#11000 Port of Maaken~ You can see all manner of sailing ships docked, leaving and arriving to the port of Maaken. People seem to be everywhere doing all manner of things. Unloading good, loading goods, buying, selling and trading. To the south you can see great cliffs. A wide road has been cut into the cliff that leads into Maaken proper. ~ 110 q 0 0 0 1 D0 You see the Lake of Dragons. ~ ~ 0 -1 3275 D4 You see the cliff. ~ ~ 0 -1 11001 S #11001 Cliff Road~ You are on a well travled road which has been cut into this sandstone cliff. The road leads up in to the city proper and down to the port area. ~ 110 0 0 0 0 1 D4 Up leads to Maaken. ~ ~ 0 -1 11041 D5 The port is below. ~ ~ 0 -1 11000 S #11002 City Square~ You are in the City Square of Maaken. The view of the Lake of Dragons is quite impressive from here. You can see many ships comming and going from the port. There are many people going about their business. To the east is the market area and to the west is main street. To the north a road leads to the edge of the cliffs and a road runs down from there to the port. ~ 110 0 0 0 0 1 D0 A road leads down to the port. ~ ~ 0 -1 11041 D1 You see the Market. ~ ~ 0 -1 11003 D2 ~ ~ 0 -1 11028 D3 You see Main Street. ~ ~ 0 -1 11012 S #11003 The Market~ The market area of Maaken is quite impressive. There are all manner of goods layed out before you. To the north there is a small booth with a sign overhead written in common, "Dral's Exotic Weapons." ~ 110 0 0 0 0 1 D0 You see an weapons merchant. ~ ~ 0 -1 11006 D1 You see more of the market. ~ ~ 0 -1 11004 D3 You see the city square. ~ ~ 0 -1 11002 E sign~ The sign reads: Dral's Exotic Weapons ~ S #11004 The Market~ Many people are here buying and selling goods. To the north is a merchant selling general items and to the south is a jem booth. ~ 110 0 0 0 0 1 D0 You see a man selling general goods. ~ ~ 0 -1 11007 D1 You see more of the market. ~ ~ 0 -1 11005 D2 You see the booth of a Jem Monger. ~ ~ 0 -1 11010 D3 You see more of the market. ~ ~ 0 -1 11003 S #11005 The Market~ There are many people here buying and selling goods. To the south is an open air armor emporium. ~ 110 0 0 0 0 1 D1 ~ ~ 0 -1 11029 D2 You see a man selling armor. ~ ~ 0 -1 11011 D3 More of the market. ~ ~ 0 -1 11004 S #11006 Dral's Exotic Weapons~ Here is the booth of Dral the weapon merchant. You can see weapons from many different lands here. Those of the Empire are most common, there are a few peices from the Shaar, and even a few from Nelva and Ohari. ~ 110 0 0 0 0 1 D2 The market area. ~ ~ 0 -1 11003 S #11007 Adventurers' Booth~ You stand in a small booth filled with various objects of both a exotic and mundane natures. It would seem that you can find all sorts of things here. ~ 110 0 0 0 0 1 D2 You see the market. ~ ~ 0 -1 11004 S #11008 The Lost Mermaid~ As you enter this pub you can smell the spilt ale and wine. The room is filled with sailors from many differnet lands. Behind the bar there is a large picture of a mermaid painted on the wall. ~ 110 d 0 0 0 0 D2 Out the door is main street. ~ ~ 0 -1 11012 S #11010 The Jem Seller's Booth~ A few jems are layed out under a piece of glass. ~ 110 0 0 0 0 1 D0 The Market. ~ ~ 0 -1 11004 S #11011 Armor Booth~ Armor from around the world is on sale here. ~ 110 0 0 0 0 1 D0 The Market. ~ ~ 0 -1 11005 S #11012 Main Street~ This is the main street in Maaken which runs east-west. To the north is The Lost Mermaid from which you can hear loud noises and see drunks comming out of it. To the south is the Bank of Maaken. ~ 110 0 0 0 0 1 D0 You see The Lost Mermaid pub. ~ ~ 0 -1 11008 D1 ~ ~ 0 -1 11002 D2 ~ ~ 0 -1 11014 D3 ~ ~ 0 -1 11015 S #11013 Enterence to the Warrior's Guild of Maaken~ The room has armor and fine swords decorating the walls. There are many warriors here reliving past battles in distant lands. To the south, you can see an open sparing yard. ~ 110 d 0 0 0 0 D0 ~ door north n~ 1 -1 11032 D2 You see the Warriors' pratice area. ~ ~ 0 -1 11033 S #11014 The Bank of Maaken~ This is a finely decorated room with many finely dressed merchants doing business here. ~ 110 d 0 0 0 0 D0 You see Main Street. ~ ~ 0 -1 11012 S #11015 Main Street~ The main street of Maaken. ~ 110 0 0 0 0 1 D1 ~ ~ 0 -1 11012 D3 ~ ~ 0 -1 11016 S #11016 The Intersection of Main and Church~ Here Main street crosses with @yChurch Road@n which runs south the church of Ao. To the west lies the @mTrader's Road@n which runs out of the city toward the @gElven village of Nangalen@n. ~ 110 0 0 0 0 1 D1 ~ ~ 0 -1 11015 D2 ~ ~ 0 -1 11018 D3 ~ ~ 0 -1 11043 S #11017 The Thieves' Guild~ This house has been transformed by the local thieves into a safe house. There are many other thieves here milling about all dressed in various fashions. A door to the north leads out into the the back yard. It has been fenced off to for a practice yard for you. ~ 110 d 0 0 0 0 D0 ~ door north n~ 1 11099 11037 D2 ~ wooden south s~ 1 11099 11038 S #11018 Church Road~ This is a north - south road leading to the hill on which the Church of Ao sits. ~ 110 0 0 0 0 1 D0 ~ ~ 0 -1 11016 D2 ~ ~ 0 -1 11019 S #11019 Church Road~ This is a north - south road that leads the to Church of Ao which is to the south. To the east is Olive street. ~ 110 0 0 0 0 1 D0 ~ ~ 0 -1 11018 D1 ~ ~ 0 -1 11038 D2 ~ ~ 0 -1 11020 S #11020 Church Road~ You are on Church Road at the base of the Hill of the gods. There are stairs leading up to the top of the hill. ~ 110 0 0 0 0 1 D0 ~ ~ 0 -1 11019 D4 ~ ~ 0 -1 11021 S #11021 Grounds of Ao~ As you pass through a large gate, which doesn't look like it has been closed in years, you enter into the Grounds of Ao. A large beutiful church is to the south. There are large stairs leading up into it. To the east and west are gardens. ~ 110 c 0 0 0 1 D0 ~ ~ 0 -1 11020 D2 ~ door south s~ 1 -1 11023 S #11022 Rest Room~ This is a room where travlers can stay. ~ 110 de 0 0 0 0 D1 ~ ~ 0 -1 11023 S #11023 Entrance of the Church of Ao~ This is the entrance hall of the Church of Ao. It is extreamly clean and well kept. There are large paintings depcting Ao's power on the walls. To the west is a room marked for travlers. To the east is a room marked 'Healing'. And to the south are some very large bronze doors that lead into the chapel. ~ 110 d 0 0 0 0 D0 ~ door north n~ 1 -1 11021 D1 ~ ~ 0 -1 11024 D2 ~ bronze south s~ 1 -1 11025 D3 ~ ~ 0 -1 11022 S #11024 Healing Room~ There is a Cleric of Ao here selling healing potions. There is a sign here. ~ 110 d 0 0 0 0 D3 ~ ~ 0 -1 11023 E sign~ The sign says: All procedes go to the upkeep of the works of the Church. ~ S #11025 The Great Chapel of Ao~ This is a huge chapel. It has many pews and stained glass windows. To the front is a large marble altar. There is a door behind that, leading perhaps to the High Preist's private area. ~ 110 d 0 0 0 0 D0 ~ bronze north n~ 1 -1 11023 D2 ~ door south s~ 2 7002 11026 S #11026 Holy of Holies~ This a holy place for Ao's followers. You can feel the precence of Ao in this room. There is a large holy symbol of Ao hanging on the wall. ~ 110 d 0 0 0 1 D0 ~ door north n~ 2 7002 11025 S #11027 Intersection~ This is the intersection of Olive and Alder. Alder runs north and Olive runs east - west. ~ 110 0 0 0 0 1 D0 ~ ~ 0 -1 11028 D1 ~ ~ 0 -1 11035 D3 ~ ~ 0 -1 11036 S #11028 Alder street~ This is a short steet with many people using it to go to and from the city center which is to the north. ~ 110 0 0 0 0 1 D0 ~ ~ 0 -1 11002 D2 ~ ~ 0 -1 11027 S #11029 Edge of the city~ This is the northeast corner of populated Maaken. The west is the merchent district of Maaken. To the east is Trader's Road that leads to Dunar. There is a small sign here. ~ 110 0 0 0 0 1 D2 ~ ~ 0 -1 11030 D3 ~ ~ 0 -1 11005 E sign~ The sign reads: This road is closed for now awaiting the construction of the city of Dunar. --Ziz ~ S #11030 City road~ This is a small north - south road. ~ 110 0 0 0 0 1 D0 ~ ~ 0 -1 11029 D2 ~ ~ 0 -1 11031 S #11031 Intersection~ Olive street is to the west. ~ 110 0 0 0 0 1 D0 You see the West Stands. ~ ~ 0 -1 11030 D3 ~ ~ 0 -1 11032 S #11032 Olive Street~ The road runs east-west here through the residental section of Maaken. One building to the south has a sign hanging overhead with a sword and shield painted on it. ~ 110 0 0 0 0 1 D1 ~ ~ 0 -1 11031 D2 ~ door south s~ 1 -1 11013 D3 ~ ~ 0 -1 11034 E sign~ The sign shows a long sword and a shield with an Imperial crest on it. Perhaps it is a gathering place of warriors. ~ S #11033 Warrior's Pratice area~ There are many pratice dummies here. ~ 110 d 0 0 0 1 D0 ~ ~ 0 -1 11013 S #11034 Olive Street~ This is a east - west street lined with homes. To the north is a large house, the owner must be very rich. ~ 110 0 0 0 0 1 D1 ~ ~ 0 -1 11032 D3 ~ ~ 0 -1 11035 E house~ Srounding the house is a large stone wall. There is a heavy iron reenforced gate. The house looks well kept, but you see no activity. ~ S #11035 Olive Street~ This is a east - west street lined with homes. To the south there is a small house. ~ 110 0 0 0 0 1 D1 ~ ~ 0 -1 11034 D3 ~ ~ 0 -1 11027 S #11036 Olive Street~ This is a east west street lined with homes. To the north there is a large house that looks like it hasen't been lived in in years. ~ 110 0 0 0 0 1 D0 The house doesn't look too friendly ~ iron north n~ 2 11096 11000 D1 ~ ~ 0 -1 11027 D3 ~ ~ 0 -1 11038 E house~ The there is a small iron gate and a large over grown stone wall srounding the house. The house has ivy growing up it's walls. ~ S #11037 Thieves' Pratice Yard~ This is a pratice area for the Thieves' of Maaken. ~ 110 d 0 0 0 0 D2 ~ door south s~ 1 11099 11017 S #11038 Olive Street~ Olive Street passes though more of Maaken's residential section here. You notice that the houses in this area seem to be slightly more run down than other areas of town. There is a small mailbox on one of the houses to the north that catches your eye. ~ 110 0 0 0 0 1 D0 ~ wooden north n~ 1 11099 11017 D1 ~ ~ 0 -1 11036 D3 ~ ~ 0 -1 11019 E mailbox mail box~ The rather large mailbox has the name 'Astorian' written in common on it. ~ S #11039 Corridors of Marduk~ This room is for chaos ~ 110 d 0 0 0 1 D0 ~ ~ 0 -1 11002 D1 ~ ~ 0 -1 11012 D2 ~ ~ 0 -1 11032 D3 ~ ~ 0 -1 11038 D4 ~ ~ 0 -1 11018 D5 ~ ~ 0 -1 11020 S #11040 Garrison~ You stand in the newly errected Purple Dragon Garrison. You can see several rows of bunks, all neatly made, running down the length of this huge room. It would seem that Naga plans to move even more troops into Maaken. To the east lies a small office. ~ 110 d 0 0 0 1 D1 ~ wooden east e~ 1 11099 11042 D3 ~ door west w~ 1 11099 11041 S #11041 Cliffview~ You are standing on the northern edge of Maaken, which overlooks the Lake of Dragons. A road winds down to the port area, and a path runs south into the city square. To the east lies the newly constructed Purple Dragon Garrison. ~ 110 0 0 0 0 1 D1 ~ door east e~ 1 11099 11040 D2 ~ ~ 0 -1 11002 D5 ~ ~ 0 -1 11001 S #11042 Garrison Commander's Office~ The office here is quite simple, there is small desk cluttered with papers and there are two maps on the walls. Also, you see the standard of the Purple Dragons on the wall behind the desk. ~ 110 d 0 0 0 1 D3 ~ wooden west w~ 1 11099 11040 E map maps~ One is a map of the city of Maaken, the other a map of the Empire of Toran. ~ E standard wall~ The standard, one of the few things Emperor Naga has not changed, is nearly 12 feet across and takes up most of the wall. It is a picture of a large, purple dragon rearing back as if to attack. ~ S #11043 The Trader's Road~ One of the most ancient trade routes in the Empire, this road heads west into the Elven lands. In the distance you can see the beginings of the Gildor forest. The city of Maaken lies to the east. ~ 110 0 0 0 0 2 D1 You see the city of Maaken. ~ ~ 0 -1 11016 D3 You can see the beginings of the Gildor forest. ~ ~ 0 -1 11044 S #11044 The Trader's Road~ One of the most ancient trade routes in the Empire, this road heads west into the Elven lands. In the distance you can see the beginings of the Gildor forest. The city of Maaken lies just to the east. ~ 110 0 0 0 0 2 D1 ~ ~ 0 -1 11043 D3 ~ ~ 0 -1 11045 S #11045 The Trader's Road near a forest~ One of the newer trade routes in the Empire, this road heads west into the Elven lands. ~ 110 0 0 0 0 2 D1 ~ ~ 0 -1 11044 D3 ~ ~ 0 0 8500 S $~