#AREADATA Name Cancer /{CThe Hidden Manor{x~ Builders (null)~ VNUMs 20000 20199 Credits (null)~ Security 9 End #MOBILES #20000 filthy ghoul absurdly~ A filthy ghoul~ An absurdly filthy ghoul is here gnawing on a fresh corpse.~ A closer examination of this creature is much worse than your first impression. Worms and Maggots fester into its skin and a horrid stench leaks out from its gaping mouth. It licks its cracked teeth with a forked tongue. ~ AC J 0 -60 S 58 55 -100 50d10+5000 9d9+34 200 8000 8 8 0 0 0 0 #20001 starving vulture~ A starving vulture~ A starving vulture is here circling, waiting for a corpse.~ The vulture slowly starts circling its way downward at your approach. It might not want to wait long enough for you to die of more natural reasons. It's wingspan is enormous and its razor beak and knife-like talons look perfect for ripping through flesh. ~ ABCHRW T 0 0 S 8 5 -20 2d6+75 2d6+4 0 8000 8 8 0 0 0 0 #20002 necromancer dark Maleek Baron~ Baron Maleek~ The dark necromancer, Baron Maleek stares at you with lidless eyes.~ It appears that the necromancer has experimented on himself. His lidless eyes stare at you menacingly and his drooping lower lip exposes blackened lifeless teeth. His blood-red robes are immaculet and in stark contrast to his hideous appearence. His flesh appears as if it was flayed from his body and a stench of the crypt settles around him. ~ ABCQS DHJ 0 -200 S 60 55 -100 50d10+5000 9d9+34 1200 8000 8 8 1 0 0 0 #20003 ogre bodyguard zombie~ A large zombie~ A huge Zombie stands here performing guard duty.~ A huge Zombie stands here performing gaurd duty. It appears that a twisted Necromancer has been busy animating the biggest creatures he could get his hands on. The undead stands an easy seven feet tall with an impressive girth to go along with the height. Even though dead the hair and nails continued to grow giving the zombie a truely frightening appearance. It's body appears to be pulling away from its spine, giving the impression that it has existed in this state for quite a while. While undead, the zombie moves with uncanny speed. ~ AB Z 0 0 S 54 55 -100 50d10+5000 9d9+34 0 8000 8 8 0 0 0 0 #20004 Jim Crow king scarecrow~ Jim Crow~ Jim Crow, king of the Ravens, stands here.~ Jim Crow is a legend mothers tell their children to make sure they behave. It is an exuisitly detailed scarecrow who's eyes strangely appear alive. Crows perch respectfully on its broad shoulders and on its wide brimmed cap. As the wind picks up the limbs twitch and sway not quite in rythm with the wind. It appears as if it is watching your movements... You repress a shudder when your gaze wanders to its leering mouth. ~ AB DFHZc 0 0 S 26 25 -80 20d20+2200 4d10+17 0 8000 8 8 0 0 0 0 #20005 crow bird giant~ A giant crow~ A giant crow is perched here.~ This is easily the biggest crow you have ever seen as is clearly not natural. Its eyes shine with an evil light and its beak is stained reddish brown. It lets out a piercing caw and launches itself in the air. ~ ABCR T 0 -50 S 12 0 -20 2d7+75 2d6+4 0 8000 8 8 0 0 0 0 #20006 creeping vine~ A Creeping Vine~ A twisted vine curls in and out the trees. ~ This vile vine ensures that it has a steady supply of blood to feed its roots. It's outer layer appears fleshy, and you see liquid transported through varoius parts of the plant through its veins. ~ ABC Q 0 0 S 11 0 -20 2d6+75 2d6+4 0 8000 8 8 0 0 0 0 #20007 twisted tree cypress~ A Twisted Cypress~ A twisted cypress tree juts out from a copse of trees. ~ This twisted and weathered cypress tree has its roots sunk deep into the swampy ground. It's branches shift and twitch as if there is a strong breeze that blows above the tree tops. It is not a very pleasant sight. ~ ABY c 0 -100 S 7 10 -30 2d7+150 5d4+7 0 8000 8 8 0 0 0 0 #20008 hellhound dog~ A Hellhound~ A very large dog stands here. ~ This dog resembles a doberman but is a couple of inches taller and alot more muscular. It's great teeth are blackedned and wisps of smoke escape from the beasts nostrils. ~ ABDF FJ 0 -75 S 58 60 -135 50d10+6000 10d11+42 0 8000 8 8 0 0 0 0 #20009 insane woodsman uncle ~ The insane woodsman~ A woodsman is here blabbering at nothing in general.~ This man hasn't shaved in years (or bathed). His rustic brown tunic is fithly and is coated from top to bottom with unknow stains. He easily shifts an axe from shoulder to shoulder while chatting with bushes and blades or grass. Every once in a while he throws back his head and cackles. You are not quite sure if he is laughing or crying. ~ AGSY 0 0 -175 S 30 35 -90 25d10+2500 6d10+20 500 8000 8 8 1 0 0 0 #20010 shadows demon shadowdemon creature~ The Shadow Demon~ A creature composed entirely of shadows hovers here.~ This demonic being is constantly changing forms, blending in with the shadows. You also aren't sure how large this creature is because it draws shadows to itself like a shroud. Every once in a while twin points of light leak out of its dark head. As it spreads its great wings the area is shrouded in almost absolute darkness ~ AB BDFJQTUZc 0 -256 S 58 55 -100 50d10+5000 9d9+34 0 8000 8 8 0 0 0 0 #20011 skeletal hound~ A skeletal hound~ A skeletal hound prowls here. ~ This skeletal perversion of nature races to and fro trying to find some quarry to appease its fading insticts. It bends its head to the ground as if it is trying to sniff something out. ~ AG Z 0 0 S 53 55 -100 50d10+5000 9d9+34 0 8000 8 8 0 0 0 0 #20012 clockwork golem mechanical~ A clockwork golem~ A hideous mechanical golem stands here.~ This construct is obviously the result of the latest perversions of technology. It has many gears and rotors that enable it to shuffle along. It's arms have deadly rotary cutting devices attached to them that look like they have seen a fair amount of use. Inside its mechanical head that resembles a fishbowl, There is a brain that is floating in a murky green liquid attached to numerous wires. ~ AB 0 0 0 S 61 60 -135 50d10+6000 10d11+42 0 8000 8 8 0 0 0 0 #20013 twisted gardener~ The twisted gardener~ A gardener stands here tending to his garden.~ The gardener stands here carefully pruning each bush and flower. It appears to be a labor of love the painstaking way he cares for each one of the hideous flora in this twisted garden. He is a small man and bent over with age. He looks up at you with your approach and flashes you a touthless smile. Then with a wave of his hand he presents his garden to you. ~ ABCS 0 0 -100 S 24 25 -80 20d20+2200 4d10+17 1135 8000 8 8 1 0 0 0 #20014 adolescent black dragon~ an adolescent black dragon~ An adolescent black dragon lounges here.~ This young dragon seems to have done very well for herself judging by the remains of slain adventurers and treasure in her lair. She is about 35 feet from tip to tail a pretty impressive size even for one not fully grown yet. Her black eyes are filled with a malicious glow as she fills up her lungs for a deadly spout. ~ ABCF DFJT 0 -175 S 41 40 -120 50d10+4200 10d4+25 0 8000 8 8 2 0 128 0 #20015 revenant~ a revenant~ A Revenant shuffles twords you. ~ The horrible revenant lurches immediately towards you as it attempts to make you join its ranks. ~ ABGW Z 0 -50 S 88 250 -300 75d25+17000 10d10+245 0 8000 8 8 0 0 0 0 #20016 master tormentor~ the master tormentor~ The Master tormentor stands here grinning.~ This man is obviously a master at his art. You greatly admire his lack of teeth and abundance of parasites. It appears that this is a man who enjoys his work greatly. ~ ABS 0 0 -25 S 43 55 -100 50d10+5500 10d10+36 0 8000 8 8 0 0 0 0 #20017 bloated vulture~ a bloated vulture~ A bloated vulture stands here licking it's bloody beak.~ This nasty critter seems to have just finished eating a meal. You can just barely see the remains of what must have been a rib cage. ~ ABCHRW T 0 0 S 9 10 -30 2d7+100 3d6+6 0 8000 8 8 0 0 0 0 #20018 undead librarian~ undead librarian~ An undead librarian stands here filing books.~ The librarian appears to want you to mind your own buisness and let him continue to file his books. ~ ABG V 0 -10 S 47 55 -100 50d10+5000 9d9+34 675 8000 8 8 0 0 0 0 #20019 tragor imp~ tragor imp~ A tragor imp cackles as it notices you. ~ The tragor imp looks alot like an extra from the movie Gremlins. ~ ACH CDEFGJQTZ 0 -80 S 40 0 -90 50d10+4200 10d4+25 560 8000 8 8 0 0 0 0 #20020 Elzibeth~ Elzibeth~ Elzibeth is here, she looks worse for the wear and tear.~ It appears that Maleek loved Elzibeth so much that he couldn't bear to part with her. So he didn't. She has been turned into a mummy. ~ ABG 0 0 0 S 50 55 -100 50d10+5000 9d9+34 350 8000 8 8 2 0 0 0 #20021 bailiff~ the bailiff~ The bailiff greets you as you walk in.~ There is something quiet wrong with the bailiff but you simply cannot put your finger on it. Maybe it's the strange way he eyed you upon your entrance. ~ ABC 0 0 0 S 25 25 -80 20d20+2200 4d10+17 0 8000 8 8 1 0 0 0 #20022 sheep~ a grazing sheep~ There is a grazing sheep here.~ The sheep appear rather timid at your approach. As if they are spooked by something. ~ ABGHR 0 0 0 S 9 0 -30 2d7+100 3d6+6 0 8000 8 8 0 0 0 0 #20023 Master hunt stag~ the Master of the Hunt~ The Master of the Hunt stands here.~ The Master of The Hunt is the most magnificent looking stag that you have ever seen. It's magestic horns would make the perfect trophy. It looks up at you with amazing clarity in it's eyes. ~ ABGHR HN 0 200 S 60 55 -100 50d10+5500 10d10+36 0 8000 8 8 1 0 0 0 #20024 alfa wolf~ the alfa wolf~ The alfa wolf bays at your approach ~ The alfa is indead the prime example of what a wolf should be like. Large and powerful, she is a terrible predator. ~ AHR Z 0 0 S 91 160 -400 100d25+23000 10d10+245 0 8000 8 8 2 0 0 0 #20025 beta wolf~ the beta wolf~ The beta wolf growls at you.~ The wolf is an exception specimin. Second only to the alfa he can exude his will towards the pack. ~ AHR Z 0 0 S 86 160 -400 100d25+23000 10d10+245 0 8000 8 8 1 0 0 0 #20026 moor wolf~ a moor wolf~ A moor wolf runs around looking for food.~ The moor wolf is a particular nasty breed of wolf. Slightly larger than a normal wolf, it has yellowed teeth and shaggy. coarse fur. ~ AR Z 0 0 S 89 160 -400 100d25+23000 10d10+245 0 8000 8 8 0 0 0 0 #20027 undead servant~ an undead servant~ An undead servant waits here to carry out it's masters orders ~ It is obvious that this poor wretch used to be part of part of the baron servant staff. Now horribly animated they serve some master in death. It is still wearing the same clothes that it wore in life. ~ AC 0 0 -20 S 55 55 -100 50d10+5000 9d9+34 350 8000 8 8 0 0 0 0 #20028 wailing banshee~ a wailing banshee~ A banshee notices you and starts to sing.~ A banshee is an undead spirit. Presumably a banshee is the product of a dead maiden that failed to complete some all important task. ~ AB J 0 0 S 60 55 -100 50d10+5000 9d9+34 780 8000 8 8 2 0 0 0 #20029 babbling idiot~ a babbling idiot~ A babbling idiot is here, staring at you. ~ This poor fool looks like he just up and went insane. He stands here babbling about huge shadowy winged creatures and such nonesense. ~ AB 0 0 0 S 29 25 -80 20d20+2200 4d10+17 0 8000 8 8 1 0 0 0 #20030 master tinkerer~ the master tinkerer~ The master tinkerer scowls at your intrusion.~ The master tinkerer is a bent aged dwarf that appears very bent on his work. It appears as if he has forgotten to eat over the last couple of weeks. His toolbelt is well stocked with various tools of the trade. ~ ABFS J 0 -25 S 30 25 -80 20d20+2200 4d10+17 680 8000 8 8 1 0 0 0 #20031 young maiden~ a young maiden~ A young maiden stands here dazed.~ This extremely beautiful maiden has been made the victim of a foul mind. She appears to have not been fed or watered in a long time. Her hair is dirty and grimy and her cell is covered in her own feces. Through it all she has managed to keep stoic and beautiful. ~ AHS JY 0 30 S 14 15 -70 10d10+1000 6d4+9 0 8000 8 8 2 0 0 0 #20032 elder~ the elder~ An elder eyes you suspiciously. ~ ~ AGS Ja 0 30 S 36 35 -90 25d10+2500 6d10+20 0 8000 8 8 1 0 0 0 #20033 herder~ the sheep herder~ A very strange sheep herder stands here looking to his flock.~ As if it isn't strange enough for a sheep herder to be carrying a large pitchfork, but he starts to relate a story to you. He pauses, takes a deep breath and starts A long time ago, the Baron was a good and just man. Alas those days are long gone. It is said that he sold his soul to Maurvet, the devil himself. Since then the pull on his soul has been tearing him apart. I dont leave because i have no where else to go. He sighs and continues tending his flock. ~ AS 0 0 -34 S 25 25 -80 20d20+2200 4d10+17 760 8000 8 8 1 0 0 0 #20034 skeletal knight~ the skeletal knight~ A skeletal knight stands here.~ The skeletal knight was obviously in some knight order before this tragic ordeal overcame it. It is still dressed in the garb that it wore on it's death. The armor is a little rusty perhaps but still very servaceable. ~ AG 0 0 0 S 58 55 -100 50d10+5000 9d9+34 230 8000 8 8 0 0 0 0 #20035 skeletal knight~ the skeletal knight~ A skeletal knight stands here.~ The skeletal knight was obviously in some knight order before this tragic ordeal overcame it. It is still dressed in the garb that it wore on it's death. The armor is a little rusty perhaps but still very servaceable. ~ AG 0 0 0 S 54 55 -100 50d10+5000 9d9+34 230 8000 8 8 0 0 0 0 #20036 skeletal knight~ the skeletal knight~ A skeletal knight stands here.~ The skeletal knight was obviously in some knight order before this tragic ordeal overcame it. It is still dressed in the garb that it wore on it's death. The armor is a little rusty perhaps but still very servaceable. ~ A 0 0 0 S 53 55 -100 50d10+5000 9d9+34 230 8000 8 8 0 0 0 0 #20037 skeletal knight~ the skeletal knight~ A skeletal knight stands here.~ The skeletal knight was obviously in some knight order before this tragic ordeal overcame it. It is still dressed in the garb that it wore on it's death. The armor is a little rusty perhaps but still very servaceable. ~ A 0 0 0 S 56 55 -100 50d10+5000 9d9+34 230 8000 8 8 0 0 0 0 #20038 count denon~ the shade of Count Denon~ The shade of Count Denon stands here.~ Count Denon is of course the Baron's older brother. Legend has it that when Baron Maleek made a pact with demonic beings, his brother was one of the many sacrificed in an unholy ritual. The shade looks at you imploringly and in a ghostly voice says: "Please free my brother from his vile curse, only then will i get my rest". ~ AB BNU 0 40 S 89 250 -300 75d25+17000 10d10+245 0 8000 8 8 0 0 0 0 #20039 ghost ghostly figure~ a ghostly figure~ A ghostly figure floats by, completely ignoring you.~ The ghostly figure floats down the hallway emmiting a barely audible moan. It appears to be searching for something the way it's head constantly scan's from side to side. ~ AG BTUZ 0 0 S 51 55 -100 50d10+5000 9d9+34 0 8000 8 8 0 0 0 0 #20040 mother claudette~ Claudette~ The Baron's mother, Claudette stands here beckoning you.~ Claudette is a rather twisted sight. She is an old bent hag that seemes to have developed a nervous twitch. She politely offers you to sit down and enjoy some tea. ~ AB 0 0 -100 S 17 15 -70 10d10+1000 6d4+9 600 8000 8 8 2 0 0 0 #20041 demonic liason~ the demonic liason~ A winged demonic creature rests here.~ The Demon looks vaguely reptilian in respect to it's skin texture but with the eyes of a cat. A pair of degenerate wings sprout out of it's back as well as a set of what appears to be goat horns. ~ AB T 0 0 S 62 60 -135 50d10+6000 10d11+42 2200 8000 8 8 1 0 0 0 #20042 perched gargoyle~ a perched gargoyle~ A stone gargoyle is perched here preforming it's slient vigil.~ The gargoyle appears to be the work of a master stone mason. It is expertly carved with minute detail and attention. ~ ABF T 0 0 S 57 60 -135 50d10+6000 10d11+42 0 8000 8 8 0 0 0 0 #20043 bodyguard zombie~ a large zombie~ A huge Zombie stands here performing guard duty.~ It appears that a twisted Necromancer has been busy animating the biggest creatures he could get his hands on. The undead stands an easy seven feet tall with an impressive girth to go along with the height. Even though dead the hair and nails continued to grow giving the zombie a truely frightening appearance. It's body appears to be pulling away from its spine, giving the impression that it has existed in this state for quite a while. While undead, the zombie moves with uncanny speed. ~ AB VZ 0 0 S 54 55 -100 50d10+5000 9d9+34 0 8000 8 8 0 0 0 0 #20044 skeletal soldier~ a skeletal soldier~ A skeletal soldier stands here on guard.~ The soldier appears to have once been in the the Baron's army a long, long, time ago. ~ AG 0 0 0 S 58 55 -100 50d10+5000 9d9+34 0 8000 8 8 0 0 0 0 #0 #OBJECTS #20000 straw heart lump~ the heart of straw~ A lump of straw shaped like a heart throbs here.~ ~ 9 BG AO 2 2 2 7 30 1500 0 A 4 -1 A 18 3 A 12 35 E straw heart~ This heart shaped object appears to be made out of straw. It pulses with a sick beat in rythm to a normal heart. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20001 woodcutter axe~ a Woodcutter's Axe~ An axe used to chop wood lies here.~ ~ 5 J AN 0 2 6 1 100 750 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20002 cloak shadows patch~ the cloak of shadows~ A dark patch of shadow lies here.~ ~ 9 CFG AK 4 4 4 8 10 900 0 A 14 20 A 2 2 E cloak shadows patch~ This dark patch of nothingness shimmers constantly and never seems to have a consistant shape. The only way you can see it is that it is darker than the pitch black around it. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20003 rod netherworld nether gnarled~ the rod of the Netherworld~ A gnarled rod rests here.~ ~ 4 GJ AO 34 5 5 0 50 900 0 E rod netherworld gnarled~ This wooden rod is intricately carved with wards and charms. In addition to this it has a head carved to resemble a demon with a gaping mouth and an iron shod bottom. It would make a great walking stick. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20004 burlap sack~ a burlap sack~ A burlap sack lies here.~ ~ 15 0 A 150 0 0 75 20 50 0 E burlap sack~ This is a burlap sack. It is used to hold things. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20005 leather slippers~ a pair of leather slippers~ A fine pair of leather slippers have been left here.~ ~ 9 G AG 7 7 7 2 10 960 0 A 3 1 A 17 -5 E leather slippers~ These slippers are the perfect thing for leasure and lounging around. They look very comfortable and very fashionable. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20006 barbed pitchfork~ a barbed pitchfork~ A pitchfork is stuck here in the ground.~ ~ 5 0 AN 0 3 3 11 10 50 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20007 pentagram ring~ a pentagram engraved ring~ A shiny black ring is here.~ ~ 12 I AB 0 0 0 0 5 100000 0 A 3 1 A 4 1 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20008 red liquid beaker~ a red beaker~ A beaker containig a reddish liquid lies here.~ ~ 17 0 A 32 32 0 0 5 40 0 E red liquid beaker~ This beaker contains a liquid that looks almost good enough to drink. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20009 green beaker liquid~ a green beaker~ A beaker containing a greenish liquid lies here.~ ~ 10 G AO 0 0 0 0 5 990 0 E green beaker~ The beaker has a small label 'Enrage the Soul'. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20010 brown beaker liquid~ a brown beaker~ A beaker containing a brownish liquid lies here.~ ~ 10 E AO 0 33 0 0 5 140 0 E brown beaker~ The beaker has a small label 'Warning, do NOT drink'. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20011 strange leather tome~ a strange leather tome~ A tome made out of unusual leather is here.~ ~ 2 GJ AO 0 0 0 0 40 675 0 E strange leather tome~ It appears that this tome is made out of human skin. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20012 black book~ a black pulsing book~ A black book that pulses with a life of its own lies here.~ ~ 2 GJ AO 0 68 33 0 30 810 0 E black book~ This book appears to be in great condition considering its apparent age. It has a pulse that is not that much unlike a heart beat. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20013 mummified hand mummy~ a mummified hand~ A mummified hand is here.~ ~ 3 G AO 35 10 0 0 30 700 0 E mummified hand mummy~ The hand is brittle and extremly withered. It appears to have been cleanly severed. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20014 mummy wrappings~ the mummy wrappings~ A mummy's wrappings lies here.~ ~ 9 B AK 9 9 9 5 100 200 0 E mummy wrappings~ These wrappings are old, musty, and extremely dusty. It is amazing that they are still in one piece. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20015 shackled skeleton~ a shackled skeleton~ A skeleton is shackled to the wall here.~ ~ 15 0 0 50 0 0 50 750 0 0 E shackled skeleton~ This poor retch seemed to have die chained against the wall. Inside its ribs you can barely see a glint. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20016 engraved box~ an engraved box~ A beautifully engraved box lies here.~ ~ 15 H A 75 0 0 35 2 35 0 E engraved box~ You gaze in wonder at this extremly attractive box. The ornate carvings inscripted upon it are a joy to behold. You feel as if you never want to let this box go. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20017 pruning knife~ a pruning knife~ A pruning knife has been left here.~ ~ 5 J AN 0 2 7 2 20 900 0 A 19 3 E pruning knife~ This delicate little knife has an incredibly sharp point. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20018 mandrake root~ some mandrake root~ Some mandrake root has been left here.~ ~ 26 G AO 0 0 15 0 20 400 0 E mandrake root~ The root of the mandrake plant looks a little like a little wooden doll. It is said to have certain affects upon ingestion. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20019 blood red rose~ a blood rose~ A blood red rose grows here.~ ~ 13 0 A 0 0 0 0 10 0 0 E blood red rose~ This delicate blossom fills the garden with an incredible scent. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20020 black orchid~ a black orchid~ A black orchid grows here.~ ~ 13 0 A 0 0 0 0 10 0 0 E black orchid~ This extremely rare flower grows in abundance here in this garden. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20021 murky pond~ a murky pond~ A murky, stagnant pond of a vile liquid is here.~ ~ 25 G 0 10000 10000 0 0 0 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20022 glowing skull~ a glowing skull~ A huge glowing skull is here.~ ~ 1 AG AO 0 0 999 0 40 780 0 A 1 2 A 13 15 E glowing skull~ The skull appears to be from some gigantic humanoid creature. It has a pale glow to it that banishes all the shadows within a 20 foot area. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20023 hardwood chair~ a hardwood chair~ A hardwood chair is here.~ ~ 12 0 A 1 400 16 0 30 0 0 E hardwood chair~ This wooden chair looks pretty comfy. Why not try it out? ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20024 oak desk~ an oak desk~ An oak desk commands the middle of the room.~ ~ 12 0 0 2 2000 0 100 0 0 0 E oak desk~ This oak desk is the perfect piece of furniture for the power executive. It's bold and flawless design enables it to dominate the room. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20025 wooden mallet~ a wooden mallet~ A huge wooden mallet is here.~ ~ 5 0 AN 0 2 10 0 250 800 0 E wooden mallet~ This mallet looks like it belongs in a circus, pounding tent pegs into the ground with. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20026 scarecrow chest~ the scarecrow chest~ The scarecrow's chest has apparently burst open.~ ~ 15 E D 50 0 0 50 10 0 0 E scarecrow chest~ This is indead a disgusting sight. The scarecrow has been beat open about the chest area. There is some kind of sickly liquid pooled at the bottom of its chest cavity. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20027 white gold ring~ white gold ring~ A ring made out of white gold rests here.~ ~ 8 GI AB 0 0 0 0 5 640 0 A 0 0 A 0 0 A 3 1 E white gold ring~ This perfectly smooth ring appears to be a wedding band made out of white gold ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20028 voodoo doll~ a voodoo doll~ A tiny doll is proped up here.~ ~ 4 BE AO 30 2 0 7 10 780 0 E voodoo doll~ The voodoo doll is poseable and comes with some nifty pins for you to play with. I bet you have a sneaky feeling on who you would like to use this on. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20029 deer jerky~ deer jerky~ A hunk of cured deer jerky awaits to be eaten.~ ~ 19 0 A 10 15 0 0 10 100 0 E deer jerky~ This hunk of bambi looks very tasty. Why not try some. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20030 rat poison~ rat poison~ A plate of rat poison has been discarded here.~ ~ 26 0 A 0 33 0 0 3 200 0 E rat poison~ It appears to be rat poison. I wouldn't eat it. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20031 shield sphere~ a shield sphere~ A shield sphere floats here.~ ~ 9 ABF A 2 2 2 5 0 1000 0 A 19 -2 A 18 -2 A 17 -20 E shield sphere~ The shield sphere appears to afford the one protected inside very well. However it appears difficult to attack from inside its confines. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20032 cat nine tails~ a cat o' nine tails~ A cat o' nine tails was tossed on the ground here.~ ~ 5 0 AN 0 9 2 4 45 650 0 E cat nine tails~ A whip with 9 barbs. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20033 crack wall~ a crack in the wall~ There is a large crack in the wall here.~ ~ 15 0 0 50 0 0 50 0 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20035 bedroom key iron~ a bedroom key~ There is a large iron key here.~ ~ 18 0 A 0 0 0 0 10 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20036 victorian bed~ victorian bed~ There is a huge victorian bed dominating this room.~ ~ 12 0 0 4 200 0 100 500 0 0 E victorian bed~ This bed is obviously designed for the cultured palate. It's high curtains add a touch of elegance to this otherwise drab room. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20037 lightning rod~ lightning rod~ There is a lightning rod perched here.~ ~ 5 AB AN 0 5 4 0 100 870 0 E lightning rod~ This is a pole designed to train electicity away from a house. It look like it absorbed a little to much. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20038 runed greaves~ runed greaves~ There are a pair of runed greaves discarded here.~ ~ 9 B AF 8 8 8 0 70 605 0 A 13 30 A 14 -30 E runed greaves~ These greaves have numerous runes carved on them. Obviously they are supposed to mean something. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20039 flickering torch~ flickering torch~ Twin torches rest against the wall flickering~ ~ 1 0 0 0 0 999 0 0 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20040 wooden bench~ wooden bench~ A wooden bench stands here among the trees.~ ~ 12 0 0 2 500 0 100 0 0 0 E wooden bench~ This wooden bench looks perfect for resting in this morbid park. Why don't you take a sit down on it. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20041 flask visili~ the Flask of Visili~ The Flask of Visili lies here unguarded!~ ~ 17 A A 100 100 0 0 40 1200 0 E flask visili~ Legend has it that the flask of Visili will never run out of water. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20042 ruby charm~ a ruby charm~ There is a small ruby charm here.~ ~ 12 0 AC 0 0 0 0 20 970 0 A 2 1 A 1 1 E ruby charm~ This lovely charm is a thin golden chain with a ruby pendant. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20043 huge boots~ huge boots~ A pair of huge boots sits here.~ ~ 22 0 AG 0 0 0 0 50 400 0 A 14 -30 A 13 25 E huge boots~ These boots are so huge they look like they can float on water! ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20045 bedroll~ a bedroll~ A bedroll has been carelessly abandoned here.~ ~ 12 0 A 1 4000 1024 110 50 400 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20046 half eaten corpse~ a half eaten corpse~ A half eaten corpse lies here.~ ~ 13 0 0 0 0 0 0 5 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20047 copper urn~ a copper urn~ A copper urn rests here~ ~ 15 0 A 100 0 0 100 50 200 0 E copper urn~ This copper urn is decorated with gold inlayed designs. It looks like a burial urn.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20048 bronze urn~ a bronze urn~ A bronze urn is here.~ ~ 15 EHI A 100 0 0 100 50 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20049 sarcophagus~ a sarcophagus~ A limestone sarcophagus dominates the center of this room~ ~ 15 0 0 500 100 0 500 100 0 0 E sarcophagus~ The sarcophagus is expertly maintained as well as the room. There is not a single spider's web or speck of dust. The lid to the sarcophagus looks heavy, but possible to open with a good tug.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20050 hat rack~ hat rack~ A hat rack stands here.~ ~ 13 0 A 0 0 0 0 30 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20051 rack~ a rack~ A rack that has seen alot of use is here.~ ~ 12 0 N 1 500 0 -50 200 0 0 A 0 0 E rack~ This well oiled machine appears to have seen alot of use. There are replacement sets of restraints and ropes here for easy access.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20052 large iron key~ a large iron key~ A large iron key has been discarded here.~ ~ 18 0 AN 0 0 0 0 20 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20053 wooden chest~ a wooden chest~ A wooden chest sits here on the cavern floor.~ ~ 15 0 0 50 13 0 10 70 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20054 key black~ a black key~ A black key lies here.~ ~ 18 0 0 0 0 0 0 2 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20055 huge opal~ a huge opal~ A huge opal lies here.~ ~ 12 0 AO 0 0 0 0 20 2100 0 E huge opal~ This is by far the largest opal that you have ever seen. It is about the size of a human's fist.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20056 hunk meat~ a hunk of meat~ An unidentifiable hunk of meat is here.~ ~ 19 0 A 5 5 0 0 20 0 0 E hunk meat~ This hunk of meat might pass for a cow's leg but the texture is slightly off.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20057 bloody cleaver~ a bloody cleaver~ A bloody cleaver lies here.~ ~ 5 BJ AN 0 2 6 0 30 460 0 A 19 3 E bloody cleaver~ This cleaver is stained with coagulated blood. It could use a good cleaning. The cleaver itself is simply huge. It looks like something Yan can cook with.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20058 bloody table~ a bloody table~ A bloody table stands in the center of the room.~ ~ 15 0 0 100 0 0 100 5 0 0 E bloody table~ The table is almost totally red due to the large anount of blood spilled all over it.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20059 water bowl~ a water bowl~ An animals water bowl lies here.~ ~ 17 0 A 10 5 0 0 10 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20060 stag antlers~ stag antlers~ A pair of stag antlers lies here.~ ~ 9 0 AE -7 -7 -7 -3 5 780 0 A 24 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20061 night stand~ a night stand~ A night stand sits againts a bed.~ ~ 15 0 0 100 0 0 100 5 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20062 Statue Muarvet~ a Statue of Maurvet~ A statue of Maurvet dominates the middle of the grotto.~ ~ 8 AEJ 0 0 0 0 0 5 0 0 E statue Maurvet~ Maurvet appears to be a terrible god. Disfigured and hideous.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20063 quasit~ a quasit~ A quasit mischevously floats around your head.~ ~ 9 EF A 2 2 2 2 0 0 0 A 12 20 A 18 2 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20064 wine rack~ a wine rack~ A wine rack sits against the east wall.~ ~ 15 0 0 100 0 0 100 5 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20065 red bottle wine~ a red bottle~ A red bottle is here.~ ~ 17 0 A 5 5 0 0 10 0 0 E bottle red~ The bottle has a label on it that reads Asami Wine Company : Bottled 1210~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20066 green bottle~ a green bottle~ A green bottle is here.~ ~ 17 0 A 5 5 0 0 10 0 0 E green bottle~ This appears to be an extremely pleasant elvish wine.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20067 golden bottle~ a golden bottle~ A golden bottle is here.~ ~ 17 0 A 5 5 0 0 10 0 0 E golden bottle~ This appears to be an exquisitly aged brandy.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20068 screwdriver~ a screwdriver~ A screwdriver lies here.~ ~ 5 0 AN 0 2 7 2 20 570 0 A 19 4 E screwdriver~ The screwdriver appears very rusty.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20069 tool belt~ a tool belt~ A tool belt has been discarded here.~ ~ 15 0 AL 400 0 0 5 50 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20070 cape shadows black cloth~ the cape of shadows~ A black piece of cloth lies here~ ~ 9 0 AK 5 5 5 5 40 0 0 A 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20071 jail key ring~ a jail key~ A large keyring rests here.~ ~ 18 0 A 0 0 0 0 10 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20072 gown~ a gown~ A gown made out of an extremly fine fabric lies here.~ ~ 9 GK AD 5 5 5 7 20 760 0 A 12 10 E gown~ This danty and delicate gown looks like a strong wind can tear it. But on closer examination it is made out an extremly tough, durable and light substance.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20073 dwarven necklace~ a dwarven necklace~ A necklace of dwarven make has been discarded here.~ ~ 9 AB AC 2 2 2 2 20 970 0 A 5 1 A 19 2 E dwarven necklace~ This necklace is made of mithril and is obviously the work or master dwarf craftsmen. It has various symbols of the fire and anvil crafted on it as well as a charm in the center.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20074 silver tea service~ a silver tea service~ A silver tea service sits here.~ ~ 17 0 A 5 5 11 0 40 200 0 E silver tea setting~ The setting is finely detailed and is obviously worth a great deal of money. Sadly it is tarnished and fell into disrepair.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20075 electrum gloves~ a pair of electrum gloves~ A pair of electum gloves lies here.~ ~ 9 0 AH 6 6 6 3 60 750 0 A 17 -4 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20076 electrum sleeves~ a pair of electrum sleeves~ A pair of electrum sleeves lies here.~ ~ 9 0 AI 6 6 6 2 70 750 0 A 17 -4 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20077 electrum bracer~ an electrum bracer~ An electrum bracer lies here.~ ~ 9 0 AM 6 6 6 2 50 750 0 A 17 -4 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20078 electrum platemail~ electrum platemail~ A suit of electrum platemail lies here.~ ~ 9 0 AD 5 5 5 4 60 750 0 A 17 -4 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20079 electrum helm~ an electrum helm~ An electrum helm lies here.~ ~ 9 0 AE 6 6 6 2 50 750 0 A 17 -4 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20080 electrum shield~ an electrum shield~ An electrum shield lies here.~ ~ 9 0 AJ 6 6 6 2 50 750 0 A 17 -4 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20081 electrum boots~ electrum boots~ A pair of electrum boots lies here.~ ~ 9 0 AG 6 6 6 2 40 750 0 A 17 -4 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20082 electrum belt~ an electrum belt~ An electrum belt lies here.~ ~ 9 0 AL 6 6 6 2 30 750 0 A 17 -4 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20083 flowing silver cloak~ a flowing silver cloak~ A flowing silver cape lies here.~ ~ 9 0 AC 1 1 1 4 30 700 0 A 2 1 A 1 1 A 19 1 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20084 electrum ring~ an electrum ring~ An electrum ring rests here.~ ~ 8 0 ABN 0 0 0 0 10 120 0 A 18 2 A 17 -5 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20085 electrum sword~ an electrum sword~ A heavily runed sword lies here.~ ~ 5 0 AN 0 4 4 3 5 1100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20086 electrum pike~ an electrum pike~ A heavily runed pike lies here.~ ~ 5 0 AN 0 2 8 0 80 1100 0 E electrum pike~ The pike is heavily inscribed with runes of power.~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20087 electrum mace~ an electrum mace~ An heavily runed mace lies here.~ ~ 5 0 AN 0 4 4 0 50 1100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #20088 electrum spear~ an electrum spear~ An electrum tipped spear has been discarded here.~ ~ 5 0 AN 0 6 3 11 60 1100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #0 #ROOMS #20000 a grassy path~ You are on a grassy path that leads north-south. From the north you can detect the slight scent of decay. ~ 0 0 2 D0 ~ ~ 0 -1 20001 D2 ~ ~ 0 0 6151 S #20001 A barren path~ The grass on the side of the path appears to have died or been striped away. Just a couple of yards to the south the field held pleasant flora. There is a wooden sign jutting out of the ground. ~ 0 0 2 D0 ~ ~ 0 -1 20003 D2 ~ ~ 0 -1 20000 D3 ~ ~ 0 -1 20002 E sign~ ******************************************* * * * Welcome to the Hidden Manor. This * * area is designed for levels 12-25. * * It containes alot of aggressive mobs * * so beware! * * * *******************************************~ S #20002 An abandoned campsite~ This appears to be an abandoned campsite. There is the remains of a campfire smoldering here. ~ 0 1 2 D1 ~ ~ 0 -1 20001 E campfire~ On closer examination around the campfire it appears that there was some sort of hasty retreat by the builders of this camp.~ S #20003 A barren path~ This barren path continues along north-south. In the distance to the north you can barely make out a mansion. ~ 0 1 2 D0 ~ ~ 0 -1 20004 D2 ~ ~ 0 -1 20001 S #20004 Crossroad~ You are standing at a crossroad. The sweet smell of flowers waifs to you from the west. The path to the east appears to be well used, and there is a notice posted on the side of the road. ~ 0 1 2 D0 ~ ~ 0 -1 20029 D1 ~ ~ 0 -1 20011 D2 ~ ~ 0 -1 20003 D3 ~ ~ 0 -1 20005 E notice sign~ There is a ornate sign, beautifully crafted in bronze here. It reads ******************************************** * * * Welcome to my home. Please follow the * * path to the north and taste my * * hospitality. * * * * Your humble host, Maleek * * * ******************************************** || || || ||~ S #20005 In the fragrant garden~ This is an exquisitly beautiful, expertly maintained garden. The budding flowers produce an intoxicating aroma. This garden is in total contrast to the grim surroundings. ~ 0 1 2 D1 ~ ~ 0 -1 20004 D3 ~ ~ 0 -1 20006 S #20006 Near the pond~ This appears to be where the beautiful garden gets it's water supply from. The garden surrounds you in all directions. Strangely you do not see any fishes inhabiting the pond. ~ 0 1 2 D0 ~ ~ 0 -1 20008 D1 ~ ~ 0 -1 20005 D2 ~ ~ 0 -1 20009 D3 ~ ~ 0 -1 20007 S #20007 In the fragrant garden~ The garden is so beautiful that it takes your breath away. No matter how long you wander around here your sense of awe never wavers. ~ 0 1 2 D1 ~ ~ 0 -1 20006 S #20008 In the fragrant garden~ As you gaze at the garden your mind reals at the sheer number of exotic and bewildering vegetation. This garden would either be a botanist's dream or his worst nightmare. ~ 0 1 2 D2 ~ ~ 0 -1 20006 S #20009 In the fragrant garden~ This section of the garden seems to have a different theme from the rest. There are many tresses where vines and ivy grows in compex geometric shapes. To the south you can see a gazebo. ~ 0 1 2 D0 ~ ~ 0 -1 20006 D2 ~ ~ 0 -1 20010 S #20010 Inside a gazebo~ You are in a small wooden gazebo. This appears to be where the prized flora is kept. ~ 0 1 0 D0 ~ ~ 0 -1 20009 S #20011 A well troden path~ This path seems to have been used extensively over a large period of time. It appears that there was no actual effort to clear the land just numerous feet wearing it down. There appears to be a gate to the east. ~ 0 1 2 D1 ~ gate cemetary east~ 0 -1 20012 D3 ~ ~ 0 -1 20004 S #20012 Cemetery Gates~ You are standing at the foot of a great cemetary. The gate looms ominously in front of you. It is obvious that it is in need of repair for the rusty hinges screach and grind against each other. ~ 0 1 2 D0 ~ ~ 0 -1 20014 D1 ~ ~ 0 -1 20015 D2 ~ ~ 0 -1 20013 D3 ~ ~ 1 -1 20011 S #20013 Inside the graveyard~ You are standing inside a well trafficed graveyard. There appears to have been alot of fresh burying as well as alot of opened graves. The hairs raise on the back of your neck as you ponder the possibilities. ~ 0 1 2 D0 ~ ~ 0 -1 20012 D1 ~ ~ 0 -1 20017 S #20014 Inside the graveyard~ You are inside a well trafficed graveyard. There is a musty smell in the air as if something hasn't quite settled down yet. ~ 0 1 2 D1 ~ ~ 0 -1 20016 D2 ~ ~ 0 -1 20012 S #20015 Inside the graveyard~ You are standing at the back end of the graveyard. There is an extremly high iron fence decororated with spikes on top. There are many areas where it appears that something was trying to dig up the graves with their hands. ~ 0 1 2 D0 ~ ~ 0 -1 20016 D2 ~ ~ 0 -1 20017 D3 ~ ~ 0 -1 20012 S #20016 Inside the graveyard~ You are standing in the north-east corner of the graveyard. The graveyard fence surrounds you on two sides but you spot a gate to the north. ~ 0 1 2 D0 ~ Cemetary gate~ 0 -1 20025 D2 ~ ~ 0 -1 20015 D3 ~ ~ 0 -1 20014 S #20017 Inside the graveyard~ You are standing in the south-east corner of the graveyard. Here the graves give way to a very large mausoleum to the east. There is a marker above the entrance to the mausoleum. ~ 0 1 2 D0 ~ ~ 0 -1 20015 D1 ~ mausoleum east door~ 0 -1 20018 D3 ~ ~ 0 -1 20013 E marker~ ***************************** * Thieves be warned, do not * * disturb the rest of the * * dead * *****************************~ S #20018 Inside the Mausoleum~ It is extremly cold and damp inside the Mausoleum. You can vaguely here the scurrying of rats in the distance. The chill in the air causes a shiver to run down your spine. ~ 0 1 0 D1 ~ ~ 0 -1 20019 D2 ~ ~ 0 -1 20021 D3 ~ ~ 1 -1 20017 S #20019 Inside the Mausoleum~ The Mausoleum is extremly damp and musty. The longer you stay here the more uncomfortable you get. The smallest sounds you make are echoed and rebounded tenfold. ~ 0 1 0 D1 ~ ~ 0 -1 20020 D2 ~ ~ 0 -1 20022 D3 ~ ~ 0 -1 20018 S #20020 Inside the Mausoleum~ You spot rows of vaults against the walls where the bodies are interred. The brass plaques above each of the vaults are much to tarnished to read. The chill in this room settles on your bones. ~ 0 1 0 D2 ~ ~ 0 -1 20023 D3 ~ ~ 0 -1 20019 S #20021 Inside the Mausoleum~ The Mausoleum is so cold you can easily see your own breath. One of the vaults along the walls is strangely open. ~ 0 1 0 D0 ~ ~ 0 -1 20018 D1 ~ ~ 0 -1 20022 E vault~ As you examine the vault closer you realize that whoever opened it did so from the inside.~ S #20022 Inside the Mausoleum~ There are rows and rows of vaults along the south wall. Amazingly enough tomb robbers have not defiled them yet. You start to shiver as the temperature in the room seems to dropped like a rock. ~ 0 1 0 D0 ~ ~ 0 -1 20019 D1 ~ ~ 0 -1 20023 D3 ~ ~ 0 -1 20021 E vaults vault~ These vaults are all locked and sealed very tightly. It would take a very long time to open even one up. ~ S #20023 Inside the Mausoleum~ You are in the south-east corner of this wretched mausoleum. There is a door to the east with a small plaque mounted on it. This room appears to have more dust in it than the others. ~ 0 1 0 D0 ~ ~ 0 -1 20020 D1 ~ door east~ 0 20061 20024 D3 ~ ~ 0 -1 20022 E plaque~ The plaque on the door reads ===================================== | Woe to those who would break my | | beloved, Elzibeth's slumber | =====================================~ S #20024 Elzibeth's Crypt~ You are standing inside a lavishly furnished crypt. There is numerous wards and charms placed around the crypt. There is a magical lights on the walls that illuminate this room. The slab to the burial chamber is below your feet. ~ 0 0 0 D3 ~ ~ 1 -1 20023 D5 ~ slab down~ 0 -1 20046 S #20025 an overgrown path~ It is obvious that this path is not well used as the weeds are slowly starting to reclaim it. There is the smell of decay coming from the north. To the east the ground becomes swampy. ~ 0 1 2 D0 ~ ~ 0 -1 20026 D1 ~ ~ 0 -1 20049 D2 ~ ~ 1 -1 20016 S #20026 An overgrown path~ The ground here rises slightly and you can spot a ridge to the north. The stench in the air is steadily growing. ~ 0 1 2 D0 ~ ~ 0 -1 20027 D2 ~ ~ 0 -1 20025 S #20027 Outside a cave~ You are outside a small cave opening near the top of a gentle ridge. The cave seems to have been tunneled with expert care as it is perfectly smoothed and does not appear natural. The odor you have been smelling comes from this area as there are decaying body parts and various peaces of garbage littered everywhere. ~ 0 1 2 D2 ~ ~ 0 -1 20026 D5 ~ ~ 0 -1 20028 S #20028 Inside the cave~ You are inside a dark cave that has a vague odor of leather. It is fairly small maybe only 30 square feet in diamater. ~ 0 1 0 D4 ~ ~ 0 -1 20027 S #20029 Paved path~ This path is paved with packed gravel. To the north, Maleek's manor looms in the distance. ~ 0 1 1 D0 ~ ~ 0 -1 20030 D2 ~ ~ 0 -1 20004 S #20030 Paved path~ The paved path continues ahead. Surprisingly you can no longer hear the leaves rustling in the wind or the song of birds. ~ 0 1 1 D0 ~ ~ 0 -1 20031 D2 ~ ~ 0 -1 20029 S #20031 Paved path~ The path continues north-south. To the north you can see the manor and the south leads back twords the crossroads. ~ 0 1 1 D0 ~ ~ 0 -1 20032 D2 ~ ~ 0 -1 20030 S #20032 In front of the manor~ Maleek's manor is directly to the north. The double oak doors are very impessive. You can hear dogs barking to the east. To the west there is a path leading out to a field. ~ 0 1 1 D0 ~ ~ 0 -1 20061 D1 ~ ~ 0 -1 20034 D2 ~ ~ 0 -1 20031 D3 ~ ~ 0 -1 20038 S #20033 Thinning woodline~ The wooded area to the east is starting to thin out into a gently rolling fields. To the west you spot a small shack and the path continues to the north where you can see a rope bridge. ~ 0 1 2 D0 ~ ~ 0 -1 20040 D1 ~ ~ 0 -1 20038 D3 ~ ~ 0 -1 20039 S #20034 Inside the kennel~ Due to the yapping and barking of dogs you think it is safe to assume that this building is some sort of dog kennel. You also notice a cage to the east. ~ 0 1 0 D1 ~ cage east~ 0 -1 20037 D2 ~ ~ 0 -1 20035 D3 ~ ~ 0 -1 20032 S #20035 Inside the kennel~ The kennel is rather noisey here. It sounds like the animals haven't been fed in quite a while. There is a cage to the east. ~ 0 1 0 D0 ~ ~ 0 -1 20034 D1 ~ gate east~ 0 -1 20036 D2 ~ gate~ 0 -1 20048 S #20036 Inside the cage~ You are standing inside a large walk-in cage. The cage looks as if it could use a good cleaning. ~ 0 1 0 D3 ~ gate~ 0 -1 20035 S #20037 Inside the cage~ You are inside a very large walk-in cage. It appears to have been inhabited by some kind of canine. Feces is strewn around the cage, it could use a good cleaning. ~ 0 1 0 D3 ~ cage~ 0 -1 20034 S #20038 West of the manor~ The wooded land around the manor is slowly giving way to gently rolling fields to the west. A nice change of pace from the constrictive woods around the manor. ~ 0 1 2 D1 ~ ~ 0 -1 20032 D3 ~ ~ 0 -1 20033 S #20039 Slaughter house~ This shack appears to be where the inhabitants of the house get the meat for their larder. Their sanitation practices need a great deal of work. Bloody animal parts and cutting utensils litter this cramped shack. There is a flight of stairs that lead to the second floor. ~ 0 1 0 D1 ~ door~ 0 -1 20033 D4 ~ ~ 0 0 20060 S #20040 The rope bridge~ The rope bridge runs across a small but very deep gorge. To the north you can see a verdant field. The bridge is extremely awkward and only one person may cross it at a time. ~ 0 1 2 D0 ~ ~ 0 -1 20041 D2 ~ ~ 0 -1 20033 D5 ~ ~ 0 -1 20047 S #20041 A green pasture~ This is a pleasant pasture, perfect for grazing farm animals. To the west you can see the beginnings of a corn field. ~ 0 1 2 D2 ~ ~ 0 -1 20040 D3 ~ ~ 0 -1 20042 S #20042 Beginning of the corn field~ You are standing in the begining of a large corn field. It does not appear to be well tended as the corn has grown rampant. ~ 0 1 2 D1 ~ ~ 0 -1 20041 D2 ~ ~ 0 -1 20045 D3 ~ ~ 0 -1 20043 S #20043 Corn field~ The corn has grown so high inside the field that you can hardly see where you are going. The caw of crows reverbarates in your ears. ~ 0 1 2 D1 ~ ~ 0 -1 20042 D2 ~ ~ 0 -1 20044 S #20044 Deep in the corn field~ You are begining to suspect that you have wondered a little to far into the corn field. The cawings of the crows have gotten almost unbearable. You can see very little due to an extremely dense fog that has pooled at this end of the field. ~ 0 1 2 D0 ~ ~ 0 -1 20043 D1 ~ ~ 0 -1 20045 S #20045 Corn field~ The corn field is extremly dense and is very difficult to navigate through. The caw of crows seems to grow louder with each step. ~ 0 1 2 D0 ~ ~ 0 -1 20042 D3 ~ ~ 0 -1 20044 S #20046 Elzibeth's burial chamber~ You are standing inside Elzibeth's burial chamber. The room is extremely cramped and very musty. You shudder in repression as you notice the grotesque hieroglyph's etched into the walls. ~ 0 1 0 D4 ~ slab down~ 0 -1 20024 S #20047 In the chasm~ You really should have been more carefull on the rope bridge. The water here is frigid and you banged yourself up pretty good on the way down. ~ 0 7 5 S #20048 Inside the cage~ You are standing inside a rather large walk in kennel. The air has a strange smell to it, almost like brimstone. ~ 0 1 0 D0 ~ gate~ 0 -1 20035 S #20049 Into the moor~ The ground beneath your feet is starting to get rather soggy and marshy. The air reverberates with frog croaks and wolf howls. You have the distinct impression that you are on the verge of a great moor. ~ 0 1 3 D1 ~ ~ 0 -1 20050 D3 ~ ~ 0 -1 20025 S #20050 The moor~ The ground beneath your feet is starting to get rather soggy and marshy. The air reverberates with frog croaks and wolf howls. You have the distinct impression that you are on the verge of a great moor. ~ 0 1 3 D1 ~ ~ 0 -1 20051 D3 ~ ~ 0 -1 20049 S #20051 The moor~ The ground beneath your feet is starting to get rather soggy and marshy. The air reverberates with frog croaks and wolf howls. You have the distinct impression that you are on the verge of a great moor. ~ 0 1 3 D1 ~ ~ 0 -1 20052 D3 ~ ~ 0 -1 20050 S #20052 Deep in the moor~ The sights and sounds of this great moor surround you. There is a constant clacking and chirping of insects as they buzz around your head. You hear sounds of large objects crashing through the underbrush and the baying of the wolves have gotten louder. ~ 0 1 3 D0 ~ ~ 0 -1 20053 D1 ~ ~ 0 -1 20056 D2 ~ ~ 0 -1 20054 D3 ~ ~ 0 -1 20051 S #20053 Deep in the moor~ The sights and sounds of this great moor surround you. There is a constant clacking and chirping of insects as they buzz around your head. You hear sounds of large objects crashing through the underbrush and the baying of the wolves have gotten louder. ~ 0 1 3 D1 ~ ~ 0 -1 20055 D2 ~ ~ 0 -1 20052 S #20054 Deep in the moor~ The sights and sounds of this great moor surround you. There is a constant clacking and chirping of insects as they buzz around your head. You hear sounds of large objects crashing through the underbrush and the baying of the wolves have gotten louder. ~ 0 1 3 D0 ~ ~ 0 -1 20052 D1 ~ ~ 0 -1 20057 D2 ~ ~ 0 -1 20058 S #20055 Deep in the moor~ The sights and sounds of this great moor surround you. There is a constant clacking and chirping of insects as they buzz around your head. You hear sounds of large objects crashing through the underbrush and the baying of the wolves have gotten louder. ~ 0 1 3 D2 ~ ~ 0 -1 20056 D3 ~ ~ 0 -1 20053 S #20056 Deep in the moor~ The sights and sounds of this great moor surround you. There is a constant clacking and chirping of insects as they buzz around your head. You hear sounds of large objects crashing through the underbrush and the baying of the wolves have gotten louder. ~ 0 1 3 D0 ~ ~ 0 -1 20055 D2 ~ ~ 0 -1 20057 D3 ~ ~ 0 -1 20052 S #20057 Deep in the moor~ The sights and sounds of this great moor surround you. There is a constant clacking and chirping of insects as they buzz around your head. You hear sounds of large objects crashing through the underbrush and the baying of the wolves have gotten louder. ~ 0 1 3 D0 ~ ~ 0 -1 20056 D2 ~ ~ 0 -1 20059 D3 ~ ~ 0 -1 20054 S #20058 Deep in the moor~ The sights and sounds of this great moor surround you. There is a constant clacking and chirping of insects as they buzz around your head. You hear sounds of large objects crashing through the underbrush and the baying of the wolves have gotten louder. ~ 0 1 3 D0 ~ ~ 0 -1 20054 D1 ~ ~ 0 -1 20059 S #20059 Deep in the moor~ The sights and sounds of this great moor surround you. There is a constant clacking and chirping of insects as they buzz around your head. You hear sounds of large objects crashing through the underbrush and the baying of the wolves have gotten louder. ~ 0 1 3 D0 ~ ~ 0 -1 20057 D3 ~ ~ 0 -1 20058 S #20060 Second floor of the Slaughter house.~ Disgustingly enough this putrid place appears to be someone's living quarters. There is an unkempt bed decorated with soilded sheets. The windows are all boarded up and allow only a little light through. ~ 0 1 0 D5 ~ ~ 0 0 20039 S #20061 Entrance to the manor~ The path runs up to a set of stone steps that lead up to a roofed portico. Double doors of thick oak guard the entrance. ~ 0 1 0 D0 ~ ~ 1 -1 20062 D2 ~ ~ 0 -1 20032 S #20062 The foyer~ You are standing inside the entry foyer to Maleek's Manor. There are cheery torches flickering along the walls and you spot two archways to the east and west. ~ 0 0 0 D0 ~ ~ 0 -1 20065 D1 ~ ~ 0 -1 20063 D2 The beautiful doors are well polished and adorned with twin bronze knockers that are also well cared for.~ double door oak~ 0 -1 20061 D3 ~ ~ 0 -1 20064 S #20063 A library~ You are standing in a well furnished library. There are rows and rows of books, scrolls, and maps. There are a couple of tables scattered around the room, but only one chair. ~ 0 0 0 D3 ~ ~ 0 -1 20062 E books maps scrolls~ The books, maps, and scrolls all appear to be from a different age. The writing on all of them is strange and unreadable.~ S #20064 A meeting room~ This appears to be some sort of meeting room. There are benches that line the walls and a podium that stands in the center of the room. It is quite dusty and dosen't appear to have been used in a while. ~ 0 0 0 D1 ~ ~ 0 -1 20062 S #20065 A long hallway~ This hallway is fairly long and not well lighted. Shadows are cast from flickering torches as you walk down the hallway. The hallway has a strange tunnel affect as you can see light sneaking in from either side of the hallway. ~ 0 0 0 D0 ~ ~ 0 -1 20066 D2 ~ ~ 0 -1 20062 S #20066 The Great Hall~ The hall you have entered is truly magneficent. Rusted suites of armor line the walls with portraits of presumably long dead gentlemen and ladies. There is an unused fireplace along the north wall as well as a balcony that can be reached from a set of twin spiral stairs. ~ 0 0 0 D1 ~ ~ 0 -1 20068 D2 ~ ~ 0 -1 20065 D3 ~ ~ 0 -1 20067 D4 ~ ~ 0 -1 20072 S #20067 the western hallway~ This hallway has dusty red carpet and flaking gold paint. The wall has bare spots as if paintings used to stand on them for many years and has since been removed. ~ 0 0 0 D0 ~ ~ 0 -1 20069 D1 ~ ~ 0 -1 20066 S #20068 the eastern hallway~ This hallway has dusty red carpet and flaking gold paint. The wall has bare spots as if paintings used to stand on them for many years and has since been removed. ~ 0 0 0 D0 ~ ~ 0 -1 20070 D3 ~ ~ 0 -1 20066 S #20069 The east-west hallway~ This is an extremely long east-west hallway. You cannot see the end of it on either side. It is similarly decorated with red carpet and flaked gold paint on the wall. You can see a courtyard through a pair of windows to the north. ~ 0 0 1 D1 ~ ~ 0 -1 20071 D2 ~ ~ 0 -1 20067 D3 ~ ~ 0 -1 20073 S #20070 The east-west hallway~ This is an extremely long east-west hallway. You cannot see the end of it on either side. It is similarly decorated with red carpet and flaked gold paint on the wall. You can see a courtyard through a pair of windows to the north. ~ 0 0 0 D1 ~ ~ 0 -1 20074 D2 ~ ~ 0 -1 20068 D3 ~ ~ 0 -1 20071 S #20071 The east-west hallway~ This is an extremely long east-west hallway. You cannot see the end of it on either side. It is similarly decorated with red carpet and flaked gold paint on the wall. There are a pair of glass-pained doors to the north that leads out into a courtyard. ~ 0 0 0 D0 ~ ~ 0 -1 20075 D1 ~ ~ 0 -1 20070 D3 ~ ~ 0 -1 20069 S #20072 the balcony~ The view of the Grand Hall from here is great. Along the north wall there are multiple stuffed trophies of big game animals. The carpet here is a rich plush velvet that sinks slightly as you step on it. ~ 0 0 0 D5 ~ ~ 0 -1 20066 S #20073 The east-west hallway~ This is an extremely long east-west hallway. You cannot see the end of it to the east. It is similarly decorated with red carpet and flaked gold paint on the wall. There are a pair of glass-pained windows from which you can see a courtyard to the north. ~ 0 0 0 D1 ~ ~ 0 -1 20069 D3 ~ ~ 0 -1 20086 S #20074 The east-west hallway~ This is an extremely long east-west hallway. You cannot see the end of it to the west. It is similarly decorated with red carpet and flaked gold paint on the wall. There are a pair of glass-pained windows to the north from which you can spot a courtyard. ~ 0 0 0 D1 ~ ~ 0 -1 20087 D3 ~ ~ 0 -1 20070 S #20075 The courtyard~ This courtyard is sparsely populated with various trees and shrubs. The courtyard has several paths that lead off in various directions. There is a pleasant breeze that gets funneled through here due to the build of the manor. ~ 0 1 2 D0 ~ ~ 0 -1 20082 D1 ~ ~ 0 -1 20076 D2 ~ door glass ~ 1 -1 20071 D3 ~ ~ 0 -1 20078 S #20076 The courtyard~ This courtyard is sparsely populated with various trees and shrubs. The courtyard has several paths that lead off in various directions. There is a pleasant breeze that gets funneled through here due to the build of the manor. ~ 0 1 2 D0 ~ ~ 0 -1 20083 D1 ~ ~ 0 -1 20077 D3 ~ ~ 0 -1 20075 S #20077 The courtyard~ This courtyard is sparsely populated with various trees and shrubs. The courtyard has several paths that lead off in various directions. There is a pleasant breeze that gets funneled through here due to the build of the manor. ~ 0 1 2 D0 ~ ~ 0 -1 20084 D3 ~ ~ 0 -1 20076 S #20078 The courtyard~ This courtyard is sparsely populated with various trees and shrubs. The courtyard has several paths that lead off in various directions. There is a pleasant breeze that gets funneled through here due to the build of the manor. ~ 0 1 2 D0 ~ ~ 0 -1 20081 D1 ~ ~ 0 -1 20075 D3 ~ ~ 0 -1 20079 S #20079 The courtyard~ This courtyard is sparsely populated with various trees and shrubs. The courtyard has several paths that lead off in various directions. There is a pleasant breeze that gets funneled through here due to the build of the manor. ~ 0 1 2 D0 ~ ~ 0 -1 20080 D1 ~ ~ 0 -1 20078 S #20080 The courtyard~ This courtyard is sparsely populated with various trees and shrubs. The courtyard has several paths that lead off in various directions. There is a pleasant breeze that gets funneled through here due to the build of the manor. ~ 0 1 2 D1 ~ ~ 0 -1 20081 D2 ~ ~ 0 -1 20079 S #20081 The courtyard~ This courtyard is sparsely populated with various trees and shrubs. The courtyard has several paths that lead off in various directions. There is a pleasant breeze that gets funneled through here due to the build of the manor. ~ 0 1 2 D1 ~ ~ 0 -1 20082 D2 ~ ~ 0 -1 20078 D3 ~ ~ 0 -1 20080 S #20082 The courtyard~ This courtyard is sparsely populated with various trees and shrubs. The courtyard has several paths that lead off in various directions. There is a pleasant breeze that gets funneled through here due to the build of the manor. ~ 0 1 2 D0 ~ ~ 0 -1 20085 D1 ~ ~ 0 -1 20083 D2 ~ ~ 0 -1 20075 D3 ~ ~ 0 -1 20081 S #20083 The courtyard~ This courtyard is sparsely populated with various trees and shrubs. The courtyard has several paths that lead off in various directions. There is a pleasant breeze that gets funneled through here due to the build of the manor. ~ 0 1 2 D1 ~ ~ 0 -1 20084 D2 ~ ~ 0 -1 20076 D3 ~ ~ 0 -1 20082 S #20084 The courtyard~ This courtyard is sparsely populated with various trees and shrubs. The courtyard has several paths that lead off in various directions. There is a pleasant breeze that gets funneled through here due to the build of the manor. ~ 0 1 2 D2 ~ ~ 0 -1 20077 D3 ~ ~ 0 -1 20083 S #20085 The grotto~ You are standing in an elaborate grotto surrounded on three sides by tall hedges. The hedges are all very high brambles with wicked looking thorns. The grass has completely died in this part of the courtyard leaving the ground with a dirt carpet. ~ 0 1 2 D2 ~ ~ 0 -1 20082 S #20086 a hallway junction~ This part of the hallway connects the east-west hallway to the north-south hallway. To the north a long hallway looms before you. To the south you can see a flight of stairs going up. ~ 0 0 0 D0 ~ ~ 0 -1 20090 D1 ~ ~ 0 -1 20073 D2 ~ ~ 0 -1 20088 S #20087 A hallway junction~ This part of the hallway connects the east-west hallway to the north-south hallway. To the north a long hallway looms before you. To the south you can see a flight of stairs going down. ~ 0 0 0 D0 ~ ~ 0 -1 20091 D2 ~ ~ 0 -1 20089 D3 ~ ~ 0 -1 20074 S #20088 Stairway to the second floor~ A stone stairwell rises up before you leading to the second floor. The stairwell is very dark and foreboding. There is a message written in blood on the landing. ~ 0 4 0 D0 ~ ~ 0 -1 20086 D4 ~ ~ 0 -1 20115 E message blood~ The message scrawled in blood reads: Turn back valiant explorers. This second floor is much to dangerous. The Baron is a cruel and powerful being. ~ S #20089 Stairway to the basement~ A flight of stone stairs descends in front of you down to the basement. ~ 0 0 0 D0 ~ ~ 0 -1 20087 D5 ~ ~ 0 -1 20114 S #20090 A north-south hallway~ This is an extremely long north-south hallway. There is a stout wooden door to the west and to the east you can see a courtyard through a pair of windows. ~ 0 0 0 D0 ~ ~ 0 -1 20094 D2 ~ ~ 0 -1 20086 D3 ~ ~ 0 -1 20092 S #20091 A north-south hallway~ This is an extremely long north-south hallway. To the east there is an iron reinforced wooden door. Through the windows to the west you can see a courtyard. ~ 0 0 0 D0 ~ ~ 0 -1 20095 D1 ~ ~ 0 -1 20093 D2 ~ ~ 0 -1 20087 S #20092 A guest bed room~ This is a moderately furnished guest bed room. There is a bowl and a rinse basin near the bed, along with numerous pitcures of the sea upon the walls. ~ 0 0 0 D1 ~ door stout wooden~ 1 -1 20090 S #20093 The Dining Hall~ This elegant dining hall has a very long table in it's center surrounded on all sides with chairs. The table is set with all the standard royal tableware. Along the walls there are tapestries depicting many great battles of legend. In the corner there is a dumb waiter for the transport of food up from the kitchen. The weird thing is that the table and floor is covered with a thick carpet of dust and cobwebs. ~ 0 0 0 D3 ~ iron wood door~ 1 -1 20091 D5 ~ ~ 0 -1 20102 S #20094 A north-south hallway~ This is an extremely long north-south hallway. To the west there is a reinforced wooden door. Through the windows to the east you can see a courtyard. ~ 0 0 0 D0 ~ ~ 0 -1 20096 D2 ~ ~ 0 -1 20090 D3 ~ ~ 0 -1 20101 S #20095 A north-south hallway~ This is an extremely long north-south hallway. To the east there is a large wooden door. Through the windows to the west you can see a courtyard. ~ 0 0 0 D0 ~ ~ 0 -1 20097 D1 ~ ~ 0 -1 20098 D2 ~ ~ 0 -1 20091 S #20096 the north end of the hallway~ The hallway ends here with a door to the west and north. There are no windows on the east side of the wall. ~ 0 0 0 D2 ~ ~ 0 -1 20094 D3 ~ ~ 0 -1 20099 S #20097 the north end of the hallway~ This is the northern most end of the hallway. There is a door to the north and to the east. There is little light coming into this room as the window's facing the courtyard ended. ~ 0 0 0 D1 ~ ~ 0 -1 20100 D2 ~ ~ 0 -1 20095 S #20098 the servants quarters~ This room is obviously some kind of servants quarters. Rows of cots line the walls with very little in the way of creature comfort. The room looks like a tornado ran through it. ~ 0 0 0 D3 ~ door wood~ 1 -1 20095 S #20099 A guest bed room~ This is a moderately furnished guest bed room. There is a bowl and a rinse basin near the bed, along with numerous pictures of the sea upon the walls. ~ 0 0 0 D1 ~ door wood ~ 1 -1 20096 S #20100 the servants quarters~ This room is obviously some kind of servants quarters. Rows of cots line the walls with very little in the way of creature comfort. The room looks like it was rifled through for something. ~ 0 0 0 D3 ~ door wood~ 1 -1 20097 S #20101 A guest bedroom~ This is a moderately furnished guest bed room. There is a bowl and a rinse basin near the bed, along with numerous pitcures of the sea upon the walls. ~ 0 0 0 D1 ~ door wood~ 1 -1 20094 S #20102 the kitchen~ The kitchen is a sterling example of abhorent health standards. Rotting chunks of meat lay about in no discernable order, the clay oven looks like it needs a good fireball or two, and the cabinets have some unidentified brown stuff smeared on it. There is a dumb waiter in the corner of the room. There is a door to the east. ~ 0 1 0 D1 ~ ~ 0 -1 20103 D2 ~ ~ 0 -1 20104 D4 A dumb waiter is used for the transport of food from one floor to another without the need for climbing stairs.~ dumb waiter~ 1 -1 20093 S #20103 the wine cellar~ The wine cellar looks surprisingly well stocked. All the wine seems to be well vintaged and extremely old. The newest bottle you see is over 75 years old. ~ 0 1 0 D3 ~ door cellar~ 0 -1 20102 S #20104 the dark hallway~ This hallway is almost pitch black. The paint on the walls is also black and this seems to absorb much of any remaining light. You can hear the scampering of small rodents in the distance and also the faint clang of a hammer against an anvil. ~ 0 1 0 D0 ~ ~ 0 -1 20102 D2 ~ ~ 0 -1 20105 D3 ~ ~ 0 -1 20143 S #20105 the dark hallway~ This hallway is almost pitch black. The paint on the walls is also black and this seems to absorb much of any remaining light. You can hear the scampering of small rodents in the distance. There is a large wooden door to the south. ~ 0 1 0 D0 ~ ~ 0 -1 20104 D1 ~ ~ 0 -1 20106 D2 ~ ~ 0 -1 20107 D3 ~ ~ 0 -1 20113 S #20106 Secret room~ This room was expertly constructed to appear totally invisible. It is amazing that you found it at all. ~ 0 1 0 D3 ~ ~ 2 -1 20105 S #20107 The torture chamber~ This room was expressly designed with the intent to torture people. The walls are lined with racks and pegs containing various devices for crippling, maiming, and in general making life unpleasant for the unfortunate. There is also a large trap door in the center of the floor. ~ 0 1 0 D0 ~ wood door~ 1 -1 20105 D5 ~ ~ 0 -1 20108 S #20108 The dungeon ~ This is your text book case of a dark, damp dungeon. There is no light and the floor has a three inch thick pool of water has settled. There are four cells in each of the cardinal directions. There is a small peep hole in each door to look inside. ~ 0 1 0 D0 ~ cell door~ 0 -1 20112 D1 ~ cell door~ 0 -1 20109 D2 ~ cell door~ 0 -1 20110 D3 ~ cell door~ 0 -1 20111 D4 ~ trap door~ 1 -1 20107 S #20109 East cell~ This dark damp cell is a meager three foot by three foot. The room is covered in a couple inches of water and looks extremely unpleasant for an extended stay. ~ 0 1 0 D3 ~ cell door~ 2 20071 20108 S #20110 South cell~ This dark damp cell is a meager three foot by three foot. The room is covered in a couple inches of water and looks extremely unpleasant for an extended stay. ~ 0 1 0 D0 ~ cell door~ 2 20071 20108 S #20111 West cell~ This dark damp cell is a meager three foot by three foot. The room is covered in a couple inches of water and looks extremely unpleasant for an extended stay. ~ 0 1 0 D1 ~ cell door~ 2 20071 20108 S #20112 North cell~ This dark damp cell is a meager three foot by three foot. The room is covered in a couple inches of water and looks extremely unpleasant for an extended stay. ~ 0 1 0 D2 ~ cell door~ 2 20071 20108 S #20113 The dark hallway~ This hallway is almost pitch black. The paint on the walls is also black and this seems to absorb much of any remaining light. You can hear the scampering of small rodents in the distance. To the east the dark hallway continues and to the west you can see a flight of stairs leading up. ~ 0 1 0 D1 ~ ~ 0 -1 20105 D3 ~ ~ 0 -1 20114 S #20114 Stairway to the first floor~ A flight of stone stairs in front of you leads up to the first floor. ~ 0 1 0 D1 ~ ~ 0 -1 20113 D4 ~ ~ 0 -1 20089 S #20115 Top of the second floor stairway~ You are standing at the top of the stairway. The steps are very dusty and you had to push your way through cobwebs to get this far. It dosen't appear that the second floor is used all that much. ~ 0 5 0 D0 ~ ~ 0 -1 20116 D1 ~ ~ 0 -1 20119 D5 ~ ~ 0 -1 20088 S #20116 The second floor north-south hallway~ The hallway is carpeted with a thick blanket of dust and refuse and cobwebs hinder your progress. The curtains flutter as a weak breeze pushes them from the east window. To the west there is a door and the stairwell to the first floor is to your south. ~ 0 1 0 D0 ~ ~ 0 -1 20117 D2 ~ ~ 0 -1 20115 D3 ~ ~ 0 -1 20131 E window~ From this vantage point outside the window you can see a garden surrounding a grotto of some sort.~ S #20117 The second floor north-south hallway~ The hallway is carpeted with a thick blanket of dust and refuse and cobwebs hinder your progress. The curtains flutter as a weak breeze pushes them from the east window. To the west there is a door. ~ 0 1 0 D0 ~ ~ 0 -1 20118 D2 ~ ~ 0 -1 20116 D3 ~ ~ 0 -1 20132 E window~ From this vantage point outside the window you can see a garden surrounding a grotto of some sort downstairs.~ S #20118 The second floor north-south hallway~ You are standing at the northern most end of the north -south hallway. The hallway is carpeted with a thick blanket of dust and refuse and cobwebs hinder your progress. The curtains flutter as a weak breeze pushes them from the east window. There is a door to the west. ~ 0 1 0 D2 ~ ~ 0 -1 20117 D3 ~ ~ 0 -1 20133 E window~ From this vantage point outside the window you can see a garden surrounding a grotto of some sort.~ S #20119 The second floor east-west hallway~ The howl of the wind reverberates through the hallway as it is filtered here from the the surrounding corridors. Only the smallest amout of light manages to filter in from the wind battered drapes. The hallway is choked by dust and cobwebs making navigation a bit of a nightmare. There is a door to the south and a window to the north. ~ 0 1 0 D1 ~ ~ 0 -1 20120 D2 ~ ~ 0 -1 20134 D3 ~ ~ 0 -1 20115 E window~ From this vantage point outside the window you can see a garden surrounding a grotto of some sort downstairs.~ S #20120 The second floor east-west hallway~ The howl of the wind reverberates through the hallway as it is filtered here from the the surrounding corridors. Only the smallest amout of light manages to filter in from the wind battered drapes. The hallway is choked by dust and cobwebs making navigation a bit of a nightmare. There is a door to the south and a window to the north. ~ 0 1 0 D1 ~ ~ 0 -1 20121 D2 ~ ~ 0 -1 20135 D3 ~ ~ 0 -1 20119 E window~ From this vantage point outside the window you can see a garden surrounding a grotto of some sort.~ S #20121 The second floor east-west hallway~ The howl of the wind reverberates through the hallway as it is filtered here from the the surrounding corridors. Only the smallest amout of light manages to filter in from the wind battered drapes. The hallway is choked by dust and cobwebs making navigation a bit of a nightmare. There is a door to the south and a window to the north. There appears to be a trap door leading up to the roof in the ceiling. ~ 0 1 0 D1 ~ ~ 0 -1 20122 D2 ~ ~ 0 -1 20136 D3 ~ ~ 0 -1 20120 D4 ~ ~ 1 -1 20128 E window~ From this vantage point outside the window you can see a garden surrounding a grotto of some sort.~ S #20122 The second floor east-west hallway~ The howl of the wind reverberates through the hallway as it is filtered here from the the surrounding corridors. Only the smallest amout of light manages to filter in from the wind battered drapes. The hallway is choked by dust and cobwebs making navigation a bit of a nightmare. There is a door to the south and a window to the north. ~ 0 1 0 D1 ~ ~ 0 -1 20123 D2 ~ ~ 1 -1 20137 D3 ~ ~ 0 -1 20121 E window~ From this vantage point outside the window you can see a garden surrounding a grotto of some sort.~ S #20123 The second floor east-west hallway~ The howl of the wind reverberates through the hallway as it is filtered here from the the surrounding corridors. Only the smallest amout of light manages to filter in from the wind battered drapes. The hallway is choked by dust and cobwebs making navigation a bit of a nightmare. There is a door to the south and a window to the north. ~ 0 1 0 D1 ~ ~ 0 -1 20124 D2 ~ ~ 0 -1 20138 D3 ~ ~ 0 -1 20122 E window~ From this vantage point outside the window you can see a garden surrounding a grotto of some sort.~ S #20124 Second floor L junction~ You are standing in the junction between the north-south and the east-west second floor hallway. Here and to the north all the windows have been boarded up. Here you can see foot prints in the thick carpet of dust that covers the hallway. They seem to be leading to the north. ~ 0 1 0 D0 ~ ~ 0 -1 20125 D3 ~ ~ 0 -1 20123 S #20125 The second floor north-south hallway~ The hallway is carpeted with a thick blanket of dust and refuse and cobwebs hinder your progress. Here the windows are all boarded up and there appears to a small path blazed through the cobwebs in the center of the hallway. There is a small ordinary looking door to the east. ~ 0 1 0 D0 ~ ~ 0 -1 20126 D1 ~ ~ 0 -1 20139 D2 ~ ~ 0 -1 20124 S #20126 The second floor north-south hallway.~ The hallway is carpeted with a thick blanket of dust and refuse and cobwebs hinder your progress. Here the windows are all boarded up and there appears to a small path blazed through the cobwebs in the center of the hallway. There is a small ordinary looking door to the east. ~ 0 1 0 D0 ~ ~ 0 -1 20127 D1 ~ ~ 0 -1 20140 D2 ~ ~ 0 -1 20125 S #20127 The second floor north-south hallway~ You are standing at the northern most end of the north-south hallway. The hallway is carpeted with a thick blanket of dust and refuse and cobwebs hinder your progress. There is a small path through cobwebs in the center of the hallway to the north. Here all the windows have been boarded up and it is very dark. ~ 0 1 0 D1 ~ ~ 0 -1 20141 D2 ~ ~ 0 -1 20126 S #20128 On top of the roof~ You are standing on top of the roof of Baron Maleek's Manor. From here you have a fantastic view of the surrounding country side. Until you notice how bleak and desolate every thing is in the Baron's domain. There is a trap door under your feet and the roof continues to the east and west. ~ 0 1 1 D1 ~ ~ 0 -1 20129 D3 ~ ~ 0 -1 20130 D5 ~ trap door trap~ 0 -1 20121 S #20129 Eastern side of the roof~ You are standing on the roof of Baron Maleek's Manor. The chill in the air makes standing on top of the roof almost unbearable. ~ 0 0 1 D3 ~ ~ 0 -1 20128 S #20130 Western side of the roof~ You are standing on the roof of Baron Maleek's Manor. The chill in the air makes standing on top of the roof almost unbearable. ~ 0 0 1 D1 ~ ~ 0 -1 20128 S #20131 Ransacked bedroom~ The bedroom has been totally ransacked and destroyed. The bed has been turned over and the mirror has been smashed on the floor. There either was a great struggle here or someone was looking for something. ~ 0 1 0 D1 ~ ~ 1 -1 20116 S #20132 Knight's bedroom~ The bedroom is lively decorated with murials depicting great tournaments of days long past. There is a small cot in the corner along with a locker at the foot of it. There is a small bowl and wash basin in the corner. The room has a slight must to it similar to that of leather. ~ 0 1 0 D1 ~ ~ 1 -1 20117 S #20133 Count Denon's bedroom~ This is a lavishly decorated bedroom that appears to have been furnished for a nobleman. There are lavish rugs covering the hardwood floor that have since been visited by many moths. There is silver and gold trimming inlaid into the walls and a victotian bed that dosen't appear to have been slept in for quite some time. ~ 0 5 0 D1 ~ ~ 1 -1 20118 S #20134 Storage closet~ This is a small storage closet that appears to be empty. ~ 0 1 0 D0 ~ ~ 1 -1 20119 S #20135 Knight's bedroom~ The bedroom is lively decorated with murials depicting great tournaments of days long past. There is a small cot in the corner along with a locker at the foot of it. There is a small bowl and wash basin in the corner. The room has a slight must to it similar to that of leather. ~ 0 1 0 D0 ~ ~ 1 -1 20120 S #20136 Claudette's Bedroom~ The bedroom appears to belong to a royal lady. Charms and perfumes line the dresser as well as mirrors of numerous sizes and shapes. The room has a unusual odor. You are not sure wether it might be the perfume or not. ~ 0 1 0 D0 ~ ~ 1 -1 20121 S #20137 Knight's bedroom~ The bedroom is lively decorated with murials depicting great tournaments of days long past. There is a small cot in the corner along with a locker at the foot of it. There is a small bowl and wash basin in the corner. The room has a slight must to it similar to that of leather. ~ 0 1 0 D0 ~ ~ 0 -1 20122 S #20138 pitch black room~ This room is pitch black. You cannot even see your hand in front of your face. The room seems to absorb light in some obviously magical way. ~ 0 8321 0 D0 ~ ~ 1 -1 20123 S #20139 Knight's bedroom~ The bedroom is lively decorated with murials depicting great tournaments of days long past. There is a small cot in the corner along with a locker at the foot of it. There is a small bowl and wash basin in the corner. The room has a slight must to it similar to that of leather. ~ 0 1 0 D3 ~ ~ 1 -1 20125 S #20140 Liason's Room~ This room is decorated with the early Inquisition look. Various tomes of mystical nature line the walls as well as implements of both torchure and pleasure. The bedroom is of immense proportion compared to that of the others you have seen in the Manor. There is a bowl of inscence in the middle of the room that breathes a hint of brimstone into the room. ~ 0 1 0 D3 ~ ~ 1 -1 20126 S #20141 The Baron's chamber~ This room is immaculately clean and maintained. The whole room just shines from polish and hard work. Numerous heraldic devices and coats of arms line the four corners of the room. The carpet is a rich burgandy and is very plush to walk on. There is a rather stout looking door to the east. ~ 0 1 0 D1 ~ east~ 1 20035 20142 D3 ~ ~ 1 -1 20127 S #20142 The Baron's bedroom~ This room appears to be where the Baron takes his rest. More of a library than a bedroom, arcane texts and scrolls of every kind line the bookcases. There is a small bed in the corner of the room that has gathered a light coat of dust. ~ 0 1 0 D3 ~ ~ 2 20035 20141 S #20143 A workshop~ This room is some sort of workshop. There are many different insruments to work metal and leather here. There is also quite alot of puzzling items around that you cannot even begin to guess at it's purpose. ~ 0 1 0 D1 ~ ~ 1 -1 20104 D3 ~ ~ 0 -1 20144 S #20144 A workshop~ This room is some sort of workshop. There are many different insruments to work metal and leather here. There is also quite alot of puzzling items around that you cannot even begin to guess at it's purpose. ~ 0 1 0 D1 ~ ~ 0 -1 20143 S #0 #SPECIALS S #RESETS D 0 20012 3 1 D 0 20018 3 1 D 0 20024 3 1 D 0 20025 2 1 D 0 20061 0 1 D 0 20075 2 1 D 0 20092 1 1 D 0 20093 3 1 D 0 20098 3 1 D 0 20099 1 1 D 0 20100 3 1 D 0 20101 1 1 D 0 20102 4 1 D 0 20106 3 2 D 0 20107 0 1 D 0 20108 4 1 D 0 20109 3 2 D 0 20110 0 2 D 0 20111 1 2 D 0 20112 2 2 D 0 20121 4 1 D 0 20122 2 1 D 0 20131 1 1 D 0 20132 1 1 D 0 20133 1 1 D 0 20134 0 1 D 0 20135 0 1 D 0 20136 0 1 D 0 20138 0 1 D 0 20139 3 1 D 0 20140 3 1 D 0 20141 1 1 D 0 20141 3 1 D 0 20142 3 2 D 0 20143 1 1 O 0 20045 0 20002 A bedroll loaded to An abandoned campsite O 0 20046 0 20002 A half eaten corpse loaded to An abandoned campsite M 1 20017 6 20002 Load a bloated vulture M 1 20017 6 20003 Load a bloated vulture O 0 20021 0 20006 A murky pond loaded to Near the pond M 1 20007 1 20008 Load A Twisted Cypress M 1 20006 1 20009 Load A Creeping Vine M 1 20013 1 20010 Load The twisted gardener E 0 20017 0 16 A pruning knife is loaded wielded of The twisted gardener G 0 20019 0 A blood rose is given to The twisted gardener O 0 20019 0 20010 A blood rose loaded to Inside a gazebo O 0 20020 0 20010 A black orchid loaded to Inside a gazebo M 1 20001 3 20011 Load A starving vulture M 1 20000 5 20016 Load A filthy ghoul M 1 20000 5 20017 Load A filthy ghoul M 1 20015 1 20022 Load a revenant M 1 20014 1 20028 Load an adolescent black dragon O 0 20053 0 20028 A wooden chest loaded to Inside the cave P 0 20055 0 20053 0 A huge opal put inside a huge opal P 0 20031 0 20053 0 A shield sphere put inside a shield sphere M 1 20001 3 20030 Load A starving vulture O 0 20029 0 20034 Deer jerky loaded to Inside the kennel O 0 20059 0 20035 A water bowl loaded to Inside the kennel M 1 20008 3 20036 Load A Hellhound M 1 20008 3 20037 Load A Hellhound O 0 20058 0 20039 A bloody table loaded to Slaughter house P 0 20057 0 20058 0 A bloody cleaver put inside a bloody cleaver P 0 20056 0 20058 0 A hunk of meat put inside a hunk of meat M 1 20022 2 20041 Load a grazing sheep M 1 20033 1 20041 Load the sheep herder E 0 20006 0 16 A barbed pitchfork is loaded wielded of the sheep herder M 1 20005 5 20043 Load A giant crow M 1 20004 1 20044 Load Jim Crow E 0 20026 0 5 The scarecrow chest is loaded on the body of Jim Crow G 0 20000 0 The heart of straw is given to Jim Crow M 1 20005 5 20044 Load A giant crow M 1 20005 5 20045 Load A giant crow M 1 20020 1 20046 Load Elzibeth E 0 20014 0 12 The mummy wrappings is loaded about the shoulders of Elzibeth E 0 20013 0 17 A mummified hand is loaded held in the hands of Elzibeth O 0 20047 0 20046 A copper urn loaded to Elzibeth's burial chamber O 0 20048 0 20046 A bronze urn loaded to Elzibeth's burial chamber M 1 20008 3 20048 Load A Hellhound M 1 20026 5 20053 Load a moor wolf M 1 20026 5 20054 Load a moor wolf M 1 20024 1 20057 Load the alfa wolf M 1 20023 1 20057 Load the Master of the Hunt E 0 20060 0 6 Stag antlers is loaded over the head of the Master of the Hunt M 1 20025 1 20059 Load the beta wolf M 1 20009 1 20060 Load The insane woodsman E 0 20001 0 16 A woodcutter's axe is loaded wielded of The insane woodsman G 0 20004 0 A burlap sack is given to The insane woodsman O 0 20039 0 20062 Flickering torch loaded to The foyer M 1 20018 1 20063 Load undead librarian G 0 20011 0 A strange leather tome is given to undead librarian G 0 20012 0 A black pulsing book is given to undead librarian M 1 20021 1 20066 Load the bailiff O 0 20050 0 20066 Hat rack loaded to The Great Hall M 1 20044 10 20073 Load a skeletal soldier M 1 20011 6 20082 Load A skeletal hound O 0 20062 0 20085 A statue of maurvet loaded to The grotto M 1 20028 1 20092 Load a wailing banshee M 1 20044 10 20096 Load a skeletal soldier M 1 20044 10 20097 Load a skeletal soldier M 1 20027 8 20098 Load an undead servant M 1 20028 1 20099 Load a wailing banshee M 1 20027 8 20100 Load an undead servant M 1 20019 1 20102 Load tragor imp O 0 20064 0 20103 A wine rack loaded to the wine cellar P 0 20065 0 20064 0 A red bottle put inside a red bottle P 0 20066 0 20064 0 A green bottle put inside a green bottle P 0 20067 0 20064 0 A golden bottle put inside a golden bottle M 1 20044 10 20105 Load a skeletal soldier O 0 20041 0 20106 The flask of visili loaded to Secret room M 1 20016 1 20107 Load the master tormentor E 0 20038 0 7 Runed greaves is loaded on the legs of the master tormentor E 0 20032 0 16 A cat o' nine tails is loaded wielded of the master tormentor G 0 20071 0 A jail key is given to the master tormentor O 0 20051 0 20107 A rack loaded to The torture chamber O 0 20015 0 20109 A shackled skeleton loaded to East cell M 1 20029 1 20109 Load a babbling idiot O 0 20015 0 20110 A shackled skeleton loaded to South cell M 1 20031 1 20111 Load a young maiden E 0 20072 0 5 A gown is loaded on the body of a young maiden M 1 20032 1 20112 Load the elder E 0 20073 0 3 A dwarven necklace is loaded around the neck (1) of the elder M 1 20039 8 20118 Load a ghostly figure M 1 20039 8 20119 Load a ghostly figure M 1 20039 8 20123 Load a ghostly figure M 1 20039 8 20127 Load a ghostly figure O 0 20037 0 20128 Lightning rod loaded to On top of the roof M 1 20042 2 20129 Load a perched gargoyle E 0 20087 0 16 An electrum mace is loaded wielded of a perched gargoyle M 1 20042 1 20130 Load a perched gargoyle M 1 20037 1 20132 Load the skeletal knight E 0 20075 0 9 A pair of electrum gloves is loaded on the hands of the skeletal knight E 0 20076 0 10 A pair of electrum sleeves is loaded on the arms of the skeletal knight E 0 20082 0 13 An electrum belt is loaded around the waist of the skeletal knight E 0 20088 0 16 An electrum spear is loaded wielded of the skeletal knight M 1 20038 1 20133 Load the shade of Count Denon O 0 20033 0 20134 A crack in the wall loaded to Storage closet P 0 20030 0 20033 0 Rat poison put inside rat poison M 1 20036 1 20135 Load the skeletal knight E 0 20084 0 1 An electrum ring is loaded on the left finger of the skeletal knight E 0 20083 0 3 A flowing silver cloak is loaded around the neck (1) of the skeletal knight E 0 20081 0 8 Electrum boots is loaded on the feet of the skeletal knight E 0 20086 0 16 An electrum pike is loaded wielded of the skeletal knight O 0 20010 0 20135 A brown beaker loaded to Knight's bedroom M 1 20040 1 20136 Load Claudette E 0 20042 0 3 A ruby charm is loaded around the neck (1) of Claudette E 0 20028 0 17 A voodoo doll is loaded held in the hands of Claudette O 0 20074 0 20136 A silver tea service loaded to Claudette's Bedroom O 0 20016 0 20136 An engraved box loaded to Claudette's Bedroom M 1 20035 1 20137 Load the skeletal knight E 0 20080 0 11 An electrum shield is loaded as a shield of the skeletal knight E 0 20077 0 14 An electrum bracer is loaded on the left wrist of the skeletal knight E 0 20086 0 16 An electrum pike is loaded wielded of the skeletal knight E 0 20078 0 5 Electrum platemail is loaded on the body of the skeletal knight M 1 20010 1 20138 Load The Shadow Demon E 0 20002 0 12 The cloak of shadows is loaded about the shoulders of The Shadow Demon G 0 20018 0 Some mandrake root is given to The Shadow Demon M 1 20034 1 20139 Load the skeletal knight E 0 20084 0 1 An electrum ring is loaded on the left finger of the skeletal knight E 0 20079 0 6 An electrum helm is loaded over the head of the skeletal knight E 0 20085 0 16 An electrum sword is loaded wielded of the skeletal knight E 0 20078 0 5 Electrum platemail is loaded on the body of the skeletal knight O 0 20009 0 20139 A green beaker loaded to Knight's bedroom M 1 20041 1 20140 Load the demonic liason E 0 20022 0 0 A glowing skull is loaded as a light of the demonic liason E 0 20027 0 1 White gold ring is loaded on the left finger of the demonic liason O 0 20008 0 20140 A red beaker loaded to Liason's Room M 1 20003 3 20141 Load A large zombie E 0 20043 0 8 Huge boots is loaded on the feet of A large zombie E 0 20025 0 16 A wooden mallet is loaded wielded of A large zombie M 1 20043 1 20141 Load a large zombie E 0 20043 0 8 Huge boots is loaded on the feet of a large zombie E 0 20025 0 16 A wooden mallet is loaded wielded of a large zombie G 0 20035 0 A bedroom key is given to a large zombie O 0 20024 0 20141 An oak desk loaded to The Baron's chamber O 0 20023 0 20141 A hardwood chair loaded to The Baron's chamber M 1 20002 1 20142 Load Baron Maleek E 0 20007 0 1 A pentagram engraved ring is loaded on the left finger of Baron Maleek E 0 20003 0 17 The rod of the netherworld is loaded held in the hands of Baron Maleek E 0 20005 0 8 A pair of leather slippers is loaded on the feet of Baron Maleek M 1 20003 3 20142 Load A large zombie E 0 20043 0 8 Huge boots is loaded on the feet of A large zombie E 0 20025 0 16 A wooden mallet is loaded wielded of A large zombie M 1 20012 2 20143 Load A clockwork golem M 1 20030 1 20144 Load the master tinkerer E 0 20069 0 13 A tool belt is loaded around the waist of the master tinkerer E 0 20068 0 16 A screwdriver is loaded wielded of the master tinkerer G 0 20067 0 A golden bottle is given to the master tinkerer S #SHOPS 0 #MOBPROGS #0 #$