/* Room.h Class definition. Copyright (C) 1995 David Flater. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ROOM_H #define _ROOM_H /* Class for room object. */ #include "Mudobject.h" @interface Room: Mudobject { id contents, n, s, e, w, u, d; } /* ACTIONS */ - n: who; - s: who; - e: who; - w: who; - u: who; - d: who; /* METHODS */ + new; /* Free is disallowed for rooms. That way I don't have to worry about */ /* what happens to all the stuff that's in the room when it goes away */ /* and how to change the movement actions of adjoining rooms. */ - free; /* Return priority of an action method. */ - (float) priority: (char *) action: (int) numargs; /* A room echo is sent to everybody in the room. */ - echo: (char *) text; - emote: emoter: (char *) verb_you: (char *) verb_he: (char *) emotion; - emote: emoter: (char *) verb_you: (char *) verb_he: dobj: (char *) emotion; - say: emoter: (char *) verb_you: (char *) verb_he: (char *) emotion; /* Standard container messages. */ - listcontents: who; - contents; - add: somebody; - remove: somebody; - find: (char *) what: (int) number; - (int) capacity; /* Link up the map. */ - setexit: (char *) direction: destination; - dirquery: (char) dir; /* Notification of brawl. */ - theres_a_fight_going_on; @end #endif