dyrt/
dyrt/bin/
dyrt/data/MAIL/
dyrt/data/WIZ_ZONES/
dyrt/include/machine/
dyrt/src/misc/cpp/
/*********************************************************
* LIMBO.ZONE                                             *
* Core Zone: Author Unknown                              *
* Notes:     Distribute with full DYRT distribution only *
* Edited by Rex on 27 September 1996                     *
*********************************************************/

#include "undef.h"
#include "cflags.h"
#include "exits.h"

%zone:limbo

%mobiles

%objects

Name            = koosh
Location        = IN_ROOM:limbo
Size            = 2
Weight          = 2
Desc[0]         = "A koosh ball lies here, wanting you to toss it to someone."
Examine         = "
The koosh is a wonderful toy.  It is soft and loves to be tossed around."
End             = koosh

Name            = crater
Location        = IN_ROOM:limbo
OFlags            { NoGet }
Desc[0]         = "A small crater has been blasted into the ground."
End             = crater

Name            = rope
AltName         = ladder
Location        = IN_ROOM:limbo
State           = 1
MaxState        = 1
OFlags            { Destroyed }
Desc[0]         = "A coiled rope ladder lies here."
Desc[1]         = "A rope has been coiled here."
End             = rope

Name            = bboard
PName           = board
Location        = IN_ROOM:HAVEN@HAVEN
OFlags            { NoGet }
Desc[0]         = "A bulletin board is hanging on the wall here."
End             = bboard

Name            = wiz_bboard
PName           = board
Location        = IN_ROOM:1@HOME
Visibility      = 17
OFlags            { NoGet }
Desc[0]         = "A bulletin board is hanging on the wall here."
End             = wiz_bboard

Name            = awiz_bboard
PName           = board
Location        = IN_ROOM:1@POWERS
Visibility      = 10000
OFlags            { NoGet }
Desc[0]         = "A bulletin board is hanging on the wall here."
End             = awiz_bboard

Name            = god_bboard
PName           = board
Location        = IN_ROOM:22@POWERS
Visibility      = 90000
OFlags            { NoGet }
Desc[0]         = "A bulletin board is hanging on the wall here."
End             = god_bboard

Name            = reset
Location        = IN_ROOM:limbo
Desc[0]         = "A reset has been left here."
Examine         = "
Reset in progress....
Reset Completed....
A voice shouts 'Hey!  Who the hell reset the game?!"
End             = reset

%locations

limbo;
lflags { }
Limbo^
   You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative 
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
^
under_construction;
lflags { }
World under construction^
   There is a blinking construction sign here.
^