#1600 A dead end~ You are standing in a natural dead end. The rock wall to the west, north and south is very solid and looks very old. ~ 16 ad 0 0 0 1 D1 To the east you can see a natural intersection. ~ ~ 0 -1 7036 D3 You see a rock wall. ~ secret west w~ 3 7001 1601 S #1601 The Entrance to the Temple of Marduk~ You stand in the ancient, marble carved Temple of Marduk. There are two statues here, one of Nalor - Chosen of Marduk and the other of Marlock - Son of Marduk. ~ 16 d 0 0 0 1 D0 The inner sanctum. ~ ~ 0 -1 1602 D1 Out of the Temple. ~ secret east e~ 3 7001 1600 E marlock son~ Here is a seven foot, black marble, statue of Marduk's son...Marlock. Standing over seven foot tall, the demon-spawn has the torso of a man and the head of a bulbus eyed tenticled...thing. Large, leathery looking wings, nearly as big as the monster are on his back. ~ E nalor chosen~ You see here a black marble statue, life sized, of Nalor the Tsalari. Chosen of Marduk to defeat Ao once and for all. ~ S #1602 The Inner Sanctum of Marduk~ Here is a large cave with black marble columns, holding the place up. There are exits in all of the cardnal directions. ~ 16 d 0 0 0 1 D0 The Prayer room. ~ ~ 0 -1 1605 D1 A rest area. ~ ~ 0 -1 1603 D2 The entrance... ~ ~ 0 -1 1601 D3 A shop. ~ ~ 0 -1 1604 S #1603 A rest area~ Here you are standing in a room which is safe, if any place is truly safe, for the worshiper of Marduk. There are several private chambers here. ~ 16 cd 0 0 0 1 D3 The inner sanctum. ~ ~ 0 -1 1602 S #1604 The Shop of Marduk~ You are standing in a small shop specializing in unholy items. ~ 16 d 0 0 0 1 D1 The Inner Sanctum. ~ ~ 0 -1 1602 S #1605 The Prayer Room~ You are standing in a room which is dedicated to prayer toward Marduk. Further to the north lies the room of the High Priest of Marduk. ~ 16 d 0 0 0 1 D0 The room of the High Priest. ~ ~ 0 -1 1606 D2 The Inner Sanctum. ~ ~ 0 -1 1602 S #1606 The Chambers of the High Priest~ You are standing in the plush room of the High Priest of Marduk. One thing you have learned is that Marduk rewards his faithful and those who please him. ~ 16 d 0 0 0 1 D2 You see the Prayer room. ~ ~ 0 -1 1605 D3 To the portal. ~ door west~ 1 1506 1502 S #1607 Before the Manor~ You stand before the now empty manor of the former ruler of Kaon, Samtavan Sudacar. Once it was discoverd that he was orginially from Nelva he returned to his homeland with much haste. The manor has been sealed by physical and magical means. ~ 16 0 0 0 0 2 D0 Near the Wyvernwater. ~ ~ 0 -1 11404 D2 The closed manor of the last ruler of Kaon. ~ door~ 1 7001 1608 S #1608 High Towers~ You stand in the entryway of the manor of Samtavan Sudacar. It has been close for a number of years now, and the dust is thick. All of the windows have been coverd from the inside, and strange sigla have been drawn all over. The place gives off a very evil aura. To the east you can see a fair sized library, and along the south wall is a door. ~ 16 d 0 0 0 0 D0 Near the Wyvernwater. ~ door~ 1 7001 1607 D1 A library. ~ ~ 0 -1 1610 D2 A closed door. ~ wooden south~ 1 7001 1627 E sigla~ The sigla are slightly familiar to you...but you can't quite place them. ~ S #1609 Closed room in High Towers~ This is a closed up room in High Towers Manor. ~ 16 d 0 0 0 0 D0 The enterance. ~ door~ 2 -1 1608 S #1610 A library in High Towers Manor~ This library is still filled with books! Most of them are covered in thick dust, but it appers that someone is making use of a few of them. ~ 16 d 0 0 0 0 D3 The enterance. ~ ~ 0 -1 1608 E books book~ There are many books here, most of the written in Toranian. A few in Nelven, and DaleSpeak, and a few the runic language of the Tsalari. ~ S #1611 Corridors of Marduk~ This room is for Chaos. ~ 16 d 0 0 0 0 D0 ~ ~ 0 -1 11403 D1 ~ ~ 0 -1 3073 D2 ~ ~ 0 -1 12011 D3 ~ ~ 0 -1 11004 D4 ~ ~ 0 -1 11823 D5 ~ ~ 0 -1 6078 S #1612 Corridors of Marduk~ This room is for Chaos, and the Brotherhood! ~ 16 0 0 0 0 0 D0 ~ ~ 0 0 11403 D1 ~ ~ 0 0 3073 D2 ~ ~ 0 0 12011 D3 ~ ~ 0 0 11004 D4 ~ ~ 0 0 11823 D5 ~ ~ 0 0 6078 S #1614 Before the Temple~ Before you lies a huge temple, carved of black marble and covered with some kind of slimey green vines. Carved from the very outter walls are hidious gargoyles, demons and worse. The huge iron doors are coverd with many Tsalari runic symbols. ~ 16 0 0 0 0 2 D0 Beyond the door lies the Temple of Marduk. ~ iron door huge north n~ 2 7001 1615 D3 Toward the city of Mariak.~ ~ 0 -1 1453 S #1615 Inside the Temple~ You stand in a place that few mortals have ever stood, inside the main Temple of Marduk. To the north you can see the audience chamber and altar. A small cloak room lies to the east, and south is outside this vile place. ~ 16 d 0 0 0 0 D0 ~ ~ 0 -1 1617 D1 ~ ~ 0 -1 1616 D2 ~ iron door huge south s~ 2 7001 1614 S #1616 Cloak room~ This place is for visitors to Marduk's Temple to leave their belongings, if they so desire, or to donate them to others. ~ 16 d 0 0 0 0 D3 ~ ~ 0 -1 1615 S #1617 Audience chamber~ Here is where the followers of Marduk sit, and listen to their High Priest give sermons. There are several rows of smooth, plush benches looking inviting you to listen to the Words of Marduk. ~ 16 d 0 0 0 0 D0 ~ ~ 0 -1 1618 D2 ~ ~ 0 -1 1615 S #1618 The Altar of Sacrifice~ The altar appears to be nothing more than a ten foot granite slab. It has had several heavy looking leather straps added to various ends of it, and is covered in a strange, reddish-black goo. Also, standing in front of the altar is a pedestal with a heavy leather book resting on it. On the back walls are several large tapestries. ~ 16 d 0 0 0 0 D2 ~ ~ 0 -1 1617 D3 ~ door~ 2 7001 1619 E walls tapestries~ One of the tapestries depicts a powerful Tsalari, traveling with Marlock - Demon son of Marduk. Another shows an undead drow leading the forces of Marduk into battle. ~ E pedistal book leather heavy~ Resting on the pedistal is the Book of Lammashta, recovered for the Church by TaAyln and Zhaelor. ~ S #1619 The chambers of the High Priest~ This large room is decorated richly in blacks, deep reds and gold trim. Along the far wall is a bookcase filled from floor to ceiling with ancient books. There is also a large bed, and dresser here. ~ 16 d 0 0 0 0 D0 ~ door north n~ 2 1399 1620 D1 ~ door east e~ 2 7001 1618 S #1620 Landing Pad~ The clearing contains a concealed landing pad. There is a building to the south. ~ 16 q 0 0 0 0 D2 ~ door south s~ 2 1399 1619 D4 ~ ~ 0 -1 1621 S #1621 Uncomfortably overlooking the landscape~ From this vantage point, you can see the entire Empire of Toran spread out. You would guess you are several miles off the ground. ~ 16 q 0 0 0 9 D4 ~ ~ 0 -1 1631 D5 ~ ~ 0 -1 1620 S #1623 Walker's Study~ This room is encased in bookshelves containing everything from books to shrunken kobolds in jars. The room smells strongly of an unseen burning incense. The floor is covered with the symbol of Marduk painted with red paint or is it blood? A man-sized portal sits in the northeast corner of the room lending to the room's blackness. ~ 16 d 0 0 0 0 D3 A hallway. ~ ~ 1 7001 1624 E black portal~ The portal absorbs all light shown into it, nothing can be seen on the otherside. As you get closer the blackness winks out of existence, revealing a normal silver rimmed mirror in its place. ~ S #1624 A hallway~ A rather simple hallway, on the second floor of the High Towers. On this floor there is a classroom for teaching lower Order Tsalari and private rooms of some of the instructors. To the west lies a classroom. ~ 16 d 0 0 0 0 D0 A hallway. ~ ~ 0 -1 1625 D1 Creole's Room ~ ~ 1 7001 1623 D3 A classroom. ~ ~ 1 -1 1626 D5 Down to the first floor. ~ ~ 0 -1 1627 S #1625 A hallway~ A rather simple hallway, on the second floor of the High Towers. On this floor there is a classroom for teaching lower Order Tsalari and private rooms of some of the instructors. ~ 16 d 0 0 0 0 D1 Natas' Room ~ ~ 1 -1 1623 D2 A hallway. ~ ~ 0 -1 1624 S #1626 A classroom~ A rather large room, there are many bookshevles lining the walls, and there is a table filled with strange potions and beakers. There is a portable slate board, drawn upon it are many different Tsalari runes. ~ 16 d 0 0 0 0 D1 A hallway. ~ ~ 1 -1 1624 S #1627 A staircase~ The staircase leads up to the second floor. ~ 16 d 0 0 0 0 D0 The entry way. ~ wooden north~ 1 7001 1608 D4 The second floor. ~ ~ 0 -1 1624 S #1628 Corridors of Marduk~ This room is for Chaos. ~ 16 0 0 0 0 0 D0 ~ ~ 0 -1 3001 D1 ~ ~ 0 -1 12016 D2 ~ ~ 0 -1 11403 D3 ~ ~ 0 -1 11904 D4 ~ ~ 0 -1 6078 D5 ~ ~ 0 -1 11002 S #1629 Inside the shuttle~ You are standing inside the shuttle, to the north is the cockpit where the controls are. ~ 16 degh 0 0 0 0 D0 ~ ~ 0 -1 1630 S #1630 Cockpit~ What a fun word that is. Cockpit. ~ 16 degh 0 0 0 0 D2 ~ ~ 0 -1 1629 S #1631 The upper atmosphere of Toran~ Your continue to spiral upward toward the stars! ~ 16 q 0 0 0 9 D5 ~ ~ 0 -1 1621 S #1632 Test room~ You can go up if you are flying, and down if you can breathe underwater. ~ 16 0 0 0 0 6 D4 ~ ~ 0 -1 1633 D5 ~ ~ 0 -1 1634 S #1633 Flying~ You are flying if you are here. ~ 16 0 0 0 0 9 D5 ~ ~ 0 -1 1632 S #1634 Underwater~ You are underwater if you are here. ~ 16 0 0 0 0 8 D4 ~ ~ 0 -1 1632 S #1635 Slaver's Pit~ In the depths under the city, a Slaver's market has sprouted up, buying a selling all manner of beings. The dark stair case is coated in dripping slime, and who knows what else! A few weak torches burn in mounted holders. There is a sign here. ~ 16 0 0 0 0 1 D4 ~ ~ 0 -1 1486 E sign~ The sign reads: Use 'List' to see the available slaves. Use 'Buy <slave>' to buy yourself a slave. Instructions for having slaves: You can use 'order <slave> <instructions>' to order your slaves around. If you abuse your slaves, they will no longer regard you as its master. If you have several slaves you may use 'order followers <instructions>' You can name the slave you buy as : "buy <slave> <name>" ~ S #1636 Virtual Market~ This is silly. ~ 16 de 0 0 0 1 S #1650 Test Room~ This room is for testing. ~ 16 d 0 0 0 0 S $~