suntzu/bin/
suntzu/cnf/
suntzu/lib/
suntzu/lib/etc/
suntzu/lib/etc/boards/
suntzu/lib/house/
suntzu/lib/misc/
suntzu/lib/plralias/ZZZ/
suntzu/lib/plrfiles/
suntzu/lib/plrobjs/
suntzu/lib/plrobjs/ZZZ/
suntzu/lib/world/gld/
suntzu/lib/world/trg/
suntzu/src/
suntzu/src/doc/
#8500
Entrance to Gildor forest~
    Here you stand at the entrance to the fabled Gildor forest, home of the 
High Elven village of Nangalen.  The forest is bright and cheery, with birds 
chirping and squirrels chattering in the branches overhead.  A trail winds 
it's way among the trees off into the forest.  
    There is a sign here.
~
85 c 0 0 0 3
D1
The Trader's Road
~
~
0 -1 11045
D3
A forest trail.
~
~
0 0 8501
E
sign~
The sign reads:
		Welcome to Gildor forest,
		and the village of Nangalen.
		Friends may enter freely,
		but evil doers BEWARE!!!
~
S
#8501
Trail in Gildor forest~
     You are walking along a trail that weaves it's way among the large trees 
of Gildor forest.  You feel truely at peace as you walk among the flowers that
grow at the sides of the trail.  Adding to this sense of calm is the singing of 
birds above you in the trees, and the sight of the many butterflies that dance 
from flower to flower. The trail leads deeper west into the forest.
~
85 0 0 0 0 3
D1
Forest entrance.
~
~
0 0 8500
D3
A forest trail.
~
~
0 0 8502
S
#8502
Trail in Gildor forest~
     You are walking along a trail that weaves it's way among the large trees 
of Gildor forest.  You feel truely at peace as you walk among the flowers that
grow at the sides of the trail.  Adding to this sense of calm is the singing of 
birds above you in the trees, and the sight of the many butterflies that dance 
from flower to flower. A small path, possibly an animal trail, leads off to the 
north and the trail continues to the west and east.
~
85 0 0 0 0 3
D0
A small path.
~
~
0 0 8504
D1
A forest trail.
~
~
0 0 8501
D3
A forest trail.
~
~
0 0 8503
S
#8503
Trail in Gildor forest~
     You are walking along a trail that weaves it's way among the large trees 
of Gildor forest.  You feel truely at peace as you walk among the flowers that
grow at the sides of the trail.  Adding to this sense of calm is the singing of 
birds above you in the trees, and the sight of the many butterflies that dance 
from flower to flower. You notice a thinning of the trees to the west.
~
85 0 0 0 0 3
D1
A forest trail.
~
~
0 0 8502
D3
A small clearing.
~
~
0 0 8514
S
#8504
A path in Gildor forest~
     You are walking along a small path in the forest. Though the path is 
narrow and the trees and undergrowth are dense, you do not feel oppressed. The 
forest is alive around you with the sounds of birds and animals. The trees thin 
out to the west and the path continues north.
~
85 0 0 0 0 3
D0
A path in the forest.
~
~
0 0 8507
D2
A forest trail.
~
~
0 0 8502
D3
A small meadow.
~
~
0 0 8505
S
#8505
A small peaceful meadow~
     You are standing in a small meadow deep in the middle of Gildor forest. A 
profusion of beautiful wild-flowers carpet the ground. The fragrance is 
intoxicating, and your desire to lay among the petals and watch the clouds 
float by is overpowering.  A path leads into the forest to the east and the 
meadow expands to the north.
~
85 0 0 0 0 2
D0
A small meadow.
~
~
0 0 8506
D1
~
~
0 0 8504
S
#8506
A small peaceful meadow~
     You are standing in a small meadow deep in the middle of Gildor forest. A 
profusion of beautiful wild-flowers carpets the ground.  The fragrance is 
intoxicating, and your desire to lay among the petals and watch the clouds 
float buy is overpowering. A path leads into the forest to the east and the 
meadow expands to the south.
~
85 0 0 0 0 2
D1
A path in the forest.
~
~
0 0 8507
D2
A small meadow.
~
~
0 0 8505
S
#8507
A path in Gildor Forest~
     You are walking along a small path in the forest. Though the path is 
narrow and the trees and undergrowth are dense, you do not feel oppressed. The 
forest is alive around you with the sounds of birds and animals. The trees thin 
out to the west and the path continues north. The sounds of voices, laughter 
and the clash of steel echo from the east.
~
85 c 0 0 0 3
D0
A path in the forest.
~
~
0 0 8510
D1
A clearing in the forest.
~
~
0 0 8508
D2
A path in the forest.
~
~
0 0 8504
D3
A small meadow.
~
~
0 0 8506
S
#8508
A small occupied clearing~
     You are standing in a small clearing in the heart of Gildor forest. You 
are astonished at the sight of the many pieces of apparatus that dot the 
clearing, obviously for the express purpose of helping Bard train his many 
students in the arts of the Ranger. A path in the forest is to the west and a 
small comfortable cottage with a reinforced door is to the east.
~
85 0 0 0 0 2
D1
A comfortable cottage.
~
door reinforced east e~
1 8500 8509
D3
A path in the forest.
~
~
0 0 8507
S
#8509
Inside Bard's cottage~
     You are standing in a small cheery cottage. A blaze in the small stone 
fireplace casts a warm glow about the room. The furniture in the room is of 
rough construction though it appears sturdy and comfortable.  Various trophies 
hang on the wall.
~
85 dj 0 0 0 0
D3
A clearing in the forest.
~
door reinforced west w~
1 8500 8508
S
#8510
The path turns~
     You are walking along a small path in the forest. The path appears to 
turn to the west here. The forest is alive around you with the sound of birds 
and animals. An almost magical feeling envelops you and you sense stronger 
emanations from the western portion of the path, which also continues to the 
south.
~
85 0 0 0 0 3
D2
A path in the forest.
~
~
0 0 8507
D3
A path in the forest.
~
~
0 0 8511
S
#8511
A path in Gildor forest~
     You are walking along a small path in the forest. The path appears to turn 
to the west here. The forest is alive around you with the sound of birds and 
animals. The intense magical feeling you have is getting stronger and seems to 
be coming from both the north and the west. The path continues to the east.
~
85 0 0 0 0 3
D0
A small copse of trees.
~
~
0 0 8512
D1
A path in the forest.
~
~
0 0 8510
D3
A glade in the forest.
~
~
0 0 8513
S
#8512
A copse of large trees~
     Even though all the trees in Gildor forest grow to extreme heights, the 
trees here are of enormous size easily dwarfing their neighbours around them.  
A deep feeling of calm and a sense of the eternalness of this great forest 
settles over you.  A path leads south.
~
85 0 0 0 0 3
D2
A path in the forest.
~
~
0 0 8511
S
#8513
A glade in Gildor forest.~
    The powerful magical emanations have caused the plants and flowers in 
this glade to grow to unimaginable size. A small crystal clear pond provides 
further wonderment as you notice the majestic reflection of the mighty creature 
before you.  A small path leads to the east.
~
85 j 0 0 0 3
D1
A path in the forest.
~
~
0 0 8511
S
#8514
Obelisk clearing~
    The forest here has thinned out to form an almost perfect circular 
clearing, you cannot believe it to be natural. You also detect signs of 
habitation here though they are very minute. The trail runs east and west from 
here. To the east you see a large crystalline tower jutting over the trees.
~
85 0 0 0 0 2
D1
A forest trail.
~
~
0 0 8503
D3
Gate of Nangalen.
~
~
0 0 8516
S
#8515
The apothecary shop~
    The inside of Falathar's apothecary shop is the first time you've ever seen 
a High Elven's abode in disarray. Bottles, jars and flasks containing strange 
and mysterious ingredients not only cram the many shelves covering the walls, 
but also lay about all over the floor and the counter-top. You must be mindful 
of your feet, lest you accidently trip!
~
85 d 0 0 0 0
D2
The village green.
~
~
0 0 8524
S
#8516
Gate of Nanagalen~
    You stand before the beautiful mithril gates of the High Elven village of 
Nangalen. Beyond the gates you can see the village green surrounded by the 
Elven tree-homes and in the background the mighty Mirminas, the Jewelled Tower. 
A trail winds its way to the east.
~
85 0 0 0 0 1
D1
A small clearing.
~
~
0 0 8514
D3
The village green.
~
mithril gate west w~
2 8501 8521
E
mithril gate~
The entire gate is wrought of mithril. The silvery metal is not only extremely 
beautiful but also extremely strong. No doubt the gate also holds powerful 
enchantments cast be Nangalen's fabeled magi.
~
S
#8517
The Tree-Tops Inn~
    You stand in the common room and tavern of the famous Tree-Tops Inn, 
legendary for its fine Elven hospitality. Even more famous for its fine Elven 
wines! Unlike human establishments, the patrons are calm and reserved, 
preferring quiet conversations in the many booths that dot the room. A stairway 
leads up to the Inn registry. 
    There is a sign on the wall.
~
85 d 0 0 0 0
D3
The village green.
~
~
0 0 8522
D4
The Inn registry.
~
~
0 0 8586
E
sign~
The sign reads:
		   Ask about our house specials!!!
~
S
#8518
A Celeb tree~
    You stand at the base of one of the mighty Celeb trees. Looking up into the 
branches you see the structures that comprise the arboreal Nangalen. A ladder 
leads up to a large deck. A lift is also available for heavier loads and those 
less agile.
~
85 0 0 0 0 1
D3
The village green.
~
~
0 0 8520
D4
A deck up in a Celeb tree.
~
~
0 0 8585
S
#8519
The Elven smithy~
    This is one of the only stone buildings in all Nangalen, for obvious 
reasons. The tough stone foundation and walls have been covered with pink 
quartz to brighten the structures appearance and to make the dwelling more 
palatible to the Elves.
~
85 d 0 0 0 0
D0
The village green.
~
door north n~
1 0 8520
S
#8520
The village green~
    You are standing at the south-eastern corner of the village green. With 
it's lush profusion of flowers it seems more of a garden than a simple village 
common. The intricate pattern of the landscaping contrast harmoniously with the 
"wildness" of the plants and flowers attesting to Elven gardening skills. The 
green extends to the north and west. To the east stands one of the mighty Celeb 
trees upon which the High Elves have built their tree-homes. To the south a 
small structure of crystalline quartz and stone stands.
~
85 0 0 0 0 1
D0
The village green.
~
~
0 0 8521
D1
A Celeb tree.
~
~
0 0 8518
D2
The Smithy.
~
door south s~
1 0 8519
D3
The village green.
~
~
0 0 8527
S
#8521
The village green~
    You are stand on the eastern part of the village green. With it's lush 
profusion of flowers it seems more of a garden than a simple village common.  
The intricate patterns of the landscaping contrasts harmoniously with the 
"wildness" of the plants and flowers attesting to Elven gardening skills.  
Around the green the Elven tree-homes and crystal dwellings are arranged. 
Dominating the skyline is the Jewelled Tower to the west. The green extends 
to the north and south, and you make out a large object to the west.
~
85 0 0 0 0 1
D0
The village green.
~
~
0 0 8522
D1
Gate of Nangalen.
~
mithril gate east e~
2 8501 8516
D2
The village green.
~
~
0 0 8520
D3
Fountain on the green.
~
~
0 0 8525
S
#8522
The village green~
    You are standing at the north-eastern corner of the village green. With 
it's lush profusion of flowers it seems more of a garden than a simple village 
common. The intricate pattern of the landscaping contrast harmoniously with the 
"wildness" of the plants and flowers attesting to Elven gardening skills. The 
green extends to the south and west. To the east stands a large wooden and 
quartz building. To the north stands one of the mighty Celeb trees upon which 
the High Elves have built their tree-homes.
~
85 0 0 0 0 1
D0
A Celeb tree.
~
~
0 0 8523
D1
The Inn.
~
~
0 0 8517
D2
The village green.
~
~
0 0 8521
D3
The village green.
~
~
0 0 8524
S
#8523
A Celeb tree~
    You stand at the base of one of the mighty Celeb trees. Looking up into the 
branches you see the structures that comprise the arboreal Nangalen. A ladder 
leads up to a large deck. A lift is also available for heavier loads and those 
less agile.
~
85 0 0 0 0 1
D2
The village green.
~
~
0 0 8522
D4
A deck up in a Celeb tree.
~
~
0 0 8592
S
#8524
The village green~
    You are standing at the north-western corner of the village green. With 
it's lush profusion of flowers it seems more of a garden than a simple village 
common. The intricate pattern of the landscaping contrast harmoniously with the 
"wildness" of the plants and flowers attesting to Elven gardening skills. The 
green extends to the south and east. To the nouth stands a small wooden and 
quartz building. To the west stands one of the mighty Celeb trees upon which 
the High Elves have built their tree-homes.
~
85 0 0 0 0 1
D0
A small shop.
~
door north n~
1 0 8515
D1
The village green.
~
~
0 0 8522
D2
Fountain on the green.
~
~
0 0 8525
D3
A Celeb tree.
~
~
0 0 8530
S
#8525
The fountain on the green~
    You are stand on the western part of the village green. With it's lush 
profusion of flowers it seems more of a garden than a simple village common.  
The intricate patterns of the landscaping contrast harmoniously with the 
"wildness" of the plants and flowers attesting to Elven gardening skills. 
Around the green the Elven tree-homes and crystal dwellings are arranged. 
Dominating the skyline is the Jewelled Tower to the west. Many benches have 
been set up here so that the Elven citizens may enjoy the peacefulness of the 
fountain's setting. The green extends to the north and west. The Jewelled Tower 
looms to the west.
~
85 0 0 0 0 1
D0
The village green.
~
~
0 0 8524
D1
The village green.
~
~
0 0 8521
D2
The village green.
~
~
0 0 8526
D3
The tower gates.
~
~
0 0 8529
S
#8526
The village green~
    You are standing at the south-western corner of the village green. With 
it's lush profusion of flowers it seems more of a garden than a simple village 
common. The intricate pattern of the landscaping contrast harmoniously with the 
"wildness" of the plants and flowers attesting to Elven gardening skills. The 
green extends to the north and east. To the south stands one of the mighty 
Celeb trees upon which the High Elves have built their tree-homes. To the west 
stands a large temple wrought of the pink quartz the High Elves love so dearly.
~
85 0 0 0 0 1
D0
Fountain on the green.
~
~
0 0 8525
D1
~
~
0 0 8520
D2
A Celeb tree.
~
~
0 0 8527
D3
A serene temple.
~
~
0 0 8528
S
#8527
A Celeb tree~
    You stand at the base of one of the mighty Celeb trees. Looking up into the 
branches you see the structures that comprise the arboreal Nangalen. A ladder 
leads up to a large deck. A lift is also available for heavier loads and those 
less agile.
~
85 0 0 0 0 1
D0
The village green.
~
~
0 0 8526
D1
~
~
0 0 8520
D4
A deck up in a Celeb tree.
~
~
0 0 8577
S
#8528
The serene quartz temple~
    This beautiful edifice has been completely shaped from rose quartz and the 
entire structure shimmers with the sunlight shining through the large windows.  
Large depictions of Ao are etched onto the rosey walls and the smell of incense 
wafts over your nostrils. 
~
85 d 0 0 0 0
D1
The village green.
~
~
0 0 8526
S
#8529
The tower gates~
    You stand before the mighty Jewelled Tower of Nangalen, the Mirminas, home 
to the Regent and his wife. Carved from a single gigantic piece of rose quartz, 
the tower shimmers in the bright sunlight. The mithril gates here are even 
mightier than the gates that ward the entrance to the village. The village 
green extends to the east.
~
85 0 0 0 0 1
D1
Fountain on the green.
~
~
0 0 8525
D3
Inside the tower.
~
mithril gate west w~
2 8502 8532
S
#8530
A Celeb tree~
    You stand at the base of one of the mighty Celeb trees. Looking up into the 
branches you see the structures that comprise the arboreal Nangalen. A ladder 
leads up to a large deck. A lift is also available for heavier loads and those 
less agile.
~
85 0 0 0 0 1
D1
The village green.
~
~
0 0 8524
D4
A deck up in a Celeb tree.
~
~
0 0 8597
S
#8531
The emerald corner~
    This corner of the tower base is shimmering in green light. Light falling 
from above reflects off of the many large emeralds embedded in the walls and 
floor here. The hall extends to the south and west.
~
85 d 0 0 0 0
D2
Inside the tower.
~
~
0 0 8532
D3
Inside the tower.
~
~
0 0 8536
S
#8532
The tower entrance hall~
    You stand in the entrance hall of the mighty Mirminas. Shafts of sunlight 
rain down from the skylights far above bathing the interior in a warm glow. 
Beautiful murals decorate the bejewelled walls. The hall extends to the north 
and south. The heart of the tower and the Regent's audience chamber lie to the 
west.
~
85 d 0 0 0 0
D0
Inside the tower.
~
~
0 0 8531
D1
The tower gates.
~
mithril gate east e~
2 8502 8529
D2
Inside the tower.
~
~
0 0 8533
D3
Inside the tower.
~
~
0 0 8535
S
#8533
The diamond corner~
    This corner of the tower base is shimmering in white light. Light falling 
from above reflects off of the many large diamonds embedded in the walls and 
floor here. The hall extends to the north and west.
~
85 d 0 0 0 0
D0
Inside the tower.
~
~
0 0 8532
D3
Inside the tower.
~
~
0 0 8534
S
#8534
Stairs Inside the Tower~
    You are standing in front of a set of large stairs that lead down into the 
bowels of the tower. Large murals cover the walls, depicting the history of the 
Elven people.  The hall extends to the north, east and west.
~
85 d 0 0 0 0
D0
Inside the tower.
~
~
0 0 8535
D1
Inside the tower.
~
~
0 0 8533
D3
Inside the tower.
~
~
0 0 8539
D5
The basement.
~
~
0 0 8545
E
murals~
These murals depict the war between the High Elves and the Evil Warlord 
Tirak-Nor, who tried to destroy Nangalen 300 years ago.
~
S
#8535
The heart of the tower~
    You stand in the center of the tower. The light rains down upon you from 
above in a myriad of colors, all relecting off of the quartz surface of the 
tower. Looking straight up you can see the sun shining through the great 
stained glass window that is set in the roof of the tower 500 feet above you.  
The hall extends to the north, east and south. The audience room lies to the 
west.
~
85 0 0 0 0 0
D0
Inside the tower.
~
~
0 0 8536
D1
Inside the tower.
~
~
0 0 8532
D2
Inside the tower.
~
~
0 0 8534
D3
The Throne Room.
~
~
0 0 8538
S
#8536
Stairs inside the tower~
    You are standing in front of a set of large stairs that lead up into the 
heights of the tower. Large murals cover the walls, depicting the history of 
the Elven people. The hall extends to the south, east and west.
~
85 d 0 0 0 0
D1
Inside the tower.
~
~
0 0 8531
D2
Inside the tower.
~
~
0 0 8535
D3
Inside the tower.
~
~
0 0 8537
D4
The upper floors.
~
~
0 0 8560
E
murals~
These murals depict the signing of the treaty between the Elves and the Humans 
of Toran.
~
S
#8537
The ruby corner~
    This corner of the tower base is shimmering in red light. Light falling 
from above reflects off of the many large rubies embedded in the walls and 
floor here. The hall extends to the east. The audience room lies south. A 
large ruby door leads north.
~
85 d 0 0 0 0
D0
The stables.
~
door ruby north n~
1 8503 8540
D1
Inside the tower.
~
~
0 0 8536
D2
The audience room.
~
~
0 0 8538
E
ruby door~
The door has been carved from a single gigantic ruby. Engraved on its face is 
the image of a large Griffon.
~
S
#8538
The audience room~
    Here you stand before the Regent of Nangalen, voice of the Elven King. 
Eventhough he are sitting and you are standing, you must crane your head up due 
to the large raised dais. You have an overpowering feeling that maybe you should 
kneel or something. hmmm?  The hall extends to the north, east and south. 
~
85 d 0 0 0 0
D0
Inside the tower.
~
~
0 0 8537
D1
Inside the tower.
~
~
0 0 8535
D2
Inside the tower.
~
~
0 0 8539
S
#8539
The sapphire corner~
    This corner of the tower base is shimmering in blue light. Light falling 
from above reflects off of the many large sapphires embedded in the walls and 
floor here. The hall extends to the east. The audience room lies north.
~
85 d 0 0 0 0
D0
The audience room.
~
~
0 0 8538
D1
Inside the tower.
~
~
0 0 8534
S
#8540
Entrance to stables~
    This is the entrance hall of the Royal Stables. Unusually it does not smell 
like horses. Though covered in rose quartz the structure is actually made of 
stone and wood. The stables lie north. The tower to the south.
~
85 d 0 0 0 0
D0
The stables.
~
~
0 0 8541
D2
Inside the tower.
~
door ruby south s~
1 8503 8537
S
#8541
The stables~
    This is the center of the stable. To the north is a wooden door leading to 
the Stablemaster's room. A gold gate lies to the east. A silver gate lies to 
the west.
~
85 d 0 0 0 0
D0
Stablemaster's room.
~
door wooden north n~
1 8504 8543
D1
Griffon Stable.
~
gate gold east e~
1 0 8544
D2
~
~
0 0 8540
D3
Griffon Stable.
~
gate silver west w~
1 0 8542
S
#8542
Arwen's stable~
    This large stable clearly does not belong to a horse. It's large size and 
the trough filled with fresh meat are further evidence. A large saddle with 
tack and harness is on the wall. The creature before you explains all.
~
85 d 0 0 0 0
D1
The stables.
~
gate silver east e~
1 0 8541
S
#8543
Stablemaster's room~
     This room is very neat and tidy. Like the rest of the stable the floor is 
immaculate. The bed is made and there is no sign of dust.
~
85 d 0 0 0 0
D2
The stables.
~
wooden door south s~
1 8504 8541
S
#8544
Felas' stable~
    This large stable clearly does not belong to a horse. It's large size and 
the trough filled with fresh meat are further evidence. The stable is empty.
~
85 d 0 0 0 0
D3
The stables.
~
gate golden west w~
0 0 8541
S
#8545
The basement entrance~
    You stand at the entrance to the tower's basement. Unlike other basements 
it is not dark or unpleasant, and seems as warm and comforting as your 
grandmother's house.  A hall extends to the north.
~
85 d 0 0 0 0
D0
A basement hallway.
~
~
0 0 8546
D4
Inside the tower.
~
~
0 0 8534
S
#8546
Basement hallway~
    You are standing in a surprisingly pleasant basement hallway. It extends to 
the north and south. A sturdy door leads to the kitchen to the west. The 
Guardsmen barracks lie to the east.
~
85 d 0 0 0 0
D0
A Room.
~
~
0 0 8552
D1
The barracks.
~
~
0 0 8547
D2
The stairs.
~
~
0 0 8545
D3
The kitchen.
~
door sturdy west w~
1 0 8549
S
#8547
The Guardsmen's barracks~
    This is the barracks of the Royal Guardsmen. Each soldier has his or her 
own cot and chest. The room is quite large and extends to the north.
~
85 d 0 0 0 0
D0
The barracks.
~
~
0 0 8548
D3
A basement hallway.
~
~
0 0 8546
S
#8548
The Guardsmen's barracks~
    This is the barracks of the Royal Guardsmen. Each soldier has his or her 
own cot and chest.  The room is quite large and extends to the south.
~
85 d 0 0 0 0
D2
The barracks.
~
~
0 0 8552
S
#8549
The tower kitchen~
    The smells and aromas coming from this kitchen are enough to make you swoon 
with delight. You can only imagine how wonderful they taste. Many spotlessly 
clean pots and pans adorn the walls. The many stoves have more than enough 
ventilation due to the large central chimney in the center of the ceiling. A 
sturdy door opens east into the hallway. A blue door leads west and an iron 
grill blocks entrance to the north.
~
85 d 0 0 0 0
D0
The Wine Cellar.
~
iron grill north n~
1 8505 8551
D1
A basement hallway.
~
door sturdy east e~
1 0 8546
D3
The pantry.
~
door blue west w~
1 0 8550
S
#8550
The pantry~
    This is a well-stocked pantry and larder, packed with all manner of food
stuffs palatable to the Elves.
~
85 d 0 0 0 0
D1
The kitchen.
~
door blue east e~
1 0 8549
S
#8551
The Regent's wine cellar~
    You stand in the Regent's wine cellar. Many bottles and casks are stacked 
here containing the finest in wines, sherries, ports and brandys. You also 
notice many kegs of mead and some casks of the legendary Faerie-wine. An iron 
grill blocks progress to the south.
~
85 d 0 0 0 0
D2
The kitchen.
~
iron grill south s~
1 8505 8549
S
#8552
A guard room~
    This guard room is here to ensure that no intruders enter the Royal 
dungeon, and to ensure that no one escapes from their due punishment. A 
hallway leads to the south, while the Royal dungeons lie to the north.
~
85 d 0 0 0 0
D0
The Dungeons.
~
~
0 0 8553
D2
A basement hallway.
~
~
0 0 8546
S
#8553
The Royal dungeons~
    You stand in the Royal dungeons. Unlike other prisons you've been in 
(and that would be many... wouldn't it now!), it is clean and hospitable.  
Cells lie to the east and west, and more cells lie to the north. The sound of 
snoring comes from the eastern cell.
~
85 d 0 0 0 0
D0
The Dungeons
~
~
0 0 8557
D1
A cell.
~
door east e~
2 8506 8554
D2
~
~
0 0 8552
D3
A cell.
~
door west w~
2 8506 8555
S
#8554
A cell in the Royal dungeon~
    This room seems to you to be more like a room from a human inn than a 
prison cell. The floor is clean, the bed is comfortable, the chamber pot is 
cleaned and empty and there is no sign of vermin of any kind. You'd pay to 
stay in a place like this!
~
85 ad 0 0 0 0
D3
The Dungeons.
~
west w door~
2 8506 8553
S
#8555
A cell in the Royal dungeon~
    This room seems to you to be more like a room from a human inn than a 
prison cell. The floor is clean, the bed is comfortable, the chamber pot is 
cleaned and empty and there is no sign of vermin of any kind.  You'd pay to 
stay in a place like this but it appears to be occupated, too bad.
~
85 ad 0 0 0 0
D3
The Dungeons.
~
west door w~
2 8506 8553
S
#8556
A cell in the Royal dungeon~
    This room seems to you to be more like a room from a human inn than a 
prison cell.  The floor is clean, the bed is comfortable, the chamber pot is 
cleaned and empty and there is no sign of vermin of any kind.  You'd pay to 
stay in a place like this!
~
85 ad 0 0 0 0
D1
The Dungeons.
~
west door w~
2 8506 8557
S
#8557
The Royal dungeons~
    You stand in the Royal dungeons. Unlike other prisons you've been in 
(and that would be many... wouldn't it now!), it is clean and hospitable. 
Cells lie to the east and west, and more cells lie to the south. A large 
green crystalline door wards the northern wall. You sense great evil from the 
north.
~
85 d 0 0 0 0
D0
A magical cell.
~
green crystalline door n north~
2 8507 8559
D1
A cell.
~
east door e~
2 8506 8558
D2
~
~
0 -1 8553
D3
A cell.
~
west w door~
2 8506 8556
S
#8558
A cell in the Royal dungeon~
    This room seems to you to be more like a room from a human inn than a 
prison cell. The floor is clean, the bed is comfortable, the chamber pot is 
cleaned and empty and there is no sign of vermin of any kind. You'd pay to 
stay in a place like this!
~
85 ad 0 0 0 0
D3
The Dungeons.
~
east door e~
2 8506 8557
S
#8559
The Warlord's cell~
    You can almost feel the force of the powerful enchantments that have been 
placed on this cell. Unlike the other cells, the walls are unadorned. There is 
no bed, no chamberpot...there appears to be nothing whatsoever. This cell is 
definately occupied however.  Uh oh... you're in trouble now!
~
85 adj 0 0 0 0
D2
The Dungeons.
~
green crystalline door south s~
2 8507 8557
S
#8560
Tower stairs~
    You are standing on the second floor of the tower. Unlike the lower floor, 
this floor is not generally open to commoners...like yourself. Stairs lead 
down.  A catwalk extends to the south.
~
85 d 0 0 0 0
D2
A catwalk.
~
~
0 0 8561
D5
Inside the tower.
~
~
0 0 8536
S
#8561
The second floor catwalk~
    This catwalk is suspended over the center of the tower. Looking down you 
see the heart of the tower while looking up gives you a view of the large 
stained glass window far above. The stairs down lie north. Stairs leading up 
lie to the south. The Regent's chambers lie to the west beyond a large crystal 
door. A short hallway lies to the east.
~
85 0 0 0 0 0
D0
Stairs.
~
~
0 0 8560
D1
A hallway.
~
~
0 0 8566
D2
Stairs.
~
~
0 0 8562
D3
Royal Chambers.
~
crystal door west w~
2 8508 8563
S
#8562
Tower stairs~
    You are standing on the second floor of the tower. Unlike the lower floor, 
this floor is not generally open to commoners...like yourself. Stairs lead up. 
A catwalk extends to the north.
~
85 d 0 0 0 0
D0
A catwalk.
~
~
0 0 8561
D4
Third floor.
~
~
0 0 8569
S
#8563
The Regent's chambers~
    You are standing in the Regent's living quarters. You should not be here.  
Furnished in an opulent but tasteful manner, you can only dream of living in a 
room like this someday.  A glass door leads north, the bedchamber lies to the 
south.  A crystal door leads out back into the tower.
~
85 d 0 0 0 0
D0
Bathroom/Closet.
~
glass door north n~
1 0 8564
D1
A catwalk.
~
crytal door east e~
2 8508 8561
D2
The Regent's bedchambers.
~
~
0 0 8565
S
#8564
The Regent's bath/closet~
    You are standing in the Regent's bath room. It also doubles as a closet.  
You would be honoured to sit on the fine porcelain toilet. You would swoon with 
pleasure if you were allowed to use it. The closet contains many fine Elven 
garments. 
~
85 d 0 0 0 0
D2
The Regent's Chambers.
~
glass door south s~
1 0 8563
S
#8565
The Regent's bedchambers~
    Oh wow! What a bed! Forget adventuring, your staying here for a nap! The 
Regent's living quarters lie north.
~
85 d 0 0 0 0
D0
Royal Chambers.
~
~
0 0 8563
S
#8566
A hallway~
    This hallway leads to the catwalk to the west. A blue door is to the south.  
A green door lies to the north.
~
85 d 0 0 0 0
D0
A room.
~
green door north n~
1 0 8567
D2
A room.
~
blue door south s~
1 0 8568
D3
A catwalk.
~
~
0 0 8561
S
#8567
Steward's room~
    This small but comfortable room is neatly but sparsely furnished. The 
predominant color appears to be green. You have the sense of standing in a 
woodland glen. A green door opens into the hallway.
~
85 d 0 0 0 0
D2
A hallway.
~
green door south s~
1 0 8566
S
#8568
Captain's room~
    This small but comfortable room is neatly but spartanly furnished. The 
predominant color appears to be blue. You have the sense of standing on the 
shore of the ocean. A blue door opens into the hallway.
~
85 d 0 0 0 0
D0
A hallway.
~
blue door north n~
1 0 8566
S
#8569
Stairs~
    You stand on the third floor of the tower. A set of stairs leads back down.  
A room filled with bright light lies to the north.
~
85 d 0 0 0 0
D0
A bright room. 
~
~
0 0 8570
D5
Stairs.
~
~
0 0 8562
S
#8570
The window room~
    You are standing in a room that must be heaven on earth. The huge stained
glass windows above you lets forth a bright light into the room. A rainbow of 
colors dances on the walls of the room and the light rains down through the 
tower below. A balcony leads north. Two large rooms are to the east and west.  
A small ladder leads up through the stained-glass window.
~
85 0 0 0 0 0
D0
A balcony.
~
~
0 0 8573
D1
A large room.
~
~
0 0 8571
D2
Stairs.
~
~
0 0 8569
D3
A large room.
~
~
0 0 8572
D4
Further up.
~
~
0 0 8574
S
#8571
Banquet hall~
    This large room is where the Regent gives banquets and hold balls. Today a 
large table has been set up in the middle of the hall. With seating for over 
100 the banquet must be large indeed.
~
85 d 0 0 0 0
D3
A bright room.
~
~
0 0 8570
S
#8572
Library~
    You are standing in the Regent's library. Acting also as a study, where 
he performs his magical studies. Large shelves cover the walls filled with the 
most books you've ever seen in one place.  Large leather chairs sit by the 
fireplace providing comfortable places to sit and read.
~
85 d 0 0 0 0
D1
A bright room.
~
~
0 0 8570
S
#8573
The balcony~
    This large balcony has no railing on the far side. You find this odd until 
you notice the many large scratch marks that have been etched into the quartz 
of the floor. You shudder to think what could do such damage. The view from 
this balcony is amazing. All of Glindor forest stretches out before you and 
you can see the Lake of Dragons far off in the background.
~
85 0 0 0 0 1
D2
A bright room.
~
~
0 0 8570
S
#8574
A guardroom~
    This room high up in the tower provides a place for the guards to sit and 
rest. A ladder leads down through the stained-glass window, and leads up into 
the tower's spire.
~
85 d 0 0 0 0
D4
The spire.
~
~
0 0 8575
D5
A bright room.
~
~
0 0 8570
S
#8575
The tower's spire~
    The view from up here is absolutely amazing. In one glance you can make out 
all of Nangalen, the Glindor forest, Maaken and even the Lake of Dragons 
beyond. A ladder leads down.
~
85 0 0 0 0 0
D5
A room.
~
~
0 0 8574
S
#8576
An Elven home~
    This is an example of an Elven tree-home shaped of quartz and nestled in 
the branches of a mighty Celeb tree. Neat furnishings provide comfort for the 
occupants of the house. The smell of incense touches your nostrils, it appears 
to be coming from below.  A large deck is to the east.
~
85 d 0 0 0 0
D1
A deck up in a Celeb tree.
~
~
0 0 8577
S
#8577
A deck in a Celeb tree~
    This is a large deck suspended up the trunk of a Celeb tree. A ladder and 
lift lead down. Walkways lead east. An Elven tree-home is to the west.
~
85 0 0 0 0 1
D1
An arboreal walkway.
~
~
0 0 8578
D3
A tree-home.
~
~
0 0 8576
D5
Base of a Celeb tree.
~
~
0 0 8527
S
#8578
A walkway up in a Celeb tree~
    This walkway is suspended up in the branches of a large Celeb tree. This 
type of thoroughfare is the common means of the Elven people for getting around 
in their arboreal homes. You hear the sounds of the forge and of the smith 
hammering below. A large deck is to the west. Houses lie to the east and 
south. 
~
85 0 0 0 0 1
D1
An Elven tree-home.
~
~
0 0 8582
D2
An Elven tree-home.       
~
~
0 0 8581
D3
An arboreal walkway.
~
~
0 0 8585
S
#8579
An Elven home~
    This is an example of an Elven tree-home shaped of quartz and nestled in 
the branches of a mighty Celeb tree. Neat furnishings provide comfort for the 
occupants of the house. A walkway leads north.                                  
~
85 d 0 0 0 0
D0
An arboreal walkway.      
~
~
0 0 8578
S
#8580
A walkway up in a Celeb tree~
    This walkway is suspended up in the branches of a large Celeb tree. This 
type of thoroughfare is the common means of the Elven people for getting around 
in their arboreal homes. A large deck is to the north. A house is to the east. 
The walkway continues west.
~
85 0 0 0 0 1
D0
A deck up in a Celeb tree.
~
~
0 0 8585
D1
An Elven tree-home.
~
~
0 0 8582
D3
An arboreal walkway.
~
~
0 0 8578
S
#8581
An Elven home~
    This is an example of an Elven tree-home shaped of quartz and nestled in 
the branches of a mighty Celeb tree. Neat furnishings provide comfort for the 
occupants of the house.  Walkways lead north and west.                           
~
85 d 0 0 0 0
D0
An arboreal walkway.      
~
~
0 0 8581
D3
An arboreal walkway.
~
~
0 0 8580
S
#8582
An Elven home~
    This is an example of an Elven tree-home shaped of quartz and nestled in 
the branches of a mighty Celeb tree. Neat furnishings provide comfort for the 
occupants of the house. A large shelf on the northern wall is covered with 
bottles filled with strange objects. A bookshelf along the eastern wall holds 
a large number of black leather bound books. You can almost feel the magical 
tension in the air. A walkway leads to the west.
~
85 d 0 0 0 0
D3
An arboreal walkway.      
~
~
0 0 8580
D4
Up.
~
trapdoor up u~
1 0 8599
S
#8584
A walkway up in a Celeb tree~
    This walkway is suspended up in the branches of a large Celeb tree. This 
type of thoroughfare is the common means of the Elven people for getting around 
in their arboreal homes. The Tree-Tops Inn lies north. A large deck is to the 
south.               
~
85 0 0 0 0 1
D0
The Inn.                  
~
~
0 0 8586
D2
A deck up in a Celeb tree.
~
~
0 0 8585
S
#8585
A deck in a Celeb tree~
    This is a large deck suspended up the trunk of a Celeb tree. A ladder and 
lift lead down. Walkways lead north, south and east.
~
85 0 0 0 0 1
D0
An arboreal walkway.
~
~
0 0 8584
D1
An arboreal walkway.
~
~
0 0 8578
D2
An arboreal walkway.
~
~
0 0 8580
D5
~
~
0 0 8518
S
#8586
The Tree-Tops Inn~
    You are standing in the famous Tree-Tops Inn, known throughout the realms 
for it's fine hospitality and its even finer wines. Owned by the ex-adventurer 
Kementari the Warrior, it is known to cater to the adventurer type. This is the 
registry room. The common room and tavern are below. Walkways extend to the 
north and south.
~
85 d 0 0 0 0
D0
An arboreal walkway.
~
~
0 0 8591
D2
An arboreal walkway.
~
~
0 0 8584
D5
The tavern.
~
~
0 0 8517
S
#8587
An Elven home~
    This is an example of an Elven tree-home shaped of quartz and nestled in 
the branches of a mighty Celeb tree. Neat furnishings provide comfort for the 
occupants of the house.  Walkways lead north and west.                           ~
85 d 0 0 0 0
D0
An arboreal walkway.      
~
~
0 0 8588
D3
An arboreal walkway.
~
~
0 0 8591
S
#8588
A walkway up in a Celeb tree~
    This walkway is suspended up in the branches of a large Celeb tree. This 
type of thoroughfare is the common means of the Elven people for getting around 
in their arboreal homes.  Houses lie to the north and south. 
~
85 0 0 0 0 1
D0
An Elven tree-home.       
~
~
0 0 8589
D2
An Elven tree-home.
~
~
0 0 8587
S
#8589
An Elven home~
    This is an example of an Elven tree-home shaped of quartz and nestled in 
the branches of a mighty Celeb tree. Neat furnishings provide comfort for the 
occupants of the house. A large bookshelf dominates the northern wall. Strange 
appartuses further clutter the neatness of this home. A walkway leads south.    
~
85 d 0 0 0 0
D2
An arboreal walkway.      
~
~
0 0 8588
S
#8590
An Elven home~
    This is an example of an Elven tree-home shaped of quartz and nestled in 
the branches of a mighty Celeb tree. Neat furnishings provide comfort for the 
occupants of the house.  A walkway leads south.                                 
~
85 d 0 0 0 0
D2
An arboreal walkway.      
~
~
0 0 8591
S
#8591
A walkway up in a Celeb tree~
    This walkway is suspended up in the branches of a large Celeb tree. This 
type of thoroughfare is the common means of the Elven people for getting 
around in their arboreal homes. The Tree-Tops Inn lies to the south. A
large deck is to the west.  Houses lie to the north and east.
~
85 0 0 0 0 1
D0
An Elven tree-home.
~
~
0 0 8590
D1
An Elven tree-home.
~
~
0 0 8587
D2
The Inn.           
~
~
0 0 8586
D3
A deck up in a Celeb tree.
~
~
0 0 8592
S
#8592
A deck in a Celeb tree~
    This is a large deck suspended up the trunk of a Celeb tree. A ladder and 
lift lead down.  Walkways lead east and west.
~
85 0 0 0 0 1
D1
An arboreal walkway.
~
~
0 0 8591
D3
An arboreal walkway.
~
~
0 0 8594
D5
Base of a Celeb tree.
~
~
0 0 8523
S
#8593
An Elven home~
    This is an example of an Elven tree-home shaped of quartz and nestled in 
the branches of a mighty Celeb tree. Neat furnishings provide comfort for the 
occupants of the house.  A walkway leads south.                                 
~
85 d 0 0 0 0
D2
An arboreal walkway.      
~
~
0 0 8594
S
#8594
A walkway up in a Celeb tree~
    This walkway is suspended up in the branches of a large Celeb tree. This 
type of thoroughfare is the common means of the Elven people for gettind around 
in their arboreal homes. A large deck is to the east. A house is to the north. 
The walkway continues west.
~
85 0 0 0 0 1
D0
An Elven tree-home.
~
~
0 0 8593
D1
A deck up in a Celeb tree.
~
~
0 0 8592
D3
An arboreal walkway.
~
~
0 0 8596
S
#8595
An Elven home~
    This is an example of an Elven tree-home shaped of quartz and nestled in 
the branches of a mighty Celeb tree. Neat furnishings provide comfort for the 
occupants of the house.  A walkway leads south.                                 
~
85 d 0 0 0 0
D2
An arboreal walkway.      
~
~
0 0 8596
S
#8596
A walkway up in a Celeb tree~
    This walkway is suspended up in the branches of a large Celeb tree. This 
type of thoroughfare is the common means of the Elven people for gettind around 
in their arboreal homes. A large deck is to the south. Houses lie to the west 
and north.  The walkway continues wast.
~
85 0 0 0 0 1
D0
An Elven tree-home.
~
~
0 0 8595
D1
An arboreal walkway.
~
~
0 0 8594
D2
A deck up in a Celeb tree.
~
~
0 0 8597
D3
An Elven tree-home.
~
~
0 0 8598
S
#8597
A deck in a Celeb tree~
    This is a large deck suspended up the trunk of a Celeb tree. A ladder and 
lift lead down.  A Walkway leads north.  
~
85 0 0 0 0 1
D1
An arboreal walkway.
~
~
0 0 8596
D5
Base of a Celeb tree.
~
~
0 0 8530
S
#8598
An Elven home~
    This is an example of an Elven tree-home shaped of quartz and nestled in 
the branches of a mighty Celeb tree. Neat furnishings provide comfort for the 
occupants of the house.  A walkway leads east.                                  
~
85 d 0 0 0 0
D1
An arboreal walkway.      
~
~
0 0 8596
S
#8599
Minyatur's laboratory~
    You stand in the laboratory of the evil High Elven wizard Minyatur the 
Magnificent. Oh boy are you in trouble!!!
~
85 d 0 0 0 0
D5
An Elven tree-home.
~
trapdoor down d~
1 0 8582
S
$~