dyrt/
dyrt/bin/
dyrt/data/MAIL/
dyrt/data/WIZ_ZONES/
dyrt/include/machine/
dyrt/src/misc/cpp/
/*********************************************************
* HOME.ZONE                                              *
* Notes:     Distribute with full DYRT distribution only *
* Edited by Rex on 29 September 1996                     *
*********************************************************/

#include "undef.h"
#include "cflags.h"
#include "exits.h"

%zone:home

%mobiles

%objects

Name            = disc1
PName           = disc
Location        = IN_ROOM:1
BValue          = 5000
Size            = 5
Weight          = 5
OFlags            { NoLocate NoGet Lit }
Desc[0]         = "One of the ten valuable golden &+Ydiscs&* is lying here."
Examine         = "
The disc is made of pure gold and is very valuable.  You better pit this one!"
End             = disc1

Name            = disc2
PName           = disc
Location        = IN_ROOM:1
BValue          = 5000
Size            = 5
Weight          = 5
OFlags            { NoLocate NoGet Lit }
Desc[0]         = "One of the ten valuable golden &+Ydiscs&* is lying here."
Examine         = "
The disc is made of pure gold and is very valuable.  You better pit this one!"
End             = disc2

Name            = disc3
PName           = disc
Location        = IN_ROOM:1
BValue          = 5000
Size            = 5
Weight          = 5
OFlags            { NoLocate NoGet Lit }
Desc[0]         = "One of the ten valuable golden &+Ydiscs&* is lying here."
Examine         = "
The disc is made of pure gold and is very valuable.  You better pit this one!"
End             = disc3

Name            = disc4
PName           = disc
Location        = IN_ROOM:1
BValue          = 5000
Size            = 5
Weight          = 5
OFlags            { NoLocate NoGet Lit }
Desc[0]         = "One of the ten valuable golden &+Ydiscs&* is lying here."
Examine         = "
The disc is made of pure gold and is very valuable.  You better pit this one!"
End             = disc4

Name            = disc5
PName           = disc
Location        = IN_ROOM:1
BValue          = 5000
Size            = 5
Weight          = 5
OFlags            { NoLocate NoGet Lit }
Desc[0]         = "One of the ten valuable golden &+Ydiscs&* is lying here."
Examine         = "
The disc is made of pure gold and is very valuable.  You better pit this one!"
End             = disc5

Name            = disc6
PName           = disc
Location        = IN_ROOM:1
BValue          = 5000
Size            = 5
Weight          = 5
OFlags            { NoLocate NoGet Lit }
Desc[0]         = "One of the ten valuable golden &+Ydiscs&* is lying here."
Examine         = "
The disc is made of pure gold and is very valuable.  You better pit this one!"
End             = disc6

Name            = disc7
PName           = disc
Location        = IN_ROOM:1
BValue          = 5000
Size            = 5
Weight          = 5
OFlags            { NoLocate NoGet Lit }
Desc[0]         = "One of the ten valuable golden &+Ydiscs&* is lying here."
Examine         = "
The disc is made of pure gold and is very valuable.  You better pit this one!"
End             = disc7

Name            = disc8
PName           = disc
Location        = IN_ROOM:1
BValue          = 5000
Size            = 5
Weight          = 5
OFlags            { NoLocate NoGet Lit }
Desc[0]         = "One of the ten valuable golden &+Ydiscs&* is lying here."
Examine         = "
The disc is made of pure gold and is very valuable.  You better pit this one!"
End             = disc8

Name            = disc9
PName           = disc
Location        = IN_ROOM:1
BValue          = 5000
Size            = 5
Weight          = 5
OFlags            { NoLocate NoGet Lit }
Desc[0]         = "One of the ten valuable golden &+Ydiscs&* is lying here."
Examine         = "
The disc is made of pure gold and is very valuable.  You better pit this one!"
End             = disc9

Name            = disc10
PName           = disc
Location        = IN_ROOM:1
BValue          = 5000
Size            = 5
Weight          = 5
OFlags            { NoLocate NoGet Lit }
Desc[0]         = "One of the ten valuable golden &+Ydiscs&* is lying here."
Examine         = "
The disc is made of pure gold and is very valuable.  You better pit this one!"
End             = disc10

%locations

1;
lflags { Private Party }
The Chat Room^
   You are lounging in a quiet cosy parlour, warmed by a gentle magical
fire which twinkles happily in a warm fireplace.   There are no doors out.
Clearly the owner of this room needs none.
^
2;
lflags { Party Outdoors }
Sacred Clearing^
   You find yourself in a clearing deep in the Misty Mountains.  Some mighty
being has carved this niche out of the living rock, making the place 
suitable for the gods themselves to wed.  A simple podium in the center of
this clearing lends to the overall impression that this is a holy place.
   Stands have been hewn out of the mountain and intricately carved with an
animal motif.  Each of the 50 seats depicts a different creature, and all
appear calm and serene.  
   A feeling of peace and goodwill washes over you as you gaze in awe at 
the majestic peaks that surround this place.
^
3;
lflags { Private Party }
In the Jacuzzi^
  Tiny bubbles tickle your body as you emerge in warm water.  The pool is
lit by lights in the sides which make the water look even more steamy and
swirly.  Soft music and the heady smell of fresh-cut flowers complete this
divine pleasure!
^
4 e:5;
lflags { Party }
The Happy Dwarf^
   The room you have just stepped into is the biggest bar you have ever seen
in your whole life. Dwarves, Elves, Halflings and Humans are all drinking
together, toasting the well-being of each race.  The room's atmosphere is
highlighted by a band of minstrels playing on stage.  On the stage is Marc
the Songlord with his mellow-sounding guitar and Tracelor, the Master of 
Music, playing his magical Songsword.  Standing behind the two of them is
the final member of this musical band, Warmack.  Warmack is wielding his
great tuba and is using it to provide the perfect amount of bass to make
the music both moving and entertaining.
  The bar itself is vast in size.  There is no trouble at all in finding a 
place to sit and relax from a hard day of makin' death or handling mortals.
On the walls of the bar are the words "Phi Mu Alpha Sinfonia."  Let music
be a part of your life and bathe you within its vibrations.  The whole bar
is decorated in only three colors... Red, Black, and Gold.
^
5 w:4;
lflags { Party }
The Meeting Room^
   You move from the bar into a smaller room off to the east.  There are 
several tables here which seem suitable for eating, drinking, or meeting.
There are sofas in one corner of the room for smaller and more intimate
conversations.  The entire meeting room is decorated in Red and White.
You notice a picture on the wall of the band playing away in the other room.
Next to it is a picture of several Human women who appear to make up a 
vocal group.  In large letters on one wall are the words "Sigma Alpha Iota."
On another wall there is a large crest with a large sword in it which catches
your eye.  The words "Vita Brevis Ars Longa" line the bottom of the crest.
The room itself is a bit quieter than the attached bar.  You can still hear
the music coming from the other room, but the noise level isn't nearly as 
rowdy.
^