/********************************************************* * HOME.ZONE * * Notes: Distribute with full DYRT distribution only * * Edited by Rex on 29 September 1996 * *********************************************************/ #include "undef.h" #include "cflags.h" #include "exits.h" %zone:home %mobiles %objects Name = disc1 PName = disc Location = IN_ROOM:1 BValue = 5000 Size = 5 Weight = 5 OFlags { NoLocate NoGet Lit } Desc[0] = "One of the ten valuable golden &+Ydiscs&* is lying here." Examine = " The disc is made of pure gold and is very valuable. You better pit this one!" End = disc1 Name = disc2 PName = disc Location = IN_ROOM:1 BValue = 5000 Size = 5 Weight = 5 OFlags { NoLocate NoGet Lit } Desc[0] = "One of the ten valuable golden &+Ydiscs&* is lying here." Examine = " The disc is made of pure gold and is very valuable. You better pit this one!" End = disc2 Name = disc3 PName = disc Location = IN_ROOM:1 BValue = 5000 Size = 5 Weight = 5 OFlags { NoLocate NoGet Lit } Desc[0] = "One of the ten valuable golden &+Ydiscs&* is lying here." Examine = " The disc is made of pure gold and is very valuable. You better pit this one!" End = disc3 Name = disc4 PName = disc Location = IN_ROOM:1 BValue = 5000 Size = 5 Weight = 5 OFlags { NoLocate NoGet Lit } Desc[0] = "One of the ten valuable golden &+Ydiscs&* is lying here." Examine = " The disc is made of pure gold and is very valuable. You better pit this one!" End = disc4 Name = disc5 PName = disc Location = IN_ROOM:1 BValue = 5000 Size = 5 Weight = 5 OFlags { NoLocate NoGet Lit } Desc[0] = "One of the ten valuable golden &+Ydiscs&* is lying here." Examine = " The disc is made of pure gold and is very valuable. You better pit this one!" End = disc5 Name = disc6 PName = disc Location = IN_ROOM:1 BValue = 5000 Size = 5 Weight = 5 OFlags { NoLocate NoGet Lit } Desc[0] = "One of the ten valuable golden &+Ydiscs&* is lying here." Examine = " The disc is made of pure gold and is very valuable. You better pit this one!" End = disc6 Name = disc7 PName = disc Location = IN_ROOM:1 BValue = 5000 Size = 5 Weight = 5 OFlags { NoLocate NoGet Lit } Desc[0] = "One of the ten valuable golden &+Ydiscs&* is lying here." Examine = " The disc is made of pure gold and is very valuable. You better pit this one!" End = disc7 Name = disc8 PName = disc Location = IN_ROOM:1 BValue = 5000 Size = 5 Weight = 5 OFlags { NoLocate NoGet Lit } Desc[0] = "One of the ten valuable golden &+Ydiscs&* is lying here." Examine = " The disc is made of pure gold and is very valuable. You better pit this one!" End = disc8 Name = disc9 PName = disc Location = IN_ROOM:1 BValue = 5000 Size = 5 Weight = 5 OFlags { NoLocate NoGet Lit } Desc[0] = "One of the ten valuable golden &+Ydiscs&* is lying here." Examine = " The disc is made of pure gold and is very valuable. You better pit this one!" End = disc9 Name = disc10 PName = disc Location = IN_ROOM:1 BValue = 5000 Size = 5 Weight = 5 OFlags { NoLocate NoGet Lit } Desc[0] = "One of the ten valuable golden &+Ydiscs&* is lying here." Examine = " The disc is made of pure gold and is very valuable. You better pit this one!" End = disc10 %locations 1; lflags { Private Party } The Chat Room^ You are lounging in a quiet cosy parlour, warmed by a gentle magical fire which twinkles happily in a warm fireplace. There are no doors out. Clearly the owner of this room needs none. ^ 2; lflags { Party Outdoors } Sacred Clearing^ You find yourself in a clearing deep in the Misty Mountains. Some mighty being has carved this niche out of the living rock, making the place suitable for the gods themselves to wed. A simple podium in the center of this clearing lends to the overall impression that this is a holy place. Stands have been hewn out of the mountain and intricately carved with an animal motif. Each of the 50 seats depicts a different creature, and all appear calm and serene. A feeling of peace and goodwill washes over you as you gaze in awe at the majestic peaks that surround this place. ^ 3; lflags { Private Party } In the Jacuzzi^ Tiny bubbles tickle your body as you emerge in warm water. The pool is lit by lights in the sides which make the water look even more steamy and swirly. Soft music and the heady smell of fresh-cut flowers complete this divine pleasure! ^ 4 e:5; lflags { Party } The Happy Dwarf^ The room you have just stepped into is the biggest bar you have ever seen in your whole life. Dwarves, Elves, Halflings and Humans are all drinking together, toasting the well-being of each race. The room's atmosphere is highlighted by a band of minstrels playing on stage. On the stage is Marc the Songlord with his mellow-sounding guitar and Tracelor, the Master of Music, playing his magical Songsword. Standing behind the two of them is the final member of this musical band, Warmack. Warmack is wielding his great tuba and is using it to provide the perfect amount of bass to make the music both moving and entertaining. The bar itself is vast in size. There is no trouble at all in finding a place to sit and relax from a hard day of makin' death or handling mortals. On the walls of the bar are the words "Phi Mu Alpha Sinfonia." Let music be a part of your life and bathe you within its vibrations. The whole bar is decorated in only three colors... Red, Black, and Gold. ^ 5 w:4; lflags { Party } The Meeting Room^ You move from the bar into a smaller room off to the east. There are several tables here which seem suitable for eating, drinking, or meeting. There are sofas in one corner of the room for smaller and more intimate conversations. The entire meeting room is decorated in Red and White. You notice a picture on the wall of the band playing away in the other room. Next to it is a picture of several Human women who appear to make up a vocal group. In large letters on one wall are the words "Sigma Alpha Iota." On another wall there is a large crest with a large sword in it which catches your eye. The words "Vita Brevis Ars Longa" line the bottom of the crest. The room itself is a bit quieter than the attached bar. You can still hear the music coming from the other room, but the noise level isn't nearly as rowdy. ^