/********************************************************* * LEDGE.ZONE * * Core Zone: Author Unknown * * Notes: Distribute with full DYRT distribution only * * Edited by Rex on 29 September 1996 * *********************************************************/ #include "undef.h" #include "cflags.h" #include "exits.h" %zone:ledge %mobiles %objects Name = ropebotpit PName = rope AltName = ladder Location = IN_ROOM:8 State = 0 MaxState = 2 Linked = ROPETOPPIT@MOOR OFlags { NoGet Destroyed } Desc[0] = "A rope ladder leads up out of the pit." Desc[1] = "A rope leads up out of the pit." Examine = "The rope seems sturdy and reliable." End = ropebotpit Name = ropewest PName = rope AltName = ladder Location = IN_ROOM:1 State = 1 MaxState = 1 Linked = ROPEEAST@VALLEY OFlags { Destroyed NoGet } Desc[0] = "A rope ladder leads west across the steps." Desc[1] = "A rope hangs west across the steps." Examine = "The rope seems sturdy and dependable." End = ropewest Name = tunnwest PName = tunnel AltName = rockfall Location = IN_ROOM:6 State = 1 MaxState = 1 Linked = tunneast OFlags { NoGet } Desc[1] = "A large rockfall blocks the passage to the east." Examine = "The rockfall is made up of little stones and earth." End = tunnwest Name = tunneast PName = tunnel AltName = rockfall Location = IN_ROOM:7 State = 1 MaxState = 1 Linked = tunnwest OFlags { NoGet } Desc[1] = " A huge rockfall to the west has sealed off the only exit to this chamber." Examine = "The rockfall is made up of little stones and earth." End = tunneast Name = orb Location = IN_ROOM:7 BValue = 1000 Size = 5 Weight = 10 Desc[0] = " A large glittering platinum orb sparkles in the light, sending rainbows of glittering fire twinkling around you." Examine = " The orb is round, large, and in incredibly good shape for having sat here so long. There is no doubt in your mind that it is exceedingly valuable." End = orb %locations /* 1 */ 1 e:2; lflags { Outdoors RealTime } On The Ledge^ You are standing on a narrow ledge high up in the side of some steep cliffs. The ledge continues west beside a narrow cave mouth. To the east, the ledge ends some twenty feet short of a set of steps, which climb up the cliff side from the valley below. ^ /* 2 */ 2 n:5 e:3 w:1 ; Lflags { Outdoors RealTime } Cavemouth^ You are standing on a narrow precipitous ledge. The ledge runs east-west and to the north a narrow cavemouth leads into semi-darkness. Braving vertigo, you gaze over the lip of the ledge across the vast expanse of trees far below. ^ /* 3 */ 3 e:4 w:2 ; Lflags { Outdoors RealTime } Ledge^ The ledge narrows here, only a few inches wide as it leads further eastwards. To the west the ledge widens out. ^ /* 4 */ 4 ; Lflags { Death NoMobiles Outdoors } Ledge^ Your feet slip on the dangerously thin ledge, and you plunge rapidly downwards to your death... ^ /* 5 */ 5 n:8 e:6 s:2 ; Lflags { RealTime } Narrow Cave^ You are standing in a long, narrow cave. Dim and pallid light shines in from the cavemouth to the south, illuminating passageways north and east. ^ /* 6 */ 6 e:^tunnwest w:5 ; Lflags { RealTime } Narrow Tunnel^ You are clambering along a narrow slanted passage. Rubble and loose stones rain down on you as you move, suggesting the roof is not very strong. Light shines along the passage from a junction to the west. ^ /* 7 */ 7 w:^tunneast ; Lflags { RealTime } Forgotten Place^ You are standing in a dim forgotten place, deep underground. The rocks around you seem placid and silent, as if in silent contemplation of some deeper more ancient power of the earth. ^ /* 8 */ 8 s:5 ; Lflags { Outdoors RealTime } Bottom of Pit^ You are standing at the bottom of a huge open pit. The pit walls are almost sheer, and well beyond climbing. A narrow tunnel leads south into the shadows. ^