#ifndef __STDINC_H__ #define __STDINC_H__ #include "levels.h" #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include "exits.h" #include "types.h" #include "mudmacros.h" #include "utils.h" #include "mudtypes.h" #include "actions.h" #include "board.h" #include "bootstrap.h" #include "bprintf.h" #include "calendar.h" #include "cflags.h" #include "change.h" #include "clone.h" #include "commands.h" #include "debug.h" #include "exec.h" #include "extern.h" #include "fight.h" #include "files.h" #include "flags.h" #include "frob.h" #include "jmp.h" #include "lflags.h" #include "log.h" #include "magic.h" #include "mflags.h" #include "misc.h" #include "mobile.h" #include "move.h" #include "mud.h" #include "objsys.h" #include "oflags.h" #include "parse.h" #include "pflags.h" #include "quests.h" #include "rooms.h" #include "s_socket.h" #include "sendsys.h" #include "sflags.h" #include "timing.h" #include "uaf.h" #include "weather.h" #include "wizard.h" #include "wizlist.h" #include "writer.h" #include "zones.h" #include "admin.h" #include "communicate.h" #include "sflag.h" #include "game.h" #include "main.h" #include "fight.h" #include "hate.h" #endif /* Add nothing past this line... */