suntzu/bin/
suntzu/cnf/
suntzu/lib/
suntzu/lib/etc/
suntzu/lib/etc/boards/
suntzu/lib/house/
suntzu/lib/misc/
suntzu/lib/plralias/ZZZ/
suntzu/lib/plrfiles/
suntzu/lib/plrobjs/
suntzu/lib/plrobjs/ZZZ/
suntzu/lib/world/gld/
suntzu/lib/world/trg/
suntzu/src/
suntzu/src/doc/
#1400
Gate to Griffter's tomb~
You are standing on broken sidewalk before a wrought iron gate. Adorning
the gate are tarnished molds of demon faces and brightly glowing sigils. A
cold wind from the north sends a putrid smell of rotting flesh into your
nostrils. There are exits to the West and South.
~
14 d 0 0 0 1
D0
A long muttering of a mantra can be heard from the north.
~
north~
2 -1 1400
D2
You see nothing special.
~
~
0 0 1401
D3
You see nothing special.
~
~
0 0 1413
S
#1401
Draymen Road~
You are standing on Draymen Road which runs north and south through
the evil city of Mariak. Erected to the east is a building. Constructed of
marble, this building reaches unexplained heights. It's surface is fashioned
of a black glowing substance. The entire building floats. There are particles
of silver floating around in the air. There are exits to the East, North and
South.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1400
D1
You see nothing special.
~
~
0 0 1485
D2
You see nothing special.
~
~
0 0 1402
S
#1402
Draymen Road~
You are standing on Draymen Road which runs North and South through 
Mariak. To the west lies a large granite archway adorned with
the likeness of Marduk's Minions. In the center of the arch there is a
copper plaque turned green from age. The exits lead to the North, South, and
West into the courtyard.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1401
D2
You see nothing special.
~
~
0 0 1403
D3
Sounds of agony are heard from the west.
~
~
0 0 1486
E
plaque~
The plaque reads:
                 These sacred grounds act as a outlet of amusement for the
                    the followers of Marduk and as a torture pit for the
                                     followers of Ao!
~
S
#1403
The T of Mariak~
You have entered the T of Mariak. The air here is weightless and the
area is calm. Everything from the benches lining the streets to the magician
showing off his cantrips is surrounded by a black aura. There are exits to
the North, South, West, and Up. At the junction of the T rests a fountain
and to it are chained various succubi and incubi.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1402
D2
You see nothing special.
~
~
0 0 1404
D3
You see nothing special.
~
~
0 0 1429
E
fountain~
This fountain was erected by the followers of Marduk. The elemental symbols
etched on the ground encircling the fountain suggest that this place is the
center of Chaos and ceremonial gatherings.
~
S
#1404
Draymen Road~
You are standing on Draymen Road which runs North and South through
town. This is one of the residential section of Mariak. There are children 
playing in the streets wearing costumes resembling warriors of Marduk.
There are exits to the North, South, and Azia Road runs East and West.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1403
D1
You see nothing special.
~
~
0 0 1472
D2
You see nothing special.
~
~
0 0 1405
D3
You see nothing special.
~
~
0 0 1432
S
#1405
Draymen Road~
You are standing on the North South running Draymen Road. There are homes
scattered about the street. The houses here are lavishly decorated. Silk
silver and black carpet runs from the front steps of each home to the street.
Each carpet is stamped with a sigil of the owners liking. The street is
constructed of red and black marble tiles and line the road in intricate
patterns. There are exits North and South.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1404
D2
You see nothing special.
~
~
0 0 1406
S
#1406
Draymen Road~
You are standing on Draymen Road that runs North and South through
the city. The stench of stagnant air fills your lungs. The air
is humid and hazy here. You fight dizziness from the awful stench. There
are exits to the North, South, East, and West.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1405
D1
You see nothing special.
~
~
0 0 1463
D2
You see nothing special.
~
~
0 0 1407
D3
You see nothing special.
~
~
0 0 1436
S
#1407
Draymen Road~
You are standing on Draymen Road. This part of the road borders on what
used to be a large pool constructed of stone blocks. The water in the pool
is stagnant, smelling of rotten vegetation. There are exits North, South and
East.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1406
D1
You see a pool to the East.
~
~
0 0 1487
D2
You see nothing special.
~
~
0 0 1408
S
#1408
Draymen Road~
You are standing on Draymen Road. On the east wall lies an opening. You
are in one of the business parts of town. The stagnant scent can still be
noticed as the haze grows thicker. There are exits to the North, South, and
East.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1407
D1
You see nothing special.
~
~
0 0 1483
D2
You see nothing special.
~
~
0 0 1409
S
#1409
Draymen Road~
You are standing on Draymen Road. There is a rather large cove to the east.
Just above the opening is the word Wares . You can still smell the stagnant
scent and the haze is growing thicker. There are exits to the North, South
and East.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1408
D1
You see nothing special.
~
~
0 0 1484
D2
You see nothing special.
~
~
0 0 1410
S
#1410
Draymen Road~
You are standing on Draymen Road. This part of the road borders on what
used to be a large pool constructed of stone blocks. The water in the pool
is stagnant smelling of rotten vegetation. There are exits North, South and
East and West.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1409
D1
You see nothing special.
~
~
0 0 1445
D2
You see nothing special.
~
~
0 0 1411
D3
You see nothing special.
~
~
0 0 1444
S
#1411
Draymen Road~
You are standing on a shaded path just off of Draymen Road. Trees line both
sides of the road. The limbs of the trees form a canopy above your head while
the roots swell up through the road. There are exits to the North and
South.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1410
D2
You see nothing special.
~
~
0 0 1412
S
#1412
Dead End~
You stand on the southern edge of Draymen Road facing towards a very
large stone wall. This wall seems to be crafted of very fine marble. The only
exit appears to be North.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1411
S
#1413
Along the crypt fence~
You are traveling along the fence of Griffter's tomb. The sidewalk is
cracked and withering away from protruding roots. The trees on the other side
of the fence are dead and rotting. There are exits to the East, South, and
West.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1400
D2
You see nothing special.
~
~
0 0 1420
D3
You see nothing special.
~
~
0 0 1414
S
#1414
Along the crypt fence~
You are traveling along the fence of Griffter's tomb. The sidewalk is
cracked and withering away from protruding roots. The trees on the other side
of the fence are dead and rotting. There are exits to the East and West.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1413
D3
You see nothing special.
~
~
0 0 1415
S
#1415
Along the crypt fence~
You are traveling along the fence of Griffter's tomb. The sidewalk is
cracked and withering away from protruding roots. The trees on the other side
of the fence are dead and rotting. There are exits to the East and West.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1414
D3
You see nothing special.
~
~
0 0 1416
S
#1416
Along the crypt fence~
You have arrived at the junctions of the north gate and east wall. In the
corner inlaid within the marble is a symbol. Exits lead to the south on to
Terrian Road and east along the fence.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1415
D2
You see nothing special.
~
~
0 0 1417
E
symbol~
The symbol looks like:
                          +----0----+
                           )---*---(
                            \  |  /
                             \(|)/*
                              \|/  *
                                   *
                                  *     *
                                 *    *
                                  * *
~
S
#1417
Terrian Road~
You are standing on the North South running Terrian Road. There are walls on
each side of you that tower to the cavern ceiling. The air is stale.
There are exits to the North, South and East.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1416
D1
You see nothing special.
~
~
0 0 1418
D2
You see nothing special.
~
~
0 0 1421
S
#1418
A short cutback~
You are standing on a short cutback that is just south of the Crypt
Fence. There are a few shops here, some are boarded up and some are in use.
To the South is a shop. It has a sign hanging above it. The road continues
East and West.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1419
D2
You see nothing special.
~
~
0 0 1488
D3
You see nothing special.
~
~
0 0 1417
E
sign~
The sign reads:
         Welcome to Rthos's Robes and Cloaks.
~
S
#1419
A short cutback~
You are standing on a short cutback that is just south of the Crypt
Fence. There are a few shops here, some are boarded up and some are in use.
To the South is a shop. It has a sign hanging above it. The road continues
East and West.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1420
D2
You see nothing special.
~
~
0 0 1489
D3
You see nothing special.
~
~
0 0 1418
E
sign~
The sign reads: 
         Welcome to Azhid's maps.
~
S
#1420
The cutback~
     You are standing on the short cutback. The road heads North back 
to fence of Griffter's crypt. The sidewalk is different here is lined with
cracks. Between the cracks flows a black glowing liquid. There are exits
north and west.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1413
D3
You see nothing special.
~
~
0 0 1419
S
#1421
Terrian Road~
You are standing on Terrian Road which runs North and South. The walls 
are towering to the cavern top. The road gets skinner as you walk. There are
exits to the north and south.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1417
D2
You see nothing special.
~
~
0 0 1422
S
#1422
Terrian Road~
You are standing on Terrian Road which runs North and South. The walls 
are towering to the cavern top but the road gets skinner as
you walk. There are exits to the north and south.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1421
D2
You see nothing special.
~
~
0 0 1423
S
#1423
Terrian Road~
You are standing on Terrian Road which runs North and South. The walls 
tower to the cavern top but the road gets skinner as you walk. There are
exits to the north and south.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1422
D2
You see nothing special.
~
~
0 0 1424
S
#1424
Terrian Road and Alshir~
You are standing on an intersection of Terrian Road and Alshir. The north way
is lined with towering buildings. To the south and north is Terrian Road
while Alshir heads east.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1423
D1
You see nothing special.
~
~
0 0 1425
D2
You see nothing special.
~
~
0 0 1433
S
#1425
Alshir Road and Ashten Road~
You have come upon Alshir Road and an intersection to Ashten. This is the
part of town where the Warriors of Marduk live. There are many homes along
Alshir Road here. Above each door is a copper plaque with crossed swords and
the name of the Warrior. It is said that this road was named after a great
Warrior of Marduk, Alshir. There are exits to the north, south, west, east.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1426
D1
You see nothing special.
~
~
0 0 1430
D2
You see nothing special.
~
door south~
2 -1 1490
D3
You see nothing special.
~
~
0 0 1424
S
#1426
Ashten Road~
You are standing on Ashten Road which runs North from here. This section
of Mariak is said to be named after a Cleric of Marduk. There are two homes
here, one to the East and one to the West. They have steel black plaques of
molded demons upon them. The Demons eyes glow black. Ashten roads runs north
and south.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1427
D1
You see nothing special.
~
door east~
2 -1 1493
D2
You see nothing special.
~
~
0 0 1425
D3
You see nothing special.
~
door west~
2 -1 1492
E
home house~
The house before you is very dark and Elaborate. It's adorned with 
pillars and statues. The statues are finely carved replicas of the owner
that lives within. The pillars are inscribed with unholy prayers to Marduk.
It is said that when one rubs his hands over the prayers, Marduk answers.
~
E
demon~
The Demon chants words at you that cannot be comprehended.
~
S
#1427
Corner of Ashten and Lithus~
You are standing on the corner of Ashten and Lithus. Ashten makes a
sharp turn to the East here onto Lithus, the street of runes. The exits are
east, and south.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1428
D2
You see nothing special.
~
~
0 0 1426
S
#1428
Lithus Road~
You are standing on Lithus Road. The sidewalks are sparkling with
silver runes. There are children playing in the streets. Their bodies are
polluted with tattoos. This section of town was dedicated to the Tsalari
of Marduk. There is a home to the South with a sign hanging from it. Lithus
Road continues east and west.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1429
D2
You see nothing special.
~
door south~
2 -1 1494
D3
You see nothing special.
~
~
0 0 1427
E
home house~
This house is Different from any other house you have seen througout Mariak.
It has no windows. The whole house is dark. 
~
E
sign~
The sign says:
               This home is owned is for sale.
~
S
#1429
Lithus Road~
You are standing on Lithus Road. The sidewalks are sparkling with
silver runes. There are children playing in the streets. Their bodies are
polluted with tattoos. This section of town was dedicated to the Tsalari
of Marduk. There is a home to the South with a sign hanging from it. Lithus
Road continues east and west.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1403
D2
You see nothing special.
~
door south~
2 -1 1495
D3
You see nothing special.
~
~
0 0 1428
E
home house~
This house is Different from any other house you have seen throughout Mariak.
It has no windows. The whole house is dark. 
~
E
sign~
The sign says:
               This home is for sale to an evil mage.
~
S
#1430
Corner of Alshir and Azia~
You are standing on the corner of Ashten and Azia. Ashten comes to an 
end here and turns sharply to the North. There is a house the East with a 
copper plaque above the door. The exits are North, and West.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1431
D1
You see nothing special.
~
~
2 -1 1491
D3
You see nothing special.
~
~
0 0 1425
S
#1431
Azia Street~
You are standing on Azia street, one of the most calmest streets in town.
This street seems to be where people come and rest. There are benches on both 
sides of the road. The walls are wrote upon as well as the walk way. There
are exits to the South and East.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1432
D2
You see nothing special.
~
~
0 0 1430
E
sidewalks sidewalk~
The sidewalks have paintings of evil prayer words and Marduks pictures.
~
E
wall~
The wall has paintings of evil words and Marduks pictures.
~
S
#1432
Azia Street~
You are standing on Azia street, one of the most calmest streets in town.
This street seems to be where people come and rest. There are benches on both 
sides of the road. The walls are wrote upon as well as the walk way. There
are exits to the East and West.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1404
D3
You see nothing special.
~
~
0 0 1431
E
sidewalks sidewalk~
The sidewalks have paintings of evil prayer words and Marduk's pictures.
~
E
wall~
The wall has paintings of evil words and Marduk's pictures.
~
S
#1433
Terrian and Sundown~
You are standing on the intersection of Terrian and Sundown. Terrian 
proceeds South and Sundown runs East. The walls here are closing in
on you.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1434
D2
You see nothing special.
~
~
0 0 1437
S
#1434
Sundown Road~
You are standing on Sundown Road. This road is a back alley that runs East to
Draymen Road. There are no homes or buildings but the aura is glowing blacker.
There are exits to the West and East.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1435
D3
You see nothing special.
~
~
0 0 1433
S
#1435
Sundown Road~
You are standing on Sundown Road. This road is a back alley that runs East to
Draymen Road. There are no homes or buildings but the aura is glowing blacker.
There are exits to the West and East and South to Highland Road.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1436
D2
You see nothing special.
~
~
0 0 1439
D3
You see nothing special.
~
~
0 0 1434
S
#1436
Sundown Road~
You are standing on Sundown Road. This road is a back alley that runs East to
Draymen Road. There are no homes or buildings but the aura is glowing blacker.
There are exits to the West and East.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1406
D3
You see nothing special.
~
~
0 0 1435
S
#1437
South Terrian~
You are standing on South Terrian Road. Terrian ends here and turns
to the East on to highland Road. The walls have come to a sharp point and
do indeed end. There are exits to the North and East.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1433
D1
You see nothing special.
~
~
0 0 1438
S
#1438
Highland Road~
You are standing on Highland Road. The road here changes from stones to dirt.
Every step you take seems to sound hollow. The road splits here and runs
South and East. South is Xaydem Cut. Exits are East, West, and South.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1439
D2
You see nothing special.
~
~
0 0 1440
D3
You see nothing special.
~
~
0 0 1437
S
#1439
North Sundown and Highland~
You are standing on the corner of Sundown and Highland. Highland turns 
North here and heads back to Sundown. There are exits to the West and North.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1435
D3
You see nothing special.
~
~
0 0 1438
S
#1440
Xaydem Cut~
You are standing on Xandem Cut. This cut runs onto the East running Xaydem
section. There is one house that is abandoned and boarded up. There is a
sign over the door. Kaylor runs East and to the North is Highland Rode.
~
14 d 0 0 0 1
D0
you see nothing special.
~
~
0 0 1438
D1
You see nothing special.
~
~
0 0 1441
D2
You see nothing special.
~
~
2 -1 1496
E
sign~
The sign reads:
          This house is for sale to anyone that wants it!
~
S
#1441
Section of Xaydem~
You are standing on the East running section of Xaydem Road. To the South
is another section of Xaydem Road. There are exits to the West and South.
~
14 d 0 0 0 1
D2
You see nothing special.
~
~
0 0 1442
D3
You see nothing special.
~
~
0 0 1440
S
#1442
Xaydem Road~
You are standing on Xaydem Road which runs South and North here. To the
South is Port Road. There are walls on both sides of this road covered with 
mud and bones packed within. Whispers can be heard calling from within.
There are exits to the North and South.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1441
D2
You see nothing special.
~
~
0 0 1443
S
#1443
Port Road~
You are standing on the corner of Port and Xaydem. Xaydem runs North and
Port continues East. The walls no longer glow black but instead purple.
The bushes in this part of town are growing fine and are blooming. There are
exits to the North and East.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1442
D1
You see nothing special.
~
~
0 0 1444
S
#1444
Port Road~
You are standing on Port Road. Which runs East and West. The bushes are
growing and blooming. The walls no longer glow Black but rather purple.
There are exits to the West and East.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1410
D3
You see nothing special.
~
~
0 0 1443
S
#1445
Port Road~
You are traveling on Port Road. This part of the road borders what used
to be a large pool constructed of stone. The water left in the pool is cloudy
and stagnant. There is a fountain in the middle of this pool but it doesn't
spew water. There are exits to the West and East.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1446
D3
You see nothing special.
~
~
0 0 1410
S
#1446
Port and Concer~
You are standing on the corner of Port and Concer. The fountain looks
even more beautiful from this view. The pool is old and withered
away but The statue has not a scratch on it. There are exits to the South
and West.
~
14 d 0 0 0 1
D2
You see nothing special.
~
~
0 0 1447
D3
You see nothing special.
~
~
0 0 1445
S
#1447
Concer Run~
You are standing on Concer Run. Portal runs back to the North. Concer
continues to the East. You are walking on the Southern end of the pool. Each
step breaks away more stones from the side. Better be careful. it's a long
way down.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1446
D1
You see nothing special.
~
~
0 0 1448
S
#1448
Concer Run~
You are walking on Concer Run. The edge of the pool is more stable here.
The ground is infested with glowing black moss and silver sparkles. There are
exits to the East and West.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1449
D3
You see nothing special.
~
~
0 0 1447
S
#1449
Concer at Temple Road~
You are standing on the corner of Concer and Temple Road. Temple Road
starts to the North. There is a building revealed, floating just above the
pool to the North. There are exits to the North and West.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1450
D3
You see nothing special.
~
~
0 0 1448
S
#1450
Temple Road~
You are standing on the road leading to Marduk's unholy Temple. Both sides
of the street are lined with statues of Marduk's minions. There are lamp
posts radiating Black Light. The edge of the pool has thorn bushes growing
up it. The sidewalk is crafted from carved marble. Legend has it that Marduk once
roamed this part of town. There are exits to the South and East.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1451
D2
You see nothing special.
~
~
0 0 1449
S
#1451
Temple Road~
You are standing on the road leading to Marduk's unholy Temple. Both sides
of the street are lined with statues of Marduk's minions. There are lamp
posts radiating Black Light. The edge of the pool has thorn bushes growing
up it. The sidewalk is crafted from carved marble. Legend has it that Marduk once
roamed this part of town. There are exits to the North and West.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1452
D3
You see nothing special.
~
~
0 0 1450
S
#1452
Temple Road Before the Temple~
You are standing in front of Marduk's unholy Temple. The Silver sparkles
grow thicker. The lamp post emits a more radiant black. The marble sidewalk
has an indent of a very large foot pointing East to the entrance of Marduk's
Temple. Off to the West there is a shop floating in thin air over the pool.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1453
D2
~
~
0 -1 1451
D3
You see nothing special.
~
~
0 0 1454
E
temple~
The large Temple Standing before you is the Temple of Marduk. It's walls are
black and are adorned with thorn bushes and Faces of Marduk's demons. The
pillars are constructed of granite and inscribed with prayers. Attached to
each pillar is a succubi.
~
S
#1453
Resting Place before the Entrance~
The place which you stand, is the Resting place where all followers of
Marduk come before entering his Temple. This place is for the purging
of one's soul. The walls are granite. There are benches on both walls. On 
each bench lays one of Marduk's unholy Books. There is a Large Iron Door
blocking the entrance East into the Temple. There is an exit to the West.
~
14 d 0 0 0 1
D1
You see nothing special.
~
iron east~
2 7001 1614
D3
You see nothing special.
~
~
0 0 1452
S
#1454
Priest Shop~
You have stepped into the Priest Shop. There is a Priest walking behind
the counter reciting the words of Marduk. On the walls are holy symbols of 
Marduk. To the West is an exit that leaves from behind the counter. To the
East is back Before the Temple.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1452
D3
You see nothing special.
~
~
0 0 1497
S
#1455
Temple Road~
You are standing on the road leading to Marduk's unholy Temple. Both sides
of the street are lined with statues of Marduk's minions. There are lamp
posts radiating Black Light. The edge of the pool has thorn bushes growing
up it. The sidewalk is crafted from carved marble. Legend has it that Marduk once
roamed this part of town. There are exits to the South and East.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1456
D2
You see nothing special.
~
~
0 0 1452
S
#1456
Temple Road~
You are standing on Temple Road. Lamp post give off beautiful black light.
There are granite benches on both sides of the street. Off to the East there
are children playing in the dirt and mud. Temple Road boarders the Pool here.
To the North is Zach Road. The West is Temple Road.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1457
D3
You see nothing special.
~
~
0 0 1455
S
#1457
Zach Road and Temple~
You are walking on the corner of Zach Road and Temple. Temple Road
runs South. Zach Road runes West. This section of town boarders the pool
offering an exceptional view of the elaborate Statue and the murky water.
Granite benches line the banks. The sidewalks are cracked marble. There are
exits West and South.
~
14 d 0 0 0 1
D2
You see nothing special.
~
~
0 0 1456
D3
You see nothing special.
~
~
0 0 1458
S
#1458
T-intersection of Zhac and Ryan~
You are standing on the intersection of Zhac and Ryan. Ryan runs North here.
Zhac continues East and West. 
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1478
D1
You see nothing special.
~
~
0 0 1457
D3
You see nothing special.
~
~
0 0 1459
S
#1459
Zhac Road~
You are standing on Zhac Road. The view of the pool can be seen at its
best from here. It gets really crowded here sometimes. Granite benches line
this marble road. Exits are East and West.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1458
D3
You see nothing special.
~
~
0 0 1460
S
#1460
T-intersection of Zhac and Flay~
You are walking on an intersection of Zhac and Flay. Flay runs North.
Zhac continues East and West. The bank of the pool here is slowing withering
away from old age. The marble road is turning green. 
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1465
D1
You see nothing special.
~
~
0 0 1459
D3
You see nothing special.
~
~
0 0 1461
S
#1461
Corner of Zhac and East Sundown~
You are standing on the corner of Zhac and East Sundown. Zhac stops here
and turns North onto East Sundown Road. You can see the pool to the South.
Zhac runs East. The walls of this corner are inscribed with insignia.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1462
D1
You see nothing special.
~
~
0 0 1460
S
#1462
East Sundown Road~
You are walking on East Sundown Road. Sundown Road runs East and West
through town. The walls of this stretch of road are disintegrating from age.
There are piles of glowing moss and dirt that have come loose from the wall.
There are exits to the West and South.
~
14 d 0 0 0 1
D2
You see nothing special.
~
~
0 0 1461
D3
You see nothing special.
~
~
0 0 1463
S
#1463
Sundown Road~
You are walking on the East West running Sundown Road. The walls of this
road are withering away from age. There are piles of glowing moss and dirt
from the withering walls laying all over. Just to the South you see a little
park with a monument in the middle and benches around it. Sundown Road runs 
onto Draymen road to the West.
~
14 d 0 0 0 1
D2
You see nothing special.
~
~
0 0 1487
D3
You see nothing special.
~
~
0 0 1406
S
#1464
Flay Road~
You are traveling on Flay Road. There are a few burnt homes to the South and 
East. The marble road ends here and turns to dirt. Just to the North is 
another pool. Flay road continues North and West. There are signs above each
alcove.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1467
D1
You see nothing special.
~
door east~
2 -1 1498
D2
You see nothing special.
~
door south~
2 -1 1499
D3
You see nothing special.
~
~
0 0 1465
E
sign~
The sign reads:
         This place for rent. Talk to Marduk.
~
S
#1465
Flay Road~
You are walking on the marble path of Flay Road. The marble is getting
quite rugged here and slowly diminishing to rubble. Flay Road runs North 
to the edge of the pool, South to Zhac Road, and East to another section of
Flay.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1466
D1
You see nothing special.
~
~
0 0 1464
D2
You see nothing special.
~
~
0 0 1460
S
#1466
Flay Road at the Pool~
You are standing on Flay road boarding the pool. This pool is constructed
of large stone blocks. Murky water flows from it's brim and glows black.
In the center is a marble statue of a glowing Blade balancing on its tip.
Flay road runs East, and South.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1467
D2
You see nothing special.
~
~
0 0 1465
S
#1467
Flay Road~
You are standing on the Southern corner of the pool. The walkway is made of
marble that have characters inscribed within. There are lamp posts all around
bordering each side of the pool. There are exits North, South, and West.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1468
D2
You see nothing special.
~
~
0 0 1464
D3
You see nothing special.
~
~
0 0 1466
S
#1468
Flay Road~
You are walking on flay Road boarding the pool. Many people come here
every day to admire the blade's beauty. The granite benches surround the pool
on each side. There is one particular bench that catches your eye. There are
exits to the East and South.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1469
D2
You see nothing special.
~
~
0 0 1467
E
bench~
This bench is larger than the others. It's granite is a shinny gray. It's
arm rests on each side are carved into Heads of Demons. The demon's eyes
glow yellow. The seat is padded with the finest material. Growing up the legs
are thistle bushes. On the back of the seat is a carving of Marduk's Symbol.
~
S
#1469
Flay Road~
This part of Flay Road is collapsing from something heavy above. It's 
loosing is glow. Not many people walk through here, fearing that it may come 
down on them. There are exits to the West and North.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1470
D3
You see nothing special.
~
~
0 0 1468
S
#1470
Flay Road~
This part of Flay Road is the oldest in this Evil city. The
ceiling is collapsing from something heavy above. Not many people pass 
through this stretch, fearing they may be trapped if the roof caves in.
There is an exit to the East that has been supported by wooden pillars.
These pillars are bowing from the pressure above. Flay Road continues North.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1471
D1
You see nothing special.
~
~
0 0 1482
S
#1471
End of Flay Road~
Flay Road ends here and starts into Baskil Road. This is the main  
stretch of the pool where the most citizens congregate. There are a few
fountains around. A few granite benches line the stone shore of the pool.
The marble sidewalk is worn down from travelers that passes through.
There are exits to the South and West.
~
14 d 0 0 0 1
D2
you see nothing special.
~
~
0 0 1470
D3
you see nothing special.
~
~
0 0 1472
S
#1472
Baskil Road~
You are standing on the main Drag of Baskil Road. This is the main  
stretch of the pool where the most citizens congregate. There are a few
fountains around. A few granite benches line the stone shore of the pool.
The marble sidewalk is worn down from travel that passes through. There are
exits to the West and East.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1471
D3
You see nothing special.
~
~
0 0 1473
S
#1473
Baskil Road~
You are standing on the main Drag of Baskil Road. This is the main  
stretch of the pool where the most citizens congregate. There are a few
fountains around. A few granite benches line the stone shore of the pool.
The marble sidewalk is worn down from travel that passes through. There are
exits to the West and East.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1472
D3
You see nothing special.
~
~
0 0 1474
S
#1474
Baskil Road~
You are standing on Baskil Road. There are roots protruding up through the
marbel walkway from trees above. There are exits East and South.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1473
D2
You see nothing special.
~
~
0 0 1475
S
#1475
Baskil Road~
You are standing on Baskil Road. There are roots from the above trees
protruding up through the marble walkway. There are exits North and South. 
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1474
D2
You see nothing special.
~
~
0 0 1476
S
#1476
Corner of Baskil and Azia~
You are standing on the corner of Azia Street and Baskil Road. Azia 
street heads West here. Baskil runs North. The marble walkway is being 
redone here because the roots from trees above have torn the marble apart.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1475
D3
You see nothing special.
~
~
0 0 1477
S
#1477
Azia Street~
 You are standing on Azia Street which runs East and West through town.
The marble walkway is being redone here because of the roots of upper trees
have torn it apart. There are exits East and West.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1476
D3
You see nothing special.
~
~
0 0 1404
S
#1478
Ryan Lane~
You are walking along Ryan lane. The walls here are damp. The ceiling 
is lower than other places you've been. The black aura is almost 
blinding. Zhac Road is to the South and Ryan Lane continues North.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1479
D2
You see nothing special.
~
~
0 0 1458
S
#1479
Turn in Ryan Lane~
Ryan Lane turns here and runs East and North. The walls here are damp.
The ceiling here is lower than other places you have been. The black aura is
almost blinding. There are exits South and East. 
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1480
D2
You see nothing special.
~
~
0 0 1478
S
#1480
Ryan Lane~
Ryan Lane Turns North here into a small alcove or cave. The cave opening
is supported by wooden pillars that are bowing under pressure. Above the
threshold is a sign. There are exits North and West.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1481
D3
You see nothing special.
~
~
0 0 1479
E
sign~
The sign reads: 
         This part of the road is under construction. Enter at your own
         Risk.
~
S
#1481
Ryan Lane~
You are walking on Ryan Lane. The ceiling is collapsing from pressure
above. There are roots growing out of the wall. The ceiling is supported by
wooden beams and pillars. Both of which, are bowing under pressure. There
are exits North and South.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1482
D2
You see nothing special.
~
~
0 0 1480
S
#1482
Ryan Lane~
You are standing at Ryan Lane. The road just comes to an end here. 
The pile of dirt at your feet has many broken shards of wood. The beams of 
this room couldn't withstand the weight from above. Your only exit is South.
~
14 d 0 0 0 1
D2
You see nothing special.
~
~
0 0 1481
S
#1483
A Large cove~
You are standing in a large cove. The walls are stone and cold. Affixed to
the wall hang many weapons and armors. There is a man walking around behind a
marble counter. There is an exit to the West.
~
14 d 0 0 0 1
D3
You see nothing special.
~
~
0 0 1408
S
#1484
A Large cove~
You are standing in a large cove. The walls are stone and cold. Laying out on
the counter are many wares ranging from canteens to lanterns. On the north
wall stands a thick oak book case with a matching oak desk beside it. Many
things from potions to wands are scattered about it. There is a woman walking
around behind a marble counter. There is an exit to the West.
~
14 d 0 0 0 1
D3
You see nothing special.
~
~
0 0 1409
S
#1485
Rune Warehouse~
You are standing in a huge warehouse. There are many workers at tables
making rune robes. This must be where the Robe and Cloak shop gets it's 
supply. There is an exit to the West.
~
14 d 0 0 0 1
D3
You see nothing special.
~
~
0 0 1401
S
#1486
Courtyard~
You have entered the courtyard through a huge stone arch. On all three
walls are candels. On each wall just under the candels, granite benches
are made. Above each bench is a copper plaque that has turned green with age.
Made into the floor of this Courtyard is a grate that has been sealed for 
years. Sounds of agnoy come from below. 
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1402
D5
~
~
0 -1 1635
E
down floor~
     This is a dungeon made under the courtyard. There are many bones,
     weapons, cloaks, and symbols of Ao down there. You can see some
     shackles on the west wall of the dungeon holding up a still rotting
     corpse.
~
S
#1487
Little Park~
You are standing in a little park just south of Sundown Road and 
East of Draymen. There is a granite statue of a warrior of Marduk bearing
his sword. There are a few benches to rest upon. There are exits to the North
and West.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1463
D3
You see nothing special.
~
~
0 0 1407
S
#1488
Rothos's Robes and Cloaks~
You are standing in Rothos's Robes and Cloak. Rothos is standing
behind his counter ready to sell you his wares. There is an exit North.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1418
S
#1489
Azhid's maps~
You have entered Azhid's map shop. Azhid is sleeping in a chair by the
fire. There is a sign on the counter. There is an exit North.
~
14 d 0 0 0 1
D0
You see nothing special.
~
~
0 0 1419
E
sign~
The sign Reads: 
         If you need assistance wake me.
                              Thank you, Azhid.
~
S
#1490
A home of a Warrior~
This place is for rent to any evil warrior that may want it. The only
thing in this house is a throw rug in the shape of the symbol of Marduk.
~
14 d 0 0 0 1
D0
You see nothing special.
~
door north~
2 -1 1425
S
#1491
A home of a Warrior~
This place is for rent to any evil warrior that may want it. The only
thing in this house is a throw rug in the shape of the symbol of Marduk.
~
14 d 0 0 0 1
D3
You see nothing special.
~
door west~
2 -1 1430
S
#1492
A home of a Cleric~
This place is for rent to any evil cleric that may want it. The only
thing in this house is a throw rug in the shape of the symbol of Marduk.
~
14 d 0 0 0 1
D1
You see nothing special.
~
door east~
2 -1 1426
S
#1493
A home of a Cleric~
This place is for rent to any evil cleric that may want it. The only
thing in this house is a throw rug in the shape of the symbol of Marduk.
~
14 d 0 0 0 1
D3
You see nothing special.
~
door west~
2 -1 1426
S
#1494
House of Adaline~
You are standing in an octagonal room. This room is filled with the 
scent of burning incense and Grand Evil. Along the East wall is the symbol
of Marduk, which covers the entire wall. On the West wall is a large cryptic
insignia. On the floor under it are small candles and a circle drawn
with charcoal. A demon is currently trapped inside this circle thrashing
along the walls trying to escape. The South wall is dominated by a small 
alcove which is used for sleeping.
~
14 d 0 0 0 1
D0
You see nothing special.
~
door north~
2 -1 1428
S
#1495
A home of a Mage~
This place is for rent to any evil mage that may want it. The only
thing in this house is a throw rug in the shape of the symbol of Marduk.
~
14 d 0 0 0 1
D0
You see nothing special.
~
door north~
2 -1 1429
S
#1496
A home~
You are standing in a home that is for sale to anyone evil citizen that
wants it. The only thing left here is a large throw rug with the symbol of 
Marduk upon it.
~
14 d 0 0 0 1
D0
You see nothing special.
~
door north~
2 -1 1440
S
#1497
Statue in the middle of pool~
You are standing beneath a large diamond Statue. The statue is in the
shape of a large eyeball. Emitting from the eye is a black aura that gives this
town it's glow. It's said that Marduk sees through this eye and overlooks
the town and his followers. There is an exit to the East.
~
14 d 0 0 0 1
D1
You see nothing special.
~
~
0 0 1454
S
#1498
A Burnt home~
You are standing in a home that is for sale. There is nothing left in 
this house. Everything has burnt with the fire. It could use some fixing
up. It's for sale to any evil citizen that wants in.
~
14 d 0 0 0 1
D3
You see nothing special.
~
door west~
2 -1 1464
S
#1499
A Burnt home~
You are standing in a home that is for sale. There is nothing left in 
this house. Everything has burnt with the fire. It could use some fixing
up. It's for sale to any evil citizen that wants in.
~
14 d 0 0 0 1
D0
You see nothing special.
~
door north~
2 -1 1464
S
$~