suntzu/bin/
suntzu/cnf/
suntzu/lib/
suntzu/lib/etc/
suntzu/lib/etc/boards/
suntzu/lib/house/
suntzu/lib/misc/
suntzu/lib/plralias/ZZZ/
suntzu/lib/plrfiles/
suntzu/lib/plrobjs/
suntzu/lib/plrobjs/ZZZ/
suntzu/lib/world/gld/
suntzu/lib/world/trg/
suntzu/src/
suntzu/src/doc/
#3000
A Classroom~
   This large room looks to seat about twenty wizards at a time, on the
far wall you can see a blackboard filled with meaningless scribble.
~
30 d 0 0 0 0
D0
You see the main grounds.
~
~
0 -1 3017
S
#3001
The Fountain Square~
   You stand in the center of the capital city of Kortaal, the center of the 
Empire of Toran. This walled, port city is the center of trade in the 
Empire. Here stands a large dragon statue, and a fountain sits for wary
adventurers. To the west lies a donation area, the Promenade runs north-
south here. North toward the northern gate, and south towards the Imperial
Palace, which is currently under reconstruction and the College of the Jlker
Wizards. 
   There is a manhole cover next at the base of the fountain.
~
30 0 0 0 0 1
D0
To the north lies the northern gate of Kortaal.
~
~
0 -1 3054
D1
To the east you see the Post Office of Kortaal.
~
~
0 -1 3062
D2
The Promenade runs south toward the Palace.
~
~
0 -1 3005
D3
On the western side of the square lies a donation room.
~
~
0 -1 3063
D5
~
cover manhole down d~
1 -1 7000
E
cover manhole~
A large manhole cover next to the fountain, which leads to the sewers of 
Kortaal.
~
E
plaque~
The plaque dedicates the statue to King Chelnar the IV, may he rest in peace.
~
E
dragon statue~
The statue here has a small plaque on it, and is a huge, purple marble,
depiction of a dragon.
~
S
#3002
Cleric's Inner Sanctum~
   This is the inner sanctum.  A picture of the mighty Ao, is hanging on
the wall, just above the altar which is set against the western wall.
~
30 cd 0 0 0 0
D2
You see your favorite place, the bar of divination.
~
~
0 -1 3003
S
#3003
Cleric's Bar~
   The bar is one of the finest in the land, lucky it is members only.  Fine
furniture is set all around the room.  A small sign is hanging on the wall.
~
30 cd 0 0 0 0
D0
You see the inner sanctum.
~
~
0 -1 3002
D1
You see the entrance.
~
~
0 -1 3004
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
		specialties, and tell the price of each.
~
S
#3004
Entrance of the Church of Ao~
   The entrance hall is a huge room, with lavish decorations. To the east
lies the Promenade, and to the west is the rest of the church.
~
30 d 0 0 0 0
D1
You see the Promenade.
~
~
0 -1 3082
D3
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
S
#3005
The Promenade~
   You stand on the north-south running Promenade which runs around the
center of the city. Farther south is a the Imperial Palace, and to the 
southwest is the Six Candles Inn and Tavern. To your east lies the grounds
of the College of the Jlker Wizards. Sounds like a good place to learn more
about magic.
~
30 0 0 0 0 1
D0
You see the Fountain Square.
~
~
0 -1 3001
D1
The grounds of the College of the Jlker Wizards.
~
~
0 -1 3017
D2
You see more of the Promenade.
~
~
0 -1 3014
S
#3006
Entrance of the Six Candles Inn~
   You are standing in the common room of the Six Candles Inn, the bar is
along the western wall. There are many adventurers here drinking and trading
tales of glory.
~
30 d 0 0 0 1
D0
You see an area to rent rooms.
~
~
0 -1 3008
D1
You see the Promenade.
~
~
0 -1 3014
D3
You can see the Tavern.
~
~
0 -1 3007
S
#3007
The Six Candles Tavern~
   You are standing in the bar.  The bar is set against the western wall, old
archaic writing, carvings and symbols cover its top.  A fireplace is built into
the northern wall, and through the southern windows you can see the 
Emperor's Road. This place makes you feel like home.
A small sign with big letters is fastened to the bar.
~
30 d 0 0 0 0
D1
You see the exit to the entrance hall.
~
~
0 -1 3006
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
3
~
E
sign~
The sign reads:
Free instructions provided by the Six Candles Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
		specialties, and tell the price of each.
~
S
#3008
The Reception~
   You are standing in the reception.  To the south lies the main Inn.
There is a small sign on the counter.
~
30 d 0 0 0 0
D2
You see the entrance hall.
~
~
0 -1 3006
E
sign~
Rooms are expensive but good!  You may:

   Offer - get an offer on a room - Time is in real life days.
   Rent  - Rent a room (saves your stuff, and quits the game),
		 minimum charge is one day.


					 MY WAY OR THE HIGHWAY
					    PAY YOUR RENT!
			 WE WON'T THINK TWICE BEFORE KICKING YOU OUT.
~
S
#3009
The Bakery~
   You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
~
30 d 0 0 0 0
D2
You see Merchant Street.
~
~
0 -1 3073
E
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
		his bakery.
~
E
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc.  etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.

~
S
#3010
The General Store~
   You are inside the general store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
30 d 0 0 0 0
D2
You see Merchant Street.
~
~
0 -1 3072
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
		pay for your item.
  Sell  - Sell an item.
~
S
#3011
The Weapon Shop~
   You are inside the weapon shop.  There is a small note on the counter.
~
30 d 0 0 0 0
D2
You see Merchant Street.
~
~
0 -1 3071
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
		pay for your item.
  Sell  - Sell an item.
~
S
#3012
The Emperor's Road~
   You stand on the east-west running Emperor's Road. Off in the eastern
distance you can see the Imperial Palace, and to the west is the city gate. 
~
30 0 0 0 0 1
D1
You see the Emperor's Road.
~
~
0 -1 3013
D3
You see the Emperor's Road.
~
~
0 -1 3065
S
#3013
The Emperor's Road~
   You are on the east-west running Emperor's Road. To the east you can see
the grounds of the Imperial Palace, and to the west you can see the western 
edge of the walled portion of Kortaal and a massive gate.
~
30 0 0 0 0 1
D1
You see the Promenade.
~
~
0 -1 3025
D3
You see the Emperor's Road.
~
~
0 -1 3012
S
#3014
The Promenade~
   You stand on the Promenade which runs around the center of Kortaal. To
the west you can see the Six Candles Inn and Tavern, and just south of you
lies the Emperor's Road which runs east-west throught the city, and past
the newly obscured Palace.
~
30 0 0 0 0 1
D0
You see the Promenade.
~
~
0 -1 3005
D2
You see the Emperor's Road.
~
~
0 -1 3025
D3
You see the Six Candles Inn and Tavern.
~
~
0 -1 3006
S
#3015
The Emperor's Road~
   You are standing on on the east-west Emperor's Road. To the east lies
the grounds of the Imperial Palace. To the south lies the business district 
of Kortaal.
~
30 0 0 0 0 1
D1
~
~
0 -1 3016
D2
You see Merchant Street.
~
~
0 -1 3070
D3
You see the Emperor's Road.
~
~
0 -1 3025
S
#3016
The Emperor's Road~
   You stand on the Emperor's Road. To the north you see the massive Imperial
Palace and Senate complex. In the distance, from here, you can see the lake
of the Dragons to the south.
   There is a small sign planted in the ground.
~
30 0 0 0 0 1
D1
You see the Promenade.
~
~
0 -1 3081
D3
You see the Emperor's Road.
~
~
0 -1 3015
E
sign~
The sign reads: The Imperial Palace is under reconstruction.
		--Ziz
~
S
#3017
The Grounds of the College of the Jlker Wizards~
   Here lie the beautful grounds tended to by first year students at the
College. There are many magi buzzing around running to classes and tending
to the grounds.
~
30 d 0 0 0 1
D1
You see the Office of Admissions.
~
~
0 -1 3064
D2
You see a large classroom to the south.
~
~
0 -1 3000
D3
You see the Promenade.
~
~
0 -1 3005
S
#3018
Mage's Bar~
   Here you see many mages drinking and swaping tales between classes. 
~
30 d 0 0 0 0
D2
You see the main grounds.
~
~
0 -1 3017
S
#3019
Mage's Laboratory~
   This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  
~
30 cd 0 0 0 1
D3
You see the Office of Admissions.
~
~
0 -1 3064
S
#3020
The Armory~
   The armory with all kinds of armors on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the main street.
On the wall is a small note.
~
30 d 0 0 0 0
D0
You see Merchant Street.
~
~
0 -1 3071
E
note~
  You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

	   WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
					    NO HAGGLING
~
S
#3021
Entrance Hall to the School of Swordsmen~
   The entrance hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the west is the main street.
~
30 d 0 0 0 0
D1
You see the swordsmen's bar, many noises comes from there.
~
~
0 -1 3022
D3
You see the Promenade.
~
~
0 -1 3077
S
#3022
The Bar of Swordsmen~
   The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the north is the yard, and
to the west is the entrance hall.
~
30 cd 0 0 0 0
D0
You see the practice yard.
~
~
0 -1 3023
D3
You see the entrance hall to the swordsmen school.
~
~
0 -1 3021
S
#3023
The Tournament and Practice Yard~
   The practice yard of the fighters.  To the south is the bar.  
~
30 cd 0 0 0 0
D2
You see the bar.
~
~
0 -1 3022
S
#3024
Eastern End of Poor Alley~
   You are at the poor alley.  South of here is the Leaning Post Inn and to the
east you see Copper Street.  The alley continues further west.
~
30 0 0 0 0 1
D1
You see Copper Street.
~
~
0 -1 3067
D2
You see the Leaning Post Inn.
~
~
0 -1 3048
D3
You see the poor alley.
~
~
0 -1 3044
S
#3025
The Emperor's Road~
   This is a crossroads between the Emperor's Road and the Promenade. The
Emperor's Road runs east-west, and the Promenade runs north-south. To
the east you can see the grounds of the Imperial Palace. Just south of the 
Palace grounds lies the business district of Kortaal.
~
30 0 0 0 0 1
D0
You see the Promenade.
~
~
0 -1 3014
D1
You see the Emperor's Road.
~
~
0 -1 3015
D2
You see the Promenade.
~
~
0 -1 3034
D3
You see the Emperor's Road.
~
~
0 -1 3013
S
#3026
The Dark Alley~
   The dark alley, to the west is the common square and to the south is the
Guild of Thieves.  The alley continues east.
~
30 0 0 0 0 1
D1
The alley continues east.
~
~
0 -1 3045
D2
You see the entrance to the thieves guild.
~
~
0 -1 3027
D3
You see the common square.
~
~
0 -1 3025
E
guild~
It is the thieves guild, don't enter if you care about your health or money.
~
S
#3027
Entrance Hall to the Guild of Thieves~
   You stand in a fairly rundown looking building. This sort of place might
appeal to rogues. There are doorways to the west and east.
~
30 d 0 0 0 0
D1
You see Copper Road.
~
~
0 -1 3069
D3
You see a few people having some drinks.
~
~
0 -1 3028
S
#3028
The Thieves Bar~
   The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the west is the training yard, 
and to the east is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
30 cd 0 0 0 0
D1
You see an empty room.
~
~
0 -1 3027
D3
You see the practice yard.
~
~
0 -1 3029
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
S
#3029
The Secret Yard~
   The secret practice yard of thieves and assassins.  To the east is the
bar.  
~
30 cd 0 0 0 0
D1
You see the bar.
~
~
0 -1 3028
S
#3030
The Dump~
   The dump, where the people from the city drop their garbage.  Through the
garbage you can see a large junction of pipes, looks like the entrance to the
sewer system.
~
30 c 0 0 0 1
D1
You see the Promenade, which runs around the center of Kortaal.
~
~
0 -1 3076
D5
You see the an enterance to the sewers.
~
cover~
1 -1 7045
S
#3031
@yThe Clothier@n~
   The newly opened clothier sells the latest fashions available within
the Empire. It also bosts what hope to be next year's fashions!
~
30 d 0 0 0 0
D0
You see Merchant Street.
~
~
0 -1 3073
E
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet>' to buy yourself a pet.

  Instructions for having pets:

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order followers <instructions>'

  You can name the pet you buy as : "buy <pet> <name>"

 Regards,
.
 The Shopkeeper
~
S
#3032
Pet Shop Store~
   This  is the small dark room in which the Pet shop keeps his pets.
It is vital that this room's virtual number is exactly one larger
than the Pet Shop number.
~
30 d 0 0 0 0
S
#3033
The Magic Shop~
   Behind the counter you see various items, neatly placed in racks,
presumably most of them are magic.
~
30 d 0 0 0 0
D0
You see Merchant Street.
~
~
0 -1 3072
S
#3034
The Promenade~
   You are standing along the Promenade which runs around the central part
of Kortaal. To the north lies an intersection with the Emperor's Road, and to
the southeast lies the Purple Dragon Garrison, further south lies the Port
of Kortaal. To the west lies the slave market of Kortaal.
~
30 d 0 0 0 0
D0
~
~
0 -1 3025
D2
~
~
0 -1 3076
D3
~
~
0 -1 3035
S
#3035
Kortaal's Slave Market~
   You stand in the large, open air slave market. It is crowded with citizens
and their slaves, slavers and slaves. Most of the slaves are Gorkel,
taken from the surrounding forest.
   There is a sign here.
~
30 0 0 0 0 1
D1
~
~
0 -1 3034
E
sign~
The sign reads:

  Use 'List' to see the available slaves.
  Use 'Buy <slave>' to buy yourself a slave.

  Instructions for having slaves:

  You can use 'order <slave> <instructions>' to order your slaves around.
  If you abuse your slaves, they will no longer regard you as its master.
  If you have several slaves you may use 'order followers <instructions>'

  You can name the slave you buy as : "buy <slave> <name>"
~
S
#3036
Virtual Market~
   This is silly.
~
30 de 0 0 0 1
S
#3037
The Deck of the Shooting Star~
You are standing on the deck of the passenger ship, The Shooting Star.  It is
used by many people to cross the Lake of Dragons to and from Kortaal and Maakan.

~
30 eg 0 0 0 1
S
#3038
Below Deck~
It is from here that the Shooting Star is navigated.
~
30 defghj 0 0 0 0
S
#3039
Oharian Embassy~
The Embassy of Ohari is a small piece of the Empire of Ohari located here in
Kortaal.  Diplomatic relations between the two Empires have recently picked up
again, due to the distance seperating the two, the Jlker Wizards have
constructed gateways to connect the two.  
~
30 cd 0 0 0 0
D0
~
~
0 0 3092
S
#3040
The Field-Gates of Kortaal~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy iron forged gate.  The Emperor's
Road leads east, and the Wall Road leads north-south from here.
~
30 0 0 0 0 1
D0
You see the Wall Road.
~
~
0 -1 3084
D1
You see the Emperor's Road.
~
~
0 -1 3065
D2
You see the north-south running Wall Road.
~
~
0 -1 3042
D3
The city gate is to the west.
~
gate~
2 3006 3052
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very large double doors made from iron.  They have been
reinforced with large steel bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
S
#3041
The Eastgate of Kortaal~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy iron forged gate.  The Wall Road
runs east-west here.
~
30 0 0 0 0 1
D0
You see the Plains of Kortaal.
~
gate~
2 3006 3053
D1
You see the wall road.
~
~
0 -1 3097
D3
The wall road runs east-west here.
~
~
0 -1 3095
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very big double doors made from iron.  They have been
reinforced with large steel bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
S
#3042
Wall Road~
   You are walking next to the western city wall.  The road continues further
south and the city gate is just north of here.
~
30 0 0 0 0 1
D0
You see the city gate.
~
~
0 -1 3040
D2
The road continues further south.
~
~
0 -1 3043
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3043
Wall Road~
   You are walking next to the western city wall.  Wall Road continues further
north and south.  A small, poor alley leads east.
~
30 0 0 0 0 1
D0
The road continues further north.
~
~
0 -1 3042
D1
The alley leads east.
~
~
0 -1 3044
D2
The road continues further south.
~
~
0 -1 3047
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3044
Poor Alley~
   You are in the poor alley, which continues further east.  You see the
city wall to the west.
~
30 0 0 0 0 1
D1
The alley leads east.
~
~
0 -1 3024
D3
The alley leads west.
~
~
0 -1 3043
S
#3045
Alley at Levee~
   You are standing in the alley which continues east and west.  South of
here you see the levee.
~
30 0 0 0 0 1
D1
The alley leads east.
~
~
0 -1 3046
D2
You see the levee.
~
~
0 -1 3049
D3
The alley leads west.
~
~
0 -1 3026
S
#3046
Eastern end of Alley~
   You are standing at the eastern end of the alley, the city wall is just
east, blocking any further movement.  A small warehouse is directly south of
here and a mexican food stand has been set up north of here.
~
30 0 0 0 0 1
D0
You see the taco stand.
~
~
0 -1 3056
D2
You see the warehouse.
~
~
0 -1 3050
D3
You see the alley.
~
~
0 -1 3045
S
#3047
End of the Road~
   You are standing on the road next to the western city wall, which
continues north only. To the south is the solid face of a building.
~
30 0 0 0 0 1
D0
You see the road.
~
~
0 -1 3043
D3
You see a small grate.
~
grate~
1 3133 3101
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3048
The Leaning Post Inn~
   You are inside the old Leaning Post Inn.  This place has not been cleaned 
for several decades; vile smells make you dizzy.
~
30 d 0 0 0 0
D0
You see the alley.
~
~
0 -1 3024
D5
~
trapdoor~
1 3099 4300
S
#3049
Port of Kortaal~
  You are at the Port of Kortaal.  South of here you see the Lake of Dragons, 
which feeds into the Sea of Fallen Stars to the east.
~
30 q 0 0 0 1
D0
You see the Promenade.
~
~
0 -1 3076
D2
You see the Lake of Dragons.
~
~
0 -1 3200
S
#3050
Warehouse~
   You are inside the warehouse.  The room is decorated with various old
items from ships.
~
30 d 0 0 0 0
D0
You see the Alley.
~
~
0 -1 3046
S
#3051
On the Bridge~
   You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
30 0 0 0 0 1
D0
You see the road.
~
~
0 -1 3047
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
E
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
S
#3052
Outside the Great Western Gate of Kortaal~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy iron gate.  To the west you
can see the Storm Horn mountains.
~
30 p 0 0 0 1
D0
A path around the outside of the city.
~
~
0 -1 3103
D1
The Great Gate is to the east.
~
gate~
2 3006 3040
D2
A path around the outside of the city.
~
~
0 -1 3102
D3
The Storm Horn Mountains lie in the western distance.
~
~
0 -1 3502
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very large double doors made from iron.  They have been
reinforced with large steel bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
S
#3053
Outside the Great Northeastern Gate of Kortaal~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy iron.  To the east lies the
Nightgate Inn. There is also a sign here.
~
30 0 0 0 0 1
D0
You see the North Road
~
~
0 -1 3112
D1
You see the Nightgate Inn.
~
~
0 -1 3110
D2
You see the city gate.
~
gate~
2 3006 3041
D3
The outer wall road.
~
~
0 -1 3109
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very big double doors made from iron.  They have been
reinforced with large steel bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
sign~
The sign reads: Tldo, Kaon and Tekaro to the North.
~
S
#3054
The Promenade~
   You are standing on the Promenade, a road which runs around the central
part of Kortaal. To the south lies the fountain square, and to the north is 
the wall road. The Promenade also continues east.
~
30 0 0 0 0 1
D0
You see the wall road.
~
~
0 -1 3091
D1
You see the Promenade.
~
~
0 -1 3083
D2
You see the city gate.
~
~
0 -1 3001
S
#3055
Odin's Store~
   This is the small dark room in which Odin keeps the player items that he
takes care of.  It is vital that this room's virtual number is exactly one
larger than the room by the temple altar.
~
30 d 0 0 0 0
S
#3056
Jeggred Khalazza's Eatery~
   This place makes your nose run just from the smell of the spicy food they
sell.  Spicy as it may be it still looks very tasty.  A box of ornul shells
is set on the counter.
   There is a large, friendly sign hanging on the wall here.
~
30 d 0 0 0 0
D0
You see Merchant Street.
~
~
0 -1 3074
E
box ornul shells~
The small, wooden box is filled with fresh, hot ornul shells. The ornul 
shell, like Jeggred himself, comes from the Shaar. The shell is an 8 
inch, flat flour tortilla.
~
E
sign~
   It is a hand-written sign with large, friendly letters which say "If it
ain't Jeggred Khalazza's, it ain't any good!"
~
S
#3058
Ye Olde Water Shoppe~
   You are in Wally's World O' Water, whose proprietor, Wally, is sure to
have something to meet all of your water needs.
~
30 d 0 0 0 0
D2
You see Merchant Street.
~
~
0 -1 3074
S
#3059
The Horngate of Kortaal~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy iron forged gate.  The Wall Road
runs south and east of here.
~
30 0 0 0 0 1
D0
You see the city gate.
~
gate~
2 3006 3060
D1
You see the Wall Road.
~
~
0 -1 3092
D2
You see the Wall Road.
~
~
0 -1 3090
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very big double doors made from iron.  They have been
reinforced with large steel bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
S
#3060
The Great Field of Kortaal~
  You are walking on a wide dirt path that skirts the massive forrest that
lies to the north. The westen skyline is dominated by the Storm Horn
Mountains, a large range of mountains which serve to protect the western
border of the Empire.
~
30 0 0 0 0 1
D0
The edge of the forest.
~
~
0 -1 3143
D1
You see a path around the city.
~
~
0 -1 3108
D2
You see the path which goes back to Kortaal.
~
gate~
2 3006 3059
D3
You see a path around the city.
~
~
0 -1 3107
S
#3061
The Great Field of Kortaal~
   You are walking on a wide dirt path through the lush, green, fresh
Kortaal countryside.  You can see to the horizon to the north, east, and
west; to busy city of Kortaal lies to the south.  All around you is healthy
green grass and an occasional large oak tree.  The sun feels wonderful on
your face and a pleasant wind blows through your hair.  Birds chirp quietly
to themselves and you can smell the faint scent of flowers and freshly cut
grass.  You feel like you could lie down in the grass and stay here forever,
surrounded by powerful beauty in all directions.
   The path you are on continues north through to the Miden' Nir and south
through the Field.
~
30 0 0 0 0 1
D0
You see forest.
~
~
0 -1 3521
D2
You see more of the Field.
~
~
0 -1 3060
S
#3062
The Post Office~
   You are in the central post office for Kortaal. Piles of assorted mail lay
untouched in the corners, collecting cobwebs.  Several large crates have been
pried open by curious customs agents, and are now stacked along the west wall,
hiding plenty of 'WANTED' posters.
   There is a sign posted on the wall here.
~
30 cd 0 0 0 1
D3
You see the Fountain Square of Kortaal.
~
~
0 -1 3001
E
WANTED posters poster wall~
Faces of various known Killers and Thieves can barely be seen behind the crates
on the west wall.  Some of them look quite familar, sorta like that guy who you
saw in the Reception a minute ago...but then again, they are rather hard to see
past the crates. One sign in particular catches your attention, it is the most
recently posted and reads: Wanted - Zizazat Lazuras for the assassination of
King Chelnar the IV.
~
E
crates opened large~
As you know, it is illegal to send contraband items through the Kortaal mail.
The custom's agents use this as a great excuse to seize liquor, rare spices,
and just about anything they might find useful or profitable.
~
E
cobwebs~
They seem to cover everything here, even the Postmaster himself.
~
E
assorted~
Envelopes of all sizes are heaped into hugh piles around the room.  As you look
closer, you see a letter that you had posted a full week ago, laying unnoticed
and slightly rat-chewed towards the bottom of the pile.
~
E
sign~
**********************************************************
*                                                        *
*    Mail Instructions :                                 *
*                                                        *
*      To send a note to someone :                       *
*         MAIL <playername>                              *
*                                                        *
*      To see if you have any mail :                     *
*         CHECK                                          *
*                                                        *
*      To get the Postmaster to give you your mail :     *
*         RECEIVE                                        *
*                                                        *
*         Stamps cost 150 coins per letter               *
*         Type 'HELP MAIL' for more info                 *
**********************************************************
~
S
#3063
Donation Square~
   Here is a small portion of the square dedicated to helping new adventures
or perhaps just a place to leave unwanted junk.
~
30 c 0 0 0 1
D1
The other end of the square.
~
~
0 -1 3001
E
junk~
Just a bunch of unwanted stuff people have disguarded.
~
S
#3064
The Admissions Office~
    You stand in a largish room with a large marble desk, and sitting behind
it is the Dean of Admissions, a mage of some power you would guess. To
the east lies the serious training rooms, and west is the main grounds.
~
30 d 0 0 0 1
D1
Other classrooms lie east.
~
~
0 -1 3019
D3
The main grounds lie west.
~
~
0 -1 3017
S
#3065
The Emperor's Road~
    You are standing on the east-west running Emperor's Road. To the east,
in the distance you can see the grounds of the Imperial Palace, to the 
west lies the gate. Also, to the south leads to the poorer sections of Kortaal.
~
30 0 0 0 0 1
D1
You see the Emperor's Road.
~
~
0 -1 3012
D2
You see the poorer sections of Kortaal.
~
~
0 -1 3066
D3
You see the west gate of Kortaal.
~
~
0 -1 3040
S
#3066
Copper Street~
    You are standing on a north-south road that runs through the less 
wealthy sections of Kortaal. You keep your eyes, and hands, near your
gold pouch.
~
30 0 0 0 0 1
D0
You see the Emperor's Road.
~
~
0 -1 3065
D2
You see Copper Road continues.
~
~
0 -1 3067
S
#3067
Copper Street~
    You are standing on a north-south road that runs through the less 
wealthy sections of Kortaal. You keep your eyes, and hands, near your
gold pouch. There are many run down buildings in the area.
~
30 0 0 0 0 1
D0
Copper Road continues north.
~
~
0 -1 3066
D1
An abandoned wearhouse lies east.
~
door east e~
2 200 200
D2
You see Copper Road continues.
~
~
0 -1 3068
D3
You see a poor ally.
~
~
0 -1 3024
S
#3068
Copper Street~
    You are standing on a north-south road that runs through the less 
wealthy sections of Kortaal. You keep your eyes, and hands, near your
gold pouch. There are many run down buildings in the area.
~
30 0 0 0 0 1
D0
Copper Road continues north.
~
~
0 -1 3067
D2
You see Copper Road continues.
~
~
0 -1 3069
S
#3069
Copper Street~
    You are standing on a north running road that runs through the less 
wealthy sections of Kortaal. You keep your eyes, and hands, near your
gold pouch. There are many run down buildings in the area. To the south
you can see the Lake of Dragons. To the west you see an abandoned looking
building.
~
30 0 0 0 0 1
D0
Copper Road continues north.
~
~
0 -1 3068
D3
You see an empty building.
~
~
0 -1 3027
S
#3070
Merchant Street~
   You are standing on a road that runs through the business district of 
Kortaal.
~
30 0 0 0 0 1
D0
You see the Emperor's Road.
~
~
0 -1 3015
D1
You see many shops along the street.
~
~
0 -1 3071
S
#3071
Merchant Street~
    You are standing on a road that throught the business district of 
Kortaal.
There are shops to the north and south.
~
30 0 0 0 0 1
D0
You see a weapons shop.
~
~
0 -1 3011
D1
You see more shops.
~
~
0 -1 3072
D2
You see an armor shop.
~
~
0 -1 3020
D3
You see the start of Merchant Street.
~
~
0 -1 3070
S
#3072
Merchant Street~
    You are standing on a road that throught the business district of Kortaal.
There are shops to the north and south.
~
30 0 0 0 0 1
D0
You see a general store.
~
~
0 -1 3010
D1
You see more shops.
~
~
0 -1 3073
D2
You see a magic shop. 
~
~
0 -1 3033
D3
You see more shops.
~
~
0 -1 3071
S
#3073
Merchant Street~
    You are standing on a road that throught the business district of Kortaal.
You can smell bakery fresh goods from the north. @yTo the south lies the
Clothier@n.
~
30 0 0 0 0 1
D0
You see a bakery.
~
~
0 -1 3009
D1
You see more shops.
~
~
0 -1 3074
D2
You see a clothier.
~
~
0 -1 3031
D3
You see more shops.
~
~
0 -1 3072
S
#3074
Merchant Street~
    You are standing on a road that throught the business district of Kortaal.
There are shops to the north and south.
~
30 0 0 0 0 1
D0
You see a water shop.
~
~
0 -1 3058
D1
You see the Promenade.
~
~
0 -1 3080
D2
You see a Mexican resturant.
~
~
0 -1 3056
D3
You see more shops.
~
~
0 -1 3073
S
#3076
The Promenade~
    You are stanging along the Promenade which runs around the central part
of Kortaal. To the north lies the Emperor's Road, to the east is the Purple 
Dragons' Garrison and fighters' school, and to the south lies the Port of
Kortaal.
~
30 0 0 0 0 1
D0
You see the Promenade.
~
~
0 -1 3034
D1
You see the Promenade.
~
~
0 -1 3077
D2
You see the Port of Kortaal.
~
~
0 -1 3049
D3
You see the Dump of Kortaal.
~
~
0 -1 3030
S
#3077
The Promenade~
    You are stanging along the Promenade which runs around the central part
of Kortaal. In the distance to the north you can see both the business district
of the city, and the newly covered Imperial Palace. To the east lies the 
entrance to the garrison and fighters' school.
~
30 0 0 0 0 1
D1
You see the fighters' school.
~
~
0 -1 3021
D2
You see the Promenade.
~
~
0 -1 3078
D3
You see the Promenade.
~
~
0 -1 3076
S
#3078
The Promenade~
    You are stanging along the Promenade which runs around the central part
of Kortaal. In the distance to the north you can see both the business district
of the city, and the grounds of the Imperial Palace. 
~
30 0 0 0 0 1
D0
You see the Promenade.
~
~
0 -1 3077
D1
You see the Promenade.
~
~
0 -1 3079
S
#3079
The Promenade~
    You are stanging along the Promenade which runs around the central part
of Kortaal. In the distance to the north you can see both the business district
of the city, and the grounds of the Imperial Palace.
~
30 0 0 0 0 1
D0
You see the Promenade.
~
~
0 -1 3080
D3
You see the Promenade.
~
~
0 -1 3078
S
#3080
The Promenade~
    You are stanging along the Promenade which runs around the central part
of Kortaal. To the west lies the business district of the city.
~
30 0 0 0 0 1
D0
You see the Promenade.
~
~
0 -1 3081
D2
You see the Promenade.
~
~
0 -1 3079
D3
You see the business district.
~
~
0 -1 3074
S
#3081
The Promenade~
    You are standing along the Promenade which runs around the central part
of Kortaal. To the west you can see the Senate complex and the ground of
the Imperial Palace that lay just beyond.
~
30 0 0 0 0 1
D0
You see the Promenade.
~
~
0 -1 3082
D2
You see the Promenade.
~
~
0 -1 3080
D3
~
~
0 -1 3016
S
#3082
The Promenade~
    You are stanging along the Promenade which runs around the central part
of Kortaal. The mighty Church of Ao lies to the west.
~
30 0 0 0 0 1
D0
You see the Promenade.
~
~
0 -1 3083
D2
You see the Promenade.
~
~
0 -1 3081
D3
You see the impressive Church of Ao.
~
~
0 -1 9000
S
#3083
The Promenade~
    You are stanging along the Promenade which runs around the central part
of Kortaal. The great eastern gate lies to the east.
~
30 0 0 0 0 1
D1
You see the wall road.
~
~
0 -1 3096
D2
You see the Promenade.
~
~
0 -1 3082
D3
You see the Promenade.
~
~
0 -1 3054
S
#3084
Wall Road~
   You are walking next to the western city wall.  The road continues further
north and the city gate is just south of here.
~
30 0 0 0 0 1
D0
The road continues further north.
~
~
0 -1 3085
D2
The great gate lies south.
~
~
0 -1 3040
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3085
Wall Road~
   You are walking next to the western city wall.  The road continues further
north and the city gate lies south of here.
~
30 0 0 0 0 1
D1
The wall road lies east.
~
~
0 -1 3086
D2
The wall road lies south.
~
~
0 -1 3084
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3086
Wall Road~
   You are walking next to the northwestern section of the city wall.  The 
road continues further north and west here. To the east, you see a large
house, perhaps that of a noble.
~
30 0 0 0 0 1
D0
The wall road lies north.
~
~
0 -1 3087
D1
A large house.
~
door~
2 6026 3151
D3
The wall road lies west.
~
~
0 -1 3085
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3087
Wall Road~
   You are walking along the northwestern section of the city wall. The road 
continues further east and south of here.
~
30 0 0 0 0 1
D1
The wall road lies east.
~
~
0 -1 3088
D2
The wall road lies south.
~
~
0 -1 3086
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3088
Wall Road~
   You are walking next to the northwestern section of the city wall.  The 
road continues further north and west here.
~
30 0 0 0 0 1
D0
The wall road lies north.
~
~
0 -1 3089
D3
The wall road lies west.
~
~
0 -1 3087
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3089
Wall Road~
   You are walking along the northwestern section of the city wall. The road 
continues further east and south of here.
~
30 0 0 0 0 1
D1
The wall road lies east.
~
~
0 -1 3090
D2
The wall road lies south.
~
~
0 -1 3088
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3090
Wall Road~
   You are walking next to the north section of the city wall.  The 
road continues further north and west here.
~
30 0 0 0 0 1
D0
The wall road lies north.
~
~
0 -1 3059
D3
The wall road lies west.
~
~
0 -1 3089
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3091
Wall Road~
   You are walking along the northern section of the city wall. The road 
continues east and west of here. To the south the Promenade begins.
~
30 0 0 0 0 1
D1
The wall road lies east.
~
~
0 -1 3093
D2
The Promenade lies south.
~
~
0 -1 3054
D3
The wall road lies west.
~
~
0 -1 3092
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3092
Wall Road~
   You are walking along the north section of the city wall. The road 
continues further east and west of here. The northwestern gate lies to the
west. 
~
30 0 0 0 0 1
D1
The wall road lies east.
~
~
0 -1 3091
D2
~
~
0 0 3039
D3
The northwestern gate lies west.
~
~
0 -1 3059
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3093
Wall Road~
   You are walking along the north section of the city wall. The road 
continues further east and west of here. The northeastern gate lies to the
east.
~
30 0 0 0 0 1
D1
The wall road lies east.
~
~
0 -1 3094
D3
The wall road lies west.
~
~
0 -1 3091
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3094
Wall Road~
   You are walking along the north section of the city wall. The road 
continues further east and west of here. The northern gate lies off to the
west and the eastern gate is on the eastern horizon.
~
30 0 0 0 0 1
D0
You see a small, closed grate over the river enterance.
~
grate~
1 3133 3109
D1
The wall road lies east.
~
~
0 -1 3095
D3
The wall road lies west.
~
~
0 -1 3093
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3095
Wall Road~
   You are walking along the northeastern section of the city wall. The road 
continues further east and west of here. The northeastern gate lies off to the
east.
~
30 0 0 0 0 1
D1
The Northeastern Gate lies to the east.
~
~
0 -1 3041
D3
The wall road lies west.
~
~
0 -1 3094
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3096
Wall Road~
   You are walking along the eastern section of the city wall. The road 
continues north and south from here. The northeastern gate lies to the
north. The Promenade lies west.
~
30 0 0 0 0 1
D0
The wall road lies north.
~
~
0 -1 3097
D2
The wall road lies south.
~
~
0 -1 3098
D3
The Promenade.
~
~
0 -1 3083
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3097
Wall Road~
   You are walking along the northeastern section of the city wall. The road 
continues further south and west of here. You can see the eastern gate to 
the west.
~
30 0 0 0 0 1
D2
The wall road lies south.
~
~
0 -1 3096
D3
The Northeastern Gate lies west.
~
~
0 -1 3041
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3098
Wall Road~
   You are walking along the eastern section of the city wall. The road 
continues further north and south of here. You can see the eastern gate to 
the north.
~
30 0 0 0 0 1
D0
The Wall Road.
~
~
0 -1 3096
D2
The Great Eastern Gate lies south.
~
~
0 -1 3099
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3099
The end of the road~
   You are walking along the eastern section of the city wall. The road 
ends here, to the south you can see the Lake of Dragons, and have a pretty
good view of the Imperial Palace, which is still under reconstruction. The 
northeastern gate of city lies to the north along Wall Road.
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D0
The wall road.
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wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
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S
$~