/*
    Container.h  Class definition.
    Copyright (C) 1995  David Flater.

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

/*  Any Nonroom that can contain or carry other objects is a Container. */
/*  This includes player inventory. */

#ifndef _CONTAINER_H
#define _CONTAINER_H

#include "Nonroom.h"

@interface Container: Nonroom
{
  id contents;
  int capacity;     /*  How many objects can we put in contents */
}

+ new;
- free;

/*  Descriptions for listcontents. */
- empty: who;
- nonempty: who;

/*  Standard container messages. */
- listcontents: who;
- contents;
- add: something;
- remove: something;
- find: (char *) what: (int) number;
- (int) capacity;

@end
#endif