/********************************************************* * WASTE.ZONE * * Core Zone: Author Unknown * * Notes: Distribute with full DYRT distribution only * * Edited by Rex on 27 September 1996 * *********************************************************/ #include "undef.h" #include "cflags.h" #include "exits.h" %zone:waste %mobiles Name = beast PName = "The Beast" Location = flaming Strength = 100 Damage = 15 Aggression = 100 Speed = 0 PFlags { NoSummon } MFlags { NegFireball } Description = "A huge, fiery beast stands before you." Examine = "The Beast is twelve feet tall and ripples with muscle." End = beast Name = wolf PName = "The Wolf" Location = 2 Strength = 100 Damage = 12 Aggression = 100 Speed = 2 PFlags { NoSummon } MFlags { NegFireball } Description = A huge wolf stalks you, ready to pounce at any moment." Examine = " The wolf is large and grey. The way he foams at the mouth makes you concerned that he may be rabid. He growls at you as if he is challenging you." End = wolf Name = flame PName = "The Flame" Location = hall Strength = 200 Damage = 10 Aggression = 30 Speed = 0 PFlags { NoSummon } MFlags { NegFireball } Description = "A giant flame flickers here, seemingly alive." Examine = " The flame dances and flickers against the walls in an incandescent haze of heat. Something about the way it moves makes you think it might be alive." End = flame Name = efreet PName = "The Efreet" Location = guard Strength = 120 Damage = 12 Aggression = 30 Speed = 0 PFlags { NoSummon } MFlags { NegFireball } Description = "A huge, flaming efreet glares ferociously at you." Examine = " You can not make out the efreet's face, as its whole body is a flaming mass of fire. You feel sure, however, that it is not pleasant." End = efreet Name = guard PName = "The Guard" Location = top Strength = 50 Damage = 10 Aggression = 30 Speed = 1 PFlags { NoSummon } MFlags { NegFireball } Description = "A strange-looking guard watches you cautiously." Examine = " The guard indeed looks strange. His body shape and features are unlike those of any other being you have ever seen." End = guard Name = lavaman PName = "The Lavaman" Location = crack Strength = 40 Damage = 12 Aggression = 30 Speed = 2 PFlags { NoSummon } MFlags { NegFireball } Description = "A lavaman snarls harshly as he sees you." Examine = " His entire form is made of dark lava which has flickers of heat in it." End = lavaman Name = djinni PName = "The Djinni" Location = king Strength = 130 Damage = 10 Aggression = 60 Speed = 0 PFlags { NoSummon } MFlags { NegFireball } Description = "A huge djinni glares at you and flexes his muscles." Examine = " The intimidating form of Acsthad of the Fiery Plains glares at you with an unmistakable intolerance." End = djinni %objects Name = throne Location = IN_ROOM:king State = 1 MaxState = 1 BValue = 500 Size = 200 Weight = 200 OFlags { GetFlips } Desc[0] = "A huge golden throne is here, a masterpiece of regal style." Desc[1] = "A huge throne is set against the western wall." End = throne Name = greatsword AltName = sword Location = WIELDED_BY:djinni BValue = 1200 Size = 100 Weight = 100 Damage = 25 OFlags { Weapon Lit PitReset } Desc[0] = "A huge flaming greatsword is lying here, burning fiercely." Examine = " The greatsword is an immense, two-handled sword. It glows with an eerie inner light. The balance on it is very good, although it is a little on the heavy side. This sword will surely prove worthy in battle." End = greatsword Name = staff Location = CARRIED_BY:beast BValue = 200 Size = 10 Weight = 20 OFlags { Lit PitReset } Desc[0] = "A golden staff shines before you with a hellish red light." Examine = "The staff is long and covered with runes." End = staff Name = ball Location = IN_ROOM:gardens BValue = 200 Size = 5 Weight = 5 Desc[0] = "A golden ball has been placed here." Examine = " The ball doesn't seem to have any magical abilities as far as you can tell, but it glitters nicely and looks to be a keeper." End = ball Name = door_fire PName = door Location = IN_ROOM:fire State = 2 MaxState = 2 Linked = door_king OFlags { Openable Lockable NoGet } Desc[0] = "The door is open." Desc[1] = "The door is closed." Desc[2] = "The door is locked." Examine = "It's a door...." End = door_fire Name = door_king PName = door Location = IN_ROOM:king State = 2 MaxState = 2 Linked = door_fire OFlags { Openable Lockable NoGet } Desc[0] = "The door is open." Desc[1] = "The door is closed." Desc[2] = "The door is locked." Examine = "It's a door....." End = door_king %locations /* waste1 */ before n:1 e:flaming s:2 w:2; lflags { RealTime } Before the Gates^ You are standing on a vast wind-swept plain, formed entirely of black volcanic dust. The dark gloomy waste extends as far as your eye can follow, reflecting strangely against a fiery red sky. The only landmark in sight is a huge golden citadel whose walls reflect the flames and blood-red glow of the hellish skies above. ^ /* waste2 */ flaming e:hall w:before; lflags { RealTime } The Flaming Gates^ You are standing before a set of gigantic flaming gates, wrought entirely of a strange blood-tinged gold. The gates reflect the hellish, fiery red glow from two huge lava channels which flank the path you walk. To the east through the gates everything becomes a confusing mass of reflected flames against gold. ^ /* waste3 */ hall n:crystal s:salamander w:flaming; lflags { RealTime } Fiery Hall^ You are standing in a fiery red hall whose walls are caked with sulphur. It's very hot in here, but strangely the heat doesn't seem to be affecting you too badly. Twisting, flame-lined passages lead north and south. ^ /* waste4 */ salamander n:hall s:passage; lflags { RealTime } Salamander's Fire Pit^ You are standing on a precarious catwalk high above a pit of molten fire. Huge walls of fire and molten rock leap up around you, in stunning crescendos of sound and light. By some strange chance, maybe magical, the fires never touch the path itself. ^ /* waste5 */ crystal s:hall; lflags { RealTime } Crystal Fire^ You are standing in a huge, crystal-carved hall, designed so that the glittering crystal walls pick up the fiery light from around you and scatter it back in rainbows of red and yellow light. A single arched crystal doorway leads southwards. ^ /* waste6 */ 1 n:1 e:1 s:2 w:3; lflags { } Wasteland^ You are traversing a black and dusty wasteland, a dull, black, flat, mind-numbing extent which recedes on and on and on... ^ /* waste7 */ 2 n:1 e:1 s:1 w:2; lflags { } Wasteland^ You are traversing a black and dusty wasteland, a dull, black, flat, mind-numbing extent which goes on and on and on... ^ /* waste8 */ 3 n:2 e:2 s:2 w:Crack; lflags { } Wasteland^ You are traversing a black and dusty wasteland, a dull, black, flat, mind-numbing extent which goes on and on and on... ^ /* waste9 */ crack n:2 e:3 s:2 w:2; lflags { RealTime } Fiery Crack^ You stand at the top of a huge fiery crack gazing down into the boiling flame beyond. The ground shakes and trembles under the continued pounding from deep beneath the world. ^ /* waste10 */ passage n:salamander e:ledge w:gardens; lflags { RealTime } Fiery Passage^ You are walking down a narrow fiery passage, the walls glow and pulsate with a dull red light. You have to tread carefully to avoid burning yourself on some of the hotter parts of the floor. The passage leads east and west, and a turning leads north towards a fiery pit. ^ /* waste11 */ gardens e:passage; lflags { RealTime } Burning Gardens^ You are standing in a wide open room. The ceiling ends in a fancy wave of rolled gold, which artfully reflects the fiery red skies down across the pools of molten metal which form the centerpiece of the room. The light from the skies and the molten pits flickers around the room, flashing off the polished and carved golden walls. ^ /* waste12 */ ledge e:tunnel w:passage; lflags { RealTime } Fiery Ledge^ You stand on a wide golden path, set on a high ledge overlooking a huge crater. The tremendous flames and explosions shake the whole mountain around you, making the fiery red skies seem to vibrate and dance with each flash and rumble. The ledge goes back underground to the east and west. ^ /* waste13 */ tunnel e:foot w:ledge; lflags { RealTime } Fiery Tunnel^ You are walking along a trembling, and shaking volcanic tunnel of some sort. The glowing walls are thick with sulphur, and the stench makes you want to throw up. The passage enters an open air amphitheater to the west, but to the east it continues towards some steps. ^ /* waste14 */ foot e:guard w:tunnel u:golden; lflags { RealTime } The Foot Of The Golden Stairs^ You are standing at the foot of a huge golden staircase, which rises upwards out of sight, reflecting the fiery red light, like a river of molten flame. Passages lead east and west to other halls. ^ /* waste15 */ guard w:foot; lflags { RealTime } Guard Room^ You are standing in a red burning guard room which glitters redly with the heat of the surrounding rock. A single doorway leads west. ^ /* waste16 */ golden u:top d:foot; lflags { RealTime } The Golden Stairs^ You are ascending a set of golden stairs, which reflect a fiery red light from the hot rocks all around it. The stairs lead upwards to some kind of guard room, and downwards to a passage. ^ /* waste17 */ top w:fire d:golden; lflags { RealTime } Top Of Stairs^ You are standing at the top of a set of glowing golden stairs. A wide, gold lined doorway leads west into a huge hall. ^ /* waste18 */ fire e:top w:^door_fire; lflags { RealTime } The Fire Hall^ You are standing in the center of a vast hall, lit by huge fountains of molten rock. The walls are carved, and inlaid with polished gold so that they reflect huge fiery figures, in a stunning almost life-like fashion. A huge arched doorway leads east, while to the west there is a small bronze door. ^ /* waste19 */ king e:^door_king; lflags { RealTime } The Fiery King's Hall^ You stand in a small fantastically carved hall, decorated with millions of reflecting crystals which collect the fiery red which glows through a huge glass dome high above you, and scattering it around the hall, so that the ruddy glow of its walls burns like some incandescent hell. There is a small bronze door to the east. ^