another link in the ethereal web.  Various creatures










seem to get caught (or hypnotized) by its sticky strands.










~
25 0 2
D2
~
~
0 -1 6350
D3
~
~
0 -1 6346
D4
~
~
0 -1 6345
S
#6346
The Quiet Tree Top~
     Here is a quiet tree top.  Downwards you can see a familiar path










that may lead back to Midgaard.










~
25 0 2
D2
~
~
0 -1 -1
D3
~
~
0 -1 6347
D5
~
~
0 -1 6132
S
#6347
On The Web~
     RRRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAAAAAARR!  You hear the roar










of a powerful beast.  Dragon, you think.  You shiver in your boots










as you tiptoe on this section of the web.










~
25 0 2
D1
~
~
0 -1 6346
D2
~
~
0 -1 6355
D5
~
~
0 -1 6331
S
#6350
The Ki-Rin Chamber~
     A wise ki-rin was entrapped here many years ago.  It is from her










that the ruler of this realm zaps his magical strength.










~
25 0 2
D0
~
~
0 -1 6347
S
#6355
A Link in the Ethereal Web~
     This is another link in the ethereal web.  Various creatures










seem to get caught (or hypnotized) by its sticky strands.  To










the north you sense the heavy breathing of a fiery animal.










~
25 0 2
D0
~
~
0 -1 6360
D2
~
~
0 -1 6365
S
#6360
Yevaud's Lair~
     Yevaud, the Usurper of Midgaard, resides here.  A voice cries










out, "BEWARE, the Usurper of Midgaard lives here!  FLEE while you can!"










But even Yevaud has his master...or so you deduce.










~
25 0 2
D2
~
~
0 -1 6355
S
#6365
A Link in the Ethereal Web~
     This is another link in the ethereal web.  Various creatures










seem to get caught (or hypnotized) by its sticky strands.  A single










spider line lies to the north, while ghastly seemings are due










southward.  The grim entrance of Arachnos' Lair is downward.










~
25 0 2
D0
~
~
0 -1 6371
D1
~
~
0 -1 6331
D2
~
~
0 -1 6366
D5
~
~
0 -1 6390
S
#6366
Entrance to the Donjonkeep~
     A dark path at the end of the web strand, you see ahead










a torch lit chamber where the souls of unavenged adventurers










come and gnash their teeth.  The howls and screams of many echo










through the hall ways.  You see one definite path ahead.










~
25 0 2
D0
~
~
0 -1 6367
S
#6367
The Guardian's Room~
     A chair sits here for a tireless guardian who ensures that no










soul escapes.  The room is undecorated.










~
25 0 2
D0
~
~
0 -1 6368
E
chair~
An ordinary chair, well used, glued to the ground by spiderweb.










~
S
#6368
Realm of the Hopeless~
     Here you see many misguided souls who think they still live.










They search for those who killed them without warrant, and seek the










free souls of living beings to inhabit and perhaps adventure once










more.










~
25 0 2
D0
~
~
0 -1 6369
S
#6369
Realm of the Hopeless~
     Here you see many misguided souls who think they still live.










They search for those who killed them without warrant, and seek the










free souls of living beings to inhabit and perhaps adventure once










more.










~
25 0 2
D0
~
~
0 -1 6368
D2
~
~
0 -1 6370
S
#6370
The Donjonkeep~
     No souls have ever lived in this place.  The wails of slaves










and the howls of wolves are the only way you can describe the sounds










you hear.  The walls are thin and wispy.  The only light you receive










is the shimmering from the strand of the ethereal web you used to get










here.










~
25 0 2
D1
~
~
0 -1 6371
S
#6371
The Single Spider Line~
     A single spider line supports you once more.  As you look










across the ether you seen a single shack up ahead with a light in










the window.  You sense a great evil coming from the north and feel










inclined to go back on the ethereal web and take your chances there.










~
25 0 2
D0
~
~
0 -1 6331
D2
~
~
0 -1 6372
S
#6372
The Single Spider Line~
     A single spider line supports you once more.  The shack comes










closer into view and you are even more inclined to go back now.










~
25 0 2
D0
~
~
0 -1 6371
D2
~
~
0 -1 6373
S
#6373
The Hermit's Corner~
     Here you see evidence of a vagrant's abode.  The shack is to the










north, if you dare enter it.  You get the sneaking feeling you should










go back now.  The skies above you darken and roar with the laughter










of thunder.










~
25 0 2
D0
~
~
0 -1 6372
D2
~
~
0 -1 6380
S
#6380
Mahatma's Inescapable Trap~
     Mahatma, that silly thief, is here, and he steals everything you










have.  He says, "Here, have a quick trip to the Temple of Midgaard."










He plugs a black dagger into your back...










You've fallen, and you can't get up!!!










~
25 4 0
S
#6390
The Entrance to the Arachnos' Lair~
     All strands inevitably lead here, the center of the web, the










entrance to Arachnos' Lair.










~
25 0 2
D1
~
~
0 -1 6391
S
#6391
The Sticky Chamber~
     You can still bail out since your knees are shaking from the










anticipation (or is it fear?).  The sky is clear on this strand of










web, surprisingly unsticky.  The strand does not vibrate like the










others.  A few ballooning spiders pass by, cackling "You're gonna










die, you're gonna fry.  Good bye!"










~
25 0 2
D1
~
~
0 -1 6392
D5
~
~
0 -1 6331
S
#6392
The Great Door~
     Before you you see a large, web-like door.  Various designs










of ancient runes and names of Midgaard heroes are etched into










the webwork.  Perhaps lists of victims?  You can't tell.










~
25 8 2
D0
~
door north~
7 0 6399
D3
~
~
0 -1 6391
S
#6399
The Lair of Arachnos~
     This is the lair of the Empress Spider, Arachnos.  A lavishly










adorned rainbow web, her lair allows her to move to any universe










she wishes by using her magical strands to the Prime Material Plane.










Coffers upon coffers of gold, magical jewels and gems await.  Unfor-










tunately Arachnos is a baggy spider too, and webs all her treasures










to her beautiful silken body.










~
25 0 2
D2
~
door south~
7 0 6392
S
#6500
Path to Dwarven Village~
You are walking down a path that leads to the dwarven village.  Above you










you see a hill, and to the north the path continues toward










the mountains.










~
26 0 2
D0
The path continues.










~
~
0 -1 6501
D4
You see the Turning Point.










~
~
0 -1 3502
S
#6501
Path, base of mountain~
Now you are at the bottom of a rugged mountain.  The forest around you is










very dense, and it seems very dark to the north.










There is a path that leads east to the zoo.










~
26 0 4
D0
The path coninues up the mountain.










~
~
0 -1 6502
D2
The path heads toward the main city.










~
~
0 -1 6500
S
#6502
Path, middle of mountain~
Standing on the middle of the mountain, you can easily see the turning










point to the south, and the top of the mountain is very near to the north.










~
26 0 5
D0
The top of the mountain is easilly seen from here.










~
~
0 -1 6503
D2
The base of the mountain is near.










~
~
0 -1 6501
S
#6503
Top of mountain~
You are now on the top of the mountain.  To the south you see a path










leading down the mountain.  To the east and west you see entrances to










what seems like mines.










~
26 0 4
D1
An entrance to the mountain which seems to lead underground.










~
~
0 -1 6540
D2
The path leads down the mountain to the main city.










~
~
0 -1 6502
D3
There is an entrance to the mountain.










~
~
0 -1 6505
S
#6504
Narrow Path~
This is a narrow path leading to the Dwarven Kingdom.  It looks less










travelled than the others, and it is very creepy.  The path opens up










to the south, and continues to the north.










~
26 8 0
D0
~
~
0 -1 6506
D2
~
~
0 -1 6540
S
#6505
Entrance to Mountain~
Here is an entrance to the mountain.  The door looks very well built,










and you can hear noise coming from within.










~
26 0 2
D1
~
~
0 -1 6503
D3
~
door~
7 6502 6513
S
#6506
Bend in Narrow Path~
This is a narrow path that bends to the east here.  The trees hang over










the path, and it is very overgrovn.  The narrow path continues to the










south and to the east.










~
26 8 0
D1
~
~
0 -1 6507
D2
~
~
0 -1 6504
E
tree trees~
They hang over the road in the most ominous of ways.










~
S
#6507
Narrow path~
This path is very narrow, and it continues to the north and west.










~
26 8 0
D0
~
~
0 -1 6508
D3
~
~
0 -1 6506
S
#6508
Narrow north-south path~
This path leads to the north and south.  To the north you can see a










door, and to the south the path continues.










~
26 8 0
D0
~
~
0 -1 6509
D2
~
~
0 -1 6507
S
#6509
Door to Kingdom~
Here the path turns to the west.  You can see a door in front of you,










and the path continues to the west and south.










~
26 8 0
D0
~
door~
7 -1 6510
D2
~
~
0 -1 6508
D3
~
~
0 -1 6522
S
#6510
Path to the Castle~
You are on a path that will eventually lead to the castle.  It










continues north to the castle, and there is a door on the southern










wall.










~
26 8 0
D0
~
~
0 -1 6511
D2
~
door~
7 -1 6509
S
#6511
Still on the path to the Castle~
You are still on the path to the castle, or back to the










Dwarven village, whichever way you wish to go.  The path










continues to the north and south.










~
26 8 0
D0
~
~
0 -1 6512
D2
~
~
0 -1 6510
S
#6512
Door to Castle~
Here there is a door to the castle to the east.  The castle










is elegantly designed, and looks much like a roll of toilet paper










standing on it's end.  There is a sign which says:










              ******************************************










              *  WELCOME TO THE CASTLE OF STRANGELOVE  *










              *      Here, celibacy is uninvited       *










              ******************************************










~
26 8 0
D1
~
door~
39 6502 6525
D2
~
~
0 -1 6511
S
#6513
Inside the entrance~
Everything here is covered in soot and very grimy.  The path continues










to the east and north, and there is a door to the west.










~
26 8 0
D0
The little underground path continues to the north.










~
~
0 -1 6514
D1
The path leads outside the entrance.










~
door~
7 6502 6505
D3
This looks like an entrance to some type of store room.










~
~
0 -1 6526
S
#6514
Path~
You are on a path in the dwarven village which leads north to the shops










and south to the corner of the area.










~
26 8 0
D0
~
~
0 -1 6515
D2
~
~
0 -1 6513
S
#6515
Turn in road~
You are on a path that leads to a Hide & Tooth shop to the west, and the










path continues to the south.










~
26 8 0
D2
~
~
0 -1 6514
D3
The Hide & Tooth shop is seen to the west.










~
~
0 -1 6516
S
#6516
Hide & Tooth Shop~
You are in the Hide & Tooth shop.  Here you may buy the finest in Dwarven










weapons and armors. The path continues to the north and east.










~
26 8 0
D0
~
~
0 -1 6517
D1
~
~
0 -1 6515
S
#6517
Path to the north of shop~
You are on a path to the north of the Hide & Tooth shop.  The path continues










to the north, and there is Granite Head's bakery to the west.










~
26 8 0
D0
~
~
0 -1 6518
D2
~
~
0 -1 6516
D3
~
~
0 -1 6535
S
#6518
North of Shops~
Here the path bends to the east towards the barracks. To the










south you can see the shops.










~
26 8 0
D1
~
~
0 -1 6519
D2
~
~
0 -1 6517
S
#6519
Path by Hospital~
Here the path passes by the Hospital to the north.  It continues










to the east to the barracks, and to the west.










~
26 8 0
D0
~
~
0 -1 6534
D1
~
~
0 -1 6520
D3
~
~
0 -1 6518
S
#6520
Path next to barracks~
Here the path continues west, and east to the barracks.










~
26 8 0
D1
~
~
0 -1 6521
D3
~
~
0 -1 6519
S
#6521
Entrance to barracks~
Here there is an entrance to the barracks to the south, and










the path continues to the west.










~
26 8 0
D2
~
door~
3 -1 6523
D3
~
~
0 -1 6520
S
#6522
Guard House~
You are in the guard house to the west of the entrance










to the castle.  There are nudie posters covering the walls.










~
26 8 0
D1
~
~
0 -1 6509
S
#6523
First Barrack room~
Here is the first of two main rooms of barracks.  The










barracks continue to the south, and you can leave the room










to the north.










~
26 8 0
D0
~
door~
3 -1 6521
D2
~
~
0 -1 6524
S
#6524
Back of Barracks~
Here is the back of the dwarven barracks.  There are rows










of beds here, and there is a stench that is unbearable.










~
26 8 0
D0
~
~
0 -1 6523
D5
~
floorboards boards~
3 -1 2001
S
#6525
Inside of Castle Strangelove~
You are just inside the castle.  It is very tubular in shape,










and it is very featureless.  There is a set of stairs that lead










up, and the door leads out of the castle to the west.










~
26 8 0
D3
~
door~
39 6502 6512
D4
~
~
0 -1 6528
S
#6526
A store room~
There is a layer of dust on the floor at least 3 inches thick!  It is










probable that not many people have been in here for many months.










~
26 9 0
D1
A lighted area that looks like a well worn path.










~
~
0 -1 6513
D5
~
trapdoor~
35 0 6527
E
floor dust~
After blowing all the dust off the floor, you notice a trapdoor!










~
S
#6527
Wine cellar~
This room smells like wine, and you can only assume it used to be










a wine cellar at one time.










~
26 9 0
D4
~
~
3 -1 6526
D5
~
floorboards boards~
3 -1 2065
S
#6528
Stairs in castle~
The stairs continue to circle up and down here.










~
26 8 0
D4
~
~
0 -1 6529
D5
~
~
0 -1 6525
S
#6529
Stairs~
You are still circling around on the stairs.  You are starting to










get dizzy from going around and around and around and around and










around.  The stairs continue up and down.










~
26 8 0
D4
~
~
0 -1 6530
D5
~
~
0 -1 6528
S
#6530
Top of stairs~
You are at the top of the stairs in the castle.  There is an exit










to the east, and the stairs lead down.










~
26 8 0
D1
~
~
0 -1 6531
D5
~
~
0 -1 6529
S
#6531
Queen's waiting room~
This is the Queen's waiting room.  Here the men literally










"wait" for the queen.  You've heard that the queen really likes










to get to 'know' her people, in the biblical sense.  The queen's










bedroom is to the north, and you can see stairs to the west.










~
26 8 0
D0
~
door~
35 0 6532
D3
~
~
0 -1 6530
S
#6532
Bedroom~
This is the Queen's bedroom.  The bed is all ruffled, and there










is a stack of dirty sheets piled in the corner.  There is a ladder










that leads down, out of the castle, and you can leave the room










to the south.










There is a sign that says:










      -------------------------










      |  I'm busy right now,  |










      |  and don't know when  |










      |  I'll be back but if  |










      |  there is a key here  |










      |  take it and PLEASE,  |










      |  try to get my birth  |










      |  control pills back!  |










      |  I've heard they can  |










      |  be found somewhere,  |










      |  deep in the mines..  |










      -------------------------










~
26 8 0
D2
~
door~
35 6502 6531
D5
~
~
0 -1 6533
S
#6533
North side of Castle Strangelove~
You are standing on the north side of Castle Strangelove.  You










notice that you are no longer inside the mountain anymore either.










Along the southern horizon you see towering mountains.










THIS AREA IS NOT OPEN SO GO BACK UP!










~
26 0 0
D4
~
~
0 -1 6532
S
#6534
Hospital~
You are inside the Dwarven Hospital.  It smells like rubbing










alcohol, and there is blood all over the walls.










~
26 8 0
D2
~
~
0 -1 6519
S
#6535
Granite Head's Bakery~
The aroma coming from this room is sensuous.  You can almost taste










the pastry's dissolving in your mouth.










~
26 8 0
D1
~
~
0 -1 6517
S
#6540
Dark path~
This path is very well worn, and there is an entrance to the mines to the










east, while the path continues to the north and west.










~
26 8 0
D0
~
~
0 -1 6504
D1
~
door~
7 6502 6541
D3
~
~
0 -1 6503
S
#6541
Mine entrance~
The little path here leads down toward the mines, while the worn path










continues to the west.










~
26 8 0
D3
~
door~
7 6502 6540
D5
~
~
0 -1 6542
S
#6542
Inside the mine~
There are holes everywhere from the places that the workers blew










away the rock to get to whatever they were looking for.  A path leads










down and up.










~
26 9 0
D4
~
~
0 -1 6541
D5
~
~
0 -1 6554
S
#6543
Path in the mine~
You are deep inside the mine, and you feel very uncomfortable.  The










path continues to the east, and leads to the mineshaft to the west.










~
26 9 0
D1
~
~
0 -1 6544
D3
~
~
0 -1 6554
S
#6544
Mine crossroad~
You are at a crossroad in the mine.  There is a door to the north,










and the path continues to the south, east, and west.










~
26 9 0
D0
~
door~
7 6502 6546
D1
~
~
0 -1 6545
D2
~
~
0 -1 6551
D3
~
~
0 -1 6543
S
#6545
Coal Room~
You are inside the storage area for the raw materials










that are found down here.  The room is very unsturdy as the










supports are very rickety.










~
26 9 0
D3
~
~
0 -1 6544
S
#6546
Mine Maze~
You have entered the maze of the mines.  To the east you










can see some inscriptions, and you can exit to the south.










~
26 9 0
D1
~
~
0 -1 6547
D2
~
door~
39 6502 6544
S
#6547
Maze inscription~
You are inside the maze, but not far enough in that you could










get lost.  There is an enscription on the wall which says:










          1    3    2    4










          N    W    N    S










This isn't too tough, so don't take it so rough.










~
26 9 0
D0
~
~
0 -1 6548
D1
~
~
0 -1 6544
D3
~
~
0 -1 6546
S
#6548
Maze~
You are in a maze.










~
26 9 0
D0
~
~
0 -1 6549
D2
~
~
0 -1 6547
D3
~
~
0 -1 6548
S
#6549
Maze~
You are in a maze.










~
26 9 0
D0
~
~
0 -1 6548
D2
~
~
0 -1 6548
D3
~
~
0 -1 6550
S
#6550
Maze~
You are in a maze.










~
26 9 0
D0
~
~
0 -1 6549
D1
~
~
0 -1 6549
D2
~
~
0 -1 6552
D3
~
~
0 -1 6548
S
#6551
Mining equipment room~
This is the storage room for equipment used by the










Dwarven miners.  It is very small, and you can tell that










not many miners actually use any equipment.










~
26 9 0
D0
~
~
0 -1 6544
S
#6552
Solved the Maze.~
You have solved the maze.  You can tell by the last few moves










that there is no way that a dumb worker could have figured that










out.  It seems pretty desolate here.  To the south is a bleak room.










To the north, you see the maze.  There is a sign above the south exit:










THOSE WHO ENTER, PLAN ON A TIMELY DEATH.










(ESPECIALLY IF YOU'RE LOYAL TO THE QUEEN)










~
26 9 0
D0
~
~
0 -1 6550
D2
~
~
0 -1 6553
S
#6553
The Mazekeeper's Room~
You have entered the Mazekeeper's room.  There are pictures of










the Queen with darts thrown in it.  Spraypainted on the wall are










things like 'the queen shall suffer' and 'Catholics Rule'.










~
26 9 0
D0
~
~
0 -1 6552
S
#6554
Bottom of mineshaft~
You are at the bottom of the mineshaft.  The air here is very sooty, and










it is very hard to breath.  The mineshaft leads up and east.










~
26 9 0
D1
~
~
0 -1 6543
D4
~
~
0 -1 6542
S
#6900
Quifael's monster pen~
You are in a big, subterranean room with heavy massive stone walls and no










windows whatsoever.  A virtual ladder leads upwards.










~
27 520 0
D4
The ladder leads to the laboratory.










~
~
0 -1 6902
S
#6901
Quifael's study~
You are in a small, comfortable study room.  The walls are lined with










bookcases filled with dusty volumes of all sizes.  In the fireplace burns a










crackling fire that makes the room warm and cosy, and in front of an oakwood










reading desk is a large old-fashioned chair.










~
27 524 0
D2
The corridor leads south to the hall.










~
~
0 -1 6904
E
bookcase bookcases volume volumes book books~
Most of the books are heavy, leatherbound and covered in a thin layer of dust.










There are many titles on necromancy, conjuring and other spheres of Magick,










but also some on computer science (although these seem to be VERY dusty










indeed) and a fair collection of horror literature, ranging from Bram Stoker










and H. P. Lovecraft to Anne Rice and Stephen King.










~
E
fireplace~
The fireplace isn't particularly big, but the fire crackles merrily in it.










~
E
desk~
It is very massive and but seems worn from many years of use.










~
E
chair~
It is big and old-fashioned, but quite comfortable nevertheless.










~
S
#6902
Quifael's laboratory~
You are in a room filled with shelves containing all sorts of weird equipment.










The walls are lined with numerous shelves and a massive working desk is by










the north wall.  The air smells of rare chemicals and spices.










A virtual ladder leads downwards.










A magical portal is hovering in the air just in front of the east wall.










~
27 524 0
D1
To the east is the magical portal.










~
~
0 -1 6903
D3
To the west is the hall.










~
~
0 -1 6904
D5
The virtual ladder leads down to the monster pen.










~
~
0 -1 6900
E
shelves~
The shelves contain a mass of bottles, jars and boxes of different shapes and










sizes, of which some contain powders and liquids in various colours.  Others










contain dragon's claws, giant's eyes, rabbit's ears and other body parts of










different monsters.










~
E
desk~
On the desk is a peculiar apparatus of glass bottles and globes connected by










small pipelines.  The green liquid inside the apparatus' globes and pipelines










is bubbling steadily.










~
S
#6903
Quifael's virtual balcony~
You are on a transparent balcony hanging in mid-air.  You notice a faint blue










glow surrounding everything, even yourself, making it seem as transparent as










the balcony itself.  From here, you have a terrific view of the whole Forest










of Haon-Dor.










A transparent bronze plate has been bolted to the balcony railing.










A magical portal is hovering in the air to the west.










~
27 520 0
D3
The magical portal is to the west.










~
~
0 -1 6902
E
balcony railing~
Quite transparent, but visible anyway, because of the blue glow that surrounds










the whole place.










~
E
plate~
The transparent bronze plate looks quite strange, but the engraved letters are










quite easy to read, nevertheless :-










              Quifael's Virtual Balcony










                   Do not lean out!










  Please do not try to attract the attention of any










      adventurers in the forest, as you are not










         really in existence at the moment.










        (This could possibly mess up Reality,










      and we wouldn't want to do that, would we?)










~
E
forest Haon-Dor view~
Through the tree crowns, you see fellow adventurers walking around in the










forest, gathering mushrooms, eating blackberries, committing rabbit genocide










and generally having a good time.










~
S
#6904
Quifael's hall~
You are in sparsely decorated and quite dusty hall.  Old wooden doors lead










north, east and south and to the west is the front door.










An old mirror hangs on the wall.










~
27 520 0
D0
The study is to the north.~
~
0 -1 6901
D1
The laboratory is to the east.~
~
0 -1 6902
D2
The kitchen is to the south.~
~
0 -1 6905
D3
The front door leads to Park Road.~
door~
39 3301 3126
E
mirror~
You see yourself looking back at you.










~
S
#6905
Quifael's kitchen~
You are in an old-fashioned kitchen.










~
27 520 0
D0
The hall is to the north.~
~
0 -1 6904
S
#6999
The Realm of the Dead~
You are standing on an immense, grey stone floor that stretches as far as you










can see in all directions.  Rough winds plunging from the dark, starless sky










tear savagely at your fragile body.










~
27 8 0
D0
The hard floor seems to go on forever.










~
~
0 -1 6999
D1
The hard floor seems to go on forever.










~
~
0 -1 6999
D2
The hard floor seems to go on forever.










~
~
0 -1 6999
D3
The hard floor seems to go on forever.










~
~
0 -1 6999
E
floor~
The stone floor is the same shade of grey as the sky and is completely plain










and unscratched.  It is probably too hard for anything to leave as much as a










scratch on it.










~
E
sky wind winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.










~
S
#7001
The muddy sewer~
You are standing in mud to your knees. This is not the kind of place










for a picnic. The muddy sewer stretches further into the south.










~
28 9 5
D2
You see the muddy sewer continuing into the darkness to the south.










~
~
0 -1 7002
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7002
The muddy sewer junction~
The muddy sewer stretches into the dark to the south. It looks as if










no person has ever sat his foot here before. It's too muddy for that










anyway. The sewer leads north, south and east from here.










~
28 9 5
D0
The muddy sewer stretches into the dark to the north.










~
~
0 -1 7001
D1
East. The muddy sewer leads into a bend that goes south.










~
~
0 -1 7007
D2
South. The muddy sewer ends in a mudhole that way.










~
~
0 -1 7003
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7003
The mudhole~
You stand in mud all the way up to your thighs and it's not too










comfortable since you are used to a somewhat different environment.










The sewer leads to the north of here. In the middle you can just make










out an enormous drainpipe leading down.










~
28 13 5
D0
North. The muddy junction lies in that direction.










~
~
0 -1 7002
D5
The muddy drainpipe leads down through the mud, otherwise it is utterly dark.










~
~
0 -1 7101
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7004
The Dark Pit~
You are standing by the edge of a dark pit that leads down into even










deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable.










The sewer stretches into the darkness to the east.










~
28 9 0
D1
East. The sewer leads into the sewer junction.










~
~
0 -1 7009
D5
The Dark Pit leads down an down and down ... well you can't see the










bottom anyway. There are bars that function as a ladder on the side.










~
~
0 -1 7102
S
#7005
The muddy sewer~
You are standing in the middle of a bend of the sewer pipe. It is very










dark around here and the mud is sticking to your legs, not very pleasant.










The pipe leads east and south from here.










~
28 9 4
D1
East. The mud stretches on into the darkness.










~
~
0 -1 7011
D2
South. There is even more mud in that direction than where you are now.










Incredible.










~
~
0 -1 7006
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7006
The muddy sewer~
You are standing in something that reminds you very much of porridge, this










has the advantage that it's not hot, it's rather cold actually. The pipe










bends to the north and east.










~
28 9 5
D0
The muddy sewer pipe leads into a bend that goes east.










~
~
0 -1 7005
D1
The pipe leads into a bend that goes south. Interesting, there's mud on the










floor there.










~
~
0 -1 7012
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7007
The muddy sewer bend~
This isn't your idea of a place to stay too long. You're in up to your










knees in something that resembles mud, but you're not quite sure. The










bend in which you stand leads west and south.










~
28 9 5
D2
The pipe leads into a intersection that goes south and east. The floor here










is still covered in mud.










~
~
0 -1 7008
D3
The pipe (still filled with mud) leads into a intersection that goes north










and south. Interesting.










~
~
0 -1 7002
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7008
A muddy intersection~
You have both your feet safely stuck in mud. It isn't the mud that's wrong










it's the smell, the sounds, the total darkness that surrounds you. Everything










here is so depressing. The pipe leads on with a trail of thick mud to the










north, east and south.










~
28 9 4
D0
North. The pipe goes into a bend with a load of mud all the way up the walls.










The bend leads west.










~
~
0 -1 7007
D1
East. This way like a place for the annual mud festival, although the stench










wouldn't allow any happiness at all. The pipe leads into a bend that leads










north.










~
~
0 -1 7014
D2
South. There's less mud in that direction. *smile*. Your light doesn't










cover enough space for you to see much more than that it leads into some










sort of junction.










~
~
0 -1 7009
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7009
The Sewer Junction~
You stand in the middle of a huge junction of sewer pipes right under










what you'd think was an air shaft. The sewer pipes lead to the north,










south, east and west. It look quite impossible to force your way up.










~
28 9 3
D0
North. Mud is the floor basis in that direction. Yummy.










~
~
0 -1 7008
D1
YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies.










~
~
0 -1 7017
D2
North. This direction looks quite nice actually. The pipe leads into










a bend that goes east.










~
~
0 -1 7010
D3
A few yards ahead - away from this junction - there is a pit leading down,










but the smell from there...>PHEWW<.










~
~
0 -1 7004
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7010
A bend in sewer pipe~
You are in a bend in the sewer pipe. A strong smell seeps in from the north.










The sewer goes north and east.










~
28 9 2
D0
North. You are staring into a huge junction with exits in all directions.










~
~
0 -1 7009
D1
East. The Pipe leads into utter darkness that way.










~
~
0 -1 7018
S
#7011
The muddy sewer pipe~
You have entered a kind of tube intersection that leads south, west and east.










Your legs are covered in mud up to the knees. REAL yucky!










~
28 9 5
D1
East. There's less mud in that direction, or that's your impression.










~
~
0 -1 7024
D2
That way is lost in darkness, though you sense less mud in that direction,










perhaps even a complete end to this sludge that surrounds you.










~
~
0 -1 7021
D3
West. The mud reaches that way too, all the way up the walls.










~
~
0 -1 7005
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7012
The bend in the Muddy sewer~
This is not your idea of a holiday. You stand in mud up to your knees.










It's absolutely inconceivable how all this mud could have been placed










here. The pipe leads to the west and south.










~
28 9 5
D2
South. There's even more mud that way, incredible! Although it looks










like an intersection in the sewer system that leads east and south.










~
~
0 -1 7013
D3
West. All you can see, is that the pipe leads into a bend that goes










north. But there's less mud in that direction, however odd that sounds.










~
~
0 -1 7006
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7013
A MUDDY intersection~
You wouldn't want to know the true feeling of standing in this mud up to










your hips. >BWAADR<. All that fills your mind right now is the dream of










a hot bath. This is NOT very clean mud you know, remember you're in the










sewer! The pipes leads north, south and east.










~
28 9 5
D0
North. Sludge and sediment fills this corridor of the sewer that leads










into a bend going west.










~
~
0 -1 7012
D1
East. You can see absolutely nothing of interest in that direction (Maybe










that's why it's so damn interesting.??) There's no mud in that direction










either, GREAT!










~
~
0 -1 7026
D2
South. All you can see is more mud! Although the pipe goes into a bend










leading west.










~
~
0 -1 7014
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
E
sediment~
It's NOT the kind of matter that would concern you too much, normally, but










as you are in the middle of it, it just might become your main concern.










REAL YUCKY!










~
S
#7014
Muddy sewer~
You stand in a bend of the pipe system of the sewer with mud up to your










thighs. Contemplating a higher level of existence here would be utterly










inappropriate, as the smell would keep any intelligent creature from even










thinking of anything but getting away from this foul end of the WORLD.










The bend goes from north to west.










~
28 9 5
D0
North. Filled with mud, that place looks like an impassable intersection










with pipes leading north and east.










~
~
0 -1 7013
D3
West. There's less mud that way, maybe you're on your way out of this foul










place.










~
~
0 -1 7008
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7015
The old well~
You are standing by an old and worn well from before this century. The sewer










leads to the east from here and the well leads down into darkness. Metal










bars implanted in the side of the well lead down as a ladder.










~
28 9 3
D1
East. You see, because of the utter darkness that surround you, absolutely










nothing. Your light isn't of much use for that kind of distance.










~
~
0 -1 7028
D5
Down the well there's even less light than up here, so ... sorry, you can't










see a thing. There are metal bars in the side leading down into the darkness.










~
~
0 -1 7105
E
bars~
These look like they're pretty slippery, and not very safe, but perhaps safe










enough for you to climb down, WITH both hands on them.










~
S
#7016
The ordinary bend~
You are in the middle of a bend in the pipe system of the sewer system,










WHAT a place!!! The pipe leads to the south and the east.










~
28 9 1
D1
East. What a quiet place you've found there. It's an intersection that have










pipeways going north and east.










~
~
0 -1 7021
D2
South. You see nothing at all in that direction it's too dark anyway.










~
~
0 -1 7017
S
#7017
The sewer junction~
You are in a junction that leads north, west and south.










~
28 9 1
D0
North. You see a bend.










~
~
0 -1 7016
D2
South. It looks like a pipe junction just like this one. Only that one










leads east and west.










~
~
0 -1 7018
D3
West. There's a junction with four pipelines in that direction.










~
~
0 -1 7009
S
#7018
The ordinary junction~
This looks like an ordinary junction, actually it seems very quiet










here. The pipelines lead west, east and north.










~
28 13 1
D0
To the north you can see a junction like this one, leading north and west.










~
~
0 -1 7017
D1
To the east there's nothing of particular interest, though there's a










junction with pipelines leading norht and east.










~
~
0 -1 7031
D3
There's a bend to the west leading north.










~
~
0 -1 7010
S
#7021
A quiet pipe junction~
This is the kind of place to rest, though the smell could be a LOT better










than this. The sewer goes east, north and west from here.










~
28 13 1
D0
In that direction, you can't see anything. It's just too dark.










~
~
0 -1 7011
D1
There's an ordinary junction in the pipe system to the east










~
~
0 -1 7029
D3
West. There's an ordinary bend leading south into the sewer system in










that direction.










~
~
0 -1 7016
S
#7022
The odd room with smooth walls~
As you enter you hear a loud click from one of the walls ... and you fall










and fall and fall ...










.










.










.










.










 ... And come to an abrupt end. THIS is strange indeed. There's an arched










entryway leading down.










~
28 9 5
D5
Down. It's utterly dark that way, though you can make out an intersection










of sewer pipes leading west, north and east.










~
entryway~
0 -1 7112
S
#7024
The sewer~
You are standing in mud up to your ankles. This is an intersection with










sewer pipes leading east, south and west.










~
28 13 1
D1
To the east there's a peculiar looking round room.










~
~
0 -1 7037
D2
To the south there's another intersection with pipes going south and east.










~
~
0 -1 7025
D3
To the west there's another intersection like this one, with sewer pipes










leading south and west.










~
~
0 -1 7011
S
#7025
Another intersection~
You have never seen anything so BORING...This is an intersection with pipes










leading north, south and east.










~
28 9 1
D0
To the north there's an intersection, where the pipes are leading west and










east. You notice that the floor to the west is covered in mud.










~
~
0 -1 7024
D1
East. You see nothing of interest in that direction, just another










intersection. This one leads east and south.










~
~
0 -1 7038
D2
Another intersection lies to the south. It leads west and south.










~
~
0 -1 7026
S
#7026
A junction~
This one seems interesting, a big difference from all the other junctions.










It seems cleaner than the rest of them. Weird. Something that looks like










an air shaft leads upwards, but it looks far too slippery to climb.










The pipes lead to the south, west and north.










~
28 13 0
D0
North. You see an intersection there, leading north and east.










~
~
0 -1 7025
D2
To the south there's ANOTHER junction leading west and east.










~
~
0 -1 7028
D3
To the west you see a load of mud and sediment in the sewer. That should










be an intersection there but you're not quite sure.










~
~
0 -1 7013
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT










the smell is absolutely OVERWHELMING.










~
S
#7028
The sewer junction~
You stand in a junction of sewer pipes leading north, east and west.










~
28 9 1
D0
~
~
0 -1 7026
D1
To the east you can see a bend in the pipe going south.










~
~
0 -1 7034
D3
To the west you can just make out an old well.










~
~
0 -1 7015
S
#7029
The Triple Junction~
You stand in the middle of a huge junction of concrete sewer pipes. The










pipes lead into three different directions : east, south and west.










~
28 9 1
D1
East. You can see a bend in the sewer pipe leading north.










~
~
0 -1 7035
D2
To the south there's a ENORMOUS quadruple sewer junction, all lit up by










an odd light.










~
~
0 -1 7030
D3
To the west you can just make out another junction similar to the one










you are standing in.










~
~
0 -1 7021
S
#7030
The Quadruple Junction Under the Dump~
You are standing in something that reminds you of an entry to an ant hive.










There are enormous concrete pipes leading north, south, east and west.










There's also a metal ladder built into the concrete wall leading up through










a layer of garbage.










~
28 13 1
D0
To the north you can see a huge triple junction with sewer pipes leading










west and east.










~
~
0 -1 7029
D1
East. You can see a pit in the floor.










~
~
0 -1 7036
D2
To the south there's a huge junction with pipes leading east and west.










~
~
0 -1 7031
D3
To the west there's an odd looking room with totally smooth walls.










~
~
0 -1 7022
D4
Up through the garbage you can just make out what looks like the Dump in










Midgaard.










~
~
0 -1 3030
E
ladder~
It looks as if it's made of stainless steel, and it would very well function










as a club of considerable power, but alas ... You can't take at all since










it's firmly set into the concrete wall.










~
S
#7031
A triple junction~
You stand in a junction with pipes leading west, north and east.










~
28 9 1
D0
To the north there's a ENORMOUS quadruple sewer junction, all lit up by










an odd light.










~
~
0 -1 7030
D1
East. You can just make out a triple junction leading north and east.










~
~
0 -1 7044
D3
West. You can just make out a triple junction leading north and west.










~
~
0 -1 7018
S
#7034
A bend in the sewer pipe~
You can look in two directions where the pipe leads : south and west.










~
28 9 2
D2
To the south you can see another bend leading west.










~
~
0 -1 7035
D3
West. You can just make out a triple junction leading north and west.










~
~
0 -1 7028
S
#7035
The sewer pipe bend~
You can look in two different directions where the pipe goes : west and










north.










~
28 9 2
D0
North. You see another bend leading west.










~
~
0 -1 7034
D3
You can see another junction although this one is a triple one with pipes










going south and west.










~
~
0 -1 7029
S
#7036
The pit~
You stand in a section of a pipe that leads to a dead end. In the floor










there's a pit leading down. There are bars set in the side of the pit wall










functioning as a ladder.










~
28 9 5
D3
West. You can see a dimly lit quadruple junction with an exit up.










~
~
0 -1 7030
D5
Down the pit it's utterly dark you can't see a thing.










~
~
0 -1 7122
S
#7037
The round room~
As you enter the room it starts rotating - at first slowly, later faster










and faster - You get totally confused as to where up and down is, but you are










certain that the doorway is in the opposite direction of what it was when










you entered. It now leads east. There was only this one exit.










~
28 9 1
D1
You can just make out a smaller room with a chair.










~
~
0 -1 7050
S
#7038
The three way junction~
You are standing in a junction of pipes that lead west, east and south.










~
28 9 1
D1
East. You can make out a dimly lit Guard Room.










~
~
2 -1 7045
D2
To the south you can see what looks like a store room.










~
~
2 -1 7039
D3
West. You see another junction similar to this one leading north and south.










~
~
0 -1 7025
S
#7039
The Sewer Store Room~
You stand in a small room lit by a single torch set in the wall. The only










way out of here is to the north.










~
28 8 1
D0
To the north you see a pipe junction.










~
~
2 -1 7038
S
#7041
The Shaft~
You are standing by the edge of a deep, dark shaft leading down. A single










ladder is your tool to work your way down if you so wish. The sewer pipe










leads south from here.










~
28 9 1
D2
To the south you can see the pipe leading further south into darkness.










~
~
0 -1 7043
D5
Down and utter darkness. There's absolutely nothing to be seen in that










direction.










~
~
0 -1 7123
E
ladder~
Firmly set into the wall of the shaft it's impossible to even rock, is your










estimate.










~
S
#7043
The Sewer Entrance~
You stand in the middle of a pipe that leads from north to south. Above you










an air shaft leads up into sunlight. It seems totally impossible to go up










that way.










~
28 9 1
D0
To the north you can just make out a huge shaft leading down.










~
~
0 -1 7041
D2
To the south you can see a triple junction leading west and east.










~
~
0 -1 7044
S
#7044
The junction going three ways~
You are in a passageway in the pipes of the sewer system leading north, east










and west.










~
28 9 1
D0
You see a sewer pipe leading north.










~
~
0 -1 7043
D1
~
~
0 -1 7049
D3
West. You see another junction very similar to this one that leads north










and west.










~
~
0 -1 7031
S
#7045
The Sewer Room~
You are standing in a large room with chairs set in the walls. You have the










feeling of being watched. To the south there's an entry to a larger room.










The room is lit by five torches, also set in the walls. To the west there










is a doorway leading out to the sewers.










~
28 8 1
D2
You can see an even larger room than this one, filled with light.










~
~
0 -1 7046
D3
To the west you can see the sewers.










~
~
2 -1 7038
S
#7046
The Sewer room~
This is a Room with walls that glitters like gold though not quite like it.










This is strange as it looks as if the glitter lights the whole room. It










looks very bright. To the south the floor is covered with yucky water. The










North leads to sort of a Guard Room.










~
28 8 1
D0
To the north you can see the guard room.










~
~
0 -1 7045
D2
To the south there is nothing but water and an exit leads east from there.










~
~
0 -1 7047
S
#7047
The Pool in the sewer~
You stand in water to your waste. To the north is the entrance to this room.










A single door leads east.










~
28 8 1
D0
To the north you see the entrance to this room.










~
~
0 -1 7047
D1
You can see an enormous hall through the doorway.










~
door~
0 -1 7053
S
#7048
The Sewers~
You stand in a dead end of the sewer. The only way out is south.










You can see a shaft leading up but it looks too difficult to go up










that way.










~
28 9 1
D2
~
~
0 -1 7049
S
#7049
The junction~
You stand in a junction leading north, west and east.










~
28 9 1
D0
~
~
0 -1 7048
D1
Darkness has closed in on that part of the sewer system, you can't see










a thing in that direction.










~
~
0 -1 7060
D3
West. You see another junction very similar to this one that leads north










and west.










~
~
0 -1 7044
S
#7050
The small room~
The only thing in this room of interest is a chair, and that's tight to the










rock floor. A doorway leads south and another leads east into darkness.










~
28 9 1
D1
Utter darkness...!










~
~
0 -1 7055
D2
You can see a room with a lot of light in it. You can't make out any details.










~
door~
33 -1 7051
E
chair~
This chair is made of marble, but the fact that it is worn and attached to the










floor makes you think twice about taking it along with you.










~
S
#7051
The Sewer pipe~
You are in what reminds you of a foul sewer, as if you liked being here!










You can see two exits leading either north or south.










~
28 8 1
D0
~
door~
33 -1 7050
D2
To the south you can see a strange light flowing from there.










~
~
0 -1 7052
S
#7052
The Grand Sewer~
You are in a Grand Sewer Pipe. This stretches toward the south. It's large










indeed! A doorway leads to the east from here.










~
28 8 1
D0
To the north you can see a doorway.










~
~
0 -1 7051
D1
You can't see anything in that darkness.










~
door~
33 -1 7056
D2
In the south end of the pipe the "floor" is completely covered with water.










~
~
0 -1 7053
S
#7053
The South end of the Grand Pipe~
You stand in water to your knees. A doorway leads west from here. The Pipe










stretches north.










~
28 8 1
D0
You see a lot of pictures decorating the walls.










~
~
0 -1 7052
D3
~
door~
33 -1 7047
S
#7055
The Edge of The Water Sewer~
You stand in a room where half of the floor is covered in water. The water










leads east and a doorway leads west.










~
28 9 3
D1
You can hardly make out much more than that the next place is in a pipe










with more water.










~
~
0 -1 7061
D3
~
~
0 -1 7050
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7056
The Dark hallway~
You can't see much of this, even with a light. The hallway goes into a










passageway to the south. A doorway leads west.










~
28 9 1
D2
You can see nothing at all, because it's completely dark in that direction.










~
~
0 -1 7057
D3
You see a lot of light, bright as daylight, but nothing of interest.










~
door~
33 -1 7052
S
#7057
The dark passageway~
You can't see anything but the ground where you put your feet. The










passageway seems to continue south and north.










~
28 9 1
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7056
D2
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7058
S
#7058
The dark passageway~
You can't see anything but the ground where you put your feet. The










passageway seems to continue south and north.










~
28 9 1
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7057
D2
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7059
S
#7059
The dark passageway~
You can't see anything but the ground where you put your feet. The










passageway seems to continue south and north.










~
28 9 1
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7058
D2
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7060
S
#7060
The dark passageway~
You can't see anything but the ground where you put your feet. The










passageway seems to continue west and north. To the east there's water










covering the floor and that leads through an arched entry to a watery










sewer.










~
28 9 1
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7059
D1
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7068
D3
You can just make out a triple junction leading north and west.










~
~
0 -1 7049
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7061
The Watery Sewer Bend~
You can't see anything but the water you're in up to your hips. The sewer










seems to bend and lead south and west.










~
28 9 5
D2
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7062
D3
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7055
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7062
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer










seems to lead south and north.










~
28 9 5
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7061
D2
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7063
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7063
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer










seems to lead south and north.










~
28 9 5
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7062
D2
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7064
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7064
The Watery Sewer Junction~
You can't see anything but the water you're in up to your hips. The sewer










seems to lead into a junction going south, north and east.










~
28 9 5
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7063
D1
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7069
D2
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7065
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7065
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer










seems to lead south and north.










~
28 9 5
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7064
D2
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7066
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7066
The Watery sewer junction~
You can't see anything but the water you're in up to your hips. The sewer










seems to lead into a junction that goes north, south and east.










~
28 9 5
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7065
D1
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7070
D2
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7067
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7067
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer










seems to lead south and north.










~
28 9 5
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7066
D2
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7068
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7068
The Watery sewer bend~
You can't see anything but the water you're in up to your hips. The sewer










seems to bend and lead west and north.










~
28 9 5
D0
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7067
D3
You can't see anything in that direction and your light isn't enough to light










that far.










~
~
0 -1 7060
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7069
A ledge by the dark pool~
You can't see much here but the echo tells you that there's quite a drop










down. You can just make out a huge dark pool out there in the darkness,










mostly because of the trickling of water. The water from the sewer actually










washes over this ledge and makes it quite slippery. From here it drops,










like a waterfall, into the pool far down.










~
28 9 5
D2
You can't see a thing. It's too dark.










~
~
0 -1 7070
D3
You can't see a thing. It's too dark.










~
~
0 -1 7064
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7070
A ledge by the dark pool~
You can't see much here but the echo tells you that there's quite a drop










down. You can just make out a huge dark pool out there in the darkness,










mostly because of the trickling of water. The water from the sewer actually










washes over this ledge and makes it quite slippery. From here it drops,










like a waterfall, into the pool far down. Under you there is a small fissure










in the rock. It seems big enough to contain a few people.










~
28 9 5
D0
You can't see a thing. It's too dark.










~
~
0 -1 7069
D3
You can't see a thing. It's too dark.










~
~
0 -1 7066
D5
~
~
0 -1 7099
E
water~
It looks dark and murky, and emanates a foul stench.










~
S
#7099
The fissure under the ledge~
This is a small fissure in the solid rock. Under you lies the deep dark pool.










The water trickles quietly down from the ledge above you. The water smells










like the water in a sewer.










~
28 13 5
D4
~
~
0 -1 7070
D5
The water edge.










~
~
0 -1 7199
S
#7101
Under the mudhole~
You stand in a small room with a great big opening in the ceiling. From this










opening there's mud dripping down in large lumps. >YUCK<. You can smell the










foul stench of the slimy sediment as you try not to get covered by the










falling sludge. To the east there is an entryway leading out from here and










it seems absolutely impossible to force the muddy decent.










~
29 13 5
D1
East. You see nothing of interest.










~
~
0 -1 7103
E
mud~
You never saw such disgusting matter before, it nearly makes you puke.










~
S
#7102
Under the Dark Pit~
Nice place you found yourself. You stand in the middle of a room with only










two exits, Up and East. A tall ladder is left here so that you can climb










up through the Pit without the use of a rope.










~
29 9 1
D1
~
~
0 -1 7104
D4
Up. You can't see a thing up there, it's way too dark.










~
~
0 -1 7004
D5
~
trapdoor~
1 -1 7400
E
ladder~
This is funny enough a wooden ladder and, after closer inspection, you










discover it is magically held towards the wall! You can't, even with your










greatest effort, rock it at ALL!










~
S
#7103
A muddy bend in the sewer system~
You are standing in what looks like a bend in the pipe system of the










sewer. The 'floor' is covered completely by mud! This includes covering










your legs up to your knees as well. The pipe leads west and south.










~
29 9 4
D2
To the south there's less mud than here! It actually seems to end there!










You have a felling it would be nice to have your feet free from mud again.










~
~
0 -1 7104
D3
You can see a room in which mud drips from the roof onto the floor in










great cakes of sludge. There doesn't seem to be any exits from that room










apart from in you direction.










~
~
0 -1 7101
E
mud~
You never saw such disgusting matter before, it nearly makes you puke.










~
S
#7104
A junction in the sewer pipes~
You stand in the middle of what looks like a triple junction of pipes










going east, west and north.










~
29 9 1
D0
You can see a mud area starting in that direction.










~
~
0 -1 7103
D1
East. You can't even make out what it might look like, it's just too dark.










~
~
0 -1 7112
D3
West. There's a room with a ladder leading up.










~
~
0 -1 7102
S
#7105
Down the old well~
You are dangling on the slippery sides of the old well leading down and up.










The only secure point here is the metal bars that are cemented into the










sides, the ones that you cling frantically to so that you don't fall. Who










knows how deep this well is? The bars lead down and up and nowhere else.










~
29 9 5
D4
There's a slight, dim light from above, or maybe it's your imagination.










Anyway it SEEMS darker down here than up there, if that is possible.










~
~
0 -1 7015
D5
Down there nothing at all can be spotted. The darkness that engulfs this










decent seems utterly impossible in a mortal world. It's so thick that a










torch down there would be utterly useless ... or so it seems to you. Not










the kind of thing to cheer you up on this voyage , eh?










~
~
0 -1 -1
E
bars~
These look like they're pretty slippery, and not very safe, but perhaps safe










enough for you to climb down, WITH both hands on them.










~
S
#7106
The northwestern corner of the ledge~
You stand, swaying out from the ledge, with only a couple of inches of safe,










solid ledge under your feet. The ledge continues to the east but not back










south. It seems that the ledge is too narrow to turn on so you'll have to










continue foreward.










~
29 13 5
D1
The ledge continues east.










~
~
0 -1 7113
D2
The ledge continues south.










~
~
0 -1 7107
D3
~
~
2 -1 -1
D5
The Abyss lies down there. Who knows what might lurk down there?










~
rock step edge~
33 -1 7279
E
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to










form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there










leading to seemingly total destruction.










~
E
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and










SPLAT!!!










~
E
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead










the way down.










~
S
#7107
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's










no way of turning around on this all too narrow path. There IS another exit










from here but that leads right into mid-air and with high probability of a










free fall session afterwards.










~
29 13 5
D0
North. The ledge leads into a corner and turns eastward.










~
~
0 -1 7106
D1
You stare into mid-air, and right under there's absolutely nothing but










darkness. You shiver by the thought of falling an utterly unknown distance.










~
~
0 -1 7190
D2
South. The ledge leads further south into utter darkness.










~
~
0 -1 7108
S
#7108
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's










no way of turning around on this all too narrow path. There IS another exit










from here but that leads right into mid-air and with high probability of a










free fall session afterwards.










~
29 13 5
D0
North. The ledge leads further north.










~
~
0 -1 7107
D1
You stare into mid-air, and right under there's absolutely nothing but










darkness. You shiver by the thought of falling that distance.










~
~
0 -1 7190
D2
The ledge continues further south into darkness.










~
~
0 -1 7109
S
#7109
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's










no way of turning around on this all too narrow path. There IS another exit










from here but that leads right into mid-air and with high probability of a










free fall session afterwards.










~
29 13 5
D0
North. The ledge leads further north.










~
~
0 -1 7108
D1
You stare into mid-air, and right under there's absolutely nothing but










darkness. You shiver by the thought of falling that distance.










~
~
0 -1 7190
D2
The ledge continues south into darkness.










~
~
0 -1 7110
S
#7110
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's










no way of turning around on this all too narrow path. There IS another exit










from here but that leads right into mid-air and with high probability of a










free fall session afterwards.










~
29 13 5
D0
North. The ledge leads further north.










~
~
0 -1 7107
D1
You stare into mid-air, and right under there's absolutely nothing but










darkness. You shiver by the thought of falling that distance.










~
~
0 -1 7190
D2
South. You can just make out the south-western corner of this ledge.










~
~
0 -1 7111
S
#7111
The southwestern corner of the ledge~
This seems like a ledge that is a little broader than the one just to the










north of here. The ledge seems to lead around some sort of Abyss of total










darkness. The ledge seems to have an odd-looking edge here.










~
29 13 5
D0
North. The ledge leads further north.










~
~
0 -1 7110
D1
You see a broad ledge leading eastward.










~
~
0 -1 7115
D2
South of here is the exit from the ledge.










~
~
0 -1 7112
D5
The Abyss lies down there. Who knows what might lurk down there?










~
rock step edge~
0 -1 7279
E
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to










form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there










leading to seemingly total destruction.










~
E
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and










SPLAT!!!










~
E
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead










the way down.










~
S
#7112
An odd intersection~
You stand in a rather odd intersection of pipes. The pipes actually don't










resemble pipes anymore. They look more like a real stone tunnel, or a










passageway hewn directly into the rock. The ways from here lead north, east










and west.










~
29 9 1
D0
North. You see a ledge to something that looks like an abyss.










~
~
0 -1 7111
D1
~
~
0 -1 7122
D3
~
~
0 -1 7104
S
#7113
The narrow ledge going east to west~
You are in the progress of walking all the way around the ledge since there's










no way of turning around on this all too narrow path. There IS another exit










from here but that leads right into mid-air and with high probability of a










free fall session afterwards.










~
29 13 5
D1
The ledge leads further east.










~
~
0 -1 7116
D2
You stare into mid-air, and right under there's absolutely nothing but










darkness. You shiver by the thought of falling that distance.










~
~
0 -1 7190
S
#7114
Mid-air~
You've just stepped into the most unlucky position in the whole of DikuMUD.










The result of such a foolish act should be punished with death, you know.










With an acceleration of approximately 9.82 metres per second per second, you










are now descending the Abyss. What awaits you at the bottom will continue to










be a mystery. Bye Cruel World.










You've fallen, and you can't get up!!!










~
29 12 0
S
#7115
The Broad ledge~
You are standing on a ledge that seems quite a lot larger than the rest










of the ledges. This one leads to the west and the east, plus it has an exit










going to the south. Though you could jump into mid-air, but it probably










wouldn't be such a good idea. The way south is in utter darkness.










~
29 13 4
D0
~
~
0 -1 7114
D1
~
~
0 -1 7121
D2
~
~
0 -1 7129
D3
~
~
0 -1 7111
S
#7116
The northeastern corner of the ledge~
You stand, swaying out from the ledge, with only a couple of inches of safe,










solid ledge under your feet. The ledge continues to the west and leads south










from here into darkness.










~
29 13 5
D2
~
~
0 -1 7117
D3
The ledge continues west.










~
~
0 -1 7113
D5
~
secret trapdoor entrance~
3 -1 7280
E
ground ledge rock~
The ground here seems a little different from all the other ledges along the










Abyss. There's a kind of soft soil on this ledge, maybe you should look










carefully at this. It seems to be of some interest.










~
E
soil soft earth~
You can just make out the outline of a trapdoor here in the soil. The earth










is probably there to conceal a secret entrance. This looks as if it leads down










into the seemingly solid rock face of the ledge.










~
S
#7117
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's










no way of turning around on this all too narrow path. There IS another exit










from here but that leads right into mid-air and with high probability of a










free fall session afterwards. And THAT is west of here so watch your step.










~
29 13 5
D2
The ledge leads further south.










~
~
0 -1 7118
D3
You stare into mid-air, and right under there's absolutely nothing but










darkness. You shiver by the thought of falling that distance.










~
~
0 -1 7114
S
#7118
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's










no way of turning around on this all too narrow path. There IS another exit










from here but that leads right into mid-air and with high probability of a










free fall session afterwards. And THAT is west of here so watch your step.










~
29 13 5
D2
The ledge leads further south.










~
~
0 -1 7119
D3
You stare into mid-air, and right under there's absolutely nothing but










darkness. You shiver by the thought of falling that distance.










~
~
0 -1 7114
S
#7119
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's










no way of turning around on this all too narrow path. There IS another exit










from here but that leads right into mid-air and with high probability of a










free fall session afterwards. And THAT is west of here so watch your step.










~
29 13 5
D2
The ledge leads further south.










~
~
0 -1 7120
D3
You stare into mid-air, and right under there's absolutely nothing but










darkness. You shiver by the thought of falling that distance.










~
~
0 -1 7114
S
#7120
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's










no way of turning around on this all too narrow path. There IS another exit










from here but that leads right into mid-air and with high probability of a










free fall session afterwards. And THAT is west of here so watch your step.










You also see a small opening to the east.










~
29 13 5
D1
East. You stare into darkness.










~
~
0 -1 7123
D2
The ledge leads further south.










~
~
0 -1 7121
D3
You stare into mid-air, and right under there's absolutely nothing but










darkness. You shiver by the thought of falling that distance.










~
~
0 -1 7114
S
#7121
The southeastern corner of the ledge~
This seems like a ledge that is a little broader than the one just to the










north of here. The ledge seems to lead around some sort of abyss of total










darkness.










~
29 13 5
D0
North of here you can see a ledge.










~
~
0 -1 7120
D3
The ledge leads further west.










~
~
0 -1 7115
D5
The Abyss lies down there. Who knows what might lurk down there?










~
rock step edge~
33 -1 7279
E
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to










form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there










leading to seemingly total destruction.










~
E
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and










SPLAT!!!










~
E
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead










the way down.










~
S
#7122
Under the pit~
You stand in a completely dark cavern leading west. The wall looks weird here.










~
29 9 0
D1
~
crack wall rock~
0 -1 -1
D3
~
~
0 -1 7112
E
wall~
There is a crack here that looks like it has been made recently.










~
S
#7123
Under The Shaft~
A ladder leads up from here to the Shaft.










A small opening leads west from here.










~
29 9 5
D3
You can see a narrow ledge going north and south.










~
~
0 -1 7120
D4
It's too dark up there.










~
~
0 -1 7041
S
#7129
The sewer line.~
You are in a narrow part of the sewer. Down the sewer continues and to the










north is the ledge.










~
29 9 3
D0
You can see the southern part of the ledge.










~
~
0 -1 7115
D5
You look deeper down into the drain.










~
~
0 -1 7221
S
#7130
The sewer pipe.~
You are in an odd sewer pipe You see some odd scrates on the pipe wall, as










from a gigantic rat. You can see some slimy water gently running down into










a sewer drain, and north the drain continues.










~
29 9 3
S
#7190
Mid-air~
You've just stepped into the most unlucky position in the whole of DikuMUD.










The result of such a foolish act should be punished with death, you know.










With an acceleration of approximately 9.82 metres per second per second, you










are now descending the Abyss. What awaits you at the bottom will continue to










be a mystery. Bye Cruel World.










You've fallen, and you can't get up!!!










~
29 12 0
S
#7199
The Edge of the Water~
The pool side is dimly lit up by your light. You can see absolutely nothing










else nearby. The darkness her seems enormously oppressive here. The air is










damp and the rock on which you stand is slippery. The pool seems too dark










to make anything clear. The pool seems to extend to the east. The rock can










be climbed upwards from here.










~
29 13 5
D1
~
~
0 -1 -1
D4
~
~
0 -1 7099
S
#7200
The Treasury~
You are in a small but well equipped treasury.  You can see some writing on










the wall.  The celing has a funny glow, which enables you to see.  You can










get back into the inner lair through the stone door which is east.










~
30 12 0
D1
You look back through the opening into the inner lair.










~
door stone~
7 7205 7201
E
door stone~
This is a heavy black stone door it looks very solid.










~
E
writing~
You read the number '666'.










~
S
#7201
The inner Lair~
You are in a octagonal room with smooth purple stone walls.  The floor is










made from black stone.  In the western wall you see a large black stone door.










~
30 9 0
D2
You look back through the door into the lair.










~
door wooden~
3 -1 7202
D3
You see the treasury.










~
door stone~
7 7205 7200
S
#7202
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also










see a lot of slime. On the wall is a torch sitting in its sconce. To the north










are a wooden door.










~
30 8 1
D0
You can see the inner lair.










~
door wooden~
3 -1 7201
D1
You see another part of the lair.










~
~
0 -1 7205
D2
You see another part of the lair.










~
~
0 -1 7203
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the










forehead. All the bones are broken and old.










~
E
slime~
The slime is slimy and uninteresting.










~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.










~
S
#7203
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also










see a lot of slime. On the wall is a torch sitting in its sconce.










~
30 8 1
D0
You see another part of the lair.










~
~
0 -1 7202
D1
You see another part of the lair.










~
~
0 -1 7206
D2
You see another part of the lair.










~
~
0 -1 7204
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the










forehead. All the bones are broken and old.










~
E
slime~
The slime is slimy and uninteresting.










~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.










~
S
#7204
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also










see a lot of slime. On the wall is a torch sitting in its sconce.










~
30 8 1
D0
You see another part of the lair.










~
~
0 -1 7203
D1
You see another part of the lair.










~
~
0 -1 7207
D2
You see the lair entrance.










~
door wooden~
1 -1 7208
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the










forehead. All the bones are broken and old.










~
E
slime~
The slime is slimy and uninteresting.










~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.










~
S
#7205
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also










see a lot of slime. On the wall is a torch sitting in its sconce.










~
30 8 1
D2
You see another part of the lair.










~
~
0 -1 7206
D3
You see another part of the lair.










~
~
0 -1 7202
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the










forehead. All the bones are broken and old.










~
E
slime~
The slime is slimy and uninteresting.










~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.










~
S
#7206
The lair.~
On the floor you see a lot of human decay, like bones and skulls. You also










see a lot of slime. On the wall is a torch sitting in its sconce.










~
30 12 1
D0
You see another part of the lair.










~
~
0 -1 7205
D2
You see another part of the lair.










~
~
0 -1 7207
D3
You see another part of the lair.










~
~
0 -1 7203
E
bones decay~
All the bones are broken and old.










~
E
slime~
The slime is slimy and uninteresting.










~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.










~
S
#7207
The lair.~
On the floor you see a lot of human decay, like bones and skulls. You also










see a lot of slime. On the wall is a torch sitting in its sconce.










~
30 8 1
D0
You see another part of the lair.










~
~
0 -1 7206
D3
You see another part of the lair.










~
~
1 -1 7204
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the










forehead. All the bones are broken and old.










~
E
slime~
The slime is slimy and uninteresting.










~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.










~
S
#7208
The lair entrance.~
You are in a dry part of the sewer. To the north is a wooden door, you










can see some slime at the lower part of the door. You also see some skulls










and some broken bones.










~
30 13 2
D0
You can see the lair.










~
door wooden~
3 -1 7204
D1
You see a crawlway.










~
~
0 -1 7209
E
slime~
The slime is slimy and uninteresting.










~
S
#7209
The crawlway.~
You are in a narrow crawlway.  You don't notice anything interesting here.










~
30 9 3
D1
You see a four-way junction.










~
~
0 -1 7210
D3
You see the entrance to a lair.










~
~
0 -1 7208
S
#7210
The four-way junction.~
You are in a sewer junction. To the north is a small hole, to the west is a










narrow crawlway and to the east and south the sewer continues.










~
30 9 3
D0
You can see a small cave-like room.










~
~
0 -1 7211
D1
You can see a sewer drain.










~
~
0 -1 7212
D2
You can see a sewer drain.










~
~
0 -1 7215
D3
You can see a narrow crawlway.










~
~
0 -1 7209
S
#7211
The small cave.~
You are in a collapsed sewer drain, which now is more like a small cave.










~
30 9 3
D2
You look back into the four-way junction.










~
~
0 -1 7210
S
#7212
The sewer drain.~
You are in a dry sewer drain which bends to the north.










~
30 9 3
D0
You can see the drain continuing north.










~
~
0 -1 7213
D3
You can see the four-way junction.










~
~
0 -1 7210
S
#7213
The sewer drain.~
You are in a dry sewer drain which bends to the east.










~
30 9 3
D1
You can see the drain continuing east.










~
~
0 -1 7214
D2
You can see the drain continuing south.










~
~
0 -1 7212
S
#7214
The drain end.~
You are at the end of the drain around you the sewer has collapsed, the only










exit is west.










~
30 9 3
D3
You see the sewer drain.










~
~
0 -1 7213
S
#7215
The half-wet drain.~
You are in a sewer drain where the floor is covered with water. To the north










it looks more dry, south however the drain runs down into some water.










~
30 9 4
D0
To the north lies a dry four-way junction.










~
~
0 -1 7210
D2
To the south you see a sewer drain filled with water.










~
~
0 -1 7216
E
water~
The water is dirty but it looks like you would be able to swim in it.










~
S
#7216
Under water in the sewer.~
You swim in some dirty water and is holding you breath. You'll better










continue before you drown. It is a good thing that you can hold your light










above water-level.










~
30 9 6
D0
It is hard to see, but it looks like the drain runs slightly upwards.










~
~
0 -1 7215
D2
It is hard to see, but it looks like the drain runs a little bit upwards.










~
~
0 -1 7217
S
#7217
The half-dry drain.~
You are in a half-dry sewer drain. To the north the drain runs a little bit










downwards into some water to the east you can see a small hole. To the west










you see another drain.










~
30 9 4
D0
You see the drain running down into some water.










~
~
0 -1 7216
D1
Through the hole you can just make out a very small room.










~
~
0 -1 7218
D3
You see a drain running to the west.










~
~
0 -1 7219
E
water~
The water is dirty but it looks like you would be able to swim in it.










~
E
hole~
Through the hole you can just make out a very small room.










~
S
#7218
The very small room.~
You are in a very small room, it is pretty uninteresting.










~
30 9 3
D3
Through the little hole you can see a half-dry drain.










~
~
0 -1 7217
S
#7219
A dry sewer drain.~
You are in a dry but dirty sewer drain. The drain continues east and south.










~
30 9 3
D1
You see a half-dry drain.










~
~
0 -1 7217
D2
You see another boring sewer drain.










~
~
0 -1 7220
S
#7220
A boring drain.~
You are in yet another sewer drain.










~
30 9 3
D0
You see a sewer drain continuing to the north.










~
~
0 -1 7219
D1
You can see another drain to the east.










~
~
0 -1 7221
S
#7221
The sewer drain.~
You are in a sewer drain, there is nothing special inhere, exept for a










loud echo.










~
30 9 3
D1
You can see another sewer drain.










~
~
0 -1 7222
D3
You can make out a sewer drain to the west.










~
~
0 -1 7220
D4
You can see a sewer line.










~
~
0 -1 7129
S
#7222
The sewer drain.~
You are in a drain, with some slimy water on the floor.










~
30 9 3
D1
You see a sewer bend.










~
~
0 -1 7223
D3
You see a sewer drain.










~
~
0 -1 7221
E
slimy water~
The water floats to the east from here.










~
S
#7223
The sewer bend.~
You find yourself in an ordinary sewer bend, which bend from west to north.










~
30 9 3
D0
You see a sewer drain.










~
~
0 -1 7224
D3
You see a sewer drain.










~
~
0 -1 7222
S
#7224
The sewer junction~
You stand in a junction of three sewer drains. You see some odd scrates on










the pipe wall, as from a gigantic rat.North and south the sewer continues










as usual, but west it looks a little strange.










~
30 9 3
D0
You see nothing but a sewer drain.










~
~
0 -1 7225
D2
You see nothing vut a sewer drain.










~
~
0 -1 7223
D3
You see a strange sewer pipe.










~
~
0 -1 7229
S
#7225
The sewer~
You are in a sewer, where the slimy water runs down through a tiny hole.










You see some odd scrates on the pipe wall, as from a gigantic rat. There










is a sewer drain south.










~
30 9 3
D2
You see a sewer drain.










~
~
0 -1 7224
S
#7229
The strange sewer~
You are in a very strange sewer indeed, there are some odd scrates on the










pipe wall, as from a gigantic rat. And you can see a lot of organic decay










like bones from animals AND humans. West the drain runs slightly upwards.










~
30 9 3
D1
You see a sewer junction.










~
~
0 -1 7224
D3
You see a slimy sewer drain.










~
~
0 -1 7230
S
#7230
The damp sewer~
You are in a sewer drain with a funny damp substance on the floor, in the










substance you see a lot of decay. You see some odd scrates on the wall, as










from a gigantic rat. Both to the east and west the pipe seems to run down.










~
30 13 3
D1
You see a sewer.










~
~
0 -1 7229
D3
You see a sewer.










~
~
0 -1 7231
S
#7231
The strange sewer~
You are in an ordinary sewer exept for a lot of scrates on the sewer wall,










ad a lot of debris on the floor.










~
30 9 3
D1
You see a sewer.










~











~
0 -1 7230
D3
You see another sewer.










~
~
0 -1 7232
E
debris~
You see a lot of organic decay on the floor.










~
S
#7232
The sewer~
You are in a sewer with more scrates on the walls. And ofcouse a whole lot










of decay. The drain runs east and north.










~
30 9 3
D0
You see yet another sewer line.










~
~
0 -1 7233
D1
You see a sewer pipe.










~
~
0 -1 7231
S
#7233
The sewer drain~
You stand in in a sewer drain, you are able to see some kind of cave-like










room. You see some odd scrates on the drain wall, as from a gigantic rat.










The sewer leads south.










~
30 9 3
D1
You see a cave-like room.










~
~
0 -1 7234
D2
You see a sewer.










~
~
0 -1 7232
S
#7234
The rat's lair~
You are in a little cave. You are able to see quite a lot of debris on the










floor. There is a sewer drain west of here.










~
30 9 3
D3
You see the sewer system that way.










~
~
0 -1 7233
S
#7279
The Wall of the Abyss~
You hang onto some steps leading down into utter darkness. There's an exit










leading up as well, though you'll have to open the tiny rock again to do so.










~
30 9 5
D4
~
rock~
33 -1 7111
D5
~
~
0 -1 7399
S
#7280
The entrance.~
You are in a very dark room. You notice that some faces are










staring at you from inside the walls. In the middle of the room










there is a small altar. To the north there is a small round










door.










~
30 9 1
D0
A beam of red light seeps through a hole in the door.










~
small round door~
1 -1 7281
D4
~
secret door~
3 -1 7116
E
altar~
This altar are very special. Faces are smiling from it. There










is a triangle in top of it.










~
E
triangle~
The triangle are filled with small symbols. A language you have










never seen before.










~
S
#7281
The corridor.~
The corridor is glowing oppressively in a red hue. You can hear wailing










through an open black hole to the east. To the south there is a round door.










~
30 8 1
D1
The hole seems more black than the night. It is appears to be "eating" the










red light around it.










~
~
0 -1 7282
D2
~
small round door~
1 -1 7280
E
small round door~
The door is completely round without a keyhole.










~
E
red light~
The red light glows from the walls.










~
E
walls~
The walls look alive.










~
S
#7282
The Realm of lost souls~
You are standing in nothing. All around you there are stars.










Sometimes a shadow flies closely by you, wailing very loudly.










To the north there is a small bright hole. To the west there is










a small red hole.










~
30 8 0
D0
You look into a very bright hole.










~
~
0 -1 7283
D3
You look into a red hole.










~
~
0 -1 7281
E
shadow~
The shadow looks like a man in great pain.










~
S
#7283
The T-crossing~
You are in a small hallway. There are doors to the east and to










the west. To the south there are a black hole. There is writing










in the wall. Wails can be heard from the south.










~
30 13 1
D1
To dark to tell.










~
~
0 -1 7286
D2
A black hole in the wall.










~
~
0 -1 7282
D3
You can see a big fire to the west. It looks like a unhealthy










place to enter!










~
~
0 -1 7284
E
writing~
The writing says 'The one to the east, belongs to the beast.










To the west you will surely END your quest!'.










~
S
#7284
The firedeath~
This room is very hot. There are flames surounding you. You can










see no exits at all! Skeletons are lying all over the floor.










You've fallen, and you can't get up!!!










~
30 12 1
E
skeletons~
The skeletons looks like they had suffered the death of hunger.










One of them looks like he has written something at the wall.










~
E
writing wall~
The writing says 'A pray to the GODS will not be heard, though










the only exit is death..... Mother, I love you'.










~
S
#7285
The tortureroom.~
You are standing in a middle of a square room. Along the walls skeletons










are hanging in rusty chains. In the middle of the room there is a big metal










box, covered with dust. To the south you can just make out a small exit.










~
30 8 1
D2
To dark to tell.










~
door iron~
1 -1 7286
E
skeletons~
When you look at the skeletons, you can see that they once had been in great










pain. They are hanging in their arms, and some of them has been killed










with a sharp instrument.










~
E
big metal box~
The metal box is covered with dust. You notice that is once has been










filled with coal, as you see some of them.










~
S
#7286
The hells yard~
You are standing in a lot of mud. A disguisting smell surrounds










the place, and makes you fell sick. Small flames sometimes shoot










up from the hot mud. To the west there is a small door. To the










north you can see an iron door.










~
30 12 5
D0
To dark to tell.










~
door iron~
1 -1 7285
D3
To dark to tell.










~
~
0 -1 7283
S
#7301
The Entrance to the Realm of silence~
This is an utterly silent place. As you look around you see that there










hasn't been a living thing in a long time. The dust lies here in a thick










layer on the floor and on the furniture. On the wall hangs a bleak and










worn tapestry. A winding stone staircase leads up into darkness. On the










wall to the west you can see a huge torch stuck into the solid rock.










A large portcullis blocks your way to the north.










~
30 12 2
D0
Through the portcullis, you can see a faintly lighted hallway leading east.










~
~
1 -1 -1
D4
~
~
0 -1 -1
E
portcullis gate~
This seems like an exceptionally heavy gate, made of thick iron.










~
E
torch light~
This VERY old torch looks as if it has burned for ages, yet no traces of










the searing flame can be seen on it!










~
E
stairs staircase~
This looks as if it has been standing here for at least 12 centuries. It's










Very worn and cracks in the surface mingle with the cores of mineral that










penetrates the rock from which these steps are chiselled.










~
S
#7399
On the walls of the Abyss~
You are clutching the steps on the wall so that you don't fall to the ground










down below.










A large sign says : I haven't gotten any further ... Yet. But  I'm pushing










                    to get finished with this sewer.










                                           Greetings and Good Health :)










                                                     Redferne The Gentle










This stops your journey down, the only exit is up.










~
30 9 5
D4
~
~
0 -1 7279
S
#7400
Cave entrance~
You are standing in the cave entrance. It is very dark










downhere. There is writing at the wall. There is an exit










to the north. A stairway leads up.










~
31 9 1
D0
To the north you can see a small tunnel.










~
~
0 -1 7401
D4
You can see the stairs going up into darkness.










~
~
0 -1 7102
E
writing wall~
The writing says 'BEWARE adventurer!'










~
S
#7401
Cave tunnel~
You are walking in a tunnel. It is very cold. You










can feel the presence of a living thing ... SOMEWHERE.










~
31 9 1
D0
To the north you can see the tunnel continuing.










~
~
0 -1 7402
D2
To the south tunnel continuing.










~
~
0 -1 7400
S
#7402
Cave room~
You are standing in a room. It's much cooler now.










The walls are glowing.










~
31 8 1
D1
To the east you see the tunnel going downwards.










~
~
0 -1 7403
D2
To the south you see a dark cave tunnel.










~
~
0 -1 7401
D3
~
~
0 -1 7421
S
#7403
Cave T-cross~
You are standing in a mudlike substance. The smell here is










awful, it is rotten. To the west you can see some light.










~
31 9 2
D1
To the east the tunnel still goes downwards.










~
~
0 -1 7404
D2
~
~
0 -1 7408
D3
You can see some light to the west.










~
~
0 -1 7402
E
mud~
When you examine the mud, you notice small worms crawling










around.










~
E
worms~
The worms are purple. They do not look edible.










~
S
#7404
Cave turning-point~
The mud are getting deeper. You are wondering, 'Would










it be an idea to leave, before I disappear?'. To the










south you notice a flat round stone are blocking the










way. To the west you can see mud.










~
31 9 2
D2
You can see an opening behind the stone.










~
flat round stone~
3 -1 7405
D3
~
~
0 -1 7403
E
flat round stone~
The stone looks very uninteresting. BUT as you are










about to turn away, you see a lightstribe coming










through a small hole. Conclusion: The stone is moveable.










~
S
#7405
The secret room~
There is dust all over the place. It looks like nobody










has been here for ages. In the middle of the room you see










a socket with a crystal globe. The globe glows with a










pulsing light. To the north you see a stone door. To the










south you see a grey block.










~
31 8 1
D0
You see a round stone door.










~
round stone door~
3 -1 7404
D2
You see a grey block










~
grey block~
3 -1 7406
E
socket~
The socket looks like the work of a dwarf. It is VERY










beautifull.










~
S
#7406
The mudhole~
You are standing in a lot of mud. The mud goes to your










chest. You feel the precence of something IN the mud.










The only obivicios exit is to the west.










~
31 9 6
D0
You can see nothing at all.










~
grey block~
3 -1 7405
D3
~
~
0 -1 7407
S
#7407
Tunnel~
The mud goes to your knees. Otherwise the tunnel looks










very normal.










~
31 9 5
D0
~
~
0 -1 7408
D1
You can see a mudhole.










~
~
0 -1 7406
D2
~
~
0 -1 7409
S
#7408
The long tunnel~
Here There is almost no mud, as you stand at the top










of a small rock. Just beside you there are a sign which










says 'WARNING! The worms are dangerous!'.










~
31 9 1
D0
You can see a lot of mud..Yarck!










~
~
0 -1 7403
D2
The tunnel goes a little downwards.










~
~
0 -1 7407
S
#7409
The hot room~
You are very surprised, as this room for a change are










hot instead of cold. To the north it goes downwards into










some mud. There are also an exit to the west.










~
31 9 1
D0
You see a lot of mud.










~
~
0 -1 7407
D3
You see a entrance to a small room.










~
~
0 -1 7410
S
#7410
The small room~
As you look around you notice a small statue. There are










exits to the west and to the east.










~
31 9 1
D1
It is pitch dark out there.










~
~
0 -1 7409
D3
You see a VERY long hallway.










~
~
0 -1 7411
E
small statue~
This is a statue of a imp, pointing to the west. The imp










looks like a man with horns and a tail.










~
S
#7411
The stalagmite cave~
You are standing in a stalagmite cave. Water is drippling










from the walls. It is very cold in here.










~
31 9 2
D0
~
~
0 -1 7414
D1
You see a long hallway, and some mud.










~
~
0 -1 7410
D2
~
~
0 -1 7412
E
stalagmite~
The stalagmites are very tall, and looks very beautiful.










~
S
#7412
The stalagmite tunnel~
You has entered a small tunnel. Here it is quite dry.










Mabye it would be an idea to rest here.










~
31 9 1
D0
You can see a small cave to the north.










~
~
0 -1 7411
D3
~
~
0 -1 7413
S
#7413
The spongy room~
You definatly NOT like this area. It is very dank, and most










of the places it is wet.










~
31 12 3
D1
~
~
0 -1 7412
D3
~
~
0 -1 7445
S
#7414
The stalagmite T-cross~
You are standing in a cross. To the north you can see










some light. Otherwise it is dark.










~
31 12 1
D0
You see some light ahead.










~
~
0 -1 7417
D1
~
~
0 -1 7415
D2
~
~
0 -1 7411
S
#7415
The blind end room~
This room is obviously a blind end. To the north you see










a primitive picture.










~
31 9 1
D0
You see a primitive picture










~
sun~
3 -1 7416
D3
~
~
0 -1 7414
E
primitive picture~
You see some persons dancing around a huge sun. The










sun is about 7 feet in diameter, which shows the size










of the picture.










~
S
#7416
The treasure room~
This room is rich ornamented. The walls has carves showing










persons dancing around a sun which is drawed at the floor. It










looks very old, and it is very dusty. To the south you see a










secret door.










~
31 9 1
D2
you can see a picture with some persons crawling around a










huge moon.










~
door picture sun moon~
3 -1 7415
S
#7417
The square lair~
You are standing in the south-east part of the lair. You can










see a skeleton lying at the wall.










~
31 8 1
D0
Another part of the lair










~
~
0 -1 7418
D2
~
~
0 -1 7414
D3
Another part of the lair










~
~
0 -1 7420
E
skeleton~
It looks like a adventurer who was'nt lucky. You better










watch out-










~
S
#7418
The square lair~
You are standing in the north-east part of the lair. You see










a sign at the wall










~
31 9 1
D1
You see a wooden door










~
wooden door~
3 -1 7421
D2
another part of the lair.










~
~
0 -1 7417
D3
another part of the lair.










~
~
0 -1 7419
E
sign wall~
The sign says 'Gods of War I call you, my sword is by my side,










               I seek a light free from all false pride'










                       Reyemle Grug.....










~
S
#7419
The square lair~
You are standing in the north-west part of the lair. Here's










another sign. There are a exit from the lair to the north.










~
31 9 1
D0
You see a small tunnel leading north.










~
~
0 -1 7422
D1
another part of the lair.










~
~
0 -1 7418
D2
another part of the lair.










~
~
0 -1 7420
E
sign~
The sign says 'I'm wandering around in a everlasting tale,










               seeking the light to regain my pride










                           Corama...










~
S
#7420
The lair end~
You can see a table in front of you. It's very dusty.










Around the table five skeletons are siting. Exits are










north and east.










~
31 9 1
D0
the northern part of the lair.










~
~
0 -1 7419
D1
the eastern part of the lair.










~
~
0 -1 7417
E
table~
On the table there is dust, in the center there is a small statue of a










Dragon sleeping.










~
E
skeleton skeletons~
You can see that they have been killed in some sort of way. Not










by sword or club.










~
E
dragon statue~
it looks like a silver dragon. It is nailed onto the table.










The dragon sits on a red dragon that looks dead. But the










eyes of the red dragon is glowing pulsating red. You feel










drained.










~
S
#7421
East tunnel~
You are standing in dark tunnel, the exits are east










and west. To the west you see a wooden door.










~
31 12 1
D1
You can see a muddy tunnel.










~
~
0 -1 7402
D3
You can see a wooden door.










~
wooden door~
3 -1 7418
S
#7422
North tunnel~
You are standing in a dark tunnel, it leads upwards.










~
31 9 1
D0
The dark tunnel continues.










~
~
0 -1 7423
D2
You can see the lair.










~
~
0 -1 7419
D3
You can see a cave entrance.










~
~
0 -1 7436
S
#7423
The L-shaped room.~
You are standing in deep darkness. To the south there is a small exit.










To the east you can see a gaping hole.










~
31 9 1
D1
~
~
0 -1 7424
D2
~
~
0 -1 7422
S
#7424
The Circular hall.~
You are standing in round hall. To the north, east and south you










can see a stone head hanging on the walls.










~
31 9 1
D1
you see nothing special.










~
green head dragon sculpture face~
3 -1 7425
D3
you see a room far away.










~
~
0 -1 7423
E
head heads~
When you study the faces of the heads you see that it










is faces of dragons. The face to the north is red, the










face to the east is green and the face to the south is










blue.










~
E
green~
This looks like a evil dragon










~
E
red~
This looks like a neutral dragon










~
E
blue~
This looks like a good dragon










~
S
#7425
Dusty tunnel~
You are standing in dust. This place has not been










touched for a long time. Otherwise it is quite boring










here, looks like a place to rest! To the west you see










the outline of a door. A tunnel leads to the east.










~
31 12 1
D1
You see a tunnel which leads downwards. It is quite










dark.










~
~
0 -1 7426
D3
You can see the outline of a door. Just like in the










description!










~
door~
3 -1 7424
S
#7426
The crossing~
You are standing in a crossing of hallways. You can leave this place










in every direction, except up and down. In the dust you notice strange










footprints.










~
31 9 -1
D0
~
~
0 -1 7431
D1
~
~
0 -1 7430
D2
~
~
0 -1 7427
D3
~
~
0 -1 7425
E
footprints foot~
You have never seen this kind of footprints before!










~
S
#7427
The L-shaped room~
You are standing in a L-shaped room. You can hear










noices from the long tunnel to the east. You can feel










fear! A sign is hanging on the wall.










~
31 9 2
D0
~
~
0 -1 7426
D1
a long dark tunnel.










~
~
0 -1 7428
E
sign~
The sign says 'DANGER!!'.










~
S
#7428
Dragons lair~
You can see burned walls, the floorstones are fiery red.










All kinds of bones are scattered all over the floor. On










the walls you can see some burned shapes. You smell burned










flesh. Two creatures are like melted into the floor.










~
31 8 2
D0
You can see a long tunnel.










~
~
0 -1 7429
D3
You can see nothing but darkness.










~
~
0 -1 7427
S
#7429
The burned room~
You are in a room, which once had been quite burned.










There is writing on the wall.










~
31 9 1
D2
You can see a red glow










~
~
0 -1 7428
D3
~
~
0 -1 7430
E
writing~
The writing says 'DANGER!!!'










~
S
#7430
The wind tunnel~
You are standing in a tunnel. Above you, you can feel










a breeze.










~
31 9 1
D1
To dark to tell










~
~
0 -1 7429
D3
~
~
0 -1 7426
E
breeze~
The breeze comes from a hole above you. NO way to get up










there.










~
S
#7431
The glittering room~
This room are all bright. In the walls you can see some










silver. Exits are: West, east and south.










~
31 8 1
D1
~
~
0 -1 7432
D2
~
~
0 -1 7426
D3
~
~
0 -1 7433
E
glitter walls silver~
The glittering silver looks like it is INSIDE the walls.










~
S
#7432
The secret passageroom~
You have entered a tiny room. There WAS an exit down, and an










exit to the west.










~
31 9 1
D3
You can see a light to the west










~
~
0 -1 7431
E
down~
A sign is blocking the way. It says 'we have closed an entrance to DEATH'










~
S
#7433
End of long tunnel~
You are at a end of a long tunnel. Right in front of you,










you can see a grey mass. To the east you can see a tremendous










long tunnel, but you know that, you has just been there.










~
31 9 5
D1
Long tunnel. JUST like in the description!










~
~
0 -1 7431
D3
A grey mass is blocking the way.










~
~
0 -1 7434
E
grey mass~
The mass is nothing but a mass, but it is quite suspecious!










~
S
#7434
Stair-room~
You are standing in a small room. Drawings of faces in pain










are on the walls. You can fell darkness is ruling the place.










there are two exits: south and down.










~
31 9 1
D2
nothing but darkness










~
~
0 -1 7435
D5
A sign is blocking the way: 'This has not been implementated










yet'.










~
~
0 -1 -1
S
#7435
Dark tunnel~
You are standing in a dark tunnel. It continues to the north










and to the south. Bones are spred on the floor










~
31 9 1
D0
~
~
0 -1 7434
D2
~
~
0 -1 7436
E
bones bone~
it looks like bones of a human.










~
S
#7436
Entrance to lair~
The smell here is awfull. To the south you can see some










smoke. A tunnel leads north, and east.










~
31 13 2
D0
~
~
0 -1 7435
D1
A small cave is to the east.










~
~
0 -1 7422
D2
the only thing you can see are smoke.










~
~
0 -1 7437
S
#7437
North-eastern part of Basilisks cave~
It is hard to see here because of the smoke. To the north you










can see barly see a small tunnel. Other exits are to the south










and to the west.










~
31 9 2
D0
~
~
0 -1 7436
D2
~
~
0 -1 7438
D3
~
~
0 -1 7439
S
#7438
South-eastern part of basilisks cave~
There are a very small hole in wall, from where the smoke










are coming from. Otherwise it is pitch dark. Exits are north










and west.










~
31 9 2
D0
You can see nothing but smoke










~
~
0 -1 7437
D3
You can see nothing but smoke










~
~
0 -1 7440
E
hole small~
It's a small hole. About 1 feet in diameter.










~
S
#7439
North-western part of basilisks cave~
You can see some hay spred on the floor. The smell is










awfull here, and it makes you feel sick. This place is










the place where the basilisk sleep. Watch out..Mabye it is not










far away.










~
31 9 2
D1
~
~
0 -1 7437
D2
~
~
0 -1 7440
E
hay~
The hay is very dirty. The smell of it makes you feel sick.










~
S
#7440
South-western part of basilisks cave~
You can see nothing but smoke.










~
31 9 5
D0
~
~
0 -1 7439
D1
~
~
0 -1 7438
D2
~
~
0 -1 7441
S
#7441
The small cave~
You are standing in small cave. You can see










some light in the end. Exits are north and south.










~
31 13 2
D0
You can see only smoke.










~
~
0 -1 7440
D2
You can see a blue glow. And you feel a fresh breeze.










~
~
0 -1 7442
S
#7442
The northern end of the pool~
You have wet feet, you are standing in water.










The water looks calm. You can see that it's










a big lake. Light seeps from the water.










~
31 8 4
D0
You can see a small cave.










~
~
0 -1 7441
D1
You can see more water.










~
~
0 -1 7443
D2
You can see water.










~
~
0 -1 7444
S
#7443
The pool~
You are swimming in water. It is getting deep here.










It is also dark in this end.










~
31 9 6
D2
You can see some bubbles in the water.










~
~
0 -1 7445
D3
You see calm water.










~
~
0 -1 7442
S
#7444
The south end of the pool~
You standing in water up to you neck.










You can only see water.










~
31 8 5
D0
You can see calm water.










~
~
0 -1 7442
D1
To dark to tell, but you can feel something nearby.










~
~
0 -1 7445
S
#7445
The pool~
You are swimming in DARKNESS. You feel something










touching your right leg.










~
31 9 6
D0
To dark to tell.










~
~
0 -1 7443
D1
You can feel a warm  breeze.










~
~
0 -1 7413
D3
~
~
0 -1 7444
S
#7900
Outside Redferne's residence~
A huge cloud forms the plateau on which you are now standing. The wind here










is absolutely quiet and the sun is shining warmly upon you. From under the










cloud you can hear the faint sounds of Midgaard. Right before you to the










north lies the grand Mansion of Naris, the residence of the Greater God










Redferne.










~
33 516 0
D0
You see a HUGE arched gate leading into this magnificent building.










~
gate door huge arched~
35 7901 7901
D2
You see some pretty clouds!










~
~
0 0 9101
D5
You see a Huge Chain that anchors the Mansion of Naris to the ground.










~
~
0 -1 7918
S
#7901
The Southern end of the hall~
You are standing in a vast hall that is dimly lit, but wherefrom the










light comes, is a mystery. The walls seem to radiate warmth and give










the pleasent feeling of being welcome here. A large portrait is hanging










on one of the walls. A large wooden staircase leads up into the tower.










To the east there is a high passage away from the hall. This ends










shortly after by a tall oak door. The enormous hall extends further










north from here. To the south you can see a huge, and VERY heavy-










looking iron-wrought door. It looks like this is the only exit from










this magnificent old house. To the west you can see a large ashen door.










~
33 524 0
D0
The hallway continues that way. You can see more doorways under the










wooden staircase in that direction.










~
~
0 -1 7904
D1
You see there a tall oak door. It looks quite tightly closed to you.










On it little runes are chiselled into the wood.










~
oak tall east oakdoor talldoor eastdoor~
35 -1 7910
D2
Here you see a REAL door. It would be more proper to call this a










"GATE", rather than a "door". It's really HUGE! On it hangs a large










sign with very large letters spelling : "EMERGENCY EXIT".










~
gate~
35 7901 7900
D3
This looks like a "door" in the meaning of the word. The ashen wood










is painted in a peculiar yellow colour. Small letters are written










with black on it.










~
ashen ash door west yellow~
35 -1 7902
D4
You see the staircase extending upwards into the very high tower.










It ends in what seems like a large bedroom up there.










~
~
0 -1 7909
E
runes~
These runes are utterly strange to you, but you are in luck today: Under










the runes you can just make out a sentence in Common. It goes : " Stay out,










if you treasure your life. That is if you are mortal.".










~
E
letters~
They read "LIBRARY".










~
S
#7902
Redferne's Library~
This is truly a magnificent place! Books and scrolls lie together on every










shelf. A large globe, with the map of the Mud-world upon it, stands in the










dimly lit north-western corner of the room. Two large and comfortable-










looking leather arm-chairs adourn the center of the library together with










a huge oak desk. Dim light radiates from an enormous crystal chandelier










hanging down from the ceiling approximately 10 feet off the floor. To the










east there is a great old ashen door. A large glass window is set in the










west wall.










~
33 524 0
D1
You can see an old ashen door, painted in a peculiar yellow colour.










~
door ash ashen east~
2 -1 7901
E
globe world map~
You see a large world map stretch out on the enormous globe. It has towns










drawn in every spot available for such. In the middle of the map you can










spot a large town with the name 'MIDGAARD' written over it. The rest is










mountains, woods, plains and water.










~
E
midgaard town city~
You see a small speck with woods on the west from it, plains to the east










from it and mountains to the north from it. To the south from it you can










see a thin trail lead to a large castle. Finally you notice a rather large










river pour in from the east and go through Midgaard in the middle.










~
E
chairs leather arm-chairs~
These two chair are exactly alike one another. They look incredibly










comfortable. They're both made from old leather, and yet they seem so worn










that they can be nothing but a perfect place for a long needed rest.










~
E
window glass~
These windows are really BIG! They reach from about 20 inches above the










floor to approximately 10 inches under the ceiling. If you try and










"look out", you might see what might lie beyond these windows.










~
E
out outside beyond~
The clouds muster and form the ground on which this entire building is set.










Through the thinnest of the clouds you can just make out MIDGAARD with all










it's magnificent activity.










~
E
river~
You see a large and winding river cut through the landscape, starting at an










enormous inland lake, it seeps through Midgaard and finally ends up in the










Grand Sea on the West-coast of the land.










~
S
#7903
The Artifact room of Naris~
This is gloomy and dark room with only a faint light radiating from the










walls. A bunch of funny-looking items fill the center of the room. There are










no furniture here what-so-ever. The only way out seems to be west, through










the low steel door.










~
33 524 0
D3
You see only the back of a safe's steel door.










~
~
6 -1 -1
S
#7904
The Northern end of the hall~
You are standing in the northern end of the huge hall. This part is under










the grand wooden staircase so the light seems a little less bright here,










but this doesn't bother your sight at all. To the north lies the kitchen.










To the south lies the Southern end of the hall. To the east there is a huge










metal door. To the west there is a large aspenwood door.










~
33 524 0
D0
~
~
0 -1 7906
D1
You see a huge metal door. From it a foul stench emanates. The smell is the










most awful experience in your entire life. A thought seeps through this










terrible stench and into your mind : "Monsters", you feel BAD about opening










that door.










~
steel metal huge~
3 -1 7913
D2
The rest of the hall lies in that direction, and so does the exit.










~
~
0 -1 7901
D3
The door has "SITTING ROOM" written on it. It is made from Aspenwood and










is beautifully carven with small elves as main issue of sculpture.










~
aspen asp~
3 -1 7905
S
#7905
The Sitting room of Naris~
You are standing in the middle of a really comfortable place. The walls are










decorated with paintings of smiling Kings and Queens. The most attractive










picture is one of a Prince in shiny armour. By one of the walls there is an










old arm-chair. The only exit is through the aspenwood door to the east.










~
33 524 0
D1
The door seems to be a very HEAVY door, carved completely from the trunk of










an Aspen tree.










~
asp aspen door heavy~
2 -1 7904
E
chair arm-chair~
This is truly a wonderful relic of the past. In it is a large cushion.










~
S
#7906
The Kitchen of Naris~
This must be the place of food and drink. You can hear the faint noise of










rats feasting on meat and bread from somewhere undeterminable. The sound










makes you feel the agony of HUNGER. The only visible exit is south to the










Northern end of the hall. To the north there is a larder, and to the east










stands a fridge.










~
33 524 0
D0
It's dark in there. But the sounds from there are unmistakable. The rats are










here to your information.










~
larder wooden cupboard~
3 -1 7907
D1
You can see the fridge from here. In it are drinks all over.










~
fridge~
3 -1 7908
D2
ou can see the northern end of the hall.










~
~
0 -1 7904
S
#7907
The Larder~
You can see food all over. Among the heaps of food you notice HUGE rats










scuttering around, nibling pieces off the heaps here and there.










~
33 524 0
D2
~
door wooden larder exit~
35 -1 7906
S
#7908
The Fridge~
This place is LOADED with drink, water and booze.










~
33 524 0
D3
~
door exit fridge~
2 -1 7906
S
#7909
On the stairs~
You can see up and down the stairway. It seems to take forever, either going










up OR down. It's just a seemingly insurmountable climb, either way. Up is the










bedroom of Redferne, and Down leads to the Southern end of the hall.










~
33 524 0
D4
~
~
0 -1 7911
D5
~
~
0 -1 7901
S
#7910
The Treasure room~
This place is gloomy.  A HUGE safe is cemented into the east wall.  The only










visible exit is west, through the oak door.










~
33 524 0
D1
~
safe steel~
39 -1 -1
D3
You see a tall oak door.










~
door oak tall~
2 -1 7901
S
#7911
Redferne's Bedroom~
This is a snugly set bedroom with all the necessities for a romantic evening.










A large fireplace adourns the east wall, and sizzling away is the wood that










is ablaze within.  The bed is enormous, covering at least HALF of this great










room.  This stretches at least 300 square feet, so can you imagine the BED?










A large staircase leads down to the hall.  A couple of doors open up to a










broad balcony to the south.










~
33 524 0
D2
The sun seems to shine out there, warmly and comforting.










~
doors~
3 -1 7912
D5
~
~
0 -1 7909
S
#7912
The Balcony of Redferne's Residence~
You see a splendid of the most of this world. The valleys stretch as far as










the eye reaches to the south from here. Down below you can see the entrance










of this magnificent building. To the north are the doors to Redferne's Bedroom.










~
33 516 0
D0
You see the comfortable bedroom of Naris, the mansion of Redferne the Greater










God.










~
doors~
2 -1 7911
D5
You see the ground on which this castle is set. Funnily it seems to you that










it's no more than clouds.










~
~
0 -1 -1
S
#7913
The Monster Pen~
This looks like the cage in which a large carnivor is being kept. Judging by










the state the walls are in, this could very well be a large AGGRESSIVE animal.










This makes you pretty insecure, this stating your feeling about the place,










quite mildly.










~
33 8 0
D3
This looks like the only exit from here.










~
door cage metal pen~
35 -1 7904
S
#7914
On the Huge Chain~
This place has quite a good view over Midgaard. Your possibilities of movement










seems to extend only to up and down. Unless you want to let go of the secure










and seemingly unmoveable chain, then those are the directions you should take










from here.










~
33 4 5
D4
Up the way you see the chain dissappearing into the clouds above.










~
~
0 -1 7915
D5
Down below you see the huge chain anchored to the ground in the Road Crossing.










~
~
0 -1 3120
S
#7915
The Chain where it's too windy~
Hanging on to the chain you figure out that there's no way of leaving down










from here. The wind pulls you from left to right and back. This seems like a










totally impossible task. The ascend is the only way ahead for you.










Otherwise you would risk death by falling to the hard ground below. DO NOT










DESCEND NOW OR YOU'LL SURELY DIE!!!!










~
33 4 5
D4
That way seems to be the only way away from here.










~
~
0 -1 7916
D5
THAT WAY IS CERTAIN DEATH!!!! You can see the wind tearing at the chain down










below you. It swings like a furious serpent from side to side! The descend is










ABSOLUTELY out of the QUESTION.










~
~
0 -1 7920
S
#7916
On the Great Chain of Naris~
You are approximately on the middle of the treacherous Chain. One false step










and death will come and collect you quickly. The chain leads upwards and down.










No way are you going to descend now... You've only just begun your climb.










Besides it could cost you your life. Look down and you'll see why.~
33 4 5
D4
There seems to be only one way from here and that's up.










~
~
0 -1 7918
D5
The chain down there is swinging wildly back and forth. Going down there will










be pretty risky!










~
~
0 -1 7915
S
#7917
The Chain~
As you descend, the chain seems to absorbe all weather around it, making it










swing less and less in the very powerful wind tearing at it. The Chain seems










to chuckle quietly, and as you descend further you hear a soft whisper










originating from within the Chain *ITSELF*.










It says, " Welcome back some other time, stranger. Your company is always










           ... hmmm ... interesting. God Speed. "










The chain extends further down through the now spreading clouds.










~
33 4 5
D4
It seems to you that the Chain is dissolving again. Maybe it's just an










illusion, but still ...!










~
~
0 -1 -1
D5
That way seems safe enough ... now.










~
~
0 -1 7914
S
#7918
The Mighty Chain of Naris~
This place truly a splendid view of the WHOLE COUNTRY SIDE!!! A magnificent










light shines upon you and the way up through the clouds is opened. Up there










you can now see the Mansion of Naris, Residence of the Greater God Redferne.










The chain beneath you seems to evaporate in the mustering clouds that










surround you by now.










~
33 4 5
D4
You see the sunny top of the clouds. Beyond these, the Mansion towers before










your eyes. Beautiful!!










~
~
0 -1 7900
D5
You see nothing but the thick clouds. They've closed completely around the










Chain.










~
~
0 -1 7917
S
#7920
Free fall from the Chain~
This is probably the third worst place to be in this entire MUD right now.










You fall










.










.










.










and fall










.










.










.










and fall










.










.










.










and HIT THE GROUND WITH SUCH A *SPLUTCH* that you die horribly, but instantly.










Bye Cruel World.










You've fallen, and you can't get up!!!










~
33 4 0
S
#8000
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










~
34 0 2
D0
Somewhere off to the northeast you can see a pillar of light










stretching up towards infinity.










~
~
0 -1 8080
D1
Somewhere off to the northeast you can see a pillar of light










stretching up towards infinity.










~
~
0 -1 8001
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8010
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8002
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
S
#8001
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   There is a strong smell of ozone here, probably caused by a










circle of pale blue lightening, app. 2 yards diameter, which is










hanging in the air 1 yd off the ground, revolving slowly around










its vertical axis.










~
34 0 2
D0
Somewhere off to the north you can see a pillar of light










stretching up towards infinity.










~
~
0 -1 8071
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8002
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8011
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8000
D4
Looking through the circle, you see a swirling haze, occasion-










ally coalescing into a peaceful meadow, or a clump of trees. It










would be possible to jump through it with a running start, if










one was careful not to touch the edges.










~
gate circle~
0 -1 8903
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
lightening gate circle~
Looking through the circle, you see a swirling haze, occasion-










ally coalescing into a peaceful meadow, or a clump of trees.










~
S
#8002
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










~
34 0 2
D0
To the north, you can see the top of what must be a _huge_ wall.










~
~
0 -1 8083
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8000
D2
To the south, you can see flickering light on the horizon.










~
~
0 -1 8015
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8001
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
S
#8010
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










  There is a large hole in the grid here.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8000
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8011
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8020
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8015
D5
The hole is slowly changing shape as the pattern moves, expan-










ding and retracting, but never quite closing. It is quite dark.










~
~
0 -1 8101
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
hole~
The hole is slowly changing shape as the pattern moves, expan-










ding and retracting, but never quite closing. It is quite dark.










~
S
#8011
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8001
D1
Far away, near the horizon, you can see reflexes glittering off










a glass road in the sky.










~
~
0 -1 8012
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8021
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8010
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
S
#8012
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To your east, a wide crack gapes through the strange material,










that covers the ground.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8001
D2
The glass stretches all the way to the horizon, along the fault-










line.










~
~
0 -1 8022
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8011
D4
A staircase of transparent glass, only made visible through the










numerous reflexes from the ground, reach up to a glass road that










sweeps over the horizon to the south-west.










~
~
0 -1 8110
D5
Treacherous slabs of dull glass wih sharp edges provides a way










down. One probably wouldn't be able to get back UP again, though!










~
~
0 -1 8120
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out










of the sides. Huge glassy slabs with sharp edges provides a










treacherous and uncertain-looking way down.










~
S
#8013
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To your west, a wide fault splits the glassy material.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8002
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8014
D2
The glass stretches all the way to the horizon, along the crack.










~
~
0 -1 8023
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out










of the sides.










~
S
#8014
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










~
34 0 2
D0
Near the horizon to the north, you can see the top of a _huge_










wall.










~
~
0 -1 8082
D1
You notice a flickering, multicoloured light on the horizon to










the east.










~
~
0 -1 8015
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8023
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8013
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
S
#8015
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   There is a tall beacon pole standing here, on top of which a










powerful light strobes dizzyingly through the spectrum.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8002
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8010
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8024
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8014
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
pole beacon~
It is about one yd in diameter and 10 yds tall. It is made from










polished metal, and look smooth and unclimbable. The light on










top of it is too bright for you to make out the actual source.










~
S
#8020
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8010
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8021
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8050
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8035
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
S
#8021
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8011
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8022
D2
To the south, you can see the top of a huge pyramid, apparently










standing on its tip.










~
~
0 -1 8041
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8020
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
pyramid~
It is pale blue, and quite smooth, but details are hard to work










out at this distance.










~
S
#8022
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To the east, a wide crack in the glass gapes hungrily.










~
34 0 2
D0
You can see the reflexes off a glass road in the sky, swinging










around from the north to the southeast.The crack continues to the










north.










~
~
0 -1 8012
D2
The glass stretches all the way to the horizon, along the fault-










line.










~
~
0 -1 8013
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8021
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out










of the sides.










~
S
#8023
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To your west, a wide crack in the glass mars the otherwise










perfect geometry of the place.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8013
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8014
D2
The glass stretches along the fault, all the way to the horizon.










~
~
0 -1 8033
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out










of the sides.










~
S
#8024
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To the south, you can see the northern end of a wide fault in










the glassy material, that covers the ground.










~
34 0 2
D0
To the north, you can barely make out a flickering light on the










horizon.










~
~
0 -1 8015
D1
To the east, you can follow the crack around its eastern side.










~
~
0 -1 8035
D3
To the west, you can see a wide expanse of glass along the faults










western side.










~
~
0 -1 8034
D5
Wide slabs of broken, dull glass with sharp edges provide a way










down amidst the debris. It is uncertain, however, whether they










will provide a way up...










~
~
0 -1 8123
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back. The shapes










seem unusually un-geometrical here, as if they were not really










only 3-dimensional.










~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out










of the sides.










~
S
#8032
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To your east, a wide chasm opens in the glassy material, that










cover the ground. A wooden log has been placed across it here.










~
34 0 2
D0
The glass stretches along the crack, all the way to the horizon.










~
~
0 -1 8022
D1
A wooden log, doubling as a bridge, has been placed across the










fault-line to the east.










~
~
0 -1 8130
D2
To the south, the crack vanishes in the distance, and towering










above it, you can see the top of a large, pale-blue pyramid,










apparently standing on its tip.










~
~
0 -1 8041
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8021
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
crack fault chasm~
It is deep and wide, with sparking root-like strands snaking out










of the sides.










~
E
log bridge~
There are a few green leaves on some twigs, still holding on. It










looks rather incongruous, lying there.










~
S
#8033
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To your west, a wide chasm opens in the glassy material, that










cover the ground. A wooden log has been placed across it here.










   High above you, a vaguely-seen glass road stretches from










north to south.










~
34 0 2
D0
The glass stretches along the crack, all the way to the horizon.










~
~
0 -1 8023
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8034
D2
To the south, the crack vanishes in the distance, and towering










above it, you can see the top of a large, pale-blue pyramid,










apparently standing on its tip.










~
~
0 -1 8043
D3
A wooden log, doubling as a bridge, has been placed across the










fault-line to the west.










~
~
0 -1 8130
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
crack fault chasm~
It is deep and wide, with sparking root-like strands snaking out










of the sides.










~
E
log bridge~
There are a few green leaves on some twigs, still holding on. It










looks rather incongruous, lying there.










~
S
#8034
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To the east, a narrow, but steep, crack opens in the ground.










~
34 0 2
D0
The glass stretches all the way to the horizon, along the fault.










~
~
0 -1 8024
D2
The glass stretches along the fault, all the way to the horizon.










~
~
0 -1 8044
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8033
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
crack fault~
It is deep and narrow (though too wide to jump across..), with










sparking root-like strands snaking out of the sides.










~
S
#8035
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To the north-west, a narrow, but steep, crack opens in the










strange, glassy material, that covers the ground.










~
34 0 2
D0
The glass stretches all the way to the horizon, along the fault.










~
~
0 -1 8024
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8020
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8045
D3
The glass stretches along the fault, all the way to the horizon.










~
~
0 -1 8044
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
crack fault~
It is deep and narrow (though too wide to jump across..), with










sparking root-like strands snaking out of the sides.










~
S
#8041
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   Above you, to the south-east, towers a gigantic structure; a










pale blue pyramid, several hundred meters tall, standing in-










verted tip-to-tip on a smaller (some 10-20 meters tall) pyramid.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8021
D1
To the east, you can barely make out a vague shimmer on horizon.










Also, a small, unidentifiable at this distance, object is lying










near the shimmer.










~
~
0 -1 8032
D2
To the south, under the enormous overhang of the upper pyramid,










the glassy surface continues to the horizon.










~
~
0 -1 8051
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8045
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
pyramid~
It looks flat out impossible, but never the less the larger










pyramid is balanced, point-to-point, on the smaller. They are










both polished smooth, pale blue, except at a point some 30 yds










up on the larger one, where a black square hole provides en-










trance for travelers on the glass road that reach it here.










Where the pyramids intersect, they appear to be open to the air,










the larger one only supported by four faintly-glowing girders.










The pyramid is far too smooth to be climbable.










~
E
road~
The glass road, hanging unsupported in the air, is only visible










due to the light it sheds, reflecting the lines in the ground










~
S
#8043
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To your west, a wide chasm opens in the glassy material, that










cover the ground.










   Above you, southwest of you, towers a gigantic structure; a pale










blue pyramid, several hundred meters tall, standing inverted tip-to-










tip on a smaller (some 10-20 meters tall) pyramid.










   High above you, a vaguely-seen glass road stretches south, from










a barely-seen opening in the upper pyramid.










~
34 0 2
D0
The glass stretches along the crack, all the way to the horizon.










~
~
0 -1 8033
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8045
D2
The black surface stretches as far as you can see.










~
~
0 -1 8054
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
crack fault chasm~
It is deep and wide, with sparking root-like strands snaking out










of the sides.










~
E
pyramid~
It looks flat out impossible, but never the less the larger










pyramid is balanced, point-to-point, on the smaller. They are










both polished smooth, pale blue, except at a point some 30 yds










up on the larger one, where a black square hole provides en-










trance for travelers on the glass road that reach it here.










Where the pyramids intersect, they appear to be open to the air,










the larger one only supported by four faintly-glowing girders.










The pyramid is far too smooth to be climbable.










~
E
road~
The glass road, hanging unsupported in the air, is only visible










due to the light it sheds, reflecting the lines in the ground










~
S
#8044
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To the north, you can see the southern end of a wide fault in










the glassy material that covers the ground.










~
34 0 2
D1
To the east, you can follow the crack around its eastern side.










~
~
0 -1 8035
D2
To the west, you can see a wide expanse of glass along the faults










western side.










~
~
0 -1 8034
D5
Wide slabs of broken, dull glass with sharp edges provide a way










down amidst the debris. It is uncertain, however, whether they










will provide a way up...










~
~
0 -1 8124
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back. The shapes










seem unusually un-geometrical here, as if they were not really










only 3-dimensional.










~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out










of the sides.










~
S
#8045
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8035
D1
To the east you can see the top of a pyramid, standing inverted










for some strange reason... or perhaps you are hallucinating?










~
~
0 -1 8041
D2
Far to the south you can see the corner of a _very_ tall wall.










~
~
0 -1 8083
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8043
D5
There is a small square trapdoor in the pattern here. It doesn't










change shape at all, as opposed to the rest of the pattern.










~
trapdoor door~
3 8100 8150
E
lines patterns web~
The patterns swirl and change all about you, except for one square










that remains black and unchanging.










~
E
square~
It looks like a trapdoor. There even is a rather small and










inconspicuous handle set in it next to a tiny keyhole.










~
S
#8050
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8020
D1
Far to the east (ENE, actually) you can see a corner of a large










pale-blue pyramid, standing top downwards, as far as you can see...










~
~
0 -1 8051
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8080
D3
For as far as you can see (which isn't more than at most 1/2 mile)










the black glass stretches unbroken.










~
~
0 -1 8053
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
S
#8051
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   Above you, to the north-east, towers a gigantic structure; a










pale blue pyramid, several hundred meters tall, standing in-










verted tip-to-tip on a smaller (some 10-20 meters tall) pyramid.










   High above you, a glass road only faintly seen sweeps to the










northeast and the south.










~
34 0 2
D0
To the north, under the enormous overhang of the upper pyramid,










the glassy surface continues to the horizon.










~
~
0 -1 8041
D1
To the east, under the enormous overhang of the upper pyramid,










the glassy surface continues. To the south-east, some crystal-










line structures sparkle prettily.










~
~
0 -1 8052
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8061
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8050
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
pyramid~
It looks flat out impossible, but never the less the larger










pyramid is balanced, point-to-point, on the smaller. They are










both polished smooth, pale blue, except at a point some 30 yds










up on the larger one, where a black square hole provides en-










trance for travelers on the glass road that reach it here.










Where the pyramids intersect, they appear to be open to the air,










the larger one only supported by four faintly-glowing girders.










The pyramid is far too smooth to be climbable.










~
E
road~
The glass road, hanging unsupported in the air, is only visible










due to the light it sheds, reflecting the lines in the ground.










~
S
#8052
Main Matrix~
   You are standing between the base of the lower pyramid (to the










north) and the crystalline structures (to the south). The upper










pyramid looms over you in a way that gives you severe doubts about










the wisdom of standing underneath what looks like a million tons,










balanced on a point...










~
34 0 2
D1
Beyond the crystal trees to the east, you can see the corner of a










HUGE wall, stretching south and further east.










~
~
0 -1 8053
D2
You see a tangled mass of crystalline structures blocking your










way. Many of them looks broken, and shards of crystal litter the










ground.










~
~
0 -1 -1
D3
The black glass stretches out beyond the pyramid and the crystals,










all the way to the horizon.










~
~
0 -1 8051
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
structure structures trees tree~
They look like trees, a bit too regular and balanced though (off










course, the amount of debris cluttering the ground suggests that all










the _im_-balanced ones have shattered too the ground...).










~
E
pyramid~
It looks flat out impossible, but never the less the larger










pyramid is balanced, point-to-point, on the smaller.










Where the pyramids intersect, they appear to be open to the air,










the larger one only supported by four faintly-glowing girders.










The pyramid is far too smooth to be climbable.










~
S
#8053
Main Matrix~
   You are standing next to the immensely tall wall, stretching out










over the horizon to the east and west. Some ten yds up the wall begins










a steel-girder staircase, looking like a fire-escape, only a bit too










high. It continues all the vay to the top off the wall, several hundred










yds above.










~
34 0 2
D0
The glass stretches off to the horizon.










~
~
0 -1 8054
D1
The expanse of glass continues as far as you can see.










~
~
0 -1 8050
D3
Beyond the wall to the south-west you can see a glittering, like










reflexes in some crystal.










~
~
0 -1 8052
D4
There is much too high for you to jump all the way up to the stair-










case there.










~
~
0 -1 -1
E
wall~
It is metallic-looking, very smooth and immensely high.










~
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
stairs staircase~
It is made from thin steel girders, looking much too frail to










support your weight.










~
S
#8054
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










~
34 0 2
D0
The glass stretches all the way to the horizon.










~
~
0 -1 8044
D1
The glass stretches all the way to the horizon.










~
~
0 -1 8080
D2
Far in the distance to the south, you can see the top of a huge










wall, going from a corner to the southeast over the horizon in the










southwest










~
~
0 -1 8053
D3
To the west, you can see the top of a great pale-blue pyramid, appa-










rently standing on its tip.










~
~
0 -1 8043
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
S
#8061
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










   To the east, some crystalline structures, looking like glass










trees, bars your way.










~
34 0 2
D0
Far to the north (NNW, actually) you can see a corner of a large










pale-blue pyramid, standing top downwards, as far as you can see...










~
~
0 -1 8051
D1
You see a tangled mass of crystalline structures blocking your










way. Many of them looks broken, and shards of crystal litter the










ground.










~
~
0 -1 -1
D2
The glass stretches all the way to the horizon. Far to the south-










east, beyond the crystal structures, you glimpse the top of a huge










wall.










~
~
0 -1 8072
D3
Somewhere off to the southwest you can see a pillar of light










stretching up towards infinity.










~
~
0 -1 8071
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
E
structure structures trees tree~
They look like trees, a bit too regular and balanced though (off










course, the amount of debris cluttering the ground suggests that all










the _im_-balanced ones have shattered too the ground...).










~
S
#8071
Main Matrix~
   You are standing on the glass surface next to a tower thrusting up










from a steep hole. A narrow bridge leads across what is essentially a










moat, across to a wide gate in the tower wall.










~
34 0 2
D0
The black glassy surface stretches for as far as you can see.










~
~
0 -1 8061
D1
Near the horizon you can see the top of a huge wall, stretching north










and south. To the north it disappears beyond some crystalline structures,










to the south it continues past the horizon.










~
~
0 -1 8072
D2
The glassy surface stretches south for as far as you can see.










~
~
0 -1 8001
D3
Through the door you can see nothing but a grey fog, shot through occa-










sionally with red lightening. A faint wailing can be heard, as from souls










in mortal agony.










~
gate door~
3 -1 -1
E
door gate~
The doors lie in shadow, but you can easily make out the large letters










on them, written in a truly disgusting neon purple colour.










~
E
letters~
               ======================================










        		     POWERTOWER










                      AUTHORIZED PERSONNEL ONLY










                          DATABASE IS DOWN










                   !   D O   N O T   E N T E R   !










               ======================================










You can see that it has been written using a letter template and an










unusually nasty-coloured spray paint.










~
E
figure guard guardian person~
You can't make out details at this distance.










~
E
road bridge~
The glass road, hanging unsupported in the air, is only visible










due to the light it sheds, reflecting the lines in the ground.










~
E
tower~
The tower is made from the same material as the rest of the matrix;










looking closer you can see that the matrix just dips down into the moat-










like hole, then thrusts up as the tower walls. The lines and patterns










continue down the hole and up the tower, but they are much more twisted










and convoluted here. Near the top of the tower there is a balcony, and










from the flat roof a glass bridge or road leads away, over the horizon










to the northeast. You can barely make out a guardian-like figure standing










on the top.










~
S
#8072
Main Matrix~
   You are standing beneath a huge gate, set into an even higher










wall. It must be at least 300 yds tall! The gates are some 50 yds










high, and there is no wall above them.










~
34 0 2
D0
The way directly to the north along the wall is blocked by some










crystalline structures. To the west of those the glassy expanse










continues as far as you can see.










~
~
0 -1 8061
D1
The gates are much too high to jump over (I mean, 50 yds? Come ON!).










~
~
0 -1 -1
D2
The glassy expanse continues south along the wall.










~
~
0 -1 8082
D3
Far to the west you can see a soaring pillar of light, stretching up










from a small tower.










~
~
0 -1 8071
E
wall~
It is metallic-looking, very smooth and immensely high.










~
S
#8080
Main Matrix~
   You are standing on what appears to be an expanse of black










glass. Beneath your feet perfectly straight lines form enormous,










web-like patterns, glowing with a bluish-green light. The sky is










a uniform pale grey, and the horizon seem to be much too close.










~
34 0 2
D0
Somewhere off to the northeast you can see a pillar of light










stretching up towards infinity.










~
~
0 -1 8050
D1
Far to the east you can see the top of a _really_ high wall,










and somewhere off to the northeast you can see a pillar of light










stretching up towards infinity.










~
~
0 -1 8082
D2
The glass stretches all the way to the horizon.










~
~
0 -1 8000
D3
The glass stretches all the way to the horizon.










~
~
0 -1 8054
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,










to hexagons, to twisted irregular shapes, and back.










~
S
#8082
Main Matrix~
   You are standing beneath a huge gate, set into an even higher










wall. It must be at least 300 yds tall! The gates are some 50 yds










high, and there is no wall above them.










~
34 0 2
D0
The glassy expanse continues north along the wall.










~
~
0 -1 8061
D1
The gates are much too high to jump over (I mean, 50 yds? Come ON!).










~
~
0 -1 -1
D2
The glassy expanse continues south for as far as you can see.










~
~
0 -1 8014
D3
The glassy expanse continues south for as far as you can see.










~
~
0 -1 8080
E
wall~
It is metallic-looking, very smooth and immensely high.










~
S
#8083
Main Matrix~
   You are standing under the the highest wall you've ever seen.










From where you stand, near the south-eastern corner, a slope leads










up to a wide portal set in the south wall, some 40 yds up.










~
34 0 2
D0
Around the corner, the glass stretches along the wall beyond the










horizon.










~
~
0 -1 8053
D1
The glassy expanse continues for as far as you can see.










~
~
0 -1 8045
D2
The glassy expanse continues for as far as you can see.










~
~
0 -1 8002
D3
The slope leads up to a portal, through which you can see a swirling










grey fog, shot through with lightening. Occasionally a tendril of fog










snakes out, looking as if sniffing, then withdraws with a shudder. From










within, a faint wailing can be heard, as if from souls in agony.










~
~
0 -1 -1
E
wall~
It is metallic-looking, very smooth and immensely high.










~
E
gate portal slope~
The slope leads up to a portal, through which you can see a swirling










grey fog, shot through with red lightening. Occasionally a tendril of










fog snakes out, looking as if sniffing, then withdraws with a shudder.










From within, a faint wailing can be heard, as if from souls in agony.










~
S
#8101
The trash dump~
   You are standing knee-deep in a pile of assorted debris, cardboard-










like scraps and needle-like bits of bent metal. The room is in fact a










part of a curving corridor, going east and south.










~
35 9 0
D1
The corridor continues turning right as long as your light reaches. It










looks cleaner that way.










~
~
0 -1 8102
D2
The corridor continues turning left as long as you can see. There are










no more debris a short stretch down this corridor.










~
~
0 -1 8103
D4
There is a small hole high above you, barely reachable from the top of










the largest pile of trash.










~
~
0 -1 8010
E
hole~
It appears to be changing shape continually, widening and narrowing,










though never quite closing.










~
E
debris junk cardboard needle~
It is obviously totally useless, even if you do not understand what it










actually is.










~
S
#8102
The ring~
   You are standing in a curving corridor, going south and west.










Skeletons and pieces of skeletons, clad in once-bright tatters, are










stapled to the wall on the outside of the curve.










~
35 9 0
D2
The corridor continues to curve right for as long as your light










reaches.










~
~
0 -1 8104
D3
For as long as you can see, the corridor keeps turning left.










~
~
0 -1 8101
E
skeleton skeletons bones~
The skeletons are, upon closer examination, actually made from glass,










by someone obviously good at what he does. Their clothes are










coarsely woven from spun glass.










~
S
#8103
The ring~
   You are standing in a curving corridor, going north and east.










Skeletons and pieces of skeletons, clad in once-bright tatters, are










stapled to the wall on the outside of the curve.










~
35 9 0
D0
The corridor continues to curve right for as long as your light










reaches.










~
~
0 -1 8101
D1
For as long as you can see, the corridor keeps turning left.










~
~
0 -1 8104
E
skeleton skeletons bones~
The skeletons are, upon closer examination, actually made from glass,










by someone obviously good at what he does. Their clothes are










coarsely woven from spun glass.










~
S
#8104
The ring~
   You are standing in a long corridor, curving north and west. There










is a noticeable layer of fine dust covering everything here. The










grey-painted walls are flaking, revealing more of the glass-like










material that also covers the ground above. There is a wide crack in










the ceiling above, but it is too high for you to reach.










~
35 9 0
D0
The corridor continues to curve left for as long as your light










reaches.










~
~
0 -1 8102
D3
For as long as you can see, the corridor keeps turning right.










~
~
0 -1 8103
E
walls wall glass~
There is something written on the glass-like material in faintly










glowing blue letters, only partially covered by the paint.










~
E
writing letters~
The letters look familiar enough, but the text is wholly










incomprehensible:










              ... :=P^; Q^.N:=P^.N; Q^.P:=P; I ...










and










              ... B087 A0 72C0 34760F 0A ...










Perhaps it is some strange and ancient magic?










~
S
#8110
The glass road~
You are standing on a glass road, suspended from nothing some 40










yds off the ground. The road ends here, connecting to a winding










glass staircase leading down. It continues south, curving right










as it passes the southern horizon.










~
35 0 2
D2
The barely visible road continues south, where, over the horizon,










you can see the top of a great pale-blue pyramid, apparently










standing on its tip.










~
~
0 -1 8111
D5
You feel dizzy...










~
~
0 -1 8012
E
road~
The road is only visible inasmuch as it reflects you and the ground










below. It is somewhat disconcerting to see 40 yds of nothing










between one's feet and the ground.










~
E
ground horizon matrix~
Far below you, the Main Matrix spreads in all its splendour. The










glowing lines make out gigantic, intricate and completely incompre-










hensible patterns, constantly shifting and changing. The beauty is










only marred by the wide crack in the glass-like material starting










some half-mile to the north, going south right underneath where you










stand.










~
S
#8111
The glass road~
You are standing on a glass road, suspended from nothing some 100










yds off the ground. The road continues north and south, curving










left as it passes the northern horizon.










~
35 0 2
D0
Near the horizon, it looks as if the road connects to a glass










staircase.










~
~
0 -1 8110
D2
The barely visible road continues south, where, over the horizon,










you can see the top of a great pale-blue pyramid, apparently










standing on its tip.










~
~
0 -1 8112
E
road~
The road is only visible inasmuch as it reflects you and the ground










below. It is somewhat disconcerting to see 100 yds of nothing










between one's feet and the ground.










~
E
ground horizon matrix~
Far below you, the Main Matrix spreads in all its splendour. The










glowing lines make out gigantic, intricate and completely incompre-










hensible patterns, constantly shifting and changing. The beauty is










only marred by the wide crack in the glass-like material going from










north to south, about one-half mile to your west.










~
S
#8112
The glass road~
   You are standing on a glass road, suspended from nothing some 300










yds off the ground. The road leads to a wide square opening in the side










of a great, pale-blue inverted pyramid to the south. Some two yards










into the opening is a wide double door, made from metal. The road










continues north, sweeping over the horizon.










~
35 0 2
D0
~
~
0 -1 8110
D2
Through the door you can see nothing but a grey fog, shot through occa-










sionally with red lightening. A faint wailing can be heard, as from souls










in mortal agony.










~
door~
3 -1 8999
E
road~
The road is only visible inasmuch as it reflects you and the ground










below. It is somewhat disconcerting to see 100 yds of nothing










between one's feet and the ground.










~
E
ground horizon matrix~
Far below you, the Main Matrix spreads in all its splendour. The










glowing lines make out gigantic, intricate and completely incompre-










hensible patterns, constantly shifting and changing. The beauty is










only marred by the wide crack in the glass-like material going from










north to south, about one-half mile to your west.










~
E
door opening~
The doors lie in shadow, but you can easily make out the large letters










on them, written in a truly disgusting neon purple colour. There is a










large lever on the right-hand side.










~
E
letters writing~
               =======================================










                              LEVEL 10










                            UPPER I.C.E.










               (INTRUSION COUNTERMEASURES ELECTRONICS)










                          DATABASE IS DOWN










                   !   D O   N O T   E N T E R   !










               =======================================










You can see that it has been written using a letter template and an un-










usually nasty-coloured spray paint.










~
S
#8120
The matrix fault~
   You are standing on the bottom of a wide crack in the matrix, going










north and south. The sides of the fault are alive with writhing










worm-like things, snaking out from the cracked glass, sparking madly.










To your west, a pile of great slabs of glass has fallen into a jumble










beside the wall. They are much too large and sharp-edged for you to










lose your precious fingers on! To the south, there is at least four










yards between the furthest reaches of the worm-like strands, but to the










north, the crack narrows to a point where it is impossible to pass.










~
35 0 2
D2
The fault zig-zags out of sight to the south, with plenty of clearing










between the sparks and good, even footing.










~
~
0 -1 8121
D5
Between two large slabs of glass, there is a narrow chute, leading










_very_ steeply down into darkness.










~
~
0 -1 8104
E
slabs glass wall~
Between two large slabs of glass, there is a narrow chute, leading










_very_ steeply down into darkness.










~
E
strands worm~
They are made from some milky-white, shiny material, and when you really










look at them, you realize that they are not alive at all, the force of










the sparks that erupt whenever they touch each other is sufficient to










keep them waving about. Those sparks must be nasty!










~
S
#8121
The matrix fault~
   You are standing on the bottom of a wide crack, going north-south










through the matrix. The sides of the fault are alive with writhing










worm-like things, snaking out from the cracked glass, sparking madly.










High above you, a wooden log has been placed across the chasm.










~
35 0 2
D0
The fault zig-zags out of sight to the north, with plenty of clearing










between the sparks and good, even footing.










~
~
0 -1 8120
D2
The fault zig-zags out of sight to the south, with plenty of clearing










between the sparks and good, even footing.










~
~
0 -1 8122
E
strands worm~
They are made from some milky-white, shiny material, and when you really










look at them, you realize that they are not alive at all, the force of










the sparks that erupt whenever they touch each other is sufficient to










keep them waving about. Those sparks must be nasty!










~
E
bridge log~
It is much too high for you to climb or jump up there.










~
S
#8122
The matrix fault~
   You are standing on the bottom of a wide crack in the matrix, going










north and south. The sides of the fault are alive with writhing










worm-like things, snaking out from the cracked glass, sparking madly.










To the south, a pale blue wall cuts across the fault. It is part of a










pyramid, extending down into the ground even below the present depth.










High above you, to the south, the wall of another, larger pyramid, this










one apparently standing on the tip of the smaller one, looms ominously.










~
35 0 2
D0
The fault zig-zags out of sight to the north, with plenty of clearing










between the sparks and good, even footing.










~
~
0 -1 8121
D2
There is a large tear in the pyramid's wall, about one half yard above










your present level. Beside the tear, something is written in










unpleasantly purple letters.










~
~
0 -1 -1
E
tear letters writing~
Looking closer, you can see that the letters have been spray-painted on










the wall, using a letter template:










                ====================================










                                LEVEL -4










                       PERMANENT STORAGE LEVEL










                          DATABASE IS DOWN










                   !   D O   N O T   E N T E R   !










                ====================================










Looking in through the tear, you see only a grey fog, shot through with










red lightening. A faint wailing, as from souls in agony, is










occasionally heard from within.










~
E
strands worm~
They are made from some milky-white, shiny material, and when you really










look at them, you realize that they are not alive at all, the force of










the sparks that erupt whenever they touch each other is sufficient to










keep them waving about. Those sparks must be nasty!










~
S
#8123
The matrix fault~
   You are standing at the northern end, on the bottom of a wide crack










in the matrix, going south. The sides of the fault are alive with










writhing worm-like things, snaking out from the cracked glass, sparking










madly. At the end of the fault, to the north, a pile of great slabs of










glass has fallen into a jumble beside the wall. They are much too large










and sharp-edged for you to climb and lose your precious fingers on! To










the south, there is at least four yards between the furthest reaches of










the worm-like strands..










~
35 0 2
D2
The fault zig-zags out of sight to the south, with plenty of clearing










between the sparks even if one has to jump from broken slab to broken










slab, catching one's balance whenever the treacherous slabs move under










one's feet.










~
~
0 -1 8124
E
strands worm~
They are made from some milky-white, shiny material, and when you really










look at them, you realize that they are not alive at all, the force of










the sparks that erupt whenever they touch each other is sufficient to










keep them waving about. Those sparks must be nasty!










~
S
#8124
The matrix fault~
   You are standing on the bottom of a wide crack in the matrix, going










north and south. The sides of the fault are alive with writhing










worm-like things, snaking out from the cracked glass, sparking madly.










Surrounding to all sides but north, a pile of great slabs of glass has










fallen into a jumble beside the wall. They are much too large and










sharp-edged for you to climb and lose your precious fingers on! To the










north, there is at least four yards between the furthest reaches of the










worm-like strands, but to the south, the crack narrows to a point where










it is impossible to pass.










~
35 0 2
D0
The fault zig-zags out of sight to the north, with plenty of clearing










between the sparks even if one has to jump from broken slab to broken










slab, catching one's balance whenever the treacherous slabs move under










one's feet.










~
~
0 -1 8123
D1
Between two large slabs of glass, standing balanced against each other,










there is a natural-looking tunnel leading east. The purple glow from










within the tunnel, however, is anything but natural-looking...










~
~
0 -1 8150
D3
Between two large slabs of glass, there is a narrow chute, sloping










gently west, down into the dark.










~
~
0 -1 8140
E
slabs pile walls~
Looking around, you find two tunnels: one small and dark, sloping down










to the west, the other larger, going east.










~
S
#8130
The log bridge~
   You are standing on wooden log, placed from the west to the east side










of the wide fault in the matrix. The fault seems alive with madly swishing










worm-like tendrils, snaking out of the sides. Only a path some 4 yds wide










on the bottom seems to be out of their reach.










~
35 0 2
D1
A wide expanse of lined and glow-patterned glass stretches before you.










~
~
0 -1 8033
D3
The Matrix continues all the way to the horizon.










~
~
0 -1 8032
D5
Looking down, you experience some vertigo as the log rolls slightly










under your feet. There is some 10 yards to the bottom, but if you jump










from the center of the log, you can avoid touching the flailing tendrils,










that cover the sides of the fault.










~
~
0 -1 8121
E
strands tendrils~
They are made from some milky-white, shiny material, and when you really










look at them, you realize that they are not alive at all, the force of










the sparks that erupt whenever they touch each other is sufficient to










keep them waving about. Those sparks must be nasty!










~
E
log bridge~
There are a few green leaves on some twigs, still holding on. It










looks rather incongruous, lying there, but you decide that its better










than nothing for keeping you _over_ those strands...










~
S
#8140
The deep cave~
   You are standing knee-deep in cold water, flowing into this cave










from some unknown direction, but obviously leaving through a










low-ceilinged tunnel to the south. To the west a tunnel slopes up










out of the water.










~
35 9 0
D1
At the far end of the tunnel, you seem to be able to make out a










faint light.










~
~
0 -1 8124
E
tunnel~
The tunnel south is barred by a strong grille, on which a sign is










fixed securely.










~
E
water~
It is very cold, you can feel your feet growing numb.










~
E
sign text letters~
On the sign is written in atrocious purple letters:










                ====================================










                           N O   E N T R Y










                      ACCESS TEMPORARILY CLOSED










                         SECTOR UNDER REPAIR










                                  / MATRIX CONTROL










                ====================================










It is apparently written using spray-paint and a letter template.










~
S
#8150
The cave~
   This is the Daemon's Lair. It is suffused in a purple glow from










the myriad multishaped and -sized screens covering most of three










walls. There is a rung ladder on the only uncluttered wall, going










up through a shaft in the ceiling. There is an easy chair, a










rumpled bed and a table piled high with yestercycle's dirty dishes.










In the wall to the west, a tunnel leads out to the Matrix Fault.










~
35 8 0
D3
You can see faint sparking out there.










~
~
0 -1 8124
D4
Looking up the shaft, you see a trapdoor some four or five yards up,










with a heavy lock on it.










~
trapdoor door~
3 8100 8045
E
lock trap trapdoor door~
There is a heavy lock hanging on it, but fortunately it is unlocked.










~
E
screens glow screen~
The purple glowing screens are in many different shapes and sizes.










They all display some line-drawing moving about in apparent con-










fusion, except some few that are merely black. Some of the line-










drawings are very confusing, and when one tries to look closer, the










eyes start to hurt. They definitely don't look as if they belong in










either 2- or 3-space.










~
S
#8901
The holy grove~
   You are standing amidst the ancient oaks and poplars in the holy grove. You










can feel a strange sensation of contendedness and relief seeping through You,










as if great burdens have been lifted from Your shoulders. From here, friendly-










looking paths lead east and south.










~
36 0 3
D1
The path wind its way through the tall trees, disappearing out of sight.










~
~
0 -1 8902
D2
The path wind its way through the tall trees, disappearing out of sight.










~
~
0 -1 8904
S
#8902
The holy grove~
   You are standing amidst the ancient oaks and poplars in the holy grove. You










feel unusually happy here, as if great burdens have been lifted from Your










shoulders. From here, pleasant-looking paths lead east, west and south.










~
36 0 3
D1
The path wind its way through the tall trees, towards a clearing faintly seen.










~
~
0 -1 8903
D2
The path wind its way through the tall trees, towards an open area barely










visible in the distance.










~
~
0 -1 8905
D3
The path wind its way through the tall trees, disappearing out of sight.










~
~
0 -1 8901
S
#8903
A clearing in the woods~
   You are standing in a clearing in the light woods. Somehow, this place










seems powerfully DIFFERENT from the rest of the forest, as if something is










severely strained in the fabric of reality here. You can feel an unpleasant










tension, coming, perhaps, from the strange stone portal set in the middle of










the clearing, to the east of you.










~
36 4 3
D0
A small, narrow path winds north, and is quickly lost in the bushes. It










looks quite a wilderness there!










~
~
0 -1 6019
D1
Through the portal You can see a strange, alien landscape under a leaden-gray










sky. Strange patterns of light flow through portal at You. You feel badly out










of place.










~
~
0 -1 8001
D2
There is a path winding its way south through the tall poplars, disapppearing










out of sight some 100 yds. away.










~
~
0 -1 8906
D3
There is a friendly-looking path leading west through the tall trees.










~
~
0 -1 8902
E
portal stone~
The portal is a 3 yds diameter circle of granite. The sides are square, and










about 20" thick. On the inside of the circle flickers an eerie blue lighte-










ning, bound by the portal but never quite touching it. The portal is set on a










solid slab of marble in the middle of the clearing. Through it, you can see an










alien landscape under a leaden grey sky.










~
S
#8904
The holy grove~
   You are standing amidst the ancient oaks and poplars in the holy grove. You










feel calm and relaxed here, as if great burdens have been lifted from Your










shoulders. From here, pleasant-looking paths lead east, north and south. To










the west, through the trees, You can see the road to Midgaard.










~
36 4 3
D0
The path wind its way through the tall trees, disappearing out of sight.










~
~
0 -1 8901
D1
The path wind its way through the tall trees, towards a clearing faintly seen.










~
~
0 -1 8905
D2
The path wind its way through the tall trees, into the grove.










~
~
0 -1 8907
D3
Through the trees, you can see the Midgaard road. Far to the west, You can










barely glimpse the tall walls and the chimney-smokes of the city itself.










~
~
0 -1 3502
S
#8905
The sacred glade~
   You are standing in the middle of the sacred glades, where the citizens of










Midgaard come to celebrate the spring, where farmers give thanks for bountiful










harvest in the fall, and where lovers stroll in summer. You feel seasons of










remembered happiness and joy taking Your sorrows and worries away from You,










leaving You calm and invigorated, ready for the world. Paths lead into the










holy grove to the east, north and west, while to the south a wide, sunny field










slopes down to a sparkling lake.










~
36 0 3
D0
The path wind its way north, disappearing through the tall trees.










~
~
0 -1 8902
D1
The path wind its way through the tall trees, disappearing out of sight.










~
~
0 -1 8906
D2
To the south, a wide, sunny field stretch out, sloping down towards a brightly










glittering lake.










~
~
0 -1 8908
D3
The path wind its way west between stately poplars and oaks.










~
~
0 -1 8904
S
#8906
The holy grove~
   You are standing amidst the ancient oaks and poplars in the holy grove. You










can feel a strange sensation of joy and calm seeping through You, as if great










burdens have been lifted from Your shoulders. To the south, You glimpse an open










area through the trees, while paths lead away north and west.










~
36 0 3
D0
The path wind its way through the tall trees, disappearing out of sight.










~
~
0 -1 8903
D2
To the south, just beyond the trees, You can see a wide green lawn, and past










the lawn, a softly shimmering, rainbow-colored mansion.










~
~
0 -1 8909
D3
The path wind its way through the tall trees, disappearing out of sight.










~
~
0 -1 8905
E
mansion~
The mansion is a sprawling, two-storey affair with three wings, where the top










of one wing serves as balcony. The  walls look as marble would do, if marble










changed color slowly, continuously, through the entire spectrum. There are










large windows all over the house.










~
S
#8907
The holy grove~
   You are standing amidst the tall, majestic trees in the southern end of the










holy grove. Paths lead north and east. To the east, You can see a wide, open










field, sloping gently down towards a bright, glittering lake. Somehow, here










you feel an inexplicable happiness, as if the world's troubles no longer










really matter to you.










~
36 0 3
D0
The path leading north is soon lost out of sight amongst the ancient oaks and










poplars.










~
~
0 -1 8904
D1
To the east, the path leads out into a wide, sunny summer's field, sloping










south towards a bautiful lake. Past the field You can see a stately mansion,










shimmering gently in all the rainbow's colours.










~
~
0 -1 8908
E
mansion~
The mansion is a sprawling, two-storey affair with three wings, where the top










of one wing serves as balcony. The  walls look as marble would do, if marble










changed color slowly, continuously, through the entire spectrum. There are










large windows all over the house.










~
S
#8908
The sunny field~
   You are standing in the middle of a wide, summery, sunlit field. There is a










fragrance of spring in the air, a sound of summer and a feeling of eternal










saturday afternoon. To the south is a clear, sparkling lake, and to the north










and west is the holy grove. In the wood's edge, to the east, is a stately man-










sion, shimmering softly through the colors of the rainbow. You feel as if You










could spend the rest of your life here, lying on your back and looking at the










patterns of the clouds as they gently drift across the sky.










~
36 8 2
D0
There is a path leading north towards the sacred glade.










~
~
0 -1 8905
D1
To the east, You can see the rainbow-colored mansion, shimmering like some-










thing out of this world.










~
~
0 -1 8919
D3
There is a small path leading into the woods to the west.










~
~
0 -1 8907
E
mansion~
The mansion is a sprawling, two-storey affair with three wings, where the top










of one wing serves as balcony. The  walls look as marble would do, if marble










changed color slowly, continuously, through the entire spectrum. There are










large windows all over the house. There is a terrace in front of the house,










next to the low wing, which is almost completely windows.










~
S
#8909
The croquet lawn~
   You are standing on a immaculately manicured green lawn, the kind you only










get after 200 years of meticulous work. There is a winding stone path leading










from the wood's edge to the north, to the softly shimmering, rainbow-colored










mansion to the south. This place enjoys a perpetual cool, sunny summers after-










noon.










~
36 4 2
D0
To the north, the winding stone path leads into the holy grove.










~
~
0 -1 8906
D2
To the south, the path leads straight up to the front door of the mansion.










~
door~
3 -1 8910
E
mansion~
The mansion is a sprawling, two-storey affair with three wings, where the top










of one wing serves as balcony. The  walls look as marble would do, if marble










changed color slowly, continuously, through the entire spectrum. There are










large windows all over the house.










~
S
#8910
The foyer~
   You are standing in the foyer of Dragon's mansion. The wide double door to










the croquet lawn is to the north, flanked by large windows. There is a wide










oaken staircase up to the first floor, and a smaller one down to the cellar.










The walls are all oak panelled, and hung with strange paintings. There is a










door in the south wall.










~
36 12 0
D0
Through the windows next to the door you can see the croquet lawn, bathed in










afternoon sunlight.










~
door~
3 -1 8909
D2
~
door~
3 -1 8911
D3
The staircase up is lined with more strange paintings. The stairs fade out










of existence some 20 steps up.










~
~
0 -1 -1
D4
Down the stairwell You can see a flickering light. There are no steps down.










~
~
0 -1 -1
E
painting paintings~
They are strange indeed, works of breathtaking precision depicting obviously










impossible motifs, like a sky filled with headless men, all dressed in some










black costume (including hats), or a lady standing, blue from the waist up, or










some pieces of plankwood that seems to be melting away like snow, or a night










sky with a dove-shaped hole of bright daysky in the middle.










~
S
#8911
The hallway~
   You are in the north end of a connecting hallway, tastefully decorated with










oak paneling and the coat-of-arms of various famous nobles hung on the walls.










The hallway leads south, and there is a door in the eastern wall.










~
36 8 0
D0
~
door~
3 -1 8910
D1
~
door~
39 8001 8912
D2
~
~
0 -1 8913
S
#8912
The blue room~
   You are in the blue room, one of the guest rooms in Dragon's mansion. The










walls are (surprise!) blue, and the rest of the room is decorated in similar










shades, producing a very nice, cool effect. There is a large bed and a










matching set of sofas, easy-chairs and a coffee table. Through the venetian










blinds in front of the large east window you can see the edge of the grove.










~
36 520 0
D3
~
door~
39 8001 8911
S
#8913
The hallway~
   You are standing in the south end of the hallway. There are doors in the










elegant oak-panelled walls to the south, east and west. Many different










coat-of-arms adorn the walls here.










~
36 8 0
D0
~
~
0 -1 8911
D1
~
door~
39 8002 8914
D2
~
door~
3 -1 8915
D3
~
door~
3 -1 8916
S
#8914
The red room~
   You are in the red room, one of the guest rooms in Dragons's mansion. The










walls are wallpapered a deep warm red, and dark mahogany panelling nicely com-










plements them. There is a large, warm waterbed and a sofa group in dark wood










with leather upholstery, including a coffee table. Heavy brown curtains are










pulled away from the wide windows, to reveal a nice view towards the grove.










~
36 520 0
D3
~
door~
39 8002 8913
S
#8915
The kitchen~
   You are standing in the middle of Dragon's kitchen. Contrary to popular










belief, He *Doesn't* eat virgins, which is amply demonstrated by the large










variety of foodstuffs found here on the shelves. There are numerous cans of










tomatoes, peas, corn etc., vines of garlic, a *Huge* array of small spice jars










along several shelves and a large combo refrigerator/freezer. A big oven and










stove is lurking in a corner. There is some proof here that Dragon is a less










than meticulous housekeeper... There are doors to the north and west.










~
36 8 0
D0
~
door~
3 -1 8913
D3
~
door~
3 -1 8918
S
#8916
The ballroom~
   You are standing in the middle of a vast palisander floor. This is where










Dragon entertains large number of guests, but the cloth-covered chairs










standing forlornly in a corner suggests that this does not happen often.










There are doors in the south and west walls, while to the east there is a










short corridor to the greenhouse.










~
36 8 0
D1
~
door~
3 -1 8913
D2
~
door~
3 -1 8918
D3
~
door~
0 -1 8917
S
#8917
The greenhouse~
   This is Dragons' greenhouse. Green light filters in slantwise through the










plants, giving the room a subtropical ambience. It is not really hot in here,










though, rather a pleasantly warm temperature. The walls are all windows, except










the eastern one joining the greenhouse to the main building, but it is hard to










see out for all the greenery here. There is a set of easy-chairs and a glass










coffee table. To the south, there is a wide double door out to a sunlit










terrace.










~
36 520 0
D1
~
~
0 -1 8916
D2
~
door~
3 -1 8919
S
#8918
The dining hall~
   This is Dragons' dining hall. There is a large long solid oak table,










seating at least 24, with heavy, wooden chairs to match. The oak panel walls










are filled with paintings. There are doors to the north and east, and to the










west there is a wide double door opening out onto the sunlit terrace.










~
36 8 0
D0
~
door~
3 -1 8916
D1
~
door~
3 -1 8915
D3
~
wide door~
3 -1 8919
E
painting paintings~
There are many, many beautiful paintings of famous dragons of history and










literature. There is a big one of Smaug, a group picture of Cuspidorian Toxic










Dragons, a rather fearsome picture of norse Chaos incarnate, a grainy black-










and-white photograph of Vorgulremik the Steel Dragon, a romantic picture of










Dalvenjah the Mindijaran and Allan the man become dragon. There are three










empty frames labeled 'The Chimerical', 'The Mythical' and 'The Hypothetical',










A panoramic picture of Strabo flying between the worlds dominate one wall,










while a dragons-eye view of Pern (with dragons in the foreground, of course)










fills another. There even are a few rare medieval renditions of the great










beast of the Revelation. Over the head of the table hangs a rather modest










portrait of a silver Dragon, sparkling with blue lightening, looking amused.










~
S
#8919
The terrace~
   You are standing on a sunlit terrace in front of Dragon's mansion. To the










west, there is a splendid view over the field down over the lake. To the north










is the greenhouse, its large windowpanes shimmering with weird and wonderful










colors, while a double door leads into the house proper to the east. It is










warm and calm here. There is a white-painted table with a parasol here,










together with a matched set of chairs.










~
36 12 0
D0
~
door~
3 -1 8917
D1
~
double door~
3 -1 8918
D3
~
~
0 -1 8908
S
#8999
The fog~
   You are in a grey fog, falling, screaming in pain as you realize










that you are being torn to nothing, atom by atom, falling and falling










and falling......










....










.










You've fallen, and you can't get up!!!










~
36 4 0
S
#9101
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










A floating sign says:










"Scubdu's Area--Tread carefully! Only high levels should attempt










this place. Leave messages on the board if you have problems."










~
37 4 0
D0
The way back to solid footing, it seems.










~
~
0 -1 7900
D4
There is another cloud above you.  If you jump you might make it...










~
~
0 -1 9102
S
#9102
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D1
There is another cloud east of you.










~
~
0 -1 9103
D5
There is another cloud below you.










~
~
0 -1 9101
S
#9103
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D0
You can barely make out a cloud to the north.










~
~
0 -1 9128
D2
You see a cloud somewhere south of you.










~
~
0 -1 9104
S
#9104
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D0
You can barely make out a cloud to the north.










~
~
0 -1 9103
D1
There is another cloud east of you.










~
~
0 -1 9105
S
#9105
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D1
There is another cloud east of you.










~
~
0 -1 9106
D3
You spy a tiny cloud.










~
~
0 -1 9104
S
#9106
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D0
You can barely make out a cloud to the north.










~
~
0 -1 9107
D3
You spy a tiny cloud.










~
~
0 -1 9105
S
#9107
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D1
There is another cloud east of you.










~
~
0 -1 9108
D2
You see a cloud somewhere south of you.










~
~
0 -1 9106
D5
There is another cloud below you.










~
~
0 -1 9126
S
#9108
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D1
An ominous storm cloud looms to the east.










~
~
0 -1 9109
D3
You spy a tiny cloud.










~
~
0 -1 9107
S
#9109
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D3
You spy a tiny cloud.










~
~
0 -1 9108
D5
An ominous storm cloud looms below you.










~
~
0 -1 9110
S
#9110
An ominous storm cloud.~
You find yourself in a storm.  Lightning flashes and thunder










crashes, making you wish you were dry and warm.










~
37 0 0
D1
There is a crag, high and rocky.










~
~
0 -1 9111
D3
You spy a tiny cloud.










~
~
0 -1 9125
D4
There is another cloud above you.  If you jump you might make it...










~
~
0 -1 9109
S
#9111
High and perilous cliff~
You are on a high and rocky cliff.  To the west you see a huge










ominous storm cloud moving this way.  You might want to take cover










before the storm hits.  You think that there is a narrow trail










leading to the south.










~
37 0 5
D2
~
~
0 -1 9112
D3
An ominous storm cloud looms to the east.










~
~
0 -1 9110
S
#9112
Narrow rocky trail.~
A narrow trail leads down towards the mountain and north toward the










cliff.  It seems to fade in and out as it winds up the hill.










Obviously, it has not been maintained in years.










~
37 0 5
D0
~
~
0 -1 9111
D5
~
~
0 -1 9113
S
#9113
Small valley.~
You are in a lush valley full of trees and other vegetation and the










odd carcass or two.  The trail leads south and it leads up.










~
37 0 5
D2
~
~
0 -1 9114
D4
~
~
0 -1 9112
S
#9114
Small valley.~
You are in a lush valley full of trees and other vegetation and the










odd carcass or three.  The trail leads north and it leads down into










a crevass.










~
37 0 5
D0
~
~
0 -1 9113
D5
The crevass looks a little slippery...










~
~
0 -1 9115
S
#9115
Deep, slippery crevice.~
The crevice is deep and a little dim and it is hard to make your










way around.  A mist makes everything a little damp and slippery.










Better take your time climbing through here.










~
37 0 5
D2
~
~
0 -1 9117
D3
The mist looks thicker in this direction.










~
~
0 -1 9116
D4
~
~
0 -1 9114
S
#9116
Incredibly slippery crevice.~
The crevice is getting more and more slippery.  You are getting










incredibly nervous and want to turn back.  To the east is the










crevice and trail you were following.  Below, you can just see the










edge of a cliff through the mist.  There is no trail leading there,










just a smooth, flat, dew-covered rock that almost resembles a










slide...










~
37 0 5
D1
The way back to safety.










~
~
0 -1 9115
D5
Only fools would dare tread here!










~
~
0 -1 9199
S
#9117
Steep mountainside.~
From here, you can see forever.  Clouds, birds, the forest.










Midgaard is far, far to the west.  What a postcard perfect view!










~
37 0 5
D0
~
~
0 -1 9115
D4
~
~
0 -1 9118
S
#9118
Steep mountainside.~
From here, you can see forever.  Clouds, birds, the forest.










Midgaard is far, far to the west.  What a postcard perfect view!










~
37 0 5
D1
~
~
0 -1 9119
D5
~
~
0 -1 9117
S
#9119
Treacherous Cliff.~
The cliff is rocky and difficult to negotiate.  One wrong slip and










you could fall and break a leg or impale yourself or something else










nasty.










~
37 0 5
D3
~
~
0 -1 9118
D4
Above you is an almost vertical cliff.  It looks dangerous but










climbable.










~
~
0 -1 9120
S
#9120
Cliff Face.~
You are more than a little nervous climbing on this almost vertical










cliff face.  You miraculously find places to grab onto and little










ledges to rest on.  You see a small cave here.










~
37 0 5
D1
A dank, dark, smelly hole.










~
~
0 -1 9121
D4
A large ledge that looks pretty safe.










~
~
0 -1 9122
D5
~
~
0 -1 9119
S
#9121
Dank, dark, smelly hole.~
This hole must have been used as a lair or nest.  There are










feathers and bones everywhere and the floor is covered with










something disgusting.










~
37 9 5
D3
~
~
0 -1 9120
S
#9122
Large, sturdy ledge.~
You are on a ledge above a steep cliff face.  You can climb down










if you want, but be careful!  After viewing the scenery, you notice










two small caves here, one north and one west.










~
37 0 5
D0
~
~
0 -1 9124
D3
~
~
0 -1 9123
D5
~
~
0 -1 9120
S
#9123
Absolutely disgusting lair.~
The stench in here is quite foul.  There are feathers, bones and










rotting carcasses everywhere.  This place is absolutely gross and










you have to strain yourself not to lose your lunch.










~
37 9 5
D1
Your only hope to keep your lunch down is to head this way...










~
~
0 -1 9122
S
#9124
Absolutely disgusting lair.~
The stench in here is quite foul.  There are feathers, bones and










rotting carcasses everywhere.  This place is absolutely gross and










you have to strain yourself not to lose your lunch.










~
37 9 5
D2
Your only hope to keep your lunch down is to head this way...










~
~
0 -1 9122
S
#9125
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D1
An ominous storm cloud looms to the east.










~
~
0 -1 9110
D4
There is another cloud above you.  If you jump you might make it...










~
~
0 -1 9126
S
#9126
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D0
A cirrus cloud hums peacefully to itself










~
~
0 -1 9131
D3
You spy a tiny cloud.










~
~
0 -1 9127
D4
There is another cloud above you.  If you jump you might make it...










~
~
0 -1 9107
D5
There is another cloud below you.










~
~
0 -1 9125
S
#9127
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D0
To the north you see an angry cloud lashing out.










~
~
0 -1 9130
D1
There is another cloud east of you.










~
~
0 -1 9126
D4
There is another cloud above you.  If you jump you might make it...










~
~
0 -1 9128
S
#9128
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind










of spongy beneath your feet.  You find it hard to see anything in










the distance as wisps of cloud blow over your face.










~
37 0 0
D2
You see a cloud somewhere south of you.










~
~
0 -1 9103
D5
There is another cloud below you.










~
~
0 -1 9127
S
#9129
Sleepy little cloud.~
This cloud is peacefully snoozing away, enjoying himself.  There










is grumpy cloud to the east and a rather shy cloud north of here.










~
37 0 0
D0
The cloud to the north blushes and tries to hide when you look at










it.










~
~
0 -1 9132
D1
The cloud to the east mutters and grumbles at you.










~
~
0 -1 9130
S
#9130
Grumpy little cloud.~
This cloud mutters and grumbles at you.  You have to jump quickly










to avoid a lightning bolt that passes by your toe.  Your aren't










sure but you think you hear the cloud snicker.










~
37 0 0
D1
A happy little cloud is humming peacefully to itself.










~
~
0 -1 9131
D3
A sleepy little cloud to the west yawns and rolls over.  You hear










snoring.










~
~
0 -1 9129
S
#9131
Happy little cloud.~
You hear the cloud humming a little song to itself, but you can't










figure out the song.










~
37 0 0
D1
There is a pure white cloud north of you.  It is snowing!










~
~
0 -1 9136
D2
You see a cloud somewhere south of you.










~
~
0 -1 9103
D3
You see an angry little cloud muttering and grumbling to itself.










~
~
0 -1 9130
S
#9132
Bashful little cloud.~
This cloud blushes and tries to avoid your glance as you look at










your surroundings.  You decide that overall it is a peaceful little










cloud.










~
37 0 0
D0
The cloud to the north sneezes!










~
~
0 -1 9133
D2
A sleepy little cloud to the south yawns and rolls over.  You hear










snoring.










~
~
0 -1 9129
D3
An isolated little raincloud.










~
~
0 -1 9142
S
#9133
Sneezing little cloud.~
The cloud is wracked with sneezes.  At first you thought you were










in an earthquake before you realize where you are!










~
37 0 0
D0
~
~
0 -1 9145
D1
This cloud is, like, totally lost, you know?










~
~
0 -1 9134
D2
The cloud to the south blushes and tries to hide when you look at










it.










~
~
0 -1 9132
D3
You see a cirrus maximus cloud.










~
~
0 -1 9143
S
#9134
Dopey little cloud.~
This cloud is too busy daydreaming to watch where its going.  It










doesn't even notice you landing on it.  It looks like it couldn't










figure its way out of an open box.










~
37 0 0
D1
You see a very scientific cloud.










~
~
0 -1 9135
D3
The cloud sneezes!  Yuck.










~
~
0 -1 9133
S
#9135
Doc-like little cloud.~
The cloud looks at you through its Lennon like specs and examines










you quite scientifically.










~
37 0 0
D2
There is a pure white cloud south of you.  It is snowing!










~
~
0 -1 9136
D3
This cloud is, like, totally lost, you know?










~
~
0 -1 9134
S
#9136
Snowy, white cloud.~
You shiver as you stand here.  This beautiful, fluffy, pure white










cloud is snowing.  The snow is pure and sweet as it melts in your










mouth.  What a nifty cloud to be on.










~
37 0 0
D0
You see a very scientific cloud.










~
~
0 -1 9135
D2
A happy, peaceful little cloud humming to itself.










~
~
0 -1 9131
D3
~
~
0 -1 9137
S
#9137
Cold, damp cloud.~
Your mood grows grumpy as you find yourself cold and wet from this










dismal cloud.  You notice a rock outcropping above you.










~
37 1 0
D1
There is a pure white cloud east of you.  It is snowing!










~
~
0 -1 9136
D4
~
~
0 -1 9138
S
#9138
Mysterious rock outcropping.~
This rock outcropping just seems to hang in midair.  To the north










you see a house and if you ease yourself down, you can land on a










rather damp, dismal cloud.  The door to the house is closed.










~
37 5 0
D0
Eerie looking house.










~
door~
1 -1 9139
D5
~
~
0 -1 9137
S
#9139
Foyer.~
Shadows play tricks on your eyes.  Everytime you think you see










something in a corner and turn to get a better look, nothing is










there.  The place is very dark.  Even with a torch, you have










trouble making out the room to the east.










~
37 9 0
D1
~
~
0 -1 9140
D2
~
~
0 -1 9138
S
#9140
Tower.~
You are in a musty old tower.  The smell of mold and mildew is










almost overpowering.  You hear strange creaks and groans...is it










the wind or did someone (something?) make that noise.  To the west










is the house and there is a stairway leading up into the tower.










~
37 9 0
D3
~
~
0 -1 9139
D4
~
~
0 -1 9141
S
#9141
Witches Tower~
Here you see strange things of arcane value.  There is a cauldron










in the corner bubbling madly, belching a foul brew that must have










come from hell.  On shelves lie jars of strange creatures you have










never seen before, or hope to again.  A picture of a familiar temple is in










the corner.










~
37 12 0
D1
~
picture door~
3 -1 3001
D5
~
~
0 -1 9140
E
picture~
The picture is in the corner.  It is very complex in detail, and you almost










see people walking around the temple in the picture.










~
S
#9142
Suspicious little raincloud.~
On second glance, this cloud doesn't seem much like a raincloud.










A balloon sticks out of the top and you think you hear it humming










something like, 'Tut, tut!  It looks like rain!'










~
37 0 0
D0
~
~
0 -1 9143
D1
A bashful little cloud that tries to avoid your notice.~
~
0 -1 9132
S
#9143
Cirrus maximimus cloud.~
This cloud looks like it is of the cirrus maximus genre of clouds.










~
37 0 0
D1
The cloud to the east sneezes!~
~
0 -1 9133
D2
A suspicious little raincloud with a balloon.~
~
0 -1 9142
S
#9144
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength










of the raging hurricane.  It is hard to see and hear anything.










Your only thought is to seek refuge from the storm.










~
37 1 5
D0
~
~
0 -1 9149
D5
~
~
0 -1 9157
S
#9145
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength










of the raging hurricane.  It is hard to see and hear anything.










Your only thought is to seek refuge from the storm.










~
37 1 5
D2
~
~
0 -1 9133
D3
~
~
0 -1 9144
D5
The eye of the storm.~
~
0 -1 9148
S
#9146
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength










of the raging hurricane.  It is hard to see and hear anything.










Your only thought is to seek refuge from the storm.










~
37 1 5
D3
~
~
0 -1 9145
D5
~
~
0 -1 9134
S
#9147
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength










of the raging hurricane.  It is hard to see and hear anything.










Your only thought is to seek refuge from the storm.










~
37 1 5
D2
~
~
0 -1 9146
D5
The eye of the storm.~
~
0 -1 9148
S
#9148
The eye of the storm.~
You are relaxed and peaceful here in the center of the storm.  The










only problem is, you have to leave sometime.










~
37 0 0
D0
~
~
0 -1 9145
D1
~
~
0 -1 9149
D2
~
~
0 -1 9151
D3
~
~
0 -1 9147
S
#9149
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength










of the raging hurricane.  It is hard to see and hear anything.










Your only thought is to seek refuge from the storm.










~
37 1 5
D0
~
~
0 -1 9152
D5
The eye of the storm.~
~
0 -1 9148
S
#9150
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength










of the raging hurricane.  It is hard to see and hear anything.










Your only thought is to seek refuge from the storm.










~
37 1 5
D2
~
~
0 -1 9150
D3
~
~
0 -1 9151
S
#9151
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength










of the raging hurricane.  It is hard to see and hear anything.










Your only thought is to seek refuge from the storm.










~
37 1 5
D1
~
~
0 -1 9150
D5
The eye of the storm.~
~
0 -1 9148
S
#9152
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength










of the raging hurricane.  It is hard to see and hear anything.










Your only thought is to seek refuge from the storm.










~
37 1 5
D1
~
~
0 -1 9151
D5
~
~
0 -1 9153
S
#9153
Calm cloud.~
This cloud is just outside the hurricane.  It looks like it might










get sucked in, but you feel safe for the moment.










~
37 0 0
D3
~
~
0 -1 9154
D4
~
~
0 -1 9152
S
#9154
Mountainside.~
You find yourself on the side of a huge granite mountain.  The air










is quite thin so you know you are at a very high altitude.  There










is no plant life beyond moss and lichen in this lonely, barren










place.










~
37 0 5
D1
~
~
0 -1 9153
D3
~
~
0 -1 9155
S
#9155
Mountainside.~
You find yourself on the side of a huge granite mountain.  The air










is quite thin so you know you are at a very high altitude.  There










is no plant life beyond moss and lichen in this lonely, barren










place.










~
37 0 5
D1
~
~
0 -1 9154
D4
~
~
0 -1 9156
S
#9156
Roc's Nest.~
You are standing in a nest.  It is huge, at least two spearlengths










wide.  You see three eggs in the center.  They are knee high, brown










and look almost leathery.  Better hope mom isn't around!










~
37 0 5
D5
~
~
0 -1 9155
S
#9157
Cumulative nimble cloud.~
This cloud looks like it belongs to the phyllus of Cumlative nimble










clouds.










~
37 0 0
D2
~
~
0 -1 9159
D3
~
~
0 -1 9158
D4
~
~
0 -1 9144
S
#9158
Dark hidden cloud.~
This cloud looks like the perfect place to hide.










~
37 1 0
D1
~
~
0 -1 9157
S
#9159
Yet another cloud~
You find yourself in yet another cloud.  Will the madness never










end?  There is a rope ladder leading up.










~
37 0 0
D0
~
~
0 -1 9157
D4
~
~
0 -1 9160
S
#9160
Front gate~
There is a gate here.  It is huge, towering over you.  It creaks










as it sways in the breeeze.  To the south you see a huge lawn.










There is a rope ladder leading down.










~
37 4 2
D0
To the south you see a huge lawn.










~
~
0 -1 9161
D5
There is a rope ladder leading down.










~
~
0 -1 9159
S
#9161
Lawn~
The lawn seems to stretch and stretch to the south and to the west.










North of you is a gate.  The grass is emerald green and luscious,










obviously well cared for.










~
37 0 2
D0
~
~
0 -1 9160
D2
~
~
0 -1 9163
D3
~
~
0 -1 9162
S
#9162
Croquet game~
A croquet game has been set up and carelessly left out.  Who ever










was playing blue was in the lead before they quit.  Benches have










been set up for spectators and players to enjoy themselves.










~
37 0 2
D1
~
~
0 -1 9161
D2
~
~
0 -1 9164
S
#9163
Huge, gorgeous fountain.~
An enormous golden fountain is here.  You see swans, angels,










gryphons and a host of other creatures in the fountain.  The










fountain empties into a huge pool that looks quite inviting.










~
37 0 2
D0
~
~
0 -1 9161
D3
~
~
0 -1 9164
S
#9164
Patio.~
A huge patio overlooks the lawn area.  There are enough tables and










chairs for a party of 100.  The tables and chairs are ornate and










expensive, tasteful and elegant.  Stairs lead up to the main










house.










~
37 0 2
D0
~
~
0 -1 9162
D1
~
~
0 -1 9163
D4
~
~
0 -1 9165
S
#9165
Long stairway.~
This stairway is suspended on clouds.  It leads from the house to










the front lawn.  The banisters are made of ornate gold and silver










inlays.










~
37 0 1
D4
~
~
0 -1 9166
D5
~
~
0 -1 9164
S
#9166
Front door~
You stand at the front door of an immense, sprawling mansion made










of granite and marble.  The door is at least 10 feet high and is










made of oak.










~
37 0 1
D1
~
~
0 -1 9173
D2
You see an ornate oak door.~
oak door~
33 -1 9177
D3
~
~
0 -1 9167
D5
~
~
0 -1 9165
S
#9167
Lawn northwest of house.~
You stand just outside the northwest corner of the house.  You try










to peek in a window, but it is a little too high to see anything.










~
37 0 1
D1
~
~
0 -1 9166
D2
~
~
0 -1 9169
S
#9168
Lawn west of house.~
You stand just outside the west corner of the house.  You try to










peek in a window, but it is a little too high to see anything.










~
37 0 1
D0
~
~
0 -1 9167
D2
~
~
0 -1 9169
S
#9169
Lawn southwest of house.~
You stand just outside the southwest corner of the house.  You try










to peek in a window, but it is a little too high to see anything.










~
37 0 1
D0
~
~
0 -1 9168
D1
~
~
0 -1 9170
D5
~
~
0 -1 9174
S
#9170
Lawn south of house.~
You stand just outside the south corner of the house.  You try to










peek in a window, but it is a little too high to see anything.










~
37 0 1
D1
~
~
0 -1 9171
D3
~
~
0 -1 9169
S
#9171
Lawn southeast of house.~
You stand just outside the southeast corner of the house.  You try










to peek in a window, but it is a little too high to see anything.










~
37 0 1
D0
~
~
0 -1 9172
D3
~
~
0 -1 9170
S
#9172
Lawn east of house.~
You stand just outside the east corner of the house.  You try to










peek in a window, but it is a little too high to see anything.










~
37 0 1
D0
~
~
0 -1 9173
D2
~
~
0 -1 9171
S
#9173
Lawn northeast of house.~
You stand just outside the northeast corner of the house.  You try










to peek in a window, but it is a little too high to see anything.










~
37 0 1
D2
~
~
0 -1 9172
D3
~
~
0 -1 9166
S
#9174
Dirty, dusty tunnel.~
This dirty dusty tunnel must lead somewhere.










~
37 9 5
D1
~
~
0 -1 9175
D4
~
~
0 -1 9169
S
#9175
Basement.~
This seems like your average basement.  Old Christmas decorations,










suitcases, bicycles litter your way.  You hear the squeaking of










rats in the corners.










~
37 9 5
D0
~
~
0 -1 9176
D3
~
~
0 -1 9174
S
#9176
Bottom of the stairs.~
You stand at the bottom of a long staircase leading up to the main










house.  To the south you can barely make out the accumulated










clutter gathered throughout the years.










~
37 9 0
D2
~
~
0 -1 9175
D4
~
~
0 -1 9177
S
#9177
Foyer.~
"Magnificent" does not even begin to describe the foyer.  Lavishly










decorated, yet elegant, it gives an impression of indescribable










wealth.  Paintings and tapestries line the walls depicting scenes










from throughout history.  Antiques furnitures and oriental rugs are










tastefully placed in ideal spots.  The door is at least 10 feet










high and is made of oak.










~
37 8 0
D0
You see an ornate oak door.~
oak door~
35 -1 9177
D1
~
~
0 -1 9183
D3
~
~
0 -1 9178
D5
~
~
0 -1 9176
S
#9178
Elegant hallway.~
You are in a long, sprawling hallway connecting the eastern and










western wings of the house.  There are several chairs and sofas in










the hallway and some gorgeous, handwoven drapes.










~
37 8 0
D1
~
~
0 -1 9177
D2
~
~
0 -1 9179
D3
~
~
0 -1 9180
S
#9179
Library~
You are overwhelmed by the sheer volumes of books here.  The










shelves stretch all the way to the ceiling and are on every wall,










even above the doorway.  There are chairs for sitting and reading










and a desk for more intense studies.










~
37 8 0
D0
~
~
0 -1 9178
S
#9180
Arboretum.~
A small indoor garden so that the residents don't have to go










outside to enjoy plants and commune with nature.  There are several










trees, a small pond and flowers of every kind.










~
37 12 0
D1
~
~
0 -1 9178
D2
~
~
0 -1 9181
S
#9181
Western tower.~
You are in the bottom part of a tower.  A draft brings a chill to










your spine and causes creaks and groans.  Curtains flutter in the










wind, causing quite a distraction.  When you go to shut the window,










you see that the window is closed.  An old, wooden staircase leads










up into darkness.










~
37 8 1
D0
~
~
0 -1 9180
D4
~
~
0 -1 9182
S
#9182
Western tower.~
The tower creaks and groans, almost as if it were muttering to










itself.  There are windows displaying a full moon, reigning over










the night sky.  The room is dark and there is almost a musty odor










to it.  You are surprised that you can't detect any dust or dirt,










although there are a couple of cobwebs in the corner.










~
37 9 1
D5
~
~
0 -1 9181
S
#9183
Elegant hallway.~
You are in a long, sprawling hallway connecting the eastern and










western wings of the house.  There are several chairs and sofas in










the hallway and some gorgeous, handwoven drapes.










~
37 8 0
D1
~
~
0 -1 9185
D2
~
~
0 -1 9177
D3
~
~
0 -1 9184
S
#9184
Conservatory~
Here was the rehearsal and recital room for the residents of the










estate.  There is a Steinway piano in the corner and various gilded










instruments are on display in a glass cabinet.










~
37 8 0
D0
~
~
0 -1 9183
S
#9185
Office~
You find youself in a lavish office.  The desk is absolutely huge,










at least ten feet by five feet and made of ebony and inlaid with










mother of pearl.  A grandfather clock towers over the room,










mechanically ticking and tocking the hours away.










~
37 8 0
D2
~
~
0 -1 9186
D3
~
~
0 -1 9183
S
#9186
Eastern tower.~
You are in the bottom part of a tower.  A draft brings a chill to










your spine and causes creaks and groans.  Curtains flutter in the










wind, causing quite a distraction.  When you go to shut the window,










you see that the window is closed.  An old, wooden staircase leads










up into darkness.










~
37 8 1
D0
~
~
0 -1 9185
D4
~
~
0 -1 9187
S
#9187
Eastern tower.~
The tower creaks and groans, almost as if it were muttering to










itself.  There are windows displaying a full moon, reigning over










the night sky.  The room is dark and there is almost a musty odor










to it.  You are surprised that you can't detect any dust or dirt,










although there are a couple of cobwebs in the corner.










~
37 9 1
D5
~
~
0 -1 9186
S
#9199
Mid-Air.~
You slide down the moisture covered rock, gaining speed as you










approach the cliff.  Realizing your foolish error, you madly claw










at the rock, vainly trying to get a precious hold and save your










worthless hide.  Next time, heed your conscience.










You've fallen, and you can't get up!!!










~
37 4 2
S
#9200
On the River of Kong~
   You are now on a great and mighty river flowing from the east to the west.










The thick foliage along the river prevents you from going ashore here.










~
38 4 6
D1
~
~
0 -1 -1
D3
~
~
0 -1 9201
S
#9201
On the River of Kong~
   You are on the mighty River of Kong, flowing from the east to the west. To










the extreme west you can see a village, and to the north you see an eerie










shore. The foliage on the southern bank is thick and lush.










~
38 4 6
D0
You can see a murky shore. Looks dangerous.










~
~
0 -1 9203
D1
You can see the Jungle of Kong in the distance.










~
~
0 -1 9200
D3
You can see a Tribal Village in the distance.










~
~
0 -1 9209
E
foliage~
It is very thick here on the southern bank, no way you could come ashore here.










~
S
#9203
A Murky Shore~
   You are now at a murky shore that is covered with crocodile tracks. The










river bank reveals that many struggles have occurred here. Better proceed with










caution.










~
38 0 2
D0
It gets a little darker in this direction.










~
~
0 -1 9204
D2
You see the River of Kong.










~
~
0 -1 9201
D3
You see a muddy trail.










~
~
0 -1 9214
E
bank shore~
It looks as if many have died here.










~
S
#9204
The Entrance to the Giant Crocodile's Lair~
   You stand before a large hole in the ground. The ground here is moist and










covered with a stringy moss that leads downward to what appears to be a dark










abyss. Big crocodile tracks lead into the hole.










~
38 4 2
D2
You can see the river bank.










~
~
0 -1 9203
D5
It looks pretty scary in this direction.










~
~
0 -1 9205
S
#9205
The Giant Crocodile's Lair~
   The ground here is knee deep in a red-colored mud that covers the floor. A










stringy moss also covers the floor, making it more difficult to move around.










Be careful, the Giant Crocodile could be anywhere.










~
38 1 4
D0
~
~
0 -1 9206
D1
~
~
0 -1 9207
D2
~
~
0 -1 9208
D4
~
~
0 -1 9204
S
#9206
The Giant Crocodile's Lair~
   The ground here is knee deep in a red-colored mud that covers the floor. A










stringy moss also covers the floor, making it more difficult to move around.










Be careful, the Giant Crocodile could be anywhere.










~
38 1 4
D2
~
~
0 -1 9205
S
#9207
The Giant Crocodile's Lair~
   The ground here is knee deep in a red-colored mud that covers the floor. A










stringy moss also covers the floor, making it more difficult to move around.










Be careful, the Giant Crocodile could be anywhere.










~
38 1 4
D3
~
~
0 -1 9205
S
#9208
The Giant Crocodile's Lair~
   The ground here is knee deep in a red-colored mud that covers the floor. A










stringy moss also covers the floor, making it more difficult to move around.










Be careful, the Giant Crocodile could be anywhere.










~
38 1 4
D0
~
~
0 -1 9205
S
#9209
On the River of Kong~
   You are on a great and mighty river that flows from the east to the west.










The foliage on the banks is very thick, preventing anyone from going ashore.










~
38 4 6
D1
~
~
0 -1 9201
D3
You can see a bend in the river.










~
~
0 -1 9210
S
#9210
A Bend in the River of Kong~
   You are on a great and mighty river that flows from the east and continues










to the south. The water gets a little rougher to the south, better have a










canoe before going in this direction.










~
38 4 6
D0
You can see the Village Shore in this direction.










~
~
0 -1 9211
D1
You see water.










~
~
0 -1 9209
D2
You see water.










~
~
0 -1 9270
S
#9211
The Aucan Shore~
   The bank of the river here is scared from all the canoes that have been










brought ashore. The village is to the west. You can see a hut to the north. The










River of Kong is to the south.










~
38 0 2
D0
You can see that all the canoes have been drug in this direction.










~
~
0 -1 9212
D1
You see a damp and murky path.










~
~
0 -1 9214
D2
You can see the River of Kong in this direction. It appears to bend from the










east to the south.










~
~
0 -1 9210
D3
You see that this path leads to the Aucan Village.










~
~
0 -1 9215
E
bank~
The markings from the canoes lead north.










~
S
#9212
Villager's Canoe Storage Hut~
   You enter a large hut were the Aucans keep there canoes. Along the walls










are many different canoes and boats with the tribe's markings on sides of them.










~
38 8 1
D0
You see an interesting looking hut with several half-finished hulls outside.










~
~
0 -1 9213
D2
You see the bank of the river.










~
~
0 -1 9211
E
canoes markings sides~
                      ================================










                      |                              |










                      |        YOUR AD HERE          |










                      |                              |










                      ================================










~
S
#9213
The Canoe Artisan~
   You now stand in the humble abode of the Villager's Canoe Artisan. He works










here day and night creating the best canoes in the area. His works are proudly










displayed on the walls of his hut. He would gladly sell you one.... for a










price.










~
38 136 1
D2
~
~
0 -1 9212
S
#9214
The Murky Trail~
   The ground here is damp from the River of Kong you can see to the south. The










river is barely visible because of the heavy foliage. There is no way you can










get to it from here. The trail here runs east and west toward a jungle village.










~
38 4 2
D1
~
~
0 -1 9203
D3
You see a bank to the River of Kong.










~
~
0 -1 9211
E
ground~
You see that the ground is soft enough to ooze between your toes.










~
S
#9215
Trail to the Aucan Village~
   You are now on a trail that starts at the shore of the River of Kong and










leads to the Aucan Village.










~
38 0 1
D1
You see the bank of the River of Kong.










~
~
0 -1 9211
D3
You can see the Aucan Village.










~
~
0 -1 9216
S
#9216
Path through the Village~
   You are on a path that wanders through the Aucan Village. There are Aucan










Huts to the north and south.










~
38 0 1
D0
You see a straw hut.










~
~
0 -1 9217
D1
You can see the bank of the River of Kong in the distance.










~
~
0 -1 9215
D2
You see a straw hut.










~
~
0 -1 9218
D3
You see the center of the Village.










~
~
0 -1 9219
S
#9217
An Aucan Hut~
   The walls here are made of straw, which are weak to intruders, but very










water resistant. You can see the belongings of a Aucan family strewn about.










~
38 8 0
D2
~
~
0 -1 9216
E
walls~
They are made of straw and appears very fragile.










~
E
belongings~
You see a bed, a storage chest and a basin of water.










~
S
#9218
An Aucan Hut~
   The walls here are made of straw, which are weak to intruders, but very










water resistant. You can see the belongings of an Aucan family strewn about.










~
38 8 0
D0
~
~
0 -1 9216
E
walls~
They are made of straw and appears very fragile.










~
E
belongings~
You see a bed, a storage chest and a basin of water.










~
S
#9219
The Aucan Village Square~
   You are standing in the center of the Aucan Village. A dusty path leads in










all directions. To the north you can see the hut of the Aucan Medicine Man.










The village continues in the other directions.










~
38 0 1
D0
You see the Aucan Medicine Man's hut.










~
~
0 -1 9220
D1
You see the River of Kong in the distance.










~
~
0 -1 9216
D2
You see the main portion of the Aucan Village.










~
~
0 -1 9247
D3
In the distance, you can see a Sacred Aucan Burial Ground.










~
~
0 -1 9222
S
#9220
The Aucan Medicine Man's Hut~
   You stand in the hut of a very old, wise Aucan. The man standing before you










is clothed in the Auca's holy garments and is decorated with miscellaneous










magical items that give him his powers. He is the most respected member of the










Tribe. Adventures come from miles around to buy his services. There is a sign










on the door to the north.










~
38 136 0
D0
Please read sign.










~
door~
7 9201 9221
D2
You see the Aucan Village.










~
~
0 -1 9219
E
sign door~











                  ========================================










                  |      *ENTRANCE TO HOLY GROUND*       |










                  |      MUST BUY KEY FROM MEDICINE      |










                  |     MAN TO ENTER THE SACRED AREA     |










                  |      AND TAKE ADVANTAGE OF ITS       |










                  |            HEALING POWERS            |










                  ========================================










~
S
#9221
The Healing Ground~
   The ground you are now on is of a special nature. The holy ground is










encircling a staff from which hangs a Talisman that radiates a magical aura.










It is rumored that the soul of a great Aucan Hero resides within the talisman.










~
38 4 1
D2
~
door~
39 9201 9220
E
ground~
It glows with a soft, white light.










~
S
#9222
Path through the Village~
   You are on a path that wanders through the Aucan Village. The Aucan Warriors










train and reside to the north of here. The Village Square is to the east, and










the Sacred Burial Ground is to the west.










~
38 0 1
D0
You see a few warriors taunting each other.










~
~
0 -1 9223
D1
You see the center of the Village.










~
~
0 -1 9219
D3
You can see the Sacred Burial Grounds in this direction.










~
~
0 -1 9226
S
#9223
Aucan Warrior's Sparring Grounds~
   The ground here is covered with tracks and shows signs of struggle. All of










the Aucan Warriors learned how to fight under the teaching of the Master Aucan










Warrior, a fierce fighter. To become a member of the war party, an Aucan must










kill the Giant Sloth that sits before you. Think you have what it takes?










~
38 0 1
D0
You see a hut were the real warriors hang out.










~
~
0 -1 9225
D1
You can see a training hut.










~
~
0 -1 9224
D2
~
~
0 -1 9222
S
#9224
Young Aucan Warrior's Training Hut~
   The hut here is very large and looks like it has been through hell.










Everything in the hut has been torn up be the mischievous young Aucas. The










young Aucan Warriors train here until they can kill the Giant Sloth.










~
38 8 0
D3
~
~
0 -1 9223
S
#9225
Aucan Warrior's Hut~
   The hut you have just entered is very intimidating. The shrunken heads of










hostile adventurers hang on the wall as trophies. Hanging with the adventurers










heads are the heads of past neighboring chieftains that tried to invade Aucan










territory.










~
38 8 0
D2
~
~
0 -1 9223
E
heads head~
One of the heads looks like YOU!!!










~
S
#9226
Path to the Sacred Aucan Burial Grounds~
   The path you are now on leads to a dangerous graveyard where many ghosts










lurk about. Some of the ghosts that abide there were killed by adventurers like










you. Proceed with caution, they may still have a grudge.










~
38 0 1
D1
~
~
0 -1 9222
D3
It looks a little spooky in this direction.










~
~
0 -1 9227
S
#9227
Entrance to the Sacred Aucan Burial Grounds~
   The air here is a bit misty. The lights of the Village seem to refuse to










light this portion of the area at night. No Aucan has ever entered the Sacred










Burial Grounds unless they came to bury a fellow Aucan. It is rumored that










there are many spirits of past Aucans that roam about the Burial Ground,










seeking revenge for their deaths at the hands of Adventurers like you. The










first great Chieftain of the Aucan tribe is buried somewhere in these Sacred










Grounds, it has been said that he buried the secret to a great Aucan treasure










with him. You begin to wonder if the rumors are really true.










~
38 4 2
D0
You can hear the cry of children in this direction.










~
~
0 -1 9228
D1
You can see the Aucan Village.










~
~
0 -1 9226
D2
You see the corner of the Burial Ground.










~
~
0 -1 9233
D3
You see an eerie path.










~
~
0 -1 9232
S
#9228
The Aucan Children's Graves~
   Before you are several small tombstones. They all have what appear to be










small toys laid at the head of the grave, as a gift to the dead.










~
38 0 2
D0
You see more small tombstones.










~
~
0 -1 9229
D2
~
~
0 -1 9227
D3
You see more small tombstones.










~
~
0 -1 9231
E
toys~
It appears to be a simple string with a rock tied to the end.










~
E
tombstones small~
It is really a sad sight, the Village must have a high infant mortality rate.










~
S
#9229
The Aucan Children's Graves~
   Before you are several small tombstones. They all have what appear to be










small toys laid at the head of the grave, as a gift to the dead.










~
38 0 2
D2
You see several small tombstones.










~
~
0 -1 9228
D3
You see several small tombstones.










~
~
0 -1 9230
E
toys~
It appears to be a simple string with a rock tied to the end.










~
E
tombstones small~
It is really a sad sight, the Village must have a high infant mortality rate.










~
S
#9230
The Aucan Children's Graves~
   Before you are several small tombstones. They all have what appear to be










small toys laid at the head of the grave, as a gift to the dead.










~
38 0 2
D1
You see several small tombstones.










~
~
0 -1 9229
D2
You see several small tombstones.










~
~
0 -1 9231
E
toys~
It appears to be a simple string with a rock tied to the end.










~
E
tombstones small~
It is really a sad sight, the Village must have a high infant mortality rate.










~
S
#9231
The Aucan Children's Graves~
   Before you are several small tombstones. They all have what appear to be










small toys laid at the head of the grave, as a gift to the dead.










~
38 0 2
D0
You see several small tombstones.










~
~
0 -1 9230
D1
You see several small tombstones.










~
~
0 -1 9228
E
toys~
It appears to be a simple string with a rock tied to the end.










~
E
tombstones small~
It is really a sad sight, the Village must have a high infant mortality rate.










~
S
#9232
A Path through the Sacred Aucan Burial Ground~
   You are now on a path that runs west towards an intersection and east










towards the entrance.










~
38 0 2
D1
You see the entrance to the Burial Ground.










~
~
0 -1 9227
D3
You see an intersection.










~
~
0 -1 9236
S
#9233
The Southeastern Corner of the Burial Grounds~
   You now stand at corner of these mysterious and unusual Burial Grounds. Many










dangers lurk beyond.










~
38 0 2
D0
You see the entrance to the Sacred Aucan Burial Grounds.










~
~
0 -1 9227
D3
You see a large tombstone.










~
~
0 -1 9234
S
#9234
The Grave of Tjowi the Warrior~
   Before you is a large tombstone. Tjowi the Aucan Warrior is buried here. He










was killed in an ancient Tribal War with the Ma Mas.










~
38 0 2
D1
You see the corner of the Burial Grounds.










~
~
0 -1 9233
D3
You see another tombstone.










~
~
0 -1 9235
E
tombstone large~
                              _____________










                             /             \










                            /               \










                           /      TJOWI      \










                          |       R.I.P.      |










                          |                   |










                          |                   |










                          |___________________|










~
S
#9235
The Grave of Bawji the Great Aucan Mother~
   Before you is a large tombstone. The greatest of all Aucan mothers is buried










here. She was killed by a rogue gorilla on the edge of the jungle.










~
38 0 2
D0
You see an intersection.










~
~
0 -1 9236
D1
You see another tombstone.










~
~
0 -1 9234
D3
You see another tombstone.










~
~
0 -1 9238
E
tombstone large~
                                ------------










                              /              \










                             /                \










                            /      BAWJI       \










                            |      R.I.P.      |










                            |                  |










                            |                  |










                            |__________________|










~
S
#9236
An Intersection in the Sacred Aucan Burial Ground~
   You now stand at an intersection that leads in many directions, all of which










DO NOT look inviting. Guess you better head back now.... while you still can.










~
38 0 2
D1
You see a path.










~
~
0 -1 9232
D2
You see a large tombstone.










~
~
0 -1 9235
D3
You see a large, open grave. Several Aucan Spirits stand there with shovels,










waiting for someone to fall in.










~
~
0 -1 9237
S
#9237
A Dead End~
   You step off into an open grave and the spirits of the dead Aucan Warriors










begin to cover you with dirt. The dirt covers you more and more until you










find it almost impossible to breath. You finally choke and go unconscious.










Guess you should look before you leap.










~
38 2 1
D1
~
~
0 -1 9236
S
#9238
The Grave of Adjitu the Great Aucan Elder~
   Before you is a large tombstone. The greatest of all Aucan elders is buried










here. He was died at the ripe, old age of 122. His body was still young in










appearance when he died, and many wonder whether ever really died.










~
38 0 2
D1
You see a large tombstone.










~
~
0 -1 9235
D3
You see a bend in the path.










~
~
0 -1 9239
E
tombstone large~
                                ------------










                              /              \










                             /                \










                            /      ADJITU      \










                            |      R.I.P.?     |










                            |                  |










                            |                  |










                            |__________________|










~
S
#9239
The Southwestern Corner of the Burial Grounds~
   You now stand at corner of these mysterious and unusual Burial Grounds. Many










dangers lurk beyond.










~
38 4 2
D0
You see a large tombstone.










~
~
0 -1 9240
D1
You see a large tombstone.










~
~
0 -1 9238
S
#9240
The Grave of Racikol the Great Aucan Wise Man~
   Before you is a large tombstone. The greatest of all Aucan Wise Men is










buried here. He was killed himself after failing an Organic Chemistry exam.










~
38 0 2
D0
You see a large tombstone.










~
~
0 -1 9241
D2
You see a bend in the path.










~
~
0 -1 9239
E
tombstone large~
                                ------------










                              /              \










                             /                \










                            /      RACIKOL     \










                            |                  |










                            |   YOU NEVER HAD  |










                            |     A CHANCE     |










                            |__________________|










~
S
#9241
The Grave of Owgi the Militant One~
   Before you is a large tombstone. The Aucan buried here is rumored to have










had the worst attitude of all Aucans. He was killed when the whole Aucan










Village decided they had enough of Owgi.










~
38 0 2
D1
You see an intersection.










~
~
0 -1 9242
D2
You see another tombstone.










~
~
0 -1 9240
E
tombstone large~
                                ------------










                              /              \










                             /                \










                            /       OWGI       \










                            |                  |










                            |       GOOD       |










                            |      RIDDANCE     |










                            |__________________|










~
S
#9242
An Intersection in the Sacred Aucan Burial Ground~
   You now stand at an intersection that leads in many directions, all of which










do not look inviting. Guess you better head back now.... while you still can.










~
38 0 2
D0
You see a shrine of some sorts.










~
~
0 -1 9245
D1
An awful smell emanates from this direction.










~
~
0 -1 9243
D3
You see another tombstone.










~
~
0 -1 9241
S
#9243
The Mass Grave~
   You now stand in front of a mass grave. The stench of rotting flesh fills










the air. The people that are piled here are all dead adventurers that have










attempted to find the secret of the Aucan Treasure that the Spirit of the










Chieftain holds. This is one secret you feel better off not knowing.










~
38 0 2
D0
You can see a pile of bones.










~
~
0 -1 9244
D3
You see an intersection.










~
~
0 -1 9242
S
#9244
A Heaping Pile of Bones~
   Never before have you ever seen such a collection of bones. All of them have










apparently been ripped out of adventurers before they had a chance to react.










The bones lead to the west of here. A strange smell comes from the south.










~
38 0 2
D2
You see a large pile of bodies.










~
~
0 -1 9243
D3
You see a shrine of some sorts.










~
~
0 -1 9245
S
#9245
The Ancient Chieftain's Shrine~
   You now stand before a great work of stone and wood. The carvings on the










side of the Shrine appear to tell a story of the formation of the tribe. The










First Chieftain of the Aucan Tribe was buried here centuries ago. All who have










entered the Shrine, have never returned. None know what lies inside.










~
38 0 2
D1
~
~
0 -1 9244
D2
~
~
0 -1 9242
D3
You see a large door made of ivory and marble.










~
door large~
1 -1 9246
E
door~
It is a grand work of craftsmanship.










~
S
#9246
The Chieftain's Tomb~
   The room you are now in is incredible. The walls are all layered in pure










gold. The Aucan Tribe must have spent years of labor preparing this tomb for










their supreme ruler. You feel as if you have made a mistake entering this tomb,










you better leave while the Ghost of the Ancient Chieftain is not looking.










~
38 8 0
D1
~
door~
1 -1 9245
S
#9247
Path through the Village~
   You are on a path that wanders through the Aucan Village. The Aucan Elders










gather at the clearing to the west, and the Aucan Baker sells his goods east










of here.










~
38 0 1
D0
You can see the center of the Aucan Village.










~
~
0 -1 9219
D1
You can smell fresh baked goods in this direction.










~
~
0 -1 9249
D2
The path continues in this direction.










~
~
0 -1 9250
D3
~
~
0 -1 9248
S
#9248
Aucan Elder's Gathering Place~
   The ground here is covered with special leaves. The elders of the Village










sit around a fire in the middle of this area, telling stories of past Tribal










Wars and of the many adventurers they have killed in the past.










~
38 0 1
D1
~
~
0 -1 9247
E
leaves~
They look soft and comfortable, just right for old Aucan Warriors.










~
S
#9249
Aucan Village Granary~
   Your senses come alive as you step into this hut. The smell of freshly baked










Aucan bread comes from the earthen hearth. The baker works here diligently, day










and night, to make sure the Villagers have enough to eat. There is a large










storage room to the back, where the Aucan's keep their grain.










~
38 136 0
D3
~
~
0 -1 9247
S
#9250
Path through the Village~
   You are on a path that wanders through the Aucan Village. The Aucan










Craftsman owns a shop west of here.










~
38 0 1
D0
~
~
0 -1 9247
D2
~
~
0 -1 9252
D3
~
~
0 -1 9251
S
#9251
The Aucan Village Craftsman~
   The hut you are now in is filled with all sorts of objects made from all










that the jungle has to offer to the humble Aucan Craftsman in the corner.










Adventurers stop here often to buy supplies before adventuring on into the










jungle. If you have the money, he would be glad to do business with you.










~
38 136 0
D1
~
~
0 -1 9250
S
#9252
Path through the Village~
   You are on a path that wanders through the Aucan Village. There is a sign










posted on the Chieftain Guard's Hut to the west. You see the Chieftain's Hut










to the east.










~
38 0 1
D0
~
~
0 -1 9250
D1
~
~
0 -1 9254
D2
~
~
0 -1 9260
D3
You see an official looking hut.










~
~
0 -1 9253
E
sign~











                     ==================================










                     |         DO NOT ENTER           |










                     |     CHIEFTAIN GUARDS ONLY      |










                     ==================================










~
S
#9253
Chieftain Guard's Hut~
   You now stand in the headquarters of the Chieftain Guards. These Aucans are










held responsible for the Chieftain's safety, and are willing to sacrifice their










life to keep the secret of the Aucan Treasure and their Chieftain out of the










hands of pilferers.










~
38 8 0
D1
~
~
0 -1 9252
S
#9254
Entrance to Chieftain's Hut~
   You have entered the grandest of all huts in the village. The hut itself










does not grab you as spectacular, however, you can tell that a highly respected










person lives here. There are gifts from other Tribe Chieftains hang on the










walls and decorate the room. There is a large sign on the wall.










~
38 12 0
D1
You can see a path outside the hut.










~
~
0 -1 9257
D2
You see a large table.










~
~
0 -1 9255
D3
You see a room with floor mats on the ground.










~
~
0 -1 9252
E
sign~
                    ==================================










                    |                                |










                    |       DO NOT ENTER HUT         |










                    |      WITHOUT CHIEFTAIN'S       |










                    |     EXPLICIT PERMISSION!!!     |










                    |                                |










                    ==================================










~
S
#9255
The Chieftain's Dining Room~
   The large table in the center of this room is the main feature here. The










remains of several different animals are strewn about the table. The Aucan










Chieftain has been known to eat three monkeys in one sitting. What a scary










thought.










~
38 8 0
D0
You see the entrance to the hut.










~
~
0 -1 9254
D1
You see a large room that is elaborately decorated.










~
~
0 -1 9256
E
table~
It is covered with monkey bones and left-over banana pudding.










~
S
#9256
The Chieftain's Entertainment Room~
   The room here is gayly decorated in many bright colors. There are floor










mats all over the floor where many of the Chieftain's guests sit, watching in










awe at the beautiful belly dancer before them.










~
38 8 0
D0
You see a room with floor mats on the ground.










~
~
0 -1 9257
D3
You see a large table.










~
~
0 -1 9255
S
#9257
A Waiting Room in the Chieftain's Hut~
   You have entered a large room within the hut with floor mats lined up along










the perimeter of the room. Several tribal diplomats from neighboring tribes sit










here, waiting their turn to speak with the sovereign Aucan Chieftain.










~
38 8 0
D0
~
~
0 -1 9258
D2
You see an elaborately decorated room.










~
~
0 -1 9256
D3
You see the entrance to the hut.










~
~
0 -1 9254
E
diplomats tribal~
They represent a vast array of different jungle tribes.










~
S
#9258
The Chieftain's Outer Chamber~
   As you enter the Outer Chamber, you begin to realize the power and the










riches of this mighty Chieftain. For an Aucan to become the Chieftain of the










Tribe, there must be a battle between all the contenders... to the death. The










last Aucan standing is crowned Chieftain of the Tribe. To fight the Chieftain










is to fight the mightiest of all Aucans.










~
38 8 0
D2
You see the waiting room.










~
~
0 -1 9257
D3
You see the Inner Chamber.










~
~
0 -1 9259
S
#9259
The Chieftain's Inner Chamber~
   You have entered a room of absolute splendor and glory. The walls are layer










with gold and are decorated with trophies of war. The Chieftain is responsible










for keeping the treasure of the Aucans safe and only he has the key to the










hidden treasure room.










~
38 8 0
D1
~
~
0 -1 9258
S
#9260
Path through the Village~
   You are on a path that wanders through the Aucan Village. The Aucan










weaponsmith is to the west.










~
38 0 1
D0
~
~
0 -1 9252
D2
~
~
0 -1 9262
D3
~
~
0 -1 9261
S
#9261
Aucan Village Weaponsmith~
   The hut you are in is filled with the latest in Aucan weaponry. The Aucans










are famous for their superior weapons and armor. They are also known to sell










their weapons and armor to anyone who can meet the price.










~
38 136 0
D1
~
~
0 -1 9260
S
#9262
Path through the Village~
   You are on a path that wanders through the Aucan Village. To the west you see










the Aucan Inn. The Aucan Domesticated Animal Shop is to the east, and the










Ancient Chieftain's Cenotaph lies to the south.










~
38 0 1
D0
~
~
0 -1 9260
D1
~
~
0 -1 9263
D2
~
~
0 -1 9265
D3
~
~
0 -1 9268
S
#9263
Aucan Domesticated Animal Shop~
   In this hut you see many different jungle animals in cages. All of them have










been domesticated and have been known to be excellent pets to their owners.










There is a sign on the counter for further instructions.










The Aucan Animal Keeper stands here, waiting to help you.










~
38 8 0
D3
~
~
0 -1 9262
E
sign~
The sign reads:










   Use 'List' to see the pets available.










   Use 'Buy <pet>' to buy yourself a pet.










   Instructions for having pets:










   You can use 'order <pet> <instructions>' to order your pets around. If you










   abuse your pet, it will no longer regard you as its master. If you have










   several pets, you may use 'order followers <instructions>'










   Regards,










   The Aucan Shopkeeper










~
E
aucan animal keeper~
He is a portly fellow of medium age. He has been endowed by the Medicine Man










with the special power of wild animal domestication. Don't even think about










attacking him, he also has a special cloaking ability. No aggressor can touch










him.










~
S
#9264
Aucan Domesticated Animal Shop Store Room~
~
38 8 0
S
#9265
The Ancient Chieftain's Cenotaph~
   You now stand before a great work of stone. This cenotaph was constructed by










the greatest Aucan artisans in honor of their first Chieftain's death. It










stands here as a reminder to the Aucans of their heritage and might. An










inscription is carved on a plaque at the bottom of the cenotaph.










~
38 0 1
D0
~
~
0 -1 9262
D1
~
plaque~
7 9204 9266
E
plaque inscription~
              ==============================================










              |                                            |










              |    In Honor of the First Aucan Chieftain   |










              |      We, the Aucan Tribe, Dedicate this    |










              |      Structure to the Chieftain and the    |










              |     Protection of His Armor and Treasure   |










              |                                            |










              ==============================================










~
E
cenotaph~
It is made of granite stone that the Aucan's mine from an old quarry south of










here. There is a thin slit at the bottom of the plaque, giving you the










suspicion that the plaque could be pried open. It looks like you could do it










with a thin slither of metal.










~
S
#9266
Inside the Cenotaph~
   You are now inside the cenotaph, you see many works of gold lining the wall.










The items here are incredible. There is a large shield-like ornament on the










west wall.  You begin to wonder if this is all there really is to the Sacred










Treasure spoken of in Aucan Lore.










~
38 8 0
D3
~
plaque~
1 9204 9265
D5
~
shield~
7 9203 9267
E
wall~
The walls here are absolutely breathtaking. The all appear to be constructed










of sturdy iron, but one appears to be moveable. A locked hinge, however, keeps










you from doing this. I wonder who has the key...










~
E
gold works~
They all attest to the Aucan treasure's greatness.










~
E
ornament shield~
It has a small hole in the center of the shield, it looks as if a key could










fit into it.










~
S
#9267
The Chieftain's Secret Armory~
   You have entered the great storage room of the Chieftain's armor. The










Aucan Chieftains have kept this room privy to the Aucans for centuries. It has










been said that only Aucan Chieftains have worn the armor before you, and that










if any other person wears this armor, they become a part of the Aucan tribe










and gain all the warring instincts that the Aucans pride themselves in.










~
38 8 0
D4
~
shield~
0 9203 9266
S
#9268
The Aucan Inn~
   You are standing in the Aucan Inn. The Aucans are known for their










hospitality and it has been said that they have the best rooms outside of










Midgaard. You may rent a room here if you wish, there is a sign on the counter










with further instructions.










~
38 12 0
D1
~
~
0 -1 9262
E
sign~
The rooms are a tad bit expensive, but worth it!!! You may:










    Offer - get an offer on a room (time is in real days).










    Rent - rent a room (saves your equip, and quits the game),










           minimum charge is one day.










~
S
#9270
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










Both of banks to the river are totally covered with thick foliage which keeps










you from coming ashore.










~
38 4 7
D0
You see water.










~
~
0 -1 9210
D2
You see water.










~
~
0 -1 9271
E
banks~
You see that it is impossible to go ashore here.










~
S
#9271
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










Both of banks to the river are totally covered with thick foliage which keeps










you from coming ashore.










~
38 0 7
D0
You see water.










~
~
0 -1 9270
D2
You see water.










~
~
0 -1 9272
E
banks~
You see that it is impossible to go ashore here.










~
S
#9272
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










Both of banks to the river are totally covered with thick foliage which keeps










you from coming ashore.










~
38 0 7
D0
You see water.










~
~
0 -1 9271
D2
You see water.










~
~
0 -1 9273
E
banks~
You see that it is impossible to go ashore here.










~
S
#9273
A Fork in the River of Kong~
   You are on a great an mighty river that flows from the north and continues










to the south and east. Both of banks to the river are totally covered with










thick foliage which keeps you from coming ashore.










~
38 0 7
D0
You see water.










~
~
0 -1 9272
D1
This portion of the river appears to head somewhere.










~
~
0 -1 9285
D2
You see water.










~
~
0 -1 9274
E
banks~
You see that it is impossible to go ashore here.










~
S
#9274
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










Both of banks to the river are totally covered with thick foliage which keeps










you from coming ashore.










~
38 0 7
D0
~
~
0 -1 9273
D2
~
~
0 -1 9275
E
banks~
You see that it is impossible to go ashore here.










~
S
#9275
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










Both of banks to the river are totally covered with thick foliage which keeps










you from coming ashore.










~
38 0 7
D0
~
~
0 -1 9274
D2
~
~
0 -1 9276
E
banks~
You see that it is impossible to go ashore here.










~
S
#9276
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










The bank to the east is cover with thick foliage, the bank to the west,










however, has a clearing where you could come ashore.










~
38 4 7
D0
You see water.










~
~
0 -1 9275
D2
You see water.










~
~
0 -1 9277
D3
You can see a clearing on this shore.










~
~
0 -1 9279
S
#9277
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










The river bank to the west has a clearing, you could land there if you like,










it appears to be a good place to rest. A great waterfall is to the south.










~
38 4 7
D0
You see water.










~
~
0 -1 9276
D1
You see a peaceful shore.










~
~
0 -1 9284
D2
You see a giant waterfall, a sure death if you travel there.










~
~
0 -1 9278
S
#9278
The Great Waterfall~
   You were on a great an mighty river that flows from the north to the south,










but you went a little too far...










   YOU










      FALL










          TO YOUR










                 WATERY










                       DEATH










                            ON THE










                                  ROCKS










                                       AT THE










                                             BASE OF










                                                    THE










                                                       WATERFALL!!!










~
38 6 0
S
#9279
A Sandy Shore~
   You have come upon an Aucan Warring party's encampment. You can see their










temporary huts in all directions. Better leave before they see you, they may










think you are from a rival tribe.










~
38 4 2
D0
~
~
0 -1 9280
D1
~
~
0 -1 9276
D2
~
~
0 -1 9281
D3
~
~
0 -1 9282
S
#9280
In the Aucan Warring Encampment~
   The atmosphere here is one of hatred and war. All the Aucans here have one










mission:  KILL EVERYONE!!!










~
38 0 2
D2
~
~
0 -1 9279
S
#9281
In the Aucan Warring Encampment~
   The atmosphere here is one of hatred and war. All the Aucans here have one










mission: KILL EVERYONE!!!










~
38 0 2
D0
~
~
0 -1 9279
S
#9282
In the Aucan Warring Encampment~
   You probe deeper into the Aucan Encampment, driven by your curiosity.










Curiosity has been known to kill many people, it is now about to kill you.










~
38 0 2
D0
The size of the black, volcanic rocks get larger in this direction.










~
~
0 -1 9283
D1
You see a black sand shore.










~
~
0 -1 9279
S
#9283
The Aucan Command Hut~
   You have entered the hut where the Aucan General makes his warring










decisions. Only highly ranked Aucan warriors are allowed to enter this hut,










all others who have entered have been decapitated.










~
38 0 2
D2
~
~
0 -1 9282
S
#9284
A Peaceful Shore~
   As you step onto the shore, you feel safe from the dangers of the River of










Kong. This looks like a safe place to rest for a bit before traveling on.










~
38 4 1
D3
~
~
0 -1 9277
S
#9285
The River of Kong~
   You are on a great an mighty river that flows from the west to the east.










Both of banks to the river are totally covered with thick foliage which keeps










you from coming ashore.










~
38 0 7
D1
You see water.










~
~
0 -1 9286
D3
You see water.










~
~
0 -1 9273
E
banks~
You see that it is impossible to go ashore here.










~
S
#9286
A Bend in the River of Kong~
   You are on a great an mighty river that flows from the west and continues to










the south. Both of banks to the river are totally covered with thick foliage










which keeps you from coming ashore.










~
38 0 7
D2
You see water.










~
~
0 -1 9287
D3
You see water.










~
~
0 -1 9285
E
banks~
You see that it is impossible to go ashore here.










~
S
#9287
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










The foliage now appears to be thinning out as you notice the climate changing










slowly to a more arid one.










~
38 0 7
D0
You can see a bend in the river further north.










~
~
0 -1 9286
D2
You see land in the distance.










~
~
0 -1 9288
E
banks~
The foliage is beginning to die, the air is too dry for them to flourish here.










~
S
#9288
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










To the west you see an eddy in the river, a swirling mess of moss and algae










make this the perfect habitat for river snakes. Better stay away from there.










The river continues south, you can see land in the distance.










~
38 4 7
D0
You see water.










~
~
0 -1 9287
D2
You see land in the distance.










~
~
0 -1 9290
D3
You see a commotion in the water.










~
~
0 -1 9289
S
#9289
A Swirling Eddy~
   The water here flows in a circular pattern and collects all the junk that










flows down the river. Not the best place for adventurers, but a great place










for river snakes!!!










~
38 0 7
D1
~
~
0 -1 9288
S
#9290
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










The banks that were once thick with jungle plants are now barren and dry. The










air here is slightly dryer than what you are use to.










~
38 0 7
D0
You see water.










~
~
0 -1 9288
D2
You see land in the distance.










~
~
0 -1 9291
E
banks~
The banks are steep here, you couldn't get to shore if you tried.










~
S
#9291
The River of Kong~
   You are on a great an mighty river that flows from the north to the south.










Both of banks to the river are totally covered with thick foliage which keeps










you from coming ashore, to the south, however, is a cleared river bank.










~
38 0 7
D0
You see water.










~
~
0 -1 9290
D2
You see dry land.










~
~
0 -1 9292
E
banks~
You see that it is impossible to go ashore here.










~
S
#9292
A Dry Bank~
   One of the branches to the River of Kong ends here. The river can no longer










help the land here with its unquenchable thirst. The air is dry and the ground










is parched, despite the river's presence. All you can see is desert for miles.










~
38 4 2
D0
You see the River of Kong.










~
~
0 -1 9291
D1
You see tall grass.










~
~
0 -1 9293
D2
You see tall grass.










~
~
0 -1 9295
D3
You see tall grass.










~
~
0 -1 9297
S
#9293
On a Grassy Plain~
    The air here is slightly drier than what you are use to. The land is










covered with a strain of tall grass that extends south.










~
38 4 2
D2
The tall grass continues in this direction.










~
~
0 -1 9294
D3
You see a bank to the River of Kong.










~
~
0 -1 9292
S
#9294
On a Grassy Plain~
   The climate begins to change the surroundings around you. The tall grass










continues to the north, east and west. To the extreme west you can see the










beginning of the Serengetti.










~
38 4 2
D0
The tall grass continues in this direction.










~
~
0 -1 9293
D1
You see the Serengetti in the extreme distance.










~
~
0 -1 9298
D3
The tall grass continues in this direction.










~
~
0 -1 9295
S
#9295
On a Grassy Plain~
   The land here is cover with a strain of tall grass that extends to the east










and the west. The air here is slightly drier than you are use to. The Dry Bank










to the River of Kong is to the north.










~
38 4 2
D0
You see the bank of the River of Kong.










~
~
0 -1 9292
D1
The tall grass continues in this direction.










~
~
0 -1 9294
D3
The tall grass continues in this direction.










~
~
0 -1 9296
S
#9296
On a Grassy Plain~
   The air here is slightly more dry than what you are use to. The tall grass










extends to the north and the east.










~
38 4 2
D0
The tall grass continues in this direction.










~
~
0 -1 9297
D1
The tall grass continues in this direction.










~
~
0 -1 9295
S
#9297
On a Grassy Plain~
   The land here is flat and is covered with a tall strain of grass. The plain










extends in to the south, the Dry Bank to the River of Kong is to the east.










~
38 4 2
D1
You see the bank of the River of Kong.










~
~
0 -1 9292
D2
The tall grass continues in this direction.










~
~
0 -1 9296
S
#9298
On a Dusty Path~
   The path you are now on leads from the Grassy Plains to the Serengetti. The










climate continues to change, and with it, the animals and plant life.










~
38 4 2
D1
You can see the Serengetti in the far distance.










~
~
0 -1 9299
D3
You see tall grass covering flattened land.










~
~
0 -1 9294
S
#9299
Road to the Serengetti~
   The road here bends to the south where you can see the beginning of the










serengetti in the distance. From here you can see a group of trees and a vast










grassy plain comprising the serengetti.










~
38 4 2
D2
Not implemented..... YET!!!










~
~
0 -1 -1
D3
You see a beaten path.










~
~
0 -1 9298
S
#9400
Riverwinds Romantic Lounge.~
   This is Riverwinds romantic lounge, there is soft music playing in the

backround.  There is a king size water bed in the middle of this room, it is

fluffed with silk pillow cases, and a silk sheet.  At the foot

of the bed there is a small glass table, it has two crystal glasses on it

filled with a sparkling liquid.  There is a large tire hanging from the high

celing, it must be for entertainment purposes...

~
38 128 0
E
crystal~
  These are really fancy crystal glasses, how nice, they are filled with a white wine.~
E
table~
  It is just a small glass table, to crystal glasses si on top of it.~
E
tire~
  Odd a large tire, just hanging here... ? you wonder what it's for.~
E
silk~
  The pillows and sheets are made of pure silk, wow, this stuff is expensive.~
E
bed~
  It is a large water bed, it looks really comfy.~
S
#9499
A jail cell~
The jail is a dusty little room, with cobwebs, in the corner.

There are no exits from this cell... i guess you better not do

the crime, if you can't do the time

~
38 3212 0
S
#12000
Inside A Huge Tree~
   You are on Seafarer's Way, so called because of the crowd that is found

wandering the area. The street bustles with movement as merchants, sailors

and the like move about doing their business. To the east is lies the city

and to the west you see several docks, Alder Bay and the Endless Sea. At the

south end of the bay you notice an old shipwreck amongst some coral reefs

and rocks jutting up out of the water

~
38 0 3
D0
(null)~
(null)~
0 0 -1
D1
(null)~
(null)~
0 0 12001
S
#12001
A Dead End~
~
38 0 0
D1
(null)~
(null)~
0 0 12002
D2
(null)~
(null)~
0 0 -1
D3
(null)~
(null)~
0 0 12000
S
#12002
A Bend In The Path~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12005
D3
(null)~
(null)~
0 0 12001
S
#12003
A Path Leading To A Mountain Pass~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12004
D2
(null)~
(null)~
0 0 12009
S
#12004
Entrance To A Mountain Pass~
-----~
38 0 0
D3
(null)~
(null)~
0 0 12003
S
#12005
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12002
D2
(null)~
(null)~
0 0 12010
S
#12006
On A River In A Dense Forest~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12011
S
#12007
Inside A Huge Tree~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12008
S
#12008
A Dead End~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12012
D3
(null)~
(null)~
0 0 12007
S
#12009
A Path By A Mountain~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12003
D2
(null)~
(null)~
0 0 12013
S
#12010
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12005
D2
(null)~
(null)~
0 0 12020
S
#12011
On A River In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12006
D2
(null)~
(null)~
0 0 12022
S
#12012
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12008
D2
(null)~
(null)~
0 0 12025
S
#12013
A Path By A Mountain~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12009
D2
(null)~
(null)~
0 0 12027
S
#12014
--~
-----~
38 0 0
S
#12015
--~
-----~
38 0 0
S
#12016
--~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12017
S
#12017
A Bend In The Path~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12018
D2
(null)~
(null)~
0 0 12031
D3
(null)~
(null)~
0 0 -1
S
#12018
A Path In A Dense Forest~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12019
D3
(null)~
(null)~
0 0 12017
S
#12019
A Path By An Enormous Tree~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12020
D2
(null)~
(null)~
0 0 12032
D3
(null)~
(null)~
0 0 12018
S
#12020
A Bend In The Path~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12010
D1
(null)~
(null)~
0 0 12021
D3
(null)~
(null)~
0 0 12019
S
#12021
Inside A Huge Tree~
-----~
38 0 0
D3
(null)~
(null)~
0 0 12020
S
#12022
On A River In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12011
D1
(null)~
(null)~
0 0 12023
D2
(null)~
(null)~
0 0 12033
S
#12023
A Dead End By A River~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12024
D2
(null)~
(null)~
0 0 12034
D3
(null)~
(null)~
0 0 12022
S
#12024
A Path In A Dense Forest~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12025
D3
(null)~
(null)~
0 0 12023
S
#12025
A Junction In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12012
D1
(null)~
(null)~
0 0 12026
D2
(null)~
(null)~
0 0 12035
D3
(null)~
(null)~
0 0 12024
S
#12026
A Path By A Clearing~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12027
D2
(null)~
(null)~
0 0 12036
D3
(null)~
(null)~
0 0 12025
S
#12027
A Junction By A Mountain~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12013
D2
(null)~
(null)~
0 0 12037
D3
(null)~
(null)~
0 0 12026
S
#12028
A Meadow~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12029
D2
(null)~
(null)~
0 0 12038
S
#12029
A Meadow~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12030
D2
(null)~
(null)~
0 0 12039
D3
(null)~
(null)~
0 0 12028
S
#12030
A Meadow~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12040
D3
(null)~
(null)~
0 0 12029
S
#12031
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12017
D2
(null)~
(null)~
0 0 12045
S
#12032
Entrance To An Enormous Tree~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12019
D2
(null)~
(null)~
0 0 12047
S
#12033
On A River In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12022
D2
(null)~
(null)~
0 0 12049
S
#12034
Inside A Huge Tree~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12023
S
#12035
A Path By A Clearing~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12025
D1
(null)~
(null)~
0 0 12036
D2
(null)~
(null)~
0 0 12050
S
#12036
A Campsite Clearing~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12026
D1
(null)~
(null)~
0 0 12037
D2
(null)~
(null)~
0 0 12051
D3
(null)~
(null)~
0 0 12035
S
#12037
A Path By A Mountain~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12027
D1
(null)~
(null)~
0 0 -1
D2
(null)~
(null)~
0 0 12052
D3
(null)~
(null)~
0 0 12036
S
#12038
A Path In A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12028
D1
(null)~
(null)~
0 0 12039
D2
(null)~
(null)~
0 0 12053
D3
(null)~
(null)~
0 0 -1
S
#12039
A Path In A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12029
D1
(null)~
(null)~
0 0 12040
D2
(null)~
(null)~
0 0 12054
D3
(null)~
(null)~
0 0 12038
S
#12040
A Path In A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12030
D1
(null)~
(null)~
0 0 12041
D2
(null)~
(null)~
0 0 12055
D3
(null)~
(null)~
0 0 12039
D5
(null)~
(null)~
0 0 12117
S
#12041
A Bridge Above A Valley~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12042
D3
(null)~
(null)~
0 0 12040
S
#12042
A Path Entering A Dense Forest~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12043
D3
(null)~
(null)~
0 0 12041
S
#12043
A Path In A Dense Forest~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12044
D3
(null)~
(null)~
0 0 12042
S
#12044
A Path In A Dense Forest~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12045
D3
(null)~
(null)~
0 0 12043
S
#12045
A Junction In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12031
D2
(null)~
(null)~
0 0 12056
D3
(null)~
(null)~
0 0 12044
S
#12046
Western Side Of An Enormous Tree~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12047
S
#12047
The Center Of An Enormous Tree~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12032
D1
(null)~
(null)~
0 0 12048
D2
(null)~
(null)~
0 0 12057
D3
(null)~
(null)~
0 0 12046
S
#12048
Eastern Side Of An Enormous Tree~
-----~
38 0 0
D3
(null)~
(null)~
0 0 12047
S
#12049
On A River In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12033
D2
(null)~
(null)~
0 0 12058
S
#12050
A Path By A Clearing~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12035
D1
(null)~
(null)~
0 0 12051
D2
(null)~
(null)~
0 0 12060
S
#12051
A Clearing Campsite~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12036
D1
(null)~
(null)~
0 0 12052
D2
(null)~
(null)~
0 0 12061
D3
(null)~
(null)~
0 0 12050
S
#12052
A Path By A Mountain~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12037
D2
(null)~
(null)~
0 0 12062
D3
(null)~
(null)~
0 0 12051
S
#12053
A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12038
D1
(null)~
(null)~
0 0 12054
D2
(null)~
(null)~
0 0 12064
S
#12054
A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12039
D1
(null)~
(null)~
0 0 12055
D2
(null)~
(null)~
0 0 12065
D3
(null)~
(null)~
0 0 12053
D4
(null)~
(null)~
0 0 -1
S
#12055
A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12040
D2
(null)~
(null)~
0 0 12066
D3
(null)~
(null)~
0 0 12054
S
#12056
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12045
D2
(null)~
(null)~
0 0 12067
S
#12057
Southern Side Of An Enormous Tree~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12047
S
#12058
A Bend In The River~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12049
D1
(null)~
(null)~
0 0 12059
S
#12059
A Bend In The River~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12071
D3
(null)~
(null)~
0 0 12058
S
#12060
A Junction In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12050
D1
(null)~
(null)~
0 0 12061
D2
(null)~
(null)~
0 0 12072
S
#12061
A Path By A Clearing~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12051
D1
(null)~
(null)~
0 0 12062
D3
(null)~
(null)~
0 0 12060
S
#12062
A Path By A Cave~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12052
D1
(null)~
(null)~
0 0 12063
D3
(null)~
(null)~
0 0 12061
S
#12063
Entrance To A Cave~
-----~
38 0 0
D3
(null)~
(null)~
0 0 12062
S
#12064
A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12053
D2
(null)~
(null)~
0 0 12073
D4
(null)~
(null)~
0 0 12065
S
#12065
A Hill In A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12054
D1
(null)~
(null)~
0 0 12066
D2
(null)~
(null)~
0 0 12074
D5
(null)~
(null)~
0 0 12064
S
#12066
A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12055
D2
(null)~
(null)~
0 0 12075
D3
(null)~
(null)~
0 0 12065
S
#12067
A Junction In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12056
D1
(null)~
(null)~
0 0 12068
D2
(null)~
(null)~
0 0 12077
S
#12068
A Path In A Dense Forest~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12069
D3
(null)~
(null)~
0 0 12067
S
#12069
A Bend In The Path~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12078
D3
(null)~
(null)~
0 0 12068
S
#12071
On A River In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12059
D2
(null)~
(null)~
0 0 12083
S
#12072
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12060
D2
(null)~
(null)~
0 0 12085
S
#12073
A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12064
D1
(null)~
(null)~
0 0 12074
D4
(null)~
(null)~
0 0 -1
S
#12074
A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12065
D1
(null)~
(null)~
0 0 12075
D3
(null)~
(null)~
0 0 12073
D5
(null)~
(null)~
0 0 -1
S
#12075
A Meadow~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12066
D3
(null)~
(null)~
0 0 12074
S
#12076
A Bend In The Path~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12077
D2
(null)~
(null)~
0 0 12088
S
#12077
A Bend In The Path~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12067
D3
(null)~
(null)~
0 0 12076
S
#12078
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12069
D2
(null)~
(null)~
0 0 12089
S
#12079
A Bend In The Path~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12080
D2
(null)~
(null)~
0 0 12091
S
#12080
A Path In A Dense Forest~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12081
D3
(null)~
(null)~
0 0 12079
S
#12081
A Path By A River~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12082
D3
(null)~
(null)~
0 0 12080
D5
(null)~
(null)~
0 0 12083
S
#12082
A Bridge Over The River~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12084
D3
(null)~
(null)~
0 0 12081
S
#12083
On A River Below A Bridge~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12071
D1
(null)~
(null)~
0 0 -1
D2
(null)~
(null)~
0 0 12092
D3
(null)~
(null)~
0 0 -1
D4
(null)~
(null)~
0 0 12081
S
#12084
A Path By A River~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12085
D3
(null)~
(null)~
0 0 12082
S
#12085
A Bend In The Path~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12072
D1
(null)~
(null)~
0 0 12086
D3
(null)~
(null)~
0 0 12084
S
#12086
A Cave~
-----~
38 0 0
D3
(null)~
(null)~
0 0 12085
S
#12087
Inside A Huge Tree~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12088
S
#12088
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12076
D2
(null)~
(null)~
0 0 12094
D3
(null)~
(null)~
0 0 12087
S
#12089
A Junction In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12078
D1
(null)~
(null)~
0 0 12090
D2
(null)~
(null)~
0 0 12095
S
#12090
A Path In A Dense Forest~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12091
D3
(null)~
(null)~
0 0 12089
S
#12091
A Bend In The Path~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12079
D3
(null)~
(null)~
0 0 12090
S
#12092
A Bend In The River~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12083
D1
(null)~
(null)~
0 0 12093
S
#12093
A Bend In The River~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12096
D3
(null)~
(null)~
0 0 12092
S
#12094
A Dead End ~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12088
D2
(null)~
(null)~
0 0 12098
S
#12095
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12089
D2
(null)~
(null)~
0 0 12100
S
#12096
A Bend In The River~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12093
D1
(null)~
(null)~
0 0 12097
S
#12097
A Bend In the River~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12103
D3
(null)~
(null)~
0 0 12096
S
#12098
Inside A Huge Tree~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12094
S
#12099
A Bend In The Path~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12100
D2
(null)~
(null)~
0 0 12105
S
#12100
A Junction In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12095
D1
(null)~
(null)~
0 0 12101
D3
(null)~
(null)~
0 0 12099
S
#12101
A Path In A Dense Forest~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12102
D3
(null)~
(null)~
0 0 12100
S
#12102
A Dead End~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12106
D3
(null)~
(null)~
0 0 12101
S
#12103
A River In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12097
D2
(null)~
(null)~
0 0 12107
S
#12104
Inside A Huge Tree~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12105
S
#12105
A Dead End~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12099
D3
(null)~
(null)~
0 0 12104
S
#12106
Inside A Huge Tree~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12102
S
#12107
A River Leading Into A Swamp~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12103
S
#12108
A Crude Bedroom~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12110
S
#12109
A Crude Living Area~
-----~
38 0 0
D2
(null)~
(null)~
0 0 12111
S
#12110
A Hallway In A Cave~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12108
D1
(null)~
(null)~
0 0 12111
S
#12111
Inside A Cave~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12109
D1
(null)~
(null)~
0 0 12112
D2
(null)~
(null)~
0 0 12114
D3
(null)~
(null)~
0 0 12110
S
#12112
--~
-----~
38 0 0
D1
(null)~
(null)~
0 0 12113
D3
(null)~
(null)~
0 0 12111
S
#12113
--~
-----~
38 0 0
D3
(null)~
(null)~
0 0 12112
S
#12114
Entrance To A Cave~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12111
D2
(null)~
(null)~
0 0 -1
D5
(null)~
(null)~
0 0 12115
S
#12115
In A Valley~
-----~
38 0 0
D0
(null)~
(null)~
0 0 -1
D2
(null)~
(null)~
0 0 12116
D4
(null)~
(null)~
0 0 12114
S
#12116
In A Valley~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12115
D2
(null)~
(null)~
0 0 12117
S
#12117
In A Valley Below A Bridge~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12116
D2
(null)~
(null)~
0 0 12118
D4
(null)~
(null)~
0 0 12040
S
#12118
In A Valley~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12117
D2
(null)~
(null)~
0 0 12119
S
#12119
In A Valley~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12118
D2
(null)~
(null)~
0 0 12120
S
#12120
In A Valley~
-----~
38 0 0
D0
(null)~
(null)~
0 0 12119
S
#13001
--~
-----~
38 0 0
S
#13069
null~
-----~
38 0 0
D2
(null)~
(null)~
0 0 -1
D3
(null)~
(null)~
0 0 -1
S
#13078
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 -1
D2
(null)~
(null)~
0 0 13089
S
#13079
A Bend In The Path~
-----~
38 0 0
D2
(null)~
(null)~
0 0 13091
S
#13089
A Junction In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 13078
D1
(null)~
(null)~
0 0 13090
D2
(null)~
(null)~
0 0 13095
S
#13090
A Path In A Dense Forest~
-----~
38 0 0
D1
(null)~
(null)~
0 0 13091
D3
(null)~
(null)~
0 0 13089
S
#13091
A Bend In The Path~
-----~
38 0 0
D0
(null)~
(null)~
0 0 13079
D3
(null)~
(null)~
0 0 13090
S
#13095
A Path In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 13089
D2
(null)~
(null)~
0 0 13100
S
#13099
A Bend In The Path~
-----~
38 0 0
D1
(null)~
(null)~
0 0 13100
D2
(null)~
(null)~
0 0 13105
S
#13100
A Junction In A Dense Forest~
-----~
38 0 0
D0
(null)~
(null)~
0 0 13095
D3
(null)~
(null)~
0 0 13099
S
#13101
--~
-----~
38 0 0
S
#13102
--~
-----~
38 0 0
S
#13104
Inside A Huge Tree~
-----~
38 0 0
D1
(null)~
(null)~
0 0 13105
S
#13105
A Dead End~
-----~
38 0 0
D0
(null)~
(null)~
0 0 13099
D3
(null)~
(null)~
0 0 13104
S
#13106
--~
-----~
38 0 0
S
#31995
Nosma~
Nosma~
38 0 0
S
#31996
Nosma~
Nosma~
38 0 0
S
#32000
$~