/*
Sack.h Class definition.
Copyright (C) 1995 David Flater.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* A sack is a container that a player can explicitly bag or unbag */
/* things in. Something that is merely a container cannot be used in */
/* that way -- you cannot use a corpse like a sack. */
#ifndef _SACK_H
#define _SACK_H
#include "Container.h"
@interface Sack: Container
+ new;
/* ACTIONS */
- bag: who: dobj;
/* The priority of the bag action varies according to how full the */
/* Sack is, so that things will get distributed evenly. :-) */
- (float) priority: (char *) action: (int) numargs;
@end
#endif