/* Container.h Class definition. Copyright (C) 1995 David Flater. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* Any Nonroom that can contain or carry other objects is a Container. */ /* This includes player inventory. */ #ifndef _CONTAINER_H #define _CONTAINER_H #include "Nonroom.h" @interface Container: Nonroom { id contents; int capacity; /* How many objects can we put in contents */ } + new; - free; /* Descriptions for listcontents. */ - empty: who; - nonempty: who; /* Standard container messages. */ - listcontents: who; - contents; - add: something; - remove: something; - find: (char *) what: (int) number; - (int) capacity; @end #endif