/*********************************************************
* TREEHOUSE.ZONE *
* Core Zone: Author Unknown *
* Notes: Distribute with full DYRT distribution only *
* Edited by Rex on 27 September 1996 *
*********************************************************/
#include "undef.h"
#include "cflags.h"
#include "exits.h"
%zone:treehouse
%mobiles
Name = elf
PName = "The Elf"
Location = 1
Strength = 60
Damage = 10
Aggression = 5
Speed = 5
Description = "A tall, lean elf steps quietly amid the shadows."
Examine = "This is no cutesy Santa's Workshop type elf."
End = elf
%objects
Name = shield
Location = IN_ROOM:1
BValue = 50
Size = 10
Weight = 6
Armor = 10
OFlags { Armor ExcludeWear WearOnArms PitReset }
Desc[0] = "A small shield has been left here."
Examine = "The shield is small, but it should help you in a fight."
End = shield
Name = waybread1
PName = waybread
AltName = food
Location = IN_ROOM:2
BValue = 50
Size = 1
Weight = 1
OFlags { Food }
Desc[0] = "A loaf of waybread has been left here."
Examine = "
Waybread is the traditional food of elves while traveling.
They call it lemba. It is said to refresh the weary traveler greatly."
End = waybread1
Name = waybread2
PName = waybread
AltName = food
Location = IN_ROOM:2
BValue = 50
Size = 1
Weight = 1
OFlags { Food }
Desc[0] = "A loaf of waybread has been left here."
Examine = "
Waybread is the traditional food of elves while traveling.
They call it lemba. It is said to refresh the weary traveler greatly."
End = waybread2
Name = amulet
Location = IN_ROOM:4
BValue = 70
Size = 1
Weight = 1
OFlags { Destroyed WearOnNeck PitReset }
Desc[0] = "An unadorned gold amulet has been left here."
Examine = "The amulet is polished gold on a leather strap."
End = amulet
Name = bedding
AltName = bed
Location = IN_ROOM:4
OFlags { NoGet }
Examine = "
Although it's nice warm bedding, it's hardly the ideal thing in which to
practice honeymoon tactics."
End = bedding
Name = ladder
AltName = rope
Location = IN_ROOM:1
State = 0
MaxState = 1
Linked = LADDER2ELF@VALLEY
OFlags { NoGet }
Desc[0] = "A rope ladder leads down the tree."
Desc[1] = "A coiled rope is lying here."
Examine = "The rope is long and heavy with knots tied in it."
End = ladder
%locations
1 w:2 d:^ladder;
lflags { RealTime }
On the Treehouse Porch^
You stand on the porch of a treehouse. The tree is surrounded by seemingly
hundreds of others like it which form a thick forest around you. To the west
you can walk between two of the main branches into the center of the treehouse.
^
2 n:3 e:1 s:4;
lflags { RealTime }
Inside the Treehouse^
You are standing in the center of what appears to be an elven treehouse.
Arched doorways between the branches lead north, south, and east.
^
3 s:2;
lflags { RealTime }
Treehouse North^
You stand at the northern end of the treehouse, looking out across the
forest. A single doorway carved into the trunk allows you access back to
the south.
^
4 n:2;
lflags { RealTime }
Treehouse South^
You are at the southern end of the treehouse, which appears to be used by
its occupant as a sleeping area. Large amounts of thick bedding ensure that
he will be comfortable even in very cold weather. A path to the north has
been cut through the branches.
^