/* Bee.m Class definition. Copyright (C) 1995 David Flater. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "cheezmud.h" @implementation Bee + new { self = [super new]; [self describe: "bee": "a bumble-bee": "the bumble-bee": "This bee is BIG. If it crashed into you it might knock you over."]; return self; } - (void) heartbeat { if (dead) return; beatcount++; if (beatcount == 80) [location emote: self: "buzz": "buzzes": " around"]; if (beatcount == 90) [location emote: self: "buzz": "buzzes": " around"]; if (beatcount == 100) { beatcount = 0; [location emote: self: "land": "lands": " on a pepper blossom"]; } } - hit: fromwho: (float) damage { if (dead) return self; [fromwho clue: self]; [location emote: self: "dodge the blow and sting": "dodges the blow and stings": fromwho: " right between the eyes"]; return self; } @end