dyrt/
dyrt/bin/
dyrt/data/MAIL/
dyrt/data/WIZ_ZONES/
dyrt/include/machine/
dyrt/src/misc/cpp/
/*********************************************************
* MITHDAN.ZONE                                           *
* Written By: Dragorn                                    *
* Code By: Dragorn                                       *
* Notes:     Distribute with full DYRT distribution only *
* Edited by Rex on 30 September 1996                     *
*********************************************************/

#include "undef.h"
#include "cflags.h"
#include "exits.h"

%zone:mithdan

%mobiles

Name            = red_dragon
PName           = "The Dragon"
Location        = 40
Strength        = 9999
Damage          = 100
Armor           = 100
Speed           = 0
Description     = "
A huge red dragon settles down and wraps itself around the fountain.  Although
it looks very calm, you remember the old adage, 'Let Sleeping Dragons Lie'
and decide that it is not a good idea to irritate it."
Examine         = "
The dragon's scales glitter in the magical light, and it keeps one eye half
open to gaze back at you."
End             = red_dragon

Name            = earth_elemental
PName           = "The Elemental"
Location        = 3
Strength        = 400
Damage          = 30
Armor           = 8
Speed           = 5
Description     = "
On the edge of your vision a graceful but immensely huge earth elemental
slips among the trees."
Examine         = "
The elemental is formed of rocks, earth, and living greenery.  Although it 
is thin and graceful, beneath its features ripples immense strength."
End             = earth_elemental

Name            = druid
PName           = "The Druid"
Location        = 69
Strength        = 100
Damage          = 5
Speed           = 5
Description     = "A druid wanders the town, his face concealed by a deep cowl."
Examine         = "
The druid's robes appear to made of soft cotton or a similar cloth.
His face is hidden in the shadow of his cowl."
End             = druid

Name            = druid2
PName           = "The Druid"
Location        = 69
Strength        = 100
Damage          = 5
Speed           = 5
Description     = "A druid wanders the town, his face concealed by a deep cowl."
Examine         = "
The druid's robes appear to be made of soft cotton or a similar cloth."
End             = druid2

Name            = beauty
PName           = "Beauty"
Location        = 74
Strength        = 100
Damage          = 10
Speed           = 0
SFlags            { Female }
Description     = "
A beautiful woman sits on the edge of the fountain, sunning herself."
Examine         = "
The woman is exquisitely beautiful, and your heart yearns for her.
However, she seems very cold and aloof."
End             = beauty

Name            = snowcritter
PName           = "The Critter"
Location        = 24
Strength        = 180
Damage          = 25
Aggression      = 100
Speed           = 0
Description     = "
A creatures with glowing red eyes and snow-white fur snarls and leaps at you!"
Examine         = ""
End             = snowcritter

Name            = beast
PName           = "The Beast"
Location        = 47
Strength        = 210
Damage          = 25
Speed           = 0
PFlags            { NoSteal }
Description     = "
An immense beast, a living combination of fire and ice, stands before you."
Examine         = "
Huge and incredibly powerful in appearance, the beast rears up on its hind
legs and roars at you."
End             = beast

%objects

Name            = inscription_stone
PName           = inscription
AltName         = stone
Location        = IN_ROOM:35
OFlags            { NoGet }
Desc[0]         = "An inscription has been carved into the stone at your feet."
Examine         = "
The inscription reads:
   The Guardian Dragons will allow only those who pay proper homage to the gods
to pass through the portal.  Those who try to force their passage will be 
punished."
End             = inscription_stone

Name            = fountain
Location        = IN_ROOM:40
OFlags            { NoGet Drink }
Desc[0]         = "
A large fountain bubbles in front of you, a clean scent rising from the water."
Examine         = "
The fountain seems immeasurably deep, and you think you can see trees far
away at the bottom of it."
End             = fountain

Name            = berries
Location        = IN_ROOM:9
State           = 1
MaxState        = 1
BValue          = 50
Size            = 20
Weight          = 8
Damage          = 0
Desc[0]         = "A small group of berries has been dropped on the floor."
Desc[1]         = "A small cluster of berries grows on a nearby bush."
Examine         = "The berries look very sweet and juicy."
End             = berries

Name            = stoutstick
PName           = branch
AltName         = stick
Location        = IN_ROOM:11
State           = 1
MaxState        = 1
BValue          = 50
Size            = 20
Weight          = 8
Damage          = 6
OFlags            { Lightable Weapon Extinguish }
Desc[0]         = "A lit branch has been dropped here."
Desc[1]         = "A stout branch has been dropped here."
End             = stoutstick

Name            = torch
Location        = IN_ROOM:39
State           = 1
MaxState        = 1
BValue          = 50
Size            = 20
Weight          = 8
OFlags            { Lightable Extinguish }
Desc[0]         = "A torch made of dried reeds burns here."
Desc[1]         = "A torch made of dried reeds rests in a wrought-iron sconce."
Examine         = "The torch looks as if it will burn for a good long time."
End             = torch

Name            = shard
AltName         = crystal
Location        = IN_ROOM:54
State           = 1
MaxState        = 1
BValue          = 300
Size            = 50
Weight          = 29
Damage          = 15
Desc[0]         = "A sharp shard of crystal has been dropped here."
Desc[1]         = "
A shard of crystal from the shattered branches lies at your feet."
Examine         = "
The shard refracts the light in a beautiful rainbow of color, and it looks 
as if it would make a sturdy sword."
End             = shard

Name            = ivyarmor
PName           = armor
Location        = IN_ROOM:65
State           = 1
MaxState        = 1
BValue          = 250
Size            = 50
Weight          = 29
Armor           = 10
OFlags            { Armor GetFlips WearOnBody ExcludeWear }
Desc[0]         = "
A vest that appears to be made of living ivy has been dropped here."
Desc[1]         = "A vest made of ivy hangs on a hook."
Examine         = "
A fine example of Elven work, the armor is crafted out of living ivy that
conforms itself to the wearer's body, ensuring a perfect fit."
End             = ivyarmor

Name            = firearmor
PName           = armor
Location        = IN_ROOM:47
State           = 1
MaxState        = 1
BValue          = 250
Size            = 50
Weight          = 29
Armor           = 12
OFlags            { Armor WearOnBody ExcludeWear GetFlips }
Desc[0]         = "
A suit of armor has been dropped here, withering the small weeds around it."
Desc[1]         = "
An armor suit of fire is against one wall, ice strands growing over it."
Examine         = "
The fire seems to burn hot, but as you reach for it, it is cool to the touch."
End             = firearmor

Name            = iceblade
PName           = sword
Location        = IN_ROOM:47
State           = 1
MaxState        = 1
BValue          = 250
Size            = 50
Weight          = 29
Damage          = 13
OFlags            { Weapon GetFlips }
Desc[0]         = "A short and broad sword of ice has been dropped here."
Desc[1]         = "A blade of ice is here, seeming to burst into flames."
Examine         = "
The ice is neither cold nor warm, and the hilt of the sword seems to conform
to your hand."
End             = iceblade

Name            = crystal
AltName         = sculpture
Location        = IN_ROOM:51
State           = 1
MaxState        = 1
BValue          = 600
Size            = 10
Weight          = 10
OFlags            { GetFlips }
Desc[0]         = "A delicate crystal sculpture lies here."
Desc[1]         = "
A crystal sculpture rests in the middle of the clearing, glowing internally."
Examine         = "
The crystal has been sculpted into a dragon, and its eyes glow faintly red.
As you turn the crystal it refracts the light into a thousand rainbows around
you.  This sculpture must be highly revered by the druids."
End             = crystal

Name            = prettystone
PName           = stone
Location        = IN_ROOM:75
State           = 1
MaxState        = 1
BValue          = 400
Size            = 10
Weight          = 10
OFlags            { GetFlips }
Desc[0]         = "A sparkling shiny stone has been dropped here."
Desc[1]         = "
A shiny stone sits on the edge of the pool, the waves gently rocking it."
Examine         = "The stone is very pretty, and sparkles in the sun."
End             = prettystone

%locations

1 e:2 s:6 w:PASS@BLIZZARD;
lflags { Outdoors NoMobiles Cold }
Thin Trail^
   Originally created by animals, this trail has been widened by human passage,
although it looks as if it has not been traveled lately.  The forest has grown
close to the edge of the trail, and thick branches reach overhead to catch the
snow.  The thin trail continues to the east and to the south, the snow much
thinner there, and to the west there is an icy trail.
^
2 w:1;
lflags { Outdoors NoMobiles Cold }
Dead End^
   The trail here is overrun with heavy brambles and thorns which completely
block your passage through.  Beyond the brambles the forest continues, but
there do not seem to be any trails.  The only way out is to follow the thin
trail back to the west.
^
3 s:8 e:4;
lflags { Outdoors Cold }
Heavy Woods^
   The smell of pine is overwhelming.  The floor of the forest is thick with
pine needles which rustle with each step you take.  The sun shines through 
the trees and creates shifting shadows.  The forest continues to the east and
south, but is much too thick in other directions to travel.
^
4 w:3 e:5 s:9;
lflags { Outdoors Cold }
Thick Woods^
   The woods are thick and confusing.  The smell of pine clogs your senses,
adding to the effect.  The woods continue to the west and south.  To the east
is a sandy clearing.  Heavy brambles make passage to the north impossible,
which is unfortunate, because there appears to be something in the distance
between the trees.
^
5 w:4 e:6;
lflags { Outdoors Cold }
Sandy Clearing^
   The floor of the clearing is covered in pure white sand.  The edges are
well-defined, the sand not mixing with the dirt of the forest.  The clearing
is filled with a sense of magic, but there is nothing noticeable.  In the
center of the clearing is a fire pit, but the edges of the pit have no soot.
Thick brambles line the north and south of the pit, but the forest looks 
thinner to the east and west.
^
6 w:5 e:7 n:1 s:10;
lflags { Outdoors Cold }
Thin Trail^
   The trail is thin and unkempt, the forest struggling to reclaim it.  To the
east and west the trail thins out into forest, but to the north and south the
trail continues.  The east trail is heavily overgrown with brambles and thorns.
You can only see the sky in patches, as the forest canopy has grown thick over
the trail.
^
7 w:6;
lflags { Outdoors Cold Death }
Brambles^
   The thick brambles catch at your clothes as you walk.  The trail ahead
is covered with them but you persevere.  Hidden by the growth, the trail
unexpectedly drops out from under you.  You trip and fall into the brambles,
unable to stop yourself from rolling.  The trail becomes steeper, and the
last sight you see is an endless sea of brambles and thorns.
^
8 n:3 s:13 e:9;
lflags { Outdoors Cold }
Thick Forest^
   The thick forest surrounds you, overwhelming your senses.  The forest
stretches to the north, south and east.  The forest to the west is thick
and overgrown with brambles as far as you can see.  There appear to be
trails, but after following them for a short time they fade away, leaving
you more lost then when you began.
^
9 w:8 n:4 s:14;
lflags { Outdoors Cold }
Thick Forest^
   The forest turns you around, leading you along on false trails.  You wish
you had a compass but with these woods it might not do much good.  The forest
leads to the north, south, and east.  As is much of the trail, the western
route is blocked by thick and heavy forests.
^
10 n:6 e:11;
lflags { Outdoors Cold }
Dirt Trail^
   Although the trail still has a lingering abandoned feel, it appears to be
used occasionally.  The trail winds through the deep woods to the east and
north.  The canopy of the forest reaches overhead, blocking out much of the
sunlight, but the forest still has a warm feel.
^
11 w:10 e:12 s:16;
lflags { Outdoors Cold }
Dirt Trail^
   In the distance to the east you catch a glimpse of small huts and other
buildings between the trees.  A thin wisp of smoke rises overhead.  The
dirt trail continues to the east and west, and to the south there is a small
clearing filled with ferns.
^
12 w:11 e:67;
lflags { Outdoors Cold NoMobiles }
Town Entrance^
   The town entrance is on a slight rise, giving you a good view of the town
before you.  It is dotted by several temples, and has only a few merchants.
Thick woods lead away to the west, and what appears to be the main street of
the town continues to the east.
^
13 n:8 e:14;
lflags { Outdoors Cold }
Thick Forest^
   All around you the forest is filled with brambles, although they look
much thinner to the north, and the eastern route has few.  The forest turns
you around, confusing your senses.  The musty smell of aged leaves clogs your
mind.
^
14 w:13 e:15 n:9;
lflags { Outdoors Cold }
Thick Woods^
   The woods stretch off into the distance, filling the area from horizon to
horizon.  You struggle not to lose your sense of direction, but it is
impossible to tell if you are still facing the way you began.  The forest is
full of sharp thorns to the south, but to the north and west it continues
uninterrupted.  To the east there is a thin patch covered in snow.
^
15 w:14 s:18;
lflags { Outdoors Cold }
Snowy Path^
   The path is drifted with snow and there is a sharp chill in the air.  A
gust of wind brings more snow down on you from the mountain peak that covers
the south-eastern horizon.  The path continues to the south, and fades away
into the forest to the west.
^
16 n:11;
lflags { Outdoors NoMobiles }
Sacred Clearing^
    This clearing throbs with magic, the very trees almost glow with the
force of it.  A heavy wind whips through the trees as you enter, as if the
force that guards this clearing is displeased with your presence. It would
probably be a good idea to leave and not anger it further.
^
17 e:18 s:19 u:19 d:18;
lflags { Outdoors Cold }
Snowy Trail^
    The trail is covered with snow that buried the rocks, making travel very
difficult. The trail slopes upwards steeply, obviously leading up the side
of the snow covered mountain that covers the south-eastern horizon. Far above
you there appears to be some sort of structure, but from here it is
impossible to tell. The trail slopes down to the east and up to the south.
^
18 w:17 u:17 n:15;
lflags { Outdoors Cold }
Mountain Trail^
    The trail here slopes upwards, leading towards the top of the mountain,
although the end of the trail is obscured by the drifting snow. Forest covers
the horizon to the north, the green leaves a sharp contrast to the snowy
peaks above you. The trail continues flat towards the forest, or you can
follow it up the side of the mountain.
^
19 d:17 n:17 e:20;
lflags { Outdoors Cold }
Huge Rock^
    You stand atop a huge snow-covered rock. The rock itself is over thirty
paces long, and it slants upwards to the east. The snow makes it difficult
to keep from slipping on the slick surface of the stone. The path drops away
to the north, and thick green forest stretches below you.
^
20 w:19 e:21;
lflags { Outdoors Cold }
Winding Ledge^
    The ledge is covered with snow, and with each step you risk plunging into
the deep gorge below you. The stone at your back is rough and cold, and the
ledge is only a few paces wide. To the west a huge flat stone slants down
towards a path, and the ledge continues to the east.
^
21 w:20 e:22;
lflags { Outdoors Cold }
Winding Ledge^
    The ledge here is beginning to crumble, but it is still strong enough
to cross. The wind whips in dangerous whirlwinds, funneled up towards you
by the deep gorge at your feet. The ledge continues to the east and west.
^
22 w:21 e:23 s:24;
lflags { Outdoors Cold }
Thin Ledge^
    The ledge here narrows out further, but thankfully the cliff at your back
is lower and you can clamber into a small snowy field to the south. The snow
is blinding, and you cannot see the bottom of the gorge or the end of the
field. The ledge continues to the west, but to the east it becomes even
narrower.
^
23 w:22;
lflags { Outdoors Cold Death }
Thin Ledge^
   The ledge narrows until you are balancing only on your heels.  The ice is 
slick, and on your next step you slip.  As you fall, you manage a desperate 
grab at the ledge, and by some miracle manage to grasp it.  You dangle from 
the ledge, unable to scramble back up, for hours, shouting for help. No one is 
here to hear you.  Finally your strength gives out, and you plunge hundreds of 
paces into the deep gorge below you.
^
24 n:22 s:30;
lflags { Outdoors Cold }
Snowy Field^
    The whipping snow makes it impossible to see how big the field is, but
it seems to be larger then you first thought. Steep, unclimbable cliffs
stretch above you to the east and west. To the north you can dimly make
out a thin ledge before a deep gorge, and the whipping snows continue to
the south.
^
25 s:31;
lflags { Outdoors Cold  Death}
Fall^
   Blinded by the swirling snows, you stumble into an ice-covered hole.  
Before you have the chance to grab anything, you plunge to your death.
^
26 s:33 e:27;
lflags { Outdoors Cold }
Bare Trail^
    Rising above the clouds, the trail is bare and rocky. Below you the storm
swirls snow and ice onto the mountain peak, but the air is calm here. The
bare path leads down the mountain to the south, and further up towards the
east.
^
27 w:26 e:28;
lflags { Outdoors Cold }
Cold Trail^
    The wind is bitter cold here, the force of it almost enough to send you
staggering back down the mountain. The air is perfectly clear, and far
below you the storm clouds roil. To the east the trail widens out into a
clearing, and the trail leads back down the mountain to the west.
^
28 w:27 s:34;
lflags { Outdoors Cold }
Stone Clearing^
    The clearing looks as if it was formed hundreds of years ago by a searing
heat. The ground beneath you is perfectly smooth stone, and its almost
polished surface reflects the suns rays into your face. The clearing becomes
a thin trail leading down the side of the mountain to the west, and to the
south the trail passes beneath a huge stone arch.
^
29;
lflags { Death Outdoors Cold }
Icy Slide^
     You slip on the ice and plummet to your death.
^
30 w:29 n:24 e:31;
lflags { Outdoors Cold }
Blinding Snow^
    The snow whips in circular patterns, blinding you. You can faintly make
out the shapes of trails leading to the east and west, and to the north there
appears to be a large clearing. The clouds appear to be less then ten paces
above your head.
^
31 w:30 e:32;
lflags { Outdoors Cold }
In the clouds^
    The clouds swirl around you, and the snow whips with stinging force into
your face. The dampness of the clouds soaks into your clothes, only to be
frozen by the cold wind. The trail disappears into the clouds to the
east, and slops back down the mountain to the west.
^
32 w:31 e:33;
lflags { Outdoors Cold }
Above the Clouds^
    The trail stretches beneath you, lost in the swirling mass of the clouds.
A light dusting of snow is swept up by the wind, but the bulk of it remains
beneath you, exposing a bare rock path. The path continues up the side of
the mountain to the east.
^
33 w:32 n:26;
lflags { Outdoors Cold }
Bare Path^
    The sun shines down brilliantly here, practically blinding you. Beneath
you the storm clouds roil and turn in hypnotic patterns. The stone path
winds up to the north, and slopes down into the clouds to the west.
^
34 n:28 s:35;
lflags { Outdoors Cold }
Stone Arch^
    The stone arch stretched above you, its massive columns over four paces
wide. The columns themselves are carved with incredibly intricate runes
that seem to gently throb with power. The stone path leads to a large
clearing to the north, and to the south a stone temple is carved into the
mountainside.
^
35 n:34 s:50;
lflags { }
Temple Entrance^
    Huge stone dragons stand guard at the entrance of the temple. At first
glance they appear to be stone, but as you try to enter the temple one
swivels its head towards you and growls menacingly. The one on your other
side stands and stretches its stone wings.
^
36 e:37 s:39;
lflags { }
Stone Corner^
    The smooth stone hall turns to the south in a perfect right angle.
Whoever built the temple had incredible precision. Through the walls to
the south-west there is a heavy thrumming sound, but you cannot reach its
source yet.
^
37 w:36 e:38 n:35;
lflags { }
Temple Chamber^
    You stand just inside the temple. To the north the huge stone dragons
return to their positions guarding the entrance. To the east and west
smooth stone corridors turn corners to the south with mathematical
precision.
^
38 w:37 s:41;
lflags { }
Stone Corner^
    The stone tiles join each other is complex patters that stretch the entire
hallway. The hall turns the corner to the south with a perfect right angle,
and with further inspection you see that the hall itself is perfectly
straight.
^
39 n:36 s:42;
lflags { }
Stone Hall^
    The patterns of the tiles draw you into them, and it takes a great
conscious effort to pull your gaze away. The deep thrumming of magical
forces is even stronger now, but you still cannot find its source.
The hall turns corners to the north and south.
^
40 s:43;
lflags { }
Elemental Chamber^
    The center of the chamber is dominated by a crystalline fountain that
is carved with intricate runes. The air is sweet, and it is hard to remember
that you are in a closed chamber. The fountain itself hums with immense
magical power.
^
41 n:38 s:44;
lflags { }
Tiled Hallway^
    The tiles beneath your feet appear to shift as you walk, but when you
look closer they seem perfectly normal. The walls are windowless and made
of perfectly smooth polished stone. The hallway turns a corner to both the
north and south.
^
42 n:39 e:43 s:45;
lflags { }
Hallway^
    The hall stretches to the north where it turns a sharp corner, and to the
south it widens and huge icicles hang from the ceiling. To the east the
magical humming noise gets stronger.
^
43 w:42 e:44 n:40;
lflags { }
Stone Hallway^
    The stone in the hall flows and drips as you walk, but is not hot. The
floor beneath you rises and falls as if it were an ocean, and the walls shift
in liquid, flowing patterns. The noise is much stronger here, and an
ethereal light spills out of the northern chamber. The hall turns a corner
to the east.
^
44 w:43 n:41 s:46;
lflags { }
Hallway^
    The floor tiles shift in hypnotic patterns, possibly following the
forms of nature. The hall becomes much hotter and intermittent bursts of flame
jet from the floor and walls to the south. The hall continues normally to
the east and north.
^
45 n:42 s:47;
lflags { }
Ice Hall^
    The hallway here is dripping with slowly flowing icicles and the floor is
slick with ice. No matter how much you try, you cannot focus on the walls, as
if they are actually further away then they appear. To the north the hall
becomes more normal, and to the south it appears that fire and ice meet
each other in a flowing artwork.
^
46 n:44 s:47;
lflags { }
Fire Hall^
    The floor and ceiling are scorching hot, and the walls jet flame
occasionally that you have to jump over. The walls waver and shimmer in
the heat, and you cannot survive much longer. To the north the hall becomes
smooth stone, and to the south fire and ice meet in a flowing, moving
artwork.
^
47 n:43 s:49;
lflags { }
Fire and Ice^
    Amazingly, in this room fire and ice flow together, covering the walls
and creating a living, moving sculpture in the center of the chamber. You
gaze at it briefly, but when you look away it is several hours later. Time
means nothing in this room. To the north there is a smooth stone hallway,
and to the south there is a terrific wind, and you see what appears to be
a contained tornado.
^
48;
lflags { }
Shadowrealms^
    Dark, living shadows swirl around you, and the sky overhead is pure
black without a hint of sunlight. Every step you take drains your strength
as your hope bleeds away into the darkness.
^
49 n:TEMPLE@START w:CHURCH@START e:TEMPLE@START s:CHURCH@START;
lflags { }
Tornado^
    The forceful wind of the tornado whips around you, picking up pieces of
dust and debris and swirling them around you. The wind is so fierce that you
cannot see which way you are traveling, and when you stagger out you could
end up anywhere.
^
50;
lflags { Death }
Entrance Hall^
   As you step into the entrance hall, the stone dragons bellow in anger and 
chase after you. You run ahead of them, terror in your heart. One spreads its 
stone wings and flies ahead of you. You are trapped between the two of them. 
The last sight you see is them approaching you.
^
51 w:59 e:60 n:57 s:62;
lflags { Outdoors NoMagic }
Sacred Clearing^
    The floor of the clearing is lined with pure white sand, and the
air throbs with immense stored magical energy. Time seems to pass in a
blur: Flowers sprout beneath your feet and die off again in seconds.
You feel a strange sensation on your legs and when you look down there
is a large ivy twining itself around your calfs. Paths lead off in all
directions. To the south, east, and west thin trails lead through lush
green forest, and to the north lies a huge forest of living crystal.
^
52 e:53 s:55;
lflags { Outdoors }
Crystal Trail^
    Huge crystaline trees overhang the trail and delicate crystal flowers
grow on the edge. You are afraid to touch any of them for fear that they
will shatter. Heavy wind blows through the tops of the trees, and to the
east there is an ominous groaning and cracking noise.
^
53 w:52;
lflags { Outdoors Death }
Crystal Trees^
   As you pass beneath the majestic crystal trees, a gust of wind blows 
through the top branches. There is a tremendous crack, and as you gaze up in 
horror a huge crystal branch crashes through the thinner boughs.  You run as 
fast as possible, and throw yourself to the ground. The huge branch misses 
you, but when it strikes the ground it shatters into thousands of needle sharp 
shards. Almost is slow motion, several pieces fly at you, and the last thing 
you see is the sunlight glinting through them in beautiful rainbow patterns.
^
54 e:55;
lflags { Outdoors }
Dead End^
    Huge boughs from the crystalline trees have broken off and fallen to
the ground here, creating an impassable blockage of needle sharp crystal
shards. The only way out is to return to the narrow path to the east.
^
55 w:54 n:52 s:56;
lflags { Outdoors }
Crystal Path^
    A small path leads through the heart of this forest of living crystal.
A light breeze whistles through the boughs overhead, and as the branches
rub together a beautiful melody floats through the air. The path continues
to the north and south, but it appears to dead end to the west.
^
56 e:57 n:55;
lflags { Outdoors }
Crystal Border^
    Here the magical crystaline forest merges with normal forest, the green
crystal merging in a shifting kaleidescope. The crystal forest stretches
away to the north, and a thin path winds through it. The path continues to
the east.
^
57 w:56 s:51;
lflags { Outdoors }
Forest Edge^
    The magical crystaline forest here merges with normal forest, the green
refracted through the crystal boughs into a shimmering rainbow of color.
The crystal forest continues to the west and north, but the northern forest
if much too thick to try to forge through. To the south the natural green
forest continues.
^
58 s:61 e:59;
lflags { Outdoors }
Green Forest^
    Healthy green forest stretches as far as the eye can see. Far to the north
you hear a faint musical song. The forest to the west is filled with brambles
and there is no way to get through. A thin trail that must have been made by
animals leads to the south, and the forest continues unabated to the north.
^
59 w:58 e:51;
lflags { Outdoors }
Forest Path^
    A thin path made by animals as they traveled daily to a water hole or
food source leads away to the west. Thick, green forest spreads away around
you. To the east a large clearing throbs with stored magical energy.
^
60 w:51;
lflags { Outdoors }
Forest^
    Heavy brambles line every direction but west, where a large clearing
throbs with immense magical energy. Far to the northwest you hear a
beautiful, but oddly random melody.
^
61 n:58 s:64;
lflags { Outdoors }
Forest Trail^
    The thin trail leads to the north and south through the thick green
oak forest. The majestic trees stretch hundreds of feet above your head,
their leaves swaying gently in the wind. To the south the trees thin out
and you hear the muted crackle of pent-up magical energy.
^
62 n:51 e:63;
lflags { Outdoors }
Thick Forest^
    It is hard to tell which direction is which in this thick forest. The
only way you can tell directions is that there is a huge clearing filled
with immense magical energy to the north. The forest continues to the east,
but all other directions are blocked by brambles and thorns.
^
63 w:62 s:65;
lflags { Outdoors }
Forest^
    Thick forest continues on to the west, north, and east, but only the west
is passable. Majestic elms and oaks tower above you. To the south is a very
small clearing with some kind of hut in it.
^
64 n:61 s:1;
lflags { Outdoors }
Small Clearing^
    The grass here is trimmed short, and to the north the deep forest
stretches towards the horizon. To the south is an immense wooden gate that
stand open, showing what appears to be a perfectly normal rocky path. The
gate itself crackles with heavy stored magical energy that occasionally
discharges into the sky in huge reverse lightning bolts.
^
65 n:63;
lflags { Outdoors }
Tiny Hut^
    You stand within a tiny hut that appears to be woven of living branches
and vines, probably by an elf for temporary shelter. The roof of the hut
stands open to the weather, the magic that allowed air to pass through but
not rain having since worn off. The only exit from the hut is back to the
north.
^
66 s:68;
lflags { Peaceful }
Temple^
    This temple is dedicated to the elemental gods. Each wall is painted with
intricate and beautiful murals, each of a different elemental deity. The
north wall is painted with a figure surrounded with lightning bolts, the
west wall is painted with a figure made completely of water stands up from
the sea, and on the east wall there is a figure that is made of living
vines, rocks, and other matter standing high above a forest. The south wall
is open to the air, and leads to the main street of the town.
^
67 w:12 e:68;
lflags { Outdoors }
Street^
    The street is well maintained, and the main gates to the west are
freshly painted. To the west the gates open out onto a great forest of
oak and pine, and to the east the street continues. The wind carries a
faint scent of flowers.
^
68 w:67 e:69 n:66 s:70;
lflags { Outdoors }
Street^
    The street is slightly dusty but well maintained. The cobblestones are
neatly laid in geometric patterns. To the north is a small temple, to the
west are the main village gates and beyond them the forest. To the east is
a small garden filled with delicately carved stone statues. To the south
there is nothing but beautifully manicured gardens.
^
69 w:68;
lflags { Outdoors Peaceful }
Statue Yard^
    The small garden is filled by beautifully carved statues of the elemental
gods: Naidrk the water god, Thandrain the earth god, and Klendoth the thunder
god. In between the statues are immense guardian dragon statues, their
immense size almost rivaling that of the statues. Clearly among these people
dragons are held almost at the level of the elemental gods.
^
70 n:68 e:71;
lflags { Outdoors Peaceful }
Gardens^
    The gardens is well cared for, and smooth brick pathways wind among the
plants. The air is thick with the scent of flowers, and the grass is deep
and green. The path winds through the garden to the east, and to the north it
joins the main street of the town.
^
71 w:70 e:72 s:73;
lflags { Outdoors Peaceful }
Garden Path^
    Large, beautiful flowers overhang the pathway, and hundreds of honey
bees buzz around them. Stately ash trees line the edges of the brick
path. The path winds to the west and south. To the east a large fishpond
glitters in the sunlight.
^
72 w:71;
lflags { Outdoors Peaceful }
Fish Pond^
    You stand on the bank of a large crystal clear fish pond. Large tropical
fish glitter irredescently in the sunlight, occasionally leaping out of the
water to snatch a bug that has strayed too close to the surface. The
atmosphere is one of calm and serenity, and you could sit and watch the fish
for hours.
^
73 n:71 s:74;
lflags { Outdoors Peaceful }
Path^
    The path here is slightly more overgrown, and creeping ivy occasionally
snakes a tendril across the bricks. The ground on either side of you is
a beautiful sea of ivy that rolls and sways with each gust of wind. The path
leads to the north, and to the south you hear the gentle burble of a
fountain.
^
74 e:75 n:73;
lflags { Outdoors Peaceful }
Fountain Pool^
    The fountain draws water from an immense pool in which several large
fish swim. The fountain itself is covered with runes and is made of the
finest polished marble. The water jets over twenty paces into the sky before
cascading down several marble terraces back to the fountain pool. A path
winds through the garden to the north, and to the east is a quiet rock
garden.
^
75 w:74;
lflags { Outdoors Peaceful }
Rock Garden^
    Large rocks have been placed in the center of a large stretch of pure
white sand, which has been carefully raked into curving lines that swirl
around the stones like eddies in water. A wooden bench has been provided
to sit upon and contemplate the garden. The soft burble of the fountain
to the west adds a pleasant undertone.
^