/********************************************************* * LABYRINTH.ZONE * * Core Zone: Author Unknown * * Notes: Distribute with full DYRT distribution only * * Edited by Rex on 29 September 1996 * *********************************************************/ #include "undef.h" #include "cflags.h" #include "exits.h" %zone:labyrinth %mobiles Name = minotaur PName = "The Minotaur" Location = k Strength = 70 Damage = 10 Aggression = 40 Speed = 5 PFlags { NoSteal } MFlags { PickStuff } Description = "A minotaur snarls viciously at you." Examine = "The minotaur looks vicious, his huge bulk shaking with rage." End = minotaur %objects Name = casket Location = IN_ROOM:lair State = 0 MaxState = 2 BValue = 300 Size = 40 Weight = 40 OFlags { Container Openable Lockable PitReset } Desc[0] = "A large open casket shines before you." Desc[1] = "A large golden casket shines before you." Desc[2] = "A large locked golden casket shines before you." End = casket Name = amethyst AltName = gem Location = IN_CONTAINER:casket BValue = 100 Size = 1 Weight = 1 Desc[0] = "A large, beautifully-polished amethyst has been put here." End = amethyst Name = mask Location = IN_ROOM:end2 State = 1 MaxState = 1 BValue = 400 Size = 30 Weight = 30 Armor = 4 OFlags { Armor WearOnFace ExcludeWear GetFlips PitReset } Desc[0] = "A stunning horned gold mask has been placed here." Desc[1] = " On the wall is a huge golden mask carved in the shape of a horned demon." End = mask Name = horn Location = IN_CONTAINER:casket BValue = 200 Size = 12 Weight = 5 Desc[0] = "An engraved silver horn has been carefully placed here." End = horn %locations /* 1 */ top u:BRINK@ISLAND d:spiral; lflags { RealTime } Top of Spiral Staircase^ You are standing at the top of a carved spiral staircase which descends down into the gloom and darkness. Strange sounds you do not recognize come from far below. ^ /* 2 */ spiral u:top d:spiral2; lflags { RealTime } Spiral Staircase^ You are on a spiral staircase, not far from the top. Below you, the staircase descends into utter darkness and bitter cold. A few more steps below, you can not see anything. ^ /* 3 */ spiral2 u:spiral d:humm; lflags { RealTime } Spiral Staircase^ You are on a spiral staircase which descends into a blanket of mist. Below you the staircase leads into a clammy and unsettling darkness. Above you is a light, indicating the way out. ^ /* 4 */ humm u:spiral2 d:spiral3; lflags { RealTime } Humm...^ As you stand here a blanket of mist envelopes you. Above you, the staircase leads out into the light, and below you the staircase continues, although you can not make out anything more than a couple of steps ahead. ^ /* 5 */ spiral3 u:humm d:start; lflags { Dark } Spiral Staircase^ The staircase you are on ascends upwards into a blanket of mist or downwards into a large labyrinth of columns, which, from your view point, appears to be endless. ^ /* 6 */ start e:a u:spiral3; lflags { Dark NoMobiles } The Start of the Labyrinth^ ...is a boring sort of place, the only exits being up a spiral staircase and east into the Labyrinth. The Labyrinth itself is composed of tall pillars in the gloom. There is a message scratched in the dirt here. It says: B WA E O HE M NO AUR M rt s ^ /* 7 */ a n:b e:r s:p w:start; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 8 */ b n:c e:s s:a; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 9 */ c e:d s:b; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 10 */ d e:e s:s w:c; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 11 */ e e:f s:t w:d; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 12 */ f e:g s:u w:e; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 13 */ g s:h w:f; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 14 */ h n:g s:i w:u; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 15 */ i n:h s:j w:u; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 16 */ j n:i s:k w:i; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 17 */ k n:j w:l; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 18 */ l n:j e:k w:m; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 19 */ m n:v e:l w:n; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 20 */ n n:q e:m w:o; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 21 */ o n:p e:n; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 22 */ p n:a e:q s:o; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 23 */ q n:r e:r s:n w:p; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 24 */ r n:t e:q s:q w:a; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 25 */ s n:d e:t s:r w:c; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 26 */ t n:e e:u s:u w:s; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 27 */ u n:f e:h s:f w:t; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 28 */ v n:t e:u s:w w:w; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 29 */ w n:v e:x s:m w:v; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 30 */ x n:end s:j w:w; lflags { Dark Maze } Labyrinth^ You are lost in the labyrinth. ^ /* 31 */ end s:x d:end2; lflags { Dark } The End of the Labyrinth^ ...is something of an anti-climax after you have made it this far. All it apparently consists of is a hole in the ground which becomes a spiral staircase after a while. ^ /* 32 */ end2 u:end d:lair; lflags { Dark } Spiral Stairs^ You stand almost at the bottom of the stairs. At the foot of the stairs is a large room, half obscured by mist. The walls are decorated with faces and spectacular carvings of dying people. ^ /* 33 */ lair u:end2; lflags { Dark } Minotaur's Lair^ You stand in a huge chamber deep beneath the labyrinth. The walls and ceiling of the chamber are lined with the heads of those who failed to find their way back from this legendary place and starved to death amid the maze. ^