/* King.m Class definition. Copyright (C) 1995 David Flater. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "cheezmud.h" @implementation King + str: (char *) whose_office { self=[super new]; [self setmudname: "king"]; [self setlongdesc: "This is one of the four kings of the Tarot Empire."]; if (!strcmp (whose_office, "ofkcup")) { [self setdef: "the King of Cups"]; [self setindef: "the King of Cups"]; [[Sword new] setlocation: self]; [[Chalice new] setlocation: self]; } else if (!strcmp (whose_office, "ofkwand")) { [self setdef: "the King of Wands"]; [self setindef: "the King of Wands"]; [[Heavyarmor new] setlocation: self]; [[Cherrybomb new] setlocation: self]; [[Staff new] setlocation: self]; } else if (!strcmp (whose_office, "ofksword")) { [self setdef: "the King of Swords"]; [self setindef: "the King of Swords"]; [[Heavyarmor new] setlocation: self]; [[Goodsword new] setlocation: self]; } else /* ofkcoin */ { [self setdef: "the King of Coins"]; [self setindef: "the King of Coins"]; [[Sword new] setlocation: self]; [[[Shield new] describe: "shield": "fancy shield": "the fancy shield": "This sturdy metal shield has been decorated with various different metals\n\ to show a picture of a very ornate crown."] setlocation: self]; } stamina = maxstamina = 45.0; strcpy (deadname, "king"); strcpy (deaddef, "the dead king"); strcpy (deadindef, "a dead king"); strcpy (deaddesc, "The king is dead. Long live the king!"); return self; } - (int) level { return 3; } @end