suntzu/bin/
suntzu/cnf/
suntzu/lib/
suntzu/lib/etc/
suntzu/lib/etc/boards/
suntzu/lib/house/
suntzu/lib/misc/
suntzu/lib/plralias/ZZZ/
suntzu/lib/plrfiles/
suntzu/lib/plrobjs/
suntzu/lib/plrobjs/ZZZ/
suntzu/lib/world/gld/
suntzu/lib/world/trg/
suntzu/src/
suntzu/src/doc/
#12000
Near the center of town, at Calantar's Way and Boarding Row~
   You stand at the crossroads of Calantar's Way, which runs north-south, and
Boarding Row, which runs east-west. Calantar's Gate lies to the south, and 
the center of town to the north. 
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D1
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D2
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0 -1 12035
D3
~
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0 -1 12001
S
#12001
Boarding Row~
   You are standing along Boarding Row, all around you are Inns and taverns.
Most of Tekaro's visitors are directed to this part of town by the city guard.
To the east lies Calantar's Way, the Row continues south, and to the north is
Dhalmass Road, which runs into the monument to Dhalmass. To the west lies the
rather large Church of Ao.
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120 0 0 0 0 0
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~
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0 -1 12009
D1
~
~
0 -1 12000
D2
~
~
0 -1 12002
D3
~
door~
1 12099 12042
S
#12002
Boarding Row and Tavern Pass~
   You are along one of the numerous tavern sections of Tekaro. You can see
Calantar's Gate to the southeast. Boarding Row ends to the south, and Tavern
Pass runs east-west here.
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120 0 0 0 0 0
D0
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0 -1 12001
D1
~
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0 -1 12035
D2
~
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0 -1 12003
D3
~
~
0 -1 12004
S
#12003
The end of Boarding Row~
   Here you stand at the end of the road. It runs right into the city's great
wall. You can hear the noise from Tavern Pass, and think you hear a drunken
song or two.
~
120 0 0 0 0 0
D0
~
~
0 -1 12002
S
#12004
Tavern Pass and Morning Lord's Way~
   You can see more taverns along here, and the Pass intersects with an old
road that runs back toward the center of town. There is one shop here with a 
sign that reads "Daglar Maermeet - Armorer".
~
120 0 0 0 0 0
D0
~
~
0 -1 12008
D1
~
~
0 -1 12002
D2
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~
0 -1 12005
D3
~
door~
1 12099 12048
S
#12005
Sundown Alley~
   You are at the end of the Morning Lord's Way, called Sundown alley by the
locals. There are a few brick buildings. To the north the Lord's Way continues,
and crosses Tavern Pass.
~
120 0 0 0 0 0
D0
~
~
0 -1 12004
S
#12006
On Tavern Pass~
   You stand in a small circle of inns and taverns along the westen edge of
the city wall. Just to the north and abit west lies the High Horn Gate. To the
west is a lively little pub, with a picture of a bent bow hanging over the
door.
~
120 0 0 0 0 0
D0
~
~
0 -1 12007
D3
~
door~
1 12099 12037
S
#12007
Gatepass Road~
   You are now on Gatepass Road, the most heavly traveled road in the city. It
connects the western High Horn Gate and the eastern Eastgate. Many of the shops
and stores of Tekaro can be found along this road. Just to the west you can see
the High Horn Gate.
~
120 0 0 0 0 0
D1
~
~
0 -1 12011
D2
~
~
0 -1 12006
D3
~
~
0 -1 12010
S
#12008
The Morning Lord's Way~
   Here you stand one of the many side roads of Tekaro. You can see many shops
and stands offering various wares to you, some even at reasonable prices. To
the north lies Gatepass Road, and the Way runs parallel to the east.
~
120 0 0 0 0 0
D1
~
~
0 -1 12009
D2
~
~
0 -1 12004
S
#12009
The Morning Lord's Way~
   You stand along the Way. You can see the shops and stores of Tekaro. You
can connect with Gatepass Road to the north and west. The road to the north
runs into Dhalmass Square.
~
120 0 0 0 0 0
D0
~
~
0 -1 12011
D2
~
~
0 -1 12001
D3
~
~
0 -1 12008
S
#12010
The High Horn Gate~
   Before you is the massive High Horn Gate of Tekaro. The wall itself was
erected to keep out the goblinoids from the Stormlands to the north. The road, 
know as the East Way, is a major trade route passing through the Empire. The
Storm Horns lay to the west, past Helgor and Tyrluk. To the east lies the
heart of the city.
~
120 0 0 0 0 0
D0
~
~
0 -1 12013
D1
~
~
0 -1 12007
D3
~
gate~
2 12016 3605
S
#12011
Gatepass Road~
   The Gatepass Road runs east-west here. The High Horn gate is a short ways to
the west, and the Eastgate lies on the other side of town from here. To the
north, a smaller road runs into Dhalmass Square. The political center of
Tekaro is just to the east of here.
~
120 0 0 0 0 0
D0
~
~
0 -1 12012
D1
~
~
0 -1 12015
D2
~
~
0 -1 12009
D3
~
~
0 -1 12007
S
#12012
Dhalmass Square~
   Standing in this small square, you can see in the center, a granite monument
to the great King Dhalmass. To the south lies Gatepass Road, in all other 
directions is part of Tekaro's residential section.
~
120 0 0 0 0 0
D0
~
~
0 -1 12022
D2
~
~
0 -1 12011
D3
~
~
0 -1 12013
E
monument granite dhalmass~
The monument shows the great King Dhalmass, looking over the countryside 
thoughtfully. Known as 'The Warrior King' the likness is dressed for both
travel, and battle. You cannot help but notice his 'vision' is looking toward
Nelva to the east.
~
S
#12013
Northwall Road~
   You stand on the Northwall Road, which passes though part of Tekaro's 
residential section. To the south lies the High Horn Gate, and to the east
lies Dhalmass Square. A small gem shop to the west catches your eye.
~
120 0 0 0 0 0
D0
~
~
0 -1 12014
D1
~
~
0 -1 12012
D2
~
~
0 -1 12010
D3
~
door~
1 12099 12041
S
#12014
Northwall Road~
   You are standing along the Northwall Road. This road runs, eventually, into
the Citadel, which is the prison, and the court and city hall known as the 
Palace. To the south is more of Tekaro's residential section.
~
120 0 0 0 0 0
D0
~
~
0 -1 12021
D2
~
~
0 -1 12013
S
#12015
The Gatepass Road~
   You are standing on the Gatpass Road, which is part of a major trade route
that runs throught Tekaro. It runs right into Nelva to the east, very far to 
the east. You are nearing the center of Tekaro. To the north you notice one
interesting shop, it has weapons of all descriptions on the window.
~
120 0 0 0 0 0
D0
~
door~
1 12099 12038
D1
~
~
0 -1 12016
D3
~
~
0 -1 12011
S
#12016
Central Square~
   You stand in the center of Tekaro. The area is slightly more raised 
than the rest of the surrournding countryside, so you can see the entire 
city and some of the srrounding farmlands and plains. To the north you can 
see the jail and the city hall. To the south you can see Calantar's Gate, 
and the east and west gates are also in their respective directions.
~
120 0 0 0 0 0
D0
~
~
0 -1 12017
D1
~
~
0 -1 12023
D2
~
~
0 -1 12000
D3
~
~
0 -1 12015
S
#12017
Calantar's Way~
   Calantar's Way continues north here, running into the political 'center' 
of Tekaro. The Way also runs south to the Calantar's Gate. To the east you
can hook up with Goblin Gate Road. You can see a small merchant shop along
the road to the west.
~
120 0 0 0 0 0
D0
~
~
0 -1 12018
D1
~
~
0 -1 12019
D2
~
~
0 -1 12016
D3
~
door~
1 12099 12043
S
#12018
Justice Circle~
   You are standing in a large circle that connects the north wall road and
Calantar's Way. Here you can see the impressive Citadel, the local jail, and
the Palace which contains the court and the mayor's office. 
   There is a small hand painted sign on the gate of the Citadel.
~
120 0 0 0 0 0
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~
gate~
2 12099 12039
D1
~
~
0 -1 12040
D2
~
~
0 -1 12017
D3
~
~
0 -1 12022
E
sign small hand painted handpainted~
The sign reads: The Citadel is currently closed to the public.
                -- Myrmeen Lhal
~
E
citadel jail~
The Citadel is a large, walled keep built within the city to deal with
criminals. It is very well kept, and clean. You can see many guards patroling
the area from various places.
~
S
#12019
Goblin Gate Road~
   You stand on Goblin Gate Road, so named as it leads to the north gate of
Tekaro where many Goblinkin from the Helmlands sweep down to attack the city.
Directly to the north you see the Palace, political seat of Tekaro. The road
also continues west and north past several minor nobles' houses.
~
120 0 0 0 0 1
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~
0 -1 12040
D1
~
~
0 -1 12020
D3
~
~
0 -1 12017
S
#12020
Goblin Gate Road~
   To the north you can see the great Northern Gate, sometimes called the
Goblin Gate. All around you there are large estates of many of the nobles 
of Tekaro.
~
120 0 0 0 0 0
D0
~
~
0 -1 12029
D1
~
gate~
2 6026 12045
D3
~
~
0 -1 12019
S
#12021
Northwall Road~
   You stand in part of Tekaro's residental section, along the wall road. In
the distance to the east you can see the Citidal and the Palace, the political
and judicial centers of the city.
~
120 0 0 0 0 0
D1
~
~
0 -1 12022
D2
~
~
0 -1 12014
S
#12022
Northwall Road~
   The houses here thin abit to make way for several parks that lay between
here and the Palace. The city wall is directly to the north offering the
silent assurance of protection from invasion. To the south you can see
Dhalmass Square, and the statue of the great King there.
~
120 0 0 0 0 1
D1
~
~
0 -1 12018
D2
~
~
0 -1 12012
D3
~
~
0 -1 12021
S
#12023
Gatepass Road~
   The Gatepass Road continues to run here, east-west, past the center of
town, to the Eastgate on the east end of town and High Horn Gate to the west.
There is a large staircase along the western wall that leads up into the
Pride of Tekaro, a well known traveler's inn. To the north lies the Commoner's
Circle.
~
120 0 0 0 0 1
D0
~
~
0 -1 12034
D1
~
~
0 -1 12024
D2
~
~
0 -1 12028
D3
~
~
0 -1 12016
D4
~
door~
1 12099 12044
S
#12024
Gatepass Road~
   Gatepass Road continues here through the town east-west. There is also
a smaller road running south here into a few houses and inns. To the north
lies the Commoner's Circle.
~
120 0 0 0 0 1
D0
~
~
0 -1 12036
D1
~
~
0 -1 12025
D2
~
~
0 -1 12027
D3
~
~
0 -1 12023
S
#12025
Gatepass Road~
   The Gatepass Road runs here, to the Eastgate just to the east. It also
runs through town to the west and into the High Horn Gate. You can see several
merchant shops and warehouses around this area. To the north lies a general
store known as The Lamps.
~
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D0
~
door~
1 12099 12046
D1
~
~
0 -1 12026
D3
~
~
0 -1 12024
S
#12026
Eastgate~
   Here you stand overlooking the eastern countryside of the Empire. The
highway known as the East Way runs directly into Nelva. The gate is closed
and locked.
   There is a small sign here.
~
120 0 0 0 0 1
D1
~
gate~
2 12016 12026
D2
~
~
0 -1 12033
D3
~
~
0 -1 12025
E
sign~
The sign reads: The East Way and Nelva are awaiting construction.
                --Ziz
~
S
#12027
Warehouse Row~
   This road runs though a section of Tekaro that contains most of the
warehouses and trading yards for the large number of traveling merchants
that pass though, and stop in, Tekaro. To the north lies Gatepass Road, and
the south lies Southwall Road.
~
120 0 0 0 0 2
D0
~
~
0 -1 12024
D2
~
~
0 -1 12031
D3
~
~
0 -1 12028
S
#12028
Warehouse Row~
   Closer to the physical center of Tekaro, the warehouses and trading
yards begin to blend into some houses and shops. Most of them seem to belong
to the commoners of the city. To the south, in the distance, you can see
a large estate.
~
120 cd 0 0 0 0
D0
~
~
0 -1 12023
D1
~
~
0 -1 12027
D2
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~
0 -1 12030
S
#12029
The Great North Gate~
This is the northern gateway to the city of Tekaro.  The huge gate appears to be
closed against intrusion.  A large road muddy road runs through the gate and 
into the countryside.  Goblin Gate Road runs south from here.
~
120 0 0 0 0 1
D0
~
gate~
1 12016 2200
D2
~
~
0 -1 12020
E
gate~
The gate is made of solid iron and is well maintained.
~
S
#12030
Before a large estate~
   To the south, behind closed gates, lies the very large estate of some
unknown noble of Tekaro. You wonder, briefly, what they did to get their
money. To the west lies the center of town, and to the east begins the
Southwall Road, which also runs into the Eastgate.
~
120 0 0 0 0 1
D0
~
~
0 -1 12028
D1
~
~
0 -1 12031
D3
~
~
0 -1 12000
S
#12031
Southwall Road~
   The road follows the southern edge of the city walls here. To the north
lies Warehouse Row, and this road continues to the east. 
~
120 0 0 0 0 1
D0
~
~
0 -1 12027
D1
~
~
0 -1 12032
D3
~
~
0 -1 12030
S
#12032
Southwall Road~
   You are standing along the Southwall Road, which follows the city wall
and turns to the north here, running into Eastgate. All around you can see
merchant warehouses and trading yards. To the south you can see the estates
of several minor nobles.
~
120 0 0 0 0 1
D0
~
~
0 -1 12033
D3
~
~
0 -1 12031
S
#12033
Eastwall Road~
   Still following the city wall, you are on the eastern edge of Tekaro, near
the Eastgate to the north. You can see several warehouses in this area, the
last holding grounds before many of these goods are shipped off to Nelva.
~
120 0 0 0 0 1
D0
~
~
0 -1 12026
D1
~
door~
1 12099 12047
D2
~
~
0 -1 12032
S
#12034
Commoner's Circle~
   This small road is a semi-circle off of the Gatepass Road, and is home to
some of the commoners of Tekaro. It is quite clear that nobility is not
welcome here. To the south is Gatepass Road, and the Circle continues to
the east. 
~
120 0 0 0 0 1
D1
~
~
0 -1 12036
D2
~
~
0 -1 12023
S
#12035
Calantar's Gate~
This is the southern gateway to the city of Tekaro.  The bronze gate is open. 
Looking through you see a heavily traveled road leading out of the city. 
Calantar's Way continues here and runs north to the Citadel and the Palace.
~
120 0 0 0 0 1
D0
~
~
0 -1 12000
D2
~
gate~
1 12016 3142
D3
~
~
0 -1 12002
S
#12036
Commoner's Circle~
   You stand on what is known as Commoner's Circle by the nobility of Tekaro.
Many of the commoners have homes in this area, and this is a small open air
market place for them to do their business. You cannot help but notice a few
lusty looking wenches working the crowd. The Gatepass Road lies to the south,
and the Circle continues to the west. 
~
120 0 0 0 0 1
D2
~
~
0 -1 12024
D3
~
~
0 -1 12034
E
prostitutes tarts lusty wenches whores~
The scantly clad tarts giggle to themselves and scurry away when they notice
you looking at them.
~
S
#12037
The Bent Bow Inn~
   One of the many Inns in Tekaro, the Bent Bow comes highly recommended by
the locals. If the smells comming from the kitchen are any indication, you
understand why. You can see quite a few travelers here eating, drinking and
talking. There are also quite a few locals here. 
~
120 d 0 0 0 1
D1
~
door~
1 12099 12006
S
#12038
The Wary Warrior~
   Sitting at an important trading crossroads, and given the general political
situation in the Empire, you are not suprised at all to see this weapons 
merchant has nearly more weapons than he can store. He deals in weapons of all
types, from all lands. If it's a weapon, he'll buy it.
~
120 d 0 0 0 1
D2
~
door~
1 12099 12015
S
#12039
The Citadel~
   You stand inside the Citadel, a massive four towered keep that was built by
criminals, for criminals. You really don't want to be on this side of the 
walls, none have escaped here alive.
~
120 d 0 0 0 1
D2
~
gate~
2 12099 12018
S
#12040
The Palace~
   You stand in the open courtyard of before the Palace. Inside justice is
delivered by agents of the Emperor and everyday descisions about the city
are made by the Mayor and her aides. The grounds here are lush and green,
they keep more than a few citizen employed to maintain them. To the south
lies Goblin Gate Road, and Northwall Road lies to the west.
~
120 d 0 0 0 1
D2
~
~
0 -1 12019
D3
~
~
0 -1 12018
S
#12041
The Net of Pearls~
   Judging by the type of merchandise being sold here, you cannot help but
wonder how often the city guard comes by. Gems and jewels of all types are
for sale here, a great way to transport large ammounts of gold.
~
120 d 0 0 0 1
D1
~
door~
2 12099 12013
S
#12042
The Church of Ao~
   This is, perhaps, the largest Church to Ao in the Empire. It is done up 
all in marble and gold trim. Huge stained glass windows allow light to flood
into the cathedral. Rows upon rows of pews line the room. At the far end, you 
can see the altar, and raised dias that the High Priest uses in his sermons.
~
120 d 0 0 0 0
D1
~
door~
1 12099 12001
D2
~
~
0 -1 12050
S
#12043
The House of Thond~
   This is the small shop of the merchant Thond. He specializes in buying and
selling eveything. He also has a reputation of buying stolen goods from local
thieves, but nothing has ever been proven, of course. 
~
120 d 0 0 0 1
D1
~
door~
1 12099 12017
S
#12044
The Pride of Tekaro~
   Another of Tekaro's fine Inns, the Pride is just that. It is frequented by
most visiting nobles and diplomats. Everything is plush and comforable, with
an air of dignitay and nobility.
~
120 d 0 0 0 1
D5
~
door~
1 12099 12023
S
#12045
House Marliir~
   A noble's estate that is underconstruction.
~
120 0 0 0 0 1
D3
~
gate~
2 6026 12020
S
#12046
The Lamps~
   The Lamps is a general store owned by an old, wrinkled wizard. His goods
are displayed around the room in an orderly fashion.
~
120 d 0 0 0 1
D2
~
door~
1 12099 12025
S
#12047
Nyaril Warehouse~
   You stand in the dark, filled warehouse of the merchant Nyaril. He is known
in town as a trafficer of illegal goods, and is not very friendly to visitors,
especially when they are unwelcome.
~
120 d 0 0 0 1
D1
~
~
0 -1 12049
D3
~
door~
1 12099 12033
S
#12048
Daglar Maermeet's Armors~
   You see before you, the fair sized shop of Daglar Maermeet, armoror. You
can see that he has his own forge and work area in back, so he must do his
own work. You see mostly Imperial armors lining the walls, but you notice a
few Elven peices and a few others you cannot quite place.
~
120 d 0 0 0 1
D1
~
door~
1 12000 12004
S
#12049
Nyaril's Office~
   You stand in the midsized, rather plush office of Nyaril the merchant-thief.
His desk is a clutter with various papers involved in his business.
~
120 d 0 0 0 1
D3
~
~
0 -1 12047
S
#12050
Near the Alter~
   You stand next to the Alter of Ao, the whole room is brightly light from 
hidden light sources in the church itself. All around you is the beauty and
splendor of the mighty Ao.
~
120 d 0 0 0 1
D0
~
~
0 -1 12042
S
#12051
Entrance of the Red Raven Compound~
   You stand in the open courtyard of the Red Raven's Compund, a mercenary
group that comes to the aid of the Purple Dragons from time to time in these
parts. It appears that the courtyard is also an open air arena for 
the practicing of combat skills. To the west lies an enclosed building, 
the headquarters no doubt.
~
120 0 0 0 0 1
D1
~
gate~
1 1101 3142
D3
~
door~
1 1101 12052
S
#12052
Headquarters of the Red Raven~
   The headquarters is a barely coherent jumble of troop strenghts and 
movements for the northern reigons of Toran. Activity reports on the 
Purple Dragons, the Red Ravens themselves, the goblins in the wastes of 
Loncair, as well as the Nelven army near the boarder of Toran. Quite a 
mess, but informative to the right people apparently. There is a large 
steel door set into the northern wall.
~
120 d 0 0 0 1
D0
~
steel~
2 1101 12053
D1
~
door~
2 1101 12051
S
#12053
The Red Raven's Armory~
   There are weapons and armor of all types laying about this secure vault, all
are etched with the symbol of the Red Raven.
~
120 d 0 0 0 1
D2
~
steel~
2 1101 12052
S
$~