#3000 A Classroom~ This large room looks to seat about twenty wizards at a time, on the far wall you can see a blackboard filled with meaningless scribble. ~ 30 d 0 0 0 0 D0 You see the main grounds. ~ ~ 0 -1 3017 S #3001 The Fountain Square~ You stand in the center of the capital city of Kortaal, the center of the Empire of Toran. This walled, port city is the center of trade in the Empire. Here stands a large dragon statue, and a fountain sits for wary adventurers. To the west lies a donation area, the Promenade runs north- south here. North toward the northern gate, and south towards the Imperial Palace, which is currently under reconstruction and the College of the Jlker Wizards. There is a manhole cover next at the base of the fountain. ~ 30 0 0 0 0 1 D0 To the north lies the northern gate of Kortaal. ~ ~ 0 -1 3054 D1 To the east you see the Post Office of Kortaal. ~ ~ 0 -1 3062 D2 The Promenade runs south toward the Palace. ~ ~ 0 -1 3005 D3 On the western side of the square lies a donation room. ~ ~ 0 -1 3063 D5 ~ cover manhole down d~ 1 -1 7000 E cover manhole~ A large manhole cover next to the fountain, which leads to the sewers of Kortaal. ~ E plaque~ The plaque dedicates the statue to King Chelnar the IV, may he rest in peace. ~ E dragon statue~ The statue here has a small plaque on it, and is a huge, purple marble, depiction of a dragon. ~ S #3002 Cleric's Inner Sanctum~ This is the inner sanctum. A picture of the mighty Ao, is hanging on the wall, just above the altar which is set against the western wall. ~ 30 cd 0 0 0 0 D2 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 S #3003 Cleric's Bar~ The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ 30 cd 0 0 0 0 D0 You see the inner sanctum. ~ ~ 0 -1 3002 D1 You see the entrance. ~ ~ 0 -1 3004 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #3004 Entrance of the Church of Ao~ The entrance hall is a huge room, with lavish decorations. To the east lies the Promenade, and to the west is the rest of the church. ~ 30 d 0 0 0 0 D1 You see the Promenade. ~ ~ 0 -1 3082 D3 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 S #3005 The Promenade~ You stand on the north-south running Promenade which runs around the center of the city. Farther south is a the Imperial Palace, and to the southwest is the Six Candles Inn and Tavern. To your east lies the grounds of the College of the Jlker Wizards. Sounds like a good place to learn more about magic. ~ 30 0 0 0 0 1 D0 You see the Fountain Square. ~ ~ 0 -1 3001 D1 The grounds of the College of the Jlker Wizards. ~ ~ 0 -1 3017 D2 You see more of the Promenade. ~ ~ 0 -1 3014 S #3006 Entrance of the Six Candles Inn~ You are standing in the common room of the Six Candles Inn, the bar is along the western wall. There are many adventurers here drinking and trading tales of glory. ~ 30 d 0 0 0 1 D0 You see an area to rent rooms. ~ ~ 0 -1 3008 D1 You see the Promenade. ~ ~ 0 -1 3014 D3 You can see the Tavern. ~ ~ 0 -1 3007 S #3007 The Six Candles Tavern~ You are standing in the bar. The bar is set against the western wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the northern wall, and through the southern windows you can see the Emperor's Road. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 30 d 0 0 0 0 D1 You see the exit to the entrance hall. ~ ~ 0 -1 3006 E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. 3 ~ E sign~ The sign reads: Free instructions provided by the Six Candles Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ S #3008 The Reception~ You are standing in the reception. To the south lies the main Inn. There is a small sign on the counter. ~ 30 d 0 0 0 0 D2 You see the entrance hall. ~ ~ 0 -1 3006 E sign~ Rooms are expensive but good! You may: Offer - get an offer on a room - Time is in real life days. Rent - Rent a room (saves your stuff, and quits the game), minimum charge is one day. MY WAY OR THE HIGHWAY PAY YOUR RENT! WE WON'T THINK TWICE BEFORE KICKING YOU OUT. ~ S #3009 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 30 d 0 0 0 0 D2 You see Merchant Street. ~ ~ 0 -1 3073 E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ S #3010 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 30 d 0 0 0 0 D2 You see Merchant Street. ~ ~ 0 -1 3072 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3011 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 30 d 0 0 0 0 D2 You see Merchant Street. ~ ~ 0 -1 3071 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3012 The Emperor's Road~ You stand on the east-west running Emperor's Road. Off in the eastern distance you can see the Imperial Palace, and to the west is the city gate. ~ 30 0 0 0 0 1 D1 You see the Emperor's Road. ~ ~ 0 -1 3013 D3 You see the Emperor's Road. ~ ~ 0 -1 3065 S #3013 The Emperor's Road~ You are on the east-west running Emperor's Road. To the east you can see the grounds of the Imperial Palace, and to the west you can see the western edge of the walled portion of Kortaal and a massive gate. ~ 30 0 0 0 0 1 D1 You see the Promenade. ~ ~ 0 -1 3025 D3 You see the Emperor's Road. ~ ~ 0 -1 3012 S #3014 The Promenade~ You stand on the Promenade which runs around the center of Kortaal. To the west you can see the Six Candles Inn and Tavern, and just south of you lies the Emperor's Road which runs east-west throught the city, and past the newly obscured Palace. ~ 30 0 0 0 0 1 D0 You see the Promenade. ~ ~ 0 -1 3005 D2 You see the Emperor's Road. ~ ~ 0 -1 3025 D3 You see the Six Candles Inn and Tavern. ~ ~ 0 -1 3006 S #3015 The Emperor's Road~ You are standing on on the east-west Emperor's Road. To the east lies the grounds of the Imperial Palace. To the south lies the business district of Kortaal. ~ 30 0 0 0 0 1 D1 ~ ~ 0 -1 3016 D2 You see Merchant Street. ~ ~ 0 -1 3070 D3 You see the Emperor's Road. ~ ~ 0 -1 3025 S #3016 The Emperor's Road~ You stand on the Emperor's Road. To the north you see the massive Imperial Palace and Senate complex. In the distance, from here, you can see the lake of the Dragons to the south. There is a small sign planted in the ground. ~ 30 0 0 0 0 1 D1 You see the Promenade. ~ ~ 0 -1 3081 D3 You see the Emperor's Road. ~ ~ 0 -1 3015 E sign~ The sign reads: The Imperial Palace is under reconstruction. --Ziz ~ S #3017 The Grounds of the College of the Jlker Wizards~ Here lie the beautful grounds tended to by first year students at the College. There are many magi buzzing around running to classes and tending to the grounds. ~ 30 d 0 0 0 1 D1 You see the Office of Admissions. ~ ~ 0 -1 3064 D2 You see a large classroom to the south. ~ ~ 0 -1 3000 D3 You see the Promenade. ~ ~ 0 -1 3005 S #3018 Mage's Bar~ Here you see many mages drinking and swaping tales between classes. ~ 30 d 0 0 0 0 D2 You see the main grounds. ~ ~ 0 -1 3017 S #3019 Mage's Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. ~ 30 cd 0 0 0 1 D3 You see the Office of Admissions. ~ ~ 0 -1 3064 S #3020 The Armory~ The armory with all kinds of armors on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 30 d 0 0 0 0 D0 You see Merchant Street. ~ ~ 0 -1 3071 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ S #3021 Entrance Hall to the School of Swordsmen~ The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the west is the main street. ~ 30 d 0 0 0 0 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 D3 You see the Promenade. ~ ~ 0 -1 3077 S #3022 The Bar of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the north is the yard, and to the west is the entrance hall. ~ 30 cd 0 0 0 0 D0 You see the practice yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the swordsmen school. ~ ~ 0 -1 3021 S #3023 The Tournament and Practice Yard~ The practice yard of the fighters. To the south is the bar. ~ 30 cd 0 0 0 0 D2 You see the bar. ~ ~ 0 -1 3022 S #3024 Eastern End of Poor Alley~ You are at the poor alley. South of here is the Leaning Post Inn and to the east you see Copper Street. The alley continues further west. ~ 30 0 0 0 0 1 D1 You see Copper Street. ~ ~ 0 -1 3067 D2 You see the Leaning Post Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3025 The Emperor's Road~ This is a crossroads between the Emperor's Road and the Promenade. The Emperor's Road runs east-west, and the Promenade runs north-south. To the east you can see the grounds of the Imperial Palace. Just south of the Palace grounds lies the business district of Kortaal. ~ 30 0 0 0 0 1 D0 You see the Promenade. ~ ~ 0 -1 3014 D1 You see the Emperor's Road. ~ ~ 0 -1 3015 D2 You see the Promenade. ~ ~ 0 -1 3034 D3 You see the Emperor's Road. ~ ~ 0 -1 3013 S #3026 The Dark Alley~ The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. ~ 30 0 0 0 0 1 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3025 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ S #3027 Entrance Hall to the Guild of Thieves~ You stand in a fairly rundown looking building. This sort of place might appeal to rogues. There are doorways to the west and east. ~ 30 d 0 0 0 0 D1 You see Copper Road. ~ ~ 0 -1 3069 D3 You see a few people having some drinks. ~ ~ 0 -1 3028 S #3028 The Thieves Bar~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the west is the training yard, and to the east is the entrance hall. (Maybe the furniture has been stolen?!) ~ 30 cd 0 0 0 0 D1 You see an empty room. ~ ~ 0 -1 3027 D3 You see the practice yard. ~ ~ 0 -1 3029 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ S #3029 The Secret Yard~ The secret practice yard of thieves and assassins. To the east is the bar. ~ 30 cd 0 0 0 0 D1 You see the bar. ~ ~ 0 -1 3028 S #3030 The Dump~ The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. ~ 30 c 0 0 0 1 D1 You see the Promenade, which runs around the center of Kortaal. ~ ~ 0 -1 3076 D5 You see the an enterance to the sewers. ~ cover~ 1 -1 7045 S #3031 @yThe Clothier@n~ The newly opened clothier sells the latest fashions available within the Empire. It also bosts what hope to be next year's fashions! ~ 30 d 0 0 0 0 D0 You see Merchant Street. ~ ~ 0 -1 3073 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet>' to buy yourself a pet. Instructions for having pets: You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order followers <instructions>' You can name the pet you buy as : "buy <pet> <name>" Regards, . The Shopkeeper ~ S #3032 Pet Shop Store~ This is the small dark room in which the Pet shop keeps his pets. It is vital that this room's virtual number is exactly one larger than the Pet Shop number. ~ 30 d 0 0 0 0 S #3033 The Magic Shop~ Behind the counter you see various items, neatly placed in racks, presumably most of them are magic. ~ 30 d 0 0 0 0 D0 You see Merchant Street. ~ ~ 0 -1 3072 S #3034 The Promenade~ You are standing along the Promenade which runs around the central part of Kortaal. To the north lies an intersection with the Emperor's Road, and to the southeast lies the Purple Dragon Garrison, further south lies the Port of Kortaal. To the west lies the slave market of Kortaal. ~ 30 d 0 0 0 0 D0 ~ ~ 0 -1 3025 D2 ~ ~ 0 -1 3076 D3 ~ ~ 0 -1 3035 S #3035 Kortaal's Slave Market~ You stand in the large, open air slave market. It is crowded with citizens and their slaves, slavers and slaves. Most of the slaves are Gorkel, taken from the surrounding forest. There is a sign here. ~ 30 0 0 0 0 1 D1 ~ ~ 0 -1 3034 E sign~ The sign reads: Use 'List' to see the available slaves. Use 'Buy <slave>' to buy yourself a slave. Instructions for having slaves: You can use 'order <slave> <instructions>' to order your slaves around. If you abuse your slaves, they will no longer regard you as its master. If you have several slaves you may use 'order followers <instructions>' You can name the slave you buy as : "buy <slave> <name>" ~ S #3036 Virtual Market~ This is silly. ~ 30 de 0 0 0 1 S #3037 The Deck of the Shooting Star~ You are standing on the deck of the passenger ship, The Shooting Star. It is used by many people to cross the Lake of Dragons to and from Kortaal and Maakan. ~ 30 eg 0 0 0 1 S #3038 Below Deck~ It is from here that the Shooting Star is navigated. ~ 30 defghj 0 0 0 0 S #3039 Oharian Embassy~ The Embassy of Ohari is a small piece of the Empire of Ohari located here in Kortaal. Diplomatic relations between the two Empires have recently picked up again, due to the distance seperating the two, the Jlker Wizards have constructed gateways to connect the two. ~ 30 cd 0 0 0 0 D0 ~ ~ 0 0 3092 S #3040 The Field-Gates of Kortaal~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy iron forged gate. The Emperor's Road leads east, and the Wall Road leads north-south from here. ~ 30 0 0 0 0 1 D0 You see the Wall Road. ~ ~ 0 -1 3084 D1 You see the Emperor's Road. ~ ~ 0 -1 3065 D2 You see the north-south running Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 2 3006 3052 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very large double doors made from iron. They have been reinforced with large steel bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3041 The Eastgate of Kortaal~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy iron forged gate. The Wall Road runs east-west here. ~ 30 0 0 0 0 1 D0 You see the Plains of Kortaal. ~ gate~ 2 3006 3053 D1 You see the wall road. ~ ~ 0 -1 3097 D3 The wall road runs east-west here. ~ ~ 0 -1 3095 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from iron. They have been reinforced with large steel bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3042 Wall Road~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 30 0 0 0 0 1 D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3043 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. ~ 30 0 0 0 0 1 D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3044 Poor Alley~ You are in the poor alley, which continues further east. You see the city wall to the west. ~ 30 0 0 0 0 1 D1 The alley leads east. ~ ~ 0 -1 3024 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 Alley at Levee~ You are standing in the alley which continues east and west. South of here you see the levee. ~ 30 0 0 0 0 1 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 Eastern end of Alley~ You are standing at the eastern end of the alley, the city wall is just east, blocking any further movement. A small warehouse is directly south of here and a mexican food stand has been set up north of here. ~ 30 0 0 0 0 1 D0 You see the taco stand. ~ ~ 0 -1 3056 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 End of the Road~ You are standing on the road next to the western city wall, which continues north only. To the south is the solid face of a building. ~ 30 0 0 0 0 1 D0 You see the road. ~ ~ 0 -1 3043 D3 You see a small grate. ~ grate~ 1 3133 3101 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3048 The Leaning Post Inn~ You are inside the old Leaning Post Inn. This place has not been cleaned for several decades; vile smells make you dizzy. ~ 30 d 0 0 0 0 D0 You see the alley. ~ ~ 0 -1 3024 D5 ~ trapdoor~ 1 3099 4300 S #3049 Port of Kortaal~ You are at the Port of Kortaal. South of here you see the Lake of Dragons, which feeds into the Sea of Fallen Stars to the east. ~ 30 q 0 0 0 1 D0 You see the Promenade. ~ ~ 0 -1 3076 D2 You see the Lake of Dragons. ~ ~ 0 -1 3200 S #3050 Warehouse~ You are inside the warehouse. The room is decorated with various old items from ships. ~ 30 d 0 0 0 0 D0 You see the Alley. ~ ~ 0 -1 3046 S #3051 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 30 0 0 0 0 1 D0 You see the road. ~ ~ 0 -1 3047 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ S #3052 Outside the Great Western Gate of Kortaal~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy iron gate. To the west you can see the Storm Horn mountains. ~ 30 p 0 0 0 1 D0 A path around the outside of the city. ~ ~ 0 -1 3103 D1 The Great Gate is to the east. ~ gate~ 2 3006 3040 D2 A path around the outside of the city. ~ ~ 0 -1 3102 D3 The Storm Horn Mountains lie in the western distance. ~ ~ 0 -1 3502 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very large double doors made from iron. They have been reinforced with large steel bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3053 Outside the Great Northeastern Gate of Kortaal~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy iron. To the east lies the Nightgate Inn. There is also a sign here. ~ 30 0 0 0 0 1 D0 You see the North Road ~ ~ 0 -1 3112 D1 You see the Nightgate Inn. ~ ~ 0 -1 3110 D2 You see the city gate. ~ gate~ 2 3006 3041 D3 The outer wall road. ~ ~ 0 -1 3109 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from iron. They have been reinforced with large steel bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E sign~ The sign reads: Tldo, Kaon and Tekaro to the North. ~ S #3054 The Promenade~ You are standing on the Promenade, a road which runs around the central part of Kortaal. To the south lies the fountain square, and to the north is the wall road. The Promenade also continues east. ~ 30 0 0 0 0 1 D0 You see the wall road. ~ ~ 0 -1 3091 D1 You see the Promenade. ~ ~ 0 -1 3083 D2 You see the city gate. ~ ~ 0 -1 3001 S #3055 Odin's Store~ This is the small dark room in which Odin keeps the player items that he takes care of. It is vital that this room's virtual number is exactly one larger than the room by the temple altar. ~ 30 d 0 0 0 0 S #3056 Jeggred Khalazza's Eatery~ This place makes your nose run just from the smell of the spicy food they sell. Spicy as it may be it still looks very tasty. A box of ornul shells is set on the counter. There is a large, friendly sign hanging on the wall here. ~ 30 d 0 0 0 0 D0 You see Merchant Street. ~ ~ 0 -1 3074 E box ornul shells~ The small, wooden box is filled with fresh, hot ornul shells. The ornul shell, like Jeggred himself, comes from the Shaar. The shell is an 8 inch, flat flour tortilla. ~ E sign~ It is a hand-written sign with large, friendly letters which say "If it ain't Jeggred Khalazza's, it ain't any good!" ~ S #3058 Ye Olde Water Shoppe~ You are in Wally's World O' Water, whose proprietor, Wally, is sure to have something to meet all of your water needs. ~ 30 d 0 0 0 0 D2 You see Merchant Street. ~ ~ 0 -1 3074 S #3059 The Horngate of Kortaal~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy iron forged gate. The Wall Road runs south and east of here. ~ 30 0 0 0 0 1 D0 You see the city gate. ~ gate~ 2 3006 3060 D1 You see the Wall Road. ~ ~ 0 -1 3092 D2 You see the Wall Road. ~ ~ 0 -1 3090 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from iron. They have been reinforced with large steel bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3060 The Great Field of Kortaal~ You are walking on a wide dirt path that skirts the massive forrest that lies to the north. The westen skyline is dominated by the Storm Horn Mountains, a large range of mountains which serve to protect the western border of the Empire. ~ 30 0 0 0 0 1 D0 The edge of the forest. ~ ~ 0 -1 3143 D1 You see a path around the city. ~ ~ 0 -1 3108 D2 You see the path which goes back to Kortaal. ~ gate~ 2 3006 3059 D3 You see a path around the city. ~ ~ 0 -1 3107 S #3061 The Great Field of Kortaal~ You are walking on a wide dirt path through the lush, green, fresh Kortaal countryside. You can see to the horizon to the north, east, and west; to busy city of Kortaal lies to the south. All around you is healthy green grass and an occasional large oak tree. The sun feels wonderful on your face and a pleasant wind blows through your hair. Birds chirp quietly to themselves and you can smell the faint scent of flowers and freshly cut grass. You feel like you could lie down in the grass and stay here forever, surrounded by powerful beauty in all directions. The path you are on continues north through to the Miden' Nir and south through the Field. ~ 30 0 0 0 0 1 D0 You see forest. ~ ~ 0 -1 3521 D2 You see more of the Field. ~ ~ 0 -1 3060 S #3062 The Post Office~ You are in the central post office for Kortaal. Piles of assorted mail lay untouched in the corners, collecting cobwebs. Several large crates have been pried open by curious customs agents, and are now stacked along the west wall, hiding plenty of 'WANTED' posters. There is a sign posted on the wall here. ~ 30 cd 0 0 0 1 D3 You see the Fountain Square of Kortaal. ~ ~ 0 -1 3001 E WANTED posters poster wall~ Faces of various known Killers and Thieves can barely be seen behind the crates on the west wall. Some of them look quite familar, sorta like that guy who you saw in the Reception a minute ago...but then again, they are rather hard to see past the crates. One sign in particular catches your attention, it is the most recently posted and reads: Wanted - Zizazat Lazuras for the assassination of King Chelnar the IV. ~ E crates opened large~ As you know, it is illegal to send contraband items through the Kortaal mail. The custom's agents use this as a great excuse to seize liquor, rare spices, and just about anything they might find useful or profitable. ~ E cobwebs~ They seem to cover everything here, even the Postmaster himself. ~ E assorted~ Envelopes of all sizes are heaped into hugh piles around the room. As you look closer, you see a letter that you had posted a full week ago, laying unnoticed and slightly rat-chewed towards the bottom of the pile. ~ E sign~ ********************************************************** * * * Mail Instructions : * * * * To send a note to someone : * * MAIL <playername> * * * * To see if you have any mail : * * CHECK * * * * To get the Postmaster to give you your mail : * * RECEIVE * * * * Stamps cost 150 coins per letter * * Type 'HELP MAIL' for more info * ********************************************************** ~ S #3063 Donation Square~ Here is a small portion of the square dedicated to helping new adventures or perhaps just a place to leave unwanted junk. ~ 30 c 0 0 0 1 D1 The other end of the square. ~ ~ 0 -1 3001 E junk~ Just a bunch of unwanted stuff people have disguarded. ~ S #3064 The Admissions Office~ You stand in a largish room with a large marble desk, and sitting behind it is the Dean of Admissions, a mage of some power you would guess. To the east lies the serious training rooms, and west is the main grounds. ~ 30 d 0 0 0 1 D1 Other classrooms lie east. ~ ~ 0 -1 3019 D3 The main grounds lie west. ~ ~ 0 -1 3017 S #3065 The Emperor's Road~ You are standing on the east-west running Emperor's Road. To the east, in the distance you can see the grounds of the Imperial Palace, to the west lies the gate. Also, to the south leads to the poorer sections of Kortaal. ~ 30 0 0 0 0 1 D1 You see the Emperor's Road. ~ ~ 0 -1 3012 D2 You see the poorer sections of Kortaal. ~ ~ 0 -1 3066 D3 You see the west gate of Kortaal. ~ ~ 0 -1 3040 S #3066 Copper Street~ You are standing on a north-south road that runs through the less wealthy sections of Kortaal. You keep your eyes, and hands, near your gold pouch. ~ 30 0 0 0 0 1 D0 You see the Emperor's Road. ~ ~ 0 -1 3065 D2 You see Copper Road continues. ~ ~ 0 -1 3067 S #3067 Copper Street~ You are standing on a north-south road that runs through the less wealthy sections of Kortaal. You keep your eyes, and hands, near your gold pouch. There are many run down buildings in the area. ~ 30 0 0 0 0 1 D0 Copper Road continues north. ~ ~ 0 -1 3066 D1 An abandoned wearhouse lies east. ~ door east e~ 2 200 200 D2 You see Copper Road continues. ~ ~ 0 -1 3068 D3 You see a poor ally. ~ ~ 0 -1 3024 S #3068 Copper Street~ You are standing on a north-south road that runs through the less wealthy sections of Kortaal. You keep your eyes, and hands, near your gold pouch. There are many run down buildings in the area. ~ 30 0 0 0 0 1 D0 Copper Road continues north. ~ ~ 0 -1 3067 D2 You see Copper Road continues. ~ ~ 0 -1 3069 S #3069 Copper Street~ You are standing on a north running road that runs through the less wealthy sections of Kortaal. You keep your eyes, and hands, near your gold pouch. There are many run down buildings in the area. To the south you can see the Lake of Dragons. To the west you see an abandoned looking building. ~ 30 0 0 0 0 1 D0 Copper Road continues north. ~ ~ 0 -1 3068 D3 You see an empty building. ~ ~ 0 -1 3027 S #3070 Merchant Street~ You are standing on a road that runs through the business district of Kortaal. ~ 30 0 0 0 0 1 D0 You see the Emperor's Road. ~ ~ 0 -1 3015 D1 You see many shops along the street. ~ ~ 0 -1 3071 S #3071 Merchant Street~ You are standing on a road that throught the business district of Kortaal. There are shops to the north and south. ~ 30 0 0 0 0 1 D0 You see a weapons shop. ~ ~ 0 -1 3011 D1 You see more shops. ~ ~ 0 -1 3072 D2 You see an armor shop. ~ ~ 0 -1 3020 D3 You see the start of Merchant Street. ~ ~ 0 -1 3070 S #3072 Merchant Street~ You are standing on a road that throught the business district of Kortaal. There are shops to the north and south. ~ 30 0 0 0 0 1 D0 You see a general store. ~ ~ 0 -1 3010 D1 You see more shops. ~ ~ 0 -1 3073 D2 You see a magic shop. ~ ~ 0 -1 3033 D3 You see more shops. ~ ~ 0 -1 3071 S #3073 Merchant Street~ You are standing on a road that throught the business district of Kortaal. You can smell bakery fresh goods from the north. @yTo the south lies the Clothier@n. ~ 30 0 0 0 0 1 D0 You see a bakery. ~ ~ 0 -1 3009 D1 You see more shops. ~ ~ 0 -1 3074 D2 You see a clothier. ~ ~ 0 -1 3031 D3 You see more shops. ~ ~ 0 -1 3072 S #3074 Merchant Street~ You are standing on a road that throught the business district of Kortaal. There are shops to the north and south. ~ 30 0 0 0 0 1 D0 You see a water shop. ~ ~ 0 -1 3058 D1 You see the Promenade. ~ ~ 0 -1 3080 D2 You see a Mexican resturant. ~ ~ 0 -1 3056 D3 You see more shops. ~ ~ 0 -1 3073 S #3076 The Promenade~ You are stanging along the Promenade which runs around the central part of Kortaal. To the north lies the Emperor's Road, to the east is the Purple Dragons' Garrison and fighters' school, and to the south lies the Port of Kortaal. ~ 30 0 0 0 0 1 D0 You see the Promenade. ~ ~ 0 -1 3034 D1 You see the Promenade. ~ ~ 0 -1 3077 D2 You see the Port of Kortaal. ~ ~ 0 -1 3049 D3 You see the Dump of Kortaal. ~ ~ 0 -1 3030 S #3077 The Promenade~ You are stanging along the Promenade which runs around the central part of Kortaal. In the distance to the north you can see both the business district of the city, and the newly covered Imperial Palace. To the east lies the entrance to the garrison and fighters' school. ~ 30 0 0 0 0 1 D1 You see the fighters' school. ~ ~ 0 -1 3021 D2 You see the Promenade. ~ ~ 0 -1 3078 D3 You see the Promenade. ~ ~ 0 -1 3076 S #3078 The Promenade~ You are stanging along the Promenade which runs around the central part of Kortaal. In the distance to the north you can see both the business district of the city, and the grounds of the Imperial Palace. ~ 30 0 0 0 0 1 D0 You see the Promenade. ~ ~ 0 -1 3077 D1 You see the Promenade. ~ ~ 0 -1 3079 S #3079 The Promenade~ You are stanging along the Promenade which runs around the central part of Kortaal. In the distance to the north you can see both the business district of the city, and the grounds of the Imperial Palace. ~ 30 0 0 0 0 1 D0 You see the Promenade. ~ ~ 0 -1 3080 D3 You see the Promenade. ~ ~ 0 -1 3078 S #3080 The Promenade~ You are stanging along the Promenade which runs around the central part of Kortaal. To the west lies the business district of the city. ~ 30 0 0 0 0 1 D0 You see the Promenade. ~ ~ 0 -1 3081 D2 You see the Promenade. ~ ~ 0 -1 3079 D3 You see the business district. ~ ~ 0 -1 3074 S #3081 The Promenade~ You are standing along the Promenade which runs around the central part of Kortaal. To the west you can see the Senate complex and the ground of the Imperial Palace that lay just beyond. ~ 30 0 0 0 0 1 D0 You see the Promenade. ~ ~ 0 -1 3082 D2 You see the Promenade. ~ ~ 0 -1 3080 D3 ~ ~ 0 -1 3016 S #3082 The Promenade~ You are stanging along the Promenade which runs around the central part of Kortaal. The mighty Church of Ao lies to the west. ~ 30 0 0 0 0 1 D0 You see the Promenade. ~ ~ 0 -1 3083 D2 You see the Promenade. ~ ~ 0 -1 3081 D3 You see the impressive Church of Ao. ~ ~ 0 -1 9000 S #3083 The Promenade~ You are stanging along the Promenade which runs around the central part of Kortaal. The great eastern gate lies to the east. ~ 30 0 0 0 0 1 D1 You see the wall road. ~ ~ 0 -1 3096 D2 You see the Promenade. ~ ~ 0 -1 3082 D3 You see the Promenade. ~ ~ 0 -1 3054 S #3084 Wall Road~ You are walking next to the western city wall. The road continues further north and the city gate is just south of here. ~ 30 0 0 0 0 1 D0 The road continues further north. ~ ~ 0 -1 3085 D2 The great gate lies south. ~ ~ 0 -1 3040 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3085 Wall Road~ You are walking next to the western city wall. The road continues further north and the city gate lies south of here. ~ 30 0 0 0 0 1 D1 The wall road lies east. ~ ~ 0 -1 3086 D2 The wall road lies south. ~ ~ 0 -1 3084 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3086 Wall Road~ You are walking next to the northwestern section of the city wall. The road continues further north and west here. To the east, you see a large house, perhaps that of a noble. ~ 30 0 0 0 0 1 D0 The wall road lies north. ~ ~ 0 -1 3087 D1 A large house. ~ door~ 2 6026 3151 D3 The wall road lies west. ~ ~ 0 -1 3085 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3087 Wall Road~ You are walking along the northwestern section of the city wall. The road continues further east and south of here. ~ 30 0 0 0 0 1 D1 The wall road lies east. ~ ~ 0 -1 3088 D2 The wall road lies south. ~ ~ 0 -1 3086 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3088 Wall Road~ You are walking next to the northwestern section of the city wall. The road continues further north and west here. ~ 30 0 0 0 0 1 D0 The wall road lies north. ~ ~ 0 -1 3089 D3 The wall road lies west. ~ ~ 0 -1 3087 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3089 Wall Road~ You are walking along the northwestern section of the city wall. The road continues further east and south of here. ~ 30 0 0 0 0 1 D1 The wall road lies east. ~ ~ 0 -1 3090 D2 The wall road lies south. ~ ~ 0 -1 3088 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3090 Wall Road~ You are walking next to the north section of the city wall. The road continues further north and west here. ~ 30 0 0 0 0 1 D0 The wall road lies north. ~ ~ 0 -1 3059 D3 The wall road lies west. ~ ~ 0 -1 3089 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3091 Wall Road~ You are walking along the northern section of the city wall. The road continues east and west of here. To the south the Promenade begins. ~ 30 0 0 0 0 1 D1 The wall road lies east. ~ ~ 0 -1 3093 D2 The Promenade lies south. ~ ~ 0 -1 3054 D3 The wall road lies west. ~ ~ 0 -1 3092 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3092 Wall Road~ You are walking along the north section of the city wall. The road continues further east and west of here. The northwestern gate lies to the west. ~ 30 0 0 0 0 1 D1 The wall road lies east. ~ ~ 0 -1 3091 D2 ~ ~ 0 0 3039 D3 The northwestern gate lies west. ~ ~ 0 -1 3059 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3093 Wall Road~ You are walking along the north section of the city wall. The road continues further east and west of here. The northeastern gate lies to the east. ~ 30 0 0 0 0 1 D1 The wall road lies east. ~ ~ 0 -1 3094 D3 The wall road lies west. ~ ~ 0 -1 3091 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3094 Wall Road~ You are walking along the north section of the city wall. The road continues further east and west of here. The northern gate lies off to the west and the eastern gate is on the eastern horizon. ~ 30 0 0 0 0 1 D0 You see a small, closed grate over the river enterance. ~ grate~ 1 3133 3109 D1 The wall road lies east. ~ ~ 0 -1 3095 D3 The wall road lies west. ~ ~ 0 -1 3093 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3095 Wall Road~ You are walking along the northeastern section of the city wall. The road continues further east and west of here. The northeastern gate lies off to the east. ~ 30 0 0 0 0 1 D1 The Northeastern Gate lies to the east. ~ ~ 0 -1 3041 D3 The wall road lies west. ~ ~ 0 -1 3094 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3096 Wall Road~ You are walking along the eastern section of the city wall. The road continues north and south from here. The northeastern gate lies to the north. The Promenade lies west. ~ 30 0 0 0 0 1 D0 The wall road lies north. ~ ~ 0 -1 3097 D2 The wall road lies south. ~ ~ 0 -1 3098 D3 The Promenade. ~ ~ 0 -1 3083 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3097 Wall Road~ You are walking along the northeastern section of the city wall. The road continues further south and west of here. You can see the eastern gate to the west. ~ 30 0 0 0 0 1 D2 The wall road lies south. ~ ~ 0 -1 3096 D3 The Northeastern Gate lies west. ~ ~ 0 -1 3041 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3098 Wall Road~ You are walking along the eastern section of the city wall. The road continues further north and south of here. You can see the eastern gate to the north. ~ 30 0 0 0 0 1 D0 The Wall Road. ~ ~ 0 -1 3096 D2 The Great Eastern Gate lies south. ~ ~ 0 -1 3099 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3099 The end of the road~ You are walking along the eastern section of the city wall. The road ends here, to the south you can see the Lake of Dragons, and have a pretty good view of the Imperial Palace, which is still under reconstruction. The northeastern gate of city lies to the north along Wall Road. ~ 30 0 0 0 0 1 D0 The wall road. ~ ~ 0 -1 3098 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S $~