/********************************************************* * LIMBO.ZONE * * Core Zone: Author Unknown * * Notes: Distribute with full DYRT distribution only * * Edited by Rex on 27 September 1996 * *********************************************************/ #include "undef.h" #include "cflags.h" #include "exits.h" %zone:limbo %mobiles %objects Name = koosh Location = IN_ROOM:limbo Size = 2 Weight = 2 Desc[0] = "A koosh ball lies here, wanting you to toss it to someone." Examine = " The koosh is a wonderful toy. It is soft and loves to be tossed around." End = koosh Name = crater Location = IN_ROOM:limbo OFlags { NoGet } Desc[0] = "A small crater has been blasted into the ground." End = crater Name = rope AltName = ladder Location = IN_ROOM:limbo State = 1 MaxState = 1 OFlags { Destroyed } Desc[0] = "A coiled rope ladder lies here." Desc[1] = "A rope has been coiled here." End = rope Name = bboard PName = board Location = IN_ROOM:HAVEN@HAVEN OFlags { NoGet } Desc[0] = "A bulletin board is hanging on the wall here." End = bboard Name = wiz_bboard PName = board Location = IN_ROOM:1@HOME Visibility = 17 OFlags { NoGet } Desc[0] = "A bulletin board is hanging on the wall here." End = wiz_bboard Name = awiz_bboard PName = board Location = IN_ROOM:1@POWERS Visibility = 10000 OFlags { NoGet } Desc[0] = "A bulletin board is hanging on the wall here." End = awiz_bboard Name = god_bboard PName = board Location = IN_ROOM:22@POWERS Visibility = 90000 OFlags { NoGet } Desc[0] = "A bulletin board is hanging on the wall here." End = god_bboard Name = reset Location = IN_ROOM:limbo Desc[0] = "A reset has been left here." Examine = " Reset in progress.... Reset Completed.... A voice shouts 'Hey! Who the hell reset the game?!" End = reset %locations limbo; lflags { } Limbo^ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ^ under_construction; lflags { } World under construction^ There is a blinking construction sign here. ^